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#openttd IRC Logs for 2007-12-17

---Logopened Mon Dec 17 00:00:52 2007
---Daychanged Mon Dec 17 2007
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02:47<CIA-1>OpenTTD: egladil * r11653 /trunk/ (5 files in 2 dirs): -Feature: [OSX] Allow windowed mode subdrivers to be disabled at compile time.
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05:20<Leviathan>anyone tryed ECS with nightly?
05:21<Leviathan>i want to use the latest version but beta2 has prob with ECS so i have to use nightly
05:21<Leviathan>or use stable ver and ECS
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05:54<Svish>i tried to go into the multiplayer thingy, but I get version missmatch. probably because I have a nightly... but where can I see what version i need? is it standard stable version? or is it random kinda? should say what version I need instead of just version missmatch... =/
05:55<Sionide>depends on the server
05:55<Sionide>it says in the multiplayer screen which servers are running which versions
05:55<Sionide>some of the run latest stable, some latest nightly build, some a recent nightly build
05:59<Leviathan>where r the openttd settings stored
06:00<Leviathan>i just setup a folder with nightly, custom settings, grfs
06:00<Leviathan>copyed it over
06:00<Leviathan>and settings didnt copy
06:02<Sionide>on windows?
06:02<Sionide>well it's in the openttd.cfg file
06:02<Leviathan>which is where
06:02<Sionide>should be in the root dir of openttd
06:02<Leviathan>its not
06:02<Sionide>i don't know then
06:02<Leviathan>well it is
06:03<Leviathan>in my Program Files\OpenTTD
06:03<Leviathan>thats the stable version
06:03<Leviathan>but ive loaded the nightly from the desktop
06:03<Leviathan>it must be using the one from the stable ver... and not from its own dir
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06:05<Leviathan>this makes no sence
06:06<Leviathan>im loading the nightly
06:06<Leviathan>i dont know which .cfg file its using for its settings
06:06<Leviathan>cuz i want to copy the dir over lan
06:06<Gonozal_VIII>the one in its folder
06:06<Leviathan>it was using the one from Program Files\OpenTTD
06:06<Leviathan>from the stable, but not ive uninstalled that
06:07<Leviathan>there is no .cfg in either folder
06:07<Gonozal_VIII>then there is no cfg in the dir
06:07<Leviathan>but its using the custom settings i just set up
06:07<Gonozal_VIII>when there is no cfg in the dir it will use the global one
06:07<Gonozal_VIII>copy it there
06:08<Leviathan>where is the global one
06:08<Gonozal_VIII>[12:06:51] Leviathan: it was using the one from Program Files\OpenTTD
06:08<Leviathan>i just uninstalled that
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06:08<Leviathan>there is no cfg in that folder
06:08<Gonozal_VIII>hmm not program files...
06:08<Gonozal_VIII>that's install dir
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06:09<Gonozal_VIII>look in "my documents"
06:09<Gonozal_VIII>hi pavel
06:09<Svish>what do you guys recommend when it comes to servicing?
06:09<Svish>my trains seem to break down alot... :p
06:10<Svish>is it because I dont have enough depots around?
06:10<Leviathan>ok im using the nightly
06:10<Leviathan>and the ECS
06:10<Gonozal_VIII>i have 75 days and add a "service at x depot" order to the orders
06:10<Leviathan>nightly instead of beta2 as beta2 has prob with ECS
06:10<Leviathan>what do u suggest
06:10<Leviathan>use nightly or stable?
06:10<Leviathan>as i want to use ECS
06:10<Gonozal_VIII>nightly is fine
06:10<Svish>Gonozal_VIII: ok, so you both turn the interval down and use orders?
06:11<Gonozal_VIII>sometimes i also force trains into a depot
06:11<Svish>where do you usually have depots?
06:11<Gonozal_VIII>(depot order without service or no rail around it)
06:11<Gonozal_VIII>before the loading station
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06:11<Svish>at the moment I try to keep them on the mainline...
06:12<Gonozal_VIII>mainline is not very good unless the trains have enough space to slow down
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06:12<Svish>yeah, they have
06:12<Svish>i used to have one by every station before, but that caused some prolems...hehe
06:13<Svish>cause other trains would randomly go to a depot they shouldnt go to
06:13<Gonozal_VIII>they don
06:13<Gonozal_VIII>do that with service at
06:13<Gonozal_VIII>they only use that depot for service then
06:13<Svish>ah ok
06:13<Svish>and how do i do that? just use the orders, Go To, and click on the depot I want?
06:14<Gonozal_VIII>they get lost easily when they choose a random depot
06:14<Svish>yeah, exactly
06:14<Gonozal_VIII>click on the depot and then activate service at
06:15<Svish>activate service at?
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06:15<Gonozal_VIII>yes, like you would activate full lload
06:15<Svish>havent seen that button...
06:15<Gonozal_VIII>it only exists for depots
06:15<Svish>ah ok
06:15<Svish>cool :)
06:16<Svish>thanks for the tips, will definatly try it out :)
06:16<Svish>will start a new game soon... gotten to 2070 something in the current one... time to let go... lol
06:16<Gonozal_VIII>you could also set the default service interval to 0 (no service at all) and add a depot order without "service at" to every vehicle
06:18<Gonozal_VIII>that will force them to service there everytime not only when they need servicing
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06:18<Leviathan>are large maps unstable?
06:19<Leviathan>gets stuck at 53% when trying to create 2048x2048
06:19<Gonozal_VIII>they can run slow or even desync in multiplayer under certain conditions but not unstable...
06:19<Gonozal_VIII>industry creation with ecs on huge maps can take a while
06:20<Gonozal_VIII>you can try with a lower industry setting, most of them will close down anyways if you can't connect them in the first 5-10 years
06:21<Leviathan>well ive set it to low industry/town
06:21<Leviathan>is 1024x1024 a better idea then?
06:21<Gonozal_VIII>is it really stuck or does it only count industries slowly?
06:21<Leviathan>its not stoped.. its just going uber slow, even on quad core
06:22<Gonozal_VIII>cores don't help
06:22<Leviathan>it ziped to 53% now its goin well slow
06:22<Leviathan>ya clearly
06:22<Gonozal_VIII>openttd only uses one core
06:22<Leviathan>is 1024x1024 a better idea then?
06:22<Leviathan>i dont want desync
06:22<Gonozal_VIII>it's only a problem for map generation not while the game is running
06:23<Leviathan>so setup dedicated ?
06:23<Leviathan>and what about map size?
06:23<Gonozal_VIII>that also has to generate a map...
06:23<ln->i'm back
06:23<Leviathan>so ur saying
06:23<Gonozal_VIII>i didn't try 2048^2 multiplayer
06:24<Leviathan>it will take time to generate a map
06:24<Leviathan>but will be fine once generated
06:24<Leviathan>so no need for dedi
06:24<Leviathan>and desync
06:24<Leviathan>1024 best idea?
06:24<Gonozal_VIII>1024 should work fine
06:26<Leviathan>ok started generateing a 1024 map
06:29<Gonozal_VIII>the industries have strict placement conditions, it can try thousands of times to find a place for another industry
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07:17<Gonozal_VIII>my trees are getting better :D i make a screenshot... remove some pink pixel, encode, load ingame, make a screenshot... until everything pink is gone :-)
07:22<pavel1269>hi Smatz
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07:42<Gonozal_VIII>pink is gone but the colours i replaced it with don't look like the colours i had before, now the trees look stupid.. bah i don't like grf stuff
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08:13<LevQuad>on ecs
08:13<LevQuad>how do i transport wood products
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08:18<Progman>you need additional newgrfs for new trains or vehicles or sth.
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08:19<Progman>like dbset + dbset ecs ext.
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08:21<kyevan>I feel bad for the people who type u instead of you.
08:21<kyevan>They're so poor, they have to skimp on letters to make ends meet :(
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08:22<LevQuad>no ecs?
08:23<mikegrb>kyevan: nice
08:23<mikegrb>kyevan: I usually just assume that they think what they are saying is so unimportant it isn't worth their time to type it out fully
08:24<mikegrb>kyevan: and thus, not worth my time to read it
08:25<LevQuad>DBXL ECS extension
08:25<SmatZ>y do u luv meh?
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08:27<LevQuad>it blue
08:27<LevQuad>not green
08:27<LevQuad>in grf list
08:27<LevQuad>after ia add and apply?
08:29<kyevan>Hmm. Is there a way to zoom in further? (Double the size of each tile, or so) without just using a lower resolution?
08:29|-|LevQuad changed nick to lev400
08:30<Progman>lev400: you got the dbxl set?
08:30<lev400>i put in grf folder
08:30<lev400>load save game
08:30<Progman>and the dbxl set itself
08:30<lev400>goto newgrf settings
08:31<Progman>its only extends the dbxl set by waggons for ecs
08:31<lev400>dbxl_ecs.grf and dbsetxlw.grf
08:32<lev400>it crashs it :(
08:33<Progman>it crashs, what did you do?
08:33<lev400>loaded XL
08:33<lev400>in grf list
08:33<Progman>on a loaded game?
08:33<lev400>add to selection
08:33<Progman>you can't do this
08:33<lev400>i have to start over?
08:33<lev400>we just been playing
08:33<lev400>with ECS etc
08:33<lev400>and didnt know we needed new wagons
08:33<Progman>some newgrfs can only be used at startup
08:33<lev400>dam ECS page dosent have enough info
08:34<lev400>i didnt know
08:34<lev400>well thats that game unless
08:34<Progman>as the dbset "delete" all other trains and replace them by new ones
08:35[~]kyevan 's taken to using the windows magnifier when he's playing >_>
08:35<kyevan>The things are just too darn small otherwise :P
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08:58<Svish>kyevan: use a lower resolution and go fullscreen instead :p thats what I do at least... hehe
09:05|-|skidd13 [] has left #openttd [Great minds discuss ideas; Average minds discuss events; Small minds discuss people. - Eleanor Roosevelt]
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09:45<Leviathan>im using dbset with ecs
09:45<Leviathan>what happens when i want to use monorail and maglev?
09:45<Leviathan>can i move the new cargo?
09:49<+glx>I think you can only move passengers, tourists and goods with monorail/maglev and dbset
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09:53[~]Brianetta parsed what glx said wrongly
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09:53<Brianetta>("what, you can't move them with steam?")
09:53<SpComb>Logs: (old: )
09:54<+glx>Brianetta: sorry ;)
09:54<Brianetta>glx: Didn't take me long to cath() that and re-parse
09:55<+glx>should I have said "move only" instead ?
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09:56<Brianetta>disambiguates only
09:57<Brianetta>thing is, many grammatically correct sentences in English are ambiguous outside of their context.
09:58<Brianetta>No doubt if I'd joined earlier and seen what you were responding to, it wouldn't have been noticeable
09:59<Brianetta>Man, it's getting dark already
09:59<Sacro>yeah :(
09:59<Brianetta>The lattitude here isnoticeable near the solstices
10:00<Sacro>Brianetta: i'll enjoy my few minutes extra :)
10:00<Brianetta>You probably only get about one minute at each end
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10:30|-|bam__ kicked [#openttd] DorpsGek [Wrong channel. Retry in #openttdcoop.]
10:34<Leviathan>oh god
10:34<Leviathan>i need ECS vechs
10:34<Leviathan>and have to start again i take it
10:34<Leviathan>Progman ?
10:37<Leviathan>Extended cargo schema
10:37<Leviathan>i got trains that can transport the new cargos
10:38<Leviathan>but no road vechs
10:38<Leviathan>i forgot
10:38<+glx>Leviathan: try lv4
10:39<Leviathan>that just ships?
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10:45<Draakon>hi guys
10:45<+glx>lv4 contains only road vehicles
10:45<Draakon>what is the flyspray address? :P
10:46<+glx>look at the topic :)
10:53<Draakon>has anyone got this bug too:
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11:01<Leviathan>Generic Road Vehicle set works
11:05<Leviathan>for ecs
11:08<Draakon>articulated vehicles; what this means? :P
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11:22<dihedral>hey ho
11:22<xintron>lets go
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11:27<Draakon>is there a patch that disables industries to close, no matter of what?
11:28<Eddi|zuHause3>yeah, comment out the appropriate line in industry_cmd.cpp
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11:31<Draakon>what line?
11:31<gege>good day guys
11:31<gege>i have a little problem
11:31<SmatZ>Draakon: I think there is some variable "closeit" ...
11:31<gege>my remoted server are lagging
11:31<gege>very bad
11:32<gege>any idea
11:32<gege>my home net 512 cable
11:32<Draakon>but i want patch!
11:32<Draakon>as i know there should be one
11:32<gege>my remoted serv run at 10mb/s
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11:33<Draakon>pls post your server CFG
11:33<dihedral>gege - you have ships?
11:33<dihedral>Draakon: then comment the line and make a patch
11:34<gege>yes but i have ships in my last games and theres no lag
11:34<dihedral>how many?
11:34<Draakon>can you post your CFG?
11:34<gege>one minute
11:34<dihedral>remove the rcon pass first :-P
11:34<Draakon>upload cfg file somewhere
11:35<dihedral>do you have lags when playing on other servers or just yours?
11:35<dihedral>and does your console say something like 'client x is slow, try increasing net_fram_freq'?
11:38<gege>yes theres this message you write but only in this server and only in this map
11:38<gege>want my savegame?
11:38<dihedral>is that your client id?
11:38<dihedral>client x is slow
11:39<gege>yes only me conecting now
11:39<Draakon>im looking at the cfg file now
11:39<dihedral>how many ships do you have?
11:39<gege>me only 2 i think
11:39<gege>but in the serv about 100
11:39<dihedral>using yapf?
11:40<dihedral>for ships i mean
11:40<gege>85+23+6 ships
11:40<dihedral>then dont worry looking any further
11:40<Draakon>cfg seems to be fine, that one you sent
11:41<dihedral>forget the cfg - he said his ships use yapf and he has 100 of them
11:41<Draakon>are you sure you sent your servers cfg?
11:41<gege>turn off the yapf for ships?
11:41<Draakon>dihedral: there are many things that make servers and games lag
11:41<dihedral>would be an idea :-P
11:41<Draakon>and one of the ways are in CFG
11:41<dihedral>Draakon: yes - and that is one of them
11:41<Draakon>k i must go
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11:42<Gonozal_VIII>ships would need a recalculate path button and use the same path again until you press it
11:43<gege>how can i turn it off when the server running?
11:43<gege>any console command?
11:43<dihedral>patch ship_use_yapf 0
11:43<dihedral>or for rcon
11:43<gege>oh is see
11:43<dihedral>rcon <pass> "patch ship_use_yapf 0"
11:44<dihedral>or something along those lines
11:45<gege>thats works fine great thank you
11:46<dihedral>aw - just wish Draakon were here to see that line :-P
11:46<gege>rcon <pass> "patch yapf.ship_use_yapf 0"
11:46<gege>thats the right command
11:46<dihedral>yes - looks like it :-P
11:48<dihedral>btw - it will be wise over long distances to use a bunch of buoys for ships... i.e. every 20 - 30 tiles or so
11:48<dihedral>and then reference them in the goto orders
11:48<dihedral>makes path-finding a bit less intense
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11:51<gege>any more tricks to make a server faster?
11:52<dihedral>yes - read :-)
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11:52<gege>i read it many times but too big for me and i have only limited time beacuse my work and my darling:D
11:58<dihedral>yes - but that aint anything special here to be honest :-P
11:59<dihedral>and in all fairness - there is a 'search' function
11:59<gege>There is no page titled "server lag". You can create this page.
11:59<gege>For more information about searching OpenTTD, see Searching OpenTTD.
11:59<gege>Showing below up to 20 results starting with #1.
12:00<gege>There is no page titled "lag". You can create this page.
12:00<gege>For more information about searching OpenTTD, see Searching OpenTTD.
12:00<gege>Showing below 0 results starting with #1.
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12:01<gege>if i know the problem are the yapf at boats i easy find the way how to solve
12:01<dihedral>you are not telling me that you are seriously that incapable of finding help on the web :-P
12:01<gege>but if i only know theres a lag and i dunno why its taking many time
12:03<dihedral>have you heared of
12:04<gege>no never sorry
12:04<gege>just a joke
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12:04<gege>thank for your help
12:04<skidd13>Hi folsk
12:04<dihedral>hello skidd13
12:04<skidd13>:%s /folsk/folks/
12:04<gege>yes i have many way to find whats the problem
12:04<dihedral>forget about it :-)
12:04<gege>the #openttd chanel is one and i now choose this
12:05<gege>thats a good choice:D
12:05<dihedral>though searching the forums and the wiki for a bit more than one term could be a hint
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12:47<Sacro>hehee, dutch is funn
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13:12<kyevan>Svish: But I dun wanna go full-screen :(
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13:15<kyevan>Hmm. Why are desync errors fatal? Couldn't it just pause, resync to the server (If the server is wrong, it's wrong for good :P) and keep playing?
13:16<Gonozal_VIII>that could be used to annoy other players
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13:16<Gonozal_VIII>desync on purpose and let the others wait...
13:16<taskland>hello people of the internts, i need some help
13:17<taskland>we are on lan and cant create a server with the latest version
13:17<taskland>it crashes when somebody tries to join :(
13:17<kyevan>Gonozal_VIII: And desyncing on purpose and dumping them all to the menu can't be used to annoy them? >_>
13:17<Gonozal_VIII>only the server admin can do that and he could also shut the server down...
13:17<taskland>: /
13:18<Gonozal_VIII>crashes how?
13:19<Gonozal_VIII>and what is the "latest version"
13:19<taskland>the latest nightly
13:19<kyevan>Gonozal_VIII: Oh? I've seen players trigger desyncs on command. Usually with prospecting going wrong.
13:19<dihedral>then take a nightly before that :-)
13:19<taskland>but both the latest beta and the latest nightly crashes
13:19<taskland>we downloaded the openttd-coop-grf-pack
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13:20<taskland>and that is probably the reason
13:20<Gonozal_VIII>players can trigger desyncs for other players? they should only desync themselves then
13:20<Gonozal_VIII>downloading the grf pack doesn't change anything
13:21<taskland>if we dont load any new gfx it works
13:22<Gonozal_VIII>try to find out what grf causes it
13:24<Gonozal_VIII>kyevan, you say that players can influence the server to dump other players?
13:29<kyevan>Gonozal_VIII: Sometimes prospecting causes a desync, it seems
13:29<kyevan>It dumps ALL players, including the one who caused the problem, of course.
13:30<+glx>then it's a bug
13:31<dihedral>hat that for a while on openttdcoop
13:31<Gonozal_VIII>good that prospecting is expensive so you can't just join and do that again and again
13:32<Gonozal_VIII>unless there is a rich, not passworded company
13:35<kyevan>Why can't we build joined airports? :(
13:35<kyevan>Gonozal_VIII: Like on coop :P
13:36<+glx>dihedral: using any grfs?
13:36<Gonozal_VIII>airports are limited in many ways and that's good because planes generate lots of money without any work involved
13:37<dihedral>glx - standard openttdcoop games
13:37<dihedral>yes - they use grf's
13:37<dihedral>and it desyncs everybody when anybody prospers an ind.
13:37<+glx>because I can't desync with standard industries
13:38<Gonozal_VIII>switch to "as other industries" until the bug is found/fixed?
13:39<dihedral>glx - as far as i know no new indu is loaded
13:39<dihedral>see for yourself :-)
13:39<kyevan>Gonozal: But the lack of helipads at airports is annoying, I want to add on a helistation! :(
13:40<taskland>hello again. we found the error. but now we have another problem
13:40<taskland>it says that some strings are not defined in the .lng file
13:40<taskland>and crashes
13:40<kyevan>Helis (or blimps, if you have 'em) are nearly the only way to actually get valuables out of towns.
13:40[~]dihedral slaps taksland :-)
13:40<taskland>is there any way of solving that?
13:40<dihedral>copy the lang directory rather than just an exe?
13:40<+glx>dihedral: AlpineClimate V0.21 18.05.06 <-- and you say no indu grfs ?
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13:41<taskland>dihedral: im pretty sure i have. but ill recompile and try again
13:41<dihedral>glx: i am not that familiar with the grf's and did not think that the apline thingy used newIndu
13:41<Gonozal_VIII>you said you use the nightly... they are precompiled
13:42<Gonozal_VIII>[19:40:31] kyevan: Helis (or blimps, if you have 'em) are nearly the only way to actually get valuables out of towns. <-- drive through lorry bays
13:43<Gonozal_VIII>or freight trams...
13:43<kyevan>Not very helpful when 'drive throughs allowed on town roads' is off.
13:43<Gonozal_VIII>that's a bad setting... place a piece of track over the road
13:44<dihedral>is it set like that on the coop game kyevan
13:44<kyevan>Gonozal_VIII: If it's so bad, why's it the default? :P And I know it's allowed in coop
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13:45<taskland>dihedral: you were correct. thank you very much :)
13:45<Gonozal_VIII>it's default because it's original... well original game didn't have drive through but... i don't know^^
13:47<Gonozal_VIII>but the piece of track thing works... if you're fast enough
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13:51<dihedral>glx: what does the alpine set do with indus?
13:51<dihedral>i thought it only did the snowing part etc.
13:51<+glx>it makes temperate industries available in arctic
13:52<dihedral>ok - but that still uses normal industry behaviour - no?
13:52<Gonozal_VIII>maybe a poblem with farms and snow?
13:52<dihedral>as opposed to new Industries
13:52<+glx>it uses new industries features to do that
13:53<dihedral>if it were an issue with farms, the result would harldy be in 'everybody' desyncing apon prospering?
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13:53<dihedral>ah - ok
13:53<dihedral>good to know
13:53<Gonozal_VIII>if it's placed on the server but not on the clients... but why should it do that
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13:54<Gonozal_VIII>or it tries to place it on the server, doesn't work, random seed is changed but clients do nothing because it didn't work?
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13:58<+glx>dihedral: current coop game desync or not?
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14:05<dihedral>glx: i have seen the current game desyncing
14:05<dihedral>all at once :-P
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14:07<dihedral>Friggin: "an insanely intelligent word used by only those cultured enough to know it."
14:07<dihedral>i like that definition :-)
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14:57<Gonozal_VIII_>baaad sacro
14:57<Sacro>Gonozal_VIII_: not me
14:58<Gonozal_VIII_>but that's good timing with the screenshot...
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15:07<Prof_Frink>Bah, real people create lives in the fireball
15:09<Prof_Frink>You probably can't do it in open
15:10<Prof_Frink>Basically, two huge pax trains (ttdalter'd)
15:10<Prof_Frink>Overflowed the casualty counter
15:11<Svish>lol @ detention for using firefox :p
15:11<Gonozal_VIII_>but it should be unsigned so no negative casualties possible...
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15:14<Gonozal_VIII_>ok.... that's strange
15:15<dihedral>that is awsome :-P
15:15<dihedral>world has 700 more pop after crash
15:15<dihedral>sounds like 'the sun' or something
15:16<Gonozal_VIII_>that would require dead people being substracted from town populations...
15:16<Gonozal_VIII_>hmmm zombies!!!!
15:18<dihedral>shawn of the dead
15:19|-|skidd13 [] has left #openttd [Great minds discuss ideas; Average minds discuss events; Small minds discuss people. - Eleanor Roosevelt]
15:19<SmatZ>Prof_Frink: -762?
15:19<SmatZ>do you have that before-crash save?
15:19<SmatZ>ahh... it is TTD
15:20<SmatZ>Svish: it is Foxfire :-P
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15:39<dihedral>notice from the school where that firefox thingy was: "to replace Mr. Charles Smith who has resigned"
15:39<dihedral>that was the teacher who had signed the letter
15:39<Svish>SmatZ: is that something else than firefox?
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15:43<Gonozal_VIII_>Foxfire (bioluminescence), the glow from a forest fungus <-- he was eating glowing funghi in class
15:44<SpComb>high school <3
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15:50<dihedral>good night
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16:46<Svish>how can I get the game to choose the regular trafficlights when i press the s shortcut key?
16:46<Svish>it chooses those weird arm things...
16:46<Svish>didnt do that before =/
16:47<Gonozal_VIII_>there's a patch satting use semaphores before year xxx
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16:49<Svish>ill look for that..
16:50<Gonozal_VIII_>construction tab
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16:54<Gonozal_VIII_>*grmpf* <-- what's wrong with that palette, i only used the colours from there and everything is pink everytime i try
17:00<Rubidium>the order of the colours in that palette is (AFAIK) important
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17:04<CIA-1>OpenTTD: smatz * r11656 /trunk/src/ (5 files in 2 dirs): -Codechange: add ZOOM_LVL_BEGIN and postfix operators so ZoomLevel can be used in some iterations
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17:14<Gonozal_VIII_>ok, i have a full palette in the exact same order now... how do i prevent the trees from being converted to company colour as that's also shades of green?
17:14<Gonozal_VIII_>that company 2 thing
17:15<Gonozal_VIII_>well... i'll try it first
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17:19<Gonozal_VIII_>much more pink than before... hard to find any pixel that's not pink
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17:29<CIA-1>OpenTTD: smatz * r11657 /trunk/src/ (5 files):
17:29<CIA-1>OpenTTD: -Fix: show better error message when trying to convert rail
17:29<CIA-1>OpenTTD: -Codechange: merge DoConvert functions into one, make test and exec runs the same for tunnels/bridges
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17:33<Gonozal_VIII_>aaaaaaah -p 2
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17:33<Gonozal_VIII_>depinkified :D
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17:41<SmatZ>finally :)
17:41<TheBlasphemer>I remember a way to merge two lines into one, and give a specific line of the incoming lines priority with pre-signals, would anyone know where to find that ;)?
17:43<TheBlasphemer>ooh, ty, never seen that wiki before :)
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17:54<Sacro>can people please stop entering/leaving
17:54<Sacro>i have more lines of that than of actual conversation
17:55<Svish>hmm... how come my trains dont go into the depot, even when I have set it in the goto list for servicing?
17:55<Gonozal_VIII_>they skip a service order when they don't need it
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17:56<Svish>but they do... cause they break down :p
17:57<Svish>I have even disabled the service interval for trains
17:57<Svish>and quoting the wiki: This can also be set to disabled, then you can add go to depot orders allowing you to have better control over when a train is serviced.
17:57<Gonozal_VIII_>then don't use the service at button
17:57<Gonozal_VIII_>only depot order
17:57<Svish>and they will be serviced then too?
17:58<Gonozal_VIII_>they get serviced everytime they enter, even if they only do that because there's no way around the depot
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18:12<TheBlasphemer>Hmmmz, know what'd be nice, some kind of signal that could keep track of how many trains pass :/
18:12<TheBlasphemer>So you can find out which of two merging lines gets the most trains, and as such should get priority ;)
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18:30<CIA-1>OpenTTD: glx * r11658 /trunk/projects/ (langs.vcproj langs_vs80.vcproj langs_vs90.vcproj): -Fix (r11654): forgot project files
18:34<Eddi|zuHause2>TheBlasphemer: there once was a waypoint statistics patch
18:39<Eddi|zuHause2>sounds like a porn browser :p
18:39<Eddi|zuHause2><SmatZ> Svish: it is Foxfire :-P
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18:40<Eddi|zuHause2>what exactly are "on topic" youtube links?
18:41<+glx>when they are related to the current discussion
18:42[~]Eddi|zuHause2 makes note to direct discussion into a special direction before posting
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18:49<SmatZ>let's talk about the music of 80's!
18:50[~]SmatZ posts some youtube link with 80's music clip ^_^
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18:52<Eddi|zuHause2>it's like if you have biology exam, and you only learned cucumber, but the topic is elephants
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18:53<Eddi|zuHause2>you say "an elephant has a nose, it is long and round, like a cucumber, a cucumber is ... "
18:53<Eddi|zuHause2>(that is a very common joke in germany)
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19:18<TheBlasphemer>Biology exams are easy, just always remember to bring your BINAS :)
19:18<TheBlasphemer>Yes, you may actually bring that to biology, science, and chemistry exams in dutch high school :D
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19:24<Eddi|zuHause2>sounds a lot like
19:25<Eddi|zuHause2>but like my maths teacher once put it: "we may allow you to bring programmable calculators to the exam, but then we have to ask questions that the calculator cannot solve"
19:26<+glx>my calculator was full of info
19:26<Gonozal_VIII_>that's standard
19:27<Eddi|zuHause2>we collectively voted against programmable calculators there ;)
19:27<Svish>oh yeah.. I was actually thinking about a statistics signal thingy here the other day
19:27<Gonozal_VIII_>but we had to delete everything on it...
19:28<+glx>it had a fake reset
19:28<Svish>the trains shouldnt bother about it at all. all it should do was keep statistics of how many trains pass per day/year/month etc
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19:47<Sacro>Gonozal_VIII_: nice rail tracks
19:47<Gonozal_VIII_>not mine, i only changed some pixel
19:49<Gonozal_VIII_>oh vector graphics, shiny
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19:55<Gonozal_VIII_>hmmm my mable trees are hard to see... almost same colour as the grass
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20:05<Sacro>"What you do is, inform the workmen digging up the road that a bunch of students dressed as coppers are going to try to stop you digging up the road. Then go round the police station and inform the duty chap that a bunch of students dressed as workmen are going to dig the road up..."
20:07<Sacro>the best prank i've read yet
20:07<Gonozal_VIII_>would work, if either of those groups would look like students...
20:07<Sacro>is to drop some jelly into a mates kettle, and then flick it on and leave it
20:07<Sacro>when he comes back in the morning... :D
20:08<Gonozal_VIII_>you could just burn a tyre on his room or something...
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23:36<roboboy>if im runing a server with the client version can a freind get access to my console and or unpause the game if he knows the password
23:36<roboboy>I have a game password set is that what the documentation means by admin password
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---Logclosed Tue Dec 18 00:00:07 2007