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#openttd IRC Logs for 2008-02-05

---Logopened Tue Feb 05 00:00:05 2008
---Daychanged Tue Feb 05 2008
00:00<Gonozal_VIII>what did you frag up?
00:00<@Belugas>forgotten to remove a declaration
00:01<Gonozal_VIII>when removing stuff, always search the source if it's used anywhere else :-)
00:02<Gonozal_VIII>got a 4 bit system for storing ground type now
00:03<Gonozal_VIII>doesn't offer fancy new stuff like my 6 or 7 bit system but covers the stuff we have now
00:04<CIA-1>OpenTTD: belugas * r12065 /trunk/src/bridge.h: -Codechange : removed a now useless declaration ( orig_bridge )
00:04<@Belugas>mmh?
00:05<Gonozal_VIII>http://gonozalviii.go.funpic.de/OpenTTD/4%20bit%20terrain.png
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00:17<@Belugas>interesting
00:18<Gonozal_VIII>http://gonozalviii.go.funpic.de/OpenTTD/terrain.png <-- the three combined
00:21<CIA-1>OpenTTD: belugas * r12066 /trunk/src/ (6 files in 2 dirs):
00:21<CIA-1>OpenTTD: -Codechange: Rename GetBridge for the more common GetBridgeSpec
00:21<CIA-1>OpenTTD: -Codechange: Remove direct access to the _bridge table in favor of the above mentioned GetBridgeSpec
00:21<CIA-1>OpenTTD: -Codechange: Rationalize the use of Bridge type pointer
00:22<Gonozal_VIII>you weren't joking when you said you had some new bridge stuff
00:22<@Belugas>hehe
00:22<@Belugas>only started ;)
00:23<Gonozal_VIII>:D
00:23<@Belugas>but not anymore for tonight...
00:23<@Belugas>time to hit the bed
00:23<@Belugas>night
00:23<Gonozal_VIII>night
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04:05<Forked>morning, peter
04:07<@peter1138>Hi.
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04:45<@peter1138>Yay for PBS
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04:52<Sacro`>morning chps
04:52<Sacro`>peter1138: does it work?
04:53-!-Sacro` is now known as Sacro
04:53<@peter1138>Yes.
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04:53<Sacro>ooh good
04:53<@peter1138>Takes a bit of getting used to.
04:53<Sacro>what are the odds of it getting trunk'd?
04:53<Gekz>peter1138: have you translated it yet?
04:53<@peter1138>Translated?
04:53<@peter1138>Oh, yes.
04:54<Sacro>churchill dog?
04:54*Sacro is bored of this lecture
04:54<Sacro>:(
04:54<Sacro>useage of the "static" keyword
04:55<Sacro>he should really be using const on those keywords
04:56<valhallasw>Sacro: don't do drugs^H^H^H^H^H^H CS classes :p
04:57<Gekz>peter1138: tell me then
04:57<Sacro>valhallasw: they aren't so bad, jsut a tad early in the morning
04:57<@peter1138>You never said I had to tell you.
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05:01<Gekz>peter1138: ... yes I did.
05:01<Gekz>lol
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05:19<@peter1138>Still get some train crashes :(
05:21-!-DirtYiCE [~dirty_ice@84.236.50.38] has joined #openttd
05:22<DirtYiCE>hi
05:23<DirtYiCE>ping Rubidium
05:30<Sacro>pong DirtYiCE
05:31<DirtYiCE>are you Rubidium?
05:33<hylje>yes
05:34<DirtYiCE>what? a third person?! am I at right place?
05:40<hylje>i heard spart-- Rubidium was right around the corner
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05:42<Gekz>lol
05:46<Sacro>I'M RUBIDIUM
05:47*keyweed_ bows
05:47*Sacro beheads
05:47<Sacro>anyone else?
05:47<Gekz>No, I'm Rudibrium
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05:48<Gekz>Ça va?
05:49<De_ghosty>No, I'm Rudibrium
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05:51<@peter1138>No, *I'm* Rubidium and so is my wife!
05:51<Gekz>lol
05:52<De_ghosty>Why you lying to me
05:52<De_ghosty>STOP IT!!!
05:52<Gekz>Nein!
05:53<@peter1138>Ah ha, occasionally a train will go the wrong way up a double-track section and not reverse stuff.
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05:55<Sacro>peter1138: hehe, how amusing
05:56<@peter1138>Reserve, I meant
05:57<@peter1138>michi_cc, there is a problem with lost trains
05:57<@peter1138>michi_cc, they enter stations which are already occupied
05:57<Noldo_>they don't reserve anything?
05:58<@peter1138>(and quite possibly other things)
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06:17<@peter1138>S'kid!
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06:20<Brianetta>ᗡ-:
06:20<@peter1138>God. Damn. It.
06:20<@peter1138>I hate PCI.
06:20<Noldo>what did it do?
06:29<@peter1138>Password change policies.
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06:57<@peter1138>michi_cc, michi_cc, michi_cc
06:58<yorick>?
06:58<@peter1138>Summoning :p
06:58<yorick>why are you highlighting mihi_cc?
06:59<Noldo>PBS stuff
07:00<Gekz>pms?
07:01<yorick>I think I'm going to play with the YAPP a bit
07:02<@peter1138>Quite.
07:02<@peter1138>Gah, no #ifndef in c# :(
07:02<Noldo>really?
07:02<yorick>does the path reservation callback for newstations work with it?
07:03<@peter1138>There is no path reservation callback for newstations.
07:03<yorick>how does industrial stations renewal open and close its sheds in ttdpatch then?
07:03<@peter1138>It uses the path reservation status.
07:04<yorick>still, does that work with YAPP?
07:04<@peter1138>No.
07:04<yorick>not yet?
07:07<@peter1138>http://paste.openttd.org/516
07:07<yorick>nasty hack ^^
07:08<yorick>return 2;
07:08<@peter1138>No it wasn't.
07:08<yorick>what's that thing for?
07:10<@peter1138>What's what for?
07:12<yorick>the case 0x44: return 2; // PBS status
07:12<yorick>oh wait
07:12<yorick>I didn't notice the -
07:16<@peter1138>mahna mahna
07:17<yorick>tuutuuudidudu
07:20<yorick>michi michi?
07:23<Noldo>a wanted man
07:23<Forked>make one cool thing and everybody is all over you constantly :)
07:32<Noldo>yeah
07:33<Tron_>peter1138: #if !$IDENTIFER
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07:35<@peter1138>oh... obviously :)
07:35<@peter1138>Morning
07:35<@peter1138>er... afternoon
07:36<Tron>ECMA-334 §9.5 for all available preprocessing stuff
07:37<yorick>the YAPP seems to work
07:37<yorick>better than I could ever imagine
07:38<@peter1138>it is a little reduced from what is available with cpp
07:38<@peter1138>"seeming" to work is not enough
07:38<yorick>if it would restore savegame compat
07:39<@peter1138>It can load savegames fine.
07:39<yorick>but saving and loading with normal isn't going to work?
07:55-!-SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has joined #openttd
07:56<SmatZ>hello
07:56-!-raimar2 [~hawk@p5489C556.dip.t-dialin.net] has joined #openttd
07:57<Noldo>SmatZ: have you checked how the tile ownership works with level crossings?
07:58<Noldo>ref FS1693
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08:03<SmatZ>Noldo: I think it works - maybe it has problems when there is tram too... thanks for suggestion
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08:06<nzvip>;-;
08:06<nzvip>Any one can help with an array of structs?
08:06<nzvip> struct tnode_t kids[NODE_CHILDREN]; //< I cannot get that to work.
08:07<nzvip>Been too long since I have coded in C.
08:07<Noldo>what's the error?
08:07<nzvip>Incomplete element type.
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08:08<@peter1138>Then you have no definition of tnode_t?
08:09<nzvip>Of course I have.
08:09<nzvip>It is defined within tnode_t.
08:09<nzvip>I am trying to make a tree of nodes.
08:09<@peter1138>tnode_t is defined within tnode_t?
08:09<nzvip>Uh.
08:09<nzvip>You know what I mean.
08:10<@peter1138>struct tnode_t { struct tnode_t kids[NODE_CHILDREN]; }; ?
08:10<nzvip>Sort of.
08:10<@peter1138>Well that would never work.
08:10<nzvip>Explain.
08:10<@peter1138>It would be infinitely large.
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08:10<nzvip>Oh that.
08:11<@peter1138>You probably want a *
08:11<nzvip>Uh.
08:11<nzvip>As well? Or without?
08:11<nzvip>Uh.
08:11<@peter1138>Heh
08:11<nzvip>s/without/in replacement of/
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08:11<Noldo>you need a array of pointers to tnode_t instead of array tnode_t's
08:11<Noldo>hi Tekky
08:12<nzvip>:o
08:12<Tekky>hi everyone :)
08:12<nzvip>I forget how you do that.
08:12<Noldo>with a star as peter1138 mentioned
08:12<nzvip>But I get errors as well when I do that.
08:13-!-yorick is now known as Yorick|AFK
08:13<nzvip>Uhm.
08:13<nzvip>But that error may be unrelated.
08:13<nzvip>It complains about a for loop.
08:13<Noldo>google for tree examples, there should be plenty
08:14<nzvip>\o/
08:14<@peter1138>Yay, ICE3 :D
08:14<nzvip>I win again, gravity.
08:14<@peter1138>Hmm, I need to straighten my tracks a bit...
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08:23<nzvip> for(i = 0; i < kids; i++) fprintf(new->kids[i], "Test %d child", i);
08:23<nzvip>>:O Why is fprintf complaining now?
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08:24<Noldo>elements are type tnode_t and the first parameter of fprintf is not
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08:28<@peter1138>:o
08:28<@peter1138>Randomly try things until they work?
08:29<Noldo>seems so
08:30<@peter1138>"If at first you don't succeed, try random shit and hope"
08:32<Noldo>"If at first you don't succeed, cheat"
08:33<Gekz>"if you cheat and don't succeed, kill yourself."
08:38<Korenn>if at first you don't succeed, skydiving isn't the sport for you
08:39<Gekz>LOL
08:44<@peter1138>Hmm, I have some trains stuck in a depot :o
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08:56<Noldo>peter1138: both think the other is on the way?
08:57<SmatZ>peter1138: clean trunk? signalling bug?
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08:59<Gekz>peter1138: electric rail, diesel line?
08:59<Gekz>erm
08:59<Gekz>diesel debot
08:59<Gekz>depot*
08:59<Gekz>woo...
08:59<@peter1138>SmatZ, with 'YAPP' heh
09:00<SmatZ>peter1138: ah, ok :)
09:00<Tekky>peter1138: I had the same problem once, too. I solved it by using "ignore signal" with the train.
09:01<Tekky>after the new train made a new reservation, the old reservation which causes the bug was gone.
09:01<@peter1138>I've got a loop outside the depot. It seems some trains want to go around the loop instead of going where they should :o
09:02<Tekky>are you using the latest YAPP patch? I had this bug once too, but it was fixed in the latest patch, as far as I can tell.
09:02<@peter1138>v3
09:02<Tekky>aha, then you are using the latest patch.
09:02<@peter1138>I need to check the rest of the network. It might be they can't properly find a path.
09:03<Tekky>if you can't find out why, maybe I can take a look at your savegame, if you want.
09:03<Tekky>because I am very familiar with the new PBS signals.
09:04<Tekky>I was the one who designed them, just I was not the one who implemented them....
09:05<Tekky>Therefore, I should be able to tell whether it is a bug or not.
09:06<@peter1138>Hmm, well my savegame doesn't have any trains in that depot
09:06<@peter1138>I reload after I had a train crash (semi-cheat!)
09:07<@peter1138>Must've gone there where I did some track rebuilding
09:07<Tekky>hehe :)
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09:11<Tekky>I've had many issues with track reservations not being cleared, but haven't been able to reproduce these issues.
09:11<@peter1138>Hmm, sometimes trains reserve track out of a station when they're still loading.
09:13<@Belugas>doog day
09:13<@Belugas>gaaa
09:13<@Belugas>good day
09:13<Tekky>I've never had that issue....
09:14<@peter1138>Doesn't happen very often
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09:15<@Belugas>coffee... lotsa
09:16<Tekky>peter1138: Are you sure the train was still loading? Could it be that the train broke down while still in the platform after having reserved a route out of the station?
09:16<Tekky>hi Belugas :)
09:16<@peter1138>Yes, it was loading.
09:17<@Belugas>hello Tekky
09:17<@Belugas>slurrrrrp
09:17<@Belugas>haaaaaaa
09:17<Tekky>peter1138: Strange, I never had any such issues....
09:18<Tekky>and I have been already playing for 10 hours with the new PBS patch :)
09:18<Tekky>I had very little sleep last night :)
09:18<@peter1138>:D
09:18<@Belugas>same in here, but not for the same reasons...
09:19<@peter1138>Up with your wife, eh? ;)
09:20<@peter1138>Only thing I want now is some kind of priority signalling
09:20<@peter1138>(Not the horrible nasty stuff that the openttdcoop lot do)
09:21<@peter1138>Maybe restrictive signals, but waypoints can handle most of that
09:23<Vikthor>Well Kudr had some plan to implement programmable signals with Squirell scripts, but he is not active lately
09:23<@peter1138>http://fuzzle.org/o/yappgame.sav is what i have been playing
09:23<@peter1138>(requires some newgrfs)
09:24<Tekky>Since the signalling system now is train-driven and not signal-driven (at least with the new signals), I think it would be more meaningful to implement priority trains and not priority signals.
09:25<@peter1138>Hmm, point.
09:26<@Belugas>no peter... doing plumbery, or kitchen faucet plus sink installation
09:26<@Belugas>fun fun fun
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09:27<@orudge`>... a new PBS patch, eh?
09:27<Vikthor>Tekky: Well, you can have situations, where train with higher priority joins main track and stops traffic on the main track, because there happens to be low priority train first, but three others with even higher priority behind it.
09:27<@orudge`>intriguing
09:28<Tekky>orudge: Yes, http://www.tt-forums.net/viewtopic.php?f=33&t=36107
09:28<@peter1138>kitchen TAP!
09:29<@orudge`>yappity yapp
09:29<Tekky>Vikthor: Yes, trains with higher priority must be able to "bump" or "push" trains with lower priority, i.e. to temporarily give them a higher priority.
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09:30<Tekky>Trains with higher priority will do this if a train with lower priority is blocking their way.
09:30<@peter1138>bump... push...?
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09:30<@peter1138>i want non-stop through trains to have priority over trains just leaving a platform, for example
09:31<Tekky>yes, it is a form of "pushing", if you give a train another train a higher priority in order to get further yourself :)
09:31<Tekky>correction: yes, it is a form of "pushing", if you give another train a higher priority in order to get further yourself :)
09:31<@Belugas>Drag and draw.... looks pretty cool to me
09:31<Vikthor>Tekky: hmm, good idea
09:32<Tekky>actually, in my (unfinished) code, I call this function BumpTrain() :)
09:32-!-Yorick|AFK is now known as Yorick
09:32<@peter1138>well for me push/bump means actually touch the other train ;)
09:33<Tekky>no, you can push a train with an object, such as a stick :)
09:33<Tekky>or you can bump it by throwing an object at it :)
09:33<Tekky>thereby increasing its speed.
09:34<Forked>s/Bump/Hump ?
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09:38<fjb>Hello
09:38<Yorick>hello
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10:00<Yorick>Gonozal_VIII!
10:00<Gonozal_VIII>hi
10:01<@Belugas>Who can be described as the best bridge drawing guru, in your opinion?
10:01<@Belugas>question to all
10:04<Zavior>Is pbs in nightlies?
10:04<Gonozal_VIII>well.. from the bridges i know, i like pikkas brick viaduct best... but that's only one bridge
10:04<frosch123>I think there are only the brick viaduct and new bridges: http://www.tt-forums.net/viewtopic.php?f=26&t=7583
10:05<frosch123>though I remember some work for a new version of newbridges
10:06<Gonozal_VIII>yes there's a topic with unfinished bridges somewhere
10:07<Gonozal_VIII>http://www.tt-forums.net/viewtopic.php?f=26&t=32720
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10:13<Yorick>michi_cc, I've found a bug in your YAPP, when trains enter at exactly the same moment, they can crash into eachother
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10:13<@Belugas>excellent
10:13<@Belugas>got my hands full now :)
10:13<@Belugas>thanks
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10:13<Gonozal_VIII>yorick, i think you forgot to place signals somewhere then
10:14<Yorick>erm...no
10:14<Yorick>I don't think so...
10:14<Yorick>one train was waiting for the other train that was waiting for another train
10:14<Gonozal_VIII>i've had some crashes too... a lot of crashes^^ it's not easy to build with the pbs... but i couldn't find something it does wrong
10:15<Gonozal_VIII>screenshot
10:15<Yorick>when the other train turned around, to see it can't go backwards aswell, the train's signal went green
10:15<Gonozal_VIII>turned around?
10:15<Gonozal_VIII>trains shouldn't turn around
10:16<Yorick>reverse
10:16<Yorick>like when waiting for a normal signal too long
10:16<Gonozal_VIII>yes, they don't do that with the patch
10:17<Yorick>well...it did
10:17<Tekky>trains do reverse on non-PBS signals, even with the patch.
10:17<Tekky>they never reverse on PBS signals.
10:17<Yorick>yes
10:17<Gonozal_VIII>they only did that for me if there's some other path like into a depot
10:17<Yorick>there are non-PBS signals after the PBS signals
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10:18<Tekky>so if you use non-PBS signals, you must protect your track layout against train reversal.
10:18<Gonozal_VIII>ah non pbs signals
10:18<Tekky>I personally only use PBS signals, then I have no issues with train reversal.
10:18<Yorick>I have to use something after the PBS signals to prevent them from crashing...
10:19<Gonozal_VIII>the backside of normal pbs signals can't show red... train doesn't know he has to stop and boom... there's the other type of pbs signals for that
10:19<Yorick>the thing reverses, and when it finds a one-way signal after that, it reverses again, while the other train is starting...and boom
10:19<Tekky>Zavior: No, PBS is not in the latest nightly, it is only available in this patch: http://www.tt-forums.net/viewtopic.php?f=33&t=36107
10:20<Gonozal_VIII>so the train moves without a path... stupid train
10:21<Yorick>yes
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10:22<Gonozal_VIII>they should only reverse if it makes sense, even with normal signals...
10:22<Yorick>I'll upload a save
10:22-!-divo [~asd@0x4dd443c6.adsl.cybercity.dk] has joined #openttd
10:23<Gonozal_VIII>if there's a signal behind them that they can't pass from that direction... why bother turning
10:23<Tekky>in the post http://www.tt-forums.net/viewtopic.php?p=662584#p662584 the patch author describes what has to be taken into account when mixing non-PBS signals with PBS signals, in order to prevent crashes.
10:23<Yorick>http://rapidshare.de/files/38497508/modified_coop.sav.html
10:23-!-k3ks [~k3ks@X4c02.x.pppool.de] has joined #openttd
10:23<Yorick>unpause the game
10:23<Yorick>and wait till they crash
10:24*SmatZ has to wait 10 hours to download from rapidshare :-P
10:24<Yorick>I have a script that modifies the download times
10:24<k3ks>hi, i've got a question, is there a timeline that shows when a new building will be available?
10:24<Yorick>no
10:24<k3ks>:(
10:24<k3ks>i want bigger airports ...
10:25<k3ks>but thx
10:25<Gonozal_VIII>should be in the wiki
10:25<Gonozal_VIII>but a fast way to find out is to start a new single player game and cheat the time up until it's available
10:26<Tekky>k3ks: Here is the link: http://wiki.openttd.org/index.php/Airports
10:26<Tekky>k3ks: Here it shows which kind of airport is introduced when.
10:26<Gonozal_VIII>first hit on google was a forum post where somebody asked the same question and first answer was that link^^
10:27<Tekky>hehe
10:28<Tekky>Yorick: I am downloading your save now.
10:29<k3ks>thx ^^ i thought i search the wiki enough but doesn't seem so
10:34<Tekky>Yorick: I am missing NewGRFs for your save, what is ottdc_grfpack? Where can I get it?
10:35<Gonozal_VIII>newgrfs don't matter
10:35<Tekky>Yorick: I get a crash when I unpause your game, but the trains don't crash. Instead, OpenTTD crashes due to the missing NewGRF :)
10:35-!-Aerandir [magic.powe@90-230-201-111-no37.tbcn.telia.com] has joined #openttd
10:35<Gonozal_VIII>oh^^
10:35<Gonozal_VIII>some newgrfs matter^^
10:35<Yorick>Tekky: openttdcoop grfpack
10:37<fjb>Tekky: http://www.openttdcoop.org/wiki/GRF
10:37<Tekky>Yorick: Is this the correct link? http://www.openttdcoop.org/wiki/GRF
10:37<Tekky>ah, thx :)
10:37<Tekky>thx fjb :)
10:38<Yorick>yes
10:39<Tekky>should I download Version 6?
10:39<Tekky>or Version 6Plus?
10:40<Yorick>to be sure, download the plus version
10:40<Tekky>ah, Version 6 works.
10:40<Gonozal_VIII>bah, shouldn't have merged all those patches, now updating is a mess
10:44<Tekky>Yorick: Ok I see the problem now.
10:45<Tekky>This, however, is not a bug. This is a result of the limited compatibility between PBS and non-PBS signals.
10:45<Tekky>just a moment, I will try to get the layout to work by changing a few signals to PBS
10:46<Yorick>so the patch that combines them could be the problem ;)
10:47<Gonozal_VIII>hmm can't merge a grf into a patch
10:47<Gonozal_VIII>ah, can but not that way
10:47<Yorick>did you add it using svn
10:48<Yorick>svn add file
10:48<Yorick>or something like that
10:48<Gonozal_VIII>tortoise...
10:48<Yorick>your problem
10:49<@peter1138>Rule 1) There should be no train crashes without user intervention
10:49<@peter1138>"dodgy signal layout" should at worst cause stalled trains
10:49<SpComb>boo, boring
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10:50<Gonozal_VIII>there are rv and plane crashes without user intervention
10:50*Yorick agrees with peter1138
10:50<@peter1138>changing signals near trains is of course liable to cause problems and that is okay
10:50<Yorick>Gonozal_VII: "...train crashes..."
10:50<Yorick>I
10:51<Gonozal_VIII>i know that he wrote train but why should they be safe no matter what?
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10:52*LordAzamath greets
10:52<Gonozal_VIII>but that they reverse and drive around without a path should be changed
10:52<Gonozal_VIII>hi la
10:52<Yorick>Gonozal_VIII: what if they CAN leave with reversing
10:53<Yorick>and then the path will still be reserved?
10:53<Gonozal_VIII>it should trigger a new path reservation not just, yay i reversed, now i don't care about anything anymore
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10:55<Gonozal_VIII>what i mean is.. it should check for a new path backwards before reversing and if there is none, don't reverse
10:56<Yorick>or just-don't reverse when having reserved a path
10:56<Yorick>remove the whole reversing
10:56<Yorick>what is it needed for?
10:56<Gonozal_VIII>something went wrong if the train has a reserved path but can't go there...
10:57<Gonozal_VIII>can that happen without user interaction?
10:57<Yorick>it shouldn't
10:58<Yorick>because the pathfinder shouldn't determine that path
10:59<Tekky>Yorick: I think I did find a bug, actually.
10:59<@peter1138>at the least, a train on an unreserved path shouldn't be allowed to go through pbs signals the wrong way
11:00<@peter1138>(obviously it can go through the right way, as then it'll reserve a path)
11:00<Yorick>tekky: tel me
11:00<Yorick>l
11:01<Gonozal_VIII>don't go backwards through pbs signals if you don't have a path... sounds ok
11:02<Eddi|zuHause2><Tekky> Vikthor: Yes, trains with higher priority must be able to "bump" or "push" trains with lower priority, i.e. to temporarily give them a higher priority. <- http://www.stellwerke.de/signal/deutsch/zs.html#zs4 [german] ZS 4 and 5 !! ;)
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11:04<Tekky>Yorick; I am still analyzing the bug and trying to reproduce it. I want to see when it happens and when not.
11:06<Eddi|zuHause2>explanation for non-german-speakers: ZS 4 (the 'K' plate) is means 'drive at maximum speed, a faster train is behind you and cannot overtake', ZS 5 (the 'L' plate) means 'drive at 2/3 of maximum speed, a slower train is in front of you, avoid stopping at red signal'
11:07<Gonozal_VIII>oh, missed that link
11:08<Eddi|zuHause2>http://www.stellwerke.de/signal/deutsch/kl-tafel.html <- pictures
11:08<Gonozal_VIII>the trains always go at max speed anyways
11:09<Gonozal_VIII>but slowdown without stopping... nice
11:09<Eddi|zuHause2>once upon a time there was a "yellow signals" patch that did that
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11:10<Gonozal_VIII>optimal way would be to look ahead, read the speed of the train ahead and adapt to that
11:11<Eddi|zuHause2>LZB!!
11:12<Tekky>Eddi: These are instructions for the driver of the train. In OpenTTD, trains drive at max speed at all times anyway, so there is no need for such signs. What train priority should influence is not the speed of trains but instead which train gets a green signal first.
11:12<Tekky>and with LZB, there are no signals :)
11:12<Eddi|zuHause2>Tekky: well, yeah, i just wanted to throw that link in here ;)
11:13<Gonozal_VIII>you can do that with the distance of the pbs signals to the junction
11:13<Tekky>if you are using LZB, there is no need for any signals :)
11:14<@peter1138>LZB?
11:14<Eddi|zuHause2>well, not all trains have LZB installed, in order to run trains without LZB on a high speed track, there are still "normal" signals there, just not at every (virtual) signal block
11:15<Tekky>peter1138: http://en.wikipedia.org/wiki/LZB
11:15<@peter1138>Hmm, it is possible to remove reserved track :o
11:16<Tekky>peter1138: Yes, but only piece by piece, I think.
11:16<@peter1138>Well it stays reserved
11:16<@peter1138>Even though it is not there :o
11:16<Gonozal_VIII>hmmm what i understood was that it's impossible piece by piece but possible with area tools
11:17<Gonozal_VIII>but didn't test that aspect
11:17<Tekky>Yorick: I have identified the problem now.
11:17<Yorick>(:
11:17<@peter1138>It is only impossible for diagonal tiles
11:18<@peter1138>N-S and E-W track can be removed
11:18<Tekky>Yorick: You must keep at least one train length between PBS and non-PBS signals.
11:19<Tekky>Yorick: Then everything seems to work.
11:19<@peter1138>If you remove said piece a train will go on another path, unreserved, and then likely crash, heh
11:21<@peter1138>Weird, it's not letting me remove them now
11:22<Gonozal_VIII>sometimes tortoise merge really sucks^^
11:22<Gonozal_VIII>unresolvable conflict... number of spaces between bool autoslope; and ///< Allow terraforming under things.
11:22<Yorick>})
11:22-!-Mucht [~Martin@chello080109200215.3.sc-graz.chello.at] has quit [Quit: Konversation terminated!]
11:22<@peter1138>Ah
11:22<@peter1138>Now that must be a silly bug
11:23<@peter1138>I can't remove reserved track when I'm using the rail tool
11:23<Yorick>use patch.exe, Gonozal_VIII
11:23<@peter1138>I can remove it when I'm using the elrail tool
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11:23<Gonozal_VIII>nah, there are real conflicts to solfe
11:23<Yorick>same :D
11:23<Gonozal_VIII>v
11:23<Gonozal_VIII>like v^^
11:23<Gonozal_VIII>v to this in vehicles
11:26<Tekky>peter1138: If you cannot enter a piece of track due to a "leftover" reservation, the only way to clear that reservation I have found is to force another train onto that track using "ignore signal" in order to make that new train the owner of the reservation.
11:26<LordAzamath>is there any patch option that disables subsidies?
11:26<LordAzamath>ok.. stupid question
11:27-!-stillunknown [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has joined #openttd
11:27<LordAzamath>I want to play with only subsidies.. But there werwen't ay.. so I thought I had pressed some wrong button
11:27<@peter1138>Tekky, yes
11:28-!-RoRTom [~thomas@p57B7E848.dip.t-dialin.net] has joined #openttd
11:28<RoRTom>hi all
11:28<RoRTom>any devs in here?
11:29<RoRTom>i would like to know how your crashdump code is working :D
11:29<RoRTom>or who wrote it ;)
11:29<Yorick>check out the source
11:29<RoRTom>did
11:29<RoRTom>not much help there :|
11:29<wells>Hello everybody. I add some patches on openttd 0.6.0beta3, but it can't load previous savegame. openttd reports "invalid trunk size" I don't know why. can anybody help me? my patch did not modify the saveload.cpp.
11:29<RoRTom>just some inline asm
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11:30<Yorick>wells: things that got broken with a patch are not to be answered by OpenTTD developers ;)
11:30<Eddi|zuHause2>wells: talk to the patch author(s)
11:30<wells>I am the patch authour -_-b
11:31<wells>I don't know why my patch made openttd cannot load previous savegame ...
11:31<Vikthor>http://wiki.openttd.org/index.php/OpenTTDDevBlackBook/Patches/AddPatchOption -- paragraph SAVEGAME VERSION & CONDVARs
11:31<wells>thanks
11:31<wells>I'll read it now
11:31<Vikthor>I hope it helps
11:31<wells>thanks!
11:32<RoRTom>win32.cpp line 461 : static LONG WINAPI ExceptionHandler(EXCEPTION_POINTERS *ep)
11:32<RoRTom>:-\
11:32<Eddi|zuHause2>this option stuff needs a serious overhaul
11:33<RoRTom>im coding on http://rigsofrods.com and want to add this dump ability also :-\
11:36<+glx>we just followed msdn examples
11:37<RoRTom>oh
11:38<RoRTom>there are some :|
11:38*RoRTom feels ashamed
11:38<RoRTom>i should have looked better :|
11:39<Gonozal_VIII>successfully updated to 12040, only 26 revisions to go :-)
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11:42<@peter1138>invalid "trunk" size, hehehe
11:42<hylje>hehheheh
11:42<+glx>should be chunk ;)
11:43<GoneWacko>No. That's just silly.
11:43<@peter1138>yay for pbs
11:43<GoneWacko>:o
11:43<@peter1138>yay for nice simple junctions without huge flyovers
11:43<GoneWacko>in trunk?
11:43<@peter1138>no
11:44<GoneWacko>Boo.
11:44<Yorick>yay
11:44<GoneWacko>Give me OpenTTD with pbs and conditional signals and I'll switch from TTDPatch :p
11:45<keyweed>pull the repository and start coding!
11:45<Gonozal_VIII>pbs is there
11:45<@peter1138>when does maglev appear in dbsetxl?
11:45<Gonozal_VIII>2008
11:45<Gonozal_VIII>i think
11:45<wells>Thanks, the problem solved!!!
11:45<@peter1138>Damn, it's 2009 already :o
11:46<wells>Vikthor, Thanks! the problem solved!
11:46<wells>:)
11:46<Gonozal_VIII>well... +-random
11:46<GoneWacko>I would if it wasn't that the most intricate C++ code I ever wrote was a hello world application with Boost's program_options library, keyweed
11:47<Vikthor>wells: Thank to whoever wrote that article :D
11:47<+glx>RoRTom: wow RoR looks nice
11:47<Gonozal_VIII>yay, 12060
11:48<keyweed>GoneWacko: good start. start at the beginning and continue till the end.
11:49-!-Vikthor [~Vikthor@snat1.spoje.net] has quit [Quit: Leaving.]
11:49-!-dih [~nathanael@212.126.210.122] has joined #openttd
11:49<GoneWacko>The last time I coded for OpenTTD I made TicTacToe in the main menu, and a few patches which Darkvater ended up rewriting entirely in 3 minutes time (but he gave me credit anyway, woo yay)
11:49-!-Vikthor [~Vikthor@snat1.spoje.net] has joined #openttd
11:50<GoneWacko>I've got my own TTD-ish project lined up anyway (not a TTD clone as such, because that would be silly)
11:50<@peter1138>http://repository.rigsofrods.com/uimages/qx1dz55nhyl984l0.png :o
11:50<Gonozal_VIII>what is DC_FORCETEST and why is that missing now
11:52<GoneWacko>ooh: http://junk.gonewacko.com/forestfire_2.png
11:52<GoneWacko>Those were the days
11:52<@peter1138>heh
11:52<Yorick>stop posting useless "junk"
11:52-!-Vikthor [~Vikthor@snat1.spoje.net] has quit []
11:52<Yorick>hmm...nice forestfire !
11:52<@peter1138>stop what?
11:53-!-Vikthor [~Vikthor@snat1.spoje.net] has joined #openttd
11:53<+glx>Gonozal_VIII: last use removed in r12060, so we removed it in r12061
11:53<Gonozal_VIII>oh...
11:54<Gonozal_VIII>copy & paste patch uses that
11:54-!-lud [~lud@141.123-240-81.adsl-dyn.isp.belgacom.be] has joined #openttd
11:54<lud>hi there
11:54<Gonozal_VIII>hi
11:54<dih>hey
11:54<lud>i'm using openttd on debian linux
11:54<lud>and i go have a problem
11:54<lud>the town name
11:54<lud>supposed to be in white
11:54<Gonozal_VIII>i guess i'll just copy the function to where the function is called then..
11:55<lud>are not there :/
11:55<Gonozal_VIII>var.. whatever
11:55<+glx>check "transparency" options
11:55<Gonozal_VIII>transparency for signs
11:55*peter1138 watches the ror videos
11:55*glx too
11:55<hylje>ror as in ruby on rails?
11:56<@peter1138>reminds me a bit of "1nsane"
11:56<@peter1138>no, rigs of rods
11:56<hylje>yay
11:56<@peter1138>downloading atm, but it's big :/
11:57<lud>i see the opiton disply the population and the city name
11:57<lud>it's activated
11:57<lud>but i still can't see the name :'
11:57-!-DJon [~test@modemcable108.213-81-70.mc.videotron.ca] has joined #openttd
11:58<DJon>Hi guys.. Where can I pause the game if less then 2 players are in the game?
11:58<+glx>it's not in patches settings lud
11:58<@peter1138>min_players at the server console
11:58<lud>glx > i'm in advanced setting
11:58<@peter1138>it's not there either
11:58<+glx>it's not there :)
11:58<lud>O_o
11:59<lud>where is it then ?
11:59<DJon>no, it's not
11:59<@peter1138>on the spanner menu
11:59<@peter1138>"town names displayed"
11:59<lud>hannnn
11:59<lud>got it
11:59*Belugas is sea sick watching that RoR boat floating up and down, up and down and ....
11:59<lud>i'm dumb
11:59<lud>thks fellas
12:00<DJon>how does min_players work ?
12:00<Yorick>set it to 1
12:00<+glx>it pauses the game if less than min_players are connected
12:00<Yorick>and the server will unpause if there is 1 client connected!
12:01<DJon>but i just changed it for 2, and the game hasnt paused itself
12:01<RoRTom>ror = rigs of rods :)
12:01<DJon>(2 because my server run as a client)
12:01<RoRTom>free truck/plane/boat simulator ;)
12:01<@peter1138>60% downloaded :o
12:01<RoRTom>:)
12:01<+glx>65%
12:01<RoRTom>:P
12:01<RoRTom>windows?
12:02<+glx>for me yes
12:02<@peter1138>linux
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12:02<@peter1138>fo rm
12:02<@peter1138>for me
12:02<RoRTom>which linux?
12:02<@peter1138>i'm using ubuntu
12:02<RoRTom>oh
12:02<RoRTom>you should rather use the .deb :|
12:02<@peter1138>meh
12:02<RoRTom>sorry ;)
12:02<RoRTom>its beta ;)
12:02<+glx>openttd is beta too ;)
12:02<RoRTom>IA32?
12:03<@peter1138>didn't see one on there
12:03<RoRTom>http://wiki.rigsofrods.com/index.php?title=Installation_Guide#Ubuntu.2FDebian
12:03<RoRTom>there ^^^^
12:03<RoRTom>its 32 bit only :|
12:03<RoRTom>i really need to get crosscompilation to work :-\
12:03-!-Amis [~amis.weas@dsl5400EA80.pool.t-online.hu] has joined #openttd
12:03<Amis>hi all
12:03<RoRTom>hi
12:04<@Belugas>that project is truely amasing, RoRTom
12:04<RoRTom>thanks ;)
12:04-!-a1270 [~Cheese@24-117-88-79.cpe.cableone.net] has joined #openttd
12:04<@Belugas>i just imagine all the calculations behing each of the videos and my mind is doing overload...
12:04<RoRTom>if you need help, you can ask me ;)
12:05<RoRTom>:P
12:05<RoRTom>thats the reqason for the high cpu requirements...
12:05<Amis>MiHaMiX = MiHaMek right?
12:05<RoRTom>*reason
12:05<RoRTom>the 0.34 version is crashing for some ppl on windows
12:06-!-dih [~nathanael@212.126.210.122] has quit [Quit: leaving]
12:06<RoRTom>so i wanne get the minidump to work :-\
12:06<+glx>hmm why does it want to install directx?
12:06-!-DJ-Nekkid [~DJNekkid@static128-249.adsl.no] has joined #openttd
12:06<RoRTom>cause it needs it ;)
12:06<+glx>I have it
12:06<RoRTom>just continue, if its installed its ignored
12:06<+glx>minidump works only for MSVC builds
12:06<RoRTom>sure, windows version is MSVC :)
12:07<+glx>aarrrg it updates sdk
12:07<RoRTom>D:
12:08<+glx>bad idea, we need an older version because direct music
12:08<RoRTom>oh
12:08<RoRTom>mhm
12:08<+glx>I hope that won't break anything
12:08<RoRTom>i hope also
12:08<DJon>Guys.. I set min_players to 2 : First, i did not pause the game, so I did it myself.. Second, I tried to connect using my laptop, and the server did not unpaused the game
12:08<+glx>what version DJon?
12:08<DJon>lastest
12:08<DJon>0.6 beta 3
12:08<+glx>should work
12:09<DJon>should i restart the game on the server?
12:09<+glx>you set it in console?
12:09<DJon>yes
12:09<DJon>(just be aware the my server is acting as a client too)
12:09<+glx>no need to restart I think
12:09<+glx>works for dedicated only IIRC
12:10<DJon>ah ok..
12:10<DJon>I will do so then.. thanks!
12:10<DJon>have a great day
12:11<DJon>and by the way.. Really great job guys ! I'd like to give my effort, but time is missing me
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12:14<RoRTom>found a good guide, thanks for help regarding the memory dump :)
12:14-!-Jortuny [~octernion@r253186120.resnet.cornell.edu] has joined #openttd
12:17<+michi_cc>I have returned and read the backlog, so fear not :)
12:18<Forked>quick! get him! (or her..)
12:19<Yorick>force him to code
12:19<Gonozal_VIII>her?^^
12:19<Yorick>faster, faster!
12:19<Gonozal_VIII>there are no females on irc, never forget that ;-)
12:19-!-Tlustoch [~last_evol@r6al232.net.upc.cz] has joined #openttd
12:19<Forked>Gonozal_VIII: not paying attention to gender..
12:19<Forked>Gonozal_VIII: what?! but I met my gf (and future wife) on efnet.
12:19<Gonozal_VIII>sure that she's female?
12:19<Yorick>:D
12:20<Forked>yes ;)
12:20<Yorick>[18:19] <Gonozal_VIII> sure that she's female?
12:20-!-orudge` [~orudge@201.39.95.8] has quit [Quit: hey, I'm a female]
12:21<Gonozal_VIII>owenia^^
12:21<@peter1138>hmm
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12:26-!-orudge` [~orudge@201.39.95.8] has joined #openttd
12:26-!-mode/#openttd [+o orudge`] by ChanServ
12:26<Forked>ok so how many of you send orudge` the evil "asl?" now? =p
12:27<Eddi|zuHause2>why, we know those ;)
12:28<@orudge`>Y'know, back when I used to have Melissa Joan Hart as my avatar the first time round, somebody PMed me on the forum thinking I was actually a girl
12:28<@orudge`>it was somewhat amusing, if a bit disturbing
12:28<hylje>orudge`: asl?
12:29<@orudge`>20/m/Brazil, at the moment
12:29<@orudge`>:P
12:33-!-planetmaker [~chatzilla@Fcd92.f.ppp-pool.de] has joined #openttd
12:34<Eddi|zuHause2>and how many asked that while you had gandalf? ;)
12:34<planetmaker>hello
12:34<Forked>anyway.. how about that pbs! (damn work, I haven't been able to test it yet)
12:34-!-Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has quit [Quit: Tschüß]
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12:37<Gonozal_VIII>i'm too stupid to get the copy&paste patch from 12060 to 12061 :-/
12:38<@peter1138>RoRTom, the deb is missing dependencies (libzzip)
12:38<planetmaker>is there somewhere a working copy of the pbs patch around? (win or mac)
12:38<Jortuny>planetmaker: I have a mac ppc bundle compiled
12:38<NukeBuster>Planetmaker: view http://www.tt-forums.net/viewtopic.php?f=33&t=36107&start=60&st=0&sk=t&sd=a
12:38<planetmaker>Jortuny: can you make it somewhere available?
12:39<@peter1138>and i'm left with a black window :(
12:39*peter1138 goes
12:39-!-dih [~dihedral@dslb-088-064-161-175.pools.arcor-ip.net] has joined #openttd
12:39-!-peter1138 [~petern@petern.bnsnet.co.uk] has quit [Quit: Ex-Chat]
12:39<Jortuny>planetmaker: hmm, what is a good place to send files with
12:40-!-redmonkey [~redmonkey@p5B206456.dip.t-dialin.net] has joined #openttd
12:40<planetmaker>hm... e-mail it to newsgroups (ät) planetmaker.de
12:41<Jortuny>ok, I'll see if that works
12:41<planetmaker>(I'll have to teach myself to patch the source soon, I guess...)
12:42<Jortuny>you realize this is for ppc macs only, right? :p
12:42-!-Guest513 [~Gonozal_V@N802P024.adsl.highway.telekom.at] has quit [Ping timeout: 480 seconds]
12:43<planetmaker>uh... no, I didn't. Should it run on an intel, too?
12:43<Jortuny>hmm, through rosetta
12:43<Jortuny>but it will be slower
12:43<Jortuny>and I actually have no idea, but I sent it to you anyways
12:43<planetmaker>I'll see. Thanks a lot :)
12:43<Jortuny>no problem
12:43<planetmaker>E-mail arrived.
12:44<Jortuny>I've been testing it quite a bit, and the only issue I found has already been discussed to death
12:44-!-sdfdsfagadf [~Gonozal_V@N847P005.adsl.highway.telekom.at] has joined #openttd
12:44-!-Gonozal_VIII is now known as Guest514
12:44<Jortuny>namely, if you do terminus stations with the two entrances (like you would with pre-signals)
12:44-!-sdfdsfagadf is now known as Gonozal_VIII
12:44<Jortuny>and put a depot on the cross
12:44<Jortuny>trains will block coming out of the depot
12:44<redmonkey>hi. i've got a question: the highest production rate a coal mine for example can have is around 2000 tons. but what about farms? is a farm able to produce 2000 tons of both, grain and livestock?
12:44<Jortuny>but I'm assuming thats the same issue as not reserving a block out of a depot
12:44-!-Tefad [~tefad@c-71-63-20-187.hsd1.va.comcast.net] has quit [Ping timeout: 480 seconds]
12:45<Gonozal_VIII>yes, 2xxx of both
12:45<planetmaker>Jortuny: if that's the only issue, it has come pretty far in a short bit of time.
12:45-!-NukeBuster [~wouter@a62-251-21-79.adsl.xs4all.nl] has left #openttd []
12:45<Jortuny>planetmaker: well, I'm sure there are other things, but yeah, that's the only thing I found
12:46<redmonkey>ok, thanks Gonozal_VIII
12:46-!-wells [~lonelyp@222.93.129.159] has quit []
12:47<planetmaker>Gonozal_VIII: I saw you posting an (extended?) map array which contained all possible terrains in 7 bits. Looks pretty promising to me :)
12:47<planetmaker>or at least it goes in a direction i definitely like
12:47<Gonozal_VIII>http://gonozalviii.go.funpic.de/OpenTTD/terrain.png
12:47<Gonozal_VIII>4 bits for the existing terrain :-)
12:48<planetmaker>^^exactly that one :)
12:48<planetmaker>but the additional information make it more interesting and versatile. I wouldn't save a single bit for just the sake of saving it...
12:48-!-Conny [~Conny@141.56.26.15] has joined #openttd
12:48<planetmaker>even if it is a megabit all in all.
12:48<Conny>Hello. How can I see in game, how many people are still in game?
12:49<Gonozal_VIII>client list
12:49<Eddi|zuHause2>Gonozal_VIII: your link is broken
12:49<Gonozal_VIII>yes i saw that... don't know why
12:49<RoRTom>peter, sorry, its beta as i said :((
12:49<Eddi|zuHause2>you introduced a "bold" character inbetween
12:49<Gonozal_VIII>http://gonozalviii.go.funpic.de/OpenTTD/terrain.png
12:49<Gonozal_VIII>hmm
12:49<Gonozal_VIII>same..
12:49<Eddi|zuHause2>you constantly switch between bold and non-bold
12:49<Yorick>you're bold
12:49<RoRTom>if you want to join our irc channel, we could help you get it working
12:50<Gonozal_VIII>oh^^
12:50<Yorick>crazy client
12:50<Yorick>blah
12:50-!-Yorick is now known as Yorick|AFK
12:50-!-Guest514 [~Gonozal_V@N802P024.adsl.highway.telekom.at] has quit [Ping timeout: 480 seconds]
12:50<RoRTom>@ peter : irc://blueyonder.uk.quakenet.org/RigsOfRods
12:50<Conny>Gonnozal_VIII: Where to fiend the clientlist?
12:50<Gonozal_VIII>hold mouse down on the guy with the black hat
12:50-!-Bjarni [~Bjarni@0x50a46c2b.virnxx14.adsl-dhcp.tele.dk] has joined #openttd
12:50-!-mode/#openttd [+o Bjarni] by ChanServ
12:51<Gonozal_VIII>bjarni!!!!!!
12:51<Gonozal_VIII>where have you been?
12:51<@Bjarni>I knew that would happen
12:51<Gonozal_VIII>for years!
12:51<@Bjarni>well
12:51<Conny>ahh, ok thx.
12:51<@Bjarni>I have been driving trains for the past 6 years
12:52<@Bjarni>actually a little bit more than that
12:52-!-NukeBuster [~wouter@a62-251-21-79.adsl.xs4all.nl] has joined #openttd
12:52<@Bjarni>if you are asking about the weekend then I was offline
12:52<@Bjarni>I had stuff to do
12:53<@Bjarni>and when I have stuff to do I better not start IRC
12:53<Gonozal_VIII>ah...
12:53<Gonozal_VIII>so you didn't die or anything?
12:53<@Bjarni>I don't know
12:53<@Bjarni>let me check
12:53*Prof_Frink deboldinates Gonozal_VIII
12:53*Bjarni starts a self diagnosis
12:53-!-Conny [~Conny@141.56.26.15] has quit [Quit: ChatZilla 0.9.78.1 [Firefox 2.0.0.8/2007100816]]
12:54<@Bjarni>I will be back in 2 days... there is a lot to check
12:56<Gonozal_VIII>test
12:56<Gonozal_VIII>test
12:56<Gonozal_VIII>deboldified?
12:56<Eddi|zuHause2>no
12:56<dih>hello Bjarni
12:57<Gonozal_VIII>#ifdef ENABLE_NETWORK <-- what does that do?
12:57<Prof_Frink>Gonozal_VIII: lines 2 & 3 were
12:57<Gonozal_VIII>yay then the deboldification worked
12:58<dih>checks if ENABLE_NETWORK is defined
12:58<Gonozal_VIII>ah...
12:58<Gonozal_VIII> else
12:58<Gonozal_VIII>#endif /* ENABLE_NETWORK */
12:58<Gonozal_VIII> DoCommandP(tile, p1, p2, callback, cmd);
12:58<Gonozal_VIII>and that?
12:59<Gonozal_VIII>(the endif thingy)
12:59-!-Mark [~Mark@53559DD1.cable.casema.nl] has joined #openttd
12:59<dih>stuff between ifdef and endif is only available if ENABLE_NETWORK has been defined
12:59<Gonozal_VIII>:-)
13:00<Gonozal_VIII>then that should be ok as it is... trying to compile
13:01<Gonozal_VIII>dirty fix, removed the cost estimation
13:01<Eddi|zuHause2>Gonozal_VIII: when you ./configure to not compile with network support, the code between these lines is ignored by the compiler
13:01<RoRTom>hi Bjarni, and thanks for such a great game :)
13:02<RoRTom>btw we released Rigs of Rods for MAC :)
13:02-!-GoneWacko [~gonewacko@dhcp-077-249-197-241.chello.nl] has quit [Read error: Connection reset by peer]
13:02<Eddi|zuHause2>Gonozal_VIII: useful, if you do not have network libraries installed, so the compiler does not try to link to them
13:02<Gonozal_VIII>ok :-)
13:02<Gonozal_VIII>that's why it had to be after the else... otherwise it would start with else without those lines... makes sense
13:03<RoRTom>http://rigsofrods.blogspot.com/ :)
13:06-!-Jortuny is now known as Jortuny-away
13:07<@Bjarni>RoRTom: how can it be that I never heard of Rigs for Rods?
13:08<hylje>not much hype-machine yet
13:09<RoRTom>@ Bjarni: its an indie game, not such popular as yours ;)
13:10-!-GoneWacko [~gonewacko@dhcp-077-249-197-241.chello.nl] has joined #openttd
13:10<dih>lets see how that runs on ppc
13:10<RoRTom>RoR ?
13:10-!-[1]Mark [~Mark@53559DD1.cable.casema.nl] has joined #openttd
13:10<dih>yep
13:10<RoRTom>you should read pricorde's remarks for macos first
13:11<RoRTom>http://forum.rigsofrods.com/index.php?topic=6064.0
13:11<RoRTom>path for macos there: http://repository.rigsofrods.com/files/119/
13:11<RoRTom>*patch
13:11<Gonozal_VIII>yay it works :D
13:12<Gonozal_VIII>(copy & paste in 12066) but i had to remove the cost estimation
13:12<Gonozal_VIII>and it doesn't copy oneway roads...
13:12<dih>fix it
13:13-!-stillunknown [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has quit [Read error: Connection reset by peer]
13:13<DJ-Nekkid>is C/P in trunk ?
13:13<Gonozal_VIII>cost estimation used a bla that got removed in 12061, i tried to reimplement that but failed... and i have no idea where to start for one way roads
13:13<Gonozal_VIII>no, it's not in trunk
13:14-!-stillunknown [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has joined #openttd
13:14<dih>"RoR is compiled as Universal Binary, but it will probably NOT work on PowerPCs" <-- then why on earth make a universal bin?
13:14-!-Mark [~Mark@53559DD1.cable.casema.nl] has quit [Ping timeout: 480 seconds]
13:14-!-[1]Mark is now known as Mark
13:14<RoRTom>i dont know, i wish i would have a MAC :'(
13:15<dih>anyway - i only have a 64MB nvidia card so i'll forget it and cancle the download
13:15<RoRTom>only pricorde has
13:15<RoRTom>:-\
13:15<RoRTom>yes, it has high requirements :\
13:16<dih>xflightgear works like a charm here
13:17<RoRTom>xflighgear is no real physic simulation i think? :|
13:17<RoRTom>RoR has very high cpu requirements
13:17<+glx>it is a nice funny thing :)
13:18<hylje>mmmm
13:18*LordAzamath is going to write 1pg of essay, where all words start with h
13:18<dih>flightgear has a real physics engine
13:18<@Bjarni><RoRTom> RoR has very high cpu requirements <-- why?
13:18<@Bjarni>and how high is "very high"?
13:18<dih>bjarni - go read :-P
13:18<hylje>RoR is multiplayer?!
13:18<RoRTom>yes
13:19<hylje>well then
13:19-!-LordAzamath is now known as LA[writing]
13:19<RoRTom>http://rigsofrods.com/
13:19<RoRTom>"What makes RoR different to most simulators is its unique soft-body physics: vehicles chassis and wheels are simulated in real-time as flexible objects, giving the simulation an extremely accurate behavior, while allowing the vehicles to be simply specified by their structural composition, as a network of interconnected nodes (forming the chassis and the wheels)."
13:19<hylje>does networked physics involve any voodoo?
13:19<dih>RoRTom: xflight is the commercial version of flightgear
13:19<RoRTom>no, but high traffic :|
13:19<RoRTom>oh, did not knew that
13:19<dih>and in fact is said to be useful for real flight training
13:19<Gonozal_VIII>daylength_treegrowth_refit_copypaste_middlestop_unmovable_yapp_r12066.patch <-- now that's a long filename^^
13:20<RoRTom>cool, i should have a look :D
13:20<dih>and is also used for rc flight training
13:20<RoRTom>oh, nice
13:20<dih>yep
13:20<RoRTom>you are able to plug in your real life controller?
13:20-!-Yorick|AFK is now known as Yorick
13:21<dih>you get controllers for computers
13:21-!-peter1138 [~petern@217.151.109.242] has joined #openttd
13:21-!-mode/#openttd [+o peter1138] by ChanServ
13:22*peter1138 doth returneth
13:23<Gonozal_VIII>*bows*
13:23<dih>RoRTom: what are the requirements for the winbin
13:26<RoRTom>uhm
13:26<RoRTom>let me look it up
13:26<Gonozal_VIII>nogood :-/ assertion fails when i open configure patches window
13:26<dih>RoRTom: fetch :-P
13:26<RoRTom>2GHz and newer gfx card i think
13:26<RoRTom>works best with quadcore ;)
13:27<dih>LOL
13:27<@peter1138>failed to have it working :(
13:27<RoRTom>oh
13:27<@peter1138>black screen of nothing happening :(
13:27<dih>if that is the case you need to do some reworking there
13:27<RoRTom>whats the console message?
13:27<@peter1138>can't remember, i'm at home now
13:27<RoRTom>@ dih: its already optimized
13:27<@peter1138>stupid users, not recording their error messages ;)
13:27<RoRTom>:P
13:27<RoRTom>lol
13:28<dih>RoRTom: 'quadcore' does not sound optimized
13:28<RoRTom>it is optimized ;)
13:28<hylje>it just does so much!
13:28<dih>correct me if i am wrong
13:28<dih>hl2 has an amazing physics engine
13:29<RoRTom>hehe :P
13:29<dih>flightgear has an amazing physics engine
13:29<RoRTom>download and try it out ;)
13:29<RoRTom>also we are no 500 member dev team, jsut two ppl
13:30<dih>i have an amd 2400+ with a ati 1350 256MB graphics card
13:30<RoRTom>and sure it can be optimized, but IMO not much anymore
13:30<RoRTom>try it out
13:30-!-Wolf01 [~wolf01@host83-194-dynamic.58-82-r.retail.telecomitalia.it] has joined #openttd
13:30<dih>i will... but not now :-P
13:30<RoRTom>sure ;)
13:30<RoRTom>if you have problems
13:30<dih>i do
13:30<dih>but not RoR related
13:30<RoRTom>post in our forums or our chat
13:30<RoRTom>:P
13:31<dih>nah - not _that_ interested that i would sign up
13:31<dih>not now at least
13:31<RoRTom>sure, i can understand that :)
13:31<dih>hehe
13:31-!-Tekky [~Tekky@p5493FE82.dip.t-dialin.net] has quit []
13:31<dih>did you just come here to advertise your own software?
13:31-!-planetmaker [~chatzilla@Fcd92.f.ppp-pool.de] has quit [Ping timeout: 480 seconds]
13:31<RoRTom>no
13:31<dih>get some more hits on your webpage?
13:31<dih>^^
13:31<RoRTom>lol
13:31<RoRTom>scroll up
13:31<dih>no
13:31<RoRTom>i asked a question
13:31<RoRTom>:P
13:31<dih><-- lazy
13:32<dih>nice one
13:32<dih>nicely 'hidden' the facts
13:32<dih>you sneaky little...
13:32<dih>:-D
13:32<Wolf01>hello
13:32<RoRTom>hehe :P
13:32<dih>hey wolf01
13:32<RoRTom>just got the windows dump thingy working now :D
13:32<dih>i dumped windows a long time ago :-P
13:33<RoRTom>me also, but i need to maintain a windows version also :|
13:33<dih>get a ppc
13:33<+glx>have fun with windows ;)
13:33<RoRTom>no money :(
13:33<dih>get that flippin thing working for a g4
13:33<RoRTom>i have compiz on linux, thats enough eyecandy :P
13:34<dih>g4 1.5GHz 64mb Nvidia
13:34<Amis>is it possible to build another helistation into the game that is 2x4 not 4x2?
13:34<@Bjarni>that's way better than my G4 :s
13:34<@Bjarni>like twice as fast
13:34<dih>i got meself a 12" power book :-)
13:34<@Bjarni>nice
13:34<dih>oh yeah
13:35<Gonozal_VIII>12" is small
13:35<@Bjarni>apart from the screen size
13:35<RoRTom>nice
13:35<dih>1024x768
13:35<dih>so i fit the same stuff on it
13:35<Gonozal_VIII>but small
13:35<dih>the keyboard is the same on every power book
13:35<Gonozal_VIII>but small
13:35<@Bjarni>I would go for a 17" monitor
13:35<dih>the keyboard is not small
13:35*orudge` has a 13" MacBook, he likes it
13:35<@Bjarni>15,2" is also ok for a notebook
13:36<Gonozal_VIII>my laptop has a seperate numpad
13:36<Prof_Frink>dih: Why not spend a fucktonne more and get a macbook air?
13:36<@Bjarni>but it shouldn't be much smaller than that
13:36<@Bjarni>Prof_Frink: I wouldn't get a macbook air
13:36<dih>Pof_Frink: i got this thingy like 2 years ago
13:36<RoRTom>i dont think the air thing is worth it?
13:36<dih>me neither
13:36<@Bjarni>basically I need cat5/6 ethernet
13:37<Prof_Frink>RoRTom: Yeah, I'd rather have the six Eeepcs.
13:37<dih>i dont want anything bigger than this 12"
13:37<Gonozal_VIII>17" ftw
13:37<dih>yuck
13:37<dih>too big
13:37<@Bjarni><RoRTom> i dont think the air thing is worth it? <-- I think it could be if it fits your needs but it's not aimed at guys like us
13:38<dih>i would not aim at anybody - it'd break when you throw it
13:38<hylje>i has 15" thinkpad
13:38<hylje>which is a bit too large
13:38<@Bjarni>dih: actually I think it's more durable than it looks
13:38<dih>the old generation of power books with titanium casing were durable
13:39<dih>but those were still g3
13:39<LA[writing]>Gonozal_VIII: I still didn't understand what does ftw mean...Google....For The Win. Commonly used among geeks to express their enthusiasm for something, especially in IRC. :P
13:40<Prof_Frink>:o wtf doesn't know what ftw means
13:41<dih>who is wtf?
13:41<@Bjarni>--- wtf :No such nick/channel
13:41<dih>i only know the w to stand for 'what' not 'who'
13:41<LA[writing]>t might be for the :P
13:41<Prof_Frink>wtf - translates acronyms for you
13:41<Prof_Frink>(from man wtf)
13:42<dih>lol
13:42-!-Mark [~Mark@53559DD1.cable.casema.nl] has quit [Ping timeout: 480 seconds]
13:42<Prof_Frink>alan@frinkserv:~$ wtf lol
13:42<Prof_Frink>LOL: laughing out loud
13:42<hylje>wtf is
13:42-!-Osai is now known as Osai^Kendo
13:43<Gonozal_VIII>yay i think i found the source of the assertion :D
13:43<dih>need to run - cu later ladies
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13:47-!-adsfgdsg is now known as Gonozal_VIII
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13:52<Gonozal_VIII>wow i found and fixed a "bug" in a patch, i'm so good^^
13:53<Amis>bye...
13:53<Gonozal_VIII>cu
13:53-!-Amis [~amis.weas@dsl5400EA80.pool.t-online.hu] has quit [Quit: Depression is merely anger without enthusiasm]
13:54<Eddi|zuHause2>i am gooder than you
13:54<Gonozal_VIII>but i am the most goodest around here!
13:54<Eddi|zuHause2>more gooder! ;)
13:54<RoRTom>lol
13:54<RoRTom>geeks :P
13:54<Gonozal_VIII>daylength_treegrowth_refit_copypaste_middlestop_unmovable_yapp_r12066.patch <-- looky, your patch is inside that too
13:55<Eddi|zuHause2>hey... it WAS only 5 lines ;)
13:55<Gonozal_VIII>now it's a bit more lines^^
13:56<Eddi|zuHause2>i only do short patches ;)
13:56<RoRTom>nice ;)
13:56<Gonozal_VIII>treegrowth patch had a missing ',' in the _patches_construction array.. it was the last entry so it didn't matter but pbs comes after that, array broke and caused an assertion...
13:56<RoRTom>is the daylenght patch integrated yet?
13:57<Gonozal_VIII>in my version it is :-)
13:57<RoRTom>hope to get it into the trunk? ;)
13:57<RoRTom>*is there
13:57<Gonozal_VIII>i don't think so.. they don't want it in trunk
13:58<LA[writing]>any particular reason?
13:58-!-UnderBuilder [~chatzilla@168.226.106.254] has quit [Ping timeout: 480 seconds]
13:58<Eddi|zuHause2>Celestar once said he would introduce similar functionality in the gamebalance branch
13:58<Gonozal_VIII>i think it was something about changing the running costs is not what grf authors want
13:59<Gonozal_VIII>looks a bit strange with max daylength, when running costs are higher than purchase costs...
14:00-!-Mark [~Mark@53559DD1.cable.casema.nl] has joined #openttd
14:00<RoRTom>bye
14:00-!-RoRTom [~thomas@p57B7E848.dip.t-dialin.net] has quit []
14:02<Gonozal_VIII>btw am i allowed to paste that merged patch stuff/a binary made with it on the forum or would that require permission by the patch writers?
14:03<fjb>OpenTTD source is GPL. So every patch is automaticaly GPL.
14:03-!-SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has quit [Quit: Konversation terminated!]
14:03-!-k3ks [~k3ks@X4c02.x.pppool.de] has quit [Quit: Ex-Chat]
14:03<Gonozal_VIII>ah, good
14:04<fjb>Just read the licence. :-)
14:04<Gonozal_VIII>didn't know that the open licence applies to patches too
14:05<Eddi|zuHause2>well, legally, there are no implied licenses, license must be explicitely stated, but if someone insists that he did not relase it under the GPL, he may not have released it in the first place
14:06<Eddi|zuHause2>so he violated the GPL in releasing the patch under non-GPL-compatible license
14:06<Eddi|zuHause2>note: that only applies to direct source patches, not "3rd party programs" that are only loosely connected to the game (e.g. grf files)
14:07<Gonozal_VIII>mb wrote enough about that^^
14:08<Eddi|zuHause2>well, the term "links to" in the GPL text is probably the most disputed
14:09<fjb>Yes, but it is clear for the patches.
14:09-!-Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has joined #openttd
14:11<Eddi|zuHause2>also note that private patches do not automatically fall under the GPL (e.g. in case they are stolen and released by someone else)
14:12<Gonozal_VIII>like for example... middlestop?
14:13<Eddi|zuHause2>well, i did make that publically accessible myself ;)
14:14-!-SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has joined #openttd
14:19-!-NukeBuster [~wouter@a62-251-21-79.adsl.xs4all.nl] has quit [Remote host closed the connection]
14:19<Yorick>middlestop...what does that one do?
14:20-!-Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has quit [Quit: Tschüß]
14:22<Eddi|zuHause2>trains stop in the middle of the platform instead of the end (as long as possible)
14:23<Eddi|zuHause2>www.informatik.uni-halle.de/~krause/middle_stop2.diff (i hope)
14:24-!-Deathmaker [~Miranda@dslb-082-083-234-220.pools.arcor-ip.net] has quit [Read error: Connection reset by peer]
14:24<Eddi|zuHause2>the earliest version i have is against r6982
14:24<Yorick>what is it usefull for?
14:24<Eddi|zuHause2>cuteness ;)
14:25<Gonozal_VIII>if platforms are too long
14:25*Yorick wants a screenshot
14:26-!-Jortuny-away [~octernion@r253186120.resnet.cornell.edu] has quit [Remote host closed the connection]
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14:27-!-tokai [~tokai@p54B80EEF.dip0.t-ipconnect.de] has quit [Quit: icebears... take care of them!]
14:27<Eddi|zuHause2>www.informatik.uni-halle.de/~krause/Ravenswald%20Transport,%2028%20Sep%201927.png <- that's the only one i could find that has a train visible...
14:28<Eddi|zuHause2>there's one tile of platform in front of and behind the train left
14:31<Eddi|zuHause2>www.informatik.uni-halle.de/~krause/Johannes%20Transporte,%2014%20Aug%201923.png <- here you might also see a train waiting on the platform (2nd from the right)
14:34<@peter1138>Silly junctions. You should use PBS...
14:34-!-YOYO [~admin@ip51cc9a76.speed.planet.nl] has joined #openttd
14:34<YOYO>Hello
14:34<Eddi|zuHause2>that second one does have PBS ;)
14:35-!-KritiK [~Maxim@78-106-214-36.broadband.corbina.ru] has joined #openttd
14:36<LA[writing]>hmm.. I got highlighted, but nobody mentioned me...
14:36<LA[writing]>:S
14:36<YOYO>is it possibel to install 2 or more openTTD installation on a linux box? The wiki doenst tell me much about it
14:36<Yorick>yes
14:36<Eddi|zuHause2>YOYO: you can run openttd from any directory
14:37<YOYO>hmmm well OpenSuse needs to compile it but it does that within its own directory
14:37<YOYO>?
14:38<Eddi|zuHause2>i have multiple self compiled versions in my home directory
14:39<YOYO>just as long as it is in a own directory ofcourse
14:41<Gonozal_VIII>obviously you can't have files with the same name in the same dir
14:42<LA[writing]>good night
14:42<Gonozal_VIII>night
14:42-!-LA[writing] [~LordAzama@ip18.cab22.ltln.starman.ee] has left #openttd [Kopete 0.12.5 : http://kopete.kde.org]
14:43<Gonozal_VIII>http://www.tt-forums.net/viewtopic.php?f=33&t=36127
14:43<Gonozal_VIII>my patch merge thingy
14:44<Gonozal_VIII>didn't test if it works with buildottd but it should...
14:44<Eddi|zuHause2>Gonozal_VIIIIN ;)
14:45<Gonozal_VIII>?
14:45<Gonozal_VIII>ah^^
14:45<Gonozal_VIII>hehe
14:45<Eddi|zuHause2>well, in continuation of MiniIN and ChrisIN ;)
14:46<YOYO>but now it doenst start
14:46<Gonozal_VIII>you need more files, not just the exe
14:47<Eddi|zuHause2>you need to put the original data files in ~/.openttd/data
14:47<YOYO>doooh :$
14:47<YOYO>forgot
14:47<Eddi|zuHause2>or duplicate them for every copy
14:47<Eddi|zuHause2>do not put openttd[dw].grf etc. in there, only trg*.grf
14:48<hylje>GonozalIN
14:48<Gonozal_VIII>yes, that openttd grf changes a lot
14:51<Eddi|zuHause2>files in ~/.openttd/ are common for all installed versions
14:51<Eddi|zuHause2>(0.6.0 and newer)
14:51<YOYO>Edidi after compiling its a big mess of all files... Any idea how to solve that?
14:52<Gonozal_VIII>you need the exe, chars.grf, openttdw.grf and english.lng
14:53<YOYO>hmmm
14:54<@peter1138>Unless you're using a build that doesn't use chars.grf
14:54-!-redmonkey [~redmonkey@p5B206456.dip.t-dialin.net] has quit [Quit: quit]
14:54<YOYO>source i have is 0.5.3
14:54<YOYO>outdated?
14:54<Gonozal_VIII>very outdated
14:54<YOYO>been a long time i looked to it
14:55<YOYO>hmm its still on the download page under source
14:55<YOYO>called 0.5.3
14:55<@peter1138>It's the latest stable.
14:55<YOYO>hmmm
14:55<Gonozal_VIII>imho 12066 is the latest stable... 0.5.3 is something ancient stableish^^
14:56<@peter1138>It's the latest stable release.
14:57<YOYO>lawl plz gents no fight about it :)
14:57<YOYO>means version 0.6.0 is comming then?
14:57-!-NukeBuster [~wouter@a62-251-21-79.adsl.xs4all.nl] has joined #openttd
14:57<Gonozal_VIII>yes
14:58<Gonozal_VIII>why does building with mingw work without any problems and buildottd fails?
15:00<Eddi|zuHause2>because you use an inferior IRC client ;)
15:00<Eddi|zuHause2>it is punishing you for that ;)
15:00<Gonozal_VIII>:P
15:01<@peter1138>http://fuzzle.org/o/yapp.png < In love with YAPP...
15:01<hylje>yet another pbs pathfinder
15:01<Eddi|zuHause2>uarrghh... driving on left...
15:01<+glx>s/pathfinder/patch/
15:02-!-Tefad [~tefad@c-71-63-20-187.hsd1.va.comcast.net] has joined #openttd
15:02<@peter1138>Eddi|zuHause2, it's British!
15:02<@peter1138>UKRS'n all
15:02<hylje>how british is that!
15:02<Eddi|zuHause2>i know, it scares me anyway ;)
15:03<@peter1138>And yes I do driving on right with DBSetXL :)
15:03<Tefad>drive on right ftw.
15:03<@orudge`>pfft
15:03<@orudge`>crazy Americans
15:03<@orudge`>and Europeans
15:03<@orudge`>and whatnot
15:03<Tefad>heh
15:03<hylje>LR-RL ftw
15:04<Eddi|zuHause2>the line Leipzig-Dresden (first long distance railway in germany) used driving on left in the beginning
15:04<@peter1138>left-right right-left? What is that supposed to mean?
15:04<@orudge`>wiggling all over the road?
15:04<Tefad>driving on right, and 120 split phase home wiring, woo
15:04-!-Dark_Link^ [~glidegame@fw.dormnet.his.se] has joined #openttd
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15:13<hylje>http://www.osnews.com/images/comics/wtfm.jpg
15:14<Gonozal_VIII>hehe
15:19<@Bjarni>lol
15:20<@Bjarni>actually only one wtf could be really bad too
15:20<@Bjarni>like "wtf... is this really code?"
15:20<@Bjarni>and it never leaves that state
15:20<Eddi|zuHause2>it is LOLCODE ;)
15:21<Gonozal_VIII>functions.h: Permission denied
15:21<Gonozal_VIII>seems like compile failed because of that...
15:22<Yorick>:D
15:22<@Bjarni>:D
15:22-!-Maedhros [~jc@host86-136-161-204.range86-136.btcentralplus.com] has joined #openttd
15:22<Yorick>the hivemind returns!
15:22<@Bjarni>Gonozal_VIII: sorry... you are not allowed to compile
15:22<Eddi|zuHause2>request permission by filling out this form in 3 copies
15:22*Maedhros is a hivemind?
15:22<Yorick>no
15:23<Yorick>[21:22] <Yorick> :D
15:23<Yorick>[21:22] <@Bjarni> :D
15:23<@Bjarni>but first you need to go two weeks in jail for doing it without permission
15:23<@Bjarni>[21:22:02] <Yorick> :D
15:23<@Bjarni>[21:22:02] <Bjarni> :D
15:23<@Bjarni>huh
15:23-!-Zaviori [~zavior@d195-237-7-167.elisa-laajakaista.fi] has quit [Read error: Connection reset by peer]
15:23<@Bjarni>why does copy paste sometimes (but not always) reverse the order of lines?
15:24-!-Zavior [~zavior@d195-237-7-167.elisa-laajakaista.fi] has joined #openttd
15:24<@Bjarni>anyway I'm op so my reply takes priority
15:24<@Bjarni>Yorick is a copy cat
15:24<Yorick>Bjarni is a copy cat
15:24<Gonozal_VIII>yorick is a bot that reads the future and copies that
15:24<@Bjarni>Yorick: do you dare to say that outside?
15:25<Yorick>[21:24] <Gonozal_VIII> yorick is a bot that reads the future and copies that
15:25<Gonozal_VIII>sometimes with lag...
15:25<@Bjarni>looks like the future is now
15:25<Yorick>tac ypoc a si inrajB!
15:26-!-Yorick was kicked from #openttd by Bjarni [now I send you outside to say that (and stop using your mirror when you proofread your lines)]
15:26-!-Yorick [~yorick@s55924da0.adsl.wanadoo.nl] has joined #openttd
15:26<@Bjarni>Yorick: welcome back
15:26<@Bjarni>did you bring some snow for us?
15:26*orudge` gives Bjarni a pineapple
15:26<Yorick>no
15:27-!-Yorick was kicked from #openttd by Bjarni [then we better redo this]
15:27-!-Yorick [~yorick@s55924da0.adsl.wanadoo.nl] has joined #openttd
15:27<@Bjarni>Yorick: welcome back
15:27<@Bjarni>did you bring some snow for us?
15:27<Yorick>there you go: some rainwater and darkness
15:27<@Bjarni>no snow?
15:27<Yorick>nope
15:27<@Bjarni>orudge`: thanks but it's not snow
15:27<@Belugas>keep yar snaw! Don't want it! Got plenty enouggh!!!
15:28-!-stillunknown [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has quit [Read error: Connection reset by peer]
15:28<Yorick>loads of snow: http://www.tt-forums.net/viewtopic.php?p=658082#p658082
15:29<@Bjarni>Belugas: are you trying to be different on purpose?
15:29<Yorick>me?
15:29<@Bjarni>snow is worth a fortune
15:29<Yorick>@stats
15:29<@DorpsGek>Yorick: I have 5 registered users with 5 registered hostmasks; 1 owner and 0 admins.
15:29<@Bjarni>@stats
15:29<@DorpsGek>Bjarni: I have 5 registered users with 5 registered hostmasks; 1 owner and 0 admins.
15:29*orudge` gives Bjarni lots of sand then, instead
15:29<@Bjarni>hmm
15:29<@Bjarni>what does that mean?
15:29<@Bjarni>oh wait
15:30<@orudge`>I don't think they get much snow in Brazil
15:30<@Bjarni>don't answer that one :P
15:30<@Belugas>Bjarni, naaa... just don't want mare snaw
15:30<@Belugas>i hate snaw
15:30<@Belugas>i can't even pronounce it normally...
15:30<@Bjarni>why?
15:30<@Belugas>snaw
15:30<@Belugas>snaw!
15:30<@Belugas>arrrrggghh12
15:30<@Belugas>too much
15:30<@Belugas>i hate it
15:30<Gonozal_VIII>^^
15:30<@Belugas>tired of removing it
15:31<@Belugas>tired of the cold that goes with it
15:31<Yorick>you want some ice?
15:31<@Bjarni>sounds like a guy where his wife is cooking something bad for dinner and he wonders about eating out in secret but is scared not to be hungry when he gets home
15:31<@Belugas>tired of climbing on it to get to the bus
15:31<@Bjarni><Belugas> tired of removing it <-- think about all the money you save on the gym
15:32<Yorick>I gottogo
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15:45<Eddi|zuHause2>hm... conflict...
15:45<Wolf01>me too
15:46<Gonozal_VIII>what conflict where?
15:46<Wolf01>new job vs old job
15:46<Wolf01>:P
15:46<Gonozal_VIII>or no job :-)
15:47<@Belugas>"Meet the new Boss, the same as the Old Boss"
15:47<Eddi|zuHause2>daylength patch vs. vehicle running costs classifying
15:47<Gonozal_VIII>pff
15:47<Gonozal_VIII>change v to this
15:47<Eddi|zuHause2>as far as i can judge, v-> needs replacement with this->
15:47<Gonozal_VIII>even i could resolve that ;-)
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16:01<Gonozal_VIII>did anybody test my merge patch stuff with buildottd?
16:02<Gonozal_VIII>i did and it doesn't work.. but buildottd doesn't work most of the time for me
16:02<Eddi|zuHause2>you hardly find such people here
16:02<Gonozal_VIII>"such people" ?
16:06-!-Purno [~Purno@5357D37C.cable.casema.nl] has quit [Quit: Always remember you're unique, just like everyone else.]
16:11<Eddi|zuHause2>yes, "such people"
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16:46<DJ-Nekkid>i can be one of thoose
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16:50<Eddi|zuHause2>how dare you
16:50<DJ-Nekkid>aka windows'ed and no c++ skills...
16:51<Gonozal_VIII>and does it work for you?
16:51<DJ-Nekkid>sure it does...
16:51<Gonozal_VIII>http://www.tt-forums.net/viewtopic.php?f=33&t=36127
16:51<Gonozal_VIII>that...
16:52<DJ-Nekkid>im on it already
16:52<Gonozal_VIII>aaaah
16:52<DJ-Nekkid>it's trying it now
16:52<DJ-Nekkid>compile successfull-window just popped up
16:53<Gonozal_VIII>yay
16:53<Gonozal_VIII>i guess something is wrong with my buildottd install then
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16:55<Eddi|zuHause2>PBS is just what this 2 track station needed!
16:56<Gonozal_VIII>most stations are better with pbs
16:56<Eddi|zuHause2>passthrough trains can just overtake the waiting train
16:57<Eddi|zuHause2>does the signal gui have keyboard shortcuts?
16:57<Gonozal_VIII>no idea
16:57<Gonozal_VIII>it should keep the selection
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17:01<Eddi|zuHause2>i often need to switch the conversion button
17:02<Gonozal_VIII>ctrl could trigger convert when the signal gui is in use
17:02<Gonozal_VIII>and the signal convert needs to be draggable^^
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17:07<Eddi|zuHause2>now i need to figure out how to properly switch lanes
17:07<Gonozal_VIII>hmmm route markers
17:08<Gonozal_VIII>to get them to prefer less interfering routes through junctions
17:08-!-dih [~dihedral@dslb-084-056-223-172.pools.arcor-ip.net] has joined #openttd
17:13<Gonozal_VIII>r8566 O_o
17:13<Eddi|zuHause2>is that after c++?
17:14<Gonozal_VIII>i don't know
17:14<Eddi|zuHause2>hm, at least i did not have crashes so far...
17:14<Eddi|zuHause2>well, just look if the file extensions are .cpp ;)
17:14<Gonozal_VIII>hehe
17:14<Gonozal_VIII>i just did that
17:14<Gonozal_VIII>and yes, has .cpp stuff
17:17<Gonozal_VIII>oh, r10472
17:18<Wolf01>'night
17:18<Gonozal_VIII>night
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17:20<Gonozal_VIII>routemarker_v1.0.6_r10641.patch <-- seems to be the latest.. should be possible...
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17:28*Belugas is going home, at last
17:28<@Belugas>see you
17:28<Gonozal_VIII>cu
17:28<Eddi|zuHause2>yay, i just witnessed my first express train overtaking a cargo train
17:28<@peter1138>Goodnight Belugas
17:28<dih>night
17:28<@peter1138>Eddi|zuHause2, JPG OR IT NEVER HAPPENED
17:28<SmatZ>night Belugas
17:30<valhallasw>Eddi|zuHause2: so? I'd like to see a cargo train overtaking an express train!
17:30<Eddi|zuHause2>too easy ;)
17:31<Gonozal_VIII>testcompiling routemarkers with r11000
17:32-!-fjb_ [~frank@p5485EA66.dip.t-dialin.net] has joined #openttd
17:34<Gonozal_VIII>nope, doesn't work
17:34<Eddi|zuHause2>yay, first crash ;)
17:35<Eddi|zuHause2>apparently, it does not like if trains enter a PBS block through a non-PBS signal
17:35-!-Mucht [~Martin@chello080109200215.3.sc-graz.chello.at] has joined #openttd
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17:41<Eddi|zuHause2>it's one of those instances where you notice that all PBS implementations need a "at least reserve the space the train is on, even if you did not pass a PBS signal"
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17:46<Gonozal_VIII>oh.. that the compile failed with 11k wasn't my fault... fails with 10641 too
17:46<SmatZ>nn
17:46-!-SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has quit [Remote host closed the connection]
17:46<Eddi|zuHause2>peter1138: www.informatik.uni-halle.de/~krause/Ravenswald%20Transport,%2020.%20Nov%201973.png <- sorry, i couldn't bring it over my heart to do jpg ;)
17:47<@peter1138>heh
17:47<+michi_cc>Eddi|zuHause2: the main problem is that the concept of a pbs block doesn't really exist. the reservation is controlled by the signals, and plain old signals suddenly behaving as pbs signals are equally confusing.
17:47<+michi_cc> two easy rules will prevent crashes in mixed signal blocks. First, only build either pbs or old signals as entries, not both. Second, use only old or one-way pbs signals as block exits.
17:48<@peter1138>michi_cc, unfortunately it needs to be more robust.
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17:48<Eddi|zuHause2>michi_cc: yes, i know now, but you COULD reserve track through any signal, just ignore that information if it isn't PBS
17:48<@peter1138>One of the reasons the old system was removed was precisely that trains could crash without the user doing anything.
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17:55<+michi_cc>mixing signal types is something I consider as user error, anything else is a bug. always reserving paths has it's own problems as well. consider track removal, either reserved tracks can be freely removed which will very likely lead to crashes, or user will suddenly find that they can't remove some tracks for no reason anymore
17:56<+michi_cc>there is a reason why I named these signals 'advanced signals' in the gui
17:57<Gonozal_VIII>if the user tries to remove a reserved track, check if the reservation is still valid?
17:58<Gonozal_VIII>in the sense of follow it and if it doesn't end in a train, it's nonsense
17:58<Eddi|zuHause2>yes, but you can't expect the user to update all signals at once
17:58-!-fjb_ is now known as fjb
17:58<Eddi|zuHause2>or you do it automatically
17:59<+michi_cc>what is valid? a train moving from a to b on a path will block that path from removal then, even in non-pbs blocks. this would be a big sudden change of behavior
17:59<@peter1138>michi_cc, also there is a bug with removing reserved track. I can't with rail (good), but I can with elrail (bad)
18:00<+michi_cc>peter1138: fixed in the next version
18:00<@peter1138>Ok.
18:00<+michi_cc>Eddi|zuHause2: either follow the two simple rules for mixed blocks then or stop the trains in the area and manually start them again
18:01<Eddi|zuHause2>michi_cc: yes, but there is no big fat warning label for these rules
18:02-!-Osai is now known as Osai^zZz
18:03<@peter1138>one possibility: auto/forced update. do not allow non-advanced 'entrance' signals in a 'block' if there is at least one advanced signal
18:04<+michi_cc>documentation could be added, even though most user will not read it anyway. but as long as the pbs signals have to be switched on manually by the user, those not reading documentation will probably not find the pbs signals either
18:05<Eddi|zuHause2>well, i do read docs, but nowhere, this warning appeared
18:05<+michi_cc>peter1138: this is a possibility, but blocks containing two-sided signals will lead to a chain reaction then
18:06<@peter1138>are two-sided advanced signals useful?
18:06<+michi_cc>Eddi|zuHause2: and this is one of the reasons why it's posted in the development forum and not elsewhere: it's not finished
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18:06<+michi_cc>peter1138: no, they aren't. but to what schould present two-sided plain signals be converted?
18:07<Eddi|zuHause2>michi_cc: yes, and this is why you should consider me a beta tester with a suggestion, not a user with a complaint ;)
18:07<Eddi|zuHause2>michi_cc: in most cases, a PBS signal exiting the station
18:07<Eddi|zuHause2>well, my most cases ;)
18:08<@peter1138>in most cases a one-way advanced signal towards the 'block' that is converting it
18:08<Eddi|zuHause2>hm... i suddenly have much less signals at this station ;)
18:09<@peter1138>hmm
18:09<+michi_cc>peter1138: and will break networks then that depend on the two-way functionality
18:09-!-Tlustoch [~last_evol@r6al232.net.upc.cz] has quit [Quit: Leaving]
18:09<@peter1138>i mean one-sided advanced signals, those which can be passed both ways.
18:09<Gonozal_VIII>strange, routemarkers don't compile at all
18:09<@peter1138>possibly a simple solution:
18:10<@peter1138>1) don't allow reserving track with a vehicle on it
18:10<@peter1138>2) don't allow a vehicle to travel over any reserved track except its own
18:10<@peter1138>probably would result in weird behaviour, but hopefully no crashes
18:11<@peter1138>maybe it would be stupid and defeat the point of having signals, heh
18:11<+michi_cc>peter1138: one-sided signals doesn't work either, because those signals don't propagate an occupied block. changing this would create almost unlimited block sizes in the signal updater
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18:19<Eddi|zuHause2>now we need presignals 3 tiles before the main signal
18:20<Eddi|zuHause2>presignal distance in germany is 1000m
18:20<Eddi|zuHause2>so any train not running on LZB must have breaking distance of max. 1000m
18:20<DJ-Nekkid>btw, your patch seem to work nicely, exept when trains are started at the exact same tick
18:21-!-Wezz6400 [~Wezz6400@145-118-108-75.fttx.bbned.nl] has quit [Ping timeout: 480 seconds]
18:21<DJ-Nekkid>and sometimes not :)
18:22<Gonozal_VIII>openttd is not multithreaded, shouldn't be possible to start trains at the same time
18:22-!-planetmaker [~chatzilla@Fcf01.f.ppp-pool.de] has joined #openttd
18:22<CIA-1>OpenTTD: peter1138 * r12067 /trunk/src/saveload.cpp: -Cleanup: Codestyle on loading object references
18:23<DJ-Nekkid>guess same time is a matter of opinion...
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18:23<DJ-Nekkid>i made:
18:23<DJ-Nekkid>4 depots, and a 4 line station with some zigzag's
18:23<DJ-Nekkid>inbetween
18:24<DJ-Nekkid>then a station 90 degrees to the sigzag, and all of them crash into eachother
18:24<DJ-Nekkid>btw, they have stationA-stationB in their list
18:25<@peter1138>savegame or it never happened
18:25<@peter1138>(errrr)
18:26<Eddi|zuHause2>michi_cc: another option, in the old patch, PBS would not work unless all signals leading into the block were PBS
18:26<DJ-Nekkid>it was made with the Gonozal_VIIIIN tho :)
18:26<Eddi|zuHause2>so they would behave like normal signals instead
18:26<Eddi|zuHause2>now what did i start there :p
18:26-!-planetmaker [~chatzilla@Fcf01.f.ppp-pool.de] has quit []
18:27<@peter1138>possible but checking for non-pbs signals all the time is... expensive.
18:27-!-neli [micha@h8441250184.dsl.speedlinq.nl] has quit [Ping timeout: 480 seconds]
18:27<Tefad>why would you need to poll
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18:29<DJ-Nekkid>peter1138: check pm for savegame
18:30<DJ-Nekkid>open the all trains window, and press green flag
18:30<Eddi|zuHause2>hm... new engine and new livery... funny
18:30-!-Zahl [~Zahl@p549F1E77.dip0.t-ipconnect.de] has quit [Quit: (~_~]"]
18:31<DJ-Nekkid>..??
18:31<Eddi|zuHause2>and an engine changed livery without asking? how does that work...
18:31<DJ-Nekkid>Action X :)
18:32<@peter1138>DJ-Nekkid, you seem to be using an outdated version; it won't load.
18:33<DJ-Nekkid>oh...
18:33<DJ-Nekkid>that might be it
18:33<DJ-Nekkid>hmm
18:33<Eddi|zuHause2>no really, my blue E 10, changed to cream/blue
18:33<DJ-Nekkid>it were made with that Gonozal_VIII-integrated thingy
18:33<Eddi|zuHause2>all of them...
18:33<DJ-Nekkid>can send you the windows binerys if u want
18:34<Eddi|zuHause2>but not the cream/red ones
18:34-!-Korenn [~blaat@78-27-14-50.dsl.alice.nl] has quit [Ping timeout: 480 seconds]
18:35<@peter1138>Eddi|zuHause2, ottd bug? dbsetxl bug?
18:35<Eddi|zuHause2>but the new BR 181 are completely blue
18:35<Sacro>damn you viva pinata
18:35<Eddi|zuHause2>i'm assuming DBSet bug
18:35-!-Madassasin [Madassasin@86.126.78.185] has joined #openttd
18:35<fjb>Eddi|zuHause2: DB coloring sceme bug.
18:36-!-Fujitsu [~fujitsu@c211-28-49-204.eburwd7.vic.optusnet.com.au] has quit [Ping timeout: 480 seconds]
18:37<Eddi|zuHause2>all the livery stuff wasn't really working when i last got into this phase
18:37<Eddi|zuHause2>so i'm exploring something new now...
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18:38<Eddi|zuHause2>now that they are all repainted, i may as well repaint the wagons, too
18:38<Eddi|zuHause2>i still have an E 16 in brown colour
18:38<@peter1138>hmm, well, does it do that in TTDPatch...
18:38-!-Bjarni [~Bjarni@0x50a46c2b.virnxx14.adsl-dhcp.tele.dk] has quit [Quit: Leaving]
18:38<Eddi|zuHause2>and one in green
18:39<@peter1138>hmm, sleep time
18:39-!-peter1138 [~petern@217.151.109.242] has quit [Quit: bwaaahahaha, te eeeh eeehee boingk!]
18:40<fjb>Eddi|zuHause2: Not all locomotives got repainted. Smoe earlier or later than others and some had a totally different color sceme. But that is a bug in the original color sceme, not in the DBset.
18:41<Gonozal_VIII>hmmm fjb, you didn't write locomotions
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18:42<Gonozal_VIII>you always wrote locomotions... i'm used to that... why did you change that?
18:42<fjb>Gonozal_VIII: Should I?
18:42-!-ben_goodger [~ben@host81-153-69-137.range81-153.btcentralplus.com] has quit [Remote host closed the connection]
18:42<fjb>Because I looked into the dictionary.
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18:43<Gonozal_VIII>damn you dictionary!
18:44<Eddi|zuHause2>fjb: that sentence does not make sense
18:44<fjb>Eddi|zuHause2: What doesn't make sense?
18:44<Eddi|zuHause2>engines should never change colour outside a depot
18:44<Eddi|zuHause2>anything else is a bug
18:45<fjb>Oh, you didn't say outside the depot.
18:45<Gonozal_VIII>if i understood the newgrf specs right, they can change when they were empty and load again
18:46<DaleStan>Engines can change colour whenever the GRF author wants them to. Every game tick, even.
18:46<Gonozal_VIII>oh...
18:46*fjb just never saw that outside a depot.
18:47<Eddi|zuHause2>DaleStan: yes, but it is a misdesign of the grf, in that case
18:47<Gonozal_VIII>i wouldn't want to change them outside a depot
18:47-!-HerzogDeXtE1 [~Flex@i577B45C8.versanet.de] has quit [Read error: Connection reset by peer]
18:49<DaleStan>I didn't say it was a good idea, nor that it was useful. Just that it was possible.
18:49-!-HerzogDeXtEr [~Flex@i577B45C8.versanet.de] has joined #openttd
18:50<Eddi|zuHause2>yes, sure it's possible, otherwise it'd not have happened
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18:57<Gonozal_VIII>i got routemarkers to compile but with a shitload of warnings
18:57<Eddi|zuHause2>sooo... they just offered me the 181 with 160km/h, why would i then get a 111 with 150km/h?
18:58<Gonozal_VIII>reliability
18:58<Gonozal_VIII>running cost
18:58<fjb>Gonozal_VIII: What are you doing? Updating ChrisIN?
18:58<Gonozal_VIII>something
18:58<Gonozal_VIII>no i just updated and merged some patches
18:58<fjb>BR 181 was never that reliable.
18:58<fjb>Gonozal_VIII: Why routemarkers? There are programmable way points.
18:59<Eddi|zuHause2>i don't really care about reliability
18:59<Gonozal_VIII>routemarkers could be nice inside pbs junctions to let the trains take the least interfearing path
18:59<Gonozal_VIII>because they fear it!
18:59<Gonozal_VIII>^^
19:00<fjb>But please paint new graphics for the markers...
19:00<Gonozal_VIII>i'm no artist...
19:00<fjb>Me neither.
19:01<Gonozal_VIII>well... i'm no coder either
19:01<Chrill>neither is the CIA
19:01<Chrill>but they'll arrest me anyways
19:02<Gonozal_VIII>?
19:02<Chrill>CIA will arrest me
19:02<Gonozal_VIII>ok...
19:03<Gonozal_VIII>first i would have to silence all those warnings..
19:03<fjb>Be carefull, CIA is always on this chanel.
19:04<Gonozal_VIII>comparison between signed and unsigned integer <-- stuff like that... easy... but there are some where i don't even know what they mean, even less how to fix them
19:05<fjb>Then don't care about it. That are just warnings. Who did ever care for warnings?
19:05<Gonozal_VIII>warnings suck
19:05<Eddi|zuHause2>if it compiles, ship it ;)
19:07<fjb>Yeah. Let the users find the bugs. Then only take care for the bugs they found.
19:07<Gonozal_VIII>trunk compiles without warnings... i want to keep it that way
19:08<fjb>Now you found the reason why some patches didn't make it into the trunk.
19:10<Gonozal_VIII>for some reason my explorer froze...
19:11<Eddi|zuHause2>yeah, they did it right ;)
19:11<Eddi|zuHause2>hm, this sarah connor episode was weird...
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19:12<Eddi|zuHause2>oohh, i killed him ;)
19:13-!-Gonozal_VIII [~Gonozal_V@N847P005.adsl.highway.telekom.at] has joined #openttd
19:14<Gonozal_VIII>murderer!
19:14<Gonozal_VIII>^^
19:14<fjb>You killed him with Sarah Connor? Strange...
19:14<Gonozal_VIII>what's a sarah connor episode?
19:15<Eddi|zuHause2>Terminator - The Sarah Connor Chronicles
19:15<Gonozal_VIII>never heard of that..
19:16<Eddi|zuHause2>new series, started about a month ago
19:17<Gonozal_VIII>Downloaded 5 times <-- that's not much
19:17<Eddi|zuHause2>you have the wrong source ;)
19:18<Eddi|zuHause2>i have over 30000 peers
19:18<Gonozal_VIII>Gonozal_VIIIIN^^
19:18-!-Chrill [~chrischri@c80-216-64-31.bredband.comhem.se] has quit [Quit: Russia will implode, on top of lws1984's hat]
19:18<Eddi|zuHause2>oh, that
19:18<Eddi|zuHause2>you make weird jumps of topics ;)
19:19<Gonozal_VIII>it's irc... you're supposed to do that here
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19:21<Eddi|zuHause2>i'm supposed to go to bed... but do i do that?
19:21<Gonozal_VIII>of course not
19:22<Eddi|zuHause2>hm... i'm missing a primeval episode...
19:22<Eddi|zuHause2>oh... there...
19:27<Gonozal_VIII>why the hell do i have transparent windows now
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19:28<fjb>You installed Vista?
19:28<Gonozal_VIII>no!
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19:56<Gonozal_VIII>warning: converting to non-pointer type `uint16' from NULL
19:57<Gonozal_VIII>what's the int value of null? 0?
19:58<fjb>Yes.
19:58<Gonozal_VIII>so if i replace those NULLs with 0 it should do the same and silence the warning?
19:58<fjb>At least most of the time.
19:59<fjb>No, NULL is a pointer to nothing. Pointers are 32 or 64 bit. How big is int?
20:00<Gonozal_VIII>i would guess uint16 is 16 bit^^
20:00<fjb>And is a pointer to nothing really represented by 0? Most of the time it is, but is that always the case?
20:00<fjb>There is part of your trouble.
20:00<fjb>Why does the pointer get converted?
20:02<Gonozal_VIII>those seem to be no real pointers but enumified sprites and strings
20:02<Gonozal_VIII>so i use str_null instead of null :-)
20:03<fjb>What is that?
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20:05<Gonozal_VIII>blah...
20:05-!-Nitehawk [~nitehawk@c-98-200-106-108.hsd1.tx.comcast.net] has quit [Read error: Connection reset by peer]
20:05<Gonozal_VIII>the lines in question seem to be inside an array of widgets
20:06<Gonozal_VIII>{WWT_PANEL, RESIZE_NONE, 7, 0, 57, 14, 45, NULL, STR_NULL},
20:08<fjb>Oh, that is bad. What kind off array does get initialized by that?
20:08<Gonozal_VIII>static const Widget _build_routemarker_widgets[] = {
20:09<Rubidium>fjb: what is bad about it?
20:09<Gonozal_VIII>8 times null inside and 8 warnings about null
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20:10<fjb>Rubidium: Is it always sure that a pointer has the same size as an integer?
20:10<Rubidium>except the use of NULL
20:10<Rubidium>fjb: no
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20:11<fjb>Rubidium: That is bad about NULL in that array.
20:11<Gonozal_VIII>wouldn't work too well with 16 bit pointers i guess
20:11<Rubidium>there must not be a pointer in there
20:11<Rubidium>and I don't know what you took as example, but it wouldn't have used NULL
20:11<fjb>Rubidium: That's why I said bad.
20:11<Gonozal_VIII>changing it to str_null would silence the warning... but is that the same?
20:12<Rubidium>anyhow, it isn't an array
20:12<Rubidium>so NULL could've been valid
20:12<Rubidium>if the 8th variable of the struct would've been a pointer
20:12<Gonozal_VIII>not array? looks like an array... but i suck at c(++)
20:12<fjb>Yes, it could, we have to know what that gets assigned to.
20:12<Rubidium>Gonozal_VIII: already told that
20:13<Rubidium>s/://
20:13<fjb>NULL is bad in an array of 16bit integers...
20:13<Gonozal_VIII>well, i'll just try str_null and see what happens
20:14<Rubidium>fjb: unless you have a 16 bit processor ;)
20:15<fjb>Rubidium: Unless your prozessor uses 16bit pointers.
20:15<fjb>8086 uses 20bit pointers.
20:15<Rubidium>better use 23 bits pointer then ;)
20:15<Gonozal_VIII>well, the warnings are gone
20:16<fjb>23 is always good.
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20:53<Gonozal_VIII>In member function `int CYapfCostRailT<Types>::RoutemarkerCost(typename Types::NodeList::Titem&, TileIndex, Trackdir) [with Types = CYapfRail_TypesT<CYapfAnyDepotRail2, CFollowTrackRailNo90, CRailNodeListTrackDir, CYapfDestinationAnyDepotRailT, CYapfFollowAnyDepotRailT>]':
20:53<Gonozal_VIII>instantiated from `bool CYapfCostRailT<Types>::PfCalcCost(typename Types::NodeList::Titem&, const typename Types::TrackFollower*) [with Types = CYapfRail_TypesT<CYapfAnyDepotRail2, CFollowTrackRailNo90, CRailNodeListTrackDir, CYapfDestinationAnyDepotRailT, CYapfFollowAnyDepotRailT>]'
20:53<Gonozal_VIII>what's that?
20:54<fjb>Two different templates with the same name.
20:55<+glx>you miss the important part :)
20:55<+glx>(the warning or the error)
20:56<Gonozal_VIII>there is no warning or error, just lots of that stuff
20:56<Eddi|zuHause3>yes, and the last bit is the warning/error
20:56<fjb>That are templates, kind of generic type.
20:57<Gonozal_VIII>http://gonozalviii.go.funpic.de/OpenTTD/warnings.txt
20:58<+glx>you removed the important lies
20:58<+glx>*lines
20:58<Gonozal_VIII>no?
20:59<+glx>because these lines don't tell anything
20:59<Gonozal_VIII>yay, than i understand them correctly
21:00<Gonozal_VIII>-a+e
21:01<+glx>show the full error log
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21:02<Gonozal_VIII>trying..
21:03<Gonozal_VIII>but i didn't remove anything from those lines, only the other warnings that i already fixed
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21:14<Gonozal_VIII>http://gonozalviii.go.funpic.de/OpenTTD/warnings.txt
21:14<Gonozal_VIII>now it's the full output
21:15<+glx>c:/OpenTTD/test/source/src/yapf/yapf_costrail.hpp:137: warning: comparison between signed and unsigned integer expressions
21:15<+glx>that's the warning causing all the output
21:15<Gonozal_VIII>fixed that with (int)
21:16<Gonozal_VIII>really? O_o
21:17<Gonozal_VIII>oh... thanks then^^
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21:26<Eddi|zuHause3>i told you... the last line is the warning...
21:27<Gonozal_VIII>already fixed that, didn't think that all the other crazy stuff was about that
21:28<Gonozal_VIII>"fixed" i don't know if casting it to int really fixes it... at least the warnings are gone
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21:31<Gonozal_VIII>now the linking failed :S
21:31<Gonozal_VIII>undefined reference to bla
21:31<+glx>(int) is the easy way ;)
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21:34<Gonozal_VIII>yay, finally compiled without warnings and seems to work
21:36-!-Christoph_ [~lekro@x410.vpn.hrz.tu-darmstadt.de] has joined #openttd
21:42<Gonozal_VIII>yay 2 new warnings and 3 errors
21:43<Gonozal_VIII>invalid conversion from int to windowclass
21:43<Gonozal_VIII>cannot convert const widget* to windowclass
21:43-!-lekro [~lekro@s01060014513484ae.ss.shawcable.net] has quit [Ping timeout: 480 seconds]
21:44<CIA-1>OpenTTD: belugas * r12068 /trunk/src/saveload.cpp: -Fix(r12067): forgot a return
21:46<Sacro>http://www.boingboing.net/2007/01/25/diebold-voting-machi.html XD
21:56-!-Fujitsu [~fujitsu@c211-28-49-204.eburwd7.vic.optusnet.com.au] has quit [Ping timeout: 480 seconds]
22:00<Gonozal_VIII>aaaah min and default size
22:01<CIA-1>OpenTTD: belugas * r12069 /trunk/src/newgrf.cpp: -Feature[newGRF]: Specify the purchase, rail and road description of a bridge.
22:02-!-Fujitsu [~fujitsu@c211-28-49-204.eburwd7.vic.optusnet.com.au] has joined #openttd
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22:02<Gonozal_VIII>so from now on the brick viaduct is called brick viaduct :-)
22:03-!-Christoph__ is now known as Christoph
22:05<@Belugas>o_O
22:05<Gonozal_VIII>not?
22:05<Gonozal_VIII>misunderstood it then...
22:06-!-orudge` [~orudge@201.39.95.8] has quit []
22:07<@Belugas>you can spedify the name you want it to be
22:07<@Belugas>it culd be "life on mars" if you wish
22:08<Gonozal_VIII>then it is what i thought :-)
22:08<@Belugas>and as a bonus, the 2 last bridges of ottd can be named as you wish too, which was not possible until then
22:09-!-Christoph_ [~lekro@x410.vpn.hrz.tu-darmstadt.de] has quit [Ping timeout: 480 seconds]
22:11<fjb>Which are the bridges that are not in TTDP?
22:15-!-Aerandir [magic.powe@90-230-201-111-no37.tbcn.telia.com] has quit [Read error: Connection reset by peer]
22:15<@Belugas>the 2 last ones
22:15<@Belugas>o_O
22:17<fjb>Hm, tubular bridges.
22:34<Tefad>hey guys i'm requesting ttdx music for this guy
22:34<Tefad>http://www.baltimorebarcams.com/vgmusic/
22:35<Gonozal_VIII>how are the grfs compiled from the source, there are no nfo or pcx files?
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22:38<Gonozal_VIII>oh.. are they just rename from that .svn-base thingy?
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22:48<+glx>they are in svn://svn.openttd.org/extra
---Logclosed Tue Feb 05 22:59:13 2008
---Logopened Tue Feb 05 22:59:16 2008
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23:50<DaleStan>Any newgrf devs around now? And if so, what does Open do for bit 4 of varaction2 variable 1B?
23:58<Gonozal_VIII>you're expecting a bit too much for that time
---Logclosed Wed Feb 06 00:00:29 2008