--- | Log | opened Mon Feb 25 00:00:29 2008 |
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02:24 | <@petern> | !logs |
02:24 | <SpComb> | Logs: http://zapotek.paivola.fi/~terom/logs/openttd |
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03:45 | <yorick> | the NoAI towns seem capable of removing AI road |
03:45 | <yorick> | and blocking the AI that way |
03:57 | <Gekz> | LOL |
03:57 | <Gekz> | good. |
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04:24 | <CIA-1> | OpenTTD: truebrain * r12245 /branches/noai/bin/ai/regression/regression.txt: [NoAI] -Fix r12243: regression.txt wasn't updated (glx) |
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05:28 | <SpComb> | hmm, a multiplayer game of OpenTTD where the AIs written by different people play against eachother |
05:28 | <yorick> | could be possible |
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05:32 | <yorick> | you could also let the AIs behave as client |
05:32 | <yorick> | so people could join using their AI |
05:39 | <De_Ghost> | too many varible |
05:39 | <yorick> | I'm still waiting for Morloth to hand me over his pathfinder :) |
05:39 | <De_Ghost> | you'd have more luck coding an ai that play go |
05:39 | <yorick> | aw |
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05:49 | <Vikthor> | What might be interesting is using AI to take care of some micro-management tasks, ie. it would play in the same company as player and manage optimizing timetables, adding more wagons to a consist when more cargo is supplied etc. |
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05:50 | <yorick> | I like that |
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05:53 | <SpComb> | where is OpenTTD's git repo at? |
05:53 | <Vikthor> | git.openttd.org |
05:54 | <SpComb> | what's the url for e.g. svn/trunk.git? |
05:55 | <Vikthor> | git://git.openttd.org/svn/trunk.git |
05:55 | <Vikthor> | quite easy :D |
05:56 | <De_Ghost> | ai are dumb |
05:56 | <De_Ghost> | what if the tacks are overloading |
05:56 | <Gekz> | no svn any more? |
05:56 | <De_Ghost> | it woud try to add train |
05:56 | <De_Ghost> | and it'll get stuck |
05:56 | <De_Ghost> | lol |
05:56 | <Gekz> | when did we convert to git |
05:57 | <yorick> | svn://svn.openttd.org/trunk ;) |
05:57 | <yorick> | we didn't |
05:57 | <Noldo> | De_Ghost: ai is exactly as dumb as the programmer who made it |
05:57 | <yorick> | we're using both |
05:57 | <De_Ghost> | really hard to do so much checking |
05:57 | <Vikthor> | Gekz: There is even hg.openttd.org |
05:57 | <De_Ghost> | it's like a life long task |
05:57 | <Noldo> | De_Ghost: it's hard to do by hand too |
05:57 | <De_Ghost> | exactly |
05:58 | <De_Ghost> | so the chance of an ai doing something so varible as train adding while taking into account track conditions and all those other fun things is |
05:58 | <De_Ghost> | i whore ship you ;0 |
05:58 | <De_Ghost> | whorship * |
05:58 | <De_Ghost> | err |
05:58 | <De_Ghost> | i donno engrish |
05:59 | <Gonozal_VIII> | a whore ship? |
05:59 | <De_Ghost> | yea!!! |
05:59 | <De_Ghost> | lol |
05:59 | <Gonozal_VIII> | 1 km/h tourist ship with very high income... |
06:00 | <Gonozal_VIII> | doesn't go anywhere, just stays docked and generates money^^ |
06:01 | <Vikthor> | And then gets searched by police and your company is closed? |
06:03 | <globester> | not in holland |
06:03 | <globester> | you can even do abortion on it \o/ |
06:05 | <yorick> | =D |
06:08 | <Vikthor> | Well not everybody is in the Netherlands and then, AFAIK you can't change profit for vehicle, but only cargo payment rate |
06:10 | <Gonozal_VIII> | i know, i know |
06:10 | <Gonozal_VIII> | that wasn't a real suggestion :P |
06:13 | <globester> | how long was it again untill you could buy shares? |
06:14 | <Vikthor> | look into patch settings |
06:21 | <SpComb> | hmm... make just bombs out with "make: *** [all] Error 2" without actually giving me any error messages |
06:23 | <SpComb> | interesting, apparently the .patch doesn't include new files... |
06:24 | <SpComb> | ah well, at least now I know that nobody's actually tried to apply and compile my .patchs, or hasn't told me they don't work :) |
06:31 | <@peter1138> | heh |
06:31 | * | yorick added a WrightAI wiki page :) |
06:32 | <Tefad> | woo |
06:32 | <yorick> | notice my extensive use of , :P |
06:33 | <yorick> | wiki.openttd.org/index.php/AI:WrightAI |
06:34 | <Tefad> | yeah, i kinda, did. |
06:34 | <yorick> | good |
06:36 | <yorick> | feel free to change |
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06:37 | <yorick> | wb planetmaker |
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06:38 | <planetmaker> | hi yorick |
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06:39 | <yorick> | I need that Morloth thingy to be back |
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06:42 | <planetmaker> | ^^ What's a Morloth thingy? |
06:42 | <yorick> | try /whois Morloth |
06:43 | <Gonozal_VIII> | /whatis morloth |
06:43 | <yorick> | poor Morloth gets highlighted all the time :p |
06:44 | <yorick> | he's developed a pathfinder in squirrel for ai's |
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06:47 | <Yorick|AFK> | afk |
06:47 | <Gonozal_VIII> | no, i'm not afk |
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06:52 | <planetmaker> | ah, right :) |
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07:53 | <den> | !password |
07:53 | <pm|away> | den: wrong channel :) |
07:56 | <TheMask96> | your password is: ******* |
07:56 | <TheMask96> | ;) |
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08:29 | <Eddi|zuHause3> | <yorick> you could also let the AIs behave as client <- no, the other way round, you should be able to run AI functions and scripts from the console |
08:30 | <Yorick> | >#openttd.noai, Eddi |
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08:38 | <CIA-1> | OpenTTD: frosch * r12246 /trunk/src/newgrf_industries.cpp: -Fix (r10460): Proper usage of Clamp(). |
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08:48 | <CIA-1> | OpenTTD: frosch * r12247 /trunk/src/newgrf_town.cpp: -Fix (r9315): Town variables 0x9E to 0xAD (company ratings) returned wrong values. |
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09:03 | <CIA-1> | OpenTTD: truebrain * r12248 /branches/noai/src/ai/ (4 files in 2 dirs): |
09:03 | <CIA-1> | OpenTTD: [NoAI] -Codechange: last_command_res was in AIThread, while it should be in AIObject, like all other variables like it |
09:03 | <CIA-1> | OpenTTD: [NoAI] -Codechange: minor comment/code update in ai_threads.cpp |
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09:38 | <CIA-1> | OpenTTD: truebrain * r12249 /branches/noai/src/ai/ai_threads.cpp: [NoAI] -Fix: finally found why closing the game gave an assert() on running AIs |
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09:56 | <CIA-1> | OpenTTD: truebrain * r12250 /branches/noai/bin/ai/wrightai/main.nut: [NoAI] -Fix: ChangeName -> AICompany.SetCompanyName |
09:58 | <Sacro> | KUDr_wrk! :D |
10:00 | <CIA-1> | OpenTTD: truebrain * r12251 /branches/noai/src/console_cmds.cpp: [NoAI] -Add: 2 console commands: 'list_ai' and 'start_ai', listing or starting an AI |
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10:16 | <LordAzamath> | hello |
10:17 | <a1270> | hello |
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10:30 | <LordAzamath> | hello thgergo :) |
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10:40 | <CIA-1> | OpenTTD: truebrain * r12253 /branches/noai/src/ai/api/ai_road.hpp: [NoAI] -Fix: removed obsolete comment at AIRoad |
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11:06 | <Yorick> | Te eeh eehee gah boink! |
11:06 | * | Yorick misses peter-quit-message |
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11:10 | <CIA-1> | OpenTTD: truebrain * r12254 /branches/noai/src/ai/api/ai_tilelist.cpp: [NoAI] -Fix: make AITileList_Industry* newgrf compatible (tnx glx) |
11:15 | <CIA-1> | OpenTTD: truebrain * r12255 /branches/noai/src/ai/api/ai_tilelist.cpp: [NoAI] -Fix: ensure AITileList_Industry* only operates on valid tiles (Morloth) |
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11:26 | <CIA-1> | OpenTTD: truebrain * r12256 /branches/noai/ (bin/ai/regression/regression.txt src/ai/api/ai_tilelist.cpp): [NoAI] -Fix: because of a 'bug' in OpenTTD, FindStationsAroundIndustryTile gave inconsitant results with GetProductionAroundTiles (first ignores station layout). Fixed with HACK, waiting for real solution in OpenTTD. |
11:30 | <CIA-1> | OpenTTD: truebrain * r12257 /branches/noai/src/ai/ai_threads.cpp: [NoAI] -Fix: flush stdout and stderr when killing a thread, avoids data-loss ;) |
11:30 | <CIA-1> | OpenTTD: glx * r12258 /trunk/src/station_cmd.cpp: -Fix: GetProductionAroundTiles() may fail if only the second production slot exists |
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11:36 | <CIA-1> | OpenTTD: truebrain * r12259 /branches/noai/ (3 files in 2 dirs): [NoAI] -Fix: depots were considered buildable (tnx Progman) |
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12:13 | <Yorick> | has there been any bug with football stadions being built over town roads lately? |
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13:18 | <CIA-1> | OpenTTD: truebrain * r12260 /branches/noai/src/ai/ (ai.cpp ai_factory.hpp): [NoAI] -Change: make SelectAI return the factory, so some GUI might read how the AI is called, and who wrote it, etc etc |
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13:49 | <DJ-Nekkid> | anyone with experience with callbacks (nr 36) who wanna give a hand? |
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13:51 | <Wolf01> | hello |
13:53 | <DJ-Nekkid> | hi Wolf01:) |
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14:20 | -!- | mode/#openttd [+o Bjarni] by ChanServ |
14:20 | <Gonozal_VIII> | bjarni! |
14:20 | <Yorick> | Bjarni! |
14:20 | <Yorick> | Gonozal_VIII! |
14:20 | <Yorick> | Yorick! |
14:20 | <Yorick> | Bjarni! |
14:20 | <@Bjarni> | TV is odd |
14:20 | <Yorick> | bjarni has spoken. |
14:21 | <@Bjarni> | I just turned it on and guess what the first sentence was |
14:21 | <Yorick> | bjarni? |
14:21 | <Gonozal_VIII> | bjarni! |
14:21 | <@Bjarni> | (I had no idea what was on at the time and it started on a random channel) |
14:22 | <Yorick> | please go on, o mighty bjarni! |
14:22 | <@Bjarni> | basically you have no idea? |
14:22 | <@Bjarni> | oh well |
14:22 | <Yorick> | err...bjarni! |
14:22 | <@Bjarni> | it was a woman inviting to a treesome (or however it's spelled) and I was like WTF |
14:23 | <SpComb> | ooh, Bjarni |
14:24 | <Gonozal_VIII> | with two males or two females? or three females? :O |
14:24 | <Gonozal_VIII> | ^^ |
14:24 | <@Bjarni> | I don't know |
14:24 | <@Bjarni> | and if SpComb is being a copy cat now then I will ban him :P |
14:24 | <SpComb> | /lastlog "ooh, Bjarni" |
14:24 | <SpComb> | very unique |
14:25 | <Yorick> | SpComb! |
14:25 | <@Bjarni> | I mean... this isn't AOL |
14:25 | <SpComb> | I was just expressing my surprise at you being online! |
14:25 | <SpComb> | hmm... wasn't AOL going to start using Jabber for AIM? |
14:26 | <@Bjarni> | I don't know |
14:26 | <Gonozal_VIII> | who cares about aol? |
14:26 | <Yorick> | Gonozal_VIII! |
14:26 | <@Bjarni> | but whatever they do they aren't welcome here |
14:26 | <SpComb> | the suckers that use it |
14:26 | <@Bjarni> | at least not the stereotyped AOLer |
14:27 | <SpComb> | hmm, rc01.irc.aol.com |
14:27 | <SpComb> | but I guess these instructions are outdated |
14:27 | <Gonozal_VIII> | people that have no idea how to use the internet and got it through some fance 48h free cd... |
14:27 | <SpComb> | doesn't exist anymore |
14:27 | <Gonozal_VIII> | fancy |
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14:31 | <Yorick> | Bjarni! |
14:33 | <Yorick> | huh...that's no Bjarni! |
14:34 | <Gonozal_VIII> | wow, you noticed it |
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14:37 | * | Gonozal_VIII gives yorick a cookie |
14:37 | * | Yorick eats cookie |
14:37 | * | Yorick gives cookie back to Gonozal_VIII |
14:38 | <Gonozal_VIII> | baah! |
14:39 | <Yorick> | :) |
14:50 | <@Bjarni> | <Gonozal_VIII> [...] 48h free cd... <-- you mean they can use their CD drive for free for 48 hours and then they have to pay for the driver? |
14:50 | <@Bjarni> | new MS idea? |
14:50 | -!- | Gonozal_VIII [~Gonozal_V@N856P014.adsl.highway.telekom.at] has quit [Ping timeout: 480 seconds] |
14:50 | <@Bjarni> | ... |
14:50 | <@Bjarni> | quit trying to avoid the question |
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14:51 | <@peter1138> | Yorick, fortunately not. |
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14:52 | <@Bjarni> | Yorick: there is a big difference |
14:53 | <Yorick> | hmm...different IP's? |
14:53 | <@Bjarni> | one can code really good, has great English skills and knows how to deal with troublesome individuals |
14:53 | <@Bjarni> | the other one can count to 1138 :P |
14:53 | <Yorick> | ah, that way |
14:56 | <@Bjarni> | however I think there is a plot to merge us |
14:56 | <@Bjarni> | http://www.qdb.us/51961 |
14:56 | <Sacro> | Bjarni! |
14:57 | <SmatZ> | :-D |
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14:58 | <Prof_Frink> | qdbus! |
14:58 | <Yorick> | Sacro! |
14:59 | <Sacro> | Poor Yorick! |
15:00 | <Yorick> | Prof_Frink! |
15:01 | <Prof_Frink> | Biscuit! |
15:01 | * | Yorick ! |
15:03 | <@peter1138> | Bjarni, I can't believe somebody submitted that quote. Was it you? |
15:03 | <@Bjarni> | no |
15:04 | <@Bjarni> | but it was at a time when somebody submitted a lot from the channel |
15:04 | <@Bjarni> | a fair amount of it appeared to be more or less random |
15:04 | <@Bjarni> | and we never figured out who did it |
15:04 | <Prof_Frink> | Well, it was back in the Dark Ages |
15:05 | <Sacro> | some of it was me |
15:05 | <@Bjarni> | did you submit this one? |
15:06 | <@Bjarni> | or any of the other not so funny ones |
15:09 | <@Bjarni> | well |
15:09 | <@Bjarni> | you aren't denying |
15:09 | <Sacro> | not that one, no |
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15:16 | <Gonozal_VIII> | were there important changes in trunk in the last few days? |
15:17 | <@Bjarni> | read the log if you really want to know |
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15:17 | <Gonozal_VIII> | that could be an option... |
15:17 | <Gonozal_VIII> | but i'm lazy^^ |
15:19 | <@Bjarni> | we noticed |
15:19 | <Gonozal_VIII> | hmm lots of revisions... i guess i should update |
15:19 | <Gonozal_VIII> | all that anime watching delays codestuff^^ |
15:20 | <@Bjarni> | you watch anime |
15:20 | <@Bjarni> | while on IRC? |
15:20 | <Gonozal_VIII> | erm... yes? |
15:20 | -!- | pm|away [~chatzilla@devera.geophys.nat.tu-bs.de] has quit [Remote host closed the connection] |
15:20 | <Gonozal_VIII> | why not? |
15:21 | <@Bjarni> | is it worth watching? |
15:21 | <Gonozal_VIII> | it's kind of complicated to read the subtitles and type at the same time... but it works |
15:22 | <Gonozal_VIII> | it's not the best of the best... but it's good |
15:22 | <@Bjarni> | what is it? |
15:23 | <Gonozal_VIII> | full metal panic |
15:24 | <@Bjarni> | I don't know it |
15:24 | <@Bjarni> | but I just read a quick summary |
15:24 | <@Bjarni> | clearly nothing for me :/ |
15:25 | <Gonozal_VIII> | what is something for you? |
15:25 | <@Bjarni> | hmm |
15:25 | <@Bjarni> | good question |
15:26 | <@Bjarni> | but I don't like fighting stuff |
15:28 | <Vikthor> | Gonozal_VIII: Most of the recent revisions are on NoAI branch though |
15:28 | <Gonozal_VIII> | yes i know |
15:31 | * | peter1138 wonders where all the 'omg my engine sets don't work properly' bugs reports are from Gonozal_VIII's pack... |
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15:32 | <Gonozal_VIII> | hmmm? your patch breaks sets? |
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16:57 | <Wolf01> | 'night |
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16:58 | <Eddi|zuHause3> | <Gonozal_VIII> were there important changes in trunk in the last few days? <- there was a bug with the prototype offering |
16:58 | <Eddi|zuHause3> | no player got the prototype |
16:59 | <Gonozal_VIII> | can't somebody delazify me? |
17:01 | * | Bjarni picks up a tazer, connects it to Gonozal_VIII's computer and writes a script to give a burst every time there is an svn mail |
17:01 | <@Bjarni> | now all we need to do is to hide the tazer in his bed and he will feel each time there is a commit |
17:01 | <Gonozal_VIII> | i don't get those mails :P |
17:03 | <SpComb> | Bjarni! |
17:03 | <SpComb> | (it's taser) |
17:03 | <ln-> | Бярни! |
17:03 | <Yorick> | go committing this one: http://bugs.openttd.org/task/1806 |
17:03 | <@Bjarni> | no |
17:03 | <@Bjarni> | we will need to hook up Gonozal_VIII first |
17:04 | <ben_goodger> | hmm |
17:05 | <ben_goodger> | might I suggest a java port so as to make it mobile-phoneable? |
17:05 | <Gonozal_VIII> | i don't care about noai commits :P |
17:05 | <Yorick> | I do |
17:06 | -!- | Netsplit cation.oftc.net <-> oxygen.oftc.net quits: Frostregen, De_Ghost, DaleStan, Born_Acorn, lobster, Smoovious, toet, CIA-1, izhirahider, +glx, (+10 more, use /NETSPLIT to show all of them) |
17:06 | -!- | Diabolic1Angel [~dia@xdsl-81-173-233-2.netcologne.de] has joined #openttd |
17:06 | <Gonozal_VIII> | oh... |
17:06 | <@Bjarni> | ben_goodger: we are not going to rewrite the code but if you can figure out a way to compile C++ for mobiles then go ahead |
17:06 | <@Bjarni> | Gonozal_VIII: not that button |
17:06 | <Yorick> | wow |
17:06 | <Yorick> | some servers went offline |
17:06 | -!- | Netsplit over, joins: UserErr0r, Born_Acorn, @Belugas, @DorpsGek, @orudge, De_Ghost, CIA-1 |
17:07 | -!- | mode/#openttd [+v Belugas] by ChanServ |
17:07 | -!- | Netsplit over, joins: Frostregen, Smoovious, Jortuny, a1270, Tefad, DaleStan, lobster, Hendikins, toet, izhirahider (+1 more) |
17:07 | <Gonozal_VIII> | not some, one |
17:07 | <Yorick> | cation.oftc.net oxygen.oftc.net |
17:07 | -!- | Netsplit over, joins: +glx, Fujitsu |
17:07 | <Yorick> | aren't those 2 |
17:07 | <Eddi|zuHause3> | Yorick: no, that's the connection between two servers that broke |
17:07 | <Gonozal_VIII> | but everybody has those 2... |
17:08 | <Eddi|zuHause3> | usually means that one of the two servers went down |
17:08 | <Yorick> | oh |
17:08 | <Eddi|zuHause3> | it would all be less of a hassle if IRC wasn't designed as tree |
17:09 | <Eddi|zuHause3> | if there were two independent paths between each server, only the people on that particular server would be affected |
17:09 | <Eddi|zuHause3> | but in a tree, if a central server breaks, you end up with two separated networks |
17:10 | <Gonozal_VIII> | but a tree seems to be a bad idea for irc servers |
17:11 | <Eddi|zuHause3> | a tree has advantages |
17:11 | <Gonozal_VIII> | but every server has to communicate with every other... that's complicated in a tree |
17:12 | <Eddi|zuHause3> | no, a server that gets a package from one connection broadcasts it on all other connections |
17:12 | <Eddi|zuHause3> | very simple |
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17:12 | <Eddi|zuHause3> | if you had 2 path, you would get the same package from two connections, at different times |
17:12 | <ben_goodger> | surely it won't be that complicated |
17:12 | <ben_goodger> | it can't be more than a hundred lines anyway... tasers don't need very complex controllers |
17:12 | <Eddi|zuHause3> | you would have to scan for duplicated messages |
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17:13 | <Gonozal_VIII> | connect every server directly to every other... |
17:14 | -!- | Diabolic1Angel is now known as Diabolic-Angel |
17:14 | <Eddi|zuHause3> | unmaintainable |
17:14 | <Gonozal_VIII> | depends on the number of servers |
17:14 | <Gonozal_VIII> | no idea how many oftc has |
17:15 | <Eddi|zuHause3> | you need O(n) connections, it doesn't scale well with big networks |
17:15 | <Eddi|zuHause3> | a ring would make more sense, but is difficult to alter dynamically |
17:16 | <Gonozal_VIII> | or a star |
17:16 | <Sacro> | what the hell |
17:16 | <Eddi|zuHause3> | but tree is definitely the most simple and cheapest version |
17:16 | <Sacro> | how am i getting ctcp replies for stuff i didn't send |
17:16 | <Eddi|zuHause3> | star? that is worse than a tree |
17:16 | <Eddi|zuHause3> | Sacro: vicious ctcp attack ;) |
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17:17 | <Gonozal_VIII> | you need one server with a hugeish bandwidth and the others don't have much to do |
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17:18 | <Sacro> | :s |
17:18 | <Eddi|zuHause3> | Gonozal_VIII: exactly, much worse than a tree |
17:18 | <Sacro> | unless people are doing it to me |
17:18 | <Gonozal_VIII> | depends on the hardware |
17:18 | -!- | glx|away is now known as glx |
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17:18 | <Eddi|zuHause3> | Gonozal_VIII: the IRC protocoll is probably like 30 years old |
17:19 | <ln-> | barely 20. |
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18:02 | <Progman> | what is the different between cargos which are flagged with is_freight? |
18:02 | <+glx> | they are affected by freight_multiplier |
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18:05 | <Progman> | something else? |
18:05 | <Gonozal_VIII> | they are freight |
18:06 | <Progman> | that means...? |
18:07 | <Sacro> | they are not passenger |
18:07 | <Sacro> | nor ECS |
18:08 | <Eddi|zuHause3> | Progman: what else would you want it to mean? |
18:10 | <Progman> | dont know |
18:10 | <Sacro> | !seen Bjarni |
18:11 | <Sacro> | Beskriv följande begrepp som tas upp i kursen. |
18:11 | <Yorick> | @seen Bjarni |
18:11 | <@DorpsGek> | Yorick: Bjarni was last seen in #openttd 1 hour, 9 minutes, and 16 seconds ago: <Bjarni> now all we need to do is to hide the tazer in his bed and he will feel each time there is a commit |
18:11 | <Yorick> | Sacro: bjarni is online ;) |
18:11 | <@Bjarni> | that depends |
18:11 | <Gonozal_VIII> | bjarni! |
18:11 | <@Bjarni> | are you looking at the computer or the mind? |
18:11 | <Yorick> | Bjarni! |
18:12 | <Sacro> | Bjarni: i has osx! |
18:13 | <@Bjarni> | "i has"??? |
18:13 | <Yorick> | I has, you has, that is me comp |
18:13 | <CIA-1> | OpenTTD: glx * r12261 /trunk/src/vehicle_gui.cpp: -Fix [FS#1805]: autoreplace did not update vehicle index for timetable window |
18:13 | <@Bjarni> | it's I, not i |
18:13 | <Gonozal_VIII> | i think he wanted to write "mine has" |
18:13 | <Yorick> | :D |
18:13 | <Sacro> | Bjarni: It's not it's |
18:14 | <@Bjarni> | there is a difference |
18:14 | <Gonozal_VIII> | It's, not it's. not It's not it's |
18:14 | <@Bjarni> | nomatter where you place the word "I" it has to be uppercase |
18:15 | <@Bjarni> | bahh |
18:15 | <Gonozal_VIII> | bjarnI |
18:15 | <@Bjarni> | bahh |
18:15 | <Sacro> | iMac ? |
18:15 | <@Bjarni> | Gonozal_VIII: I inside a word is not a word by itself |
18:15 | <Tefad> | the WORD i |
18:15 | <SmatZ> | :-D |
18:15 | <Tefad> | like i'm going to the store |
18:15 | <Yorick> | I have to go, bye! |
18:16 | <Tefad> | or i am sick of this |
18:16 | <Tefad> | or he and i are going to go bug hunting |
18:16 | <@Bjarni> | agreed |
18:16 | -!- | Yorick [~yorick@s55924da0.adsl.wanadoo.nl] has quit [Quit: Ping timeout: 0 seconds] |
18:16 | <@Bjarni> | well... I need some sleep |
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18:16 | <Tefad> | for the greater part of it, i ignore the shift key and punctuation on IRC |
18:17 | <Tefad> | sometimes there's ambiguity.. i'll use punctuation |
18:17 | <@Bjarni> | you are American. You vandalise English anyway |
18:17 | <SmatZ> | irc maybe? |
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18:17 | <Tefad> | vandalize maybe, but it's the true american way. |
18:17 | <SmatZ> | so true |
18:17 | <SmatZ> | :-D |
18:18 | <Tefad> | americans are lazy |
18:18 | <Tefad> | who needs all those useless 'u's |
18:18 | <Tefad> | neighbour pfff. |
18:18 | <@Bjarni> | me |
18:18 | <Tefad> | bouring. ; ) |
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18:18 | <@Bjarni> | English is the official channel language |
18:18 | <Tefad> | the -ise -ize thing ins't a big deal. |
18:18 | <Tefad> | isn't too. |
18:19 | <Tefad> | "english" is a bastardized langauge to begin with |
18:19 | <@Bjarni> | I know what you mean |
18:19 | <@Bjarni> | but it's the best we can do where people can still understand it |
18:20 | <Tefad> | it's like saying speak HTML |
18:20 | <Tefad> | HTML is full of crap |
18:20 | <@Bjarni> | lame Romans and French guys put Latin into it >_< |
18:20 | <Tefad> | as is english. |
18:20 | <Tefad> | yay normans |
18:20 | <@Bjarni> | so is toilets |
18:21 | <@Bjarni> | *are |
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18:21 | <@Bjarni> | but nobody talks about how people shouldn't use toilets |
18:21 | <Tefad> | yup. |
18:21 | <Tefad> | english replaced french as the common denominator |
18:21 | <Tefad> | rather odd, but works for me |
18:21 | <@Bjarni> | because the alternative isn't better |
18:21 | <Tefad> | merci beau coup. |
18:22 | <Tefad> | seriously, why put letters on words soley for decoration |
18:22 | <Tefad> | at least in english they were once pronounced |
18:22 | <@Bjarni> | French is a language made by some people who didn't know Latin but were forced to speak Latin. The result goes without saying |
18:22 | <Tefad> | know gnat gnaw .. pnuematic? |
18:23 | <@Bjarni> | French is to Latin as Engrish is to English |
18:23 | <@Bjarni> | but I need to sleep anyway |
18:24 | <Tefad> | GNU. |
18:24 | <Tefad> | toodles |
18:24 | <+glx> | <Tefad> merci beau coup. <-- no space in beaucoup ;) |
18:24 | <Tefad> | yarp. |
18:24 | <Tefad> | c'est la merde |
18:24 | <+glx> | lol |
18:24 | <Tefad> | je suis bete.. etc etc. |
18:24 | <@Bjarni> | now you can go on harassing perfectly fine European languages without me interrupting you |
18:24 | <+glx> | your french is not bad |
18:25 | <@Bjarni> | <Tefad> c'est la merde <-- no thanks :P |
18:25 | <Gonozal_VIII> | even i understand merde |
18:25 | <Prof_Frink> | Murky buckets. |
18:25 | <@Bjarni> | Gonozal_VIII: bullshit :P |
18:25 | <@Bjarni> | anyway I'm out of here |
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18:26 | <Tefad> | j'ai besoin d'ane |
18:26 | <Tefad> | EEEHAWWWWW |
18:26 | <Tefad> | or something. |
18:26 | <+glx> | hmm I don't understand |
18:26 | <Gonozal_VIII> | but really... there are a whole lot of useless letters in french words |
18:26 | <Tefad> | the a has circumflexe |
18:27 | <Tefad> | i think i said something along the lines of i require a donkey |
18:27 | <+glx> | it's the whole sentence that didn't parse |
18:27 | <Tefad> | ah de l'ane then |
18:27 | <Tefad> | whops |
18:27 | <+glx> | j'ai besoin d'un ane |
18:27 | <Prof_Frink> | Pfft, who needs a donkey when you have a goat? |
18:27 | <Tefad> | i never did grasp articles very well |
18:28 | <Tefad> | they're seldom specified in english : x |
18:28 | <Tefad> | romance languages anger me in that regard.. latin was much easier |
18:28 | <Tefad> | SUM FATUUS |
18:28 | <Tefad> | done. |
18:29 | <Tefad> | or rather FATVVSSUM i suppose |
18:29 | <Gonozal_VIII> | genders are completely random in french as far as i understood |
18:29 | <Tefad> | they match latin somewhat |
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18:29 | <Tefad> | i never liked inanimate objects having a gender |
18:30 | <+glx> | Gonozal_VIII: no they aren't |
18:30 | <Prof_Frink> | Tefad: What about connectors? |
18:30 | <Tefad> | connectors? |
18:30 | <Tefad> | afk food. btw. |
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18:59 | <Eddi|zuHause3> | <Gonozal_VIII> genders are completely random in french as far as i understood <- my french teacher used to say "anything good is female" |
19:00 | <Gonozal_VIII> | hehe |
19:00 | <Eddi|zuHause3> | was a woman, of course ;) |
19:00 | <Gonozal_VIII> | obviously |
19:01 | <Gonozal_VIII> | french teachers are always female |
19:03 | <Sacro> | ... |
19:03 | <Sacro> | thats weird |
19:03 | <Sacro> | my french teachers *where* female |
19:03 | <ben_goodger> | mine too |
19:04 | <SpComb> | mine were both |
19:06 | <Gonozal_VIII> | hermaphrodites? |
19:06 | <CIA-1> | OpenTTD: belugas * r12262 /trunk/src/table/bridge_land.h: |
19:06 | <CIA-1> | OpenTTD: -Codechange: Give meaning to the wooden bridge sprites arrays. |
19:06 | <CIA-1> | OpenTTD: Add macro MN for easier viewing. |
19:06 | <CIA-1> | OpenTTD: More to come. |
19:07 | <SpComb> | Gonozal_VIII: or multiple, different french teachers |
19:07 | <Gonozal_VIII> | multiple different hermaphrodite french teachers? :O |
19:09 | <Sacro> | anyone here know c#? |
19:11 | <Sacro> | i want a doubly linked list |
19:11 | <Sacro> | but where it can have multiple inputs/outputs |
19:11 | <Sacro> | like a set of points has 1 pointer in |
19:11 | <Sacro> | but 2 pointers out |
19:12 | <Gonozal_VIII> | no idea what you want^^ |
19:12 | <Sacro> | mmm |
19:13 | <Sacro> | i could easily do it in c |
19:13 | <Sacro> | or C++ |
19:13 | <Sacro> | using pointers |
19:13 | <Sacro> | but C# deems that unsfe |
19:14 | <Tefad> | my french teacher was female |
19:14 | <Tefad> | even the substitute |
19:14 | <Tefad> | even in college |
19:14 | <Tefad> | wtf |
19:15 | <Gonozal_VIII> | a list is something basic and easy... no idea what you're talking about there |
19:15 | <Tefad> | not too many male teachers anyway guys |
19:15 | <Sacro> | i'm wanting to do a signalling simulator |
19:15 | <Sacro> | but i need some way of representing it all in code |
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19:17 | <Sacro> | now a piece of track has one input and one output, so that is easy |
19:18 | <Sacro> | track has *prevTrack *nextTrack |
19:18 | <Sacro> | but a set of points must have *prefTrack and 2 *nextTracks |
19:18 | <Gonozal_VIII> | try prevTrack() |
19:18 | <Sacro> | wht do you mean? |
19:19 | <Gonozal_VIII> | piece of track as object and all that stuff returned through methods |
19:19 | <Sacro> | mmm |
19:19 | <Sacro> | could do |
19:19 | <Sacro> | but how would a set of points refer to the 2 next trcks> |
19:20 | <Gonozal_VIII> | what's with that set of pointers stuff? |
19:21 | <Sacro> | nooo |
19:21 | <Sacro> | think of a railway line |
19:21 | <Sacro> | a set of points |
19:21 | <Sacro> | US - switch |
19:21 | <Sacro> | it has one line going in |
19:21 | <Sacro> | and 2 lines going out |
19:22 | <Gonozal_VIII> | you only need one, the others are linked to that |
19:22 | <Sacro> | do i? |
19:22 | <Gonozal_VIII> | you do^^ |
19:22 | <Sacro> | do i? |
19:22 | <Gonozal_VIII> | :P |
19:22 | <Sacro> | i'm sure i need 2 |
19:23 | <Gonozal_VIII> | you could have a list of branches... so at each switch there could be 1-* tracks leading out |
19:23 | <Sacro> | actully |
19:23 | <Sacro> | i think a skip list is what i require |
19:23 | <Sacro> | http://www.codeproject.com/KB/recipes/skiplist1.aspx |
19:24 | <Sacro> | it even looks like a railway |
19:25 | <Gonozal_VIII> | like an index for faster access? |
19:25 | <Sacro> | that would allow me to quite easily have 4 lines |
19:25 | <Sacro> | and a station on 2 |
19:25 | <Sacro> | yes, fast indexing too |
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19:26 | <Gonozal_VIII> | i think you should get a ordinary list working first before you start with that.. |
19:26 | <Sacro> | I have ordinary lists working |
19:26 | <Sacro> | well... |
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19:27 | <Sacro> | zomg Chrill |
19:27 | <Chrill> | no im Sacro |
19:27 | <Sacro> | oh |
19:28 | <Gonozal_VIII> | you want to be sacro :O |
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19:29 | <Sacro> | doesn't everyone |
19:29 | <Sacro> | even Bjarni wants to be me |
19:31 | <Chrill> | I'd rather be me |
19:31 | <Chrill> | I get sexed by others than lobster |
19:31 | <Chrill> | Sacro does not :) |
19:32 | <lobster> | I SEX YOU |
19:32 | <lobster> | CHRILL |
19:32 | <lobster> | WITH MAH GIANT PENII |
19:32 | <lobster> | 3 OF THEM |
19:32 | <lobster> | and so on |
19:32 | <Chrill> | I get sexed by lobster, AND others |
19:32 | <Chrill> | then |
19:34 | <Sacro> | hey, this is no #tycoon |
19:34 | <Sacro> | get lost |
19:34 | * | Sacro grabs the broom |
19:36 | * | Chrill brings Sacro to #tycoon |
19:36 | <lobster> | NO #TYCOON |
19:36 | <lobster> | BUT ALL THE SEX |
19:36 | * | lobster is off, for a bit |
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19:47 | <Sacro> | http://en.wikipedia.org/wiki/Tree_homomorphism <- sniggah |
19:47 | <Gonozal_VIII> | what's so funny about that? |
19:48 | <Sacro> | homo XD |
19:48 | <Gonozal_VIII> | .... |
19:48 | <Sacro> | i am quite immature |
19:48 | <+glx> | you're silly |
19:49 | <Progman> | just like homomorphism on graphs |
19:49 | <Gonozal_VIII> | you know that you're a homo, right? |
19:50 | <Tefad> | everyone's a homo |
19:50 | <Tefad> | sapien. |
19:50 | <Gonozal_VIII> | yep |
19:50 | <Tefad> | that "joke" is so.. middleschool |
19:51 | <Sacro> | you're a homo :( |
19:53 | <Sacro> | Tefad: i'm quite immature |
19:53 | <Tefad> | uh huh |
19:55 | <Gonozal_VIII> | bah, now they're talking chinese with japanese subtitles... |
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20:07 | <Sacro> | oooooooooooooh |
20:07 | <Sacro> | all arrays in C# are implicitly referenced |
20:07 | <Sacro> | that makes a shedload more sense |
20:07 | <Gonozal_VIII> | implicitly referenced means? |
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20:14 | <Sacro> | Gonozal_VIII: rather than having to use *array |
20:14 | <Sacro> | and &array |
20:14 | <Gonozal_VIII> | i don't get that * and & stuff anyways |
20:22 | <Sacro> | hehe |
20:22 | <Sacro> | * is the variable a pointer is pointing at |
20:22 | <Tefad> | derefereence. |
20:22 | <Tefad> | dereference too |
20:23 | <Gonozal_VIII> | java doesn't have that |
20:23 | <Sacro> | $ |
20:23 | <Sacro> | £ |
20:23 | <Sacro> | there, utf-8 working |
20:23 | <Tefad> | buut it doess have null pointer exceptions |
20:23 | <Sacro> | how do you do pass by value/ref? |
20:23 | <Tefad> | (excuse douuble characters as mmy computter is lagging and likess to screww wiith me ) |
20:23 | <Sacro> | oh god |
20:24 | <Sacro> | it doesn't have them |
20:24 | <Sacro> | :\ |
20:24 | <Tefad> | everything is reference except the fundamentals |
20:24 | <Tefad> | but there are wrapper classes for those even |
20:24 | <Gonozal_VIII> | you can copy the value and pass that... |
20:24 | <Tefad> | i forget the term.. |
20:24 | <Tefad> | autoboxing |
20:24 | <Sacro> | that's by value |
20:24 | <Tefad> | fun stuff (not) |
20:25 | <Sacro> | passing by reference you send the *address* of the variable |
20:25 | <Tefad> | right |
20:25 | <Gonozal_VIII> | that's default |
20:25 | <Tefad> | except you can pass the address of an int |
20:25 | <Tefad> | or a byte |
20:25 | <Sacro> | yep |
20:25 | <Tefad> | but could make an array of length 1 |
20:25 | <Tefad> | and pass that |
20:25 | <Tefad> | or something. |
20:25 | <Gonozal_VIII> | int as Integer |
20:25 | <Gonozal_VIII> | and stuff like that |
20:25 | <Tefad> | boxing |
20:26 | <Tefad> | box = wrap base type into class |
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20:26 | <Tefad> | some true OOs don't even ahve base types. |
20:26 | <Tefad> | have too. |
20:27 | <Gonozal_VIII> | did you just argue with yourself? |
20:29 | <Tefad> | no. |
20:29 | <Tefad> | i corrected a typo |
20:30 | <Tefad> | not generate another |
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20:32 | <Sacro> | http://www.ibiblio.org/harris/500milemail.html? |
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22:36 | <CIA-1> | OpenTTD: belugas * r12263 /trunk/src/table/bridge_land.h: |
22:36 | <CIA-1> | OpenTTD: -Codechange: Give meaning to the concrete bridge sprites arrays. |
22:36 | <CIA-1> | OpenTTD: Add macro MR (PALETTE_TO_STRUCT_RED) for easier viewing. |
22:36 | <CIA-1> | OpenTTD: Still more to come. |
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23:17 | -!- | helb [~helb@62.240.176.23] has joined #openttd |
23:19 | <Gonozal> | @seen nappe* |
23:19 | <@DorpsGek> | Gonozal: nappe* could be nappe1 (1 week, 4 days, 5 hours, 19 minutes, and 37 seconds ago) or nappe1afk (1 week, 6 days, 8 hours, 12 minutes, and 41 seconds ago) |
23:19 | <Gonozal> | hmm |
23:27 | -!- | roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Ping timeout: 480 seconds] |
23:30 | -!- | Nite [~anonym@chello062178193175.3.15.vie.surfer.at] has joined #openttd |
23:30 | <Nite> | Hi! |
23:31 | <Nite> | here? |
23:31 | <Gonozal> | where? |
23:31 | <Nite> | here? |
23:31 | <Nite> | here - here |
23:31 | <Gonozal> | over there? |
23:31 | <Nite> | someone here? |
23:31 | <Nite> | ;) |
23:31 | <Gonozal> | nope |
23:32 | <Nite> | ok so i wont talk about bugs here |
23:32 | <Gonozal> | bugs are creepy |
23:32 | <Nite> | yeah especially go to depot order depot bugs |
23:33 | <Gonozal> | ... going to depot twice? |
23:33 | <Nite> | noooo |
23:33 | <Gonozal> | then what? |
23:33 | <Nite> | going to depot and doing the thing thats ordered but not switsching to the next order in the list |
23:33 | <Gonozal> | :-) |
23:33 | <Nite> | this happens all teh time in 0.6.0 (all betas) |
23:34 | <Gonozal> | that's the not a bug, working as intended kind of thing |
23:34 | <Nite> | NO |
23:34 | <Gonozal> | yes :-) |
23:34 | <Nite> | it cant be because you cant make normal raoutes that way |
23:34 | <Gonozal> | maybe a misfeature because people keep complaining about it... but not a bug |
23:34 | <Nite> | that include depot orers |
23:35 | <Gonozal> | it works if you use service at |
23:35 | <Nite> | no it doesent |
23:35 | <Gonozal> | does too |
23:35 | <Nite> | it also doesent work with the refitt order |
23:35 | <Nite> | IT DOES NOT ALWAYS WORK !!! |
23:35 | <Nite> | i testet it a zillion times |
23:36 | <Nite> | surely not a "feature"! |
23:37 | <Nite> | it makes depot oders completely senseless. |
23:37 | <Gonozal> | at the beginning of every new day, the vehicle checks if it has to get serviced, if it does and it doesn't have a service at depot order, it will search a path to the nearest depot, even if it already is on its way to a depot |
23:37 | <Nite> | thats ok so far ... |
23:38 | <Gonozal> | in other words, it absolutely doesn't care about its current order |
23:38 | <Nite> | ok so the goto depot IS senseless then? |
23:38 | <Nite> | BUT it did work in 5.3 anytime |
23:39 | <Gonozal> | go to depot order is kind of like a waypoint order |
23:39 | <Nite> | yeah but i guess you didnt understand that it doesent check the order after it has been at that dapot. |
23:40 | <Gonozal> | it never looks at the next order |
23:40 | <Nite> | therefore if it has been to depot (by forcing or by itself) it will not continue to the next order still trying to reach the next depot! |
23:40 | <Nite> | iam completely missunderstood. |
23:41 | <Gonozal> | i understand what you mean, lots of people have already complained about that |
23:41 | <Nite> | an i really wonder that such a mayor bug isnt of any intrest to anyone iv met online. |
23:42 | <Gonozal> | again.. it's not really a bug |
23:42 | <Nite> | ok then its a "feature" that ruins part the gameplay - wheres the difference? |
23:43 | <Nite> | we could also name it "beedlbum" still it would suck extremely |
23:43 | <Gonozal> | add service at to the depot order or set service interval to 0 or maximum, then it won't happen |
23:43 | <Nite> | service at doesent work! |
23:44 | <Nite> | have to try the zero intervall. |
23:44 | <Gonozal> | zero disables regular servicing completely |
23:44 | <Nite> | do you think its beeing worked on to have this "feature" changed/corrected? |
23:45 | <Nite> | ok i didnt know about zero disabeling it - but its cool! |
23:45 | <Gonozal> | the devs know about it |
23:45 | <Nite> | ok so the constant complaining maybe worked ;) |
23:46 | <Gonozal> | i don't know if somebody is working on changing that |
23:46 | <Nite> | any idea why it worked in 5.3? |
23:46 | <Gonozal> | hmmm are there depot orders in 5.3? |
23:46 | <Nite> | ill check teh zero then ... |
23:46 | <Nite> | THX! |
23:47 | <Gonozal> | np |
23:47 | <Nite> | great community stil! |
23:48 | <Gonozal> | problem with the zero is that it can only be reached through changing the default setting and then it only applies to new vehicles... |
23:49 | <Gonozal> | but if you set it to 800, it should work too |
23:50 | <Nite> | it applies to copied vehicles too |
23:51 | <Gonozal> | they are new^^ |
23:51 | <Nite> | ill chcking the intervallt hing right now ... |
23:52 | <Nite> | ok guess you meant you only can set it in the patch settings and not ingame |
23:52 | <Gonozal> | yep |
23:52 | <Nite> | i cant go below 30 days |
--- | Log | closed Tue Feb 26 00:00:16 2008 |