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#openttd IRC Logs for 2007-12-18

---Logopened Tue Dec 18 00:00:07 2007
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02:45<strong99>question: how to enable the tram system?
02:45<strong99>i have the button but its grayed
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02:49<ColDICe>must have a tram set
02:49<ColDICe>go to
02:49<ColDICe>and download a tram set from there
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02:55<strong99>:) but why is the button in the beta then?
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03:02<strong99>thnx works
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05:09<dihedral>if 2 or more companies service one industrie
05:09<dihedral>where can i find what defines who gets which amount of cargo?
05:11<Sionide>whoever provides the better service
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05:12<dihedral>yes - great
05:12<dihedral>station rating wise?
05:12<Sionide>i'm not sure.. guess so
05:12<dihedral>i am not sure either - that is why i am asking - so i get a 'sure' answer :-)
05:13<dihedral>but thanks :-P
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05:26<dihedral>Gonozal_VIII: do you know exactly how cargo is distributed across multiple companies servicing the same indu?
05:28<Gonozal_VIII>i don't know it exactly, no...
05:28<Gonozal_VIII>but it's based on rating
05:28<dihedral>station rating?
05:29<Gonozal_VIII>yes i think so
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05:51<SmatZ>huh it works ^_^
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06:46<SpComb>Logs: (old: )
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06:49<Gonozal_VIII>couldn't find out what you were reffering to with: [11:51:53] SmatZ: huh it works ^_^
06:53<SmatZ>Gonozal_VIII I was trying to connect from school, from Windows, and using Miranda... and it works! IRC is not blocked, Windows works, Miranda works :-)
06:53<Gonozal_VIII>hehe nice
06:55<Gonozal_VIII>we had lots of stuff blocked in school but we found out that we could write to each other with the "net send" command^^
06:56<Gonozal_VIII>couldn't access the console but it worked through .bat files
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07:01<Gonozal_VIII>we sent some "Critical Error" messages to others who didn't know how that net send stuff works^^
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07:04<Gonozal_VIII>hmmm school was fun
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07:08<SmatZ>once I sent some messages to all computers ... including teachaer's :-x
07:09<Gonozal_VIII>hehe that's bad
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07:12<Rubidium>reminds me of jolt.c-ing the one of the admin's PCs
07:12<Rubidium>and making the backup fail due to adding files with Arabic letters in the filenames
07:13<Rubidium>though the last one was not intentional
07:17<Gonozal_VIII>how do you unintentionally use arabic letters?
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07:46<Rubidium>copying some files from a floppy disk of a teacher Arabic to his network disk
07:48<SmatZ>trying to open some file for writing with filename from corrupted memory data...
07:48<SmatZ>or using WINE with Notepad++ ;-)
07:49<SmatZ>strange how some functions are not emulated correctly and what bugs arise...
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09:17<Draakon>any experts on BuildOTTD here?
09:19<Draakon>as i wonder can i add multiple patches by applying first one and then select another patch and hit compile button without reverting something?
09:20<+glx>you can't
09:21<+glx>the only way is to patch outside buildottd
09:21<+glx>fix conflicts (if any) and generate the diff containing the patches
09:21<Draakon>but then how can i make multiple patches into one with the use of some program? as i don't know C++ or C#
09:22<+glx>your buildottd install contains all needed tools
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09:23<+glx>it is just a frontend for command line programs
09:23<dihedral>hello :-)
09:23<Draakon>i only see compilers and i don't know how do apply patches with them
09:23<Draakon>hello dihedral
09:24<+glx>you should have patch.exe somewhere in buildottd install
09:24<Draakon>will look then
09:25<Draakon>found it
09:25<Draakon>do i run it then?
09:25<dihedral>Draakon - i must say i am amazed
09:26<dihedral>but i'll leave it at that for now
09:26<Draakon>Dihedral: of what?
09:26<+glx>patch -p0 -i file.(diff|patch) in trunk dir
09:26<+glx>you may need to use full path to patch (as windows has a patch.exe too)
09:27<Gonozal_VIII>there are programs that highlight conflicts and let you solve them
09:27<+glx>*full path to patch.exe ;)
09:27<dihedral>what 'patch' does win have?
09:27<Gonozal_VIII>i used tortoise merge or something like that
09:27<Draakon>so for example it will be: patch -p0 -i patchfilename.patch C:\Path\To\Drunk\dir ??
09:28<Draakon>what the heck
09:28<Draakon>i forgot tortoise SVN
09:28<+glx>Draakon: no, you go in your trunk dir, then type full\path\to\patch.exe -p0 -i patchfile.patch
09:29[~]dihedral does not understand why Draakon tells people on #openttdcoop to 'just' code & compile stuff when he himself seems unfamiliar with the process...
09:29<Draakon>now i have another question :P : how can i compile with BuildOTTD a patched trunk?
09:30<Draakon>erm dihedral
09:30<Draakon>i dint say on #openttdcoop
09:30<Draakon>it was in this channel, #openttd
09:30<dihedral>Draakon: i refuse to go through the logs to prove my point :-)
09:31<+glx>once you applied all patches you want, you do svn diff > file.patch and use this patch in buildottd
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09:32<Draakon>dihedral: i think you have miss understanded me but why would you bring this old discussion up?
09:32<Draakon>if it is in the past, let it be in the past
09:32<dihedral>i was thinking of yesterday :-) (or was it the day before?)
09:33<Draakon>it was yesterday
09:33<Draakon>but lets leave it in the past, ok?
09:33<Gonozal_VIII>all my troubles seemed so far away...
09:33<Draakon>what troubles? :P
09:35<Draakon>hmm what kind of patches you guys suggest? :p
09:35<Gonozal_VIII>daylength :D
09:37<dihedral>get yourself a copy of chrisin and save yourself the troubble :-P
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09:37<@Belugas>[09:39] <Draakon> what troubles? :P <--- hoo... someone who does not know the Beatles ;)
09:37<Gonozal_VIII>chrisin is broken...
09:38<Draakon>is 4,3billion default OpenTTD's city limit for people?
09:38<dihedral>an earlier version of it may not be
09:38<Draakon>dihedral: chrisin is broken and does not have some patches i want
09:38<Gonozal_VIII>that's 2^32 draakon
09:39<Draakon>2,32 Billion is the limit?
09:39<Gonozal_VIII>no negatives
09:39<Draakon>as i was just checking this patch here; and i wonder myself what is the default limit for OpenTTD
09:40<Gonozal_VIII>4294967295 i think
09:41<Draakon>eh not so much difference from the max limit that patch can offer
09:41<Gonozal_VIII>that is the max limit that the patch can offer as max limit means no limit...
09:41<Gonozal_VIII>he made that patch for smaller towns, not bigger
09:42<Draakon>It's allowing you to setup maximum town population
09:42<Draakon>it means
09:43<Draakon>you can set having like max people of 100 of example only
09:43<Draakon>for all towns
09:43<Gonozal_VIII>yes i know
09:44<Gonozal_VIII>when someone rich get bored and fund lots of new buildings. <-- hmm it doesn't work that way... the effect doesn't stack
09:46<Draakon>about clicking, as far as i have seen, on that fund new buildings about 50 times, a few buildings or 5 only get built and you lost at last 50x300000 Dollars
09:46<Gonozal_VIII>it only extends the area where the roads have sidewalks and bigger buildings can appear
09:47<pavel1269>but not rich ppl will click there jsut simetimes, but rich ppl extend all their citis ...
09:47<pavel1269>*but rich ..
09:48<pavel1269>i wrote it right
09:48<Draakon>hmm i think i will make a truck&bus only game at 255x255 map :P
09:48<Gonozal_VIII>but it reverts after some time and the buildings will disappear again
09:48<Gonozal_VIII>try a 64*64 map, that's challenging
09:49<pavel1269>with daylength, it must be much more time ;) and cities with very fast grown so quick on their own
09:49<Draakon>no 64x64 is too easy
09:49<Gonozal_VIII>too easy?
09:49<Draakon>255x255 is a challanhe
09:49<pavel1269>Draakon: and 512x512 is harder??
09:50<Draakon>Gonozal: yes
09:50<Gonozal_VIII>what's easy about 64*64?
09:50<Draakon>its too small and it is a quick game anyway
09:50<Gonozal_VIII>with standard vehicles maybe...
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09:51<Gonozal_VIII>with those everything is easy
09:51<Draakon>pavel1269: well if you could manage with trucks&busses only game at 2012x2012, pravo for you
09:51<pavel1269>i tryed with friends just 1024x1024
09:51<Draakon>Gonozal: no i dont use standard vehicles, i use LV4
09:51<pavel1269>around 6K vehicles, its was unplayeable
09:51<pavel1269>for me :)
09:52<Gonozal_VIII>then try a game on 64*64 difficulty hard, start in 1920, only rvs allowed
09:52<Draakon>erm max is 5k
09:52<Draakon>not 6k
09:52<pavel1269>i prefer building complex good looking railwais :)
09:52<Draakon>Gonozal: easy
09:52<pavel1269>2friends = 3x5K
09:52<Gonozal_VIII>easy? show me
09:52<Draakon>lemme just genearate a random map then
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09:55<Draakon>generated, now connecting sand pit to glass works
10:01<Draakon>ah its too easy
10:02<Gonozal_VIII>making profit?
10:03<Draakon>yes they too
10:03<Draakon>but i dint save because its too easy
10:03<Draakon>hmm wtf? dam bugs
10:03<Gonozal_VIII>everybody can say that ;-)
10:03<Draakon>say what?
10:03<Draakon>too easy word?
10:04<pavel1269>i dont know what can be hard on vehicle game ...
10:04<Gonozal_VIII>it's not easy to get more profit than property maintenance/running cost/interest there
10:04<Draakon>dam i seem to have a bug in one specif scenario
10:04<Draakon>Gonozal: it is
10:05<pavel1269>Gonozal_VIII: stil easy :P
10:05<Draakon>its just that you dont think smart
10:05<Gonozal_VIII>then show me
10:05<Draakon>why should i?
10:05<Gonozal_VIII>because you say you can
10:05<pavel1269>atm i am gonna make cool start page ... or try to :/
10:06<pavel1269>after that, this:
10:06<Gonozal_VIII>show me how you make profit with some ford t on a 64*64 map
10:06<Draakon>sry no time to spare for that
10:09<Draakon>dam i seem to not have some profit with a specif cargo on a specif map as they dont take no profit mean while with that same specif cargo on other maps work fine
10:09[~]Draakon is away now anyway
10:09|-|Draakon changed nick to DraakonAWAY
10:10<Svish>if you are going to have speed limits on roads in towns, you should also be able to build highways outside of towns.
10:10<Svish>now that could be pretty neat :)
10:10<Gonozal_VIII>one way roads are kind of highways
10:10<Svish>could maybe make cars more fun to play with and pay more
10:11<pavel1269>oneway in centre - 50, in town - 70 outside - 130, normal in center - 30, town - 50, outside - 90
10:11<Svish>if you could play more with roads like you can with railroads in the game
10:11<Svish>i havent quite understood how to make one-way roads even.
10:11<pavel1269>i hope i will do that :)
10:11<pavel1269>ctrl + click on road?
10:12<pavel1269>with road builder tool
10:12<Svish>hm, have to admit I havent tried much either... :p
10:12<Gonozal_VIII>there's a button in the road toolbox
10:12<Svish>but anyways, main problem with roads I believe is that it cant be built diagonally
10:12<pavel1269>i dont see that as issuel
10:13<Svish>maybe not that big of an issue.. but roads tend to get longer than they have to
10:13<Svish>compared to railroads
10:14<pavel1269>i cant imagine bus goind on diagonal :)
10:15<pavel1269>especialy road
10:15<Svish>maybe not..
10:15<Svish>but still
10:15<Svish>would be nice
10:15<Svish>to be able to build roads like you do with railroads
10:15<Svish>roads would have to be oneway only and thinner though
10:15<Svish>or something...
10:15<Svish>but meh... I dont care really :p
10:16<Svish>just would be fun if the trucks and busses was a bit more useful in the game :)
10:16<Svish>trains are kind of the only thing that really works there :p
10:16<Svish>luckily it is also the most fun part :p
10:16<Svish>kind of true
10:16<Svish>but they dont match the trains :p
10:17<pavel1269>air have extremly high income is used right
10:17<Svish>well, plains from town to town are always nice :)
10:17<Svish>how do you use plains right?
10:17<pavel1269>heh :)
10:17<Gonozal_VIII>plane income is way too high
10:17<Svish>send them on long trips?
10:17<pavel1269>and boats can transport like unlimited cargo since more can be at one place atm
10:18<Gonozal_VIII>a plane can make a multiple of its purchase value in a single trip
10:19<Svish>true :)
10:19<DraakonAWAY>k im back
10:19|-|DraakonAWAY changed nick to Draakon
10:19<Svish>btw, how long do you usually play a game?
10:19<Svish>i have played two now since I discovered openttd
10:19<Svish>and i couldnt let go before like... 2070 or 2080 :p
10:19<Gonozal_VIII>until i think i'm ready
10:19<Svish>but the game ended in 2050..
10:20<Svish>can that be adjusted by the way? or is it just the starting date that is adjustable?
10:20[~]Draakon finishes game when it is done as plan says and network is efficent
10:20<Svish>yeah, I keep optimizing, hehe
10:20<pavel1269>i usualy dont enjoy game over 2000 ... 1940 is great start :)
10:20<Draakon>Svish: what year are you in? OpenTTD game doesn't ned
10:21<Svish>well, 2083 on one and 2076 on the other
10:21<Gonozal_VIII>that little end screen doesn't mean anything
10:22<Draakon>Game end when you want it to end
10:22<Svish>no no. i was just curious :p
10:24<Draakon>hmm is there a option to have American town names?
10:24<pavel1269>i guess so
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10:27<skidd13>Hi folks
10:27<pavel1269>ahh, then not :)
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10:50<pavel1269>error C2065: 'UINT32_MAX' : undeclared identifier
10:51<Eddi|zuHause3>you did something wrong.
10:51<pavel1269>BuildOTTD didnt have problem with this :)
10:51<Gonozal_VIII>that something like INTEGER_MAX_VALUE ?
10:51|-|G [] has quit [Ping timeout: 480 seconds]
10:54<pavel1269>is UINT32 defined or not? :)
10:55<Eddi|zuHause3>i'd assume missing kernel-headers
10:55<Rubidium>pavel1269: what version of OTTD?
10:56<Gonozal_VIII>i always think of "kernöl" when i read kernel...
10:56<Eddi|zuHause3>you're austrian, it's no wonder :p
10:56<pavel1269>but i bet, problem is in my pc
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11:01<Gonozal_VIII>and kernel debugger is some guy that sorts insects out of seeds...
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11:02<Gonozal_VIII>because nobody wants bugs in his oil..
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11:10<@Belugas>bug's oil... all the nutrients you need!
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11:18<Eddi|zuHause3>the natural fuel of the future! :p
11:21<ln->is there anything suspicious-looking about these stairs:
11:21<ln->entrance is where the old man is standing.
11:21<SpComb>not really
11:22<Draakon>ln: its sexy :p
11:22<Draakon>but still whats suspicious about it?
11:22<ln->nothing, my point exactly.
11:23<SpComb>ah, right
11:24<ln->so, if one chose to climb those non-suspicious stairs (at night, but that's irrelevant), one wouldn't end up in any unexpected place?
11:24<SpComb>hmm, ln flies around in light aircraft
11:24<Draakon>lol yes
11:25<Gonozal_VIII>that seems to be a railway bridge... so i guess you end up in front of the tracks
11:25<ln->e.g. one wouldn't end up walking 1 meter from the nearest rails on a railway yard?
11:25<Eddi|zuHause3>ln-: is this an attempt to create tension?
11:25<ln->Eddi|zuHause3: yeah
11:26<SpComb>I noted that the stairs appeared to head up to a bridge with a railroad crossing it, which was a bit weird, but perhaps there was also a footpath there
11:26<ln->and by continuing the route one wouldn't eventually end up crossing two tracks to reach the nearest platform in Hamburg Hbf?
11:26<SpComb> <-- where's that coin from? :o
11:26<Eddi|zuHause3>as long as the trains don't go 300km/h there ;)
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11:27<Gonozal_VIII>hamburg is strange anyways
11:27<ln->SpComb: i'd guess it's from deutsches reich, but someone found it either from Poland or eastern germany during a bus trip a few years ago.
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11:28<SpComb>found it where?
11:29<Gonozal_VIII>somewhere? does that matter? i guess there were lots of those coins around back in 1939
11:29<Eddi|zuHause3>how "tmp" is that picture?
11:30<Eddi|zuHause3>i mean, the coin story is way over a year old, iirc
11:30<ln->Eddi|zuHause3: it's been there for 1,5 years now.
11:31<ln->SpComb: no idea
11:32<SpComb>Gonozal_VIII: yes, but that was about 70 years ago, and they're now somewhat obscure
11:33<Eddi|zuHause3>SpComb: other people find coins that are way over 2000 years old, why shouldn't one find a coin that is 70 years old?
11:33<Gonozal_VIII>i have some 50 year old coins here
11:34<Eddi|zuHause3>well, coins from 1949 were still circulating until 2002 here
11:35<Eddi|zuHause3>(even though we didn't even have these coins in 1949)
11:35<ln->i think i've seen a DM from 1948 in circulation.
11:35<Gonozal_VIII>yes, the coins i have are "Groschen"
11:36<Gonozal_VIII>1 groschen, 2 groschen, 5 groschen :-)
11:36<Draakon>no off topic!
11:37<Gonozal_VIII>everything people talk about here is on topic ;-)
11:37<Eddi|zuHause3>Draakon: no out of context quoting of random phrases
11:37<Draakon>Topic 0.5.3, 0.6.0-beta2 | Website: * (DevBlog: blog, Translator: translator2, Gameservers: servers, Nightly-builds: nightly, NightlyArchive: archive, WIKI: wiki, SVN mailinglist: maillist, Dev-docs: docs, Patches & Bug-reports: bugs) | #openttd.notice for FS + SVN notices | UTF-8 is mandatory | use English | no off topic YouTube links
11:37<Gonozal_VIII>did you see any youtube links?
11:37<Draakon>you, guys, were talking off topic
11:38<ln->Draakon: the 3rd reich has always been on-topic here.
11:38<Draakon>no on topic is about OpenTTD
11:38<Eddi|zuHause3>Draakon: TTD does have DM
11:38<Gonozal_VIII>and schilling :-)
11:39<Eddi|zuHause3>and the DBSet has engines from the 3rd Reich
11:39<Eddi|zuHause3>so what exactly is off topic when talking about DM or 3rd Reich?
11:40<Eddi|zuHause3>Gonozal_VIII: in germany, "Groschen" meant the 10 Pf coin
11:40<Draakon>why BuildOTTD says this when im going to compile: The directory name is invalid?
11:40<Eddi|zuHause3>(but that seemed to not have survived the euro conversion)
11:40<Gonozal_VIII>because the directory name is invalid?
11:41<+glx>space in dirname?
11:42<Draakon>glx: never been problem with that
11:42<+glx>for ottd makefiles it is
11:42<ln->is it true that France is still 1 hour ahead of time because of 3rd reich?
11:42<Draakon>well there is no space in dirname
11:43<+glx>we are in german TZ since the "invasion" yes ;)
11:43<Gonozal_VIII>there should be a different time zone in germany and france, yes...
11:44<Eddi|zuHause3>ln-: just that "we" started it, doesn't mean it is "because"
11:44<Eddi|zuHause3>they have enough reasons to not change back, or they would already have
11:44<+glx>anyway it's better to be in the same TZ as most European coutries
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11:44<Eddi|zuHause3>spain has the same timezone, too
11:45<Eddi|zuHause3>(but portugal doesn't)
11:45<ln->(but parts of spain don't have)
11:45<Gonozal_VIII>portugal should already be 2 hours different
11:45<Eddi|zuHause3>iceland uses british time
11:45<Gonozal_VIII>they bend the zones around a lot
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11:46<Eddi|zuHause3>well, india merged two timezones, and is now x:30
11:46<Gonozal_VIII>which is stupid imho...
11:48<Eddi|zuHause3>in australia, they have a x:00 and a (x+1):30 timezone, and some town on the border has x:45 :p
11:49<Eddi|zuHause3>well, x:30 timezones have some sense... you don't have to split your country in the middle
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11:49<Gonozal_VIII>you can just use one of them...
11:50<Eddi|zuHause3>they could probably have done that... but you know how politics work...
11:51<Gonozal_VIII>china seems to have the same zone everywhere...
11:52<Eddi|zuHause3>they aren't exactly a democracy :p
11:53<Gonozal_VIII>remove the timezones! use stardate!
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12:01<remaxim>ping Belugas
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12:05<@Belugas>pong remaxim
12:05<remaxim>Belugas, could you pm me please?
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12:16<SpComb>CIA doesn't really like us
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12:16<+glx>we still have -1
12:16<SpComb>or it's just a little bit confused
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12:16<+glx>ho he's gone while I was typing
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13:02<CIA-1>OpenTTD: smatz * r11659 /trunk/src/station_cmd.cpp: -Fix [FS#1563]: do not allow modifying non-uniform stations when non-uniform stations are disabled
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13:30<fjb>It's quiet today.
13:30<fjb>Oh, Bjarni is not here.
13:34<Sacro>ATH OK
13:37<kyevan>Hmm. Are there plans to support MP3/Ogg Vorbis/Whatever in addition to midi? It would be nice to run the tracks through timidity with a high-quality patchset, or such.
13:37<Prof_Frink>Sacro: It says "Witout having their name prefixed" or similar.
13:37<Sacro>Prof_Frink: D: i know
13:38<Prof_Frink>Out of cheese error
13:39<@Belugas>kyevan : as far as i remember, the answer is no
13:39<kyevan>Belugas: :(
13:39<@Belugas>'cause the initial tracks are basically midi files ;)
13:40<hylje>in the meantime run stuff in a outside music player
13:40<@Belugas>yup :)
13:40<@Belugas>they are specifically made for that :)
13:40<@Belugas>and OTTD is specifically for vehicle stuff hehe
13:41<kyevan>Belugas: "basically"? They are midi files :P
13:41<Sacro>Belugas: orudge has already written the patch
13:41<hylje>oh, owen
13:41<Sacro>hylje: that's what they all say
13:41<@orudge>I did write such a patch some time ago
13:42<@Belugas>[13:46] <kyevan> Belugas: "basically"? They are midi files :P <--- no kidding??? wow!.... I know, thus the "basically" ;)
13:42<@orudge>then nobody paid any attention to it whatsoever
13:42<@orudge>so it disappeared
13:42<@orudge>and is now hideously out of date
13:42<@orudge>it's also based on somewhat of a hack - ideally it would want partially rewriting with a completely new mixer system
13:42<@orudge>which I did start on a while ago, but never had the time to finish
13:42<@Belugas>and that is the main reason, iirc, that is was refused
13:43<@Belugas>by tron, if memory is not failing me
13:43<@orudge>it was never submitted, as such
13:43<@orudge>as it wasn't finished
13:43<@orudge>but nobody seemed to actually pay much attention to it at all when it was posted on the forums
13:43<@orudge>which is a shame, as I did spend quite a long time working on it. :P but it does need some work, anyway
13:43<@orudge>quite a bit now, for fairly obvious reasons
13:44[~]Belugas has some plan to add midi files to the play list. the only thing stopping doing so is readig the tag name of the file
13:44<@Belugas>oh... and of course time..
13:46<@orudge>my playlist code worked welle nough
13:46<@orudge>*well enough
13:46<@orudge>if I ever get time, I may go and try to tidy some of it up
13:46<@orudge>but, eh
13:46<@orudge>that'll depend on people actually making some use of it when it's done :P
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14:19<Gonozal_VIII>hmm i want to help to make the game better... but i don't know how and what^^
14:19<SpComb>provide motivation for the devs
14:20<Rubidium>Gonozal_VIII: fix the bugs that are on ;)
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14:20<Gonozal_VIII>yay devs, you rock^^
14:20<SpComb>no, not like that, more beer
14:20<Prof_Frink>SpComb: That doesn't work either
14:20<Prof_Frink>It has to be more futurebeer
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14:21<dihedral>i am playing 0.6.0-beta2 with Thraxian
14:21<dihedral>when he sets a password - i cannot join with it
14:21<dihedral>and vise versa
14:21<@Belugas>well... personnaly, i don't rock... Or I Heavy Metal, or i'm spacial-oriented-middle-eastern-stuff
14:22<Prof_Frink>Else the devs will try coding while hungover and we'll end up with a new AI that's as bad as the old one
14:22<@Belugas>no no no no... you'll end up with NoAI :D
14:22<Rubidium>dihedral: how do you 'set' the password? Do you click the button or press enter?
14:22<dihedral>he uses
14:22<dihedral>on sec
14:23<dihedral>company_pw "password"
14:23<dihedral>is what he used
14:23<Rubidium>have you tried it without the quotes?
14:24<dihedral>will do
14:25<Gonozal_VIII>those flyspray bugs don't look like i can fix them...
14:25<dihedral>Rubidium: does not work without quotes either
14:27<Rubidium>and when he sets it using the GUI?
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14:28<dihedral>no go
14:32<dihedral>Rubidium: we tried numbers hitting return, clicking ok, cmd command with or without quotes...
14:32<dihedral>do you feel like trying it yourself? :-P
14:34<Rubidium>well, I did try it myself and it worked for me, so there's something 'fishy' about your environment(s)
14:35<Thraxian>dih is running MacOS using a british international setting, and I'm using Windows with a US English setting. do you think these factors might make a difference?
14:36<dihedral>Rubidium: there is not a problem when i set the password myself and try to join:-)
14:36<Thraxian>I was thinking maybe it was a difference in character sets (double-byte, unicode, ansi, etc)
14:36<dihedral>and i was more asking if you wanted to join the server we are on :-)
14:36<Thraxian>we're trying numbers because those "should" be universal across character sets, if I remember correctly
14:37<Gonozal_VIII>i could try, that could be something helpful :D
14:37<Thraxian>by the way, thanks for entertaining these questions. we do appreciate your time :)
14:40<Rubidium>hmm... Endianness issues maybe?
14:40<dihedral>well - would you mind trying Rubidium ?
14:41<Thraxian>unsure. I'm not extremely familiar with character set differences. What we do know is that if we set the pw, we can login. If the other one sets it, we can't.
14:41<Thraxian>we also know that there are differences between the OS and language settings we are both using
14:42<Rubidium>okay, for each client: set the password to something 'simple' like 1, then compare the output to the in-game console
14:42<Rubidium>they should be the same, if they are not and dihedral has a PPC, then we have an endianness issue
14:43<Thraxian>every time I set the pw, I check the console, and it appears exactly the way I typed it. would it appear on the console for all players in the company when one player changes it?
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14:43<Thraxian>or only for the player who changed it?
14:44<Rubidium>exactly the way as you typed it?
14:44<Thraxian>I see this:
14:44<Thraxian>'company_pw' changed to: 1
14:45<Thraxian>I used the Password button on the company screen, typed the value, and pressed the OK button
14:46<Rubidium>and dihedral plays in the server?
14:46<dihedral>nono - dedicated server
14:46<Rubidium>hmm, no he does not
14:46<pavel1269>why when i compile in MSVS ... error C2065: 'UINT32_MAX' : undeclared identifier, and when i compile in BuildOTTD its okay? :(
14:46<dihedral>i shall set the 'server_pw' and watch the servers console at the same time :-)
14:47<Rubidium>console_cmds.cpp: copy line of 1354 to between 1351 and 1352, recompile and try again
14:47<dihedral>i am guessing that was for pavel?
14:48<@Belugas>not at all
14:48<Rubidium>dihedral: no, that's for you two
14:48<@Belugas>problem of pavel1269 is mostly a config one
14:48<Rubidium>pavel1269: that can't be clean trunk
14:48<pavel1269>Rubidium: you are right, clear trunk dont use that value anywhere
14:49<Rubidium>you have to flame either Microsoft for not supplying that constant, or the patch author for not 'working around' that issue
14:49[~]pavel1269 is author :/
14:50<Gonozal_VIII>dih Transport should have pw 1? says wrong pw
14:50<Rubidium>lol ;)
14:50<Rubidium>MAX_VALUE(uint32) works probably as good as you want
14:50<pavel1269>so, i must define that by myself?
14:50<pavel1269>lets try :P
14:50<Thraxian>gonozal, try again now
14:51<Thraxian>dih, your turn to try
14:51<Gonozal_VIII>worked now
14:51<dihedral>what system are you using Gonozal_VIII
14:51<Gonozal_VIII>wrong password
14:52<Thraxian>try again now
14:52<Thraxian>I've set it this time
14:52<CIA-1>OpenTTD: rubidium * r11661 /trunk/src/ (20 files in 3 dirs): -Codechange: some header reworks in order to try to reduce the compile time of OpenTTD by reduce the amount of circular-ish dependencies.
14:52<Thraxian>what OS and language are you using?
14:53<Gonozal_VIII>xp and english os, german keyboard
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14:53<pavel1269>..\src\settings.cpp(1462) : error C2275: 'uint32' : illegal use of this type as an expression
14:53<pavel1269> d:\games\openttd\nb\src\stdafx.h(278) : see declaration of 'uint32'
14:53<pavel1269>..\src\settings.cpp(1462) : error C3861: 'MAX_VALUE': identifier not found
14:54<dihedral>what cpu?
14:54<Rubidium>pavel1269: oh, it's called MAX_UVALUE
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14:55<dihedral>Gonozal_VIII: what cpu do you have
14:55<Gonozal_VIII>sempron 3400+
14:55<pavel1269>Rubidium: thank you very much :)
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15:03<Gonozal_VIII>bjarni is here!
15:03<dihedral>Rubidium: you seem to have been right :-) enianess issue :-P
15:03<dihedral>merry x-mas :-D
15:03<@Bjarni>is it already that time again?
15:03[~]dihedral waves happily at Bjarni
15:03<dihedral>for an enianess issue?
15:03<Rubidium>dihedral: is it fixed with my change?
15:03<Gonozal_VIII>i don't get that x thing...
15:03<@Bjarni>greetings people
15:04<dihedral>Rubidium: not tried that yet
15:04<dihedral>but had Gonozal_VIII join
15:04<Rubidium>you set the password on the server?
15:04<dihedral>not yet
15:04<dihedral>was on the phone
15:04<dihedral>i will now
15:04<Rubidium>hmm, then what did you do to conclude it is an endianness issue?
15:05<Gonozal_VIII>i can't join when dihedral sets the pw but i can when Thraxian does
15:05<dihedral>when i set it Gonozal_VIII could not join - when Thraxian set it, he could
15:05<dihedral>Gonozal_VIII: you beat me to it
15:05<Rubidium>and Thraxian has changed the stuff I proposed, or hasn't he yet?
15:06<dihedral>which 'stuff'
15:06<Thraxian>I don't have server access. changes will need to be done by dih
15:06<Rubidium>copying a line of console_cmds.cpp
15:06<Rubidium>oh... it's a change that you have to do locally
15:06<Thraxian>oh. I don't have the source. I'm using the 0.60 beta 2 build
15:06<dihedral>client side...
15:07<dihedral>i can do that
15:07<Rubidium>oh... never mind
15:07<Rubidium>the moving won't help
15:07<dihedral>why not?
15:08<dihedral>anybody know out of the back of their head which rev 0.6.0-beta2 is?
15:08<dihedral>that would be a checkout not an update :-P
15:08<+glx>based on r11611
15:08<dihedral>but yeah - i'll go for it
15:09<dihedral>thanks glx
15:09<Rubidium>glx: but it is NOT r11611
15:09<+glx>but contains some modifications
15:09<Rubidium>svn switch tags/0.6.0-beta2
15:09<dihedral>i'll get the tag :-)
15:09[~]dihedral is checkingout
15:10<Gonozal_VIII>try something that's the same in both endians :D
15:11<Thraxian>like 333?
15:11<Sacro>hello again Bjarni
15:11<dihedral>but then - it's sending strings...
15:11<dihedral>not int's
15:11<Thraxian>"3" = 0x33 = 00110011
15:11<Sacro>dihedral: ints
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15:15<Gonozal_VIII>+ /* Swap the data so that the byte stream will */
15:15<Gonozal_VIII>+ /* be written the same in little and big endian systems */
15:15<Gonozal_VIII>+ Value32 = MM_SWAP_BE32(*pData);
15:15<Gonozal_VIII>i found that
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15:18<pavel1269>wow, i broke it as much as i could :O
15:18<Gonozal_VIII>i guess not
15:18<Gonozal_VIII>+#define MM_SWAP_BE32(x) cpu_to_be32(x)
15:19<Gonozal_VIII>there's also that and i can't find cpu_to_be32
15:20<Rubidium>Gonozal_VIII: it's something totally different
15:20|-|Wolf01 changed nick to Wolf01|AWAY
15:20<Gonozal_VIII>ok :-)
15:20<Rubidium>somewhere the 'seeding' of the password string does not go as it should
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15:21<Rubidium>dihedral: you have a PPC, right?
15:21[~]dihedral is compiling the 'stuff' Rubidium pointed out :-P
15:22<pavel1269>my ottd now can use only 7languages :O and with one its crying "The current font misses characters used in the strings for this language. Read the readme to see how to solve this" ... nothing in readme about this :P
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15:23<Rubidium>dihedral: as I said before, that will not work
15:23<Rubidium>it will even make it worse
15:23<Gonozal_VIII>you need more than 7 languages?
15:23<pavel1269>Gonozal_VIII: well its broken :)
15:23[~]dihedral canceld the make process
15:23<Rubidium>pavel1269: line 270
15:25<pavel1269>Rubidium: i havve what that language need ... (unifont.grf) and no "?" there ...
15:26<Rubidium>unifont.grf is either not loaded at that time (not in the main window), or it does not contain one character or so
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15:29<Rubidium>pavel1269: make a bug report about it; it's just an annoying warning and it is not trivial to fix
15:30<Rubidium>dihedral: I think the problem is line 58 of network_client.cpp, can you check for me whether that's true or not?
15:32<dihedral>one sec
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15:38<CIA-1>OpenTTD: rubidium * r11663 /trunk/src/ (18 files): -Codechange: moving of the road related types and functions.
15:38<dihedral>Rubidium: what do you suggest i change in that file to try it?
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15:39<Rubidium>good question
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15:39<dihedral>now if there was an endianess issue already in _password_game_seed
15:40<dihedral>then i could understand it :-D
15:40<SmatZ>pavel1269: the check goes through all strings in the language, and if it finds some it cannot print, then it prints this warning
15:41<dihedral>sorry - was thinking a different seed there
15:42<dihedral>Rubidium: i guess i could start of with debug outputs on _password_server_unique_id
15:44<Rubidium>the seed should be the same and not influenced by endianness
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15:50<Gonozal_VIII>what's a dropper?
15:50<Gonozal_VIII>C:\voxel\plug_hva.dll Enthält Erkennungsmuster des Droppers DR/Delphi.Gen
15:55<pavel1269>good night
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15:57[~]Bjarni is disappointed in this channel
15:58<@Bjarni>I have been away for ages and nobody wonders about it
15:58<dihedral>Bjarni: i would have wondered but i have not exactly been around either...
15:58<CIA-1>OpenTTD: rubidium * r11664 /trunk/src/ (11 files): -Codechange: use more specific ("rail_type.h" instead of "rail.h" that includes way more than only "rail_type.h") includes at some places.
15:59<@Bjarni>dihedral: oh that sounds like an argument I can accept... did you do anything interesting?
15:59<Gonozal_VIII>[21:03:10] Gonozal_VIII: bjarni is here! <-- see
15:59<@Bjarni>I saw that but.... you say that every time I log on
15:59<dihedral>Bjarni: well - i was in sweden for a week and had exams at school the week after (last week)
15:59<Gonozal_VIII>noooo that was the first time
15:59<@Bjarni>I mean nothing special happened this time
16:00<ln->and i was in germany friday-monday.
16:00<@Bjarni>Gonozal_VIII: you greet me all the time
16:00<Gonozal_VIII>but not that way...
16:01<Gonozal_VIII>so.. where have you been? driving trains?
16:01<@Bjarni>it was something way better :D
16:01<ln->driving girls?
16:01<@Bjarni>involving girls
16:02<Gonozal_VIII>driving trains with hot girls in bikinis shoveling the coal?
16:02<ln->you've been to a striptease bar?
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16:09<@Bjarni>you are way off
16:09<@Bjarni> <-- I saw this and got inspired :D
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16:13<@Bjarni>no replies...
16:13<@Bjarni>you are all too busy watching :P
16:13<SmatZ>yes :)
16:15[~]Bjarni adds this to his list "ways to kill a channel"
16:16[~]Belugas knows better ways to be "inspired" ;)
16:17<@Bjarni>well.... I found this more or less at random and then I figured that it would be way more fun to say this rather than the actual truth
16:17<@Bjarni>and the truth is that I had to hand in a report today
16:18[~]Bjarni doesn't even own any anime pillow or anything
16:18<@Bjarni>about my robot
16:19<Prof_Frink>Bjarni: Apparently, some people think the Japanese aren't weird.
16:19<@Bjarni>the Japanese as a people aren't weird
16:19<@Bjarni>but some individuals are
16:19<@Bjarni>you can say the same about the British
16:20<@Bjarni>we had a test run of 3 robots today... they were supposed to be able to avoid hitting anything when going from A to B
16:20<Prof_Frink>We're not weird.
16:20<Prof_Frink>We're eccentric.
16:21<@Bjarni>mine was the only one that didn't touch any of the boxes
16:21<Prof_Frink>Is that because it incinerated the boxes with its laser?
16:21<@Bjarni>it used infrared light, not laser
16:22<@Bjarni>but the other guys did the same
16:22|-|Gonozal_VIII [] has quit [Quit: Trillian (]
16:22<@Bjarni>we had the same hardware and we wrote our own software to run on it
16:23<+glx><@Bjarni> <-- I saw this and got inspired :D <-- I know only of these characters (Louise Leblanc de la Valiere, in Zero no tsukaima)
16:25<+glx>*only one
16:25<CIA-1>OpenTTD: belugas * r11665 /trunk/src/newgrf.cpp:
16:25<CIA-1>OpenTTD: -Fix: Animation informations should not be copied from original industry tile spec, while doing an action 00, industry tile, prop 08.
16:25<CIA-1>OpenTTD: Fix directly inspired by Csaboka
16:26<@Bjarni>are you indicating that I was supposed to know any of them? :)
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16:27<+glx>no I'm not :)
16:27<Gonozal_VIII>yes you are!
16:29<Gonozal_VIII>so your robot was the best? yay
16:30<Prof_Frink>Pff, no robot is "the best" until it has a laser.
16:31<Prof_Frink>Missiles and gatling guns are also acceptable.
16:31[~]Belugas thinks Bjarni copied the collision stuff of OTTD
16:31<+glx>so it can't collide itself?
16:31<Gonozal_VIII><@Bjarni> it used infrared light, not laser <-- doesn't exclude each other
16:32<Gonozal_VIII>it was no articulated bot
16:32<Prof_Frink>glx: Maybe it was the ship collision code
16:33<Prof_Frink>Can't collide with anything.
16:33<Gonozal_VIII>planes are even better
16:33<Gonozal_VIII>but then the bot would explode at random
16:33<Prof_Frink>Gonozal_VIII: Until they have landing fail.
16:34<Prof_Frink>But stil, a good robot should not have to worry about collisions.
16:34<Prof_Frink>It should outgun anything it's likely to meet.
16:35<@Bjarni>actually the funny part is that I coded a dumb robot (on purpose). It had no memory of the past and just tried to get from A to B. If it found something that was in the way then it followed it (kept a certain distance to it) until the original heading was restored.
16:36<@Bjarni>so the robot didn't know shit about anything and didn't presume anything
16:36<Gonozal_VIII>hmm that would have gone wrong with a less direct way
16:36<Gonozal_VIII>could end up circling around
16:37<@Bjarni>so not only did it avoid all boxes, it could also handle non-square boxes (as the only one... the others assumed boxes to be square)
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16:37<@Bjarni><Gonozal_VIII> could end up circling around <--- I know it could not make a U turn... it's a design limitation.... or an "out of time" limitation
16:38<@Bjarni>I think all of us could have used more time
16:40<dihedral>g'night ladies
16:40<dihedral>Bjarni: nice to see you back :-P
16:40<@Bjarni>are there any ladies in here?
16:41<Gonozal_VIII>he knows that there are none but keeps saying that... very desperate...
16:41<@Bjarni>maybe he is the guy who made that homepage I linked to before
16:42<@Bjarni>or maybe he isn't THAT desperate
16:42<dihedral>no - i dont like that kind of 'moking' on the bible
16:43<dihedral>who posted that then
16:43<dihedral>that was the last url i saw in here
16:43<Gonozal_VIII>hehe nice
16:44|-|skidd13 [] has left #openttd [Great minds discuss ideas; Average minds discuss events; Small minds discuss people. - Eleanor Roosevelt]
16:44<@Bjarni>that's not what I posted
16:44<@Bjarni><Bjarni> <-- I meant you could be behind this one
16:45<Prof_Frink>dihedral: 'twas I!
16:45<dihedral>heh - no chance Bjarni
16:46<@Bjarni>I still don't know if it's a joke or a really sad thing
16:46<@Bjarni>well.. the guy who wrote it wrote it as a joke... but I mean the guy(s) taking the pictures
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16:48<@Bjarni>so now I have to figure out who of you took those pictures
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16:51<@Bjarni>maybe Osai did
16:51[~]Bjarni starts to stalk Osai to be sure
16:51<Osai>which pictures? oO
16:51<Gonozal_VIII>stalking people is always a good idea
16:54<@Bjarni>Osai: the pictures we just talked about
16:54<@Bjarni>involving pretty girls
16:55<Osai>I came home from work a couple of minutes ago, I don't know any of the pictures you talk about neither the links to them
16:55<Gonozal_VIII>ha! we knew that you would say that
16:55<@Bjarni>I bet you are behind all of this
16:56<@Bjarni>well... that should keep him busy for a while
16:56<@Bjarni>if it's his work then he will wonder how we figured it out
16:57<@Bjarni>if it's not then he will be too busy... doing something else
16:57<@Bjarni>like figuring out how to do it himself
16:58<Osai>guys taking those pictures are weird
16:59<@Bjarni>I came across this while looking at something that's a bit more serious and then I just had to share it
16:59<@Bjarni>how..... would people even get this idea....
16:59<@Bjarni>I have no idea
17:00<Osai>did you read his profile?
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17:02<Osai>this guy is famous oO
17:03<Gonozal_VIII>"culture" <-- that's culture?
17:03<@Bjarni>in Japan... that's anime
17:03<@Bjarni>and manga
17:04<@Bjarni>that's their greatest cultural export
17:05<@Bjarni>My spoken languages are English, Japanese, Mandarin, Cantonese, Korean and my written languages are PHP, MYSQL, JavaScript and CSS. <-- he can't write English?
17:05<Gonozal_VIII>not kamikaze pilots?
17:06<@Bjarni>I don't think they export their kamikaze pilots
17:06<@Bjarni>it would upset the Gods
17:06<SpComb>Bjarni: yes, he names all of his variables with hungarian prefixes and serial numbers
17:07<Gonozal_VIII>the did air-mail them...
17:07<@Bjarni>I don't think that counts as export
17:07<@Bjarni>you see... USA didn't import them
17:08<Prof_Frink>Bjarni: They were going to, but they got damaged in transit.
17:10<@Bjarni>btw they reused the word kamikaze... Originally it was their defence against the Mongols 700 years ago
17:10<@Bjarni>aka a typhoon that wrecked all the Mongolian ships when they tried to sail for Japan
17:11<@Bjarni>hence the name (meaning godly wind)
17:12<@Bjarni>lol... looking in a dictionary can be interesting sometimes
17:12<@Bjarni>(n) (col) kamikaze taxi (1960s term for taxis that fail to heed traffic regulations)
17:12<@Bjarni>not one I would use
17:13<Prof_Frink>Bjarni: That term should e reintroduced for Mickey Schu.
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17:14<@Bjarni> <-- I think they refer to taxis like this
17:14<Gonozal_VIII> <-- that guy
17:15<@Bjarni>missed that story
17:16<@Bjarni>btw the youtube link... the first minute is a waste unless you understand what they say
17:16<@Bjarni>but like 2 minutes into it... then stuff happens
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17:35<Gonozal_VIII>there's another guy connected to my router... seems to be downloading heavily again, that disconnects me from irc... is there a way to reserve some kb?
17:36<@Bjarni>that depends on the router
17:36<Gonozal_VIII>well, i could just reset the connection, his peer connections are gone and it takes a while until his download is fast again...
17:37<@Bjarni>I'm turning into Sacro
17:38<Gonozal_VIII>i didn't find anything in the router configuration, i thought there could possibly be some software that does that?
17:38<@Bjarni>Gonozal_VIII: if you router supports any type of QoS then you can beat this guy to the bandwidth
17:38<Gonozal_VIII>qos means?
17:38<@Bjarni>Quality of Service
17:39<Sacro>mine has MBM
17:39<@Bjarni>basically you place it at a location where the bandwidth decreases (like when going from LAN to an ADSL line) and then it makes priorities in the packages it uploads instead of fifo
17:39<@Bjarni>so you can say all packages can overtake the download
17:40<@Bjarni>or OTTD can overtake everything
17:40<Gonozal_VIII>hmmm that would be nice
17:40<Gonozal_VIII>yes ottd... i can't even think about playing when the connection is like that
17:40<@Bjarni>it's heavily used for VoIP phones to ensure that they always get enough bandwidth
17:42<@Bjarni>I have it in my router but after my bandwidth was upgraded I have no need for it anymore
17:43<Prof_Frink>Gonozal_VIII: Run ettercap, then dick about with his connection as you please.
17:43<@Bjarni>Gonozal_VIII: you lag a whole sec
17:44<@Bjarni>I can see you have connection bandwidth issues
17:44<+glx>I can't manage this part but my router does that too (VoIP has reseverd bandwith, and TV has priority over internet)
17:45<Prof_Frink>A touch of poisoned ARP and you're a transparent proxy for everything on the network.
17:45<Gonozal_VIII>again i can't find anything in the router configuration
17:45<@Bjarni>Gonozal_VIII: do you know who is downloading?
17:45<Prof_Frink>A moment spent enabling some scripts and plugins and any user/pass combos get logged to a file
17:46<@Bjarni>then tell that guy to set a bandwidth cap on his p2p app
17:46<Prof_Frink>Another minute spend on iptables and you can sniff SSL
17:46<@Bjarni>or do as Prof_Frink says
17:46<Gonozal_VIII>but that would require to stand up and walk upstairs...
17:46<@Bjarni>good point
17:46<@Bjarni>call him
17:46<Gonozal_VIII>don't have his number
17:47<@Bjarni>send a mail then
17:47<Prof_Frink>Gonozal_VIII: Wired or wireless?
17:47<+glx>unplug :)
17:47<Prof_Frink>Unplug him.
17:47<Gonozal_VIII>hehe pull the wire^^
17:47<Gonozal_VIII>but that would be eeeeevil
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17:48<+glx>but he will go to you and you'll ask him to limit bandwitdth usage ;)
17:48<@Bjarni>I knew a guy who rented out a room and his tenant kept using p2p with no cap or anything. As a result he always unplugged her while using internet or VoIP himself... and he couldn't understand why she wouldn't at least talk about shared bandwidth usage on the shared connection
17:49<@Bjarni>I guess a bandwidth cap is better than no bandwidth at all
17:49<Gonozal_VIII>i guess he's asleep... school tomorrow
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17:49<Prof_Frink>Gonozal_VIII: Set up squid and give him an upside-down-ternet
17:49<@Bjarni><Gonozal_VIII> but that would be eeeeevil <--- you know better than to say that on IRC.... now you have to do it or be kicked
17:49<rane>hey, what's new in 0.6.0? haven't played ottd for few months
17:50<@Bjarni>read the changelog
17:50<rane>tried to find one
17:50<@Bjarni>it should be in docs
17:50<Gonozal_VIII>famous last words: i'll try not to pull my own wire
17:50<Sacro>rane: you'll find out when it's released
17:50<Prof_Frink>rane: Check your tense.
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17:51<Prof_Frink>you pong.
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17:52<Gonozal_VIII>reconnected him again but his download should be slower for some time now...
17:52<rane>Bjarni: like in SVN or what?
17:53<+glx>in 0.6.0 install
17:53<+glx> has it too
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17:58<Gonozal_VIII>yay found "qos" in the router faq
17:58|-|mode/#openttd [+o orudge] by ChanServ
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18:03[~]Prof_Frink prods orudge
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18:04<Gonozal_VIII>it's not there :-(
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18:07<Gonozal_VIII>firmware update a good idea?
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18:12[~]orudge prods Prof_Frink
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18:13<Prof_Frink>Thank you for being useless.
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18:37<kyevan>I'm not very familiar with the newgrf system - how much can they alter the base game? Could they, say, add docks from sea-level land?
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18:38<Gonozal_VIII>as they can add industries on all kinds of terrain i guess that should be possible too
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19:06<Gonozal_VIII>why is the first byte of the sprite number in the action a after the second? took me a while to find out what's wrong with that hex
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20:20<kyevan>I seem to be able to blow up openttdcoop's public server by attempting to demo a bouy
20:22<Gonozal_VIII>lots of ships with it in its orders?
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20:25<Eddi|zuHause3>you should really check your connection...
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20:25<Gonozal_VIII>my connection is ok, the other guy is downloading too much
20:26<kyevan>Gonozal_VIII: No ships with it in their orders
20:26<kyevan>It was only there as a marker for me during construction
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20:27<Gonozal_VIII>unplugged his cable again... and it stays out until i sleep
20:27<kyevan>It's running r11615, by the way
20:28<Gonozal_VIII>and what exactly is "blow up"?
20:28<kyevan>The server quits.
20:29<Gonozal_VIII>that sucks
20:29<kyevan>(At least, that's what the publicserver bot says)
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20:32<+glx>if the server quits, then you should be able to reproduce in single player, and maybe in latest trunk :)
20:33<Gonozal_VIII>i tried to blow up some bouys but that doesn't do anything except blowing it up...
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20:36<Gonozal_VIII>hmmm public server is passworded and member server is not?
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20:42<kyevan>Gonozal_VIII: I dunno >_>
20:43<kyevan>The password is available in #openttdcoop
20:43<kyevan>type !password
20:43<kyevan>Ah, OK
20:43<kyevan>It's because there were canals next to the bouy
20:44<Gonozal_VIII>i'm trying to reproduce it...
20:44<Gonozal_VIII>canals next to the bouy?
20:44<kyevan>Yeh, I was using it as a marker to do the canal trick, where you can get sea-level ground
20:45<Gonozal_VIII>yes i know that trick
20:46<kyevan>Assertion failed! Program ...\Desktop\OTTD-win-nightly\openttd.exe file /compile_farm/openttd/nightly/compile.../water_map.h Line:127 Expression o != OWNER_WATER <boilerplate text here>
20:46<kyevan>I stripped out all the returns, of course
20:49<Gonozal_VIII>canal and bouy built by the same player?
20:50<kyevan>I can check to see what happens if they're owned by different people if you want (yay cheat menu!)
20:50|-|Sacro [~Sacro@adsl-87-102-39-241.karoo.KCOM.COM] has quit [Ping timeout: 480 seconds]
20:50<Gonozal_VIII>ah, reproduced it
20:51<kyevan>Same error when the canal is owned by player 1 and the bouy by 0
20:53<Gonozal_VIII>easy to reproduce... canal... bouy directly next to it... blow up bouy... assertion
20:53<kyevan>Funky, I somehow got it to play two copies of the music >_>
20:54<Gonozal_VIII>doesn't happen when the buoy tile is canal too
20:55<kyevan>or when just the buoy tile is.
20:55<Gonozal_VIII>yes... only with bouy on water, canal tile next to it
20:56<Gonozal_VIII>and without any newgrf
20:57<Gonozal_VIII>r11660 too
20:57<kyevan>Gotta love easily reproduced bugs.
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20:58<kyevan>Doesn't crash 0.5.3
20:58<Gonozal_VIII>hehe i was just going to test that
20:59<+glx>kyevan: 0.5.3 doesn't have the bug
20:59<+glx>the buggy code is recent
21:00<kyevan>Ah, you've figured out where it is, roughly?
21:00<kyevan>Also, it only happens if they're next to eachother on the grid -- shared corners are OK.
21:00<+glx>yes I know where it is
21:00<kyevan>Cool :)
21:01<Gonozal_VIII>how did you do that so fast?
21:02<+glx>easy, using debug build and Dr. Mingw, I can get a backtrace when it asserts, or crashes
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21:10<Gonozal_VIII>oh noes
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21:18<kyevan>I should really set up build tools and such on windows...
21:18|-|Bjarni [] has quit [Quit: Leaving]
21:18<kyevan>(For a language other than Java, which I already have the stuff for installed >_>
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21:21<Sacro>under windows i have err
21:21<Sacro>C, C++, C#
21:21[~]kyevan splashes Sacro with holy water
21:21<Sacro>i installed all of VS2005
21:22<kyevan>I /might/ forgive you then
21:22<kyevan>As long as you don't use it.
21:23<+glx>I used VB, now I only do VBA ;)
21:23<+glx>and VBS sometimes
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21:25<@Belugas>and Delphi too ;)
21:27<Sacro>i've done VB and VBA
21:27<Sacro>almost ended up doing VBA.Net at uni
21:27<Sacro>so i fled to the C# classes and switched
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21:38<kyevan>VB.NET is trivial if you know C#
21:38<Sacro>compiles to the same bytecode
21:38<Sacro>night anyway
21:39<kyevan>It's the same language, with less sane syntax.
21:39<kyevan>It's more like C# than VB6 :P
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21:41<CIA-1>OpenTTD: glx * r11666 /trunk/src/ (station_cmd.cpp water.h water_cmd.cpp): -Fix (r11504): when removing buoys, return to water or canal depending on their owner
21:42<+glx>fixed :)
21:43<+glx>was a nice regression
21:49<kyevan>What an evil bug fix ;)
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22:29<kyevan>Are there any plans for fancy scripted scenarios, with goals and events and such?
22:30<kyevan>(Idealy, with any scripting done in Squirrel for consistancy with the NoAI branch.)
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---Logclosed Wed Dec 19 00:00:48 2007