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#openttd IRC Logs for 2008-01-31

---Logopened Thu Jan 31 00:00:27 2008
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09:03<Sacro>http://tt-forums.net/viewtopic.php?f=33&t=36042 <- does this dude need to post source? /me cnnot open deb files
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09:05<@Belugas>i guess he indeed do need to make it so sources are available...
09:06<@Belugas>whatever that actually means
09:06<@Belugas>i need coffee
09:06<@Belugas>badly
09:06*keyweed has coffee \o/
09:07*Hendikins had a fun shift at work. Murphy's Law++
09:07<Gekz>lol
09:07<Hendikins>Severe electrical storm. Power failure, track equipment failure, signalling system failure, level crossing failure.
09:07<keyweed>i'm having fun at work. finnished a project, final specs came an hour our after i finnished.
09:08<@peter1138>if you're going to ask for it
09:08<Hendikins>TLS was playing up as well
09:08<keyweed>the specs confirm to what i made, so i'm happy.
09:08<@peter1138>mm
09:08<keyweed>nice sentence. *whacks self*
09:09<Gekz>lol
09:09<Hendikins>Quite honestly, I'm amazed the delays were only 90 minutes
09:09<Gekz>conform
09:09<Hendikins>Well, up to 90 minutes
09:10<Hendikins>"You really want to know how late the next City via Granville train is?" *looks at TLS* "The next one is 43 minutes late, the one behind it is 78 minutes late. So far."
09:11<hylje>nice
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09:11<hylje>keyweed: I WILL FINNISH YOU
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09:11<Hendikins>At least my passengers took it reasonably well. They understand that the weather is beyond my control.
09:12<Hendikins>And the DM/sales clerk reckon I did a great job (because virtually nobody asked them anything)
09:15-!-SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has joined #openttd
09:16<SmatZ>hello
09:17<hylje>hi
09:17<Hendikins>(Yes, I know ranting about work is off-topic, but at least I work in transport)
09:17<SmatZ>!logs
09:17<SpComb>Logs: http://spbot.marttila.de:8120/logs/oftc-ottd (old: http://zapotek.paivola.fi/~terom/logs/openttd )
09:20<SmatZ>Sacro: he has to release sources together with binary - but if you cannot open the archive with binary, you are not receiving binary and so, you have no right to see the sources (in my opinion)
09:22<Gekz>Sacro: ar x *.deb
09:22<Gekz>tada!
09:23<keyweed>hylje: perkele. virtualihamsteri
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09:31<SmatZ>not to mention, he doesn't distribute COPYING with that package
09:31<SmatZ>or am I missing something?
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09:34<@peter1138>"<SmatZ> Sacro: he has to release sources together with binary"
09:34<@peter1138>no he doesn't
09:34<SmatZ>no?
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09:34<@peter1138>he just has to provide it on request
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09:36<SmatZ>well, yes
09:38<SmatZ>if you are using binary, you have the right to see the sources
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10:18<CIA-1>OpenTTD: frosch * r12027 /trunk/docs/ (landscape.html landscape_grid.html): -Documentation: Update 'landscape.html' and 'landscape_grid.html' to reflect reality and add some details.
10:18<ln->http://img128.imageshack.us/img128/210/imag0016bwr2.jpg
10:19<@peter1138>jammed :o
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10:35<Sacro>ln-: GMPTE - Greater Manchester Passenger Transport Authority
10:36<yorick>Frostregen on?
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10:37<yorick>I would like to copy a 2048x2048 space with your copy-paste patch ;)
10:38<yorick>@calc 2048^2 / 64^2
10:38<@DorpsGek>yorick: Error: Something in there wasn't a valid number.
10:38<yorick>@calc 2048^2/64^2
10:38<@DorpsGek>yorick: Error: Something in there wasn't a valid number.
10:38<yorick>@calc (2048*2048)/(64*64)
10:38<@DorpsGek>yorick: 1024
10:39<yorick>it would take me 1024 steps to do it now ;)
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10:41<yorick>@calc 2048*2048
10:41<@DorpsGek>yorick: 4194304
10:41<yorick>@calc SQRT(4096)
10:41<@DorpsGek>yorick: 64
10:41<@Belugas>o_O
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10:42<yorick>talking about crazyness?
10:42<+glx>yorick: do that in private
10:42<Amis>hi all
10:43<@Belugas>hey Amis
10:43<yorick>hmm...how much memory would it take for a buffer of 4194304?
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10:43<@Belugas>some bytes :P
10:44<yorick>around 3MB?
10:44<@Belugas>buffer == undefined var. who cares
10:44<yorick>To avoid ram fragmentation, the copy-arrays are pre-allocated.
10:44*Belugas plays with /ignore a bit
10:45*yorick goes modifiing the patch
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10:50*yorick is actually crazy enough to copy whole scenarios using your patch, frostregen :)
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11:06<fjb>Hi
11:07<yorick>hi
11:07<fjb>Is there a known problem with auto update / upgrade in the actual code?
11:08-!-stillunknown [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has joined #openttd
11:08<DaleStan>peter1138: I'm afraid patchflag 7F is always set; you probably don't want it for dynamicengines.
11:09<frosch123>fjb: a lot if you are using newgrfs.
11:09-!-tokai [~tokai@p54B8101B.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds]
11:09<yorick>ok, I raised the limit, but it wont go any further than 255x255 :(
11:10<Eddi|zuHause2>fjb: what kind of a question is that?
11:10<fjb>frosch123: Ok, some vehicles are not replaced automatically. So you don't need a savegame?
11:11<frosch123>An example: Most EMU and DMU can only leave depot if they have a certain length. If you replace the engine, you might end up in an invalid combination
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11:12<yorick>VpSetPlaceSizingLimit seems to be stuck at 254 :(
11:12<SmatZ>hmm you can convert railtype at whole map
11:12<LA[lord]>hello
11:12<SmatZ>is there a different function used?
11:12<SmatZ>hello Lord
11:12<fjb>I didn't mean that. Even autoupdate to the same vehicle (buying the same vehicle again when the old one reached end of it's life) doesn't always work.
11:13<yorick>VpSetPlaceSizingLimit(2047);
11:13<yorick>but it seems to be stuck at 255
11:13<@peter1138>DaleStan, ah... oh...
11:13<@peter1138>can it be documented? ;)
11:13<@peter1138>and is 0x80 usable?
11:14<Eddi|zuHause2>fjb: first step, verify the setting is on, second step, verify you have enough money, third step, post savegame to bugs.openttd.org
11:15<frosch123>... verify if the engine is still available or already deprecated.
11:15<fjb>First two steps are done already.
11:15<fjb>I can still buy that enigne.
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11:16<SmatZ>verify you have that vehicle available
11:16<DaleStan>Dunno. It might get sign-extended instead of zero-extended; I've never investigated.
11:17<fjb>I have enough money and can buy a copy of that vehicle in the same depot.
11:18<frosch123>Do you have replace-protection, or different replacement rules for groups/all vehicles?
11:18<frosch123>Though replace-protection should not apply to autorenew...
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11:19<fjb>No replacement protection and no special rules for the vicles in that train.
11:19<fjb>In the autoupgrade window I can noct deselect some of the upgrade rules.
11:19-!-helb__ [~helb@62.240.176.23] has quit [Read error: Connection reset by peer]
11:19<fjb>not
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11:20*yorick removes the "_limited" part and tries again
11:21<Gonozal_VIII>oh landscape thingy update, that's nice
11:21<yorick>?
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11:23<Eddi|zuHause2>well, documentation is nice and all, but it really should be up to date ;)
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11:27<@Belugas>there are some parts not up to date Eddi|zuHause2?
11:27<@Belugas>wher?
11:27<Eddi|zuHause2>no, i didn't mean it like that
11:27<Amis>is there any grf that set the planecrash to 0?
11:27<@Belugas>ok, sorry... that is waht i understood Eddi|zuHause2
11:27<Gonozal_VIII>ch34t0r :P
11:28<@Belugas>Amis, i doubt very much
11:28<Eddi|zuHause2>i meant that the commit message sounded like "documentation was not up to date"
11:28<Amis>its very annoying when a planecrash ruin the whole airport...
11:28<@Belugas>yup
11:28<fjb>Only till they cleaned up that airport.
11:29<+glx>Amis: which plane on which airport?
11:29<@Belugas>but hey.. the game is too easy already, people do need a bit of a challenge from time to time ;)
11:29<Amis>its easy only when you set it to be easy :)
11:30<Gonozal_VIII>no also with everything as hard as possible it's easy
11:30<Gonozal_VIII>especially planes
11:30<Amis>any who knows a good site from where i can get some nice map?
11:31<Amis>i dont have time to make my own and the generator makes the map a bit "general"
11:31<Eddi|zuHause2>maps.google.de
11:31<Amis>i ment scenarios with towns and industries in it
11:32<+glx>there's a subforum for that
11:32<Eddi|zuHause2>then the best guess is to search the forum
11:32<DaleStan>peter1138: It looks like it should be easy to allow patchflags 80..FF.
11:32<Eddi|zuHause2>there's a europe map around somewhere, a slight modification of which was used for wwottdgd
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11:35<@peter1138>DaleStan, weird, Open's documentation states that TTDPatch has 256 flags...
11:35<DaleStan>It does not. Patch has 128 flags.
11:36<@peter1138>Quite.
11:42<yorick>hmm...I think there is something stupid in my calculation, because copying a 2048x2048 area would mean(according to my calculation) 40gb of RAM used
11:42<@Belugas>so it seems there is room for more on our side ;)
11:43<@peter1138>yorick, why stupid?
11:43<@peter1138>40MB is more likely, but depends ;)
11:43<yorick>yes, but even then, it isn't using 40MB, only 9...
11:47<Eddi|zuHause2>watching a 103 crawl around the map is ... interesting
11:47<Eddi|zuHause2>you actually get to notice the speed limits in some curves ;)
11:48<Eddi|zuHause2>and that is where you actually notice where the "realistic" acceleration gets really unrealsistic
11:48<yorick>in MP, the client waiting in line status doesn't seem to be updated if one disconnects
11:49<@peter1138>heh
11:49<@peter1138>like the sudden deceleration for said curves?
11:50<Eddi|zuHause2>yeah
11:51<Eddi|zuHause2>it goes 200 and then like instantly decelerates to 130
11:52<Eddi|zuHause2>hm, it's really time to doubletrack parts of this route...
12:00*yorick is doing crazy map operations :)
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12:01<LA[lord]>Yorick is crazy
12:01<yorick>pasting 700x700 pieces is a tiny little bit of crazyness?
12:02<yorick>I found out it isn't capable of pasting 2048x2048 :)
12:03<yorick>hmm...its still pasting, doing it for over 3 minutes now :)
12:05<Gonozal_VIII>copy the map array directly
12:06<Gonozal_VIII>no need to go through all those change functions one by one
12:06<yorick>yes, are you gonna make a patch for doing that?
12:06<Gonozal_VIII>i thought about that...
12:06<yorick>saving the map array in a file and loading it into another
12:06<Gonozal_VIII>but i'll try other things first
12:06<Gonozal_VIII>atm i'm working on a DrawGround(TileIndex tile)
12:07<Gonozal_VIII>function that draws the ground sprite for any tile :-)
12:07<yorick>for water, too?
12:07<Gonozal_VIII>sure
12:08<Gonozal_VIII>that's included in any^^
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12:09<Gonozal_VIII>but don't expect that to be finished anytime soon, i'm a n00b with the openttd code
12:14<Eddi|zuHause2>we definitely need a way to automatically handle priorities and overtaking
12:15<Eddi|zuHause2>sharing tracks between freight and high speed passengers is way too inefficient
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12:25<Eddi|zuHause2>@openttd commit 8464
12:25<@DorpsGek>Eddi|zuHause2: Commit by peter1138 :: r8464 /trunk/src (6 files) (2007-01-30 21:10:04 UTC)
12:25<@DorpsGek>Eddi|zuHause2: -Revert (r4322): Change back to converting to mph in the GUI code, as 1 mph == 1.6 km/h is too far out for some people.
12:25<Eddi|zuHause2>Gonozal_VIII: there you have it
12:26<Gonozal_VIII>... so it's ok if metrical units are off but not for imperial?
12:26<Eddi|zuHause2>@openttd commit 4322
12:26<@DorpsGek>Eddi|zuHause2: Commit by peter1138 :: r4322 /trunk (7 files) (2006-04-08 12:04:23 UTC)
12:26<@DorpsGek>Eddi|zuHause2: - Codechange: Remove conversion of kmh to mph from gui code to within the units conversion system, in string.c. This means displaying kmh requires no conversion, instead of being convert from kmh to mph, and then back to kmh again.
12:27<Gonozal_VIII>people are strange
12:27<Gonozal_VIII>people that use imperial units are strange...
12:27<Eddi|zuHause2>nothing changed for imperial units
12:28<Eddi|zuHause2>only the "rounding error" for km/h changed
12:28<Sacro>http://www.bbspot.com/News/2008/01/sony-announces-new-power-outlet-standard.html
12:28<Eddi|zuHause2>and i have never seen an explanation who "some people" are
12:28<Eddi|zuHause2>i liked that change...
12:29<yorick>I need some macro that can click the money cheat for (70,000,000,000/20000000) times
12:30<@peter1138>why?
12:30<yorick>I need 70000000
12:30<yorick>000
12:30<Eddi|zuHause2>use the source, yorick
12:31<Eddi|zuHause2>it's just one value to change...
12:31<yorick>I'm not going/wanting to compile again...
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12:32<Gonozal_VIII>[18:30:47] Eddi|zuHause2: use the source, yorick <-- is it normal to think of star wars there?
12:32<Eddi|zuHause2>yorick: it's not a complete recompile
12:32<Eddi|zuHause2>just a change in a .cpp file
12:32<+glx>Gonozal_VIII: no it's not
12:33<Gonozal_VIII>ok
12:33<Eddi|zuHause2>Gonozal_VIII: no, it's geeky
12:33<yorick>eddi, my pc doesn't like partial recompiles...
12:33<Gonozal_VIII>what your pc doesnt like huh?
12:33<Eddi|zuHause2>yorick: you do something really wrong...
12:34<yorick>it has found a way to just give me a normal openttd binary in 3 seconds
12:34<yorick>as if it downloads it from the website...
12:34<Gonozal_VIII>yes... partially recompiled :P
12:34<yorick>yes, but unpatched
12:34<Gonozal_VIII>so?
12:35<yorick>there is no use to make a patch if it compiles as if its not there
12:35<Gonozal_VIII>only if the file got removed
12:35<Gonozal_VIII>or you're doing something wrong^^
12:35-!-MDGrein [~MDGrein@c-e43472d5.02-56-736b7610.cust.bredbandsbolaget.se] has joined #openttd
12:36<+glx>save before compile :)
12:36<yorick>any dev, now you know that 20,000,000 isn't enough ;)
12:37-!-ToNight [ToNight@87.110.50.67] has joined #openttd
12:37<+glx>I never had this problem
12:37<ToNight>http://nofate.clan.su Please Entred this page you will vote for me!!! (Thanks to all who entered!!)
12:37<Gonozal_VIII>paste your stuff in the scenario editor
12:37<yorick>it cant ;)
12:37-!-ToNight was kicked from #openttd by DorpsGek [do that somewhere else]
12:37<yorick>someone to kick ToNight-yes, thanks :)
12:38<Gonozal_VIII>already happened
12:38<Eddi|zuHause2>close the app before compiling ;)
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12:42<yorick>pasting 2047x2047 seems to go quite well
12:42<yorick>40MB to paste :)
12:43<Amis>nice nice... all i see you dudes pasting compiling discussing, compiling... i will never be able to understand it :D
12:43<yorick>ouyay illway!
12:44<yorick>translation(you will)
12:44<Amis>aha
12:46<CIA-1>OpenTTD: frosch * r12028 /trunk/src/ (5 files): -Codechange: Split common part of station var 0x67, house var 0x62, indtile var 0x60 and industry var 0x62 to 'newgrf_commons.cpp'.
12:46<Eddi|zuHause2>www.informatik.uni-halle.de/~krause/Ravenswald%20Transport,%2012.%20Mai%201939.png <- you can try to understand that in the mean time
12:46<yorick>I'm going to get some food
12:47-!-yorick is now known as Yorick|AFK
12:47<Amis>lol holy semaphores
12:48<Eddi|zuHause2>www.informatik.uni-halle.de/~krause/Ravenswald%20Transport,%2028.%20Sep%201927.png <- maybe start easier
12:51-!-jp [~Miranda@dslb-084-056-234-082.pools.arcor-ip.net] has quit [Quit: jp]
12:51<Eddi|zuHause2>www.informatik.uni-halle.de/~krause/Ravenswald%20Transport,%2020.%20Okt%201947.png <- or if you feel like a challenge today ;)
12:53<Eddi|zuHause2>soo... this train took half a year (x4) through the map
12:54<CIA-1>OpenTTD: frosch * r12029 /trunk/ (7 files in 2 dirs): -Feature: Allow trees on shore.
12:55<Eddi|zuHause2>ooohhh aaaaahhh
12:55<hylje>whoa
12:55<hylje>... mmm, trees...
12:55<Eddi|zuHause2>that's a feature certainly nobody expected ;)
12:57<frosch123>You should have a heart for the trees on the title screen.
12:59<Eddi|zuHause2>i find the title screen quite annoying
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12:59<Eddi|zuHause2>expecially the sound of the road crossings
12:59<Digitalfox_>Let's all give a big *hug* to frosch123 :)
12:59<Wolf01>yes i hate it
12:59<Wolf01>hello :)
13:00<Eddi|zuHause2>common typo ;)
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13:12<Yorick>trees on shores :O
13:16<fjb>My first try on painting isometric: http://www.myimg.de/?img=isom4cea7.png
13:16<fjb>It's nothing great.
13:17<Eddi|zuHause2>i did an assignment for art class with vector graphics in school
13:17<Eddi|zuHause2>hm... timeout
13:18<fjb>Oh, is the server that slow again? :-(
13:18<Eddi|zuHause2>second timeout
13:18<Amis>what timeout?
13:18<fjb>I was never good at art classes.
13:18<Gonozal_VIII>works fine for me
13:19<mcbane_ZZzzz>same here. loading smoothly
13:19<Eddi|zuHause2>third time is the charm
13:19<fjb>I did that im gimp, counting pixels. It is just for fun, I'm no artist.
13:20<Amis>its like a candy house :D
13:20<Eddi|zuHause2>hm... didn't really work...
13:20<fjb>Yes, it is too bright.
13:21<Amis>a few days to practice and youll have the best town set :D
13:21<fjb>I don't think so. I'm not good at painting.
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13:22<Amis>say "i can do it" and you will be able to do it :)
13:22<fjb>And it needs much praktice to make it looking better.
13:23<Eddi|zuHause2>it can't be much worse than TTRS :p
13:23<Eddi|zuHause2>that set has some weird colouring
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13:24<Yorick>I like the urban renewal set more...
13:25<Yorick>but it has to be coded for newhouses use
13:25<Eddi|zuHause2>i haven't seen that one yet, i believe
13:25<Yorick>looks very nice :)
13:25*Yorick is doing another crazy paste operation
13:25<Amis>lol...
13:26<fjb>Hm, what makes the TTRS colors that weird?
13:26<Yorick>red, green
13:26<Yorick>yellow
13:26<fjb>Is that the combination of different stiles?
13:27-!-Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has joined #openttd
13:27<Yorick>no, the scyscrapers are all yellow
13:27-!-|Jeroen| [~jeroen@d51A47061.access.telenet.be] has joined #openttd
13:27<Yorick>sky*
13:27<Yorick>http://users2.tt-forums.net/ttdur/ttdur.htm
13:28<Eddi|zuHause2>you don't often see green houses in cities
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13:28<Yorick>hey, apperently, the pasting is done!
13:30<Amis>Pasting done. Time spent: 64 years. Have a nice day!
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13:32<Yorick>aaw
13:34<Yorick>my own way of solving unregistered cargos!
13:37<Yorick>k. but I'm now stuck with a townless scenario...
13:38<Yorick>worse, I'm stuck with a townless world scenario!
13:40<fjb>Is this better? http://www.myimg.de/?img=isom734c7.png
13:41-!-UnderBuilder_ is now known as UnderBuilder
13:44<CIA-1>OpenTTD: miham * r12030 /trunk/src/lang/ (brazilian_portuguese.txt italian.txt japanese.txt):
13:44<CIA-1>OpenTTD: -Update: WebTranslator2 update to 2008-01-31 19:43:58
13:44<CIA-1>OpenTTD: brazilian_portuguese - 1 changed by tucalipe (1)
13:44<CIA-1>OpenTTD: italian - 2 changed by lorenzodv (2)
13:44<CIA-1>OpenTTD: japanese - 7 fixed by ickoonite (7)
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13:45<Yorick>every day on 19:45?
13:45-!-Digitalfox [~chatzilla@bl7-185-228.dsl.telepac.pt] has joined #openttd
13:46<+glx>when he has time and doesn't forget ;)
13:49-!-Digitalfox_ [~chatzilla@bl10-221-92.dsl.telepac.pt] has quit [Ping timeout: 480 seconds]
13:49<@Belugas>and when there is stuff to commit hehe
13:50<Yorick>still, any translators needed?
13:53<fjb>Hm, was the size of that shed ok?
13:54<+glx>Yorick: http://translator2.openttd.org/languages/GlobalStat <-- says there's enough translators for most languages
13:55<+glx>94 bad strings, up-to-date, 6 translators assigned <-- let's slap them ;)
13:55<Yorick>1501 bad strings, up-to-date, 4 translators assigned ;)
13:56<mcbane_ZZzzz>but there are a lot which have only one bad string
13:56<Yorick>a string got added yesterday, I think
13:56<+glx>but latvian is unfinished
13:56<+glx>ie not in releases
13:56<Yorick>the dutch is pretty much rubbish...
13:57<Yorick>Simplified_chinese
13:57<Yorick>266 bad strings, up-to-date, 4 translators assigned
13:57*Yorick is learning chinese
14:02<Amis>good night where theres night. bye
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16:17<CIA-1>OpenTTD: peter1138 * r12031 /trunk/src/ (town_cmd.cpp unmovable_cmd.cpp): -Fix [FS#1689,FS#1719]: Prevent towns from removing or claiming ownership of player owned tiles when growing.
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16:33<Wolf01>'night
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16:37<ln->http://www.parovoz.com/newgallery/pg_view.php?ID=117945
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16:39<Gonozal_VIII>pouring liquid metal down some hill?
16:39<SmatZ>killing the attackers!
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16:40<Gonozal_VIII>that's boiling oil....
16:40<Gonozal_VIII>but i guess liquid metal would be more efficient
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16:41<Gonozal_VIII>so... wtf is that ln?
16:41<mcbane_ZZzzz>yes but you need a lot more heat =)
16:42<ln->Gonozal_VIII: no clue, i'm expecting someone to tell me.
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16:43<Gonozal_VIII>maybe it's lava... they're transporting and dumping lava :D
16:43<SmatZ>:D
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16:51<Gonozal_VIII>http://babelfish.yahoo.com/translate_url?doit=done&tt=url&intl=1&fr=bf-home&trurl=http%3A%2F%2Fwww.parovoz.com%2Fnewgallery%2Fpg_view.php%3FID%3D117945&lp=ru_en&btnTrUrl=Translate
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18:05<CIA-1>OpenTTD: peter1138 * r12032 /trunk/src/unmovable_cmd.cpp: -Fix: When removing a statue, remove town statue flag for the statue owner, not current player.
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18:57<@orudge`>that's better
18:58<ben_goodger>quite.
18:58<ben_goodger>that looked quite painful, what causes them?
18:58<ben_goodger>(aside from the server dying, that's relatively obvious)
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18:59*Rubidium presumes it wasn't a dying server, but a broken link
18:59<+glx>TB said blackout
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19:56<fjb>Next try to draw a shed: http://www.myimg.de/?img=schuppenc573b.png What do you think about it?
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20:00<SmatZ>I think it's fine - how big is it ? 1/2 tile?
20:00<fjb>About half a tile.
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20:01*SmatZ doesn't have any drawing skills, at all
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20:02<fjb>Base is a bit smaller than half a tile, about a third. The roof should be half a tile wide. And it is almost a tile long.
20:02*fjb doesn't have any dawing skills either.
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20:02<fjb>The ramps are still missing.
20:04<Gonozal_VIII>looks better than the last one
20:04<fjb>Just found out how to draw an isometric view yesterday. First try today didn't look good. That was the socond try to draw a shed.
20:04<fjb>Thank you. What could be better?
20:05<Gonozal_VIII>what's the white stuff at the front?
20:05<fjb>White painted bricks.
20:06<Gonozal_VIII>do you have a picture of a real building or something that you based that on?
20:07<fjb>Yes, a picture. It is a framework house with green painted wood at some sides.
20:07<Gonozal_VIII>link? :-)
20:08<fjb>Not really, sorry.
20:08<UFO64>Is there any simple way to replace a large fleet of old train engines, or do you have to do in manualy?
20:08<Gonozal_VIII>autoreplace
20:08<SmatZ>http://www.czecheden.com/images/libunec_chalupa.jpg something like this?
20:08<fjb>The ramp at the side below the doors is still missing.
20:08<SmatZ>http://aaainternet.cz/foto/internet/13883.jpg this is nice, too :)
20:09<Gonozal_VIII>aren't the windows a bit too low?
20:09<fjb>SmatZ: Kind of that, but a shed.
20:09<Gonozal_VIII>they touch the grey base thingy...
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20:10<fjb>Hm, maybe they should be highter. It is hard to get the measures right.
20:11<Gonozal_VIII>you don't have many options with those low resolutions
20:11<fjb>Yes. And I usually don't paint.
20:11<Gonozal_VIII>me neither
20:13<fjb>Hm, the windows can't be higher, maybe I should make them shorter.
20:14<SmatZ>I can't find any nice 'shed' on google images search :(
20:14-!-Wezz6400 [~Wezz6400@145-118-108-75.fttx.bbned.nl] has quit [Quit: Zzz]
20:17<fjb>I found some similar shed, but they don't have a direct link to that picture.
20:17<fjb>http://www.auhagen.de/katneuip/media/14460.jpg
20:18<Gonozal_VIII>ah i see
20:18<SmatZ>fjb: nice
20:18<Gonozal_VIII>but those are doors, not windows :-)
20:18<fjb>That's it. Maybe they build a model of the same shed that i have a picture of.
20:18<fjb>Ah, you meant the doors.
20:18<fjb>There is a ramp missing underneath.
20:19<Gonozal_VIII>i thought they were windows with wooden shutters..
20:19<fjb>I'm not sure how to make a ramp yet. It has to include the rails somehow.
20:19<fjb>It would be clear with the ramp.
20:21<fjb>That building has an easy structure. Don't know if I can paint more complicated things.
20:24<SmatZ>keep it simple, I would say
20:25<fjb>There are some great station buildings, but that are more complicated.
20:26<fjb>This is the shed on a tile: http://www.myimg.de/?img=schuppen6d697.png
20:27<Gonozal_VIII>no track in front of it?
20:27<SmatZ>fjb: ah, it is a station building?
20:28<fjb>Yes, part of a station.
20:28<fjb>The track and the ramps are complicated.
20:28<fjb>They have to be separate sprites.
20:29<fjb>And the building is too wide to be on the same tile as the track.
20:30<fjb>Butz I thought I start with the easy things first.
20:30<SmatZ>http://colorfilter.wickline.org/?a=1;l=0;j=1;u=img11.myimg.de/schuppen6d697.png;t=o if this doesn't look too different than your original image (except the shade of blue), then it is okay
20:32<fjb>Hm, yes. What did you do?
20:33<SmatZ>just usability test for colorblind people, ~10% of male population :-D http://colorfilter.wickline.org/
20:33<SmatZ>mmm I should go sleep
20:33<SmatZ>night
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20:39<fjb>Gonozal_VIII: Do you think the style is ok for TTD?
20:40<Gonozal_VIII>don't ask me about style...
20:40<fjb>Why not? Because of the plush grass? :-)
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20:42<Gonozal_VIII>for example, yes^^
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20:43<fjb>The grass isn't that bad, but it is a real contrast to Georges industries.
20:44<fjb>The grass looks clean, the industries dirty and dark.
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21:03<Gonozal_VIII>i grfified it
21:03<Gonozal_VIII>it's a bit bigger than the tile but it works
21:04<fjb>Oh, my building?
21:05<Gonozal_VIII>yes
21:05<fjb>Cool
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21:06<fjb>Did you encode it as a station or a standalone building?
21:06<Gonozal_VIII>station
21:07<Gonozal_VIII>not an additional one... replaces the normal railstation
21:07<Gonozal_VIII>small grf, just for testing^^
21:07<fjb>Ah.
21:07<fjb>Can I have it? :-)
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22:08<fjb>Good night.
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---Logclosed Fri Feb 01 00:00:01 2008