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#openttd IRC Logs for 2008-01-30

---Logopened Wed Jan 30 00:00:50 2008
00:01<Eddi|zuHause3>there was kind of a funny issue, the phase-modificators wouldn't work when they got too close to 16 2/3, so it was changed to 16,7 instead ;)
00:01<fjb>:-)
00:02<fjb>There is no processor with 666 MHz.
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00:05<fjb>Hm, I'm unable to paint isometric graphics in gimp.
00:06<Eddi|zuHause3>i'd use vector graphics and export them
00:07<fjb>I'm trying now. That looks mouch easier. But how will it loke like in TTD size?
00:07<fjb>look
00:09<fjb>Inkskape uses Gimp palettes. That saves some work.
00:10<Eddi|zuHause3>downscaling will cause problems, i am pretty sure of that ;)
00:11<fjb>How big is a tile? 64 x 32 pixels?
00:11<Eddi|zuHause3>might be
00:14<fjb>So I could take a pictures all vour sides of a nice building, apply them to some rectagles, transform them to the isometric view and then scale them down to 50 x 25 pixels. :-)
00:14<fjb>four
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00:23<fjb>Good night.
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05:13<SmatZ>hello
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05:28<CIA-1>OpenTTD: peter1138 * r12019 /trunk/src/ (ai/default/default.cpp engine.h newgrf.cpp table/engines.h): -Codechange: Add support for passenger engine designation for AI-use, NewGRF property 0x08 for trains.
05:40<roboman>gnight
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07:40<yorick>hello
07:41<SmatZ>hello yorick
07:41-!-Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has joined #openttd
07:42<yorick>hello brianetta
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07:53<Brianetta>yorick
07:53<yorick>?
07:53<Brianetta>[12:42] <yorick> hello brianetta
07:54<Brianetta>Simply acknowledging your presence (:
07:54-!-raimar3 [~hawk@p5489DF1E.dip.t-dialin.net] has quit [Ping timeout: 480 seconds]
07:54<yorick>I just joined and you joined the next minute
07:55<keyweed>hello everyone.
07:56*yorick is trying to find out what the connection to mylinuxsys.net:6697 is
07:57<a1270>6697 is a common ssl IRC port.
07:57<yorick>but why is stunnel connecting to it
07:58<a1270>maybe for bnc?
07:58<yorick>for what?
07:58<SmatZ>hello keyweed
07:59<SmatZ>yorick: maybe IRC server is testing your computer
07:59<a1270>an IRC bouncer. Basically allows you to use a stable server as an IRC proxy.
07:59-!-yorick [~yorick@s55924da0.adsl.wanadoo.nl] has quit [Remote host closed the connection]
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08:01<yorick>I cant connect to it...[14:01] *** Socket Error (10053: The connection was terminated due to a time-out or other failure)
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08:03<yorick>it seems to connect to another server each time
08:03<hylje>trojans!!
08:04<a1270>yeah, probably just BNC(irc bouncer).
08:04<yorick>k
08:04<yorick>dunno why, because it isn't used only for irc
08:05<yorick>used for pop3s, smtps and https
08:05<a1270>yeah
08:05<yorick>I have lunch now
08:05<yorick>bye
08:05-!-yorick is now known as Yorick|AFK
08:06<SmatZ>maybe open proxy check from IRC server
08:06<SmatZ>http://www.quakenet.org/faq/faq.php?c=4&f=116#116
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08:15<a1270>mysyslinux.net is a node on oftc. Time for me to sleep.
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08:33<LA[lord]>hmm.. Anyone to comment this? http://www.tt-forums.net/viewtopic.php?f=36&t=14549&st=0&sk=t&sd=a&start=3640#p660997
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08:57<Gonozal_VIII>it's me!
08:57<Gonozal_VIII>run!
08:57<Gonozal_VIII>^^
08:58*hylje sens Gonozal_VIII running
08:58-!-neli [micha@h8441250184.dsl.speedlinq.nl] has quit [Ping timeout: 480 seconds]
08:58<hylje>sends*
08:59<Gonozal_VIII>nooooo sports kill!
09:01<Gonozal_VIII>i should rename my make.bat to break.bat....
09:01<Tefad>: D
09:03<Gonozal_VIII>yay unmovables with halfdesert :D
09:03<hylje>:o ?
09:04<Gonozal_VIII>my patch works for all ground types now, including halfdesert :-)
09:04-!-neli [micha@h8441250184.dsl.speedlinq.nl] has joined #openttd
09:05<Gonozal_VIII>well ok... not all, hilly and rocky get changed to flat...
09:05<hylje>so
09:05<hylje>what have you done
09:05<Gonozal_VIII>a lot :-)
09:05<Gonozal_VIII>i'll upload new patch
09:06<Gonozal_VIII>yesterdays version without halfdesert is on flyspray
09:09-!-Tefad_ [~tefad@c-71-63-30-72.hsd1.va.comcast.net] has joined #openttd
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09:11<Gonozal_VIII>and new version is on flyspray too
09:12<Gonozal_VIII>http://bugs.openttd.org/task/1724
09:14<Eddi|zuHause3>i should start replacing those i Wagons...
09:14<Gonozal_VIII>i wagons?
09:14<keyweed>Apple iWagons!
09:14-!-Tefad [~tefad@c-71-63-30-72.hsd1.va.comcast.net] has quit [Ping timeout: 480 seconds]
09:14<Gonozal_VIII>apple builds wagons now?
09:14<Gonozal_VIII>hehe
09:15<Gonozal_VIII>i was at a train station today...
09:15<Eddi|zuHause3>as opposed to ü wagons, i wagons have no protection at the connection between two wagons
09:15<Gonozal_VIII>and they had two trains on the same platform!
09:15<Gonozal_VIII>with signals in between!
09:16<Eddi|zuHause3>signals in between? i have not seen that
09:16-!-ben_goodger [~ben@86.156.58.184] has joined #openttd
09:16<Eddi|zuHause3>although i do have seen multiple trains per station
09:16<Gonozal_VIII>platform 1a and 1b and signals
09:17<Eddi|zuHause3>well, i did not specifically look for signals
09:18<Eddi|zuHause3>DRG Bi Personenzugwagen braungrün 1925 40 Pass. 8 140 Typ "Donnerbüchse"
09:18<Eddi|zuHause3>as opposed to
09:18<Eddi|zuHause3>DRG AB4ü-26 Schnellzugwagen Fernverkehr 56 Pass. 7 160 Typ "Hecht"
09:18<Gonozal_VIII>and the name is related to the noise level inside?
09:19<Eddi|zuHause3>A is first class
09:19<Eddi|zuHause3>B is second class
09:19<Eddi|zuHause3>C is third class
09:19<Eddi|zuHause3>ü means "Übergang"
09:19<Eddi|zuHause3>26 is the building series
09:19<zrah_>what does ubergang mean?
09:19<Eddi|zuHause3>4 is the number of axles
09:19<Gonozal_VIII>"Donnerbüchse" <-- that^^
09:20<Eddi|zuHause3>zrah_: Übergan means that you can go from one wagon to the next
09:20<Eddi|zuHause3>+g
09:20-!-zrah_ is now known as zrah
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09:20<Gonozal_VIII>it sucks when people do that a lot in very full trains
09:20<Gonozal_VIII>and you stand next to the door and have to let them pass all the time...
09:21<Eddi|zuHause3>it sucks when people write in bold
09:21<Gonozal_VIII>hmm?
09:21<Gonozal_VIII>i write bold?
09:22<Gonozal_VIII>or who?
09:22<Eddi|zuHause3>"Übergang" as opposed to very old segmented wagons, where you could not even go from one segment to the next except when stopped at a station
09:22<Yorick>[b]?[/b]
09:22<Yorick>how did you write bold?
09:22<+glx>bold is bad
09:22<Gonozal_VIII>whoooo writes bold
09:22-!-Ballard [~Ballard@chello062178232133.1.klafu.surfer.at] has joined #openttd
09:22<Eddi|zuHause3>which was dangerous for the conductors, because they had to go outside of the wagon, while the train was driving
09:23<Gonozal_VIII>^^
09:23<murray><div style="font-weight: bold;">?</div>
09:23<+glx>it's worse like this
09:23<Gonozal_VIII>that's just two squares for me^^
09:24<Ballard>Hello i seach a howto to create a server on linux. anyone can help me?!
09:24<+glx>wiki is your friend :)
09:25<Yorick>tell me how to write bold :)
09:25<Gonozal_VIII>http://wiki.openttd.org/index.php/Dedicated_Servers
09:25<+glx>Yorick: ctrl-b
09:25<Ballard>ah Thanks :)
09:25<Gonozal_VIII>ctrl-k for kolour :D
09:26<+glx>colour is not allowed here
09:27<keyweed>bah. colour. *spits*
09:27<Yorick>?
09:28<Yorick>yaay
09:28<Yorick>?
09:28<Gonozal_VIII>look at what i ceated people! look! http://bugs.openttd.org/task/1724
09:28<Yorick>no color
09:28<Forked>hide_colors = ON .. mmm irssi
09:29<murray>bell_beps = ON
09:29<Gonozal_VIII>for me, everything is arial bold font size 10 and black
09:30<blathijs>Forked: Yeah, that's a wonderful feature. Wonder if you can hide boldness and inverted stuff as well, it's nearly as annoying..
09:30<Tefad_>client strips out color codes for me
09:30<Tefad_>some IRCd can strip color with +S
09:30<Tefad_>dunno if this one supports that
09:30-!-Tefad_ is now known as Tefad
09:30<Forked>others can just deny you using colours on a channel :)
09:30-!-Ballard [~Ballard@chello062178232133.1.klafu.surfer.at] has quit [Quit: Trillian (http://www.ceruleanstudios.com]
09:30<Tefad>+c sometimes
09:31<+glx>blathijs: and underline ?
09:31<Yorick>works:)
09:31<Gonozal_VIII>oh, i see underline
09:31<Gonozal_VIII>underline
09:31<Yorick>.?
09:31<Yorick>italic?
09:32<hylje>.
09:32<Gonozal_VIII>what's italic?
09:32<Tefad>weeblarghohnoeswtfer?AHH!
09:32<Tefad>hmm apparently that isn't the right control code : x
09:32<Tefad>
09:32<Tefad>ruuuugha
09:32<Yorick>bolditalicunderline
09:32<Yorick>ctrl-I
09:32<Tefad>isn't ital
09:33<blathijs>Ah, hide_text_style does the trick
09:33<Tefad>hehe
09:33<Gonozal_VIII>how did you write that ohnoes? that's not bold for me... everything should be bold for me
09:33<Eddi|zuHause3>italic isn't officially supported, afaic
09:33<Eddi|zuHause3>as ^I is also the <TAB> character
09:33<Tefad>hows this Gonozal_VIII?
09:33*Forked puts channel on mental ignore for 30 minutes
09:33<Gonozal_VIII>square followed by normal text
09:34<+glx>:*
09:34<Gonozal_VIII>hehe
09:34<Tefad>that control code is rather common for IRC..
09:34<Tefad>and now?
09:34<Gonozal_VIII>stop messing with fonts, look at my patch :P
09:34<Eddi|zuHause3>stop it, please?
09:34<Gonozal_VIII>all of you
09:34<Yorick>weeblarghohnoeswtfer?
09:34<Yorick>ok
09:34<Yorick>nice patch?
09:34<Tefad>i see ctrl+] there
09:35<Gonozal_VIII>:P
09:35-!-Singaporekid [~notme@cm5.epsilon122.maxonline.com.sg] has joined #openttd
09:35<+glx><Gonozal_VIII> stop messing with fonts, look at my patch :P <-- you started it
09:35<Gonozal_VIII>did not!
09:35<Yorick>[15:20] <Gonozal_VIII> it sucks when people do that a lot in very full trains
09:36<Yorick>15:21] <Gonozal_VIII> i write bold?
09:36<Yorick>so you did
09:36<+glx>[15:19:45] <Gonozal_VIII> "Donnerbüchse" <-- that^^
09:36<Eddi|zuHause3>hm... weird... it's 1968 and the E 10 carries TEE wagons, but the V200 cannot refit its wagons to TEE...
09:36<+glx>was the first line
09:36<Gonozal_VIII>i still can't see that any different to the other text i wrote
09:36<Gonozal_VIII>am i still writing bold?
09:36<Yorick>[15:36] <+glx> [15:19:45] <Gonozal_VIII> "Donnerbüchse" <-- that^^
09:36<Yorick>no
09:36<Eddi|zuHause3>Gonozal_VIII: that is due to your inferior client
09:36<+glx>Yorick: it is bold here
09:37<Yorick>Gonozal_VIII stopped writing bold...
09:38*Yorick is using HydraIRC v0.3.160 (4/May/2007) - Grab it from www.HydraIRC.com
09:39<Yorick>[15:36] <Eddi|zuHause3> Gonozal_VIII: that is due to your inferior client
09:39<Gonozal_VIII>he was talking to me
09:39<Gonozal_VIII>i use trillian and that sucks for irc
09:39<Yorick>good you know that...
09:39<Eddi|zuHause3>yay for totally useless highlight (again)
09:39<Andel>I use mirc
09:40<Gonozal_VIII>but i don't want to use a second program just for one channel
09:40<Yorick>I'm on more servers than 1...
09:41*Yorick has 6 channels open :)
09:41<Gonozal_VIII>i used to be too, had mirc then but now i'm only on oftc and only in this channel, no need to use seperate program (i use trillian for msn messenger and icq)
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09:44-!-fjb [~frank@p5485F96B.dip.t-dialin.net] has joined #openttd
09:44<fjb>Hi
09:44<Gonozal_VIII>hi
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09:46<fjb>How big is the 2D projection of a tile? 64 x 32 pixels?
09:47<Tefad>31 i think
09:47<Gonozal_VIII>hmm that function getunmovableground has nothing to with unmovables... i should probably rename it to getground and move it somewhere more accessible
09:47<Gonozal_VIII>then it could be used for other stuff too :-)
09:48<Yorick>64x37, I think
09:48<fjb>Tefad: Is that documented anywhere?
09:48<Gonozal_VIII>i wrote that function
09:48<Tefad>no idea
09:48<Gonozal_VIII>ah tefad^^
09:48<fjb>The projection doesn't use the mathematical correct 30°. It is more like 27°.
09:49<Gonozal_VIII>you don't have any halfpixels...
09:49<Gonozal_VIII>so it's probably 22,5°
09:49<fjb>Or maybe that.
09:50<Eddi|zuHause3>it's not 22,5°
09:50<Gonozal_VIII>well, i don't know^^
09:50<fjb>But how many pixels heigh and wide is a tile then?
09:51<Gonozal_VIII>look at a sprite..
09:51<Gonozal_VIII>btw what do you want to do?
09:51-!-Osai`off is now known as Osai
09:51<fjb>I want to paint some things.
09:51<Gonozal_VIII>use existing sprites for the dimensions
09:52<Eddi|zuHause3>26.56505118°
09:52<Eddi|zuHause3>arctan(1/2)
09:52<Gonozal_VIII>ok^^
09:53<Gonozal_VIII>i never liked that sin cos tan stuff
09:53-!-lekro [~lekro@S01060014513484ae.ss.shawcable.net] has joined #openttd
09:53<Gonozal_VIII>would have to remember what to use where... and my memory sucks
09:54<Eddi|zuHause3>well it's 2 pixels to the side and 1 up
09:54<Gonozal_VIII>i know
09:54<Eddi|zuHause3>gegenkatete/ankatete -> tangens
09:54<Gonozal_VIII>see... that's the stuff i can't remember
09:54<fjb>So 27° wasn't that bad.
09:54<Eddi|zuHause3>but isometric view uses 2 along the diagonal, and 1 up
09:55<Eddi|zuHause3>gegenkatete/hypotenuse -> sin
09:55<Eddi|zuHause3>makes 30°
09:55<hylje>memory triangle
09:55<Eddi|zuHause3>just that is bad on pixel rasters
09:57<fjb>And I'm counting 64 x 32 pixels again.
09:57<Gonozal_VIII>there's no perspective either, tiles are same size everywhere on the screen but that doesn't matter
09:58<fjb>Gonozal_VIII: That is still a king of perspective.
09:58<fjb>kind
09:58<ben_goodger>isometric perspective is a kind of perspective
09:58<ben_goodger>you're thinking of vanishing point perspective
09:59<Eddi|zuHause3>isometric is a parallel perspective
09:59<Eddi|zuHause3>it's a vanishing point perspective where the "horizon" is infinitely far away
09:59<Gonozal_VIII>yes yes, i've learned and drawn that...
10:00<Gonozal_VIII>i'm just saying that the view is not realistic
10:00<ben_goodger>of course it's not, it's isometric
10:00<Gonozal_VIII>and it doesn't matter
10:00<Gonozal_VIII>you would need flat eyes as big as the map to see it like that^^
10:00<fjb>But it matters how big things are if you try to paint them.
10:01<ben_goodger>if it were realistic it'd have to be done with realtime-rendered polygons, and I doubt even chris sawyer could have written that sort of thing
10:01<@Belugas>fick realism
10:01<Eddi|zuHause3>if you want "real" perspective, you need a sophisticated 3D rendering engine
10:01<ben_goodger>precisely
10:02<Eddi|zuHause3>afaik there was like a PS2 version that did that
10:02<ben_goodger>the new 32 bit graphics are quite realistic in their way
10:02<Gonozal_VIII>now i'll try to get coast grapics :-)
10:02<fjb>Gonozal_VIII: Paint them.
10:03<Gonozal_VIII>not get them in that sense
10:03<Gonozal_VIII>get them to be drawn under unmovables
10:03<fjb>Ah
10:04<Gonozal_VIII>there's no desert coast and no snowy coast, right?
10:04<fjb>And I'm trying to paint a building. Thought that wouls be easiest to begin with.
10:04<LA[lord]>Gonozal_VIII: right
10:04<ben_goodger>does anyone actually play the desert/snowy climates?
10:06*fjb did.
10:06<LA[lord]>arghh.. maybe I shouldn't have picked the combined roadset to code for opengfx+ right now.. I havent't made any actionA nor realsprites yet and it is already as big as this http://pastebin.com/m3d40cc20 Only skipping sprites engine there :P
10:06-!-lugo [~lugo@p4FD5DB92.dip.t-dialin.net] has quit [Read error: Connection reset by peer]
10:06<LA[lord]>and defining parameters and action08
10:06<fjb>Desert gets me psychedelic.
10:07<ben_goodger>fjb: if only it were that simple for the rest of humankind
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10:08<fjb>ben_goodger: Tell everybody to play TTD. :-)
10:08<Gonozal_VIII>hmmm no coasts defined in sprites.h
10:08<ben_goodger>I used to play that big preestablished scenario quite a lot in my youth, I never achieved any kind of altered mental state.. :(
10:08<fjb>LA[lord]: Are you writing in hex codes or do you have some kind of macros?
10:08<LA[lord]>hmm.. actually, if two grfs are loaded which modify the same things then the last defined will get priority?
10:09<LA[lord]>fjb: copy-paste and modify
10:09<LA[lord]>:P
10:09<fjb>ben_goodger: Just stare long enough at that orange wasteland.
10:09<LA[lord]>although it took me a while to think of the solution too :P
10:09<Gonozal_VIII>there's no priority... it just gets overwritten
10:10<LA[lord]>so I even if road sprites get defined twice (by opengfx AND opengfx+) then the last grf in list overwrites the first one?
10:11<Yorick>yes
10:11<LA[lord]>ok.. that's good
10:11<Gonozal_VIII>no that's not good
10:11<LA[lord]>why?
10:11<Gonozal_VIII>bad style :P
10:11<ben_goodger>fjb: heh
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10:12<LA[lord]>I should then add action07 to opengfx grf to skip some sprites if + version is avilable?
10:12<Yorick>yes
10:13<LA[lord]>but that can be done later too
10:13<LA[lord]>because currently Zephyris has all sources of opengfx grfs
10:13<Gonozal_VIII>+ version has everything that the other has too?
10:14<LA[lord]>umm.. yes I guess.. or it extends it.. I dunno. Currently it is a separate grf
10:14<LA[lord]>because I define more road sprites
10:15<Gonozal_VIII>you could merge that and add a parameter to activate + stuff
10:15<LA[lord]>http://www.tt-forums.net/download/file.php?id=85103
10:16<LA[lord]>I think separate is better
10:16-!-Dominik [~Dominik@dslb-084-063-048-142.pools.arcor-ip.net] has joined #openttd
10:16<Gonozal_VIII>or just deactivate the normal grf is + is or will be loaded... action 7 can do that
10:17<LA[lord]>yes, but then the extended grf has to offer EVERYTHING
10:17<LA[lord]>but currently it changes road sprites
10:17<Gonozal_VIII>ah... then just skip the road stuff in the normal if + is active
10:18<LA[lord]>currently the opengfx infrasturcture has tunnels and rails etc.
10:18<Gonozal_VIII>same action 7 but with number of sprites set instead of 00
10:18<LA[lord]>yes
10:18-!-gfldex_ is now known as gfldex
10:18<LA[lord]>but then I would need to change the opengfx grf.
10:19*LA[lord] wrote: "but that can be done later too"
10:19<Gonozal_VIII>it's a single line, can't be too hard^^
10:19*LA[lord] wrote: "because currently Zephyris has all sources of opengfx grfs"
10:19<Eddi|zuHause3><ben_goodger> does anyone actually play the desert/snowy climates? <- i play alpine climate
10:20<Gonozal_VIII>hmmmm
10:20<Gonozal_VIII>did you test my patch in alpine eddi?
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10:21<Eddi|zuHause3>no
10:22<Gonozal_VIII>if i can include the coast sprites i can move it to a different place and use it for placing rail too :-) then you get rail with snow and halfdesert and stuff
10:23<Gonozal_VIII>not just snow... the right ammount of snow
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10:25<Eddi|zuHause3>i dislike how the E 10 changes livery unconditionally, no matter what colour/build year wagon i attach to it...
10:26<Eddi|zuHause3>livery for engines should be done as refit options, just without cargo
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10:27<Gonozal_VIII>hmmm some set has that
10:27<Eddi|zuHause3>so i can choose "High Speed Electric", "Rheingold II", "TEE" and stuff manually
10:27<LA[lord]>ok.. I changed the 'engine' once more.. Now I'm sure I don't have to define duplicate sprites :) And I hope this is the most optimized way :)
10:28<LA[lord]>http://pastebin.com/f76d79fa
10:28<Eddi|zuHause3>the refit options for wagons are bad anyway, they look at build year of the wagons, not year that the refit is done
10:28<Eddi|zuHause3>so i cannot just recolour wagons, i need to sell and rebuild them
10:29<Gonozal_VIII>what's up with that -1 * 00 stuff?
10:29-!-Netsplit over, joins: Fujitsu, Hendikins
10:29<Eddi|zuHause3>"-1 * 00" means "let grfcodec figure this out"
10:30<Gonozal_VIII>hard to find stuff without spritenumbers...
10:30<Eddi|zuHause3>you have comments ;)
10:30<Gonozal_VIII>i put the nfo through renum from time to time
10:30<Gonozal_VIII>i don't do comments^^
10:31<Gonozal_VIII>no need for comments, that's what i use grf2html for
10:32<@peter1138>:o
10:32<@peter1138>ukts is full of comments
10:32<@Belugas>-t+r
10:32<@peter1138>ukts
10:32<Eddi|zuHause3>and i still can't get my V200 driven trains TEE coloured
10:32<@Belugas>-??
10:32<@peter1138>uk tram set
10:32<Gonozal_VIII>ah
10:32<Eddi|zuHause3>but the readme says i can
10:32<@Belugas>arghhh
10:33*Belugas flees the scene
10:33<Gonozal_VIII>then the readme is a filthy liar
10:33<@Belugas>and so does ECS, but in another way (commented)
10:33<Gonozal_VIII>now you made me forget what i wanted to do
10:33-!-Yorick [~yorick@s55924da0.adsl.wanadoo.nl] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- It'll be on slashdot one day...]
10:34<@peter1138>ecs' comments are... *urgh*
10:34<@peter1138>i see no point in action ... C is it?
10:34<Gonozal_VIII>i wouldn't dare trying to modify anything in the ecs grfs...
10:34<@peter1138>it probably makes the grf twice as big ;)
10:34<LA[lord]>Eddi|zuHause3" -1 * 00" means "let grfcodec figure this out" >> let nforenum figure this out :P
10:35<Eddi|zuHause3>action 0C is like compiling with debug symbols...
10:35-!-Osai is now known as Osai`off
10:35<Gonozal_VIII>just put it through renum from time to time and you have linenumbers that make sense instead of that -1 stuff
10:36<LA[lord]>"it probably makes the grf twice as big" that's why it's good to have commented source, but not commented grf
10:36<LA[lord]>Gonozal_VIII: I have still ** comments.. I'm afraid renum will give hundred errors on that..
10:36<LA[lord]>and I orientate by comments :P
10:37<Gonozal_VIII>again, no need for comments, grf2html does a better job at commenting
10:37<@Belugas>[10:38] <@peter1138> ecs' comments are... *urgh* <--- totally agree. And not really relevant, only more like separators
10:37<@Belugas>or even reminders
10:37<@Belugas>not for us
10:37<@Belugas>the real parts are...
10:37<@Belugas>too evident to be commented ;)
10:37<@Belugas>yeah right...
10:38-!-divo [~asd@0x4dd443c6.adsl.cybercity.dk] has joined #openttd
10:38<LA[lord]>Gonozal_VIII: Then I need to have grf, but I can't compile/put through grf2html all the time
10:38<LA[lord]>I'm coding it.."live"
10:38<Gonozal_VIII>why can't you do that?
10:38<Gonozal_VIII>i have my bats for that
10:39<@Belugas>wonderfull creatures indeed
10:39<Gonozal_VIII>from time to time i start it, it compiles and generates html, i refresh tha browser page and look
10:39<@Belugas>but so delicate wings..
10:39<Gonozal_VIII>hehe
10:39<Gonozal_VIII>.bat^^
10:40<ben_goodger>posixscript ftw
10:40<LA[lord]>because I can't modify it from html
10:40<LA[lord]>and to know what I'm doing I need comments
10:40<LA[lord]>so I know where I am
10:40<Gonozal_VIII>i have the browser and the texteditor open at the same time
10:41<Gonozal_VIII>there are sprite numbers to see where you are..
10:42-!-Roujin [~Manuel300@mnch-4d04d50d.pool.mediaWays.net] has joined #openttd
10:43<Gonozal_VIII>btw you do a lot of skipping based on climate there...
10:43<Gonozal_VIII>you could combine that
10:43<Roujin>hello there
10:43<Gonozal_VIII>a block for temperate, block for arctic...
10:43<Gonozal_VIII>hi
10:44<Gonozal_VIII>and no need to use labels there :-)
10:44<LA[lord]>I want to
10:46<Eddi|zuHause3>I CAN HAS LABEL PLZ?
10:46<Gonozal_VIII>^^
10:46<LA[lord]>If I would connect climate specific ones then I would need duplicates of parameter specific ones
10:47<LA[lord]>Eddi|zuHause3: And if I have set label 01 for example skipping to end in case of toyland then I could not skip 1 sprite with action07?
10:47<Roujin>question - how many different cargos could a town tile produce?
10:48<Eddi|zuHause3>how should i know?
10:48<LA[lord]>pax/mail
10:48-!-Purno [~Purno@5357D37C.cable.casema.nl] has joined #openttd
10:48<LA[lord]>more?
10:48<Roujin>nah, newGrf houses can produce what they want
10:48<Roujin>(i think tourist is the only one actually used by a newgrf tho)
10:49<Roujin>question is, how many different cargos is the maximum...
10:49<Gonozal_VIII>rumors are mb is working on houses producing other stuff
10:49<SmatZ>like trash
10:49<Roujin>because some functions are currently still assuming houses only produce max two cargoes..
10:50<Gonozal_VIII>they should stockpile
10:50<Roujin>i stumbled over this while working on a patch of mine..
10:51<Gonozal_VIII>no dropping all passengers into a single house...
10:51<Roujin>namely GetProductionAroundTiles if any dev is interested *cough*
10:51<Roujin>;)
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10:51<SmatZ>:)
10:52-!-helb_ [~helb@62.240.176.23] has joined #openttd
10:52<Gonozal_VIII>ah i remember what i wanted to do.... coasts!
10:52<Gonozal_VIII>wrote it down now :-)
10:52-!-Dark_Link^ [~glidegame@fw.dormnet.his.se] has joined #openttd
10:52<Roujin>only no one would ever notice it ingame because the player doesn't have a display for supplied cargo (that's where i'm making my patch) and the AI works only with pax/mail acceptance when building town routes
10:53<Eddi|zuHause3>hm, i have at least 16 unconnected stubs along my tracks
10:53<Gonozal_VIII>then remove them
10:53<Roujin>with my patch and activated TTRS+ECS town vector, the hotels caused gibberish output, so i started investigating and finally found the issue in the code - sooo
10:54<Gonozal_VIII>sooooo fix it ;-)
10:55-!-Amis [~IceChat7@dsl51B6552A.pool.t-online.hu] has joined #openttd
10:55<Amis>hey, can anybody tell me whats the Close All Window hotkey?
10:56<Gonozal_VIII>esc
10:56<Roujin>del
10:56<Amis>and where can i see the list of hotkeys
10:56<Gonozal_VIII>hmm
10:56<LA[lord]>wiki?
10:56<Amis>ingame?
10:56<Gonozal_VIII>i use it all the time but got it wrong^^
10:56<Amis>so del
10:56<Amis>thx
10:57<+glx>with shift or ctrl to close sticky windows
10:57<Roujin>well dirty fix = just increase number to something higher
10:58<Roujin>proper fix = make the whole thing flexible like acceptedcargo
10:58<Amis>and: is there any option where i can turn off the setting that make the new vehichles's window appear at duplicating? its annoying when i make 6 aircraft than i have 6 new window (and some other what i dont want to close right now but not sticky)
10:59<Roujin>none that i know of..
11:00<Roujin>and i cloned roadvehs like 40 times in my last game so.. i know what you mean :D
11:00-!-HerzogDeXtE1 [~Flex@i59F7EF46.versanet.de] has joined #openttd
11:01<Amis>and any chance that this will be added to next patch? where can i post it, wheres the wishlist
11:03<Digitalfox>I hate all this Windows live stuff.. It used to be so simple to download MSN messenger until 8.1, now 8.5 brings all that crap of live services that i don't care or need and it doesn't work for windows server 2003 :(
11:04<Digitalfox>It's like you're on Internet 2 or you're out of the game :(
11:04<@Belugas>[11:05] <Amis> and any chance that this will be added to next patch? <-- patch? what next patch?
11:05<Gonozal_VIII>digitalfox... use trillian
11:05<Digitalfox>Gonozal_VIII: But i love MSN and all my friends also use it.. Portugal is one of the most MSN users of the world..
11:06<LA[lord]>use some other client
11:06<Gonozal_VIII>trillian supports msn
11:06<Gonozal_VIII>and icq
11:06<Gonozal_VIII>and irc...
11:06<Gonozal_VIII>and lots of stuff
11:06<Digitalfox>didn't know about that o_O
11:07<Digitalfox>And does it fully support msn network or only text part?
11:07<Gonozal_VIII>and no annoying crap from msn all the time...
11:07<LA[lord]>Gonozal_VIII: I notuíced some mistakes, commented properly the ** comments and ran it through linter.. And I got only one error.. http://pastebin.com/f76b7ef95
11:07-!-mikl [~mikl@0x5733cec6.boanxx22.adsl-dhcp.tele.dk] has quit [Quit: Ex-Chat]
11:07<Amis>Belugas> i ment the next version :), so where is the wishlist if there is any?
11:07<LA[lord]>suggestions forum
11:07<LA[lord]>http://www.tt-forums.net/viewforum.php?f=32
11:07-!-HerzogDeXtEr [~Flex@i59F7DEAC.versanet.de] has quit [Ping timeout: 480 seconds]
11:08<Gonozal_VIII>well, you don't have any sprites there
11:09<LA[lord]>I know
11:09<LA[lord]>it's intentional
11:09<Gonozal_VIII>that's where the error comes from...
11:09<LA[lord]>now you see why I can't codec it?
11:09<LA[lord]>I KNOW
11:09<LA[lord]>!
11:09<Amis>so... i have to open a suggestion... then members will suggest it... and if it happens that a dev click on the thread and understand what i want... whats the chance it will be added?
11:09<@Belugas>Amis: indeed forum is the wishlist, or a feature request in bugs.openttd.org
11:10<LA[lord]>depends on the feature
11:10<Amis>whichone is better
11:10<@Belugas>and of the mood the devs
11:10<LA[lord]>or other patch-makers
11:10<@Belugas>and th pertinence and ease to do
11:10<@Belugas>that too :)
11:10-!-Osai`off is now known as Osai
11:10<LA[lord]>lot's of patched have started from suggestions forum
11:10<Amis>its easy easy im sure, just an if (turned off) i wont add window, something like that :)
11:10<Gonozal_VIII>bah, forgot what i wanted to do again... good thin that i wrote it down
11:11<Roujin>sooo my question from before remains.. how many cargoes could a newgrf house produce?
11:11<keyweed>and when jupiter is in sagittarius, does that help?
11:11<LA[lord]>nope
11:11<LA[lord]>that has NO effect on (what?)
11:12<Gonozal_VIII>doesn't matter, that has no effect on anything
11:12<Roujin>if its limited to some number (say 3 or 4 or even 10) i won't bother making the whole stuff flexible like accepted_cargo
11:12<Roujin>but just make it static to that number
11:12<Gonozal_VIII>well, max is 32
11:12<Gonozal_VIII>maxmax...
11:12<Gonozal_VIII>^^
11:12<keyweed>as a last resort you can try sending beer and/or sushi to devs. that usually helps.
11:12<@peter1138>beer?
11:13<@peter1138>where?
11:13<Gonozal_VIII>sending sushi per mail? i don't think they would be happy about some rotten fish
11:13<Tefad>sushi credit?
11:13<@Belugas>[11:15] <Amis> its easy easy im sure, just an if (turned off) i wont add window, something like that :) <-- can you show me your diff?
11:13<Tefad>if i were a dev i wouldn't accept either of those "payments"
11:14<@Belugas>[11:15] <Roujin> sooo my question from before remains.. how many cargoes could a newgrf house produce? M<- as many as the specs specify
11:19<Roujin>well i seem to be unable to find where this is specified - a friendly hint would be much appreciated
11:20<Roujin>i delved into the ttdpatch wiki and found which callback and which action and so on is used for custom cargo production, but no word about how many custom cargoes it can produce _/
11:21<@Belugas>http://wiki.ttdpatch.net/tiki-index.php?page=Action0Houses#Cargo_acceptance_watch_list_20_
11:22-!-frosch123 [~mtce@kolmogoroff.math.tu-clausthal.de] has joined #openttd
11:23<@Belugas>http://wiki.ttdpatch.net/tiki-index.php?page=Callbacks#Watched_cargo_accepted_148_
11:24<Roujin>thanks - erm isn't that about acceptance of the house? i'm looking for the production tho...
11:25<Eddi|zuHause3>i know nobody who uses MSN
11:26<LA[lord]>What is SIGSEV signal in linux?...Well that just happened with kwrite...
11:26<Gonozal_VIII>i do
11:26<LA[lord]>and I lost some work
11:26<Eddi|zuHause3>LA[lord]: SIGnal SEgmentation Violation
11:26<LA[lord]>ok
11:27*LA[lord] didn't understand, but tries to make a smart face
11:27<Roujin>i think i found it.. the hardcoded limit seems to be 256
11:27<Roujin>thanks for the link belugas
11:27<@Belugas>http://wiki.ttdpatch.net/tiki-index.php?page=Callbacks#Custom_cargo_production_2E_
11:28<@Belugas>you really do not know how to search :(
11:28<Roujin>yep, in that section i just found it
11:28<@Belugas>it's that or you do not understood what the specs are saying
11:28<@Belugas>twon_cmd.cpp:436
11:29<hylje>:o
11:30<LA[lord]>:o @ hylje
11:30<LA[lord]>what happened?
11:30<hylje>wut?
11:30<hylje>i resumed being lazy
11:31<LA[lord]>ok
11:31-!-UnderBuilder [~chatzilla@168.226.105.1] has joined #openttd
11:32<UnderBuilder>war tycoon anyone? lol
11:32<hylje>haha
11:32<hylje>support the war effort!
11:37<Eddi|zuHause3>hm... rebuilding signals from semaphore to electric is a bitch...
11:38<Eddi|zuHause3>the signal gui helps, but you still get insane by clicking on each signal individually
11:38<Eddi|zuHause3>you can't drag and drop it, like the railtype conversion
11:39<UnderBuilder>hmmm... what about trains that when they reach a certain speed they warp to some railways near the other station
11:39-!-Singaporekid [~notme@cm5.epsilon122.maxonline.com.sg] has quit []
11:40<fjb>Eddi|zuHause3: I do it like in reality. I'm only replacing old signals when the signals or tracks are changing.
11:40<Eddi|zuHause3>that is called "tunnel"
11:40<Gonozal_VIII>signal convert tool should be dragable...
11:41-!-anhedral [~dih@members.openttdcoop.org] has quit [Ping timeout: 480 seconds]
11:42<Eddi|zuHause3>is that not what i said?
11:42-!-Osai [~Osai@members.openttdcoop.org] has quit [Ping timeout: 480 seconds]
11:43-!-Ammler [~Ammler@members.openttdcoop.org] has quit [Ping timeout: 480 seconds]
11:43-!-XeryusTC [~XeryusTC@members.openttdcoop.org] has quit [Ping timeout: 480 seconds]
11:43<LA[lord]>baaaaaah!!! :(
11:44-!-Mucht [~Mucht@members.openttdcoop.org] has quit [Ping timeout: 480 seconds]
11:44-!-hylje [~hylje@members.openttdcoop.org] has quit [Ping timeout: 480 seconds]
11:44<LA[lord]>Zephyris wrote: "You don't need to use parameters for the driving side, there is is an action7 variable for that (86)., but apart from that looks good"
11:44-!-TinoM [~Tino@i59F552D3.versanet.de] has quit [Quit: Verlassend]
11:44<LA[lord]>Few hours gone waste
11:44<LA[lord]>The ironic thing is that I was aware of that var
11:45<Eddi|zuHause3><fjb> Eddi|zuHause3: I do it like in reality. I'm only replacing old signals when the signals or tracks are changing. <- yeah, but i was like "hey, let's electrify this track, and while here, electrify the signals as well"
11:46<Eddi|zuHause3>hey, now i can make TEE wagons!
11:48*fjb is still in the steam aera.
11:48-!-TinoM [~Tino@i59F552D3.versanet.de] has joined #openttd
11:50<fjb>I want to have an european passenger stations set with narrow gauge support.
11:51<@peter1138>TEE wagons? what?
11:52<fjb>peter1138: Trans Europe Express
11:53<Eddi|zuHause3>hm, what is a V160 useful for?
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11:55<@peter1138>fjb, but wagons?
11:56*peter1138 is British, where wagon is freight and carriage is passenger...
11:56<@peter1138>dbsetxl's engines are frustrating
11:57<@peter1138>there's little obvious improvement over time
11:57<@peter1138>but that's "realism" over game-play :o
11:57<hylje>ze german got it right first time in
11:57<@peter1138>well, ukrs addons has a 90mph electric loco at the start
11:58<@peter1138>hence being in the addons
11:58<hylje>what's ze point
11:58<@peter1138>YES!
11:58<@peter1138>we need to start slow :)
11:58<Gonozal_VIII>wtf ze?
11:59<Eddi|zuHause3>well, improvement is there pretty obvious from 1920 until ~1960, but then it stops somehow
11:59<hylje>physics
11:59-!-tneo [~tneo@ip124-67-58-81.adsl.versatel.nl] has joined #openttd
11:59<Gonozal_VIII>efficiency of electric engines can't be improved much more and stronger engines are not needed in europe...
11:59<Eddi|zuHause3>in the beginning there should be more differentiation between freight and passenger engines
12:00-!-tneo [~tneo@ip124-67-58-81.adsl.versatel.nl] has left #openttd []
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12:00<fjb>peter1138: dbset has E16 early in the game (but not at the beginning).
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12:01<Eddi|zuHause3>dbset is leaving out E18
12:01<fjb>MB thought E18 would be out of balance for the set. But it will be in v0.9 of the set.
12:02<fjb>There are already screen shots of it on his website.
12:02<Eddi|zuHause3>yes, i have seen those
12:03<Eddi|zuHause3>but V160 looks like a step back from the V200
12:03<fjb>I'm more missing the cheap and slow engines in the 50s and 60s.
12:04<fjb>V160 is replaced by BR 218 in the new set.
12:04<fjb>I'm missing V80 or even V60.
12:05<fjb>And the set gets ab bit boring after 2000.
12:06<fjb>But the new version of the set will have a new EMU after year 2000.
12:06<hylje>in the year two thousaaaaand
12:08<fjb>BR425
12:09-!-pm [~chatzilla@devera.geophys.nat.tu-bs.de] has joined #openttd
12:09*Eddi|zuHause3 holds a flashlight under his chin
12:10<LA[lord]>Eddi|zuHause3 is a weirdo
12:10<LA[lord]>^^
12:10<Eddi|zuHause3>LA[lord]: you just don't know it ;)
12:10<LA[lord]>hmm.. who attacked pastebin? it's down atm :P ^^
12:11<LA[lord]>it that case I had to remake it so... http://www.tt-forums.net/viewtopic.php?f=36&t=35310&p=661086#p661086 the code
12:11<Eddi|zuHause3>there is paste.openttd.org
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12:14<LA[lord]>hmm... seems EXACTLY the same as pastebin.. just different design
12:15<LA[lord]>or colours
12:16-!-dih [~nathanael@212.126.210.122] has joined #openttd
12:20<Eddi|zuHause3>hm, i just had E 10 in 3 different liveries at the same station...
12:21<hylje>lots of acquisitions
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12:22<CIA-1>OpenTTD: frosch * r12020 /trunk/src/ (landscape.cpp terraform_gui.cpp tile_type.h tree_cmd.cpp): -Documentation: Correct description of TropicZone.
12:22<yorick>Gonozal_VIII :)
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12:27-!-Wolf01 [~wolf01@host91-239-dynamic.11-79-r.retail.telecomitalia.it] has joined #openttd
12:27<Wolf01>hello
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12:31<CIA-1>OpenTTD: skidd13 * r12021 /trunk/src/town_cmd.cpp:
12:31<CIA-1>OpenTTD: -Cleanup: Make some parts of the town growth a bit more descriptive
12:31<CIA-1>OpenTTD: -Codechange: Remove some needless checks
12:32-!-skidd13 [~skidd13@p548A6B7D.dip.t-dialin.net] has joined #openttd
12:32<skidd13>Hi folks
12:35<Gonozal_VIII>hi
12:36<CIA-1>OpenTTD: belugas * r12022 /trunk/src/ (4 files in 2 dirs):
12:36<CIA-1>OpenTTD: -Revert(r12018): Invisible trees are now separate from the building concept.
12:36<CIA-1>OpenTTD: So when you want invisible trees, just select the option of the same name in the Patch Options and toggle transparency of trees.
12:36<CIA-1>OpenTTD: More to come on the saga of Invisibility. So stay tuned.
12:37-!-divoafx [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has joined #openttd
12:39<Roujin>ooo :D
12:39<hylje>don't leave us hanging!
12:40-!-Dominik [~Dominik@dslb-084-063-048-142.pools.arcor-ip.net] has quit [Remote host closed the connection]
12:41-!-skidd13 [~skidd13@p548A6B7D.dip.t-dialin.net] has left #openttd [Ping timeout: Hmm ping sucks :D]
12:42<dih>Belugas: you are funny :-P
12:42<Roujin>is there a way to initialize an array with a specific value in ALL positions?
12:43<Roujin>and i don't mean array[x] = { a, a, a, a, a, a, a} because that is not nice for x=256
12:43-!-divo [~asd@0x4dd443c6.adsl.cybercity.dk] has quit [Ping timeout: 480 seconds]
12:44*Belugas watches silently hylje, going from right to left on his rope. Not a word spreads out. Will the wind bring the answer? Who knows... Only TIME will tell
12:44<ln->memset
12:44<Eddi|zuHause3>you can initialise an array with any value you want, as long as you want that value to be 0
12:44<ln->that's true
12:44<Roujin>heh ^^
12:44<fjb>Roujin: Use a loop over the array.
12:45<Roujin>fjb: that's what i would do, i just thought there might be a "nicer" way..
12:45<ln->fjb: and that's better than memset because ________________?
12:45<Roujin>ln-: how does this memset work?
12:45<Gonozal_VIII>wtf is memset
12:46<Eddi|zuHause3>memset sets mem, what else would it do?
12:46<Gonozal_VIII>of course....
12:46<Roujin>please be nice to a noob like me and elaborate a bit on how to use it ;)
12:47<Eddi|zuHause3>arr=[]
12:47<Eddi|zuHause3>for i in range(0, n):
12:47<Eddi|zuHause3> arr.append(value)
12:47<LA[lord]>how do I set bit 4 in action07 variable 86? and how do I not set it? 86 B Road traffic side: bit 4 clear=left, set=right
12:47<Eddi|zuHause3>grr... it eats the indentation
12:48<Eddi|zuHause3>why would you SET it?
12:48<dih>my server won't boot
12:48<dih>kernel panic
12:48<dih>:-(
12:48<Roujin>currently i have now in my code what i wrote above: array[x] = {a, a, a, ..., a} [x times] where x = 256 and a = something longer - and that's not nice and i know it ;)
12:49<Eddi|zuHause3>it's in the game options, the user sets that
12:49<+glx>LA[lord]: you only check it
12:49<@Belugas>http://www.cppreference.com/stdstring/memset.html
12:49<@Belugas>mem set
12:49<@Belugas>easy
12:49<LA[lord]>whatever :P How do I check it?
12:49<@Belugas>google
12:50<LA[lord]>just var 86?
12:50<Gonozal_VIII>you can append stuff to an array :O
12:50<Eddi|zuHause3>Gonozal_VIII: that depends on your language ;)
12:51<Eddi|zuHause3>python does not have arrays
12:51<Eddi|zuHause3>it has lists
12:51<Eddi|zuHause3>and subscriptable objects
12:51<Gonozal_VIII>lists have pointers
12:51<Gonozal_VIII>you said pointers are bad
12:51<Roujin>thanks, and sorry for getting on your nerves again T_T
12:51<@Belugas>and fengs
12:51<Eddi|zuHause3>only the wrong lists ;)
12:52<Eddi|zuHause3>"right" lists work like this:
12:52<Eddi|zuHause3>def append(self, value):
12:52<Eddi|zuHause3> if self.is_full():
12:52<Eddi|zuHause3> self.double_size()
12:52<+glx>LA[lord]: -1 * 0 07 86 01 00/01 04 xx
12:53<Eddi|zuHause3> self[self.last_index()+1] = value
12:53<hylje>Eddi|zuHause3: i thought the actual list implementation did more magic than that
12:53<Eddi|zuHause3>yeah, it's just the concept
12:55-!-|Bastiaan| [~Bastiaan@ip87-205-173-82.adsl2.versatel.nl] has joined #openttd
12:56<CIA-1>OpenTTD: frosch * r12023 /trunk/src/lang/english.txt: -Fix [FS#1690]: Put a better suited text in the quit-dialog.
12:57<LA[lord]>thanks glx
13:00<LA[lord]>amd
13:01<LA[lord]>and* now as I looked at specs, I totally understood that line, so thanks again
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13:16<Amis>what the "remove absurc road elements during the road construction" option does?
13:16<Amis>absurd*
13:17<yorick>exectly that
13:17<Amis>explain
13:17<Amis>what an absurd road element is?
13:17<yorick>it removes road crossings that cant be connected
13:18<Amis>i dont really understand
13:18<yorick>if you turn it off, road crossings that lead to houses/water appear
13:18<Amis>ahh
13:18-!-Deathmaker [~Miranda@dslb-082-083-167-141.pools.arcor-ip.net] has joined #openttd
13:18<Amis>now i understand
13:19<Amis>so it does nothing special only make the game look better
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13:19<yorick>erm...huh?
13:20<Neverhood>where can i get a sample openttd.cfg? I dont have any in my install dir
13:20<yorick>try making a empty one ;)
13:20<Roujin>start game, exit game
13:20<yorick>it usually is in My Documents/OpenTTD in windows
13:20<Roujin>then look again in install dir and my documents/openttd or similar dir
13:20<yorick>@0.6.*
13:20<Roujin>it is in one of the two places
13:21<yorick>if openttd.cfg is in the install dir, it will be done there
13:21<yorick>else, it will use the My Documents/OpenTTD folder
13:22<Roujin>btw if you don't want the openttd stuff in your documents folder, just move it to the install dir, it will work and leave it there from then on ;)
13:22<Roujin>i'm off for today, cu
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13:24<yorick>IPv6 :O
13:24<Neverhood>ahh thanks Roujin, you are a life saver
13:25<Amis>ipv6 means that the world is out of ipv4 :) so it happened
13:25-!-|Bastiaan| [~Bastiaan@ip87-205-173-82.adsl2.versatel.nl] has quit [Quit: KVIrc 3.2.6 Anomalies http://www.kvirc.net/]
13:25<Neverhood>if anyone is doing a poll on weather the openttd.cfg file and so on should be in My Documents or in the OpenTTD install dir, then count me as being for the install folder.
13:25<yorick>it is done because of the user-indepentancy
13:26-!-Guest1063 [~Gonozal_V@N926P028.adsl.highway.telekom.at] has quit [Ping timeout: 480 seconds]
13:26<Neverhood>well, im against both My Documents and user-indepentancy... :P
13:26<yorick>go complaining to Rubidium :-P
13:27<+glx>go complaining at MS instead
13:27<+glx>a limited user can't write in install dir if it is in program files
13:27<Neverhood>naa.. it's not worth complaining about... It works, im sure the developpers have better things to do than listen to endless ramblings about this.
13:27<@Belugas>indeed...
13:28<@Belugas>just... endless ? not really...
13:28<yorick>whats wrong to %appdata%?
13:28<+glx>hard to find
13:28<yorick>:O
13:29<yorick>%appdata%/OpenTTD/openttd.cfg , hard to find eh?
13:29<+glx>many users even don't know its existence
13:29<Digitalfox>The fun part of ipv6 is that more 90% of world routers and modems don't support it, at least in the client side of a ISP
13:29<yorick>so?
13:29<+glx>no direct access to it
13:29<yorick>does it need to
13:30<+glx>and most games put stuff in mydocs
13:30<Amis>start? / documents? / Openttd? its easy to acces the folder
13:30<yorick>yes, but somewhere in My Games
13:31<Amis>and anyway:
13:31<yorick>Amis, but I want multiple versions of ottd next to eachother
13:31<+glx>I have only one installed game with files in my games
13:31<+glx>all other just created a dir in mydocs
13:31<yorick>I have 2
13:31<dih>my server is over the ocean
13:31<yorick>both from microsoft
13:31<dih>my server is over the sea
13:31<+glx>bring back... ?
13:31<dih>laters
13:31-!-dih [~nathanael@212.126.210.122] has quit [Quit: leaving]
13:31<yorick>just bring back your server to me :)
13:32-!-blathijs [~matthijs@katherina.student.utwente.nl] has quit [Quit: Reconnecting]
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13:34<yorick>another one that is pimping with ipv6
13:34<blathijs>woohoo, ipv6 :-)
13:34<blathijs>Took a few tries to convince irssi, though
13:35<fjb>ipv6 is nice.
13:35<yorick>I dont have :(
13:35<hylje>:-)
13:35<blathijs>yorick: Use 6to4 tunneling, it's brilliantly clever :-)
13:35<yorick>my provider doesn't have
13:35<+glx>I can do that
13:37<blathijs>yorick: In theory, you can use any 6to4 tunnel, not just your provider's
13:37<blathijs>Not sure how it works in practice, though
13:37<yorick>yes, but where do I get one?
13:37<Diabolic-Angel>yorick: sixxs.net
13:38<Diabolic-Angel>They give them away for free, just need to tell them why you want one. "Student that is curious about new technology bla" is all you need.
13:39<hylje>"*incoherent blabber*"
13:40<yorick>"Don't try to fill in false, incomplete or invalid data as you will be rejected."
13:41<CIA-1>OpenTTD: frosch * r12024 /trunk/src/tree_cmd.cpp:
13:41<CIA-1>OpenTTD: -Codechange: Reduce code duplication inside tree_cmd.
13:41<CIA-1>OpenTTD: -CodeChange: When rocks get removed while planting trees, barren the ground.
13:41<CIA-1>OpenTTD: -Fix: In one case trees could spread under bridges.
13:41<yorick>far too complicated
13:41-!-zrah [~zakrahman@88-107-244-13.dynamic.dsl.as9105.com] has quit [Ping timeout: 480 seconds]
13:41*yorick is not going to do it
13:41<yorick>why should I?
13:41<blathijs>Because it's fun! :-p
13:41<blathijs>Is it complicated?
13:42<blathijs>It sounds simple in (network) theory
13:42<yorick>I dont like giving name, adress, email and other personal data to sixxs
13:42<Neverhood>is there a commandline switch to stop the dedicated server from opening in a new window?
13:43<+glx>using -D under windows?
13:43<yorick>no
13:43<yorick>you have to patch it
13:43-!-tokai [~tokai@p54B814AB.dip0.t-ipconnect.de] has joined #openttd
13:43-!-mode/#openttd [+v tokai] by ChanServ
13:43<yorick>there is a patch for using windows console @openttd
13:43<+glx>no need to patch it, just convert it using http://devs.openttd.org/~glx/convert.zip
13:44<yorick>yes, thats what I mean
13:44<CIA-1>OpenTTD: miham * r12025 /trunk/src/lang/ (czech.txt estonian.txt french.txt korean.txt spanish.txt):
13:44<CIA-1>OpenTTD: -Update: WebTranslator2 update to 2008-01-30 19:43:26
13:44<CIA-1>OpenTTD: czech - 1 fixed by Hadez (1)
13:44<CIA-1>OpenTTD: estonian - 11 changed by kristjans (11)
13:44<CIA-1>OpenTTD: french - 2 changed by belugas (2)
13:44<CIA-1>OpenTTD: korean - 1 changed by darkttd (1)
13:44<CIA-1>OpenTTD: spanish - 5 fixed by eusebio (5)
13:44<Amis>hungarian? :P
13:44<yorick>still the "vliegtuig is in the lucht" has to be fixed in dutch...
13:45<Maedhros>heh, nice
13:45<Neverhood>Im trying to write a frontend for the dedicated server, and right now im just getting a black OpenTTD Dedicated Server window next to my frontend. I would like other ppl to be able to use my frontend without patching, is this not possible at all?
13:46<+glx>it's not possible without converting it (that's how windows works)
13:46<yorick>no glx, you could be using the windows console
13:46<yorick>make it a console app
13:46<yorick>hmm...wait
13:47<yorick>dedicated only for windows?
13:47<MiHaMeK>Amis: hi
13:47<+glx>yorick: openttd is a windows app, not a console app
13:47<yorick>yes, but you could make a dedicated version?
13:47<+glx>why?
13:48<Neverhood>so i could write a frontend to it :)
13:48<yorick>all other builds have dedicated versions
13:48<Amis>whats the adress of the grf page?
13:49<+glx>they are just compiled without video drivers
13:49<yorick>yes
13:49<+glx>on windows it needs more work
13:49<Amis>somebody, grfcrawler.com? or what
13:49<Maedhros>Amis: which grf page? i can think of two off the top of my head - grfcrawler.tt-forums.net and wiki.ttdpatch.net/tiki-index.php?page=NewGraphicsSpecs
13:49<Amis>.net!
13:50<yorick>what?
13:50-!-frosch123 [~mtce@kolmogoroff.math.tu-clausthal.de] has quit [Remote host closed the connection]
13:51<+glx>and IIRC mingw doesn't have "unicode" entry point for console apps
13:52<yorick>converting everything is not an option
13:53<Neverhood>is it very hard just to make a commandline switch that makes the dedicated server just not show the new window?
13:53<+glx>yes
13:53<Neverhood>ok :)
13:54<+glx>the console creation is determined by windows, not by openttd
13:54-!-|Jeroen| [~jeroen@d51A47061.access.telenet.be] has joined #openttd
13:54<@Belugas>the switch is not hard. the code implementing waht the switch should do is
13:54<Neverhood>i understand
13:56<yorick>hmm...I think I get the piglatin now
13:56<yorick>first char is moved to the back, -ay is added
13:56<Amis>im off, bye
13:57-!-Tlustoch [~last_evol@r6al232.net.upc.cz] has joined #openttd
13:57<yorick>bye
13:57-!-Amis [~IceChat7@dsl51B6552A.pool.t-online.hu] has left #openttd []
13:58<yorick>any translators needed for dutch or piglatin?
13:58<Maedhros>piglatin's done by a script
13:58<Maedhros>or it was when it was created, anyway
13:58<yorick>74 bad strings, up-to-date, 2 translators assigned
13:58<Maedhros>but i have no idea about dutch - why not apply anyway?
13:59<hylje>shut up or ill write a shell script to replace you!
13:59<yorick>didn't you already do that?
13:59<SmatZ>piglatin = put first word to the end of word and append ay?
14:00<LA[lord]>hmm.. I just rerendered my tropical bank for higher resolution (GeekToo's patch).. You'll get it as soon in forums as soon smb comments the oil tank at blender thread :P...
14:00<SmatZ>hmm no, sometimes it moves more letters :)
14:00<yorick>or way if you word starts with a,e,u,i,o
14:00<SmatZ>until
14:00<SmatZ>yeah
14:00<SmatZ>STR_8019_T_I_M_ELECTRIC :'Tay.Iway.May.' (Electricway)
14:00<yorick>there are 97 strings not done in piglatin
14:00<SmatZ>:D
14:02<yorick>no = onay
14:02<SmatZ>"_
14:02<SmatZ>:)
14:03<yorick>etslay tartsay openttdWAY
14:04<Eddi|zuHause3>oh neee....
14:05*yorick isway onnagay alktay inway iglatinpay odaytay
14:05*yorick isway iddingkay
14:06<yorick>):ay
14:07<CIA-1>OpenTTD: orudge * r12026 /trunk/src/lang/ (english.txt english_US.txt): -Update: 'exit' is consistent with UK English in OpenTTD, 'quit' with US English
14:10<SpComb>language police!
14:11-!-Neverhood [~Neverhood@123.118.1.182] has quit [Quit: Good news everyone!]
14:11<yorick>yljehay ashay otay riteway emay inway igpay atinlay ownay
14:11<Gonozal_VIII>!kick yorick
14:12<LA[lord]>!kick orickyay
14:12<yorick>ouyay antcay ickkay emay
14:12-!-yorick was kicked from #openttd by Belugas [i can :D]
14:12-!-yorick [~yorick@s55924da0.adsl.wanadoo.nl] has joined #openttd
14:12<LA[lord]>!kick orick...YAAY!!
14:12<LA[lord]>^^
14:12<yorick>aw
14:12<yorick>-ay
14:13<Gonozal_VIII>away?^^
14:13<LA[lord]>^ay^ay
14:13<yorick>:D
14:14<yorick>asway IWAY ancay eesay, elugasbay ancay understandway igpayatinlay })
14:14<yorick>back to normal talking :)
14:15<LA[lord]>ooahway, owhay omecay?ay
14:16<yorick>okway, IWAY illway otnay
14:17*LA[lord] is wants replies to http://www.tt-forums.net/viewtopic.php?f=36&t=14549&start=3640#p660997
14:17<LA[lord]> /Yorick is kinda weird/
14:17*yorick nowskay
14:18<yorick>icenay oilrifineryway :)
14:18-!-Deathmaker [~Miranda@dslb-082-083-167-141.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds]
14:20<LA[lord]>I've got some problems... At little zoom, the bank seemed normal, but now at full zoom, I can see all the flaws.. :(
14:20*LA[lord] is speaking of his tropical bank
14:20<yorick>ookedlay ikelay ouyay ereway alkingtay aboutway omesay aircraft...
14:21<yorick>-way
14:21<@Belugas>yorick, please, stick to english
14:21<@Belugas>it's getting boring
14:22<yorick>actually, it is understandable for everyone that speaks english
14:22<yorick>but ok
14:22<Gonozal_VIII>is not
14:22<@Belugas>i know it is, but it's not pleasant to decipher it
14:22<@Belugas>plus, we are not all english speakers natively
14:22<LA[lord]>Yorick: I can speak english but I still have to read all your words one by one if you use that
14:22<@Belugas>which means a new layer of transaltion
14:24<LA[lord]>Yorick: Next thing you try is this? http://www.mrc-cbu.cam.ac.uk/~mattd/Cmabrigde/
14:24<LA[lord]>don't :P
14:24-!-dih [~dihedral@dslb-084-056-242-078.pools.arcor-ip.net] has joined #openttd
14:24-!-KritiK [~Maxim@89-178-13-231.broadband.corbina.ru] has joined #openttd
14:25<HMage>мямя. всем привет.
14:25<yorick>and, did the server want to go out of the rack?(andway, idday hetay erversay antway otay ogay outway ofway hetay ackray?)
14:26<dih>wtf?
14:28<yorick>I'm trying to talk in piglatit, but because elugasbay didn't find it pleasant to decipher it, I'll put english translation with it :)
14:28<yorick>pignatin*
14:28<LA[lord]>iglatinpay
14:29<yorick>LA[rol]d: tnahks for taht lnik :)
14:29<Eddi|zuHause3>give up ;)
14:29<HMage>enoyreve oleh
14:30<LA[lord]>HMage: What?
14:31<yorick>mirrored, "helo everyone"
14:31<LA[lord]>Yorick: I said, DON'T
14:31<yorick>hmm...too late :)
14:32*LA[lord] is bored
14:32<yorick>go writing iglatinpay, it's fun!
14:32*HMage is not
14:32-!-Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has joined #openttd
14:32-!-Sacro is now known as acroSay
14:33<dih>i think i can save my servers data :-)
14:34<SpComb>what did you manage to do to your server this time?
14:34<dih>we had a power cut
14:34<dih>all of karlsruhe was out
14:34<yorick>the power company did
14:34<SpComb>and it corrupted itself?
14:34<yorick>linux eh ;)
14:34<dih>and then the ups failed us
14:34<yorick>how can that be?
14:34*SpComb has yet to succeed in corrupting his disks due to unexpected power-killing
14:35<SpComb>(in windows or linux)
14:35<dih>anyhow - kernel panic at boot time
14:35<HMage>dih: use reiserfs or xfs :)
14:35<yorick>with NFTS, it isn't very possible....
14:35<dih>i _am_ using reiserfs
14:35<HMage>doh
14:35<dih>yes
14:35<dih>thank you
14:35<dih>the only partition that is not using reiser is /boot
14:36<HMage>dih: I didn't mean any offense
14:36<dih>and that is extw
14:36<dih>*ext2
14:36<dih>no
14:36<yorick>I tried corrupting nfts soo much
14:36<dih>no offence take
14:36<HMage>but I'm using reiser for /boot too
14:36<dih>n
14:36<dih>i am not using reiserfs for /boot because i dont need journaling on /boot
14:36<yorick>hmm...good plan to make your primary disk ext2...
14:36<dih>and that was the only partition the server was able to read :-D
14:37<HMage>dih: you think partition table is borked?
14:37<dih>no
14:37<dih>if that were the case i could not mount all the partitions on my workstation
14:37<HMage>does dd give any read errors?
14:37<dih>yes - i dd a disk that could possibly be duff
14:38<dih>well - i could
14:38<dih>and then mount the images in loopback
14:38<dih>but then i only want images of the data - not the entire partitions
14:39<yorick>how come the ups failed?
14:40<yorick>brb
14:40<dih>the bateries seem duff
14:41<dih>if they were not duff the ups would have powerd all 30 servers
14:41<dih>but prob not as long as the outage lasted
14:42<yorick>back
14:42<dih>none the less - it would have had a chance to send the shutdown commands
14:42<yorick>but long enough to shutd-yes
14:42<dih>but 3 seconds after power cut the ups was out too
14:42<yorick>if you would have known, and if your network conn wasnt down
14:43<dih>my desk at work is right next to the server room ;-)
14:43<dih>i would have noticed :-)
14:43<dih>i notice if just one of the servers beeps
14:43<yorick>how could I know that?
14:43<yorick>;)
14:44<Eddi|zuHause3>you should have
14:45<yorick>its a good idea to test the ups regularly...
14:45<yorick>or buy one that doesn't get duff
14:45-!-ben_goodger [~ben@86.156.58.184] has quit [Quit: Ex-Chat]
14:46<yorick>:)
14:46<Eddi|zuHause3>do it at the same time as testing the circuit breaker ;)
14:47<Eddi|zuHause3>my main line is kinda crowded with long distance trains now...
14:47<SpComb>my UPS self-tests every now and then
14:48<yorick>try not-saving and try to test your non-existent UPS, Eddi ;)
14:48<yorick>SpComb: and if it isn't ok, is it going to beep in the middle of the night?
14:49<yorick>things that can beep have the tendency to break in the middle of the night
14:49<LA[lord]>ok.. before I go to sleep, I'll give you one magnificent link... http://www.tt-forums.net/viewtopic.php?f=36&t=14549&p=661116#p661116
14:49<SpComb>no, it'll send a message to the host computer over USB, which will get logged and an alert sent
14:49<yorick>:>)
14:50<LA[lord]>good night
14:50<yorick>night
14:50-!-LA[lord] [~LAlord]@ip101.cab22.ltln.starman.ee] has left #openttd [Kopete 0.12.5 : http://kopete.kde.org]
14:50<acroSay>oodgay ightnay
14:50-!-ben_goodger [~ben@host81-153-26-226.range81-153.btcentralplus.com] has joined #openttd
14:51<+glx><HMage> мямя. всем привет. <-- I don't get the first word
14:51<yorick>I dont gett anything
14:51<yorick>only some strange things
14:52-!-ben_goodger [~ben@host81-153-26-226.range81-153.btcentralplus.com] has quit []
14:52<yorick>but that could have to do with the char encoding...
14:52<+glx>yorick: it's russian
14:52<yorick>oh
14:52<yorick>it doesn't look like russian
14:52<yorick>[20:52] <yorick> but that could have to do with the char encoding...
14:53<ln->yorick: see topic; UTF-8 is mandatory
14:53<+glx>utf8 is not enough, the right font may help too
14:53<yorick>dunno how to set in HydraIRC...
14:54<dih>[20:47] <SpComb> my UPS self-tests every now and then <-- ours did
14:54<dih>and claimed the batteries were ok
14:54<SpComb>huh
14:54<dih>it's a cubic thingy from apc
14:55<dih>costs a good 10K euros
14:57*SpComb has a refurbished 3kVA SmartUPS that he got for teh cheaps
14:58<dih>:-)
14:58<dih>well - the really nasty thing is that all colocated servers sitting in our racks were on that ups :-P
14:58<dih>but seeing as there was a power cut
14:58<dih>guess who was not able to give us a call :-D
14:59<yorick>?
14:59<dih>clients...?
14:59<yorick>are you sure the ups was sufficient for all of the servers?
14:59<@Belugas>customers?
14:59<@Belugas>mothers?
14:59<dih>yorick: yes
14:59<@Belugas>the babysitters?
15:00*Belugas runs away yelling
15:00*dih ties Belugas to a lamp post
15:00-!-peter1138 [~petern@217.151.109.242] has joined #openttd
15:00-!-mode/#openttd [+o peter1138] by ChanServ
15:00<dih>hello peter
15:00<yorick>eter1138pay!
15:00<yorick>:)
15:03-!-acroSay is now known as Sacro
15:03<@peter1138>Pig Latin is pointless.
15:03<yorick>but fun
15:04<yorick>+.
15:04<fjb>Sacro is still at that age.
15:04<Sacro>:(
15:05<dih>yorick is too - but then we dont know him any different, nor do we expect him to be anywhere else
15:05<Tefad>eterpay?
15:05<yorick>do you know Sacro any different?
15:07<dih>no - but i expect more from soneone i believe to be older :-)
15:07<dih>"older" = older than he/she/it behaves
15:07<Prof_Frink>dih: Now now, remember that Sacro has a terrible affliction.
15:08<dih>not older in the sense of "Belugas" older
15:08<dih>:-P
15:08<@peter1138>Hullitis?
15:08<Prof_Frink>He's /Northern/.
15:08<@peter1138>Oh, that one.
15:08<@peter1138>I bet he speaks all funny.
15:08<dih>phone...
15:09<Prof_Frink>It's weird having #openttd on 3.
15:10<yorick><very old quote from dih>"a sentence about telephone with the colors green, pink and yellow"
15:10*yorick hates remembering everything
15:11<@peter1138>@openttd commit r14
15:11<@DorpsGek>peter1138: Invalid arguments for _commit.
15:11<@peter1138>@openttd commit 14
15:11<@DorpsGek>peter1138: Commit by dominik :: r14 /trunk (rail_cmd.c road_cmd.c) (2004-08-10 18:35:43 UTC)
15:11<@DorpsGek>peter1138: Fix: railroad crossings on slopes are now possible
15:12<@peter1138>:o
15:12<yorick>what's with that?
15:12<yorick>@openttd commit 2
15:12<@DorpsGek>yorick: Commit by darkvater :: r2 /trunk (9 files) (2004-08-10 14:14:00 UTC)
15:12<@DorpsGek>yorick: -Fix [993829] UDP Fixes (lucaspiller)
15:12<@DorpsGek>yorick: -Fix change 255/0xFF to OWNER_SPECTATOR for
15:12<@DorpsGek>yorick: spectator stuff (TrueLight)
15:12<@peter1138>railroad crossings... on slopes...?
15:13<dih>yorick: answer: "the phone goes green green, i pink it up and say 'yellow?'"
15:13<yorick>:O
15:13<dih>i like that one :-P
15:13-!-helb_ [~helb@62.240.176.23] has quit [Read error: No route to host]
15:14<yorick><another very old quote from dih that came after it>"LOL!"
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15:17<Gonozal_VIII>30 Kilo Kalium Nitraat Vuurwerkbom Vuurzee Vuurwerk <-- what does that mean?
15:17<yorick>why?
15:17<Gonozal_VIII>because i want to know?^^
15:18-!-Guest1076 [~Gonozal_V@N926P028.adsl.highway.telekom.at] has quit [Ping timeout: 480 seconds]
15:18<yorick>30 Kilo ... Nitrate Fireworkbomb much flames(lit:flamesea) Firework
15:18<yorick>wait, more like firesea
15:18<Gonozal_VIII>much flames indeed^^
15:19<yorick>and now, why?
15:19<Gonozal_VIII>youtoube
15:19<Gonozal_VIII>-o
15:19<yorick>Kalium = Potassium
15:20<yorick>comes from latin
15:20<Sacro>oh hell :\
15:20-!-planetmaker [~chatzilla@Fd089.f.ppp-pool.de] has joined #openttd
15:20<Gonozal_VIII>i don't know potassium but i know kalium
15:20<yorick>yes, I had to look for it :)
15:20<Eddi|zuHause3><peter1138> railroad crossings... on slopes...? <- maybe he meant on foundations?
15:20<Sacro>http://www.youtube.com/watch?v=0Oj2DiNWNU0
15:20<Gonozal_VIII>it's spelled with 'u' sacro
15:21<yorick>I think it is the same word in german
15:21<Eddi|zuHause3>yes, Kalium is Kalium in german ;)
15:21<Eddi|zuHause3>i have no idea what Potassium is though...
15:22<yorick>http://en.wikipedia.org/wiki/Potassium
15:22<@peter1138>Eddi|zuHause3, ah, possible
15:22<planetmaker>hi
15:23<Eddi|zuHause3>why would somebody call the element that has "K" as symbol call "Potassium", which does not even closely resemble a "K"?
15:23<yorick>because it comes from latin
15:23<yorick>and is Kalium in latin
15:24<hylje>i think there's three different "Potassium" elements
15:24*Maedhros spent half an hour today grinding up potassium hydroxide to make it into a "fine powder"
15:24<hylje>depending on the language used
15:24<Maedhros>it wasn't fun...
15:24<fjb>I saw a diagonal road / railroad crossing in the forum some days ago. Was that a mock up or is there a patch for that?
15:24<hylje>and the languages are also interchangeable i recall
15:24<Maedhros>Eddi|zuHause3: ditto lead (= Pb)
15:24<Sacro>fjb: was a patch
15:24<Eddi|zuHause3>ok, lead is called something entirely different in german also...
15:24<yorick>yeah?
15:24<yorick>tellme
15:25<Gonozal_VIII>blei
15:25<yorick>:O
15:25<Sacro>plumbum!
15:25<yorick>its "lood" in dutch
15:25<@orudge`>plomb!
15:25<planetmaker>There are many where languages differ :)
15:25<Gonozal_VIII>hmm lood... like lot :-)
15:25<planetmaker>For hydrogen it's where the English is matching the chemical symbol - and the German "Wasserstoff" - well - only hints at its contribution to water (Wasser)
15:26<@peter1138>Pb
15:26<Gonozal_VIII>lot in german is a piece of metal (like lead) on a string to see if something is right below something else....
15:26-!-|Bastiaan| [~Bastiaan@ip87-205-173-82.adsl2.versatel.nl] has joined #openttd
15:26<yorick>planetmaker: "Waterstof" in dutch :)
15:26<@peter1138>that's a plumb-bob
15:26<Eddi|zuHause3>"Wasserstoff" is pretty much a literal translation of "Hydrogen" (or the other way round)
15:27<yorick>same ^^
15:27<planetmaker>sure. :)
15:28<Sacro>Gonozal_VIII: a plumb(line)
15:29<planetmaker>And how do we explain then "Sauerstoff" (=oxygen). Oxygen doesn't even make anything sour - rather OH is a base(?)...
15:29<Gonozal_VIII>yes, that stuff
15:30<Eddi|zuHause3>planetmaker: basically, it's a misnomer ;)
15:31<Gonozal_VIII>[21:30:28] Bartleby: weils früher dachten das zeug machtr, dass säure sauer
15:31<Gonozal_VIII>[21:30:38] Bartleby: dabei wars das Hzeuch
15:31<Gonozal_VIII>:-)
15:31<yorick>zuurstof in dutch :)^^
15:32<Gonozal_VIII>so... they thought oxygen was the reason for the acidity of acids...
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15:46<Gonozal_VIII>http://www.youtube.com/watch?v=80IRA-8rXcM <-- nice landing^^
15:46<yorick>no youtube links
15:46<Gonozal_VIII>offtopic...
15:46<Gonozal_VIII>planes are ontopic :P
15:47<yorick>/quit I'm not }), goodbye! WinBot: If a packet hits a pocket on a socket on a port, and the bus is interrupted as a very last resort, and the address of the memory makes your floppy disk abort, then the socket packet pocket has an error to report! If your cursor finds a menu item followed by a dash, and the double-clicking icon puts your window in the trash, and your data is corrupted 'cause the index doesn't hash, then your
15:47<yorick> situation's hopeless, and your system's gonna crash! If the label on the cable on the table at your house, says the network is connected to the button on your mouse, but your packets want to tunnel on another protocol, that's repeatedly rejected by the printer down the hall, and your screen is all distorted by the side effects of gauss so your icons in the window are as wavy as a souse, then you m
15:47<yorick>ay as well reboot and go out with a bang, 'Cause as sure as I'm a poet, the sucker's gonna hang! When the copy of your floppy's getting sloppy on the disk, and the microcode instructions cause unnecessary risc, then you have to flash your memory and you'll want to RAM your ROM. Quickly turn off the computer and be sure to tell your mom!
15:47<yorick>aw
15:47-!-yorick [~yorick@s55924da0.adsl.wanadoo.nl] has quit [Quit: well then]
15:48<fjb>What was that?
15:48-!-llugo [~lugo@p4FD5FB66.dip.t-dialin.net] has joined #openttd
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15:50<fjb>I like narrow gauge railways: http://www.myimg.de/?img=RST12Jul194768eff.png
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15:53<Gonozal_VIII>start a game in 1875 with daylength 30, then after some hours of watchin them crawl around with 16km/h tell me again how much you like them ;-)
15:53*Maedhros resists the urge to attempt right-click scrolling on that screenshot
15:54<fjb>My trains are a bit faster. :-)
15:55-!-Sogard [~Sogard@ip24-251-252-143.ph.ph.cox.net] has left #openttd []
15:55<fjb>Maedhros: Put the screenshot in the background of your desktop. :-)
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16:00<Gonozal_VIII>that other guy was downloading again... connection so busy that i couldn't even establish ftp connection
16:01<Gonozal_VIII>http://gonozalviii.go.funpic.de/OpenTTD/titled.png
16:01<Gonozal_VIII>some 16km/h choo choo trains
16:02<SpComb>ugly theme alert
16:02<Gonozal_VIII>hmmmm?
16:02<Eddi|zuHause3>too many signals
16:03<Gonozal_VIII>yes... bartleby spammed them
16:03<SpComb>the task bar/window list/whatever it is bubbles/ovals
16:03<Gonozal_VIII>ah...
16:03<Gonozal_VIII>stealth os skin
16:03<fjb>Cute. But why that many signals?
16:03<Gonozal_VIII>not ugly :P
16:03<SpComb>yeah, the ovals look bad
16:04<Prof_Frink>I'm with SpComb on this one
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16:04<Gonozal_VIII>the line on the top left needs those signals... always full of trains
16:04*Prof_Frink intends to have no panel at all when plasma's more configurable
16:05<Gonozal_VIII>they are so slow that a full line can't move the production of a single industry
16:06<fjb>Try to use horses instead. :-)
16:06<Eddi|zuHause3>industry capacity should change over time
16:06<Gonozal_VIII>couldn't get the powerplant to increase production btw... how can one do that?
16:06<fjb>Looks like somebody solved that problem with "station walking".
16:06<Gonozal_VIII>it has lots of coal and oil
16:06<Eddi|zuHause3>is that ECS stuff?
16:07<Gonozal_VIII>yes
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16:07<SpComb>http://www.trekking-mahlzeiten.de/trekking-mahlzeiten-online-shop/produkte/Zwischenmahlzeiten_507/Cheeseburger_in_der_Dose_4641.html
16:08<Gonozal_VIII>those two little one tile stations are there to pick up and dump sulphur in an attempt to get the powe production to rise... but it doesn't produce any sulphur
16:08-!-dih| [~dihedral@dslb-084-056-253-029.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds]
16:11<@peter1138>landscape: blurgh
16:11<@peter1138>ecs: blurgh
16:11<@peter1138>signals: blurgh
16:12<Gonozal_VIII>those are default signals^^
16:12<@peter1138>quite
16:12<@peter1138>and indeed, way too many
16:12<@peter1138>also, vehicles: blurgh
16:12<@peter1138>(they're not aligned properly)
16:12<Gonozal_VIII>one of the lines needs that many
16:13<Gonozal_VIII>and the signals are not quite default, they are default^^
16:13<@peter1138>lies
16:13<@peter1138>you need longer trains, that's all
16:13<Gonozal_VIII>impossible
16:13<Gonozal_VIII>that's max length
16:14<Gonozal_VIII>deactivated the patch option
16:14<@peter1138>silly :o
16:14<Gonozal_VIII>and those engines have 150 hp...
16:15<Gonozal_VIII>they have a hard enough time pulling those wagons
16:15<Gonozal_VIII>look at the date
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16:17<Gonozal_VIII>and what's wrong with ecs? ecs rocks! wouldn't play without that anymore
16:17<ln->are you talking about eComStation, sir?
16:17<Eddi|zuHause3>the terrain causes eye cancer
16:18<Gonozal_VIII>:S
16:18<Gonozal_VIII>why oh why?
16:18<HMage>ямям
16:18<Gonozal_VIII>that's newterrain grf
16:18<Gonozal_VIII>combined with newwater
16:18<ln->HMage: yum-yum?
16:19<HMage>ln-: going to bed :)
16:22<fjb>Hm, the trains have an alignment problem. Is that the serbian narrow gauge set?
16:22<Gonozal_VIII>yes it is
16:22<Gonozal_VIII>didn't change any alignment
16:22<fjb>I didn't notice any problem yet. I have to take a closer look.
16:23<Gonozal_VIII>and... where is it wrong?
16:23<Gonozal_VIII>can't see it
16:23<fjb>The gras look kind of fluffy. Like plüsch (what is the english word?).
16:23<Gonozal_VIII>grass is fluffy...
16:24<fjb>Look at the trains coming from the bottom right.
16:24<Gonozal_VIII>it's not a flat rubber mat on the ground^^
16:24<fjb>Looks like nicely cleaned grass.
16:25<Gonozal_VIII>nicely cleaned grass?
16:25<Tefad>plush is an english word
16:25<Tefad>some couches fit the description
16:25<fjb>Too green, no spots of dirt. The original grass tiles have more brown spots.
16:26<Tefad>looks like cotton candy?
16:26<fjb>Tefad: The is the word I was looking for. Thank you.
16:26<Gonozal_VIII>cotton candy is not plüsch^^
16:26<Tefad>it looks as if it would be though ; )
16:27<Gonozal_VIII>i didn't draw that terrain and i don't think i could do it any better...
16:27<fjb>The grass look way too clean green in contrast to the ecs industries.
16:28<Gonozal_VIII>is there better grass?
16:28<Gonozal_VIII>without borders, don't like them
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16:32<Wolf01>'night
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16:32<fjb>Hm, some of the wogons of the serbian set look a bit small in contrast to the rails. Maybe that is the cause for the alignment problem.
16:36<fjb>And you could use more than one locomotion to pull a train. That would look much better than that many signals.
16:37<Gonozal_VIII>but wouldn't help anything
16:37<Gonozal_VIII>16 km/h is top spee
16:37<Gonozal_VIII>d
16:38<Eddi|zuHause3>like i said, industry capacity must start very low, and then rise as train capacities rise
16:38<fjb>But with longer trains you can transport more per train.
16:39<Eddi|zuHause3>yes, but still less than with later trains
16:39<Eddi|zuHause3>like in the DBSetXL, when you get the 4 axle wagons, you can almost doulbe the capacity of the trains with the same length
16:39<fjb>I don't think George asumed somebody would start a game in 1875 when he made the industries. :-)
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16:41<Eddi|zuHause3>it's not a problem with the grf itself, the whole industrial system is not designed for this kind of growth
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16:59<fjb>I wish PBS for christmas.
17:00<Eddi|zuHause3>you didn't specify which christmas...
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17:03<fjb>That was intended...
17:03<Eddi|zuHause3>i love the "smooth" foundations
17:03<Chrill>Are there any cool logs here?
17:03<Eddi|zuHause3>but i hate the drag-terraforming tool
17:03<Chrill>!logs
17:03<SpComb>Logs: http://spbot.marttila.de:8120/logs/oftc-ottd (old: http://zapotek.paivola.fi/~terom/logs/openttd )
17:03<Chrill>think so..
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17:08<fjb>What are smooth foundations?
17:08<GoneWacko>I'm wondering the same
17:08<GoneWacko>thing.
17:08<fjb>Fluffy foundations with plush?
17:10<fjb>I would vote for fluffy plush foundations in pink to attract more girls to the game.
17:11<Eddi|zuHause3>"smooth" as in "less zig-zag"
17:12<fjb>Ah, ok.
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17:29<fjb>Stupid towns. I'm connecting them to the wide world and they get mad at me.
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17:55<UnderBuilder>one question... I set initial size of the cities to 10 and when I start a new game, they start like if the setting were in 1
17:56<Gonozal_VIII>not every town is a city
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18:03<planetmaker>good night then all
18:04<Gonozal_VIII>night
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18:09<the_palm>!password
18:09-!-the_palm was kicked from #openttd by DorpsGek [Wrong channel. Retry in #openttdcoop.]
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18:10<Prof_Frink>Wahey!
18:10<Prof_Frink>Sacro will be happy.
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18:31<fjb>We should make a bot that generates a random password. :-)
18:31-!-Greysc[a]le [bnc@81.171.136.146] has joined #openttd
18:34<Gonozal_VIII>that joins every gameserver and creates companies with random password until limit is reached?
18:35-!-jp [~Miranda@dslb-084-057-226-126.pools.arcor-ip.net] has quit [Quit: jp]
18:37<fjb>No, just a random answer to the password request, instead of kicking the one asking.
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18:46<murray>now why would you do that Gonozal_VIII?
18:47<murray>that's just evil
18:47<Gonozal_VIII>fjb wants!
18:48<murray>yeah blame it on everyone else
18:48<Gonozal_VIII>everyone else did it!
18:48<murray>would that include me?
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18:49<Gonozal_VIII>are you everyone?
18:49<murray>in some sense, yes
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18:49<Gonozal_VIII>O_o
18:49<murray>seeing as if i'm not included, it wouldn't be everyone
18:49<Gonozal_VIII>you are everyone?
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18:50<murray>i feel we're going in circles here
18:51<Gonozal_VIII>everyone's going in circles
18:52-!-Greysc[a]le is now known as Greyscale
18:53<murray>oh noes, INFINITE LOOPS
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18:53<murray>in linux, infinite loops take about 6 seconds to complete
18:53<Gonozal_VIII>break;
18:53<murray>cheater
18:53<+glx>murray: only if the infinite loop allocates memory
18:54<Gonozal_VIII>bool true = false;
19:02<fjb>false
19:03<Gonozal_VIII>false?
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19:07<fjb>The result of the statement.
19:08<Gonozal_VIII>how many = do you count there?
19:08<fjb>One.
19:10<Eddi|zuHause3>of course, the value of a=b is b
19:10<Gonozal_VIII>hmm
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19:12<Eddi|zuHause3>if (x=malloc(...)) { do_something;}
19:12<fjb>Which language are you talking about? = is comparison in most languages.
19:13<Gonozal_VIII>?
19:13<Eddi|zuHause3>whatever you think "most" is
19:13<Gonozal_VIII>in what languages?
19:14<Eddi|zuHause3>= is comparison in pascal style languages, assignment in c style languages
19:14<Eddi|zuHause3>i have definitely seen more of the second kind
19:16<fjb>Anyway, without declaring the language first every asumption is allowed.
19:17<Gonozal_VIII>well... this is the openttd channel... openttd is in c++ and in c++ comparison is ==
19:17<Eddi|zuHause3>of course, and i did my own assumption ;)
19:17<Gonozal_VIII>;-)
19:19<Eddi|zuHause3>but still, languages where = is comparison i only know pascal (and derivates), clipper, sather, and i'm not sure about basic
19:19<+glx>basic use = for comparison and assigning
19:20<Gonozal_VIII>how does that work?
19:20<Eddi|zuHause3>assignment in C/C++, Java, C#, Python, and a whole lot of others
19:20<Gonozal_VIII>javascript :-)
19:20<Eddi|zuHause3>Gonozal_VIII: depending on context?
19:21<fjb>And it can't be C++ ac C++ doen't have a type bool.
19:21<+glx>c++ has bool
19:21<Eddi|zuHause3>C doesn't have bool
19:21<Gonozal_VIII>i've seen bool in the code somewhere
19:21<Eddi|zuHause3>C++ does
19:21<+glx>true and false are c++ keywords
19:21<ln->i think even C(99) has bool.
19:22<murray>even your mom has bool
19:22<fjb>Hm, when true and false are reserved words, then the above statement can't be C++ either.
19:22<Eddi|zuHause3>Gonozal_VIII: openttd defined bool long before it was ported to c++
19:22<ln->hmm, C99 has _Bool
19:22<+glx>yes because C
19:22<Gonozal_VIII>it can be c++ but it won't work
19:23<Gonozal_VIII>i never said it would work^^
19:25<Eddi|zuHause3>it can't be any language if it doesn't work in that language
19:25<Eddi|zuHause3>languages define that only those programs are in the language that work
19:25<fjb>Since when does C++ have bool?
19:26<Eddi|zuHause3>but it could be a brainfuck program ;)
19:26<Gonozal_VIII>it was a joke, jokes don't work if their content works normally :P
19:26<Eddi|zuHause3>in which case, it would be all comment ;)
19:27<fjb>ISO C++ definitely didn't have bool in 1992.
19:27<Eddi|zuHause3>there ARE jokes that work normally
19:27-!-Vikthor [~Vikthor@snat1.spoje.net] has quit [Quit: Leaving.]
19:27<ln->fjb: there definitely was no ISO C++ in 1992.
19:27<Eddi|zuHause3>like "SIX*NINE"
19:27<+glx>42
19:28<Eddi|zuHause3>q.e.d.
19:28<+glx>1+5*8+1
19:29<fjb>Ok, I'm having only the draft here.
19:29<fjb>At least the draft for ISO C++ didn't have bool.
19:32<ln->"2.13.5 Boolean literals
19:32<ln->The Boolean literals are the keywords false and true. Such literals have type bool. They are not lvalues."
19:33<@Belugas>[19:26] <+glx> c++ has bool <--- C++ a les boules :D
19:33<@Belugas>lol
19:33<+glx>lol
19:33<Eddi|zuHause3>"Wir brauchen Eier"
19:33<fjb>I saw easter eggs in a shop today.
19:34<Gonozal_VIII>should i understand that eddi?
19:37<Eddi|zuHause3>Gonozal_VIII: no
19:38<Eddi|zuHause3>it's a quote from oliver kahn
19:39<Eddi|zuHause3>also, it's vaguely related to Belugas' sentence ;)
19:40<Gonozal_VIII>but that was in some strange nobody-knows-it language
19:42-!-dih [~dihedral@dslb-084-056-217-017.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds]
19:43<Eddi|zuHause3>well, there are at least 3 people who got it ;)
19:46<ln->http://www.mexibug.co.uk/pic5.jpg
19:47<Gonozal_VIII>well, why not? old beetles are nice... but the new ones suck
19:47<Eddi|zuHause3>very interesting ;)
19:47<Eddi|zuHause3>make it into a grf ;)
19:48<Gonozal_VIII>hehe
19:48<Gonozal_VIII>4 tourists?
19:49<Eddi|zuHause3>haven't you watched Wetten Dass..!?
19:49<Eddi|zuHause3>they put like 20 people in such a car
19:49<Gonozal_VIII>nope
19:50<Gonozal_VIII>hehehe
19:50<Gonozal_VIII>4 tourists are 16 passengers :-)
19:55<ln->how to fit five elephants to a vw beetle?
19:55<Eddi|zuHause3>hm, i only know 4
19:55<ln->could have been 4, not sure
19:56<Eddi|zuHause3>and usually dinosaurs
19:56<ln->elephants over here
19:56<Eddi|zuHause3>typical answer is "two on the front seats, two on the back seats"
19:56<ln->correct
19:56<Korenn>the dutch version uses a play on words ;)
19:57<Eddi|zuHause3>Korenn: care to elaborate?
19:58<Korenn>in dutch elephant is 'oliefant'. 'olie' is dutch for oil. so the response is: 'let the oil run out and fold up the "fant"'
19:58<Korenn>'olifant'*, typo
20:00<Korenn>it's lame, I know :P
20:00<Eddi|zuHause3>is there some specific meaning to "fant"?
20:00<Eddi|zuHause3>we have that kind of word plays in german, too, but i can't remember one right now
20:01<Korenn>no, 'fant' would imply whatever's left of the elephant after draining the oil ;)
20:01<ln->what are oliphants of Middle Earth called in dutch?
20:02<Korenn>just the normal word for elephant ;)
20:02<Korenn>so, olifant
20:02<ln->but.. but.. the point is lost in translation then.
20:03<Eddi|zuHause3>well, it's close enough, i guess ;)
20:03<Korenn>what point? that they use a dutch word to make something sound foreign? they do that all the time :P
20:03<Korenn>americans tend to do that, although they mix up german and dutch to whatever sounds more foreign ;)
20:03<ln->now, now, professor Tolkien wouldn't have made such a cheap trick. must be a coincidence.
20:04<Korenn>(not saying tolkien was american, I know he wasn't)
20:04<Korenn>why? he chose finnish as the base of his elvish language because it looked pretty
20:05<Eddi|zuHause3>the dwarven writings are based on germanic runes
20:05<Korenn>yup
20:05<Eddi|zuHause3>and the whole elf/dwarf culture is based on nordic tales
20:05<Korenn>even the mordor language was based on a european language, but I don't recall which one
20:06<ln->Korenn: finnish is not cheap
20:06<Korenn>cheap?
20:06<Eddi|zuHause3>well, he was a professor for languages ;)
20:06<Eddi|zuHause3>the rohirrim speak old english
20:07<Korenn>they're references to european languages. so I don't think 'olifants' is a coincidence at all
20:07<Korenn>he probably just looked at all the european words for elephant and picked one that looked foreign enough
20:07<Eddi|zuHause3>although i recall it being written "olifaunt" somewhere
20:07<Eddi|zuHause3>or with ph?
20:08<Korenn>ugh, late. I'm off to bed. see ya :)
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20:12<ln->btw, http://upload.wikimedia.org/wikipedia/commons/3/31/Trabant_Polizeiversion.jpg
20:13<ln->why is the "color of the police" green in germany?
20:13<ln->while in many other countries blue is somehow involved.
20:15<Gonozal_VIII>http://www.auto-motor.at/Auto/Autos-Neuwagen/Automarken-Automodelle-Neuigkeiten/Porsche-News/Polizei-Porsche-911/Polizei-Porsche-911-vorne_high.jpg silver with blue and red here
20:16<fjb>Germany is changing to blue this years.
20:17<Gonozal_VIII>they changed from white base colour to silver because they can resell silver cars better
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20:18<Eddi|zuHause3>i have seen new cars with blue on them, i guess it's some kind of EU standardisation
20:18<Gonozal_VIII>but i've seen some different colour police cars too somewhere
20:19<Gonozal_VIII>something like red and yellow i think
20:19<Eddi|zuHause3>green is usually associated with hunters, the police forces might have evolved from those
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20:19<Eddi|zuHause3>at least i know the military police has
20:19<fjb>Till the 70s every Land of the Federal Republic of Germany had it's own colors.
20:19<Eddi|zuHause3>fjb: "wrong" germany ;)
20:20<ln->actually hmm, i might have seen some blueish polizei cars in bremen.
20:20<fjb>The police uniforms in that picture are Western Germany uniforms.
20:20<ln->i know
20:21<Eddi|zuHause3>the military police evolved from a group of hunters with horses, who were originally hired because they knew the forests and could find paths and places for camps
20:21<fjb>Swiss policecars are red stripe on white ground.
20:21<Gonozal_VIII>good thing that the word police is simmilar on many languages
20:21<Gonozal_VIII>in..
20:22<fjb>Actual blue uniforms are looking more like black than blue.
20:22<Eddi|zuHause3>fjb: of course, the picture is newer than the "old" germany ;)
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20:24<fjb>Eddi|zuHause3: And it is even a policar of the Western German police. :-P
20:24<fjb>police car
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20:26<Eddi|zuHause3>what's HB? Bremen?
20:26<fjb>Yes
20:27<fjb>They must have aquired it after the reunion.
20:27<ln->HansastadtBremen?
20:27<Gonozal_VIII>hanse
20:27<ln->k
20:28<Eddi|zuHause3>most north german cities have that in their name ;)
20:28<ln->most likely a Trabant is not a Faraday cage and not safe during a thunderstorm?
20:28<+glx>come from an old group IIRC
20:28<Gonozal_VIII>So gab es insgesamt rund 200 Orte, die zu irgendeinem Zeitpunkt direkt oder indirekt der Städtehanse angehörten.
20:29<fjb>It is not even safe in any kind of accident.
20:29<Eddi|zuHause3>Hanse was a trade federation around the baltic sea
20:29<Gonozal_VIII>Lübeck, Hamburg, Bremen, Braunschweig, Danzig, Hildesheim, Köln, Osnabrück und Rostock.
20:29<Gonozal_VIII>:-)
20:30<ln->Reval
20:30<+glx>hmm how do they "encode" all these towns starting with a H
20:31<Eddi|zuHause3>glx: they use that to resolve naming conflicts
20:31<Gonozal_VIII>HH is hamburg, i don't know about hildesheim
20:31<Eddi|zuHause3>H is Hannover, while HH is hamburg
20:31<fjb>HI is Hildesheim. H is Hannover.
20:31<Eddi|zuHause3>HB is Bremen while B is Berlin
20:32<Eddi|zuHause3>besides, there are plenty of letters ;)
20:32<Gonozal_VIII>http://upload.wikimedia.org/wikipedia/de/5/57/Umgestuelpterzuckhut.jpg <-- strange building style^^
20:32<Eddi|zuHause3>some cities have 3 letters
20:32<ln->And where's the logic -- Bremen and Hamburg happen to be bundesländer, but Hannover doesn't happen to be. So if you live somewhere between Hannover and Kassel, what's your plate?
20:32<Eddi|zuHause3>HRO for Hansestadt Rostock
20:33<Eddi|zuHause3>ln-: the letters are not for "bundesländer" but for "landkreise"
20:33<fjb>ln-: The letter denotes the Landkreis.
20:33<fjb>GS is Goslar.
20:33<Eddi|zuHause3>or cities without Landkreis
20:33<ln->aha, must be some concept i'm not too familiar with. i've heard that word before, though.
20:33<fjb>Goslar is in Niedersachsen, like Hildesheim and Hannover are.
20:33<Gonozal_VIII>gm is gmunden :-)
20:34<Eddi|zuHause3>well, it's the next larger administrative unit than town/village ;)
20:34<Gonozal_VIII>districts
20:34<Eddi|zuHause3>well, technically there is Gemeinde (community) inbetween
20:35<ln->that EU plate on a Trabant is so... ... ...
20:35<Gonozal_VIII>we don't have the term landkreis here
20:35-!-Eddi|zuHause2 [~johekr@p54B77A05.dip.t-dialin.net] has joined #openttd
20:35<Eddi|zuHause2>Dorf/Gemeinde/Stadt - Kreis/Kreisfreie Stadt - Land - Bund
20:37<Eddi|zuHause2>"Kreis" would literally mean "circle", but "district" is probably a more fitting translation
20:37<Eddi|zuHause2>but like all those translations, not directly comparable
20:37<Gonozal_VIII>cities/towns - districts - states - country
20:40<Gonozal_VIII>and the number plates start with the district... or some other things like bp for police
20:41<Gonozal_VIII> * BB Österreichische Bundesbahnen
20:41<Gonozal_VIII> * BG Bundesgendamerie
20:41<Gonozal_VIII> * BH Bundesheer
20:41<Gonozal_VIII> * BP Bundespolizei
20:41<Gonozal_VIII> * PT Post- und Telegrafenverwaltung
20:41<Gonozal_VIII> * ZW Zollwache
20:41<Gonozal_VIII> * JW Justizwache (seit 1977)
20:41<Eddi|zuHause2>"Bundespolizei" is something different
20:41<Gonozal_VIII>?
20:41<Gonozal_VIII>that's police
20:41<Gonozal_VIII>gendarmerie too, they merged those...
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20:43<Eddi|zuHause2>well, around here there is a difference between regular police and "federal police" (formerly "Bundesgrenzschutz")
20:44<Gonozal_VIII>that's military
20:45<Gonozal_VIII>but they want to remove them from the borders...
20:45<Eddi|zuHause2>no, m
20:45<Eddi|zuHause2>military is entirely independent
20:45<ln->http://www.kerrolisaa.com/kuvat/poliisi_jaguar.jpg
20:45<fjb>Play OpenTTD, it gets you educated. :-)
20:45<Gonozal_VIII>wtf jaguar
20:46<Gonozal_VIII>jaguar is not very practical for a police car
20:46<Eddi|zuHause2>ah, right, that was this play on words that i could not remember
20:46<ln->Gonozal_VIII: why not?
20:47<Gonozal_VIII>too expensive and not even that fast
20:47<Eddi|zuHause2>"you are on a safari, in front of you there is a lion, behind you a jaguar, you have only one bullet in your shotgun, what do you do?"
20:47<Eddi|zuHause2>answer: "shoot the lion, and drive home with the jaguar"
20:47<Gonozal_VIII>eat the lion and drive home with the jaguar
20:48<ln->Gonozal_VIII: that one (the only one) was donated. and it is limited to 250 km/h.
20:48<Eddi|zuHause2>Gonozal_VIII: that's too unfunny ;)
20:48<Gonozal_VIII>see, 250km/h is not that fast
20:48<ln->it is.
20:48<Eddi|zuHause2>most cars are artificially limited to that speed
20:49<Eddi|zuHause2>most cars that could reach that speed ;)
20:49<Gonozal_VIII>i've been in an audi going 260 :-)
20:49<Eddi|zuHause2>good luck getting that one through your insurance ;)
20:49<ln->there aren't that many roads in finland where driving >250 km/h wouldn't be insane even for cops.
20:49<Gonozal_VIII>was in germany...
20:50<Gonozal_VIII>everything was free on the left lane there
20:50<Eddi|zuHause2>there are not many places elsewhere where you can legally go at that high speeds ;)
20:50<Gonozal_VIII>that car had a digital gas consumption display... went up above 30l per 100km
20:51<ln->i've been on a Mercedes going at about 160 km/h and seeing a Lada Samara pass at >200 km/h.
20:51<Eddi|zuHause2>160 is no real speed ;)
20:51<Gonozal_VIII>well.. i didn't go faster than 130 with my mercedes so far
20:52<Gonozal_VIII>but then i also never drove it on a road where more than 100 is allowed...
20:52<Eddi|zuHause2>130? i can almost never limit myself to that speed (if it's allowed to drive more)
20:53<Gonozal_VIII>it wasn't a highway
20:53<fjb>My VW Polo reaches about 180.
20:53<Eddi|zuHause2>half of the route from here to "work" is free
20:53<fjb>And it is an old model from 1994.
20:53<Gonozal_VIII>no highways around here and for larger distances i use the train
20:54<Gonozal_VIII>i don't know how much i could reach
20:54<Eddi|zuHause2>it's only like 30 km
20:54<ln->Tron has a VW too, but what model was it?
20:54<Eddi|zuHause2>i need 35 minutes
20:54<Gonozal_VIII>my old civic started having a hard time at 130
20:56<Eddi|zuHause2>good night
20:56<Gonozal_VIII>night
20:57<ln->that's the first time i've seen eddi announce going to sleep
20:57<+glx>I can reach 140 with my visa
20:57<+glx>flat twin powered
20:58<Gonozal_VIII>what's a visa?
20:58<+glx>a citroen car
20:59<Gonozal_VIII>very small...
20:59<+glx>http://www.citroenvisa.net/garage/vjanbert.jpg
20:59<ln->does this mean all of you have cars of your own?
21:00<+glx>well my father owns it ;)
21:00<Gonozal_VIII>i have a car... but i don't pay for it^^
21:00<Gonozal_VIII>and i don't use it often for myself either...
21:00<Gonozal_VIII>i mostly drive my family around with it
21:00<+glx>I paid the latest maintenance
21:01<+glx>465€
21:01<Gonozal_VIII>purchase cost was 1000€
21:01<Gonozal_VIII>a lot less than the insurance/engine tax i paid for it since i have it
21:02<Gonozal_VIII>not to speak of gas...
21:02<Gonozal_VIII>but as i wrote... i don't really pay that myself
21:02<+glx>how much is it for you?
21:02<Gonozal_VIII>what, gas?
21:03<+glx>it's around 1,40€/l here
21:03<Gonozal_VIII>cheaper
21:03<Gonozal_VIII>but not much
21:03<ln->fuel is still too cheap.
21:04<+glx>90% of the price is taxes
21:04<+glx>and we pay VAT on that
21:04<Gonozal_VIII>according to a site i found on google the cheapest super gas is 1,18 today...
21:04<Gonozal_VIII>in austria
21:04<Gonozal_VIII>but i don't know where that would be
21:05<Gonozal_VIII>here it's about 1,25-1,3 i guess
21:05<ln->some people in eastern finland fuel their cars in russia.
21:06<+glx>I won't do that even if I could (unless the car is very old)
21:06<Gonozal_VIII>all types from diesel to super plus have almost the same cost now... used to be different
21:06<+glx>modern engine are sensitive with gas quality
21:07<+glx>yeah same here (the difference is around 0,10€)
21:07<ln->the average age of finnish cars is high
21:07<Gonozal_VIII>btw normal is 91, super 95 and super plus 98 octane here... (iirc)
21:08<+glx>only 95 and 98 here
21:08<+glx>old cars need 98 (because they used leaded 97 before)
21:08<Gonozal_VIII>that 91 stuff is more for old cars, lawn mowers, chainsaws and things like that...
21:09<ln->now i'll try to sleep for a while.. if i fail, i'll blame this channel.
21:09<Gonozal_VIII>hehe
21:09<Gonozal_VIII>night then
21:09<+glx>I can kickban you to help ;)
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21:26<fjb>Hm, the serbian rail set is strange.
21:27<Gonozal_VIII>why?
21:27<fjb>The running costs of a diesel locomotion are higher than the running costs of the steam engines.
21:28<Gonozal_VIII>hmm
21:28<fjb>And I can only build two axle wagons for passengers.
21:28<Gonozal_VIII>there are a lot of passenger wagons
21:29<fjb>Only for narrow gauge.
21:29<Gonozal_VIII>9 passenger cars for standard gauge
21:29<Gonozal_VIII>and 9 engines that can carry passengers
21:30<fjb>On normal gauge you have two passenger wagons. Two axle for passengers, four axle for tourists and only usable with two of the steam engines, not with the new diesel engine (serbian version of V200).
21:31<fjb>Maybe in later years. I'm in 1957 now.
21:31<Gonozal_VIII>something went wrong with your grf then
21:31<Gonozal_VIII>ah 57
21:32<fjb>But two axle passenger wagon look silly behing a V200.
21:32<Gonozal_VIII>what's a v200?
21:33<Gonozal_VIII>can't see a engine that's called v200 here
21:34<fjb>BR 220. Kraus Maffaj 761 in the serbian set.
21:34<fjb>V200 is the german name.
21:34-!-tokai [~tokai@p54B814AB.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds]
21:35<Gonozal_VIII>there is that fiat 813 thingy engine in the same year (triebwagen)
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21:37<fjb>No, I can't buy that yet.
21:37<Gonozal_VIII>that has powered wagons therefore lots of hp :-)
21:38<fjb>I'm having a DMU like that for narrow gauge since years.
21:40<Gonozal_VIII>ganz something?
21:40<fjb>Now I can buy that Fiat. But the V200 is faster.
21:40<Gonozal_VIII>only 70 km/h...
21:40<fjb>Yes, but it is quiet old by now.
21:41<fjb>Maximum speed for passenger trains on standard gauge is 101 km/h.
21:41<Gonozal_VIII>yes but will be 201
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21:43<fjb>The locomotions are much faster, but there is no passenger car that is fast enough.
21:43<Gonozal_VIII>fiat 101 passenger car 101 ;-)
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21:45<fjb>But 140 km/h of the diesel locomotion is much faster.
21:46<Gonozal_VIII>only for freight ;-)
21:47<Gonozal_VIII>you'll have a 120 km/h passenger car in '62
21:47<fjb>Yes...
21:48<fjb>Freight can go 140km/h already.
21:49<Gonozal_VIII>nice new passenger engine in 66
21:49<Gonozal_VIII>160km/h passenger car in 72
21:49<fjb>fast freight, slow passengers...
21:50<Gonozal_VIII>yes, that's kind of strange
21:51<Gonozal_VIII>but i guess they have their information from somewhere...
21:52<fjb>You should not travel too fast and too far in a comunist state. :-)
21:52<Gonozal_VIII>hehe
21:55<Gonozal_VIII>strange speeds with 101 and 201 anyways
21:55<Gonozal_VIII>maybe i'll change that to 100 and 200 just because
21:56<Gonozal_VIII>could be the gamecode adding stuff
21:56<Gonozal_VIII>transrapid has 500 in the grf but ingame it's 502, had to change it to 498 to get 500
21:57<fjb>Yes, there are rounding errors.
21:58<Gonozal_VIII>what's there to round? there's a value defined in the grf, just need to read that^^
21:59<Gonozal_VIII>i thought it could be the minimum speed that you get uphills with too heavy wagons that gets added... but that would be more like 3-4 than 1-2
22:00<Eddi|zuHause2>Gonozal_VIII: the internal value is in km/h, but for display it is converted to mph and then back to km/h
22:00<Gonozal_VIII>ah i see
22:00<Gonozal_VIII>that sucks^^
22:01<Eddi|zuHause2>someone tried to change that in the past, but he broke under the weight of the complaints of the traditionalists
22:01<Gonozal_VIII>traditionalists? it could still be converted to mph
22:01<Gonozal_VIII>better to convert once than twice...
22:02<fjb>The value in the grf is in mph.
22:02<Eddi|zuHause2>yes, but apparently some people did not like the changed numbers
22:02<Gonozal_VIII>no
22:02<Gonozal_VIII>grf is in km/h
22:03<fjb>Neither: Train speed is in units of mph*1.6, i.e. approximately km/h.
22:03<Gonozal_VIII>ah that's where the difference comes from
22:04<Gonozal_VIII>strange that it affects 100 but not 120, 140, 160
22:05<Eddi|zuHause2>@calc 120/1.6
22:05<@DorpsGek>Eddi|zuHause2: 75
22:05<Eddi|zuHause2>@calc 100/1.6
22:05<@DorpsGek>Eddi|zuHause2: 62.5
22:05<Eddi|zuHause2>see?
22:05<Gonozal_VIII>oh... there is 101 in the grf
22:06<Gonozal_VIII>Train speed is in units of mph*1.6, i.e. approximately km/h. <-- who wrote that?
22:06<Eddi|zuHause2>but it really annoys me that the DBSet speeds are always like 59, 99 or 149 km/h
22:07<Gonozal_VIII>it's in km/h, hex values of km/h
22:07<Eddi|zuHause2>it was so round numbers with the changed display
22:07<Gonozal_VIII> 0x0065 (101)
22:07<Eddi|zuHause2>well, there is some kind of coincidence with the base being 16 ;)
22:08<fjb>Gonozal_VIII: http://wiki.ttdpatch.net/tiki-index.php?page=Action0Trains#Speed_09_
22:08<Gonozal_VIII>hex is not just * 1,6
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22:08<Eddi|zuHause2>no, but the second nibble is *16
22:09<Gonozal_VIII>that page is wrong
22:09<Eddi|zuHause2>the first nibble can be read decimal (as long as the number fits)
22:09<Gonozal_VIII> 0x0078 (120)
22:09<Gonozal_VIII> 0x0065 (101)
22:10<Gonozal_VIII>0x008C (140)
22:10<Eddi|zuHause2>what exactly is your problem now?
22:10<Gonozal_VIII>speed values in the grf
22:10<Gonozal_VIII>that's km/h
22:10<Gonozal_VIII>not some strange mph stuff
22:10<Gonozal_VIII>in those property 9s
22:11<Gonozal_VIII>they are all displayed ingame as intended except the 200 that gets changed to 201
22:12<Gonozal_VIII>and 500 gets 502 so about a half percent off
22:12<Eddi|zuHause2>i still fail to see the "wrong" part
22:12<Gonozal_VIII>that's not mph * 1,6
22:13<Eddi|zuHause2>1 mph = 1.609344 kph
22:13<Gonozal_VIII>hmmmm
22:13<Eddi|zuHause2>there is your "half percent"
22:13<Gonozal_VIII>ok, i thought it was more like 1,65
22:13<Gonozal_VIII>sorry then
22:14<Eddi|zuHause2>and exactly this "half percent" was enough for the traditionalists to complain
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22:15<fjb>One of my tourists towers had a bit of bad luck with it's placement: http://www.myimg.de/?img=RST26Okt195992568.png
22:15<Gonozal_VIII>i would throw out all imperial units anyways...
22:16<Gonozal_VIII>what's that road tunnel?
22:16<fjb>A raod tunnel.
22:16<fjb>road
22:16<Gonozal_VIII>:P
22:16<Gonozal_VIII>where's the sprite from
22:16<fjb>TTRS
22:16<Gonozal_VIII>ah
22:17<Eddi|zuHause2>the train set doesn't look very good...
22:18<fjb>The vehicles are a bit too small.
22:18<Gonozal_VIII>those are the smallest wagons, they get bigger
22:19<fjb>I think they are smaller than the rails under them.
22:20<Gonozal_VIII>no... it's ok to see the rail from that angle
22:22<Gonozal_VIII>btw i've seen an ice with ÖBB printed on it today...
22:22<Gonozal_VIII>i didn't know we had those
22:23<Gonozal_VIII>not today of course... yesterday
22:23<Gonozal_VIII>and also one of those br 101s
22:25<fjb>Oh, if we couldn't get you as part of germany, you should at least get our rail stuff.
22:26<Gonozal_VIII>:P
22:28<Gonozal_VIII>http://de.wikipedia.org/wiki/Liste_der_Lokomotiven_und_Triebwagen_der_%C3%96BB
22:28<Gonozal_VIII>nice page
22:28-!-UFO64 [~jmurray2@brodeurmb2.umeres.maine.edu] has quit []
22:30<fjb>Yes. I know it.
22:30<Gonozal_VIII># ÖBB 4011 gebrauchte »ICE T« der DB
22:30<fjb>:-P
22:31<fjb>We sell that crap to everybody.
22:31<Eddi|zuHause2>well, when the "T" breaks, there is no point in keeping them :p
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22:31<Gonozal_VIII>don't know why we would buy them...
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22:32<Gonozal_VIII>i guess the problem are the wagons
22:32<Gonozal_VIII>wagon speed limit^^
22:33<Eddi|zuHause2>long distance wagons are typically allowed for 200 here
22:33<Eddi|zuHause2>newer local wagons for 160, older wagons for 140
22:37<Gonozal_VIII>we still have some of those old wagons with manual doors where you can open the doors anytime while the train is moving
22:38<Eddi|zuHause2>they are not allowed anymore, here
22:38<Gonozal_VIII>you know those? where you have to turn a lever and then push the doors out... and you have to close them again, they don't close automatically
22:38<Eddi|zuHause2>even during DR times they changed those
22:39<Gonozal_VIII>and the conductor gets mad if he sees that you let the doors open and he has to walk there and close them...
22:39<Eddi|zuHause2>yes, i know those, we once caught a train pretty late...
22:40<Eddi|zuHause2>meaning it was already driving, and we hopped on
22:40<Gonozal_VIII>hehe
22:40<Gonozal_VIII>got cought?
22:40<Eddi|zuHause2>i'm not sure, i was rather young
22:41<Eddi|zuHause2>my father later told me that they introduced the automatic doors because of that incident, but i'm not really buying that ;)
22:41<Gonozal_VIII>in my school time there were only those... now they are rare but still in use
22:42<Gonozal_VIII>but on the mainlines they are already two wagon generations further
22:43<Gonozal_VIII>those with the flat metal lever that triggers pneumatic door opening and the new ones with a green button that lights up if the door is unlocked
22:44<Eddi|zuHause2>i've not used a train in a few years now...
22:44<Gonozal_VIII>you should!
22:44<Gonozal_VIII>trains rock :-)
22:45<Gonozal_VIII>the new wagons even have power outlets inside which is cool, i can plug my laptop in there and play openttd :-)
22:48<Gonozal_VIII>there's a guy on n-tv that plannes buildings and even cities based on feng shui...
22:55<Gonozal_VIII>a bridge that splits in two diagonal bridges!!
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23:09*fjb would love diagonla bridges.
23:13<@Belugas>code them then ;)
23:13<@Belugas>we are all watching you :D
23:13<@Belugas>let's go man, let's go!!
23:14<Gonozal_VIII>bah... tired... night
23:14<@Belugas>me 2
23:14<@Belugas>plonk
23:14<Gonozal_VIII>i've slept for the last 15 minue
23:15<Gonozal_VIII>s
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23:17<To0olz>i need uk mail lists and usa mail lists
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23:23<fjb>Good night.
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---Logclosed Thu Jan 31 00:00:27 2008