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#openttd IRC Logs for 2007-12-15

---Logopened Sat Dec 15 00:00:06 2007
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06:50<SmatZ>hello
06:51<Sionide>morning
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07:50<Sacro>hmm
07:50<Prof_Frink>mmh?
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07:56<svip>mhm!
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08:00<Gonozal_VIII>hmh
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08:14<Sacro>http://www.fsf.org/appeal/2007/2007-appeal-live.ogg join the campaign!
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08:19|-|mode/#openttd [+v tokai] by ChanServ
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08:25|-|mode/#openttd [+v glx] by ChanServ
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08:28<strong99>ey
08:28<strong99>i have a question about dedicated servers
08:29|-|KritiK [~Maxim@78-106-177-19.broadband.corbina.ru] has joined #openttd
08:29<strong99>the server see when someone tracks the server or presses refres in his list, but he get no response from it
08:29<strong99>the server says quering ip adress
08:29<strong99>nothing more
08:30<Gonozal_VIII>upd :-)
08:30<strong99>update?
08:30<Gonozal_VIII>port thingie
08:30<strong99>port is forwared from router
08:31<strong99>if you mean that
08:31<Eddi|zuHause3>UDP is what you mean
08:31<Gonozal_VIII>udp, ok^^
08:31<Eddi|zuHause3>port must be forwarded for both TCP and UDP
08:31<strong99>yes i have,
08:32<Gonozal_VIII>3979?
08:32<strong99>and it comes on the server the server says: dbg: [NET][UDP] Queried from ip-adress
08:32<strong99>yeh
08:33<strong99>so if i press refresh al the time the server gets an huge list of dbg: [NET][UDP] Queried from ip-adress
08:33<Eddi|zuHause3>and what is the problem now?
08:33<strong99>the clients get no repsond
08:33<strong99>server is offline it says
08:33<Eddi|zuHause3>maybe you block outgoing UDP packages?
08:34<Gonozal_VIII>hmmm i think a friend of mine just found a bug
08:34<Gonozal_VIII>DEM (currency) doesn't work
08:34<Gonozal_VIII>it uses DIN
08:35<Eddi|zuHause3>err... what?
08:36<Eddi|zuHause3>"doesn't work" is not a proper bug report
08:36<Gonozal_VIII>yes... with r11631 and set to currency DEM, the game starts with 14.000.000 DIN
08:38<Eddi|zuHause3>that's an awfully odd number...
08:38<Eddi|zuHause3>usually it should be 400.000 DM
08:39<Gonozal_VIII>i know that
08:39<SmatZ>Gonozal_VIII: cannot be the problem because you start in a year when DM are replaced by Euro?
08:39<Gonozal_VIII>1920
08:40<SmatZ>maybe DM were not available that time too ^_^
08:40<strong99>looks like the UDP is getting block when leaving server
08:40<strong99>thnx
08:40<strong99>but how do i salve that, lolz
08:42<SmatZ>Gonozal_VIII: I do not have that problem
08:43<Gonozal_VIII>hmmm sure?
08:43<SmatZ>Gonozal_VIII: http://88.146.45.107/ttd/DEM.png
08:44<SmatZ>set to DEM, then started new game in 1920...
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08:45<Gonozal_VIII>hmmm it seems to be one of the grfs...
08:45<Gonozal_VIII>i'll try to find out wich one
08:45<+glx>grfs can modify currencies
08:49<Gonozal_VIII>hmmm serbian rails
08:49<Gonozal_VIII>serbian standard gauge rail vehicles...
08:49<Gonozal_VIII>that changes DM to DIN
08:49<Eddi|zuHause3>workaround: create a custom currency
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08:51<Gonozal_VIII>i'll tell him, thanks
08:52<Gonozal_VIII>i don't care much but he always wants to play with dm
08:53<Gonozal_VIII>and now he is complaining that he has to use 2 instead of 1,95583^^
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08:54<SmatZ>Gonozal_VIII: I would like to see what was the Pound/DM ration after WW1 :-P
08:54<Gonozal_VIII>aaah custom currency is with pounds
08:54<Vikthor>SmatZ: Something like 10^9 and more
08:55<SmatZ>:)
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08:57<Gonozal_VIII>aaand now he wants reichsmark, rentenmark, goldmark, inflationsmark and stuff like that...
08:58<Prof_Frink>Gonozal_VIII: Tell him "It's Free Software. Do it yourself."
08:59<Vikthor>Tell him that with inflation prices of 192x would price of one locomotive probaly mean overflow :D
08:59<SmatZ>lol
08:59<CIA-1>OpenTTD: smatz * r11636 /trunk/src/road_cmd.cpp: -Fix: it was possible to build/remove road/tram in tunnel/bridge when there was vehicle in it
09:02<Eddi|zuHause3>it once was calculated that the entire money carried around in germany during the final days of the inflation could be matched with 50 cent (american)
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09:53[~]Sacro needs some coders
09:54<SmatZ>Sacro: www.rentacoder.com ^_^
09:54<Sacro>SmatZ: hmm
09:54<Sacro>i don't want to *pay* them
09:54<Sacro>and where is KUDr
09:54<Sacro>@seen KUDr
09:54<@DorpsGek>Sacro: KUDr was last seen in #openttd 7 weeks, 3 days, 0 hours, 30 minutes, and 15 seconds ago: <KUDr> good
09:54<Sacro>:(
09:55<SmatZ>:-)
09:55<Sacro>hmmm
09:55<Gonozal_VIII>get some slaves to code for you, you only have to pay for them once
09:55<Sacro>"The problem is the order of the include directives in station_gui.cpp
09:55<Sacro>For some reason unknown to me stdafx.h has to be included before list. Even explicitly including cstdint or stdint.h anywhere doesn't help here. The corrected patch is attached."
09:55<Sacro>does that writing style seem similar
09:55<Gonozal_VIII>if you let them sleep outside and hunt their own food...
09:55<SmatZ>Sacro: is it some FS task?
09:55<Sacro>err..
09:55<Sacro>wrong copy
09:55<Sacro>SmatZ: possibly
09:56<Sacro>i want to start the new signalling system
09:56<Gonozal_VIII>yay programmable switches
09:57<Sacro>Gonozal_VIII: well i was going to start by improving the current absolute block system
09:57<Prof_Frink>Sacro: www.kidnapacoder.com
09:57<Gonozal_VIII>hehe
09:57<Sacro>404'd
09:57<SmatZ>LOL @ Prof_Frink
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10:21<LeviathNL>Wolf01, need my help with something?
10:23<Wolf01>i think no, i'm in the middle of a all-consoles-tourney-with-friends, so i think i'll do nothing this weekend :P
10:25<LeviathNL>Ok, I noticed you highlighted me last Thursday. good luck with the tourney :)
10:25<Eddi|zuHause3>there are people who have collected like 200 different consoles...
10:26<Eddi|zuHause3>(including arcade stuff, i believe)
10:27<Wolf01>we play with psp, wii and xbox360 :)
10:28<hylje>wiiiiii
10:28<Gonozal_VIII>i don't like consoles... with a pc you can have all in one without that expensive stuff
10:28<Eddi|zuHause3>the wii concept is kinda funny
10:29<Eddi|zuHause3>a friend owns one
10:29<+glx>yeah the wii is fun
10:29<hylje>how far is the wii port of ottd
10:29<Gonozal_VIII>yes but you could also attach a wii like controller to a pc
10:29<LeviathNL>I don't really know of good PC-partygames.
10:29<Eddi|zuHause3>performance is always a problem with PC
10:29<LeviathNL>-of
10:30<Eddi|zuHause3>it is designed to do everything, and because of that it can't do anything really good
10:30<+glx>I can't imagine wii sport on a pc
10:31<Gonozal_VIII>why not?
10:35[~]Gonozal_VIII watches his little 150hp ng engine pulling 140k litres of oil at 16 km/h :-)
10:36<hylje>;_;
10:36<hylje>you evil person
10:36<Eddi|zuHause3>150hp? some cars have more than that...
10:37<Gonozal_VIII>total weight of the train is 736t (multiplier x5) ^^
10:38<Gonozal_VIII>7 4-axle tanker wagons
10:38<Gonozal_VIII>poor little engine
10:38<Gonozal_VIII>but i couldn't afford a stronger one
10:41<Gonozal_VIII>but it makes profit :-)
10:42<hylje>1. 7 4-axle tanker wagons and a poor little engine
10:42<hylje>2. ???
10:42<hylje>3. PROFI!!
10:42<hylje>t
10:43<Gonozal_VIII>hehehe
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10:43<AlanR>hello?
10:43<Gonozal_VIII>hi
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10:43<AlanR>anyone able to help my woth building open ttd. I have a few errors with .h files :(
10:44<Eddi|zuHause3>you'll have to get a tiny bit more descriptive there...
10:44<Sogard>Is it possible to use more than on engine for a single train? I don't see anything on the wiki
10:44<AlanR>ok, just checking I was in the right place! Haven't used IRC for about 5 years!
10:45<Eddi|zuHause3>Sogard: yes, just move the 2nd engine to the train like you would do with a wagon
10:45<Gonozal_VIII>try it and you'll see that it's possible
10:46<AlanR>ok. I have VS2005, and both the main src and the useful package downloaded but I am getting complaints about the png.h / zlib.h etc
10:46<AlanR>it can't link to the 3rd party libs. :( Would like to get it running, see if I can fix a few bugs to practice my C++
10:47<AlanR>dmusic.cpp
10:47<AlanR>..\src\music\dmusic.cpp(13) : fatal error C1083: Cannot open include file: 'dmksctrl.h': No such file or directory
10:48<AlanR>grr
10:49<Sacro>AlanR: install the directx sdk
10:50<Sacro>and copy the files out of useful.zip into the right places
10:50<AlanR>ahhh direct x. ok can do that. I can't believe I do C++ for a living and this bit is flummoxing me. <shame>
10:51<Sacro>the wiki has the instructions
10:51<AlanR>where are the correct bits for the files?
10:51<Sacro>what do you mean?
10:52<AlanR>really? I was trying to follow the instructions, but can't see where to put the files from "useful" I must have the wrong page or something
10:53<Sacro>http://wiki.openttd.org/index.php/Microsoft_Visual_C%2B%2B_2005_Express_Editions
10:55<AlanR>I have to say, openttd is cool great work
10:59<AlanR>Sacro, cheers for the link. I owe you one
10:59<Sacro>indeed you do...
10:59[~]Sacro writes it down in his notebook
10:59<AlanR>;)
11:06<Gonozal_VIII>hmm you can set the default servicing interval to 0 but you can't do that in the vehicle details
11:11<CIA-1>OpenTTD: smatz * r11637 /trunk/src/vehicle.cpp: -Fix: mark viewports dirty when removing visible vehicle chain
11:14[~]kyevan swears at his trains
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11:53<bilbous>Is there any way to manage a full dedicated server using rcon?
11:54<bilbous>I cannot connect to it
11:59<+glx>use rcon in ottd console
11:59<+glx>but the server must have rcon_password set
12:00<bilbous>I tried that but it dumped me back to the game selection screen telling me the server was full. I forgot my company password and don't want to shut down the othe player
12:01<+glx>joined as spectator?
12:01<Sacro>haha
12:01<Sacro>fail :p
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12:01<bilbous>not allowed
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12:02<bilbous>can I change the option file or would it need a restart anyway?
12:02<Gonozal_VIII>reset your company :-)
12:02<+glx>on what OS is the server?
12:02<bilbous>linux
12:02<+glx>and how is it started?
12:03<bilbous>from screen with -D
12:03<+glx>then you can "talk" to it in its screen terminal
12:04<bilbous>ok, sounds good. what do I say?
12:05<bilbous>Guess I need to drop it into the background?
12:06<+glx>server terminal is an ottd console
12:07<bilbous>does that mean I can issue commands normally? All I see is dbg: messages and other status reports
12:08<+glx>you can use the same command as in ottd console
12:09<bilbous>ok thank you. I'll try it and ask more if I have trouble. I have the wiki open for reference
12:09<pavel1269>glx: can you see now server on 83.208.140.48?
12:10<+glx>still offline pavel1269
12:10<Gonozal_VIII>offline
12:10<pavel1269>too bad, i reinstalled whole system
12:10<+glx>then it is your FAI
12:10<pavel1269>:-/
12:10<+glx>try another port
12:11<+glx>like 80
12:11<pavel1269>MS is trying to connect to me on 4340 ... TCP
12:11<pavel1269>do i have to allow that?
12:12<+glx>you see MS:4340 in distant?
12:13<pavel1269>? :o
12:13<+glx>how do you see 4340?
12:13<pavel1269>in kerio
12:14<+glx>in distant or local?
12:14<pavel1269>local
12:15<Sacro>anyone here using an IDE under Linux
12:15<+glx>what is distant?
12:15<Sacro>I can't get anjuta to add use the project
12:15<pavel1269>master.openttd.org:http :)
12:16<+glx>hmm that's when you connect to it with a browser :)
12:16<pavel1269>so i have to allow that?
12:17<+glx>there's no reason for it to connect to you from http
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12:18<pavel1269>i wonder where should be error :/
12:18<pavel1269>or problem
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12:18<pavel1269>since forwarding seems to work, kerio allow ...
12:19<pavel1269>and nothing
12:19<pavel1269>can my internet provider block it when i see that? :/
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12:23<pavel1269>okay :/
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12:57|-|mode/#openttd [+o Bjarni] by ChanServ
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13:26<Vikthor>Sacro: I actually tried anjuta and failed too
13:27<Vikthor>Well if you mean adding OpenTTD as project from existing sources
13:28<Sacro>yeah, i do
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13:31<Vikthor>I have been giong through their mail archives and to me it seemed like they focused on projects which are using autotools
13:31<Sacro>hmm, i never went into their archives
13:40<kyevan>Does destroying fields reduce farm production?
13:41<Gonozal_VIII>no
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14:10<LeviathNL>strange i can only connect to a limited number of sites via this ad hoc wireless network
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14:12<Eddi|zuHause3>then you probably have a DNS problem
14:14<LeviathNL>using ip does not work either
14:15<@Bjarni>then you might be firewalled
14:15<@Bjarni>are you connecting from China or something?
14:15<Gonozal_VIII>"I have a right to resurrect this year old topic, and shall do so by saying: Can a mod lock this?" <-- that's so lol^^
14:15<@Bjarni>o_O
14:15<@Bjarni>URL?
14:15<Gonozal_VIII>http://www.tt-forums.net/viewtopic.php?f=36&t=28231
14:16<LeviathNL>no, and the computer i have a ad-hoc connect with can connect to all sites.
14:16<@Bjarni>maybe you have been targeted by a Chinese virus
14:17<LeviathNL>on linux?
14:17<@Bjarni>hey nice idea.... a virus that blocks certain servers
14:17<@Bjarni>hmm
14:17<hylje>randomly
14:17<hylje>and at random itmes
14:18<hylje>sometimes works sometimes not
14:18<@Bjarni>no.... sites about democracy
14:18<Gonozal_VIII>hehehe
14:18|-|MDGrein [~MDGrein@c-e43472d5.02-56-736b7610.cust.bredbandsbolaget.se] has quit [Quit: www.asdf.com]
14:18<@Bjarni>and personal freedom
14:18<@Bjarni>for all we know EU would like such a virus as well
14:18<@Bjarni>LeviathNL: please take your problem elsewhere.... to somewhere where people can actually help you
14:19<LeviathNL>I will
14:19<LeviathNL>sorry for being off topic
14:20<Sacro>hello Bjarni
14:21<@Bjarni>LeviathNL: it was ok. Usually people in here knows stuff but your issue is.... weird
14:21<@Bjarni>hi Sacro
14:21<Sacro>Bjarni: how is your Saturday?
14:21<@Bjarni>Sacro: did you learn something about posting links?
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14:22<Sacro>Bjarni: why would I?
14:22<@Bjarni>like declaring that they aren't offf topic even if they look like it to somebody who didn't really read what people said
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14:23<Sacro>i think i got an apology
14:23<Sacro>anywho, i've been facebook stalking
14:24<@Bjarni>on who?
14:27<@Bjarni>sometimes the news says odd stuff... a 12 year old girl got on the wrong train and realised that it didn't stop at the station she was supposed to get off at. She then forced opened the door and jumped off while the train was driving 120 km/h
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14:27<hylje>:o
14:27<@Bjarni>now she is in the hospital
14:27<@Bjarni>go figure
14:28<hylje>i suppose the news potrayed the train as the evil
14:28<@Bjarni>not really
14:28<hylje>what a surprise!
14:28<Eddi|zuHause3>well, the question is, why could someone force open the door at high speed?
14:28<@Bjarni>http://nyhederne.tv2.dk/krimi/article.php/id-9736495.html
14:29<@Bjarni>Eddi|zuHause3: that's another good question
14:29<@Bjarni>and I can't answer that one
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14:30<Eddi|zuHause3>the only way i know to force open the door is with the train leader's key
14:31<@Bjarni>I don't think she had one of those
14:31<Eddi|zuHause3>Bjarni: your link redirected me to some ad site...
14:31<@Bjarni>huh?
14:31<@Bjarni>now that sounds really wrong
14:32<@Bjarni>it should be an article in Danish about this incident
14:32<Eddi|zuHause3>yeah, i just loaded it in the background, and suddenly i got a popup window asking me to "optimise my system"
14:32<@Bjarni>which happened to happen in Germany
14:33<Eddi|zuHause3>(aka install spyware)
14:33<@Bjarni>it goes without saying that they use a picture of a Danish train... one that should really lock the doors while driving
14:33<@Bjarni>...
14:34<@Bjarni>I don't get it
14:34<@Bjarni>are you sure this site gave it to you?
14:34<@Bjarni>because in that case it's really serious
14:34<Eddi|zuHause3>i did nothing else at that time
14:35<@Bjarni>yesterday a (different) news site was hacked to install spyware on browsers
14:35<Eddi|zuHause3>the site properly loaded fine this time
14:35<@Bjarni>but AFAIK it didn't tell the user about it at all
14:36<@Bjarni>this link is part of the tv2.dk domain... one of the two biggest TV stations in Denmark
14:37<@Bjarni>I can't say that it's the biggest but I think so
14:37<Eddi|zuHause3>well, i kinda doubt they are targeting konqueror exploits, which only a marginal amount of surfers actually use...
14:37<@Bjarni>heh
14:38<@Bjarni>well... even with popup killers off it didn't say anything in firefox
14:38<@Bjarni>bbl (dinner)
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14:46<CIA-1>OpenTTD: smatz * r11638 /trunk/src/rail_cmd.cpp: -Codechange: use faster check in SignalVehicleCheck for tunnel/bridge
14:47<Prof_Frink>Eddi|zuHause3: No popup/redirect here
14:48<Prof_Frink>(Konqui 3.97)
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14:58<Gonozal_VIII>hmm strange
14:58<Gonozal_VIII>regular 8h disconnect but this time i didn't get a new ip, just 0.0.0.0
14:59<Gonozal_VIII>tried to reconnect a few times, turned off the router and modem... nothing worked but then suddenly it worked again
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14:59<Tefad>wooo stupid ISPs
15:04<svip>\o/
15:28<Sacro>hmm
15:30<CIA-1>OpenTTD: smatz * r11639 /trunk/src/vehicle.cpp: -Codechange: simplify EnsureNoVehicleOnGround
15:31<hylje>oooh, refactoring!
15:32<Sacro>zomg
15:32<Sacro>how cool!
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15:35<SmatZ_>sorry :(
15:36<SmatZ_>I just want to divide commits into small parts
15:37<hylje>refactoring is cool, go for it
15:37<Digitalfox>SmatZ_: No need to apologize, good refactoring is always welcome :)
15:38<SmatZ_>ok thanks :)
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15:52<Farden>!playercount
15:52<Farden>ho... no server?
15:53<Gonozal_VIII>hmm?
15:53<@Bjarni>Farden: wrong channel
15:53<Farden>oh yeah...
15:53<Farden>oops^^
15:54<Sacro>!pass...
15:54[~]Sacro whistles
15:57<Prof_Frink>!failword
15:58<@Bjarni>Sacro: say the word
15:58<Sacro>the word
15:58<@Bjarni>good bot
15:58<@Bjarni>*boy
15:58<Sacro>thanks
15:58<@Bjarni>hmm
15:58<@Bjarni>in your case... same thing :P
15:58<Sacro>you like my bot :O/
15:58<Sacro>?
15:59<@Bjarni>not really
15:59<@Bjarni>but I do like my own robot
15:59<@Bjarni>I learned it not to drive into cardboard boxes
15:59<Sacro>you learned it?
15:59<@Bjarni>well.... I told it a lot of rules and following my rules it can figure out how to navigate around boxes and still get to the goal in question
16:00<Sacro>sweet
16:00<@Bjarni>notice: I gave it rules, not functions
16:00<@Bjarni>it's not coded in anything remotely like C
16:00<Gonozal_VIII>you've got a robot?
16:01<@Bjarni>well... sort of
16:01<@Bjarni>we have a bunch of them at uni
16:01<Gonozal_VIII>ah...
16:01<@Bjarni>"small mobile robots"
16:01<@Bjarni>that's the name of them
16:01<Sacro>we just have first years and beer
16:01<Sacro>similar concept
16:02<Eddi|zuHause3>meaning wheels, various sensors and some kind of processor glued together?
16:02<@Bjarni>banging into walls all the time?
16:03<Gonozal_VIII>http://www.globalsecurity.org/military/systems/ground/images/talon-swords-02.jpg <-- that's what google thinks is a small mobile robot
16:03<@Bjarni>Eddi|zuHause3: sort of... 4 wheels, IR sensors, line sensor (looking at the floor), wheel rotation sensors.... all put together to a micro ATX motherboard with a 450 MHz Pentium... or something like it
16:04<@Bjarni>heh
16:04<Sacro>not a lego robot
16:04<Sacro>programmed using LOGO?
16:04<@Bjarni>we got better robots... that one will not be able to pass our gates :P
16:04<@Bjarni><Sacro> programmed using LOGO? <-- no... I used Jess
16:04<Gonozal_VIII>then it will shoot a hole into the wall or something^^
16:05<Eddi|zuHause3>i am sure that has close resemblance to Bjarnis robot ;)
16:06<@Bjarni>http://www.student.dtu.dk/~s991088/smr/SMR_BOX.mov <-- here it is... I recorded this like half a year ago.... I used C for coding it back then
16:06<@Bjarni>don't care about the talking in the background.... people say something totally unrelated
16:07<@Bjarni>now I will split you into two groups... those who really like the video and those who can't watch .mov files
16:08<Eddi|zuHause3>kaffeine is not really useful for online streaming with low bandwidth
16:08<Sacro>wtf is that wierd language
16:08<@Bjarni>hehe
16:08<@Bjarni><Sacro> wtf is that wierd language <-- so you agree with me that they speak garbage.... I thought so
16:09<Gonozal_VIII>ever tried using yapf for the robots?^^
16:09<@Bjarni>yeah
16:09<@Bjarni>this one can figure out where to go even without using the black lines
16:10<Sogard>So is there no real way to boost a raw materials amount of output? I have trains constantly at the station picking up oil yet it only drops. Any advice?
16:10<Sacro>http://en.wikipedia.org/wiki/Image:Chaos2.jpg
16:10<Sacro>whoo
16:11<@Bjarni>http://www.student.dtu.dk/~s991088/smr/SMR_GOAL.mov <-- and here it reached the goal
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16:11<Eddi|zuHause3>Gonozal_VIII: in order to use YAPF you need a "satellite view" of lines
16:11<Gonozal_VIII>the robot wars robots don't have programming, they are remote controlled
16:11<Eddi|zuHause3>it's funny how you can drag and drop URLs from the konversation window into an open konqueror window
16:12<Eddi|zuHause3>try that on windows :p
16:12<@Bjarni> <Gonozal_VIII> ever tried using yapf for the robots?^^ <--- it would demand that the robot is aware of the whole "map" while driving, including if some bozo is blocking the way
16:13<Gonozal_VIII>it could scan its surrounding with stereo cameras to detect paths and obstacles :-)
16:13<@Bjarni>btw... imagine what it's like to code such a robot... we got the input as raw sensor input and then we had to write functions to convert it to useful data like SI units and such
16:13<Eddi|zuHause3>Gonozal_VIII: but that has nothing to do with yapf
16:14<Gonozal_VIII>then it has a map and can apply penalties :-)
16:14<@Bjarni>Gonozal_VIII: that's not YAPF.... also it's kind of tricky to do that without a camera
16:15<@Bjarni>those 3 black things on the front... they measure distance to an object in front of it so it tells if there is something in front of the robot
16:15<@Bjarni>but they only measures in a strait line so it will get the distance to 3 dots on an object
16:15<@Bjarni>and can miss something like the leg on a chair or table
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16:16<Gonozal_VIII>use one dot and let it rotate :-)
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16:16<@Bjarni>if you will use them to generate a map then you will have to stop and slowly turn to make the map
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16:16<@Bjarni>but they make only 6 measurements every sec so it could take a while
16:17<Gonozal_VIII>that's not much
16:18<@Bjarni>the sensor to tell the black line is much faster so it can follow the black line at high speed and is blind for whatever might be in the way in front of it
16:18<@Bjarni>also max sensor distance is 1 meter
16:18<@Bjarni>min distance is 20 cm (shorter range will give too high readings)
16:20<@Bjarni>depending on quality of software calibration and background noise (like sunlight) the max distance could be reduced to 50 cm if you want a reliable signal/noise radio to prevent false readings
16:20<@Bjarni>in short: they could be better
16:20<Digitalfox>I don't get this.. I'm palying a game in 2015 with TTRS 3.02 and i just builded a bank and the graphics being use for the bank are this http://users.skynet.be/florisjan/ttd/images/Big-Bank20-50.png
16:20<@Bjarni>not to mention that since it's based on light then it can miss stuff like glass
16:21<Gonozal_VIII>that happens to people too^^
16:22<Digitalfox>Well by this in temperate http://users.skynet.be/florisjan/ttd/ttrs.html#gte are other graphics :\
16:23<Gonozal_VIII>parameter set to mixed buildings?
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16:24<Digitalfox>Let me explain better i'm playing in temperate in 2017, with only TTRS 3.02 loaded.. Now my problem is that the graphics that appera for the bank don't seem to be right
16:24<Digitalfox>Here you can what graphics should in every age http://users.skynet.be/florisjan/ttd/ttrs.html#gte
16:24<Digitalfox>*appear
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16:25<Digitalfox>But what 'm getting for the graphics of the bank is this http://users.skynet.be/florisjan/ttd/images/Big-Bank20-50.png
16:25<Gonozal_VIII>i know and i asked if you changed the 2nd parameter
16:25<Digitalfox>no
16:26<Digitalfox>the other buildings are from 2010 and beyond
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16:27<Gonozal_VIII>then maybe it doesn't select the correct sprite for user built structures...
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16:36<Gonozal_VIII>does anybody see a server running at 84.57.48.223 ?
16:39<pavel1269>i do
16:39<Gonozal_VIII>hmmm but i don't :-/
16:40<Gonozal_VIII>i've been playing on that server for the last hours and now i can't see it anymore
16:41<pavel1269>lol :)
16:41<pavel1269>OTTD server should be on something like hamachi :)
16:41<pavel1269>everyone should start server
16:42<Gonozal_VIII>hamachi doesn't connect either...
16:43<Gonozal_VIII>guess my isp sucks today
16:43<Rubidium>Gonozal_VIII: or your range has been banned
16:43<Gonozal_VIII>no... a friend of mine is running that server
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16:46<Gonozal_VIII>new ip and everything works again...
16:46<@Bjarni>what is so good about hamachi?
16:47<Gonozal_VIII>i usually don't need it for openttd but it's useful for some other games
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17:05<CIA-1>OpenTTD: rubidium * r11640 /trunk/src/core/random_func.cpp: -Fix: missed change of include when moving stuff to random_func.cpp
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17:23<Sogard>I can't believe I never played with realistic accel before
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18:02<pavel1269>gn
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18:11<CIA-1>OpenTTD: smatz * r11642 /trunk/src/ (7 files): -Codechange: VehicleFromPos does check for v->tile == tile, so remove useless checks
18:19<Wolf01>'night
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18:20<kyevan>Is openttd's multiplayer v6-capable?
18:21<Progman>v6-capable?
18:21<Gonozal_VIII>v6?
18:22<SmatZ_>I don't think so
18:22<SmatZ_>ipv6
18:22<Gonozal_VIII>ah that
18:22<kyevan>IPv6, yeh.
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18:24<Rubidium>I don't think so
18:24<Rubidium>at least the whole masterserver<->client protocol is not
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18:27<Rubidium>nor does the masterserver have an IPv6 IP address, so that makes resolving the 'source' IPv6 address a little more difficult too
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18:40<kyevan>We need NOT and AND signals.
18:40<valhallasw>O_o
18:40<kyevan>(Presignals are OR)
18:41<kyevan>valhallasw: Aw, come on! being able to build a calculator of trains would be awesome :P
18:41<valhallasw>hmm
18:41<valhallasw>what about a brainfuck implementation
18:42<kyevan>Mmm
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18:42<kyevan>Actually, being able to build more complex signal rules, using some sort of scripting language that can check other signals, do logic with them, etc might actually be useful.
18:43<Gonozal_VIII>i want programmable switches
18:43<Gonozal_VIII>(that's the first time i say that, really!)
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18:49<kyevan>While we're at it, lets give users script hooks all over the game, especially in scenarios, so we can have Interesting Things happen. (Port the SimCity lizard monster for silly scenarios, anyone?)
18:52<valhallasw>that actually would be useful :p
18:53<Gonozal_VIII>i guess the disasters are some kind of scripts
18:54<valhallasw>should actually be fairly easy to script to game ticks
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19:26<Sacro>kyevan: NAND signals are fun
19:27<Sacro>and you have AND already
19:29<Eddi|zuHause3>only program a NOT signal, and you can simulate NAND signals :p
19:30<Gonozal_VIII>but that needs 2 signals then
19:30<Eddi|zuHause3>a XOR signal could be fun, for load balancing
19:31<Prof_Frink>Well, once you have a NAND you can build anything
19:31<Eddi|zuHause3>anyway, NAND signals are not particularly useful for any "real" signalling purpose
19:32<SmatZ_>you could run an OTTD emulator on a machine made of NAND and trains as electrons :-P
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19:32<valhallasw>simulating ottd in ottd... neat.
19:33<Gonozal_VIII>^^
19:33<Eddi|zuHause3>well, every sane language has an interpreter for itself :p
19:34<Eddi|zuHause3>like you have a LISP interpreter in LISP, or a Python interpreter in Python
19:35<valhallasw>...a brainfuck interpreter in brainfuck?
19:36<Eddi|zuHause3>i have not actually seen that one...
19:37<SmatZ_>google says it exists
19:37<SmatZ_>though brainfuck isn't really sane language :-p
19:38<SmatZ_>http://www.iwriteiam.nl/Ha_bf_inter.html
19:39<Eddi|zuHause3>for specific definitions of "sane" :)
19:42<Eddi|zuHause3>why is there a "," in that code?
19:42<valhallasw>Eddi|zuHause3: because there is a .
19:43<valhallasw>. is input character, , is output
19:43<valhallasw>or the other way around
19:43<Eddi|zuHause3>i kinda remember . being output
19:43<valhallasw>other way around
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20:59<kyevan>Sacro: We have AND? We have OR...
20:59<Sacro>kyevan: yeah, AND an OR are already there
20:59<kyevan>Unless you're counting red as on, in which case they are AND.
20:59<Sacro>all you need now is NOT
20:59<kyevan>Sacro: Oh? We have AND?
20:59<Sacro>yes
20:59<Sacro>presignals are AND
20:59<Sacro>normal signals are OR
20:59<kyevan>I thought Presignals were or?
21:00<Sacro>yes :p
21:00[~]Sacro is tired
21:00<Sacro>tis 2am
21:00<kyevan>(if A OR B is green, I'm green.)
21:00<kyevan>So do we have AND or nor?
21:00<Sacro>yes
21:00<Sacro>AND
21:00<kyevan>How do you do AND signals?
21:01<Eddi|zuHause2>you have either AND or OR, depending as what you define as 0 and 1
21:02<kyevan>That's what I though.
21:02<kyevan>*thought.
21:02<kyevan>I don't see how you could use normal signals as or, though, in either case...
21:02<Sacro>err
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21:02<Sacro>i have green as 0 and red as 1
21:03<Sacro>seeing as they default to green
21:03<kyevan>Fair enough
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21:03<kyevan>So presignals are AND, in that case.
21:03<Sacro>hmm
21:03<kyevan>I still don't se how you can do OR :P
21:03<Sacro>no
21:03<Sacro>presigs are OR
21:03<Sacro>only need one exit
21:04<Sacro>normal signals are AND
21:04<Sacro>all need to be green
21:04<Sacro>><
21:04<Sacro>which would mean that green is 1
21:04<Sacro>and red is 0
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21:14<kyevan>Normal signals don't look at the signals around them, at all
21:16<Sacro>yes they do
21:24<kyevan>oh?
21:35<Sacro>yeah, but i'm going to bed now, g'night
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21:45<kyevan>Gah! The large UFO disaster has the Skyranger dropping a bomb! The Skyranger is a troop transport :(
21:48<Eddi|zuHause2>kyevan: that's a "bug" from the original game
21:48<Eddi|zuHause2>post it in the "fatal" list, next to the one with the missing earrings
21:54<kyevan>Hmm
21:54<kyevan>Is there an "anal nitpicky" bug list somewhere I can post it on instead? :P
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---Logclosed Sun Dec 16 00:00:45 2007