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#openttd IRC Logs for 2008-04-30

---Logopened Wed Apr 30 00:00:06 2008
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01:55<yingjai>i have a problem with openttd
01:56<yingjai>my transports don't make money anymore
01:56<xkrchnav>this is not problem with openttd I think :D
01:56<yingjai>no?
01:56<yingjai>when my trains enter the station, i see $50,000 float above
01:57<yingjai>but when i check finances, there are no income registered
01:57<xkrchnav>And nothing for your account?
01:57<yingjai>same with airplanes and stuff
01:57<xkrchnav>Ok sorry... I thougnt your are bancroting :) and putting shame on ottd :D
01:57<xkrchnav>hmm.. what version do you have?
01:57<yingjai>newest version of openttd
01:58<yingjai>i may not be good at it, but im sure i wasn't making negative
01:58<xkrchnav>interesting.. for me no problem..
01:58<yingjai>lemme go take some screens
01:58<xkrchnav>when did it start?
01:58<yingjai>yesterday
01:58<yingjai>i think i restarted and changed the start year
01:58<yingjai>and this started happening
02:03<Rubidium>1) one of your stations doesn't accept the cargo anymore
02:03<Rubidium>2) you use transfers and don
02:04<Rubidium>don't know how to use thhem
02:04<Patrick`_>what colour is the money text?
02:04<yingjai>white
02:04<yingjai>what's transfers and don?
02:04<Patrick`_>yes, that's definitely wrong.
02:04<Patrick`_>don't use transfers.
02:04<yingjai>oh
02:05<yingjai>that doesn't work?
02:05<Patrick`_>unless you know you have to
02:05<yingjai>i guess i'll check the manual
02:05<Eddi|zuHause3>it works if you know what you are doing ;)
02:05<Patrick`_>if your train just goes into a station with no special orders other than to go there, with cargo that is accepted, it will sell it
02:05<yingjai>so full load only?
02:06<Patrick`_>um, no.
02:06<Eddi|zuHause3>use transfer only when you want to temporarily store the cargo for further transport
02:06<Patrick`_>not even that.
02:06<Patrick`_>if you want to do full loads of cargo from, let's say, coal mine A to power station B, the order list should look like:
02:06<Eddi|zuHause3>most people don't use full load for passengers
02:06<Patrick`_>go to A (full load)
02:06<Patrick`_>go to B
02:07<Patrick`_>end of orders
02:07<yingjai>oh
02:08<yingjai>thanks
02:08<mynetdude>transfers are good if you are feeding the same resource from multiple industries to a single or a set of industries that need them so "feeder" trains bring in the stuff to be "transferred" then a longer freight train capable of carrying that will come pick it up and take it the rest of the way
02:09<mynetdude>thats how you would set it up
02:09<Patrick`_>basically, you didn't need to use them.
02:10<mynetdude>you don't, but you CAN
02:10<Eddi|zuHause3>yeah, like if you have coal mines A and B rather close together, and power station C far away, you can place a gathering station D close to both coal mines
02:10<mynetdude>and I would for certain structures to make it easier
02:10<Eddi|zuHause3>you have orders like:
02:10<Eddi|zuHause3>goto A (full load)
02:10<Eddi|zuHause3>goto D (transfer)
02:11<Eddi|zuHause3>second train:
02:11<Eddi|zuHause3>goto B (full load)
02:11<Eddi|zuHause3>goto D (transfer)
02:11<Eddi|zuHause3>third train:
02:11<Eddi|zuHause3>goto D (full load)
02:11<Eddi|zuHause3>goto C
02:11<mynetdude>it keeps congestion down and it allows the supply to move faster
02:11<Patrick`_>I'm not being a patronising f*ck, i just think we're overloading a new player with TMI
02:11<Patrick`_>it *always* happens here
02:12<Eddi|zuHause3>;)
02:12<yingjai>lol
02:12<mynetdude>I made my first $1m before 1940
02:13<Eddi|zuHause3>that is easy...
02:13<mynetdude>well on my 256x256 I didn't make my first mil till like 1960-1970
02:14<Eddi|zuHause3>try again without industries and with passenger destinations ;)
02:14<mynetdude>Eddi|zuHause3 for what? I am not even running any indies yet
02:14-!-Roest [~ralph@p54B9EA6D.dip.t-dialin.net] has joined #openttd
02:14<mynetdude>I'm not particularly happy with my map though
02:14<Roest>morning
02:14<mynetdude>I may start over... there's too many industries spread everywhere
02:15<mynetdude>but then its probably realistic to have more than one wood mill per town or one per town, etc
02:15<mynetdude>I know of like 2-3 in one real life city
02:16<mynetdude>but at least I have cash to play with
02:16<Eddi|zuHause3>i have a new riddle: how can 5 users have solved riddle 1, but 6 users have tried to solve riddle 2?
02:17<Patrick`_>one user took two attempts?
02:17<Patrick`_>what's your riddle.
02:17<yingjai>what year do you guys start with?
02:17<Eddi|zuHause3>no, attempts are counted differently
02:17<Eddi|zuHause3>it is "unique users"
02:19<Eddi|zuHause3>yingjai: depends, most newgrf sets start at 1920
02:19<Eddi|zuHause3>with the default set you can't start that early
02:20<mynetdude>yingjai I was starting at 1930 because nothing would appear before that if you're using non custom newgrfs
02:20<mynetdude>Eddi|zuHause3 beat me to it
02:20<mynetdude>wished we could get older trains that ran befor 1900
02:21<mynetdude>heck I'd like to see houses before the 1920 era as well.. oh lets see what else... horse drawn carriage :P j/k
02:21<Eddi|zuHause3>railways in germany started 1835
02:22<yingjai>lol it would be fun to start transport business with horses
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02:33<@peter1138>somebody once decreed that ottd would never have horse drawn carriages
02:33<@peter1138>however
02:33<@peter1138>i think that was before any proper newgrf support, heh
02:35<mynetdude>sound too
02:35<Patrick`_>we'd need another zoom level
02:35<Eddi|zuHause3>http://de.wikipedia.org/wiki/Bild:Reise-bzwEisenbahnkarte_Deutschland1896.jpg <- german railway network before 1900
02:35<mynetdude>we already do need it, kinda hard to see certain things as it is
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02:41<Eddi|zuHause3>the first german railway was the short distance from Nürnberg to Fürth (in Bavaria), which never had real importance, the second railway was already long distance from Leipzig to Dresden (in Saxony), which is still running today
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02:43<Eddi|zuHause3>the first border-crossing railway was from Magdeburg (Prussia) via Köthen (Anhalt) via Halle (Prussia) to Leipzig (Saxony)
02:44<mynetdude>Germany had a fairly extensive railway system before WWII and probably made it better during WWI
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02:45<mynetdude>there is one thing I wished you could do with trams
02:45<Eddi|zuHause3>after WWII, the increasing use of cars made a lot of minor railway routes obsolete
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02:45<mynetdude>connect more than one tram vehicle together as "winged"
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02:46<Eddi|zuHause3>i have never seen "winged" trams...
02:46<mynetdude>Eddi|zuHause3 true, although nowdays it seems Germans still use their railway system fairly extensive
02:46<Eddi|zuHause3>trains, yes, but not trams
02:46<mynetdude>Eddi|zuHause3 I haven't seen a tram before, ever unless you're referring to a "street car"
02:46<mynetdude>well I have seen street cars winged before
02:46<mynetdude>I don't know if thats the same thing as trams
02:47<Eddi|zuHause3>in german commonly referred to as "Straßenbahn", it is probably relatively close in meaning to a "street car"
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02:48<Eddi|zuHause3>http://de.wikipedia.org/wiki/Straßenbahn <- pictures on the right
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02:48<mynetdude>Eddi|zuHause3 are you from Germany?
02:49<Eddi|zuHause3>no :p
02:49<Eddi|zuHause3>i thought that was kinda obvious...
02:49<mynetdude>how do you know so much? You live there?
02:49<mynetdude>sorry, no
02:49<mynetdude>you said pictures on the right, there are no pics
02:49<mynetdude>cuz I can't read that language ;)
02:50<Eddi|zuHause3>err... what do you mean no pics?
02:50<mynetdude>well I'm trying to figure out what a tram is considered
02:50<mynetdude>Eddi|zuHause3 there were no pics on that page
02:50<Eddi|zuHause3>what was on the page?
02:50<mynetdude>just a bunch of links in German
02:51<Eddi|zuHause3>well, tell me ;)
02:51<mynetdude>alright hold on
02:51<Eddi|zuHause3>i guess you did not enable utf-8, so you got a screwed up link
02:52<mynetdude>Suche nach „Straßenbahn“ in anderen Artikeln.
02:52<mynetdude>Suche nach ähnlichen Schreibweisen im alphabetischen Index.
02:52<mynetdude>Verfasse einen Artikel zum Thema (Anleitung).
02:52<mynetdude>Artikel verschwunden?
02:52<mynetdude>Lade die Seite erneut, falls du sie soeben erstellt hast, da sich die Aktualisierung der Datenbank verzögern kann. Du kannst auch versuchen, den Servercache zu leeren.
02:52<mynetdude>Falls der Artikel gelöscht wurde, kannst du an den im Lösch-Logbuch genannten Administrator Nachfragen richten, so sie nicht durch die Mindestanforderungen an Artikel und die Löschkriterien beantwortet werden.
02:52<Eddi|zuHause3>yes, utf-8 issue
02:52<mynetdude>utf-8?
02:52<mynetdude>ok let me look
02:53<mynetdude>browser says its using utf-8 encoding
02:53<Eddi|zuHause3>not browser, your chat
02:53<mynetdude>? oh didn't know had to do that here too
02:53<mynetdude>where do I set that?
02:53<Eddi|zuHause3>no idea
02:53<Eddi|zuHause3>anyway: http://en.wikipedia.org/wiki/Tram
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02:56<mynetdude>ah I see them on the right now
02:56<mynetdude>yeah streetcar/tram I have seen them winged before not common but I have
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02:56<mynetdude>at certain times of the day they'll connect two of them to make them longer to accomodate a higher pax load
02:56<mynetdude>at least where I've ridden on them where I used to live
02:58<mynetdude>alittle impossible to support 600 pax from one station and the other only gets 5 passengers doesn't really warrant sending 10 trams out that'd be a crazy way to run trams because most won't make money on the return trip
02:58<mynetdude>anyway bed time for me
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03:02-!-mode/#openttd [+v tokai] by ChanServ
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03:09<Roest>wheeeeeeee
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03:15<Roest>blah wrong button
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03:24<Roest>ping
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03:26<Trond>morning
03:26<Roest>morning
03:26<Volley>Do you want to ping broadcast? Then -b
03:27<Roest>trond what did you do to the forum?
03:28<Trond>since I just been spending an hour trying to figure out the way to update the daylenght patch to trunk, mt head is ready to explode, so anything could've happened when I visited the forums :D
03:30<Roest>you shold leave that kinda stuff to the pros :P
03:30<Trond>when one have very little idea about c++, it is very confusing...
03:30<Trond>gotta start somewhere :)
03:30<Trond>but yeah, I'm leaving it up to Roujin now, hehe
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03:33<Roest>http://stinfwww.informatik.uni-leipzig.de/~mai03gex/screen1.png
03:34<Roest>can now toggle between names and file names for grfs
03:34<Roest>and can sort the right list using drag&drop
03:35<Eddi|zuHause3>uärrgs... that looks very ugly
03:35<Roest>you suck, go away
03:36<Trond>Very nice!! when you show filename, will it show name where it showed filename before? like when you select a file...
03:36<Eddi|zuHause3>i mean the filenames
03:36<Trond>I mean underneat the list
03:37<Roest>of course
03:37<Roest>it only toggles the string in the upper widgets
03:37<Roest>maybe i should use a screenshot with grfs selected
03:38<Trond>yes, filenames shown and a grf selected plx
03:38<Roest>for me the show filename helps just bring them int he right order, if you use a directory structure like the coop grfpack
03:40<Roest>actually, let me see, maybe should toggle the string ont he description panel too
03:40<CIA-3>OpenTTD: rubidium * r12930 /trunk/ (config.lib src/network/core/os_abstraction.h src/stdafx.h): -Add: build support for NetBSD and HP-UX. Patch by ahoka.
03:40<Trond>well, if you just change the upper like you say, when that is filenames, will it also show the filename in the bottom of the window or will it show the name, like its set in the grf file? (Just making sure you understood my question)
03:41<Trond>yes, description panel, that was what I meant...
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03:52<Roest>hmm is there a way to make a screenshot with a tooltip? ctrl+s doesn't work when i hold the right mouse button
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03:52<Trond>printescreen and ctrl+v into irfanview
03:53<Trond>oh wait... tooltip... I was thinking cursor...
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03:54<Trond>works like I said with the ingame right-click tooltips atleast...
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04:01<Roest>so now that that's out of the way, time to get some work done
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04:35<Roest>argh alberth it failed
04:35<Alberth>what failed, time or work?
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04:36<Roest>forums
04:36<Alberth>ah, me being your savior :)
04:37<Roest>besides i didn't work yet, at least i opened the project and the two files i gonna work on :)
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04:38<Roest>roujin you here?
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04:40<Alberth>roest: he's not on my online-list
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05:13<Roujin>hi there
05:13<@peter1138>hi
05:13<Roujin>is it known that the new dynamic engine pool still mixes up some engines?
05:14<@peter1138>-> bugs.openttd.org
05:15<Roujin>e.g. when I put DBsetXL together with Japanset, i end up with a train in the build menu that has a japanese name, but DB image; when i build it then, it's the japanese train
05:15<@peter1138>did you enable the patch option?
05:16<Roujin>lol - sorry for that >< seems i enabled it in a game, then quit and made a new game
05:17<Roujin>sorry for alarming you
05:17*Roujin bangs head against wall
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05:23<@peter1138>anyway
05:23<@peter1138>i expect to see some extensive ship sets now :p
05:23<Eddi|zuHause3>haha :p
05:23<Roest>ship sets exist?
05:23<Alberth>Roest: when at first you don't succeed, you try again
05:24<@peter1138>there's one, yes
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05:24<Alberth>very soon they will :)
05:24<Roest>alberth for the rescue
05:25<Alberth>more (not so) gently pushing in the right direction ;)
05:25<Roest>though your response also hit me :)
05:26<Roest>saying patchpack makes no sense
05:26<Ammler>good morning all
05:26<Alberth>no, I said it is good for play-testing
05:26<Ammler>Roest: nice update for NewGRF GUI, still not horizontal resizeable?
05:26<Roest>ammler good and morning in one sentence !
05:27<Ammler>well, one of both is almost gone :P
05:27<Roest>too lazy for that, it's just the flags tho, so you could do it if you really want that
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05:27<Ammler>@logs
05:27<@peter1138>patchpacks are fun... the users always complain when they get out of date :D
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05:28<Ammler>save compatibility!
05:28<Roest>yea especially when they include things where the authors gone missing
05:28<Ammler>peter1138: asked you yesterday already, are your NFO overwriting features somewhere documented?
05:29<@peter1138>yeah
05:29<@peter1138>in the usual place for NFO documentation
05:29<Roest>i wanna upgrade mine but i want to include this http://www.tt-forums.net/viewtopic.php?f=33&t=36648 so holding off for now
05:29<@peter1138>it's action 0 feature 8 property 11
05:29<@peter1138>and ttdpatch flags (haha) bit 78
05:32<Alberth>Roest: One step closer to a programming language for train orders.... We already need lex/bison to compile :P
05:33<Roest>nah he said, he's gonna make a version without lex/bison
05:33<Ammler>so if I like to overwrite a "Target" GRF, I can include that action in the same?
05:33<Roujin>woah, i just loaded all vehicle grfs in i could find on my machine :D
05:33<Ammler>or do I need to make a new one?
05:33<Roujin>it's massive xD
05:33<Ammler>well, I will see..
05:33<Roujin>only Long Vehicles v4 didn't work, but that's the author's fault i guess
05:34<Roest>i can see it, now that you can add as many vehicle grfs as you want, they'll ask for filters in the gui
05:34<Ammler>Roujin: maybe wrong orders
05:34<Roujin>because he inserted a check if some other rv newgrf is in use, and if so, completely disable itself.. -_-
05:35<Roujin>Ammler: no, it just completely refuses to load if it detects serbian rvs or something..
05:35<Ammler>peter1138: ignoe feature :-)
05:36<Ammler>there is cargofilter patch
05:36<Ammler>maybe that one should be modified to newgrf filter now :P
05:37<Roujin>also, i just now found the "custom currency" feature by chance - how funny is that? :D since when does it exist? never came across it before
05:37<Ammler>since TTO?
05:38<Ammler>no, don't know
05:38<Roujin>oo.. you're sure? i must have never looked down that far on the currency list
05:38<Roest>peter1138: what's the devs (or your) opinion regarding a better grf window, will the low resolution issue prevent us from ever getting one?
05:38<Roest>lol Roujin
05:38<Ammler>Roest: dyinamic isn't possible?
05:39<Roest>?
05:39<Roujin>I'll play from now on with a currency called 'bucks' ^^ (or the german equivalent)
05:39<Ammler>dependend on the resolution?
05:40<Roest>can't really downsize this new one to 320x240
05:40<teeg>Roest: could include a check for the resolution and disable it if it's too low
05:40<teeg>and fall back to the current method in that case
05:42<Ammler>or to wolfs suggestion
05:43<Roujin>Trond?
05:43<Roest>i don't like wolfs suggestion too much, i think nycoms approach with having both lists visible is nicer
05:49<@peter1138>brrrr, cold :o
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05:53<Roujin>Roest: how about having the old windows, but with your new functions?
05:53<Roujin>i mean, currently, a second window pops up for adding one newgrf
05:53<@peter1138>drag 'n' drop shuffling of entries
05:54<Roujin>you can make that window stay when you've added a newgrf, until you click "done" or something
05:54<Roujin>and yes, that drag&drop feature is also possible with the old window(s)
05:55<Roujin>I guess if you make a small patch first that only makes drag&drop possible, your chances of getting it in trunk are quite higher
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05:57<Roest>hmm guess that'll be the way then...bah :)
05:57<Ammler>@log
05:57<Roujin>also, if you don't make this new combined window, but only add your new features to the existing ones, you won't have the problem of it being too big for low resolutions
05:58<Ammler>maybe just a not closing the list would help much
05:58<Roest>actually i do like the layout witht he arrows in the middle
05:59<Ammler>but only the right-left will be used
05:59<Ammler>the other one can be done with doubleclick
05:59<Roest>yea
06:00<Ammler>oh, that could work for the other direction too :-)
06:00<Roest>guess i'll change it later today
06:01<Ammler>I miss the horizontal resizing most
06:01<@peter1138>don't you know you've gotta
06:01<@peter1138>SHOCK THE MONKEY
06:01<Roest>thought it was SLAP THE MONKEY
06:01<teeg>heh. bit of an 80s kick?
06:01<teeg>or was it in the 90s that one appeared?
06:01<@peter1138>80s
06:02<Roest>http://www.robrob8.com/games/slap_the_monkey.htm
06:03<@peter1138>riiiight
06:03<teeg>I think I'll prefer http://www.youtube.com/watch?v=_oaSZxd9jOY
06:04<Roujin>devs: I think some improvements to the newgrf selection window would be really nice ;)
06:07<Ammler>wow over 200mph
06:09<Roujin>i have to go, see you guys later
06:09<Roest>later
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07:56<Trond>anybody know what this means: "EngineRenews: failed loading savegame: too many EngineRenews"
07:57<Roest>:)
07:58<Roest>it means you're screwed
07:58<Trond>yeh, me or someone else :P
07:58<Trond>too many engine renews for a game with about 100 trains...
07:59<Trond>and I didnt even need to renew any, hehe
08:02<Trond>does this error message come from engine pool or something perhaps? Cause I get this when trying to load a game saved with r12918... I've never seen this message before, so I dont know what it really means...
08:04<@peter1138>plain trunk?
08:04<Trond>no
08:04<@peter1138>oh
08:04-!-Wolf01 [~wolf01@host193-232-dynamic.9-87-r.retail.telecomitalia.it] has joined #openttd
08:04<Wolf01>hello
08:05<Trond>dont have any plain trunk games to try it on :P
08:05*Wolf01 plays the hola! everybody loves peter1138!
08:05<@peter1138>then it means a savegame conversion went wrong, but as it's not trunk -> trunk i can't help you
08:05<Trond>so since its not trunk, its probably caused by a patch?
08:06<Trond>its trunk with daylenght patch, so I guess thats the one to blame then?
08:06-!-roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Ping timeout: 480 seconds]
08:06<@peter1138>when trunk bumps the savegame version, most games from patched versions will no longer load even if the patch is updated
08:07<Trond>well, what does the error message really mean?
08:07<@peter1138>incidentally the only savegame change for engine pools was adding a patch option
08:07<@peter1138>it means a reference is wrong somewhere
08:07<Wolf01>right, that's why I had my daylength with savegame version set to 999
08:08<@peter1138>Wolf01, have you made a comprehensive ship set yet?
08:08<Trond>okey, so I better nag roujin a bit more then :P
08:08<@peter1138>no
08:08<@peter1138>you're better off either no updating or starting a new game
08:08<@peter1138>bugging patch writers wastes their time
08:08<@peter1138>+t
08:09<Trond>no updating patch means no engine pool, updating patch and not be able to load old savegames means hit system on the patch failed...
08:09<Wolf01>peter1138, no, currently I'm poor at drawing, and crappy at code
08:09<Trond>his system*
08:09<@peter1138>Wolf01: damn, me too
08:10<Wolf01>but if trunk will support ships which go at 300kmh I'll code some ekranoplanes
08:10<@peter1138>hehe
08:10<CIA-3>OpenTTD: truebrain * r12931 /branches/noai/src/ai/api/ai_vehicle.cpp: [NoAI] -Fix: AIVehicle::BuildVehicle() returned 'false' in some cases instead of INVALID_VEHICLE (Yexo)
08:10<@peter1138>i don't know the maximum for ships... i guess it's the same as road vehicles
08:10<@peter1138>we need realistic acceleration for ships!
08:11<@peter1138>and wake sprites
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08:12<Wolf01>ekranoplanes, hydrofoils, more hovercrafts, cruise ships
08:12<Wolf01>I already have in mind a av8 like set for ships
08:12<Wolf01>*an
08:13<Wolf01>stupid N, doesn't work well since I removed the key to clean it
08:13<@peter1138>http://steelnavy.com/images/Simon1200/Figure%209.jpg
08:13<@peter1138>heh, full-steam wake
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08:20<Roest>ok i'm doing small steps now, starting with this http://bugs.openttd.org/task/1969
08:24<Wolf01>bah stupid palette editor, I want to load the palette in the same order of the one in ttdpatch wiki
08:26<Wolf01>ok, now is right
08:26<Roest>peter1138: did you find out why your 1952 patch didn't work?
08:27<Ammler>peter1138: base costs does still influence all NewGRFs?
08:28<Ammler>(Action0 Feature 8)
08:30<Roest>he doesn't talk to us lower beings anymore :(
08:30<Ammler>hmm, somehow understandable :-)
08:31<Wolf01>now he is a celebrity :O
08:31<@peter1138>Roest: haven't looked
08:31<@peter1138>Ammler: yes
08:32<Ammler>hard to fix or not wanted?
08:32-!-SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has joined #openttd
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08:33<SmatZ>hello
08:33<Roest>lo
08:35<@peter1138>by definition the base costs are designed to be global
08:35<Ammler>I think the vehicle basecosts should be changeable per grf and if you like to change an other GRF, you need to use your new feature.
08:35<Ammler>else you will still have the problem with combining i.e. 4LV and tram sets
08:35<Gekz>thats easily fixed
08:36<Gekz>remove 4LV
08:36<Ammler>and?
08:36<Gekz>and what.
08:36<Gekz>you win
08:36<Roest>pale victory
08:36<Ammler>well, you will have the problem also with planesets
08:36<@peter1138>:D
08:37<Ammler>not sure, if there are also trainsets, which changes global vars.
08:37<Gekz>OH
08:37<Gekz>we need global warming on OpenTTD
08:37<Ammler>@kick Gekz
08:38<Gekz>"Your nth train has caused GLOBAL WARMING! For the next 10 years you will receive 16 UFO attacks a month and the water level will rise 2 snowlines a month!"
08:38<@peter1138>plenty
08:38<@peter1138>and pikka's base costs that changes everything
08:38<Roest>how Gekz? have the water level rise by one every 20 years?
08:39<Gekz>Roest: every month
08:39<Ammler>peter1138: I mean only the base costs for vehicels
08:39<@peter1138>yes there are
08:39<@peter1138>although dbsetxl... also changes the base costs for everything
08:39<Ammler>like 2D 4C42 9600 aircraft running costs
08:40<Ammler>is that not possible to handle those separately?
08:41<@peter1138>almost anything is possible
08:41<Ammler>well, then the question is, shouldn't that belong to engine pool?
08:42<@peter1138>no
08:42<Ammler>do you see a problem, if you would "fix" that?
08:43<@peter1138>do it yourself
08:43<Ammler>oh, common
08:44<@peter1138>what's common?
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08:44<Ammler>come on
08:44<@peter1138>oh
08:44<@peter1138>come on what?
08:44<Ammler>:-)
08:44<Ammler>don't say that stupid words all the time
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08:45<Ammler>would you commit it to trunk, if I would do it?
08:45<@peter1138>i won't guarantee anything like that
08:49<Ammler>its sad, you made such nice work, but because of such small things is badly useable, like adjacent station and rivers.
08:49-!-SpComb^_ is now known as SpComb
08:51<@peter1138>it is sad, we make nice work
08:51<@peter1138>and you just complain all the time
08:51<Roest>^^
08:51<Ammler>because you don't care other thoughts
08:52<Ammler>but its because you don't use your product
08:52<Gekz>care ... other thoughts
08:52<Gekz>you missed a word
08:52<Gekz>Mr Czech.
08:52<Gekz>Ammler: what is your swiss language?
08:53<Gekz>Italian, German or French?
08:53<SmatZ>Czech?
08:54<Gekz>Czech.
08:54<Gekz>Mate.
09:02<Ammler>Seriously, is there a disadvantage of having them per NewGRF separately, I might not see?
09:05<Gekz>with your eyes.
09:07<Ammler>[14:53] <Gekz> Italian, German or French? <-- none of those
09:11<Gekz>wow
09:11<Gekz>how can you exist
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09:15<@Belugas>ekranoplanes... mix of planes and boats...
09:15-!-elmex [~elmex@e180066239.adsl.alicedsl.de] has quit [Ping timeout: 480 seconds]
09:15<snailstorm>hello there :)
09:15<@Belugas>will be "fun" to code
09:15<@peter1138>ships that go fast :)
09:15<@Belugas>hello snailstorm
09:15<@Belugas>and not high!
09:15<@peter1138>or planes that stay low
09:15<Ammler>peter1138: I promise, it was the last time, I gave feedback to your patches, if I do, please ignore it like I do now with Gekz. Sorry, if you take it as such. But maybe its also just my bad english. :-(
09:15<@Belugas>herr...
09:15<@Belugas>ships that go not high...
09:15<@Belugas>boooo
09:15<@Belugas>coffee!!!
09:16*Belugas runs
09:16<snailstorm>I have a small question, probably asked a dozen times before.. : what should i do when the images do not match the train with newgrf?
09:16<snailstorm>US trainset, but it also occurs with vehicles now and then. Doesnt matter wheter they are pre-loaded or not.
09:17<@peter1138>what doesn't match?
09:19<snailstorm>well, their images in the "depot buy train list" and the train. eg. image: a 2-8-0, but when bought i get a doodlebug like train
09:21<@peter1138>what version of ottd?
09:21<snailstorm>most recent nightly, but it also occurs on older nightly's
09:22<snailstorm>So if it were a real "bug" it would have been noticed already i guess. Im almost sure its a local problem.
09:22<@peter1138>hm
09:22<@peter1138>i've not heard of it before
09:23<snailstorm>hmmz, i could get you a screenie to make things a bit more clear..
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09:26<snailstorm>screenie: http://preview.tinyurl.com/6n757x
09:27<Roest>is there anything slower than imageshack on this world?
09:27<Roest>hmm maybe filefront
09:28<Roest>interesting, did you add the grf after the game started?
09:29<snailstorm>Roest, it doenst matter. Adding before or after both tested
09:29<snailstorm>also occurs with vehicles every now and then. And yes, Imageshack is bad.. but im out of Photobucket bandwidth :P
09:30<Roest>and this is trpoic i guess, does it happen in temperate climate?
09:30<snailstorm>all climates
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09:31<snailstorm>currently testing without newGRF, to check if its a interference bug..
09:34<@peter1138>snailstorm: i can only say you shouldn't add grfs to a running game
09:34<@peter1138>(including scenarios)
09:34<@peter1138>but try a 'resetengines' in the console
09:35<snailstorm>I can understand that peter :). I never do
09:36<snailstorm>If it doesnt work i just remove the NewGRF, the game is fun anyways! :)
09:37<snailstorm>and the new station features make it even better :-D
09:37<Eddi|zuHause3>damn, the joke "Why are no arabs appearing in Star Trek? - Because it plays in the future." does not work anymore...
09:37<@peter1138>...
09:38<snailstorm>hmmz..
09:38<@Belugas>i wonder if that joke is better in german than in english :S
09:39<snailstorm>It isnt.. its a poor joke :P
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09:42<@Belugas>ho... and since' i'm a rich **cough** man, i cannot understand it :) fair enough!
09:44<snailstorm>everyone is rich right.. :P
09:45<@Belugas>lol
09:45<snailstorm>before taxes..
09:45<snailstorm>and housing :P
09:45<@Belugas># we're all stars
09:45<@Belugas># in the dope show
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09:46<Eddi|zuHause3>not the best song either...
09:46<@Belugas>nope, but that's the one which is playing :)
09:47<snailstorm>somehow "Child in time" is playing down here...
09:48<@Belugas>that will please XeryusTC :)
09:48-!-Osai`off is now known as Osai
09:48<XeryusTC>Belugas: actually, i dont like that song that much :P
09:48<@Belugas>lol
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09:48<XeryusTC>im one of the people who like deep purple after Morse joined
09:49<@Belugas>you'd rather listen to Marilyn Manson ?
09:50<XeryusTC>no
09:50<@Belugas>Steve Morse in in Purple???
09:50<@Belugas>whhoooo
09:50<@Belugas>looks like i'm not in the latest news...
09:50*snailstorm hits next
09:51<snailstorm>ooh Livin' Blues ...
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09:53<Eddi|zuHause3>for some weird reasons "99 Luftballons" is playing here...
09:54<Digitalfox>peter1138 what's the type of vehicles limit now for each kind of vehicles, like trains, ships, road vehicles, airplanes and trams? The total limit is 65*** right, but what about each type?
09:54<@peter1138>65535
09:54<Digitalfox>So trains could have like 65535?
09:54<snailstorm>99 luftballons.. Ouch!
09:54<Digitalfox>Or there is a limit for each type?
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09:55<@peter1138>you could have 65535 trains, but there'd be no room for any others
09:55<XeryusTC>@Belugas> Steve Morse in in Purple??? <- since the early 90s
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09:55<XeryusTC>or actually, he became lead guitarist when Bolin died IIRC
09:56<Eddi|zuHause3>it's not such a bad song...
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10:10<yorick>peter1138: trunk buggy; your fault
10:10<yorick>no UKRS support anymore
10:11<Roest>haha
10:16<+glx>indeed only 1 train set works (the latest loaded)
10:16<+glx>I tried ukrs+canset
10:17<Gekz>peter1138: you failed!
10:17<snailstorm>Alright, I solved my problem US set works again :)
10:17<Roest>don't pick on him you meanie
10:17<Roest>what was it?
10:17<snailstorm>No idea
10:18<snailstorm>just removed all NewGRF
10:18<snailstorm>loaded a few.. and now it works
10:18<yorick>yes, but adding UKRS + its addons should just work
10:18<snailstorm>just using US train + generic tram + newterrain
10:19<yorick>and it asserts on building a certain articulated loc.
10:19<yorick>I'll submit a bug report
10:19<SmatZ>bugs go to bugs.openttd.org
10:19<snailstorm>i wish had the skills to design my own GFX... :)
10:19<yorick>there
10:19<SmatZ>hehe
10:20<yorick>unbelievable how it just adds the assigned to: input to its database without checking :D
10:21<Roest>did you assign it to peter?
10:21<SmatZ>did you try to hack flyspray/
10:21<SmatZ>?
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10:21<yorick>no, I didn't
10:22<SmatZ>flyspray bugs go to bugs.flyspray.org
10:22<yorick>I just disabled form disabling on my side
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10:22<SmatZ>but OTTD uses rather old FS version...
10:22<yorick>you're just walking 6 versions behind?
10:23<SmatZ>the version is modified in some way, and nobody (TrueBrain) had time to modify newer versions
10:23<SmatZ>or something like that
10:25<yorick>the old patch also had problems with it, but less significant, like replacing its trailing truck with a water wagon carrying steel
10:30<@peter1138>oh damn
10:30-!-mode/#openttd [+b *!*yorick@*.adsl.wanadoo.nl] by peter1138
10:30-!-yorick was kicked from #openttd by peter1138 [yes, your fault]
10:30<@peter1138>fucking twat
10:30<Roest>lol
10:31<Celestar_>?
10:31<+glx>oh right, I forgot to enable the patch
10:32<Roest>lol
10:32<Roest>that's probably where 90% of the bug reports will come from
10:33<Eddi|zuHause3># rithannen i geven
10:33<Eddi|zuHause3># thangen i harn
10:33<Eddi|zuHause3># na fennas i daur
10:33<Eddi|zuHause3># ol dûr ristannen
10:33<+glx>peter1138: I get the assert
10:33<Eddi|zuHause3>(now that is one of the greatest songs ever)
10:35<@peter1138>glx: yes, i know
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10:35<dragonhorseboy>hey
10:36<@peter1138>articulated parts for overriden sets needs a tiny bit of love
10:36<@peter1138>i just do not appreciate "blah blah; YOUR FAULT" thank you very much
10:36-!-mode/#openttd [+b *!*brendan@121.218.75.*] by peter1138
10:36-!-Gekz was kicked from #openttd by peter1138 [and you]
10:36-!-mode/#openttd [-bb *!*yorick@*.adsl.wanadoo.nl *!*brendan@121.218.75.*] by peter1138
10:36*Roest hides
10:37-!-mode/#openttd [+v Roest] by peter1138
10:37<@peter1138>that's yours ;)
10:37<Digitalfox>Well I have been playing with lot's vehicles set's and had no problems.. So I say job well done peter1138 :)
10:38-!-yorick [~yorick@s55924da0.adsl.wanadoo.nl] has joined #openttd
10:38<yorick>I guess that line missed :p
10:38<@peter1138>either way
10:38<@peter1138>besides, ukrs works fine
10:39<yorick>I came around the bug yesterday, was gonna test it today
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10:44<christian_>hiho
10:44<christian_>anyone in?
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10:45<christian_>anyone online?
10:45<SmatZ>not at all
10:45<christian_>;)
10:45<yorick>nope
10:45<christian_>too bad.
10:45<christian_>because if anyone were online, I had a question about heightmaps...
10:46<@Belugas>not a question about heightmaps???? Haaaaaaa...
10:46*Belugas runs away
10:46<SmatZ>:-D
10:46<Alberth>and now you don't have that question?
10:46<christian_>no, because nobody is online whom I could ask it :D
10:46<christian_>no honestly:
10:47<SmatZ>honestly, no
10:47<christian_>can anyone of you compile a nightly for MacOS with a special heightmap patch?
10:47<+Roest>eewwww
10:47<christian_>meaning no?
10:47<SmatZ>I think it is better to ask at tt-forums
10:47<+Roest>i have an idea which patch you could mean
10:48<+Roest>and if it's THAT patch, no
10:48<christian_>one with automatic realistic town placement.
10:48<+Roest>ha!
10:48<+Roest>how did i know that
10:49<christian_>for I am looking desperately for a good map of a region, couldn't find one, and invested some hours in making a good heightmap.
10:49<christian_>now I would love to have realistic towns.
10:49<+Roest>actually i'm a fan of that patch myself but it's soooo old
10:49<christian_>yeah I know
10:50<christian_>tried to compile it
10:50<Eddi|zuHause3>so you actually want someone to update it
10:50<christian_>but havn't had any contact with c lately
10:50<christian_>so it was quite hard
10:51<christian_>not necessarily. I think it's just about editing some lines, but I am so out of programming for the last two years or something
10:51<christian_>the errors don't make the impression of a big thing, but they never do in the beginning ;)
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10:52<Eddi|zuHause3>do you have a link to the patch?
10:52-!-Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has joined #openttd
10:52<christian_>sec
10:52<christian_>do have the patch here
10:52<Brianetta>{[°o°]}
10:52<+Roest>oh cool eddi is gonna update it
10:52<christian_>telephone at moment
10:52<Eddi|zuHause3>err... i can only promise to take a look
10:53<+Roest>http://www.tt-forums.net/viewtopic.php?f=33&t=33956
10:53<christian_>http://www.tt-forums.net/download/file.php?id=78450
10:53<christian_>is the one
10:54<SmatZ>christian_: did you apply to r11047?
10:54<christian_>th nightly it was originally made for?
10:54<SmatZ>yes
10:55<christian_>not really
10:55<SmatZ>no wonder it doesn't compile
10:55-!-jazzclub [~d5db9813@webuser.thegrebs.com] has joined #openttd
10:55<christian_>well of cause, I could just compile with the old nightly and make the map in there
10:56<christian_>and load it into new version afterwards.
10:56<+Roest>i'd still let eddi update it
10:57<christian_>but isn't there a problem with savegames compatibility between such an old nightly an the latest version?
10:57<SmatZ>it is Eddi|zuHause3's work?
10:57<Eddi|zuHause3>it is generally more likely to apply if you apply it to the old source, and then do svn up
10:57<Eddi|zuHause3>no, it is not
10:57<christian_>Okay, will try to do it that way.
10:58<Eddi|zuHause3>christian_: you can generally load old games in new nightlies [as long as you have no savegame-changing patches, which this one should not be]
10:58*jazzclub solved the 5th riddle ;)
10:58<christian_>Maybe even NewTowns works with it
10:58<SmatZ>congrats jazzclub
10:58*christian_ to, also he doesn't know which riddle is meant.
10:58<Eddi|zuHause3>jazzclub: the 5th or the 4th [counting from 0]
10:58<christian_>(too, although)
10:58<jazzclub>thanks SmatZ
10:59<SmatZ>jazzclub: was it the last riddle?
10:59<jazzclub>SmatZ, it's the last riddle (for now)
10:59<SmatZ>hmm you needed ~5 tries for that, shouldn't be that hard... maybe I am combining those numbers wrongly :)
11:00<jazzclub>Eddi|zuHause3 5th riddle is #4 (counting from 0)
11:01<christian_>what riddle yre you talking about?
11:01<christian_>s/yre/are
11:01<SmatZ>christian_: ottd.info
11:01<christian_>thanks.
11:02-!-Karen_ [~riddle@vps-216-75-24-180.lylix.net] has joined #openttd
11:02<SmatZ>Karen_!
11:02<Karen_>jazzclub: well done.
11:02<jazzclub>Thanks Karen ;)
11:02<Eddi|zuHause3>+#include <math.h>
11:02<Eddi|zuHause3>what's he doing with that one?
11:03<+glx>math.h means floats functions usually
11:03<SmatZ>probably those statistics in logarithmics stale
11:03<Eddi|zuHause3>yeah, i know
11:03<Eddi|zuHause3>i guess for pre-game-creating it's going to be fine...
11:04-!-Karen_ [~riddle@vps-216-75-24-180.lylix.net] has left #openttd []
11:05<christian_>probably for long.-lat. correction?
11:07<Eddi|zuHause3>(float) (realistic_settings.asc_bound_real_min_used[MAP_EAST] - realistic_settings.asc_bound_real_min_used[MAP_WEST])/(realistic_settings.asc_bound_real_min_import[MAP_EAST] - realistic_settings.asc_bound_real_min_import[MAP_WEST]) <- my C knowledge might be tricking me here, but i'm not sure that line is doing what he expects it to do
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11:08<SmatZ>typecast has rather high priority
11:08<Eddi|zuHause3>hm, alright
11:08<Alberth>cast is for forcing real division
11:08<Eddi|zuHause3>of course, that is what he expected
11:09<Eddi|zuHause3>i said i'm not sure if it really does that
11:09<Alberth>it does :)
11:09<SmatZ>maybe he expected to divide it in non-float numbers and then convert to float ;)
11:09<Eddi|zuHause3>but he could avoid this cast alltogether
11:10<Eddi|zuHause3>the complete line looks like: "(int) (a * (float) (b-c)/(d-e))
11:10<Eddi|zuHause3>he could just do "(a*(b-c)/(d-e))"
11:11<Alberth>maybe to prevent overflows?
11:11<Eddi|zuHause3>could take the next higher int for overflow protection
11:12-!-jazzclub is now known as Fiddler
11:12<Eddi|zuHause3>whatever, i was acutally looking for lines likely to break upon updating
11:13<yorick>Fiddler, why are you using webirc?
11:15<Fiddler>yorick: I'm just an occasional irc user (former irc addict)
11:15<SmatZ>Fiddler: do you know Karen?
11:16<yorick>yes, that
11:17<yorick>isn't it a bit odd that you join, say you've solved the next riddle, then Karen joins, says well done, and leaves again?
11:17<Eddi|zuHause3>karen does have access to the IPs being used to solve the riddles
11:18<SmatZ>well, Karen probably sees what happens here
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11:18<Eddi|zuHause3>that is possible, too
11:18<Alberth>and she may monitor the logs
11:18<yorick>or have another user watching
11:18<yorick>maybe using webirc
11:18<SmatZ>she may be logged here as someone else, say, ... yeah yorick :)
11:19<yorick>and then, to get other people on solving the riddle, "it" sends other users on IRC
11:19<Fiddler>SmatZ: I don't know who is Karen, tough I've some clues...
11:19<+Roest>she definitely is
11:19<yorick>SmatZ, I'm identified using SSL cert on my own ip ;_
11:19<SmatZ>Fiddler: you both mentioned Manuae in your tt-forums post
11:20<Eddi|zuHause3>anyway, from looking into the patch, probably only header splitting stuff going to break it, i'll give it a try
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11:20<christian_>nice. Thank you so much :D
11:21<Fiddler>SmatZ: yes, and since Manuae is an unhabited atoll...
11:21<Eddi|zuHause3>while here: why is "svn up" taking __EXTREMELY__ long since a few weeks?
11:21<SmatZ>hehe, but isn't it a lucky coincidence?
11:21<yorick>should blame SVN
11:22<yorick>for having un-terminated threads
11:22<yorick>ask TB to fix
11:22<SmatZ>TB isn't svn developer
11:22<Eddi|zuHause3>it's getting a couple of files, and then waiting ages
11:22<Eddi|zuHause3>then another few files, then again waiting ages
11:22<yorick>no, but he can restart the SVN server
11:23<SmatZ>he restarts it every week
11:23<Eddi|zuHause3>it's taking over 20 minutes!!! now for a simple svn up
11:23<yorick>hmm...the git server/
11:23<yorick>the hg server/
11:23<yorick>?
11:24<SmatZ>git server won't svn up
11:24<yorick>no, but it may lag the svn server
11:24<Eddi|zuHause3>but not that kind of lag
11:25<@peter1138>works fine for me
11:25<+Roest>eddi what are you doing? an update from 11047?
11:26<Eddi|zuHause3>no, "update" TO 11047
11:26<Eddi|zuHause3>but any update lately behaved that way
11:27<SmatZ>svn: Can't connect to host 'svn.openttd.com': Spojení odmítnuto
11:27<yorick>in english?
11:27<yorick>and try .org
11:27<+glx>SmatZ: it's .org
11:27<+Roest>Checkout operation for 'svn://svn.openttd.org/trunk' failed.
11:27<SmatZ>I has always been working with .com
11:27<+glx>and it works for me
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11:28<SmatZ>maybe some DNS problems
11:28<+Roest>eddi broke it
11:29<yorick>his fault!
11:29<yorick>:p
11:29*Eddi|zuHause3 kickbans yorick with greetings from peter1138
11:29*yorick hides in a cellar
11:30<+Roest>some austrian cellar?
11:30<yorick>quite.
11:30<SmatZ>hehe
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11:36<Eddi|zuHause3>this is going nowhere...
11:36<Eddi|zuHause3>must try at a later time
11:41<yorick>we might want to get some data into xfire
11:41<yorick>with the sdk they provide
11:45<@Belugas>no
11:45<@Belugas>no
11:45<@Belugas>no
11:45<dih>yes
11:45<@Belugas>why
11:45<dih>yes
11:45<@Belugas>why
11:45<dih>yes
11:45<@Belugas>why>?
11:45<dih>HAHA
11:45<dih>hello Belugas :-)
11:45<dih>how are you?
11:46<yorick>because some users really like xfire
11:46<yorick>I'm fine, thank you
11:46<dih>vuip's do
11:46<@Belugas>hello dih. like a big nerve ball...
11:46<@Belugas>[11:44] <yorick> because some users really like xfire <--- that is the least relevant answer...
11:46<@Belugas>they like 3d engines too...
11:47<@Belugas>and multi threads
11:47<+Roest>i like pie
11:47<yorick>yes, but xfire has support for openttd
11:47<@Belugas>and what else...
11:47<yorick>and 3d engines don't
11:47<@Belugas>blablabla
11:47<dih>gimmimore
11:47<yorick>the support isn't really extended, is it now?
11:47<yorick>just: playing or not
11:48-!-LeviathNL [~thomas@vdburgt.xs4all.nl] has joined #openttd
11:48<@Belugas>and next time another xfire alike comes in, it shold be added, since it was dfone for xfire
11:48<@Belugas>etc
11:48<@Belugas>etc
11:48<@Belugas>etc
11:48<dih>i love Belugas' rational thinking :-D
11:49<@Belugas>ho... and of course, xfire is suppoerting all the OSs we hare, right?
11:49<@Belugas>-h
11:49<SmatZ>mostly on NDS
11:49<@Belugas>hare
11:49<@Belugas>lol!
11:49<SmatZ>:)
11:49<yorick>dih, I did
11:50<dih>you did what?
11:50<@Belugas>[11:46] <dih> gimmimore <-- yeah
11:50<yorick>I liked his rational thinking
11:51<dih>never asked! but ok :-P
11:51<dih>:-D
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11:51<Eddi|zuHause3>Belugas is not rational, he is sarcastic and condescending :p
11:52<@Belugas>lol
11:52<Eddi|zuHause3>(whatever that means)
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11:55<yorick>how's enhanced tunnels exactly done in ttdp?
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11:55<Eddi|zuHause3>hacky
11:56<Eddi|zuHause3>which is why it is not done in openttd yet
11:56<Eddi|zuHause3>the infrastructure must be properly prepared for such a feature
11:57<Eddi|zuHause3>and as such, this feature will be a side product of an even bigger and more flexible feature
11:57<Eddi|zuHause3>(meaning fully flexible tunnels [underground rail] and bridges [elevated rail])
11:59<Eddi|zuHause3>PS: svn up is still not done
12:00<Rubidium>is it actively doing something, or just seemingly doing nothing?
12:00<+glx>kill it and retry
12:00<+glx>it probably hanged when svnserve has been restarted
12:00<SmatZ>Eddi|zuHause3: works for me now
12:01<@peter1138>hackykid?
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12:03<Eddi|zuHause3>glx: did that already [twice]
12:03<Eddi|zuHause3>it is still doing a few files every now and then
12:04<Wolf01>if I was in your shoes, I'll have addedd at least another byte to the map array, maybe a toggleable byte extension for advanced features like enhanced tunnels, diagonal roads, diagonal crossings... so if you don't have enough space you don't use them... personally I don't care about savegame size... Sunday I purchased an 8GB pendrive and two 4GB memory sticks for 75€
12:04<+glx>Eddi|zuHause3: the problem should be on your side
12:05<Eddi|zuHause3>yes, probably, but svn up from different repositories works fine
12:06<@peter1138>Wolf01: bytes are added when they're needed
12:07<Rubidium>Wolf01: and you've got 1Gbps up *and* download speed?
12:08<@Belugas>LUNCH BREAK!
12:08<Eddi|zuHause3>i have!
12:08<Eddi|zuHause3>NOT!
12:09<Wolf01>oh, yes, multiplayer
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13:02<@Belugas>WORK@WORK
13:02<dih>home@home
13:02*dih waves
13:03<+Roest>work@home
13:05<SmatZ>work@home
13:06<Eddi|zuHause3>like_work@home
13:06<Wolf01>home@work
13:06<Wolf01>ehm
13:07<dih>work@home:lite
13:10-!-Karen_ [~riddle@vps-216-75-24-180.lylix.net] has joined #openttd
13:10<@Belugas>workhorse
13:11<Karen_>thank you - nice to see you too!
13:11<@Belugas>ooops...
13:11<+glx>join at the wrong time ;)
13:11<@Belugas>not meant to you, but i thuink you're aware of it ;)
13:11<Karen_>;-)
13:12<Karen_>Belugas: are you so consumed by work you cannot answer one of my little riddles?
13:13<@Belugas>yup
13:13<@Belugas>i've just finish lunch, discussed a possible bug with smatz, and now, resuming the "fun" part of the day
13:14<Karen_>merging 250000 lines... how many are left?
13:14<Eddi|zuHause3>oohh... it's done another batch of files...
13:17<@Belugas>Karen_, not even half way through
13:17<@Belugas>sadly
13:20<Karen_>SmatZ: what is discouraging you to continue that riddle you are stuck on?
13:20<SmatZ>Karen_: a lot of work :-x
13:21<Karen_>surely you need a break ;-)
13:22<SmatZ>hehe I had too long breaks with riddle yesterday an the day before yesterday :)
13:22<SmatZ>sure I will solve it
13:22<SmatZ>+try to+
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13:23<Karen_>i am sure you will.
13:24<@Belugas>what's funny, is that Karen_ is a riddle by herself (if "her" is really her and not him)
13:25<SmatZ>:-)
13:25<SmatZ>true
13:25<Karen_>you do know i am still here?
13:25<SmatZ>maybe the most interesting riddle ;-)
13:25<SmatZ>Karen_: well, you know, we are really interested in who you are and why you made that riddle
13:26<Karen_>perhaps you should save the gossip till i have left - though that would not help either!
13:26<Karen_>solve it, and you will understand.
13:26<Eddi|zuHause3>we figured as much ;)
13:26<SmatZ>hehe
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13:30<@Belugas>Karen_, you never leave, since you're still aware of what's been said inhere, even after your departure :D
13:31<Prof_Frink>Belugas: Karen_ is orudge.
13:31<@Belugas>oh...
13:31<@Belugas>i was expecting someone more glorious
13:31<@Belugas>lol!
13:31<@Belugas>joke, orudge
13:32<SmatZ>even if she was, leave that riddle unsolved for now :)
13:32<Karen_>am i?
13:32-!-teeg_ is now known as tgr
13:32<@Belugas>are you?
13:32<tgr>eh
13:32-!-tgr is now known as teeg
13:32<+Roest>in which rev did the rectangle codechange happen?
13:32<@Belugas># You let me violate you
13:32<@Belugas># you let me desecrate you
13:33<hylje>rectangles were turned into pentagrams?
13:33<@Belugas># you let me penetrate you
13:33<teeg>aren't you too old for NiN? :P
13:33<@Belugas>no way !
13:33<@Belugas>hell... i still play Metallica!
13:33<hylje>give him a break, he's nicknamed himself after a flock of goofy-looking cargo aircraft
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13:34<@Belugas>false hylje
13:34<@Belugas>it's the animal that i admire the most :P
13:34<@Belugas>how little do you know about me
13:34<@Belugas>pffffff
13:34<hylje>we're on a transport-nut-biased channel, the assumption was sound
13:35<Prof_Frink>hylje: You know what they say about assumption
13:35<@Belugas>ASS !
13:35<hylje>certainly
13:35<hylje>out of u and me
13:35<Prof_Frink>It makes an ass of u and mption.
13:35<+glx>hylje: don't trust his avatar ;)
13:35-!-Osai is now known as Osai`off
13:35<@orudge>Prof_Frink: lies, Karen_ is not me, I am Karen_.
13:36<Karen_>are you?
13:36<@orudge>Am I?
13:36*teeg hands out straight-jackets
13:36<@orudge>Are you?
13:36<Prof_Frink>orudge: Pfft, it's commutative.
13:36<@DorpsGek>I'm DorpsGek
13:36<@Belugas>are they?
13:36<@orudge>DorpsGek: no, you're not.
13:37<@Belugas>lol
13:37<hylje>shut up truelight
13:37<@orudge>I know who you are.
13:37<Prof_Frink>/nick Spartacus
13:37<@DorpsGek>hylje wrong guess
13:37<hylje>that's you saying it
13:37<+glx>no
13:38<hylje>u
13:38<Karen_>but i refuse to be orudge!
13:39<Prof_Frink>Ah, denial of fact. More boxes ticked.
13:39<hylje>you filling a form?
13:40<Karen_>i want to be Belugas
13:40<Prof_Frink>hylje: having Karen_ sectioned
13:40<@Belugas>Karen_, no you don't. believe me
13:40<@Belugas>trust me
13:41<yorick>I'm ?
13:41<@Belugas>a nut case
13:41<hylje>mmm.. delicious nuts
13:41-!-Prof_Frink is now known as Tom_Baker
13:41<@Belugas>don't want to taste his nuts
13:41<Tom_Baker>Trust me, I'm The Doctor
13:41-!-Tom_Baker is now known as Prof_Frink
13:41-!-|Jeroen| [~jeroen@78-21-225-220.access.telenet.be] has quit [Quit: oO]
13:42<yorick>I'm ?
13:42<@Belugas>zero the hero?
13:42<CIA-3>OpenTTD: peter1138 * r12932 /trunk/src/ (articulated_vehicles.cpp newgrf.cpp newgrf_engine.h): -Fix [FS#1970]: Articulated engines ignored GRF engine overrides.
13:42*yorick pats peter1138
13:42<yorick>there there
13:42-!-mode/#openttd [+b *!*yorick@*.adsl.wanadoo.nl] by peter1138
13:42-!-yorick was kicked from #openttd by peter1138 [yes yes]
13:43<+glx>lol
13:43<hylje>rofl
13:44<Eddi|zuHause3>i wonder why he even bothers unbanning :p
13:44<DaleStan>What are the chances of you forgetting to remove the ban?
13:44<Eddi|zuHause3>i mean it's like the third time today
13:45<@Belugas># break you
13:45<@Belugas>#hate me
13:45<@Belugas>#samsj me
13:45<@Belugas>#erase me!
13:45<@peter1138>DaleStan: how high would you like it?
13:46<@Belugas>too good a song. replay!
13:47<DaleStan>Well, actually, I don't really care, since /ignored it ages ago, but it seem like it's more trouble than its worth.
13:47<DaleStan>seems*, it's*
13:49<Eddi|zuHause3># Warm in the night
13:49<Eddi|zuHause3># when I'm right
13:49<Eddi|zuHause3># in her tight - -
13:49<Eddi|zuHause3># Embrace! Tight embrace!
13:49-!-NukeBuster [~NukeBuste@a62-251-21-79.adsl.xs4all.nl] has joined #openttd
13:51<Karen_>embrace me!
13:51<Eddi|zuHause3>you're a guy... i can't do that
13:51<mynetdude>ewww
13:52<mynetdude>a guy who wants to be a girl
13:52<mikegrb>man I should ban yorick from my website, he keeps hitting the optnttd logs like every 20 seconds
13:52<@Belugas>"want" ? no... claims
13:52<mynetdude>Belugas, well that comment/nick suggests otherwise
13:53<@Belugas>although, unless proven otherswise...
13:53<@Belugas>hein?
13:53<Eddi|zuHause3>exactly... every girl on the internet is a guy until proven otherwise
13:53<mynetdude>Belugas, I agree, unless proven otherwise as you said :)
13:53<Karen_>of course the intension was to let you embrase www.ottd.info.
13:53<Eddi|zuHause3>which you can't prove over the internet anyway
13:54<mynetdude>Eddi|zuHause3 really? A picture?
13:54<Eddi|zuHause3>a photoshop?
13:54<Eddi|zuHause3>an ex girlfriend?
13:54<mynetdude>well IF it were photoshopped
13:56<SmatZ>did anyone say 'girl'?
13:56<@Belugas>no
13:56<@Belugas>we said "sex"
13:56<Karen_>if you knew me you would not be saying such things
13:57<Eddi|zuHause3>yeah, but we don't know you ;)
13:58<Karen_>that is a lack of your knowledge, not mine; is that the reason you fail to solve the riddles?
13:58-!-jp [~Miranda@dslb-088-066-009-198.pools.arcor-ip.net] has joined #openttd
13:58<Eddi|zuHause3>likely ;)
13:59<+glx>I'm still stuck on the 3rd
13:59<Karen_>i give you 5 yes/no questions, which have to be related to the riddles.
13:59<Prof_Frink>Eddi|zuHause3: Tenebrae has got a bloody good voice modulator
13:59<@Belugas>hehehe... nice precision Karen_ :D
13:59<@Belugas>cut me the grass under the foot
14:00<mynetdude>what do you all get if you guess the riddles correctly?
14:00<@Belugas>the glory of solving it :)
14:00<Eddi|zuHause3>an ice cream for self payment ;)
14:01<@Belugas>mmh..
14:01<@Belugas>i really shold not be here...
14:02<Eddi|zuHause3># A Olórin i yáresse
14:02<Eddi|zuHause3># Mentaner i Númeherui
14:02<Eddi|zuHause3># Tírien i Rómenóri
14:02<Eddi|zuHause3># Maiaron i Oiosaila
14:02<Karen_>the motivation for me spending the time setting it all up.
14:02<Prof_Frink>Karen_: You mean there's no pr0n at the end?
14:03<mynetdude>lol
14:03<Karen_>no, but i am saddened by your immature question
14:03<Eddi|zuHause3>Prof_Frink: you can always try www.notpron.com ;)
14:04<Prof_Frink>but that's not pron.
14:05<Eddi|zuHause3>yeah, but it's not no pron ;)
14:06<mynetdude>you mean its not "A" no pron
14:08<Karen_>glx: no questions?
14:08-!-dR3x4cK [~Miranda@p5B11E74B.dip.t-dialin.net] has joined #openttd
14:08<+glx>not time for now
14:08<+glx>-t
14:08<@Belugas>shit... not R
14:08-!-dR3x4cK [~Miranda@p5B11E74B.dip.t-dialin.net] has quit []
14:09<Prof_Frink>Arr
14:10<Eddi|zuHause3>i'm not sure if i understand that...
14:12<@Belugas>THAT IS NOT FAIR!
14:12<@Belugas>cannot play a GAME at WORK!
14:12<@Belugas>booo
14:13<Prof_Frink>Belugas: Oh, you bastard
14:13<Prof_Frink>I misread that indefinite article as a definite article.
14:14<Wolf01>bye
14:14-!-Wolf01 [~wolf01@host193-232-dynamic.9-87-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.]
14:14-!-Boyinblue0 [~admin@5ac37edb.bb.sky.com] has joined #openttd
14:14<Karen_>you can play www.ottd.info ;-)
14:15-!-Chicago_Rail_Authority [~somewhere@c-68-40-40-232.hsd1.mi.comcast.net] has joined #openttd
14:16<Eddi|zuHause3># I am human and i need to be loved
14:16<Eddi|zuHause3># just like everybody else does
14:16<Prof_Frink>Lies.
14:16<@Belugas>Karen_, i did, got an idea, wanted to verify, succeeded and found out i need to PLAY A GAME!
14:16<@Belugas>Grrrr
14:17<hylje>the game
14:17<Eddi|zuHause3>hehe ;)
14:18<Karen_>sometime it is required for the riddle to start the game, yes. But glad you made it till the 3rd!
14:20<Eddi|zuHause3>i still did not figure out what these "hints" are supposed to tell me
14:20<@Belugas>Eddi|zuHause3, look for numbers
14:20<@Belugas>the riddle is based on numbers
14:20<@Belugas>you have to find the proper one
14:20<Eddi|zuHause3>HA HA ;)
14:21<@Belugas>but numbers can be anything :)
14:21<Prof_Frink>Belugas: No, if that were the case it would be simple.
14:21<Prof_Frink>The Answer is...
14:21<Prof_Frink>is...
14:21<Prof_Frink>FORTY TWO.
14:21<@Belugas>yes! you found it !!
14:21<Eddi|zuHause3>i tried that one :p
14:22<Karen_>many people tried thatone.
14:22<Eddi|zuHause3>well, it IS in the picture ;)
14:22<Chicago_Rail_Authority>Perhaps this has been addressed, but has the answer to the second clue changed, or just the pointer to the appropriate line of the code?
14:22<Eddi|zuHause3>yes
14:23<Prof_Frink>I still like my word count of openttd.cpp up to line 438 answer.
14:23<@Belugas>NIN - Just like you remember
14:23<@Belugas>WOOO!!!!
14:23<Karen_>the latter.
14:23<Prof_Frink>It's far superior to whatever the real answer is.
14:23<@Belugas>the sooner the better
14:23<Chicago_Rail_Authority>Thanks, K.
14:23<Eddi|zuHause3># Mein Maserati fährt 210
14:23<Eddi|zuHause3># Schwupp, die Polizei hats nicht gesehn
14:23<Eddi|zuHause3># das macht Spaß!
14:24<Prof_Frink>Eddi|zuHause3: You're speaking in comments again.
14:24<Eddi|zuHause3># Ich geb Gas, ich geb Gas
14:24<hylje>we don't technically see them, because IRC is a compiled language
14:24<@Belugas># No Prof_Frink, he's singing
14:24<Eddi|zuHause3>Prof_Frink: i have to, otherwise the ln-parser would give error messages ;)
14:24<@Belugas>lol
14:24<Prof_Frink>Belugas: An even more terrifying concept.
14:25<@Belugas>at least, cannot hear the false notes
14:25<Eddi|zuHause3>hey, i have a proper education as a musician
14:25<Prof_Frink>Belugas: Shush, or orudge will make us watch brilliant.avi
14:26<Prof_Frink>Eddi|zuHause3: "Proper education" "musician"
14:26<+Roest>lol
14:27<Eddi|zuHause3>Prof_Frink: those are not mutually exclusive ;)
14:28<Eddi|zuHause3>don't believe the "<insert country> idol" shows
14:28<@orudge>I'm so brilliant!
14:29<Eddi|zuHause3>you set up a riddle without knowing about it?
14:31<Karen_>orudge: but you haven't solved the riddle yet..
14:32<Prof_Frink>Karen_: You can stop pretending, we know the truth.
14:32<@orudge>I was so brilliant years ago!
14:32<@orudge>Prof_Frink knows, he's seen the evidence
14:33<Prof_Frink>orudge: 2girls1cup has nothing on you
14:33<Karen_>i do know the truth; do you?
14:33<Prof_Frink>Bjarni: That's something else you don't want to google.
14:35<hylje>goatse
14:35<Eddi|zuHause3>oldse
14:35<Sacro>!seen yorick
14:35<Sacro>@seen yorick
14:35<@DorpsGek>Sacro: yorick was last seen in #openttd 53 minutes and 12 seconds ago: <yorick> there there
14:36<Eddi|zuHause3>hm... is there such a thing as a "preprocessor-debugger"?
14:37<mynetdude>Sacro he was banned
14:37<SmatZ>[Ignore] Added Prof_Frink!* to your ignore list.
14:37<SmatZ>wasting my fun
14:37<SmatZ>and my hope there are girsl interested in us :-)
14:37<mynetdude>SmatZ you mean girls interested in ottd? :D
14:37<SmatZ>:)
14:37<@Belugas>in us? why not in canada?
14:37<@Belugas>or uk?
14:37<Karen_>SmatZ: don't worry, he doesn't know a thing
14:38<SmatZ>hehe ok :)
14:38<Eddi|zuHause3>like... stepping through each line showing what it is, what it gets extended to, and the currently active defines
14:42<Sacro>mynetdude: i know
14:42<mynetdude>ah ok
14:44-!-Andel [~andel@owenrudge.net] has joined #openttd
14:44-!-Andel [~andel@owenrudge.net] has left #openttd []
14:44-!-mode/#openttd [-b *!*yorick@*.adsl.wanadoo.nl] by peter1138
14:44<Eddi|zuHause3>3..
14:44<Eddi|zuHause3>2..
14:44<Eddi|zuHause3>1..
14:45-!-yorick [~yorick@s55924da0.adsl.wanadoo.nl] has joined #openttd
14:45<Eddi|zuHause3>hm, he's apparently not watching anymore ;)
14:45<yorick>you started too soon :(
14:45<Eddi|zuHause3>ah... too early ;)
14:46<Karen_>Eddi: you should be spending time on some riddle and not ebay!
14:46<yorick>my knowledge of english is starting to faint...should sleep
14:48<Eddi|zuHause3>hmm... that is a clue, i suppose ;)
14:48<Karen_>Eddi|zuHause3: no
14:48<Eddi|zuHause3>i mean to your identity
14:49<Chicago_Rail_Authority>Karen, is it imperative to load at 640x480, or with any particular builds?
14:50<Eddi|zuHause3>i mean, i don't think that one is known widely outside germany ;)
14:50-!-jp [~Miranda@dslb-088-066-009-198.pools.arcor-ip.net] has quit [Quit: jp]
14:50<Karen_>would we ever specify more informaion than needed?
14:50<Chicago_Rail_Authority>hmm
14:51<Prof_Frink>Karen_: Yes.
14:51<@Belugas>On the contrary, Mon Capitaine
14:51<Eddi|zuHause3>au contraire!
14:51<@Belugas>Eddi|zuHause3, check some TNG with Q :D
14:51<Prof_Frink>Fly Contrair!
14:51<mynetdude>lol
14:52<@Belugas>man... I loved the Q character
14:52*Belugas ducks in work
14:52<Prof_Frink>Now pay attention 007
14:52<mynetdude>Belugas Q character as in Quantum Leap TV show?
14:52<Karen_>Je ne parle pas francais
14:52<@Belugas>:(
14:53<@Belugas>as in TNG
14:53<@Belugas>as i The Next Generation
14:53<Chicago_Rail_Authority>lol
14:53<mynetdude>yeah I faintly remember TNG
14:53<@Belugas>as in Star Treck
14:53<Chicago_Rail_Authority>QL was "Al"
14:53<mynetdude>I mean Q in TNG
14:53<@Belugas>too young indeed...
14:53<Chicago_Rail_Authority>"...hoping that each leap would be the leap home..."
14:53<mynetdude>Chicago_Rail_Authority he had Al, but I thought he also had Q the imaginary ghost he talked to
14:54<mynetdude>Belugas not young, I've seen the whole TNG series before
14:54<mynetdude>Belugas I just don't remember Q very well
14:54<Chicago_Rail_Authority>hmm.... imaginary ghost? maybe... not that I remember, though.
14:54<Eddi|zuHause3>Q was the greatest character in the show :p
14:54<mynetdude>Chicago_Rail_Authority well whatever, Al always talked to this machine or ghost or something or whatever I can't remember
14:55<mynetdude>Eddi|zuHause3 well who was Q I mean, was it a borg?
14:55<Eddi|zuHause3>of course not
14:55<Eddi|zuHause3>but Q lead the enterprise to its first encounter with the borg
14:55<Chicago_Rail_Authority>mynetdude -- maybe you're referring to the computer system thing that Al kept in contact with?
14:56<mynetdude>Chicago_Rail_Authority yes, and sometimes it would appear in human form I think?
14:56<mynetdude>or something would, don't remember
14:56<Chicago_Rail_Authority>mynetdude k... yea, it def had a name... don't remember what it was, though.
14:56<mynetdude>QL is old... was a good show too
14:57<Eddi|zuHause3>back to topic -> http://www.youtube.com/watch?v=_xihQ6a9D5M
14:57<Eddi|zuHause3>is a "quantum leap" a cheap mans version of an "infinite improbability drive"?
14:59<mynetdude>neat ebay commericial
15:00<mynetdude>Eddi|zuHause3 I don't know about QL so heh
15:00<Eddi|zuHause3>no, i just noticed i know it, just not under that name
15:00<@peter1138>Sinclair QL?
15:00<Eddi|zuHause3>it's called "Zurück in die Vergangenheit" in german
15:01<@peter1138>snappy name
15:01<Eddi|zuHause3>it has close resemblance with "Zurück in die Zukunft"
15:01<@peter1138>what does it translate to?
15:02<Eddi|zuHause3>the latter one is "back to the future"
15:02<Eddi|zuHause3>the first one accordingly "back to the past"
15:03<mynetdude>Eddi|zuHause3 but back to the future is a whole different movie itself
15:03<Eddi|zuHause3>i do know that :p
15:03<mynetdude>figured you did
15:04<@Belugas>back in the chaingame
15:05<@Belugas>back in the ussr
15:05<@Belugas># Stand back
15:10<Chicago_Rail_Authority>Anyone finish the 3rd clue already?
15:12<@Belugas>Karen_ finished the clue a few times ago. Maybe some users found the answer to the 3rd riddle ;)
15:12<@Belugas>was that sarcastic?
15:12<@Belugas>or ironic?
15:13<Eddi|zuHause3>dominik finished the riddle with the first attempt
15:13<Eddi|zuHause3>i was told
15:14<Karen_>the 4th he finished with the first attempt.
15:14<Eddi|zuHause3>whatever
15:14<@Belugas>are there more then 4?
15:14-!-Progman [~progman@p57A1BBA0.dip.t-dialin.net] has joined #openttd
15:14<Eddi|zuHause3>5, i thought
15:14<Karen_>http://www.ottd.info/stats.php
15:15<@Belugas>mmh
15:17-!-mynetdude is now known as mynetdude|Away
15:17<Karen_>more might come.
15:18-!-azaghal [~branko@91.148.113.154] has joined #openttd
15:23-!-_____ [~t@tor-irc.dnsbl.oftc.net] has joined #openttd
15:24<dih>what a great nich!
15:24<@orudge>very pronouncable
15:24<@Belugas>wouf wouf
15:25<@orudge>gcc takes a long time to compile :(
15:25<@orudge>and this is just the compiler to be used for compiling the crosscompiler
15:25*dih slaps _____ <-- place your name here
15:25<@Belugas>nich -> niche -> dog house
15:25<@Belugas>wouf wouf
15:25<_____>piss off dih
15:25<dih>wtf
15:26<@Belugas>lol
15:26<_____>lol fvkk off
15:26<Eddi|zuHause3>"_____ <-- place your name here" <- "Eddi|zuHause3" doesn't fit there
15:26<dih>you are kinda being offencive
15:26<dih>name not nick :-P
15:26<dih>Eddi fits
15:26<dih>:-P
15:27<Eddi|zuHause3>"Johannes E. Krause" does not fit either
15:27<dih>Krause
15:27<dih>Jonny
15:27-!-azaghal [~branko@91.148.113.154] has left #openttd [Konversation terminated!]
15:27<dih>_____: follow ^ that example
15:27<dih>:-D
15:27<Eddi|zuHause3>or "J. Edgar" ;)
15:28<_____>edgar ? what next graf orlok ?
15:28<dih>?
15:28<_____>nvm.
15:28-!-_____ was kicked from #openttd by Belugas [no, a kick!]
15:28*dih hugs Belugas
15:29<dih>Belugas: did you actually have a look at that kids hostmask?
15:29<dih>~t@tor-irc.dnsbl.oftc.net
15:30<Eddi|zuHause3>tor ... means he's hiding his connection
15:30<dih>:-)
15:30-!-KritiK [~Maxim@93-80-101-97.broadband.corbina.ru] has joined #openttd
15:30<dih>yes - but you dont get that easily
15:30<dih>i.e. need to chatter with #oftc before
15:31<@Belugas>i remember he was on #tor or something
15:31<Eddi|zuHause3>i don't know the prerequisites to be allowed as tor user here
15:33<+Roest>bleep
15:34<+Roest>sorry i had nothing intelligent to add
15:34<Eddi|zuHause3>he's a sputnik!!
15:34-!-Chicago_Rail_Authority [~somewhere@c-68-40-40-232.hsd1.mi.comcast.net] has left #openttd []
15:37-!-Boyinblue0 [~admin@5ac37edb.bb.sky.com] has quit []
15:44<dih>well - you could add a ban on tor-irc.dnsbl.oftc.net :P
15:46-!-ben_goodger [~ben@host217-44-221-99.range217-44.btcentralplus.com] has joined #openttd
15:47*glx remembers banning someone with similar host once
15:47<dih>yorick: if i want to talk to you, i will to that either in openttd channels or via pm! but _not_ in #oftc!
15:49-!-ben_goodger [~ben@host217-44-221-99.range217-44.btcentralplus.com] has quit []
15:49<yorick>relax, I only typed "hello", which is standard practice there if someone else says hello
15:50<dih>yorick: i am not relaxed because you follow people around on irc
15:50<dih>and it gets amazingly annoying :-)
15:52-!-raimar2 [~hawk@p5489D060.dip.t-dialin.net] has joined #openttd
15:54<Eddi|zuHause3>online stalking, let's see if you can get restraining orders for that one ;)
15:55<dih>at least 50 channels distance!
15:55<Eddi|zuHause3>and at most 60! :p
15:56<Karen_>a riddle a day keeps the doctor away
15:56<De_Ghosty>rofl
15:56<Eddi|zuHause3>that reminds me
15:56<Eddi|zuHause3>but i want The Doctor to come!
15:57<Prof_Frink>*cough*
15:57<Eddi|zuHause3>no, not you ;)
15:57<hylje>NO YOU
15:57<dih>the "bitte husten" kind of doctor ey?
15:57<Prof_Frink>[18:41:37] < Tom_Baker> Trust me, I'm The Doctor
15:58<Eddi|zuHause3>i noticed :p
15:58-!-raimar3 [~hawk@p5489DDA7.dip.t-dialin.net] has quit [Ping timeout: 480 seconds]
15:58<Eddi|zuHause3>i wanted to answer with a /nick David_Tennant ;)
15:59<Eddi|zuHause3>and something like "i only know it because you watched me doing it"
15:59*dih just does not want to know
15:59<dih>spare me the details!
16:04-!-yorick [~yorick@s55924da0.adsl.wanadoo.nl] has quit [Quit: now I have to go]
16:04<Eddi|zuHause3>http://www.youtube.com/watch?v=BfL-ZjLL-Tg <- you want details you said?
16:08<dih>doctor who is great
16:08<Karen_>Doctor Who?
16:09-!-Boyinblue0 [~admin@5ac37edb.bb.sky.com] has joined #openttd
16:10<dih>Karen_: you dont know doctor who?
16:11<Karen_>the name of the TV Serie is: "Doctor Who?"
16:12<dih>well done - you solved a riddle!
16:12<Karen_>now solve mine.
16:14-!-Ammler is now known as pete
16:14<+Roest>hi pete
16:15<+Roest>is that your late night personality?
16:15<dih>pete? Ammler what you up to?
16:15-!-pete is now known as Ammler
16:15-!-Tefad [~tefad@c-75-75-0-69.hsd1.va.comcast.net] has quit [Ping timeout: 480 seconds]
16:15<Eddi|zuHause3>Karen_: that's not what it says in the intro
16:17<Karen_>it is BBC. they don't have that key on their keyboard.
16:17-!-xkrchnav [~xkrchnav@ro-chr.netdatacomm.cz] has quit []
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16:25*dih is bored
16:25<@peter1138>go and break something
16:25*dih breaks peter1138
16:26<@peter1138>Error: command unrecognised
16:28-!-mynetdude|Away is now known as mynetdude
16:30-!-Osai`off is now known as Osai
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16:45<Karen_>till an other time!
16:45-!-Karen_ [~riddle@vps-216-75-24-180.lylix.net] has left #openttd []
16:47<+Roest>somehow i doubt it's gone
16:47-!-Tefad [~tefad@c-75-75-0-69.hsd1.va.comcast.net] has joined #openttd
16:48<Prof_Frink>peter1138! NewTotalbannage!
16:48<@peter1138>hmm?
16:48<Prof_Frink>Ban everyone
16:48<Prof_Frink>That'll stop orudge/Karen coming back
16:49<mynetdude>Prof_Frink maybe ban just the @s and orudge & Karen
16:51<dih>why ban owen?
16:52<Prof_Frink>orudge == Karen
16:52<mynetdude>even if they don't use the same mask?
16:52<Prof_Frink>Yes.
16:54-!-NotRubidiumEither [~rubidium@sd511106a.adsl.wanadoo.nl] has joined #openttd
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16:54<Rubidium>mynetdude: really, that mask differs quite a lot to me
16:54<dih>Prof_Frink: sure about that?
16:54<Rubidium>and those masks don't match my mask
16:54-!-NotRubidium [~rubidium@85.149.88.77] has quit []
16:54-!-NotRubidiumEither [~rubidium@sd511106a.adsl.wanadoo.nl] has quit []
16:54<Prof_Frink>dih: Yes.
16:55*Rubidium thinks Karen is multiple persons
16:55<Prof_Frink>Rubidium: So are orudge.
16:56-!-Mucht [~Martin@chello080109200215.3.sc-graz.chello.at] has quit [Remote host closed the connection]
16:56*Rubidium has solid proof about at least one of those identities (and it's not orudge)
16:58<mynetdude>my point is... I didn't say that they weren't or were but I'm using a script that detects clones, I don't know if its possible to have two different people and have the same mask genuinely
16:58<@peter1138>yes it is
16:59<mynetdude>but rare right?
16:59<mynetdude>I don't detect clones for a reason, it just does though I can turn it off
16:59<dih>have you had a look at the openttdcoop guys?
17:00<dih>a bunch of members all have @members.openttdcoop.org
17:00<mynetdude>dih thats a different type of mask though
17:00<dih>all you need to do is change the reverse dns and reconnect!
17:01<mynetdude>dih you can create your own mask, I don't know how though
17:01<mynetdude>I guess
17:01<dih>you either can get cloaking - via oftc
17:01<dih>or change the reverse dns!
17:01<@orudge>quite.
17:01<@orudge>I thought oftc didn't do cloaks, though?
17:02<@orudge>unless you're staff
17:02<@orudge>or have a very good reason
17:03<dih>or have a very good reason, aye
17:04<Prof_Frink>good reason or "good reason"
17:04<@orudge>probably either.
17:05<dih>they dont give a way cloaks like ripe ip addresses
17:06<mynetdude>also some networks don't give it away unless you've been around a long time
17:08<@orudge>I can just update my reverse DNS, anyway ;)
17:08<@orudge>indeed, I have several dozen IP addresses I could connect from if I was bored enough
17:08<@orudge>and IPv6 addresses, too :o
17:09<mynetdude>I've heard of IPv6, all stuff that just makes life complicated imho
17:10-!-UserError [User@c-98-202-77-105.hsd1.ut.comcast.net] has quit [Quit: Leaving]
17:10<+glx>how having more IP makes like complicated?
17:10<+glx>*life
17:10<Rubidium>because not needing NATs and such is more complicated than using them
17:11<+glx>right you need to install a real firewall ;)
17:11<+Roest>ewww
17:11*orudge needs to look into getting an IPv6 subnet set up
17:11<mynetdude>gix not complicated as in having more is worse but knowing how to use it all
17:11<@orudge>currently, I just have a tunnel to one of my machines
17:11<@orudge>but I can get a subnet sorted out and have IPv6 through all of my machines
17:12<Prof_Frink>orudge: centreofthemoon.lan.owenrudge.net?
17:12<@orudge>Prof_Frink: quite.
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17:13<Eddi|zuHause3>knowing how to use g[tab] to spell a name correctly?
17:14<+glx>Eddi|zuHause3: no it's ok (no HL that way ;) )
17:14-!-Yexo [~Yexo@32-88-ftth.onsneteindhoven.nl] has quit [Quit: Ik ga weg]
17:14<Eddi|zuHause3>right...
17:15-!-UserErr0r [~User@c-98-202-77-105.hsd1.ut.comcast.net] has joined #openttd
17:16<+glx>multiplication of user errors
17:16<dih>^^
17:17<+glx>let fix them
17:18<Eddi|zuHause3>quick fix or proper fix?
17:18-!-UserError [~User@c-98-202-77-105.hsd1.ut.comcast.net] has quit [Read error: Connection reset by peer]
17:18<+glx>it's half fixed now ;)
17:19<dih>^^
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17:35<Karen_>i will reveal myself to those who complete the riddle
17:35<Tefad>riddle?
17:36<Karen_>www.ottd.info
17:37<Karen_>once completed, i will accept and answer yes/no questions about my identity
17:37<Prof_Frink>Can't we do this the old-fashioned way?
17:37<Patrick`_>I don't get it.
17:37<Prof_Frink>What... is your name?
17:37<Karen_>this might especially be of interest to Prof_Frink
17:37<Patrick`_>it's clearly a portal reference
17:37<Prof_Frink>What... is your quest?
17:38<Patrick`_>plus a clicky box
17:38<Patrick`_>that does something useless
17:38<Prof_Frink>What... is the airspeed velocity of an unlades swallow?
17:38<Eddi|zuHause3>old fashioned... like... "get undressed, i want to know you better"?
17:39<Prof_Frink>Eddi|zuHause3: Too complex.
17:39<Karen_>http://www.tt-forums.net/viewtopic.php?f=29&t=37323
17:39<Eddi|zuHause3>i would not recommend that :p
17:39<Patrick`_>are there some ground rules?
17:39<Prof_Frink>"Here, does this rag smell of chloroform to you?"
17:39<Patrick`_>like: no dicking around in the source
17:40<Patrick`_>I have cake, I need a number.
17:40<Patrick`_>lke, dur
17:40<Prof_Frink>Patrick`_: When was there cake?
17:40<Patrick`_>well, the cake was a lie
17:40<Patrick`_>people are talking about the source of ottd
17:41<Prof_Frink>The cake was truth.
17:41<Patrick`_>which is a bit too volatile for my liking, if it requires line numbers
17:41<Prof_Frink>There is photographic evidence of cake.
17:41<+glx>Patrick`_: the thing about the source is after the cake
17:42<Karen_>includes line numbers, does not require them
17:42<ooo4tom>the picture of the cake :s
17:42<Eddi|zuHause3>there is no cake
17:42<Patrick`_>I just don't see any angles for a number-based riddle
17:43<Karen_>if i was a picture of a cake, where would i hide?
17:43<Eddi|zuHause3>don't try to bend the cake, bend yourself
17:43<Prof_Frink>In a picture of my stomach, duh.
17:43<Patrick`_>is it the number of the first portal test chamber with the cake is a lie written on it? obviously no
17:43<Prof_Frink>Patrick`_: It's the openttd riddle
17:43<Prof_Frink>not the Portal riddle.
17:43<ooo4tom>i only know of one cake realeted to OpenTTD, i'm not buying this lol
17:44<Patrick`_>it's a made-up riddle that people pretend to have cracked ot infuriate others
17:44<Karen_>i will reveal myself to those who complete the riddle
17:44<Patrick`_>you can get jailed for that
17:44<Eddi|zuHause3>i'm not buying "lol" either... would be a stupid thing to do, even on ebay
17:45<Karen_>ooo4tom: that one cake will help you, have a piece
17:47-!-MrDowntempo [~corey@user-0c6sr2a.cable.mindspring.com] has joined #openttd
17:48<Karen_>well done ooo4tom
17:50<Eddi|zuHause3>hm... sirens howling...
17:54-!-ooo4to1 [~tom@92.2.101.181] has joined #openttd
17:54<Karen_>well done ooo4to1
17:55-!-ooo4tom [~tom@92.2.101.181] has quit [Ping timeout: 480 seconds]
17:55<ooo4to1>:S
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17:57<Karen_>ooo4to1: the one who holds the file will help you
17:57-!-ooo4to1 is now known as ooo4tom
18:02-!-mynetdude is now known as mynetdude|Away
18:03<Rubidium>Karen_: do I get the answers to the riddle when I know your identify?
18:03<Rubidium>*riddles
18:04<mynetdude|Away>this all sounds like one big joke
18:04<Karen_>Rubidium: i give you 1 yes/no question, pm me
18:04<ooo4tom>ditto
18:05<Karen_>mynetdude|Away: but it is a riddle...
18:05<Karen_>ooo4tom: you solved the first riddle... you are aware of that, right?
18:06<Patrick`_>gah
18:06<Patrick`_>it's not even a riddle
18:06<Patrick`_>do I translate "cake" into a packed integer representation of the ascii codes or what?
18:06<Prof_Frink>Patrick`_: No, you find cake.
18:07<Prof_Frink>openttdcake.
18:07<Patrick`_>if it's just a nasty trick, like "the answer is a string"
18:07<Patrick`_>and I don't have an ottd source tree handy
18:07<Patrick`_>so I'm not grepping for cake
18:07<Prof_Frink>Then, you find the reason for openttdcake.
18:07<Prof_Frink>And enter that number.
18:07<Karen_>it is not in the source.
18:08<Karen_>it was a "hardware"-cake
18:08<Patrick`_>nope, still not getting it
18:09<Eddi|zuHause3>it can't be... i have not seen any evidence of it ever existing
18:09<Patrick`_>is it something totally lame like i have to search the forums or look on the list of servers or something
18:10<Prof_Frink>Not the forums, no.
18:10<Patrick`_>page source? nbecause there's a million of those quizzes elsewhere
18:11<Patrick`_>and it's not in the wiki either
18:11<Prof_Frink>I didn't see anything in the page source. Or the css. Or the exif data on the background image.
18:11<Patrick`_>:(
18:11<Karen_>if you are a true OpenTTD Community User, you would know when you read: OpenTTD cake. And you are so long with us...
18:12<Patrick`_>so you're a core developer that's been around since I was last active back in the 3000's
18:12-!-ooo4to1 [~tom@92.2.101.181] has joined #openttd
18:12<Patrick`_>and YES I just measured the passage of time as an svn revision number
18:12-!-ooo4tom [~tom@92.2.101.181] has quit [Ping timeout: 480 seconds]
18:12<ooo4to1>sorry about this, seems to be a buggy day for my ubuntu lol
18:12-!-ooo4to1 is now known as ooo4tom
18:12<Patrick`_>but no, I've not been paying enough attention to the community and injokes
18:13<Karen_>what cake can you no longer eat, but look at every day?
18:13<Patrick`_>my mind is filled with portal
18:13<Eddi|zuHause3>no, you only understand injokes about kickoff-penalties ;)
18:13<Patrick`_>:P
18:13<Prof_Frink>Karen_: Don't be silly.
18:14<Patrick`_>a picture of a cake.
18:14<Prof_Frink>You can't have your cake *and* eat it.
18:14<Patrick`_>is there a cake shop in toyland?
18:14<Patrick`_>I really really don't get it
18:14<Prof_Frink>Patrick`_: Where might you find openttd-related pictures?
18:14<Karen_>hot
18:14<Patrick`_>on the wiki
18:14<Eddi|zuHause3>on GOOGLE, damnit!
18:15<Patrick`_>well, that's not useful.
18:15<ooo4tom>can i be a spoil sport ? lol
18:15<Patrick`_>I get 50:50 ottd screenshots and pictures of cakes
18:15<Patrick`_>no, leave me be
18:16<Patrick`_>I'm sure everyone else is getting off on this
18:16<Karen_>screenshots.. where can you find screenshots?
18:16<Patrick`_>I actually don't know.
18:17<Patrick`_>like, I guess maybe there's a repo for ottd screenshots but I don't know
18:17<Prof_Frink>Patrick`_: Where do you normally find screenshots for a piece of software?
18:17<Eddi|zuHause3>i'd klick on the big "screenshots" link on the main website ;)
18:17<Patrick`_>I found a company called cake transport. nothing obvious leaps out at me
18:17<Patrick`_>ok, see, now if they all need this much inside info, I'm not going to get any further
18:18<Patrick`_>FINALLY
18:18<Patrick`_>right, I don't have a source tree, I can retire happy
18:18<Karen_>Patrick`_: you consider www.openttd.org inside information?
18:18<Patrick`_>:P
18:18<Patrick`_>I don't read it regularly
18:18<Patrick`_>or ever
18:18<Eddi|zuHause3>well, a total of 8 users managed to get the second riddle ;)
18:19<Patrick`_>but someone actually got a printed cake?
18:19<Eddi|zuHause3>yes, some company offered cakes from a candy-printer
18:19<Patrick`_>oo
18:20<Eddi|zuHause3>and upon pickup of the cake, they said something like "have fun on the party YOU are going to."
18:20<Patrick`_>mmm... subarctic...
18:20<Patrick`_>I bet they get a lot of porn caes
18:20<Eddi|zuHause3>that's the title screen
18:21<Patrick`_>I would be sarcastic about already knowing that, but given the level of knowledge I've just demonstrated, you're perfectly justified in being patronising :)
18:21<Eddi|zuHause3>:p
18:21<Eddi|zuHause3>and like every day about this time, i should be sleeping
18:22<Karen_>sleep well
18:23<Eddi|zuHause3>well, i'll probably say the same thing again in an hour
18:23<Eddi|zuHause3>and in two :p
18:24-!-lolEee [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd
18:29<Eddi|zuHause3>oh he can't even spell 1337 correctly in his hostmask...
18:31-!-ben_goodger [~ben@host217-44-221-99.range217-44.btcentralplus.com] has joined #openttd
18:32<ooo4tom>night cha
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18:43<Eddi|zuHause3>i give up...
18:44<Karen_>oh come on! ask me a questions!
18:44<Prof_Frink>Karen_: What is the best cheese?
18:45<Karen_>cheddar
18:46<Prof_Frink>it's gorge-ous?
18:46<Karen_>whats the color of a burp?
18:46<Karen_>burple
18:46<Prof_Frink>...no, that's the wrong way round
18:46<Prof_Frink>"What colour is a hiccup? burple."
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18:53<Digitalfox>Does open still have the 11 bridges available limit?
18:55<Karen_>"MAX_BRIDGES = 13"
18:56-!-Volley [~worf@84.119.65.133] has joined #openttd
18:58<dih>Volley: you like playing ball?
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19:01<Eddi|zuHause3>Karen_: fine, does the answer have anything to do with agriculture?
19:01<Karen_>no
19:01<Karen_>for a moment take a step back: resolution, screenshot..
19:02-!-mikl [~mikl@0304ds2-ba.0.fullrate.dk] has joined #openttd
19:02<Eddi|zuHause3>does the answer have anything to do with the location of the screenshot within the game?
19:03<Karen_>'anything'? Sure.
19:03-!-ben_goodger [~ben@host217-44-221-99.range217-44.btcentralplus.com] has joined #openttd
19:04<Karen_>(you might want to consider asking more to the point)
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19:10<mynetdude|Away>yes Karen_ it may be a riddle to you, a joke to everybody else :P
19:11<Karen_>hard time solving the riddle? :-)
19:12<mynetdude|Away>heh I don't care, not even for the riddle... watching you guys talk about it is amusing
19:14<Karen_>you are a sad person.
19:17<mynetdude|Away>oh I am? haha... I have better things to do :)
19:17<Sacro>Karen_: are you hot, female, and single?
19:18<@orudge>Karen_: are you interested in a DOS port of OpenTTD? It'll be really fun!
19:18<mynetdude|Away>whats the difference between the win and dos part?
19:18<Karen_>orudge: my interest is only in riddles.
19:19<@orudge>How boring.
19:19-!-SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has quit [Quit: Konversation terminated!]
19:20<mynetdude|Away>see I knew it
19:20-!-MrDowntempo [~corey@user-0c6sr2a.cable.mindspring.com] has quit [Quit: Ex-Chat]
19:22<Karen_>Sacro: solve the riddles and i tell you.
19:23<Sacro>tell me the solutions and i'll solve the
19:23<Sacro>*them
19:24<Eddi|zuHause3>i should really be sleeping
19:24<Eddi|zuHause3>and i told you so 1h ago ;)
19:24<Karen_>now with a knowledge of solving the 3rd riddle. Good job!
19:25<Sacro>i can't do the second
19:25<Sacro>#
19:25<Karen_>why not?
19:25<Sacro>i'm still confused as to why a raven is like a writing desk
19:29-!-Karen_ [~riddle@vps-216-75-24-180.lylix.net] has left #openttd [the night caught up with me]
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19:30<Sacro>that got her
19:30<Eddi|zuHause3>lmao :p
19:32<Eddi|zuHause3>hm, i do not get that one...
19:32<Sacro>think hard
19:33<Eddi|zuHause3>i mean the real riddle ;)
19:33<Eddi|zuHause3>i mean the 5th one ;)
19:34<Eddi|zuHause3>the 4th is really easy
19:34<Sacro>i can't do the 2nd
19:34<Sacro>help me
19:38-!-Osai is now known as Osai`off
19:43<Sacro>HOLY CRAP IT GOT COMMITED :D
19:45<Digitalfox>Sacro hum?
19:45<mynetdude|Away>well spill it Sacro
19:45<Sacro>peter1138's patch for multiple parallel grfs
19:46<Eddi|zuHause3>you are slooow
19:46<Digitalfox>Sacro oh you are a bit late :p
19:55<Sacro>yeah
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20:04<coaxial>anyone know standardgamer?
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20:13<@Belugas>that's a game? a riddle?
20:13<@Belugas>a band?
20:15<coaxial>a user, sorry
20:15<coaxial>well his name comes up in the logs anyway
20:16<@Belugas>does no ring a bell, sorry
20:16<coaxial>ok thanks
20:16<coaxial>whats this or anyway? gamedev?
20:16<coaxial>for
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20:20<@Belugas>yes, as well as user advice and general chatting
20:20<@Belugas>pffff
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22:05<ln>bonsoirmercivoilà
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22:09<+glx>avec des espaces c'est mieux
22:10<ln>i've got some french girl's phone number in my phone now.
22:10<ln>as if it made any damn difference about anything.
22:10<+glx>+33 numbers?
22:12<ln>finnish gsm number
22:13<ln>and that bonsoirmercivoilà phrase was what a funny contrôleur in Suisse train said to everyone
22:14<+glx>"take ticket" and "give ticket" are the spaces ;)
22:16<ln>and a thumbs up gesture after the voilà. :)
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---Logclosed Thu May 01 00:00:46 2008