--- | Log | opened Tue Jan 15 00:00:31 2008 |
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02:16 | <@peter1138> | morning |
02:17 | <rygrass> | afteernoon |
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02:23 | <LA[lord]> | morning |
02:24 | <LA[lord]> | I managed to breath in a big quantity of CO thius morning.. |
02:24 | <LA[lord]> | so I won't be going to school |
02:24 | <LA[lord]> | atleast now... |
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02:32 | <@peter1138> | er, whoops? |
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02:42 | <LA[lord]_> | !logs |
02:42 | <SpComb> | Logs: http://spbot.marttila.de:8120/logs/oftc-ottd (old: http://zapotek.paivola.fi/~terom/logs/openttd ) |
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03:14 | <CIA-1> | OpenTTD: peter1138 * r11858 /trunk/src/widgets/dropdown.cpp: -Fix (r1679): Mask and rule colour in drop down lists using wrong source value. (r1679 partially reverted r1368) |
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04:06 | * | Rubidium ponders what 'a big quantity' is |
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04:25 | <SmatZ> | morning |
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05:28 | <egladil> | [15 03:57 CET] Belugas ln, yopu might want to share your findings and maybe your patches with bjarni an egladil <== share :) |
05:37 | <CIA-1> | OpenTTD: peter1138 * r11859 /trunk/src/ (newgrf_station.cpp newgrf_station.h rail_gui.cpp): -Codechange: Update newgrf station class dropdown to use new method of generating list. |
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06:01 | <ln-> | egladil: the nightlies cannot be executed on Leopard, http://lists.apple.com/archives/X11-users/2007/Dec/msg00332.html |
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06:01 | <rave> | hi |
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06:03 | <egladil> | okies |
06:03 | <@peter1138> | ... |
06:04 | <egladil> | that means the compile farm has to be updated (again)... |
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06:34 | <dihedral> | good (?:(?:mor|eve)ning|afternoon) |
06:35 | <@peter1138> | good day |
06:36 | <Forked> | g'day :) |
06:36 | <Rubidium> | oh noes |
06:37 | <@peter1138> | oh? |
06:37 | <Rubidium> | isn't 'oh noes' #openttd slang for hello? |
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06:38 | <@peter1138> | i don't know |
06:39 | <pv2b> | dihedral: add good day and good night to that regex :-) |
06:43 | <CIA-1> | OpenTTD: peter1138 * r11860 /trunk/src/station_cmd.cpp: -Fix: Test station class validity against number of classes, not abosolute limit. |
06:45 | <dihedral> | anybody got a good idea how i can split an integer into all separate bits? |
06:45 | <LA[no_school_today]> | nope:P |
06:45 | <dihedral> | go to school LA |
06:45 | <LA[no_school_today]> | can't |
06:45 | <CIA-1> | OpenTTD: smatz * r11861 /trunk/src/tunnelbridge_cmd.cpp: -Fix: do not call rail specific functions when removing road tunnel/bridge |
06:45 | <dihedral> | you can - you just dont _have_ to |
06:45 | <LA[no_school_today]> | I breathed in alot CO this morning, and I'm kinda out of rails today |
06:46 | <LA[no_school_today]> | so I have to, but can't |
06:46 | <dihedral> | co? |
06:46 | <LA[no_school_today]> | like CO2 |
06:46 | <SmatZ> | LA[no_school_today]: do you breath CO for fun? |
06:46 | <dihedral> | carbon monoxide? |
06:46 | <LA[no_school_today]> | yup |
06:46 | <dihedral> | have another snuff - obviously was not enough |
06:46 | <SmatZ> | :D |
06:47 | <dihedral> | :-P |
06:47 | <dihedral> | c'mon you code junkies... |
06:47 | <LA[no_school_today]> | actually my brother tried cooking and it didn't work out so well.. And he didn't open the windows |
06:47 | <SmatZ> | :-x |
06:47 | <LA[no_school_today]> | so I woke up in a blue smoke |
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06:47 | <dihedral> | interger split up into it's bits |
06:48 | <pv2b> | dihedral: an integer into seperate bits? |
06:48 | <dihedral> | fast and efficient |
06:48 | <dihedral> | 5 = 4 and 1 |
06:48 | <pv2b> | the naive way would be something like |
06:48 | <dihedral> | and processing a string is the last thing i want to do |
06:49 | <pv2b> | def tobinary(x) { if (x & 1) s = "1"; else s = "0"; return tobinary(x>>2).s; } |
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06:50 | <dihedral> | yes - and i want to process that for i dont know how high it goes |
06:50 | <pv2b> | dihedral: what do you mean? |
06:50 | <dihedral> | i dont want to process it like that |
06:51 | <pv2b> | you can just keep it around in an integer and process it bit by bit. accessing individual bits in an integer isn't that hard |
06:51 | <dihedral> | yes - but isn't that nice either |
06:51 | <dihedral> | ^^ |
06:51 | <pv2b> | !!(x & (1 << n)) where n is the integer will give you the binary digit at the position n in the integer x |
06:52 | <pv2b> | you can wrap that in some syntactic sugar if you want |
06:52 | <pv2b> | depends which language you're writing in |
06:52 | <dihedral> | a language that actually does not have all that much 'syntactic sugar' |
06:52 | <dihedral> | php ^^ |
06:52 | <pv2b> | oh. :-) |
06:52 | <pv2b> | even php has functions though |
06:53 | <dihedral> | it close to _only_ has functions |
06:54 | <pv2b> | get_bit(x,n) { return (x & (1<<n)) ? 1 : 0; } |
06:54 | <pv2b> | my php is syntax is a bit rusty but you know what i mean |
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06:56 | <pv2b> | or just write it in pic assembler instead. then you can use BSF, BCF, BTFSS and BTFSC ;-) |
06:56 | <dihedral> | lol |
06:57 | <pv2b> | btw, counting the number of digits in a binary number is pretty easy to do with a binary (pun not intended) search |
06:57 | <pv2b> | or if you're lazy you could just use a logarithm |
07:03 | <dihedral> | and the highest set bit? |
07:03 | <dihedral> | so in your example n = 0 to highest set bit |
07:03 | <pv2b> | highest set bit in php |
07:03 | <dihedral> | the ugliest i could think of would be strlen( bindec( x ) ) |
07:03 | <pv2b> | floor(log(x, 2)) |
07:03 | <pv2b> | ;-) |
07:04 | <pv2b> | that might not work very well though, floating point rounding and stuff |
07:04 | <dihedral> | for the example of 5 that retunes 2 |
07:04 | <dihedral> | and that clearly is not correct ^^ |
07:04 | <pv2b> | 5 = 101 |
07:04 | <pv2b> | bit number 2 is the msb |
07:05 | <dihedral> | right |
07:05 | <dihedral> | hehe |
07:05 | <dihedral> | true |
07:05 | * | dihedral slaps himself |
07:05 | <pv2b> | but don't actually use that method, you'll run into trouble with large numbers |
07:05 | <pv2b> | can you describe what you're trying to do rather than asking how to do what you think is the right solution? :-) |
07:06 | <dihedral> | ^^ |
07:06 | <dihedral> | i have a table in an sql db where a history is stored of actions done via the admin frontend |
07:07 | <dihedral> | actions are stored bit wise |
07:07 | <pv2b> | what's the structure of the bitfield? |
07:07 | <dihedral> | so - reading a certain customer ticket could be action 4 |
07:07 | <dihedral> | writing = 1 |
07:07 | <dihedral> | so changing the ticket = 5 |
07:07 | <pv2b> | so, why don't you just do something like |
07:08 | <reto_> | hmm.. why do you store bitfileds in a sql table? |
07:08 | <reto_> | why don't you use boolean fields? |
07:08 | <pv2b> | ticket_read = bf & 4 |
07:08 | <pv2b> | ticket_written = bf & 1 |
07:08 | <dihedral> | action & 5 in the sql statement to get the last write access of customer tickets |
07:08 | <reto_> | I have just read the last sentence, I dont no the context |
07:08 | <dihedral> | will also return 4 |
07:08 | <dihedral> | because 5 & 4 = 4 |
07:08 | <@peter1138> | bit :D |
07:08 | <@peter1138> | stores a 1 or a 0 |
07:09 | <@peter1138> | let the sql server handle the storage |
07:09 | <@peter1138> | on the other hand |
07:09 | <pv2b> | peter1138: i don't think he's in the position to change the schema :-/ |
07:09 | <@peter1138> | i've know people store boolean values as varchars with the values "True" and "False" ... |
07:09 | <@peter1138> | +n |
07:09 | <dihedral> | ouch |
07:09 | <dihedral> | no |
07:09 | <reto_> | :) |
07:09 | <dihedral> | it's an integer field |
07:09 | <pv2b> | peter1138: :-D.. |
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07:10 | <dihedral> | makes it easier to read when you need to run selects on the command line ^^ |
07:10 | <reto_> | a great |
07:10 | <pv2b> | dihedral: ok, so you have the integer field. now what do you want to know about it? whether somebody wrote to the customer record or what? |
07:10 | <dihedral> | it's easier to catch it in the method that builds the query |
07:10 | <reto_> | lets wag the dog |
07:11 | <dihedral> | i want to get the last write access for a certain action |
07:11 | <dihedral> | as there are custom action 'ids' |
07:11 | <dihedral> | i.e. > 1024 |
07:11 | <dihedral> | which will be defined by 1024 | 4 = custom action of customer ticket |
07:11 | <pv2b> | hm |
07:12 | <dihedral> | 1024 | 4 | 1 = custom action of customer ticket was a write ^^ |
07:12 | <dihedral> | assume 1024 was a note one could attach to the ticket |
07:12 | <dihedral> | then 1024 | 4 was read |
07:12 | <dihedral> | 1024 | 4 | 1 was write |
07:13 | <dihedral> | and 1024 | 8 could be something completetly different ^^ |
07:13 | <pv2b> | that sounds like a rather convoluted design |
07:13 | <@peter1138> | let's store openttd's data in sql! |
07:13 | <pv2b> | or you're not explaining it so i understand it :-) |
07:13 | <dihedral> | that could well be true ^^ |
07:13 | <dihedral> | both in fact could be true ^^ |
07:14 | <pv2b> | i'm not an epert with SQL but couldn't you use a SQL where clause to test for that? |
07:14 | <pv2b> | or doesnt the WHERE clause support bitwise operators? |
07:14 | <dihedral> | yes |
07:14 | <dihedral> | that is what i tried to explain earlier |
07:14 | <dihedral> | say field = 4 |
07:14 | <dihedral> | and i do where field & 5 |
07:14 | <dihedral> | i still get the records returned where field = 4 |
07:14 | <dihedral> | as 4 & 5 = 4 |
07:15 | <pv2b> | yes. |
07:15 | <pv2b> | so what's the problem? :-) |
07:15 | <dihedral> | but i also want to know about the fields where &1024 |
07:15 | <dihedral> | or greater |
07:15 | <dihedral> | so rather than changing a bunch of code or the db and a bunch of code |
07:15 | <pv2b> | can't you just do <pseudo code) WHERE (field&1023) & 5 |
07:15 | <dihedral> | i thought i'd split up the int when it hits the method where the statement is built |
07:15 | <pv2b> | or WHERE (field & 5) OR field > 1024 |
07:16 | <dihedral> | the method only is passed one int |
07:16 | <dihedral> | hence i want to split it up |
07:16 | <pv2b> | so.... split it up |
07:16 | <dihedral> | so then i can build a where field = bit for every bit set in int |
07:17 | <dihedral> | sorry |
07:17 | <dihedral> | where field & bit |
07:17 | <pv2b> | or just or the bits together frst |
07:17 | <dihedral> | i.e. select * from table where field & 1 and field & 4 |
07:17 | <pv2b> | whre field & 5 == 5 |
07:17 | <dihedral> | field & (1|4) |
07:18 | <pv2b> | field & 5 isn't the same as field & 5 = 5 |
07:18 | <dihedral> | with == 5 i deont get those fields that are 1024 | 4 | 1 |
07:18 | <dihedral> | and it does not end with 1024 |
07:18 | <pv2b> | so then use an or. |
07:18 | <dihedral> | it does not give the the result's that i am looking for in the sql select |
07:20 | <pv2b> | ok, just a minute. you want to find lines in the table where bitfield matches which conditions (in plain english) |
07:20 | <dihedral> | yep |
07:20 | <dihedral> | but 4 & 5 is a match |
07:20 | <pv2b> | that was not plain english |
07:20 | <pv2b> | what do you want to look for |
07:21 | <dihedral> | where every bit in 5 is set |
07:21 | <pv2b> | field & 5 == 5 |
07:21 | <dihedral> | no |
07:21 | <pv2b> | yes |
07:21 | <dihedral> | because then 1024 | 4 | 1 will not match |
07:21 | <pv2b> | yes it will |
07:21 | <pv2b> | 1024|4|1 & 5 == 5 |
07:23 | <pv2b> | per-von-zweigbergks-powerbook-g4-15:~ pvz$ php -r 'print (1024|4|1)&5;print "\n";' |
07:23 | <pv2b> | 5 |
07:23 | * | dihedral slaps himself again |
07:23 | <dihedral> | heh - i have a g4 powerbook 12" |
07:23 | <dihedral> | ^^ |
07:25 | <dihedral> | thanks pv2b... |
07:25 | <pv2b> | np :-) |
07:25 | <dihedral> | dont ask me why i was thinking it would not work... |
07:25 | <pv2b> | php rots your brain |
07:25 | <pv2b> | that's why |
07:25 | <dihedral> | LOL |
07:25 | <pv2b> | perfecly intelligent people become iditos when coding in php :-) |
07:26 | <dihedral> | thanks a bunch |
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07:39 | <dihedral> | !players |
07:39 | <dihedral> | !playercount |
07:39 | <dihedral> | oh |
07:39 | <dihedral> | heh |
07:39 | * | dihedral smiles |
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07:58 | <roboboy> | gnight soon |
07:58 | <dihedral> | who is 'soon'? |
07:59 | <Rubidium> | maybe it's his imported Thai wife |
07:59 | <dihedral> | lol |
08:01 | <dihedral> | the sentance i link to the word 'soon' and this channel is 'not in the near future' ^^ |
08:03 | -!- | frosch123 [~mtce@kolmogoroff.math.tu-clausthal.de] has joined #openttd |
08:03 | <frosch123> | Hello everyone |
08:04 | <dihedral> | quak |
08:04 | <Rubidium> | do I hear a duck tour there? |
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08:07 | <LA[no_school_today]> | no, rubidium, it was dih |
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08:07 | * | LA[no_school_today] can't say 'just dih' :S |
08:07 | -!- | LA[no_school_today] is now known as LA[lord] |
08:09 | <dihedral> | Rubidium: you want to tell me where you get the link between FROSH123 and a DUCK? |
08:10 | <Rubidium> | dihedral: no, I can tell you the link between 'quak' and duck tour though |
08:12 | <dihedral> | i used the german |
08:12 | <dihedral> | so you confuse german frogs with ducks? |
08:13 | <Rubidium> | no, I assumed English (with a typo) |
08:13 | <Rubidium> | quak -> quack -> a sound closely related to the duck tours |
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08:15 | <dihedral> | i can understand that |
08:15 | <dihedral> | i mix up japanese and chinese too ^^ |
08:16 | <Rubidium> | that's not hard because they share a fair share of Kanji |
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08:18 | <roboboy> | when did the saving still in progress please wait message get added? Does it matter if one closes i, and what does it actually mean by please wait? |
08:19 | <frosch123> | roboboy: The debug feature you mention was removed last night, just wait for the next nightly. |
08:19 | <roboboy> | ok |
08:20 | <CIA-1> | OpenTTD: rubidium * r11862 /trunk/src/ (8 files in 2 dirs): |
08:20 | <CIA-1> | OpenTTD: -Fix [FS#1559]: when two NewGRFs 'fight' to define the same cargo it could |
08:20 | <CIA-1> | OpenTTD: happen that the strings are defined by one cargo and the 'action2' by another |
08:20 | <CIA-1> | OpenTTD: and when one assumes that both come from the same NewGRF... So store the GRF ID |
08:20 | <CIA-1> | OpenTTD: with the strings. To be extra sure add the same protection mechanism to |
08:20 | <CIA-1> | OpenTTD: industries and towns too. |
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08:21 | <CIA-1> | OpenTTD: peter1138 * r11863 /trunk/src/widgets/dropdown.cpp: -Fix (r11848): One day I'll learn C++... Delete all items in a drop down list before deleting the list. |
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08:33 | <roboboy> | I wonder if I cn get a real media plugin for firefox without installing realplayer |
08:34 | <roboboy> | gnight |
08:34 | * | Hendikins plays a 64x2048 map |
08:34 | <@peter1138> | :o |
08:35 | <Hendikins> | I've got one loooooooooooooooooooooooooooooong island |
08:35 | <Hendikins> | Which is actually going to be quite fun to play with once I clear off my debt and get a line running end to end |
08:36 | <keyweed> | an no need for large complicated hubs |
08:36 | <keyweed> | *and |
08:36 | <roboboy> | I once tried it with a loop and each station was a cross member |
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08:37 | <Hendikins> | keyweed: Just one long main line, balloon loop at each end, and some branches |
08:37 | <keyweed> | Hendikins: yup. that will work |
08:37 | <keyweed> | Hendikins: untill you reach the maximum capacity of your long main line |
08:37 | <Hendikins> | So you quad track it and have stuff going from one branch to another |
08:37 | <Hendikins> | It can be made to work :) |
08:38 | <keyweed> | yeah. i think it will. |
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08:39 | <Hendikins> | Might require being a bit creative |
08:43 | <LA[lord]> | Hendikins: how many industries/towns? |
08:43 | <Hendikins> | LA[lord]: High/Normal |
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08:44 | -!- | mode/#openttd [+v glx] by ChanServ |
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08:46 | <Forked> | hmm me and a buddy have a co-op 8192x128 going :) |
08:46 | -!- | pavel1269 [~pavel.g@48.140.broadband2.iol.cz] has joined #openttd |
08:48 | * | Hendikins makes use of DebtMax technology to speed things up |
08:50 | <Eddi|zuHause3> | for my next game i need industries with little output and villages that have near to no growth |
08:50 | <Eddi|zuHause3> | then play with high/high |
08:51 | <Eddi|zuHause3> | so i can actually have small branch lines and truck transport to hub stations |
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08:56 | <Hendikins> | mmmm, 5 coal mines close together and quite a distance from where I'm dumping the coal. mmmmmmmmmmm. |
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09:04 | <rave> | is it distance between the resources or distance between the stations that affects profit? |
09:04 | <Eddi|zuHause3> | stations |
09:05 | <Eddi|zuHause3> | Hendikins: yeah, that is the plan ;) |
09:05 | <rave> | are you sure? wow |
09:05 | <LA[lord]> | anyone familiar with a program graphics gale? |
09:05 | <Eddi|zuHause3> | rave: yes i'm sure |
09:06 | <rave> | thanks |
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09:22 | <LA[lord]> | hey Gonozal_VIII :) |
09:23 | <Gonozal_VIII> | hi |
09:24 | * | Hendikins watches his train profits jump 7x within 2 years |
09:24 | -!- | Sacro [~Sacro@adsl-87-102-119-5.karoo.KCOM.COM] has joined #openttd |
09:25 | <Gonozal_VIII> | jump? |
09:26 | <Gonozal_VIII> | sacro, jumpQ |
09:26 | <Gonozal_VIII> | ! |
09:26 | -!- | Sacro [~Sacro@adsl-87-102-119-5.karoo.KCOM.COM] has left #openttd [] |
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09:27 | <Gonozal_VIII> | hehehehehe |
09:27 | <Gonozal_VIII> | yay, if i say jump he jumps |
09:27 | <Eddi|zuHause3> | at least you have to give him a dog-cookie now |
09:27 | <Sacro> | :( |
09:27 | <Eddi|zuHause3> | see his face? |
09:28 | * | Gonozal_VIII gives sacro a cookie |
09:28 | <Sacro> | ^^ |
09:28 | <Sacro> | omnomnom |
09:29 | <Gonozal_VIII> | can you recycle empty cyanide bottles? |
09:29 | <Gonozal_VIII> | got some here from my last cookie baking.. |
09:30 | <Hendikins> | Gonozal_VIII: $450k to ~$3.2mil within 2 years. Not huge sums, but for a new/small company, not bad either. |
09:30 | <Gonozal_VIII> | ah i see |
09:30 | * | Hendikins pieces his trunk line together |
09:30 | <Gonozal_VIII> | mine often jump infinity times in 1920 |
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09:49 | <frosch123> | DaleStan: Is there an easy way to find out whether variables in /inc/newvehdata.inc are signed or unsigned? Except looking at the code where they are used. |
09:55 | <DaleStan> | frosch123: Not really, but TTDPatch, for most purposes, only does signed integers in the same places that TTD does them. |
09:55 | <frosch123> | thanks |
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10:00 | <CIA-1> | OpenTTD: smatz * r11864 /trunk/src/ (9 files): -Codechange: pass owner whose signals we will update instead of complex detection later |
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10:09 | <ln-> | http://www.ethnio.com/blog/uploaded_images/Untitled-1-717289.jpg |
10:10 | <Gonozal_VIII> | hehehe |
10:10 | <rave> | does the cargo delivery timer start when a train leaves a station or arrives? |
10:10 | <Gonozal_VIII> | when it finishes loading |
10:11 | <rave> | even if there isn't cargo waiting at the station? |
10:12 | <Gonozal_VIII> | why would it matter then? |
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10:12 | <dihedral> | LOL ln- |
10:12 | <Gonozal_VIII> | oh, you got the rest of your nick back dih |
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10:14 | -!- | dihedral is now known as dih |
10:15 | <dih> | ^^ |
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10:19 | <Hendikins> | Hrm, 412 days in each direction |
10:20 | <Hendikins> | At 144km/h |
10:21 | <Gonozal_VIII> | @calc 412*24*144 |
10:21 | <@DorpsGek> | Gonozal_VIII: 1423872 |
10:22 | <Hendikins> | 1.4 million km. Impressive. |
10:22 | <Hendikins> | Probably better suited to maglev though |
10:23 | <Gonozal_VIII> | @calc 1423872/40075 |
10:23 | <@DorpsGek> | Gonozal_VIII: 35.5301809108 |
10:23 | <Gonozal_VIII> | 35,5times around the world :-) |
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10:29 | -!- | fjb [~frank@p5485FECC.dip.t-dialin.net] has joined #openttd |
10:29 | <fjb> | Moin |
10:29 | <dih> | moin |
10:30 | <Gonozal_VIII> | ii |
10:30 | <Gonozal_VIII> | hi |
10:31 | <Gonozal_VIII> | dbset is very chaotic |
10:31 | <Gonozal_VIII> | xl |
10:31 | <fjb> | :-) |
10:31 | <fjb> | In what way? |
10:31 | <Gonozal_VIII> | i tried to extract only the transrapid |
10:32 | <Gonozal_VIII> | parts of that are all over the place... |
10:32 | <fjb> | Oh, you mean the source. |
10:33 | <fjb> | I guess Michael never intended that somebody looks into the grf. |
10:33 | <dih> | @seen Bjarni |
10:33 | <@DorpsGek> | dih: Bjarni was last seen in #openttd 15 hours, 41 minutes, and 11 seconds ago: <Bjarni> goodnight |
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10:36 | <Gonozal_VIII> | i guess he had comments... |
10:37 | <Rubidium> | and a preprocessor |
10:37 | <fjb> | Maybe he stripped them before releasing the grf. |
10:37 | <fjb> | :-) |
10:37 | <Rubidium> | there are two types of comments and only one gets into the grf |
10:37 | <Gonozal_VIII> | the normal // comments are removed by the codec |
10:38 | <Ammler> | Action 0c |
10:38 | <dih> | hello Ammler |
10:38 | <Ammler> | :) |
10:38 | <dih> | how was it? |
10:39 | <Ammler> | how was what? |
10:39 | <Gonozal_VIII> | what's a preprocessor? |
10:39 | <dih> | that swiss army stuff |
10:39 | <fjb> | I saw and nfo assembler and a kind of compiler released the last weeks. Is anybody using them? |
10:39 | <Ammler> | suxx |
10:39 | <dih> | still on? |
10:39 | <Ammler> | hmm, not atm |
10:39 | <Ammler> | but I need still about 30 days to spent there |
10:39 | <Eddi|zuHause3> | fjb: the "compiler" is hardly finished... |
10:40 | <dih> | you get to go home in the evenings? |
10:40 | <Gonozal_VIII> | grf2html helps a lot with reading grfs |
10:40 | <Ammler> | not usually, but you can get a permission |
10:40 | <fjb> | Gonozal_VIII: Something like that: http://www.gnu.org/software/m4/m4.html |
10:41 | <fjb> | Eddi|zuHause3: Ah, you are the author of the compiler. I didn't look at it yet. |
10:41 | <Ammler> | those 30 days will be spent there later (sommer or next year), for now, I am done :-) |
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10:41 | <Eddi|zuHause3> | swiss army... that always reminds me of that movie... |
10:41 | <Gonozal_VIII> | you have to spend 30 days in the swiss army? |
10:42 | <Eddi|zuHause3> | "Achtung! Fertig! Charlie!" or so |
10:42 | <rave> | @help |
10:42 | <@DorpsGek> | rave: help [<plugin>] [<command>] |
10:42 | <rave> | help |
10:42 | <Gonozal_VIII> | do you have your own rifle to take home and shoot rats and guys that scratch your car with? |
10:43 | <Ammler> | Eddi|zuHause3: that was extreme, but quite real... |
10:44 | <Gonozal_VIII> | sig 500 or something like that |
10:46 | * | fjb can't await the next release of the new pbs patch. |
10:46 | <Gonozal_VIII> | yes, that sounds promising |
10:46 | <fjb> | It is fun to toy with. |
10:48 | <Gonozal_VIII> | i think presignals have to be removed for that, that just can't work with default red |
10:48 | <fjb> | I didn't have the urge to use presignals with pbs. |
10:48 | <Eddi|zuHause3> | why? presignals are mostly ignored, and show the state of the next real signal |
10:49 | <Gonozal_VIII> | hmmm |
10:49 | <fjb> | The common use of signals in TTD is not related to the real working of signals. |
10:49 | <Eddi|zuHause3> | presignals should stay mostly for backwards compatibility |
10:50 | <Gonozal_VIII> | i would just ditch signalling backwards compatibility with pbs |
10:51 | <fjb> | I could live without that bakward compatibility. But I fear many will complin that the signals are not like they used to be. |
10:51 | <Gonozal_VIII> | when loading an old game with that patch it should just convert all signals to pbs |
10:51 | <fjb> | Mixing both signal systems would lead to chaos, I guess. |
10:52 | <Gonozal_VIII> | all presignals.. not the defaults of course^^ |
10:52 | <Eddi|zuHause3> | i would not allow mixing, but i would allow a setting for using/simulating the old system |
10:53 | <Gonozal_VIII> | i guess a switch: default signal colour (red | green) should be enough |
10:53 | -!- | rave is now known as rave|wk |
10:54 | <Gonozal_VIII> | could even work with presignals then |
10:55 | <Gonozal_VIII> | well... not as intended... but without the locks that are there now |
10:55 | <Eddi|zuHause3> | default red with the current signalling... you would never need green signals then |
10:56 | <Gonozal_VIII> | no only for the pbs signals |
10:56 | <Eddi|zuHause3> | because green means "signal is reserved by a train that has not passed yet" |
10:57 | <Gonozal_VIII> | with green they would always be green yes... |
10:57 | <Eddi|zuHause3> | i have no idea what you are talking about |
10:58 | <Gonozal_VIII> | hehe |
10:58 | <Eddi|zuHause3> | "should be enough" <- for what? |
10:58 | <Gonozal_VIII> | pbs signals with default green are always green.. |
10:58 | <Gonozal_VIII> | to avoid those ever red presignals |
10:59 | <Gonozal_VIII> | and trains that won't come out of the depot |
10:59 | <Eddi|zuHause3> | i told how to solve that |
10:59 | <fjb> | "should be enough" always means for everybody. :-) |
10:59 | <Eddi|zuHause3> | train ignores presignal |
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11:00 | <Eddi|zuHause3> | presignal shows state of next real signal |
11:00 | <Gonozal_VIII> | hmm it could try to reserve a path further if there is a presignal and if it can't the presignal turns red and the train stops there |
11:01 | <Eddi|zuHause3> | if real signal turns out to show definite red (instead of idle red), train stops at presignal |
11:01 | <Gonozal_VIII> | yes^^ |
11:03 | <fjb> | Don't mix the real meaning of the term "presignal" and the the TTD meaning. That leads to confusion in discussions. |
11:03 | <Gonozal_VIII> | but the presignal should turn green then... i guess users would complain if the train sometimes passes the red signal and sometimes not... and it turns green after the train passed because the next signal is green and things like that^^ |
11:04 | <Gonozal_VIII> | there are no real presignals yet |
11:05 | <Gonozal_VIII> | hmm how do you make priorities with pbs? |
11:05 | <Eddi|zuHause3> | i'm talking about TTD (legacy) presignals |
11:06 | <@orudge> | TTD didn't have presignals |
11:06 | <Eddi|zuHause3> | i know |
11:07 | <Eddi|zuHause3> | but all TTD successors had them, and shared a similarly wrong nomenclature |
11:10 | <Eddi|zuHause3> | what is called "presignal" should probably be renamed to something like "entrance signal" |
11:11 | <Eddi|zuHause3> | "presignal" should come before the "entrance signal", and should signal "go slower, because next signal is red" |
11:11 | <Sacro> | like a repeater? |
11:11 | <Eddi|zuHause3> | i don't know what a repeater is |
11:12 | <Sacro> | :( |
11:13 | <Gonozal_VIII> | i think he means that yellow and double yellow signals he was talking about yesterday |
11:13 | <Sacro> | kind of |
11:13 | <Sacro> | except a repeater is tied to a main signal |
11:14 | <Gonozal_VIII> | that could be a way to get rid of those unrealistic instant stops |
11:14 | <Sacro> | yes, possibly |
11:14 | <Sacro> | well a train could maybe slow to 66% on a double and 33% ona yellow |
11:14 | <Eddi|zuHause3> | " Ist das Hauptsignal für den Triebfahrzeugführer, z. B. in einem Gleisbogen, nicht innerhalb von 300 m zu sehen, stehen zwischen dem Vor- und dem Hauptsignal ein oder mehrere Vorsignalwiederholer (Lichtsignal)" |
11:14 | <Gonozal_VIII> | it's kind of boring that no matter how bad you place your signals, your trains will never crash... |
11:15 | <Eddi|zuHause3> | http://de.wikipedia.org/wiki/Bild:Vr0_Licht_Wiederholer.jpg |
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11:16 | <Eddi|zuHause3> | if i understand this correctly, the meanings are like follows: |
11:16 | <Eddi|zuHause3> | double yellow: expect red |
11:16 | <Gonozal_VIII> | there should be light crashes where both trains have a breakdown but without total destruction |
11:16 | <Eddi|zuHause3> | double green: expect green |
11:16 | <Gonozal_VIII> | or only the last wagon destroyed.. |
11:16 | <Eddi|zuHause3> | yellow+green: expect slow green |
11:17 | <Eddi|zuHause3> | repeating signals have a white light next to them |
11:17 | <Sacro> | Eddi|zuHause3: depending on country |
11:18 | <Eddi|zuHause3> | of course ;) |
11:18 | <Sacro> | german signalling confuses me |
11:18 | <Eddi|zuHause3> | where would we get to if each country would not have at least one different system ;) |
11:18 | <Gonozal_VIII> | sprites could always be changed, that's not the problem |
11:18 | <Eddi|zuHause3> | germany has like 4 different signalling systems |
11:19 | <hylje> | Eddi|zuHause3: counting the signaling-without-the-signals system for fast trains and crowded track? |
11:19 | <Sacro> | britain has 2 |
11:19 | <Eddi|zuHause3> | hylje: i'm not really sure |
11:20 | <Sacro> | hylje: moving block |
11:22 | <Sacro> | bloody hell |
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11:22 | <Eddi|zuHause3> | "Signalsysteme: In Deutschland existieren derzeit bei der großen Bahn fünf verschiedene Signalsysteme" |
11:22 | <Sacro> | US has red, yellow, green, white, blue, purple |
11:24 | <Gonozal_VIII> | yellow and white... blue and purple... that's easy to misread with sunlight around |
11:26 | <hylje> | F40PH |
11:29 | <Eddi|zuHause3> | "Tip: Wer alle Signalsysteme auf einmal sehen will, fährt nach Hamburg oder (noch besser) Berlin. Dort sieht (sah) man auf der S1 von Wannsee nach Oranienburg Ks-Signale im Bahnhof Wannsee, Sv-Signale auf der Nordsüdbahn, H/V-Licht- und Formsignale auf dem nördlichen Abschnitt und ab der Stadtgrenze bis Oranienburg Hl-Signale. 5 Signalsysteme entlang einer S-Bahn-Linie, die Formsignale sind jedoch 1992 abgebaut worden!" |
11:30 | <Gonozal_VIII> | hehe |
11:30 | <hylje> | aaaaa, the german!! |
11:31 | <Gonozal_VIII> | tipp is written with 2p :-) |
11:31 | <ln-> | ti2p? |
11:31 | <Eddi|zuHause3> | it says there was a line in berlin where you could see 5 different signalling systems (not counting the "LZB" system without signals) |
11:33 | -!- | skidd13 [~skidd13@p548A49B5.dip.t-dialin.net] has joined #openttd |
11:33 | * | dih hides |
11:34 | * | dih peeks to have a look if he can attack skidd13 |
11:34 | <Gonozal_VIII> | hi skidd15 |
11:34 | <toet> | pff cpu multi tasks ingame! >.> |
11:34 | <toet> | ai* |
11:34 | <Gonozal_VIII> | ski2d15 |
11:34 | * | skidd13 takes his machine gun out and spots possible enemys ;) |
11:35 | <skidd13> | Gonozal_VIII: buy a new keyboard |
11:35 | <dih> | ^^ |
11:35 | <Eddi|zuHause3> | http://www.stellwerke.de/signal/deutsch/hv.html <- the most simple "Main-/Presignal" system, 3 signal states: "stop", "go" and "slow" |
11:35 | <Eddi|zuHause3> | where "slow" means 40km/h unless otherwise stated |
11:35 | <dih> | slow would be fun |
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11:37 | <flaa> | O hai! http://mine.icanhascheezburger.com/View.aspx?OhaiIupgrade128448884085383750.jpg |
11:37 | <Eddi|zuHause3> | yeah, upon reserving the track you could check wether you go along the branching side of a switch, and set signal state to "slow" then |
11:38 | <Sacro> | Eddi|zuHause3: i like that idea |
11:38 | <Sacro> | we would need more signal graphics though |
11:38 | <dih> | that should not be the hardest part |
11:38 | <Gonozal_VIII> | they don't slow down to 40km/h on every switch.. |
11:38 | <Eddi|zuHause3> | you have the pictures in the link, just draw them ;) |
11:39 | <dih> | you have enough grf authors |
11:39 | <dih> | LA would be happy to do something like that |
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11:41 | <flaa> | sorry about the bad image quality. but it's the intention that matters ;3 |
11:41 | <Eddi|zuHause3> | http://www.stellwerke.de/signal/deutsch/magdeburg.html <- a "combo" signal, which is actually two signals at the same place |
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11:42 | <dih> | here comes an ice - lets crash it ^^ |
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11:46 | <Sacro> | Eddi|zuHause3: i actually kinda understand that now |
11:46 | <Sacro> | though... |
11:46 | <Sacro> | red + green is wrong |
11:46 | <Eddi|zuHause3> | it is yellow+green |
11:46 | <Sacro> | :o |
11:46 | <Sacro> | that's scary |
11:47 | <Eddi|zuHause3> | or orange+green on the presignal |
11:47 | <Gonozal_VIII> | that's the special yellow that they use to grow oranges |
11:48 | <Sacro> | implementing german signalling in openttd looks quite easy |
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11:48 | <Eddi|zuHause3> | http://www.stellwerke.de/signal/deutsch/fs-beispiel.html <- examples |
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11:53 | <Eddi|zuHause3> | it looks easy until you get to the more complicated systems :) |
11:54 | <Eddi|zuHause3> | like this one of the east german railway: http://www.stellwerke.de/signal/deutsch/hl.html |
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11:54 | <Eddi|zuHause3> | it only consists of "combo" signals, where redundant lights may be left out |
11:54 | <Eddi|zuHause3> | also has a java applet to show signal states |
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11:55 | <CIA-1> | OpenTTD: peter1138 * r11865 /trunk/src/widgets/dropdown.cpp: -Feature(tte): Support scrolling of drop down lists when in drag mode by moving the pointer above or below the list. |
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12:00 | <Gonozal_VIII> | that system is nice |
12:01 | <Eddi|zuHause3> | http://www.stellwerke.de/signal/deutsch/sv.html <- another type of "combo" signals, used in berlin and hamburg, basically the left half is the main signal, and the right half the presignal |
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12:02 | <Sacro> | shall i start a signal drawing project in the graphics forum? |
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12:03 | <tneo> | hello |
12:03 | <Gonozal_VIII> | hi |
12:04 | <tneo> | Can someone tell me about hard-coded features, that will make a city grow? |
12:05 | <tneo> | For the openttdcoop servers I'm intending to write a guide on how to make a city grow |
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12:07 | <Eddi|zuHause3> | http://www.stellwerke.de/signal/deutsch/sk.html <- the west german system for "combo" signals, each signal will only ever show one light, and have yellow or red plates to show wether it is a presignal, main signal or combo signal |
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12:10 | <Eddi|zuHause3> | http://www.stellwerke.de/signal/deutsch/ks.html <- and then there is the "combo-combo" signal system, that tries to combine all 4 previous systems |
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12:13 | <Sacro> | hmm, white spot means diverging |
12:13 | <Sacro> | flashing green means slow down |
12:13 | <hylje> | HALT |
12:13 | <hylje> | HAMMERZEIT |
12:14 | <Gonozal_VIII> | that would be stopp |
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12:22 | <Gonozal_VIII> | http://www.der-eiserne-rhein.de/bilder/bauarbeiten_rheydt.jpg <-- repair thingy pulling three wagons? :S |
12:22 | <hylje> | heh |
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12:37 | <rave> | what port does openttd .6 on LAN use? |
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12:43 | <+glx> | same as 0.5.x |
12:43 | <Zr40> | he left |
12:46 | <fjb> | Are there plans to implement the push/pull feature for trains? |
12:46 | <Gonozal_VIII> | push/pull feature? |
12:48 | <fjb> | A trains arrives at a station with the locomotion ahaead pulling it and then leaves it with the locomotion at the end of the train pushing it. |
12:49 | <hylje> | no magically reversing trains |
12:49 | <Sacro> | decouple and run around! |
12:49 | <fjb> | Nobody does that today anymore... |
12:50 | <Gonozal_VIII> | they push the trains all the time here |
12:50 | <Gonozal_VIII> | push in one direction pull in the other |
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12:50 | <Gonozal_VIII> | can't turn around anywhere |
12:50 | <Gonozal_VIII> | that's the reason i had more than an hour delay today... |
12:51 | <fjb> | Why? Did they try zo turn around? |
12:51 | <Sacro> | they do run arounds here |
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12:51 | <Gonozal_VIII> | the button/pedal/something that the driver has to push all the time to keep the train going in the back cabin thingy was broken |
12:51 | <hylje> | i think most delays here (in long-distance) happen due to pendolinos failing to couple |
12:52 | <Gonozal_VIII> | so the safety thing let the air out of the brake and the train stopped in the middle of nowhere and they couldn't get it to move again |
12:53 | <hylje> | yay |
12:53 | <hylje> | local traffic suffers from the occassional dead EMU |
12:53 | <Gonozal_VIII> | it was a brand new 1116 |
12:54 | <Gonozal_VIII> | well... the wagons were older |
12:55 | <Gonozal_VIII> | they had do get another engine and pull us back into the next station because there's only a single line and we were blocking everything |
12:56 | <hylje> | hehe |
12:56 | <Gonozal_VIII> | even a road, the train stopped at a crossing^^ |
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13:17 | <dih> | in some trainsets there are 'break waggons' or 'caboose waggons' |
13:17 | <dih> | will they have an affect on the 'loading' time |
13:17 | <dih> | if they are the waggons that make the train too long? |
13:18 | <dih> | i.e. end waggons |
13:18 | <+glx> | if they are outside platform yes |
13:19 | <Gonozal_VIII> | the caboose wagons in serbian set are the ones i was trying to replace with transrapid |
13:19 | <@peter1138> | yes they do |
13:20 | <@peter1138> | but i have thought about that |
13:20 | <@peter1138> | if a wagon has no capacity, don't count it |
13:20 | <LA[lord]> | same for engine then? |
13:20 | <@peter1138> | or something similar |
13:20 | <@peter1138> | possible |
13:20 | <@peter1138> | front engines don't matter nayway, heh |
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13:23 | <Wolf01> | hello |
13:23 | <Gonozal_VIII> | hi |
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13:28 | <LA[lord]> | hello skidd |
13:28 | <Gonozal_VIII> | 15 |
13:29 | <LA[lord]> | I avoided it.. |
13:30 | <Gonozal_VIII> | skidd is abstract |
13:31 | <Forked> | hmhm |
13:34 | <dih> | would it not make more sense if only waggons to be filled had an influence? |
13:35 | <dih> | and only influence loading time if the waggon going to be filled is not in the platform |
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13:36 | <dih> | glx, peter1138: last 2 lines are for you ^^ |
13:36 | <fjb> | Or build platforms long enough. :-) |
13:36 | <dih> | fjb: there is a reason why |
13:36 | <Gonozal_VIII> | disabe long trains ;-) |
13:36 | <dih> | if you have one waggon sticking out in the end of the station you can have |
13:37 | <dih> | normal signal - exit signal |
13:37 | <dih> | the waggon sticking out of the station will turn the normal signal red and the exit signal too |
13:37 | <Forked> | hm. any newgrfs with atomic waste as a product? and maybe even gives you minus to town rating if you use it on a track too close? |
13:37 | <Gonozal_VIII> | ah i see, faster green |
13:37 | <dih> | once the train starts moving, the normal signal remains red but the exit signal turns green, telling trains waiting at a pre signal to move in |
13:38 | <fjb> | Forked: Not that I know about any such grf, but it was discussed to make such a grf. |
13:38 | <@peter1138> | now that's a nasty hack :o |
13:38 | <Forked> | fjb: ok :) thanks |
13:38 | <dih> | peter1138: it's useful though |
13:38 | <dih> | and it's not so nasty |
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13:39 | <dih> | you are only working with what is available |
13:39 | <dih> | and making the best out of that |
13:39 | <dih> | i think the english expression is "make do" ^^ |
13:40 | <@peter1138> | demand pbs :D |
13:40 | <dih> | peter1138: how hard would it be to add checks that the loading time is only influenced it the waggon we are currently loading is not in the station? |
13:41 | <dih> | *if |
13:41 | <dih> | and pbs would not solve it |
13:41 | <dih> | as a train would still be in the pbs block until it's left the station and passed the next signal |
13:41 | <@peter1138> | simple |
13:42 | <dih> | would it be something you guys would 'approve' of? |
13:43 | * | dih fills the silence with thoughts |
13:44 | <pavel1269> | :) |
13:44 | <CIA-1> | OpenTTD: rubidium * r11866 /trunk/src/ (16 files in 3 dirs): -Codechange: swap OFB_* and OF_* so it conceptually in sync with other cases of *B_* vs *_* like VETSB_* and VETS_*. |
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13:47 | * | dih hopes peter1138 read my last question ^^ |
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13:51 | <CIA-1> | OpenTTD: rubidium * r11867 /trunk/src/ (genworld.cpp openttd.cpp): |
13:51 | <CIA-1> | OpenTTD: -Fix: do not reset changes to persistent storages during world generation. |
13:51 | <CIA-1> | OpenTTD: -Fix: store changes to persistent storages after performing all the game logic instead of resetting them. |
13:53 | <@peter1138> | http://fuzzle.org/o/overhang.diff |
13:53 | <@peter1138> | that's how easy |
13:53 | <dih> | by the way - generation_seed should not be saved to cfg |
13:53 | <dih> | wow |
13:53 | <dih> | that was amazing peter1138 |
13:54 | <dih> | is it something that could be considerd 'worthy of trunk' |
13:54 | <Rubidium> | hmm... should rething multiheads then ;) |
13:54 | <dih> | why is that? |
13:54 | <@peter1138> | Rubidium, in what way? |
13:55 | <Rubidium> | add your engines to the end of the train as you can then have shorter platforms -> more profit! |
13:55 | <dih> | hehe |
13:55 | <@peter1138> | ahh, yes |
13:55 | <dih> | true |
13:55 | <@peter1138> | maybe only count wagons... |
13:56 | <dih> | and that what counts as the second engine if waggons have to be placed in between the 2 |
13:57 | <Gonozal_VIII> | Each platform tile is worth 2 rail vehicles. <-- ? |
13:57 | <dih> | what's wrong with that? |
13:57 | <Gonozal_VIII> | short wagons? |
13:57 | <@peter1138> | it was true, originally :) |
13:57 | <dih> | those are additional grf's |
13:57 | <hylje> | up-to-date comment is very up-to-date |
13:57 | <@peter1138> | the code is still valid |
13:57 | <Rubidium> | it's still true ;) |
13:58 | <Rubidium> | a 'short' wagon is just 75% of a rail vehicle |
13:58 | <dih> | they are _worth_ |
13:58 | <Rubidium> | or 62.5% or 87.5% |
13:58 | <dih> | w rail vehicles |
13:58 | <dih> | 2 |
13:58 | <Rubidium> | yet, platforms have to be paid in rail vehicles |
13:58 | <Rubidium> | *yes |
13:59 | <@Belugas> | stupid question, but i have to ask: while browsing source code, searching for whatever, do you tend to recognize (or look for) the "shape" of the functions? of enums, or structures... I do. I just hope i'm not the only one, or i'd be ready for the fun farm... |
13:59 | <@peter1138> | bah, why are there no interesting complaints on the forums... |
13:59 | <hylje> | Belugas: congitive patterns are a bad thing since when? |
13:59 | <@peter1138> | Belugas, yes, of course :) |
13:59 | <Wezz6400> | hmm adding engines to the back looks stupid though, I'd rather have the train stop a few tiles forward so the engine doesn't stop at the platform, just the cars |
13:59 | <@Belugas> | ok |
14:00 | * | Belugas feels better :) |
14:00 | <Gonozal_VIII> | faster than skimming the text and easier to remember... |
14:01 | <hylje> | "oh, that. the func that looks like a llama." |
14:02 | <dih> | lol |
14:02 | <dih> | Rubidium: regarding the reload config patch |
14:02 | <@peter1138> | that's usually bjarni's code |
14:02 | <dih> | if the generation seed used for the map generator is stored in the config |
14:02 | <flaa> | don't u liked my lolcats? T_T http://mine.icanhascheezburger.com/View.aspx?OhaiIupgrade128448884085383750.jpg |
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14:03 | <dih> | one can end up with always the same map |
14:03 | <dih> | also dedicated servers, when started, will always have the same map, unless they load a scn or sav |
14:04 | -!- | skidd13 [~skidd13@p548A4CB9.dip.t-dialin.net] has left #openttd [Ping timeout: Hmm ping sucks :D] |
14:06 | <@Belugas> | flaa : needless to say, i have nothing to say regarding your stuff. I might be stupod, but i see nothing nor amusing nor interesting. maybe expand about it? |
14:06 | <Gonozal_VIII> | btw that's a thing i noticed, if you open the new game window it always generates a new seed but the same window in the scenarion editor doesn't |
14:07 | <Gonozal_VIII> | i spammed that link around to everybody in icq the last time you posted it |
14:09 | <dih> | flaa: what are you expecting us to say? |
14:09 | <Gonozal_VIII> | that's a reaction i got: |
14:09 | <Gonozal_VIII> | [20:06:54] Bartleby: jo und weita? hattma schon |
14:09 | <Gonozal_VIII> | [20:07:31] Robert: kazze! |
14:09 | <Gonozal_VIII> | [20:07:35] Robert: und openttd! |
14:09 | <Gonozal_VIII> | [20:07:39] Robert: openttd kazze! |
14:09 | -!- | Diabolic1Angel [~dia@ip-62-143-77-110.1311A-CUD12K-02.ish.de] has quit [Ping timeout: 480 seconds] |
14:10 | <dih> | Bartleby? |
14:10 | <dih> | LOL |
14:10 | * | dih thinks of bone |
14:10 | <Gonozal_VIII> | bone :S |
14:10 | <Gonozal_VIII> | dogma |
14:10 | <dih> | http://www.rackham.dk/anmeldelse/billeder/bone/bartleby.gif |
14:11 | <dih> | i like this one a lot: http://brandonklassen.com/media/2007-02-01-02.jpg |
14:11 | <@peter1138> | what? |
14:11 | -!- | Dark_Link^ [~glidegame@fw.dormnet.his.se] has joined #openttd |
14:12 | <@Belugas> | "kazze!" ? |
14:12 | <dih> | cat |
14:12 | <Gonozal_VIII> | hehe |
14:12 | <@Belugas> | ho.. makes sens... NOT |
14:12 | <dih> | i thought that one was amusing |
14:12 | <dih> | perhaps more for germans |
14:13 | <dih> | i mean all 3 lines by Robert |
14:13 | <dih> | ^^ |
14:13 | <Gonozal_VIII> | <-- robert... you would never have guessed that^^ |
14:14 | <dih> | getting back on topic |
14:15 | <Gonozal_VIII> | what could be more on topic than a cat playing openttd? |
14:15 | * | dih will not say anything against cats, as it might offend Belugas |
14:15 | * | dih actually likes cats |
14:16 | <Gonozal_VIII> | cats rock |
14:16 | * | dih is unfortunately really allergic |
14:16 | <Gonozal_VIII> | that's bad... really bad |
14:17 | <@Belugas> | i love my cat. The others? baah... i cant love them as i can't touch them... |
14:17 | <dih> | i hate my allergies |
14:17 | <Gonozal_VIII> | ha! get aids, your immune system will break, your allergies will stop too and you can have cats :D |
14:17 | <dih> | but i like animals - so usually i am the one who sufferes ^^ |
14:18 | <dih> | that was a cheap, Gonozal_VIII |
14:18 | <dih> | can you not come up with better lines |
14:18 | <Gonozal_VIII> | not always |
14:20 | -!- | Zr40 [~zr40@2001:960:786:0:21b:63ff:fe9e:ab24] has quit [Quit: Zr40] |
14:20 | <dih> | anyhow - i am curious to hear/read other people's oppinion on the train longer than station thing, and the generation_seed (not) stored in config |
14:21 | <Gonozal_VIII> | well, the trick with the signal is nice |
14:21 | <dih> | where did peter1138 head to? he disappeared |
14:22 | <@Belugas> | shhhhutt.... he is working hard |
14:23 | <dih> | in his diff is the following comment: /* Reduce time penalty if the last wagons do not carry cargo */ |
14:24 | <dih> | would you not want to reduce the time penalty if the last waggons are not going to be loaded at that station? |
14:24 | <@peter1138> | no |
14:24 | <dih> | i.e. multicargo trains |
14:24 | <@peter1138> | cos that would be more complex and i can't be bothered |
14:24 | <dih> | ^^ |
14:25 | <Gonozal_VIII> | hehe |
14:25 | <dih> | i like that answer |
14:25 | <dih> | :-P |
14:25 | <Gonozal_VIII> | i usually don't use multi cargo trains |
14:25 | <dih> | me neither |
14:25 | <dih> | i was just thinking of that case |
14:26 | <LA[lord]> | dih, you think too much.. do something useful.. like play OpenTTD.. |
14:26 | <dih> | or slapping LA |
14:26 | <Gonozal_VIII> | hmmm spriteless 0 px engine |
14:26 | <Gonozal_VIII> | 1 px |
14:26 | * | dih slaps LA[lord] |
14:27 | -!- | Tlustoch [~last_evol@r5bn73.net.upc.cz] has joined #openttd |
14:27 | * | LA[lord] is sad |
14:27 | <Gonozal_VIII> | could be attached there to trigger the signal and also to get eyecandy wagons without engines on some platforms |
14:28 | -!- | |Jeroen| [~jeroen@d51A47061.access.telenet.be] has quit [Quit: oO] |
14:31 | <Gonozal_VIII> | hmmmm |
14:31 | <Gonozal_VIII> | could an engine read the custom name you give it and use that as hp? |
14:31 | <Gonozal_VIII> | ^^ |
14:31 | <@Belugas> | hack |
14:31 | <@Belugas> | blablablab |
14:32 | <dih> | ^^ |
14:32 | <Gonozal_VIII> | maybe even negative... |
14:32 | <@Belugas> | kcha |
14:32 | <@Belugas> | balbalbla |
14:32 | <Gonozal_VIII> | hehe |
14:33 | -!- | KritiK [~Maxim@78-106-147-139.broadband.corbina.ru] has joined #openttd |
14:33 | <Gonozal_VIII> | if you think one of your trains accelerates too fast to be realistic... buy one of those 1px engines, rename it to -1000, attach it and voila... train has 1000hp less^^ |
14:34 | <@Belugas> | feels like ttdp's cheat sign :) |
14:34 | <Gonozal_VIII> | cheat sign? |
14:34 | <hylje> | cheat wagon |
14:34 | <Gonozal_VIII> | never played ttdp |
14:37 | <LA[lord]> | I played..twice.. maybe thrice :D |
14:38 | <hylje> | never! |
14:39 | -!- | peter1138 [~petern@217.151.109.242] has quit [Ping timeout: 480 seconds] |
14:39 | * | AntB is currently playing patch more then open |
14:40 | * | LA[lord] slaps AntB with a fresh copy of OpenTTD nightly |
14:40 | <@Belugas> | it is your choice AntB :) |
14:40 | <@Belugas> | it SHOULD no bother anyone, even LA[lord] |
14:41 | <AntB> | I've only just downloaded it actually, just to see what it was like |
14:41 | <AntB> | and PBS :) |
14:41 | <LA[lord]> | Belugas: *should* is dangerous word... |
14:42 | <AntB> | lol |
14:43 | <dih> | should is not dangerous the way it was used there |
14:43 | <LA[lord]> | that doesn't matter |
14:43 | <tneo> | point of view |
14:43 | <dih> | pointy view |
14:44 | <LA[lord]> | pointy ears |
14:44 | <AntB> | rabbit :p |
14:44 | <LA[lord]> | lol |
14:45 | <dih> | and AntB just rabbits on |
14:45 | <dih> | no pun not intended |
14:45 | <AntB> | oi! its not very often I actaully chat in this room :P |
14:45 | <dih> | ^^ |
14:45 | <dih> | that 'oi' is _very_ british ^^ |
14:46 | <Gonozal_VIII> | isn't that kind of frenchish? |
14:46 | <AntB> | well considering i /am/ brittish dih :D |
14:46 | <dih> | i did not meet another person (appart of my (?:grand)?mother) using that |
14:47 | <dih> | Gonozal_VIII: go to london and say "oi! is french" |
14:47 | <dih> | or even better |
14:47 | <dih> | say "the french rock" |
14:47 | <AntB> | come to where I am and mention the french ;) |
14:47 | <dih> | not entirely sure you'd make a bunch of friends |
14:47 | <dih> | he should still be able to report back to this channel AntB |
14:47 | <Gonozal_VIII> | :P |
14:47 | <@Belugas> | [14:52] <dih> say "the french rock" <--- no, say "French rocks" |
14:48 | <AntB> | a french woman come in the pub and I lost count of the amount of people sayin to chuck her out |
14:48 | <dih> | heh |
14:48 | <dih> | unfriendly snobs |
14:48 | <dih> | ^^ |
14:48 | <AntB> | you call them snobs and they'll have ya :P |
14:48 | <dih> | i know |
14:48 | <dih> | i lived in the uk for 2.5 years |
14:48 | <Gonozal_VIII> | usually if a woman walks into a pub the guys check her out not chuck.. |
14:49 | <dih> | LOL |
14:49 | <dih> | totally depends on the woman and the guys in the pub |
14:49 | <hylje> | a woman walks into a bar .. |
14:49 | <hylje> | .. ouch. |
14:49 | <dih> | ROFL |
14:49 | <AntB> | well theres a barmaid in my local who has a "double" cleavage |
14:49 | <AntB> | lol @ hylje |
14:50 | <Gonozal_VIII> | double :S |
14:50 | -!- | haclet [~haclet@81-86-148-43.dsl.pipex.com] has joined #openttd |
14:50 | <AntB> | her jeans don't fit very well |
14:50 | <dih> | that is normal in the uk |
14:50 | <AntB> | not like hers it aint :D |
14:51 | <dih> | one thing i did learn after living 2 years in oxford |
14:51 | <tneo> | aint aint a word ;) |
14:51 | <dih> | it was _not_ my fault that i _never_ saw an attractive woman |
14:51 | <Gonozal_VIII> | hehe |
14:51 | <AntB> | not commenting on oxford, too far south for my liking |
14:51 | <flaa> | 21:43 <@Athan> flaa: 16:39:36 < LuomuXP> http://kalleboo.mirror.waffleimages.com/files/7e/7efe3e71bac7f9a5af12bf3751446fc03f1a627f.jpg |
14:52 | <@Belugas> | flaa, warning |
14:52 | <haclet> | re |
14:52 | <dih> | if i had the ability to |
14:52 | <@Belugas> | express something else but screenshots |
14:52 | <dih> | go Belugas go |
14:52 | <@Belugas> | or face the consequences |
14:52 | <AntB> | OTTD Touched... its moved on a bit since that screenie :) |
14:52 | <hylje> | :o |
14:53 | <haclet> | I have o question - I just updated my openttd and comiled it. All like before (long time I didn't have time to do that) - but when I am running game - it seems be running like in network mode ? |
14:53 | * | dih gets some popcorn to watch the 'kick off' |
14:53 | <dih> | *out |
14:53 | <Gonozal_VIII> | i helped with improving :D |
14:53 | <flaa> | Belugas: huh? are screenshots prohibited on this channel? |
14:53 | <@Belugas> | with a reason, yes |
14:53 | <@Belugas> | without one, it is spamming |
14:53 | <@Belugas> | so... |
14:53 | <@Belugas> | reason or ban |
14:53 | <@Belugas> | your chopise |
14:53 | <@Belugas> | choice |
14:53 | <flaa> | erm... wait a sec, that wasn't even a screenshot, it was a regular image |
14:54 | <@Belugas> | samo |
14:54 | <flaa> | of some device running openttd |
14:54 | <flaa> | or whatever it was running |
14:54 | <dih> | kick kick kick |
14:54 | <@Belugas> | the last one, we all know aobut it. thanks |
14:54 | <AntB> | Flaa: Nintendo DS, not "some device" :P |
14:54 | <flaa> | well that would have been my second guess |
14:54 | <@Belugas> | the first one you sent twice, still not getting the beauty of it |
14:54 | <dih> | Belugas dont you have some steam to let out |
14:55 | <@Belugas> | hehehe |
14:55 | <dih> | THEN LET IT OUT |
14:55 | * | hylje hugs Belugas |
14:55 | <Gonozal_VIII> | snow makes people angry |
14:55 | <flaa> | that was not the same image i sent twice |
14:55 | * | dih snows |
14:55 | <Gonozal_VIII> | bad dih |
14:55 | <Gonozal_VIII> | not again |
14:55 | <dih> | i just need to get a bucket to overflow |
14:55 | <@Belugas> | freakingly resembling then... |
14:55 | <flaa> | how does a DS and a kitten resemble each other |
14:56 | <tneo> | they don't |
14:56 | <Gonozal_VIII> | you just have to take more snow out of the bucket than it has inside and you end up with maximum |
14:57 | <@Belugas> | [11:42] <flaa> O hai! http://mine.icanhascheezburger.com/View.aspx?OhaiIupgrade128448884085383750.jpg |
14:57 | <@Belugas> | [14:07] <flaa> don't u liked my lolcats? T_T http://mine.icanhascheezburger.com/View.aspx?OhaiIupgrade128448884085383750.jpg |
14:57 | <@Belugas> | i see two |
14:58 | <tneo> | same url can't miss ;) |
14:58 | <SmatZ> | :)) |
14:58 | <@Belugas> | nor logs :) |
14:58 | <tneo> | You're just in this channel 24/7 :P |
14:58 | <@Belugas> | my client is :) |
14:58 | <dih> | belugas, give yourself a kick |
14:58 | <@Belugas> | i'm at work 9-5 |
14:59 | <flaa> | Belugas: yes i see two also. i think we already came to that conclusion, no? |
14:59 | -!- | Belugas was kicked from #openttd by Belugas [muhaha] |
14:59 | <hylje> | http://1chan.net/rail/src/1200355808839.jpg |
14:59 | -!- | Belugas [~belugas@216.191.111.226] has joined #openttd |
14:59 | -!- | mode/#openttd [+o Belugas] by ChanServ |
14:59 | <AntB> | wtf? lol |
14:59 | <Gonozal_VIII> | wooden rail? |
14:59 | <dih> | now do the same for flaa |
15:00 | <LA[lord]> | Belugas, you don't have to do ALL that dih orders... |
15:00 | <LA[lord]> | or dou you? |
15:01 | <LA[lord]> | do* |
15:01 | <dih> | the thing is, deep inside he wants to |
15:01 | * | AntB wonders why dih isn't an op yet then :P |
15:01 | <dih> | i am - just not here |
15:01 | <flaa> | what i meant to say the image was not the same as the two i sent earlier |
15:02 | <dih> | shush |
15:02 | <Gonozal_VIII> | as the one you sent earlier :P |
15:02 | <flaa> | which actually should have been clear from the context of the dialogue |
15:02 | <dih> | shush |
15:02 | <@Belugas> | flaa, if it was, i would not have interveen |
15:02 | <@Belugas> | it was not |
15:03 | <@Belugas> | so, now you now |
15:03 | <@Belugas> | konw |
15:03 | <@Belugas> | know |
15:03 | <@Belugas> | pfffffff. |
15:03 | <dih> | ^^ |
15:03 | <flaa> | tell me if these two are the same image: http://mine.icanhascheezburger.com/View.aspx?OhaiIupgrade128448884085383750.jpg and http://kalleboo.mirror.waffleimages.com/files/7e/7efe3e71bac7f9a5af12bf3751446fc03f1a627f.jpg |
15:04 | <hylje> | pff |
15:04 | * | dih slaps flaa |
15:04 | * | Rubidium ignores flaa |
15:04 | <LA[lord]> | mmm...mm.... Ah yea. I remember now.. I need to make a grf that has some parameters in it.. So like possible two options for different sprites... It has something to do with action07(sikp sprites) and 0D(assign parameters) but I don't know how.. |
15:05 | <Rubidium> | /ignore flaa |
15:05 | <flaa> | well? |
15:05 | -!- | haclet_ [~haclet@81-86-148-43.dsl.pipex.com] has joined #openttd |
15:05 | <LA[lord]> | Rubidium: You are mean.. |
15:05 | <LA[lord]> | :P |
15:05 | <Rubidium> | mean in what way? |
15:05 | -!- | haclet [~haclet@81-86-148-43.dsl.pipex.com] has quit [Ping timeout: 480 seconds] |
15:05 | -!- | haclet_ is now known as haclet |
15:06 | <LA[lord]> | every time I'm here you suggest /ignore arandomornotsorandomname |
15:06 | -!- | helb_ [~helb@62.240.176.23] has quit [Read error: Connection reset by peer] |
15:06 | -!- | helb_ [~helb@62.240.176.23] has joined #openttd |
15:06 | <Rubidium> | well... it's better than a ban |
15:06 | <Gonozal_VIII> | la, look at the combined airport grf, that has lots of parameter based sprite skipping and nothing else... |
15:06 | <Rubidium> | as I do not have to care about reversing it |
15:07 | <LA[lord]> | Gonozal_VIII: I know.. Skidd15 told me that.. |
15:07 | <Rubidium> | why do so many Skidd15 when it's skidd13? |
15:07 | -!- | peter1138 [~petern@217.151.109.242] has joined #openttd |
15:07 | -!- | mode/#openttd [+o peter1138] by ChanServ |
15:08 | -!- | tubul [~icechat5@82-170-7-78.dsl.ip.tiscali.nl] has quit [Quit: I cna ytpe 300 wrods pre mniuet!!!] |
15:08 | <flaa> | pfft |
15:08 | <LA[lord]> | no it's not skidd13 (Gonozal, may I? ) |
15:09 | <LA[lord]> | :D |
15:09 | <Gonozal_VIII> | you may ;-) |
15:10 | -!- | lobster [~michielbi@86.89.201.189] has quit [Quit: HELP ME I AM A PENGUIN YET I HAVE NO BEAK ONLY MARSHMELLOWS] |
15:11 | <LA[lord]> | welll.. the thing is that I desperatly needed skidd13 and but gonozal could offer me only skidd15 (for a good price) so he disguised him as skidd13 and tried to sell him |
15:11 | <LA[lord]> | but I saw it through, took skidd13, but didn't pay |
15:11 | <LA[lord]> | skidd15* |
15:13 | <Gonozal_VIII> | yes... that was very evil |
15:15 | -!- | HerzogDeXtE1 [~dex@i577B5BDA.versanet.de] has joined #openttd |
15:22 | <flaa> | you guys gotta loosen up a bit |
15:22 | -!- | flaa [~flaa@dasni2819.ulapland.fi] has quit [Quit: leaving] |
15:22 | <dih> | :-( |
15:22 | -!- | HerzogDeXtEr [~dex@i577B75E3.versanet.de] has quit [Ping timeout: 480 seconds] |
15:22 | <dih> | a kick would have been more fun |
15:23 | <AntB> | lol |
15:24 | <@Belugas> | gnignigni |
15:24 | <@peter1138> | !logs |
15:24 | <SpComb> | Logs: http://spbot.marttila.de:8120/logs/oftc-ottd (old: http://zapotek.paivola.fi/~terom/logs/openttd ) |
15:25 | <Gonozal_VIII> | you're not seriously going to sleep now belugas? |
15:26 | -!- | peter1138 [~petern@217.151.109.242] has quit [Quit: bwaaahahaha, te eeeh eeehee boingk!] |
15:26 | <@Belugas> | sleep? |
15:26 | <@Belugas> | no |
15:26 | <@Belugas> | why? |
15:27 | <Gonozal_VIII> | [21:24:36] Belugas: gnignigni |
15:27 | <@Belugas> | that's the sound of sadistic pleasure seeing flaa gettiing away |
15:27 | <@Belugas> | :P |
15:28 | <Gonozal_VIII> | so that's what sadistic pleasure sounds like... |
15:29 | <@Belugas> | you should had a grim in the face, |
15:29 | <@Belugas> | and two hands with long nailed fingers doing . that motion.. hem... |
15:29 | <@Belugas> | forgot the word... |
15:31 | -!- | rave [~user@86.155.143.64] has joined #openttd |
15:33 | <LA[lord]> | goood niiigght |
15:33 | <pavel1269> | gn ;) |
15:34 | -!- | LA[lord] [~chatzilla@ip101.cab22.ltln.starman.ee] has quit [Quit: ChatZilla 0.9.80 [Firefox 2.0.0.11/2007112718]] |
15:34 | -!- | haclet [~haclet@81-86-148-43.dsl.pipex.com] has quit [Remote host closed the connection] |
15:35 | <@Belugas> | rubing or maybe rubbing |
15:35 | <@Belugas> | depends |
15:35 | <@Belugas> | not sure |
15:36 | <Gonozal_VIII> | i don't want to know about your fantasies involving rubbing motions.. |
15:36 | <@Belugas> | twisted mind... |
15:37 | <@Belugas> | like a witch, you know... |
15:37 | <@Belugas> | one over the other |
15:37 | -!- | Mucht [~Martin@chello080109200215.3.sc-graz.chello.at] has quit [Quit: Konversation terminated!] |
15:37 | <@Belugas> | in a griddy way |
15:38 | <Gonozal_VIII> | i don't know any griddy rubbing witches, sorry... |
15:39 | <hylje> | witches, both of you |
15:39 | -!- | DJ_Mirage [~sexybigge@biggetje.xs4all.nl] has quit [Ping timeout: 480 seconds] |
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15:40 | <Prof_Frink> | What do we do with witches? |
15:41 | <hylje> | we burn them! |
15:41 | <Gonozal_VIII> | yes, burn belugas, burn him! *steps aside* |
15:42 | <Prof_Frink> | What else burns? |
15:42 | <Gonozal_VIII> | monty |
15:44 | <@Belugas> | ... |
15:44 | <@Belugas> | insanity |
15:44 | <Gonozal_VIII> | insanity is the new sanity |
15:44 | <@Belugas> | i should have shut my big mouth |
15:44 | <Gonozal_VIII> | you should adapt |
15:45 | <CIA-1> | OpenTTD: rubidium * r11868 /trunk/ (5 files in 3 dirs): -Fix: some files were still mentioning that beta1 is the latest release when that's not the case. |
15:45 | <Gonozal_VIII> | why does the code mention that? :S |
15:46 | -!- | thgergo [~Administr@dsl51B7893D.pool.t-online.hu] has joined #openttd |
15:46 | <pavel1269> | what about making some topic in ottd->problems like ... "WHERE" orsth similar with instructions to find screenshots and saved games? :o) |
15:46 | <Rubidium> | Gonozal_VIII: the readme is not code |
15:47 | <Gonozal_VIII> | you mean like an alphabethically sorted list of words and each of them has a link? |
15:47 | <Gonozal_VIII> | 5 files readme? |
15:47 | <rave> | does the share order dropdown option on the vehicle list/group window work? |
15:49 | -!- | Nite [~anonym@chello062178193175.3.15.vie.surfer.at] has joined #openttd |
15:49 | <Nite> | Hi |
15:50 | <Gonozal_VIII> | hi |
15:50 | <Nite> | anyone about bugtracking here? |
15:50 | -!- | fjb_ [~frank@p5485CF41.dip.t-dialin.net] has joined #openttd |
15:51 | <Nite> | hey i mean the channle is full |
15:51 | <Digitalfox_> | A fix Rubidium lol |
15:51 | <Nite> | ? |
15:51 | <Gonozal_VIII> | [21:50:11] Nite: anyone about bugtracking here? <-- that's one of those questions you don't ask |
15:51 | <Nite> | why the hell? |
15:51 | <Digitalfox_> | Nite: Just ask the question.. |
15:52 | <@Belugas> | you simply state your problem... |
15:52 | <Gonozal_VIII> | that's like asking if you can ask something |
15:52 | <Nite> | simple problem |
15:52 | <Rubidium> | asking to ask something is worse, because you already asked something |
15:52 | <Nite> | i was playing with depot orders heavily in 5.3 |
15:53 | <Nite> | and i guess in 0.6.0 they dont work correct anymore |
15:53 | <Gonozal_VIII> | because a train entered a depot twice in a row? |
15:53 | <+glx> | use service order |
15:53 | <Gonozal_VIII> | yes^^ |
15:54 | <Rubidium> | wow ;) OpenTTD is so much faster when using a release build *and* 1000 MHz more than normally ;) |
15:54 | <@Belugas> | lol |
15:54 | <Digitalfox_> | lol |
15:54 | <Nite> | when a train enters the depot and is not able to get out right away (ie: is blocked by another passing or entering train) it dous not switch to the next order |
15:54 | <hylje> | Rubidium: thats totally not expected |
15:54 | -!- | fjb [~frank@p5485FECC.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] |
15:55 | <@Belugas> | Nite : [15:58] <+glx> use service order |
15:55 | <pavel1269> | gn |
15:55 | <Gonozal_VIII> | hmmm that blocked thing is new but i guess it's the same problem |
15:55 | <Nite> | (it has nothing to do with service order or not NOR with any patches enabled or disabled NOR with pathfinding NOR with nonstop handling) |
15:55 | <Digitalfox_> | bye pavel1269 |
15:55 | -!- | pavel1269 [~pavel.g@48.140.broadband2.iol.cz] has quit [] |
15:55 | <CIA-1> | OpenTTD: rubidium * r11869 /tags/0.6.0-beta3/ (11 files in 3 dirs): |
15:55 | <CIA-1> | OpenTTD: -Release: 0.6.0-beta3 |
15:55 | <CIA-1> | OpenTTD: Took way too long, but that happens when real life interferes and the bugcount is rising instead of declining. |
15:56 | <Gonozal_VIII> | what are the orders? |
15:56 | <Nite> | also with heavy traffic some really wired things happened like skipping the next 2 orders after performing the depot order |
15:57 | <Nite> | orders where ... goto station A unload - go to depot (nonstop/service) - goto station A ... |
15:58 | <Digitalfox_> | Another beta oh why why why o_O |
15:58 | <Nite> | the "..." where many orders to different stations |
15:58 | <Rubidium> | Digitalfox_: and you still have not installed it? |
15:58 | <Digitalfox_> | Nope i'm one of those crazy nightly testers... |
15:58 | <Nite> | i also tried to switch off the timetables - but same things happened |
15:59 | <Digitalfox_> | It's always crashing but oh well.. |
15:59 | <Nite> | i also tried different station/depot designs |
15:59 | <Digitalfox_> | Someone must do the dirty job ;) |
16:00 | <Gonozal_VIII> | that problems sound new to me... |
16:00 | <Nite> | mine? |
16:00 | <Gonozal_VIII> | yes |
16:00 | <@Belugas> | indeed |
16:00 | <Nite> | they where new to me also |
16:01 | <@Belugas> | maybe you should repoprt them on forums problem sections and see if it rings a bell to anyone |
16:01 | <Digitalfox_> | If it wasn't for those rare and crazy nightly testers, how would you have so many bug reports and a way of spending your free time Rubidium ? |
16:01 | <Nite> | 5.3 depot orders worked ... |
16:01 | <@Belugas> | like... adding savegames, diagrams, screenies of different behavioours |
16:02 | <Gonozal_VIII> | depot orders always worked for me, even with the nightlies... maybe it has something to do with the number of orders |
16:02 | -!- | Bjarni [~Bjarni@62.243.161.39] has joined #openttd |
16:02 | -!- | mode/#openttd [+o Bjarni] by ChanServ |
16:02 | <Gonozal_VIII> | bjarni! |
16:02 | <@Bjarni> | Gonozal_VIII! |
16:03 | <Digitalfox_> | And people say " Donate some money to the dev's for so much work " Well i say Dev's donate money to us nightly testers for all the work we do and make you don't work finding bugs!! |
16:03 | <Gonozal_VIII> | i usually don't have many orders for a vehicle, so i wouldn't notice if that causes problems |
16:03 | <Nite> | there where 7 stations in a pingpong "1unload-depot-1-2-3-4-5-6-7unload-depot-7-6-5-4-3-2-" |
16:03 | <Digitalfox_> | I'm joking.. Before someone thinks it's for real :\ |
16:04 | <@Bjarni> | Digitalfox_: it can be more fun to betatest than to code and fix bugs |
16:04 | <@Bjarni> | <Digitalfox_> I'm joking.. Before someone thinks it's for real :\ <-- too late :P |
16:04 | <Nite> | i also like testing more |
16:04 | <Digitalfox_> | And my net just catch some fish |
16:04 | <Digitalfox_> | oh a bjarni fish |
16:04 | <Digitalfox_> | what a strange fish |
16:05 | <Digitalfox_> | better sending it to water again, don't want to eat it |
16:05 | <ln-> | it's Bjarni! |
16:05 | <Nite> | if forums wherendt so tedious/boring |
16:06 | <ln-> | Bjarni: a workaround is: use the PPC binary. |
16:07 | <Nite> | ppc bin ? |
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16:08 | <@Bjarni> | ln-: what??? |
16:08 | <@Bjarni> | you are saying that people should use rosetta? |
16:08 | <@Bjarni> | I tell people NOT to use rosetta because it creates odd issues |
16:08 | <ln-> | that way the game at least starts. |
16:09 | <@Bjarni> | heh |
16:09 | <ln-> | but let me paste this link for the third time: http://lists.apple.com/archives/X11-users/2007/Dec/msg00332.html |
16:09 | -!- | helb_ [~helb@62.240.176.23] has quit [Ping timeout: 480 seconds] |
16:10 | <Nite> | openttd website states "You should direct these questions to the forums or in our IRC channel." but whatr is "theyr" irc channel ??? |
16:12 | <@Belugas> | theyr? |
16:12 | <Nite> | yes they call it "our" |
16:12 | <Digitalfox_> | Wasn't there a page that showed the statistics for this channel? I remember seeing it but don't remember who posted the link :\ |
16:12 | <Gonozal_VIII> | you're talking to "them"^^ |
16:13 | <Nite> | (their sry) |
16:13 | <@Belugas> | "our" channel is this one |
16:13 | <@Belugas> | #openttd |
16:13 | <Nite> | ok i wasnt sure |
16:13 | <@Belugas> | :) |
16:13 | <Gonozal_VIII> | it's on the page, i just checked |
16:14 | <@Belugas> | you did? ho... good boy Gonozal_VIII ;) |
16:14 | <ln-> | Nite: "their" is spelled with i. |
16:15 | <Nite> | i alreadi applogyzed ;-) |
16:15 | <dih> | lol |
16:15 | <ln-> | Bjarni: what say thou about that link? |
16:16 | <@Bjarni> | I say it looks like something needs updating ;) |
16:19 | <Nite> | maybee there should be a "bug" gameserver, where the task is to reproduce bugs ... (non crashing bugs) |
16:19 | <dih> | they are all over |
16:20 | <tneo> | I got a question :) |
16:20 | <Nite> | oki then |
16:20 | <dih> | and the bug is called 'desync' |
16:20 | <Gonozal_VIII> | http://bugs.openttd.org/ <-- you can find lots of bugs there |
16:20 | <tneo> | What helps to make a city grow in game play? |
16:20 | <Gonozal_VIII> | desyncs still happen? |
16:20 | <Gonozal_VIII> | you already asked that today |
16:20 | <@Belugas> | and these are the servers in question : http://www.openttd.org/servers.php |
16:21 | <dih> | visit http://openttd.dihedral.de/irc-logs |
16:21 | <@Belugas> | tneo : passengers/mail/goods |
16:21 | <@Belugas> | food |
16:21 | <@Belugas> | flowers |
16:22 | <@Belugas> | candies |
16:22 | <dih> | and search for desync |
16:22 | <@Belugas> | coffee |
16:22 | <@Belugas> | no... that's for me |
16:22 | <Nite> | i never noticed "many" desyncs at all in ottd |
16:23 | <tneo> | Belugas, and are there certain conditions that will speed up the process e.g. placing stations "inside" gray paved area, amount of stops at station, etc. ? |
16:23 | <tneo> | Does the chosen road layout matter for instance? |
16:23 | <Gonozal_VIII> | i noticed a lot of them some time ago at revision 5000-8000 or something around those numbers |
16:23 | <Eddi|zuHause3> | hmm... my autoreplace is failing... |
16:23 | <@Belugas> | nope to all the questions |
16:24 | <@Belugas> | not that i know, anyway :S |
16:24 | <Gonozal_VIII> | they grow much better if you build roads for them |
16:24 | <@Belugas> | and dont forget to dance under the moonlit night |
16:24 | <@Belugas> | or is it on a volcano? |
16:24 | <Nite> | ok it seems to be the "goto destination(depot) twice" bug |
16:24 | <Gonozal_VIII> | ^^ |
16:24 | <Eddi|zuHause3> | ..with no clothes on :p |
16:25 | <Eddi|zuHause3> | (but don't tell us) |
16:25 | <Nite> | but happening constantly |
16:25 | <@Belugas> | and a broom in your... |
16:25 | <Gonozal_VIII> | that's not a bug nite, that's just a misunderstood feature |
16:25 | <@Belugas> | hand |
16:25 | <tneo> | Gonozal, is building roads the only thing (that you know) that will help? |
16:26 | <Eddi|zuHause3> | tneo: you can finance office buildings |
16:26 | <Gonozal_VIII> | no.. some bus stops and transport people around |
16:26 | <Gonozal_VIII> | that extends the area where big buildings will appear for some time |
16:26 | <Nite> | no its not |
16:26 | <Eddi|zuHause3> | it also speeds up town growth for that time |
16:27 | <ln-> | attention! i need name suggestions for a fork of FTE. <http://fte.sourceforge.net/images/fte-c-src.png> |
16:27 | <Nite> | when i order a train to go to depot and it has gone to depot it definately should go on with the next order, shouldnt it? |
16:27 | <Gonozal_VIII> | it didn't go to depot because of that order but because it needed service |
16:28 | <Gonozal_VIII> | then it continues with next order... no matter what that is |
16:28 | <Nite> | you do not understand |
16:28 | <Nite> | IT DOES NOT CONTINUE TO THE NEXT ORDER |
16:28 | <tneo> | Gonozal_VIII So funding buildings, frequent bus stops and building roads will help to grow a city. And the more ppl you move around the faster it will grow? |
16:28 | <@Belugas> | nite, did you read my PM? |
16:28 | <Nite> | no i didnt got a PM |
16:29 | <@Belugas> | look in tyou IRC client |
16:29 | <Eddi|zuHause3> | tneo: no, the amount of stations you visit matters (up to 5), transported amount is irrelevant |
16:29 | <Gonozal_VIII> | i don't know tneo |
16:29 | <Nite> | (i use dana dont thinks it has PM) |
16:29 | <@Belugas> | ok... |
16:29 | <@Belugas> | wait |
16:29 | <Nite> | ok found it |
16:29 | <@Belugas> | [16:15] <Belugas> I really meant what I said about putting your report to the forums |
16:29 | <@Belugas> | [16:16] <Belugas> unless you want to put it on Flyspray, but you should really really document it. |
16:29 | <@Belugas> | [16:16] <Belugas> like what was happening, |
16:29 | <@Belugas> | [16:16] <Belugas> what is now happeinig |
16:29 | <@Belugas> | [16:16] <Belugas> ways to reproduce it |
16:29 | <@Belugas> | [16:16] <Belugas> etc etc... |
16:29 | <@Belugas> | [16:16] <Belugas> otherwise, just on IRC, yo're pretty much screwed to oblivion |
16:29 | <dih> | then get a decent irc client |
16:30 | <@Belugas> | dih... shhhuush |
16:30 | <Gonozal_VIII> | and the roads don't really speed up the growth, they avoid places without road access inside the city where no houses can appear |
16:30 | <dih> | ^^ |
16:30 | <Nite> | ok so irc might not be the right place for bugtracking |
16:31 | <Nite> | whats the command for PM? |
16:31 | <tneo> | Eddi|zuHause3 and those 5 stations need they have a certain frequency? |
16:31 | <Gonozal_VIII> | it can be for easy to fix bugs or to find out if a bug is already known |
16:32 | <Eddi|zuHause3> | tneo: yes, but i don't know the right number... like each month or each 3 months or so |
16:32 | <Nite> | well i just wantet more ppl to know about it |
16:32 | <tneo> | Ok thx guys :) |
16:32 | <@Belugas> | Nite, i dont know about command for PM on your client. |
16:33 | <Nite> | idn honestly i dont like messages like "no thats not a bug yu just didnt understand taht feature" |
16:33 | <Nite> | ok i thought there where a standrd irc one ... thx sry |
16:33 | <@Belugas> | IRC might be a good place to inquiry if the given bug is known or not. But to actually fix it (if it is one), it's better to leave informations (as i mentioned) so it can be scrutinized later |
16:34 | <@Belugas> | 'cause we MAY not be in the right position to fix it... |
16:34 | <@Belugas> | like right now... |
16:34 | <@Belugas> | still at work |
16:34 | <Gonozal_VIII> | well sorry... but there are a lot of people that report that their trains enter the depot for servicing and then enter it for the depot order, and that's not a bug |
16:34 | <@Belugas> | althoug I talk a lot on IRC for a working man... |
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16:35 | <Nite> | yeah ok - for me, i know the difference betwenn service in depots and just goto depot refit and non stop ... |
16:36 | <Nite> | but neither one works constantly in 0.6.0 |
16:36 | <@Belugas> | you know, it may be a bug, but it may be that the previous behaviour has been changed to something else for this or that reason... |
16:36 | <@Belugas> | so that is why a decent bug report is required |
16:37 | <Nite> | guess you cant call that a behaviour it messes up the whole order sequence |
16:37 | <Gonozal_VIII> | with savegame, config, maybe screenshots, instructions to reproduce it, everything that could be useful to understand it |
16:38 | <Nite> | because strangely trains dont skip to the next order but also dont go to the depot a second time right away |
16:38 | <Gonozal_VIII> | then what else? |
16:39 | <Gonozal_VIII> | do they have the possibility to turn around? |
16:39 | <Nite> | first they drive out in thee blue, which is often behind some one way signal |
16:39 | <Nite> | htey dont turn araound in stations so they could head to the depot again |
16:40 | <Gonozal_VIII> | i'm not sure about that but i think they can only turn around at stations when they stop there |
16:40 | <Nite> | nad oh yes its hard to bel9eive without havin seen it in action |
16:40 | <@Belugas> | therefor... |
16:41 | <@Belugas> | report the bug for examination |
16:41 | <Nite> | true but they stop if they are not set to non stop anyways but dont turn raound to go to that already visitet but not "switched" depot |
16:41 | <Gonozal_VIII> | and there's something about pathfinder doesn't like dead end bouncing |
16:41 | <Nite> | all this its why i duiscus it here because its really hard to describe at once ... |
16:42 | <@Belugas> | well... if yuo grab your logs, you should have a lot already write ^)^ |
16:42 | <Gonozal_VIII> | i think i understand it now |
16:42 | <Gonozal_VIII> | you need a loop somewhere for the trains to turn around |
16:43 | <Gonozal_VIII> | or just activate service at for the depot order :-) |
16:43 | <Nite> | could be an option - i found taht when im forcing them to turn around with the icon they alwas visited the depot a second time then swichting it also |
16:44 | <Nite> | when i activate service at its teh same problem & tehy only use the order when theyr service intervall is "active" |
16:44 | <Nite> | ("their" i kno i know ) |
16:44 | <Gonozal_VIII> | set the service interval to 10 and they will use it always.. |
16:45 | <Gonozal_VIII> | and they shouldn't go there twice then |
16:45 | -!- | fjb_ is now known as fjb |
16:45 | <Nite> | if i set it to low they will always try to go there even when in the middle of theyr rout |
16:45 | <Nite> | routE |
16:45 | <Gonozal_VIII> | not with a service at order |
16:45 | <Nite> | and this is something we also dont wonat |
16:46 | <Nite> | you mean if they have a service at order they dont go to depot "by them self"? |
16:46 | <Gonozal_VIII> | yep |
16:46 | <Nite> | sure? |
16:46 | <Gonozal_VIII> | quite |
16:47 | <Nite> | kewl didnt know that |
16:48 | <Nite> | still it would be nice they always skip the order if they visited the right depot ... |
16:48 | <Nite> | i will try the service at |
16:48 | <Nite> | .. again ... |
16:48 | <dih> | a force option would be more interesting |
16:48 | <dih> | i.e. goto regardless |
16:49 | * | dih seecretly names his station 'regardless' |
16:49 | <Nite> | i thought the simple goto would be force enough |
16:49 | <dih> | apparently not |
16:50 | <Nite> | well they go there but they dont notice/skip |
16:50 | <Gonozal_VIII> | a normal depot order does force them to go there |
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16:50 | <Nite> | guess its jsut a littel quirk with entering and exiting depots |
16:51 | * | dih goes to try nite's setup |
16:51 | <Gonozal_VIII> | no it's just them wanting service by themselves and then following the depot order |
16:51 | <Nite> | they only switch to next order if they go in and are able to go aou right away |
16:53 | <Nite> | the server where u could see the depot restartet aperently |
16:54 | <Nite> | ah no still there |
16:54 | <Gonozal_VIII> | hmmmm it skips duplicate orders |
16:54 | <Nite> | there are no doubel/duplicate orders |
16:54 | <Gonozal_VIII> | i have 10times go via waypoint bla and then service at depot |
16:55 | * | Belugas goes home . good night all |
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16:55 | <Gonozal_VIII> | when it reaches service interval while it's at the 5th pass (or something) at te waypoint it skips the rest to the depot order |
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16:56 | <Nite> | even when i skip the orders manually it doues not work |
16:58 | <Nite> | all that AI af the trains yust is wired thy yust should follow the orders one by one without asking |
16:59 | <Gonozal_VIII> | that's what they do |
16:59 | <Nite> | apperently not |
16:59 | <Gonozal_VIII> | service interval servicing is not an order |
17:00 | <Nite> | i have a look if i can turn intervalls off 100% |
17:00 | <Gonozal_VIII> | yes, set it to 0 |
17:00 | <Gonozal_VIII> | but unfortunately you can do that only through default interval |
17:00 | <Nite> | set to very high? |
17:00 | <Nite> | i guess |
17:01 | <Gonozal_VIII> | that should be made possible in the train details... |
17:01 | <Gonozal_VIII> | 0.. that means disabled |
17:01 | <Nite> | better in the patch settings |
17:01 | <Gonozal_VIII> | it is in the patch settings |
17:01 | <Nite> | true that would be an option to maybee prevent mayn pf quirks |
17:01 | <Gonozal_VIII> | but you can set the service interval from 30-800 in the vehicle details... why not 0-800? |
17:02 | <Nite> | dont ask me :D ? |
17:02 | <dih> | Nite: the setup you described earlier works alright for me |
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17:02 | <Gonozal_VIII> | it was an open question^^ |
17:03 | <Nite> | i see |
17:04 | <dih> | so i have no idea what you did _exactly_ |
17:04 | <dih> | but what you described works |
17:05 | <Nite> | you mean it works for you or the bug works |
17:05 | <Nite> | ? |
17:05 | <dih> | there is no bug |
17:05 | <Nite> | aaaaaaaaaaaaaarrrrrrrrrrgggggggggggghhhhhhhhh |
17:05 | <dih> | same way as there is not spoon |
17:05 | <Nite> | spoon? |
17:06 | <Prof_Frink> | Name two films that contain the line "There is no spoon". |
17:07 | <murr4y> | pulp fiction |
17:07 | <murr4y> | citizen kane |
17:07 | * | Rubidium ponders whether The Matrix is allowed as answer |
17:07 | <murr4y> | oh and saw iv |
17:07 | <dih> | Nite: and i just looked at my game server where you have a company |
17:07 | <dih> | and it workes there too |
17:07 | <Nite> | no it doesent |
17:07 | <dih> | so i have no idea what you are going on about |
17:08 | <Nite> | plz go there |
17:08 | <dih> | watch train 9 |
17:08 | <Rubidium> | because it's "Imaging there is no spoon" and "There is no spoon" implies that there is the first word of the sentence |
17:08 | <Prof_Frink> | Rubidium: Neo mumbles it later later. |
17:08 | <Nite> | i do wathc and as u see its still trying to go to a depot is has already passed |
17:09 | <Prof_Frink> | But you've not got the other one I was thinking of |
17:10 | <Nite> | oki |
17:11 | <Nite> | ill skip train 9 to Igualda forest |
17:13 | <Nite> | i also skiped train 12 to taht |
17:13 | <Nite> | now look |
17:14 | <fjb> | Why do trains go round half the world instead of waiting a short time in front of a red signal? :-( |
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17:14 | <dih> | it looks like 2 depots are being confused for eachother |
17:14 | <Gonozal_VIII> | you can set that in the cfg |
17:14 | <fjb> | Oh, where? What di I have to change? |
17:14 | <Gonozal_VIII> | signal wait time |
17:15 | <Gonozal_VIII> | wait_oneway_signal = 15 |
17:15 | <Gonozal_VIII> | wait_twoway_signal = 41 |
17:16 | <Nite> | so you saw that it doesent work now ?? |
17:16 | <fjb> | Gonozal_VIII: Thank you. What di the numbers mean? |
17:16 | <Gonozal_VIII> | i think ticks |
17:16 | <Gonozal_VIII> | or days |
17:16 | <Gonozal_VIII> | or something |
17:16 | <Gonozal_VIII> | ^^ |
17:17 | <dih> | Nite: you should hae |
17:17 | <fjb> | Is that the time it should wait? |
17:17 | <dih> | *have said that in the first place |
17:17 | <Nite> | i should what? |
17:18 | <Gonozal_VIII> | i had a strange bug looooooong ago where two depots seemed to be connected... a train could enter one of them and when you turned the train around then it teleported to the other depot |
17:18 | <dih> | Rubidium: in the game it looks like 2 depots are being confused for eachother |
17:18 | <Nite> | omg |
17:18 | <Gonozal_VIII> | that's the default |
17:18 | <Nite> | you mean fault |
17:18 | <Nite> | ? |
17:18 | -!- | tneo [~tneo@ip124-67-58-81.adsl.versatel.nl] has quit [Remote host closed the connection] |
17:18 | <Nite> | well so if i delet one depot it should work? |
17:18 | <Gonozal_VIII> | i'm having different conversations at the same time nite |
17:19 | <Nite> | i swear it worked in 5.3 |
17:19 | <fjb> | Gonozal_VIII: Do I have to set the numbers higher or lower? |
17:19 | <Gonozal_VIII> | the name suggests higher |
17:19 | <Nite> | i see but that depot connection thing fitet to my situation also |
17:19 | <dih> | Nite: kill one of the depots and create a new one |
17:20 | <Gonozal_VIII> | ask eddi, he changes that all the time |
17:20 | <dih> | and then i hope you are using shared orders ^^ |
17:20 | <Nite> | i did create new ones -. and new orders - didnt help |
17:20 | <Nite> | but itry it with just one now |
17:21 | <Nite> | done that i get "lost tains" |
17:21 | <fjb> | Eddi|zuHause3: What Do I have to set? |
17:21 | <Gonozal_VIII> | lost or invalid order? |
17:22 | <Eddi|zuHause3> | i change "first_twoway_eol" or something |
17:22 | <Gonozal_VIII> | invalid order is normal, lost isn't |
17:23 | <Eddi|zuHause3> | HAH, i found why my autoreplace failed... |
17:23 | <dih> | it was disabled? |
17:23 | <Eddi|zuHause3> | i made a group for my diesel passenger trains, and assigned a steam train there |
17:23 | <Nite> | the lost train seems normal for me too it happens sometimes |
17:23 | <Eddi|zuHause3> | then in that group i set a rule to replace the BR 18 with a V 200 |
17:24 | <Eddi|zuHause3> | but for "all trains" there was already a rule to replace BR 18 with BR 110 |
17:24 | <fjb> | Eddi|zuHause3: What value do you set for "first_twoway_eol" ? |
17:24 | <Eddi|zuHause3> | fjb: false |
17:25 | <Eddi|zuHause3> | fjb: it means "if the first signal is two-way and it is red, treat it like an end of line (do not search paths beyond this point) |
17:25 | <Eddi|zuHause3> | so... apparently autoreplace barfed at these conflicting replacement rules |
17:27 | <Nite> | ok train 3 went to depot but didnt advance to the next order - ie: sent to depot dont works |
17:27 | <Nite> | same thing for 7 |
17:28 | <Eddi|zuHause3> | Nite: make a savegame, describe what to do with that savegame, and post it to bugs.openttd.org |
17:28 | <Nite> | again they dont go to depot again but try to go "somewhere else going once around the whole track" |
17:28 | <Nite> | i saved but have to go now |
17:29 | <Gonozal_VIII> | [23:25:30] Eddi|zuHause3: fjb: it means "if the first signal is two-way and it is red, treat it like an end of line (do not search paths beyond this point) <-- that's a good thing, i use that to route trains into waiting depots |
17:29 | <Nite> | thanx for reading my not so good expieriences ... |
17:29 | <Nite> | cya |
17:29 | <Gonozal_VIII> | two way combo presignal |
17:29 | <Eddi|zuHause3> | it's a bad thing, i don't have waiting depots |
17:29 | -!- | Nite [~anonym@chello062178193175.3.15.vie.surfer.at] has quit [Quit: Dana] |
17:30 | <dih> | savegames can be found at http://pub.dihedral.de/openttd/savegames/FairPlay2/ |
17:30 | <Gonozal_VIII> | it's a bad thing that you don't have waiting depots |
17:31 | <dih> | watching his trains is sufficient |
17:32 | -!- | Bjarni changed the topic of #openttd to: 0.5.3, 0.6.0-beta3 | Website: *.openttd.org (DevBlog: blog, Translator: translator2, Gameservers: servers, Nightly-builds: nightly, NightlyArchive: archive, WIKI: wiki, SVN mailinglist: maillist, Dev-docs: docs, Patches & Bug-reports: bugs) | #openttd.notice for FS + SVN notices | UTF-8 is mandatory | use English | no off topic YouTube links |
17:34 | <dih> | night ladies |
17:34 | * | dih is off to bed |
17:34 | <Gonozal_VIII> | good idea |
17:34 | <Gonozal_VIII> | i'll do that too |
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17:36 | <Gonozal_VIII> | night |
17:36 | <@Bjarni> | ... |
17:36 | <@Bjarni> | why do you two leave for bed at the same time? |
17:37 | <Rubidium> | same bed? |
17:37 | <@Bjarni> | that's the strangest reaction that I have ever seen to a release |
17:38 | <dih> | diff is, i say good night but never manage to leave at the same time |
17:38 | <@Bjarni> | that is what you want us to believe |
17:38 | <dih> | :-P |
17:39 | <dih> | quick question |
17:39 | <dih> | is there an easy way a config option does not by default get saved to the config file? |
17:39 | <dih> | though if it's there gets loaded? |
17:40 | <+glx> | check how it's done for "blitter" |
17:41 | <dih> | k - thanks for the keyword ^^ |
17:41 | <dih> | now then - good night ^^ |
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18:34 | <Wolf01> | 'night all |
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19:28 | <fjb> | The path guessing algorithm is almost unusable with single track lines. :-( |
19:29 | <Gekz> | lol |
19:29 | <Gekz> | that just sounds insane. |
19:30 | <fjb> | And the bad thing is that it doesn't find it's way back to the route once it lost it. |
19:30 | <Gekz> | awesome. |
19:30 | <Gekz> | give it a high five. |
19:32 | <fjb> | And I can't afford to build doble track everywhere. That is just stupid for that few trains on that lines. |
19:35 | <Rubidium> | can't afford? |
19:35 | <Rubidium> | just make a debug build and you can afford anything without using the cheat window ;) |
19:35 | <Rubidium> | by pressing ALT-1 |
19:35 | <CIA-1> | OpenTTD: smatz * r11870 /trunk/src/train_cmd.cpp: |
19:35 | <CIA-1> | OpenTTD: -Fix: slow down train when approaching tile we can't enter in more cases |
19:35 | <CIA-1> | OpenTTD: (tunnel/bridge/depot from wrong direction, competitor's track, wrong railtype) |
19:35 | <CIA-1> | OpenTTD: -Fix: do not make crossing red when we can't enter it in any case |
19:35 | <Rubidium> | pressing ALT-0 in a debug build is funny too |
19:35 | <Sacro> | SmatZ: oooh, tell me more |
19:35 | <SmatZ> | Sacro: just changes in TrainCheckIfLineEnds(), nothing extra :) |
19:35 | <fjb> | Rubidium: What does ALT-0 do? |
19:35 | <+glx> | try it :) |
19:35 | <SmatZ> | case '0' | WKC_ALT: // Crash the game |
19:35 | <+glx> | SmatZ: you spoiled the fun ;) |
19:35 | <SmatZ> | sorry :-x |
19:35 | <fjb> | And it would still be insane to build a whole double track line just in cast one lost trains gets onto that line. |
19:35 | <fjb> | :-) |
19:37 | <fjb> | I tried the pbs patch. You can see where the pathfinder reserves block with that patch. Is that a debug option that can be switchesd on in every build? |
19:38 | <Rubidium> | showing the reserved blocks? that's always on by default |
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19:39 | <Rubidium> | but then again, there is no block reservation so there's nothing to show anyways |
19:39 | <fjb> | The swiches got a bit darker showing the route with that patch. |
19:40 | <fjb> | I mean instaed of the block reservation the path that the pathfinder found in the not patched build. |
19:42 | <Rubidium> | npf can do under certain circumstances (-d npf > 0, not networking) |
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19:44 | <fjb> | But yapf can not? |
19:44 | <Rubidium> | don't know about it |
19:44 | <Rubidium> | don't think it can though |
19:45 | <Rubidium> | and npf shows the path stuff by cutting grass under the rail tiles |
19:45 | <fjb> | Ok, I will lok into the source if I find something. |
19:45 | <Rubidium> | so with many trains it'll become pretty bare |
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19:46 | <fjb> | I would not mind that. I'm having a hopelessly lost train that doesn't find it's way back. It always misses the swich it had to take. |
19:47 | <@Bjarni> | heh |
19:47 | <@Bjarni> | imagine that in real life |
19:47 | <@Bjarni> | it happens |
19:47 | <fjb> | And trains get lost really easy with single tack lines. |
19:47 | <@Bjarni> | well |
19:47 | -!- | TX [~pIRCuser6@hard-soft--121.colo2.kv.wnet.ua] has joined #openttd |
19:47 | <ln-> | well! |
19:47 | <@Bjarni> | it did happen before electric systems made it clear where each train was |
19:47 | <fjb> | But they will get the train back onte the route some times in reality... |
19:49 | <@Bjarni> | I read a story about a large group of people waiting for a train and it didn't show up and the station manager feared it had derailed because it was so late without any messages. Eventually it turned up at a station and the station manager there put his head out of the bedroom window and said "there aren't suppose to be any trains for the next two hours". Turns out that the train went down the wrong line and due to darkness and fog they didn't notice it |
19:50 | <@Bjarni> | meaning none of the crossings where secured and stuff |
19:50 | <@Bjarni> | but they could see NOTHING :P |
19:50 | <@Bjarni> | luckily nothing happened |
19:51 | <ln-> | Bjarni: btw, have you heard about this combination called "screen + irssi"? |
19:51 | <fjb> | Strange things happen... |
19:52 | <@Bjarni> | for the record this incident happened in the steam era before they even got electric signals |
19:52 | <@Bjarni> | ln-: do you mean you get one very long line? |
19:54 | <ln-> | Bjarni: no. |
19:54 | <Eddi|zuHause3> | fjb: if trains miss the right switch, your setup is probably wrong |
19:54 | <ln-> | Bjarni: i mean; with that combination you could be here 24/7 |
19:55 | <Eddi|zuHause3> | fjb: if all fails, you can put up waypoints to better enforce directions |
19:55 | <@Bjarni> | ln-: why would I want to be here that long |
19:55 | <@Bjarni> | I sleep once in a while |
19:55 | <fjb> | Eddi|zuHause3: The train had to turn right to go left. And it was lost, so none of the waypoints were in it's route. |
19:55 | <@Bjarni> | besides I prefer to think that I have a life |
19:55 | <fjb> | I got it back on route by removing a pice of track. |
19:56 | <Eddi|zuHause3> | fjb: i mean before it got lost |
19:56 | * | fjb doen't believe that Bjarni has a life. |
19:56 | <Eddi|zuHause3> | in normal operations, trains should never get lost |
19:56 | <SmatZ> | lol |
19:56 | <ln-> | Bjarni: you want to be here 24/7 so that people can bug you about Mac things 24/7 even if you're sleeping. |
19:56 | <@Bjarni> | fjb: why not? |
19:56 | <fjb> | Eddi|zuHause3: It had all needed waypoints in it's list. |
19:56 | <@Bjarni> | ln-: that would be a reason why NOT to do so ;) |
19:57 | <Eddi|zuHause3> | fjb: i can't judge that, because i do not know your setup |
19:57 | <fjb> | Bjarni: I know you good enough to not believe in everything you say. :-) |
19:57 | <@Bjarni> | ... |
19:57 | <@Bjarni> | ok |
19:57 | <@Bjarni> | I'm dead |
19:57 | <ln-> | Bjarni: besides, if you're here 24/7, it's harder to tell when you're having a life and when not. at the moment you can be assumed not to be having a life while online. |
19:58 | <@Bjarni> | fjb claims I lack a life... I guess that means I'm dead |
19:58 | <fjb> | Eddi|zuHause3: It's a single track triangle. |
19:59 | <Eddi|zuHause3> | fjb: still, i don't know it |
19:59 | <Eddi|zuHause3> | for single tracks, i suggest switching twoway eol off |
20:00 | <Eddi|zuHause3> | patch yapf.rail_firstred_twoway_eol off |
20:00 | <Eddi|zuHause3> | that is the only reason i imagine that trains could take wrong switches |
20:00 | <ln-> | Bjarni: does your university offer a shell + screen + irssi? |
20:00 | <@Bjarni> | I think I can get whatever I want there |
20:01 | <@Bjarni> | as long as it's legal, that is |
20:01 | <@Bjarni> | rumours has it that they kill people with p2p or hosting stuff they shouldn't host |
20:02 | <fjb> | Eddi|zuHause3: I will try that. What does that switch do? |
20:02 | <@Bjarni> | I guess those two are related |
20:02 | <Eddi|zuHause3> | [2008-01-15 23:25] <Eddi|zuHause3> fjb: it means "if the first signal is two-way and it is red, treat it like an end of line (do not search paths beyond this point) |
20:02 | <ln-> | Bjarni: also, being online 24/7 makes it a lot harder for others to use your nick while you're gone. |
20:03 | <@Bjarni> | <ln-> Bjarni: does your university offer a shell + screen + irssi? <-- well. Looks like the shell I just opened has access to both screen and irssi |
20:04 | <@Bjarni> | so how do I figure out how to use this stuff? |
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20:04 | <ln-> | say "screen -q". then say "irssi" |
20:04 | <ln-> | then say "/connect irc.oftc.net" and join here |
20:05 | <fjb> | Eddi|zuHause3: Thank you. |
20:06 | <@Bjarni> | xmodmap: unable to open display '' |
20:06 | <@Bjarni> | that went well :P |
20:06 | <ln-> | err.. what command resulted in that? |
20:06 | <@Bjarni> | screen -q |
20:07 | <ln-> | fascinating.. but are you inside screen nevertheless? |
20:07 | <@Bjarni> | no |
20:07 | <ln-> | are you sure? |
20:07 | <@Bjarni> | no |
20:07 | <@Bjarni> | how do I make sure? |
20:08 | <@Bjarni> | ohh... now I have shitloads of screen-4 and bash running |
20:08 | <ln-> | say e.g. "ls", then press ^A and c. |
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20:08 | <ln-> | cool. time to execute irssi then. |
20:09 | <@Bjarni> | killed all of them |
20:09 | <@Bjarni> | starting over |
20:09 | <@Bjarni> | I don't need to run screen 5 times |
20:11 | -!- | Bjarni-test [~s991088@erlang.gbar.dtu.dk] has joined #openttd |
20:11 | <ln-> | \o/ |
20:11 | -!- | Tlustoch [~last_evol@r5bn73.net.upc.cz] has quit [Ping timeout: 480 seconds] |
20:11 | <Sacro> | zomg, Bjarni-test |
20:11 | <@Bjarni> | ok I'm in |
20:12 | <SmatZ> | :) |
20:12 | <Bjarni-test> | then what? |
20:12 | <roboboy> | grr |
20:12 | <roboboy> | why do websites use realmedia |
20:12 | <@Bjarni> | to harass visitors |
20:12 | <ln-> | the important functionality is to know how to detach and attach a screen. |
20:12 | <SmatZ> | roboboy: because they don't use Windowsmedia, thanks God :-P |
20:12 | <ln-> | when you press ^A d, your screen is detached. |
20:12 | <Bjarni-test> | I never used screen before :( |
20:13 | <valhallasw> | roboboy: because realmedia has the best compression ratio for video? |
20:13 | <ln-> | after that, the command "screen -dr" will attach it back to you. |
20:13 | <roboboy> | I can understand if they dont want to go with microsoft or apple but shurely mp3 would be best for audio |
20:13 | <roboboy> | every one can use it |
20:14 | <Bjarni-test> | then it says "no other window" |
20:14 | <Bjarni-test> | I'm doing this wrong :( |
20:14 | <ln-> | you pressed ^A twice? |
20:14 | <Bjarni-test> | well |
20:14 | <Bjarni-test> | pressing it once did nothing |
20:15 | <Bjarni-test> | so I tried again |
20:15 | <+glx> | "^A d" |
20:15 | <ln-> | it isn't supposed to do anything visible |
20:15 | <@Bjarni> | now it worked |
20:15 | <@Bjarni> | I hope |
20:15 | <ln-> | Bjarni-test: ^A is a special start-of-command key. |
20:16 | <Bjarni-test> | now I'm back |
20:16 | <ln-> | great! |
20:16 | <Bjarni-test> | but it looks horrible :( |
20:16 | <ln-> | how? |
20:16 | <Bjarni-test> | I lost colours, ability to click links and stuff |
20:16 | <Bjarni-test> | it looks just like a shell |
20:17 | -!- | roboman [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd |
20:17 | <Bjarni-test> | no GUI at all |
20:17 | -!- | roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] |
20:17 | <@Bjarni> | \o/ |
20:17 | <ln-> | you have no colors at all, everything's black&white? |
20:17 | <@Bjarni> | roboman: welcome in the lines of the adults :) |
20:17 | <Bjarni-test> | yeah |
20:17 | <Bjarni-test> | B&W only |
20:18 | <Bjarni-test> | it sucks |
20:18 | <ln-> | then there's something odd about your terminal settings. |
20:18 | <CIA-1> | OpenTTD: smatz * r11871 /trunk/src/ (10 files in 2 dirs): -Fix [FS#1074]: do not update signals after each tile when building/removing a large block of track/signals/station |
20:18 | <Tefad> | TERM=xterm ? TERM=rxvt ? |
20:18 | <Bjarni-test> | I have no idea |
20:19 | -!- | Bjarni-test [~s991088@erlang.gbar.dtu.dk] has quit [Quit: leaving] |
20:19 | <@Bjarni> | nice idea |
20:19 | <ln-> | detach your screen, say "echo $TERM" |
20:19 | <@Bjarni> | but it didn't really work |
20:19 | <@Bjarni> | I don't want to chat in terminal anyway |
20:20 | <@Bjarni> | it lacks the abilities I'm using now with tabs and stuff |
20:20 | <ln-> | Bjarni: even newbie girls learn to use screen + irssi over here. (this is a chauvinistic comment, i know) |
20:20 | <SpComb> | pfft, tabs |
20:20 | <@Bjarni> | it's not like I can't figure out how to use it |
20:20 | <@Bjarni> | it's more like I don't see the need for it |
20:21 | <Tefad> | my wife uses a console based music player |
20:21 | <ln-> | Bjarni: err... you can have e.g. 50 windows (equivalents of "tabs") in irssi. |
20:21 | <@Bjarni> | <SpComb> pfft, tabs <-- I need those when people talk to me in more than one window/tab |
20:21 | <ln-> | Bjarni: and the ability to click links depends on your terminal. |
20:22 | <@Bjarni> | maybe setting this up after midnight isn't the best time |
20:22 | <Tefad> | text-select then middle click |
20:22 | <Tefad> | sometimes ctrl+n in browser first |
20:22 | <Tefad> | (or ctrl+t) |
20:22 | <ln-> | 03:11 [oftc] CTCP VERSION reply from Bjarni-test: irssi v0.8.10 - running on SunOS sun4u |
20:23 | <SmatZ> | wow |
20:23 | <@Bjarni> | yeah |
20:23 | <SmatZ> | wow |
20:23 | <@Bjarni> | it's a nice system |
20:23 | <ln-> | 03:23 [oftc] CTCP VERSION reply from ln-: irssi v0.8.10 - running on SunOS sun4u |
20:24 | <SmatZ> | I didn't know you are using SunOS |
20:24 | <@Bjarni> | I am when I'm not at home |
20:24 | <ln-> | it's the university's unix server. |
20:25 | <SmatZ> | I didn't like its WM - CDE |
20:25 | <ln-> | i also have a Sun SparcStation on my desk, but i don't use that for irc. |
20:25 | <ln-> | ... unfortunately i don't have a screen for the Sparcstation. |
20:25 | <Tefad> | i have a sparc that doesn't boot |
20:25 | <SmatZ> | and well, I am too lame to run anything except windows and linux :) |
20:25 | <Tefad> | it has VGA output |
20:25 | <Tefad> | (luckily) |
20:25 | <Tefad> | also a DEC Alpha PWS |
20:26 | <ln-> | i ordered a vga adapter from dealextreme.com a while ago, still waiting for it. |
20:26 | <Tefad> | the alpha gets as far as trying to boot an OS, then fails. |
20:27 | <Tefad> | weird critters those are.. their firmware emulates x86 to be compatible with VGA BIOS. |
20:27 | <Tefad> | (PC VGA adapters) |
20:27 | <CIA-1> | OpenTTD: bjarni * r11872 /trunk/src/engine.cpp: -Fix (r9874): EngineHasReplacementForPlayer() didn't look in ALL_GROUP |
20:28 | <ln-> | Bjarni: let's have a 24-hour experiment with innocent human specimens, m'kay? |
20:28 | <SpComb> | Bjarni: indeed, and I have 72 windows ("tabs") in irssi, all switchable to in under a second |
20:28 | <SpComb> | it's the ultimate IRC client in terms of efficiency |
20:29 | <Eddi|zuHause3> | Bjarni: is that related to one of my still-unsubmitted findings? |
20:29 | <@Bjarni> | with all the IRC setup and checking then when are I'm supposed to get coding time? |
20:29 | <@Bjarni> | Eddi|zuHause3: I have no idea. I just noticed this issue and coded a fix for it |
20:30 | <ln-> | Bjarni: mode -c for 24 hours?? |
20:30 | <SpComb> | Bjarni: using all the time that you save when you don't have to click around with your mouse anymore |
20:30 | <ln-> | and if some bonehead abuses it, kick + mode +c |
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20:31 | <Eddi|zuHause2> | i told about the trains-cancel-service a few days ago, and today i had an issue that replacement failed when i had a rule set in "all vehicles" and a different one in its group |
20:31 | <@Bjarni> | basically I made a vehicle in group DEFAULT_GROUP and a replace setting in ALL_GROUP and because those two weren't the same then it failed to check for the replacement. The stuff I was looking at is still broken though but now it's due to the function itself and not the functions it calls |
20:32 | <Eddi|zuHause2> | DEFAULT_GROUP is "ungrouped vehicles"? |
20:33 | <@Bjarni> | Eddi|zuHause2: well... now it *should* use the settings for the group and if it lacks settings for the engine in question then it checks the all group if the group haven't used replace protection |
20:33 | <@Bjarni> | <Eddi|zuHause2> DEFAULT_GROUP is "ungrouped vehicles"? <-- yeah... it's the group vehicles starts in when they are build |
20:34 | <Eddi|zuHause2> | ah, one thing i noticed: when i sell a vehicle, and build a new one immediately, it copies orders and stuff, but not the vehicle group |
20:34 | <Eddi|zuHause2> | similar when ctrl+cloning |
20:34 | <@Bjarni> | heh |
20:34 | <@Bjarni> | you should post bug reports about those findings |
20:34 | <Eddi|zuHause2> | yeah, i should |
20:35 | <@Bjarni> | I'm not going to solve it right now |
20:35 | <@Bjarni> | goodnight |
20:35 | <@Bjarni> | I should be sleeping |
20:35 | <@Bjarni> | ln- took way too much of my time with the screen stuff :( |
20:35 | <@Bjarni> | that... and I shouldn't be coding at this hour either |
20:36 | <@Bjarni> | goodnight |
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21:07 | <@Belugas> | Sacro : ping |
21:09 | <@Belugas> | ok... |
21:09 | <@Belugas> | who is native emglish speaker around? |
21:10 | <ln-> | try asking anyway |
21:12 | <@Belugas> | ok.. |
21:12 | <@Belugas> | a town have different zones |
21:13 | <@Belugas> | in ottd as well as in reality |
21:13 | <@Belugas> | i'm trying to find the best naming scheme |
21:13 | <@Belugas> | for those zones |
21:13 | <@Belugas> | so far, from the further to the inner, i've got |
21:14 | <@Belugas> | edge |
21:14 | <@Belugas> | periphery |
21:14 | <@Belugas> | suburb |
21:14 | <@Belugas> | city |
21:14 | <@Belugas> | center |
21:14 | <@Belugas> | but... i do not know if it is ... hem... |
21:14 | <@Belugas> | relevant |
21:14 | <@Belugas> | so... suggestions, comments? |
21:15 | <Andel> | london does it in numbers |
21:15 | <Andel> | but you have centre, the suburbs, then thats it |
21:15 | <@Belugas> | ok |
21:16 | * | Belugas notes centRE instead og centER |
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21:16 | <@Belugas> | -g+f |
21:17 | <@Belugas> | what downtown really means, by the way? |
21:17 | <Tefad> | Belugas: non-commonwealth is usually Center, British is Centre. |
21:17 | <Sacro> | Belugas: pong |
21:17 | <@Belugas> | hey Sacro :) |
21:18 | <Tefad> | downtown means high desnsity usually |
21:18 | <Sacro> | hey :) |
21:18 | <Tefad> | density too |
21:18 | <Sacro> | Tefad: downtown is more an american term |
21:18 | <@Belugas> | i wanted to ask you about the upper posts i write, town zones |
21:18 | <Sacro> | hmm |
21:18 | <@Belugas> | Sacro,any british equivalent? |
21:19 | <Tefad> | downtown can also mean the oldest part of a city |
21:19 | <Tefad> | "historic" |
21:19 | <@Belugas> | by a de facto standard, the british flavor of english is enforced in ottd |
21:19 | <@Belugas> | too bad, i liked the downtown name :( |
21:20 | <Tefad> | the city in which i live has a "historic downtown" district |
21:20 | <Sacro> | Belugas: mainly just centre, suburbs, outskirts |
21:20 | <Eddi|zuHause2> | whatever "historic" in america means ;) |
21:21 | <Eddi|zuHause2> | my city recently celebrated 1200 years |
21:21 | <Andel> | Tefad: downtown means the centre |
21:21 | <Andel> | historical areas are not always "down town" |
21:21 | <@Belugas> | outskirts? |
21:21 | <Andel> | Belugas - yes, after suburbs |
21:21 | <Tefad> | Andel: i said "usually" |
21:21 | <Andel> | sorry |
21:21 | <Andel> | anyway |
21:21 | <Sacro> | Belugas: the edges of a city |
21:21 | <Andel> | !bugger me |
21:21 | <Tefad> | hehe. |
21:21 | * | Sacro buggers Andel |
21:22 | <@Belugas> | mmh... |
21:22 | <Andel> | !bugger |
21:22 | <Andel> | try it, Sacro |
21:22 | * | Sacro buggers Andel |
21:22 | <Tefad> | Eddi|zuHause2: my state just established 400 years of settlement |
21:22 | <Andel> | try !bugger |
21:22 | <Sacro> | !bugger |
21:22 | * | Andel buggers Sacro up the arse. |
21:22 | <@Belugas> | periphery could be valid and a synonim of outskirt? |
21:22 | <Sacro> | :o |
21:22 | <Andel> | Belugas: is that an innuendo? |
21:22 | <Tefad> | Belugas: sounds ok |
21:22 | <Andel> | :P |
21:23 | <@Belugas> | a WHAT??? |
21:23 | <Andel> | sorry... |
21:23 | <Andel> | double entendre? |
21:23 | <@Belugas> | oh... ok... |
21:23 | <Andel> | no? |
21:23 | <Andel> | i'll get my coat |
21:23 | <@Belugas> | i don't know |
21:23 | * | Andel wanders off again before causing offence |
21:24 | <@Belugas> | the probnlem i have,is that ttd has 5 town zones |
21:24 | <@Belugas> | i want to giuve them proper naming |
21:24 | <Andel> | eeek |
21:24 | <@Belugas> | and...well...not easy |
21:24 | <Andel> | try high street (central), town centre, inner suburbs, outer suburbs, outskirts? |
21:25 | <Andel> | high street being very tiny |
21:25 | <SpComb> | tidy |
21:25 | <Andel> | outer being fairly more... whats the word - affluent? |
21:25 | <@Belugas> | so... centre, inner suburb, outer suburb outskirt, edge (or border) |
21:25 | <@Belugas> | looks good? |
21:26 | <Andel> | yeah? |
21:26 | <Andel> | inner suburbs will contain more built up houses |
21:26 | <Andel> | maybe flats |
21:26 | <@Belugas> | now... edge or border? |
21:26 | <Andel> | a few small houses |
21:26 | <Andel> | nothing much else |
21:26 | <Andel> | cottages |
21:27 | <@Belugas> | indeed |
21:27 | <@Belugas> | almost country side |
21:27 | <Eddi|zuHause2> | "rural"? |
21:27 | <Andel> | yes |
21:27 | <Sacro> | Andel: Central Business District? |
21:27 | <ln-> | where's "ghetto"? |
21:28 | <Sacro> | ln-: we don't have them here |
21:28 | <Sacro> | Andel: cottages? what kind of suburbs do you have? |
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21:29 | <Tefad> | ghetto hahaha |
21:29 | <Andel> | Sacro: south of hull |
21:29 | <Tefad> | ghetto is two blocks from downtown ; ) |
21:29 | <Sacro> | Andel: the river? |
21:29 | <@Belugas> | i like edge |
21:30 | <Eddi|zuHause2> | ln-: in germany we call such words "historically tainted" |
21:30 | <@Belugas> | i live east of Hull! |
21:31 | <Sacro> | Belugas: germany? |
21:31 | <Andel> | Belugas: oh crap |
21:31 | <@Belugas> | no canada :D |
21:31 | <Andel> | I was about to like you, too lol |
21:31 | <Sacro> | i think you mean west :p |
21:31 | <Sacro> | Eddi|zuHause2 is to the east |
21:31 | <@Belugas> | hemmm |
21:31 | <Sacro> | Andel to the south |
21:31 | <Eddi|zuHause2> | the question is how far east :p |
21:31 | <@Belugas> | no east |
21:31 | <Sacro> | and orudge to the north :( |
21:31 | <Eddi|zuHause2> | orudge is in scotland? |
21:31 | <@Belugas> | we do have a Hull in canada! |
21:34 | * | ln- likes maple syrup |
21:34 | <ln-> | Eddi|zuHause2: we don't |
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21:37 | * | Belugas goes to bed |
21:37 | <@Belugas> | enjoy the evening |
21:37 | <@Belugas> | and thanks for the help |
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21:39 | <ln-> | Eddi|zuHause2: btw, >74.2% of people here probably wouldn't associate the word "ghetto" with its original meaning. |
21:39 | <ln-> | but rather understand it as "area of the poor and criminals" |
21:54 | <CIA-1> | OpenTTD: belugas * r11873 /trunk/src/ (road_cmd.cpp town.h town_cmd.cpp): -Codechange: less a few magical numbers and a tiny bit more comments on town zones |
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--- | Log | closed Wed Jan 16 00:00:08 2008 |