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#openttd IRC Logs for 2008-02-21

---Logopened Thu Feb 21 00:00:29 2008
00:01-!-UnderBuilder [~chatzilla@168.226.106.71] has quit [Read error: Connection reset by peer]
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00:28<LordAzamath>hello
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01:45<Smoky555>hi all
01:46<Smoky555>does anybody know, svn.openttd.org is down or not?
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01:52<DJ-Nekkid>is tt-forums down?
01:54<Axamentia>Yeah i think so
01:54<Axamentia>Thats why i was logging in, cos it seems to have been down most of the night
01:55<Axamentia>Wasnt sure if it was just my connection though
01:56-!-LordAzamath [~LordAzama@pc122.host21.starman.ee] has joined #openttd
01:56<Axamentia>ey up
01:56<LordAzamath>hey
01:56<LordAzamath>am I the only one who can't access tt-forums?
01:57<Axamentia>Nah, its been down most of the night, thought it was just me lol
01:57<LordAzamath>hmm..
01:58<LordAzamath>in that case..
01:58<LordAzamath>orudge: If you should ever come here and see this - tt-forums is down
01:58<LordAzamath>ho just got notified :D
01:58<LordAzamath>he*
01:59<Axamentia>lol
02:00<LordAzamath>is now listening to: "What Goes Around.../...Comes Around Interlude" by "Justin Timberlake" on "FutureSex/LoveSounds"
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02:25-!-mode/#openttd [+o peter1138] by ChanServ
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02:38<LordAzamath>is now listening to: "Aqualung" by "Morcheeba" on "Charango"
02:41*peter1138 is listening to: 'Water Boiling' by 'Kettle' on 'Kitchen Worktop'
02:44<LordAzamath>peter1138: stop spamming ^^
02:44*LordAzamath needs tt-forums
02:44<LordAzamath>and some more /media
02:44<LordAzamath>is now listening to: "happy birthday" by "Flipsyde"
02:48<LordAzamath>is now listening to: "Otherwise" by "Morcheeba" on "Charango"
02:57-!-mode/#openttd [+o DorpsGek] by ChanServ
03:00<@peter1138>Yay, forms :D
03:00<@peter1138>er
03:00<@peter1138>forums
03:02<Noldo>party!
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03:12<LordAzamath>party? where? huh?
03:14<LordAzamath>is now listening to: "'til Kingdom Come" by "Coldplay" on "X&Y"
03:14-!-divo [~asd@0x4dd443c6.adsl.cybercity.dk] has joined #openttd
03:14*peter1138 is listening to: 'Chugging' by 'Harddrive' on 'Laptop'
03:14<Noldo>:D
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03:27<LordAzamath>is now listening to: "One of These Mornings" by "Moby" on "18"
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03:39<LordAzamath>is now listening to: "Talk" by "Coldplay" on "X&Y"
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---Logclosed Thu Feb 21 03:40:55 2008
---Logopened Thu Feb 21 03:40:58 2008
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03:40-!-Irssi: #openttd: Total of 89 nicks [2 ops, 0 halfops, 1 voices, 86 normal]
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---Logclosed Thu Feb 21 03:54:18 2008
---Logopened Thu Feb 21 03:54:21 2008
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03:54-!-Irssi: #openttd: Total of 89 nicks [2 ops, 0 halfops, 1 voices, 86 normal]
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03:55-!-mode/#openttd [+v DorpsGek] by ChanServ
03:55-!-ChanServ changed the topic of #openttd to: 0.5.3, 0.6.0-beta4 | Website: *.openttd.org (DevBlog: blog, Translator: translator2, Gameservers: servers, Nightly-builds: nightly, NightlyArchive: archive, WIKI: wiki, SVN mailinglist: maillist, Dev-docs: docs, Patches & Bug-reports: bugs) | #openttd.notice for FS + SVN notices | UTF-8 is mandatory
03:55-!-mode/#openttd [+v orudge] by ChanServ
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04:00<LordAzamath>grr nforenum gives assertion failures :(
04:03-!-mikl [~mikl@0x5733cec6.boanxx22.adsl-dhcp.tele.dk] has quit [Ping timeout: 480 seconds]
04:05<LordAzamath>and I know why :P
04:05<LordAzamath>/ != \
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04:52<LordAzamath>is now listening to: "Everloving" by "Moby" on "Play"
04:55<LordAzamath> /see the note at #openttdcoop/
04:55-!-LordAzamath [~LordAzama@pc122.host21.starman.ee] has left #openttd [Kopete 0.12.5 : http://kopete.kde.org]
05:00<@peter1138>Why would I want to join there?
05:03<Forked>the birds know..
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05:33<yzaLyzarC>Can I play this at debian? 600mhz 377mb ram, 90GB harddrive
05:34<ln->the hard drive is too big.
05:34<yzaLyzarC>ln-: I can take one of the out of it:)
05:35<yzaLyzarC>ln-: Will it run smootly without nvidia driver?
05:35<ln->how the hell should i know
05:36<yzaLyzarC>ln-: You play the game alot!
05:36-!-Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has joined #openttd
05:36<Vikthor>yzaLyzarC: It should OpenTTD AFAIK does not use any 3D acceleration
05:36<ln->yzaLyzarC: where the hell did you get that idea?
05:38<yzaLyzarC>ln-: It looks 3d-ish, more like other games that need it!
05:40<Brianetta>It's a 2d tile game.
05:42-!-Gekz [~brendan@CPE-58-167-79-173.nsw.bigpond.net.au] has quit [Ping timeout: 480 seconds]
05:43<keyweed_>isometric projection ftw!
05:44<ln->yzaLyzarC: how old are you anyway?
05:44-!-TinoM [~Tino@i59F54055.versanet.de] has joined #openttd
05:44<yzaLyzarC>ln-: 17
05:47<Brianetta>Youngster. (:
05:48<ln->time to grow up mentally
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06:40<Ammler>@seen LordAz*
06:40<@DorpsGek>Ammler: LordAz* could be LordAzamath (1 hour, 44 minutes, and 50 seconds ago), LordAzamath[baltica] (2 weeks, 3 days, 16 hours, 41 minutes, and 7 seconds ago), LordAzamath_ (4 weeks, 1 day, 14 hours, 39 minutes, and 27 seconds ago), LordAzamath[LA] (6 weeks, 4 days, 20 hours, 46 minutes, and 34 seconds ago), or LordAzamath[I (7 weeks, 5 days, 19 hours, 38 minutes, and 18 seconds ago)
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09:30<CIA-1>OpenTTD: peter1138 * r12207 /trunk/src/economy.cpp: -Change: rail running costs are engine class, not rail type
09:38-!-pm|away is now known as planetmaker
09:42<yzaLyzarC>CIA-1: Why are everyone posting that kind of crap here?
09:43<keyweed_>you're talking to a bot.
09:43<TheMask96>:)
09:43<Gonozal_VIII>crap O_o
09:43<TheMask96>now I understand why he never said something back in our query ;)
09:43<keyweed_>and that 'crap' is what the devs need to work on ottd.
09:43*Sacro slaps CIA-1
09:43*Sacro kicks CIA-1
09:43<CIA-1>ow
09:44*SpComb hugs CIA-1
09:44*CIA-1 hugs SpComb
09:44*SpComb eats CIA-1
09:44*CIA-1 tastes crunchy
09:44*keyweed_ licks CIA-1
09:44<@Belugas>ignorance... what a funny thing to watch
09:45<keyweed_>i find it painful, not funny. i was the only person who cried during the movie 'clueless'
09:48*Sacro hugs SpComb
09:48-!-LordAzamath [~LordAzama@pc122.host21.starman.ee] has joined #openttd
09:49-!-planetmaker is now known as pm|away
09:49*Belugas does not remember seeing "Clueless". Therefor, he is clueless ;)
09:49*SpComb hugs Sacro
09:50*LordAzamath greets
09:50*Belugas hugs Sacro and SpComb
09:51<LordAzamath>kinda freaky if you ask me.. I come here and see a hug.fest going on...
09:51<LordAzamath>hug-fest*
09:51<keyweed_>#openttdhippies !
09:51*Belugas licks LordAzamath
09:51<@Belugas>better now?
09:51<LordAzamath>ugh..!!
09:52<LordAzamath>/back
09:52*keyweed_ hands LordAzamath a towel
09:52-!-keyweed_ is now known as keyweed
09:52*LordAzamath thanks
09:52*LordAzamath .. and uses the towel
10:03<@peter1138># GRAND PARADE OF LIFELESS PACKAGING, JUST NEED A FUSE
10:04-!-Singaporekid [~notme@cm120.epsilon124.maxonline.com.sg] has joined #openttd
10:04<LordAzamath>peter1138: ??
10:05<@peter1138>What?
10:05<@peter1138>Am I not allowed a random outburst every now and then?
10:10<@Belugas># a salamander scurries into falmes to be destroyed
10:10<@Belugas># there's no one to avoid
10:21<SpComb>gah... adding support for IPv6 addresses screws up ini stuff
10:22<SpComb>to save the server list, you'd need to stick items called "[2001::1]:3979" into the .ini
10:22-!-frosch123 [~mtce@pascal.math.tu-clausthal.de] has joined #openttd
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10:24*SpComb wonders how to solve this without massacring backwards compatibility with items already stored in said server list
10:31<@peter1138>SpComb, what's wrong with that?
10:31<@peter1138>oh yes
10:31<@peter1138>[] :)
10:31<@peter1138>what's wrong with 2001::1:3979?
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11:00<Progman>peter1138: seperating port from the ip?
11:01<@peter1138>assume it's always there...
11:01<@peter1138>i dunno :p
11:01<@peter1138>IP = port
11:01<@peter1138>maybe
11:01<Progman>2001::1:3979 == 2001:0000:0000:0000:0000:0000:0001:3979
11:01<Progman>iirc
11:01<@peter1138>no, i mean save it as 2001::1 = 3979
11:02<@peter1138>or
11:02<Progman>the port isn't part of IP ;)
11:02<@peter1138>0 = [2001::1]:3979 heh
11:02<@peter1138>...
11:05<CIA-1>OpenTTD: belugas * r12208 /trunk/src/tunnelbridge_cmd.cpp: -Codechange: Alignment of params makes the code easier to read.
11:10<yzaLyzarC>Would a city grow if I build them an train station?
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11:14<@Belugas>nope
11:14<@Belugas>unless you do something with that train station
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11:24<ln->cool, an international tram line.
11:26<@Belugas>yzaLyzarC, have you looked at the wiki? there is a good article regarding that:
11:26<@Belugas>http://wiki.openttd.org/index.php/Town
11:26<@Belugas>maybe you should study a bit that manual ;)
11:27<@Belugas>but... ho my god... I just forgot to read your name backward! CrazyLazy !!!
11:27<SpComb>peter1138: didn't feel like changeing the ini parser to support that, I just changed it to store all addresses as "(%s):%i" and parse "(2001::1):3979" as well as the same with []
11:27<@Belugas>and i doubt Lazy is an abbreviatin for Lizard :S
11:28<SpComb>would OpenTTD's UI system support the full IPv6 addess showing up if you hover over the truncated one?
11:28<SpComb>i.e. a tooltip in the server-browser menu
11:29<@peter1138>:o
11:29<Sacro>o:
11:30<SpComb>as for just having them as 2001::1:3979... I'm not sure I want to make the parser that complicated
11:31<SpComb>and does "::1" mean "[::1]:3979", or "[::]:1"?
11:31<Sacro>:(
11:32<SpComb>and I'm also starting to see why people use distributed version control systems
11:32<SpComb>I don't have access to the OpenTTD svn repo, so I can't pull in updates from trunk and version my own changes at the same time, so I need to make do with "svn diff > ..."
11:32<SpComb>and diffing diffs is painful
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11:34<Sacro>SpComb: git? hg?
11:34<SpComb>those kind of things, yes
11:35<SpComb>I could pull in stuff from trunk and commit my own changes to my own repo at the same time
11:39<LordAzamath>/beware of spam
11:39<LordAzamath>http://www.tt-forums.net/viewtopic.php?p=666951#p666951
11:40<SpComb>hmm... now I just need to figure out how dual-stack servers are supposed to appear... the server info replies don't contain any kind of unique id
11:44<SpComb>it would be possible to send a unique id in the master server advertise packets, which would let the master server send both addresses correctly, but that wouldn't work for e.g. LAN, which would require that an unique id be added to the server info replies
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11:47<SpComb>or perhaps seperate "Internet", "LAN", "LAN (IPv6)" modes?
11:48<LordAzamath>ok.. actually I wasn't linking to another creation f spambot.. It's an eyecandy grf.. Which needs feedback :D
11:50<@peter1138>SpBot, we do have git and hg repositories...
11:50<@peter1138>SpCombautocompletefail, and it's your own fault...
11:51<@Belugas>LordAzamath, just crank your amplifier full blast and put your grf in front of it ^_^
11:51<LordAzamath>oh, a good idea
11:51<LordAzamath>.... or not
11:51<@Belugas>lol
11:53*Belugas needs to remove a message in windows queue :(
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11:59<SpComb>peter1138: that are synched to trunk?
11:59<+glx>yes (with a little lag)
12:00<@peter1138>hmm, we've lost the "(svn rxxxxx) " preface again
12:00<SpComb>interesting
12:01<@peter1138>for example, http://hg.openttd.org:8000/svn/trunk.hg/ or http://git.openttd.org/cgi-bin/gitweb.cgi?p=svn/trunk.git;a=summary
12:01<@peter1138>i still prefer trac for svn changes, but never mind :o
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12:02*Belugas agrees
12:02<@Belugas>trac was maybe painfully slow, but easy to deal with
12:02<Sacro>like me!
12:03<@peter1138>too right
12:04<LordAzamath>five left
12:08<Tefad>blue forty-two HIKE
12:08<Tefad>i think that's more of an american thing : \
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12:11<ln->Star Wars DVDs IV..VI have arrived from the land of kangaroos [x]
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12:22<LordAzamath>ln-: Australia?
12:23<ln->yes, and not Iceland.
12:24<yorick>are you guys aware of the fact you can stop a waiting helicopter?
12:27<LordAzamath>nope
12:27<LordAzamath>and even after you mentioned it... nope
12:28<@Belugas>he's right
12:30<@Belugas>http://devs.openttd.org/~belugas/StoppedChopper.png
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12:31<@Belugas>aircraft 1
12:31<Tefad>hahahaha
12:31<Tefad>also what are gggg's?
12:32<@Belugas>does not matter
12:32<Tefad>aw : (
12:34<@Belugas>currency settings, nothing important
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12:43<@peter1138>:)
12:44<@peter1138>might you
12:44<@peter1138>mind you
12:44<@peter1138>they're helicopters
12:44<@peter1138>they can hover ;)
12:44<@peter1138>the rotor shouldn't stop though. hehe
12:45<@Belugas>they were not, if i recall
12:45*Belugas re-runs
12:46-!-yorick is now known as Yorick|AFK
12:46<Yorick|AFK>and their running cost shouldn't too
12:47*peter1138 > home
12:47<@Belugas>rotors stopped
12:47<@peter1138>they should just behave like helicopters, probably...
12:47<@peter1138>errrr
12:47<@peter1138>aeroplanes :o
12:47*peter1138 > home
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12:49<@Belugas>just when they start their descent
12:50<@Belugas>heheh
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12:50<@Belugas>i've two stopped choppers, with no rotors moving, and one stopped but still rotating
12:53<@Belugas>argh... joys of finite state machine :S
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12:55<LordAzamath>hehe.. I just noticed, I've got one post more than Belugas ^^
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12:56<@Belugas>wooooo!
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12:58<@Belugas>so... the big question is, at that stage, does the chopper is already under the control of the airport? or is he still on his own
12:59<@Belugas>i guess i will have to wait to get home :(
12:59<+glx>he's in HELIPAD state
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13:02<LordAzamath>hello Osai
13:03*LordAzamath wonders why doesn't hello tab-complete
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13:03<@Belugas>glx : he is?
13:03<+glx>it reserved an helipad
13:04<+glx>but this happens also when it goes out of the depot
13:04<+glx>so the state check is ok, but not enough
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13:05*Belugas nods
13:05<@Belugas>it is a general one, that does not include heli states
13:05<@Belugas>i think
13:06*LordAzamath is going to raise his postcount @ offtopic ^^
13:06<+glx>states are ok, but a landing heli and a landed one have the same state when going to a pad
13:08<@Belugas>helipad3 and helipad4 are missing too
13:08<+glx>you can't rely on HELIPAD* state
13:09<+glx>heli going from depot to pad (ie running on the ground) is in HELIPAD* state
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13:11<@Belugas>ho... true...
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13:12*LordAzamath marked all forums read :evil_grin:
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13:13<LordAzamath>ok bye for now.. Maybe I'll come back this evening...
13:14<Wolf01>hello
13:15<@Belugas>hello Wolf01
13:15<@Belugas>too bad state is not a bitfield
13:15<@Belugas>but... it's better this way, i think :)
13:16<@Belugas>just that it's hard to find the proper combination
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13:48<xand>can I make openttd not interfere with my window manager? i.e. still allow me to alt-Fn to another virtual desktop?
14:09<CIA-1>OpenTTD: peter1138 * r12209 /trunk/src/ (10 files in 2 dirs): -Fix: [NewGRF] Support using any base price for rail and road vehicles' running cost, and show running cost of wagons if they have it.
14:10<@Belugas>what do you mean xand?
14:12<@Belugas># Welcome my son
14:12<@Belugas># Welcome to the machiiiiiiiiiiiiiiiiine
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14:37<xand>Belugas: when openttd is running, alt-tab and other window manager key combinations don't work (window manager is fluxbox)... so for example I can't use the music control keys on my keyboard
14:37<ln->xand: you entered fullscreen, didn't you?
14:37<xand>yes
14:38<xand>other full-screen programs don't do it though
14:38<ln->limitation of SDL.
14:38<ln->annoying limitation of SDL.
14:38<xand>I see
14:38<ln->annoying limitation of SDL that someone should fix.
14:38<ln->i've tried, not yet successfully.
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14:45<@Belugas>ho... ha... ok... well... as ln- said :)
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14:59<@peter1138>hmmzor
14:59<@peter1138>that was a nice lasagne
14:59<@peter1138>even if there was no meat :o
15:00<Morlot1>No meat!?
15:01<@peter1138>yeah, it had these strange vegetable things in it
15:02<Morlot1>And you're still allowed to call it lasagne!?
15:02<Morlot1>I mean, who likes to eat something that has green on it? ;)
15:06<@peter1138>even the lasagne sheets were green...
15:06<@Belugas>spinach lasagnas :D me likes
15:06<@Belugas>but don't tell that to Wolf01 ;)
15:07<Wolf01>:)
15:07<SpComb>there, now the masterserver database has seperate ip4 and ip6 columns
15:07<Wolf01>what food? where?
15:08<@peter1138>separate, eh?
15:08<SpComb>separate indeed
15:09<SpComb>now I just need to hack in support for dual addresses into the gamelist entries, and then figure out what logic to use to connect to them
15:10<SpComb>somehow, when writing the masterserver, I get the feeling that perhaps there's some software package that implements that kind of registration already... but well, too late now, already wrote the code
15:11<Sacro>http://www.tt-forums.net/download/file.php?id=86504 that is why we need single/double slips/crossovers
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15:13<@peter1138>:o
15:14<@peter1138>I can't even imagine the user interface for that...
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15:15<SpComb>nah, you don't need an UI, just let the user add them in via the console
15:15<@peter1138>:o
15:15<@Belugas>damned :( Pink Floyd - Sorrow -> inmcomplete song :(
15:16*peter1138 wonders if plane_speed should default to fast or slow...
15:16<@Belugas>to what was in 0.5.3 maybe?
15:17<Sacro>peter1138: sine wave it
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15:19<Sacro>Wolf01: http://tcc.itc.it/people/rocchi/fun/europe.html <- is italy really like this?
15:21<@Belugas>rflol
15:24*Belugas sends url to a lot of friends
15:24<@Belugas>as well to home email!
15:24<@Belugas>thanks for a good laugh Sacro, i needed one :D
15:26<+glx>lol
15:26<+glx>nice one
15:27<Wolf01>yes, is really like that
15:27<@peter1138>Yay, slow aircraft on the intro game :p
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15:30<@Belugas>one level more then?
15:36<@peter1138>Hmm?
15:42<@Belugas>[15:27] <@peter1138> Yay, slow aircraft on the intro game :p <-- is that TOO slow or expected speed? I read as if it was too slow. thus, maybe default to one more level than curent level?
15:43<@peter1138>expected...
15:43<@peter1138>as in, original :)
15:43<@Belugas>si senor
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15:55<ln->Belugas: utf-8 is mandatory.
15:55<ln->as in señor
15:55<ln->and actually, sí
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15:56<@peter1138>Sí, señor
15:56*Belugas does not know what to say that would be intelligent
15:56<@peter1138>Just smile and nod and pretend you care ;)
15:56<@Belugas>lol
15:56<@peter1138>Speaking of UTF-8...
15:56*Belugas smiles and nods
15:57<@peter1138>Game Save Failed
15:57<@peter1138>File not writeable
15:57<+glx>ln-: I can't read what you wrote
15:57<@peter1138>A strange character is output just before Game...
15:58<+glx>do you know what character it is?
15:58<Gonozal_VIII>a square
15:58*glx slaps Gonozal_VIII
15:58<Gonozal_VIII>^^
15:58<ln->glx: i know all the characters i write.
15:58<@peter1138>Well, no...
15:58<Morlot1>Hmmz.. for all the sudden I get a 'the current font is missing some of the charactesr used in the text...' at openttd startup
15:58<Morlot1>Never had this problem before :(
15:59<Morlot1>I've read the readme.txt, but how can I find out which fonts are installed on my system?
15:59<+glx>what version was "before"?
15:59<Morlot1>Before was either 5.3, 0.6b3 or NoAI branch
15:59<Morlot1>I'm now deving my own local copy of the NoAI branch
15:59<+glx>beta3 had this check IIRC
16:00<+glx>and noai should have it too
16:00<Morlot1>Yeah, but those work ok
16:00<Morlot1>Just my own copy blows up for some reason
16:00<+glx>using same language?
16:00<Morlot1>Yeah, It's basically just a fork of the original
16:00<Morlot1>didn't do anything weird with it
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16:01<Gonozal_VIII>bjarni!
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16:14<ln->bjarni!!
16:15<@Bjarni>ln-!!
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16:16<ln-> 12 kap.
16:16<ln->Huru svin måge i ållonskog släppas
16:16<ln->1 §
16:16<ln->Äga flere ållonskog samman; tå skola the i rättan tid sig förena, huru många svin ther kunna födas, och släppe sedan hvar in efter thy som han del i skog äger. Släpper någor flera in; hafven the andre våld att taga them up, och han böte en marck för hvart svin, och skadan åter.
16:16<@Bjarni>...
16:17<DaleStan>And the topic doesn't forbid that, interestingly.
16:18<Wolf01>'night
16:18-!-Wolf01 [~wolf01@host246-159-dynamic.56-82-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.]
16:19<ln->Om Bi
16:19<ln->1 §
16:19<ln->Flyga bi bort i annars skog, och följer ägaren them til stock och hol, märker samma trä, och gifver thet byamän tillkänna; hafve ingen våld honom them förtaga.
16:19<@Belugas>ln-... pm Bjarni or speak english
16:19<@Belugas>wrie...
16:19<@Belugas>write
16:19<@Belugas>please
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16:20<ln->Belugas: old swedish is a direct ancestor of english.
16:20<@peter1138>Or let Bjarni figure out a response to my questions...
16:20<ln->Belugas: besides, those texts are incredibly funny
16:20<@Belugas>i don't care
16:21<Morlot1>lol, old and grumpy Belugas? ;)
16:21<@Belugas>very few can taste the funny parts of these
16:21<@Belugas>no, trying to make it so that the rest of the world still can undrstand what's happening in there
16:21<ln->Bjarni: tell them those are funny.
16:22<Morlot1>ln-: You could translate ;)
16:25<@Bjarni><ln-> Bjarni: tell them those are funny. <-- if I do what people ask me to do then you have to do so as well :P
16:25<@Bjarni>those are funny ;)
16:25<@Bjarni>ln-: now you have to hold up to your part of the bargain
16:26<ln->Morlot1: it's from still-valid legislation of Finland (and Sweden): "12th chapter; How pigs may be in an acorn forest released ..."
16:26<Morlot1>hehe :)
16:28<ln->Morlot1: "21th chapter; About bees; 1§ If bees fly to someone else's forest, and owner them follows to the tree and the hole, he the tree marks and informs the village men, then let no one have the power to deny those bees from him."
16:29<Morlot1>lol, bee empowerment! :)
16:29<@Bjarni>it's actually serious business
16:30<@Bjarni>specially before it became cheap to import sugar
16:30<@Bjarni>you see before we had sugar then honey was the only source of something sweet
16:30<ln->Morlot1: and i can't even think how to imitate the old-fashionedness of language that is present in that swedish.
16:30<@Bjarni>making bees and honey really expensive
16:30<@peter1138>PPC MAC USERS
16:31<ln->SIR, YES, SIR
16:31*Bjarni points at Osai
16:31*Bjarni points at ln- too
16:31<Morlot1>But those laws are still in current lawbooks?
16:31<@peter1138>do you ever get any oddities with loading savegames from x86 machines and servers...
16:31*Osai pongs back
16:32<@Bjarni>Morlot1: well... I reported when a bee hive decided to move so the owner had a chance of getting them back
16:32<@peter1138>like the message "Unknown savegame type, trying to load it as the buggy format"
16:32<ln->hmm, never tried that.
16:32<@Bjarni>well... turned out that he couldn't get the queen back so he was fucked but he had to be told
16:33<@Bjarni>they had found a hole in a wall and decided to build a new hive in the insulation (they didn't have access to anything on the inside). In such a case it's simply not possible to get the queen out
16:33<Osai>what's up peter1138?
16:33<@Bjarni>you will have to tear down the wall without hurting them or make them angry
16:33<@Bjarni>that's kind of tricky
16:33<Morlot1>Bjarni: nasty
16:34<@Bjarni>yeah
16:34<@Bjarni>but it wasn't my house or my bees
16:34<@peter1138>ln-, Osai, bjarni, this should include loading the intro game, by the way...
16:35<@peter1138>might be that you don't see any errors as it is logged to the console...
16:35<@peter1138>or it might be that it doesn't occur :o
16:36<ln->at least it is not happening right now.
16:37<@Bjarni>what is the error btw?
16:37<@Bjarni>failure to load a savegame or ?
16:37<@peter1138>"Unknown savegame type, trying to load it as the buggy format"
16:38<Sacro>Bjarni!
16:38<@peter1138>but it's a debug message with level 0
16:38<@Bjarni>we have an old issue
16:38<@peter1138>so if it occurs you see it only on the console
16:38<@peter1138>OR
16:38<@Bjarni>all the data in savegames should be LE
16:38<@peter1138>in the in-game console with 'developer 3'
16:38<ln->should i see it with "make run", without any special tricks?
16:39<@Bjarni>but in the beginning PPC saved some stuff in Be and some stuff in LE
16:39<@peter1138>Bjarni, not LE, just defined...
16:39<@peter1138>ln-, in your terminal window, yeah
16:39<@peter1138>basically:
16:39<@peter1138>http://www.tt-forums.net/viewtopic.php?p=666806#p666806
16:39<@Bjarni>so are you sure that this will not break savegames from before this issue was fixed?
16:39<@peter1138>and
16:39<@peter1138>http://fuzzle.org/o/endianfmt.diff
16:39<@Bjarni>and do we care about pre 0.3.0 savegames?
16:40<@peter1138>Bjarni, if the issue is there, it affects all savegames
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16:40<@peter1138>however the most recent format is OTTZ, so there is no problem
16:40<@peter1138>it'll just load as OTTZ and then get saved correctly
16:41<@peter1138>what i don't understand is either 1) why ppc mac is not affected or 2) why nobody's noticed and reported it, heh
16:43<@Bjarni>you know.... the OSX 0.1.4 binary has hardcoded paths to my HD (and not the current one) yet nobody reported it
16:43<@Bjarni>hmm
16:43<@peter1138>hehe
16:43<@Bjarni>well.. the broken one is still there but I guess nobody cares anymore
16:44<@Bjarni>the fact is that more than 70 people downloaded it before 0.2.0 came out and nobody reported it
16:44<@Bjarni>nobody reported it in 0.2.0 either
16:44<@Belugas>phil collins sing it better, i would say
16:44<@Bjarni>but two people reported it in 0.2.1
16:44<@peter1138>than you?
16:44-!-XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd
16:44<@peter1138>or what? heh
16:44<@Belugas>"I don't care anymore"
16:45<@Bjarni><peter1138> than you? <-- if "you" is somebody in here then yes
16:47-!-phryx [~info@c-cad2e155.1811-6-64736c12.cust.bredbandsbolaget.se] has quit []
16:47<@Belugas>problem with pinpad encryption...
16:48<@peter1138>:o
16:48<@peter1138>why is it
16:48<@peter1138>that some videos on youtube stream and buffer very quickly
16:48<@peter1138>and others just sit there stuttering?
16:49<@Bjarni>I think they are on different servers
16:49<@Bjarni>I don't think youtube is just one big server with just one big HD
16:50<@Bjarni>speaking of youtube... http://www.youtube.com/watch?v=1rtiAQk3ojE <-- check this out... it should bring back some memories
16:51<@Bjarni>not to mention some surprise about the skills of this guy
16:51<@peter1138>that's stuttering for me :(
16:52<@peter1138>no memories as i never played any monkey island game
16:52<@Bjarni>shame on you
16:52<@Bjarni>luckily ludde made an app called ScummVM so you still have the chance to do so
16:52<Tefad>: D
16:53<@peter1138>If you can find the data files...
16:53<@peter1138>It's always the same with ludde ;)
16:53<@Bjarni>hmm
16:54<@Bjarni>He made ScummVM and OpenTTD and people kept complaining about missing data files so he made µtorrent
16:55<@Bjarni>that one only needs free data files (.torrent)
16:55<@Bjarni>or something
16:55<@peter1138>even with that you still need to find them ;)
16:55<@Bjarni>good point
16:55<@Bjarni>but it is Ludde after all
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16:56<@Bjarni>ScummVM doesn't support Monkey Island 4 but then again that one is the worst of the 4 so it's not a big loss
16:57<@Bjarni>not to mention that I think the windows version works on modern versions of windows
16:58<@Bjarni>the mac version might work as well but there could be a CPU issue there though :/
17:03<@peter1138>Well, I need to head to bed. Feel free to continue pondering this endian issue :P
17:05<@Belugas>night peter1138
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17:26<krazedkid1221>hey guys
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17:35<CIA-1>OpenTTD: glx * r12210 /branches/noai/src/ai/api/ai_abstractlist.cpp: [NoAI] -Fix: iterators can become invalid after a call to RemoveItem()
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17:49<krazedkid1221>hi
17:50-!-Axamentia [~SlayerRag@78-105-140-209.zone3.bethere.co.uk] has quit [Ping timeout: 480 seconds]
17:52<@Bjarni>http://www.youtube.com/watch?v=2F89dl26wq8 <-- new idea... this should be possible in OpenTTD
17:55<Sacro>Bjarni: what? off topic youtube links?
17:56<Prof_Frink>That's unpossible!
17:57<Morlot1>Hail Zelda! :)
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17:59<ln->Bjarni: how was your Nestlé meal today?
18:01<Sacro>oh god, no graphics drivers D:
18:03<@Bjarni>Sacro: it's not off topic
18:03-!-krazedkid1221 [~krazedkid@adsl-68-77-160-104.dsl.sfldmi.ameritech.net] has quit [Remote host closed the connection]
18:03<@Bjarni>because at the time of the posting there was no topic to go away from
18:03<@Bjarni>besides it a short video about a train signal
18:04<@Bjarni><ln-> Bjarni: how was your Nestlé meal today? <-- I didn't have any
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18:11<@Bjarni>what a weird channel
18:11<@Bjarni>nobody said anything about the content of the video...
18:12<krazedkid1221>LOL
18:12<krazedkid1221>I didnt get it
18:12<@Bjarni>click the link and watch the 9 sec of video to see what happens
18:13<krazedkid1221>i did
18:13<krazedkid1221>i don't understand it
18:13<+glx>breaking semaphore
18:15<@Bjarni>it shouldn't drop stuff like that
18:15<@Bjarni>dropping the glasses is no good
18:18<ln->but someone knew to expect that to happen?
18:19<@Bjarni>I wonder about that too
18:19<@Bjarni>if they knew then they should have oiled it and stuff
18:19<@Bjarni>instead of completely breaking it
18:20<@Bjarni>it's possible that they "fixed" it because they were about to remove it anyway
18:20<@Bjarni>just to make this video
18:20<ln->maybe they were too busy oiling each other.
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18:30<Sacro>ok
18:30<Sacro>now i have a 24" tft @ 1024x768
18:30<Sacro>no, 800x600 D:
18:30<Axamentia>Nice!!
18:30<ln->there's nothing ok about that
18:30<Sacro>there we go, 1920x1200
18:30<Axamentia>TTD at 24"
18:30<Sacro>Axamentia: yes, tis nice
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18:32<Sacro>anyone here from belgium?
18:33<Sacro>OILING EACH OTHER? :o
18:33<Axamentia>While listening to jazz?
18:36<@Bjarni>oh crap
18:36<@Bjarni>looks like Sacro decided to bring some lube
18:36<@Bjarni>I'm out of here
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18:36<Sacro>so, nobody from belgium here? :(
18:36<Axamentia>lol
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19:04<Sacro>Why does the French flag have Velcro?
19:04<Sacro>So the blue and red sections are easily removed during a time of war. I like this!
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19:12*Nemesis is ogg to bed
19:13<Nemesis>nn
19:13<+glx>Sacro: lol
19:13<Morlot1>nn
19:14<Sacro>right, i'm just gonna ask this anyway
19:14<Sacro>someone from England = English
19:14<Sacro>France = French
19:14<Sacro>Germany = German
19:14<Sacro>Belgium... ?
19:14<+glx>Belgian
19:14<Sacro>oh...
19:14<Sacro>silly me
19:14<Sacro>now i feel stupid :(
19:14<Sacro>I had Belgiumina
19:14<Sacro>*Belgiumian
19:14<Sacro>but that didn't sound right
19:15<Gonozal_VIII>belgish^^
19:15<Sacro>Gonozal_VIII: that was another thought
19:19-!-KritiK [~Maxim@78-106-181-215.broadband.corbina.ru] has quit [Quit: Leaving]
19:20<Eddi|zuHause2>"Der Dicke und der Beliger"
19:20<Eddi|zuHause2>[that was an old comedy show in germany]
19:25<ln->someone from United States = Unitedstatesian
19:26<CIA-1>OpenTTD: glx * r12211 /branches/noai/ (187 files in 15 dirs): [NoAI] -Sync: with trunk r12050:12209
19:29<Eddi|zuHause2>this is weird... i can not remember these monkey island 2 songs he plays...
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19:29<Ammler>good night all
19:31<SmatZ>good night Ammler
19:33<Eddi|zuHause2>i don't think i spent more time playing 1 than 2
19:33<Eddi|zuHause2>why do i remember the songs from 1 better?
19:44-!-Greyscale is now known as Greysc[a]le
19:57-!-Greysc[a]le is now known as Greyscale
20:14<ln->gaaah, the whole season 3 of House M.D. would be available, but dubbed in german.
20:14-!-Greyscale is now known as Greysc[a]le
20:14-!-Greysc[a]le is now known as Greyscale
20:14<Gonozal_VIII>so?
20:15-!-Vikthor [~Vikthor@snat1.spoje.net] has quit [Quit: Leaving.]
20:15<+glx>it started 4 weeks ago here
20:17<ln->we only finished season 2 today.
20:18<ln->Gonozal_VIII: who would want to watch House M.D. in german?
20:18<Gonozal_VIII>hmmm me?^^
20:19<ln->why?
20:19<Gonozal_VIII>but yes... dub often sucks, i prefer the original too
20:20<Eddi|zuHause2>so get it in dual lang ;)
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20:23<ln->bah, i'm getting season 4 instead.
20:24<ln->... with swedish subtitles. what kind of a sick joke is that.
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20:35<Eddi|zuHause3>you are totally doing this the wrong way
20:38<ln->well, downloading at 1 MB/s, can't be totally wrong.
20:39<Gonozal_VIII>clicking on something and it starts playing is the right way :-)
20:40<ln->with some plugin (that i don't have) exactly that would happen. but i prefer downloading.
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20:57<SpComb>hrmph, seems I've run into a glibc bug
20:57<cfaf>!password
20:57-!-cfaf was kicked from #openttd by DorpsGek [Wrong channel. Retry in #openttdcoop.]
20:57<SpComb>http://sourceware.org/bugzilla/show_bug.cgi?id=1774 <-- similar to that
20:58<@Belugas>cfaf, you're on the wrong channel
20:59<+glx>Belugas: too late :)
20:59<@Belugas>lol!
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21:19<SpComb>meh
21:19*SpComb reworked the gamelist more or less entirely so that a given server can have more than one address
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22:04<SpComb>and it works \o/
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23:58-!-roboman [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Ping timeout: 480 seconds]
---Logclosed Fri Feb 22 00:00:14 2008