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#openttd IRC Logs for 2007-12-23

---Logopened Sun Dec 23 00:00:31 2007
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00:17<Burgundavia>just downloaded 6.0beta 2.0 deb
00:17<Burgundavia>it seems the game is running a little fast
00:18<Burgundavia>jets move at the speed of supersonic jets
00:31<BigBB>what cluster do you use ...
00:31<Burgundavia>cluster?
00:32<BigBB>http://en.wikipedia.org/wiki/Computer_cluster
00:33<Burgundavia>I am running a Celeron M, if you are aksing about processor
00:33<Burgundavia>I am using an old 0.5.3 save game from a windows version
00:33<Burgundavia>same machine
00:34<BigBB>not directly, I'm asking because you said: it seems the game is running a little fast jets move at the speed of supersonic jets
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00:35<BigBB>the version of the savegame is irrelevant, importand is the game version which you want to play...
00:37<Burgundavia>basically, it looks like the internal clock is set a little fast
00:38<BigBB>don't press the fast forward button?!
00:38<Burgundavia>no, this is without the fast forward button
00:39<Burgundavia>hmm, I am getting a day per 2 secs
00:39<BigBB>Okay, have you read the forumk sticky "What to do when you find a bug - READ" ?
00:40<Burgundavia>yes, I know how to file bugs
00:40<Burgundavia>I am merely asking if it is a known issue or maybe by design
00:40<BigBB>for me, no
00:42<Burgundavia>another topic: is there a way to turn off all servicing if you have turned off breakdowns?
00:43<BigBB>that is a patch option which you can turn on ... I like human which cannot read the options...
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01:33<Draakon>hello
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03:26<Rubidium>Burgundavia: only the aircraft are running faster, right?
03:27<Burgundavia>Rubidium: no, trains are as well
03:27<Burgundavia>have aircraft speeds been increased?
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03:28<Rubidium>yes; they are actually going as fast as trains now instead of 4 times slower
03:30<Burgundavia>ah
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05:15<Wolf01>hello
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05:19<Maedhros>morning
05:21<Wolf01>hi
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05:54<SmatZ>hello
05:56<CIA-1>OpenTTD: rubidium * r11684 /trunk/src/ (66 files in 9 dirs): -Codechange: split gfx.h in a type and functional header.
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06:20<CIA-1>OpenTTD: rubidium * r11685 /trunk/src/ (bmp.cpp gui.h textbuf_gui.h town_cmd.cpp): -Codechange: remove a few 'useless' includes.
06:36<SmatZ>http://www.tt-forums.net/viewtopic.php?f=49&t=35201&p=650058&e=650058 does this work for you?
06:36<SmatZ>it says "You are not authorised to read this forum." for me :(
06:37<Maedhros>it's probably the sekrit mod forum
06:38<SmatZ>http://www.tt-forums.net/viewtopic.php?f=49&t=35201 this works ... maybe the post was deleted
06:38<Maedhros>and no, it doesn't work for me either ;)
06:38<SmatZ>:-)
06:38<SmatZ>it is a "Post a picture of a bus you like!" , I received the link as a reply notification
06:39<Maedhros>ah, i think someone was basically trolling in that thread, but eventually got himself banned and his posts moved to the mod forum
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07:12<ln->http://www.railpictures.net/viewphoto.php?id=215721&nseq=18
07:13<hylje>CP rail
07:16<Craterboy>Coca cola santa bus?
07:16<Craterboy>*train
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07:22<Eddi|zuHause3>oh newgrf spec is great...
07:22<Eddi|zuHause3>"<operator> is a C operator related to the function of the sequence's byte value, or something vaguely related to a C operator. Or something else."
07:22<Maedhros>haha
07:22<Maedhros>where does it say that?
07:23<Eddi|zuHause3>http://wiki.ttdpatch.net/tiki-index.php?page=GRFActionsDetailed
07:23<Eddi|zuHause3>a few lines above "strings"
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07:24<Maedhros>aha, i thought it sounded like a DaleStan comment ;)
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07:45<pavel1269>hi
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08:01<Eddi|zuHause3>we really need a higher programming language for grfs...
08:02<Eddi|zuHause3>this assembler stuff makes you insane...
08:04<Wolf01>maybe we can code an ide which compiles the grfs in assembly but we can use symple interfaces to input the values we need
08:04<Maedhros>heh, like grfmaker? ;)
08:05<Wolf01>i was thinking about something like gamemaker
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08:06<Wolf01>with a symple graphic editor where you can import the sprites like strips or tilesets
08:06<Wolf01>cropping, offsets
08:07<Wolf01>and i should try grfmaker, maybe it does this already
08:09<Maedhros>i haven't actually used it before, but i think it does most of that
08:09<Wolf01>yeah, seem so
08:12<Eddi|zuHause3>i was not talking about GUI
08:13<Eddi|zuHause3>i was talking about higher language
08:13<Eddi|zuHause3>you know, with objects, variables, control flow etc.
08:14<Eddi|zuHause3>and especially readable names
08:19<Eddi|zuHause3>"Example: Something to go here" <- yeah, i love these statements
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08:31<CIA-1>OpenTTD: glx * r11686 /trunk/src/win32.cpp: -Fix (r11684): win32 compilation was broken again :)
08:44<Wolf01>Eddi|zuHause3, xml like locomotion would help? -> tar archives with xml file and sprites, we already support that (but xml), if we can add a sort of coding to the tar files we might have 32bpp grfs
08:44<Eddi|zuHause3>xml is not a programming language
08:45<Eddi|zuHause3>i am talking about a programming language that compiles into NFO
08:45<Eddi|zuHause3>not some new grf format
08:45<Wolf01>i know you want a scripting like language for grf, but the problem is to rewrite completely the grf support for bot the games
08:46<Eddi|zuHause3>that is a complete non-issue, because it will be compiled into NFO, which will again be compiled into GRF, so for the game it is completely transparent
08:46<Wolf01>we will end up with grf->dll files
08:47<Wolf01>so where is the problem? an ide like gamemaker: sprite editor, objects, scripts and it compiles directly to assembly
08:48<Wolf01>my first suggestion
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08:48<Eddi|zuHause3>language != ide, i am telling you
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08:48<fjb>Moin
08:49<Eddi|zuHause3>binary (grf) << assembler (nfo) << higher language (to be definded) << ide (what you call 'gamemaker')
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08:49<Wolf01>code it in c++ and encode it in nfo
08:50<Eddi|zuHause3>yeah, you write a full c++ -> nfo compiler, good luck...
08:50<Wolf01>basic -> nfo
08:50<Wolf01>delphi -> nfo
08:51<Wolf01>jscript -> nfo
08:51<Eddi|zuHause3>it should be a language specifically designed with nfo as backend in mind
08:51<Wolf01>you will end up with nfo always
08:51<Eddi|zuHause3>because you have to minimise the effort to write a compiler
08:52<Sacro>whynot use lua?
08:52<Wolf01>why not brainfuck?
08:52<hylje>lua ~= brainfuck implied
08:52<Eddi|zuHause3>because of the same reason why you don't use any other "established" language
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08:54<Wolf01>i don't know the grf specs, but if they support scripting (written in assembly) surely there is a way to compile it... we need only the compiler
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08:55<Wolf01>so the only effort is to write the compiler... the language is always the same... variables, functions, constructs
08:58<Eddi|zuHause3>no, established languages have a way too big number of features, that you can't always turn into NFO (complexity), and NFO has some special design features that you cannot easily describe in established languages (efficiency)
08:59<Wolf01>what about this: http://www.falconpl.org/ the guy who invented it frequents my ircchan, i can always ask him if is doable with less efforts
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09:00<Eddi|zuHause3>you're coming from the wrong direction here
09:01<+glx>you need to understand what nfo can and cannot do first
09:01<Eddi|zuHause3>the issue is not choosing a language and then writing the compiler, but instead learning nfo, design a compiler, and then design the language on top of it
09:02<Eddi|zuHause3>the syntax of the language is the last thing to decide
09:04<valhalla1w>how can you build a compiler without syntax?
09:04|-|valhalla1w changed nick to valhallasw
09:06<CIA-1>OpenTTD: skidd13 * r11687 /trunk/src/ (core/geometry_type.hpp core/random_func.hpp stdafx.h): -Codechange: move some defines to a better place
09:07<Eddi|zuHause3>valhallasw: the syntax is only relevant for the parser step of the compiler
09:08<Eddi|zuHause3>after that, you have a generic tree structure, which you do your analysis on
09:08<Eddi|zuHause3>the parser step is completely exchangable
09:08<valhallasw>yes, but the parse tree and syntax are not completely unlinked
09:09<Eddi|zuHause3>yes, that's why you design the syntax after what your parse tree ends up like
09:09<valhallasw>ok, sounds reasonable
09:11<Eddi|zuHause3>syntax is mainly about stuff like wether you decide blocks upon indentation (python style), brackets (c style) or begin/end (pascal style)
09:12<valhallasw>and what the names for your constructs are
09:12<Eddi|zuHause3>or wether the assignment operator looks like "=" (c style) or ":=" (pascal style)
09:12<blathijs>It might be feasible to use a C-style syntax for compiling to nfo, that just doesn't support all C features
09:13<Eddi|zuHause3>the fact that you need an assignment operator will result from the fact that you have an assignment node in the parse tree
09:13<valhallasw>yeah
09:13<valhallasw>you could as well make it <- if you want ;)
09:13<valhallasw>would not even be too bad... hmm
09:13<Eddi|zuHause3>yeah, VHDL style
09:14<Eddi|zuHause3>but again, this is completely irrelevant
09:14<valhallasw>yeah, sorry for the interruption :P
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10:13<Wolf01>yeah, i made the first steam maglev
10:15<Eddi|zuHause3>and i can't figure out how to make an articulated vehicle from these specs...
10:15<Eddi|zuHause3>this callback stuff somehow eludes me...
10:18<Maedhros>yeah, it only started to make sense to me when i started coding nfo
10:18<Maedhros>surprisingly, adding the support for it to openttd didn't help me that much
10:20<Eddi|zuHause3>the documentation is really not that great
10:20<Eddi|zuHause3>(and this is a serious understatement)
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10:44<Wolf01>Eddi|zuHause3, talking with that friend of mine, he suggested to try bison
10:44<Wolf01>but not the glue
10:45<Eddi|zuHause3>again, that suggestion is as silly as any other language...
10:46<Wolf01>so, what do you want? i can't understand
10:47<Eddi|zuHause3>higher languages are all the same, you can list two dozen names here, it does not really make a difference
10:47<Wolf01>bison is a compiler
10:47<pavel1269>:)
10:47<Eddi|zuHause3>the problems are a) understanding NFO to understand what features the higher language needs
10:48<Eddi|zuHause3>and b) deciding how higher language features can easily be transformed into NFO statements
10:49<Eddi|zuHause3>the actual compiler won't have too many lines of codes, but there are a lot of design decisions that you can make wrong
10:49<Eddi|zuHause3><Wolf01> bison is a compiler <- from where to where?
10:50<Wolf01>ok, a parser
10:50<Eddi|zuHause3>then my statement still holds... the parser is really irrelevant
10:51<Eddi|zuHause3>we need to design the compiler backwards
10:52<Eddi|zuHause3>start from NFO, make a strict tree representation of NFO, make abstractions on that tree representation, define syntax for the abstract tree representation
10:52<Wolf01>that is why i suggested an ide (with compiler).. you can decide all the possible values, if i'm making a train engine, all the ship functions are grayed and so on, so i can't insert by hand the code to replace a ship with a train engine, the other values will be automatically converted to hex, like the ID, strings etc
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10:54<Draakon>hello guys
10:54<Eddi|zuHause3>that still does not allow you imperative-style definition of reusable functions and callbacks
10:55<Eddi|zuHause3>or inheritance relation
10:55<Wolf01>why not?
10:57<Eddi|zuHause3>we are not getting further in this discussion unless we find a common base, you are living in a completely different world than i am
10:58<Draakon>what patches you guys suggest do add more challange to game?
10:58<kyevan>Write a quick hack to turn off trains :P
10:58<pavel1269>:))
10:58<Eddi|zuHause3>kyevan: that is a config setting
10:59<pavel1269>max_trains: 0?
10:59<kyevan>Eddi|zuHause3: Really? I only see one to turn it off for AIs
10:59<Eddi|zuHause3>yeah, something like that
10:59<Draakon>lol truck only game? nah i want trains
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11:00<Eddi|zuHause3>kyevan: in .cfg file, max_trains, max_roadveh, max_aircraft etc.
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11:02<pavel1269>Draakon: hilly terrain? dissalow for youselves terraform?
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11:06<qball>can I autoreplace wagons
11:06<pavel1269>yes
11:07<qball>how
11:07<qball>running the beta
11:07<Eddi|zuHause3>click on the button that says "engines", then you can select "wagons"
11:07<Draakon>you know how do autoreplace ttrains?
11:07<Draakon>trains*
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11:07<qball>yes
11:08<qball>I see it
11:08<Draakon>there should be a button: Repleacing: Trains
11:08<Draakon>click that
11:08<Draakon>and then you see wagons list
11:08<qball>no directly clear
11:08<qball>you can click it
11:08<pavel1269>"Replacing: Engines" click "Replacing: Cars"
11:08<qball>expected a dropdown
11:08<qball>I assume it auto-refits?
11:08<Draakon>yes
11:08<qball>nice
11:09<qball>I love the beta
11:09<Osai>Hi all
11:09<pavel1269>heh
11:09<pavel1269>use NB
11:09<Eddi|zuHause3>even better, it does not replace, if it cannot find a refit option
11:09<qball>the cross diagonal lines
11:09<Draakon>Hi Osai
11:09<pavel1269>hi Osai
11:09<qball>now to replace 1200 wagons
11:10<Eddi|zuHause3>and make sure to turn "auto remove wagons" on, if the new wagons are longer than the old ones
11:10<qball>same length
11:10<qball>any new news on pbs?
11:10<Eddi|zuHause3>nope
11:11<Draakon>yes there is: it will be ready when it will be
11:11<Draakon>:P
11:11<qball>that was said 3 years ago :D
11:11<qball>but I am patient
11:11<qball>I loved the pbs patch
11:12<Draakon>who created yapf anyway?
11:12<qball>the yapf creater wrote yapf partially to add pbs
11:12<qball>there was a patch before
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11:15<kyevan>Hmm, I have a crazy idea.
11:16<kyevan>Mixing together TTD and SimCity. In multiplayer.
11:16<kyevan>So you have some players mayoring, others trying to connect things.
11:16<kyevan>And of course, no one wants smelly trains and ugly noisy trucks in THEIR town, thank you very much!
11:18<qball>don't we all?
11:19<Draakon>kyevan: impossibile
11:19<kyevan>Draakon: How is that impossible?
11:20<Draakon>legal issues
11:20<kyevan>I mean, sure, it would have to be rewritten from scratch to work right, but.
11:20<kyevan>Draakon: Um, wha?
11:20<kyevan>What legal issues exist with creating a new game that mixes concepts from two older ones?
11:20<qball>don't call it ttdsim
11:20<Draakon>you cant mix ttd and simcity together because (il)legal issues
11:21<kyevan>None whatsoever, otherwise the entire game industry would not exist anymore, save one or two big issues.
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11:21<kyevan>Draakon: What issues would those be?
11:21<fjb>Moin
11:21<kyevan>I can write whatever the hell code I want!
11:21<Draakon>oeh you dont get it
11:21<kyevan>Draakon: No, I don't.
11:21<fjb>!logs
11:21<SpComb>Logs: http://spbot.marttila.de:8120/logs/oftc-ottd (old: http://zapotek.paivola.fi/~terom/logs/openttd )
11:21<kyevan>Because you're not making any sense, at all.
11:22<Draakon>well i dont have time too
11:23<kyevan>Look, if creating a new game (Not enhancing an old one, where there might be issues, I admit) from two concepts is illegal... How come id and infocom haven't sued the hell out of Valve?
11:23<kyevan>GASP! It's a mix of adventure games (like the old Infocom adventures) and shooters (like Wolf3d, Doom, and Quake)! ILLEGAL!
11:23<kyevan>That's.... exactly what you said :P
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11:28<qball>hmmm wagons from coal trains aren't replaced...
11:28<qball>but I have coal trains pulling that wagon
11:29<Eddi|zuHause3><kyevan> And of course, no one wants smelly trains and ugly noisy trucks in THEIR town, thank you very much! <- when they built the tram here (late 19th century), it was originally a horse tram, but when they wanted to put up catenary, they got huge resistance by the physics institute of the university, because it would interfere with their fine electric instruments
11:30<Eddi|zuHause3>that resistance went on for over 10 years, then they decided to have the trams run with battery powers in that region, and put catenary up everywhere else
11:32<Eddi|zuHause3>but the other tram company in the city was allowed to put up catenary much earlier, because it did not pass that region
11:33<qball>everybody loves tinfoil cap
11:35<Eddi|zuHause3>it is to mention that this was the first completely electric tram system in europe
11:37<hylje>heres new trams to be bought
11:37<hylje>for a new line
11:37<hylje>and to replace the oldest series
11:38<kyevan>Can anyone figure out what 'legal issues' Draakon was talking about?
11:39<Eddi|zuHause3>Can anyone figure out what [...] Draakon was talking about?
11:39<Draakon>kyevan: you cant use Sim word in your game
11:39<kyevan>Oh, sure.
11:39<Draakon>and use the same concept as SimCity has
11:39<kyevan>That's a trademark thing, though.
11:39<hylje>SimTTD
11:39<kyevan>Draakon: Concepts can be neither copyright or trademarked.
11:40<hylje>patents do not cover concepts either, rather implementations
11:40<kyevan>Patented, maybe, but I refuse to recognize software patents as covering concepts.
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11:40<kyevan>(Since that's not how patents work)
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11:41<kyevan>So, OK.
11:41<kyevan>I can't call it SimWhatever, because of trademark issues.
11:41<Eddi|zuHause3>there are no software patents
11:41<kyevan>I never said I was going to.
11:41<kyevan>Eddi|zuHause3: In the US, there are.
11:42<Eddi|zuHause3>and who here is in the US?
11:42<kyevan>Me.
11:42<Eddi|zuHause3>poor you ;)
11:42<Eddi|zuHause3>anyway, you are a minority ;)
11:43<kyevan>Right, but even in zanyland, Draakon's words made no sense.
11:43<kyevan>So, I can't figure out what he meant, beyond the fairly obvious trademark issues
11:43<qball>oeps, build a 13mil tunnel
11:45<Draakon>lets stop talking about this? kyevan, if you one go ahead make that game
11:45<Eddi|zuHause3>qball: afaik tunnel costs get capped at 800 Mrd. (not sure if £)
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11:54<qball>I had enough cash
11:54<qball>but a box "are you sure" for cost above 1 mil
11:54<qball>would be an idea
11:54<Eddi|zuHause3>why?
11:55<Eddi|zuHause3>you can use shift to get the cost in advance
11:55<qball>well I clicked wrong now
11:55<qball>just one square
11:55<qball>medication -> shaking hands
11:56<Eddi|zuHause3>so that's what this is called now :p
11:56<qball>ha ha ha, not funny
11:56<qball>ass
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11:56<Eddi|zuHause3>anyway... kolourpaint does not handle palettes correctly...
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12:29<Wolf01>uh, we need steam powered road vehicles
12:29<Wolf01>http://www.darkroastedblend.com/2007/12/steam-buses-trucks.html
12:29<pavel1269>and eletric too right? :)
12:30<Wolf01>:)
12:31<Wolf01>i think is possible to have trolley buses, just make trams looking like buses :D
12:31<Wolf01>but the smoke is slightly different
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13:09<CIA-1>OpenTTD: egladil * r11688 /trunk/src/ (8 files in 3 dirs): -Fix [FS#1581]: Compilation was broken on OS X again.
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14:23<dihedral>hello
14:25<pavel1269>hi
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14:36<dihedral>company password issue also with windows vista -> windows xp
14:37<dihedral>vista is on core 2 duo, xp is on p4
14:37<dihedral>Rubidium ^
14:37<dihedral>have a nice evening - i got to run :-)
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15:00<hylje>regarding those trolleys
15:00<hylje>http://www.1chan.net/rail/src/1198426865740.jpg
15:01<kyevan>Hmm.
15:02<kyevan>I wonder how much rethinking it would take to adapt TTD to an SC4 like landscape system (Not coding, I can already tell you that, a complete rewrite)
15:05<hylje>do you mean arbitrary elevation?
15:05<hylje>ive seen (and done) some plain silly stuff done with them elevation
15:05<hylje>and absolutely silly tunnels
15:05<valhallasw>is that... really *one* bus?
15:05<hylje>yes
15:05<valhallasw>interesting
15:06<hylje>you see only the back one is powered
15:06<valhallasw>yeah
15:06<pavel1269>wow
15:06<hylje>though it could be some soviet sillyness
15:09<kyevan>Hylje: Arbetrary elevation, arbetrary slants, etc, yes.
15:09<Eddi|zuHause3>i'm not a big fan of trolley busses
15:10<Eddi|zuHause3>and i'm also not a big fan of the sc4 landscape handling
15:10<Eddi|zuHause3>you don't have enough control over what you do
15:10<hylje>them are planning trollbusses here
15:11<Eddi|zuHause3>they planned trolleybusses here about 40 years ago
15:12<Eddi|zuHause3>they even got delivered material and rolling stock
15:12<Eddi|zuHause3>but then decided to extend the tram line instead
15:12<kyevan>Eddi|zuHause3: Well, the editor's meh.
15:12<kyevan>But the idea is sound.
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15:14<Eddi|zuHause3>finer slopes would be nice, but when you go near arbitrary, you cannot handle that with a sprite based system
15:14<hylje>hence a 3d map
15:15<Eddi|zuHause3>trying to introduce a 3d graphics engine is not a sound idea
15:16<thomas001>hi,i don't understand something about good waiting at stations. are goods waiting too long being dropped? is that why a coal mine has only ~50% transported coal when using long trains which are less frequent?
15:16<SmatZ>thomas001: yes
15:16<SmatZ>also depends at your cargo rating
15:17<thomas001>so is it better to use shorter and more trains? or even to have always one train waiting at the station?
15:17<Eddi|zuHause3>50% transported means you have an average rating of 50% service at the station
15:18<Eddi|zuHause3>if you have an average rating of 50%, the mine will produce around 50% of its maximum capacity
15:18<Eddi|zuHause3>this has nothing to do with cargo being dropped
15:18<Eddi|zuHause3>(although that can still happen)
15:18<thomas001>so if i employ more trains,more will be produced?
15:18<Eddi|zuHause3>rating rises when you have trains loading
15:19<Eddi|zuHause3>and rating drops when you have no trains loading
15:19<pavel1269>yeah, have all time there waiting vehicle
15:19<pavel1269>*loading
15:19<Eddi|zuHause3>through loading all the time, you can get around 75%
15:19<pavel1269>80 :)
15:19<Eddi|zuHause3>a statue adds 10% permanently
15:20<Eddi|zuHause3>the rest you have to do with advertising
15:20<qball>hmm this game is getting boring, got 403 million pounds, and it's 1971..
15:20<thomas001>advertising a coal mine?
15:20<Eddi|zuHause3>no, in the town
15:21<thomas001>hmm,and when are goods dropped?
15:21<Eddi|zuHause3>advertising temporarily increases all your station ratings in this town
15:21<Eddi|zuHause3>that takes quite a while
15:23<thomas001>is the rate based on loading calculated on a per month basis or is it a more difficult calculation?
15:24<pavel1269>thomas001: http://wiki.openttd.org/index.php/Game_Mechanics#Station-rating
15:24<thomas001>thx
15:26<Eddi|zuHause3>www.informatik.uni-halle.de/~krause/Fuerstenhaven%20Transport,%2010.%20Jan%201930.png <- i can't get this spacing right... what am i doing wrong?
15:26|-|Wolf01 changed nick to Wolf01|AWAY
15:32<kyevan>Eddi|zuHause3: Trying to introduce a 3d graphics engine would be crazy
15:32<kyevan>Hence why I mentioned if you wanted to impliment it, you would probably have to rewrite it from scratch >_>
15:32<thomas001>full 3d or mixed 2d/3d?
15:35<kyevan>I dunno. It's just a random idea.
15:43<Eddi|zuHause3>currently, slopes are always 8 pixels, i would like if they could be 4, 12 and possibly 16 pixels
15:46<Eddi|zuHause3>4px slopes should be quite easily handled by trains, 8 pixels will get most engines in trouble
15:46<Eddi|zuHause3>tunnel entrances would need at least a 12px slope
15:47<Eddi|zuHause3>catenary elevation is 11px i think
15:47<Eddi|zuHause3>similarily, a bridge over a rail must be at least 12px higher
15:48<kyevan>Don't mesure in px
15:48<kyevan>It doesn't make sense.
15:49<Eddi|zuHause3>in what should i measure, you suggest?
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15:49<Eddi|zuHause3>that word order sounds awful...
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15:49<kyevan>I dunno. Scaled units of some sort?
15:50<kyevan>px mesures display things, so.
15:52<kyevan>One of the current hight changes, let's define as 16 height units/
15:53<Eddi|zuHause3>but it's 8 height units
15:53<kyevan>Build from that.
15:53<kyevan> * then
15:53<kyevan>er, 8, then
15:53<Eddi|zuHause3>and 1 height unit = 1 pixel
15:53<kyevan>I don't care, I was just assigning it a nice, power-of-two nimber
15:53<kyevan>Eddi|zuHause3: No.
15:53<kyevan>That CAN'T work
15:53<Eddi|zuHause3>i really have no idea what your problem ist
15:53<kyevan>Pixels are little dots on the screen
15:54<kyevan>You can mesure in two directions with them.
15:54<kyevan>Up in an isometric rendering, isn't one of the,
15:54<Eddi|zuHause3>i define it, i can do it, see?
15:55<kyevan>es
15:55<kyevan>*Besides
15:55<kyevan>Zoom levels :P
15:55<Eddi|zuHause3>there are no zoom levels
15:55[~]kyevan pops open ottd and scrolls his mouse wheel up and down
15:55<kyevan>Yes, yes there are
15:56<kyevan>And any new engine would need zooming too
15:56<kyevan>Because, let's face it, you need to be able to get an overview at some points and detail at others
15:56<Eddi|zuHause3>now go and find those zoom levels in the .grf files
15:56<kyevan>It's done in the engine, I know
15:57<kyevan>But still.
15:57<kyevan>Anyway, family christmas party, cyall later :)
15:57<Eddi|zuHause3>err... you're one day early
16:02<CIA-1>OpenTTD: smatz * r11689 /trunk/ (4 files in 3 dirs): -Fix: compilation error and most of warnings for gcc 4.3
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16:12<thomas001>hmm i want to transport passenger by ship to a airport and from the airport to another town,is that possible?
16:13<Eddi|zuHause3>yes, partly
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16:13<thomas001>which part is possible and how?
16:14<Eddi|zuHause3>the airport must accept passengers and mail from the incoming planes, you cannot transfer passengers both ways
16:14<Eddi|zuHause3>the ferry needs "transfer and leave empty" orders at the airport
16:15<thomas001>so i can't tell the ferry only to take the passengers from the other town?
16:15<Eddi|zuHause3>no, that is the part that does not work
16:15<thomas001>hmm sounds like a nice feature to be implemented by someone?
16:16[~]Eddi|zuHause3 puts thomas001 on top of the list of volunteers
16:16<thomas001>yes i was sure about the top of that list ;)
16:17<thomas001>but not before end of january
16:17<thomas001>but you think it whould be a nice thing to work on?
16:28<Eddi|zuHause3>well, it needs to be a quite complex work, because it'll need proper passenger destinations, and different settings for passenger and cargo destinations, to turn it off
16:29<Eddi|zuHause3>also, you need a good algorithm to decide if a passenger takes train A, that is currently waiting, or train B that will be arriving shortly, but is much faster
16:29<thomas001>does the game keep track where the passengers came from?
16:29<Eddi|zuHause3>yes
16:30<thomas001>so for the problem some kind of source routing whould perhaps work too?
16:30<Eddi|zuHause3>that's in cargo packets
16:30<Eddi|zuHause3>yes, if you can decide that a passenger will not go on a train that goes where he just came from
16:30<Eddi|zuHause3>but then you also have to store all intermediate steps
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16:31<Eddi|zuHause3>like, if you have 3 airports in the middle of nowhere, passengers could get stuck in planes circling between the two he did not come from
16:32<Eddi|zuHause3>instead of hopping on a transfer bus
16:32<Eddi|zuHause3>into the city
16:32<thomas001>you could configure the plains not to pick up certain passengers perhaps
16:32<thomas001>*planes ;)
16:32<thomas001>damn...aircraft :D
16:33<Eddi|zuHause3>it should not involve too much player interaction
16:33<thomas001>they should really teach english at university ^^
16:33<Eddi|zuHause3>reminds me of hot shots (2?)
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16:34<thomas001>is "take passengers from A to airport B,but at B don't take passengers from A back" too much?
16:34<Eddi|zuHause3>yes, because you also have to configure that planes between B and C don't take passengers from A
16:35<Eddi|zuHause3>because they could go back and forth between B and C
16:35<thomas001>but 3 airports in the middle of nowhere is a rather abstract example,isn't it?
16:35<Eddi|zuHause3>and on the next level, you might want to allow passengers from A to travel from B to C, because there is no direct flight
16:36<Eddi|zuHause3>in reality, all airports are in the middle of nowhere
16:36<Eddi|zuHause3>airports in the middle of a city are really rare
16:37<thomas001>hmm so you think you need to track the visited stations and disallow loops?
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17:03<ln->00:03 -!- Irssi: Uptime: 368d 2h 25m 53s
17:04<@Bjarni>ahh
17:04<@Bjarni>home sweet home
17:05<Eddi|zuHause3>ln-: you missed it :p
17:06[~]Bjarni fines ln- for excessive power usage for a geek purpose
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17:07<@Bjarni>if you really have to do something that pollutes then you should really have to do so
17:07<@Bjarni>having an uptime doesn't count as "needed"
17:08[~]Sacro is now playing: Britney Spears - Piece Of Me (.977 The Hitz Channel)
17:08<SmatZ>having record uptime is really important for some people, I would celebrated 1 year uptime a lot too
17:08<SmatZ>just got 500 hours a while ago :)
17:09<SmatZ>http://88.146.45.107/uptime123456.png :)
17:09<@Bjarni>hehe
17:09<@Bjarni>photoshop :P
17:10<SmatZ>no :)
17:10<@Bjarni>1 year uptime would be great... if it's really needed like a server
17:10<@Bjarni>but I fail to see why ln- would have to have the computer turned on all the time
17:11<valhallasw>Bjarni: generally my server has uptimes up to a year
17:11<valhallasw>which is the point I decide to do a kernel upgrade etc
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17:12[~]Bjarni gives Sacro an official warning
17:12<valhallasw> 23:12:22 up 218 days, 8:33, 2 users, load average: 0.00, 0.00, 0.00
17:12<SmatZ>nice load :-P
17:12<valhallasw>23:12 Irssi uptime: 26d 2h 45m 32s <-- irssi crashes every now-and-then
17:12[~]Sacro gives Bjarni an official hug
17:13<@Bjarni>Sacro: Britney Spears..... need I say more
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17:13<@Bjarni>you need to actually listen to something worth listening to
17:13<@Bjarni>like engine noise
17:15[~]valhallasw listens to Bjarni
17:17<SpComb>00:17 Irssi uptime: 239d 13h 15m 58s
17:17<SpComb>you need to be careful not to crash it
17:21<Rubidium>:O give me some tips ;)
17:22<Eddi|zuHause3>my computer occasionally crashes, and i have no real idea why
17:23<SpComb>Rubidium: never do anything other than chat with it
17:23<SpComb>I've had it crash on me sontimes if I do weird things with split windows or such
17:28[~]Sacro whistles
17:32<Rubidium>for me it crashes when my internet connection drops, but randomly and unpredictably
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17:57<Kenjuudo>hi :)
17:57<Kenjuudo><- another train freak :)
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18:09<qball>hmm not bad, almost 1.000.000 pounds/train average.. (total 105.000.000 a year.)
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18:22<@Bjarni>Kenjuudo: I have seen plenty of your kind today
18:22<Kenjuudo>:)
18:22<Gonozal_VIII>his kind?
18:22<Kenjuudo>train freaks :)
18:22<Gonozal_VIII>aah
18:23<@Bjarni>I was out in the real world today
18:23<@Bjarni>driving
18:23<Kenjuudo>i just gotta say: thumbs up for openttd !! :)
18:23<Kenjuudo>best thing that ever happened to open source ;)
18:24<@Bjarni>Kenjuudo: btw how would you define a train freak? :)
18:25<Kenjuudo>a freak that likes trains ^^
18:26<@Bjarni>hehe
18:26<Kenjuudo>;)
18:26<@Bjarni>that's not really what I meant XD
18:26<Kenjuudo>what did you mean then :)
18:26<@Bjarni>I mean... what actions would classify a person to be a train freak?
18:27|-|Gonozal_VIII [~Gonozal_V@N925P023.adsl.highway.telekom.at] has quit [Quit: Trillian (http://www.ceruleanstudios.com]
18:27<Kenjuudo>ok, here comes the explanation :) a train freak is one that plays openttd instead of world of warcraft and counterstrike ^^
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18:28<@Bjarni>lol
18:28<Kenjuudo>bjarni do you know where i can find the grf packages?
18:28<@Bjarni>but that's a virtual train freak
18:28<Kenjuudo>yeah, are you meaning the rl ones? :)
18:28<@Bjarni>http://grfcrawler.tt-forums.net
18:28<Gonozal_VIII>grfcrawler
18:28<Kenjuudo>thanks
18:29<@Bjarni>Gonozal_VIII: mine is clickable :P
18:29<@Bjarni> <Kenjuudo> yeah, are you meaning the rl ones? :) <--- yeah... how would you define a real life train freak?
18:30<Kenjuudo>a guy taking his pants off in a fully occupied car and drooling on the poodle of a classy woman ;P
18:30<@Bjarni>???
18:31<@Bjarni>ok you really are a freak
18:31<Kenjuudo>thanks... i guess i didn't know what you were looking for... :)
18:31<Gonozal_VIII>don't get the pc wet
18:32<@Bjarni>a computer train freak uses his computer to play train games... but how would you define a real life train freak?
18:32<@Bjarni>this is a question for everybody :)
18:32<Gonozal_VIII>uses a train to play computer games
18:33<@Bjarni>ok...
18:33<@Bjarni>reminds me of the play station gaming in a driving train
18:33<@Bjarni>but I guess that was a freak thing to do... only happened once
18:33<Gonozal_VIII>i often play openttd on the train :-)
18:34<@Bjarni>you see... not only did it demand a playstation, it also needed a TV
18:34<Gonozal_VIII>why not?
18:35<Gonozal_VIII>small tv...
18:35<@Bjarni>they didn't use a small TV XD
18:35<Gonozal_VIII>hehe
18:36<@Bjarni>hmm... google earth can sometimes show interesting stuff
18:37<Gonozal_VIII>so you think the outside world is sometimes interesting?
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18:37<@Bjarni>right now I found a parked locomotive in the no parking zone (actually the sign says that the driver should stop in a place to ensure the crossing is passable)
18:37<@Bjarni> <Gonozal_VIII> so you think the outside world is sometimes interesting? <-- I was in the outside world all day
18:37<@Bjarni>today
18:37<Gonozal_VIII>how do you know it's parking?
18:38<@Bjarni>it's a track for parking locomotives
18:38<Sacro>Gonozal_VIII: he's been watching it for 2 hours
18:38<@Bjarni>lol
18:38<@Bjarni>Sacro: that's likely one of your best replies ever :D
18:39<Sacro>well it is christmas
18:39<Gonozal_VIII>hmmm not for you yet
18:39<@Bjarni>let me put it this way: if it isn't parking then it would drive to a location where it blocks the other crossing
18:40<@Bjarni>either way it's not doing something really clever
18:40<Gonozal_VIII>maybe it's driving the other way?
18:41<@Bjarni>then it would get out after parking in a crossing
18:41<@Bjarni>you see... this is a siding
18:42<@Bjarni>anyway
18:42<@Bjarni>did anything interesting happening to you today?
18:42<Gonozal_VIII>well... the siding is of no use if there is no possible situation where a locomotive can be there
18:42<@Bjarni>ONE locomotive can be there
18:42<@Bjarni>but 3 can't :P
18:43<Gonozal_VIII>ah now i understand
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18:45<@Bjarni>bye...
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18:46<@Bjarni>hello Gonozal_VIII
18:46<@Bjarni>haven't I seen you before?
18:46<Kenjuudo>bjarni, are you one of the devs of openttd?
18:46<Gonozal_VIII>:S did i have a different nick before?
18:46<@Bjarni>yeah
18:47<@Bjarni>you were named Gonozal_VIIII
18:47<Sacro>Bjarni: IX
18:47<Kenjuudo>bjarni: are you sure it's the same guy?
18:47<Sacro>you fail at roman
18:47<Kenjuudo>did you do a dns lookup?
18:47<Gonozal_VIII>some clocks use IIII
18:47<@Bjarni>Sacro: that was on purpose
18:47<Eddi|zuHause3>Sacro: it was actually very common to write IIII, the substraction rule was not widely used in rome
18:48<@Bjarni>now would have been a great time to reply in Latin
18:48<Eddi|zuHause3>quod lumen, lumen
18:48<Eddi|zuHause3>alter skatspruch
18:48<@Bjarni>I meant a real reply
18:48<Eddi|zuHause3>"was licht, licht"
18:48<@Bjarni>telling Sacro that I know what I'm doing
18:49<@Bjarni>hmm
18:49<@Bjarni>no. Babelfish can't handle Latin :(
18:49<Eddi|zuHause3>(you can't understand that joke if you aren't familiar with german dialects)
18:50<Sacro>Danish eunt domus
18:50<@Bjarni>Eddi|zuHause3: first you speak garbage and then you blame it on the Germans :P
18:50<@Bjarni>Sacro: nice try :P
18:50<Sacro>Bjarni: i got 2 of the words right
18:51<Gonozal_VIII>"wos liegt des pickt"
18:53<Eddi|zuHause3>well, the joke is that the skat rule says "was liegt, liegt" (when the card hits the table, you cannot take it back), latin "lumen" means "licht" (light, as in shining), but in some german dialects, "liegt" gets spoken like "licht"
18:53<Gonozal_VIII>my line has the same meaning
18:54<Gonozal_VIII>austrian dialect :-)
18:55<Eddi|zuHause3>(a similar play on dialect we recently had with "griechen", "kriechen" and "kriegen")
18:55<Gonozal_VIII>(not plural of war)
18:56<Eddi|zuHause3>("wenn Griechen über Griechen kriechen, kriegen Griechen kleine Griechen")
19:01<Gonozal_VIII>eddi, please write "ü" again
19:02<@Bjarni>ü
19:02<@Bjarni>are you having encoding problems?
19:02<Gonozal_VIII>did you copy mine now?
19:02<@Bjarni>I didn't
19:02<Gonozal_VIII>still the old utf-8 thing... but i set character replacement for the ü
19:02<Gonozal_VIII>seems to work :-)
19:06<+glx>not for us :)
19:10<Kenjuudo>some of the polish city names don't display correctly (haven't tried in the latest release) but i get ? signs
19:10<Eddi|zuHause3>Kenjuudo: ever considered that file called "Do not ever read this file"
19:10<Kenjuudo>eddi: yeah and i took that literally :P
19:10<Gonozal_VIII>hmmm maybe more people would read a file with that name
19:12<Eddi|zuHause3>better than a "lesen.mir"
19:14<Eddi|zuHause3>(btw. i did not make this up, i have seen several files with that name)
19:16<@Bjarni>Kenjuudo: it's working as intended
19:16<@Bjarni>it's a user setup error
19:16<@Bjarni>only reading the readme can fix this
19:16|-|Progman [~progman@p57A1D69D.dip.t-dialin.net] has quit [Quit: Progman]
19:16<Eddi|zuHause3>yay, i got the spacing right: www.informatik.uni-halle.de/~krause/Chemnitz%20Transport,%205.%20Jan%201930.png
19:19<Kenjuudo>bjarni, thanks
19:22<fjb>Eddi|zuHause3: What's that? A new trainset?
19:22<Eddi|zuHause3>not really, i was trying to make a wagon longer than one tile
19:23<wonko|twin>Reichsmark? :D
19:23<Eddi|zuHause3>totally unrelated ;)
19:23<Gonozal_VIII>hehehe
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19:25<Gonozal_VIII>how do they behave in curves?
19:26<Eddi|zuHause3>they are articulated vehicles, meaning they bend ;)
19:26<Gonozal_VIII>hehehe
19:26|-|Ikarus-70 [~florian.s@p54844391.dip.t-dialin.net] has joined #openttd
19:26<Ikarus-70>hi
19:26<Gonozal_VIII>hi
19:27<Sacro>hi
19:27<Ikarus-70>can someone help me with ottd internet play problem?
19:27<Gonozal_VIII>not if you're not more specific
19:28<Ikarus-70>When I play on a server, after a few minutes the game seems to go into pause mode, but in the background it runs ahead
19:28<Ikarus-70>So i Have to get off the server and on again
19:28<Ikarus-70>This is only with 0.6.0
19:29<Gonozal_VIII>hmm i have that when my isp disconnects me
19:29<Ikarus-70>I dont think that my ISP disconnects me every 5 minutes.
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19:30<Ikarus-70>It must be something 0.6.0-specific
19:30<Gonozal_VIII>no... but you seem to loose the connection
19:30<Ikarus-70>0.5.3 works fine
19:31<Gonozal_VIII>did you try different servers?
19:31<Ikarus-70>yes
19:31<Ikarus-70>its all the same
19:34<Ikarus-70>What can I do?
19:40<Ikarus-70>.
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19:41<Eddi|zuHause3>oh no, that was too much to bear for him ;)
19:43<Ikarus-70>?
19:44<Ikarus-70>hallo Eddi
19:44<Ikarus-70>weißt Du vielleicht eine Lösung für mein Problem?
19:44<Eddi|zuHause3>no, i don't
19:44<Ikarus-70>schade
19:44<Sacro>hehehe
19:44<Sacro>i have windows xp on my desktop
19:45<Sacro>which is sharing my music, which my linux server has mounted with samba
19:45<Sacro>and now my laptop is using sshfs to connect to that!
19:45<Eddi|zuHause3>you are a hero...
19:45<Sacro>Eddi|zuHause3: am i?
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20:07<kyevan>Calculating route...
20:08<kyevan>Eddi|zuHause3: I'm not a day early, we celebrated as an extended family a little early
20:09<@Bjarni><Eddi|zuHause3> not really, i was trying to make a wagon longer than one tile <-- now this calls for poor turning graphics
20:09<@Bjarni><Eddi|zuHause3> you are a hero... <-- I know I am... but Sacro?
20:09|-|Gonozal_VIII [~Gonozal_V@N925P023.adsl.highway.telekom.at] has quit [Read error: Connection reset by peer]
20:09<Eddi|zuHause3>i meant one half tile
20:10<kyevan>Can you make 'tall' cars?
20:10<@Bjarni>ahh
20:10<kyevan>(And make it so they can't go through tunnels or under bridges that are too low?)
20:10<@Bjarni>kyevan: those would look funny at tunnels
20:10<Eddi|zuHause3>what do you mean "tall"?
20:10<@Bjarni>yeah... bridges too
20:10<kyevan>Eddi|zuHause3: Like, the height of two cars stacked on top each other
20:10<@Bjarni>they would stick though them
20:10<Eddi|zuHause3>you can draw bigger wagons, but this won't affect tunnels or bridges
20:11<@Bjarni>yeah
20:11<@Bjarni>you can make a bigger sprite and the game will accept them
20:11<Eddi|zuHause3>technically, normal wagons wouldn't fit into tunnels or under bridges either
20:11<@Bjarni>but it can look weird
20:11<Eddi|zuHause3>just look at what hack was done to get catenary under bridges
20:12<kyevan>So you can't set it so that trains with that car are concidered 'tall'and prohibeted from running through it?
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20:12<@Bjarni>they hack that to work in real life as well (catenary under bridges)
20:12<kyevan>Eddi|zuHause3: IRL, you could just hang stuff from the bridge, couldn't you :P
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20:12<@Bjarni><kyevan> So you can't set it so that trains with that car are concidered 'tall'and prohibeted from running through it? <-- we could code that but since we haven't the answer would be no
20:13<Eddi|zuHause3>kyevan: catenary elevation is 11 "height units", bridge elevation is 8 "height units"
20:13[~]kyevan runs off to play SC4 anyway.
20:13<@Bjarni>o_O
20:13<kyevan>Hmm, how did they make that look OK?
20:13<@Bjarni>ohh
20:14<@Bjarni>you are going to look for ideas
20:14<@Bjarni>then it's ok
20:14<Eddi|zuHause3>they skip drawing the catenary ;)
20:14<kyevan>Bjarni: In SC4, I spend most of my time playing with God Mode :P
20:14<Eddi|zuHause3>unless the bridge is at least 2 tiles high
20:14<@Bjarni>if you were to play for fun then you would be a traitor
20:14<kyevan>I do play for fun.
20:14<kyevan>I'm allowed to enjoy more than one game.
20:14<Eddi|zuHause3>heretic! burn him!!
20:14<@Bjarni>TRAITOR!!!
20:15<kyevan>(Although, hmm, subways in ottd would be nice...)
20:15<kyevan>And elevated rail! And of course conversions between elevated, normal, and subway
20:15[~]Bjarni pulls out kyevan's profile and adds traitor to it
20:15<Gonozal_VIII>invent a new way to store the map ;-)
20:15<kyevan>Bjarni: I'm a traitor to everyone.
20:15<Eddi|zuHause3>kyevan: you mean like this? http://dev.openttd.org/~smatz/3d/tunnel.avi
20:16<@Bjarni>I think so
20:16<kyevan>I have UT2k4 and HL2 eps 0-2, and portal, and stuff, too :P
20:16<kyevan>I play different games depending on how I feel that day
20:16<@Bjarni>Half Life 2... wouldn't that just be Full Life?
20:16<kyevan>That's not being a traitor, that's just being flighty :P
20:17<@Bjarni> <kyevan> That's not being a traitor, that's just being flighty :P <-- typical double agent remark
20:17[~]Bjarni adds "dangerous" to kyevan's profile
20:17<Eddi|zuHause3>while you are at it, add "armed" and "terrorist"
20:17<@Bjarni>done
20:18<kyevan>Hey, I'm only a terrorist when the combine take over!
20:18<kyevan>Or when AIs try to bake me.
20:18[~]Bjarni archives the profile and sends copies to KGB and STASI
20:18<kyevan>Although the Incident at Black Mesa could be concidered terrorism...
20:19<kyevan>and that time I sent a giant robot to destroy a model of the white house in SC3...
20:19<kyevan>And, um... oh shit :(
20:19<Eddi|zuHause3>kyevan: you mean these? http://www.dkimages.com/discover/previews/876/20299484.JPG
20:19<Gonozal_VIII>add communist to it bjarni
20:19[~]Bjarni does that
20:19<kyevan>Anyway, when OpenTTD has a terain editor as fun to play with as SC4's god mode, and more mayory stuff, call me back :P
20:20[~]kyevan notes that he's allowed to like more than one game >_>
20:20<@Bjarni>and stamps "URGENT" and "NEEDS TERMINATION" on it too
20:20<kyevan>Oh, come on
20:20<@Bjarni>* kyevan notes that he's allowed to like more than one game >_> <-- that is where you are wrong
20:20<@Bjarni>you aren't allowed to marry more than one woman either
20:20<kyevan>It's not like I'm a Commie Mutant Traitor!
20:20<@Bjarni>you will go to jail for that
20:21<kyevan>I'm not even part of a secret society!
20:21<kyevan>I'm just a loyal INFRARED!
20:21<kyevan>Anyway, Bye >_>
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20:21<Eddi|zuHause3>there's another combine, they are everywhere: http://www.dkimages.com/discover/previews/876/20299484.JPG
20:21<Eddi|zuHause3>http://www.ecy.wa.gov/programs/air/aginfo/images/Combine.jpg
20:21<Eddi|zuHause3>i meant
20:24<@Bjarni> <kyevan> I'm not even part of a secret society! <-- so he is independent... those are way more dangerous... remember what the news tells you "look for people who keeps to themselves"
20:25<Eddi|zuHause3><kyevan> I'm not even part of a secret society! <-- it's not like people who take part in secret societies tell that ;)
20:26<Eddi|zuHause3>rule number one: you don't talk about the fight club
20:26<Eddi|zuHause3>rule number two: you don't talk about the fight club
20:26<Gonozal_VIII>very suspicious that you say you're not
20:26<Eddi|zuHause3>he's gone btw
20:26<Gonozal_VIII>when did that happen :S
20:26<Gonozal_VIII>ah... your links did good work in hiding that fact
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20:28<@Bjarni>hmm
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20:28<@Bjarni>Eddi|zuHause3 is trying to hide facts
20:28|-|glx changed nick to Guest1106
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20:28|-|glx_ changed nick to glx
20:29<Eddi|zuHause3>you know, they have medication against that :p
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20:32<@Bjarni>against hiding facts
20:32<@Bjarni>yeah
20:32<@Bjarni>I use it on people all the time
20:32<Eddi|zuHause2>paranoia :p
20:33<Gonozal_VIII>paranoia pills?
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20:38<@Bjarni>http://www.dannychoo.com/fauna/userimg/large/2007Dec15101825_907.jpg <-- wtf
20:38<@Bjarni>are any of you guys in that pic?
20:39<Gonozal_VIII>faster!
20:40<Eddi|zuHause2>i have neither a car nor a dog...
20:41|-|Diabolic-Angel [~dia@xdsl-84-44-196-196.netcologne.de] has quit [Quit: playing games with my heart]
20:43|-|Wolf01|AWAY changed nick to Wolf01
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20:44<Eddi|zuHause2>http://roflcats.com/images/0222.jpg
20:46<Wolf01>'night
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20:57<@Bjarni>http://www.dannychoo.com/fauna/userimg/large/2007Oct09173139_297.jpg <-- oops
21:04<Eddi|zuHause2>haha :p
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21:30<@Bjarni>goodnight
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---Logclosed Mon Dec 24 00:00:12 2007