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#openttd IRC Logs for 2008-01-24

---Logopened Thu Jan 24 00:00:14 2008
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04:06<@peter1138>arrr
04:08<Forked>is it talk like a pirate day again?
04:09<@peter1138>arrrno
04:12<Dominik>i used to have that "talk like a pirate" addon in wow. that was fun
04:12<@peter1138>hilarity ensued, i am sure
04:18<usv>talk like a private
04:25*peter1138 goes 'GAH' at CDP and non-Cisco kit...
04:27<Forked>works well huh?
04:33<@peter1138>You know what I'm talking about, right?
04:34<Forked>I know about CDP and cisco equipment :)
04:35<Forked>I even have my own little cisco-lab at home .. that I should play more with
04:36<@peter1138>You know about CDP and non--Cisco equipment too?
04:36<Forked>hmm no
04:36<Forked>but any cisco-protocol that is implemented by not-cisco sounds like something I'd try to avoid :)
04:36<@peter1138>Crap router (10baseT) -> non-cisco switch -> Decent router (100baseTX)
04:37<@peter1138>it's not implemented, but it's passed through
04:37<@peter1138>in that configuration, with cdp enabled, it will complain that the duplex and speed settings are wrong. every few minutes.
04:38<Forked>urgh
04:38<Forked>sorry, no clue
04:38<@peter1138>ah well, cdp isn't that useful except for occasional "where the hell is that plugged into" uses...
04:38*Forked plays the clueless card once again
04:38<@peter1138>heh
04:39<Forked>hah I remember the scenarios in the CNAP curriculum (spelling?) .. what a wonderfull thing CDP is when the old network admin that suddenly left the company had not documentet a thing .. and you, the new one, wanted to see how it was.. good thing there was CDP then! :p
04:39<@peter1138>exactly
04:39<@peter1138>but only when it's all cisco kit, otherwise it tells lies :)
04:39<@peter1138>"hmm, this gigabit port appears to have two 10baseT devices on it!"
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04:40<Forked>I haven't gotten a cisco-job yet though .. but working on it! infiltrated my own ISP now .. lurking in the shadows waiting for a chance
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05:41<CIA-5>OpenTTD: peter1138 * r11970 /trunk/src/engine.cpp: -Cleanup: Remove old comment
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05:44<dih>lol
05:44<dih>nice commit peter1138
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05:47<CIA-5>OpenTTD: peter1138 * r11971 /trunk/src/ (elrail.cpp engine.cpp oldloader.cpp): -Codechange: use of FOR_ALL_ENGINES/ENGINEIDS_OF_TYPE instead of for-loops
05:49<@peter1138>heh, 1.2KB cleaned off :p
05:56<dih>nice :-P
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06:31<SmatZ>hello
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07:57<Ti>so how about them trains and busses huh
07:57<Ti>crazy
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08:34<dih>train beats buss
08:36<hylje>plane beats train
08:36<hylje>bus beats plane
08:38<@peter1138>Transport PRS? :o
08:41<@peter1138>dih :D
08:41<Forked>no whoman no cry
08:42<dih>peter1138: ?
08:42<@peter1138>2 reasons post
08:42*dih beats hylje
08:42<dih>:-P
08:42<dih>peter1138: ah
08:42<dih>:-P
08:43<dih>hehe - some people really get on me nevers
08:43*hylje beats peter1138
08:43<dih>hehe
08:43<dih>when they think developers ow them anything
08:43<dih>esp if it's an os project
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09:22<CIA-5>OpenTTD: smatz * r11972 /trunk/src/ai/default/default.cpp: -Fix: old AI shouldn't build fast planes with a small airport in orders
09:24<Eddi|zuHause2>old AI shouldn't do lots of things :p
09:24<SmatZ>yeah
09:24-!-dih is now known as anhedral
09:25<Eddi|zuHause2>how about a project where you rip out the AI and replace it by a completely new scripting interface
09:25<Eddi|zuHause2>er, wait...
09:25<Eddi|zuHause2>:P
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09:42<+glx>Eddi|zuHause2: something like NoAI? ;)
09:42<Eddi|zuHause2>glx wins \o/
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09:49<CIA-5>OpenTTD: frosch * r11973 /trunk/src/ (newgrf.cpp newgrf.h): -Fix (r11726, r11947)[FS#1683]: Use grass tiles for corner shores, if shores got replaced by ActionA.
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09:57<CIA-5>OpenTTD: frosch * r11974 /trunk/src/openttd.cpp: -Fix [FS#1684]: Shore and sea tiles under bridges were converted to canals in old savegames.
09:58*frosch123 hates to collect all these numbers.
09:58*hylje collects frosch123's numbers
09:58*Belugas hates to compose meaninfull commit messages ;)
09:58<@Belugas>that more time than to actually code !
09:59*frosch123 agrees with Belugas
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10:02*Digitalfox is testing a 4 sticks of RAM each 512 and the four are burn :(
10:02*Digitalfox now thinks how to explain that to his client
10:04-!-Zavior [~zavior@d195-237-7-242.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds]
10:04*Belugas wishes good luck to Digitalfox ;)
10:05<hylje>probably a broken mobo/PSU
10:05-!-Osai^zZz`off is now known as Osai
10:05<Digitalfox>Now how the hell am i going to explain to my client that his kid burn the 4 sticks of 512MB of Ram by overclocking.. When this client never worked with a computer and know 0 about what a MHZ is.. :(
10:06<@Belugas>unfortunate drops of coffee
10:06<@Belugas>tell you client to ask his kid to explain to old daddy what overclocking means :)
10:07<@Belugas>as well as the dangers of it!
10:07<hylje>car analogy!
10:07<@Belugas>no more problems!
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10:11<Gonozal_VIII>overclocking bad for ram ok... but why all 4 sticks at the same time?
10:11<Draakon>wazzzaaaa?
10:11-!-Jortuny [~octernion@r253186120.resnet.cornell.edu] has joined #openttd
10:11<Hendikins>Maybe after that he'll dish out mega-hurts to the son :P
10:12<Draakon>whats up everyone?
10:12<Hendikins>(*boom tish*)
10:13<Gonozal_VIII>now to apply some more patches because patches are cool :-)
10:13<Gonozal_VIII>all the cool kids have them
10:13<Draakon>lol
10:13<Draakon>what patches?
10:13<Hendikins>Gonozal_VIII: Microsoft Windows is a patchwork quilt :P
10:14<hylje>--omg-optimize
10:14<Gonozal_VIII>i already have daylength, disable tree growth and the build & refit patch
10:15<Draakon>me only has Multiple sets patch and no industries closure and opeining one
10:15<Hendikins>I don't use patches.
10:15<Draakon>why?
10:16<Hendikins>Can't be stuffed
10:16<Draakon>bah
10:16<@peter1138>i don't use them either
10:17<Draakon>i never stop using patches :P
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10:17<Gonozal_VIII>no wonder you don't use them peter, you can just add anything you want to trunk^^
10:18<Gonozal_VIII>yay copy & paste patch
10:18-!-Hendikins [~wolfox@CPE-124-189-3-149.nsw.bigpond.net.au] has quit [Read error: Operation timed out]
10:18<Draakon>Gonozal: but devs dont submit their work right away, they need to be tested
10:19<Gonozal_VIII>i know, i know
10:19<Gonozal_VIII>daylength, disable tree growth and copy & paste had plenty of testing
10:19<Draakon>which reminds me, i must thinking of getting PBS patch too
10:20<Draakon>think*
10:20<Gonozal_VIII>i somehow want my trains to move out of depots and don't crash afterwards^^
10:21<Draakon>erm
10:21<Draakon>that bug is fixed in the trunk in a ancient revisions ago
10:21<Draakon>if you are meaning clean trunk
10:22<Gonozal_VIII>pbs.. i just saw a screenshots of trains that were about to crash yesterday
10:22<Gonozal_VIII>-a
10:22<Gonozal_VIII>-s
10:22<Gonozal_VIII>not a^^
10:23<Draakon>screenshot? where?
10:24<Gonozal_VIII>forum
10:24<Draakon>screenshots section?
10:25<Gonozal_VIII>no something about pbs
10:25-!-madis[LA] [~chatzilla@ip157.cab20.ltln.starman.ee] has joined #openttd
10:26<madis[LA]>hello
10:26<Gonozal_VIII>http://www.tt-forums.net/viewtopic.php?f=33&t=35623
10:26<Gonozal_VIII>there
10:26<Gonozal_VIII>hi la
10:27<Draakon>hi LA
10:27<Draakon>heh
10:28<Draakon>i see it too
10:28<Draakon>gargh! compiling failed
10:30<@peter1138>that pbs is a little... "risky"
10:31<Draakon>and the author has made a patch in the wrong way too
10:33-!-Hendikins [~wolfox@CPE-124-189-3-149.nsw.bigpond.net.au] has joined #openttd
10:33<Draakon>at last SVN fails for me on applying it
10:33<Gonozal_VIII>with buildottd?
10:33<Draakon>no
10:33<Draakon>Tourtirise SVN
10:34<Draakon>Tortois*
10:34<Gonozal_VIII>i use that too :-) but didn't try pbs
10:35<@peter1138>tortoisesvn is good a failing on perfectly valid patches for no reason
10:35<@peter1138>*at
10:36<Gonozal_VIII>hehe indeed, had that yesterday with the build&refit patch
10:37<Gonozal_VIII>failed to open the patch file because it didn't like a line in the file for some reason.. the line looked completely normal
10:39<Gonozal_VIII>yay r11974 with copy & paste
10:39<Draakon>?
10:39<Gonozal_VIII>my compile didn't fail
10:44<Draakon>http://www.russiatoday.ru/scitech/news/19777
10:44<Draakon>read it
10:44<Draakon>and see what world is
10:45-!-yorick [~yorick@s55924da0.adsl.wanadoo.nl] has joined #openttd
10:45<Gonozal_VIII>not again that video games make people violent crap
10:45<yorick>hello
10:45<Gonozal_VIII>hi
10:45<Draakon>the thing is, one killed another for that game
10:46<Draakon>Hello yorick
10:46<Gonozal_VIII>that guy would most likely have killed for different reasons too
10:46<yorick>walls work really therapeutical
10:47<Draakon>Gonozal: but currently he dint
10:53<Gonozal_VIII>oh noes, i played too much openttd, now i'll steal a train and run over some trucks...
10:53<Draakon>someone call 911!
10:55-!-Draakon [~chatzilla@88-196-106-174-dsl.trt.estpak.ee] has quit [Quit: BRB]
10:55<Gonozal_VIII>afk calling the police?^^
10:55-!-Draakon [~chatzilla@88-196-106-174-dsl.trt.estpak.ee] has joined #openttd
10:55<Gonozal_VIII>that was fast
10:56<Draakon>?
10:56<Gonozal_VIII>[16:55:11] *** Draakon has signed off IRC (Quit: BRB).
10:56<Gonozal_VIII>[16:55:27] Gonozal_VIII: afk calling the police?^^
10:56<Gonozal_VIII>[16:55:40] *** Draakon has joined #openttd.
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10:57<Draakon>ah lol
10:58<Gonozal_VIII>what's sh.exe.stackdump?
10:58<+glx>sh crashed
10:58<Draakon>file?
10:58<+glx>nothing important
10:59<Gonozal_VIII>ah kk
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11:00<Draakon>:S
11:00<Draakon>dam IRC
11:01-!-madis[LA] is now known as LordAzmath
11:02-!-LordAzmath is now known as LordAzamath
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11:04<Gonozal_VIII>daylength_treegrowth_refit_copypaste_r11974.patch <-- filename gets longer and longer^^
11:05<Draakon>why do you make the patches into one?
11:06<Draakon>anyway my compiling is done too
11:06<Gonozal_VIII>easier update to new revision
11:06<Draakon>ok
11:06<Gonozal_VIII>and less conflicts
11:07<yorick>and buildable with bottd :)
11:07<@peter1138>Bo! TTD
11:08<Draakon>oeh
11:08*Draakon wants some patches to be updated :P
11:08<yorick>well...not that I use it, but it comes with a whole packet of libs
11:08<yorick>and tools
11:08<LordAzamath> /Draakon wahts too much/
11:08<LordAzamath>wants*
11:09<Draakon>LA: and how do you know that?
11:09<yorick>guessing?
11:09<Draakon>well hes wrong anyway
11:09<Gonozal_VIII>those patches were all for older revisions and applied without problems... guess i got lucky there
11:10<@peter1138>[TXT] enginepool20080116b...> 16-Jan-2008 17:56 75K
11:10<@peter1138>[TXT] enginepool20080122a...> 22-Jan-2008 19:23 74K
11:10<@peter1138>[TXT] enginepool20080124b...> 24-Jan-2008 16:09 73K
11:10<@peter1138>getting smaller :o
11:10<Draakon>are they updated from r11813 too?
11:11<@peter1138>11971
11:11<Draakon>can you send me that one?
11:11<Draakon>:)
11:11<@peter1138>it's there
11:11<yorick>more and more things are being included
11:11*yorick wants to know where its used for
11:12<Gonozal_VIII>enginepool is for more different vehicles
11:12<Draakon>peter: where? it will be in revision 11971?
11:12<yorick>Gonozal_VIII: really usefull ;)
11:12<@peter1138>no, that's the revision it's against
11:12<Gonozal_VIII>imho trains, rvs and planes are enough but 11 ships?
11:13<Draakon>only one ship set is out there so why need of increasing it?
11:13<Gonozal_VIII>maybe there would be more ship sets with more possible ships?
11:14<Digitalfox>peter1138: smaller?? Must be that comment you erased lol
11:14<Gonozal_VIII>like river ships...
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11:14<hylje>because its not much of a stretch to implement a generic way of doing stuff
11:16<Draakon>peter: sorry i dint get you, must be of the direness
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11:18<Dominik>is it supposed to be possible to make rivers in the scn editor even when no river graphics are installed? there are graphical glitches when canal graphics are used on slopes
11:18<Gonozal_VIII>hmmm now the only thing i'm missing in my game version is a platform type for transrapid track
11:19<Gonozal_VIII>install river graphics and the glitches are gone
11:20<Gonozal_VIII>placing rivers without them doesn't make much sense ;-)
11:20<Dominik>that's what i mean, it shouldn't be possible imo
11:20<Eddi|zuHause2> <Gonozal_VIII> i already have daylength, disable tree growth and the build & refit patch <- i have no fences, daylength, trains-stop-in-the-middle-of-platform and modified-terraforming-costs-fix
11:20<Gonozal_VIII>trains stop in the middle of platform?
11:21<Eddi|zuHause2>yeah, it's my own creation
11:21<Gonozal_VIII>i have no fences too, but that's because i replace the sprites with emptyness
11:21<Eddi|zuHause2>although i didn't ever officially release it
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11:21<Eddi|zuHause2>but i'm sure i put it somewhere
11:21<hylje>hence the lack of neat name
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11:22<Gonozal_VIII>and what does modified terraforming cost do?
11:22<hylje>.. modify terraforming costs?
11:22<Gonozal_VIII>i know that:P but how?
11:22<Eddi|zuHause2>it's from wwottdgd, they patched the building of foundations to not be based on terraforming costs
11:23<Gonozal_VIII>ah i see
11:23<Eddi|zuHause2>to make terraforming really expensive, but foundations a reasonable alternative
11:23<Gonozal_VIII>well, i don't care about that...
11:23<Eddi|zuHause2>anyway, my patch could be at www.informatik.uni-halle.de/~krause/middle_stop.diff
11:24<Eddi|zuHause2>and it could possibly be against r10450 ;)
11:24<Gonozal_VIII>hehe
11:24<Eddi|zuHause2>and i'm sure it had one minor conflict recently
11:24<Gonozal_VIII>hmmm very small
11:25<Eddi|zuHause2>the conflict was about the naming of a constant
11:25<Eddi|zuHause2>easy to fix
11:26<Eddi|zuHause2>i don't change the deceleration though, so the realistic acceleration steers towards the end of the platform, and then does an "emergency stop"
11:26<Eddi|zuHause2>it's completely savegame agnostic though
11:26<Gonozal_VIII>O_o for such a small file it makes a lot of colourful lines
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11:28<Eddi|zuHause2>what colourful lines?
11:28<Gonozal_VIII>changes
11:29<Gonozal_VIII>in tortoise merge
11:31<yorick>I would like to see the move patch included :)
11:31<Eddi|zuHause2>move patch? what does that do?
11:31<yorick>moving?
11:32<yorick>http://pub.dihedral.de/openttd/move_clients.png
11:32<Eddi|zuHause2>move trains? move aircraft?
11:32<yorick>players
11:32<yorick>between companies
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11:32<Gonozal_VIII>that's a cheat^^
11:32<Eddi|zuHause2>oh that... i don't think that would be widely useful
11:32<Draakon>its not a cheat
11:32<yorick>in MP?
11:33<yorick>for admins only
11:33<Draakon>its not
11:33<Draakon>for games like WWOTTDG
11:33<Eddi|zuHause2>i know, it was invented specifically for that
11:33<Eddi|zuHause2>and i hardly think that anyone outside that project would use it...
11:34<yorick>you know the feature it doesn't mind passworded companies?
11:34<yorick>I think it would be usefull for admins
11:34<yorick>to move themself between companies, to restore/change things
11:35<Eddi|zuHause2>well, you don't have to convince me ;)
11:36<Gonozal_VIII>bah stupid tortoise merge
11:36<LordAzamath>bye
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11:36<yorick>if I got someone saying it's not usefull, the patch will never be included ;)
11:36<Gonozal_VIII>impossible to move the position of a line there?
11:37<Eddi|zuHause2>it's not like anyone listens to me anyway :p
11:37<Gonozal_VIII>stupid use mine before theirs and theirs before mine only shuffles the lines and creates chaos
11:38<Eddi|zuHause2>Gonozal_VIII: yeah, it lacks an "edit manually" mode
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11:39<Gonozal_VIII>can't apply your patch
11:39<Eddi|zuHause2>the "patch" approach is probably better
11:39<Eddi|zuHause2>it just adds the lines and puts conflict markers
11:40<Eddi|zuHause2>patch -p0 -i <file>
11:40<Gonozal_VIII>when i try to modify stuff manually, it usually stops working
11:40<yorick>:O
11:40<Eddi|zuHause2>i believe just a constant was renamed
11:41<Eddi|zuHause2>and i believe it was OF_NON_STOP to OBF_NON_STOP or something
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11:41<Gonozal_VIII>it wants to place the if (bla train has to stop) after the variable declaration
11:41<Gonozal_VIII>but only part of the if
11:41<Gonozal_VIII>after the ||
11:42<Gonozal_VIII>which is very much not good
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11:42<Gonozal_VIII>and i can't tell it to move the line one down...
11:43<Eddi|zuHause2>how about www.informatik.uni-halle.de/~krause/middle_stop2.diff ?
11:44<Gonozal_VIII>much better
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11:46<Gonozal_VIII>train stops in the middle :-)
11:46<hylje>http://www.1chan.net/rail/src/1201191085791.jpg
11:46<Gonozal_VIII>thanks for that eddi
11:47<Gonozal_VIII>now that's a strange... coast guard train
11:47<hylje>tram
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11:47<Eddi|zuHause2>looks like a tram to me
11:47<Gonozal_VIII>how can you tell?
11:48<yorick>I'l see if I can slice the lively rivers into eatable chunks
11:48<hylje>go do that :)
11:48<Gonozal_VIII>wtf you've already coded them? :O
11:48<hylje>no
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11:48<Eddi|zuHause2>Gonozal_VIII: it's about splitting the ideas down to easily programmable slices
11:49<Gonozal_VIII>ah i see
11:49<yorick>I'l start with rivers that just flood(everything) downwards and on same level
11:49<Eddi|zuHause2>yay, whole map flooded ;)
11:49<Gonozal_VIII>or start with introducing different tile types of water...
11:50<yorick>I;m talking about ideas
11:50<Gonozal_VIII>default, flooding, flowing and spring
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11:50<hylje>still, flowing, flooding, spring
11:50<Eddi|zuHause2>you need spring flowing and spring flooding
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11:51<yorick>would that all fit in how-much-bytes-are-free-in-map-array?
11:51<hylje>water tiles have plenty free i believe
11:51<Eddi|zuHause2>afaik water has plenty of free bits
11:52<Eddi|zuHause2>it only gets worse if you want to add half-flooded houses and stuff ;)
11:52<yorick>they only know they're "water"
11:52<yorick>and their owner
11:52<Eddi|zuHause2>bridge above
11:52<Eddi|zuHause2>dock
11:52<Eddi|zuHause2>buoy
11:52<Gonozal_VIII>hmmm train can now stop multiple times at the same station in one go
11:52<yorick>:D
11:52<Gonozal_VIII>every tile
11:53<Eddi|zuHause2>Gonozal_VIII: only if you have the order multiple times
11:53<Gonozal_VIII>or only one order^^
11:53<yorick>I will start with removing lakes, instead "water level can not go above 4", for the moment
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11:54<hylje>water level isn't worth the effort in my view
11:55<hylje>a water body will have an uniform water level for all we know
11:55<yorick>but lakes...
11:55<Eddi|zuHause2>water level beyond "flowing" and "flooding" should not be in the initial version
11:55<hylje>a lake can't have different levels of water
11:55<hylje>in different parts
11:55<yorick>no
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11:56<yorick>but it has to increase-in versions after initial
11:56<Eddi|zuHause2>water level gets interesting on merging rivers
11:56<Eddi|zuHause2>it doesn't have to be height levels
11:56<Eddi|zuHause2>but might be width levels
11:56<Gonozal_VIII>hmmm the northern end of our lake is several meters lower than the southern
11:56<hylje>Eddi|zuHause2: width levels, a novel idea
11:56<yorick>merging isn't even in our plan
11:57<yorick>so go change it :)
11:57<hylje>Gonozal_VIII: and that's a free-flowing lake?
11:57<Gonozal_VIII>yep
11:57<Gonozal_VIII>water flows slowly towards the lower end where a river starts :-)
11:58<hylje>haha, okay
11:58<Noldo>river/lake
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11:59<hylje>i dont think we want to bother with that
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11:59<yorick>Gonozal: are you going to draw the needed graphics, for the different water levels?
12:00<Gonozal_VIII>can't draw^^
12:00<Eddi|zuHause2>i explained my thoughts a while ago: like -4: dry river bed, -3: small stream, -2..-1 wider stream, [new] 0: ship-able, +1: floods to adjacent plain, +2: floods to adjacent infrastructure (rail, road, house), +3: floods over reinforced shore/canal, +4 [=-3] raise tile
12:00<yorick>I think the visual representing starts at 0, and not at -4
12:00<Gonozal_VIII>but that width thing sounds good
12:00<yorick>Eddi: eddit :-)
12:01<Eddi|zuHause2>you also might shift this -4..+3 range to 0..7
12:02<Eddi|zuHause2>i don't even have a wiki account
12:02<yorick>you don't need one
12:02<yorick>;)
12:03<Eddi|zuHause2>but water level should be implemented later
12:03<Eddi|zuHause2>basic expansion should be enough for now
12:03*yorick thinks Eddi doesn't want to edit the wiki(shy! :O)
12:04<yorick>:-P
12:04<Eddi|zuHause2>meaning from the spring you go linearly straight and downwards, until you hit a water tile
12:05<hylje>Eddi|zuHause2: you can edit the wiki anonymously
12:05<yorick>with your ip displayed
12:05<Eddi|zuHause2>that's no fun ;)
12:05<Gonozal_VIII>if you don't hit water?
12:05<Eddi|zuHause2>my preciousss ip!
12:05<yorick>use a proxy ;)
12:05<Eddi|zuHause2>Gonozal_VIII: if you don't hit water, you are in the special case of a 1x1 hole
12:06<Eddi|zuHause2>you can adjust to that
12:06<yorick>fixed by the lake idea
12:06<Gonozal_VIII>linearly straight <-- nope^^
12:06<Eddi|zuHause2>well, don't take "straight" too literal ;)
12:06<yorick>The newly flooded tile's flow direction can change from the original. Mostly though straight ahead (using the flow direction of the original): chances can be like 3/4 straight, 1/8 to left and right each.
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12:07<Gonozal_VIII>yep i know... but straight ;-)
12:07<Eddi|zuHause2>if you hit a wall, you change direction, if you are trapped, you will end up at a place where you only have the chance of going to a previously flooded tile -> tadaa
12:08*yorick is wondering if Prof_Frink is listening, at least now he is :)
12:08<hylje>basically snake with rivers
12:08<yorick>lake formes
12:08<hylje>there's some good ideas
12:08<Gonozal_VIII>where you only have the chance of going to a previously flooded tile -> tadaa... game over
12:08<Eddi|zuHause2>yorick: ignore lakes... lakes == later step
12:09<Eddi|zuHause2>yeah, it's basically snake
12:11*yorick gives up slicing and leaves work to eddi
12:11<Eddi|zuHause2>what did i do to deserve that?
12:12<Eddi|zuHause2>i don't have time to resolve that properly
12:12<Eddi|zuHause2>just giving hints
12:12<yorick>:-]
12:12*yorick takes work back
12:13<Gonozal_VIII>daylength_treegrowth_refit_copypaste_middlestop_r11974.patch <-- btw^^
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12:13<hylje>remember to write up stuff
12:14<yorick>hey-the one that suggest-has to write it on the wiki
12:14<yorick>s
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12:15<hylje>thats a new one :)
12:16<yorick>Gonozal_VIII: now write a patch that is compantible with openttd servers
12:17<Gonozal_VIII>kind of impossible with things like daylength^^
12:17<Gonozal_VIII>the build and refit and copy&paste patches could work
12:18<@peter1138>build and refit is broken
12:18<@peter1138>unless it got fixed
12:18<Gonozal_VIII>why?
12:18<yorick>I think it did
12:18<Gonozal_VIII>the default window size is too small... but other than that it works fine
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12:19<yorick>I made a new version with dropdown. It looks better now, you can see full cargo name and not just abbreviation.
12:19<yorick>Screenshot and diff file are in first post.
12:19<yorick><quote from topic>
12:19<yorick>http://tt-forums.net/viewtopic.php?f=33&t=35805
12:19<yorick><link to that topic>
12:20<@peter1138>if (DoCommandP()) DoCommandP()
12:20<@peter1138>is broken
12:20<yorick>Gonozal_VIII will find out
12:20<yorick>he compiled it
12:21<yorick>or is ~
12:21<Gonozal_VIII>well, it works for me...
12:22<Gonozal_VIII>don't know what should be broken
12:22<yorick>[18:20] <@peter1138> if (DoCommandP()) DoCommandP()
12:22<yorick>would mean the building or the refitting or both
12:22<Ammler>yorick: nice patch
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12:23<yorick>?
12:23<Gonozal_VIII>yes i read that but i didn't see anything broken ingame
12:23<yorick>what do you mean?
12:23<yorick>you dont have to see it, but try building something
12:23<yorick>I mean-vehicle
12:24<yorick>Ammler: what do you mean?
12:24<Ammler>the patch you linked to, isn't from you?
12:24<yorick>no
12:24<yorick>it isn't from me
12:24<Gonozal_VIII>a friend of mine just suggested to list vehicles of same type but refitted to different cargo seperately in the autoreplace window
12:25<Ammler>[18:19] <yorick> I made a new version with dropdown. It looks better now, you can see full cargo name and not just abbreviation. <-- was that a quote?
12:25<Ammler>:-)
12:25<yorick>yes
12:26<yorick>[18:19] <yorick> <quote from topic>
12:26<Ammler>but still nice patch
12:26<Gonozal_VIII>[18:17:51] Bartleby: man kann also eine waggonart die 2 verschiedene sachen transportiert durch 2 verschiedene waggons gleichzeitig ersetzen?
12:26-!-Zavior [~zavior@d195-237-7-167.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds]
12:26<Gonozal_VIII>that's what he said
12:26<yorick>I didn't say that?
12:26<yorick>I don't even speak german that good
12:26<Gonozal_VIII>my friend ;-)
12:26<yorick>oh
12:27<Gonozal_VIII>he thought that the build&refit patch would do that
12:27<Ammler>Gonozal_VIII: german tt channel?
12:27-!-Zavior [~zavior@d195-237-7-167.elisa-laajakaista.fi] has joined #openttd
12:27<Gonozal_VIII>i translated & rephrased it to be a suggestion ;-)
12:27<Gonozal_VIII>[18:24:56] Gonozal_VIII: a friend of mine just suggested to list vehicles of same type but refitted to different cargo seperately in the autoreplace window
12:28<Gonozal_VIII>and i didn't know there was a german channel
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12:30<Wolf01>hello
12:30<Gonozal_VIII>hi
12:31<yorick>hello
12:31<Gonozal_VIII>would that be difficult to do?
12:31<Eddi|zuHause2>i've only seen a german forum, not a german channel
12:32<yorick>tycoon.de?
12:32<CIA-5>OpenTTD: frosch * r11975 /trunk/docs/landscape_grid.html: -Documentation: Distinguish between station types in 'landscape_grid.html'.
12:32<Gonozal_VIII>aaaah, was that a question about the source of my quote? that was icq
12:33<yorick>yes it was :)
12:33<yorick>I think
12:33<yorick>it looked so
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12:34<Eddi|zuHause2><Gonozal_VIII> a friend of mine just suggested to list vehicles of same type but refitted to different cargo seperately in the autoreplace window <- he can put the trains into different groups, and then set rules for the groups separately
12:35<Gonozal_VIII>yes but that's more work :-)
12:36<Eddi|zuHause2>more work than setting up compiler, find appropriate code, change code, bug-test it, add to flyspray, get it committed?
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12:37<yorick>the last will need the most work
12:37<Gonozal_VIII>if you have for exampe lots of different routes where you transport coal and lots of different routes where you transport cereals and you use the same waggons for that but then a new better one is available that can only transport coal...
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12:40<Eddi|zuHause2>you can still first replace all coal wagons, then all cereal wagons
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12:40<Gonozal_VIII>for all the routes...
12:40-!-anhedral is now known as dih
12:41<Gonozal_VIII>or even mixed trains...
12:41<Eddi|zuHause2>so?
12:42<Gonozal_VIII>passenger/tourist wagons... you only want to upgrade the tourist wagons
12:42<Eddi|zuHause2>you will always find a scenario which fails for autoreplace
12:43<Gonozal_VIII>with seperated entries for different refits, it's much less likely :-)
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12:45<Eddi|zuHause2>and why would you only want to replace tourist wagons?
12:46<Gonozal_VIII>because you like the other tourist wagons better?
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12:47<Gonozal_VIII>something like restaurant or sleeping wagon maybe...
12:48<Eddi|zuHause2>anyway, listing each vehicle for each refit option will make the list extremely crowded, when each wagon has like 30 refit options
12:49<Gonozal_VIII>only the ones you use of course
12:49<Gonozal_VIII>like it is now
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12:53<Eddi|zuHause2>who says you don't use 40 refit options?
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12:54<Gonozal_VIII>then the crowded list is ok
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12:55<Gonozal_VIII>oh i think i understood him wrong
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13:16<CIA-5>OpenTTD: belugas * r11976 /trunk/src/industry_cmd.cpp: -Fix: It seems that industries using results 0D/0E on callback cb29/35 were a bit too eager to close down.
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13:29<CIA-5>OpenTTD: belugas * r11977 /trunk/src/industry_cmd.cpp:
13:29<CIA-5>OpenTTD: -Fix(r11976): not a typo, not a bug. Just a removal that should have been done.
13:29<CIA-5>OpenTTD: Would help to compile first...
13:30<Sacro>Belugas: i wanna be a dev :(
13:30<Gonozal_VIII>you are a dev :P
13:30-!-ben_goodger [~ben@86.156.58.184] has joined #openttd
13:30<Sacro>woot ^^
13:31<@Belugas>hehe
13:31*Sacro ponders what to do next
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13:32<@peter1138>newbugs
13:32<Gonozal_VIII>newbugs branch^^
13:33<@peter1138>we have a special one for that
13:33<@peter1138>we call it trunk
13:33<Gonozal_VIII>hehe
13:35<Gonozal_VIII>WDP_AUTO, WDP_AUTO, 240, 174, 240, 256,
13:35<Gonozal_VIII>what's that?
13:35<+glx>use search function
13:35<CIA-5>OpenTTD: skidd13 * r11978 /trunk/src/settings_gui.cpp: -Codechange: Replace some global variables with window owned ones
13:36<Gonozal_VIII>search function :S
13:36<skidd13>Gonozal_VIII: wiki should be helpfull
13:36<+glx>the 4 numbers are min size and default size
13:36<skidd13>dev black book
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13:36<Gonozal_VIII>yay, default size is what i was looking for
13:36<skidd13>and the first two are placement
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13:39<Draakon>hi
13:39<Gonozal_VIII>hi
13:39<Gonozal_VIII>*compiling*
13:40<Gonozal_VIII>error, error, lots of errors...
13:41<Gonozal_VIII>huh, errors in command queue :S didn't change that
13:41<Draakon>what are you compiling?
13:41<Gonozal_VIII>openttd with patches
13:42<Draakon>what patches?
13:42<Gonozal_VIII>daylength_treegrowth_refit_copypaste_middlestop_r11974.patch
13:42<Gonozal_VIII>that
13:43<Draakon>paste your errors to paste.openttd.org :)
13:43<Gonozal_VIII>can't copy console stuff
13:43<Gonozal_VIII>and the command queue is from copy paste patch... worked some minutes ago and i didn't change it
13:44<Draakon>what compiler are you using?
13:44<Gonozal_VIII>mingw
13:44<+glx>Gonozal_VIII: you applied the patch twice
13:44<Gonozal_VIII>hmmm
13:45<Gonozal_VIII>ah right... didn't delete the old command queue file
13:45<Draakon>gonozal: i use it too but i can copy from it
13:46<Gonozal_VIII>very likely that that's the problem, thanks glx
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13:47<CIA-5>OpenTTD: rubidium * r11979 /trunk/ (13 files in 3 dirs):
13:47<CIA-5>OpenTTD: -Codechange: drop MSVC 2003 support because MSVC 2003 is broken in such a manner
13:47<CIA-5>OpenTTD: that it triggers an internal compiler error without any clue what of the code is
13:47<CIA-5>OpenTTD: wrong. Even trying to bisect the problem does not give a single line of code
13:47<CIA-5>OpenTTD: that causes the trouble.
13:48<Draakon>Gonozal: i have got that error many times too by applying a patch twice
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13:51<Gonozal_VIII>hehe now the patch failed to apply because the vcproj file is gone
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13:52<Draakon>mingw does not need that one
13:52<Draakon>dunno
13:52<Gonozal_VIII>i removed the lines from the patch
13:53<Draakon>you should do this: do new SVN checkout, apply your patches, then compile
13:53<Draakon>:P
13:53-!-Yorick|food is now known as Yorick
13:53<Gonozal_VIII>that's what i do :P
13:53<Gonozal_VIII>but the patch wants to change the svproj file
13:54<Draakon>then let it change
13:54<+glx>it can't :)
13:54<+glx>file removed
13:54<Gonozal_VIII>and for some strange reason configure only works the second time
13:54<Yorick>back
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13:54<Gonozal_VIII>first time it complains that endian thing is not defined
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13:57<Yorick>any problem?
13:57<Gonozal_VIII>whatwherehow?
13:58<Yorick>yes
13:58<Yorick>that's what im asking you
13:58<Gonozal_VIII>compiling worked
13:58-!-a1270 [~Cheese@24-117-88-79.cpe.cableone.net] has joined #openttd
13:58<Gonozal_VIII>and the default size is changed :D
14:00<Gonozal_VIII>cool, now the cargotype filter dropdown and those long vehicle names that serbian rail set uses fit in the default size
14:00<Draakon>what did you do then? :=)
14:00<Gonozal_VIII>WDP_AUTO, WDP_AUTO, 240, 174, 240, 256, <-- changed the 240 in that line to 386
14:01<Gonozal_VIII>(found the best size through a screenshot)
14:01<Gonozal_VIII>only the 2nd 240...
14:02<Gonozal_VIII>(serbian rail set has some very long names)^^
14:05<Draakon>:=)
14:06<Gonozal_VIII>makes me very happy when i change something and it works :D
14:07<Draakon>lol
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14:22<Draakon>i have a question: if i have a desert map, i switch to temperate map with a cheat, do towns that were in desert still need water to crow if i changed to temperate map with a cheat?
14:23<Gonozal_VIII>that would be bad... no water there
14:23-!-Greysc[a]le is now known as Greyscale
14:24<Draakon>but still do towns that required water require water after change?
14:24<Gonozal_VIII>no idea, test it
14:26<Yorick>I don't think so
14:26<@Belugas>i don't think so
14:26<Yorick>:O
14:26<@Belugas>so, we do not think so!
14:26<hylje>hivemind
14:26<Gonozal_VIII>bot!!
14:27<Yorick>"You will be assimilated!"
14:27<@peter1138>asslaminated
14:27<Gonozal_VIII>renaissance is furniture!
14:28<Draakon>so on change towns dont need water? :)
14:28<@Belugas>islaminated
14:28<@Belugas>who knows?
14:29<Yorick>Belugas: I thought the same!
14:30<Yorick>You will be Islaminated
14:30<Draakon>but is the town growth affected how much passengers a city will get?
14:30<Yorick>no
14:30<Draakon>:(
14:31<Yorick>only how frequent stations are serviced
14:31<Yorick>and how much of them are there
14:31<Yorick>and how much goods/food/water is transported to the town
14:32<Gonozal_VIII>really how much? not only yes/no?
14:32<@peter1138>hmm?
14:32<@peter1138>goods has no effefct
14:32<@peter1138>-f
14:32<Yorick>no!?
14:33<Draakon>food and water has effect
14:33<@Belugas>food and water
14:33<Yorick>in temperate?
14:33<Draakon>no
14:33<@Belugas>no
14:33<@peter1138>no
14:33<@Belugas>lol
14:33<Draakon>lol
14:33<Draakon>in arctic and desert only
14:33<@peter1138>actually food and water have no effect
14:33<@peter1138>absense of them has an effect
14:33<@peter1138>hehe
14:34<@Belugas> == 0
14:35<Draakon>can this be removed from grf coding or it is coded into source?
14:35<@peter1138>it's hard coded
14:35<Yorick>I cant find it in the source...
14:35<@peter1138>grfs can define which cargo types behave as water and food
14:35<@peter1138>but now how it behaves after that
14:36<Yorick>transporting water in a food container :)
14:36<@peter1138>src/town_cmd.cpp:2170
14:36<Yorick>I thought I searched that file
14:37<Yorick>with string "water"
14:37<Yorick>why the t->population > 90?
14:37<Gonozal_VIII>grows to 90 without water i guess
14:37<@peter1138>because small towns may not accept food or water
14:38<@peter1138>so you'd never be able to supply
14:38<Yorick>the t->act_food==0 won't trigger?
14:38<Yorick>of
14:38<Yorick>wait
14:38<Yorick>[20:33] <@peter1138> absense of them has an effect
14:38<Yorick>darn logic
14:39<Yorick>I get it now :)
14:39<@peter1138>maybe one day there's be stuff to change all that
14:39*peter1138 winks at Belugas
14:40<Yorick>:P
14:40<Yorick>nice cryptic message
14:40<Yorick>I guess that "one day" will be pretty soon then
14:40<@peter1138>not at all
14:40*Draakon builds a train which has length of 64
14:41<@peter1138>just making stuff up, heh
14:41<Draakon>:O
14:41<@peter1138>Draakon, do you want a medal?
14:41<Yorick>now
14:41<Yorick>he has to let it crash
14:41<Yorick>into another one
14:41<Draakon>i cant make a train larger than 101 carries
14:41<Yorick>fully loaded with pax
14:41<Draakon>peter: for what?
14:41<Gonozal_VIII>you can draakon
14:41<Gonozal_VIII>double engines
14:41<Draakon>i cant
14:42<Yorick>even mamoth trains doesnt go that far
14:42<Gonozal_VIII>100 of them makes a 200 tile train
14:42<Draakon>2 carries make 1 tile long train
14:42<Draakon>so 62*2=128
14:42<Draakon>64*
14:43<@Belugas>[14:44] * @peter1138 winks at Belugas <--- i do not know this guy, i totally refute any assumptions based on this wink
14:43<@Belugas>hehehehe
14:43<@Belugas>spoiler!
14:43<Gonozal_VIII>ah you mean real tiles
14:43<Draakon>whit means if train to be 64 tiles long it needs to have 128 carriers
14:43<Draakon>game currently lets only 101 carriers
14:43<Gonozal_VIII>you can still do that
14:44<Gonozal_VIII>double engines :P
14:44<@Belugas>compilagination of nightlies is done
14:44*Belugas hopes over zealous industries would be history now
14:44<Draakon>gonozal: i should add one more engine then?
14:45<Gonozal_VIII>there are engines that consist of 2 parts
14:46<@peter1138>there are maglev 'engines' that consist of 6 or more parts
14:46<Draakon>which cant carry passengers
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14:47<Gonozal_VIII>not ingame
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14:50<@Belugas>flebedeebdamm
14:51<Draakon>ok now time to see if desert towns need water if i change climate to temperate by cheat
14:51<Yorick>no
14:51<Yorick>they don
14:51<Yorick>t
14:51<@peter1138>only if you changed the code
14:52<Yorick>_opt.landscape == LT_TROPIC
14:52*Belugas warns Draakon TO EVER post a bug report based on cheat abuse!
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14:52<Draakon>belugas: ?
14:53<Draakon>anyway, yes towns dont need water if they are desert ones and climate is changed from desert to temperate by cheat
14:53<@Belugas>reads: if ever you think this or that is a bug, and that is happened while playing with the cheats, please, do not report it as a bug
14:53<Draakon>why should i?
14:54<Yorick>where is the cheat engine stored?
14:54<Yorick>in what file?
14:55*Yorick knows he is asking dumb questions
14:55-!-|Jeroen| [~jeroen@d51A47061.access.telenet.be] has quit [Quit: oO]
14:57<Draakon>its not a dumb one, i would like to know too :P
14:58*Belugas thinks that a simple search would be required
14:58<@Belugas>and not hard to do
14:59<Yorick>if I just would find out how to get grep to search all files in current dir...
15:00<@Belugas>taht indeed woldbe a start :D
15:00<Yorick>I has done it last time
15:00<Yorick>but I cant find out today
15:00<@Belugas>MSVC has a nice build-in search engine
15:00<Yorick>yes, but I don't use MSVC
15:01<Yorick>only because it begins with "M" that stands for "Microsoft"
15:01<Draakon>lol
15:01*Yorick had no choice when installing windows
15:01<SpComb>Yorick: regrep foo .
15:01<Forked>does that search engine include a dog?
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15:01<Yorick>grep: .: Invalid request code
15:02<SpComb>rgrep, not grep
15:02<SpComb>or grep -r
15:02<Yorick>thanks
15:02<Prof_Frink>What's wrong with `grep pattern *` ?
15:02<Draakon>belugas: if you find that file, can you tell me which one is it?
15:03<SpComb>Prof_Frink: doesn't recurse into subdirs, I guess
15:03<SpComb>and what's wrong with rgrep?
15:03<SpComb>grep foo *.c might make sense, but
15:03<Prof_Frink>SpComb: That's not what was being asked (:
15:03<@Belugas>I'm not searching for it
15:03<Prof_Frink>"search all files in current dir"
15:03<Yorick>except for all files ending with .cpp nowadays
15:03<@Belugas>but I can tell you it is a cpp file
15:04<@Belugas>that MIGHT be involved with SETTINGS
15:04*SpComb greps Prof_Frink with a fork
15:04*Prof_Frink greps SpComb for a fork
15:04*SpComb hath only a spork
15:04<Yorick>_opt.landscape
15:05<Draakon>ok
15:05<Yorick>thanks belugas :-P
15:05<Yorick>for being so helpfull today
15:05*Yorick gives Belugas a cookie
15:06<@Belugas>needless to say, the Graphical User Interface file is easy to spot too ;)
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15:06<@Belugas>since it is about G U I
15:07<@Belugas>and SETTINGS
15:07<Yorick>I don't expect cheats to be in mist_gui.cpp
15:07<@Belugas>might be surprised what's in misc_gui :P
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15:07<Yorick>I do expect them to be in cheat_gui.cpp :)
15:07<Gonozal_VIII>mist^^
15:07<Yorick>misc_gui.cpp*
15:07<Yorick>thanks
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15:08<Yorick>something went wrong there
15:08<@Belugas>well... cheat_gui might eventually exists
15:08<Draakon>what?
15:09<@Belugas>trhere is a plan for having a source file for each gui
15:09<@Belugas>but now, it is not the case
15:09<@Belugas>yet
15:09<Prof_Frink>Belugas: cheats should done as console commands
15:09<Yorick>only for "advanced" users
15:10<Draakon>static int32 ClickMoneyCheat(int32 p1, int32 p2)
15:10<Draakon>is this money cheat code?
15:10<Prof_Frink>Double points for making "idkfa" allow all vehicles to be bought
15:10<Yorick>Draakon: no, offcource not! ;)
15:10<Draakon>i mean this http://paste.openttd.org/489
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15:11<Yorick>yes
15:12<Draakon>ok
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15:12<@Belugas>Draakon, No. This is the code required for call ing a pizza on a blue moon night :P
15:12<Draakon>cheech, nobody helping me out :(
15:12<Draakon>on learning c++ :P
15:12<Yorick>:O
15:13<Draakon>?
15:13<Yorick>that is a dumb question
15:13<Yorick>one suggestion: learn ANY programming language
15:14<Yorick>and you'll get much further at using cpp :)
15:16<Draakon>wtf?
15:16<Draakon>how come a normal TT savegame has too many stations for OpenTTD? :S
15:16<hylje>try something not restricted by silly technicalities
15:17<hylje>such as python, ruby
15:18<Yorick>the real money cheat is at misc_cmd.cpp:353
15:19<Yorick>hylje: try to say some more languages that do not even look like C
15:20<Yorick>:)
15:22<Draakon>hmm, i see it too, too bad i cant see a number to change amount of money will be got from that cheat :P
15:23<Gonozal_VIII>you want to get even more per click?
15:23<Draakon>yes xD
15:24<Yorick>you'l have to modify the misc_gui.cpp file
15:24<Yorick>DoCommandP(0, 10000000, 0, NULL, CMD_MONEY_CHEAT);
15:25<Yorick>change the 10000000 value
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15:26<Draakon>nutz, i must go
15:26-!-Draakon [~chatzilla@88-196-106-174-dsl.trt.estpak.ee] has quit [Quit: BYE!]
15:29-!-Noldo [vheino@jumi.lut.fi] has joined #openttd
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15:34<DannyMac>anybody on here know bjarni?
15:34<Yorick>not in RL
15:34<Yorick>why?
15:34<Gonozal_VIII>bjarni? no, never heard of a nick like that
15:35<DannyMac>he looks after the OS X port of open ttd.
15:36<DannyMac>nevermind, ive got his email from the openttd site
15:37-!-Bjarni [~Bjarni@0x50a46c2b.virnxx14.adsl-dhcp.tele.dk] has joined #openttd
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15:37<Gonozal_VIII>bjarni!
15:37<Digitalfox>Well i'm not a programmer, but is it possible to open a DLL and edit it?
15:37-!-planetmaker [~chatzilla@Fd061.f.ppp-pool.de] has joined #openttd
15:37<Yorick>if you decompile it
15:37<hylje>rather hard
15:37<blathijs>I tried once, swapping all occurences of "Letter" with "A4" and vice versie
15:37<@Bjarni>Gonozal_VIII: I got to change my nick to something you can't type that fast
15:38<blathijs>still made my printer settings default to Letter, though
15:38<Gonozal_VIII>hehehe
15:38<planetmaker>hi, anyone knows which file is broken if the standard coasts are not displayed correctly (nightly 11947)?
15:38<Yorick>[21:34] <DannyMac> anybody on here know bjarni?
15:38<Yorick>planetmaker: could have something to do with missing shores?
15:38<@Bjarni>like typing "Bjarni" in Asian chars
15:38<Gonozal_VIII>bad bjarni
15:39<Digitalfox>Well my problem, my notebook uses ATI AGP Gart driver, that is made for XP, and ATI doesn't care for vista users, so and since other companys have released Gart drivers for vista, would it be possible for to open them and compare and change what could be the problem?? I know this rather crazy idea, but if it's possible to do, why not try..
15:39<@Bjarni>DannyMac: I think you really want me to do something for you
15:39<planetmaker>yorick: don't know. just re-installed the ottdcoop grf pack and didn't help...
15:39<@Bjarni>like requesting a new binary
15:39<@Bjarni> <Gonozal_VIII> bad bjarni <-- I can't... I already tried >_<
15:39<Gonozal_VIII>hehe
15:39<@peter1138>openttdw.grf
15:40<planetmaker>apropos, bjarni: ages ago I posted a bug report about crashing the mac versions with display resolutions other than 640x480.
15:40<planetmaker>you still interested in my config as you closed it?
15:40<planetmaker>still works with 11947...
15:40<@Bjarni>I closed it because the user didn't replied in ages ;)
15:40<planetmaker>peter:thx, will try to replace it
15:40<@Bjarni>standard procedure as so much happened in the meantime
15:40<DannyMac>you ever work out what was wrong with the server compiles?
15:41<planetmaker>bjarni: I know *blush*. I only seldom play on my laptop though. That's why...
15:41<@Bjarni>planetmaker: is the problem still showing up at your computer?
15:41<@Bjarni>DannyMac: yeah... the linker is borked
15:41<@Bjarni>fixing it is a whole different story though :(
15:42<DannyMac>thought an element of sods law would come into it
15:42<DannyMac>lol
15:42<@Bjarni>?
15:42<DannyMac>im just saying, something not working with my computer would be hard to fix -"sods law"
15:42<@Bjarni>ahh
15:43<planetmaker>bjarni: yes. just crashed :)
15:43<DannyMac>can you do me a MASSIVE favour and compile me a copy?
15:44<@Bjarni>that depends
15:44<@Bjarni>what revision?
15:44<planetmaker>11947
15:44<DannyMac>r11947, beaten to it
15:44<@Bjarni>planetmaker: can you remember what the bug report number was?
15:45<planetmaker>bjarni, will find out
15:45<planetmaker>*I will find out
15:45<DannyMac>back in 10
15:45-!-Rexxars [~rexxars@062249182162.customer.alfanett.no] has joined #openttd
15:48<planetmaker>bjarni: was report #1488
15:49-!-lekro [~lekro@S01060014513484ae.ss.shawcable.net] has joined #openttd
15:50-!-thgerg1 [~Administr@dsl5402B33E.pool.t-online.hu] has joined #openttd
15:51<@Bjarni>planetmaker: now you can attach the config file
15:51<@Bjarni>DannyMac: compiling
15:53-!-thgergo [~Administr@dsl51B7A10E.pool.t-online.hu] has quit [Ping timeout: 480 seconds]
15:53<DannyMac>cheers
15:59<Yorick>gottago
15:59<Yorick>bye!
15:59-!-AntB is now known as Guest447
15:59-!-AntB [~AntB-UK@host81-141-195-10.wlms-broadband.com] has joined #openttd
15:59<planetmaker>bye yorick
16:00-!-Yorick [~yorick@s55924da0.adsl.wanadoo.nl] has quit [Quit: I don't like having to quit, but there is no other way...]
16:00<planetmaker>what's up with bugs.openttd.org.
16:01<planetmaker>I cannot connect ...
16:03<@Bjarni>odd
16:03<@Bjarni>I can
16:04-!-Progman [~progman@p57A1E84C.dip.t-dialin.net] has joined #openttd
16:04-!-Guest447 [~AntB-UK@host81-141-195-10.wlms-broadband.com] has quit [Ping timeout: 480 seconds]
16:13<planetmaker>odd. Everything else wrt to networking works for me...
16:15<@Bjarni>how is it not working?
16:15<@Bjarni>I can use it just normally
16:15-!-Frostregen [SADDAM@dslb-084-058-168-018.pools.arcor-ip.net] has quit [Quit: und weg]
16:15<@Bjarni>try to ping it
16:16<planetmaker>When searching for issue #1488 it's never getting anywhere. Or when looking for it in the whole list nothing happens, if I click on it...
16:16<DannyMac>it compiled?
16:16<@Bjarni>DannyMac: PM
16:17<planetmaker>the ping times are fine with 64msec
16:17<@Bjarni>planetmaker: http://bugs.openttd.org/task/1488
16:17<planetmaker>yes. And Safari tells me it cannot open as the server isn't responding anymore... :(
16:18<planetmaker>I'll keep trying...
16:18-!-Frostregen [SADDAM@dslb-084-058-168-018.pools.arcor-ip.net] has joined #openttd
16:18<@Bjarni>here it works in safari too
16:22<planetmaker>anyway. I transferred it to my desktop computer. I have much more frequent access there - in case it shouldn't work today...
16:25<@Bjarni>btw test the config on your desktop computer as well (just in case)
16:25<@Bjarni>remember that it overwrites the config when using it
16:25<@Bjarni>so use a backup only
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16:26<planetmaker>It's odd. I didn't have problem accessing the web page from my desktop computer... very strange.
16:26<@Bjarni>hehe
16:26<@Bjarni>are you sure it's not your notebook that's broken?
16:26<planetmaker>files are uploaded. cfg which works, cfg which crashes and a new crash log from today.
16:26<@Bjarni>and not the game
16:27<planetmaker>I just get serious doubts.
16:27<@Bjarni>heh
16:27<planetmaker>But I wonder... It's nearly as out of the box... :/
16:27<@Bjarni>you could have borked the system
16:27-!-Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has joined #openttd
16:27<planetmaker>borked?
16:27<@Bjarni>but I have no idea how you could manage to do that
16:27<@Bjarni>planetmaker: broken
16:27<planetmaker>oh.
16:27<Brianetta>bork bork bork
16:28<@Bjarni>you could have filled up the HD more or less completely which is a bad idea
16:28<planetmaker>no, I've something like 60GB free space.
16:28<@Bjarni>odd
16:28<Brianetta>A comfortable amount.
16:28<planetmaker>Only installed something like paralles desktop and stuffit.
16:28<@Bjarni>60 GB is nice on a portable device
16:29<@Bjarni>parallels can really take up room if you make a big disk image :p
16:29<planetmaker>It can. But parallels only has a minimalistic win install with powerpoint as i don't own a mac version thereof
16:30<planetmaker>and paralells is configured such that it uses mac's hard disk.
16:30<@Bjarni>I'm not that much into parallels but if you can control that stuff then it's fine
16:30<planetmaker>anyway, it's still 60GB free space that remains, not overall.
16:31<planetmaker>ok... 50 :)
16:32<@Bjarni>as long as you ensure that you always have more than say 10 GB free then there should not be any issues
16:32<@Bjarni>but the more you have free the better
16:32<@Bjarni>(fragmentation issue)
16:32<planetmaker>sure :)
16:32<@Bjarni>anyway I have no idea what's wrong with your computer
16:32<planetmaker>:(
16:33<planetmaker>It's just... funny. Elsewhere I don't have any issues whatsoever...
16:33<@Bjarni>that config file works just fine
16:34<@Bjarni>it sets the game to German though
16:34<planetmaker>yes, it does on my desktop, too
16:34<planetmaker>:P
16:34<planetmaker>That's fine for me :)
16:35<@Bjarni>odd
16:36<Gonozal_VIII>german sucks for ottd
16:36<Gonozal_VIII>everything too long
16:37<@Bjarni>Gonozal_VIII: you can become a German translator and fix that issue if you like
16:37<Gonozal_VIII>it's translated correctly...
16:38<@Bjarni>planetmaker: well... do you feel like installing a debugger and figure out where it crashes?
16:38<Gonozal_VIII>would have to leave parts out everywhere
16:38<@Bjarni>Gonozal_VIII: I meant figuring out how to write the same with fewer letters
16:38<@Bjarni>hmm
16:38<@Bjarni>I see your point
16:39<planetmaker>I can do that. But I'd need a step by step instruction as I'm not that familiar with mac peculiarities
16:39<Gonozal_VIII>but i randomly tried some other languages and most of them have longer strings than english
16:40<@Bjarni>are you familiar with gdb?
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16:40<planetmaker>Not very. I know it by name.
16:40<@Bjarni>ok
16:40<@Bjarni>basically just install Xcode (as new as possible)
16:41<@Bjarni>then get the source and compile it with make and then write "make run-gdb" and it will do the rest for you
16:41<@Bjarni>(more or less)
16:42<planetmaker>okay... working on it
16:42<@Bjarni>naturally I have no idea on what goes wrong when I can't reproduce it and I have no idea where in the code it crashes
16:42<planetmaker>sure
16:42<Rubidium>Bjarni: tell him to configure with debugging symbols
16:42<@Bjarni>naturally
16:43<@Bjarni>planetmaker: tell when you have installed Xcode and have the source ;)
16:43<@Belugas>bye bye, good night all
16:43<@Bjarni>night Belugas
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16:43<Wolf01>'night
16:43-!-Wolf01 [~wolf01@host90-235-dynamic.0-87-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.]
16:46<planetmaker>g' night
16:47<planetmaker>bjarni: do I need to get the gdb code or is it included in the xcode?
16:47<@Bjarni>it's included in Xcode
16:47<@Bjarni>basically Xcode contains everything you need
16:47<planetmaker>ok
16:48<@Bjarni>except for libpng and svn but we can do without those two for now
16:48<planetmaker>Do I need ottd source?
16:48<@Bjarni>yes
16:49<@Bjarni>just download the source from the nightly build
16:49<@Bjarni>that one will do
16:49<planetmaker>Downloading...
16:53<planetmaker>okay. got source and xcode installed
16:54<@Bjarni>good
16:54<@Bjarni>unstuff the source
16:54<@Bjarni>and open terminal
16:54<planetmaker>done
16:54<@Bjarni>cd into the right dir (the source dir)
16:54<planetmaker>any options to make?
16:54<@Bjarni>you need to run configure first
16:54<planetmaker>done
16:54<planetmaker>oh. right. any options to that?
16:55<@Bjarni>"./configure --enable-debug=3"
16:55-!-divo [~asd@0x4dd443c6.adsl.cybercity.dk] has quit [Read error: Connection reset by peer]
16:55<@Bjarni>then "make -j 4"
16:55<@Bjarni>and while compiling COPY (not move) the broken openttd.cfg into the bin dir
16:56-!-elmz [~schouw@52.84-48-63.nextgentel.com] has joined #openttd
16:59<@Bjarni>either you aren't telling me when it's done or you haven't got state of the art MacBook Pro
16:59<planetmaker>okay. Compiling and copying done
16:59<@Bjarni>we both hope for the first ;)
16:59<planetmaker>it's a normal macbook
16:59<planetmaker>w/o pro
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16:59<@Bjarni>that's fine too
17:00<@Bjarni>so... type "make run-gdb"
17:00<@Bjarni>then "run" (inside gdb)
17:00<@Bjarni>and wait for it to crash
17:01<planetmaker>Program received signal EXC_BAD_ACCESS, Could not access memory.
17:01<planetmaker>Reason: KERN_PROTECTION_FAILURE at address: 0x00000000
17:01<planetmaker>0x00000000 in ?? ()
17:02<@Bjarni>NULL pointer exception
17:02<@Bjarni>but something went wrong
17:02<@Bjarni>it should tell WHERE in the code it happened
17:02<@Bjarni>try bt
17:02<@Bjarni>type "bt"
17:02<@peter1138>it did
17:02<@peter1138>at 0x00000000
17:02<@Bjarni>and we can see the stack
17:02<planetmaker>just saw: it's complaing about sample.cat
17:02<Rubidium>planetmaker: and post the bt on paste.openttd.org, not in this channel
17:02<@Bjarni>hehe
17:02<@Bjarni>that goes without saying
17:03<planetmaker>don't understand though. copied it from my running desktop...
17:03<@Bjarni>nobody will post a full stack in the channel and live to see the next sunrise
17:03<@Bjarni>it shouldn't make this error even if sample.cat is missing
17:04<@Bjarni>then it should call the error command and make a nice little popup window telling what went wrong
17:04<@peter1138>especially if it involved recursion
17:05<Prof_Frink>There was an error creating the error dialogue: The error was "There was an error creating the error dialogue: The error was "There was an error creating the error dialogue: The error was "There was an error creating the error dialogue: The error was "There was an error creating the error dialogue...
17:08<planetmaker>anyway, the output of bt is pasted on the given address (didn't know it existed, though...)
17:08<@Bjarni>Prof_Frink: you will be dead before sunrise
17:08<@Bjarni>o_O
17:08<@Bjarni>that stack looks really odd
17:09-!-dih [~dih@members.openttdcoop.org] has joined #openttd
17:09<dih>:-)
17:09*Prof_Frink shoots down the sun
17:09<@Bjarni>in fact I have never seen anything like it
17:09<@Bjarni>I go for "(corrupt stack?)"
17:09<planetmaker>Now. That's something *I* find odd...
17:09<dih>hello Bjarni
17:09<@Bjarni>hi dih
17:09<planetmaker>hi dih
17:10<dih>:-)
17:10<dih>hey pm
17:10<@Bjarni>pm...
17:10<planetmaker>yes?
17:10*Bjarni wonders how to tell pm to read a pm without sounding odd
17:11<planetmaker>how do I quit gdb? I could give it a new try with a working data directory from my desktop
17:11*Bjarni sends a pm to pm about how to use pm when he should pm people
17:11<planetmaker>:D I thought about that already, too. Don't know :P
17:11<@Bjarni>you quit qdb by typing quit
17:11<@Bjarni>or is it exit... I always try both :P
17:12<@Bjarni>I use it countless times and I still manage to do this part wrong once in a while
17:12<@Bjarni>go figure
17:13<@Bjarni>planetmaker: I have no idea on what went wrong so I can't solve it
17:14<planetmaker>bjarni: got another error message now. see paste.openttd.org
17:15<@Bjarni>ahh
17:15<@Bjarni>much better
17:15<planetmaker>stack followed
17:15<@Bjarni>apart from the fact that it makes no sense
17:15<@Bjarni>hmm
17:15<@Bjarni>well it does
17:16<planetmaker>I see sound... ?!?
17:16<@Bjarni>if you increase the window size then you extend it so you can see the maglev depot and it tries to play the maglev sounds
17:16<@Bjarni>if you can't see the depot (or whatever tile is causing this) then main menu can start just fine
17:17<@Bjarni>because the tile triggering this crash is outside the screen and will not play sounds
17:17<planetmaker>I see it, yes, just at the edge.
17:17<planetmaker>So it's a bloody sound problem? (Sorry my language)
17:17<dih>we excuse the word 'sound' :-)
17:18<planetmaker>:D
17:19<planetmaker>Is there a way to get rid of any sound - which would sort-of circumvent this problem?
17:20<dih>perhaps with a ./configure switch
17:20<@Bjarni>cd bin
17:20<@Bjarni>./openttd -h
17:20<@Bjarni>then you can see how
17:20<@Bjarni>it's "./openttd -s null" or something like that
17:21<planetmaker>you mean open it in an editor, right?
17:21<@Bjarni>no
17:21-!-Purno [~Purno@5357D37C.cable.casema.nl] has quit [Quit: Always remember you're unique, just like everyone else.]
17:21<@Bjarni>I mean executing from terminal instead of the bundle
17:22<@Bjarni>with the argument to mute sounds
17:22<planetmaker>sorry. couldn't read. read "openttd.h" :)
17:23-!-SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has joined #openttd
17:23<@Bjarni>"./openttd -s null" <-- this one starts a mute game here
17:23<@Bjarni>the question is if it's enough
17:23<planetmaker>tried that. crashes, too
17:23<@Bjarni>ok
17:23<@Bjarni>then it's because the sound is read and not forwarded to the sound driver when using null
17:24<dih>why read the sound when not wanting it?
17:24<@Bjarni>because the null driver isn't a clever one
17:25-!-peter1138 [~petern@217.151.109.242] has quit [Quit: bwaaahahaha, te eeeh eeehee boingk!]
17:25<dih>make another driver
17:26<dih>call it 'the super null driver'
17:26<dih>--with-tsnd
17:26<dih>:-D
17:28<@Bjarni>it sounds like your sample.cat is broken
17:28<@Bjarni>maybe you should replace it with a known good one
17:28<planetmaker>it tells me that.
17:28<@Bjarni>just to be sure
17:29<@Bjarni>and ensure that it's in the data dir
17:29-!-Korenn [~blaat@78-27-14-50.dsl.alice.nl] has joined #openttd
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17:29<planetmaker>is there anything special I've to consider when copying from a windows machine to my mac?
17:29<@Bjarni>I hope not
17:29<@Bjarni>those days should be over
17:29<planetmaker>that's what I just did and it still tells me that sample cat and openttdw.grf are corrupted...
17:30<@Bjarni>openttdw.grf?
17:30<dih>Bjarni: fixed the pasting on macs? :-)
17:30<@Bjarni>dih: didn't look at it at all
17:30<@Bjarni>didn't think about it either
17:30<dih>:-)
17:30<Korenn>planetmaker: is it a version that you used a .exe on?
17:30<dih>just wanted to tease you before i post it on bugs.openttd.org :-D
17:32<planetmaker>okay, copied it again. Now sample.cat isn't broken anymore, but openttdw.grf still... strange
17:32<@Bjarni>you should only copy the TTD files
17:32<@Bjarni>not all of them
17:32<planetmaker>korenn: yes. from a working version of ottd on my win machine
17:32<@Bjarni>because the ones that comes with OpenTTD are hidden inside the bundle
17:33<@Bjarni>so delete all grf files that doesn't start with tr
17:33<planetmaker>did that
17:34<planetmaker>doesn't seem to crash now anymore...
17:37<planetmaker>I know that file transfer errors happen.
17:37<planetmaker>But if that's what happened here, it happened to me a dozen times in a row...
17:43<planetmaker>anyway. That seems to work now. A thousand thanks to you, Bjarni :)
17:43<@Bjarni>I find it really odd that the file broke though
17:43-!-Chrill [~chrischri@c80-216-64-31.bredband.comhem.se] has joined #openttd
17:43<Gonozal_VIII>so cool :-) i'm playing a multiplayer game with a friend atm, it's jan 1875
17:44<Gonozal_VIII>lots of little narrow gauge trains puffing around at 16km/h
17:44<@Bjarni>nice
17:45<@Bjarni>you will run out of vehicles early though since you use all the EngineIDs early
17:45<planetmaker>wait...
17:45*Bjarni waits
17:45<Gonozal_VIII>serbian railset... has modern trains too :-)
17:45<@Bjarni>I will still charge waiting time as working time
17:45<planetmaker>I'll delete all files in the downloaded nightly (not the compiled) and try again...
17:46<planetmaker>Uh...
17:46<@Bjarni>btw are you using Tiger or Leopard?
17:47<@Bjarni>we have a known issue with Leopard on intel with the nightly build server
17:47<planetmaker>tiger
17:47<@Bjarni>like... it's not working :p
17:47<planetmaker>10.4.10
17:47<@Bjarni>(releases works just fine... luckily)
17:47<@Bjarni>10.4.11 is out
17:49-!-ConstyXIV [~andrew@74-128-188-193.dhcp.insightbb.com] has joined #openttd
17:49<ConstyXIV>does the WinCE port work on Smartphone (non-touchscreen) devices?
17:50<planetmaker>ok. There were still the broken files. With the working ones from where we just compiled it works
17:50-!-xoin [~gamenerda@071-082-128-083.dynamic.caiway.nl] has quit []
17:50-!-Mucht [~Mucht@members.openttdcoop.org] has quit [Excess Flood]
17:50<planetmaker>actually... it is 10.4.11. Just didn't remember updating.
17:51-!-Mucht [~Mucht@members.openttdcoop.org] has joined #openttd
17:54<planetmaker>ok, how can I thank you, Bjarni? Must be pretty annoying this kind of bug-hunting which is none...
17:54<@Bjarni>now I'm wondering about this
17:54<@Bjarni>OpenTTD should have detected the broken file and reported it instead of crashing
17:54<@Bjarni>so the bug is something completely different
17:55<@Bjarni>did you delete the broken file?
17:55<planetmaker>uhm... let's see
17:55<+glx>ConstyXIV: don't know, we do not make them
18:03-!-Osai is now known as Osai^zZz
18:03<planetmaker>the broken sample.cat was still in the trash bin
18:03<planetmaker>want it?
18:03<planetmaker>it's definitely broken as quite a bit smaller...
18:04-!-Osai^zZz is now known as Osai^zZz`off
18:05<+glx>incomplete transfer
18:06<planetmaker>yes, something like that will be the cause.
18:06<planetmaker>And I didn't notice... *bangs his head*
18:06-!-Progman [~progman@p57A1E84C.dip.t-dialin.net] has quit [Remote host closed the connection]
18:08<planetmaker>hm... I should slowly go to bed now...
18:08<planetmaker>Bjarni, you want the "specially crafted sample.cat"?
18:09<+glx>why?
18:10-!-murray__ [murray@2001:5c0:8fff:fffe::78a9] has joined #openttd
18:10<planetmaker>I understood that ottd should say that it's broken and not say bye bye w/o any trace of decency
18:10<planetmaker>"bus error" is not what points to it. Is it?
18:11<+glx>ottd check the md5
18:11<+glx>and it should display a message
18:11<@Bjarni> <planetmaker> Bjarni, you want the "specially crafted sample.cat"? <-- yes. Then we have something to test the code on
18:12<@Bjarni>because it really should detect that it's broken
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18:12<planetmaker>where shall I put it? Upload it? e-mail it?
18:13<@Bjarni>email would be ok I guess
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18:14<planetmaker>uh... where do I find your e-mail?
18:14<+glx>openttd.org
18:14<@Bjarni>http://www.openttd.org/contact.php
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18:14<planetmaker>sure. One moment
18:16-!-dih is now known as anhedral
18:19<planetmaker>okay, it's on its way. And now I'm off for tonight. Have a good night all!
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18:29<mindlesstux>gonna guess there is no server command to unlock a company without deleting it is there?
18:30<mindlesstux>without using autoclean_protected
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18:53<Gonozal_VIII>[00:52:47] Bartleby: Level: 3% (Sehr tiefer)
18:54<Gonozal_VIII>why is low = tiefer?
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18:57<CIA-5>OpenTTD: smatz * r11980 /trunk/config.lib: -Fix: newer versions of cut do not accept field index 0
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19:24<Gonozal_VIII>wow... we've been playing for 2h now and it's april in the first year
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19:25<Gonozal_VIII>(1875)
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20:01<Gonozal_VIII>panic! forum doesn't work!
20:02<Sacro>Gonozal_VIII: 1am, backup time
20:02<Gonozal_VIII>ah...
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21:07<Gonozal_VIII>stop flooding mucht
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21:09<fjb>Moin
21:09<Gonozal_VIII>hi
21:09<fjb>Is there a way to set waypoints for trucks?
21:09<SmatZ>drive-through station
21:10<fjb>But the truck stops there.
21:10<SmatZ>yeah
21:10<fjb>That is not good.
21:10<Gonozal_VIII>make waypoints or nonstop orders for trucks then :-)
21:10<SmatZ>you may penalise other tracks, maybe crossing is a penalty for YAPF for roads
21:11<Sacro>hehe... penalise...
21:11<SmatZ>sure it is slopes
21:11<SmatZ>:)
21:11*SmatZ is used to openttdcoop :)
21:12<fjb>My trucks insist on going over the slowest bridge only because thay way is two tiles shorter than the fastest path.
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21:12<SmatZ>fjb: can you upgrade the bridge?
21:12<fjb>No, the town owns that bridge.
21:13<SmatZ>you can upgrade town owned bridge
21:13<SmatZ>or you should be
21:13<SmatZ>in nighties / beta
21:13<fjb>How?
21:13<SmatZ>just build a new bridge over the old
21:14<fjb>Oh, it works. That is new. It didn't work about a month ago.
21:15<fjb>And why did I build a hyper modern highway when that works? :-/
21:15<Gonozal_VIII>hehe
21:17<fjb>Here is my unused high way: http://www.myimg.de/?img=Cityline17Jul197507f46.png
21:17<fjb>Is that overbuilding feature for town owned bridges new?
21:18<Gonozal_VIII>the other way isn't shorter...
21:19<Gonozal_VIII>oh, it is
21:19<fjb>It is about 2 tiles shorter, if I'm still able to count that late at night.
21:20<Gonozal_VIII>yes i noticed it behind those buildings
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21:21<fjb>Maybe I should have build speed bumps. :-)
21:21<Gonozal_VIII>hehe
21:21<fjb>Going uphill seams to be a penalty.
21:22<Eddi|zuHause3>fjb: depending on your definition of "new"... i don't think it was in 0.5, but overbuilding of bridges has been around quite a while
21:22<Gonozal_VIII>corners are penalty...
21:23<Gonozal_VIII>highway path would have 2 corners less
21:23<fjb>Eddi|zuHause3: I didn't work last time I tried it. And that was a nightly build, no 0.5.x.
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21:24<fjb>Corners are a low penalty then.
21:24<Gonozal_VIII>you can change that :-)
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21:24<Eddi|zuHause3>you can adjust yapf penalties
21:25<Eddi|zuHause3>patch yapf.road_*
21:25<fjb>Eddi|zuHause3 the patch master. :-)
21:25<Gonozal_VIII>cfg...
21:25<Gonozal_VIII>no need to patch it
21:25<Gonozal_VIII>road_slope_penalty = 200
21:25<Gonozal_VIII>road_curve_penalty = 100
21:25<Gonozal_VIII>road_crossing_penalty = 300
21:25<Gonozal_VIII>road_stop_penalty = 800
21:25<Eddi|zuHause3>"patch" is a console command
21:25<fjb>I know how Eddi|zuHause3 means it.
21:25<Gonozal_VIII>ah
21:26<fjb>But I prefer not to change global settings just to optimize one route. It may have undesired effects on the other routes.
21:27<Eddi|zuHause3>level crossings are a quite sure way to make a route undesirable
21:27<fjb>The faster bridge helps a lot now.
21:27<Gonozal_VIII>you could take an unused railtype like monorail, replace the crossing sprites with plain road sprites, set a high penalty for crossings and use that^^
21:28<fjb>Hm, the prefered way has a lot of crossings.
21:28<Gonozal_VIII>rail crossings
21:28<Eddi|zuHause3>what he said
21:28<fjb>Propoer waypoints for road vehicles would be better.
21:29<fjb>Propper
21:29<Eddi|zuHause3>@openttd log 8570
21:29<fjb>I can not type anymore.
21:29<Eddi|zuHause3>@openttd commit 8570
21:29<@DorpsGek>Eddi|zuHause3: Commit by tron :: r8570 /trunk/src (airport.cpp airport.h) (2007-02-04 10:25:57 UTC)
21:29<@DorpsGek>Eddi|zuHause3: -Fix
21:29<@DorpsGek>Eddi|zuHause3: Add a regular constructor and destructor to AirportFTAClass
21:29<Eddi|zuHause3>@openttd commit 8568
21:29<@DorpsGek>Eddi|zuHause3: Commit by maedhros :: r8568 /branches/newhouses/src (3 files) (2007-02-03 22:07:49 UTC)
21:29<@DorpsGek>Eddi|zuHause3: [NewHouses] -Fix: Only count buildings after the map array has been updated, when the house id and town index will be correct.
21:29<Eddi|zuHause3>hm, wrong...
21:30<Gonozal_VIII>propper is that bald guy
21:30<ln->guten morgen
21:30<Eddi|zuHause3>@openttd commit 8567
21:30<@DorpsGek>Eddi|zuHause3: Commit by maedhros :: r8567 trunk/src/tunnelbridge_cmd.cpp (2007-02-03 21:55:14 UTC)
21:30<@DorpsGek>Eddi|zuHause3: -Feature: Allow upgrading bridges by building a new bridge over the top. (Based on a patch by gigajum)
21:30<@DorpsGek>Eddi|zuHause3: - The replacement bridge must be the same transport type, and if it's a rail bridge it must have the same railtype.
21:30<@DorpsGek>Eddi|zuHause3: - Town owned bridges can also be upgraded, but only to a bridge with a higher top speed.
21:30<fjb>Moin ln-
21:30<Eddi|zuHause3>there
21:31<fjb>Oh, thank you. Then I did something wrong the last time I tried it.
21:31<Eddi|zuHause3>believe me now that it's quite old?
21:31<fjb>I believe you almost everything.
21:32<Eddi|zuHause3>right... my account number is: ...
21:32<Eddi|zuHause3>please send 100€ minimum
21:33<fjb>I didn't talk about paid support.
21:34<fjb>I have to spend my money on a base tunnel.
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22:08<cape_horn>hello
22:08<cape_horn>can i ask some question...
22:08<cape_horn>i need a clear differentiation between the new airports
22:08<cape_horn>please..
22:09<De_Ghost>what?
22:09<cape_horn>in the openttd there are new airports.. so if you can like explain one by one..
22:09<cape_horn>there are several of them.. if you got links that i can read. then much better.
22:09<cape_horn>thanks
22:10<De_Ghost>new airports?
22:10<@Belugas>what exactly do youi want to know a bout them?
22:10<De_Ghost>they are airports lol
22:10<cape_horn>coz i build a commuter airport
22:11<cape_horn>i just need to know the differences
22:11<De_Ghost>they are just diffrent size
22:11<cape_horn>hehe
22:11<De_Ghost>more parking
22:11<cape_horn>yeah and different capacity
22:11<cape_horn>when will the airport hub get activated?
22:11<De_Ghost>what u mean?
22:11<De_Ghost>when they get cargo?
22:11<De_Ghost>send a plane to it first
22:12<cape_horn>no, i mean im talking about the NEW SET OF AIRPORTS..
22:12-!-Mucht [~Mucht@members.openttdcoop.org] has quit [Excess Flood]
22:12<cape_horn>some are unclickable
22:12<@Belugas>they are going to be available when the dates are met
22:12<De_Ghost>oh
22:12<cape_horn>ohh
22:12<De_Ghost>yea
22:12<De_Ghost>lol
22:12<cape_horn>hehe
22:12<cape_horn>thanks
22:12<@Belugas>i think there is a wiki regardgin that...
22:12-!-helb [~helb@62.240.176.23] has quit [Read error: No route to host]
22:12<cape_horn>no
22:12<cape_horn>there isnt
22:12-!-helb [~helb@62.240.176.23] has joined #openttd
22:12<cape_horn>ive been searching
22:12-!-Mucht [~Mucht@members.openttdcoop.org] has joined #openttd
22:13<@Belugas>well in that case, there are the sources...
22:13<@Belugas>wait
22:13<cape_horn>OMG
22:13<cape_horn>waaa
22:13<cape_horn>i saw it
22:13<cape_horn>thanks guys
22:13<cape_horn>http://wiki.openttd.org/index.php/Airports
22:13<cape_horn>hehe
22:13<cape_horn>thanks belugas for saying the keyword
22:13<cape_horn>im just being dumb. sorry
22:14<cape_horn>either way.. im enjoying the game. i got too much HD games lately
22:14<@Belugas>well.. look at that :)
22:15<@Belugas>you're not dumb. You actually did searched before asking :)
22:15<@Belugas>there are quite a few who do not even know how to spell search
22:15<@Belugas>lol
22:16<cape_horn>hehe thanks
22:16<cape_horn>anyways got to go back at the game
22:17<@Belugas>enjoy it
22:17*Belugas jumps in his bed
22:23<De_Ghost>void push_front( const Object & );
22:23<De_Ghost>const Object &
22:26<De_Ghost>nvm
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22:35<De_Ghost>can we acually make object like this?
22:35<De_Ghost>SingleNode<Object> temp;
22:35<De_Ghost>temp = new SingleList<Object>;
22:35<De_Ghost>don't we have to malloc it/
22:35<De_Ghost>?
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22:45<Eddi|zuHause3>why would you use malloc if you have new?
22:47<De_Ghost>i donno
22:47<De_Ghost>crazy?
22:47<De_Ghost>how would i destroy it?
22:49<+glx>and if you use new, then you must use SingleNode<Object> *temp;
22:49<+glx>to destroy it it's just delete(temp);
22:52<ln->parentheses with delete...
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23:05<De_Ghost>ahh ok thx
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23:11<+glx>ln-: well I used free() syntax ;)
23:13<+glx>but it's late
23:13*glx goes to sleep
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---Logclosed Fri Jan 25 00:00:49 2008