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#openttd IRC Logs for 2007-12-13

---Logopened Thu Dec 13 00:00:27 2007
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03:53<CIA-1>OpenTTD: miham * r11628 /trunk/src/lang/ (20 files): (log message trimmed)
03:53<CIA-1>OpenTTD: -Update: WebTranslator2 update to 2007-12-13 09:47:23
03:53<CIA-1>OpenTTD: american - 30 fixed by WhiteRabbit (30)
03:53<CIA-1>OpenTTD: brazilian_portuguese - 22 fixed by fukumori (9), tucalipe (13)
03:53<CIA-1>OpenTTD: bulgarian - 8 fixed by thetitan (8)
03:53<CIA-1>OpenTTD: catalan - 22 fixed by arnaullv (22)
03:53<CIA-1>OpenTTD: croatian - 17 fixed by knovak (17)
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05:26<fjb>Moin
05:36<Brianetta>morning.
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05:38<fjb>:-)
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06:38<skidd13>Hi folks
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06:52<fjb>Hi skidd13
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07:44<SmatZ>hello
07:49<fjb>Hi SmatZ
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07:52<SmatZ>hello fjb :)
08:07|-|Svish [~opera@host-85-30-130-97.sydskane.nu] has joined #openttd
08:07<Svish>where do you add suggestions for openttd?
08:07<Svish>I have one
08:08<Maedhros>bugs.openttd.org, preferably
08:08<Svish>would be nice if you could hide/show town names on the minimap thing
08:08<Svish>they are sometimes in the way when looking for things :)
08:08<Svish>for example banks that also are white :p
08:09<Svish>i will ahve to register to do that, right?
08:13|-|LittleMikey [~mlawrence@124-169-69-59.dyn.iinet.net.au] has joined #openttd
08:13<LittleMikey>Hey there guys
08:14<SmatZ>hello LittleMikey
08:14<Maedhros>Svish: you can already do that - click on the button at the bottom left of the group of 8 buttons :)
08:15<LittleMikey>I was wondering, is there a page where the changes and features ect of beta 2 can be found? I've been looking on forums and I cant find one
08:15<SmatZ>LittleMikey: readme.txt I think
08:16<SmatZ>LittleMikey: chngelog.txt actually
08:20<LittleMikey>kewl thanks
08:21<LittleMikey>Is it basically a certian nightly build, or does it mix and match?
08:22<SmatZ>0.6 branch is the same as trunk so far
08:23<LittleMikey>Hmmkay
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08:50<Svish>Maedhros: um... where?
08:50|-|Sacro [~Sacro@adsl-87-102-39-241.karoo.KCOM.COM] has joined #openttd
08:50<Svish>there is no group of 8 buttons
08:51<Sacro>afternoon
08:51<Maedhros>Svish: at the bottom right of the map window?
08:52<Svish>oooo
08:52<Svish>lol
08:52<Svish>thought that was one of the modes..
08:52<Maedhros>:)
08:55<Svish>oh well.. at least im registered now. in case I find another obvious non-bug to report :p
08:58<SmatZ>these bugreports are fine
08:59<SmatZ>they are closed very soon, improving average closing time ;)
09:01|-|kjellerkos [~kjellerko@178.80-202-100.nextgentel.com] has joined #openttd
09:01<kjellerkos>Hola
09:02<kjellerkos>Beta 0.6.0-beta2 doesn't start on my mandriva machine. I can't see any interesting messages when running with -d 2
09:02<Maedhros>how about with -d driver=9 ?
09:03<kjellerkos>Does this make any sense:
09:03<kjellerkos>dbg: [driver] Successfully probed video driver 'null'
09:03<kjellerkos>Is it supposed to say that?
09:03<Maedhros>nope ;)
09:03<kjellerkos>hehe
09:03<kjellerkos>:P
09:03<Maedhros>did you download or compile the dedicated server version?
09:04<kjellerkos>I compiled it
09:04<Maedhros>and if you compiled it yourself, do you have the SDL libraries and headers?
09:04<kjellerkos>sdl and sdl_image?
09:04<Sacro>heh
09:04<Sacro>it fails on Ubuntu too afaik
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09:05<Maedhros>you're probably looking for something like sdl_devel, or sdl_headers
09:05<Draagon>hi
09:05<kjellerkos>Sacro: It builds and runs nicely on my ubuntu 7.10
09:05<Sacro>give me a second and I'll try it on arch
09:05<Sacro>kjellerkos: we had someone in yesterday with it failing to run
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09:06<kjellerkos>I should've been here then :P
09:07<kjellerkos>Do you guys know if there's coming diagonal roads?
09:08<Maedhros>i doubt it'll happen anytime soon
09:09<kjellerkos>I guess it would be a big job
09:11<Sacro>how have i just gone on sourceforge and got beta1
09:11<Sacro>:\
09:11|-|dihedral [~dihedral@dslb-084-056-247-010.pools.arcor-ip.net] has joined #openttd
09:11<Sacro>i went via the openttd site too
09:15<Sacro>shall i spend £150 and get 8GB of RAM
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09:16<dihedral>Sacro: sure :-P
09:17<Sacro>heh
09:17<Sacro>linux would be happier
09:17<Sacro>XP wouldn't see it
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09:18<fjb>XP 64-bit would see it.
09:19<Sacro>yeah true
09:19<Sacro>but 64-bit operating systems suck
09:20<Maedhros>no more than 32-bit versions do :p
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09:21<fjb>FreeBSD 64-bit runs fine.
09:22<kjellerkos>Maedhros: It worked when I got SDL-devel
09:23<Maedhros>kjellerkos: good good :)
09:33<Hendikins>Sacro: I'm a bit late to the party, but 64bit openSUSE runs like a dream :P
09:35<Sacro>i don't want suse
09:36<Sacro>and Arch64 is good
09:36<Sacro>but i need windows :(
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09:45<dihedral>Sacro: buy a mac :-)
09:45<Sacro>dihedral: that doesn't help me
09:48<svippy>Windows?
09:49<svippy>Your house have no windows?
09:51<Hendikins>In a world without fences and walls, who needs Gates and Windows?
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10:13<Desolator>hi
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10:36<guru3>i so did not know there was a palm port of openttd
10:36<kjellerkos>Is the player not supposed to be able to build the smaller bus stops if the city owns the road?
10:37<skidd13>kjellerkos: there is a patch setting
10:38<kjellerkos>Ah. Nice
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11:07<Eddi|zuHause>if you compile openttd for NetBSD, you can also run it on your toaster...
11:10<fjb>If the toaster is supported by SDL.
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11:21<Eddi|zuHause>hm... i have the weirdest files in my /tmp directory...
11:21|-|tokai [~tokai@p54B833BD.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds]
11:21<Eddi|zuHause>files that are much older than my linux installation, and that i do not remember having touched ever since
11:22<Eddi|zuHause>some files that are not even mine
11:22<Eddi|zuHause>.exe files...
11:22<Eddi|zuHause>.msi files...
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11:25<fjb>Just delete them.
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11:40<loosec>How do I disable aircrafts on a dedicated linux server?
11:41|-|LordAzamath [~chatzilla@ip101.cab22.ltln.starman.ee] has quit [Read error: Connection reset by peer]
11:41<Maedhros>"patch max_aircraft 0" should do it
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12:27<Sacro>eek *hides*
12:27<@Bjarni>wait... I will help you
12:27[~]Prof_Frink gives Sacro a good hiding
12:27|-|Sacro kicked [#openttd] Bjarni [best hiding place ever]
12:27<@Bjarni>now you can't see him anymore
12:28|-|Sacro [~Sacro@adsl-87-102-39-241.karoo.KCOM.COM] has joined #openttd
12:28<Sacro>Prof_Frink: danke
12:28<@Bjarni>well I didn't come here to play hide and seek with Sacro
12:29<Sacro>Bjarni: thats a damned shame
12:30<@Bjarni>http://www.tt-forums.net/viewtopic.php?f=29&t=35299 <-- I wonder about this one.... somebody reported DaleStan as moderator impersonator and "unpolite" to new people
12:30<@Bjarni>is he really that bad?
12:30|-|Wolf01 [~wolf01@host42-236-dynamic.8-87-r.retail.telecomitalia.it] has joined #openttd
12:30<Wolf01>hello
12:30<@Bjarni>hi Wolf01
12:32<SmatZ>Bjarni: I think he wasn't really polite... better say nothing than that
12:32<SmatZ>hello Wolf the LegoMaster
12:32|-|BiA|pavel-css [~pavel.g@48.140.broadband2.iol.cz] has joined #openttd
12:32<BiA|pavel-css>cus
12:32<BiA|pavel-css>*hi
12:32<BiA|pavel-css>:)
12:32<SmatZ>ahoj BiA|pavel-css
12:33<@Bjarni>I didn't ask if he said the best possible thing but... is it really bad enough to report it?
12:33<@Bjarni>hi BiA|pavel-css
12:34<Sacro>Wolf01: can you accept lego stuff in lcad format?
12:35<Wolf01>yes
12:36|-|skidd13 [~skidd13@p548A4B52.dip.t-dialin.net] has left #openttd [Great minds discuss ideas; Average minds discuss events; Small minds discuss people. - Eleanor Roosevelt]
12:38<Sacro>Wolf01: nice, how do you render it for OpenTTD?
12:38<Sacro>cos i wanna do some graphics over christmas
12:38<Wolf01>ldview
12:39<Sacro>hmmm, any chance of some instructions?
12:41|-|stillunknown [~stillunkn@82-171-87-247.dsl.ip.tiscali.nl] has joined #openttd
12:42<Wolf01>open the .ldr into ldview, set the right angle and cheese :D
12:42<Sacro>hmm
12:42<Sacro>and which are the right angles for OpenTTD graphics?
12:43<Wolf01>eh i don't know :P
12:43<Wolf01>maybe the same as blender
12:43<Wolf01>(check the blender topic)
12:44<Sacro>hmm
12:45<Prof_Frink>bite my shiny metal 3D modelly thing.
12:46<Sacro>hmm
12:46[~]Sacro bites Prof_Frink's blender
12:47<Sacro>hmm
12:47<Sacro>the altitude of the renders has no unit :\
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12:57<Wolf01>forum upgrade again? :(
12:58<Prof_Frink>[17:57:19] <@orudge> upgrading phpbb
13:02<@orudge>done'd
13:02<@orudge>phpBB 3.0 final released
13:02<Wolf01>:D
13:04<Wolf01>http://www.tt-forums.net/viewtopic.php?f=33&t=35306&view=unread#unread O M G O_O
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13:35<Sacro>http://img84.imageshack.us/my.php?image=img1583jk1.jpg ZOMG
13:36<hylje>:o
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13:44<Sacro>http://www.tt-forums.net/download/file.php?id=82347 shiny
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13:51<SmatZ>it doesn't look as good... to be worthe the effort and slowdowns
13:51<Gonozal_VIII>!logs
13:51<SpComb>Logs: http://spbot.marttila.de:8120/logs/oftc-ottd (old: http://zapotek.paivola.fi/~terom/logs/openttd )
13:51<hylje>BLOOM! BROWN!
13:52<hylje>besides, how are the arbitrary bridges/tunnels coming along?
13:53<SmatZ>hylje: if you mean this http://dev.openttd.org/~smatz/3d/tunnel2.png then not very fast...
13:54<LordAzamath>Belugas, your wishes have come true
13:54<LordAzamath>http://www.tt-forums.net/viewtopic.php?f=36&t=35310&start=0
13:54<hylje>yes, that
13:54<SmatZ>there is more work with 0.6, school etc...
13:54<SmatZ>:(
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13:54<hylje>:<
13:54<hylje>what's there to be done?
13:56<SmatZ>a lot of things, a lot of decisions... you may find some files at http://dev.openttd.org/~smatz/3d/ and see how it doesn't work atm :)
13:56<hylje>both design and implementation, i suppose
13:56<SmatZ>yes :)
13:57<Sacro>zomg
13:57<Sacro>A REAL TUNNEL>
13:57<Sacro>???
13:57<SmatZ>the drawing is very problematic, too
13:57<hylje>i could look at it, if not just to draw up a somewaht comprehensive design
13:57<hylje>of how stuff works
13:57<Sacro>SHOW ME THE CODE
13:58<SmatZ>mostly with bridges... there are no diagonal sprites etc...
13:58<hylje>theres a diff
13:58<@orudge>Sacro: NO NEED TO SHOUT
13:58<SmatZ>everything is at ttp://dev.openttd.org/~smatz/3d/ ... normal opntitle.dat won't load
13:58<hylje>orudge: SORRY :(
13:58<@orudge>you're almost as bad as RPharazon ;)
13:58<@orudge>looks funky, though
13:58<SmatZ>:)
13:58<Prof_Frink>orudge: He's a Hullian.
13:58<Sacro>Prof_Frink: 'ullian
13:59<Prof_Frink>Sacro: I can talk proper.
13:59<Sacro>from 'tbest city in t'shire
13:59<Sacro>zomg
13:59<Sacro>worsethanfailure is back to thedailywtf
14:00<Prof_Frink>Huzzah!
14:00<@orudge>zomg, it is too
14:00<Wolf01>http://farm3.static.flickr.com/2235/2104852186_564656f083.jpg this effect resembles to me ottd and a double decker bus travelling in a tunnel
14:00<Gonozal_VIII>. there are no diagonal sprites etc... <-- doesn't matter, just use some floating tracks or something, when the feature is there, sprites will come :-)
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14:04<SmatZ>Gonozal_VIII: in fact, diagonal bridges could be done in current code with not-so-big changes
14:04<Sacro>SmatZ: orly?
14:04<Gonozal_VIII>:D
14:04<Sacro>SmatZ: *this idea needs citation"
14:04<SmatZ>:-D
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14:26<@orudge>hmm, Sacro, turns out I'd missed "thedailyworsethanfailure"... not read the site in a few days - quite a short-lived namechange, that
14:26<SpComb>it lasted for a day or two
14:26<@orudge>so it seems
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14:26<@orudge>ah: http://thedailyworsethanfailure.com/Resources/Images/Primary/logo_joke.gif
14:26<@orudge>etc
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14:34<Digitalfox>Rubidium: Since FS1538 is closed and no new comments can be made, i will do it here :) I understand now that assertion is meant to be there and only in trunk/nightly builds :) So in other cases it should just give an error msg and quit it will always give an assertion when using trunk/nightly builds ?
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14:36<Draakon_>helllo
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14:46<Digitalfox>SmatZ: http://dev.openttd.org/~smatz/3d/tunnel.avi That's pretty cool o_O
14:49<SmatZ>Digitalfox: :-)
14:50<Gonozal_VIII>i want that :D
14:51<Gonozal_VIII>maybe place the tunnel entry and when you click on that, you get the underground view? all brown tiles or something
14:52<Sacro>mmm
14:52<Gonozal_VIII>and when you click outside of that it switches bac
14:52<Gonozal_VIII>k
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14:54<BiA|pavel-css>gn
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14:56<Digitalfox>With videos like the one SmatZ have in his directory, they make me thing a lot of new stuff ( and very cool stuff ) can be made on open :)
14:56<Digitalfox>*think
14:58<Gonozal_VIII>do you store that underground stuff in a seperate array?
14:59<Sacro>Digitalfox: indeed
15:00|-|Osai changed nick to Osai^city
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15:06<Desolator>well..hello
15:07<svippy>\o/
15:07<svippy>Oh joy, oh happniess.
15:07<svippy>Hm.
15:07<svippy>Fix that word.
15:07<Digitalfox>Features like bigger maps, more vehicles, more stations, New Houses, New Industries, 32bpp support, etc.. Just make imagine what possibilities there are o_O
15:07<svippy>Next thing is going to be an underground map.
15:08<svippy>Like in Roller Coaster Tycoon.
15:08<Desolator>next thing is going to be full 32bpp =)
15:08<Gonozal_VIII>dynamic sized maps for every height level :D
15:08<svippy>Exactly!
15:09<svippy>"Computers may be twice as fast as they were in 1973 but your average voter is as drunk and stupid as ever."
15:09<Digitalfox>I must say that it was bigger maps that made switch from patch to open, but after that there a lot of things i couldn't live without... And to be honest the simplicity that you have to change an option in open is way better for me that in patch..
15:10<Digitalfox>Not to mention the 1 2 3 open is running for the first time
15:11<Desolator>Honestly, I don't use any map bigger than 256x256 (or equivalent, like 512x128), ie the original TTD size
15:11<Desolator>I find them too big and the game gets boring
15:11<svippy>I like games 32x2048
15:11<Gonozal_VIII>i used bigger maps until i started using the ecs vectors
15:11<svippy>Makes for very interesting structure.
15:12<svippy>Me too, Gonozal_VIII.
15:12<Gonozal_VIII>32 is impossible?
15:12<Digitalfox>Desolator: Well i like to build big rails system, and in 256*256 my map get's full fast
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15:12<svippy>It is?
15:12<svippy>Then 64!
15:12<Desolator>well, I like to make realistic stuff, maybe that's why
15:12<Gonozal_VIII>ecs is good for realistic stuff :-)
15:13<Desolator>I like Pikka's basic inds mor ;)
15:13|-|Osai^city changed nick to Osai
15:13<Desolator>*more
15:13<Gonozal_VIII>before i had networks where i carry everything to a single station with maximum output factory and such...
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15:13<svippy>I love that, Gonozal_VIII.
15:14<svippy>Cause it is so unrealistic!
15:14<Gonozal_VIII>that's also nice but different
15:14<svippy>I play games to escape the real world.
15:14<svippy>Oh, bless you, pacman.
15:14<Gonozal_VIII>you mean, you don't have pie charts and ghosts running around?
15:15<svippy>That was in my old home.
15:15<svippy>Here I am formed as a triangle shooting asteroids.
15:16<Gonozal_VIII>aaaaah :-)
15:16<svippy>That is why I play Pacman.
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15:17<Desolator>we need pbs...
15:18<Gonozal_VIII>we need programmable switches :-)
15:18<Desolator>we need a ghost & a nuke...
15:19<Desolator>imagine how would you feel when all of the sudden you see a red dot over your biggest station and hear "Nuclear launch detected" :D
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15:22<Sacro>oh noes D:
15:22<svippy>:O
15:26<ColDICe>Desolator you play too much TTD and Starcraft :))
15:26<ColDICe>but i like the ideea
15:26<ColDICe>Nuke a competitor station
15:26<Gonozal_VIII>crash a plane on it
15:26<ColDICe>also.. YES we need PBS
15:30<ColDICe>hmm.. in old TTD you could crash computer trains by placing a depot on the end of the station
15:30<Digitalfox>Never understood what people love in PBS, i never used it, so does it help a lot?
15:30<ColDICe>can I do that in ottd?
15:31<Gonozal_VIII>it does if trains choose their paths in a non conflicting way
15:31<Maedhros>ColDICe: no
15:31<Vikthor>Digitalfox: Even more than you can imagine :D
15:31<ColDICe>i agree
15:31<Sacro>PBS is fantastic
15:31<Sacro>when it works
15:31<ColDICe>thank you Maedhros
15:31[~]Digitalfox go read the PBS wiki ;)
15:32<ColDICe>PBS it is the only thing that i miss from ChrisIN
15:32<Gonozal_VIII>i miss daylength more
15:33<ColDICe>I have daylenght in chrisIn
15:33<Digitalfox>Is anyone actually working in PBS ( dev or not ) for open?
15:33<Gonozal_VIII>ah you mean that you miss in chrisin
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15:34<ColDICe>yes.. I play that version of ottd
15:34<ColDICe>Digitalfox i dont think so
15:34<Gonozal_VIII>is that playable now? most of my trains crashed last time i tried
15:35<ColDICe>Gonozal_VIII ChrisIN doesnt include PBS..
15:35<Gonozal_VIII>no they crashed on shores
15:35<Sacro>Digitalfox: yes
15:36<ColDICe>Sacro really? :D just great
15:37<Sacro>only me thoguh
15:37<Sacro>and any help would be much appreciated
15:38<Gonozal_VIII>you're making programmable switches? :-)^^
15:40<Sacro>what now?
15:41<Sacro>hmmm, do any major countries use trains pax and freight together?
15:41<Gonozal_VIII>where the pathfinding is not in the trains but in the switches and you program them to direct the trains
15:42<Sacro>Gonozal_VIII: it was considered
15:42<Sacro>that and getting proper signalling methods
15:42<Gonozal_VIII>you mean together on the same train or on the same stations or same what?
15:43<Gonozal_VIII>stations yes, trains not that i know of
15:46<Sacro>on the same train
15:46<Sacro>hmm, think i added too much water into my rice
15:46<Sacro>now how to drain it
15:46<LeviathNL>What where the downsides pathfinding in the switches?
15:46<LeviathNL>*of
15:47<LeviathNL>-the
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15:50<Gonozal_VIII>[21:46:33] Sacro: now how to drain it <-- put a cover over the pot with a small gap, turn it over above the sink, watch the water pour out while the rice stays in :-)
15:50<Sacro>Gonozal_VIII: i tried that
15:51<Gonozal_VIII>but?
15:51<Sacro>the rice was soaking up the water
15:51<Gonozal_VIII>it's supposed to do that
15:51<Maedhros>might be a bit revolutionary, but how about a sieve? :p
15:51<Gonozal_VIII>ah... you noticed too late
15:51<Sacro>ooh and after 24 hours of waiting
15:51<Sacro>my external hard drive just powered up
15:52<Sacro>Maedhros: holes are too big :p
15:52<Prof_Frink>Sacro: Sieve, not colander
15:52<Sacro>tates good, just a little soggy
15:52<Gonozal_VIII>yes they are... and you don't do that with rice
15:52<Sacro>and sounds quite amusing when i eat it
15:52<Gonozal_VIII>hehe
15:53<Prof_Frink>Sacro: Did it turn into Stodge?
15:53<Sacro>Prof_Frink: quite possibly
15:53<Gonozal_VIII>what's stodge?
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15:54<Prof_Frink>Gonozal_VIII: Rice that's got too soggy and turned into an amorphous blob rather than individual grains
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15:54<Sacro>Prof_Frink: yes, that's precisly what i have
15:54<Sacro>i live with a chinese girl, a south african girl
15:54<Gonozal_VIII>... the poor rice
15:54<Sacro>and an iraqui guy who works in an indian restaurant
15:54<Sacro>you'd think i could cook rice
15:54<Gonozal_VIII>you live with three girls? :O
15:55<Prof_Frink>Sacro: on hiking club trips the rice *always* turns into stodge
15:55<Prof_Frink>But that's to be expected cooking teco value rice for ~30 people
15:56<Gonozal_VIII>i never had any problems with cooking rice.. one glass of rice, 2 glasses of water, cook until water is gone...
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15:56<Prof_Frink>See, I just do the best guess approach
15:56<Prof_Frink>some water, some rice, regular testing
15:57<Prof_Frink>Means you get to eat while cooking
15:57<@Bjarni>looks like Sacro eats rice on a daily basis
15:57<Sacro>heh
15:57<Sacro>this is asda smartprice
15:57<@Bjarni>and prepared in a new way every day
15:57<ColDICe>he lives with a chinese girl
15:57<markmc>Uuuuuh, rice
15:57<Prof_Frink>Sacro: smartp-rice?
15:57<Sacro>yup
15:57<Prof_Frink>(jpc)
15:57<@Bjarni>Sacro: where do you live? A dorm?
15:58<Sacro>though i'll probably go to the indian shop tommorow and get some decent stuf
15:58<Gonozal_VIII>the last rice i bought hat maggots in it...
15:58<Sacro>Bjarni: no a house
15:58<ColDICe>A heaven
15:58<Prof_Frink>Bjarni: Hell.
15:58<Prof_Frink>ColDICe: Couldn't be wronger.
15:58<ColDICe>doesn`t matter..he lives with 3 girls
15:58<Prof_Frink>ColDICe: Hull.
15:58<@Bjarni>can you make up your minds? :)
15:59<ColDICe>Bjarni [22:58] <Sacro> Bjarni: no a house
15:59<@Bjarni>[21:58:06] <ColDICe> A heaven
15:59<@Bjarni>[21:58:10] <Prof_Frink> Bjarni: Hell.
15:59<Prof_Frink>Sacro: Did you announce "Tonight, I dine IN HULL!"
15:59<@Bjarni>it was more like that
16:00<Sacro>Prof_Frink: i could
16:00<Maedhros>Prof_Frink: hahaha, nice
16:00<@Bjarni><ColDICe> doesn`t matter..he lives with 3 girls <--- so... I presume that now Sacro is ordered to sit while peeing and he has to make his bed and has to get dressed when he wakes up and stuff like that
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16:00<ColDICe>Bjarni try to see the other side of facts :>
16:00<Gonozal_VIII>ok, that's a huge downside then
16:00<Maedhros>is it just me missing the significance of "an iraqui guy" ?
16:01<Prof_Frink>ColDICe: Uni is not *quite* like how it's depicted in porn.
16:01<Sacro>Bjarni: nope
16:01<Gonozal_VIII>ooh guy not girl
16:01<@Bjarni>so Sacro is living with sloppy girls
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16:02<@Bjarni>Sacro: btw why did you import roommates from all over the world?
16:02<@Bjarni>don't trust local roommates?
16:03<Gonozal_VIII>people who know hull won't move there so they come from far away where they haven't heard about it?
16:03<@Bjarni>sounds like it
16:04<@Bjarni>he isn't living with any Europeans at all
16:04<Sacro>Bjarni: we don't
16:04<Sacro>they exported themselves to come to the Uni
16:04<Sacro>actually, there is a Polish couple and an English girl here too
16:04<Gonozal_VIII>english girls exist? i thought they were a myth
16:04[~]Bjarni wonders what kind of house Sacro is living in
16:05<Sacro>Gonozal_VIII: nope, i know a few
16:05<ColDICe>sorry but I don`t understand what is Uni
16:05<Prof_Frink>Bjarni: He lives in a house
16:05<Sacro>Bjarni: students/workers
16:05<Prof_Frink>a very big house
16:05<Gonozal_VIII>university
16:05<ColDICe>thx
16:05<Prof_Frink>in the country
16:05<@Bjarni>ohh
16:05<Sacro>Prof_Frink: but not in the country
16:05<@Bjarni>Sacro ended up in the big house
16:05<Sacro>but i do watch afternoon repeats
16:05<@Bjarni>that explains a lot
16:06<ColDICe>now I understand what Prof_Frink mean with Uni is not *quite* like how it's depicted in porn.
16:07<@Bjarni>ColDICe: well... uni is not at all like in porn movies... at least not here
16:07<@Bjarni>not that I know any uni porn movies but I imagine them to contain girls
16:08<Gonozal_VIII>i'm sure there is uni gay porn too
16:08<Sacro>rule 34
16:08<Maedhros>Bjarni: what sort of uni do you go to, if there are no girls in it?
16:08<@Bjarni>a technical one
16:08<@Bjarni>well... there are girls
16:08<Sacro>there are about 7 girls doing CS
16:08<@Bjarni>just not in the courses I attend
16:09<Gonozal_VIII>cybersex?
16:09<Noldo>:D
16:09<Gonozal_VIII>or counterstrike?
16:09<Sacro>Computer Science
16:09<@Bjarni>girls play counterstrike?
16:09<Sacro>yes
16:09<@Bjarni>wicked
16:09<Gonozal_VIII>7 worldwide? maybe
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16:10<@Bjarni>and for all we know they prefer girls like everybody else studying CS
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16:13<Gonozal_VIII>[22:10:15] Bjarni: and for all we know they prefer girls like everybody else studying CS <-- then it would really be like the uni porn movies
16:14<@Bjarni>...
16:14<@Bjarni>I don't understand guys wanting lesbians..... that has to be the place where the odds for something happening has to be the worst possible
16:15<Gonozal_VIII>1 + 1 = 2
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16:15<@Bjarni>1 + 1 = 1 + 1
16:16<Wolf01>really?
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16:16<@Bjarni>Sacro: you didn't say how you ended up living in a house with a Chinese girl
16:17<Prof_Frink>Bjarni: Moar breasts.
16:17<Gonozal_VIII>http://www.smbc-comics.com/
16:17<Sacro>Bjarni: we both needed somewhere to live
16:17<Sacro>Prof_Frink: she only has b cups
16:17<Sacro>hardly huge
16:18[~]Hendikins yawns sleepily
16:19<@Bjarni>Sacro: he only counted. He didn't say anything about size
16:19<Gonozal_VIII>breasts don't have to be huge to look good
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16:19<Hendikins>Apparently I'm good at butchering our DVA system. Yay for me?
16:19<Sacro>Bjarni: true
16:19<Prof_Frink>Sacro: That was at Bjarni's comment about lesbians
16:19<Sacro>mmmmmmm lesbians
16:19<Ondalf_Stardust>hi fellows
16:19<Prof_Frink>Sacro: Precisely
16:19<UnderBuilder>I got an idea: global chat, allows you to talk to other servers
16:19<Prof_Frink>UnderBuilder: That's called this channel
16:19<@Bjarni>Hendikins: what is a DVA system?
16:19<Gonozal_VIII>global spam? yay
16:20<Hendikins>Bjarni: Digital Voice Announcement.
16:20<Gonozal_VIII>i think he was talking ingame^^
16:20<UnderBuilder>I say in the game
16:20<@Bjarni>Hendikins: ahh.... you mean like turning it off by mistake?
16:20<Hendikins>Bjarni: If I can't be stuffed announcing a train, I press F10 and it does it for me :P
16:20<Hendikins>And no, I do not mean that. I mean taking a metaphorical axe to all the announcements in it.
16:21<Prof_Frink>UnderBuilder: Let openttd swallow kparts so you can embed konsole
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16:21<@Bjarni>Hendikins: so your job is to press F10 at the right time?
16:21<Hendikins>Bjarni: No. That is for lazy people. Like everyone else who works at my station :P
16:22<@Bjarni>then what do you do?
16:22<Hendikins>Yesterday I entered all the down side announcements for the January trackwork. Only 143 trains.
16:22<@Bjarni>speak in the mic?
16:22<Prof_Frink>"Mind the gap" "Please stand clear of the closing doors" "bibibibibibibibibi"
16:22<@Bjarni>and fart loudly at the same time XD
16:22<Gonozal_VIII>bibibibibibi?
16:22<@Bjarni>closing doors
16:22<Prof_Frink>bibibibibibibibibibibi.
16:23<UnderBuilder>I said that for enhance communication in openttd
16:23[~]Hendikins managed to do that during a weekday afternoon shift, when the other staff would manage about half of it on a weekend shift :P
16:23<Gonozal_VIII>that's a truck driving backwards...
16:23<Prof_Frink>Gonozal_VIII: No, that's beee-beee-beee-beee
16:23<@Bjarni>UnderBuilder: are you sure you want to add communications so you can get Prof_Frink's statements
16:23<Hendikins>DVA is good for lazy people and people who have accents. I'm neither, so I use our PA system :)
16:23<Gonozal_VIII>no, that's insects that produce honey
16:24<Prof_Frink>bibibibibibibi is the sound made when a tube train closes its doors
16:24<@Bjarni>Hendikins: but why do you have to say it if the system itself can handle it?
16:25<Hendikins>Bjarni: People listen if a human makes the announcement.
16:25<@Bjarni>ahh
16:25<Gonozal_VIII>please do not sleep on the rails
16:25<UnderBuilder>other thing I should like is that from one server you can see other servers, represented as another map that is placed out of a map and darker
16:25<@Bjarni>right
16:25<@Bjarni>"please do not walk on the tracks"
16:25<Hendikins>They tend to switch off as soon as they hear the chimes from the DVA. Hell, I do the same thing.
16:26<@Bjarni>automated messages can be fun
16:26<hylje>haha, imitating buxxers
16:26<@Bjarni>when it picks the wrong recording
16:26<Gonozal_VIII>they mostly make usefull announcements here not stuff like doors closing or bibibibi^^
16:27<Hendikins>That, and I'm more flexible than the DVA. Takes me no time at all to say "Attention passengers on platform 1. Due to a train requiring mechanical repairs at Macquarie Fields earlier this evening, some train services on platform 1 are delayed and out of timetable order. Please listen to announcements and check indicator boards before boarding trains"
16:27<@Bjarni>I specially like this one "all trains are delayed due to snow on the tracks" (showed up by accident during the summer)
16:27<hylje>haha
16:27<Hendikins>Feeding that in to the DVA would be long and involved.
16:27<hylje>leaves on the track
16:27<hylje>i heard snow and ice evaporates upon train run
16:28<Gonozal_VIII>they say stuff like: "welcome to linz, you're on platform 5, your next connections are..."
16:28<Hendikins>Bjarni: I'll beat that. "[Passengers are advised] [To] [Mount Victoria] [from the rear]" :P
16:28<@Bjarni>here they started something new on the platforms: saying nothing when the trains are delayed
16:28<Hendikins>(4 audio segments)
16:28<UnderBuilder>and you can build transport routes there and start one from one map to other
16:29<@Bjarni>and then they hope that people can tell that from saying nothing when the trains are on time
16:29<Hendikins>Bjarni: I'm picky about that. With TLS, I know where trains are and how late they are. I'll say how late it is, and /where/ it is.
16:29<Gonozal_VIII>that won't work UnderBuilder
16:30<Hendikins>eg. "Attention passengers on platform 1, the 4:33 City via Granville service is delayed by approximately 7 minutes. This service has just left Liverpool, and will arrive in approximately 4 - 5 minutes"
16:31<@Bjarni>you have a station named Liverpool?
16:31<UnderBuilder>what won't work? the servers one to the side of the other or building in other maps?
16:31<hylje>ts a village somewhwre in the isle
16:31<Gonozal_VIII>both
16:31<Wolf01>http://www.youtube.com/watch?v=qJRnjG3700o&feature=related eh, is lego :D
16:32<@Bjarni>Hendikins: btw that's how messages should be.... we never get them like that anymore
16:32<@Bjarni>guys.... how many conversations are mixed into each other right now?
16:33<Gonozal_VIII>does that matter bjarni?
16:33<@Bjarni>no
16:34<Gonozal_VIII>that's one of the cool things in irc, all can talk at the same time about different things and you can still follow every conversation
16:34<hylje>llama
16:35<Sacro>my god
16:35<Sacro>this psycological experiment is fucking scay
16:35<Sacro>*scary
16:35<@Bjarni>Wolf01: http://www.youtube.com/watch?v=BSUJyl_uFGE&feature=related <--- this one is also a decent one :)
16:36<@Bjarni>we need those in our lego GRF :D
16:36<Prof_Frink>*psychological
16:36<Sacro>Prof_Frink: yes
16:36<Sacro>basically, 1 question, 4 answers
16:36<@Bjarni>Sacro: what is it?
16:36<Sacro>and then when they get it wrong
16:36<@Bjarni>evaluate your parents?
16:36<Sacro>they have to zap the person answering with an increasingly high voltage
16:36<Wolf01>Bjarni do you want some competition? http://www.youtube.com/watch?v=7F2VR1Vxl94&feature=related :D mine is the best :D
16:36<Sacro>405V ><
16:36<@Bjarni>Sacro: oh that one
16:37<@Bjarni>I know that experiment
16:37<@Bjarni>they fake it
16:37|-|LordAzamath [~LordAzama@ip101.cab22.ltln.starman.ee] has quit [Remote host closed the connection]
16:37<Sacro>Milgrim experiment
16:37<Sacro>holy crap
16:37|-|Bjarni kicked [#openttd] Belugas [Don't you have anything more usefull to do?]
16:37|-|Bjarni [~Bjarni@0x50a46c2b.virnxx14.adsl-dhcp.tele.dk] has joined #openttd
16:37|-|mode/#openttd [+o Bjarni] by ChanServ
16:37<Sacro>50% of them went up to 450V
16:37<@Bjarni>the real person being tested is the person taking the order to give the electroshock and see if they will carry out the order
16:38<@Bjarni>Belugas: good point
16:38|-|Wolf01 kicked [#openttd] Belugas [Didn't I said once that you do have to follow him?]
16:38|-|Wolf01 [~wolf01@host42-236-dynamic.8-87-r.retail.telecomitalia.it] has joined #openttd
16:38<Wolf01>:D
16:38<Sacro>Bjarni: yes, that was the idea
16:38<Prof_Frink>Belugas: s/usefull/useful/
16:39<Sacro>they are trying to get 4 people to steal £100,000 from the Bank of England
16:39<Gonozal_VIII>btw some thing i wondered while testing 32bpp graphics... why does that need more cpu while my system is 32bit anyways? or is that completely unrelated?
16:39<Hendikins>Bjarni: I'm an Aspie. My attention to detail really helps.
16:39<hylje>Gonozal_VIII: more bits to blit
16:40<Hendikins>That, and people want to know what is going on. Whether it is good or bad is fairly immaterial, they just want to knwo
16:40<Hendikins>er, know
16:40<Gonozal_VIII>but the screen doesn't have more pixel...
16:40<Wolf01>http://wolf01.game-host.org/OTTD_related/lego/rough_tile.PNG comments?
16:40<Sacro>Wolf01: you smell like bacon
16:40<hylje>the pixels have 4x as much data
16:40<Prof_Frink>Wolf01: More cowbell
16:41<hylje>32>8
16:41<Sacro>Wolf01: plz email teh code
16:41<Prof_Frink>Y[21:14:47kpad:~$ sudo aptitude install extragear-plasma plasma-p
16:41<Gonozal_VIII>yes 32bit... but cpu can't handle 8bit stuff anyways
16:41<Prof_Frink>GAH
16:41<Prof_Frink>This is getting annoying
16:41<Wolf01>LeviathNL!
16:42<Sacro>Prof_Frink: quit spamming teh channel
16:42<Gonozal_VIII>that looks like lego that you left lying in the sun...
16:42<Prof_Frink>Sacro: Fix mah ultranav
16:42<Sacro>NEVAR
16:42<@Bjarni>Hendikins: people always wants to know what goes on... waiting without any message at all makes them impatient. Here the drivers are told to inform whenever they have to stop at a red signal... there is an automated message for it in the train but it's better if the driver tells it too
16:43<@Bjarni>so basically the train stops, the automated message goes on and once it's done the driver says "it's still red and I don't know when it will change"
16:43<Gonozal_VIII>they never do that here, they just stop and you wonder why until you see another train pass...
16:44<@Bjarni>heh
16:44<Gonozal_VIII>or nothing happens at all...
16:44<@Bjarni>maybe the station manager forgot the train... it happens :P
16:45<Gonozal_VIII>^^
16:46|-|Tefad [~tefad@c-71-63-8-35.hsd1.va.comcast.net] has joined #openttd
16:46<@Bjarni>in fact there is a rule that all trains that stops at a red signal has to call in and report it
16:46<Sacro>Hendikins: where do you work?
16:46<@Bjarni>to avoid waiting at a red signal that's red because somebody forgot to change it
16:46<Sacro>hmm, .au
16:46<Sacro>Bjarni: you want it to go blue? that will mean changing the builb
16:46<Sacro>*bulb
16:47<@Bjarni>Sacro: some electric line in Australia
16:47<Gonozal_VIII>i don't know if they call the station, i guess yes but they don't announce it to the passengers
16:47<Prof_Frink>Yay! Dwarfism!
16:47<Sacro>Prof_Frink: indeed
16:47<@Bjarni>Sacro: I would want it to turn blue if I were driving in Japan
16:47<@Bjarni>(don't ask me why somebody over there figured it would be best to use red, yellow and blue instead of red, yellow and green)
16:48<Sacro>because blue is easier to see
16:48<Sacro>heh i was on MSTS earlier
16:48<Prof_Frink>Bjarni: Primary colours of pigments?
16:48<Sacro>and I got a big shock as i noticed the signal i was passing at 125mph was 4 aspect showing single yellow
16:49<@Bjarni><Sacro> because blue is easier to see <-- good point... those green lights can be a bit tricky to see in the forest during spring
16:49<Sacro>yep
16:50<@Bjarni><Sacro> and I got a big shock as i noticed the signal i was passing at 125mph was 4 aspect showing single yellow <-- heh.. I tried the Japanese line and got late (that's a disaster in Japan) so I tried to catch up and drove 100 km/h (limit was 110)... all of a sudden I could see the platform I should stop at
16:50<@Bjarni>oops
16:51<Sacro>hehe
16:51<Sacro>i had to shove brakes up to 70% to get my HST to stop for the red signal
16:51<@Bjarni>100-0 in the visual range+platform length+1 car
16:51<@Bjarni>I only made an overshoot by 1 car
16:51<@Bjarni>with 100% brakes
16:52<Gonozal_VIII>don't trains have some kind of counter that shows how far it is until next stop or something?
16:52<@Bjarni>there is in MSTS
16:52<Gonozal_VIII>and msts is?
16:52<Prof_Frink>Japanese ones probably have a Star Wars style targetting computer
16:52<hylje>with touch screens
16:53|-|Purno [~Purno@5357D37C.cable.casema.nl] has quit [Quit: Always remember you're unique, just like everyone else.]
16:53<Sacro>that's not a station
16:53<@Bjarni>but I had been driving 40 for a while and when the speed limit was increased I increased speed and then the counter went down rapidly... too quick for me
16:53<Sacro>ITS A MOON
16:53<@Bjarni> <Gonozal_VIII> and msts is? <-- Microsoft Train Simulator
16:53<Gonozal_VIII>no... i meant in real trains
16:54<@Bjarni><Prof_Frink> Japanese ones probably have a Star Wars style targetting computer <-- they stop at the very same spot each time and have painted where the doors will be
16:54<@Bjarni>so yes they have a computer to help
16:54<SpComb>yay centimeter percision
16:54<@Bjarni>it is
16:54<Prof_Frink>centimetre?
16:54<@Bjarni>if you fix your spelling :P
16:54<Prof_Frink>That's hardly precision.
16:55<@Bjarni> <Gonozal_VIII> don't trains have some kind of counter that shows how far it is until next stop or something? <-- in real life there is... sort of
16:55<@Bjarni>"400 meters to start of platform"
16:55<@Bjarni>sign
16:55<Gonozal_VIII>they stop very precise here too, there are some magnet things on the tracks
16:55<@Bjarni>we don't use anything like that here
16:56<@Bjarni>but ±1 meter is normal when a train stops
16:56<@Bjarni>it's not like it's a high precision thing
16:56<@Bjarni>why would we need that? :)
16:57<Gonozal_VIII>i don't know why more precision than +-1m would be useful...
16:58<Sacro>Gonozal_VIII: sex?
16:58<Gonozal_VIII>naaah why?
16:58<Sacro>it requires a lot more accuracy than that
16:58<SpComb>anti-suicide barriers
16:58<@Bjarni><SpComb> anti-suicide barriers <-- we don't have those
16:58<Gonozal_VIII>anti suicide barriers for sex?
16:59<Sacro>Gonozal_VIII: stop you suffocating
16:59[~]Bjarni doesn't consider anti suicide barriers very hot
16:59<Sacro>Bjarni: what about buffers?
17:00<Gonozal_VIII>how does a anti suicide barrier work?
17:00<@Bjarni>what about them?
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17:00<Gonozal_VIII>you can just bump into them :-)
17:00<Sacro>Gonozal_VIII: tends to be a glass wall between the person and the track
17:00<Sacro>which has doors that only open when the train is there
17:00<Sacro>zomg, honey roast parsnips
17:00<@Bjarni>and the glass should be thick enough to take the beating from a person
17:00<Gonozal_VIII>ah... i saw a subway on tv with that
17:01<Sacro>mmm subway
17:01<@Bjarni>they only work well if they have sliding doors and the train doors stops at them
17:01<@Bjarni>overshooting by 1 meter isn't good
17:01<Gonozal_VIII>btw i saw something interesting here two days ago... on a combined freight and passenger station
17:02<@Bjarni>mixed train?
17:02<Gonozal_VIII>the tracks are sloped and they have the wagons on the upper side
17:02<Gonozal_VIII>they don't move them with engines, they just let them roll
17:02<@Bjarni>ahh
17:02<@Bjarni>that
17:02<@Bjarni>we just banned that here
17:02<@Bjarni>too dangerous
17:02<Gonozal_VIII>hehe
17:03<Gonozal_VIII>not long ago they destroyed a full oil tanker wagon that way, had to dig out a lot of ground
17:03<Gonozal_VIII>diesel actually
17:03[~]Bjarni remembers a story about the passengers standing at a station and all of a sudden a single car with no engine drives by
17:03<@Bjarni>and a moment later a switching engine drives in the same track at full RPM trying to catch up with it
17:03<Gonozal_VIII>the freight platforms are far behind the passenger platforms
17:04<Sacro>hump shunting!
17:05<Sacro>gah, without a trace doesn't do real ATC
17:05<Sacro>whoooo a plane crash!
17:05<Gonozal_VIII>?
17:05<@Bjarni>the problem is that some guy figured out to do with with 10 ton cars ages ago... modern freight cars are way heavier
17:06<Sacro>damn, they missed
17:06<hylje>humpyard
17:06<Sacro>Bjarni: you are missing words out
17:06<@Bjarni>so what?
17:06<@Bjarni>s/with/it
17:06<Sacro>your sentances make no sense
17:07<Gonozal_VIII>so the other words will feel lonely
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17:07<@Bjarni>the problem is that some guy figured out to do IT with 10 ton cars ages ago... modern freight cars are way heavier
17:07<Sacro>Bjarni: error, unterminated sed command
17:07<Sacro>and you mean s/with/it\ with/
17:08<Gonozal_VIII>they seem to do it here all the time with guys running in front of and around the rolling wagons...
17:08<@Bjarni>it's faster to do so
17:09<@Bjarni>maybe they have something to catch the cars before they leave the station if they lose it
17:09<Wolf01>'night
17:09|-|Wolf01 [~wolf01@host42-236-dynamic.8-87-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.]
17:09<@Bjarni>like a switch turning into nothing so it derails instead of hitting a train
17:09<Sacro>catch point
17:10[~]Bjarni nominates Sacro as catcher
17:10<hylje>once upon a time
17:10<@Bjarni>you can borrow my catching glove
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17:10<Gonozal_VIII>no they can't roll out of the station, there is already the engine and maybe other wagons waiting
17:10<Sacro>what am i catching?
17:10<Sacro>it already burns when i pee
17:11<@Bjarni>...
17:11<hylje>a couple of cars were left unsupervised on the pasila station. the cars had no brakes, and they rolled down to the central station
17:11<@Bjarni>sounds like Sacro managed to get a Chinese STD
17:11<hylje>the platforms didnt like that
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17:12<@Bjarni>heh
17:12<Gonozal_VIII>would the brakes work without an engine attached? so that one of those guys in yellow could hop on in case of the car being too fast and pull the brakes?
17:12<@Bjarni>a few years ago somewhere in Rocky mountains that happened to some freight cars
17:12<Sacro>Gonozal_VIII: it should have normal brakes
17:12<Sacro>westinghouse?
17:12<@Bjarni>except they left the station
17:12<Sacro>or are westinghouse airbrakes
17:13<Sacro>hmm, just got a weather popup, Clear -3c
17:13<@Bjarni>so 6 cars took it all the way down Rocky Mountains
17:13<@Bjarni>... fully loaded with timber
17:13<@Bjarni>all their attempts to stop it failed
17:13<@Bjarni>s/it/them
17:14<@Bjarni>in the end they were derailed on purpose before entering Los Angeles
17:14|-|Brianetta [~brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has quit []
17:14<@Bjarni>I saw pictures of it
17:14<@Bjarni>timber everywhere
17:14<Gonozal_VIII>couldn't you let an engine drive in front of them and then brake gently?
17:14<@Bjarni>one engine wouldn't be enough
17:14<Gonozal_VIII>for 6 cars?
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17:15<@Bjarni>downhill
17:15<Sacro>you need a big elastic band
17:15<@Bjarni>and they were fully loaded
17:15<Gonozal_VIII>how fast were they?
17:15<@Bjarni>way too fast
17:15<@Bjarni>they were speeding
17:15<Gonozal_VIII>you could attach the engine and use the brakes of the wagons too...
17:16<@Bjarni>good luck climbing in between the engine and the cars to connect the air hose
17:17<@Bjarni> <Gonozal_VIII> would the brakes work without an engine attached? so that one of those guys in yellow could hop on in case of the car being too fast and pull the brakes? <-- the engine can fill the brake pipe with air and then disconnect the car without letting any air out. Then the brakes will not apply but if the pressure is lost (like opening a cock) then the car will emergency brake
17:17<Sacro>hehehe, cock
17:18<Gonozal_VIII>hmmm i don't know if we have pneumatic brakes
17:18<@Bjarni>all freight trains in Europe use Knorr air brakes @ 5 atm pressure
17:18<@Bjarni>otherwise we couldn't send cars across the borders
17:18<Gonozal_VIII>ah
17:19<Gonozal_VIII>they attach some stuff, looks like all cables... but could be air too
17:19<Prof_Frink>Knorr? Stock cubes?
17:19<Sacro>Prof_Frink: they got the knorr how
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17:20<skidd13>Hi
17:20<Gonozal_VIII>hi
17:20<SpComb>hoi
17:20|-|Diabolic1Angel changed nick to Diabolic-Angel
17:20<@Bjarni>so if you fill up a car with stuff and want to send it to say Stockholm then first you take it to Germany with a local engine. Then a German engine takes it to the Danish border. Then a Danish Engine takes it to Sweden and then a Swedish engine takes it to Stockholm
17:21<@Bjarni>now wouldn't it be brilliant if all those engines could apply the brakes on the car?
17:21<@Bjarni>@ Gonozal_VIII
17:21<Gonozal_VIII>hehe i got it by now :P
17:21<Rubidium>Digitalfox: no, whenever one makes a build with assertions enabled it will assert in error. Only when you do disable assertions (which will be done for real stable releases) there will be no assertion there.
17:21<@Bjarni>the same goes for gauge
17:21<SpComb>nah, you just set the cars free on the german/danish border and they roll down to the seaside
17:22<Rubidium>it has nothing to do with something being nightly or trunk
17:22<@Bjarni>luckily we tend to use the same all over
17:23<@Bjarni>http://www.jernbanen.dk/motor.asp?s=8&litra=EG&typenr= <-- actually this would likely be what would pull the car though Denmark since it can go to Germany and pick up the car and then go to Sweden to drop it off
17:23<@Bjarni>it's strong enough and can handle the change of voltage in the catenary
17:24<@Bjarni>not to mention different ATC systems
17:25<Gonozal_VIII>what's co-co?
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17:26<Gonozal_VIII>i can see, that there are 3 and then another 3... but why co-co?
17:26<Sacro>cos it aint bo-co
17:26<Sacro>nor bo-bo
17:27<@Bjarni>because it has traction on all wheels....
17:27<@Bjarni>hence Co-Co
17:27<Gonozal_VIII>ah...
17:27<Sacro>6 wheel bogie, all axles powered
17:27<@Bjarni>this would be way easier if you knew the symtax :P
17:28<Gonozal_VIII>or danish^^
17:28<@Bjarni>- <-- this indicates that the engine has bogies and this sign tells where the room between the bogies are
17:28<Sacro>ooh, there was abritish co-bo
17:29<Prof_Frink>Hur hur, Bjarni has bogies
17:29<Gonozal_VIII>boobies?
17:29<@Bjarni>o indicates that the axles are independent (not with rods like steam locomotives where the wheels are fixed compared to each other)
17:30[~]Sacro wants to see a Zo-Zo
17:30<Gonozal_VIII>they are not fixed? are they not driven by the same motor?
17:30<Sacro>Gonozal_VIII: nope, independant
17:31<@Bjarni>the engine has 6 electric engines
17:31<@Bjarni>each with it's own 3 phase controller
17:32<@Bjarni>you can make it make wheelslip on one axle only if you want to
17:32|-|Tefad_ [~tefad@c-71-63-8-35.hsd1.va.comcast.net] has joined #openttd
17:32<@Bjarni>well... the driver can't
17:32<@Bjarni>the technology can
17:32<@Bjarni>the driver can't make wheelslip at all
17:32<Gonozal_VIII>to polish the rail :-)
17:32<@Bjarni>software prevents it
17:32[~]Sacro considers freezing his hard drive
17:32<@Bjarni>Sacro: do that.... the liquid capacitors will love you for it
17:33<Gonozal_VIII>there's liquid in a hd?
17:33<@Bjarni> <Gonozal_VIII> to polish the rail :-) <-- I can imagine cheaper ways of doing so
17:33<Sacro>hmm, its an external
17:34<Sacro>the transformer might not be happy
17:34<Sacro>grr, this hard drive is fine under power
17:34<Sacro>but fails when i plug in the USB cable
17:35<Gonozal_VIII>try it without the external case
17:35<Sacro>Gonozal_VIII: i can't get the case off
17:35<Sacro>tis well sealed
17:35<@Bjarni>http://en.wikipedia.org/wiki/Electrolytic_capacitor <-- those are common in electronics and contains a liquid
17:35<Sacro>not without physically breaking it
17:36<Gonozal_VIII>look carefully, there should be some trick to get it opne
17:36[~]Sacro thumps it hard
17:36<Gonozal_VIII>en
17:36<Sacro>hmm, that stopped it spinning
17:36[~]Bjarni points at the screws
17:36<Gonozal_VIII>^^
17:36<Sacro>Bjarni: it has no screws
17:37<@Bjarni>that is what they want you to think
17:37<Gonozal_VIII>they don't use screws very often anymore for that stuff
17:37<@Bjarni>they put a pretty plastic thingie over the screws so the end user will not open it on their own
17:37<Sacro>Bjarni: no, seriously, no scrwes
17:37<Sacro>yep
17:38<Gonozal_VIII>mine has just plastic click thingies without any screws
17:38|-|Tefad [~tefad@c-71-63-8-35.hsd1.va.comcast.net] has quit [Ping timeout: 480 seconds]
17:38[~]Bjarni has screws in all his hardware
17:39<@Bjarni>some of it has them concealed but they are there
17:39<Gonozal_VIII>i had to squeeze around until i found them and then used a thin screwdriver to unclick it^^
17:40[~]Bjarni put his external drives together by hand
17:40<@Bjarni>I bought some empty cases to add standard IDE drives in
17:40<Gonozal_VIII>i replaced the hd in the case
17:41<@Bjarni>the old computer had more room for HDs inside than the new one
17:41<Sacro>[22:39] * Bjarni has screws in all his hardware <- sniggah
17:41[~]Bjarni wonders what Sacro meant by that
17:42<Gonozal_VIII>he meant screw you
17:42<@Bjarni>I don't think so
17:43|-|Sacro kicked [#openttd] Bjarni [now I get it.... sick bastard]
17:43<Gonozal_VIII>:S
17:43|-|Sacro [~Sacro@adsl-87-102-39-241.karoo.KCOM.COM] has joined #openttd
17:43<Sacro>took your time
17:43<@Bjarni>it's so far from my world that it didn't come to mind
17:44|-|ThePizzaKing [~jeff@c211-28-160-2.eburwd2.vic.optusnet.com.au] has joined #openttd
17:44<Prof_Frink>Bjarni: Are you sure you're a bloke?
17:44<@Bjarni>Sacroのへんたい
17:44<Sacro>:o
17:44|-|Progman [~progman@p57A1C585.dip.t-dialin.net] has quit [Remote host closed the connection]
17:44<Prof_Frink>Ooh, those look much smoother in konsole4
17:45<Sacro>Ю
17:45<Sacro>tis the enterprise
17:45<@Bjarni><Prof_Frink> Bjarni: Are you sure you're a bloke? <-- now what is that supposed to mean?
17:45<Prof_Frink>No.
17:45<Prof_Frink>'tis a TIE Fighter that's just been shot down
17:46<@Bjarni>Sacro: you are not allowed to say anything in here until you realise what I just said about you
17:46<Prof_Frink>Now *that's* weird.
17:47<@Bjarni>let's see if he can figure it out
17:47<Prof_Frink>Your foreign language comes through fine, unless I switch from window 2, in which case the first character remains a bold 'h'
17:47<@Bjarni>!logs
17:47<SpComb>Logs: http://spbot.marttila.de:8120/logs/oftc-ottd (old: http://zapotek.paivola.fi/~terom/logs/openttd )
17:48<Gonozal_VIII>it's all squares and funny stuff here
17:48<@Bjarni>it's printed correctly in the new log system
17:48<Prof_Frink>you UTFail8
17:49[~]Sacro fails too
17:49<Sacro>and i need a wee
17:49<Sacro>oh and i am le tired
17:49<@Bjarni>you haven't figured it out yet?
17:49<Sacro>no
17:50<@Bjarni>heh
17:50<Sacro>i don't speak dutch
17:50<@Bjarni>ROFL
17:50<Rubidium>Sacro: you don't?
17:50<Gonozal_VIII>that was dutch?
17:50<Prof_Frink>I can speak any language.
17:50<@Bjarni>Prof_Frink: when what did I say about Sacro?
17:51<Prof_Frink>Bjarni: Speak, not read
17:51<@Bjarni>ahh
17:51<Prof_Frink>If they don't understand me first time, I repeat it. LOUDER AND SLOWER.
17:51<Sacro>Bjarni: you didn't say anything about me
17:51<Sacro>tis a noun not a verb
17:51<@Bjarni>I did
17:51<@Bjarni>I made a statement about you
17:51|-|Vikthor [~Vikthor@snat1.spoje.net] has quit [Quit: Leaving.]
17:51<@Bjarni>Sacroのへんたい <-- see
17:51<@Bjarni>it's a statement
17:51<Sacro>Bjarni: ばかげたダッチマン
17:52<@Bjarni>well... it's a fact
17:52[~]Prof_Frink verbs Sacro's adjective noun adverbly
17:52<@Bjarni>now you are mixing hiragana and katakana
17:53<Sacro>yep
17:53<Sacro>i like to keep you on your toes
17:53<+glx>katakana is usually used for "non japanese" words
17:53[~]Hendikins pads back in to the channel
17:53<Hendikins>I can has laptop?
17:54|-|Maedhros [~jc@host86-145-215-69.range86-145.btcentralplus.com] has quit [Quit: good night]
17:54<@Bjarni>でもデンマアクです
17:54<@Bjarni>でもデンマアクじんです
17:54|-|svippy [~svip@cpe.atm2-0-78233.0x535a2072.boanxx18.customer.tele.dk] has quit [Read error: Connection reset by peer]
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17:54<@Bjarni>forget the first one
17:55<@Bjarni>I'm not THAT big :P
17:55<Gonozal_VIII>Hendikins nowai
17:55<@Bjarni><glx> katakana is usually used for "non japanese" words <-- in this case "Dutch"
17:56<@Bjarni>and Sacro is a fool to call me a Dutch fool
17:56<@Bjarni>that and presuming that I couldn't read what he wrote
17:58<Sacro>but DENMAAKU dust.
17:58<Sacro>err...
17:58<Rubidium>Bjarni: you should really stop spamming those Japanese words here
17:58<Sacro>yes Bjarni
17:58<Sacro>use English
18:00<@Bjarni>hehe.... I made a valid Japanese sentence that babelfish fails to translate :D
18:01<@Bjarni>now Sacro is screwed so I guess I better tell him
18:01<Sacro>私のホーバークラフトがいっぱいのeelsの一員
18:01<@Bjarni>"but I'm Danish" <-- that's what it said
18:01<Sacro>hmm, it didn't translate eels
18:01<@Bjarni>lol
18:02<@Bjarni>overloading your hovercraft? :)
18:02<@Bjarni>hahaha
18:02<@Bjarni>babelfish is really funny sometimes
18:02<@Bjarni>"My hovercraft one member of full eels"
18:03|-|skidd13 [~skidd13@p548A4AC6.dip.t-dialin.net] has left #openttd [Great minds discuss ideas; Average minds discuss events; Small minds discuss people. - Eleanor Roosevelt]
18:03<Sacro>Bjarni: zomg, it got it right
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18:03<Gonozal_VIII>that's what you wrote? O_o
18:03<Gonozal_VIII>makes no sense at all
18:03<Sacro>Gonozal_VIII: yes
18:04<Sacro>My hovercraft is full of eels
18:04<@Bjarni>that's not what babelfish says
18:04<Gonozal_VIII>and that makes sense because?
18:04<+glx>hoobaakurafuto <-- I like how they translate english to japanese using phonetic
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18:04<Gonozal_VIII>hovercraft can't transport fish!
18:05<+glx>refit :)
18:05<Sacro>http://www.youtube.com/watch?v=p_ve37gVwxw
18:05<Sacro>for those that have no idea :o
18:05<Sacro>:p
18:06|-|Priski [priski@xob.kapsi.fi] has quit [Ping timeout: 480 seconds]
18:06<Gonozal_VIII>aaaaah :D
18:07<Sacro>you shouldn't always trust a foreign phrasebook
18:07<Prof_Frink>Can I fondle your buttocks?
18:07|-|Priski [priski@xob.kapsi.fi] has joined #openttd
18:08<Sacro>hmm
18:08<Sacro>thats not the full version
18:08<Sacro>heh
18:08<Sacro>One Foot in the Grave - Honda Song
18:14<@Bjarni>Sacro: "My hovercraft one member of full eels" <-- you said it got it right but I wonder about "one number"
18:14|-|Sacro kicked [#openttd] Belugas [one day, it will be a ban. NO YOUTUBE!!]
18:14|-|Wezz6400 [~Wezz6400@145-118-108-75.fttx.bbned.nl] has quit [Ping timeout: 480 seconds]
18:16<Prof_Frink>Belugas: I thought there was an exception for on-topic
18:19<Rubidium>Prof_Frink: and what if they are not on-topic?
18:20|-|stillunknown [~stillunkn@82-171-87-247.dsl.ip.tiscali.nl] has quit [Ping timeout: 480 seconds]
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18:21<Prof_Frink>Then Belugas continues to abuse his power
18:21[~]Prof_Frink considers reviving heavy metal #openttd
18:22<@Bjarni>but then it wouldn't be abuse
18:23<@Bjarni>but heavy metal is a reason to ban people in here
18:23<@Bjarni>you see.... it's kind of late for some of the clients and we don't want to wake up neighbours
18:24<Prof_Frink>Thus, we have...
18:24<Prof_Frink>#öpenttd
18:25<SpComb>heavy metal umlaut!
18:25<Prof_Frink>Yaarp.
18:25<mikl>just like hëavÿ metäl
18:26<@Belugas>so next time a on-topic-youtube is been shown, it might be better for the poster to announce it: YOutube for train/whatever. otherwise...
18:26<CIA-1>OpenTTD: rubidium * r11630 /trunk/src/network/network_gui.cpp: -Fix [FS#1544] (r11556): the chat GUI got broken.
18:26<svippy>;-;
18:26<Rubidium>the youtube you kicked Sacro for was not a related to OTTD in any matter (was some Monty Python)
18:27<svippy>Umlaut is so abused.
18:27<svippy>Hence why I laughed when I saw ø in Futurama.
18:27<mikl>Rubidium: yay, monty Python
18:27<svippy>Those silly Americans, they don't even know that ø does not exist in Swedish.
18:28<Prof_Frink>svippy: Then how do you designate diameters?
18:28|-|Wezz6400 [~Wezz6400@145-118-108-75.fttx.bbned.nl] has joined #openttd
18:28<mikl>svippy: many monospace fonts actually have a line through the zero to make it resemble Ø
18:28<Prof_Frink>Rubidium: It was on the topic of "My hovercraft is full of eels"
18:28<svippy>There is a separate letter for that, Prof_Frink.
18:29<svippy>And the monospace font I am using makes a clear destination between Ø and 0.
18:29<Prof_Frink>Does UTF-8 really not have n-umlaut?
18:29<svippy>Check Wikipedia.
18:30<+glx> <Prof_Frink> Does UTF-8 really not have n-umlaut? <-- at least I can't type it directly
18:30<@Bjarni>same here
18:30[~]Belugas thinks that he'd better get out of irc for a while, his bad temper starts to re-emerge while his fatigue grows bigger and bigger
18:31<svippy>Hehe...
18:32<Prof_Frink>The spoof band Spın̈al Tap raised the stakes in 1984 by using an umlaut over the letter n, i.e. over a consonant (it also makes use of a dotless i). This construction is in fact found in the Jacaltec language of Guatemala and in some orthographies of Malagasy, a language of Madagascar, although the creators of the band name were probably not aware of this.
18:33<@Bjarni>goodnight
18:33|-|Bjarni [~Bjarni@0x50a46c2b.virnxx14.adsl-dhcp.tele.dk] has quit [Quit: Leaving]
18:37<Tefad_>hmm, that word rendered correctly here
18:37<Tefad_>Spın̈al
18:37<Tefad_>hee
18:38<Prof_Frink>dotless I works, numlaut doesn't
18:38<Prof_Frink>(was copypasta from wiki)
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18:40<svippy>Well well...
18:40<svippy>Better fix your keymap then.
18:40<svippy>And also, explain to me what this is ΅.
18:40<Prof_Frink>svippy: cherries.
18:40<svippy>:O
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18:45<Tefad_>svippy: when i try to copy/paste it comes up as #
18:45<Tefad_>this is ΅.
18:45<Tefad_>hmm n/m
18:45<svippy>Crazy, huh?
18:45<Tefad_>s #hat this is ΅.this is ΅is #
18:45<Tefad_>hmm.
18:45<Tefad_>depends on where i click.
18:46<Tefad_>΅΅΅΅΅΅
18:46<Tefad_>^
18:46<Tefad_>΅΅΅΅΅΅
18:46<Tefad_>΅^΅^΅^΅^΅^΅^
18:46<Tefad_>΅^~΅^~΅^~΅^~΅^~΅^~
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19:14<UnderBuilder>基地はすべて私たちに属する
19:14<UnderBuilder>try to see what it says :P
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19:25<CIA-1>OpenTTD: glx * r11631 /trunk/src/ (main_gui.cpp newgrf_gui.cpp): -Fix (r11585, r11626): remove MSVC warnings
19:26|-|mikl [~mikl@0x57372ee2.mrbnqu1.broadband.tele.dk] has quit [Ping timeout: 480 seconds]
19:31<SmatZ>!ping
19:31<SmatZ>ok
19:32<+glx>!pong?
19:33<Sacro>!pong?
19:33<+glx>!password
19:34<SmatZ>http://paste.openttd.org/351 I wonder what are they trying to do :)
19:34<Sacro>!hunter2?
19:34<SmatZ>I was just lagged a bit
19:35<+glx>is it in your server logs?
19:35<SmatZ>yes
19:35<SmatZ>apache logs
19:35<+glx>I remember seeing google in my IIS logs
19:36<+glx>fixed it with a robots.txt ;)
19:36<UnderBuilder>question: will you devs include some generic tram set so we can use trams without a newgrf?
19:37<+glx>it still will be a newgrf
19:37<SmatZ>glx: yes, sometimes I see google too... robots.txt could be useful
19:38<SmatZ>UnderBuilder: I am not ignoring you, I just don't know
19:39<UnderBuilder>why? for multiplayer will be hard to have trams and lots of clients
19:39<+glx>trams are a newgrf feature
19:40<Sacro>i think the generic tram set should be included with OpenTTD as the default tramset
19:40<UnderBuilder>I mean a default tram set
19:40<+glx>but it's still a newgrf
19:40<SmatZ>OTTD already contains tramtrack / wires GRF, only vehicles are needed
19:41<UnderBuilder>other question, why not make the proposed 3d openttd but keeping the original and making them compatible between the two?
19:43<+glx>we won't do a 3d version, and if someone wants to make a 3d version compatible with OTTD, it will need to use the same logic, single thread...
19:43<SmatZ>3D would change the behaviour of game a lot... maybe many people would dislike it - it would be hard to set it to be usable for everyone... and furthermore - it would take a lot of dev time
19:43|-|MDGreinJr changed nick to MDGrein
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19:46<UnderBuilder>ooother question: if openttd will be 8bpp why you implemented 32bpp?
19:47<+glx>32bpp is just cosmetic, and CPU consuming
19:47<SpComb>SmatZ: vulnerability scanning
19:48<SmatZ>SpComb: thanks, I googled for it, too :)
19:49<UnderBuilder>then why it was implemented?
19:50[~]SpComb gets a *lot* of hits for /w00tw00t.at.ISC.SANS.DFind:)
19:51<+glx>UnderBuilder: because it was possible
19:51|-|Zavior [~zavior@d195-237-7-209.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds]
19:51<UnderBuilder>but what use should it have then?
19:51<+glx>better looking graphics
19:53<SmatZ>SpComb: nice, I have them too :) 16 since August
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20:22<SmatZ>night
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20:51<fjb> Good night.
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22:34<ln->goood moooorrniiiiing, channel!
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23:28|-|[newbie] changed nick to Gekz_
23:28<Gekz_>I'm having trouble with my server being seen
23:28<Gekz_>not any more >_>
23:28<Gekz_>it just randomly turned up
23:33<BigBB>what do you mean? A savegame and so on will help...
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23:41<Gekz_>me?
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---Logclosed Fri Dec 14 00:00:50 2007