--- | Log | opened Sun Jan 06 00:00:11 2008 |
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00:44 | <Gonozal_VIII> | wow, i finally got the buffers working |
00:44 | <Gonozal_VIII> | worked around the sprite order mixery in the code with excessive sprite duplication :D |
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01:33 | <root> | root ... |
01:33 | <Gonozal_VIII> | root root |
01:33 | <root> | dumb linux |
01:33 | <root> | ludde !!! |
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01:35 | <Gonozal_VIII> | strange underground part of a plant |
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03:15 | <Draakon> | hello |
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03:45 | <Roujin> | morning.. |
03:46 | <roboboy> | hello |
03:46 | <Draakon> | morning |
03:59 | <Draakon> | what line of code i need to change to disable industries closing down no matter of what? |
04:08 | <Draakon> | anybody? |
04:19 | <Roujin> | erm.. lemme look into it, just a sec |
04:21 | <Roujin> | search in industry_cmd.cpp for the line " /* Close if needed and allowed */" |
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04:21 | <Roujin> | ah well |
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04:38 | <pavel1269> | hi |
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04:43 | <Wolf01> | hello |
04:44 | <pavel1269> | hi |
04:44 | <pavel1269> | Wolf01: you are autor of PBS patch? |
04:44 | <Wolf01> | no |
04:45 | <Wolf01> | i'm the author of transparency and brickland |
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04:47 | <pavel1269> | i just ... can't even try that patch :( |
04:48 | <Roujin> | well it's still buggy anyways |
04:48 | <Roujin> | can't place bridges or tunnels without everything locking up |
04:52 | <Roujin> | maybe ask the author to use svn diff for his next version? |
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05:45 | <pavel1269> | Roujin: i am not surprised ... signal states are ... confusig/hard to understand ;) |
05:45 | <peter__> | are they? |
05:46 | <peter__> | red or green? |
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06:09 | <dih> | mornin' |
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06:21 | <pavel1269> | 11:46 <peter__> red or green? --- both :P |
06:21 | <dih> | if min_players is set to anything > 0, can it perhaps /not/ take spectators into account? |
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06:25 | <peter__> | dih, it doesn't? |
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06:27 | <Draakon> | hello |
06:28 | <pavel1269> | hi |
06:29 | <dih> | peter__ no it does not, i am looking at it right now |
06:29 | <dih> | how about adding an optional parameter to NetworkCountPlayers() |
06:29 | <dih> | so that not only IsValidPlayer(ci->client_playas) is checked |
06:30 | <dih> | but also if the parameter is true, check that playas is not PLAYER_SPECTATOR or whatever that const is called :-P |
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06:33 | <peter__> | works for me |
06:33 | <pavel1269> | hehe |
06:33 | <dih> | can c++ do optional params? |
06:33 | <dih> | or do i have to overload it? |
06:33 | <pavel1269> | yup |
06:34 | <dih> | yup what? |
06:34 | <peter__> | why would it need parameters? |
06:34 | <pavel1269> | int Function(int i = 0); |
06:34 | <peter__> | NetworkCountPlayers is only used by the min_players stuff |
06:34 | <dih> | thanks |
06:34 | <peter__> | btw |
06:34 | <peter__> | it only works on dedicated servers |
06:34 | <dih> | yes - i know |
06:34 | <pavel1269> | if in declaration then you can't do that to definition ;) |
06:35 | <peter__> | ok |
06:35 | <dih> | i wanted an optional param, because i was unsure where else it was used :-P |
06:35 | <dih> | bad i know |
06:35 | <dih> | should check first :-) |
06:35 | <peter__> | well it definitely does not count spectators as players |
06:35 | <dih> | on openttdcoop we have a min playercount of 2 |
06:35 | <Draakon> | what are you guys talking about? |
06:35 | <dih> | and a spec joined and the game was unpaused |
06:36 | <pavel1269> | anyway, that spec aws there alone? |
06:36 | <dih> | no |
06:36 | <dih> | but as i said, min players = 2 |
06:36 | <dih> | with spec there were 2 clients |
06:37 | <pavel1269> | i don't understand what are you talking about at the moment, when there was other ppl |
06:37 | <peter__> | nope |
06:37 | <peter__> | min_players works correctly for me |
06:37 | <pavel1269> | same here |
06:38 | <pavel1269> | btw, why not allow that for not dedicated server? |
06:39 | <dih> | because the person hosting a non-dedicated can do that manually - he/she/it will most likely see the game anyway :-P |
06:39 | <pavel1269> | i play with friends and i go out shop anyway and i dont want to kick them, so i will set min_players to 2 and ... if everyone else except me disconnect game will pause ... |
06:39 | <CIA-1> | OpenTTD: smatz * r11767 /trunk/src/ (terraform_gui.cpp tunnelbridge_cmd.cpp): |
06:39 | <CIA-1> | OpenTTD: -Fix: do not call rail specific functions when building road bridge |
06:39 | <CIA-1> | OpenTTD: -Fix: missing space in terraform_gui.cpp |
06:42 | <dih> | odd |
06:45 | <dih> | it does not work correctly on openttdcoop |
06:45 | <pavel1269> | so they broke it ;) |
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06:45 | <dih> | it is min_players = 2 |
06:45 | <dih> | one player was connected, and i joined as spec |
06:45 | <dih> | and the game was unpaused |
06:46 | <peter__> | and i just tested the same thing. it works. |
06:46 | <pavel1269> | btw, are you both talking surely about same thing? :D |
06:47 | <dih> | with 2 players? |
06:47 | <dih> | yes, i am pretty sure we are |
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06:49 | <kingpin> | bon giorno everyone |
06:49 | <Draakon> | helloo |
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06:50 | <pavel1269> | how can i greed you now when you say something strange ... what if you are affront us? :) |
06:50 | <pavel1269> | *affroting |
06:51 | <dih> | peter__: we dont used patched games for openttdcoop |
06:51 | [~] | pavel1269 hopes, that affroead is correct word ^^ |
06:51 | <dih> | sounds like its missing an h pavell |
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06:52 | [~] | pavel1269 is looking to vocabulary atm |
06:52 | <peter__> | whoops |
06:52 | <peter__> | battery ran out :o |
06:53 | <pavel1269> | affront ... it must be it ^^ |
06:54 | <dih> | <dih> peter__: we dont used patched games for openttdcoop |
06:56 | <dih> | i dont see what could be going 'wrong' on openttdcoop if it workes for you...? |
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06:59 | <dih> | it worked for me too on one of my 0.6.0-beta2 servers |
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07:02 | <gucio> | hello, can someone could help me ? |
07:03 | <gucio> | ive got ubuntu 7.10, already install openttd, copy needed files and dont know how to run the game :/ |
07:03 | <pavel1269> | yes |
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07:04 | <pavel1269> | but not me :) |
07:04 | <gucio> | :P |
07:04 | <Alberth> | cd bin ; ./openttd usually works for me |
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07:06 | <gucio> | hmmm.. |
07:06 | <Noldo> | bin/openttd works too :) |
07:07 | <+tokai> | make run ? :) |
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07:07 | <+tokai> | AFAIR the makefile had a shortcut for this |
07:08 | <LordAzamath> | hello! |
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07:14 | <Sacr1> | now that's confusing |
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07:15 | <gucio> | are you typeing this "bin/openttd" only into the terminal ? :| |
07:15 | <Alberth> | yes, where else? |
07:16 | <gucio> | but only this ? |
07:16 | <Alberth> | depends on where you are |
07:17 | <Alberth> | plz give some info, pwd, where you installed openttd |
07:17 | <gucio> | /usr/share/games/openttd , automatically instalation |
07:17 | <gucio> | sry for bad english :/ |
07:18 | <Alberth> | hmm, unusual place |
07:18 | <Alberth> | well, go there (cd /usr/share/games/openttd/bin) |
07:18 | <Sacro> | which openttd |
07:19 | <Alberth> | much better indeed |
07:19 | <Alberth> | i'd expect /usr/bin/openttd judging from the share directory |
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07:21 | <Sacro> | hmmm, which distro? |
07:21 | <Prof_Frink> | gucio: Installed via apt/synaptic? |
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07:21 | <gucio> | 0.5.3 debian/ubuntu or something like that |
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07:22 | <Prof_Frink> | gucio: As Sacro said, type `which openttd` into the teminal |
07:22 | <Alberth> | if all else fails, find it with find / -type f -name openttd -perm -u=x -print |
07:22 | <Sacro> | find / | grep openttd$ |
07:22 | <Sacro> | mine is shorter :p |
07:23 | <gucio> | hehe |
07:23 | <Prof_Frink> | But it calls two binaries and a pipe |
07:23 | <Alberth> | need escape of the $ :) |
07:25 | <gucio> | /usr/games/openttd he found this |
07:25 | <Sacro> | ls -l /usr/games/openttd |
07:26 | <gucio> | what does it do ? |
07:26 | <Sacro> | yep |
07:26 | <Sacro> | oh hmm |
07:26 | <Sacro> | thats a strange path |
07:26 | <Alberth> | ls(1) :) |
07:27 | <Alberth> | should give a line with details about the entry |
07:27 | <gucio> | you mean this ? -rwxr-xr-x 1 root root 1454600 2007-09-15 22:06 /usr/games/openttd |
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07:28 | <Alberth> | yep, that's the one |
07:28 | <gucio> | :) |
07:28 | <Alberth> | so, /usr/games/openttd should work |
07:29 | <gucio> | yes indeed :) |
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07:30 | <gucio> | i've got to be blind becouse ive looked into this folder few times :/ |
07:30 | <peter__> | in which case just typing "openttd" should run it |
07:30 | <peter__> | unless you're root, but you wouldn't run games as root |
07:31 | <dih> | peter__ may i get your attention to something (useful to dedicated servers) |
07:31 | <dih> | http://pub.dihedral.de/openttd/network_nextgame_reload_cfg.patch |
07:31 | <Alberth> | don't know whether ubuntu also installs an entry in the menu |
07:32 | <gucio> | thanks for everything :) |
07:32 | <Prof_Frink> | I don't see one here |
07:33 | [~] | LordAzamath is messing with Macromedia Flash MX |
07:33 | <Sacro> | Arch adds a .desktop file |
07:34 | <Sacro> | "The firms claims that the secure connection has no lag and is able to stream a range of high definition formats including the highest resolution TV format available today, known as 1080p" |
07:34 | <Sacro> | it must have lag |
07:35 | <Sacro> | by the laws of physics it can only go as fast as C |
07:35 | <Alberth> | sue them! :) |
07:35 | <Sacro> | also, 1080p is NOT the highest TV format available |
07:35 | <Rubidium> | ∞p is |
07:36 | <Sacro> | stupid BBC repots |
07:36 | <Sacro> | *reporst |
07:36 | <Sacro> | *reporsts |
07:36 | <Sacro> | arghhh |
07:36 | <Sacro> | *reports |
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07:38 | <dih> | nobody here with interest in dedicated servers? |
07:39 | <Prof_Frink> | Hmm, I'm sure the .debs *used* to have a .desktop |
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07:47 | <Draakon> | hello |
07:48 | <Draakon> | why i got this error while compiling http://paste.openttd.org/395 |
07:48 | <Draakon> | ?? |
07:48 | <Rubidium> | because your svn up gave a conflict |
07:49 | <dih> | :-P |
07:49 | <Draakon> | don't understand :( |
07:50 | <Rubidium> | you did apply a patch, or modify the source code and then did svn update or something equivalent |
07:50 | <Rubidium> | or you applied an already broken patch |
07:50 | <Draakon> | oh |
07:51 | <dih> | http://pub.dihedral.de/openttd/r11767_network_nextgame_reload_cfg.diff |
07:51 | <Draakon> | k then repatching needs to be done then |
07:51 | <Draakon> | whats that dih? |
07:51 | <dih> | something for some dev to look at |
07:51 | <dih> | :-P |
07:52 | <Draakon> | k |
07:54 | <Draakon> | anyone knows what line of code i need to change to prevent industries closing, no matter of what? |
07:54 | <pavel1269> | look at patch who sameone wrote |
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07:56 | <Draakon> | you mean this one http://paste.openttd.org/395 ?? |
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08:02 | [~] | LordAzamath succesfully finished messing with Macromedia Flash MX..five new animations in the world now |
08:03 | <Draakon> | hehe |
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08:03 | <LordAzamath> | had to do some work for my sister... |
08:03 | <Draakon> | lol |
08:03 | |-| | LordAzamath changed nick to LA[Stop_Spam} |
08:04 | <LA[Stop_Spam}> | hmm I should draw something now... |
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08:05 | <Draakon> | LA, what new animations you made? |
08:06 | <LA[Stop_Spam}> | some pictures blending into eachother in flash |
08:06 | <LA[Stop_Spam}> | nothing hard or beautiful :D |
08:07 | <Draakon> | k |
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08:11 | <Desolator> | hello guys |
08:11 | <LA[Stop_Spam}> | hello |
08:11 | <Desolator> | anybody who is able to help me with some I/O in C? |
08:11 | <Sacro> | fgets! |
08:12 | <Desolator> | that's the function I have a problem with, lemme explain |
08:12 | <Draakon> | :S i get a new error now |
08:12 | <Draakon> | http://paste.openttd.org/396 |
08:14 | <Draakon> | ah looks like i cant use same patches then |
08:15 | <Desolator> | I'm building a program to use my DLL that changes the status message of Y!M (a friend requsted this). I ask the user for the version using scanf, check if it's 7 or 8, if it is I ask him/her to specify if he wants to be shown as busy (using 1 or 0, again with scanf). Then, I ask him for the status message, using fgets, BUT: |
08:16 | <Desolator> | after the user presses ENTER on the 2nd scanf, fgets appears to get this as well and the user has no chance to input his status and the whole thing goes down the drain. Why? |
08:17 | <roboboy> | gnight |
08:17 | <pavel1269> | night? :o |
08:17 | <pavel1269> | where r you from? |
08:18 | <@Belugas> | Down Under, maybe? |
08:18 | <@Belugas> | well... down... always relative to where you are ^_^ |
08:19 | <LA[Stop_Spam}> | down under....reminds of brown thunder, from GTA:VC |
08:19 | <Desolator> | Belugas |
08:19 | <Desolator> | would you mind lending me some help, please? |
08:21 | <@Belugas> | don't know, i'm still in morning limbo |
08:21 | <@Belugas> | and very few keyboard time, to be honest |
08:21 | <Desolator> | ouch... |
08:22 | <@Belugas> | but... go ahaed... |
08:22 | <@Belugas> | doubtfull i would be the only one who can help ;) |
08:22 | <Desolator> | :) |
08:22 | <Desolator> | look above, I explain my problem when I joined |
08:23 | <LA[Stop_Spam}> | Zephyris made it...again |
08:23 | <LA[Stop_Spam}> | sawmill |
08:23 | <LA[Stop_Spam}> | http://www.tt-forums.net/viewtopic.php?f=36&t=35310&p=653836#p653836 |
08:24 | <pavel1269> | looks good |
08:24 | <@Belugas> | Desolator, your dll problem ? me is not a good resource for that, not in C, actually... |
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08:24 | <Desolator> | Belugas: the problem is in the app I made that asks the user for info and calls the DLL |
08:25 | <Desolator> | I'll paste the code somewhere |
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08:29 | <Desolator> | http://rafb.net/p/CxxZ2T21.html |
08:30 | |-| | Sacro [~Ben@adsl-87-102-80-217.karoo.KCOM.COM] has quit [Ping timeout: 480 seconds] |
08:30 | <Desolator> | (yeah I missed a `break' in that switch on `case 0', fixed over here) |
08:30 | <Desolator> | (though I doubt it would make a difference) |
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08:35 | |-| | mode/#openttd [+v glx] by ChanServ |
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08:36 | [~] | Belugas is off. |
08:36 | <@Belugas> | Desolator, not in the mood for learning and debugging |
08:36 | <@Belugas> | sorry |
08:37 | <Desolator> | no problem |
08:39 | <peter__> | you don't need break after return... |
08:40 | <Desolator> | I changed that part and moved the return out of the way |
08:40 | <Sacr1> | peter__: it might forget |
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08:40 | <peter__> | p_status might as well be a static buffer |
08:41 | <peter__> | saves all that malloc and free crap |
08:41 | <peter__> | also char *p_status = 0 ? |
08:41 | <peter__> | technically valid but why not NULL instead of 0? |
08:41 | <Desolator> | doesn't make initialize the pointer to 0? |
08:41 | <Alberth> | in C++ yes, in C no |
08:41 | <peter__> | ... |
08:41 | <Desolator> | isn't in the WinAPI: typdef NULL 0; ? |
08:42 | <peter__> | make just calls compilers and linkers |
08:42 | <Desolator> | GCC is this case, not G++ |
08:42 | <peter__> | but anyway |
08:42 | <peter__> | char p_status[1000]; |
08:42 | <Alberth> | technically, 0 may be a valid address, NULL is always a non-valid address |
08:43 | <peter__> | fgets(p_station, sizeof(p_status), stdin); |
08:43 | <peter__> | absolutely no need to use a pointer, heh |
08:43 | <Desolator> | but isn't NULL a typedef to 0? |
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08:43 | <Alberth> | at your machine, maybe, but C gives no guarantee for that |
08:43 | <peter__> | no... a define maybe on some |
08:43 | <peter__> | but definitely not a typedef |
08:44 | <Desolator> | brb |
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08:45 | |-| | mode/#openttd [+v tokai] by ChanServ |
08:45 | <Desolator> | ok |
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08:47 | <Alberth> | if you add \n after scanf %ld, it works, except the stdin/stdout synchronization is screwed up |
08:47 | <Draakon> | zomg |
08:47 | <Alberth> | ie scanf("%ld\n", &is_busy); |
08:47 | <Draakon> | i forced a charsh |
08:47 | <Draakon> | :D |
08:48 | <Draakon> | crash* |
08:48 | <Desolator> | ok, done: http://rafb.net/p/OU9vfw99.html |
08:48 | <Desolator> | Alberth: why would I need to? |
08:49 | <Alberth> | you should also read the \n you're typing |
08:50 | <Desolator> | ... |
08:50 | <Alberth> | plz explain what you want, don't understand "..." |
08:50 | <Desolator> | what do you mean by "[15:48] <Alberth> you should also read the \n you're typing" ? |
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08:51 | <Alberth> | if you type eg "0\n" as 'busy' value, scanf only reads "0", and the "\n" remains in stdin. fgets then reads that |
08:52 | <Desolator> | ouch...*thinks* |
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08:53 | <Desolator> | hmm, now I can press enter 'till my keyboard goes boom, as scanf no longer ends at it...not quite the intended behaviour, don't you think? |
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08:53 | <Alberth> | I also had some problems, don't understand why exactly. |
08:54 | <Alberth> | As alternative, I have now "do { k = fgetc(stdin); } while(k != EOF && k!='\n');" in front of fgets, and no \n in scanf |
08:54 | <Desolator> | I'll try |
08:54 | <Alberth> | can send you a small example prg |
08:57 | <Desolator> | ok, it works, yet the app still crashes *runs gdb* |
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08:58 | <Desolator> | hmm, it appears to be in the dll, I think I've found it |
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09:05 | <Desolator> | how do I get rid of the "\n" I get from fgets? |
09:07 | <Alberth> | no idea |
09:08 | <Desolator> | I found it, sscanf |
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09:09 | <Alberth> | wouldn't looping over the array and replacing the \n by \0 not be easier? |
09:09 | <Desolator> | btw, is sscanf(status, '\n'); the same as sscanf(status, "\n"); ? |
09:09 | <Alberth> | nope |
09:09 | <+glx> | '' is not the same as "" |
09:10 | <Alberth> | first is a char, second is a null-terminated string |
09:10 | <Desolator> | I know that, I thought sscanf ignores the \0 |
09:11 | <Alberth> | second parm should be a string in my sscanf(3) docs |
09:12 | <Desolator> | ok, is there a strreplace or something function in the C stanard libs or I need to invent it myself? |
09:12 | [~] | Desolator .oO(I bet I need to do it myself...) |
09:14 | <Alberth> | would this do? char *strstr(const char *haystack, const char *needle); |
09:15 | <Alberth> | finds the needle substring in the haystack |
09:15 | <Desolator> | yep |
09:16 | <Desolator> | what does it return? |
09:17 | <Alberth> | These functions return a pointer to the beginning of the substring, or NULL if not found |
09:17 | <Desolator> | ok |
09:17 | <Desolator> | "these" ? |
09:18 | <Alberth> | the other one at the man-page was strcasestr (case-insensitive cmp) |
09:20 | <Desolator> | what if the needle is included multiple times in the haystack? does it return the p to last occurence? |
09:21 | <Alberth> | no, "The strstr() function finds the first occurrence of the substring needle in the string haystack." |
09:21 | <Desolator> | ok |
09:22 | <Alberth> | if needle is a character, maybe this one is better: The rindex() function returns a pointer to the last occurrence of the character c in the string s. |
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09:26 | <Desolator> | or strchr |
09:27 | <Alberth> | with double rr for last occurrence :) |
09:27 | <Alberth> | that fnc sounds more familiar |
09:31 | <Desolator> | hmm, how do I remove a char from a string? |
09:32 | <Alberth> | if at end, replace by \0, else move everything after it one place towards the beginning |
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09:33 | <Alberth> | memmove() may be useful |
09:33 | <danmac> | can anyone help me out here, im trying to get nightly r11719 to work with os x so i can connect to the public server. |
09:33 | <danmac> | all i get is the program starting then exiting within seconds and the symbol dissapears from the dock |
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09:35 | <Alberth> | danmac: not a mac user, but what happens when you start it from a terminal? |
09:36 | <danmac> | to be quite honest im not too sure how to start it from terminal |
09:36 | <danmac> | i could tell you what happens if you tell me how to start it from there |
09:36 | <+glx> | and what is your osx version? (not a mac user either, but may help others) |
09:36 | <dih> | since when can one not set certain patch settings during multiplayer mode? |
09:36 | <danmac> | osx 10.5.1 |
09:37 | <dih> | i.e. patch never_expire_vehicles 1 gives an error message |
09:37 | <danmac> | ive tried the dedicated osx, dedicated osx-intel, osx, and osx-intel |
09:37 | <+glx> | dih: settings that can touch newgrfs are disabled |
09:38 | <Rubidium> | primarily because they cause desyncs |
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09:41 | <danmac> | its really frustrating me, ive been using the 0.6 beta version for months but cant get it to roll back to r11719, tried it on a friends macbook, never had the game installed before and the r11719 version just ran fine first time |
09:41 | <+glx> | @openttd commit 11452 |
09:41 | <@DorpsGek> | glx: Commit by rubidium :: r11452 /trunk/src (4 files) (2007-11-17 22:25:16 UTC) |
09:41 | <@DorpsGek> | glx: -Change: do not allow configuration changes, that NewGRFs can directly use to change their behaviour, during network games as this can cause desyncs. |
09:41 | <+glx> | dih: since ^^ ;) |
09:41 | <danmac> | i presume its a file somewhere in the system that the 0.6beta created that needs deleting, just which file i do not know though! |
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09:42 | <dih> | thank you glx |
09:42 | <+glx> | danmac: and your friend use leopard too? |
09:42 | <danmac> | tiger |
09:43 | <Rubidium> | could be that the nightly compile farm does not support leopard |
09:43 | <danmac> | oh i see |
09:43 | <danmac> | bummer |
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09:43 | <Rubidium> | though I've seen quite a lot of fixes for it |
09:43 | <danmac> | can anyone point me to a site that makes creating your own build a bit simpler for people like me? |
09:43 | <Rubidium> | egladil: should the nightlies work on Leopard? |
09:43 | <+glx> | default configure values are different for 10.4 and 10.5 IIRC |
09:44 | <Sacr1> | http://img.photobucket.com/albums/v243/mr_mordred2095/Vibrator/11052007007.jpg nsfw but incredibly geeky |
09:44 | <Rubidium> | danmac: wiki.openttd.org has a 'howto' |
09:44 | <dih> | and it's not that hard |
09:44 | <danmac> | does anyone think its possible to get the nightlies working then? |
09:45 | <Rubidium> | depends what you call working |
09:45 | <dih> | :-D |
09:45 | <danmac> | running at least |
09:45 | <Rubidium> | when it's working for leopard and not the rest, then yes |
09:45 | [~] | dih likes Rubidiums comments at times |
09:46 | <danmac> | or a site explaining creating my own biuld anybody? |
09:46 | <Sacr1> | is that danmac as in danmac from #tycoon? |
09:46 | <+glx> | @openttd commit 11709 |
09:46 | <@DorpsGek> | glx: Commit by bjarni :: r11709 trunk/config.lib (2007-12-27 15:05:46 UTC) |
09:46 | <@DorpsGek> | glx: -Fix [FS#1385 FS#1386]: [OSX] Compiles on Leopard with the default settings |
09:46 | <@DorpsGek> | glx: -Change: [OSX] configure will no longer enable static by default |
09:46 | <@DorpsGek> | glx: Turns out that Leopard can't handle static builds without the user installing extra libs |
09:46 | <@DorpsGek> | glx: The tradeoff is that now people might have to enable static manually if moving the binary around |
09:46 | <Rubidium> | for supporting both tiger and leopard at the same time it's something completely different |
09:46 | <+glx> | maybe compile farm needs to be updated for this commit |
09:46 | <Rubidium> | danmac, as I said: on wiki.openttd.org is a 'howto' for building on OSX |
09:47 | <danmac> | ok, ill have a look see if i understand |
09:47 | <Rubidium> | if you don't understand it, then there is no other site |
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09:52 | <+glx> | but since r11709, nightlies should work on 10.5 |
09:52 | <Alberth> | how can you find the aircrafts refitted for mail in the global plane overview? |
09:53 | <danmac> | cheers glx but this just doesnt seem to be the case for me! |
09:53 | <danmac> | i cant find this compile guide anywhere on the wiki |
09:54 | <Sacr1> | http://wiki.openttd.org/index.php/Compiling_on_Mac |
09:55 | <danmac> | cheers |
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10:04 | <danmac> | are there any plans fro regular biulds compatable with leopard? |
10:05 | <Sacr1> | yes |
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10:06 | <danmac> | great, any rough idea when this will happen? |
10:06 | <Sacr1> | nope |
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10:26 | <egladil> | [06 15:43 CET] Rubidium egladil: should the nightlies work on Leopard? <== yes |
10:28 | <egladil> | afaik at least |
10:28 | <egladil> | got to go now though, but i'll check in to it when i get back |
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10:40 | <danmac> | thanks |
10:40 | <danmac> | would be great |
10:40 | <danmac> | it sucks having to use my old ibook |
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10:49 | <skidd13> | @seen KUDr |
10:49 | <@DorpsGek> | skidd13: KUDr was last seen in #openttd 10 weeks, 4 days, 1 hour, 25 minutes, and 21 seconds ago: <KUDr> good |
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10:57 | <dih> | 10weeks? |
10:57 | <dih> | ouch |
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11:03 | <Eddi|zuHause3> | he was here yesterday, but he didn't say anything for a while |
11:03 | <LA[Stop_Spam}> | !logs |
11:03 | <SpComb> | Logs: http://spbot.marttila.de:8120/logs/oftc-ottd (old: http://zapotek.paivola.fi/~terom/logs/openttd ) |
11:03 | <LA[Stop_Spam}> | gah, an electric blackout |
11:05 | <LA[Stop_Spam}> | I had just finished everything and then electricity went out without me having saved for a long time |
11:05 | <LA[Stop_Spam}> | :( |
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11:13 | <Eddi|zuHause3> | that should teach you :p |
11:14 | <Rubidium> | release early, release often |
11:14 | <LA[Stop_Spam}> | :P |
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11:40 | <Quatrh> | Hi! Anyone of you with a server? Which autoclean params do you have? |
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12:08 | <Digitalfox> | LA[Stop_Spam}: you lost a lot of work? |
12:08 | |-| | valhalla1w [~valhallas@a62-251-30-68.adsl.xs4all.nl] has joined #openttd |
12:09 | <LA[Stop_Spam}> | not Very much |
12:09 | <LA[Stop_Spam}> | so much that I have recovered it by now |
12:09 | |-| | LA[Stop_Spam} changed nick to LA[Stop_spam] |
12:10 | <LA[Stop_spam]> | and I think I'll make a post now... |
12:10 | <Digitalfox> | what are working on? |
12:10 | <Digitalfox> | *you |
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12:15 | <LA[Stop_spam]> | I modified and coded my train depot.. |
12:15 | <LA[Stop_spam]> | Maybe I'll next follow Zephyris' tutorial and make some temperate buildings |
12:24 | <LA[Stop_spam]> | yo can see my post now |
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12:28 | |-| | Hendikins changed nick to Hendikins|Work |
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12:56 | <Eddi|zuHause3> | suggestion: if a train waits very long, have an option to issue a message to the player instead of have them turn around |
12:58 | <Gonozal_VIII> | trains that stop at the wrong stations... trains that turn around after waiting too long... your network is seriously flawed^^ |
12:59 | <Eddi|zuHause3> | my network needs PBS, trains get stuck too easily now... |
12:59 | <Eddi|zuHause3> | but this incident of waiting too long was actually because the station was already full with loading trains |
12:59 | |-| | [1]Mark [~Mark@5351EA48.cable.casema.nl] has joined #openttd |
13:01 | <Eddi|zuHause3> | i already reserved a track just for unloading trains, so the station does not get blocked |
13:01 | <Gonozal_VIII> | add a waiting depot :-) |
13:01 | <Eddi|zuHause3> | i have another station like that, but i don't have the space there to pre-sort the incoming trains |
13:02 | <Eddi|zuHause3> | a depot doesn't help there |
13:05 | |-| | Mark [~Mark@5351EA48.cable.casema.nl] has quit [Ping timeout: 480 seconds] |
13:07 | <Eddi|zuHause3> | www.informatik.uni-halle.de/~krause/Ravenswald%20Transport,%2024.%20Jan%201951.png <- the steel station |
13:08 | |-| | Sacro [~Ben@adsl-87-102-80-217.karoo.KCOM.COM] has joined #openttd |
13:09 | <Eddi|zuHause3> | the steel and ore trains get separated by waypoints, there is a waiting area for steel trains |
13:09 | <Eddi|zuHause3> | only the ore trains can reach the leftmost platform |
13:09 | <Gonozal_VIII> | let them wait inside the depot, no problem then |
13:10 | <Eddi|zuHause3> | no, that is the station where i don't have problems anymore ;) |
13:11 | <Eddi|zuHause3> | and there is a steel train waiting in the depot, because the ore output dropped in the last years ;) |
13:12 | |-| | Sacr1 [~Ben@adsl-87-102-80-217.karoo.KCOM.COM] has quit [Ping timeout: 480 seconds] |
13:16 | |-| | Sacro [~Ben@adsl-87-102-80-217.karoo.KCOM.COM] has quit [Ping timeout: 480 seconds] |
13:17 | <Eddi|zuHause3> | www.informatik.uni-halle.de/~krause/Ravenswald%20Transport,%2028.%20Jan%201951.png <- the goods station |
13:17 | <Eddi|zuHause3> | there i don't have space to have a good train waiting area |
13:17 | <Gonozal_VIII> | depot :-) |
13:17 | <Eddi|zuHause3> | i have exactly 3 goods trains, going back and forth between the factory and the saw mill |
13:18 | |-| | Wolf01 changed nick to Wolf01|AWAY |
13:18 | <Eddi|zuHause3> | and by murphys law they are arriving all 3 simultaneously ;) |
13:18 | <Gonozal_VIII> | hehe |
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13:18 | |-| | Zothar [~Zothar@ppp-70-242-202-109.dsl.rcsntx.swbell.net] has joined #openttd |
13:22 | <Roujin> | i hearby kindly request the ear of a dev :P |
13:22 | <Roujin> | no, not presented on a tablet..xD |
13:23 | |-| | kingpin [~kingpin@79.114.70.60] has joined #openttd |
13:23 | <kingpin> | hola amigos |
13:24 | <Roujin> | g'day |
13:24 | <kingpin> | what was the setting for iometric rendering 32Bpp files? |
13:24 | <kingpin> | iometric==isometric |
13:26 | <kingpin> | I recall reading on the wiki it was not the default ratio |
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13:28 | |-| | dih [~dihedral@dslb-084-057-250-102.pools.arcor-ip.net] has quit [Quit: Leaving] |
13:29 | <LA[Stop_spam]> | anyone with working ttdpatch here? |
13:30 | <Rubidium> | Roujin: asking whether you may ask something isn't very useful in here cause it will usually be ignored |
13:31 | <Roujin> | nope, no question, just hoping for attention :P but you're right of course |
13:31 | |-| | bumblebee [~nnscript@ti0117a340-0253.bb.online.no] has quit [Ping timeout: 480 seconds] |
13:31 | <Gonozal_VIII> | ATTENTION ATTENTION |
13:31 | <Gonozal_VIII> | now you have it ;-) |
13:31 | <Roujin> | so erm, it would be nice if someone has time to look at http://www.tt-forums.net/viewtopic.php?f=33&t=35627 |
13:32 | <Roujin> | done a patch that moves the scenario editor terraform stuff over to terraform_gui.cpp |
13:32 | <LA[Stop_spam]> | if there is somebody (eg. always helpful DaleStan or somebody), could the see this grf at this post.. http://www.tt-forums.net/viewtopic.php?f=36&t=35310&p=653932#p653932 and watch what it does under TTDPatch |
13:33 | <Roujin> | could it be included into trunk? |
13:34 | |-| | Progman [~progman@p57A1DDE5.dip.t-dialin.net] has joined #openttd |
13:34 | <pavel1269> | you are like factory ... make ... accept that ok? another ... |
13:38 | [~] | LA[Stop_spam] slaps himself..It's kinda obvious that in #OpenTTD channel there ain't any TTDPatch guys... |
13:38 | [~] | LA[Stop_spam] wonders if TTDPatch guys are in #tycoon channel at quakenet... |
13:38 | <DaleStan> | LA[Stop_spam]: Check it yourself. TTDPatch is known to work on every modern OS, and, in fact, Patchman got rid of his last Windows machine sometime in April of 2005. |
13:38 | <ln-> | here's something for Sacro: http://www.artlebedev.com/everything/vilcus/ |
13:39 | <DaleStan> | It would also help if there were a description of what was happening vs what was supposed to be happening. |
13:40 | <LA[Stop_spam]> | there is ascreenshot at this post http://www.tt-forums.net/viewtopic.php?f=36&t=35310&st=0&sk=t&sd=a&start=300#p653875 check chimeara part |
13:43 | |-| | peterbrett [~peter@51-189.79-83.cust.bluewin.ch] has joined #openttd |
13:43 | <kingpin> | anybody, please. was the isometric ratio 1.4 or 1.33? do you have a cinema4d template? |
13:43 | <peterbrett> | kingpin: 1.414... |
13:43 | <DeGhost> | lol |
13:43 | <DeGhost> | make train shorter on diaginal!!1 |
13:44 | <DeGhost> | they grow longer..... |
13:44 | <peterbrett> | kingpin: sqrt(2) |
13:44 | <peter__> | LA[Stop_spam], your third parameter, "01", usually alternates between "01" and "09" |
13:44 | <peterbrett> | kingpin: Then again, I could be utterly wrong |
13:45 | <kingpin> | peterbrett, thanks anyway |
13:45 | <Eddi|zuHause3> | LA[Stop_spam]: use 01 if your sprite content is rectangular, and use 09 if the sprite content is irregular, and has lots of transparent area to fill the rectangle |
13:46 | <DaleStan> | LA[Stop_spam]: Ah. That bug. GRFCodec did not like the original PCX file, for some reason. |
13:48 | <LA[Stop_spam]> | hmm...I'll try one thing..make it rgb save as new file and coonvert to 8bpp again and save as complete new file... |
13:49 | <DaleStan> | There are two known ways to fix the problem: (1) use different software to write the PCX, (2) ensure the PCX is a multiple of 4 pixels wide. |
13:51 | <LA[Stop_spam]> | ok.. |
13:52 | <LA[Stop_spam]> | will try that 4px wide thing |
13:52 | <LA[Stop_spam]> | and gimp is very good software :D |
13:52 | <Eddi|zuHause3> | hm... i'm so busy resolving deadlocks, and if they're not locked i watch my trains running, i never get to extend my network... |
13:53 | |-| | Vikthor [~Vikthor@snat1.spoje.net] has quit [Read error: No route to host] |
13:54 | <peter__> | Eddi|zuHause3, you could always run ttdpatch if you want pbs that bad ;) |
13:54 | <Eddi|zuHause3> | nah, that'd cause more problems than it solves ;) |
13:54 | |-| | peterbrett [~peter@51-189.79-83.cust.bluewin.ch] has quit [Ping timeout: 480 seconds] |
13:57 | <CIA-1> | OpenTTD: rubidium * r11768 /trunk/src/ (8 files): -Codechange: move some terraform related gui stuff from main_gui.cpp to terraform_gui.cpp (and introduce terraform_gui.h). Based on a patch by Roujin. |
13:57 | <LA[Stop_spam]> | hehe |
13:58 | <MiHaMiX> | hmm |
13:59 | <LA[Stop_spam]> | Dalestan, I now have 400*80 pcx file...(used to be 319*65) And it doesn't seem to go away... |
13:59 | <CIA-1> | OpenTTD: miham * r11769 /trunk/src/lang/ (15 files): (log message trimmed) |
13:59 | <CIA-1> | OpenTTD: -Update: WebTranslator2 update to 2008-01-06 19:58:01 |
13:59 | <CIA-1> | OpenTTD: brazilian_portuguese - 2 fixed, 15 changed by fukumori (17) |
13:59 | <CIA-1> | OpenTTD: bulgarian - 29 fixed, 10 changed by groupsky (39) |
13:59 | <CIA-1> | OpenTTD: croatian - 13 fixed by knovak (13) |
13:59 | <CIA-1> | OpenTTD: czech - 2 fixed by Hadez (2) |
13:59 | <CIA-1> | OpenTTD: dutch - 1 fixed by habell (1) |
14:00 | |-| | xerxes [~user@xerxes.foocode.net] has joined #openttd |
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14:01 | <Roujin> | thanks rubidium :) i'm already working hard on the next step ;) this will include fixing the level land tool |
14:02 | |-| | wiese [~w_w@cm142-140.liwest.at] has joined #openttd |
14:02 | <Roujin> | for example proper cost estimation etc. |
14:02 | <LA[Stop_spam]> | ah bah :( I made a stupid mistake somewhere, wait a mom |
14:02 | <Roujin> | time to sync my working directory :D |
14:03 | <LA[Stop_spam]> | DaleStan, thousand thanks :) |
14:03 | <LA[Stop_spam]> | it works like a charm |
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14:06 | |-| | xerxes changed nick to shodan |
14:19 | <wiese> | hi, is there a german openttd related chat? (on this or any other server) |
14:19 | <Gonozal_VIII> | what's a german? |
14:21 | <wiese> | where you write german, i guess |
14:21 | <LA[Stop_spam]> | Gonozal_VIII: I think something like germs :D |
14:21 | <Gonozal_VIII> | aaaah of course germs la |
14:21 | <LA[Stop_spam]> | wiese: there are german forums somewhere |
14:22 | <Gonozal_VIII> | we don't know about strange stuff like that here in austria |
14:22 | <LA[Stop_spam]> | wiese: but not irc channel afaik |
14:22 | <Roujin> | i think there is one, but i don't know it... |
14:22 | <wiese> | gonozal, you are from austria? |
14:22 | <Digitalfox> | I'm a german Gonozal_VIII and you are ofending me for not knowing what a german is :( |
14:22 | <LA[Stop_spam]> | Gonozal_VIII: I played GTA:VC and it mentioned germs... lol |
14:23 | <DaleStan> | MB would know where the German TTDPatch-related things are; the OpenTTD things aren't often far away. |
14:23 | <Roujin> | Df: he was probably trying to make a joke :P |
14:23 | <LA[Stop_spam]> | ..like always |
14:23 | <Gonozal_VIII> | yes i'm from austria but i have no idea if there is any german openttd chat |
14:24 | <wiese> | bad luck... (i'm from austria too) :P |
14:24 | <LA[Stop_spam]> | bad luck for you wiese :P |
14:24 | <LA[Stop_spam]> | you've got Gonozal_VIII as almost neighbour |
14:25 | <LA[Stop_spam]> | although he lives in the middle of nowhere |
14:25 | <Gonozal_VIII> | hehe liwest |
14:25 | <Digitalfox> | Hey guys you got to relax a bit.. I'm a proud portuguese guy.. I was joking... I thought somebody would say something german and i would " I'm busted ".. lol |
14:25 | <Digitalfox> | *say |
14:25 | <Gonozal_VIII> | i'll be in linz the day after tomorrow |
14:25 | |-| | dih [~dihedral@dslb-084-057-250-102.pools.arcor-ip.net] has quit [Quit: Leaving] |
14:25 | <LA[Stop_spam]> | Linz is a town? |
14:25 | <peter__> | #i've fallen in love |
14:25 | <Gonozal_VIII> | some say so |
14:26 | <wiese> | hey |
14:26 | <Gonozal_VIII> | i knew that you're not german digitalfox |
14:26 | <LA[Stop_spam]> | but they only know it's 153 311 |
14:26 | <LA[Stop_spam]> | :D |
14:27 | <Digitalfox> | Gonozal_VIII: Offcourse just doing a WHOIS would be enought ;) |
14:27 | <wiese> | linz is the third largest city of austria.... |
14:27 | <LA[Stop_spam]> | http://www.tt-forums.net/viewtopic.php?f=2&t=32150&st=0&sk=t&sd=a |
14:27 | |-| | Dominik [~Dominik@dslb-084-063-046-135.pools.arcor-ip.net] has joined #openttd |
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14:27 | <LA[Stop_spam]> | Zagreb, Croatia |
14:28 | <Dominik> | Hello everyone and a Happy New Year! |
14:28 | <LA[Stop_spam]> | hello Dominik and |
14:28 | <LA[Stop_spam]> | Happy New Year to you too |
14:28 | <wiese> | happy new year to anyone... |
14:28 | <LA[Stop_spam]> | "Digitalfox: attached to kilo.oftc.net “Zagreb, Croatia”" |
14:29 | <Digitalfox> | LA[Stop_spam]: Well WHOIS also says bl7-179-211.dsl.telepac.pt |
14:29 | <Roujin> | happy new year? again? |
14:29 | <Digitalfox> | pt = Portugal |
14:29 | <Roujin> | damn, 2008 was over quickly O_O |
14:29 | <Eddi|zuHause3> | yeah, it happens so fast... |
14:29 | <Roujin> | and i had the impression it only started a week ago |
14:29 | <LA[Stop_spam]> | arghh..two personalities? |
14:29 | |-| | DJ_Mirage [~sexybigge@biggetje.xs4all.nl] has quit [Read error: Operation timed out] |
14:30 | <Gonozal_VIII> | that's the irc server :P |
14:30 | <LA[Stop_spam]> | oumaigaad, school starts tomorrow again ( |
14:30 | <LA[Stop_spam]> | :( * |
14:31 | <Roujin> | heh, university aswell |
14:31 | <Roujin> | AND my girlfriend comes back from vacation |
14:31 | <Roujin> | two reasons why i won't be churning out patches anymore like that starting from tomorrow :P :P |
14:32 | <ln-> | bad excuses |
14:32 | <Roujin> | you think so? :P |
14:32 | <Gonozal_VIII> | dump her, make patches :P |
14:33 | <ln-> | how rude. no, make patches with her. |
14:33 | <Roujin> | lemme see.. girlfriend.. coding.. girlfriend.. coding.. ack, damn those hormones :P |
14:34 | |-| | Lord [~Lord@cable-dynamic-87-245-83-24.shinternet.ch] has joined #openttd |
14:34 | <LA[Stop_spam]> | Lord??? wtf |
14:35 | <Lord> | huh? |
14:35 | |-| | LA[Stop_spam] changed nick to LA[lord] |
14:35 | <LA[lord]> | hello btw |
14:35 | <Lord> | yeah, hi. :-) |
14:36 | <LA[lord]> | Dear Lord..please make it so that Roujin gets few days off and his gf delays so he can shoot some more patches... |
14:36 | <Eddi|zuHause3> | <Roujin> lemme see.. girlfriend.. coding.. girlfriend.. coding.. ack, damn those hormones :P <- that reminds me of "Bett ... oder Knast" (bed or jail) [german anti-piracy commercial] |
14:36 | <Lord> | done. |
14:37 | <Lord> | any other wishes I can fulfill? |
14:37 | |-| | Draakon [~chatzilla@88-196-103-227-dsl.trt.estpak.ee] has joined #openttd |
14:37 | <Draakon> | hi |
14:37 | <LA[lord]> | tere |
14:37 | |-| | DJ_Mirage [~sexybigge@biggetje.xs4all.nl] has joined #openttd |
14:37 | <LA[lord]> | yeah, Lord, tell me who you are actualy |
14:37 | <Draakon> | i have a question: is there any where explained about YAPF setting in cfg file? |
14:38 | <Lord> | hehe, well I'm just the guy whose nickname is Lord on the forums... ever considered that? ;-p |
14:38 | <Roujin> | dang, i just got a call from my gf - she's staying longer.. oh and an email from university saying that i got booted. |
14:38 | <LA[lord]> | by that huh?? I guess you might be train_lord? |
14:38 | <Roujin> | j/k :P |
14:38 | <LA[lord]> | ..darn.. |
14:39 | <Lord> | nah, not really |
14:39 | <LA[lord]> | but you have user in forums? |
14:39 | <Lord> | uhm, waht? |
14:39 | <LA[lord]> | tt-forums... |
14:39 | <Draakon> | anywhere? |
14:40 | |-| | hylje [hylje@c214.myrootshell.com] has joined #openttd |
14:40 | <Lord> | http://tt-forums.net/memberlist.php?mode=viewprofile&u=1583 |
14:40 | |-| | [1]Mark changed nick to Mark |
14:40 | <Gonozal_VIII> | Mark is now known as Euro. |
14:42 | <Roujin> | Mark is now known as .52 Euro. |
14:42 | <Draakon> | lol |
14:42 | <Lord> | So anyways, I was actually looking for some namegen.c expert... I need to find a way to externally rebuild town names from the encrypted town name parts... is there anyone around who could help me with that? |
14:43 | <LA[lord]> | Lord: Especially boring username :D |
14:43 | <Lord> | the OTTD code is really messy there |
14:44 | <hylje> | encrypted town name parts? |
14:44 | <hylje> | what? |
14:44 | <Roujin> | what do you mean by "rebuild"? |
14:44 | <Lord> | yeah, the variables citynametype and citynameparts |
14:45 | <Lord> | rebuild means reconstruct, like, determine the actual name strings from the stored name parts |
14:45 | <LA[lord]> | how can I register my username in IRC? |
14:46 | <Gonozal_VIII> | ... /nickserv help |
14:46 | <Roujin> | aha |
14:46 | <Roujin> | well, i had to do something like that shortly |
14:47 | <Lord> | cool, so could you figure out how that could be done in, say, a not-too-ugly way? |
14:49 | <Lord> | because with that GetString-buffer-SET_DPARAM16-stuff it really is nasty |
14:50 | <Roujin> | search for "case SCC_TOWN_NAME" in strings.cpp |
14:50 | <Lord> | I mean, there _must_ be some tool around that can display town names out of only the savegames, amongst other stuff |
14:51 | <Roujin> | in the function FormatString |
14:51 | <Roujin> | that helped for me (i stole code parts from that :P) |
14:51 | <Lord> | what OTTD version? |
14:51 | <Lord> | I'm kindof messing with 0.1.4 yet |
14:52 | <Roujin> | 0.1.4 oO you sure? |
14:52 | <Roujin> | you don't mean 0.4.1 or something? |
14:53 | <Dominik> | is there a patch to copy e.g. a 64x64 map to a 256x256 map (or the other way around)? |
14:53 | <Lord> | lol, yeah, 0.1.4, because I need this stuff for original TTD, so I only looked into the least modified code |
14:53 | <Roujin> | well i am talking about current trunk, i don't know how it was thousands of revisions ago oO |
14:53 | <Lord> | ok hehe, I'll take a look at that |
14:53 | <LA[lord]> | Dominik: not that I knew of |
14:54 | <LA[lord]> | Lord: Original TTD was written in assembler or something ike that..openttd is c++... |
14:54 | <Roujin> | in current trunk there's a function called GRFTownNameGenerate (it's also called at the position i told you to look up) |
14:55 | [~] | LA[lord] registered nickname LA[lord] |
14:55 | <Lord> | in which file? |
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15:01 | <Lord> | ah right, got it. thanks Roujin, that looks much smoother. |
15:02 | <Roujin> | oh sorry for not answering |
15:02 | <Roujin> | and no problem |
15:04 | |-| | Lord [~Lord@cable-dynamic-87-245-83-24.shinternet.ch] has quit [Quit: Bye for now!] |
15:08 | <LA[lord]> | the second lord is about to leave..should I say good bye? |
15:09 | <Gonozal_VIII> | no! |
15:09 | <LA[lord]> | ok..I won't say good bye? but I say good bye! |
15:09 | <LA[lord]> | Good bye! |
15:09 | <LA[lord]> | :) |
15:10 | <Gonozal_VIII> | already gone :P |
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15:15 | <LA[lord]> | hmm..had to come back |
15:16 | <LA[lord]> | I forgot to make the test I promised yesterday |
15:16 | <wiese> | what test? |
15:16 | <LA[lord]> | how to make things look yellow in OpenTTD |
15:17 | <LA[lord]> | 1. I just now copied trg1r to my grfcodec folder |
15:18 | <LA[lord]> | 2. grfcodec -d trg1r.grf -p 2 |
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15:19 | |-| | HerzogDeXtEr [~dex@i59F7EB80.versanet.de] has quit [Ping timeout: 480 seconds] |
15:19 | <LA[lord]> | 3. Open trg1r.nfo and increase random sprite height..I took four tropical bank ones (2184 - 2187) |
15:19 | |-| | Mucht [~Martin@chello080109200215.3.sc-graz.chello.at] has quit [Quit: Konversation terminated!] |
15:20 | <LA[lord]> | 4. Encode trg1r.grf |
15:21 | <LA[lord]> | grfcodec -e trg1r.grf |
15:22 | <peter__> | not -p 2? |
15:22 | <LA[lord]> | -p 2 is windows palette |
15:22 | [~] | peter__ has no idea if it matters for encoding |
15:22 | <LA[lord]> | for decoding peter__ |
15:22 | <LA[lord]> | 5. Test it ingame |
15:23 | <LA[lord]> | encoding it takes automatically |
15:23 | <LA[lord]> | the palette the pcx has |
15:24 | <LA[lord]> | but..but the test failed :( |
15:26 | <wiese> | http://wiki.openttd.org/index.php/Props_(New_Graphics) <- why does openttd need a power line? |
15:31 | <Roujin> | who said it needs it? |
15:31 | <Roujin> | i think just someone felt like rendering one... |
15:31 | |-| | bumblebee [~nnscript@ti0117a340-0253.bb.online.no] has joined #openttd |
15:31 | <LA[lord]> | hmm...something is very wrong...I can't reproduce it |
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15:37 | <UnderBuilder> | I can't use the new maglev for static use |
15:37 | [~] | UnderBuilder tries again for obtain the error |
15:39 | <LA[lord]> | what new maglev? 7of9's? |
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15:48 | <Dominik> | how can i disable assertions? |
15:48 | |-| | bumblebee [~nnscript@ti0117a340-0253.bb.online.no] has quit [Ping timeout: 480 seconds] |
15:49 | <LA[lord]> | ok..now officially good night..again :D |
15:49 | [~] | LA[lord] is leaving... |
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15:55 | <CIA-1> | OpenTTD: peter1138 * r11770 /trunk/src/roadveh_cmd.cpp: -Codechange: An engine type's type is EngineID, not byte. |
15:57 | <UnderBuilder> | warning: big paste ahead |
15:57 | <UnderBuilder> | dbg: [grf] [OpenGFX_newRoadDep.grf:2] Info: Invalid pseudo sprite length 4 (expe |
15:57 | <UnderBuilder> | cted 8)! |
15:57 | <UnderBuilder> | dbg: [grf] [OpenGFX_ToRdDep.grf:1] Info: Invalid pseudo sprite length 4 (expecte |
15:57 | <UnderBuilder> | d 8)! |
15:57 | <UnderBuilder> | dbg: [grf] [OpenGFX_newRoadDep.grf:2] Info: Invalid pseudo sprite length 4 (expe |
15:57 | <UnderBuilder> | cted 8)! |
15:57 | <UnderBuilder> | dbg: [grf] [OpenGFX_ToRdDep.grf:1] Info: Invalid pseudo sprite length 4 (expecte |
15:57 | <UnderBuilder> | d 8)! |
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15:58 | <Ammler> | UnderBuilder: paste.openttd.org |
15:58 | <UnderBuilder> | I don't know that one |
15:58 | <pavel1269> | gn all |
15:58 | |-| | pavel1269 [~pavel.g@48.140.broadband2.iol.cz] has quit [] |
15:58 | <peter__> | well now you do |
15:58 | <Ammler> | peter__: nice to see you back :) |
15:58 | <Ailure> | 2hmm |
15:58 | <Ailure> | X2000 |
15:58 | <Ammler> | where are the numbers? |
15:59 | <Ailure> | crashed with a snowman |
15:59 | <Ailure> | wtf |
16:00 | |-| | Gonozal_VIII [~Gonozal_V@N851P021.adsl.highway.telekom.at] has joined #openttd |
16:00 | <Ammler> | peter__: do you work on enhancend tunnels or bridge heads? |
16:02 | <Eddi|zuHause3> | www.informatik.uni-halle.de/~krause/Ravenswald%20Transport,%2023.%20Jan%201952.png <- so, this is what it looks like when i start to use bridges, but with the current limited signalling, i just can't figure out how to do that as a flat junction... |
16:06 | <Gonozal_VIII> | lots of graphical glitches with the snow |
16:09 | <peter__> | where? |
16:09 | <peter__> | Ammler, no |
16:09 | <Gonozal_VIII> | well... not glitches... shortcomings of the current system |
16:09 | <Ammler> | :( |
16:09 | <peter__> | ah |
16:10 | <peter__> | the snow/half snow/grass tiles |
16:10 | <peter__> | i think i'm going to try overlays with my new system |
16:10 | <Gonozal_VIII> | the terrain should be removed from all other tiles replaced with transparency, and terrain drawn everywhere seperately |
16:10 | <peter__> | might be a performance hog though |
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16:13 | <Gonozal_VIII> | would require a lot less sprites then |
16:13 | <peter__> | not really |
16:13 | <peter__> | you still need grass or snow variations |
16:13 | <peter__> | the ballast is different |
16:13 | <Gonozal_VIII> | yes.. but not with every road/rail on them |
16:14 | <Gonozal_VIII> | especially replacement sets |
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16:14 | <peter__> | anyway, i will make that up to the grf |
16:15 | <Gonozal_VIII> | if you want to combine a terrain set with a road set you have to manually change the road sprites.. |
16:15 | <peter__> | i'm well aware |
16:20 | <Eddi|zuHause3> | what irks me the most is the lack of half-snow under the rails |
16:20 | |-| | Mark [~Mark@5351EA48.cable.casema.nl] has quit [Ping timeout: 480 seconds] |
16:20 | |-| | [1]Mark changed nick to Mark |
16:24 | <Eddi|zuHause3> | and that i don't have an E18 to put in front of the fast trains ;) (unrelated to the picture) |
16:26 | <peter__> | there are no trains :o |
16:28 | <Gonozal_VIII> | that's eddis style... lots of track without trains |
16:29 | <Eddi|zuHause3> | that is, because on that picture, none of the 4 doubletracks is connected anywhere (yet) |
16:29 | <Eddi|zuHause3> | i just bought the first train to go there |
16:31 | <Eddi|zuHause3> | one of those brand new VT-08 that they offered me |
16:31 | <Sacro> | we need a nightly UKRS server |
16:31 | [~] | Sacro nudges peter__ |
16:34 | <peter__> | hmm |
16:35 | <peter__> | model name : AMD Athlon(tm) 64 Processor 3000+ |
16:35 | <peter__> | good enough? |
16:36 | <peter__> | Fetched 3317kB in 0s (5558kB/s) |
16:36 | <peter__> | good enough? |
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16:51 | <peter__> | Sacro, any good? |
16:51 | <Sacro> | peter__: should be |
16:53 | <svippy> | Do I need a NewGRF to get trams? |
16:53 | <Sacro> | svippy: yes |
16:53 | <svippy> | Which? |
16:53 | <svippy> | I used to have something called Genetic Trams. |
16:53 | <Sacro> | Generic? |
16:53 | <svippy> | Yep. |
16:53 | <Sacro> | not Genetic :p |
16:53 | <svippy> | t and r are so close to each other. |
16:54 | <Sacro> | that's something quite different |
16:54 | |-| | Mark changed nick to MarkASLEEP |
16:54 | <Sacro> | peter__: UKRS, UKTS and a few other grfs would be ace :p |
16:54 | <Gonozal_VIII> | http://grfcrawler.tt-forums.net/index.php?do=list&cid=105 |
16:55 | <Ammler> | svippy: which ottd revision do you play? |
16:55 | <svippy> | Right now I am playing Beta 2. |
16:55 | <svippy> | For the sake of some guy I am playing multiplayer with. |
16:55 | <Ammler> | then it should work with generic trams |
16:56 | <Ammler> | hmm, then the server needs to add them... |
16:56 | <peter__> | hmmz |
16:56 | <svippy> | I am the server. |
16:57 | <Eddi|zuHause3> | svippy: added before the game started? |
16:57 | <Ammler> | show us a screen of your grf setting window |
16:57 | <svippy> | I haven't started the game yet. |
16:57 | <Ammler> | and why do you think |
16:58 | <Ammler> | do you know, it doesn't work? |
16:58 | <Eddi|zuHause3> | svippy: then just adding the generic tram set should work |
16:58 | <peter__> | hmm |
16:58 | <peter__> | why is it not advertising :o |
16:58 | <peter__> | oh |
16:58 | <Eddi|zuHause3> | svippy: you can build trams by holding on the road icon |
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16:58 | <peter__> | better |
16:58 | <Eddi|zuHause3> | peter__: firewall ;) |
16:58 | <peter__> | Eddi|zuHause3, worse |
16:58 | <peter__> | server_advertise = false |
16:58 | <peter__> | < noob |
16:59 | <Eddi|zuHause3> | yeah, i know ;) |
16:59 | <peter__> | god damn there are *loads* of servers these days |
16:59 | <peter__> | 155... |
16:59 | <Eddi|zuHause3> | yeah, and more servers than players |
17:00 | <Eddi|zuHause3> | hm... where did i put my rheingold trains... |
17:00 | <Eddi|zuHause3> | put put put...? |
17:00 | <peter__> | http://www.openttd.org/server_detail.php?id=14630 |
17:00 | <peter__> | there we are |
17:00 | <peter__> | grfs are all latest available, etc... |
17:03 | <Eddi|zuHause3> | they are evading me... |
17:03 | <Eddi|zuHause3> | they don't want to be upgraded to F-train |
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17:11 | <peter__> | nini |
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17:17 | |-| | mode/#openttd [+o Bjarni] by ChanServ |
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17:26 | <UnderBuilder> | is there something like svn but for graphics? |
17:26 | <Sacro> | UnderBuilder: ctrl+z ? |
17:27 | <Wolf01> | doesn't work when you save and reopen |
17:27 | <Wolf01> | :P |
17:27 | <UnderBuilder> | I mean a more robust location for saving the opengrfs |
17:28 | <Wolf01> | grfcrawler |
17:28 | <UnderBuilder> | OPENgrfs |
17:28 | <UnderBuilder> | not normal grfs |
17:28 | <Ammler> | UnderBuilder: forum |
17:29 | <UnderBuilder> | that is the current one, which looks too unsorted |
17:29 | <Wolf01> | what's wrong to save open grfs in the same place? |
17:30 | <Ammler> | UnderBuilder: they are linked from grfcrawler |
17:30 | <Ammler> | and grfcrawler looks really nice sorted |
17:30 | <Ammler> | ;-) |
17:30 | <UnderBuilder> | but they in a future will be the replacement of current graphics |
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17:31 | <Ammler> | also called NewGRF |
17:33 | <UnderBuilder> | and in grfcrawler they will be mixed with normal newgrfs |
17:34 | <Wolf01> | call them OTTD Open GRFS |
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17:35 | <UnderBuilder> | ottd open grfs are not normal newgrfs |
17:35 | <Ammler> | hmm? why do they need special names? There are already open grfs, like USSet etc. |
17:36 | <Ammler> | UnderBuilder: do you like to replace the original grf sets like trg1r.grf? |
17:37 | <Gonozal_VIII> | -like +want :-) |
17:37 | <Gonozal_VIII> | and yes |
17:38 | <Wolf01> | i can't see what's wrong to put them in grfcrawler |
17:38 | <UnderBuilder> | in a moment OOGRFs (OpenTTD Open GRFs) will become complete and the original data files wouldn't be needed anymore |
17:38 | <Wolf01> | so? |
17:38 | <Gonozal_VIII> | i guess the 8bpp replacement grfs should be packaged with the game |
17:38 | <Ammler> | hmm, what if I like to use both? |
17:39 | <Gonozal_VIII> | you can't use both at the same time |
17:39 | <Ammler> | of course, they should be something like static grfs |
17:40 | <Wolf01> | no, they replace the originals, they aren't an extension |
17:40 | <Ammler> | ah, its meant for people who don't have the original files? |
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17:41 | <Gonozal_VIII> | they should have the same filenames and work the same way as the originals... and if you want to use originals, just overwrite them |
17:41 | <Ammler> | hmm, why not just make ottd configurable? |
17:42 | <Wolf01> | it is already configurable :| |
17:42 | <Prof_Frink> | Gonozal_VIII: No, 'cause then your package manager would eat your replacement |
17:42 | <UnderBuilder> | but there is a trouble... the lev4 carriages are different than the other ones |
17:42 | <Ammler> | or let it check, if original available, take them, else the new replacement? |
17:42 | <Gonozal_VIII> | package manager? |
17:42 | <Gonozal_VIII> | wtf is that? |
17:43 | <Wolf01> | Ammler you won't dl everytime the open grfs, they are 25mb or like |
17:43 | <Gonozal_VIII> | what? |
17:43 | <Gonozal_VIII> | why whould they be bigger than the originals? |
17:43 | <Ammler> | 32bpp? |
17:43 | <Gonozal_VIII> | no |
17:44 | <Prof_Frink> | Gonozal_VIII: apt/yum/pacman |
17:44 | <UnderBuilder> | will it work that with the OTTD code for loading the original graphic set? |
17:44 | <Wolf01> | no sorry, that's the whole data folder :P |
17:44 | <Wolf01> | they are 7mb |
17:44 | <Gonozal_VIII> | pacman? that's a game |
17:44 | <UnderBuilder> | and the original data files are 4mb... |
17:45 | <Wolf01> | 6,8mb here, at least the zip file |
17:45 | <Gonozal_VIII> | strange, should be about the same size |
17:46 | <UnderBuilder> | they are 3.2mb for download in the tt-forums list of downloads |
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18:30 | <Rubidium> | about the open base graphics for OpenTTD: I think OpenTTD should just load the original graphics if available, otherwise the base graphics (maybe as a separate package because then people only need to download them once). If you have both you can configure OpenTTD during runtime to use the other graphics base 'pack' |
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18:34 | <@Bjarni> | yeah... we shouldn't disallow usage of the original graphics even if we end up with a version that can do without them |
18:35 | <@Bjarni> | as for size and distribution... we should not worry about this until we actually have something to distribute ;) |
18:41 | <_Ben_> | on a similar topic, I have an issue getting some sprites into game... I have this problem, and I can't see anything different to usual, Some of the sprites used for the eyes on the profile pictures (company bosses). I can't get them to appear in game... |
18:42 | <_Ben_> | The game loads but crashes when it needs them |
18:42 | <_Ben_> | is there anything different with them to other sprites that anybody knows of? |
18:43 | <Rubidium> | not that I know of |
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18:45 | <Eddi|zuHause3> | i don't think "disallow" is the word you were looking for ;) |
18:46 | <Eddi|zuHause3> | _Ben_: it may be that you have to prevent grfcodec from cropping the sprites? |
18:47 | <_Ben_> | hmm, well I was just in the middle of typing that the sprites I have are actually slightly wider than the originals. This isn't usually a problem, but with the face's is there an issue with cropping? |
18:48 | <Eddi|zuHause3> | some parts of the code rely on the fact that certain sprites have a specific size |
18:48 | <Gonozal_VIII> | i had lots of problems with sprites of different sizes on various places |
18:49 | <Eddi|zuHause3> | i'd suggest not changing _any_ sprite size for the replacement set |
18:50 | <Gonozal_VIII> | why change it anyways? it's just a replacement |
18:51 | <_Ben_> | it was only a couple of pixels, but there wasn't an intentional reason for doing it, I hadn't yet got round to cropping the elements. I'll try them at the exact size. |
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18:52 | <@Bjarni> | <Eddi|zuHause3> i don't think "disallow" is the word you were looking for ;) <-- actually it is. The question is if I said something different from what you expected ;) |
18:53 | <Eddi|zuHause3> | well, i had difficulties to parse your sentence anyway |
18:54 | <@Bjarni> | :P |
18:54 | <@Bjarni> | anyway... it's my opinion and whatever you do you can't take that one away from me xD |
18:56 | <Eddi|zuHause3> | yes i can :p |
18:56 | <Gonozal_VIII> | in soviet russia, opinions choose you |
18:56 | <@Bjarni> | heh |
18:56 | <@Bjarni> | I'm not going to Russia |
18:57 | <DeGhost> | really? |
18:58 | <DeGhost> | i want to go too |
18:58 | <DeGhost> | where you going? |
18:58 | <@Bjarni> | to bed |
18:58 | <@Bjarni> | very soon |
18:58 | <Eddi|zuHause3> | Gonozal_VIII: thechnically, it should be "YOU" (capital letters) |
18:59 | <DeGhost> | i mean which part of russia? |
18:59 | <@Bjarni> | ... |
18:59 | <DeGhost> | russia is the size of a containent? |
18:59 | <@Bjarni> | which part of "not going" didn't you understand? :) |
18:59 | <_Ben_> | hmm tried the sprite at the exact same size, then smaller, then 400% as _z0, but still seems to be doing the same. Maybe it's something only relavant to the deseesed branch. |
19:00 | <_Ben_> | cheers for the help anyway guys |
19:00 | <DeGhost> | oh |
19:00 | <DeGhost> | i mess the not |
19:00 | <DeGhost> | lol |
19:00 | <DeGhost> | i saw going to russia |
19:00 | |-| | Vikthor [~Vikthor@212.24.150.226] has quit [Quit: Leaving.] |
19:00 | <@Bjarni> | well.... I'm not |
19:00 | <@Bjarni> | now you know ;) |
19:00 | <Gonozal_VIII> | me neither |
19:01 | <Gonozal_VIII> | who else doesn't go to russia? |
19:01 | <Gonozal_VIII> | let's make a poll |
19:02 | <DeGhost> | lol |
19:02 | <@Bjarni> | which of the following countries aren't you going to visit within the next 6 months (multiple selections allowed) |
19:03 | <DeGhost> | indeed |
19:03 | <DeGhost> | !poll |
19:03 | <@Bjarni> | Russia |
19:03 | <@Bjarni> | Iraq |
19:03 | <DeGhost> | estonia |
19:03 | <DeGhost> | iran |
19:03 | <DeGhost> | greenland |
19:03 | <@Bjarni> | Mars |
19:03 | <DeGhost> | anartica |
19:03 | <_Ben_> | England |
19:03 | <Gonozal_VIII> | Toyland |
19:03 | <DeGhost> | lol i was gonna say toylany |
19:03 | <DeGhost> | land* |
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19:03 | <DeGhost> | africa? |
19:03 | <@Bjarni> | Earth |
19:04 | <@Bjarni> | personally I'm not going to visit Earth |
19:04 | <DeGhost> | that's not a country |
19:04 | <Gonozal_VIII> | earth? nooo that's an awfully ugly place |
19:04 | <@Bjarni> | damn.... I live there |
19:04 | <@Bjarni> | :( |
19:04 | <Gonozal_VIII> | poor you |
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19:06 | <@Bjarni> | err.... one place you shouldn't visit is bash.org |
19:06 | <@Bjarni> | <myles> i wonder if i talk to my marijuana it will make it grow faster |
19:06 | <@Bjarni> | you could end up being like myles |
19:06 | <@Bjarni> | and then be perm banned in here |
19:06 | <Gonozal_VIII> | it will... because plants like co2 |
19:06 | <@Bjarni> | lol |
19:07 | <Roujin> | so you tried talking to your marijuana, gonozal? ;) |
19:07 | <@Bjarni> | I don't think he realised it that way |
19:07 | <@Bjarni> | well... the last person to show pictures of his weed production (and claiming that it was ok) ended up getting banned |
19:07 | <Wolf01> | Roujin, do you read the suggestion i wrote in the forum about the terraform patch? |
19:08 | [~] | Bjarni wonders if he is still banned |
19:08 | <@Bjarni> | looks like it |
19:08 | <@Bjarni> | at least I banned somebody who is still banned |
19:09 | <@Bjarni> | the banlist should be able to take notes so you could remember the banning reason |
19:09 | <vispillo> | hm. this may be a stupid question - but somehow i'm not receiving any income from my trains in openttd (v. 0.5.3). they're running as they should and i can see the revenue they generate when they reach a station, but it never shows up in the bank account or the income statement |
19:09 | <vispillo> | (or am i just missing something really obvious?) |
19:10 | <Wolf01> | transfer? |
19:10 | <@Bjarni> | don't use transfer on the final destination |
19:10 | <Gonozal_VIII> | hehe, people keep doing that |
19:10 | <vispillo> | hmhm. ok, i'll double check. thanks |
19:10 | <Wolf01> | that feature should be banned until fully functional |
19:10 | <@Bjarni> | yeah |
19:10 | <Gonozal_VIII> | it is fully functional |
19:10 | <@Bjarni> | or at least worked at |
19:11 | <Wolf01> | it's not, because to be fully functional it needs cargo destination |
19:11 | <@Bjarni> | that feature should be disabled until it's usable and people understand how to use it |
19:11 | <@Bjarni> | with cargo destinations you will not need it |
19:11 | <Gonozal_VIII> | how should people learn how it works if it's not there? |
19:12 | <Gonozal_VIII> | and what's not usable with it? |
19:12 | <Gonozal_VIII> | i use it a lot without problems |
19:12 | <@Bjarni> | o_O |
19:12 | <@Bjarni> | wicked |
19:12 | <@Bjarni> | it tends to fuck up |
19:12 | <@Bjarni> | it's pretty unstable |
19:12 | <Gonozal_VIII> | where when? |
19:12 | <Wolf01> | the only thing i understood about it is: A(load)->B1(transfer and leave empty):B2(load)->C |
19:12 | <Eddi|zuHause3> | transfer is great, when you know how to use it |
19:12 | <@Bjarni> | not crashing unstable but it can produce weird results in the game |
19:13 | <Gonozal_VIII> | you can produce weird results with almost anything |
19:13 | <Gonozal_VIII> | you just have to use it the right way |
19:13 | <@Bjarni> | transfer is good for moving cargo between road and rail like from a forest in a location swallowed by a town so the train station can't get close enough |
19:14 | <Gonozal_VIII> | yes... and you want to disable it? baa |
19:14 | <Gonozal_VIII> | d |
19:14 | <Eddi|zuHause3> | i use transfer to get a small cycle at the origin, to get good ratings, and then load everything into bigger trains to get to the target |
19:14 | <Gonozal_VIII> | or small feeder trains to a large long train |
19:15 | <Roujin> | Wolf01: i am currently switching between coding, forums, openTTD and IRC so sorry for not answering instantly :D |
19:15 | <Wolf01> | np |
19:15 | <Wolf01> | only to inform you ;) |
19:15 | <@Bjarni> | Roujin: skip forums, OpenTTD and IRC and we will be happy :) |
19:15 | <Eddi|zuHause3> | i think my next game will be lots of industries with low output |
19:15 | <Gonozal_VIII> | or to get stuff across an ocean when you don't want to build strange bridge constructs |
19:15 | <Wolf01> | Bjarni, and so how he can gather suggestions? |
19:15 | <Eddi|zuHause3> | problem is, there are too many 2nd level industries compared to 1st level |
19:16 | <Gonozal_VIII> | yes lots of industries with low output... that sounds good |
19:16 | <@Bjarni> | Wolf01: I meant right now not in general. Right now I presume he knows what to code |
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19:16 | <Roujin> | well forums == OpenTTD Development forum, OpenTTD == testing stuff from coding, IRC == OpenTTD channel |
19:16 | <Roujin> | so... well ^^ |
19:17 | <Roujin> | ahm yes i read it wolf01.. currently posting something |
19:17 | <Roujin> | i don't like the idea of going down to negative numbers tho.. sounds somewhat unprofessional to me oO |
19:18 | |-| | Tekky [~Tekky@p5493DDD0.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] |
19:19 | <Wolf01> | you can always shift the numbers to positive, the negative means only the size of the brush |
19:19 | <CIA-1> | OpenTTD: rubidium * r11771 /trunk/src/ (16 files in 2 dirs): -Codechange: split settings.h into better separated headers. |
19:21 | <Roujin> | yes but i also mean gui-wise |
19:21 | <Roujin> | i'd rather have a boolean button somewhere |
19:22 | <Roujin> | or, alternatively, have this only in in scenario editor |
19:24 | <Roujin> | well that's all dreaming of the future for now, first i gotta fix the existing stuff.. |
19:24 | <Wolf01> | no, what i meant, when you have size = 1, you click again the left arrow to decrease the size and the grid of dots in the gui turns from white to blueish, if you keep pressing "decrease size" the brush enlarges like if is normal, but blueish means that it has different function |
19:24 | <Wolf01> | in normal game... eh, ctrl? |
19:24 | <Roujin> | i think i did understand you |
19:25 | <Roujin> | but i dont like this.. clicking "decrease" to increase brush size? |
19:25 | <Roujin> | i don't think its a good sort of doing things.. |
19:25 | <Wolf01> | is like mirroring it |
19:27 | <Roujin> | well for now i've got other issues.. you ever tried to cost estimate a land leveling? and then actually did it and payed attention to the costs? |
19:28 | <Roujin> | estimated cost: 4725 actual cost 4050 (i did that just now) |
19:28 | <Wolf01> | i tried to estimate the purchase land cost when i made the draggable purchase land... |
19:30 | <Wolf01> | maybe the estimated cost are right, but the actual cost is size-1 |
19:30 | <Roujin> | sorry, but purchase land can never be as hard to estimate as level land.. because level land can go over multiple levels |
19:31 | <Roujin> | i have to rewrite the way level land works completely to fix it :P |
19:31 | <Wolf01> | eheh, try to do it in miniIN where you must take count also of the distance of a city :P |
19:31 | <Roujin> | that wouldn't be so much harder, really :P |
19:31 | <Rubidium> | Roujin: you can't estimate the cost of landleveling, unless you basically clone the map and perform actions on that and then revert it again |
19:32 | <Gonozal_VIII> | or change the cost calculation |
19:32 | <Gonozal_VIII> | in a way that it's more expensive to change a lot at once |
19:33 | <Roujin> | hmm i was thinking i could do it if i change the area terraforming to work bottom-up instead of recursively |
19:35 | <Roujin> | meaning i find the lowest level on my area that has to be raised, do all these first, then the second lowest level... |
19:36 | <Wolf01> | i think that is why chris didn't put the sizable terraforming tool in game, but only in editor where costs don't exist |
19:37 | <Gonozal_VIII> | normal terraforming costs are also off |
19:37 | <Gonozal_VIII> | most estimations are wrong^^ |
19:38 | <Wolf01> | so... don't lose time to fix them, continue with your patch XD |
19:40 | <Wolf01> | i hope you'll remember my suggestion to make mountains with mouse up/down+left pressed |
19:40 | <Roujin> | no promises :P |
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19:41 | <Wolf01> | good morning roboboy |
19:42 | <@Bjarni> | good night |
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19:42 | <Wolf01> | "morning"... is about lunch time |
19:43 | <CIA-1> | OpenTTD: glx * r11772 /trunk/src/ (date.cpp stdafx.h): -Change: add some extra checking in the hope to find the cause of FS#1335 |
19:43 | <Wolf01> | ok, i need to sleep now |
19:43 | <Wolf01> | 'night |
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19:45 | <roboboy> | gmorning |
19:45 | <CIA-1> | OpenTTD: rubidium * r11773 /trunk/src/ (6 files): -Codechange: move some non-clear-land functions from clear_cmd.cpp to a more correct location. |
19:48 | <Roujin> | oh oh |
19:49 | <Roujin> | this means synching for me ^^ |
19:49 | <Arbitrary> | 3 unresolved externals? :) |
19:50 | <Arbitrary> | ah - probably just not added to the project, duh |
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19:57 | <CIA-1> | OpenTTD: rubidium * r11774 /trunk/ (33 files in 6 dirs): -Change: do not include variables.h in a header when it is not needed. |
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20:09 | <Sacro> | http://www.jmupton2000.freeuk.com/deathtrain.jpg <- spot the problem |
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20:10 | <Gonozal_VIII> | the lighting is wrong |
20:11 | <Gonozal_VIII> | and that's not a default sprite angle |
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20:15 | <Gonozal_VIII> | soooo... what's wrong? |
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20:19 | <Sacro> | Gonozal_VIII: the livery |
20:20 | <Gonozal_VIII> | O_o |
20:20 | <Gonozal_VIII> | do you see some different picture there? |
20:24 | <Roujin> | don't you spot it gonozal? |
20:25 | <Gonozal_VIII> | no... what? |
20:25 | <Roujin> | it has dark-dark livery :P |
20:25 | <Gonozal_VIII> | wow! |
20:25 | <Gonozal_VIII> | there's no third light on top... |
20:28 | <Gonozal_VIII> | i guess they don't have to have that anymore... |
20:28 | <Gonozal_VIII> | or never had to :S |
20:28 | <Gonozal_VIII> | but really... what's wrong with that stupid train? |
20:28 | <Sacro> | hsh |
20:28 | <Sacro> | *heh |
20:28 | <Sacro> | tis a Network South East |
20:28 | <Sacro> | usually found south of London |
20:28 | <Sacro> | but north of the Channel |
20:29 | <Gonozal_VIII> | i guessed that it was a british train because the front looks yellowish |
20:30 | <Gonozal_VIII> | buuuut what's wrong? |
20:30 | <Sacro> | what the hell would it be doing in munich? |
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20:31 | <Gonozal_VIII> | http://stephenrees.files.wordpress.com/2006/11/365534-kings-cross-suburban-2005_1129.jpg |
20:31 | <Gonozal_VIII> | maybe some rich guy in munich bought it or something |
20:32 | <Gonozal_VIII> | why is that picture caled deathtrain? |
20:32 | <Gonozal_VIII> | l |
20:32 | <Sacro> | tis from a film |
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20:36 | |-| | Guest2348 changed nick to Guest2349 |
20:36 | |-| | asjfhsafhskgfdsk changed nick to Gonozal_VIII |
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20:43 | <Roujin> | ok turns out i had a completely wrong impression of what's regarded as "x" in openttd o_O |
20:43 | <Gonozal_VIII> | x? |
20:43 | <Roujin> | x... like in x coordinate |
20:44 | <Gonozal_VIII> | ah |
20:44 | <Gonozal_VIII> | that's the one that's not y |
20:44 | <Roujin> | appearently it is lower left O_O |
20:44 | <Sacro> | Roujin: always is |
20:44 | <Roujin> | while y is lower right... is that correct? |
20:45 | <Gonozal_VIII> | use the ? tool and check coordinates of a corner :-) |
20:46 | <Roujin> | that seems to be a clever idea |
20:47 | <Roujin> | well why make it easy if you can make it complicated? :D i hacked something in the code and compiled it to see the difference in behavior and thus understand what is x and what is y xD |
20:47 | <Gonozal_VIII> | ^^ |
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21:21 | <Roujin> | lol |
21:22 | <Roujin> | i actually just have to create a diff and look at it to get an overview myself what i actually changed in my working copy |
21:23 | <Roujin> | actually the last sentence has too many actuallys i actually noticed |
21:23 | <Gonozal_VIII> | you're actually right |
21:23 | <Roujin> | :P |
21:24 | <Roujin> | heh |
21:24 | <Roujin> | in one file i seemingly added one blank line. xD |
21:25 | <Gonozal_VIII> | wow |
21:25 | <Roujin> | what a great improvement xD |
21:25 | <Gonozal_VIII> | that's space for new features! |
21:25 | <Roujin> | lol yeah |
21:26 | |-| | egladil [~egladil@81-236-0-99-no61.tbcn.telia.com] has quit [Ping timeout: 480 seconds] |
21:26 | <Roujin> | but i guess the devs would complain and mumble something about "coding style" if one would post a patch that introduces a whole new feature while only using one line :D :D |
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21:27 | <Roujin> | hmm |
21:27 | <Gonozal_VIII> | it's not the whole space for the new feature, only the first line.. but still helping^^ |
21:28 | <Gonozal_VIII> | one char less to append :-) |
21:28 | <Roujin> | on a completely different note, what do you think about the leveling tool getting the sound that raise and lower has? |
21:28 | <Gonozal_VIII> | i never play with sounds |
21:29 | <Roujin> | i never understood why they gave it the exploding sound... |
21:29 | <Roujin> | oh ^^ ok, wrong person to ask :P |
21:29 | <Roujin> | then i ask this question openly to everyone lurking around :P |
21:30 | <Gonozal_VIII> | tststs... 2nd hand questions |
21:30 | <Roujin> | xD |
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21:53 | <s3mt3x> | moin |
21:54 | <Gonozal_VIII> | hi |
21:54 | <s3mt3x> | na alles fit ? |
21:54 | <Gonozal_VIII> | english channel... |
21:55 | <s3mt3x> | hmm |
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22:01 | <Gonozal_VIII> | you can't speak english? |
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22:15 | <s3mt3x> | no |
22:16 | <s3mt3x> | or a little bit. but not good ;( |
22:22 | <@Belugas> | practice makes perfect |
22:22 | <@Belugas> | or so i think |
22:22 | <@Belugas> | and i still need to practice a lot :) |
22:23 | <Gonozal_VIII> | oui :-) |
22:24 | <Gonozal_VIII> | random vowels, nevermind ;-) |
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22:54 | <_Roujin> | again question directed at anyone who feels adressed |
22:55 | <_Roujin> | what would you think of level land making all tiles in the selected brown even if they're not changed in height |
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22:55 | <_Roujin> | (removing trees etc) |
22:56 | <_Roujin> | i guess it's a bit senseless asking questions at a time like this.. heh |
22:57 | <@Belugas> | why would they turn brown? |
22:57 | <@Belugas> | to help your code ? ;) |
22:59 | |-| | Hendikins|Work changed nick to Hendikins |
22:59 | <_Roujin> | hmm i'm thinking of a better excuse... :P |
22:59 | <_Roujin> | well |
23:00 | <_Roujin> | you see if you level a square where in the north and south stuff is actually changed in height, then in the middle the working vehicles have to drive around aswell |
23:01 | <_Roujin> | even if in the middle nothing is excavated |
23:01 | <_Roujin> | sooooooo it gets brown aswell :P |
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23:02 | <_Roujin> | ok i confess, it's to help my code. or rather to help what code i have in mind.. |
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23:03 | <_Roujin> | meh, forgot to save again before compiling |
23:03 | <_Roujin> | i hate that |
23:03 | <_Roujin> | always wonder why my changes don't work in a test run >_< |
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23:08 | <@Belugas> | does my last comment on http://bugs.openttd.org/task/1476 makes any sens? |
23:09 | <@Belugas> | _Roujin, i don't understand your concern, nor waht you want to achieve |
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23:14 | [~] | Belugas goes to bed |
23:22 | <_Roujin> | oh nvm i was just babbling around ^^ good night |
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--- | Log | closed Mon Jan 07 00:00:54 2008 |