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#openttd IRC Logs for 2007-12-14

---Logopened Fri Dec 14 00:00:50 2007
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00:23<Argon_Sloth>I have a quick question.
00:23<Argon_Sloth>Is there a way to increase the size of the UI buttons at higher resolutions?
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03:56<Gekz_>is there a server command to take someones money?
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04:32<Eddi|zuHause2>there should be a way to transfer money from one company to another
04:32<Eddi|zuHause2>to turn that into a console command should not be very hard
04:33<Gekz_>a penalty for breaking the rules -_-
04:33<Eddi|zuHause2>to let that money disappear somewhere is a completely different issue
04:33<Gekz_>not really
04:34<Gekz_>money-=variable_number
04:34<Eddi|zuHause2>yes, because that will need clientside modification
04:35<Gekz_>how so
04:35<Gekz_>isn't the amount of money you have stored on the server?
04:35<Eddi|zuHause2>each and every amount of whatsoever small significance is stored on the server and every client
04:36<Gekz_>so doesnt that mean anything with a number requires server and client modification?
04:36<Eddi|zuHause2>everything must be calculated on each client (quasi-)simultaneously
04:37<Eddi|zuHause2>the server sends out a command, and every client executes it
04:38<Maedhros>if you take money from a company on a server but don't tell the client about it, you'll end up with a desync if the client thinks the player has the money to build something but the server doesn't
04:38<Eddi|zuHause2>the command to transfer money is already implemented on client side, so you only have to add a server side method to send it
04:38<Eddi|zuHause2>the command to let money disappear is not implemented anywhere
04:38<Eddi|zuHause2>so if you send such a command to a client, it does not know what to do with it
04:39<Rubidium>it might even kick all clients due to an invalid command
04:40<Eddi|zuHause2>e.g. you could take the money from the offending company, and distribute it to the other companies (by whatever method you consider "fair", it just have to add up to the same amount of money)
04:41<Eddi|zuHause2>... and i should be working...
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04:44<Rubidium>if you have 'space' for an extra company you can just start a new one send money there and remove it
04:44<Rubidium>it still requires some server changing
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06:09<Svish>can somone explain to me why non-stop ordered trains stop? they dont pick anything up, but they slow down and stop before they start again. which is kind of annoying...
06:09<Svish>real-world trains dont do that, do they?
06:11<Maedhros>yes, well, there are many things ttd trains do that real world trains don't :p
06:11<Maedhros>but anyway, have you got TTDPatch-compatible non-stop handling enabled in the patches menu?
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06:13[~]Maedhros thinks we should rename that to something more descriptive, actually
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06:28<svippy>Svish...
06:28<svippy>That name sounds a lot familiar to my name! >:O
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07:22<Svish>Svish: what do you mean?
07:23<Svish>Maedhros: i dont think I do actually. didnt know what that one was :p
07:24<Maedhros>Svish: it was just a thought - i don't know why your trains are stopping, since they shouldn't be. do you have a screenshot of the orderlist, and the train stopping at a station it shouldn't?
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07:47<Svish>Maedhros: well, it was a good thought, cause I activated it, and now its working nicely :) thanks!
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07:55<Desolator>hola!
08:06<svip>:O
08:06<svip>Hey, Spanish speaking person.
08:06<svip>Unless you just know the word "hola".
08:06<svip>And isn't actually Spanish speaking.f
08:06<svip>-f
08:06<svip>Sort of like how I am technically not English speaking.
08:06<svip>I just speak it.
08:06[~]svip laughs.
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08:20<Desolator>ok
08:20<Desolator>As you may know, I've been working on a new cross-platform updater for OTTD
08:22<Rubidium>cool, we're allowed to know it ;)
08:22<Desolator>lemme write details first...:P
08:23<Desolator>well, it's currently getting momentum, and as today I've had my last exam until about 5 months, I'll have plenty of time
08:24<Desolator>I've picked up the language, after many comparisons, it's PHP, using PHP-GTK 2
08:25<Rubidium>so you have to install that before you can run the 'binary'?
08:25<Desolator>I've found a nice site with OOP examples of using it, as well as a super guide of installing it on Unix-like systems (because for Window you have official binaries, as well as a great 3rd-party installer), so users won't have much trouble
08:25<Desolator>yep, only for the gui version, since I'll make a cli thingy as well
08:26<Desolator>I'm already learning the api from the official docs (gtk.php.net), and I've already coded the basic structure
08:26<Rubidium>but installing another application before getting to your installer makes it quite 'hard' to use, especially because virtually nobody will have that installed
08:28<Desolator>...I would have used pygtk, but I already know PHP, and php-gtk is getting VERY stable, so it won't be long before it gets included in most distors (KateOS has it's package manager coded in it)
08:28<Desolator>also, I'll try to make a bash script to install php-gtk in one shot, so I won't get too many complains
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08:32<Desolator>well, questions?
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08:34<BiA|pavel-css>cus
08:34<BiA|pavel-css>again :/
08:34<BiA|pavel-css>s/cus/hi
08:34<Rubidium>well... VIM is very stable and is also included in all default installations, so why would php-gtk? Why should I even install a gnome toolkit when not using gnome at all?
08:35<SpComb>eek, GUI applications in PHP
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08:35<Desolator>SpComb: what?
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08:36<Desolator>Rubidium: I don't see what's the big problem in using gtk+
08:37<Rubidium>you having to release a 20+ MB binary for 'noobs'?
08:37<SpComb>Desolator: seems like a bad idea
08:38<Desolator>Rubidium: do I need to point to BuildOTTD? :P
08:38<SpComb>Python's better suited for applications, and with py2exe you can get a reasonable-sized (couple MB) .exe out of a python script
08:38<Rubidium>Desolator: but that's a totally different tool
08:39<Rubidium>it needs to contain that compiler
08:39<SpComb>oh yes, ship a compiler with it, and have it compile svn revisions for you :P
08:40<Desolator>Rubidium: also, it's not for noobs, the current windows build can be of good use for servers, it can update open and start it or another app or batch file or anything like that
08:40<SpComb>right, that's what BuildOTTD does
08:40<Desolator>with windows-only, requiring a 40 MB + binary (.NET)
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08:43<svip>:O make install - not war
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08:43<svip>glx knows.
08:43<+glx>what?
08:44<svip>That one should make install, not war.
08:46[~]Rubidium wonders why one needs a tool to update the nightlies; just two commands are enough
08:46<+glx>wget && unzip :)
08:46<SpComb>Rubidium: not everyone lives in the wonderful dev world that is linux
08:47<hylje>:o
08:47<Rubidium>curl -s http://nightly.openttd.org/latest/OTTD-linux-i686-nightly-r`curl -s http://nightly.openttd.org/devs/rev`.tar.bz2|tar -xj && mv OTTD-linux-i686-nightly-* nightly
08:47<svip>:o
08:47<svip>They don't?
08:47<Rubidium>and you can run that on windows too, okay... you require a basic shell but that's about all
08:47<svip>I assume you have that in a script?
08:48<Rubidium>no
08:48<+glx>no we always use latest trunk ;)
08:48<Rubidium>primarily because I never download nightlies... they are well... too old ;)
08:49<svip>;) Oh right.
08:49<svip>I am sorry.
08:49<+glx>and when I need to check something in nightlies I just svn up -r
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09:01<murr4y>:)
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09:40<SmatZ>hello
09:40<BiA|pavel-css>hi
09:41<Eddi|zuHause2>* Rubidium wonders why one needs a tool to update the nightlies; just two commands are enough <- "there are only 3 commands needed to install gentoo" :p
09:42<SmatZ>Eddi|zuHause2: and those are?
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09:43<Eddi|zuHause2>http://bash.org/?464385
09:43<BiA|pavel-css>:D
09:44<SmatZ>:-D
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09:53<Svish>hmm... something else that would be really sweet (that probably is already in the game, I just dont know where to find it), is if you could view the station cover area for existing stations... maybe like a toggle on and off like the loading percentate stuff that is either there or totally gone.
09:55<Eddi|zuHause2>there are people who attempted that already, but they gave up because they found the calculation of the area too weird
09:56<Eddi|zuHause2>but it's actually very easy...
09:56<svip>I came here with a simple dream; a dream of killing all humans. And this is how it must end?!
09:56<Eddi|zuHause2>you take the outermost components of the station in each direction
09:57<Eddi|zuHause2>you take the largest radious from each compnent of the station
09:57<Eddi|zuHause2>and add that radius to the rectangle defined by the outermost components
09:58<Ondalf_Stardust>haha... that bash-link was hilarious :P
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10:56<UnderBuilder>will be good if the max speed of the trains were only an average showcase and it could be suppered, so a tgv with two passengers wagons can reach ~265 kmh instead of 241kmh
10:56<UnderBuilder>only in realistic train speed
10:58<LordAzamath>is there anyone, who doesn't use realistic accel?
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11:02<@Belugas>me
11:02<@Belugas>i don't care about acceleration
11:02<@Belugas>it is just not on waht i concentrate while ottd is running :)
11:06<LordAzamath>true Belugas...afair you test it not play :D
11:07<@Belugas>true...
11:07<@Belugas>been a long time i have not played
11:09<@Belugas>really played...
11:09<@Belugas>i would have this kind of guilt: ho my god.. i should really debug/implement stuff... not waste my time playing...
11:10<Prof_Frink>Belugas: "I'm not playing, I'm looking for inspiration for new features."
11:10<LordAzamath>hmhph
11:10<Prof_Frink>"Ooh, coal mine increased production"
11:11<@Belugas>hehe... Prof_Frink, it's not the lack of ideas, believe me :) I've got enough ideas to work on up until ver 1.0 ;)
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11:12<Prof_Frink>Belugas: You don't tell people that.
11:12<Leviathan>how do i stop this?
11:12<Leviathan>http://jacob.jamroll.net/files/ttd01.jpg
11:12<Leviathan>im playing multiplayer
11:12<Leviathan>presignas dont work?
11:12<Leviathan>i cant build them..
11:13<LordAzamath>why can't u build presignals?
11:13<Prof_Frink>Play on a server where presignals aren't disabled?
11:13<LordAzamath>presignals can be disabled?
11:13<Leviathan>im playing on lan so i can enbable them
11:14<Leviathan>i thought to build them u just keep clicking signal on the square but they wont build
11:14<Leviathan>we are using default settings
11:14<Leviathan>just installed
11:14<Prof_Frink>ctrl-click
11:14<@Belugas>Prof_Frink: this is voluntary. there is nothing more frustrating than having to debate over what and how to do. It tends to get on my nerves and i'm not in the mood to work anymore on the matter.
11:14<Leviathan>ah! ty Prof_Frink !
11:14<Prof_Frink>regular click toggles onewayicity
11:15<Leviathan>so i should build them like http://wiki.openttd.org/images/0/0c/Presignalstation.png
11:15<Leviathan>?
11:15<Prof_Frink>Leviathan: Play about. see what works
11:16<Prof_Frink>But in general: horizontal yellow bar on block entrance (from mainline) and vertical white on block exit (to platform).
11:17<Leviathan>ty
11:18<Sionide>gotta love presigs :)
11:18<LordAzamath>mhmh
11:19<Prof_Frink>If by presigs you mean PBS...
11:19<LordAzamath>imagine a...coop game w/o presignals :D
11:19<Prof_Frink>Imagine a coop gam with non-fuckugly construction
11:20<LordAzamath>?
11:20<Prof_Frink>Imagine an 'e' in the appropriate place in that last statement
11:20<hylje>elaborate
11:20<LordAzamath>whats so fuckugly about #coop ?
11:21<@Belugas>imagine you have imagination
11:21<Sionide>i thought PBS weren't in ottd anymore?
11:21<@Belugas>they are not, Sionide
11:21<LordAzamath>pbs hasn't been
11:21<welterde>why did they got removed?
11:21<Sionide>too buggy welterde
11:21<Prof_Frink>LordAzamath: Oh look, a power station. Let's level half the map to build a 4,000 track station next to it.
11:22<Sionide>PBS took a lot of fun out of making junctions if you ask me
11:22<LordAzamath>Belugas..has there ever been a release with PBS for Open? I don't mean any INs
11:22<welterde>but they are realistic ;)
11:22<Sionide>they were in nightly builds for a while, i'm sure
11:22<LordAzamath>Prof Frink..take a loook at this coop game trihg now
11:22<LordAzamath>right*
11:22<LordAzamath>chaos
11:22<LordAzamath>no terra
11:22<LordAzamath>pax
11:23<LordAzamath>actually we ae permitted to make 1 level of terra
11:23<@Belugas>it was better to remove PBS then to be submerged by bug reports. It was too buggy because of the overall conception
11:23<@Belugas>ditch and rebuild
11:24<@Belugas>but yapf had to be done first
11:24<@Belugas>and pbs over yapf will eventually be done
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11:24<@Belugas>but it's not a priority
11:24<Prof_Frink>LordAzamath: Depends: being bothered to sort out GRFs
11:24<@Belugas>LordAzamath, i don't know if a release was made with PBS, but plenty of nightlies had them
11:25<LordAzamath>frink..just dl the coop pack
11:25<LordAzamath>have you ever been to #coop game?
11:25<Prof_Frink>Can't be bothered.
11:25<Prof_Frink>Yes.
11:25<@Belugas>welterde, realism should NEVER be an argument for inclusion of anything in OpenTTD, as far as i am concerned
11:25<Prof_Frink>Half the map was levelled to build a station
11:26<Prof_Frink>Belugas: Well, not never, but gameplay should not be sacrificed for realism
11:26<Gonozal_VIII>!logs
11:26<welterde>Belugas: but it bothers me that i cant build a efficent one-rail line
11:26<SpComb>Logs: http://spbot.marttila.de:8120/logs/oftc-ottd (old: http://zapotek.paivola.fi/~terom/logs/openttd )
11:26<welterde>Belugas: because the train wont wait for the other train to enter the station
11:27<Gonozal_VIII>hmmm?
11:27<Gonozal_VIII>it will if you set the signals right
11:28<welterde>Gonozal_VIII: then you'll end up with ultra-complex stations
11:28<Gonozal_VIII>(no signal at all on the one way part)
11:28<LordAzamath>Prof_Frink
11:28<LordAzamath>http://www.hot.ee/madisaasmae/pilt4.png
11:28<LordAzamath>current FINISHED coop game
11:28<@Belugas>welterde, PBS had this tendancy to make it users made lousy station designs. Having the right tools, the right scheme, you can make some pretty efficient ones.
11:29<Gonozal_VIII>hmmm a finished game... i never really finished a game
11:29<welterde>Belugas: but not as efficent as RL ones :P
11:29<@Belugas>Prof_Frink: i agree, realism is really not a criteria in gameplau
11:29<welterde>where a train can __wait__ for a certain amount of time(or another train entering the station, etc.)
11:29<@Belugas>welterde, the hell about RealLife ones. It is a game, not a simulation of real-life
11:30<Gonozal_VIII>just remove the signals from the one way part and the train will wait
11:30<Prof_Frink>LordAzamath: OK, they've learnt since I was there
11:30<welterde>Gonozal_VIII: and what if there are 3 trains on that track?
11:30<Prof_Frink>LordAzamath: Also, KDE4 is le shiny.
11:31<welterde>two in the station one outside?
11:31<SmatZ>LordAzamath: I like your "Menüü" :-)
11:31<Gonozal_VIII>with 2 platforms? lock
11:31<LordAzamath>it's Estonian for Menu
11:31<Prof_Frink>Heavy metal kmenu \m/
11:31<welterde>Gonozal_VIII: yo... that buggers me
11:32<LordAzamath>and it's KDE 3.5
11:32<Prof_Frink>LordAzamath: I know.
11:32<Gonozal_VIII>aaaand how should that be changed? trains can't jump over eachother
11:32<hylje>:
11:32<Prof_Frink>I was just telling you.
11:32<hylje>Gonozal_VIII: are you sure?
11:32<LordAzamath>:)
11:33<welterde>Gonozal_VIII: could be solved with some kind of signal-wires ;)
11:33<Gonozal_VIII>signal wires? :S
11:38<hylje>guiding wires
11:40<@Belugas>for any of you who are using TTDPatch, do you know of any station grf using animations?
11:40<@Belugas>that do work in ttdp, of course :)
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11:44<Prof_Frink>Belugas: [16:43:45] < RPharazon> Every single one of them, Prof_Frink
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11:44<@Belugas>?
11:44<Maedhros>umm, no
11:45<@Belugas>ho... that was from Quakenet :)
11:45<@Belugas>thanks for for posting in there :)
11:45<@Belugas>but...
11:47<@Belugas>stations that do exploit station prop 16, 17, 18 and callbacks 140 and 141, to be really precise :)
11:48<Prof_Frink>Query forwarded.
11:48[~]Belugas hugs efficient Prof_Frink
11:49<Prof_Frink>[16:49:20] <@GoneWacko> tell him we have no interest in helping the spawn of evil that is OpenTTD! I feel like starting some more controversy between TTDPatch and OpenTTD
11:50<hylje>what
11:51<hylje>is there a reason for such hostility
11:52<Prof_Frink>Nah, just GW being GW
11:52<@Belugas>it's normal... we are used to by now. it just does not surprises me...
11:52<@Belugas>thanks anyway
11:52<Sionide>GW is a legend :(
11:53<@Belugas>and no, i'm not going to reply to GW and fuel up the fire.
11:53<hylje>it would be great fun, at least
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11:53<BiA|pavel-css>:)
11:53<Prof_Frink>hylje: Not really
11:53<@Belugas>kind of fun i leave to others, thanks...
11:54<Prof_Frink>The connection would mysteriously drop
11:54<@Belugas>it all comes down to emotional statements, and logic is always left behind. it is always a mess not worth getting into
11:55<Prof_Frink>Belugas: Are your ears pointy?
11:55<Eddi|zuHause2>Prof_Frink: aren't yours?
11:56<Prof_Frink>Not particularly
11:56<LordAzamath>yea right...
11:56<@Belugas>nope. But my blood can turn pretty hot if i'm getting carried away, which i really do not want to. I always regret words or actions i'd do in those circumstances
11:57<@Belugas>so i avoid those kind of confrontations as much as i can
11:57<@Belugas>like in this case
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12:02<BiA|pavel-css>cya in 2hours, tomorow or in two weeks ^^ :)
12:03<Prof_Frink>Or never
12:03<Prof_Frink>You might get run over
12:03<BiA|pavel-css>i ma just gonna reinstall whole pc
12:03<BiA|pavel-css>this is my frist time in five years
12:03<BiA|pavel-css>:)
12:03<Prof_Frink>It might explode.
12:03[~]Prof_Frink throws BiA|pavel-css a kubuntu CD
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12:30<Svish>you people who play nighty versions... how often do you update it?
12:30<hylje>whenever the server does
12:31<Gonozal_VIII>everytime i play
12:31<Gonozal_VIII>(and there is a new one available)
12:31<Prof_Frink>Svish: Every evening, via cron
12:35<Eddi|zuHause2>i never update nightlies...
12:35<SpComb>whenever I run into a bug in OpenTTD
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12:37<@Belugas>Eddi|zuHause2, you compile instead? ;)
12:37<Eddi|zuHause2>i only update trunk, but it is really unlikely that it happens to be a nightly ;)
12:38<Prof_Frink>My crontab calls a shell script that runs svn up && make
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12:38<Prof_Frink>And is run at the same time as the nightlifier
12:39<Eddi|zuHause2>anyway, i only update once in a blue moon...
12:39<Eddi|zuHause2>practically whenever i start the game
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12:51<Wolf01>hello
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13:04<Gonozal_VIII>hi wolf
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13:23<Sacro>rawr
13:24<@Belugas>hey Sacro
13:24<Sacro>hi Belugas
13:24<Sacro>you wanting to kick me again :(
13:24<@Belugas>nope
13:25<@Belugas>and if it was unwarrented, please accept my apologies
13:28<@Belugas>fact is, i don't like kicking. I do no feel a vicious satisfaction out of it. But since we have a very few rules (only english, no youtube), somehow, i think it is a duty to bring in order from time to time. As been suggested, maybe a ferix to the youtube url explaining waht it is for...
13:28<@Belugas>simple sugegstion
13:28<@Belugas>suggestion
13:31<Sacro>Belugas: well i changed the topic, and then i posted the link :(
13:31<Prof_Frink>Or just use a url-hiding service
13:31<Sacro>but it was an on-topic link
13:31<Tefad>tinyurl ftw
13:31<Sacro>Prof_Frink: actually, i've been kicked for a site that was a youtube video
13:31<Sacro>but not a youtube url
13:32<Sacro>i hadn't even noticed
13:32<Prof_Frink>Tefad: No, linkpot
13:33<@Belugas>ok ok ok... sorry...
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14:18<SmatZ>is gramatically correct (in English) "on bridge"?
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14:18<SmatZ>(eg. "I am standing on bridge")
14:18<Gonozal_VIII>a
14:19<@Belugas>or "the"
14:19<SmatZ>err yes :)
14:19<SmatZ>but the problem is the preposition
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14:19<SmatZ>whether "on" is correct
14:20<Gonozal_VIII>my english is not perfect but... why not "on" ?
14:20<SmatZ>why not, for example, "at"?
14:21<@Belugas>in this case, "on" means that your position is at the superior part of the bridge
14:21<Gonozal_VIII>at would be next to the bridge..
14:21<SmatZ>next to? oh :-x
14:21<@Belugas>"at" woldmean that you have arrived in a position that is actually the bridge
14:22<SmatZ>Belugas: ok, then "on" ... I tried "googlefight", and "at bridge" won, so I am asking here :)
14:22<@Belugas>so, after travelling for hours, i'm finally at the bridge"
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14:22<Gonozal_VIII>both are valid for a different situation, so googleight won't help much
14:23<@Belugas>"after walking the steps, i am now standing on the bridge, looking at the scenery"
14:23<SmatZ>thanks, that is what I need :)
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14:31<Sacro>SmatZ: a bridge, or the bridge
14:31<Sacro>yeah, could use at
14:31<Gonozal_VIII>too late sacro :P
14:31<Sacro>heh
14:32<SmatZ>:-(
14:32<Sacro>standing on a bridge
14:32<Sacro>or possibly, i'm at the bridge now
14:32<Sacro>but not actually on it
14:32<SmatZ>thanks :)
14:32<Gonozal_VIII>or in a bridge
14:32<SmatZ>lol
14:32<Sacro>Gonozal_VIII: you can go in the Humber Bridge
14:32<Gonozal_VIII>homers head in the drawbridge :-)
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14:32<Sacro>and you can go in Tower Bridge too
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14:33<Gonozal_VIII>you can go in the tower bridge?
14:34<Gonozal_VIII>into... but in?
14:34<Leviathan>hey guys
14:34<Gonozal_VIII>hi
14:34<Leviathan>im looking for the multiple companys mod
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14:36<Gonozal_VIII>look for "subsidiaries" instead and you'll find it
14:36<Leviathan>on the forums?
14:36<Gonozal_VIII>yes
14:36<Leviathan>ty
14:36<remaxim>hi
14:36<Gonozal_VIII>hi
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14:37<SmatZ>hi
14:37<remaxim>ping Belugas
14:38<Gonozal_VIII>ping timeout
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14:57<Leviathan>hey
14:58<Leviathan>anyone used the Subsidiaries management patch?
14:58<Leviathan>i cant create a subsidiaries.. the button dont work
14:58<Gonozal_VIII>too many companies already?
14:59<Leviathan>no
14:59<Leviathan>all i did was apply the patch
14:59<Leviathan>and creata a new game
14:59<Leviathan>apply patch - overwrite with exe provided
14:59<Leviathan>the thread says it dosent work with nighly
14:59<Leviathan>im using latest stable build
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15:01<Gonozal_VIII>hmmm r7213... that's old...
15:01<Leviathan>here is thread http://www.tt-forums.net/viewtopic.php?f=33&t=11942
15:01<Leviathan>oh rly
15:01<Leviathan>i used subsidiaries_bin_7213
15:03<Gonozal_VIII>http://www.tt-forums.net/viewtopic.php?p=615557
15:05<Gonozal_VIII>anyways... what's so good about subsisiaries? i don't see that much use in it
15:06<Gonozal_VIII>d
15:07<Leviathan>lol
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15:07<Gonozal_VIII>lol?
15:08<Leviathan>i saw that thread
15:08<Leviathan>but no download?
15:08<Leviathan>the .diff is the download?
15:08<@Belugas>remaxim : GONG!!!
15:08<Gonozal_VIII>yes the .diff is the download^^
15:08<remaxim>Belugas, could you write me a pm?
15:08<remaxim>I brb in about 5 min
15:09<Leviathan>how can i apply that
15:09<Leviathan>dont i have to recompile?
15:10<Gonozal_VIII>hmmm there's a program called buildopenttd or something like that, didn't test it but that should do the trick
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15:11<Gonozal_VIII>first sticky in development part of the forum btw
15:17<Leviathan>ok ty
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15:17<Leviathan>gone back to my lan game for the time being :)
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15:18<Gonozal_VIII>hf
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15:27<Sacro>Gonozal_VIII: BuildTTD
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15:27<Gonozal_VIII>BuildOTTD :-)
15:27<Sacro>zomg
15:27<Sacro>i was wrong :(
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15:28<Prof_Frink>Sacro: You *are* wrong.
15:28<Gonozal_VIII>you failed! now you have to commit ritual suicide
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15:28[~]Sacro gets his Hari Kari for beginners book
15:29<Gonozal_VIII>hmmm is there an advanced/experts book?
15:29<Sacro>Gonozal_VIII: yes
15:29<hylje>harakiri?
15:29<Sacro>hylje: http://en.wikipedia.org/wiki/Hari_kari
15:30<hylje>:o
15:32<Gonozal_VIII>does it require advanced resurrection skills to be a top level hari kari expert?
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15:37<Digitalfox>Jesus Sacro Hara-kiri o_O
15:37<Sacro>Digitalfox: what?
15:38<Gonozal_VIII>yes, i'm sure jusus would be good at that
15:38<Gonozal_VIII>jesus...
15:38<Digitalfox>Sacro: I'm having dinner " Seppuku is committed by plunging a sword into the abdomen and making a left to right cut. "
15:39<Digitalfox>Hey Gonozal_VIII I'm Jesus :)
15:39<Sacro>Digitalfox: well you shouldn't google image search it
15:39<Gonozal_VIII>what if you hava a left-right weakness and cut the wrong way?
15:41<Digitalfox>Gonozal_VIII: I don't know and don't care since I'm not thinking on doing... But about you Gonozal_VIII wanna give us feedback on what happens lol
15:42<Gonozal_VIII>i'll paste some pictures on the forum then :-)
15:43<Digitalfox>No i was saying to shows live feedback lol
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15:43<Digitalfox>*show us
15:44<Sacro>Gonozal_VIII: email me t3h codes
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15:45<Gonozal_VIII>hehe open source
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15:59<TheBlasphemer>Heya :)
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16:05<@Belugas>hey TheBlasphemer
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16:58<Leviathan>how do u place a sign
16:58<Leviathan>nvm got it
16:58<Gonozal_VIII>hehe
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17:21<Leviathan>arg
17:21<Leviathan>y cant u drag select buy land
17:22<Gonozal_VIII>you can in singleplayer
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17:31<Leviathan>gay
17:31<SmatZ>no
17:32<Gonozal_VIII>imagine some rich player on a server gets bored and drags the buy land tool over the whole map
17:32<Gonozal_VIII>and the server admin is not there to fix that
17:34<Leviathan>yea i understand
17:34<Leviathan>but there is no option?
17:35<SmatZ>there are too many options
17:35<Gonozal_VIII>why do you want to buy larg areas of land?
17:35<Gonozal_VIII>+e
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17:42<Leviathan>to save time
17:43<Leviathan>buying areas of land one square at a time
17:44<Eddi|zuHause2>you could build your stuff on it instead
17:44<Gonozal_VIII>yes i know that it saves time but why do you want to buy large areas at all?
17:46<TheBlasphemer>For example if you want to expand your station, but there's a town-road or building in the way, and you want to reserve the land around it to prevent the town from spreading any more in that particular direction, so you can destroy and expand later ?
17:46<Gonozal_VIII>yes but that's not a large area
17:47<TheBlasphemer>It's a tedious job buying each and every block though :/
17:47<TheBlasphemer>and I can understand perfectly well that someone would appreciate being able to buy it by dragging :/
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17:47<Gonozal_VIII>just buy a tile in front of the town road and it can't extend it
17:47<Gonozal_VIII>no road, no houses :-)
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17:52<Leviathan>right ^
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18:25<Leviathan>what happened here?
18:25<Gonozal_VIII>hmm?
18:26<Leviathan>http://jacob.jamroll.net/files/ttd02.jpg
18:26<Leviathan>we both diped
18:26<Leviathan>and went back up at same time
18:27<Gonozal_VIII>you should know that?
18:27<Leviathan>why would it happen to both of us
18:27<Leviathan>i understand if it happens to one
18:28<Leviathan>they were spending
18:28<Leviathan>maybe it was just cuz it was after we had eaten dinner and were both eager to get building :)
18:29<Gonozal_VIII>hmmm do you have breakdowns enabled? and autorenew vehicles?
18:30<Leviathan>no breakdowns
18:30<Leviathan>but auto revew we set on both comps
18:30<Gonozal_VIII>could be very old vehicles without resell value --> upgrade to new type
18:31<Gonozal_VIII>hmm no...
18:31<Gonozal_VIII>they keep their value after you buy them
18:32<Gonozal_VIII>but you should really know where you spent lots of mony
18:32<Leviathan>dam this floss 47
18:32<Leviathan>when will we get a better engine
18:33<Gonozal_VIII>i don't know, i didn't play with default vehicles for years
18:33<Leviathan>ya like i just it was prolly just us both spending money
18:33<Leviathan>hehe
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19:21<SmatZ>hello Digitalfox :)
19:21<Digitalfox>hello SmatZ
19:21<SmatZ>I am sorry, I didn't read who posted the report
19:21<Digitalfox>No problem :)
19:21<SmatZ>too bad you cannot reproduce it :-/
19:22<SmatZ>there is a chance it was caused by something else
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19:22<SmatZ>and it was just a coincidence...
19:22<SmatZ>though unlikely
19:22<Digitalfox>well you see i was just having some fun, and the assertion just popped like that
19:22<Digitalfox>there was no vehicles or stations in that game
19:22<Digitalfox>just some road building that you see in the image
19:22<Digitalfox>and it was a 64 * 64 map
19:23<Digitalfox>Could be related to the industry the road was going to hit ?
19:23<SmatZ>Doesn't seem so
19:24<SmatZ>but nothing is imposible
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20:01<Gonozal_VIII>there are lego trains on tv...
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20:07<AlienKing>anyone else having trouble accessing tt-forums.net or openttd.org? I haven't been able to access either one for like 3 days now.
20:08<Gonozal_VIII>no problem
20:08<Digitalfox>no problem from portugal :)
20:09<Digitalfox>Try a proxy, may be or ISP DNS problem
20:09<Gonozal_VIII>austria.. but i don't think that matters
20:09<AlienKing> gah, i don't get it wiki.openttd.org works, nightly.openttd.org works, but the regualr www doesn't
20:09<Digitalfox>It matters depends the DNS being used..
20:09<AlienKing> it resolves to 81.171.98.111
20:10<Digitalfox>My ISP has times were it's DNS fails and you have to use or a Proxy or insert another DNS in router
20:10<AlienKing> and i can traceroute most of the way there
20:10<Digitalfox>AlienKing: Try using this proxy http://www.proxyfy.net/
20:10<Digitalfox>you just have to copy paste the adress you want to check
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20:11<Digitalfox>There was atime i had problems with my ISP DNS and used that proxy to check open site and TT foruns
20:11<AlienKing> yah, its probably just stuipid roadrunner
20:12<Digitalfox>I'm using this DNS http://www.opendns.com/
20:12<Digitalfox>pretty cool and fast resolving names
20:13<AlienKing> well, i can resolve the name fine, its just that the packets get lost in transmission after about the 10th hop
20:13<AlienKing> 1-1.r1.lo.hwng.net is the last hop it gets to
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20:14<AlienKing> well, i can live with proxyfi for now, thanks for the link
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20:23<Digitalfox>np
20:29<kyevan>the 11615 nightly play music so LOUD?
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20:31<Gonozal_VIII>i don't think there are any recent changes to how music is played
20:32<kyevan>Gonozal_VIII: Compared to 0.5.3, it's REALLY loud.
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20:32<Gonozal_VIII>then... change your settings?
20:33<kyevan>Sure, but it's loud compared to anything else, too
20:33<kyevan>thank the gods for on-keyboard volume controls, I guess :)
20:34<Gonozal_VIII>you can change the music volume ingame
20:34<Gonozal_VIII>and in the cfg...
20:35<Gonozal_VIII>maybe you changed it in your 0.5.3 version and now you have a new cfg with default settings...
20:36<kyevan>Gonozal_VIII: Both are fresh installs.
20:37<Gonozal_VIII>doesn't matter, it doesn't override the cfg
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20:38<Gonozal_VIII>that would suck, if the cfg would be back to default everytime you upgrade to a new nightly in the same directory...
20:39<kyevan>except... they're fresh installs.
20:39<kyevan>There WASN'T a config to overwrite!
20:40<Gonozal_VIII>even in the "my documents" folder? (win)
20:40<kyevan>Pretty sure so, yep
20:40<kyevan>Whatever, it doesn't really matter
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21:24<Eddi|zuHause3>Gonozal_VIII: the .cfg in my documents does not get created if a file in the working/binary dir was already found
21:25<Gonozal_VIII>yes but fresh installs don't include a cfg
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21:39<Wolf01>'night
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22:43<CIA-1>OpenTTD: belugas * r11635 /trunk/src/newgrf.cpp: -Codechange: Give a more informative debug message when encountering unknown newgrf feature in action 00 handling.(FS#1551, Bilbo)
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---Logclosed Sat Dec 15 00:00:06 2007