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#openttd IRC Logs for 2008-01-05

---Logopened Sat Jan 05 00:00:37 2008
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00:31<Roujin>anyone still awake here?
00:31<Roujin>its 6:30 am here... guess i should go to sleep soon :P
00:32|-|Greysc[a]le changed nick to Greyscale
00:34<Roujin>anyways i was trying to get the area terraform working for the scenario editor.. hardest thing was to actually find where the code for that actually is :P
00:36<Roujin>found some comment by Darkvater along the lines of... TODO: move this to terraform.gui some time after 0.4.0
00:37<Roujin>guess no one picked up that task from him :P
00:40[~]Roujin falls to sleep now
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00:49<Greysc[a]le>wrong button
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03:12<LA[lord]>hey
03:14<Gonozal_VIII>hi
03:15|-|Sidious-Sither [~123@0x5550a029.adsl.cybercity.dk] has joined #openttd
03:15<Gonozal_VIII>more than 99% of the people die 9 month before their birth
03:15<peter__>MURDERERS
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03:19<Gonozal_VIII>what a coincidental time for that:
03:19<Gonozal_VIII>[09:17:40] *** You have been disconnected. Sat Jan 05 09:17:40 2008.
03:19<Gonozal_VIII>[09:17:51] *** Nickname already in use. Please choose another (/nick {name}).
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03:27<Gonozal_VIII>it sucks, that all the rail and road sprites have the terrain in them and not only transparency... ok, the game doesn't have to draw them seperately that way but couldn't it combine them to virtual sprites at start and draw them?
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03:30<LA[lord]>it could, and I know of one thing that tries to get that effect too..
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03:31<peter__>combining sprites at the start isn't going to happen, heh
03:32<Gonozal_VIII>what? tram tracks? catenary?
03:32<peter__>but drawing multiple sprites could
03:32<Gonozal_VIII>i thought the reason to have them that way is to avoid drawing multiple sprites
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03:33<peter__>the reason they're that way is that's how CS designed them many years ago
03:34<Gonozal_VIII>ah i see...
03:35<Gonozal_VIII>there's the same track tile on grass, on snow, desert, every custom ground tile and so on.. that could all be one tile with transparency
03:35<peter__>actually the track graphics are slightly different for each
03:35<peter__>but that can be handled
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03:40<Gonozal_VIII>i say that because i spent lots of hours yesterday and the day before combining my favourite track/road newgrfs with each other and with terrain/water newgrfs
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03:42<Gonozal_VIII>lots of select track, copy on empty terrain tile, copy everything back work there
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04:20<pavel1269>hi
04:23<Gonozal_VIII>hi
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05:33<Wolf01>hello
05:33<Gonozal_VIII>hi
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05:45<dih>good morning ladies
05:45<Plantain>Hey all, does anyone know who manages the nightly build servers/wrote the nightly build scripts?
05:48|-|Tlustoch [~last_evol@r5bn73.net.upc.cz] has joined #openttd
05:48<dih>why?
05:48|-|Ammlller [~Ammler@adsl-89-217-138-211.adslplus.ch] has joined #openttd
05:48<Plantain>I'm curious as to how it's done/works
05:49<@orudge>TrueBrain would be the best person to speak to
05:49[~]orudge bbl
05:52|-|TrueBrain [truelight@81.171.98.110] has joined #openttd
05:52<TrueBrain>someone was interested in the nightly system? :p
05:52<dih>whooohay....
05:52[~]TrueBrain slaps dih
05:52<dih>:-(
05:53[~]dih slaps TrueBrain's Brain out
05:53[~]hylje dihs dih
05:53<Gonozal_VIII>hi truelight
05:53[~]TrueBrain picks up his brains and slaps hylje with it
05:53<Gonozal_VIII>braaaaaains
05:53<peter__>spicy
05:53<hylje>that was random
05:53<hylje>#openttd street fight
05:53[~]Wolf01 slaps TrueBrain around a bit with a large trout
05:53<dih>Plantain: your chance...
05:53<Wolf01>hello guy
05:53<TrueBrain>tick tack
05:54|-|ben_ [~ben@202-74-203-5.ue.woosh.co.nz] has joined #openttd
05:54<TrueBrain>hi other guy
05:54<ben_>how do i kill exclusive transport rigths on a dedicated server for exisiting rights?
05:54|-|ben_ changed nick to dekan
05:54<TrueBrain>with a knife|?
05:54<dih>remove_company x
05:54<dih>:-P
05:54<dekan>nah, i'm sure there was a way
05:54<TrueBrain>a piece of wood! I SAW IT!
05:55<Gonozal_VIII>knife is a good way to kill stuff
05:55<dih>brb
05:55|-|SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has joined #openttd
05:55<TrueBrain>so, who was left in this street fight?
05:56<SmatZ>hello
05:56<SmatZ>wow, TrueBrain :-)
05:56<hylje>:o
05:56[~]hylje hides
05:56<TrueBrain>good idea ;)
05:56|-|TrueBrain [truelight@81.171.98.110] has left #openttd [So long and tnx for all the fish]
05:56<SmatZ>:-x
05:56<dih>aw
05:56<SmatZ>did I scare him?
05:57|-|TrueBrain [truelight@81.171.98.110] has joined #openttd
05:57<Gonozal_VIII>yes, all your fault
05:57<TrueBrain>oh, and hi SmatZ :)
05:57|-|TrueBrain [truelight@81.171.98.110] has left #openttd [So long and tnx for all the fish]
05:57<SmatZ>:-D
05:57<Gonozal_VIII>^^
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05:57<Plantain>TrueBrain: hi
05:57<Plantain>oh
05:57<Plantain>bah
05:57<dih>LOL
05:57<hylje>slowpoke
05:57<dekan>so no-one knows?
05:57<Plantain>damn, I just left the room to grab a drink
05:57<SmatZ>:-D
05:57<Gonozal_VIII>hehehe
05:58<SmatZ>@logs
05:58<SmatZ>!logs
05:58<SpComb>Logs: http://spbot.marttila.de:8120/logs/oftc-ottd (old: http://zapotek.paivola.fi/~terom/logs/openttd )
05:58<Gonozal_VIII>plantain... /msg truebrain
05:58<dih>Plantain: a little hint: type /msg TrueBrain hello
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05:59<dekan>openttd forums are down
05:59<dih>yes - upgrades
05:59<Gonozal_VIII>yay upgrades!
05:59<dih>dekan: or as the current page sais: "currently undergoing maintenance"
06:00<Gonozal_VIII>got that idea from robots?
06:02<dekan>yeh :)
06:20|-|stillunknown [~stillunkn@82-171-87-247.dsl.ip.tiscali.nl] has joined #openttd
06:20<dekan>and another question, how do i remove a password from a company?
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06:22<dih>company_pw *
06:23<dih>or click that funny new botton in the password window, and clear the text field and press OK
06:23<Gonozal_VIII>yay for funny new buttons
06:23<dekan>from someone elses company
06:24<dekan>on a dedicated server
06:25|-|thgergo [~Administr@dsl51B60E1C.pool.t-online.hu] has joined #openttd
06:25<dih>you cannot
06:25<dekan>oh?
06:25<Gonozal_VIII>load in singleplayer, cheat to company, funny new button :-)
06:25<dekan>heh
06:25<dih>http://pub.dihedral.de/openttd/wwottdgd/r11339_company_pw_cmd.v2.patch
06:26<dih>that will do it
06:26<dekan>i can make autoclean_protected lower?
06:26<dekan>this is to fix it real time,
06:26<dekan>not apply patch :)
06:27<dekan>and then it'll remove the password after less time
06:27<dih>well - it suffices for a server only patch, so you can next time have less trouble with it
06:27<dih>with autoclean_protected ALL company passwords of comapnies inactive for x months will be without a pass
06:28<dekan>yeh
06:28<dekan>but as a temp fix
06:28<dekan>cig time
06:32<dih>how many companies?
06:32<dih>how many with no players?
06:32<dih>how many with password?
06:34<Gonozal_VIII>yes
06:35<Gonozal_VIII>yes/no answers to non yes/no questions rule :D
06:36<hylje>yes
06:37<dekan>most with password
06:37<dekan>it's desyncing all the time now though
06:38|-|Aerandir [magic.powe@90-230-201-111-no37.tbcn.telia.com] has joined #openttd
06:40<Digitalfox>The Transport Tycoon Forums are currently undergoing maintenance!! :(
06:41<hylje>irc isnt
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06:55<dih>dekan: i need to correct something with that patch i just posted
06:55<dih>that is not good to use anymore
06:55<dih>at least i am not sure
06:56<dih>who encrypts the password client or server?
06:56<dih>well - if you wanted to use that patch, you would have to specify * (no pw) or the encrypted version
07:00<dih>tt-forums back up
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07:02<dekan>dih, using that patch .. is that server side only?
07:02<dih>read the lines above
07:03<dih>yes - server side only
07:03<dih>but - i suggest you dont use it
07:03<dekan>oh okay
07:03<dih>unless you only 'fetch' a password
07:03<dekan>i just wanted to fix the real time problem
07:03<dih>or set it to nothing
07:03<dekan>the server started desyncing all the time, and the players playing most of them left.
07:03<dekan>i'm not sure why it started desyncing a lot actually
07:03<dekan>it's like suddenly cut off
07:04<dih>version?
07:04<dekan>and it was being fine for ages then suddenly got moody?
07:04<dekan>6.0-beta2
07:04<Rubidium>dekan: and what do you define as a desync?
07:04<dih>someone prospering industries? grf's?
07:04<dekan>prospering?
07:04<dekan>no extra grf's
07:04<dekan>pretty standard
07:04<dih>Rubidium: does it not state 'desync error' :-P
07:05<dekan>yeh like dih siad
07:05<Rubidium>dih: well... most of the times people tell that the clients 'desync' when the clients are just too slow for the game that is running on the server
07:05<dekan>people were fucking with buying exclusive transport rigths a lot
07:05<dekan>until it was turned off
07:06<dekan>rubidum, that shows as a separte error
07:06<dekan>this is true "desync error"
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07:06<Rubidium>dekan: I know, but most users don't
07:06<Rubidium>dekan: did it start after you disabling exclusive transport rights?
07:06<dih>Rubidium: could this be an issue with turning off 'buying exclusive rights' in the middle of the game?
07:06<dekan>rubidium, yes, but not immediately after
07:06<dih>just like with waggon speed limits?
07:07<dekan>oh, hmm?
07:07<dih>probably as soon as someone tried to buy some
07:07<dekan>oh, it shows on clients straigth away
07:07<dih>connected, found they were not on exclusive, and did it again
07:07<dekan>the option disappears
07:07<dekan>and i tried save restart game from loaded save game
07:08<dih>unless someone has a modified client (let's not assume so right now)
07:10<Gonozal_VIII> 688 * 21 04 48 80 01 94 13 56 69 61 64 75 63 74 2C 20 42 72 69 63 6B 00
07:10<Gonozal_VIII>what's wrong with that line?
07:10<dih>there is a too bigger space bewteen 21 and 04 :-P
07:10<Gonozal_VIII>^^
07:11<pavel1269>hehe
07:11<dih>i did a bunch of those in a iq test :-P
07:11<dih>i always spotted them pretty fast
07:12<Gonozal_VIII>wow, you can spot the difference between tab and space and only space :P
07:13<Gonozal_VIII>hmm seems like irc converted the tab to spaces... but doesn't matter... what's wrong?
07:13<Gonozal_VIII>it doesn't work
07:13<dih>well - then that's whats wrong
07:13<Rubidium>Gonozal_VIII: what grf version does that GRF have?
07:13<dih>to be honest, i have no idea what you are doing there :-P
07:13<Gonozal_VIII>6
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07:14<dih>ops
07:14<Rubidium>then the string is for NO language; that can't be good I guess (but then again I don't know much newgrf)
07:15<Gonozal_VIII>doesn't work with 7 either
07:15<Gonozal_VIII>also tried 06 instead of 48...
07:15<Rubidium>what string do you want to replace? And what NewGRF interpreter are you using?
07:15<Rubidium>(i.e. TTDP or OTTD?)
07:16<Gonozal_VIII>openttd r11748
07:16<Gonozal_VIII>5012 Wooden
07:16<Gonozal_VIII>that string
07:17<Gonozal_VIII>aaah that's hex
07:17<Rubidium>well and the number in the strings in our language files isn't right most of the times either
07:18<Gonozal_VIII>that's bad
07:18<Rubidium>and when you want to change a bridge's name replacing the direct OTTD string is not the way to go
07:18<Rubidium>way too fragile
07:20<Gonozal_VIII>how else?
07:20<Rubidium>well... using the bridge stuff for replacing strings
07:21<Gonozal_VIII>bridge stuff for replacing strings?
07:22<Rubidium>they mention it in the Action4 specs, so if it doesn't exist then it's stupid
07:22<Rubidium>just decompile someone else's bridge newgrf and take a look at that
07:23<Gonozal_VIII>that's the brick viaduct grf... but doesn't work
07:23<Gonozal_VIII>somehow language was set to dutch too :S
07:24<Gonozal_VIII>at least that's what grf2html said it was
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07:25<Rubidium>but the brick viaduct grf doesn't replace the string (at least not in OTTD)
07:25<Gonozal_VIII>but it should do that
07:28<Eddi|zuHause2>because it does it wrong?
07:31<peter__>Rubidium, correct, bridge strings are stupid
07:31<peter__>basically the original name has to be replaced, which our stuff doesn't support
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07:34<Eddi|zuHause2>anyway, it shouldn't use feature 48, that is not supported afaik
07:38<UnderBuilder>for a moment I had a great idea for a eyecandy aircraft for openttd/ttdpatch
07:39<dih>and that was
07:39<UnderBuilder>the idea was to recreate the 'zig' units from Zero Wing
07:39<UnderBuilder>take off every 'zig'!!
07:39<Gonozal_VIII>move zig!
07:40<dih>witzig
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07:43<Gonozal_VIII>independance day ufo hovering around instead of the ufo that lands on track and instead of the bomber it uses the energy beam thingy
07:44<UnderBuilder>for great justice!
07:44<Gonozal_VIII>aybabtu
07:46|-|LordAzamath [~LAlord]@217-159-161-134-dsl.trt.estpak.ee] has joined #openttd
07:46<Gonozal_VIII>you know the zero wing rhapsody flash?
07:49<Gonozal_VIII>link: www.amonkeywithakeyboardcouldgoogleit.com
07:50<UnderBuilder>I saw it on youtube
07:51<UnderBuilder>it was nice
07:53<LordAzamath>hey, ou guys having fun as usual?
07:55<Gonozal_VIII>no
07:55<Gonozal_VIII>all new and unused fun
07:56<LordAzamath>naah that su*ks
07:57<LordAzamath>hohohoo,I exceeded 500 posts today, congratulate me :D
07:57[~]Gonozal_VIII congratulates you
07:58<LordAzamath>:)
08:01[~]UnderBuilder conglaturates you
08:01<UnderBuilder>lol
08:02<UnderBuilder>which is the opposite to 'congratulates'
08:02<UnderBuilder>:P
08:02<Gonozal_VIII>progratulates?
08:04<Gonozal_VIII>hmmm congratulating is bad and progratulating is good
08:10[~]Gonozal_VIII progratulates la
08:13[~]LordAzamath progratulates him
08:17<Eddi|zuHause2>...
08:17<peter__>hmm
08:17<peter__>101% of an estimated 44,000k litres transported
08:17<peter__>well, i suppose it is only an estimate
08:18<dih>i think with ecs (though it does not display that number) industries run 'empty' and can close down in that case
08:18<dih>but i am not 101% sure
08:19<Sidious-Sither>how can you even transport that much i often only get mine up to 70%
08:19<LordAzamath>new trains each year :D
08:20<Gonozal_VIII>that's a different percentage
08:20<peter__>yeah
08:20<peter__>83% transported
08:20<Sidious-Sither>ahh okay :)
08:20<Gonozal_VIII>and a statue gives you additional 10% for that ;-)
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08:21<dih>that is the loca station rating, not the % transported
08:21<dih>statue give you extra 10% on the local station rating for the cargo there
08:21<Gonozal_VIII>which is about the same most of the time
08:21<dih>...
08:22<LordAzamath>hmm..I just happened to see an interesting blog post
08:22<Gonozal_VIII>if you have enough vehicles
08:22<LordAzamath>at #coop blog :)
08:22<dih>which one?
08:23<LordAzamath>that one which says happy christmas and merry new year
08:23<dih>:-P
08:23<dih>gotta love Osai for those thingws
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08:24<LordAzamath>actually it's normal headline but the inside story is much more interesting
08:25<LordAzamath>particulary stuff which belongs to todo
08:26<dih>:-P
08:26<dih>i never knew about the wwottdgd anouncement made there until i read it :-P
08:26<LordAzamath>hehe
08:27<LordAzamath>gotta love Osai for those things
08:27<Gonozal_VIII>you forgot the w
08:27<LordAzamath>yes :D
08:27<LordAzamath>noticed it now
08:27<LordAzamath>thingws*
08:27<Gonozal_VIII>:-)
08:27<dih>you meanies :-P
08:29<LordAzamath>But I won't ask more because the more I ask the less I gotta know aboutit
08:29<LordAzamath>I just hope the end of January is correct :)
08:29<dih>me too :-D
08:30[~]LordAzamath wonders that has dih already forgotten some things or not
08:30<LordAzamath>oops, I said I won't ask :P
08:31<dih>i have not forgotten anything
08:31<dih>just so far we have not managed to discuss things
08:31<LordAzamath>ok :)
08:32<roboboy>gnight soon
08:32<LordAzamath>gnight
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08:33<LordAzamath>hmm, Iexplore suxxx
08:34<LordAzamath>but can't use ff
08:34<Eddi|zuHause2>i use neither...
08:35<dih>hehe
08:35<dih>konqueror?
08:35<dih>hehe
08:35<LordAzamath>Opera?
08:35<dih>yuck
08:35<LordAzamath>yes :P
08:35<Eddi|zuHause2>Konqueror, yes ;)
08:36<LordAzamath>First there was Navigator..Then Explorer. And in the end (K)Conqueror
08:36|-|roboboy changed nick to robobed
08:37<LordAzamath>or exact quote from wikipedia
08:37<LordAzamath>"The name "Konqueror" is a play on the names of other browsers: first comes the Navigator, then Explorer, and then the Konqueror. It also follows the KDE naming convention: the names of most KDE programs begin with the letter K."
08:38<dih>Krap
08:38<dih>:-P
08:39<dekan>opera is cool!
08:39<LordAzamath>Kopera
08:39<Eddi|zuHause2>but opera does not fit into the naming scheme...
08:40<LordAzamath>and isn't a kde program
08:40<Eddi|zuHause2>i meant the other naming scheme ;)
08:40<Eddi|zuHause2>the one for browsers
08:40<LordAzamath>:D
08:40<dih>i new someone called kate write :-D
08:41<Eddi|zuHause2>Knew!!
08:41<dih>it was not a kde knew :-P
08:41|-|glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd
08:41|-|mode/#openttd [+v glx] by ChanServ
08:41<dih>hello glx
08:41<LordAzamath>I would use aKregator for news though
08:41<dih>glx: was it you who once wrote something like tunnels below water level?
08:42<+glx>no
08:42<+glx>it was boekabart IIRC
08:42<LordAzamath>I saw a suggestion by WallyWeb today at ttdpatch suggestions
08:42<Eddi|zuHause2>dih: boekabard messed with water
08:42<dih>in what way?
08:43<Eddi|zuHause2>raise water level by 2, afaik
08:43|-|tokai [~tokai@p54B807BA.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds]
08:44<LordAzamath>but what if the water flows into the hole? if you dig two levelis into the water
08:44<UnderBuilder>why in 0.6.0b2 I saw everytime banks outside cities?
08:44<LordAzamath>because it was a bug
08:44<LordAzamath>now fixed
08:44<LordAzamath>in nightlys
08:44|-|tokai [~tokai@p54B82C4B.dip0.t-ipconnect.de] has joined #openttd
08:44|-|mode/#openttd [+v tokai] by ChanServ
08:44<Gonozal_VIII>[14:44:13] LordAzamath: but what if the water flows into the hole? if you dig two levelis into the water <-- it floods
08:45|-|skidd13 [~skidd13@p548A6F12.dip.t-dialin.net] has joined #openttd
08:45<LordAzamath>on other words terraforms again
08:45<Gonozal_VIII>but it doesn't flood through tunnels... i tested that^^ tunnel is destroyed but water doesn't reach the other side
08:45<LordAzamath>but it needs graphics then
08:45<Gonozal_VIII>no
08:45<Eddi|zuHause2>ni, it just floods
08:45<Eddi|zuHause2>*no
08:45<Gonozal_VIII>doesn't terraform
08:45<Gonozal_VIII>you get deeper water there
08:45<Eddi|zuHause2>you have deep water then
08:45<LordAzamath>that's weird
08:46<Gonozal_VIII>why?
08:46<LordAzamath>a hole in water
08:46<Gonozal_VIII>so?^^ rl oceans are flat?
08:46<LordAzamath>like a whirlpool
08:46<LordAzamath>this is too sharp I guess
08:46|-|robobed [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Operation timed out]
08:46<Eddi|zuHause2>LordAzamath: ever seen mountain lakes?
08:46<LordAzamath>gonozal, in ttd they are
08:47<LordAzamath>we don't have mountains in Estonia so no mountain lakes either
08:47<Eddi|zuHause2>they are not flat under the surface, they are extremely deep, the mountain goes on down beneath them
08:47<LordAzamath>yes but surface is flat
08:47<Gonozal_VIII>surface is flat with that patch too
08:48|-|KritiK [~Maxim@78-106-179-36.broadband.corbina.ru] has joined #openttd
08:48<Gonozal_VIII>you can't see that the water is deeper but it is
08:48<LordAzamath>then it terraforms to one equal level
08:48<dih>so what is 'wrong' with that patch?
08:48<Eddi|zuHause2>surface is flat, of course
08:48<Gonozal_VIII>no it doesn't terraform to one equal level
08:48<Eddi|zuHause2>but when you enable transparency, you see the sea ground
08:48<LordAzamath>aarhghh I misunderstood
08:48<Gonozal_VIII>you can raise it and it's still water
08:49<LordAzamath>kinda Kreepy anyways,
08:49<dih>what was wront with that patch
08:49<Gonozal_VIII>why?^^
08:49<dih>or let me rephrase that
08:50<dih>what was the reason for it being 'not of interest' to the devs?
08:50<Gonozal_VIII>trains on bridge heads or foundations at the coast crashed
08:50<LordAzamath>but that could be fixed
08:51<LordAzamath>wouldn't they
08:51<LordAzamath>single-plural-single-plural hmmm
08:52<LordAzamath>brb
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09:00<LordAzamath>I'm almost back now
09:06|-|helb [~helb@62.240.176.23] has quit [Remote host closed the connection]
09:06|-|helb [~helb@62.240.176.23] has joined #openttd
09:08|-|DaleStan [~Dale@pool-71-98-105-192.ipslin.dsl-w.verizon.net] has quit [Ping timeout: 480 seconds]
09:19|-|peterbrett [~peter@197-185.79-83.cust.bluewin.ch] has joined #openttd
09:24<LordAzamath>and now, I'm completely back :)
09:27|-|gfldex_ [~dex@dslb-088-074-158-181.pools.arcor-ip.net] has quit [Quit: Lost terminal]
09:29<LordAzamath>is there anywhere an online IRC client so I mustn't install anything here? If I wanted to go to some other IRC channel that this (currently on tt-forums chatroom)
09:30<Gonozal_VIII>lots of them
09:30<LordAzamath>oh thanks for information
09:30<Gonozal_VIII>:-)
09:30<LordAzamath>that was really useful
09:30<Gonozal_VIII>www.gamesurge.net\chat
09:30<Eddi|zuHause2>there are dozens of java (applet) clients
09:31<Gonozal_VIII>not /
09:31<Gonozal_VIII>not \
09:31<Gonozal_VIII>youknowwhatimean
09:31<LordAzamath>yesido
09:31<Eddi|zuHause2>noidont
09:32<Gonozal_VIII>connects to gamesurge by default but you can change server with /server
09:32<LordAzamath>butthatsbecauseyourefool
09:34<Eddi|zuHause2>onlyafoolwouldhope
09:35<LordAzamath>andyoudo
09:35|-|Mucht [~Martin@chello080109200215.3.sc-graz.chello.at] has quit [Quit: Konversation terminated!]
09:35<Eddi|zuHause2>andyoudonotrecogniselotrreferences
09:35<Gonozal_VIII>stop talking in german, this is an english channel :P
09:37|-|DaleStan [~Dale@pool-71-98-105-192.ipslin.dsl-w.verizon.net] has joined #openttd
09:37<LordAzamath>sorryiwasobsessedwithlotraboutfiveearsago.nowionlyloveit
09:40<LordAzamath>command to change nick is /nick newname isn't it...
09:40<+glx>it is
09:40<LordAzamath>then why doesn't it work there...
09:42<DeGhost>it does
09:43<DeGhost>ur just crazy
09:43|-|gfldex [~dex@dslb-088-074-158-181.pools.arcor-ip.net] has joined #openttd
09:43<Gonozal_VIII>in the gamesurge chat? it has a seperate nick change thingy
09:44<LordAzamath>I noticed
09:44<LordAzamath>ok..checked out it says all things I try are already in use
09:44<Gonozal_VIII>add _dsafsdjfagf
09:44<LordAzamath>LordAzamath, LA[lord]...
09:45<Eddi|zuHause2>SuesseMaus86 ;)
09:45<LordAzamath>hahha now worked
09:45<Gonozal_VIII>^^
09:45<LordAzamath>I changed it to LordAzamath[LA]
09:45<LordAzamath>:P
09:47<LordAzamath>how come LA[lord] is connected here?
09:47[~]LordAzamath pings ghot
09:47<LordAzamath>pretty good ping
09:47<LordAzamath>kick him
09:48<LordAzamath>please
09:48<Gonozal_VIII>[15:47:54] *** LA[lord] is ~LAlord]@217-159-161-134-dsl.trt.estpak.ee (Johannes Madis Aasmäe)
09:48<LordAzamath>yes, but I aint in with that nick
09:48<Gonozal_VIII>then it will timeout...
09:48<+glx>!op
09:48<+glx>@op
09:48|-|mode/#openttd [+o glx] by DorpsGek
09:48<LordAzamath>but ping is good
09:48<Gonozal_VIII>kicking doesn't help
09:49<LordAzamath>why?
09:49|-|LA[lord] kicked [#openttd] glx [LA[lord]]
09:49<LordAzamath>helped
09:49<Gonozal_VIII>only kicks from the channel not the network
09:49<dih>what's wrong with a little ghost?
09:49<@glx>you can use /nickserv ghost
09:50<@glx>if you want to "recover" your nick
09:50<@glx>@deop
09:50|-|mode/#openttd [-o glx] by DorpsGek
09:50<dih>or in case your irc client does not have /nickserv use /msg nickserv ghost :-)
09:50<Gonozal_VIII>it's /nickserv regain nick password
09:50<LordAzamath>I don't have registered nick
09:50<LordAzamath>maybe I should
09:51<LordAzamath>do it
09:51<+glx>register and group them
09:51<dih>Gonozal_VIII /nickserv is usualy an alias to /msg nickserv, not all clients have that alias
09:51<Gonozal_VIII>ok... but it's regain not ghost :-)
09:51<+glx>and regain is the same as ghostt
09:51<dih>:-P
09:51<dih>as ghostt?
09:52<+glx>-t
09:52<dih>ghostt-t
09:52<Gonozal_VIII>-t-t
09:52<LordAzamath>ok, I'll leave chatroom and try to come in in gamesurge
09:52|-|LordAzamath [~LAlord]@217-159-161-134-dsl.trt.estpak.ee] has left #openttd []
09:52<Gonozal_VIII>we won't see him ever again
09:53|-|LordAzamath[LA] [~JavaUser@217-159-161-134-dsl.trt.estpak.ee] has joined #openttd
09:53<Gonozal_VIII>didn't work
09:53<Gonozal_VIII>you're not here
09:53<LordAzamath[LA]>how come?
09:53|-|LordAzamath[LA] changed nick to LA[AL]
09:53<Gonozal_VIII>^^
09:53<LA[AL]>:P
09:55<Gonozal_VIII>how is it to have a name with aa?
09:55<Gonozal_VIII>always first in every list
09:56|-|LA[AL] changed nick to AAzamath
09:56<AAzamath>:P
09:56<Gonozal_VIII>^^
09:56|-|Wolf01 changed nick to Wolf01|AWAY
09:57<AAzamath>and a1270 is still ahead
09:57<Gonozal_VIII>try 007Azamath ^^
09:57<AAzamath>and btw gonozal my family name is Aasmäe..So in school list I AM the first
09:58<Gonozal_VIII>that's what i was talking about
09:58<AAzamath>not very comfortable, they ask me the first
09:58<AAzamath>in lessons
09:58|-|AAzamath changed nick to LA[stop_nick-spam]
09:59<Eddi|zuHause2>my biology teacher had a name starting with W, he complained that he was always the last to be asked, so instead he always started from the end of the list :p
09:59<LA[stop_nick-spam]>haha
09:59<LA[stop_nick-spam]>I think I would like that kind of teacher :D
10:00|-|dih [~dihedral@dslb-084-057-233-065.pools.arcor-ip.net] has quit [Quit: Leaving]
10:01<Gonozal_VIII>some teachers try to choose random... they tend to forget the first and last
10:02<Eddi|zuHause2>yeah, what humans call "random" is not really random...
10:02<Eddi|zuHause2>(granted, nor is what computers call "random" :p)
10:02<+glx>but computer random is more random than human random
10:05<a1270>most ircds must have a an alpha char before the numeric char.
10:05[~]a1270 is a1270 because of that
10:05|-|peterbrett [~peter@197-185.79-83.cust.bluewin.ch] has quit [Ping timeout: 480 seconds]
10:07<LA[stop_nick-spam]>hmm...dihedral seems to be gone...we can speak of what is in our mind about wwott*gd again...(I have never heard of IRClogs..Ever :P )
10:07<Gonozal_VIII><hehe, what logs?>
10:07<LA[stop_nick-spam]>@logs
10:07<Gonozal_VIII>hmm
10:08<Gonozal_VIII>doesn't work
10:08<SpComb>!logs
10:08<LA[stop_nick-spam]>logs resemble wood
10:08<LA[stop_nick-spam]>already cyr
10:08<LA[stop_nick-spam]>cut*
10:08<Gonozal_VIII>i thought there was something about <text> not being logged
10:09<LA[stop_nick-spam]>but it seems bot is down atm so no logs?
10:09<Gonozal_VIII>http://zapotek.paivola.fi/~terom/logs/openttd <-- logs
10:10<LA[stop_nick-spam]><what about this?>
10:10<Gonozal_VIII>and it's not down, you have to use !logs, not @logs
10:10<Gonozal_VIII>doesn't work
10:10<LA[stop_nick-spam]>but spcomb tried to use !logs
10:11<Gonozal_VIII>spcomb is the bot^^
10:11<LA[stop_nick-spam]>and btw <> is recorded
10:11<Eddi|zuHause2>spcomb IS !logs ;)
10:11<Eddi|zuHause2>!logs
10:11<SpComb>Logs: http://spbot.marttila.de:8120/logs/oftc-ottd (old: http://zapotek.paivola.fi/~terom/logs/openttd )
10:11<LA[stop_nick-spam]>and a person
10:11<Eddi|zuHause2>see?
10:11<LA[stop_nick-spam]>he is a person too
10:11<Gonozal_VIII>yesyes.. bot bot too
10:11<Gonozal_VIII>but^^
10:11<Eddi|zuHause2>no, he's not
10:11<Gonozal_VIII>most bots don't react to selfmsgs, could create a loop :-)
10:12<Eddi|zuHause2>why would a human randomly shout "!logs" into a channel? :p
10:12<LA[stop_nick-spam]>http://www.tt-forums.net/memberlist.php?mode=viewprofile&u=1750
10:12<SpComb>Eddi|zuHause2: they do it all the time
10:13<Gonozal_VIII>it's a very clever bot with delayed replies and it reacts to some inputs
10:13<LA[stop_nick-spam]>!spcomb
10:13<Eddi|zuHause2>!cleanupmyroom
10:14<SpComb>righto
10:14<LA[stop_nick-spam]>!stopEddiFromEvilPlans
10:15<SpComb>bot? I'm much more than a bot, just ask SpBot
10:15<Gonozal_VIII>see, delayed reply
10:15<Gonozal_VIII>:-)
10:16<LA[stop_nick-spam]>SpBot, who is SpComb
10:16<Gonozal_VIII>you forgot the !
10:17<LA[stop_nick-spam]>It's advanced bot
10:17<LA[stop_nick-spam]>doesn't need !
10:17<LA[stop_nick-spam]>i is much better
10:17<LA[stop_nick-spam]>iSpBot whois SpComb
10:17<Gonozal_VIII>i is bestest!
10:17<LA[stop_nick-spam]>i!i!i!
10:18<Gonozal_VIII>me are good :-)
10:18|-|Bjarni [~Bjarni@0x50a46c2b.virnxx14.adsl-dhcp.tele.dk] has joined #openttd
10:18|-|mode/#openttd [+o Bjarni] by ChanServ
10:18<Gonozal_VIII>bjarni!
10:18<LA[stop_nick-spam]>sir Bjarni arrived
10:18<Gonozal_VIII>has been gone for like forever
10:18<@Bjarni>greetings people
10:19<Gonozal_VIII>greetings stranger
10:19<Gonozal_VIII>what brings you here?
10:19<@Bjarni>spammers are really reaching for odd stuff these days. Today my spam filter missed a mail promising me "a mountain sized cock"
10:20<@Bjarni>like I want something that big.... I wouldn't even be able to walk though doors
10:20<pavel1269>:o)
10:20<mcbane>use it as cave ^^
10:20<@Bjarni><Gonozal_VIII> what brings you here? <-- the internet
10:20<Gonozal_VIII>sure about that? ever seen any mountains around?
10:20<@Bjarni>err
10:20<@Bjarni>I have seen mountains
10:20<LA[stop_nick-spam]>Dzhomolungma
10:20<@Bjarni>but not around here
10:20<@Bjarni>I have actually seen Gonozal_VIIIland
10:21<Gonozal_VIII>:O
10:21<LA[stop_nick-spam]>Ili!Ili!
10:21<Gonozal_VIII>ni! ni!
10:21<LA[stop_nick-spam]>why n?
10:21<LA[stop_nick-spam]>I had ILI!ILI!
10:21<@Bjarni><Gonozal_VIII> :O <-- why are you so surprised?
10:22<@Bjarni>besides it was just a huge rock
10:22<Gonozal_VIII>why would you come here?
10:22<@Bjarni>passing though
10:22<Eddi|zuHause2>you mean huge cock like this? http://i11.tinypic.com/6f5v6lh.jpg
10:22<LA[stop_nick-spam]>barn why do you put your email everywhere?
10:23<@Bjarni>Eddi|zuHause2: I don't think so.... but then again ordering pills to do that... you never know what you are going to get
10:23<@Bjarni><Gonozal_VIII> why would you come here? <-- basically I was invited to Malta and I looked out of the window in the plane
10:23[~]LA[stop_nick-spam] succeeded having two typos in one word
10:23<Gonozal_VIII>ah...
10:24<@Bjarni>I ended up waiting for the plane to take me home.... way too hot >_<
10:24<Gonozal_VIII>barn is a unit to measure an area
10:25<@Bjarni>that was the first and presumably the last time I went to Malta... the locals just talked about how it would be 10°C hotter a month later... I would die if I tried that
10:25<@Bjarni><Gonozal_VIII> barn is a unit to measure an area <-- barn is a building used on farms
10:25<@Bjarni>err
10:25<Gonozal_VIII>that's what THEY want you to think!
10:25<Eddi|zuHause2>i only know bars...
10:25<@Bjarni>you mean that barn is a severe typoed "Bjarni"?
10:25<LA[stop_nick-spam]>hmm...and I'm just thinking of anothr Mediterrainian island which had 40cm snow :roll:
10:26<LA[stop_nick-spam]>yes
10:26<@Bjarni>technically that was 3 typos
10:26<LA[stop_nick-spam]>B(j)arn(i)
10:26<Gonozal_VIII>a barn is 10^-28 m^2
10:27<Eddi|zuHause2>you can now cut off with the typos ;)
10:27<@Bjarni>you forgot upper case as well
10:27<LA[stop_nick-spam]>hhah
10:27<LA[stop_nick-spam]>maybe that was intentional
10:27<Eddi|zuHause2>al of which could have been avoided with bj[tab]
10:28<@Bjarni>don't tell him
10:28<LA[stop_nick-spam]>you are correct
10:28<LA[stop_nick-spam]>Bjarni
10:28<@Bjarni>we need to find something to harass him about
10:28<Eddi|zuHause2>or b[tab] if you have an "intelligent" resolving of names
10:28<LA[stop_nick-spam]>b[tab] wroks too
10:28<@Bjarni>for our own pleasure
10:28<@Bjarni>now I'm a wrok?
10:28<LA[stop_nick-spam]>b[tab] you're mean
10:28<Eddi|zuHause2>well, if it cycles alphabtically, you'd have needed multiple tabs
10:29<@Bjarni>I thought they were called Ewok
10:29<Gonozal_VIII>no you're not a wrok, you're wroking
10:29<+glx>it is b[tab][tab] for me
10:29<Eddi|zuHause2>he meant you rock ;)
10:29<LA[stop_nick-spam]>it's with one tab for me
10:29<Gonozal_VIII>because you dislike alphabetical orders?
10:30<LA[stop_nick-spam]>maybe
10:30<LA[stop_nick-spam]>Belugas is only third
10:30<Eddi|zuHause2>i think my client resolves [last used], [last spoken], [first in alphabet]
10:30<Eddi|zuHause2>Belugas was the fifth here...
10:30<LA[stop_nick-spam]>Bjarni blathijs Belugas Born_Acorn Brianetta Bjarni
10:31<@Bjarni>are you drunk?
10:31<Gonozal_VIII>hmm i don't know how the order is... not alphabetic
10:31<@Bjarni>using your vision I see myself twice
10:31<LA[stop_nick-spam]>I know
10:31<LA[stop_nick-spam]>It's a sign that it has circled through
10:31<LA[stop_nick-spam]>Bjarni Bjarni Bjarni Bjarni
10:32<Gonozal_VIII>hehe, order seems to be random^^ different nick first every time
10:32<@Bjarni>but b[tab] is mean
10:32<LA[stop_nick-spam]>and I'm not drunk
10:32<@Bjarni>it puts me in a group with Born_Acorn >_<
10:32<LA[stop_nick-spam]>Born_Acorn is [tab]x4
10:33<@Bjarni>not here
10:33<Arbitrary>hmm.. okay, so this small town has a population of 4,294,967,195 but appears at the bottom of population size - assume the sort is signed but the display is unsigned :)
10:33<Eddi|zuHause2>it's [tab]^3 here
10:33<Eddi|zuHause2>Arbitrary: using TTRS?
10:33<LA[stop_nick-spam]>maybe [tab]/3 :D
10:33<@Bjarni>Arbitrary: err.... the sign shouldn't matter... the town shouldn't have negative population
10:34<Arbitrary>I'm afraid it does
10:34<peter__>does it mean someone was exhumed?
10:34<@Bjarni>Arbitrary: how many people live in the town you live in. I presume the number isn't -7
10:34<LA[stop_nick-spam]>zombies aaaaaaa
10:34<Arbitrary>I think it's a town of the undead
10:34<Gonozal_VIII>zombies!
10:34<@Bjarni>because... how would it be lower than 0?
10:35<LA[stop_nick-spam]>undead hordes are attacking
10:35<Arbitrary>cheat mode - magic bulldozer, friend of mine was playing, blew up some houses, it went negative population
10:35<@Bjarni>any newGRF files?
10:36<Eddi|zuHause2>iirc TTRS had issues with removing more population when demolishing than adding when building
10:36<Eddi|zuHause2>so after blowing up a few houses, most towns went negative
10:36<Arbitrary>yup, it's TTRS
10:36<LA[stop_nick-spam]>ttrs[tab] is mean
10:36<Gonozal_VIII>zombies everywhere!
10:37<Eddi|zuHause2>LA[stop_nick-spam][stop_tab-spam]?
10:37<+glx>Arbitrary: latest trunk?
10:37<Gonozal_VIII>they're in my hair!
10:37|-|LA[stop_nick-spam] changed nick to LA[stop_tab-spam]
10:38<Arbitrary>r11744, just a tad off latest
10:39<+glx>looks like http://bugs.openttd.org/task/1335, but we always failed to reproduce that
10:39<LA[stop_tab-spam]>but now you know
10:39<CIA-1>OpenTTD: peter1138 * r11761 /trunk/src/ (newgrf.cpp newgrf_engine.cpp newgrf_engine.h): -Codechange: Use appropriate variable types for NewGRF engine overrides, and adjust scope while there.
10:40<Arbitrary>I'd send a copy of the savegame but I assume it wouldn't be much help after the event, dunno about reproducability
10:40<+glx>we need a savegame from before it happens and a sure way to reproduce
10:43<Arbitrary>aha
10:43<Arbitrary>got an old savegame just prior, blowing up buildings in that town reproducses
10:43<Arbitrary>reproduces, too
10:44<+glx>Arbitrary: I reopen the task so you can put the save and steps to follow in it
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10:51<LA[stop_tab-spam]>Why was I so naive when I joined forums and now my every other post is half-mean? :(
10:52<ln->naive or naïve?
10:52<LA[stop_tab-spam]>not intentionally
10:52<LA[stop_tab-spam]>na!ve
10:52<LA[stop_tab-spam]>:D
10:52<Arbitrary>there's 8 grfs loaded (8mb) - any need to include?
10:53<LA[stop_tab-spam]>don't think...just mention them
10:53<LA[stop_tab-spam]>and if you want add links to dl location
10:53<+glx>if they are not too exotic we probably have them already ;)
10:55<LA[stop_tab-spam]>Venezuelan Train Set 0.0-Arbitary Special Edition
10:55<LA[stop_tab-spam]>.grf
10:55<Arbitrary>heh
11:01<LA[stop_tab-spam]>my god how stupid I am
11:01<LA[stop_tab-spam]>7me feels silly
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11:05<+glx>Arbitrary: thanks, now we can try to understand what happens
11:05<Arbitrary>before anyone comments on the save I don't play the game I just like experimenting with track layouts :)
11:06|-|Draakon [~chatzilla@88-196-99-5-dsl.trt.estpak.ee] has joined #openttd
11:06<Draakon>hello
11:08<LA[stop_tab-spam]>hi Dr[tab]
11:08<LA[stop_tab-spam]>bbl[tab]
11:08<Draakon>question: is there anyway to get latests revison exe and lang files only
11:08<Draakon>?
11:09<+glx>no, why?
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11:09<Draakon>it is about the size
11:09|-|LA[stop_tab-spam] changed nick to LA[STOP_SPAM|AWAY]
11:10<Draakon>and some people start yelling at me if they play MP games and i want to get new version
11:10<Draakon>in my LAN
11:10<peter__>you can get the nightly
11:10<peter__>not latest revision but they are, er, nightly
11:10<Draakon>i want exe and lang files only, not the rest
11:11<Gonozal_VIII>do you have 56k?
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11:12<Draakon>erm no
11:12<peter__>that's what the nightly contains...
11:12<Draakon>but why does it have to matter?
11:12<peter__>(along with the base brf)
11:14<Draakon>when you download nightly, you see exe, lang, data folder that contains required grfs and rest of unneeded stuff, but i want exe and lang files only
11:15<+glx>but you need base grf too
11:15<+glx>as they can change
11:15<dih>is the nightly getting too big to download?
11:15<Gonozal_VIII>not really
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11:16<peter__>2.9MB
11:16<peter__>for win32 zip
11:17<peter__>heh
11:17<peter__>r7726 (1st jan 2007) was 1.9MB
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11:19<dih>hehe
11:19<Draakon>according to http://hg.openttd.org:8000/svn/trunk.hg/shortlog and svn r11761 is avabile to download as source code, but why not binaries itself?
11:20<+glx>because it's not 20h00 CET yet
11:20<Gonozal_VIII>can't build every revision
11:22<dih>why on earth would you want a _binary_ for every revision?
11:23<Draakon>because everyone cant compile?
11:23<Noldo>nightly is enough for those people
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11:24<Noldo>why would you want to have a new version more than once a day?
11:24|-|Draakon changed nick to Draakon_
11:24<dih>does not make sense to me
11:25<dih>and if you cannot compile - be patient and wait until it's 2000CET next time
11:26<Ammlller>Draakon_: or take bottd
11:27<Gonozal_VIII>too complicated
11:36<LA[STOP_SPAM|AWAY]>ok back...now you guys, make some humour! :D:D
11:37|-|LA[STOP_SPAM|AWAY] changed nick to LA[lallalala]
11:37<Gonozal_VIII>how?
11:37<dih>Gonozal_VIII: how is bottd too complicated?
11:39<Gonozal_VIII>installing all that stuff...
11:39<LA[lallalala]>Gonozal_VIII: Draakon understands :D It's a half-quote from a comedy about one guy trvelling
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11:47|-|Draakon_ changed nick to DraakonFOOD
11:48<LA[lallalala]>Draakon is food? I hope he tastes delicious
11:49|-|LA[lallalala] changed nick to LA|Eater
11:49<dih>LA that thought is nasty
11:50<LA|Eater>:D
11:50<skidd13>LA[lallalala] calm down.... how many nicks did you used today?
11:50<LA|Eater>I'm a maaaaniiter... shallalla.NOOOT
11:51<LA|Eater>ok last itme
11:51|-|LA|Eater changed nick to LA[Azamath]
11:51<LA[Azamath]>skidd13: lot's but I didn't think what was I doing actually...Sorry
11:52<Gonozal_VIII>bad, bad la
11:52<Gonozal_VIII>now go sit in a corner and think about what you've done
11:52[~]skidd13 hands LA[Azamath] a new brain
11:53[~]LA[Azamath] thanks and finds out that the new brain can draw almost as good as Skidd15
11:54<Gonozal_VIII>oooh that's where my skidd15 is now! you stole it!
11:54<LA[Azamath]>Gonozal_VIII: I didn't want to :'(
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11:54<LA[Azamath]>sorry
11:54[~]LA[Azamath] feels very sad :(
11:55<Gonozal_VIII>[18:48:20] * Gonozal_VIII hopes that lord doesn't find out that he wants to sell him a skidd15 in disguise
11:55<Gonozal_VIII>[18:51:30] * LA[lord] hopes Gonozal_VIII doesn't notice that the greens he'll get are marked...
11:55<Gonozal_VIII>i found out, didn't sell and... and... you stole it!!
11:56<LA[Azamath]>Sue me if you can
11:56<LA[Azamath]>You can't
11:58<Gonozal_VIII>:'(
11:59<peter__>i can!
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12:01<LA[Azamath]>Ok, now something more serious stuff (sorry Gonozal_VIII, nothing for you here)... Who of the devs is the most working on graphics side of things
12:03<LA[Azamath]>?
12:03<dih>glx :-D
12:03<+glx>I'm a coder, not a drawer
12:03<LA[Azamath]>yes yes
12:03<dih>http://openttd.dihedral.de/2007/10/30/making-fun-of-glx/ <-- refering to that
12:03<LA[Azamath]>very good
12:04<LA[Azamath]>lol @ dih
12:04<LA[Azamath]>but GLX I was thinking of code side of graphics things :D
12:04<LA[Azamath]>you?yes?
12:04<+glx>no
12:05[~]LA[Azamath] hopes it wasn't TrueLight because he retired
12:05<LA[Azamath]>but who then?
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12:05<LA[Azamath]>I need to consultate some stuff...
12:07<+glx>just ask, maybe someone knows
12:08<LA[Azamath]>Ok, if you put it that way :D
12:08<peter__>What side of the graphics code?
12:08<LA[Azamath]>the future side :D
12:08<LA[Azamath]>8bpp
12:09<LA[Azamath]>Well the 8bpp Graphics Replacement Project..What will it be if we get sprites ready?
12:09<LA[Azamath]>Do we have to make grf with action05s?
12:10<LA[Azamath]>or just a grf which defines sprites and offsets or what?
12:10<LA[Azamath]>because the solution using transparenced-trg1r isn't going to work out well
12:10<Gonozal_VIII>combine all base grfs to one :-)
12:11<LA[Azamath]>yes, but to what? a newgrf?
12:11<peter__>As far as I'm aware no developers are involved in any graphics replacement project...
12:11<LA[Azamath]>Yes, but I am
12:11<Gonozal_VIII>as a basegrf...
12:11<LA[Azamath]>and it's Belugas' fault
12:11<Gonozal_VIII>like the trtdsfsg1 thingy
12:11<LA[Azamath]>trg1r.grf
12:12<peter__>Well it can be a NewGRF.
12:12<peter__>As long as it defines everything needed.
12:12<LA[Azamath]>but then it will require original graphics
12:12<LA[Azamath]>Which we aim not to be...
12:13<LA[Azamath]>Are you aware of this: http://www.tt-forums.net/viewtopic.php?f=36&t=35310
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12:13<LA[Azamath]>It was wish of Belugas and he said those will be included in trunk if provided
12:13<Gonozal_VIII>hmmm original graphics... some people may want to use them... maybe then it would be better to not combine them but to make a grf that contains exactly the same sprites as trg1r.grf
12:14<peter__>LA[Azamath], ah, but we have the capability to remove the original graphics requirement...
12:14<Gonozal_VIII>then they can be changed
12:14<peter__>Gonozal_VIII, that's totally not possible
12:14<LA[Azamath]>But what will the newgrf replace then?
12:15<LA[Azamath]>with it's action 0a right now?
12:15<LA[Azamath]>if you ain't got base graohics....
12:15<Gonozal_VIII>totally not possible? why?
12:15<peter__>cos those graphics are copyrighted, heh
12:15<Gonozal_VIII>^^ that's not what i meant
12:16<peter__>LA[Azamath], action 0a is called replace but really it means "load this sprite at this slot"
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12:16<Gonozal_VIII>with the new sprites inside but same sprite number and coordinates so that it can be used the same way
12:16<skidd13>LA[Azamath]: As there is support for dos and for win files. I hope there might be support for open files ;9
12:16<peter__>it doesn't matter behind the scenes whether there was a sprite there before hand
12:16<gregor2005>hi
12:16<dih>hello skidd13
12:17<LA[Azamath]>oh
12:17<LA[Azamath]>ok
12:17<peter__>alternatively you can just create new versions of the trg* files but then you're limited to no newgrf features
12:17<gregor2005>where can i find the train history (when i can build train, monorail, ...) ??? :-)
12:17<LA[Azamath]>we don't make any features because this is just a sprite replacement project
12:18<Gonozal_VIII>i don't know gregor but a fast way to find out when things become available is to start a small new game and cheat the time up until it's available
12:18<LA[Azamath]>and as far as I've understood official...but you seem not to have been awre of the oroject at all...which gives me some doubts
12:19<gregor2005>gonzola: nice idea ^^
12:19<gregor2005>upps i mean
12:19<gregor2005>gonozal: ^^
12:19<LA[Azamath]>gregor look this http://wiki.openttd.org/index.php/Category:Engines
12:20<LA[Azamath]>all those have introduction dates mentioned
12:20<Gonozal_VIII>i would say make new versions of the old files... then they can be used without any codechange and people can still use the original files instead
12:20<gregor2005>ok, thx
12:20<peter__>still needs a codechange, but fairly minor
12:21<Gonozal_VIII>and it keeps compatibility with ttdpatch which is important for newgrfs...
12:21<skidd13>IMO as user the user should be able to choose if he wants the new 8bpp or the original
12:21<LA[Azamath]>Gonozal, but we can't test them because I tried one thing...If I increased ONE sprite height in both nfo and pcx of trg1r.grf all GUI and some featrues were messed up
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12:22<Gonozal_VIII>then don't change the sprite dimensions
12:22<skidd13>LA[Azamath]: WTF? then you missaligned them
12:22<LA[Azamath]>but we have done lot's of sprites that differ slightly in dimensions...Do you want us to redraw everything to be compatible with trg1r.grf?
12:23<skidd13>LA[Azamath]: To have a 100% open - yes
12:23<LA[Azamath]>you didn't understand
12:23<peter__>doesn't need to be exactly the same size
12:24<skidd13>LA[Azamath]: The first sprite replacements modified the orignal grf and the gui wasn't messed up ;)
12:24<LA[Azamath]>skidd15, I changed height of one sprite that made the start screen gui background yellow...And x-transparency was messed up
12:24<peter__>what you can do
12:24<peter__>is pretend you're creating a 32bpp sprite set
12:25<peter__>and save them as one sprite per file as spritenum.png in the appropriate data directory
12:25<Gonozal_VIII>i think you changed something else too like the palette
12:25<skidd13>LA[Azamath]: which sprite?
12:25<peter__>you can then also test it without needing a new grf all the time
12:25<peter__>and a script can be used to build the sprites into a single grf later
12:26<Gonozal_VIII>you don't need a script for that
12:26<LA[Azamath]>tropical bank one...wait a mom, I'll give you a screenshot, I have it somewhere in web
12:26<Gonozal_VIII>you can use a seperate file for every sprite with normal grfcodec too
12:26<peter__>Gonozal_VIII, no, but it makes it simpler
12:26<peter__>with a script you can get each x/y offset out of the png too
12:26<Gonozal_VIII>i do that, then i don't have to use any offsets
12:27<peter__>you need offsets
12:27<Gonozal_VIII>ah.. coordinates...
12:27<Gonozal_VIII>that's what i wanted to say
12:27<peter__>yes, those
12:27<peter__>hmm, i think the png loader in ottd supports 8bpp sprites
12:28<LA[Azamath]>skidd13: http://www.hot.ee/madisaasmae/pilt5.png
12:28<Gonozal_VIII>shouldn't a 32bpp blitter also be able to handle 8bpp sprites?
12:29<peter__>yeah, it does
12:29<peter__>blitter is separate from loader, though
12:29<Gonozal_VIII>my guess is you changed the palette when you reencoded the grf
12:29<skidd13>LA[Azamath]: lol did you decoded dos and encoded win or vice versa?
12:30<LA[Azamath]>no, because then all sprites should be weird
12:30<skidd13>LA[Azamath]: no
12:30<LA[Azamath]>like the backgrpund is ok
12:30<LA[Azamath]>the terrain
12:30<skidd13>The background is tropic (another grf)
12:30<skidd13>IIRC bank is in the main
12:30<LA[Azamath]>yes
12:31<skidd13>Then you load mixed grf types :D
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12:31<LA[Azamath]>but gui elements are in main too
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12:31<LA[Azamath]>and if I didn't change dimensions it was ok
12:31<LA[Azamath]>I remember
12:32<skidd13>LA[Azamath]: do you have the file?
12:32<peter__>most of the colours in the dos and windows graphics are the same
12:32<LA[Azamath]>don't have it right now
12:32<peter__>so just because some things are right doesn't mean everything is
12:32<LA[Azamath]>I'm not home
12:32<skidd13>LA[Azamath]: you maybe edited the wrong nfo line
12:32<peter__>also, the actual palette the game uses is hardcoded in the source code
12:32<Gonozal_VIII>i think the sprite you copied into the file had some colours that were not part of the palette, so the palette got changed
12:33<LA[Azamath]>Gonozal_VIII, the Gimp arranges it automatically to the palette
12:33<Gonozal_VIII>hehe gimp
12:33<Gonozal_VIII>i had something like that too with gimp
12:34<Gonozal_VIII>with my trees..
12:34<skidd13>LA[Azamath]: gimp can also do the screenie :P
12:34<LA[Azamath]>Ok, I'll leave this atm...But I'm going to try everything tomorrw when I'm in Tallinn again
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12:34<LA[Azamath]>skidd13 ?
12:34<LA[Azamath]>this aint fake
12:35<skidd13>:D
12:35<LA[Azamath]>and it's called Photoshopping
12:35<skidd13>To me it's gimping :P
12:35<Gonozal_VIII>would be an easy fake, gimp can select and replace every pixel with the same colour
12:36<LA[Azamath]>actually I made this screenie with print screen, paste in paint and save as png
12:36<LA[Azamath]>because it takes too long to start gimp
12:36<peter__>what's wrong with ^S?
12:36<LA[Azamath]>for a little screenie
12:37<Gonozal_VIII>the filename is wrong peter^^
12:37<skidd13>LA[Azamath]: openttd has it's own screenshot tool
12:37<Gonozal_VIII>but renaming is faster than opening paint...
12:37<LA[Azamath]>and whats the bestt? I don't have paint for linux :D
12:37<LA[Azamath]>this is done with jsut print screen and save as
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12:38<LA[Azamath]>I forgot and was stupid
12:38<LA[Azamath]>it's linux unternal screen grabber
12:38<LA[Azamath]>I noticed the file name...
12:38<LA[Azamath]>and then realised I was in Linux
12:39[~]LA[Azamath] feels stupid
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12:39<LA[Azamath]>anyway as stated, I'll try everything tomorrow again
12:39<Gonozal_VIII>do it now!
12:40<Gonozal_VIII>work, slave!
12:40<LA[Azamath]>To put this through exactly...
12:41<LA[Azamath]>http://wwp.greenwichmeantime.com/images/europe/estonia.jpg
12:41<LA[Azamath]>I'm in Tartu
12:41<LA[Azamath]>To be able to do stuff I should be in Tallinn
12:42<Gonozal_VIII>estonia is small, that's not far
12:42<LA[Azamath]>280km
12:42<LA[Azamath]>286km*
12:42<LA[Azamath]>it takes two and a half hours on bus
12:42<Gonozal_VIII>see... less than 3 hours
12:42<Gonozal_VIII>:-)
12:43<LA[Azamath]>and I have bought ticket for a bus tomorrow going out at 10:00
12:43<Gonozal_VIII>you have bus service for those distances?
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12:43<Gonozal_VIII>we don't... only trains
12:43<LA[Azamath]>so in 14 hrs and 45mins, I'm on a bus
12:44<LA[Azamath]>we have trains too, but our train system sucks
12:44<LA[Azamath]>It takes more on train to get to Tallinn than on bus
12:44<LA[Azamath]>the bus drives about 2hrs 15 mins
12:44<LA[Azamath]>and then I go home for about 1 hour
12:45<Gonozal_VIII>2h 15min for 286km with a bus?
12:45<SmatZ>there are very fast buses in Estonia
12:46<Gonozal_VIII>hehe
12:46<LA[Azamath]>and then I'm going to do stuff complletely unrelated to yoou..And if I have time I'll try to sort things out for this issue
12:46<Gonozal_VIII>you made that up
12:46<LA[Azamath]>no
12:46<Gonozal_VIII>that's 127 km/h
12:46<SmatZ>like in OTTD :)
12:46<Gonozal_VIII>like openttd busses ;-)
12:47<LA[Azamath]>http://bussireisid.ee/index.html?MENU=PLAN&TASK=DETAIL&ID=88&selectinput=TALLINN&piirkond=&selectinput1=TARTU&piirkond1=&day=5&month=1&counter=739
12:47<Gonozal_VIII>busses never go faster than 100 km/h here
12:47<LA[Azamath]>it says 2hrs 25 mins but they are always faster
12:47<LA[Azamath]>oh I mistyped earlier, it's 186km lol
12:48<Gonozal_VIII>http://bussireisid.ee/gfx/banner_telli.png <-- with that bus? O_o
12:48<Gonozal_VIII>aaaaah
12:48<LA[Azamath]>yes
12:48<LA[Azamath]>our usual coach
12:48<Gonozal_VIII>that bus looks like they stole it from a museum
12:49<SmatZ>:-D
12:50<LA[Azamath]>ok I lied, I actually go to Tallinn with this bus
12:50<LA[Azamath]>http://tartu.postimees.ee/foto/7/7/1246774724768b7b29d_2.jpg'
12:51<Gonozal_VIII>long list of different tickets... all cost the same
12:51<Gonozal_VIII>ekspressbuss^^
12:53<Gonozal_VIII>Täispileti hind <-- what's that? default cost?
12:53<LA[Azamath]>yes
12:54<LA[Azamath]>that's what you would have to pay
12:54<Gonozal_VIII>how much is that (140 eek) in euro?
12:54<LA[Azamath]>if you aren't student in univercity
12:54<Gonozal_VIII>aastased = years?
12:54<LA[Azamath]>1 Euro = 15.6460128 Estonian kroons
12:55<LA[Azamath]>aasta is year
12:55<LA[Azamath]>aastased is aged
12:55<Gonozal_VIII>wow, 9 euro for 186km, that's cheap
12:56<Eddi|zuHause2>i pay 95€ for a 6 month ticket
12:56<LA[Azamath]>I got 100EEK ticket because I am 1. 7.-15.aastased 100.00 EEK E 2. Eesti Vabariigi õpilased 100.00 EEK E
12:57<LA[Azamath]>hmm one EEK is approx 10USD
12:57<Gonozal_VIII>i don't think so
12:57<LA[Azamath]>so I would say 1 litre of mil costs 1USD
12:57<LA[Azamath]> 1 U.S. dollar = 10.62259 Estonian kroons
12:57<Gonozal_VIII>the usd isn't that weak yet
12:57<LA[Azamath]>IS
12:58<LA[Azamath]>try google serch usd -> euro
12:58<Gonozal_VIII>yes but you wrote it the other way around
12:58<Eddi|zuHause2>1 Estonian kroon = 0.094139 U.S. dollars
12:58<LA[Azamath]>1 Euro = 1.4729 U.S. dollars
12:59<LA[Azamath]>lollll
12:59<Eddi|zuHause2>1 U.S. dollar = 10.62259 Estonian kroons
12:59<LA[Azamath]>arggh)
12:59<LA[Azamath]>I was right
13:00<Gonozal_VIII>our busses are short distance and very slow because they stop all the time... i don't know of any long distance busses here
13:02<LA[Azamath]>well we have intercity busses too...
13:02<LA[Azamath]>like 65 of different lines in Tallinn
13:02<Eddi|zuHause2>long distance (i.e > 100km) are very rare here
13:02<Eddi|zuHause2>most traffic in that range is done by trains
13:02<Gonozal_VIII>yes
13:03<Eddi|zuHause2>middle range up to ~50km is pretty common
13:03<LA[Azamath]>but becuase our trains suck the crap, we get faster by bus than by train
13:04<Gonozal_VIII>our trains are faster... and all the busses stop at the train stations
13:04<LA[Azamath]>where do you live?
13:04<Gonozal_VIII>austria
13:05<Gonozal_VIII>lots of people take the bus to the next train station and go by train from there
13:08<LA[Azamath]> see this...I think it's fun :D
13:08<LA[Azamath]>http://englishrussia.com/images/hammer/1.jpg
13:08<LA[Azamath]>http://englishrussia.com/images/hammer/2.jpg
13:10<LA[Azamath]>gonozal do you know that Austria is almost twice as big as Estonia :D I just checked it out
13:11<Eddi|zuHause2>population, industry or area?
13:11<LA[Azamath]>austria -> 83 858 km² Estonia -> 45 226 km² (although should be over 47 ;( )
13:12<Gonozal_VIII>83.871 km² vs 45.227 km² (german wiki)
13:12<LA[Azamath]>population -> Estonia 1 342 400 (2007), Austria -> 8 299 075 (2007) :D
13:12<Eddi|zuHause2>that is not quite half :p
13:13<SmatZ>I like countries with low population density
13:13<Gonozal_VIII>8.316.000 (1. Juli 2007)
13:13<Gonozal_VIII>we don't have a high population density
13:13<Eddi|zuHause2>Deutschland — Einwohnerzahl: 82.310.000 (31. Dezember 2006)
13:14<Gonozal_VIII>99 ppl/km²
13:14<Eddi|zuHause2>Deutschland — Fläche: 357.092,90 km2
13:14<LA[Azamath]>Actually by the peace treaty of Tartu, our area should be about 47 000 sq.km...The Soviet Union broke th treaty but Estonia hasn't done it yet...
13:14<SmatZ>Gonozal_VIII: lower than we have :(
13:14<SmatZ>Canada has ~3 ppl / km2 :)
13:14<Gonozal_VIII>hehe
13:14<ln->finland: 17,4 ppl/km²
13:14<LA[Azamath]>97,6 in/km² in Estonia
13:14<Gonozal_VIII>canada has lots of nothin
13:15<Gonozal_VIII>g
13:15<Gonozal_VIII>that can't be right la
13:15<SmatZ>yes, it has to be great living there
13:15<LA[Azamath]>what not right
13:15<ln->yes, LA[Azamath]'s number is wrong if wikipedia can be trusted
13:16<Eddi|zuHause2>!calc 1342400/45226
13:16<ln->Rahvastiku tihedus 29,7 in/km²
13:16<LA[Azamath]>arghh, I took Austria's
13:16<Gonozal_VIII>almost the same population density, half the size but far from half the population
13:16<Eddi|zuHause2>@calc 1342400/45226
13:16<@DorpsGek>Eddi|zuHause2: 29.6820413037
13:16<LA[Azamath]>yes Estonia is 29,7 in/km²
13:16<LA[Azamath]>I had Austrian window opened
13:17<LA[Azamath]>so your density is 97,6 :D
13:17<Gonozal_VIII>somewhere around that, yes
13:17<LA[Azamath]>ln, you're Estonian?
13:18<ln->LA[Azamath]: ei, soomalane
13:18<LA[Azamath]>soomlane, not soomalane :D
13:18<ln->see
13:18<ln->proves my point :)
13:18<Eddi|zuHause2>Einwohnerdichte: 225 pro km2
13:18<Eddi|zuHause2>i win ;)
13:18<Gonozal_VIII>you had a point?
13:19<ln->Monaco: 16 548 ppl/km²
13:19<Gonozal_VIII>no, you loose
13:19<Gonozal_VIII>more is bad ;-)
13:19<ln->Gonozal_VIII: it's spelled with one o
13:19<Gonozal_VIII>ok...
13:19<Gonozal_VIII>i'm so good, i don't even know how to spell lose
13:20<Eddi|zuHause2>ln-: some areas in big cities have that here, too
13:20|-|dih [~dihedral@dslb-084-057-233-065.pools.arcor-ip.net] has quit [Quit: Leaving]
13:22<LA[Azamath]>so high density is very bad actually..We have more peaceful life here
13:23<Gonozal_VIII>yes... all those people around here.. hectic and stuff... no wait, i forgot i'm in the middle of nowhere here
13:23<LA[Azamath]>but that's gotta be somewhere
13:24<Gonozal_VIII>no, it's nowhere
13:25<LA[Azamath]>that makes you nobody
13:26<Gonozal_VIII>who?
13:26<Digitalfox>Wow just testing NewTerrain 0.3 from Zephyris, and men the terrain in each climate is even better ( with a big margin ) than the original :\ Simply amazing o_O
13:27<Gonozal_VIII>howwhatwhere a new terrain again? just finished applying the last new terrain to all road/rail sprites
13:27<LA[Azamath]>when somebody must be somewhere, anybody could be anywhere, everybody can't be everywhere then nobody is nowhere
13:27<Digitalfox>I always thought that a replacement set in 8bpp would be equal or worst to the original, but with this kind of work, burn the original graphics in my games and us only the ones from that topic
13:27<Gonozal_VIII>well... nobody is perfect
13:27<LA[Azamath]>Zephyris is a god, I though I already mentioned it
13:28<Gonozal_VIII>indeed, he does good work
13:30<Gonozal_VIII>wow jumping maggots
13:30<LA[Azamath]>?
13:30<Gonozal_VIII>cheese on tv...
13:30<Digitalfox>Now imagine this... Zephyris and the rest of people from 8bpp topic finishes all the sprites needed for the replacement set.. And then they start expanding it with more stations replacement by age, new roads based in year, more diferences in date in lamps, tunnels, bridges, etc.. Will be the perfect finish
13:31<Digitalfox>But that will take time, lot's of time.. For now let's just wish the the replacement set ;)
13:31<LA[Azamath]>check the road lamps for each direction or what was that...BigBB's patch
13:31<Digitalfox>Because until now an amazing work
13:31<LA[Azamath]>there are different road lamps for different years
13:31<LA[Azamath]>and thank you DigitalFox
13:32<Digitalfox>LA[Azamath]: The only thing me and the rest of open and even patch ( because they can use it also ) is to thank you and everybody helping in 8bpp topic :)
13:33<LA[Azamath]>..everybody excluding Gonozal_VIII because he is nobody :D just kidding
13:33<Digitalfox>lol
13:34<LA[Azamath]>Gonozal_VIII made a fantastic work on my road depot, although his changes arent reflcted i release YET
13:34<LA[Azamath]>in release*
13:34<LA[Azamath]>so Gonozal_VIII feel like drawing?
13:34<Digitalfox>What makes me wonder is why, didn't the patch community ever tried this even for their own game, it's true patch and open don't share all the same goals, but i guess this would be also good for patch..
13:34<Gonozal_VIII>middle wall and doors would be cool :-)
13:35<LA[Azamath]>I think that it will be released as acomplete replacement set for patch people too
13:36<Gonozal_VIII>sure, all graphics are shared between the two
13:36<LA[Azamath]>actually actually thay can be used right now too
13:36<Gonozal_VIII>[19:34:51] LA[Azamath]: so Gonozal_VIII feel like drawing? <-- what exactly?
13:36<LA[Azamath]>mm...Temperate Buildings in example
13:37<Gonozal_VIII>hmm i can't draw?^^
13:37<LA[Azamath]>or some train engines
13:37<LA[Azamath]>you made fantastic work on my depot...
13:37<LA[Azamath]>:D
13:37<Gonozal_VIII>i can change stuff... but i can't start from scratch
13:37<Gonozal_VIII>i don't know where to start
13:38<LA[Azamath]>mm...get that xcf (if you have gimp) I put up at forum..You can see the process there pretty easily
13:39<LA[Azamath]>How I started
13:39<@Belugas>Digitalfox, ttdp do not need it, since they are binded to the old exec. so, what would have been the advantage?
13:39<LA[Azamath]>and all those shadings at walls etc.
13:39<Gonozal_VIII>advantage is that it looks better
13:39<LA[Azamath]>Belugas, advantage would be another newgrf with beautiful graphics
13:39<Digitalfox>Belugas: Well my friend, even for having better graphics in game :)
13:40<LA[Azamath]>hmm three answers just the same
13:40<LA[Azamath]>:D
13:40<@Belugas>that is why they invented nfo...
13:40<@Belugas>they do not need to replace the original data files
13:41<@Belugas>we have the goal of being autonom. not them
13:41<Digitalfox>But Belugas the problem is that many newgrf simply don't work together, making some parts new graphics others using the same old graphics
13:41<LA[Azamath]>but they could get a newgrf
13:41<Digitalfox>If i load every newgrf made until today there is still old graphics
13:42<Digitalfox>Old pieces and stuff that from what i know never was replaced
13:42<Digitalfox>GUI for example
13:42<DaleStan>And your point is? Patch can't be independent of TTD, so it doesn't try.
13:42<Gonozal_VIII>the first ~600 sprites... can they even be copyrighted? that's normal font...
13:42<LA[Azamath]>so you wouldnt accept another grf?
13:42<LA[Azamath]>newgrf even?
13:42<Digitalfox>DaleStan: "it's true patch and open don't share all the same goals, but i guess this would be also good for patch.."
13:43<DaleStan>Patch would accept one, but there's no reason for us to make the effort.
13:44<LA[Azamath]>so if not given to some patch people then they would have no desire for new graphics?
13:44<peter__>Gonozal_VIII, arial... tahoma... times new roman... all copyrighted
13:44<LA[Azamath]>I doubt that
13:45<LA[Azamath]>(not peter's statement)
13:45<Gonozal_VIII>of course copyrighted but not by ttd
13:45<Gonozal_VIII>i guess they didn't invent a new font for that
13:45<LA[Azamath]>what about a gpl'd font
13:46<LA[Azamath]>like Open is under GNU/GPL, then even licencs are the same
13:47<DaleStan>There is desire for new graphics, but no particular desire to replace everything. The more interesting things (vehicles, buildings, industries) are more important than the terrain, and GUI comes an absolute dead last.
13:47<Gonozal_VIII>i don't think that you have to use open fonts in an open source app... openoffice doesn't
13:48<LA[Azamath]>well, Dalestan, good thing is that I have not asked for any help from patch community yet too...All things are either on Open wiki or OpenTTD Graphics -> one thread
13:48<Gonozal_VIII>so... no need to change the font sprites?
13:48|-|Draakon [~chatzilla@88-196-99-5-dsl.trt.estpak.ee] has joined #openttd
13:49<Draakon>hello
13:49<DaleStan>But does OpenOffice distribute with the fonts, or just use them if they are already present?
13:49<Gonozal_VIII>hi
13:49<LA[Azamath]>So you are intriguying (whatever that word is) on whole empty subject
13:49<LA[Azamath]>o.o.o doesn't distribute fonts
13:49<Gonozal_VIII>hmmm
13:50<Gonozal_VIII>so it's not 10% less sprites to replace?
13:51<Gonozal_VIII>but i guess the font sprites are easy...
13:51<LA[Azamath]>Gonozal_VIII it almost is now because fonts are almost done already
13:51<Gonozal_VIII>they are?
13:51<Gonozal_VIII>then forget what i said^^
13:52<LA[Azamath]>by Wookie
13:52<LA[Azamath]>http://www.tt-forums.net/viewtopic.php?f=36&t=35310&st=0&sk=t&sd=a&start=220 scroll down
13:53<LA[Azamath]>and there is a font renewal grf or somethin g like that (mentioned by Digitalfox in his post..darn, it was Killer11 :D )
13:54<Gonozal_VIII>kk
13:54<LA[Azamath]>font renewal -> http://users2.tt-forums.net/ttdur/ttdur.htm
13:55<Gonozal_VIII>and tahoma is free?
13:55<LA[Azamath]>oh..didn't notice that
13:55<LA[Azamath]>not free I guess
13:59<LA[Azamath]>Anyhow I have 13 hrs till my bus
13:59<Gonozal_VIII>i'll work some more on my grf combination thingy
13:59<LA[Azamath]>maybe I should get to sleep
13:59<Gonozal_VIII>13 hours sleep?
13:59<LA[Azamath]>no 8
13:59<LA[Azamath]>or 10
13:59<LA[Azamath]>depends
14:00<Gonozal_VIII>way too much
14:00<Gonozal_VIII>only babies and cats sleep that long
14:00<LA[Azamath]>I for one use sleeping to get rest
14:00<Eddi|zuHause2>maybe he's a babycat ;)
14:00<LA[Azamath]>not to get up early and whine about everything
14:01<Digitalfox>LA[Azamath]: Don't mess my name with killer or he will kill me ;)
14:01<LA[Azamath]>besides you guys have been so boring that I have nothing to do atm...cold watch tv
14:01<LA[Azamath]>could*
14:01<Gonozal_VIII>you could draw something nice :-)
14:01<LA[Azamath]>I already explained why not
14:02<Digitalfox>LA[Azamath]: Will you leave again for some days or is just a day
14:02<Gonozal_VIII>just download gimp...
14:02<LA[Azamath]>mm...tomorrow at noon I'm home
14:02<LA[Azamath]>n 16 hrs from now
14:02<Digitalfox>It seems you make Zephyris draw more every time you post something eh eh
14:03<Gonozal_VIII>i'm really surprised about the progress of the 8bpp replacement
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14:04<Gonozal_VIII>it all goes so fast... that's great :D
14:05<Digitalfox>Gonozal_VIII: Me too, so much progress in so little time
14:05<LA[Azamath]>gonoza, there you got your tutorial, now get drawing houses
14:05<Gonozal_VIII>i could downscale 32bpp houses^^
14:06<LA[Azamath]>dont
14:06<LA[Azamath]>let it be only 8bpp then
14:06<LA[Azamath]>even the gui I think, (although Joe's gui is so darn beautiful)
14:06<Draakon>is there a nuclear power plant near hong kong?
14:07<LA[Azamath]>should there be?
14:07<Gonozal_VIII>what's your plan?
14:07<Draakon>i mean in near world
14:07<Draakon>mine`?
14:07<Gonozal_VIII>you want to blow it up?
14:07<LA[Azamath]>he'll help you
14:08<Draakon>no
14:08<Draakon>i am creating heitchmap
14:08<Gonozal_VIII>there are no nuclear power plants in the game... why should you care?
14:09<peter__>gah, off to fix shit :(
14:09|-|peter__ [~petern@217.151.109.242] has quit [Quit: peter__]
14:09<Gonozal_VIII>just flush peter
14:09<LA[Azamath]>heitch? eddi, translation? :D
14:09<Draakon>is there a nuclear power plant in hong kong or near it?
14:10<Gonozal_VIII>why should eddi be able to translate that?
14:10<LA[Azamath]>sounds like german
14:10<Gonozal_VIII>it isn't
14:10<Gonozal_VIII>and i can speak german too :P
14:10<LA[Azamath]>no...you speak...austrogermangibberspeech
14:11<Gonozal_VIII>*rofl*
14:11<LA[Azamath]>ironic?
14:11<LA[Azamath]>sarcasm?
14:12<LA[Azamath]>or real?
14:12[~]LA[Azamath] is confused
14:12<Gonozal_VIII>really got a laugh attack from that "austrogermangibberspeech"
14:13<Gonozal_VIII>not finished yet
14:13<LA[Azamath]>lol
14:14<Gonozal_VIII>ok... guess i finished laughing now
14:14<LA[Azamath]>oh god I'm addicted to tt-forums...especially openttd graphics
14:15<LA[Azamath]>I have always no unread posts there
14:15<Digitalfox>LA[Azamath]: Welcome to the club
14:17<Digitalfox>LA[Azamath]: you're missing towns 0.2 in your topic download site
14:17<LA[Azamath]>hmm...what is Gonozal_VIII doing at forums...Gonozal_VIII 05 Jan 2008, 21:14 Reading topic in General OpenTTD
14:18<Digitalfox>not a big deal to me, but ....
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14:18<LA[Azamath]>I havent updated it yet
14:18<Digitalfox>the towns part
14:18<LA[Azamath]>the hard part was making the list..now I an just update it
14:18<Gonozal_VIII>hmm? i read everything everywhere in openttd forum
14:19<LA[Azamath]>Digitalfox 05 Jan 2008, 21:16 Reading topic in OpenTTD Graphics
14:19<Digitalfox>true
14:19<Digitalfox>i'm always looking for new post is 8bpp topic
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14:23<LA[Azamath]>Digitalfox I updated the links
14:24<LA[Azamath]>and btw the first post isn't always up to date but if it aint you can ask Zephyris or Soeb to update it too
14:25<LA[Azamath]>how? because I'm Gandalf (or that's what Zephyris said to me)
14:25<LA[Azamath]>:D
14:26<LA[Azamath]>and not because I organise everything but don't draw :
14:26<LA[Azamath]>(like Gandalf to encourage everybody but not tsk)
14:26<LA[Azamath]>ake part*
14:26<LA[Azamath]>take part**
14:28<LA[Azamath]>master Worlet replied to that thread
14:28<LA[Azamath]>worley*
14:28[~]LA[Azamath] wonder is he the only one to speak here...
14:29<Gonozal_VIII>yes you are
14:30|-|Roujin [~Manuel300@mnch-4d04378f.pool.mediaWays.net] has joined #openttd
14:30<Roujin>g'day
14:31<LA[Azamath]>g'evening
14:32<Roujin>hey lord, how are the sprites doing?
14:32<LA[Azamath]>very well :)
14:32<Roujin>some new stuff for 8bb replacement to gaze at? ;)
14:33<LA[Azamath]>well look at the thread
14:33<LA[Azamath]>I assume the seond post covers everything we have currently as grf
14:33<LA[Azamath]>I haven't drawn anything for a couple of days
14:34<Roujin>i am - constantly ;) enjoying the stuff you and athanasios and the others are doing :) very very nice
14:34<LA[Azamath]>Me and athanasios? What about zeph? he is the god :D
14:35<Roujin>he was included in "the others" :P
14:35<LA[Azamath]>just kidding, I am
14:35<Roujin>heh
14:35<Roujin>well i'll contribute with constructive comments ;) that's the best i can do on this matter ;)
14:36<LA[Azamath]>actually, maybe, but really maybe, you'll get something tomorrow from me too...but by that time I assume Zeph has released already cpmöete set
14:36<LA[Azamath]>complete* :D:D
14:36<LA[Azamath]>with his speed I don't even wonder :
14:36<LA[Azamath]>D
14:36<Roujin>^^
14:38<Roujin>that's nice to hear, was already worried if you're not motivated anymore or something :P
14:39<LA[Azamath]>I am motivated but just away from my PC
14:39<LA[Azamath]>so I can't draw anything
14:39<Roujin>oic
14:39<LA[Azamath]>...still no reply from you... :D
14:39<Roujin>well i'm looking forward to seeing your stuff aswell ;) hope that motivates you ;)
14:39<Roujin>oh i'm just reading the thread
14:40<Roujin>right no
14:40<Roujin>w
14:40<LA[Azamath]>yes..believe me, master Worley came by and praised us...I feel so godd now :)
14:41<LA[Azamath]>damn, I already said that
14:41<LA[Azamath]>and nobody laughed :D
14:41<Digitalfox>ok if it makes you feel better LOL ;)
14:42<LA[Azamath]>yeeeeaaaaiiiijjyy!!!!
14:42<LA[Azamath]>I'm like in the 7th heaven
14:42<Draakon>why?
14:42<LA[Azamath]>because df laughed at my joke
14:43<Gonozal_VIII>that was a joke?
14:43<Roujin>it was a joke?
14:43<Roujin>lol
14:43<Draakon>LOL!
14:44<Roujin>i think it really can be accounted as a sign of ... something ... dang, now i don't know anymore what i was about to write here
14:44<LA[Azamath]>you see? you only laughed because I explained that it was a post...I really should think more what I write :P
14:45<Roujin>ooh anyways, i came here for a question for the devs... i made that hack yesterday that allows area terraform in the scenario editor
14:46<Roujin>had to look for an eternity where the scenario editor stuff actually is in the code
14:46|-|bumblebee [~nnscript@ti0117a340-0253.bb.online.no] has joined #openttd
14:46<Roujin>turned out it was in main_gui, other than the normal_game terraforming stuff, which is (imho more correctly) located in terraform_gui
14:47<LA[Azamath]>hmm there should be a command in the bot so you say e.g !dev and all devs get notified that you want to talk to them...In other case they probably miss thesethings
14:48<Gonozal_VIII>hehe i'm sure something like that will never exist
14:48<Roujin>also there were some comments by good old Darkvater that he'd move it to terraform_gui some time after 0.4.0 ^^
14:49<Roujin>(well i'm sure some dev will read it some time... there are logs you know ^^)
14:49<Roujin>they just have to search for the word !dev ;)
14:49<Roujin>!dev !dev !dev <-- so now they can find it ^^
14:50<LA[Azamath]>hmm...0.7 is just some time after 0.4 don't you think?
14:51<Roujin>heh.. when did 0.4.0 come out?
14:51<Roujin>and how many revisions is that ago, exactly? ^^
14:51<Gonozal_VIII>somewhere between stone and bronze age
14:52<Draakon>lol
14:52<SmatZ>:-D
14:52<Eddi|zuHause2>0.4.0 was somewhere mid 2005 i believe
14:53<SmatZ>http://sourceforge.net/project/showfiles.php?group_id=103924&package_id=111717 <-- sf
14:54<Roujin>well the question is if any devs plan to restructure this any time soon; if not i could try to do this with a patch.. i have to make the Area Terraform for Scenario editor properly anyways...
14:54<Eddi|zuHause2>you can svn log
14:54<Eddi|zuHause2>tags/0.4.0
14:55<Roujin>uh, thanks for your answer. even if it was meant as a rhetorical question, acutally...
14:55<Roujin>t<->u
14:55<LA[Azamath]>you make this, let the devs judge and be happy :) and let them be happy
14:57<Roujin>i just hope that not someone decides to move the stuff over to the other file (and maybe while at it change something) while i'm trying to make the areaterraform ^^ then i'll be totally confused :P
14:58<Gonozal_VIII>hehe, now they'll move it for sure
14:59<Roujin>like Belugas decided to work on implementing action 0 - default name for nearby stations yesterday after he saw my industry station naming pat... hack ;)
15:00<Roujin>by the way, does anyone know if George's ECS Vectors already use this?
15:00<Draakon>uses what?
15:00<Roujin>http://wiki.ttdpatch.net/tiki-index.php?page=Action0Industries#Default_name_for_nearby_station_24_
15:01<Roujin>Belugas said it is already in TTDPatch
15:01<Roujin>it means you can tell a NewGrf industry that a station placed near it gets a specific name
15:02<Draakon>hmm
15:02<LA[Azamath]>maybe
15:02<Draakon>i dont really know
15:02<LA[Azamath]>try that out smb who has patch maybe?
15:02<Draakon>i need binaries
15:02<Draakon>then i can test
15:03<Roujin>it's really interesting to learn how many great little features TTDPatch has that are not yet in OpenTTD
15:04<Roujin>the small (but sometimes very neat) ones get overlooked easily
15:04<Draakon>OpenTTD has features that TTDPatch doesnt
15:05<Draakon>also if somebody can gimme a link to download binaries for that Industry Station name patch i can test it with ECS Vectors
15:05<Roujin>i know i know, i'm a follower of Open aswell, no need to start a flame war xD
15:05<Draakon>i wasnt
15:05<Draakon>it was a discussion
15:06<Gonozal_VIII>discussing that doesn't work, always ends in flaming
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15:06<Roujin>only that discussions about which of OpenTTD and TTDPatch is better usually leads to a disaster :P
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15:06<LA[Azamath]>yes.."discuss things like friends not debate like enemies" by Jeremy Robard, author of think your wya to success program
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15:07<Draakon>can somebody send me binaries?
15:07<Noldo>why are you unable to compile your own?
15:08<LA[Azamath]>Roujin, best thing is to note, about GRFs Patch is always right, about OpenTTD features, we are always right :)
15:08<Roujin>erm.. the stuff belugas is working on is only on his hard disk i presume
15:08<LA[Azamath]>but your patch?
15:09<Draakon>Noldo: because i cant
15:10<Roujin>oh, that one.. well you read in the thread how simple it is right? it can't even figure out the town name if its not a custom name (i failed on that :( )
15:11<Roujin>and i decided stalling it, because belugas said he's working on the Real Thing(TM)
15:11<Noldo>Draakon: why?
15:11<Roujin>(meaning that action 0 feature i mentioned before)
15:11<Draakon>Noldo: broken compiler
15:12<Roujin>and my patch will be obsolete (and possibly broken) once belugas commits his stuff to trunk
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15:12<Roujin>so i'll rather go over to making Area Terraform for the scenario editor :)
15:13<Roujin>properly
15:13<Draakon>i want PBS in trunk
15:14<Smoovious>code it up, Draakon!
15:14<Draakon>teach me C+ then
15:14<Smoovious>read a book
15:14<LA[Azamath]>Roujin, what about a standalone scenario editor with *lot's* of extra features to make it handy...but the outcome would be the normal map
15:15<Draakon>there are lots of books, which one you are poiting at?
15:15<LA[Azamath]>I might teach you C+ but for C++ you have to look somewhere else :D
15:15<Roujin>o_______o you're asking a turtle to make a 100 meter sprint, lord :D
15:16<LA[Azamath]>it can make it eventually, in few days, just like you :D
15:16<Smoovious>well, I think a C++ book would be the most useful
15:16<Smoovious>personally, I just use the manual that came with the compiler
15:16<Roujin>i plan (if i can manage it that is) to do what mikeel suggested in my patch thread
15:17<Roujin>quote
15:17<Roujin>Maybe in the scenario editor would be better another system:
15:17<Roujin>keeping the left button and moving the mouse it raises (or lower) all the points, without clicking each time.
15:17<Roujin>this would be useful to make non-squared terrains
15:17<Roujin>end of quote
15:19<Roujin>mmmmm
15:19<Noldo>if FS#1114 is somewhat ok I should find something new to tinker with
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15:21<LA[Azamath]>ok bye
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15:36<Draakon>heh
15:36<Draakon>this place is goming haunted too
15:36<Draakon>coming*
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15:53<Roujin>lalala compiling is fun
15:53<Wolf01>eheh
15:53<Roujin>it takes hours and you've nothing to do lalala
15:53<Wolf01>you have enough time to do something else
15:53<Wolf01>i'm more lucky
15:53<Roujin>hmm but what to do
15:53<Wolf01>compile time takes only 3 seconds
15:54<Roujin>:P
15:54<Wolf01>but i need to fix hundreds of errors i put in the code
15:54<Roujin>><
15:54<Roujin>what are you working on, if i may ask? :)
15:55<Wolf01>a framework, a baseproject for some games
15:56<Wolf01>i'm trying to put a gui on it, i have problems creating new buttons XD
15:57<Roujin>well, good luck with it :)
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16:33<Roujin>still no devs here? :P
16:35<Digitalfox>They are here, just ask a question and one or more may reply
16:35<Roujin>fine..
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16:37<Roujin>my area terraform patch that was included in trunk throws a warning because a negative number is passed to a uint32
16:37<Roujin>however, this is intentional
16:37<Roujin>the warning can be silenced with an explicit cast to uint32
16:38<dih>so why is it not cast in the code?
16:38<Roujin>well i overlooked it
16:38<Gonozal_VIII>hmmm strange
16:38<Roujin>it worked because it was implicitely cast to it
16:38<Roujin>it just gives a warning
16:39<Gonozal_VIII>the buffer stops grf
16:39<dih>then you can write a patch to fix it :-)
16:39<Roujin>because the compiler thinks it may have been a mistake by the programmer
16:39<Roujin>yep will do
16:39<Roujin>just wanted to inform the devs if anyone is listening ..er reading
16:39<Gonozal_VIII>some sprites don't work for the monorail and maglev railtype
16:40<Gonozal_VIII>but the grf code is correct as far as i can see
16:40<Gonozal_VIII>seems to be a problem with the game
16:40<Digitalfox>Roujin: I said " They are here, just ask a question and one or more may reply " because even if none is in front of the monitor they do rtead logs to know what was talked and they will eventually one or more answer even if hours later
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16:41<Roujin>good ^^ then they'll know that i did this fix and posted it in the thread so they can apply it on trunk
16:41<Gonozal_VIII>as in bug in the station building window code..
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16:42<CIA-1>OpenTTD: glx * r11762 /trunk/src/ (command.cpp network/network.cpp network/network_data.cpp): -Fix: compilation with DEBUG_DUMP_COMMANDS was broken
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16:43<Gonozal_VIII>for monorail it doesn't work for the last sprite in the last row and for maglev it's the last and second to last
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16:56<ln->errr... ZeroLink allows one to have several main() functions and doesn't even warn about it
16:57<Rubidium>:O implicit multithreading?
16:57<Roujin>lmao
16:57<Roujin>ooh ooh ooh a dev!!111
16:57<ln->only one of them is used though.
16:58<Gonozal_VIII>yes a dev.. catch it before it can run away
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17:00<Roujin>well it's not that urgent :P maybe it wouldn't even have been noticed for 1000 revisions or so
17:00<Eddi|zuHause2>be aware it is extra slippery
17:00<Roujin>its not even a bug.. just a compiler warning to be silenced :P
17:02<Roujin>holy sh!t it works
17:02<Roujin>sorry
17:02<Roujin>*cough*
17:02<Roujin>i get excited when my own code actually works
17:03<Gonozal_VIII>i guess that doesn't happen too often then?
17:03<Roujin>well.. once in a blue moon it does :P
17:04<Roujin>j/k ^^
17:04<CIA-1>OpenTTD: smatz * r11763 /trunk/src/economy.cpp: -Fix: update signal states after merging a company
17:04<Draakon>how come non devs make commits?
17:05<Roujin>who's a non dev?
17:05<Rubidium>when?
17:05<Draakon>smatz
17:05<Eddi|zuHause2>by definition, a "dev" is "whoever has commit rights" :p
17:05<Rubidium>he's been a dev for years
17:05<Draakon>he has?
17:05<Roujin>your assumption about this person being not a dev is not correct
17:05<Draakon>:O
17:06<Roujin>but eddis explanation is best of all xD
17:07<Draakon>:D
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17:19<CIA-1>OpenTTD: rubidium * r11764 /trunk/src/strings.cpp: -Change: make the 'do characters exist in the current font file(s)' more robust.
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17:25<SmatZ>:-)
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17:32<Gonozal_VIII>forget what i wrote about buffer thingy
17:32[~]Wolf01 deletes the lines from the logs
17:32<Eddi|zuHause2>what is a buffer?
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17:32<Gonozal_VIII>hehe
17:32<Wolf01>buffer stop
17:33<Eddi|zuHause2>Wolf01: it was a joke ;)
17:33<Wolf01>ah
17:33<Gonozal_VIII>ok now why do i have one line less in the grf now
17:33<Eddi|zuHause2>he said i should forget about buffer things ;)
17:33<Gonozal_VIII>730 lines... changed something... reverted changes... 729 lines...
17:33<Gonozal_VIII>can't be good
17:34<CIA-1>OpenTTD: rubidium * r11765 /trunk/src/ (strings.cpp terraform_gui.cpp): -Fix: compile warning (Roujin).
17:34<Eddi|zuHause2>nah... there are always leftover pieces ;)
17:36<Gonozal_VIII>O_o the missing line is in the part that i didn't change
17:37<Gonozal_VIII>that's the bad kind of bad...
17:38<Gonozal_VIII>aaaah thaaaaat line
17:39<Gonozal_VIII>i removed that string replacement thingy that i couldn't get to work
17:39<Gonozal_VIII>:-)
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17:54<Wolf01>'night
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18:33<pavel1269>gn
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18:36<Eddi|zuHause2>what i like most about the half-foundation is, that you don't have to spend fortunes to build along coast lines
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18:48<Gonozal_VIII>what i like most about the half-foundation is, that it dosn't look like crap when you build along coast lines/mountains
18:49<Gonozal_VIII>it also allows some new track designs :-)
18:50<Eddi|zuHause2>yeah, especially in the mountains
18:53<Eddi|zuHause2>next thing: diagonal slopes, diagonal tunnels, and diagonal bridges
18:53<Gonozal_VIII>yay
18:53<Arbitrary>ditto, yay
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18:54<Gonozal_VIII>got your diagonal slopes working arbitrary?
18:55<Arbitrary>seeing as I've looked at the source for a grand total of about 10 minutes.. nope :)
18:55<Gonozal_VIII>hehe
18:55<Arbitrary>came to the conclusion it looked like it was hacked together by mad beavers
18:55<Gonozal_VIII>it probably was
18:56<Eddi|zuHause2>you know, enough monkeys with enough amount of time...
18:56<Arbitrary>very long code migration from x86 to C to C++... not a nice trip
18:58<Arbitrary>looked at something simple like adding additional order types, saw that the shared orders weren't encapsulated but had iterators accessing the vehicle data dirrectly spread out all over the place, then realised advanced orders already being worked on, and concluded: meh
18:58<Eddi|zuHause2>well, according to my idea, you would put all tracks along slopes at half heigt (4px)
18:59<Gonozal_VIII>and how would you connect that to other tracks?
18:59<Eddi|zuHause2>so the diagonal rails that now create foundations, when placed on the right slope, would result in a halfway sloped rail, together with a diagonal rail on the next half slope, they would form a full slope
19:00<Arbitrary>end of my two weeks off work on Monday, so too late to get into anything anway.. back to trying to corral 500 servers, ooh I can't wait
19:00<Gonozal_VIII>you know that trains like it, if both rails are on the same height?
19:01<Eddi|zuHause2>they are always on the same height
19:01<Gonozal_VIII>they go all yay! we don't fall to the side! about that
19:02<Eddi|zuHause2>you don't just stick a rail to the slope, you still need a foundation, but that foundation is 4px lower than now
19:03<Gonozal_VIII>and how do you connect that to a parallel running rail on normal level?
19:04<Eddi|zuHause2>the diagonal rail would be sloped
19:05<Gonozal_VIII>that's where the part about not falling to the side comes in
19:05<Eddi|zuHause2>yeah, the cut between tiles is not orthogonal to the rails
19:06<Eddi|zuHause2>the solution is either to live with that, or to have rails adapt their shape to the adjacent rail tile
19:06<Eddi|zuHause2>which would be cool anyway, for smoother curves and stuff
19:06<Gonozal_VIII>to have rails adapt their shape to the adjacent rail tile <-- exactly that :-)
19:08<Gonozal_VIII>then the diagonal slopes can consist of 3 tiles... flat-sloped transition, slope, sloped-flat transition
19:09<Eddi|zuHause2>hm, no, more like lat-sloped transition, half slope, half slope, sloped-flat transition
19:09<Eddi|zuHause2>+f
19:10<Eddi|zuHause2>but this would be very difficult to implement
19:10<Gonozal_VIII>hmmm no... only one fully sloped
19:11<Arbitrary>two flat/slope transitions and a steep slope
19:12<Eddi|zuHause2>i can't imagine how that is going to work...
19:12<Gonozal_VIII>actually it's less steep than a normal slope
19:13<Eddi|zuHause2>for a normal rail, you have to cross flat - slope - flat, for a diagonal half rail, you have to cross flat, lower half slope, upper half slope, flat
19:13<Gonozal_VIII>the sloped tile has the same direction as the autorail tool draws it in red... but not directly on the terrain but a bit higher
19:14<Gonozal_VIII>the first flat is already half sloped
19:15<Gonozal_VIII>then a full slope and the next half slope is also half flat
19:16<Eddi|zuHause2>hm, that might work... but is not exactly what i had in mind
19:16<Gonozal_VIII>it doesn't need to cut into the terrain or anything, only a foundation
19:16<Eddi|zuHause2>so you want to have like 2px height difference on the lower flat tile, 4px on the lower half slope, and 2px on the upper half slope
19:17<Eddi|zuHause2>this might conflict with other rails on the lower flat tile
19:17<Eddi|zuHause2>or with other rails on the upper half slope
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19:18<Gonozal_VIII>stupid disconnect...
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19:19<Sacro>thar we go
19:19<Gonozal_VIII>yes it would conflict with those rails, so you have to disallow them
19:19<Sacro>does wolfc come in here?
19:19<Gonozal_VIII>is that a word?^^
19:19<Sacro>que?
19:19<Gonozal_VIII>that wasn't for you
19:19<Eddi|zuHause2>Gonozal_VIII: disallowing is bad
19:19<Gonozal_VIII>and i can't read spanish
19:20<Gonozal_VIII>it's done on all slopes
19:20<Sacro>quelle suprise
19:20<Eddi|zuHause2>Gonozal_VIII: yes, but you disallow rails which were previously allowed
19:21<Gonozal_VIII>only difference is that other slopes consist of one tile and those new slopes of 3 tiles
19:21[~]Sacro downloads the new PBS patch and decides to hack it to peices
19:21<Gonozal_VIII>if you see the foundation you will know that you can't connect rail there...
19:21<Eddi|zuHause2>yes, and my version would consist of 2 sloped tiles, plus minor cosmetic work to make the edges fit
19:22<Gonozal_VIII>that's not only minor cosmetic work
19:22<Gonozal_VIII>that's making the game an escher drawing
19:23<Eddi|zuHause2>Gonozal_VIII: wrong, if you build the switches at the upper half slope first, and then want to attach the lower half slope, there you would have to modify the slopes
19:23<Gonozal_VIII>that's already forbidden now
19:24<Eddi|zuHause2>yes, the point is to allow them ;)
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19:25<Gonozal_VIII>ah modify not connect, yes...
19:25<Gonozal_VIII>not a problem?
19:25<Gonozal_VIII>it does the modification when you build the slope tile
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19:44<Sacr1>rofflé
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19:50<Eddi|zuHause2>hm... stations need a "freight station" flag, so passenger trains that do not have a "non stop" order will not stop there if they accidently pass through
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19:51<Gonozal_VIII>oooor you need to design your network better :P
19:51<Sacr1>Eddi|zuHause2: ooh, i like that idea
19:51<Sacr1>maybe a newgrf idea
19:51<Sacr1>so that industrial sets all have it set by default
19:52<Gonozal_VIII>other idea: button in the station window to let the station stop recieving a certain cargo
19:52<Eddi|zuHause2>hm... no, i might want mixed stations (but that could influence pathfinder choices)
19:53<Eddi|zuHause2>Gonozal_VIII: that is only marginally related
19:53<Gonozal_VIII>well... passenger train stops at freight station near city... passengers pile up
19:54<Gonozal_VIII>only way to stop that is to blow up the station and rebuild it after the name is gone... and then change all orders
19:55<Eddi|zuHause2>yes, but the passenger trains would still stop there unnecessarily
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19:55<Eddi|zuHause2>hm... bad... i can't build BR 85 anymore...
19:55<Eddi|zuHause2>and the BR 45 is so damn big
19:56<Eddi|zuHause2>and there are no suitible diesel engines yet
19:56<Gonozal_VIII>es 64
19:57<Eddi|zuHause2>actually... why did the V140 disappear so fast?
19:58<Eddi|zuHause2>not that it would be suitible
19:58<Gonozal_VIII>es 64
19:58<Eddi|zuHause2>??
19:58<Gonozal_VIII>br 182 :-)
19:59<Eddi|zuHause2>wrong era ;)
19:59<Gonozal_VIII>but they're here all over the place!
20:00<Sacro>--- /dev/null
20:00<Sacro>+++ b/src/pbs/README
20:00<Sacro>that kinda fucks up on windows D:
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20:01<Gonozal_VIII>Höchstgeschwindigkeit: 230 km/h
20:01<Gonozal_VIII>not true... 357
20:03<Eddi|zuHause2>not in regular use ;)
20:03<Gonozal_VIII>but without any modifications
20:03<Eddi|zuHause2>but not in regular use
20:04<Gonozal_VIII>but!
20:05<Gonozal_VIII>a ferrari with a max speed of 350 doesn't have that in regular use either :P
20:06<Eddi|zuHause2>but! a ferrari with a written max speed of 350 has usually a max speed >350
20:06<CIA-1>OpenTTD: belugas * r11766 /trunk/src/industry_cmd.cpp: -Codechange: Last fine tunings on smooth economy, by Sirkoz.
20:06<Eddi|zuHause2>also, regular use max speed has not only to do with engine power, but also with security and wear
20:07<Gonozal_VIII>you spoil all the fun
20:08|-|Sacro [~Ben@adsl-87-102-80-217.karoo.KCOM.COM] has quit [Ping timeout: 480 seconds]
20:10<Gonozal_VIII>hmm strange
20:10<Gonozal_VIII>the numbers don't add up
20:10<Gonozal_VIII>Anzahl: 357
20:10<Gonozal_VIII>DB 182 001–025
20:10<Gonozal_VIII>ÖBB 1016 001–050
20:10<Gonozal_VIII>ÖBB 1116 001–282
20:11<Gonozal_VIII>oh, they do^^
20:11<Gonozal_VIII>they don't start numbering at 0^^
20:13<Gonozal_VIII>so we have 332 of them... no wonder i see them at every station
20:14<Eddi|zuHause2>i see mostly 101
20:14<Eddi|zuHause2>on long distance trains
20:14<Gonozal_VIII>hmm i think we skipped those
20:15<Eddi|zuHause2>the local trains have more likely 143 or something
20:15<Gonozal_VIII>both ugly
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20:16<Gonozal_VIII>but the 143er is uglier
20:17<Gonozal_VIII>brick on wheels
20:17<Eddi|zuHause2>Baureihe: 143 114 112
20:17<Eddi|zuHause2> Gebaut: 647 39 90
20:19<Roujin>ok, my sleep tonight just died
20:19<Eddi|zuHause2>http://de.wikipedia.org/wiki/DR_Baureihe_243 <- they are not that ugly...
20:19<Roujin>i decided to go on coding... probably until morning again :P
20:20<Gonozal_VIII>looks like they planned it with lego
20:20<Roujin>someone help me out and tell me a patch that uses a patch switch?
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20:20<Gonozal_VIII>wtf is a patch switch
20:20<Eddi|zuHause2>Roujin: almost all... e.g. daylength
20:20<Roujin>the stuff you click on in the patch options
20:21<Gonozal_VIII>aaaah
20:21<Roujin>eddi: thanks
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20:24<Gonozal_VIII>they put shitloads of money into our rail system :-)
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20:26<Roujin>hmmm
20:26<Gonozal_VIII>i wonder where they get all that money from
20:27<Gonozal_VIII>they raised ticket costs by 4% this year but they didn't rais them for a long time before, that's less than inflation
20:27<Sacro>oops
20:27<Sacro>applying a patch 3 times
20:27<Gonozal_VIII>?^^
20:28<Gonozal_VIII>makes the patch work much betererer!
20:28<Gonozal_VIII>+t
20:29<Eddi|zuHause2>4%? our local tram and bus service raises by around 10% each year...
20:29<Eddi|zuHause2>long time tickets a little less
20:29<Gonozal_VIII>everything raised extremely since we have the euro... but the tickets not much
20:30<Gonozal_VIII>no idea how they can afford all that shiny new stuff
20:30<Roujin>looking at the daylength patch helped a lot already but i've got some questions about the savegame version now
20:31<Roujin>if i make an option, i have to bump the savegame version by one, right?
20:31|-|Eddi|zuHause3 [~johekr@p54B76381.dip.t-dialin.net] has joined #openttd
20:31<Gonozal_VIII>bumping savegame version doesn't help with getting it into trunk faster^^
20:31<Eddi|zuHause3>"Wie bei der DR üblich dienen die letzten drei Fahrstufen als Reserve bei niedriger Fahrdrahtspannung - ein Zustand, der im DR-Netz durchaus häufig eintrat." :p
20:31<Roujin>the patch i'm making won't get into trunk anyways i think
20:32<Gonozal_VIII>what is it?
20:32<Roujin>the industry station naming patch
20:32<Gonozal_VIII>ah..
20:32<Gonozal_VIII>i don't care much how my stations are named
20:32<Eddi|zuHause3>i do
20:33<Eddi|zuHause3>but i can't find names for my "Station #161" things...
20:33<Gonozal_VIII>does your patch also remove/raise the limit for custom names?
20:33<Sacro>grrr, can't do the PBS patch
20:33<Roujin>well belugas said seeing my patch inspired him on working on the newgrf feature that allows industries to specify a name for nearby stations
20:33<Sacro>can anyone run it and send me the changed files?
20:34<Roujin>so my patch will be obsolete (i think) once he commits that feature to trunk
20:34<Roujin>gonozal: no, but that limit should just be a number somewhere in the code, shouldn't it?
20:35<Roujin>or is there a deeper reason to that limit
20:35<Gonozal_VIII>i don't think it's that easy or it would be long gone
20:36<Eddi|zuHause3>Roujin: i assume nobody made the work to have the custom names use pools
20:36<DaleStan><Roujin> should be a number somewhere in the code < -- And that's why no one has changed it. Simply making it 5000 instead of 500 is not an approved solution; someone would have to make it runtime-resizable.
20:36<Sacro>actualy, i only need rail_map.h and train_cmd.cpp
20:37<Gonozal_VIII>btw where are the default station names stored? can't the custom ones just override that for the station?
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20:37<Sacro>anyone able to help?
20:37|-|Eddi|zuHause2 [~johekr@p54B77D86.dip.t-dialin.net] has quit [Ping timeout: 480 seconds]
20:37<Roujin>sacro: why doesn't it work? would a svn diff help you?
20:38<Sacro>Roujin: possibly
20:38<Sacro>or just oen that doesn't refer to /dev/null
20:38<Sacro>as that is kinda not there on windows
20:38<DaleStan>The default station names are in the lang files: "{TOWN}", "{TOWN} Central", &c. And those (all names, actually) are stored by StringID, not by pointer, so overriding them requires overriding them for all stations.
20:40<Gonozal_VIII>so there are several string ids stored that combine to the name?
20:40<Eddi|zuHause3>www.informatik.uni-halle.de/~krause/pbs.diff
20:40<Eddi|zuHause3>i hope my local modifications work out for you ;)
20:40<Sacro>Eddi|zuHause3: danke
20:41<Eddi|zuHause3>hm
20:41<Eddi|zuHause3>it might be missing the new files
20:41<Sacro>oh?
20:42<Sacro>its those that are the problem
20:42<Gonozal_VIII>how about adding a bit in front of those ids that says weather the following are string ids or a custom string?
20:42<Sacro>it seems to compare to /dev/null
20:42<Eddi|zuHause3>yeah, wait
20:43<Eddi|zuHause3>www.informatik.uni-halle.de/~krause/pbs.zip
20:43<Eddi|zuHause3>files from src/pbs
20:43|-|Sacr1 [~Ben@adsl-87-102-80-217.karoo.KCOM.COM] has joined #openttd
20:44<Sacr1>damn wifi theft
20:44<Sacr1>keeps droppig
20:44<Eddi|zuHause3>got the file?
20:44<Sacr1>yeah :\
20:44<Sacr1>but I'm sure more files have changed
20:44<Sacr1>like rail_cmd.cpp
20:44<Sacr1>and rail_cmd.h
20:45<Eddi|zuHause3>they should be affected by pbs.diff
20:45<Sacr1>or do i apply the patch and then unzip the rest?
20:45<Eddi|zuHause3>yes
20:45<Sacr1>rail_cmd.cpp failed :(
20:46<Eddi|zuHause3>why?
20:46<Sacr1>Assertation failed: hunk, file ../patch-2.5.9-src/patch.c, line 354
20:47<Eddi|zuHause3>err... what?!
20:47<Gonozal_VIII>patch?
20:48<Sacr1>whoops
20:48<Sacr1>was in wrong folder
20:48<Gonozal_VIII>^^
20:48<Sacr1>now i am in my pbs folder
20:48<Sacr1>yet still failing
20:48<Sacr1>with various levels of -o
20:48<Sacr1>er
20:48<Sacr1>-p
20:48<Eddi|zuHause3>patch -p0 -i pbs.diff
20:49<Eddi|zuHause3>in clean trunk
20:49<Gonozal_VIII>yes.... clean your trunk
20:49<Sacr1>how to do that?
20:49<Sacr1>according to svn diff, all i changed is openttd.vcproj
20:50<Gonozal_VIII>who are you and what have you done to sacro?^^
20:50|-|Sacro [~Ben@adsl-87-102-80-217.karoo.KCOM.COM] has quit [Ping timeout: 480 seconds]
20:50|-|Sacr1 changed nick to Sacro
20:50[~]Sacro is here!
20:50<Eddi|zuHause3>so, what exactly does not work?!?
20:50<Sacro>patch -p0 -i /patch/to/patch
20:51<Eddi|zuHause3>and what does it say not works?
20:51<peter__>-p1 for the pbs diff
20:52<Eddi|zuHause3>peter__: i gave him a normal svn diff
20:52<peter__>oh
20:52<Sacro>i used p1 tooo
20:52<Sacro>and p2
20:52<Sacro>i think tortoisesvn patched it fine though
20:53<Sacro>peter__: the original git diff used /dev/null as a blank file, which screws up on window
20:53<Sacro>s
20:53<peter__>bwhaha
20:53<peter__>silly windows
20:53<Sacro>Eddi|zuHause3: i lost pbs.zip
20:53<Eddi|zuHause3>www.informatik.uni-halle.de/~krause/pbs.zip
20:53<Gonozal_VIII>you "lost" it?^^
20:55<Sacro>Gonozal_VIII: yes
20:55<Sacro>"lost"
20:57<ln->still waiting for 4th season
20:58<selckin>s03 was total crap
20:58<Gonozal_VIII>spoiler: it's winter
21:00<Eddi|zuHause3>how dare you spoil anything?!?
21:00<ln->selckin: you're wrong.
21:00<Gonozal_VIII>you spoiled my fun with the 350km/h loco :P
21:03|-|Sacr1 [~Ben@adsl-87-102-80-217.karoo.KCOM.COM] has joined #openttd
21:03<Sacr1>grrr
21:03<Sacr1>can't wait till i move house tommorow
21:03<Sacr1>should have stable internets
21:03<Gonozal_VIII>again?
21:03<Sacr1>now how did i disable freetype
21:04|-|Sacro [~Ben@adsl-87-102-80-217.karoo.KCOM.COM] has quit [Ping timeout: 480 seconds]
21:04|-|Sacr1 changed nick to Sacro
21:06<ln->how strong are you?
21:06<ln->if you're going to move the house
21:06<Gonozal_VIII>doesn't have to be strong to move a cardboard box
21:07<ln->ah, didn't think of that.
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21:13<Eddi|zuHause3>it
21:13<Eddi|zuHause3>'s sacro, you never know
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21:16<Sacro>god damn freetype
21:18<Sacro>Eddi|zuHause3: getting a lot of unresoved externals
21:19<Sacro>__fastcalPBSUpdateSignal
21:19<Sacro>s/cal/call/
21:20<ln->Sacro: get a mac
21:20<Sacro>ln-: NO :(
21:20<Sacro>i like my hackintosh
21:21<Eddi|zuHause3>Sacro: i have no idea what that means...
21:21<Eddi|zuHause3>PBSUpdateSignal is defined in src/pbs/pbs.cpp
21:22<Eddi|zuHause3>did you put the pbs files into a pbs subdirectory?
21:22<Sacro>yes
21:22<Sacro>but perhaps VS isn't aware of this
21:22<Eddi|zuHause3>did you add them to the project file?
21:23<Sacro>nope :p
21:23<+glx>so it's not compiled ;)
21:23<Sacro>i was hoping the compiler would follow the #includes
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21:24<+glx>.cpp are rarely in #include
21:24<Sacro>bah
21:25<Sacro>wow, it actually has compiled
21:25<Sacro>and scarier, it actually ran :\
21:25<+glx>if it failed to link then you run an older build
21:27<Sacro>nah, it's fine now
21:28<Eddi|zuHause3>note: from the "official" version i replaced all "fprintf" by "DEBUG" statements
21:29<Sacro>hmmm
21:29<Sacro>ah well, bedtime
21:29<Sacro>got more stuff to move in the morning
21:29<Sacro>night all
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21:45<peter__>hm
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21:45<peter__>problem with mixing train sets is the difference in quality is really noticeable
21:46<Sacr1>i like the LOS idea
21:46<Roujin>argh
21:46<peter__>LOS?
21:46<Sacr1>and PBS trains should be able to only go past 1 reversed signal
21:47<Sacr1>peter__: limit of shunt
21:47<peter__>oh
21:47<peter__>i found that my trains reserved the whole track ahead of them
21:47<peter__>and then other trains had to wait in platforms because a little junction in front of them is blocked
21:47<Roujin>i don't get it ... what the hell is byte skip in the function AllocateName
21:47<Sacr1>peter__: it seems the can go wrong way through sgnals though
21:48<peter__>that's by design
21:48<peter__>Roujin, useless
21:48<Eddi|zuHause3>Sacr1: yeah, it needs a "don't pass here" signal
21:48<peter__>allocatename() will be removed soon
21:48<Roujin>useless as in "i can give it any value, it doesn't matter?"
21:48<Roujin>ooh, why is that?
21:48<peter__>because
21:48<peter__>i have a big patch
21:49<Gonozal_VIII>yay 4 big patches
21:50<Sacr1>Eddi|zuHause3: well i might finally get round to drawing a full set of UK signals
21:50|-|Sacro [~Ben@adsl-87-102-80-217.karoo.KCOM.COM] has quit [Ping timeout: 480 seconds]
21:50<Sacr1>so a LOS grf would be there
21:50<peter__>this is in the "remove the custom name limit" patch
21:50|-|Sacr1 changed nick to Sacro
21:50[~]peter__ hopes this server comes back
21:51<Roujin>oho, very nice
21:51<Sacro>proper semaphores
21:51<Sacro>and 2/3/4 light signals
21:51<Sacro>ooh
21:51<Sacro>i wonder if the new pbs can tell me whether it's signalled a left or right turn
21:52<Eddi|zuHause3>peter__: as in "handle memory management completely different and as a minor sideeffect remove the name limit"?
21:52<peter__>er... sort of
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21:54<Eddi|zuHause3>it'd make for a funny cryptic commit message, like "allow building tunnels under rails that were built on foundations. could be used for other stuff, too" :p
21:54<Eddi|zuHause3>(aka autoslope)
21:55<Roujin>heh that was a nice one ^^
21:56<Sacro>!revision 10001
21:56<Sacro>grah
21:56<Gonozal_VIII>!grah
21:56<@DorpsGek>glx: Commit by belugas :: r10001 /trunk/src (3 files in 2 dirs) (2007-05-31 15:40:36 UTC)
21:56<@DorpsGek>glx: -Codechange: Add support for removing dynamically allocated newgrf data
21:57<+glx>Sacro: the right command works better ;)
21:57<@DorpsGek>Sacro: Commit by rubidium :: r9999 /trunk (12 files in 5 dirs) (2007-05-31 15:15:00 UTC)
21:57<@DorpsGek>Sacro: -Feature: make it possible to disallow busses and lorries to go a specific way on straight pieces of road.
21:57<Sacro>that was the one :p
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22:00<Eddi|zuHause3>yeah, but that was easy to figure out ;)
22:00<Eddi|zuHause3>the tram one is much better ;)
22:02<@DorpsGek>ln-: Commit by bjarni :: r1000 trunk/Makefile (2004-12-09 23:17:03 UTC)
22:02<@DorpsGek>ln-: Makefile: added check for static build releases on mac. Most users can't use a dynamic build
22:02<@DorpsGek>ln-: Commit by darkvater :: r1001 /trunk (main_gui.c table/sprites.h) (2004-12-09 23:20:32 UTC)
22:02<@DorpsGek>ln-: -Changed the title name to OpenTTD. Don't know how this was missed all this time; but is fixed now.
22:07<@DorpsGek>Sacro: Commit by bjarni :: r1010 trunk/Makefile (2004-12-10 18:24:35 UTC)
22:07<@DorpsGek>Sacro: Makefile: removed the outdated remove of ttd binary from make clean (should only be a check for openttd binary)
22:07<@DorpsGek>Sacro: Tron forgot to credit Celestar for last commit (rev 1009)
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22:09<_Roujin>hmm
22:09<_Roujin>what just happened
22:10<Gonozal_VIII>shit happened
22:10<_Roujin>appearently
22:11<Gonozal_VIII>forrest gump invented that
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22:13<ln->when do you think North Korea will fall?
22:14<Sacro>wtf
22:14<Sacro>deoxygenated blood isn't blue :o
22:14<Gonozal_VIII>i didn't know that it's flying
22:14<Sacro>TEH LIES D:
22:14<Arbitrary>when the secret plan to cause Kim Jong-il to die of a heart attack after eating too many giant rabbits comes to fruition?
22:14<Gonozal_VIII>who told you that crap about blue blood?^^
22:15<Arbitrary>it's green, isn't it?
22:15<peter__>HOME TIME
22:15<Gonozal_VIII>only for vulcans
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22:17<Sacro>Gonozal_VIII: i'm sure books have
22:17<Arbitrary>I do know one thing
22:17<Gonozal_VIII>did you never have blood tests or made a blood donation or something like that?
22:18<Arbitrary>these trains appear to be driven by ex-tiberian sun harvester drivers
22:18<Gonozal_VIII>they take that out of the veins, the oxygen is gone there
22:18<Gonozal_VIII>or did you ever get hurt and bleed blue?^^
22:19<Gonozal_VIII>bled... whatever
22:19<Sacro>no
22:19<Eddi|zuHause3>haemoglobin does change colour slightly when it takes on oxygen
22:19<Sacro>cos as soon as it hits the air it turns red
22:20<Gonozal_VIII>but not from red to blue
22:21<Gonozal_VIII>it doesn't hit air when it's inside a blood sample plastik with vacuum inside thingy
22:21<Arbitrary>I'm sure it's not a *total* vacuum inside one of those things, it'd collapse under the air pressure outside
22:22<Gonozal_VIII>hmmm no?^^
22:22<Gonozal_VIII>1 bar isn't much
22:22<Sacro>gnar
22:22<Gonozal_VIII>but i also don't think that it's a perfect vacuum
22:22<Sacro>i sleep now
22:22<Sacro>damn the lies
22:22<Gonozal_VIII>hehe night ;-)
22:24<ln->let's vote: how many years until north korea falls? 5? 10? 20?
22:26<Eddi|zuHause3>i don't really see it falling anytime soon
22:27<Arbitrary>giant rabbits
22:30<ln->it would be interesting though.
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---Logclosed Sun Jan 06 00:00:11 2008