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#openttd IRC Logs for 2008-05-04

---Logopened Sun May 04 00:00:47 2008
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04:38<CIA-3>OpenTTD: rubidium * r12936 /trunk/src/core/geometry_type.hpp: -Doc: a few structs in geometry_type.hpp. Patch by Alberth.
04:43<insulfrog>morning all, how is everyone? :)
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04:48*insulfrog is on the openttdcoop server
04:50<CIA-3>OpenTTD: rubidium * r12937 /trunk/src/window.cpp: -Codechange: split allocating and finding the spot to place a window. Patch by Alberth.
04:50<k-man_>does openttd need the graph files even if your just running it as a dedicated server?
04:51<SmatZ>k-man_: yes
04:51<k-man_>why is that?
04:52<Rubidium>cause the graphics files contain more than just the graphics
04:53<Rubidium>like data needed for the landscape generator
04:53<k-man_>i see
04:57<k-man_>where do i put the openttd.cfg file?
04:57<CIA-3>OpenTTD: rubidium * r12938 /trunk/src/window.cpp: -Codechange: coding style fixes. Patch by Alberth.
04:57<k-man_>under linux
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04:57<Rubidium>~/.openttd/ is the best place
04:58<k-man_>Rubidium, does it look for it in there automatically?
04:59<k-man_>it creates it automatically?
04:59<Rubidium>unless you broke it by changing the home directory in the configure script
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05:00<k-man_>just defaults
05:01<k-man_>any special options i should look for that make coop play better?
05:01<Rubidium>disable animation
05:01<k-man_>what does that do?
05:02<Rubidium>which is only the palette animation though
05:02<Rubidium>it reduces the time needed for drawing
05:02<Rubidium>the other settings that matter for coop are forced by the server
05:03<insulfrog>I have to go, bye all :)
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05:07<@Bjarni>I beat you to this channel
05:07<@Bjarni>by a whole 4 sec
05:09<k-man_>does the server automatically pause when no clients are connected?
05:09<@Bjarni>you can set it to do that
05:09<@Bjarni>it's a setting option
05:09<@Bjarni>so the answer is: maybe ;)
05:10<k-man_>which setting is it?
05:10<@Bjarni>I can't remember
05:11<@Bjarni>pause_server_with_no_clients or something
05:11<HMage>pause_clients_with_no_server should be nearby too :)
05:14<k-man_>can't see that option in the wiki or my .config file
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05:18<SmatZ>k-man_: it should be in the [network] section of config file
05:22<Roest>ah nice, nothing better than going online on a sunday morning and finding a solution to your problems on the opengl forums
05:24<@Bjarni>it doesn't beat waking up on a Sunday morning and finding the solution to the bug your bug problem in the code you wrote last night
05:25<@Bjarni>but the OGL thing sounds nice too
05:26<@Bjarni>Roest: are you good at coding OpenGL or did you find the solution under "top 10 n00b mistakes"?
05:26<Roest>probably not the top10 noob mistakes but not very advanced either
05:26<@Bjarni>somebody once tried to change OpenTTD into OpenGL and had problems. I found the solution for him in that top 10 list
05:27<@Bjarni>for some reason we were never allowed to see his code but he claimed that it could reach up to max 5 fps (including mouse movements) on a high end computer
05:28<Rubidium>wooh ;)
05:28<Rubidium>days taking...
05:28<Rubidium>15 seconds :)
05:30<Roest>well this is what my problem looked like
05:31<Roest>and this is the correct version
05:31<Roest>was just some blending problem
05:39<CIA-3>OpenTTD: rubidium * r12939 /trunk/src/ (5 files): -Codechange: do not use the window proc to determine whether a toolbar is a rail toolbar, but use the window number.
05:41<Roest>anyone feel like having a look at #1969 ?
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05:44<Rubidium>hmm, summer of '69...
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05:51<@Bjarni>69 was an interesting year
05:52<@Bjarni>I don't remember anything that happened in '69
05:52<Rubidium>Woodstock ofcourse...
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05:53<@Bjarni>I don't recall ever being at Woodstock
05:54<@peter1138>i've good a green-field belt
05:54<@peter1138>looks like a farm has gone but left a single line of field tiles :o
05:55<@Bjarni>usually it's the other way around
05:56<@Bjarni>it's fairly easy to buy a farm without any fields
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06:05<CIA-3>OpenTTD: bjarni * r12940 /trunk/src/ (5 files): -Fix [FS#1974](r12913): [autoreplace] a vehicle backup should include the cargo packets in the vehicle as well
06:06<CIA-3>OpenTTD: rubidium * r12941 /trunk/src/ (6 files in 2 dirs): -Codechange: don't access wndproc directly. Patch by Alberth.
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06:11<k-man_>SmatZ, my network section is empty
06:12<k-man_>[network] section of the openttd.cfg file i mean
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06:27<k-man_>is there some way to get the server to auto reload the last saved game on restart?
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10:19<Sacro>heh, whale is beached
10:19<Sacro>argh, wrong channel
10:19<Gekz>you suck
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10:19<Sacro>touring cars on itv4 if anyone cares
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10:39<HMage>lol Sacro
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11:06<Chicago_Rail_Authority>Any devs around with time for a quick question?
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11:11<Lakie>Not much, just updating OpenTTD source and then planning to update my binaries.
11:12<Lakie>I heard you finally got your multiple grf vehicle sets active at once patch into the trunk
11:13<@peter1138>oh, so microsoft haven't bought yahoo
11:13<@peter1138>yes i did
11:13<Lakie>I heard that from Owen, yeasterday, something about not being able to agree on a price
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11:15<@orudge>so it seems
11:16<Lakie>On the bright side, atleast with OpenTTD I don't have to compile it twice, once before version data and once with it like TTDpatch. ¬_¬
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11:36<dragonhorseboy>peter1138 you there?
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11:42<dragonhorseboy>peter..its not just you I think there's something either with openttd code or pikka's grf coding...
11:43<@peter1138>do i have to guess?
11:43<dragonhorseboy>I was on one server that uses ukrs and I had several class 91's .. then I went off to go to bed .. when I came back onto openttd and tried enter the server again it desynced right away
11:43<dragonhorseboy>seem to be same behaviour with your server before
11:43<Sacro>dragonhorseboy: could e the phase of the moon
11:43<Eddi|zuHause3>i find your lack of context disturbing :P
11:43<dragonhorseboy>sacro VERY FUNNY :p
11:43*dragonhorseboy pokes sacro to howl
11:43<@peter1138>it's both
11:43<@peter1138>0.6.1-RC1 fixes that
11:44<dragonhorseboy>at least the server surprisingly does not have any autopause enabled so I guess it'll be ok till either it resets at year 2050 or the server owner takes it offline himself
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11:46<dragonhorseboy>hm so RC1 fixes both the class 91 in ukrs and re placing quarries in ukrsi brickyard .... go figure maybe next time I see the server owner online I'll have to ask him about upgrading
11:48<dragonhorseboy>peter...just asking but you ever played these server thats named 'newindustries 060' or something?
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12:01<Eddi|zuHause3>am i the only person questioning the relevance of this question?
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12:28*cjk checks who abducted his ttd server while he was gone over the 2 days
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13:06-!-mynetdude|Away is now known as mynetdude
13:09<cjk>Assume two railway stations A and B and a factory C. If the set theory intersection of the area coverage of A and B both contain C, what determines which stations gets the goods?
13:10<mynetdude>are A B And C all connected?
13:10<cjk>meh, A(blue player) covers C(factory) and B(red player) covers C, who gets the goods :)
13:10<cjk>as I see it some goes there and some goes there
13:10<mynetdude>they both do
13:11<mynetdude>unless one has exclusive rights
13:11<Eddi|zuHause3>cjk: afaik the two stations with the highest rating get cargo
13:11<cjk>so if I put a station on every possible square, the income would be like eightfold?
13:11<mynetdude>right, if you don't have exclusive rights in that town, because most factories will be associated with the town name
13:11<mynetdude>cjk on every square? I don't know about that
13:12<mynetdude>Eddi|zuHause3 I'm pretty sure both stations get the cargo, the difference is how much would probably based on rating
13:12<mynetdude>the ONLY exception would be is if you buy exclusive rights I think, I have not tried that
13:12<cjk>you can see for yourself; server is FFA-2052-CJK, station is "Grundingwood Transfer"
13:13<Eddi|zuHause3>no station after the first two will get any cargo, the first two divide it by rating
13:13<cjk>and it seems to devide betwee the bluish and the reddish
13:13<Eddi|zuHause3>(unless that has been changed recently)
13:13<Eddi|zuHause3>damn, i need new batteries in my keyboard
13:14<mynetdude>Eddi|zuHause3 only the first two, so you're saying if you add more stations the additions will not get any cargo?
13:14<mynetdude>cjk just as Eddi|zuHause3 said, its divided based on ratings... and you're seeing the result of that
13:15<mynetdude>and I am pretty sure, if you buy exclusive rights which will cost you hefty... you would get ALL the cargo
13:16<Eddi|zuHause3>test... much better...
13:18<mynetdude>test what?
13:18<cjk>it is being 'tested' right now
13:18<cjk>i see it in a running game
13:18<Eddi|zuHause3>batteries? keyboard?
13:18<cjk>oh heh
13:18<mynetdude>oh, wireless kb
13:18<cjk>wireless kilobyte!
13:19<Eddi|zuHause3>it was only reacting to like every second keypress, it was kinda getting annoying ;)
13:19<mynetdude>wow its amazing what people can come up with acronyms even if the other person meant something else :D
13:19<mynetdude>Eddi|zuHause3 ah what kind of kb ya got?
13:19<Eddi|zuHause3>world of warcraft? :p
13:19<Eddi|zuHause3>a black one...
13:20<mynetdude>Eddi|zuHause3 ok don't start that now, but yes WoW is World of Warcraft, you play that?
13:20<mynetdude>Eddi|zuHause3 yeah what brand?
13:20<Eddi|zuHause3>no, i don'T
13:20<Eddi|zuHause3>it says "saitek" on it
13:20<mynetdude>hmm those are good
13:20<mynetdude>I have a logitech wireless keyboard
13:20<mynetdude>but mine is the ergonomic kind... the only kind I can use now
13:21<Eddi|zuHause3>the logitech ones are weird... i always get scared when i see them in store
13:22<Eddi|zuHause3>my keyboard is fine, but the accompanying mouse is problematic
13:23<Eddi|zuHause3>the mouse drains the batteries really fast, and when the mouse is reloading, the reciever gets kinda blocked, it does not accept keyboard input very well anymore
13:23<Eddi|zuHause3>or only from short distance
13:23<Eddi|zuHause3>and i have problems with the mouse wheel
13:24<Eddi|zuHause3>sometimes when i scroll down, it jumps up again
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13:28<mynetdude>Eddi|zuHause3 well supposedly Logitech is good because the batteries last about 4-8 months
13:29<mynetdude>I haven't had to replace the last set I put in, I had to replace factory batteries that came with it though
13:29<mynetdude>and I LOVE my LX7 Logitech mice... it has auto off and it has navigation buttons so I don't have to use the browser's forward/back buttons
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13:30<mynetdude>I can also manually turn the mice off too, oh... and its not laser optical... it uses invisible optics which means I don't need a stupid mousepad
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13:31<@peter1138>i just have wires
13:32<@peter1138>far simpler
13:32<mynetdude>lol you think...
13:32<mynetdude>wires tangle and clog up crap
13:32<mynetdude>well technically so do wireless kb/mice they have wires for the usb receiver
13:32<@peter1138>so 1) they encourage you to at least have a tidy path for the cable
13:33<@peter1138>and 2) you can't easily misplace the device in a different location
13:33<@peter1138>oh, and 3) it doesn't need batteries
13:33<mynetdude>lolz I don't misplace my device, they stay where they belong
13:34<mynetdude>and I have yet to replace the batteries and the specs say they will last AVERAGE 4-8 months I'm going to bet it will last 6 months
13:34<@peter1138>and 2) *I* can't easily misplace the device in a different location
13:34<mynetdude>just saying...
13:35<mynetdude>well like I said, I don't misplace mine... I have a 2nd LX7 mice for my laptop... I have never misplaced that either... cuz it travels with the laptop even though the laptop has its own bluetooth mice which BTW sucks... the bluetooth Targus mouse eats up my battery in 3 weeks and its a AAA type battery
13:35<mynetdude>the LX7 uses AAs instead... I think you know which pwnt
13:37<@peter1138>they 'pwnt' do they?
13:38<mynetdude>no.. its they pwn, pwnt is past tense :P
13:38<mynetdude>like, my car pwns yours... but yesterday my brother's friend pwnt him :P
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13:45<Eddi|zuHause3>PS: by "batteries" i mean rechargables
13:46<mynetdude>well thats true, you could get rechargable batteries
13:46<mynetdude>and I do plan on getting some, cuz everything I use takes batteries, my TV, my alarm clock, my mouse/kb, my shipping scale, I don't know what else... but I have quite a few things
13:46<mynetdude>oh flashlights
13:46<mynetdude>I have two LED flashlights
13:48<Eddi|zuHause3>problem is compatibility... you need devices that use the same size of batteries
13:49<@peter1138>got the algae out
13:50<Eddi|zuHause3>you don't have to describe your feet hygiene to us...
13:50<@peter1138>indeed i don't
13:50<@peter1138>but i shall comment on my pond's life forms
13:50<mynetdude>lol I don't think that was from the feet?
13:50<mynetdude>ah ok
13:51<mynetdude>yeah what you got a pond next to your PC?
13:51<Eddi|zuHause3>water cooling?
13:53<@peter1138>well i saw one frog in there cooling off
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13:54<mynetdude>not what we asked... but ok
13:55<@peter1138>it is what Eddi|zuHause3 asked.
13:56<Powerek38>hello! how can I change the language of my OpenTTD?
13:56<@peter1138>and it's next to my laptop... when i'm outside...
13:56<Eddi|zuHause3>indeed it is
13:56<@peter1138>go into 'Game Options' and pick the language in there
13:57<Eddi|zuHause3>hm... i never needed to change the language of openttd...
13:57<Powerek38>peter1138: thanks a lot
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13:57<Eddi|zuHause3>it always guessed right to take the most spoken motherlanguage of europe
13:58<Powerek38>Eddi|zuHause3: I think when I installed the 0.6 version, it has set my system's language as the game language
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13:58<Powerek38>but the Polish version doesn't look to good yet
13:58<Eddi|zuHause3>right, that's what it is supposed to do ;)
13:58<Eddi|zuHause3>you can improve it ;)
13:58<@peter1138>what's wrong with the polish translation?
13:58<@peter1138>(as a english-only speaker... heh)
13:59<Powerek38>peter1138: we have many strange letters in Polish and they don't seem to work well... there are some strange signs instead of those letters
13:59<@peter1138>oh right
13:59<@peter1138>you can set a font for that
14:00<Eddi|zuHause3>maybe it should also auto-guess a font if it detects such a language
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14:01<mynetdude>you said "water cooling" and I thought that was for the PC not the frog :P
14:01<Powerek38>or just change the letter to nearest one from the standard Latin alphabet... we would understand anyway
14:01<Eddi|zuHause3>you, sir, have a very limited way of thinking, i presume ;)
14:01<SmatZ>Powerek38: ask your translator to do that
14:02<SmatZ>or use any unicode font
14:02<ln>SmatZ: wtf?
14:02<@peter1138>Powerek38: i'd rather not, considering the great effort i went to to include support for all those characters
14:02<@peter1138>definitely do not ask the translator to do that
14:02<Powerek38>SmatZ: it's perfectly ok for me, I spent my whole childhood playing games in English, I don't mind :)
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14:03<Eddi|zuHause3>in my whole childhood i did have a few english games, but i had exactly no clue what they said
14:03<insulfrog>hi all
14:03<@peter1138>anyway, setting a font is documented in readme.txt, although it's pretty brief
14:03<mynetdude>jeeze you guys talk too fast sometimes
14:04<Powerek38>ok, thanks again for help... now it's my time to test the 0.6 :)
14:04<Eddi|zuHause3>you can set your client to delay the display of lines, if that helps :p
14:04<Noldo>I remember learning words like 'move' and 'attack' from some game
14:04<Powerek38>see you :)
14:04-!-Powerek38 [] has quit [Quit: ChatZilla 0.9.81 [Firefox]]
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14:18<Ammler>[19:57] <Eddi|zuHause3> it always guessed right to take the most spoken motherlanguage of europe <-- german?
14:18<Eddi|zuHause3>how'd you guess ;)
14:19<Eddi|zuHause3>"europe" being the EU
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14:19<Ammler>then it would be english?
14:19<ln>Eddi|zuHause3: motherlanguage = mother tongue
14:20<Ammler>well, still germne, I gues
14:20<Sacro>no, spanish
14:20<Sacro>i think
14:20<Sacro>or chinese
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14:20<Sacro>oh, europe
14:20<Ammler>Sacro: in eu?
14:20<Sacro>might well be russian
14:20<Ammler>Sacro: EU!
14:20<Sacro>the EU keeps changing
14:20<Eddi|zuHause3>russia is not exactly an EU member
14:20<Sacro>i looked at my globe the other day
14:20<Sacro>what happened to USSR
14:20<Sacro>and Yugoslavia
14:21<Sacro>and czechosolvakia
14:21<Eddi|zuHause3>and east germany?
14:21<Sacro>actually, i think my globe is 92ish
14:21<Ammler>well, they will be in eu before us :-(
14:21<Sacro>is that *EU, *US
14:21<Sacro>or just *EU?
14:21<Eddi|zuHause3>Ammler: that is your own fault :p
14:22-!-Brianetta [] has quit [Quit: Tschüß]
14:22<Ammler>you are right
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14:29<Eddi|zuHause3>Sacro: while you are at it, figure out what happened to these countries ;)
14:33<JelloX>what places accept goods
14:34<Eddi|zuHause3>JelloX: office buildings in big cities
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14:37<Ammler>Eddi|zuHause3: which country looks almost like that now? :-)
14:38<Eddi|zuHause3>Ammler: the netherlands :p
14:38<Ammler>but that should make it clear, why we don't like changes :-)
14:39<Eddi|zuHause3>Ammler: actually, that is around the time when switzerland got "independent"
14:40<Ammler>there was a time, we where occupied from Napoleon
14:40<Eddi|zuHause3>napoleon was much later
14:40<Eddi|zuHause3>this map is from 1648 (end of 30 years war), napoleon was around 1800
14:42<cjk>hah i'm with Hzm Lüneburg
14:42<cjk>or is it already Wolfenb?
14:43<Ammler>just liked to say, we weren't "independent" since then, we were since 1848 really. introduction of the "Verfassung"
14:44<Ammler>but the size was almost the same also there
14:44<cjk>verfassung <=> constitution
14:44<Ammler>thx :-)
14:45<Eddi|zuHause3>Ammler: "independent" from the "holy roman empire" i mean
14:45<Sacro>holy roman empire batman
14:46<Ammler>that maps looks more like we were just forgotten
14:46<ln>was that the 2nd reich?
14:46<ln>1st is fine for me.
14:47*Sacro is the 4th reich
14:47<Ammler>2. was napoleon?
14:47<Ammler>too long ago for me
14:47<Eddi|zuHause3>ln: "second" empire was formed in 1871
14:48<Eddi|zuHause3>the non-translation of "reich" started in 1918 (end of WWI), when germany was not reigned by an "emperor" anymore
14:49-!-Roest [] has quit [Remote host closed the connection]
14:49<Eddi|zuHause3>while the german word "reich" does not require an emperor, the english word "empire" does, so they kinda lacked a proper translation ;)
14:51<@peter1138>the british empire is well known for having an emperor
14:51<Eddi|zuHause3>ln: the first "empire", the "holy roman empire", was disbanded when napoleon attacked
14:51<Ammler>so the 2. one was the one with bismark?
14:52<ln>EU is the 4th?
14:52<Eddi|zuHause3>somewhat :p
14:52<Ammler>why wasn't napoleons empire not a "reich"?
14:53<Eddi|zuHause3>it was... "Frankreich"
14:53*Ammler is grabbing in wikipedia
14:53<Eddi|zuHause3>but napoleon allied with several western german states (so called "Rheinbund")
14:53<Eddi|zuHause3>so there was no german "reich" left
14:53<Ammler>but without a number...
14:54-!-Chicago_Rail_Authority [] has joined #openttd
14:54<Eddi|zuHause3>what was left was basically prussia and austria, which both got beat up pretty badly
14:56-!-GoneWacko [] has quit [Quit: You will never be the man your mother was!]
14:56<Eddi|zuHause3>Sacro: "Bund" is a "federation"
14:56-!-GoneWacko [] has joined #openttd
14:56<Eddi|zuHause3>"Hund" is a dog :p
14:58-!-Karen_ [] has joined #openttd
14:59<Sacro>Eddi|zuHause3: i know
14:59<Eddi|zuHause3>Sacro: just making sure ;)
15:00*Sacro notices a guy walking a daschbund
15:00<Karen_>Fiddler seems to be the only person capable of solving the simple riddles
15:00<Sacro>Karen_: i tire
15:00<Sacro>it means nothing to me
15:00<Sacro>it means nothing to me
15:00<Karen_>blame it on something else
15:01<Sacro>oooooooooooh vienna!
15:01<Eddi|zuHause3>Karen_: has the riddle anything to do with speed?
15:01<Karen_>Sacro: the one who holds the file will help you
15:01<@peter1138>don't blame, praise
15:02<Karen_>Eddi|zuHause3: which riddle are you refering to?
15:03<Eddi|zuHause3>the fifth one
15:03<Ammler>Karen_: 1138 didn't work
15:04<Karen_>yes, it has to do with speed and Fiddler was the fastest to solve it
15:05<Ammler>hmm, I have only saved the pw, not the acc number :-)
15:05<Karen_>if you send me the password, i might be able to help
15:06-!-Osai is now known as Osai`off
15:06<Ammler>just entered the answer for the 1. one
15:06<Ammler>I am not able to solve the 2.
15:08<Karen_>Ammler: the one who holds the file will help
15:08<Ammler>thats peter1138, isn't?
15:09-!-Bjarni [] has joined #openttd
15:09-!-mode/#openttd [+o Bjarni] by ChanServ
15:09<Karen_>my apologies to peter1138; in no way is this riddle is related to a person.
15:10<@peter1138>hmm, someone on with a compatibility of 100
15:10<@Bjarni>hello Karen_
15:13<Karen_>how are you Bjarni?
15:13<@Bjarni>tired :s
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15:15<Karen_>congrats to SmatZ for solving the riddles!
15:15<@Bjarni>what riddles?
15:15<@Bjarni>and are they any harder to solve than bugs?
15:15<@peter1138>depends whose bugs...
15:16<@Bjarni>the cake is history
15:16<@Bjarni>it was eaten at the r10000 party
15:16-!-SUSaiyan [] has quit []
15:17<@peter1138>there is no cake
15:17<@Bjarni>that's the next thing
15:17<@Bjarni>the page contains a modified screenshot but no cake
15:17*peter1138 grumbles at things that don't work with pulseaudio
15:18<Eddi|zuHause3>the cake is a lie, after all
15:19<@Bjarni>says who?
15:20<Karen_>the cake itself was very real
15:20<@peter1138>the cake isn't, the image is :)
15:20<@peter1138>i don't remember a white glow on 'OPEN TTD' for example
15:21<@peter1138>damn it
15:21<@Bjarni>the titlescreen doesn't say "Happy r10000" either
15:21<Eddi|zuHause3>there wasn't even an r10000
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15:21-!-Osai`off is now known as Osai
15:21<@peter1138>helicopters in flightgear are too hard :o
15:22<Karen_>that is just because you dont know how to fly them - nor how to practice
15:22<@Bjarni><EddizuHause3> there wasn't even an r10000 <-- there is but you might not be able to see it
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15:23<Ammler>was in mapgen
15:23<Sacro>Karen_: you mean svn?
15:24<Sacro>that's not numeric
15:24<Ammler>oh, that is restricted :-)
15:25<Karen_>Sacro: i thought you were not so narrow minded
15:25<Sacro>Karen_: i am very broad minded
15:28<JelloX>Nenston Transport has been taken over by Jello Transport!
15:28<JelloX>i was @ $9.5m, i bought it for around 4m and now im already back @ 9.5m :)
15:29-!-Wolf01 [] has quit [Quit: Once again the world is quick to bury me.]
15:30<Karen_>Sacro: then you should be able to find numbers
15:30<@peter1138>Karen_: nah, just real helicopters aren't equipped with a mouse as the primary control method...
15:30<Sacro>Karen_: you know, i really can't be bothered
15:31<@peter1138>Sacro: quite
15:31*peter1138 plays with a V22 instead
15:31<Sacro>peter1138: watching HIGNFY with Brian Blessed
15:31<@peter1138>Sacro: GORDON'S ALIVE
15:32<Sacro>peter1138: already been shouted
15:32<@peter1138>i know
15:32<Karen_>Sacro: but inside you are dying to know the answer
15:32<Sacro>Karen_: inside i'm just generally dying
15:33<@Bjarni>do anybody know who made
15:33<@peter1138>this v22 does a flip at a certain speed :o
15:33<@Bjarni>admin is named "Ottd Riddle"
15:33<Karen_>i do
15:33<@Bjarni>I believe it's an alias
15:33<@Bjarni>you made it?
15:34<Karen_>but can you be sure?
15:34<Karen_>and who would i be anyway?
15:34<@Bjarni>that's another good question
15:34<@Bjarni>some guy claiming to be a girl
15:35<@Bjarni>or a girl claiming to be a guy claiming to be a girl
15:35<Karen_>who made such claim? (btw. that reminds me of a song by blur)
15:35<@Bjarni>but the real question is: what is the source of the info about the cake?
15:35<Sacro>Karen_: blur are awesome
15:35<Karen_>what or who?
15:36<@Bjarni>I meant what/who is the source of it being fake/real?
15:36<Sacro>oh, that'd be portal
15:37<Karen_>the cake itself was very real.
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15:37<@orudge> <-- any comments? feel free to test :)
15:37<Sacro>orudge: that url is most pretty
15:37<@orudge>hmm, phpBB shows file sizes as KiB now, instead of KB
15:37<Sacro>and clicking on it does in fact bring up a website
15:37<@orudge>must have been added in 3.0.1
15:37-!-Zahl [] has joined #openttd
15:38<@orudge>any comments on the patch therein? :p
15:38<@Bjarni>nice avatar
15:38<@Bjarni>is it you?
15:39<@orudge>yes, that's me
15:40<@Bjarni>the patch sounds nice
15:40<@Bjarni>at least the idea
15:40-!-mynetdude|Away is now known as mynetdude
15:41<@orudge>Bjarni: well, the patch means that we can a) create and use free sounds without having to have them sound awful and b) use my new music system, once it's complete ;)
15:41<@orudge>this patch doesn't feature a new sound effect file format as such, though
15:41<@Bjarni>as I said: sounds nice
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15:43<Ammler>I am not able anymore to revert my SVN repos
15:43<Ammler>everytime, if I like to apply a patch, it says, that there is already one applied
15:44<Sacro>svn revert .
15:44<@peter1138>revert doesn't remove new files, of cours
15:45<+glx>svn st | grep "^?" | .... may help
15:45<Ammler>if "svn status" is empty
15:46<Ammler>then it should work, usually
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15:51<Ammler>(svnversion prints now 12941)
15:54<@orudge>src/mixer.cpp and src/mixer.h are being deleted
15:54<@orudge>but it doesn't neccessarily "work" with patch
15:54<@orudge>so just press 'n' and then delete them manually
15:54<@orudge>likewise, the files to go in src/mixer/ may end up in .
15:54<@orudge>so you may have to move those manually
15:55<+glx>no need to delete them if source.list and project files are updated
15:55-!-raimar2 [] has joined #openttd
15:55<@orudge>source.list and project are indeed updated
15:55<+glx>so they won't be compiled anyway :)
15:55<@orudge>hmm, actually, mixer.h is still in source.list
15:56<@orudge>ah well, not any more
15:56<+glx>.h in source.list are just for being available in msvc
15:56<Sacro>orudge: fail
15:57<Sacro>orudge: fail
15:57<@orudge>what is "fail"?
15:57<@orudge>be more descriptive
15:57<Sacro>no u
15:57-!-Sacro was kicked from #openttd by orudge [no, u]
15:57<Ammler>orudge: some compile warnings:
15:57<@orudge>Ammler: righto
15:59-!-Sacro [~Sacro@adsl-87-102-119-5.karoo.KCOM.COM] has joined #openttd
15:59<@DorpsGek>Sacro: I have 6 registered users with 6 registered hostmasks; 1 owner and 0 admins.
15:59<Sacro>sush DorpsGek
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16:01<Ammler>orudge: silence here, I don't need the sfx, if I have
16:01<@orudge>should work with if you just have that
16:02<Ammler>and its ok, to keep it in my personal home?
16:02-!-raimar3 [] has quit [Ping timeout: 480 seconds]
16:02<@orudge>it should in theory work just as it did without the patch
16:02<@orudge>the patch file
16:02<Ammler>orudge: I have sound witout your patch
16:03<@orudge>at least, it worked for me on Windows with the original
16:03<@orudge>what sound driver are you using? sdl?
16:03<Ammler>I guess so, :-)
16:03<@orudge>could you try it with please?
16:03<@orudge>it works for me with the original in the data/ directory
16:04<@orudge>(ie, with openttd.exe in bin/)
16:04<Ammler>my is in ~/.openttd/data
16:04<Karen_>glx: still not getting it? Turtle.. Rabbit..
16:04<Ammler>and the bin in ~/bin.../trunk/bin
16:05<+glx>Karen_: something with speed?
16:05<Karen_>very hot.
16:05<@orudge>Ammler: well, I just put into ~/.openttd/data/ for me, and it's working fine here :/
16:05<Eddi|zuHause3>i asked that already ;)
16:05<Karen_>but officially i dont support drugs
16:05<+glx>imperial or metric?
16:05<@orudge>what if you start openttd with ./openttd -s sdl
16:05<@orudge>and if that doesn't work, ./openttd -s -d 3
16:05<@orudge>see if there's anything interesting in the debug output
16:06<@orudge>-s sdl -d 3
16:06<Ammler>orudge: copied to ~/bin/...trunk/bin/data and it works now
16:06<Karen_>glx: think of it as some olympic event
16:06<@orudge>Ammler: anyway, feel free to test it with opensfx, if you would :)
16:07<Karen_>+ as long as you use the same messurements - you should know it never makes a difference
16:07<Ammler>I will
16:07<Ammler>I guess, thats the mainusage of it?
16:07<@orudge>this project was originally for my new music patch
16:08<@orudge>but the new sound effects is kind of the main purpose of it, now
16:08<@orudge>and then the music patch will come separately
16:08<@peter1138>this patch needs MASSIVE trimming
16:08<Karen_>good job!
16:08<@orudge>peter1138: note that lots of the stuff that isn't used currently will be used in the music patch
16:09<@orudge>ie, various routines in mixer/
16:09<@orudge>I could trim them out now
16:09<@orudge>but they'd just be readded
16:09<@orudge>which would perhaps be a pain
16:09<Ammler>orudge: it works now as it should
16:09<Eddi|zuHause3>hm... that wasn'T it...
16:09<@peter1138>i don't see why you need 110KB to change the sounds...
16:10<@peter1138>a new string system?
16:10<Karen_>glx: i invite you to have a guess at who i might be (in private message please)
16:10<Karen_>Eddi|zuHause3: so close..
16:10<Karen_>ah, good job!
16:10<Eddi|zuHause3>i figured ;)
16:10<@orudge>peter1138: as mentioned beofre, I figured that, instead of reinventing the wheel, I'd take the useful bits from scummvm's sound engine. Of course, that's resulted in some duplication - eg, with the string stuff
16:10<@orudge>if it can be merged into the normal openttd stuff, then even better
16:11<Karen_>you too are invited to guessing my identity (yet again, in private message)
16:11<@orudge>anyway, to simply "change sounds", yes, it could be done a lot more simply
16:11<@orudge>but this adds support for proper streaming audio, for use by a future music system
16:11<@peter1138>it needs a rewrite if it's to go anywhere
16:11<@orudge>and proper mixing
16:11-!-dR3x4cK [] has joined #openttd
16:11<@orudge>but yes, I submitted it because I figured it would require some sort of work
16:12<@orudge>but to what degree do you intend it to have a "rewrite"?
16:12<@peter1138>ripping most of it out
16:12<@orudge>most of it is necessarily in some way or other.
16:13<@orudge>a lot of the string stuff can probably be changed
16:13<@orudge>and perhaps the file stuff
16:13<@orudge>but that doesn't really comprise the bulk of the patch
16:13<@orudge>so it wouldn't make *too* much of a difference
16:14<Eddi|zuHause3>don't have the time right now, maybe later
16:15<Karen_>good job solving the riddles :-)
16:16<@peter1138>heh, uint16 samplerate?
16:16<mynetdude>just an odd question, howcome openttd isn't on afaik freenode has a lot of opensource support channels there
16:16<hylje>double precision float
16:16<@peter1138>what if i wanted 192KHz audio?
16:16<hylje>mynetdude: we were there, switched off
16:16<Sacro>mynetdude: we moved
16:16<mynetdude>ah... ok
16:17<Sacro>mhm, nobody in ##openttd on there
16:17<mynetdude>well... duh
16:17<hylje>lilo, when still alive and kicking, was annoying; also netsplits.
16:17-!-UFO64 [] has quit [Quit: Leaving]
16:17<mynetdude>I hang out at freenode too... and I swear I've seen orudge there too
16:17<Karen_>mynetdude: ever were there with lilo? spamnode is a better word.
16:17<@orudge>mynetdude: yes, indeed
16:17<mynetdude>so you have seen me there too... crossing paths :D
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16:17<hylje>the internets are such a small place
16:18<@orudge>peter1138: you could try it and see :P obviously, the uint16 would need adjusting, but I'm not sure how well the rate converter works with 192KHz. Haven't had much need to test it so far, to be honest.
16:18<mynetdude>Karen_ not sure if I understand that... lilo? spamnode?
16:18<hylje>lilo was a guy who kept spamming global notice
16:18<@orudge>the rate converter currently seems to be limited to 65,535Hz
16:18<Karen_>'lilo' the passed away operator of freenode, spammed in such amount a better name would be spamnode.
16:18<hylje>like a technical blog
16:19<mynetdude>hylje let me guess... I'll bet thats why you guys left?
16:19<mynetdude>I haven't seen him do it, and I think it looks as if they took care of the problem
16:19<Karen_>he is dead.
16:19<hylje>well.. he died.
16:19<Sacro>mynetdude: he died
16:19<hylje>someone ran over him
16:19<Sacro>there was a "truck *splat* incident"
16:19<Eddi|zuHause3> <-- ahh, the good old times ;)
16:19<hylje>think he's not caught yet
16:19<mynetdude>this isn't a joke now... cuz you're all sorta acting like it
16:20<mynetdude>hylje well how is he gonna be caught if he is dead?
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16:20<hylje>the person who happened to *splat* him
16:20<Sacro>i owe him for thatr
16:21<Karen_>Sacro: now that is a bad joke.
16:21<hylje>i think he's a rich person now
16:21<mynetdude>I just asked about lilo on freenode
16:21<Sacro>/whois lilo
16:21<mynetdude>I agree it is
16:21<@peter1138>lilo's crap
16:21<@peter1138>grub's much better
16:21<Sacro>dare you to /nick lilo
16:21<hylje>i expected that.
16:21<@peter1138>< predictable
16:21<Karen_>peter1138 is right.
16:22*glx likes ntloader
16:22*Sacro likes glx
16:22*Sacro whistles
16:22<Karen_>ieuw, gay.
16:22<mynetdude>lol I ain't going to nick lilo
16:22<Karen_>but then we all here are used to that from Sacro.
16:22*peter1138 attacks Karen_ with brian blessed
16:23-!-dR3x4cK [] has quit [Quit: dR3x4cK]
16:24*mynetdude thinks the move wsan't just a move and you guys just like to make a laughingstock out of lilo as part of your move
16:25<Eddi|zuHause3>we moved before that... incident...
16:25<cjk>Eddi|zuHause3: it's not "speak like a pirate day" but Talk
16:26<Eddi|zuHause3>cjk: i did not submit the quote ;)
16:27<hylje>speak like a pirate bay
16:27*cjk talks water...
16:27<hylje>how does geographical formation with cultural significance know what speech is
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16:37<cjk>yes we need that in openttd.
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16:42<cjk>A sign says more than 1000 words: "Everything for the pet"
16:42<hylje>how german
16:43<cjk>well what impression would YOU get if a chainsaw was for pets / for use with pets? :-D
16:44<@Bjarni>hylje: derailments aren't that funny
16:44<hylje>the accuracy of package tracking is
16:44<@peter1138>they're not chainsaws
16:45<cjk>a hedge trimmer then
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17:37<CIA-3>OpenTTD: rubidium * r12942 /trunk/src/window.cpp: -Fix [FS#1979]: closing some windows caused recursion in the Window deletion causing the reading invalid/freed data which could cause crashes.
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17:46<yyz>so after running through the basic and longer tutorial I still dont really understand large portions of play. Anyone know any other decent links?
17:47<Eddi|zuHause3>best way to learn the game is to play the game
17:47<yyz>well, yeh, but it rather large
17:47<CIA-3>OpenTTD: rubidium * r12943 /trunk/src/fileio.cpp: -Fix: reading/modifying invalid data under some circumstances.
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17:53<CIA-3>OpenTTD: smatz * r12944 /trunk/ (19 files in 7 dirs): -Codechange: use rev.h instead of externs at many places
18:07<JelloX>u seem to get alot of errors
18:07<JelloX>yyz, its fairly easy
18:07<JelloX>play the game
18:07<JelloX>attempt to build a few roads
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18:08*SmatZ listens to JelloX
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18:10<SmatZ>JelloX: what kind of errors are you talking about?
18:13<JelloX>i was sayin cia-3 gets alot of errors
18:13<SmatZ>[00:07:33] <JelloX> u seem to get alot of errors
18:13<JelloX>CIA-3> OpenTTD: smatz * r12944 /trunk/ (19 files in 7 dirs): -Codechange: use rev.h instead of externs at many places
18:13<JelloX><CIA-3> OpenTTD: rubidium * r12943 /trunk/src/fileio.cpp: -Fix: reading/modifying invalid data under some circumstances.
18:13<SmatZ>JelloX: sorry, I thought there is a bug in OTTD
18:13<JelloX>oh ic
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18:14<CIA-3>OpenTTD: rubidium * r12945 /trunk/src/thread_pthread.cpp: -Fix: (small) memory leak when joining/exiting threads.
18:17<Ammler>step 3 now :-)
18:17<Ammler>well, I guess, it is..
18:19<CIA-3>OpenTTD: rubidium * r12946 /trunk/src/misc.cpp: -Fix: do not allocate the OldNames table when creating a new game as it won't be used anyway.
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18:32<CIA-3>OpenTTD: glx * r12947 /trunk/src/newgrf_spritegroup.cpp: -Fix: keep only first 15 bits for non failed callback results
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18:38<CIA-3>OpenTTD: rubidium * r12948 /trunk/src/openttd.cpp: -Fix [FS#1982]: all vehicles would be available when an original scenario would be played.
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18:48<Ammler>any hint for step 3?
18:49<SmatZ>step 3?
18:49<SmatZ>ah, you mean the riddle?
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18:50<Ammler>made scrollto to the place
18:50<Ammler>but those numbers don't work
18:51<SmatZ>name of the file has nothing to do with the riddle
18:51<SmatZ>Karen said that... so don't waste time thinking about it :)
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18:53<Eddi|zuHause3>Ammler: i had similar problem, scrollto didn't match
18:53<+glx>but it's scrollto indeed
18:54<+glx>let's say there's a bug in the riddle
18:54<Eddi|zuHause3>let's say it's not very far off ;)
18:55<Fiddler>just a slight offset :)
18:55<Ammler>I think, i tried adjacent tiles, too :-)
18:56<Ammler>well, maybe not all
18:58<CIA-3>OpenTTD: rubidium * r12949 /trunk/src/order_cmd.cpp: -Fix [FS#1978]: no loading/no unloading orders were 'forgotten' during manual replaces.
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19:07<Ammler>hmm, I need to pause for today
19:07<+glx>press F1 :)
19:07<Ammler>thanks :P
19:08<Ammler>btw, that was also funny at the beginning
19:08<Ammler>I looked for the farms
19:09<Ammler>and because It was not paused and my scrollto coordinates didn't work, I thought, there is somehwere an other farm which has also the same looking fields
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19:13<echinos>Is it possible to pick up airport passengers if I put a train station beside it?
19:13<+glx>if the station are joined
19:14<echinos>adjoined to the airport?
19:14<+glx>yes, they have the same name then
19:14<echinos>ok, cool
19:14<Eddi|zuHause3>keep in mind that two-way transfers will not work
19:14<Ammler>nice ai at that map:
19:14<Ammler>good night
19:15<+glx>and you can see the aircraft and train icons in its name
19:15<Eddi|zuHause3>i totally know why i do not play with AI
19:16<+glx>only 3 bridges?
19:16<+glx>that's not too much
19:16<+glx>even for 4 lines
19:16<Eddi|zuHause3>i count 4 bridges
19:16<+glx>right, I missed one
19:16<Ammler>well, the same company built 4 lines
19:16<+glx>I know
19:17<Ammler>well, it's long time ago, I played with ai
19:17<+glx>and no 90° turns is probably on too
19:17<Ammler>maybe never with ottd
19:17<+glx>hmm no it's off
19:18<+glx>I can see an empty train returning to Sinborough Transfer
19:19<Eddi|zuHause3>errr... it should be loading there... of course it is empty
19:19<+glx>that means it can use 90° turns
19:19<Eddi|zuHause3>without 90° turns, the train could not even reach that segment
19:20<Ammler>but wasn't the ai able to have more then one train at same line?
19:20<+glx>they can
19:20<Eddi|zuHause3>the TT AI built double track stations with sidings occasionally, for two trains
19:20<+glx>but it's random
19:21<Eddi|zuHause3>the trains are all 1 wagon too short
19:21<+glx>or depends on industry production (I'm not an ai specialist)
19:23<Ammler>well, good night all (last time, now ;-)
19:23<Roujin>look at the nice AIs the guys in the noAI thread are producing
19:24<Roujin>even if it's only road and air for now
19:24<+glx>and ships too
19:25<Ammler>Roujin: did you try the riddle yet?
19:27<echinos>What kind of formula dictates how many passengers will queue up in a station/airport?
19:28<echinos>Does the size of the station or airport matter?
19:31<Roujin>that was not intentional
19:32<Roujin>Ammler: only the first one, looked at the second one and didn't find any number at that line of code, and gave up :P
19:33<Roujin>echinos: it depends on how many (and what kind of) houses are within reach of that station
19:34<Roujin>so since a bigger station means a bigger catchment area generally.. yes, size does matter :P
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19:45<Ammler>[1]Roujin: you need a good SVN Browser, then its easy. :-)
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22:02<CIA-3>OpenTTD: belugas * r12950 /trunk/src/newgrf.cpp: -Fix: two includes is one too much
22:11<CIA-3>OpenTTD: belugas * r12951 /trunk/src/settings_gui.cpp: -Fix(r9762)[FS#1977): Revert the new difficulty settings of town and industries back to their initial values.
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---Logclosed Mon May 05 00:00:26 2008