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#openttd IRC Logs for 2007-12-31

---Logopened Mon Dec 31 00:00:35 2007
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02:14<CIA-1>OpenTTD: rubidium * r11728 /trunk/src/newgrf.cpp: -Fix [FS#1577]: if there are no houses that can be build in a specific year yet, force the houses with the earliest introduction year to be available.
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03:36<peter__>oh lord
03:36|-|lord changed nick to [LA]lord
03:39<peter__>won't you buy me
03:39<peter__>a mercedes benz
03:39<peter__>my friends all drive porsches
03:40<peter__>i must make amends
03:42[~][LA]lord is not lord :(
03:42[~][LA]lord is LordAzamath w/o special powers :D
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03:42<peter__>well that's bloody useless!
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05:32<G>how would I go about disabling breakdowns in all future dedicated server games
05:33<hylje>patch option
05:34<G>oh, I found my fault!
05:34<G>I changed diff_custom, but not diff_level
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06:14<CIA-1>OpenTTD: peter1138 * r11729 /trunk/src/ (road_gui.cpp station_cmd.cpp): -Codechange: Don't rely on the first railtype's sprite offset being zero when drawing road stations.
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06:23<ludde>merry new year and a happy christmas!
06:26<pavel1269>ln-: where?!
06:27<ln->pavel1269: right there, on the left!
06:28<pavel1269>i don't see :(
06:28<pavel1269>ln-: where are you from?
06:31<pavel1269>send some snow to us ... sounth-east :)
06:32<ln->east? ... take a look at the map.
06:33<pavel1269>okay ... mmt
06:34<pavel1269>.fi == finland right?
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06:36<pavel1269>ln-: okay then ... ~400km west and ~1600
06:37<peter__>or even south
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07:14<Digitalfox>Belugas shouldn't your commit r11726 support new water shores corners? I build just now with BuildOTTD r11729 and it doesn't support it, but since i think BuildOTTD doesn't compiule grf files maybe some are missing.. :\
07:20<peter__>why would it need to compile grf files?
07:22<Digitalfox>Why? well because openttd by default uses already some grf files, like the "slopes feature" the new airport features, etc.. And since in the commit of belugas there is a shore.nfo something must have changed
07:23<Digitalfox>So since BuildOTTD didn't compile shore.nfo maybe i'm missing some sprites or something
07:24<Digitalfox>Anymore questions peter___ and pavel1269 ?
07:24<pavel1269>BuildOTTD will NEVER compile .nfo
07:24<Digitalfox>well i know that
07:25<Digitalfox>that's why i'm asking if it's the cause why i don't have the new shores support
07:25<pavel1269>you need it by grfcodec and when you cimpile it, just add .grf to data dir
07:26<Digitalfox>yes, but niglty version brings any new grf, so i'll just wait for it.. But my question was if is a grf missing the cause for not seeing properly new shores
07:26<peter__>shore.nfo? where is that?
07:26<pavel1269>peter__: decoded shore.grf? ^^
07:26<pavel1269>i never saw that grapsic
07:26<roboboy>CIA-1> OpenTTD: belugas * r11726 /trunk/ (8 files in 3 dirs): -Feature[newGRF]: Extend the Action 5, feature 0D usage. Patch by BigBB
07:26<roboboy><CIA-1> OpenTTD: belugas * r11727 /extra/ottd_grf/split/ (openttd.nfo shore.nfo shore.pcx): -Change: Add the new graphics and nfo file for missing shore
07:27<peter__>right, not in the main source
07:27<Digitalfox>the place /extra/ottd_grf/split/shore.nfo
07:27<pavel1269>so now, we have all shores?
07:27<peter__>BuildOTTD shouldn't ever download that
07:28<Digitalfox>oh boy... I know that, my question was just if it's the cause of not being using new shores, because new water should already support the new shores and give the sprites needed
07:28<peter__>no, because shore.nfo is built into openttdw.grf
07:28<Digitalfox>but never mind
07:29<Digitalfox>i'll wait for nighlty and see what new grf it brings
07:29<peter__>BuildOTTD will download the new grf, of course
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08:46<@Belugas>Happy New Year to you too ludde :)
08:46<@Belugas>and everyone else, of course!
08:46<Wolf01>to you too Belugas :)
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08:48<robotboy>happy new year
08:48<Wolf01>to you too :)
08:50<@Belugas>and you and you and you and you and... :D
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08:58<pv2b>i'm making a patch that requires a few changes to config.lib -- anyone familiar with the configure system? i have almost figured it out, just have a few small questions.
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09:01<pavel1269>cinfig.lib? O_o what patch is that??
09:01<pv2b>pavel1269: config.lib -- it's the patch that implements the changes to where user data is stored i've been talking about.
09:01<Gonozal_VIII>virus!!! burn it!!! poke it with a stick and see if it still moves and burn it again!!!
09:02<pv2b>basically i need to know if doing OS checks in set_default() is possible, and if so, if it's a good idea
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09:07<peter__>either my calendar is wrong, or people are saying "happy new year" too early
09:08<pavel1269>too early ;)
09:08<Gonozal_VIII>9h left...
09:08<pavel1269>9h? 15 + 9 = 24 .. okay you are right ?D
09:08<Vikthor>Gonozal_VIII: Depends on where you are
09:08<peter__>i make it 10
09:08<Gonozal_VIII>i know that ;-)
09:08<peter__>because UTC is the one true time system
09:11<Vikthor>For example in Sydney it's 2008 now
09:11<Wolf01>uh, 9 standard galactic weeks to the end of the year
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09:12<pavel1269>Vikthor: sure? or 24.12 07 early morning? :o)
09:12<Gonozal_VIII>hmm it's already week 1 according to ptbsync calendar
09:13<Wolf01>mine says it too
09:13<Vikthor>pavel1269: eh?
09:15<Vikthor>pavel1269: Make sure you know which way Earth spins, it's 1.1.2008 in Sydney
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09:19<Gonozal_VIII>the earth spins the other way in sydney because they all walk upside down on their hands.... you have to be careful at the equator where the earth spins in different directions, you have to jump fast over it and land on your hands!
09:20<Gonozal_VIII>perfectly logical, don't question my wisdom!
09:21<Draakon>i do
09:22<Gonozal_VIII>you're notquestioning my wisdom? good :-)
09:22<Wolf01>i always wondered why objects and people in the southern emisphere don't fall in the void of the space
09:23<Draakon>yes i do
09:23<Gonozal_VIII>that's part of the string theory...
09:23<Gonozal_VIII>lots of strings
09:23<Gonozal_VIII>and magnets too
09:24<Wolf01>so the earth is like a big fridge with magnets sticked on all the surface?
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09:24<Gonozal_VIII>only the lower part :-)
09:25<Draakon>its gravity
09:25<Gonozal_VIII>why did you think there was a magnetic field on the northern part? all their magnets!
09:25<Draakon>its gravity dude! not magnets
09:25<Wolf01>is magnet
09:26<Gonozal_VIII>gravity pulls down, they would fall off on the lower side without the magnets
09:26<Vikthor>You all shoulb ashamed of yourself - So drunk so early in the afternoon :p
09:26<Wolf01>Gonozal_VIII explained it
09:26<Vikthor>* should be
09:26<Draakon>and why we talk about this anyway? we talk about OpenTTD here!
09:27<Wolf01>also in ottd the people on the lower side of the map fall in the black
09:27<Wolf01>and the world is a square
09:27<Wolf01>and flat
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09:29<Draakon>anybody knows a scenario that is based from real word?
09:29<Gonozal_VIII>they all are
09:30<Vikthor>Draakon: Whole Earth or just particular part?
09:30<Wolf01>ottd uses google earth to generate the maps
09:30<Draakon>whole earth
09:30<Gonozal_VIII>they took lots of photos in real toyland to create realistic toyland scenarios
09:30<Draakon>it doesnt
09:31<Gonozal_VIII>which is very risky because you can get shot for even being too close to a battery farm
09:32<Gonozal_VIII>battery farms are illegal, that's why you don't see any of them over here
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09:36<peter__>Gonozal_VIII, you don't see many free range farms either
09:40<Draakon>hmm i try loading a scenario but i get these errors: dbg: [oldloader] Read past end of file, loading failed
09:44<Wolf01>damaged scenario?
09:45<Draakon>i dont think so
09:46<Draakon>i was able to play that scenario on, umm, rev8000? or 9000
09:46<Wolf01>maybe some features changed
09:47<Draakon>no, it hasent changed in a while
09:47<peter__>probably the oldloader has been broken
09:47<peter__>it doesn't get tested very often
09:47<Gonozal_VIII>try to start it with a revision that works, save it and then load with a new revision
09:47<Draakon>btw its a Patch scenario too :P
09:48<+glx><Draakon> btw its a Patch scenario too :P <-- that's not guaranteed to work
09:48<Draakon>that same scenario worked before on older revisions
09:48<Gonozal_VIII>well same solution... if it did load with an older revision do that, save it as an openttd savegame and that should load
09:49<Draakon>will try with r8007
09:50<Draakon>it works!
09:54<Wolf01>uh, Belugas, about the shores feature, i need to load another grf besides new water?
09:58<Ammller>Wolf01: you need a patch
09:58<Ammller>I guess its not in the trunk
09:58<Wolf01>it is in trunk now ;)
09:59<Ammller>wow, nice
09:59<Wolf01>i just compiled it
09:59<Ammller>then it should work with new water
09:59<Wolf01>but seem that it doesn't work :/
09:59<pavel1269>somewhere must be new grf
09:59<Wolf01>i dlded also the 0.6b version of new water
10:00<Ammller>Wolf01: which commit?
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10:01<Wolf01><- head
10:01<Wolf01>the feature should be 11725
10:03<peter__>Wolf01, as far as i can tell that commit only adds support for another method of loading the slopes
10:03<peter__>but doesn't actually add the feature
10:04<peter__>i guess it's in preparation or something
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10:11<Ammller>Wolf01: I can approve it, its not in the trunk yet...
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10:12<Ammller>and you mean 11726?
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11:02<Draakon>can anybody tell me how can i place ecs industries in scenario editor without those limits where to place them?
11:08<Draakon>oeh Georg is leaving
11:08<Draakon>not lit teary
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11:11<Draakon>who gonna send 2007 and take the new year with a big bang?
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12:08<MiHaMiX> <-- LOL
12:15<MiHaMiX> <-- hmm, reasonable :-)
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13:13<Noldo>svk has failed me
13:16<pavel1269>slovakia? :P
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13:24<joosa>I'm just starting a game with my friends, now deciding what new industries to take in
13:24<joosa>any suggestions? (i've never played ttdpatch)
13:24<joosa>I hear some talk about ECS
13:24<Greyscale>Ooh, can I play?
13:24<Greyscale>What version?
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13:25<joosa>0.6.0b2, but it's not starting anytime soon I guess
13:25<Greyscale>wow, 0.6.0 came out?
13:25<pavel1269>beta2 ..
13:25<joosa>a beta yes
13:25<Greyscale>I've not played in a while, then noticed #openttd was still in my bouncer :P
13:25<pavel1269>since when is 0.6.0b2 ttdp? :)
13:25<joosa>we already played with pikka's industries
13:26<joosa>pavel1269: I meant that new industries was a ttdpatch feature until now :)
13:26<Greyscale>Where can I find a build for linux for that version?
13:26<Greyscale>Or do I need to fire up my old winpeecee?
13:26<pavel1269>joosa: i like default ones :)
13:26<joosa>I've been playing with the defaults a bit too much :)
13:26<pavel1269>then try ECS?
13:27<joosa>yeah, I was looking into it
13:27<pavel1269>i have never played with other industries :)
13:27<joosa>those come with appriopårite vehicles?
13:27<Greyscale>damn, gotta build from source
13:28<joosa>there's a package for debian/ubuntu at least
13:28<joosa>I'll download ECS and see what it's like
13:33<joosa>ahh too much work for now :P
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13:45<Wolf01>and always, like every year, my friends trash me and i have nothing to do :(
13:46<Wolf01>stupid friends :(
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13:48<joosa>new year? the random point in spacetime?
13:49<joosa>I wish there would be times when no one notes it
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13:51<Wolf01>i prepared a party in my house... 40 minutes ago they come here to say they found another place to stay
13:51<Wolf01>40 minutes ago!!!!
13:52<Wolf01>they have told me it yesterday: no problem, but no 40 minutes ago
13:52<joosa>how nice of them
13:52<joosa>I'm alone as usual
13:53<joosa>listening to the endless crackle and pop
13:53<joosa>and playing ottd
13:55<Wolf01>i shouldn't think about it, or i'll get a gastric ulcer 'cause of angry
13:55<joosa>having friends is like that.
13:55<joosa>no friends == better
13:56<Greyscale>joosa, I'm installing it on my winpeecee
13:56<Greyscale>Any specific /data stuff I need?
13:56<joosa>don't know yet
13:56<joosa>ig you mean the grfs
13:56<CIA-1>OpenTTD: miham * r11730 /trunk/src/lang/ (16 files): (log message trimmed)
13:56<CIA-1>OpenTTD: -Update: WebTranslator2 update to 2007-12-31 19:55:44
13:56<CIA-1>OpenTTD: catalan - 1 fixed by arnaullv (1)
13:56<CIA-1>OpenTTD: dutch - 1 fixed by webfreakz (1)
13:56<CIA-1>OpenTTD: estonian - 1 fixed by kristjans (1)
13:56<CIA-1>OpenTTD: french - 1 fixed by glx (1)
13:56<CIA-1>OpenTTD: german - 27 fixed by moewe2 (27)
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13:57<peter__>/dev/sda2 9582316 9067004 28544 100% /
13:57<Greyscale>lulz :P
13:57<joosa>that's tightly packd
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13:57<joosa>luckily there's always space for root
13:58<Greyscale>joosa, is your server up?
13:58<joosa>it is, with some random grf's from the ottdcoop pack
13:58<joosa>it's paused I guess
13:58<Greyscale>Whats it calle?
13:58<joosa>I was going to start a new, the collection was a bit badly chosen :)
13:59<Greyscale>I'll play singleplayer until you're ready
13:59<joosa>but I have no sight of the friends I was going to play with
13:59<pavel1269>19:55 <joosa> no (friends == better) == false :)
13:59<joosa>I always forget to include smilies
13:59<pavel1269>i always forget to include some letters :D
14:00<pavel1269>or they are included twice
14:00<joosa>I always remenmber to incluse some extra letters
14:00<pavel1269>i see ^^
14:01<pavel1269>i must get that damn RR to work :)
14:01<pavel1269>2hours ago, it worked lie on disco! :)
14:02<pavel1269>green, red, green , boom, hoops :D
14:02<joosa>I should make a nother user to run another dedicated server on
14:02<joosa>extra spaces too.
14:02<pavel1269>sometimes i use less spaces :P
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14:09<joosa>oh well, now they want to play bzflag
14:09<joosa>seems my openttd dreams were trashed
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14:11<pavel1269>i need aritmetic opearion which give me this table: 0 0 = 0, 0 1 = 1, 1 0 = 0, 1 1 = 0
14:12<Noldo>there's 2 times 0 = 0
14:12<Greyscale>joosa, I'll still play :P
14:12<pavel1269>Noldo: you didn't get it :o)
14:12<pavel1269>1 0 = 0
14:13<laz0r>with xor, 1 0 would be 1
14:13<Gonozal_VIII>makes no sense?
14:13<Wolf01>wait, karnaugh maps
14:14<Gonozal_VIII>== 1
14:14<Gonozal_VIII>and false is 0
14:15<joosa>Greyscale: I'm testing ECS a bit
14:16<Gonozal_VIII>with == 1 you should get that :-)
14:16<joosa>I should test on a smaller map maybe :P 1442/1600
14:16<Gonozal_VIII>there is no 1442/1600 map
14:17<joosa>the industry generation counter that was
14:17<pavel1269>he meant ...
14:17<pavel1269>@calc 1442/1600
14:17<@DorpsGek>pavel1269: 0.90125
14:17<joosa>90% dome
14:17<joosa>ok, it's not moving
14:17<Progman>pavel1269: what about !A and B?
14:17<pavel1269>b? ???
14:18<joosa>the map was 2048x1024 iirc
14:18<pavel1269>i ma not sure what !A will do :)
14:18<Gonozal_VIII>that's only one 2bit thingy not two booleans^^
14:18<Gonozal_VIII>or is it?
14:18[~]pavel1269 debugging "!"
14:19<Gonozal_VIII>! is not
14:19<peter__>b ^ (a & b)
14:20<joosa>the question is, sdo I need some vehicles grf with ECS industries?
14:21<peter__>yes you do
14:21<joosa>thought so
14:21<peter__>the default vehicles do not support different cargos
14:21<Gonozal_VIII>serbian trains have the best ecs support that i know of
14:21<pavel1269>peter__: it's a=>b :)
14:21<joosa>the one an the bottom here:
14:22<pavel1269>b ^ (a & b) == 0 0 = 1, 0 1 = 1, 1 0 = 0, 1 1 = 1 which is "=>"
14:23<peter__>with b ^ (a & b), 1 1 = 0
14:24<pavel1269>it's still wrong :)
14:24<peter__>oh, and 0 0 = 0
14:24<peter__>so it fits the list you asked for
14:25<Gonozal_VIII>00=0 01=0 10=0 11=1
14:25<Gonozal_VIII>that's a&b
14:25<pavel1269>really? b ^ (a & b) = 0^(0&0) = 0^1 = 1
14:25<peter__>0&0 != 1
14:25<laz0r>0^1 == 0
14:25<pavel1269>omg :D
14:25<Gonozal_VIII>0&0 = 0
14:25<pavel1269>sry :o)
14:26<Progman>00=0 01=1 10=0 11=0 is still !a & b o_O
14:26<laz0r>but x^0 == 1 for every x
14:26<pavel1269>but what ! will do to my BYTE
14:26<laz0r>even x == 0
14:26<laz0r>ok, no
14:26<laz0r>forget that
14:26<Progman>you mean bitwise? use ~
14:26<pavel1269>b ^ (a & b) - this will work for sure
14:27<laz0r>x^0 == 1 for every x, even x == 0, thsats what i wanted to say
14:27<laz0r>am i right?
14:27<pavel1269>0^0 = 0
14:27<laz0r>no, 0^0 == 1
14:27<Gonozal_VIII>^ means both the same = 0, not the same = 1
14:28<pavel1269>^ == XOR
14:28<Progman>laz0r: ^ as in bitwise-xor, not as in "power"
14:28<laz0r>ah, ok
14:28<laz0r>i thought ^ meant power
14:28<peter__>~a & b is probably more efficient
14:30<Gonozal_VIII>yes i think so too
14:31<Gonozal_VIII>well... can never be really efficient to work with single bits on a 32 or 64bit machine
14:33<pavel1269>lol ^^ i dont know now, what b means now :))
14:33<Gonozal_VIII>2nd bit ;-)
14:33<pavel1269>in program ^^
14:34<Gonozal_VIII>that's bad ;-)
14:34<Gonozal_VIII>lots of queen on 3sat
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14:42<UnderBuilder>I think something openttd needs is less servers, so the players doesn't sparce too much
14:43<peter__>better tell that to the server operators
14:45<Gonozal_VIII>make them register to the masterserver and pay a monthly fee of 100€ for being listed :D
14:47<Gonozal_VIII>and if there are still too much after that, put them against a wall and shoot them, that will keep the serverlist nice and small
14:47|-|TX [] has joined #openttd
14:47<pavel1269>small or void?
14:49<Gonozal_VIII>or kidnap people and force them to play until every server is crowded
14:49|-|Wolf01 changed nick to Wolf01|AWAY
14:49<Wolf01|AWAY>i'm still here
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14:50<pavel1269>who Wolf01 or AWAY ? :P
14:50<Gonozal_VIII>no, you're away
14:50<pavel1269>or both?
14:50<Gonozal_VIII>he's away
14:50<Gonozal_VIII>wolf01 is gone
14:50<Wolf01|AWAY>but away is here
14:51<Gonozal_VIII>been kidnapped to play openttd
14:51<Gonozal_VIII>on a toyland server!
14:51<pavel1269>haha :D
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14:54<Wolf01|AWAY>i think i'll wait here some time, then i'll bring my sister to the disco and i'll go visit my grandmother
14:54<Gonozal_VIII>you can't go outside!
14:55<Gonozal_VIII>there's a war going on!
14:55<Gonozal_VIII>missiles and bombs all over the place
14:55[~]pavel1269 goes to the window
14:56<Gonozal_VIII>just wait 3h pavel and you'll see it
14:56[~]pavel1269 doesn't saw any bomb or missile
14:56<Noldo>only 2h here
14:56<pavel1269>one prob
14:56[~]pavel1269 owns too some bombs and missiles
14:56[~]pavel1269 hides
14:57<Noldo>I don't like fireworks
14:57[~]pavel1269 is aiming some missiles at Gonozal_VIII
14:57<Noldo>well in the hands of professionals they can be quite nice
14:58[~]Gonozal_VIII sticks some firecrackers on his missiles and aims at pavel1269
14:58<pavel1269>whats firecracker?
14:58<Gonozal_VIII>the things that go boom
14:59<Gonozal_VIII>at least i think so, don't ask me questions in strange languages
14:59<pavel1269>wow, i changed a lot of things and signals still work ^^
15:00<pavel1269>sometimes they turn on mode_disco .. alltime_green and so on
15:00<Gonozal_VIII>alltime green is nice, faster trains :D
15:00<pavel1269>since junction
15:02<Gonozal_VIII>while you're at it, add some signals in tunnels, on bridges and in stations, will you?^^
15:03<pavel1269>wow, want place signal? yes? crash on you! :D
15:04<Gonozal_VIII>also signals on signals and signals on signals on signals!
15:05<Gonozal_VIII>imagine birds climbing around on the signals... they need signals too
15:05<Gonozal_VIII>and if some ants run around on the birdsignals they also need signals!
15:06<Gonozal_VIII>otherwise they will crash and cause a giant fireball
15:07<pavel1269>birds + signals != fireball
15:07<Gonozal_VIII>see, that's what i said
15:08<Gonozal_VIII>but the ant signals are even more important
15:08<Gonozal_VIII>it could be fireants!
15:13<Gonozal_VIII>that would be like maglev train filled with liquid oxygen bottles crashing at max speed into another train same load, same speed opposite direction
15:15<pavel1269>reason of crash .. NULL->max_speed :)
15:20<Gonozal_VIII>there are people in front of our house playing music...
15:21|-|James [] has joined #openttd
15:21<James>hi all
15:21<Gonozal_VIII>hi one
15:21|-|James changed nick to Guest1810
15:21<Guest1810>btw. happy new year
15:22<Gonozal_VIII>still 2007 here
15:23|-|Guest1810 changed nick to James152
15:23<James152>here too
15:24<Gonozal_VIII>oh pavel.. he's from czechoslovakia too^^
15:24<James152>but after 3,5 hours
15:24<James152>i´m not from czechoslovakia :D
15:24<pavel1269>czechoslovakia does not exist :)
15:25<pavel1269>James152: from slovakia? :P
15:25<SpComb>or slovenia?
15:26<Gonozal_VIII>why would slovenia have a k?
15:26<Gonozal_VIII>ok, the domains don't always make sense...
15:27<James152>to pavel1269: Yes from Slovakia
15:27<pavel1269>takze mi rozumis? :)
15:27<James152>jasne ze ti rozumiem
15:27<pavel1269>just tryed ^^
15:27<James152>try ::D
15:28<Gonozal_VIII>they have a secret language!
15:28<James152>FAQ: Can I help with OpenTTD?
15:28<Gonozal_VIII>they'll take over the channel!
15:28<pavel1269>Gonozal_VIII: hahaha!
15:28<James152>to Gonozal_VIII: thats slovakian language, and Pavel is Czech
15:28<Gonozal_VIII>i know that^^
15:29<Gonozal_VIII>can you speak a strange language called c(++)?
15:29<pavel1269>James152: hele, ted jen tak napisu Gonozal_VIII a ty to ted potvrd anglicky, beztak se bude ptat :D jen tak pro srandu ;)
15:30<James152>to pavel1269: jak chces, mozme
15:31<James152>to Gonozal_VIII: I often speak in PHP
15:31<pavel1269>21:28 <James152> FAQ: Can I help with OpenTTD? <--- you need help or what?
15:32<Gonozal_VIII>he has some help left and wants to share it^^
15:33<Gonozal_VIII> <-- there's a list of bugs and patches and things like that
15:33<James152>no no, i wanna help with development, if i can
15:34<SpComb>unquoted strings (undefined constants) as array indexes?
15:35<pavel1269>SpComb: nvm that ,)
15:35<pavel1269>so ... kick[Gonozal_VIII][ass]++;
15:35<pavel1269>so ... slap[Gonozal_VIII][head]++;
15:35<pavel1269>good now?
15:35<SpComb>perhaps you'd rather have it as a function
15:36<Gonozal_VIII>or not :P
15:36<Zahl>or make it oop and have it as methods
15:36<SpComb>you'd end up with something like $chan->users["Gonozal_VIII"]->ass->kick();
15:36<James152>can be
15:36<pavel1269>much better
15:37<Gonozal_VIII>you all want to hurt meeeee :'(
15:37<pavel1269>you want kiss? i guess no :D
15:38<Gonozal_VIII>you've got a sister?^^
15:38<James152>or (INSERT into FOOLS Values "Gonozal_VIII" "31_12_07" "big fool from IRC")
15:38<pavel1269>Assertation failed
15:38<Gonozal_VIII>don't sql me :P
15:38<James152>sorry but i like SQL
15:39<Zahl>stop sqling people around :-D
15:39<SpComb>what variant of SQL that doesn't use brackets and commas for the VALUES section?
15:39<Zahl>JameSQL i guess ;)
15:39<SpComb>and your casing of keywords and identifiers is quite inconsitent
15:39<pavel1269>INSERT into FOOLS Values ('Gonozal_VIII','31_12_07','big fool from IRC')
15:40<SpComb>you have all-caps, all-lower, and CamelCase keywords
15:40<pavel1269>insert into fools values('Gonozal_VIII','31_12_07','big fool from IRC');
15:40<Rubidium_>James152: the best way to get into the development of OpenTTD is by fixing bugs; it makes you very quickly familiar with lots of the deep backends of OpenTTD *and* fixing bugs is a requirement for releasing new stuff.
15:40<Gonozal_VIII>NOT better :P
15:40<James152>to SpComb: dont find mistakes, or you are debugger?
15:41<Gonozal_VIII>he's a bot
15:41<SpComb>James152: the custom date format is kind of icky
15:41<James152>to Rubidium_: how to share info about mistakes?
15:41<SpComb>Logs: (old: )
15:41<Gonozal_VIII>see, bot
15:41|-|strstrep [] has quit [Quit: This was a triumph. I'm making a note here, HUGE SUCCESS.]
15:41<James152>ok and what about NewGRF?
15:41<Rubidium_>James152: known bugs are at
15:42<Gonozal_VIII>i already posted that link rubidium, i rock^^
15:42<Rubidium_>there you can comment on bugs and provide patches for them using the 'comment' feature of the 'issue tracking system'
15:43<James152>i got one
15:43<Rubidium_>especially the 'providing patches' (read fixes) for bugs is appreciated
15:43<James152>why OpenTTD sometimes don´n find all servers?
15:43<James152>*don´t find
15:44<Rubidium_>firewalls, the fact that UDP isn't certain to arrive at the destination and the fact that the server list is not always necessarily 100% up-to-date
15:44<Rubidium_>though servers listed on the server list have been online (and reachable for the masterserver) over the last 5 to 10 minutes
15:45<James152>to Rubidium_: ok, but before i flash "REFRESH" button, I got more servers in list
15:46<Gonozal_VIII>first you only have the servers from your cfg
15:46<stillunknown>I suggest you focus on bugs that can be reproduced without problems (those that do not involve the internet).
15:47<stillunknown>Maybe a nice null pointer dereference or an assert, with savegame.
15:47<James152>ok, i try to solve it
15:47<Rubidium_>or rather, focus on confirmed bugs
15:49<peter__>god this laptop's io performance sucks
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15:59<James152>i will back soon
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16:18<pavel1269>well, i think he will not make any bugfix/patch soon
16:19<pavel1269>since he hasn't known that it is written in c(++) and he need compiler for that :-/
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16:20<flaa>Happy new year!
16:20<pavel1269>wait 2h ;)
16:21<Gonozal_VIII>1h 38min 20 sec:-)
16:22<flaa>where can i find the GRVTS set version 0.3?
16:22<SpComb>37 minutes and 35 seconds
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16:51<CIA-1>OpenTTD: peter1138 * r11731 /trunk/src/train_cmd.cpp:
16:51<CIA-1>OpenTTD: -Fix [FS#1582]: Clear sprite override data before performing NewGRF wagon attach callback. This stopped
16:51<CIA-1>OpenTTD: the callback working for autoreplace and when moving wagons from train to train in a depot.
16:51<CIA-1>OpenTTD: -Fix (r11724): Don't check wagon attach callback for the chain when moving a single wagon.
16:54|-|Greyscale changed nick to Greysc[a]le
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17:15<ln->report from 2008: nothing to see, return to your homes.
17:16<G>Brianetta: any reason for autopilot to be setting the server name to "Unnamed Server" (the server name is set correctly in openttd.cfg)
17:19<ln->and what, a peter1138?
17:24|-|Greysc[a]le changed nick to Greyscale
17:24<G>:S and now my rcon password doesn't want to work
17:35<G>hmmm, works fine without autopilot except pause/unpause
17:36<Brianetta>G: Autopilot sets the name? How?
17:36<G>no idea
17:37<Brianetta>Where do you see this name?
17:37<Brianetta>Put it this way, there's no such string in autopilot as "Unnamed Server"
17:38<G>but when I run normally (i.e. $PATH/openttd -D...) it uses the correct name per openttd.cfg, when using Autopilot, it actually recongises the name in the openttd.cfg file, and then in the server list it comes up as "Unamed Server"
17:38<G>I have no idea how it's doing it
17:38<G>I'm using 0.6.0-B2 btw
17:39<Brianetta>Which openttd.cfg are you using?
17:39<G>save for both instances
17:39<Brianetta>Which openttd.cfg are you using?
17:39<Brianetta>autopilot reads all of its settings from the config file. It loads up before any saves.
17:40<G>well .openttd/openttd.cfg, is identical to the one in my ap-2.0.4 directory (which AP uses)
17:40<Brianetta>It's either ./openttd.cfg or the contents of OTTD_CONFIG if that exists
17:40<Brianetta>Are you running it from ./openttd ?
17:40<Brianetta>If you are not, you need to set OTTD_CONFIG
17:41<Brianetta>otherwise it has no idea where to read its settings from
17:43<G>I changed 'command' in the Autopilot section to add -c etc
17:43<Brianetta>Changing command only changes the openttd command line
17:43<Brianetta>It does NOT change where autopilot reads it own settings
17:44<Brianetta>You need to set OTTD_CONFIG as an environment variable, to the config file you intend to user
17:44<Brianetta>or, you can edit the default in autopilot.tcl
17:44<Brianetta>or, you can start autopilot from within the directory that contains openttd.cfg
17:45<G>yeah, thats what I'm doing
17:45<Brianetta>Remember, by the time the openttd command is run, autopilot has initialised itself and is running
17:45<G>I have an openttd.cfg in the autopilot dir, which is identical to the one I normally use
17:46<G>but mysterily as a result, rcon no longer works, and the server name disappears
17:46<Brianetta>I recommend telling autopilot where the real config file is
17:47<Brianetta>You did add the autopilot configuration to the openttd.cfg, I presume?
17:48<G>hmmm, looks okay now
17:49<G>brilliant, it all works, yeah, the environ variable seemed to be the problem
17:50<Brianetta>Identical files aren't identical (:
17:50<Brianetta>unless they have the same inode number, naturally
17:51<G>good point
17:51<G>could hardlinking fix it?
17:51<Brianetta>No idea. The recommended solution is the one you used.
17:52<Brianetta>What I do is symlink everything in my autopilot directory into my openttd bin directory, and run it from there
17:52<Brianetta>then I can still svn up date openttd and autopilot separately
18:01<pavel1269>*lot :/
18:02<Zahl>happy new year ;)
18:05<Brianetta>IRC is a global medium. UTC, please.
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18:47<Gonozal_VIII>i'm back!
18:47<Gonozal_VIII>did you all miss me? haven't been here in this year
18:48<Gonozal_VIII>2008 is a good year...
18:49<Gonozal_VIII>i started it with destroying stuff, so it must be good
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18:49<Sacro>still 07 :p
18:49<Gonozal_VIII>08 :P
18:49<G>it's been 08 here for 13 hrs, trust me, it's nothing to get excited over
18:49<Gonozal_VIII>i broke an ashtray some minutes ago :-)
18:50<Gonozal_VIII>made a nice, big candle out of it... put some small candles and some paper in...
18:51<Gonozal_VIII>fire :D until the ashtray broke
18:51<Gonozal_VIII>then wax all over the table... not so nice anymore
18:52[~]Sacro whilstles
18:53<Gonozal_VIII>why are you at the pc sacro? you have to blow stuff up in 6 minutes
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18:56<Sacro>Gonozal_VIII: meh, will be going soon
18:56<Gonozal_VIII>bad thing that white fluffy stuff all over everything outside.. absorbs all explosions
18:57<Gonozal_VIII>plopp instead of boom
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19:00<Gonozal_VIII>did anybody notice the end of the world yet?
19:01<Gonozal_VIII>guess we'll have to wait another year then
19:05<Gonozal_VIII>hmmm g.. do you have a highlight on g?
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19:16<pv2b>Gonozal_VIII: the apocalypse has been rescheduled
19:16<pv2b>no boom today
19:16<pv2b>boom tomorrow
19:17<pv2b>there's always a boom tomorrow
19:17<Gonozal_VIII>aaaah ok
19:17<Gonozal_VIII>thanks for that information
19:17<Brianetta>New year, new game.
19:17<Brianetta>Brianetta's Standard has been restarted.
19:18|-|pv2b changed nick to pv2008b
19:18<pv2008b>Brianetta: ip?
19:19<Gonozal_VIII>all in the list
19:19<pv2008b>0.5.3 *<:-(
19:19<Gonozal_VIII>latest stable... but once you've played with all the new features, it's hard to go back to that
19:20<pv2008b>i should probably go hunt down a mac only bugs. make bjarni happy *<:-)
19:21<pv2008b>and me too, not being able to center and zoom using z is annoying
19:21<pv2008b>next to x
19:21<Rubidium_>yeah, cause your path patch will most likely cause crashes for Windows users ;)
19:22<pv2008b>Rubidium_: not if they don't build with that option.
19:22<Gonozal_VIII>qwertzuiop ;-)
19:22<pv2008b>Rubidium_: yeah, everything i added that has any consequence should be ifdefed out.
19:22<pv2008b>unless i suck ,which is entirely possible
19:23<Rubidium_>char *_user_file_dir; is (AFAIK) not within an #ifdef 'is windows'
19:24<Gonozal_VIII>like socrates once said... "I know, that I suck"
19:24<Rubidium_>hmm, maybe not crash
19:25<Rubidium_>actually... it will crash (I should read it a little better)
19:25<pv2008b>ah, you're right. _user_file_dir is maybe left uninitialised on windows, i didn't touch the windows specific code.
19:25<Rubidium_>anyhow... _user_file_dir gets never initializes on Windows
19:25<Rubidium_>thus causes a crash because it's derefenced
19:26<pv2008b>yeah, agreed. taht should happen.
19:26<Rubidium_>so far for creating a path patch that does not break anything
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19:28<pv2008b>Rubidium_: sure. but that's no biggie. i don't think there are any other really deep seated issues. as i promised, i'm not going to discuss this suggested change any further, but of course, if you kinda like the patch and decide you want it with some minor fixes... well, i'll be silently happy. *<:-)
19:30<Rubidium_>well... people said that crashing trains in a PBS junction is no 'biggie' either
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19:30<pv2008b>heh. *<:-) what's a few train driver lives a year compared to the mass increase in efficiency possible?
19:31<Zahl>hey are you santa?
19:31<Gonozal_VIII>my thoughts: silently happy... lots of people are silently happy because it's a great game... unlike that new sim city thing... sc societies sucks... if any of you thinks about buying that... don't
19:32<Gonozal_VIII>i can't understand how they could drag a good name like sim city down like that
19:33<pv2008b>sim city 2000 or diaf imo *<:-)
19:33<pv2008b>sure, it's not perfect, but then again, neither was transport tycoon deluxe. sim city 2000 could be an awesome open source remake if somebody talented were to make one.
19:34<Zahl>you ARE santa!
19:34<pv2008b>Zahl: i'm a tomte, yes.
19:34<Zahl>ah nice
19:34<Gonozal_VIII>underpants gnome
19:34<pv2008b>Gonozal_VIII: with a proper business plan
19:35<Gonozal_VIII>what's your 2. ?
19:35<pv2008b>i have a different 1 *<:-)
19:35<pv2008b>it's secret though
19:35<Gonozal_VIII>2nd step in the business plan
19:35<pv2008b>i'll tell you this much, it does not involve stealing underwear
19:35<pv2008b>we have h&m. underwear is cheap.
19:35<Gonozal_VIII>1. secret stuff
19:35<Gonozal_VIII>2. ???
19:35<Gonozal_VIII>3. profit!
19:36<Gonozal_VIII>isn't h&m everywhere anyways?
19:37<pv2008b>well, yeah
19:38<Gonozal_VIII>28 countries, 1500 stores according to their german website
19:39<Gonozal_VIII>lots of cheap underpants
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20:25<Gonozal_VIII>hmmm coastline doesn't look good anymore with the newterrain grf
20:26<Gonozal_VIII>some tiles have the wrong water now
20:26<Sacro>Happy new year!
20:27<Gonozal_VIII>you too
20:30<pv2008b>nightly builds ftw, i was able to use a binary search to determine which nightly the z-key bug was introduced in *<:-)
20:30<pv2008b>now just need to mess with svn to see if i can find the exact revision that caused it.
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20:33<Gonozal_VIII>r11726 belugas 2007-12-31 05:38:11 +0100 (Mon, 31 Dec 2007) 1 line
20:33<Gonozal_VIII>-Feature[newGRF]: Extend the Action 5, feature 0D usage. Patch by BigBB <-- what exactly does that do?
20:33<Gonozal_VIII>i think that broke parts of the newterrain coastline
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20:43<pv2008b>i'm pretty sure it's something peter did.
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20:55<pv2008b>hey, is there an archive of older nightlies than 20070101? this bug here seems to be quite old. hell, even just osx binaries of older point releases would be helpful.
20:56<pv2008b>(yeah, i can compile them i know, but it takes down a long time, i'm trying to find where a bug developed to start with)
21:09<Sacro>pv2008b: ?
21:10<pv2008b>Sacro: thanks
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21:33<G>only on openttd can you fly a plane directly into a skyscraper building without crashing
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21:43<@Belugas>Gonozal_VIII, i'm aware of the troubles r11726 caused. there is going to be a "fix" for that soon
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21:43<@Belugas>give me a bit of time, if yoo do not mind...
21:43<Gonozal_VIII>good :-)
21:43<Gonozal_VIII>just wanted to mention it
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21:45<@Belugas>no prob :) that proves that people actually are testing stuff ^_^
21:45<@Belugas>and thanks, you did not cared to open up a bug entry ehehe
21:46<Gonozal_VIII>hehe i don't do that without mentioning it here before
21:49<@Belugas>anyone that compiles using sdl around here?
22:03<@Belugas>ok, never mind, it's fine
22:07<Eddi|zuHause2>happy new year folks...
22:07<Eddi|zuHause2>in germany we say "good slide" ;)
22:07<Gonozal_VIII>oooold that was 4h ago, move on already :P
22:07<Eddi|zuHause2>Belugas is not quite there yet, i assume ;)
22:08<@Belugas>heheh that will be in 2 hours indeed
22:08<@Belugas>so thanks Eddi|zuHause2, same to you ;)
22:08<murray>yeah, glhf with the new year folks
22:14<@Belugas>going to sleep
22:14<@Belugas>have anice one, may all your wishes come true
22:15<Gonozal_VIII>waaaait a minute
22:15<@Belugas>and... resolutions... welll... good luck
22:15<Gonozal_VIII>you go to sleep at 10pm on the 31st of december?
22:15<@Belugas>a wife and a kid 4 year old
22:16<@Belugas>you do celebrate during the day
22:16<@Belugas>not the eveninig
22:16<@Belugas>but, i'm pretty drunk alright
22:16<@Belugas>so it compensate...
22:16<@Belugas>see you
22:16<murray>should teach the kid to celebrate and drink and fire rockets
22:16<Gonozal_VIII>night then
22:16<murray>not go to bed
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22:19<murray>nooo, lolman left
22:19<murray>now where will we get our lols
22:20<G>lollady maybe?
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22:21<Gonozal_VIII>no females on irc
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22:38<murray>females are just the y-axis of the graph of life
22:40<Greyscale>more liek the z axis. Because they're hard to understand in plain 2D.
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22:41<murray>good point
22:44<pv2008b>points? i thought we were talking about axises
22:44<murray>ur mom's a point
22:44<Gonozal_VIII>you need axises to fix a point
22:45<pv2008b>not neccessarilly.
22:45<pv2008b>the origin remains in the same place irrespective of the axises
22:46<Gonozal_VIII>there's no origin without axises
22:46<Gonozal_VIII>all the same then
22:46<pv2008b>yeah there is. the origin is always there even if you can't conceive of it
22:46<Gonozal_VIII>no dimensions, no space, no point
22:46<pv2008b>this sounds like a pointless discussion
22:47<Gonozal_VIII>see! told you
22:47<murray>axises are simply tools to describe the location of the point
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22:47<pv2008b>murray: precisely, so points can exist without axises
22:47<murray>still; ur mom's a point
22:47<pv2008b>so are your pants
22:47<murray>no, they are the axises
22:47<pv2008b>that makes no sense
22:48<murray>to describe where the point's located
22:48<Gonozal_VIII>freaky replicator skeleton!
22:49<murray>anyway, my axises say that i should be located in my bed now
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22:50<murray>enjoy next year and all that
22:50<Gonozal_VIII>you can't have them parallel
22:50<pv2008b>you can have two parallell axises
22:50<Gonozal_VIII>that's redundant
22:50<pv2008b>imagine a coordinate system with one set of coordinates in inches and the other in millimeters
22:51<pv2008b>of hell, energies in joules and electronvolts
22:51<Gonozal_VIII>you can measure hell?
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23:02<Gonozal_VIII>hehe blue screen "End Credits 4;04;00 DF"
23:05<Eddi|zuHause2><pv2008b> imagine a coordinate system with one set of coordinates in inches and the other in millimeters <- they tried that in one of the mars missions, didn't work out very well :p
23:06<Gonozal_VIII>hehe i remember that
23:06<pv2008b>by the way, *squish*
23:06<Gonozal_VIII>hehehe booobies hehehe
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23:08<pv2008b>i think i just squished the bug with 'Z' not working properly
23:09<Gonozal_VIII>you debugged females?
23:09<Eddi|zuHause2>hm, to resonably transport stuff with trucks, industry output needs to be lowered...
23:09<Gonozal_VIII>especially when you start in 1920
23:10<pv2008b>not really, trucks just need to stop sucking
23:10<Gonozal_VIII>stop sucking?
23:10<pv2008b>the road station is one huge improvement to trucks
23:10<Eddi|zuHause2>you shouldn't need more than two trucks per industry
23:11<pv2008b>Eddi|zuHause2: and you don't if it it's short distance
23:11<Eddi|zuHause2>but even for short lines you need like 10 trucks to make it work
23:11<Gonozal_VIII>i found some nice layouts for high capacity truck stops... but you need hundreds of vehicles
23:11<pv2008b>trucks should have increased capacity.
23:11<pv2008b>there are grfs that do that i think
23:12<Eddi|zuHause2>and if you need more than 3 trucks, you might have as well bought a train for that route
23:12<pv2008b>yeah, either trains are too cheap or trucks are too expensivde
23:12<Gonozal_VIII>trains and especially tracks are much too cheap
23:13<pv2008b>also trucks should be able to benifit from a complete intercity road network *<:-)
23:13<Gonozal_VIII>in reality it's a huge investment to build a railway through the wilderness
23:13<Eddi|zuHause2>yeah, with max loan (1.000.000€) you shouldn't be able to build much more than one route and two trains
23:14<Eddi|zuHause2>so on hard difficulty (200.000€ loan) it'd be hard to start with trains at all
23:15<Gonozal_VIII>you can't start a railway company with 200k euro in rl
23:16<pv2008b>truck company? sure.
23:16<pv2008b>but not if you ave to build the roads
23:17<Eddi|zuHause2>yeah. roads between cities have been suggested multiple times...
23:17<Gonozal_VIII>yes... like it was discussed in the forum a ai that connects cities with roads would be nice
23:17<Gonozal_VIII>or even generate them at map generation
23:18<pv2008b>unfortunately, AI:s tend to be bloody stupid because they're hard to get right
23:18<Eddi|zuHause2>map generation makes more sense, i think, unless you also introduce highways and stuff
23:18<Gonozal_VIII>yes... current ai roads suck
23:19<pv2008b>AI = artificial idiot *<:-)
23:21<Gonozal_VIII>you can build on lots of slopes now... shouldn't be too hard anymore to connect two cities with a straight road (and some tunnels/bridges)
23:22<Eddi|zuHause2>"artificial intelligence" is an inherent contradiction similar to "random number generator"
23:22<pv2008b>not really, intelligence doesn't neccessarilly imply sentience
23:23<pv2008b>a computer program could in theory be intelligent
23:24<+glx>it is highly dependant on how much time spent the programmer to code the 'intelligence'
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---Logclosed Tue Jan 01 00:00:14 2008