--- | Log | opened Tue May 06 00:00:03 2008 |
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02:04 | <Roest> | morning |
02:08 | <ln> | go back to bed |
02:08 | <hylje> | :-( |
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03:44 | <insulfrog> | morning, how is all :) |
03:44 | <Roest> | bad as usual |
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04:05 | <insulfrog> | I have a few questions about the revision with the OTTD+YAPP, which I have compiled yesterday |
04:07 | <insulfrog> | Why does it run at a 'slower' pace, (i.e., maps load slower and game is running slowly when zoomed out (on a 256 X 256 map)) |
04:08 | <@peter1138> | debug build? |
04:09 | <insulfrog> | maybe, since the debug window seems to run with it |
04:09 | <@peter1138> | well that would do it |
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04:10 | * | insulfrog starts to think |
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04:19 | <insulfrog> | I maybe dumb but how do I turn off this 'debug' feature? |
04:21 | <Noldo> | ./configure --help |
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04:21 | <@peter1138> | in VS, there's a dropdown to select release or debug build |
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04:22 | <@peter1138> | next to the 'play' button ;) |
04:22 | <insulfrog> | ok, cheers :) |
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04:30 | <insulfrog> | ooo yes, that made a BIG difference, Thank you all :) |
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04:33 | * | insulfrog starts playing the new build |
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04:56 | <insulfrog> | ok, I got to go, bye :) |
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05:10 | <yorick> | hello |
05:11 | <Roest> | hi |
05:11 | <yorick> | you got the newgrf gui drag&drop working :) |
05:11 | <Roest> | welcome to last week |
05:13 | <@peter1138> | did you fix it? |
05:13 | <yorick> | at least it works for me |
05:13 | <@peter1138> | with the rubidium's comments |
05:14 | <Roest> | didn't have too much time yesterday, i guess the warning was the ; behind the for loop |
05:14 | <Roest> | no for changing it in multiplayer, shouldn't the accept button be grayed out, so it doesnt matter if i dragnndrop stuff around? |
05:15 | <Roest> | i dont see any multiplayer in the current move up & down code |
05:15 | <Roest> | so i didnt bother about that |
05:15 | <Roest> | but then maybe those buttons are already inactive in multi |
05:15 | <@peter1138> | the buttons are disabled, aren't they? |
05:15 | <yorick> | they are |
05:17 | <yorick> | and, when pressing the >> button will result in selecting the grf down to the one that gets added, even if that one isn't shown, so pressing it twice could still give you the "Duplicate GRFID" message |
05:18 | <Roest> | well that gui probably wont get any more fixes |
05:18 | <Roest> | i think the most likely course of action is adding most features to the current gui |
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05:47 | <Roest> | hehe getting a seg fault for entering 0.0.0.0 when adding a new server |
05:48 | <Roest> | and does anyone have a 12967 server running? |
05:50 | <@peter1138> | hmm, 12179 was the last trunk server i ran :o |
05:51 | <@peter1138> | hmm, no it's not, that was a clean, unbuilt checkout :o |
05:51 | <ln> | iran? |
05:51 | <Roest> | i have a windows box and this linux maschine behind a router here, for some reason i've never been able to connect to the server on the windows maschine from the linux |
05:51 | <ln> | Roest: english only |
05:52 | <Roest> | fuck you, you going to ignore now |
05:52 | <ln> | he hast a problem. |
05:52 | <Maedhros> | that segfault when entering 0.0.0.0 is weird. StrEmpty is being passed a pointer to 0x1 |
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05:54 | <ln> | do we tolerate such bad language? |
05:54 | <@peter1138> | hast? |
05:56 | <ln> | that, too, but i was more like referring to "fuck". |
05:57 | <yorick> | ln: english only! |
05:58 | <Ammler> | ln: "english only" doesn't really help |
05:58 | <@peter1138> | it's about all he can contribute though :p |
05:59 | <trd> | Roest: Any chance that windows box is running a windows firewall that's blocking connections, or even preventing OTTD from opening a listening socket? |
05:59 | <ln> | Ammler: it may help. |
06:01 | <Roest> | trd i can connect to it from outside or when i boot windows on the linux box, so it's probably something on the linux box |
06:03 | <trd> | does the lin/win box have the same IP in both windows and linux? |
06:04 | <trd> | (and I think we're moving over to debugging your network/NAT device rather than ottd atm. I have no idea if it's the linux box' ottd client or your network that is at fault) |
06:05 | <Roest> | yea, it's not a big issue anyway |
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06:14 | <@peter1138> | there's a 12967 server |
06:14 | <Maedhros> | bah |
06:14 | * | Maedhros completely failed to notice the if (ip == 0) return NULL; |
06:15 | <Maedhros> | at the top of NetworkGameListAddItem, which is never checked for when the function is called |
06:15 | <Roest> | peter where? |
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06:18 | <@peter1138> | in the server list |
06:19 | <Roest> | which one is it, they are all red |
06:20 | <@peter1138> | it'll be green |
06:20 | <@peter1138> | unless you've got an M, in which case you're on your own |
06:20 | <Roest> | guess it's not for my little newgrf_gui patch |
06:21 | <Roest> | and yes i do have an M |
06:21 | <@peter1138> | well then |
06:22 | <Roest> | how does it check compatibility anyway |
06:22 | <@peter1138> | modified-source = M, obviously |
06:23 | <Roest> | can i trick it? |
06:23 | <Roest> | but then guess you wouldn't tell |
06:24 | <Noldo> | configure has an option to set the revision |
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06:32 | <CIA-3> | OpenTTD: maedhros * r12968 /trunk/src/network/network_udp.cpp: -Fix: Don't segfault when adding a server if 0.0.0.0 was entered for the address. |
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06:55 | <Ammler> | Roest: ./configure --revision=rXXXX or use -n <ip> at start |
06:58 | <Roest> | thanks Ammler |
06:58 | <@peter1138> | you waited half an hour for that instead of looking it up? |
06:58 | <Roest> | i had lunch |
06:58 | <Roest> | :P |
06:58 | <Noldo> | :) |
06:59 | <Roest> | i studied CS, lazyness comes with that |
07:00 | <Roest> | http://www.tt-forums.net/viewtopic.php?f=33&t=25037&start=460 nice bug :) |
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07:02 | <@peter1138> | Fehler! |
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07:02 | <Roest> | argh newgrf mismatch, but then i can't drag'n'drop there, so i guess it works |
07:02 | <@peter1138> | heh |
07:04 | <Roest> | now if those pesky braces are correct i think i fixed rubidiums issues |
07:09 | <Noldo> | is there some fundamental problem with paxdest or is it theoretically fixable but the author just isn't interested? |
07:09 | <@peter1138> | for (;;) { } <- good |
07:10 | <@peter1138> | for (;;); <- bad |
07:10 | <@peter1138> | which version of paxdest? heh |
07:10 | <@peter1138> | prissi abandonned his after cargo packets were introduced |
07:12 | <Roest> | guess the current one isnt fixable |
07:12 | <Noldo> | the one made by Kathius? |
07:12 | <Roest> | Quinf |
07:12 | <Roest> | it changed to quinf somewhere in that thread |
07:13 | <Noldo> | ok, anyway, what makes it unfixable? |
07:14 | <@peter1138> | basically, none of them have bothered to understand the saveload system properly ;) |
07:14 | <Noldo> | :) |
07:15 | <Roest> | he's saving almost no states at all |
07:15 | <Roest> | and you'd have to add that somehow |
07:15 | <@peter1138> | like adding an extra chunk instead of using SLE_COND stuff |
07:18 | <Roest> | peter1138: what's that platforms grf? |
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07:20 | <@peter1138> | http://www.aegir.bur.st/files/ttd/index.php?dir=Newgrfs/Station%20Sets |
07:23 | <Roest> | ah your isr is outdated 0.6.3 is out |
07:26 | <@peter1138> | yup |
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08:21 | <st6> | make a bankrupt button |
08:21 | <st6> | would be fun |
08:22 | <Roest> | uh |
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08:32 | <Prof_Frink> | Sacro: 3407 |
08:35 | <Ammler> | mäh, "The extension ods is not allowed." |
08:38 | <@peter1138> | open document format spreadsheet? |
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08:39 | <Ammler> | peter1138: yes, not allowed at tt-forums |
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08:39 | -!- | mode/#openttd [+v glx] by ChanServ |
08:39 | <Ammler> | if you zip such a document, you will have size, because its already |
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08:40 | <@peter1138> | heh |
08:40 | <Ammler> | same size |
08:40 | <@peter1138> | isn't ooxml the standard now ;( |
08:40 | <Gekz> | ... |
08:40 | <Gekz> | no |
08:40 | <Roest> | :) |
08:40 | <Roest> | you wish |
08:41 | <Rubidium> | but what good is a standard when NOBODY conforms to it |
08:41 | <Gekz> | lol |
08:45 | <ln> | http://www.ironsky.net/ |
08:47 | <Gekz> | what is that site |
08:47 | <ln> | a web site |
08:48 | <ln> | contains important historical film footage. |
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09:05 | <mabako> | is it by any chance possible to move a monorail train (which is for some reason on electified railways) in a depot which is the next tile? :/ |
09:05 | <Rubidium> | no |
09:07 | <@peter1138> | not without source modification anyway |
09:07 | <mabako> | so it's likely to stay there forever |
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09:08 | <mabako> | shouldn't it be able to enter normal tracks anyway? |
09:08 | <Rubidium> | it shouldn't have come there |
09:08 | <Rubidium> | which leaves two options: |
09:08 | <Rubidium> | you loaded a TTDP savegame |
09:08 | <Rubidium> | or you messed with the NewGRFs (or you are missing them) |
09:08 | <mabako> | I'm not using newgrfs |
09:09 | <mabako> | and it wasn't even a savegame |
09:09 | <mabako> | it just drove there >_> |
09:10 | <@Belugas> | or a certain patch that allows tracks sharing, maybe? |
09:11 | <mabako> | hm yeah |
09:13 | <@peter1138> | heh |
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09:15 | <mabako> | the only change regarding anything with 'compatible' in it is this: http://paste.mabako.net/73 |
09:15 | <@Belugas> | # Don't play with fire |
09:16 | <@Belugas> | # if you're afraid of th pain |
09:16 | * | Roest wants some of Belugas' drugs |
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09:17 | <@Belugas> | Roest: two drugs, in fact: coffee and lack of sleep |
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09:18 | <@Belugas> | 'cause of bug searching |
09:18 | <@Belugas> | prrrrrty |
09:18 | <Roest> | http://www.dilbert.com/fast/2002-02-07/ |
09:21 | <@peter1138> | god yes i'm tired |
09:22 | <@peter1138> | and the aircon is on but it's still hot in here |
09:22 | <@Belugas> | after a day off??? |
09:22 | <@peter1138> | busier than normal in the garden!¬ |
09:22 | <@Belugas> | !mental_fatigue |
09:23 | <@peter1138> | NO |
09:23 | <@peter1138> | er |
09:24 | <@peter1138> | no :o |
09:28 | <@Belugas> | mmh... roujin's not in |
09:42 | <Roest> | rubidium i made some changes to 1969 and please no bryan adams remarks |
09:45 | <@Belugas> | Roest, add some comments? just one might not be really enough... |
09:45 | <@Belugas> | code style is fine, from my point of view |
09:45 | <@Belugas> | # Cuts like a knife |
09:46 | <Rubidium> | yay, proof of a reachable stargate and a recent solar flare |
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10:04 | <@Belugas> | there... |
10:04 | <@Belugas> | ain't it sweet ? |
10:04 | <Roest> | ha |
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10:06 | <Roest> | and even gave you more than one |
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10:09 | <fluxy> | hello |
10:10 | <@Belugas> | not to the point of commenting every line, but yes, it is always very good to have lotsa comments |
10:10 | <@Belugas> | hello fluxy |
10:11 | <@Belugas> | and... *cough* ... that is good for me too ... **cough** |
10:11 | <fluxy> | i am having problems understanding railway signals |
10:12 | <Roest> | red means stop, green go |
10:12 | <@Belugas> | me too... that's why i only use planes ;) |
10:12 | <@Belugas> | and trucks |
10:12 | <fluxy> | lol |
10:12 | <fluxy> | i always seem to misuse/misplace them |
10:12 | <@peter1138> | and some people want to introduce traffic lights :o |
10:12 | <@Belugas> | lol |
10:13 | <fluxy> | omg |
10:13 | <@peter1138> | nobody has explained why that is a good idea though |
10:13 | <@peter1138> | maybe they think it's 'more realistic' ;) |
10:13 | <fluxy> | is there a good guide somewhere to xplain the use of signals? (yes, i tried the wiki) |
10:13 | <@Belugas> | because it's R E A L I S T I C |
10:13 | <Roest> | i asked roujin what's the benefits of the traffic lights patch |
10:13 | <@peter1138> | hehe |
10:13 | <@Belugas> | damsn... too slow |
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10:13 | <@peter1138> | lol |
10:13 | <@peter1138> | timing :D |
10:13 | <@Belugas> | hehe |
10:13 | <Roest> | :) |
10:13 | <Rubidium> | maybe we should add pedestrian to |
10:13 | <Rubidium> | and people jumping in front of trains/road vehicles |
10:13 | <@Belugas> | i was distracted by an animation :P |
10:14 | <Roujin> | ? |
10:14 | <Roest> | [16:16] <Roest> i asked roujin what's the benefits of the traffic lights patch [16:16] --> Roujin hat den Kanal betreten (HydraIRC@d083.tum.vpn.lrz-muenchen.de). |
10:14 | <Roujin> | oh, that |
10:14 | <Roujin> | didn't you know i was a psychic? |
10:15 | <fluxy> | uh so, could someone plz point me to a good signal guide? |
10:16 | <Roest> | what exactly do you not understand |
10:16 | <Roest> | the wiki is pretty good i thought |
10:16 | <Roujin> | http://www.spikesys.com/Trains/Signals/ |
10:16 | <fluxy> | how to link two signals |
10:16 | <fluxy> | i.e when 1 is red other is green |
10:16 | <Roujin> | there's a guide about signals. |
10:17 | <fluxy> | checking Roujin. thx |
10:17 | <Roest> | get yapp and you only need one signal type anymore |
10:17 | <Roujin> | no, wait... :P |
10:17 | <Roujin> | sorry |
10:17 | <fluxy> | yapp? |
10:17 | <Roest> | http://www.tt-forums.net/viewtopic.php?f=33&t=36107 |
10:19 | <fluxy> | Roujin: what's tht site? |
10:20 | <Roujin> | sorry, i just googled for "signal guide"... i think the wiki is a better place to check really |
10:20 | <Roujin> | you just said you wanted a signal guide... |
10:21 | <fluxy> | uh lol thx but i was really refering to openttd context =) |
10:21 | <Roest> | i just looked at the signal page in the wiki and it seems pretty clear |
10:22 | <Roujin> | so why's the discussion about traffic lights suddenly stalling as soon as i enter the channel? :P |
10:22 | <Roest> | give you another hint [16:16] <peter1138> nobody has explained why that is a good idea though |
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10:23 | <fluxy> | ok will re-re-read it all over again |
10:23 | <Roujin> | !logs |
10:23 | <SpComb> | Logs: http://zapotek.paivola.fi/~terom/logs/openttd |
10:24 | <Roest> | spcomb how's the new myottd coming along |
10:24 | <CIA-3> | OpenTTD: rubidium * r12969 /trunk/ (6 files in 3 dirs): -Codechange: remove a completely pointless file. |
10:24 | <Roest> | uh oh |
10:25 | <@peter1138> | it was very pointless |
10:26 | * | Rubidium is happy someone agrees ;) |
10:26 | <Roujin> | openttd.cpp? |
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10:26 | * | Roest mounrs the loss of a pointless file |
10:27 | <Roujin> | you can set up a gravestone with its 8 lines of content :P |
10:27 | <Roujin> | and that's including blank lines |
10:29 | <Roujin> | about the discussion about the (not) usefulness of traffic lights: I'd say it's the same as disasters. Why are they in the game? They add some hindrance to ones goals. And if you don't want it, you can turn it off. |
10:30 | <Roest> | you should work on sheep in tunnels |
10:30 | <fluxy> | i got a junction - put a single signal before it to ensure there is no crashes. but the train remains stationary at the signal... |
10:30 | <Rubidium> | *only* when DBset* is loaded ofcourse |
10:31 | <Frostregen> | hehe |
10:31 | <Roujin> | i have. While doing a test in RL to see the details are to be implemented, some small mishap happened though. luckily i was able to escape and put the blame on the shephard though.. |
10:31 | * | Belugas thinks of adding postal posts along the rails, like they had in early steam ages... |
10:31 | <@Belugas> | don't need to stop at stations to pick up mail |
10:31 | <Roest> | belugas aren't you busy already implementing the oil pielines |
10:32 | <@Belugas> | lol |
10:32 | <@Belugas> | absolutely! |
10:32 | <Roujin> | Belugas: i want to see an express train of the 2000's do that |
10:32 | -!- | Purno [~Purno@5357D37C.cable.casema.nl] has joined #openttd |
10:32 | <@Belugas> | well.. might die at the same time as the semaphores, or something |
10:34 | <@Belugas> | anyway... |
10:35 | * | Belugas is full of projects and has nor the time nor the brain nor the patience to finish them all... |
10:36 | <@peter1138> | yeah |
10:36 | <@peter1138> | those diagonal stations i did... |
10:37 | <Eddi|zuHause3> | i need them ;) |
10:37 | <hylje> | circular stations |
10:37 | <hylje> | woot woot |
10:37 | <@peter1138> | totally incompatible with newgrf stations... pom te pom |
10:37 | <hylje> | to further discourage you, do rolling stations too |
10:38 | <Eddi|zuHause3> | the problem is, TGP landscapes need a lot of diagonal rails |
10:38 | <Eddi|zuHause3> | that causes trouble because both slopes and stations cannot be diagonal |
10:38 | <@Belugas> | turntable ! |
10:38 | <Eddi|zuHause3> | different problem ;) |
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10:39 | <@Belugas> | ho... |
10:40 | <@Belugas> | sorry... got carried away by the features requests! |
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10:40 | <Eddi|zuHause3> | turntables come at an advanced stage of shunting ;) |
10:41 | <yorick> | does the wiki really need german articles? |
10:41 | <hylje> | shunting schwunting |
10:41 | <Eddi|zuHause3> | "der/die/das" kind of articles? |
10:42 | <yorick> | http://wiki.openttd.org/index.php/Kohlebergwerk, http://wiki.openttd.org/index.php/Kraftwerk |
10:42 | <Roest> | interesting |
10:43 | <Eddi|zuHause3> | well, considering that there is a big german community, a german wiki would not be such a bad idea |
10:44 | <Eddi|zuHause3> | and the link on the page is broken |
10:44 | <yorick> | I wonder what's bigger, a german community, or a dutch community? |
10:44 | <@Belugas> | there was plans to had a multi lingual system on the wiki, but MIhamix real life kinda stopped it |
10:44 | <Roest> | besides ocean levels are rising |
10:44 | <@Belugas> | i think it is a good think, but i wonder if it is the right way |
10:45 | <yorick> | it has a chinese mainpage somewhere |
10:45 | <@Belugas> | i think there should be a foot note on the english page saying it is available in this or that language instead of being a bunch of loose links like these |
10:48 | <@peter1138> | translations should be done properly, not just random new pages in a different language |
10:49 | <yorick> | brb |
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10:52 | * | Belugas nods |
10:52 | <Eddi|zuHause3> | i agree, there needs to be a system behind it |
10:52 | <Eddi|zuHause3> | like, a main page |
10:54 | <@Belugas> | unfortunately, as far as i'm aware, only Mihamix can do that kind of magic |
10:55 | <@Belugas> | and he is very very very busy |
10:55 | -!- | Roest [~ralph@p54B9CE7D.dip.t-dialin.net] has quit [Remote host closed the connection] |
10:57 | <@peter1138> | or just lost interest :p |
10:58 | <@Belugas> | possible too |
10:58 | <@Belugas> | Frostregen, what if there would be NO bridge available at all? You are implying that at least, bridge type 0 is always |
10:58 | <@Belugas> | wrong, if you are asking me |
10:58 | <@peter1138> | hmm? |
10:58 | <@Belugas> | plus... getFastestAvailableBridgeType -> GetFastestAvailableBridgeType |
10:58 | <@Belugas> | http://bugs.openttd.org/task/1988 |
10:59 | * | yorick goes shooting some pics for the wiki industries |
11:00 | <Ammler> | Belugas: getLatestChoosenBridgeType also possible? |
11:00 | <@Belugas> | get -> *G*et |
11:00 | <Roujin> | rubidium: what is this black magic in the conditional jump orders code? ShowDropDownMenu(w, _order_conditional_condition, o->GetConditionComparator(), ORDER_WIDGET_COND_COMPARATOR, 0, (o->GetConditionVariable() == OCV_REQUIRES_SERVICE) ? 0x3F : 0xC0); |
11:01 | <@peter1138> | also latest != last |
11:01 | <Frostregen> | thx for the comments |
11:01 | <Ammler> | yeah, I meant last |
11:01 | <@peter1138> | #openttd, for all your grammar nazi needs |
11:02 | <@Belugas> | latest, fastest... we're getting short of shortcut keys... |
11:02 | <Rubidium> | Roujin: requires_service => true or false, the rest gets less than, equals, not equals and friend |
11:02 | <Eddi|zuHause3> | there are plenty of unused keys on the keyboard |
11:02 | <Rubidium> | +s |
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11:03 | <Roujin> | ah, it's masking out the ones not needed? |
11:03 | <Frostregen> | maybe make a patchsetting out of it *g* |
11:03 | <Frostregen> | last of fast |
11:03 | <Frostregen> | or* |
11:03 | <Rubidium> | Roujin: yup |
11:03 | <Ammler> | well, if you make last possible, fast is useless then |
11:04 | <Ammler> | you can choose one time the fastest, next time it will be last too :-) |
11:04 | <Frostregen> | you may miss a new available |
11:04 | <Frostregen> | that is my thought against "last used" |
11:05 | <Ammler> | indeed |
11:05 | <Eddi|zuHause3> | i don't agree with the concept of a single fastest bridge anyway... there should be different designs for equally fast bridges, to have some diversity |
11:06 | <Eddi|zuHause3> | and the prices between slow and fast bridges should differ significantly |
11:06 | <Ammler> | well, with the trainsets, you have enough "max speed" bridges |
11:06 | <Frostregen> | isn't this newgrf stuff? |
11:06 | <CIA-3> | OpenTTD: glx * r12970 /trunk/src/industry_gui.cpp: -Codechange: coding style for some function names |
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11:06 | <@Belugas> | bridge rework! |
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11:06 | <Eddi|zuHause3> | newgrfs can only partially solve that |
11:07 | <Ammler> | Frostregen: newgrfs is the reason, why I would prefer last instead of fastest |
11:07 | <@Belugas> | how many bridge slots would be required? |
11:07 | <@Belugas> | one might want cheapest |
11:08 | <Eddi|zuHause3> | does any number other than 256 make any sense? |
11:08 | <Ammler> | Belugas: don't think so, why? |
11:08 | <Roujin> | I'm currently making a jump with a random chance of x percent option |
11:08 | <Eddi|zuHause3> | load balancing!! |
11:08 | <Eddi|zuHause3> | it's not realistic!! |
11:09 | <Rubidium> | Roujin: YAPP will like that :) |
11:09 | <Ammler> | if you don't have enough money to build the max speed bridge, you will have enough time to choose manually a cheap bridge :-) |
11:09 | <Frostregen> | hehe |
11:10 | <@peter1138> | bridge slots... hmm |
11:10 | <@Belugas> | but if i don't want to spend a fortune on bridges, i wold choose the cheapest |
11:10 | <Roujin> | Rubidium: what do you mean with that? |
11:10 | <@Belugas> | the poin ti want to bring is : don't assume YOUR setting for bridge preference is THE reference |
11:10 | <@Belugas> | there are already 3 choises... |
11:10 | <Eddi|zuHause3> | YAPP alias We-Don't-Want-Nasty-Presignal-Abuse |
11:11 | <Ammler> | Belugas: last would include that too :-) |
11:11 | <Roujin> | btw: funny bug I just created ^_^ "Jump to order 1 with a random chance of 34,859 toys%" |
11:11 | <@Belugas> | yes... last, fastest, latest, cheapest |
11:11 | <@Belugas> | 4 already |
11:11 | <Rubidium> | Roujin: because YAPP checks whether you can reach the next order after the current order |
11:11 | <Eddi|zuHause3> | most pretty |
11:11 | <Frostregen> | so a) make it last, or b) make a patchsetting out of it, what ctrl should do |
11:11 | <Eddi|zuHause3> | least used |
11:11 | <Ammler> | latest was just a misspelling :-) |
11:11 | <CIA-3> | OpenTTD: rubidium * r12971 /trunk/ (360 files in 19 dirs): -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. |
11:12 | <Eddi|zuHause3> | random |
11:12 | <Eddi|zuHause3> | i can come up with more ;) |
11:12 | <@peter1138> | 360 files :D |
11:12 | <hylje> | wide bridges! |
11:12 | <hylje> | with arbitrary railwork |
11:12 | <Eddi|zuHause3> | tell that to Belugas ;) |
11:13 | <Rubidium> | peter1138: yes, 'only' 360 files were non-conformant |
11:13 | <hylje> | Belugas: Newwide bridges with arbitrary railwork! |
11:13 | <yorick> | bridge pool! |
11:13 | * | Maedhros guesses that commit is not going to show up in his inbox |
11:13 | <Rubidium> | what's the threshold for that? |
11:14 | <hylje> | 20d6 |
11:14 | <Maedhros> | i don't actually know, but i'm guessing around 100kb |
11:14 | <Rubidium> | it's not even 128 kB |
11:14 | <hylje> | more than 100kb |
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11:18 | <Ammler> | I would have another idea for the ctrl-bridge: build bridge automatically to the other side, it its a canyon... |
11:18 | <@Belugas> | it its ? |
11:18 | <hylje> | if it is |
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11:19 | <Frostregen> | maybe just incorporate the first idea, then add the rest, IF really someone wnats it? |
11:19 | <Roujin> | note to self: don't get numbers and strings confused in future |
11:21 | <yorick> | any wiki-lover wanting some industry screenshots? |
11:25 | <@Belugas> | pass |
11:25 | <Frostregen> | hm, i can not compile anymore |
11:25 | <Frostregen> | [SRC] DEP music/dmusic.cpp |
11:25 | <Frostregen> | In file included from f:/stuff/openttd/BRK_SRC/src/music/dmusic.cpp:10: |
11:25 | <Frostregen> | f:/stuff/openttd/BRK_SRC/src/music/dmusic.h:33:2: #endif without #if |
11:26 | <yorick> | hmm |
11:27 | <Frostregen> | dmusic.h:12:2: warning: "/*" within comment |
11:27 | <yorick> | means someone forgot to decomment |
11:27 | <Frostregen> | but forgivable when changing 360 files ;) |
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11:28 | <Roujin> | let's hope it's not in all 360 files :P |
11:28 | <Frostregen> | does not look like |
11:29 | <+glx> | hmm works for me with mingw |
11:30 | <yorick> | glx, maybe it doesn't need dmusic.h? |
11:30 | <yorick> | http://paste.openttd.org/5751 <-- patch |
11:30 | <+glx> | by default mingw doesn't have it, and I never managed to find dx headers for it |
11:31 | <+glx> | checking msvc |
11:32 | <Frostregen> | hm, i'm on msys+mingw |
11:33 | <yorick> | yes, it's clearly a forgotten */ |
11:35 | <+glx> | msvc failed |
11:35 | <yorick> | it isn't a big patch, is it? |
11:35 | <yorick> | :p |
11:36 | <@Belugas> | we've seen far worse |
11:36 | <@Belugas> | if it is the only bug of that patch, you have to salute his author ;) |
11:36 | * | yorick salutes err...err...rubidium |
11:37 | <CIA-3> | OpenTTD: glx * r12972 /trunk/src/music/dmusic.h: -Fix (r12971): forgot to close a comment |
11:37 | * | yorick feels like one of his patches got into trunk :) |
11:39 | <@Belugas> | lol |
11:40 | <@peter1138> | gah, wanna go home |
11:40 | <yorick> | http://wiki.openttd.org/index.php/Cheats%28ru%29 <-- russian ;O |
11:45 | <yorick> | someone else also uploaded some industry pics :o and makes german pages: http://wiki.openttd.org/index.php/Spielwarenfabrik |
11:45 | <Progman> | the wiki should be in english only (imho) |
11:46 | <yorick> | there are some chinese pages |
11:46 | <yorick> | but this user only makes german pages |
11:46 | <Eddi|zuHause3> | it would not really make sense for one user to post pages in multiple languages :p |
11:47 | <@Belugas> | Progman, you are thinking wrong |
11:47 | <Eddi|zuHause3> | unless you are swiss or something :p |
11:47 | <yorick> | http://wiki.openttd.org/index.php/User:Pocky |
11:49 | <Roujin> | i have to go, would be nice if you devs look at the two patches I've added to flyspray ;) see you |
11:49 | <yorick> | he's gonna translate the whole wiki :o |
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12:04 | <Sacro> | yorick: can you tell whoever is doimg the wiki like that it's a really bad idea |
12:04 | <Sacro> | it should be done via subdomains |
12:04 | <Sacro> | ie ru.wiki.openttd.org |
12:04 | <@peter1138> | yeah |
12:05 | <Sacro> | otherwise there's no kind of layout |
12:05 | <Sacro> | it just gets a huge mess of different languages |
12:05 | <yorick> | Sacro, a user named "Pocky" |
12:06 | <yorick> | but thats german |
12:07 | <@Belugas> | urhg |
12:08 | <@Belugas> | 4 repos on a sd card, updated, means at least 360*4 changes |
12:08 | <@Belugas> | pffffff |
12:08 | <@Belugas> | still updating |
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13:01 | <wao> | hi o/ |
13:01 | <wao> | can someone tell me |
13:02 | <wao> | how can i set-up delay of month? |
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13:02 | <wao> | make them longer to the real time.. |
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13:02 | <@Belugas> | there is no way to do to, unless using the day-length patch |
13:03 | <@Belugas> | -to + so |
13:03 | <wao> | mm |
13:03 | <wao> | where can i find it? |
13:03 | <@Belugas> | on the forunms, under developpement |
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13:06 | <wao> | see |
13:06 | <wao> | http://wiki.ttdpatch.net/tiki-index.php?page=GameSpeed ? |
13:08 | <@Belugas> | nice |
13:08 | <@Belugas> | but... |
13:08 | <@Belugas> | you are on OpenTTD here |
13:08 | <@Belugas> | not TTDPatch |
13:08 | <DaleStan> | It's not just a gameplay feature, it's also a useful graphics-debugging feature. A quarter-second per tick makes it much easier to spot broken graphics. |
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13:09 | <hylje> | what use is spotting broken graphics that can't be seen in normal play |
13:10 | <@Belugas> | hylje, i'm pretty convinced that patch wrote it because they needed it |
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13:10 | <Maedhros> | spotting what's wrong with them, perhaps? |
13:11 | <cjk> | heh |
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13:24 | <CIA-3> | OpenTTD: peter1138 * r12973 /trunk/src/newgrf.cpp: -Codechange: Rename GRMSpriteEntry to GRFLocation, as it is not necessarily specific to GRM sprites... |
13:26 | <DaleStan> | <hylje> what use is spotting broken graphics that can't be seen in normal play <-- What Maedhros said. They can be spotted. It's just that you can't always tell what's wrong when the game's running at speed. |
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13:40 | <Wolf01> | hello |
13:45 | <Roest> | hi |
13:54 | <@Belugas> | hey Wolf01 |
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14:11 | <Wolf01> | lol roujin's real name is Manuel Wolf, I want it, I'm going to take his identity... well... ok, I don't know where he lives, and if he is more tough than me |
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14:13 | -!- | mode/#openttd [+o Bjarni] by ChanServ |
14:13 | <Sacro> | Bjarni! |
14:13 | <Wolf01> | Bjarni! |
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14:13 | <@Bjarni> | hello Sacro |
14:14 | <Prof_Frink> | Sacro! |
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14:16 | <Roest> | ***** *** ******! |
14:16 | <hylje> | AAAAAAAAA! |
14:17 | <Sacro> | hunter2! |
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14:48 | <yorick> | you can go hunter2ing my hunter2! |
14:48 | <yorick> | oh...hello Bjarni! |
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15:18 | <SpComb> | Bjarni! |
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15:30 | <Frostregen> | http://bugs.openttd.org/task/1988 |
15:30 | <+glx> | Frostregen: we have #openttd.notice ;) |
15:31 | <Frostregen> | even for comments? |
15:31 | <Frostregen> | sorry ;) |
15:31 | <+glx> | all changes done in flyspray are reported there |
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15:32 | <Frostregen> | i wanted to ask, if it is ok to leave it small, and add a patch setting to toggle between different ctrl usages (fastest, last used, etc...) later? |
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15:48 | <st6> | why do you need to have stations bigger than trains |
15:48 | <st6> | if i dont use signals |
15:48 | <st6> | is it just the speed? |
15:49 | <Cap_J_L_Picard> | st6: Yes, it's slower (un)loading on the bit that overflows end of platform |
15:49 | <@Belugas> | unload/load much faster when station is at least as big as trauib |
15:49 | <@Belugas> | -uib+n |
15:49 | <Cap_J_L_Picard> | Belugas: tran??? |
15:49 | <@Belugas> | has nothing to do with signals, by the way |
15:49 | <Wolf01> | Frostregen, if that patch allow to select a bridge to build would be cool, because I always build the first tubular road bridge, TTRS doesn't have graphics for other 2 :) |
15:49 | <@Belugas> | trains |
15:49 | <@Belugas> | prrrrt |
15:49 | <@Bjarni> | damn |
15:49 | <Cap_J_L_Picard> | s/uib/in/ |
15:49 | <Cap_J_L_Picard> | :P |
15:50 | <@Bjarni> | I was about to write "tran?" |
15:50 | <@Belugas> | tron? |
15:50 | <@Belugas> | tren? |
15:50 | <@Belugas> | Trent! |
15:50 | <@Bjarni> | I started typing and then the TV tuner switched channel |
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15:50 | <@Bjarni> | "hey I was listening to those guys talking" |
15:50 | <@Bjarni> | :p |
15:51 | <Roest> | omg |
15:52 | <st6> | why does ie oilfields say 68% transported if theres always a boat loadig? =) |
15:52 | <Roest> | it leaks into the water |
15:53 | <Cap_J_L_Picard> | st6: That's last months production ;) |
15:54 | <st6> | huh? |
15:54 | <st6> | i've had em loading for years |
15:54 | <st6> | constant |
15:54 | <Cap_J_L_Picard> | and it doesn't count until it arrives IIRC. |
15:54 | <Roest> | it's designed to make you feel miserable and there's no way you can fix it |
15:54 | <Cap_J_L_Picard> | Some will be on platform at month end or en route. |
15:55 | <Cap_J_L_Picard> | so you can never get 100% |
15:55 | <Sacro> | yes you can |
15:55 | <Sacro> | el <www.tt-forums.net> | Try !links | Latest TTDPatch: *S Holmfirth... |
15:55 | <Sacro> | :\ |
15:55 | <Sacro> | wtf |
15:55 | <Cap_J_L_Picard> | Sacro: That really worked. |
15:55 | <Roest> | sacro fails at copy&paste |
15:55 | <Cap_J_L_Picard> | I'll rephrase it, it's very dificult to get 100%. |
15:56 | <Cap_J_L_Picard> | s/ifi/iffi/ |
15:57 | <Frostregen> | @Wolf: this would be possible with the next step of this patch |
15:57 | <st6> | okay |
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15:57 | <yorick> | ooh...you probably have a question? |
15:57 | <Roest> | Frostregen: what happened to the eye candy patch |
15:58 | <Wolf01> | freezed |
15:58 | <Frostregen> | still waiting for ttdp newgrf eyecandy spec |
15:59 | <@Belugas> | you might wait for a long time, from where i stand |
15:59 | <Maedhros> | methinks you should probably write one yourself, and see what people think of it |
16:00 | <yorick> | I don't like it |
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16:01 | <Frostregen> | hm, i would need at last one dev who is willing to regularly assist me, before starting such a great (codewise) project |
16:01 | <Frostregen> | if noone is interested, it wont get into trunk anyway |
16:01 | <Wolf01> | the main problem was: we wanted more but smaller (8x8 max) objects, ttdp devs wanted less but bigger objects (16x16 iirc) |
16:02 | <@orudge> | can you not do both? |
16:02 | <Frostregen> | my thougt about this was: just use more smaller ones |
16:02 | <Frostregen> | 8x8 is already very large |
16:02 | <Roest> | ttdp is the thing of the past, ottd is the future |
16:02 | <yorick> | I have a problem with it, because it just allows you to add objects...just objects...those objects may trick you into thinking they're something like industries and such |
16:03 | <Frostregen> | newstations is kind of the same |
16:03 | <Ammler> | aren't houses not already kind of industries too? |
16:04 | <yorick> | and newindustries, and houses, and so much more |
16:04 | <+glx> | houses are houses |
16:04 | <Wolf01> | yorick, in RA2 you also was able to build fake production structures to confuse your enemies |
16:04 | <Roest> | glx :) |
16:04 | <Wolf01> | (red alert) |
16:04 | <Frostregen> | hehe |
16:04 | * | Sacro has just found "Landwirtschafts Simulator" |
16:04 | <Sacro> | can someone please translate |
16:04 | <Wolf01> | fleshligts simulator |
16:04 | <Roest> | lol |
16:05 | <insulfrog> | Wolf01: that's in RA1 where you can build fake buildings, not RA2 ;) |
16:06 | <Wolf01> | uhm, really? |
16:06 | <insulfrog> | yeah |
16:06 | <Wolf01> | oh, too many mods on ra2 |
16:06 | <Wolf01> | :D |
16:08 | <Ammler> | but you could easy "missuse" newindustries for eyecandy, can't you? |
16:08 | <yorick> | sure |
16:08 | <yorick> | like tourists vector does? |
16:08 | <Ammler> | yoh, why not? |
16:09 | <@peter1138> | easier to misuse stations |
16:09 | <Frostregen> | both have unwanted sideeffects. stationlabel, show industry window on click |
16:11 | <Ammler> | well, industry window doesn't really hurt |
16:12 | <Ammler> | you don't have to click on it, and maybe sometimes you wan't to produce something like pass mail or what ever |
16:12 | <Roest> | wan't? |
16:12 | <Wolf01> | we are misusing stations for eyecandy, real eyecandy objects don't need to be stations, so you can build them everywhere, also along your roads like trees |
16:12 | <Ammler> | oh, my bad english |
16:12 | <Frostregen> | is there a decent gui for industry building? like preview? |
16:13 | <Roest> | ammler how's the track sharing test going? |
16:13 | <Ammler> | seems to be desyncless |
16:13 | <Ammler> | but its a clean sharing patch server |
16:14 | <Ammler> | no other patches included |
16:14 | <Ammler> | it's |
16:16 | <Ammler> | Wolf01: what type of eyecandy things are you speaking about? |
16:16 | <Ammler> | not houses? |
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16:16 | <Roest> | "Web servers hosting musician Peter Gabriel's web site have gone missing from their data center." |
16:16 | <Roest> | lol |
16:17 | <Maedhros> | "site"? i thought the servers themselves had been stolen |
16:17 | <@Bjarni> | heh |
16:17 | <Roest> | uh that's what it says |
16:17 | <@Bjarni> | stealing a web server |
16:18 | <@Bjarni> | even though it sounds like an online crime I guess it's an offline crime |
16:18 | <Wolf01> | Ammler, trees, electric pylons around the map, wind towers too, almost all what is done with newstations and don't require to be a station... |
16:20 | <ln> | buenas tardes, señores |
16:22 | <@Bjarni> | ln: please stop your indecent talk |
16:22 | <@Bjarni> | there are no women to seduce right now |
16:25 | <Sacro> | aww :( |
16:25 | <Ammler> | Wolf01: something like scenario editor ingame, then? |
16:25 | <@Belugas> | not ingame |
16:25 | <@Belugas> | in editor mode |
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16:28 | <Ammler> | openttd: /home/ingo/ottd/trunk/src/player_base.h:120: Player* GetPlayer(PlayerID): Assertion `IsInsideBS(i, PLAYER_FIRST, (sizeof(_players)/sizeof(_players[0])))' failed. |
16:28 | <SmatZ> | Ammler: how? |
16:29 | <Ammler> | while I tried to send a ship to a fish |
16:30 | <@Belugas> | you are doomed |
16:30 | <Maedhros> | is this with the infrastructure-sharing patch applied? |
16:30 | <Wolf01> | why not ingame? maybe you can set a flag to allow big objects or other unmvoables (Frostregen already madea patch to build the houses you want where you want in scenario editor) to be build only on editor, but I would like to be able to build eyecandy objects also ingame |
16:30 | <SmatZ> | Ammler: does it happen only with fishing yard? (or how is that factory called) |
16:30 | <Ammler> | SmatZ: just asking rob, he had it too |
16:30 | <Frostregen> | it is just another way to loose money ;) |
16:30 | <Ammler> | SmatZ: yes, it the fishing ground |
16:31 | <Ammler> | from ECS |
16:31 | <@Belugas> | Wolf01, will they serve a purpose ingame? no, i doubt. Could they eventually be a problem while in MP, yes it could |
16:31 | <@Belugas> | so, if they are jsut eye candies, |
16:31 | <@Belugas> | to me, |
16:31 | <@Belugas> | scenario editor would be the only place for them |
16:32 | <Frostregen> | status objects...golden statues |
16:32 | <Frostregen> | which cost s few millions |
16:32 | <Ammler> | SmatZ: and yes, its the patched server |
16:32 | <dih> | network question :-) |
16:33 | <Wolf01> | that's why I proposed to disable them for multiplayer, like the needed drag&drop purchase land, on which is based the eyecandy patch |
16:33 | <dih> | would it not be useful to use a stream type of approach? |
16:33 | <dih> | rather than fitting everything into their own little packets |
16:33 | <dih> | have data be able to spread across multiple packets |
16:33 | <SmatZ> | Ammler: seems I can't reproduce it in clean trunk... ECS Basic + ECS Agriculture, sent cargo ship and pax ship, no crash |
16:34 | <Frostregen> | @Wolf it should be controllable by either using an eyecandy newgrf or not |
16:35 | <Wolf01> | Yes, it's like it works now, at least the latest version I have |
16:35 | * | Maedhros guesses that the infrastructure-sharing patch expects all stations to be owned by players |
16:35 | <SmatZ> | Ammler: does it crash with regulat oil rig in patched server? these stations have no owner, so there is reason to crash with tracksharing patch |
16:36 | <Ammler> | good point |
16:36 | <Ammler> | try that |
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16:37 | <Wolf01> | but if using the purchase land tool is not the right solution, we can always use antennas and lighthouses, so they can be built only on editor |
16:38 | <Ammler> | SmatZ: thanks, post that to the sharing patch thread |
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16:45 | <@Belugas> | Wolf01 ? |
16:45 | <@Belugas> | i'm not following |
16:46 | <Wolf01> | the object we should replace to make eyecandy to work is not a problem |
16:47 | <Wolf01> | (the problem maybe is adding a new one) |
16:47 | <Roujin> | Belugas: what part exactly did you mean in my topic in the forums? the one i put on flyspray? |
16:47 | <@Belugas> | yes |
16:48 | <Wolf01> | so, using the unmovables instead the purchased land is the same thing, but with the only difference that unmovables can only be build on sceneditor and purchased land ingame |
16:48 | <Roujin> | I see |
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16:49 | <SmatZ> | Ammler: hehe you just reported it :) |
16:49 | <Wolf01> | we can also replace rocks, but then eyecandy will be destroyable (does this word exists?) |
16:49 | <Ammler> | yeah, with one sentence |
16:49 | <Roujin> | Wolf: why replace something? oO |
16:50 | <SmatZ> | Ammler: good, it is better if you report it, you found it ;-) I had the report written, pressed the "Send" button, and I got a warning there is a new message in the thread :) |
16:50 | <Roujin> | you can introduce a new button, some new functions... instead of hacking it into existing stuff |
16:50 | <Wolf01> | and duplicate things? |
16:50 | <Roujin> | what's duplicated? |
16:50 | <Ammler> | SmatZ: but your report would be more usefull |
16:51 | <Ammler> | I can remove my post |
16:51 | <Roujin> | it's not duplicated if it has different uses...oO |
16:51 | <Wolf01> | you will be able to build a lighthouse with eyecandy, as you are able to build a purchased land sign with the current patch |
16:51 | <SmatZ> | Ammler: nono, it really wouldn't, you descibed it correctly ... and the author of the patch should know what's going on :) |
16:52 | <@Belugas> | i may be tired, but it seems that you're not making much sens, Wolf01 |
16:52 | <Roujin> | then don't make it to be able to build a lighthouse with it - OR do integrate the lighthouse into it, but then also the transmitter |
16:53 | <Wolf01> | yes, this will allow to build other things of unmovables |
16:53 | <Ammler> | SmatZ: and it was found from Rob (Veritek) |
16:53 | <Ammler> | :-) |
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16:54 | <Ammler> | did you already test the patch? |
16:54 | <Roujin> | but then again, if you hack it into the existing functions and then rename them because they are not named appropriate anymore, you could've written it from blank and removed the other ones in the beginning... |
16:54 | <Wolf01> | but they are unmovables, and I don't like much them... think about half map covered by wind towers, electric pylons, nice parks, trees... all unmovable |
16:56 | <Roujin> | has anyone looked at http://bugs.openttd.org/task/1989 btw? :P One step closer to having a programming language for vehicle orders ^_^ |
16:56 | <Roest> | nycom did a good job for that too |
16:58 | <Rubidium> | maybe we should add an assembler to OpenTTD so people can bootstrap their own compilers to compile their own languages for vehicle orders in OpenTTD..... |
16:59 | <Wolf01> | all is started because I wanted to change the appearance of the purchased land sign, dynamically and ingame, so I hired Frost and he made the great part of the work (I made only the purchase land area :( too bad I was not so good at coding that time, nor I'm now) |
16:59 | <Wolf01> | so I thought the purchased land was the right thing to replace |
17:00 | <Prof_Frink> | Rubidium: To hell with that, embed qemu in openttd and run AI/orders in virtual machines |
17:05 | <Frostregen> | @Wolf: it still is the right place. beause it only has one functionality: the eyecandy reserves the land it is built onto |
17:05 | <Frostregen> | with different looking objects |
17:05 | <Roest> | compiling vehicle orders, player1/trains/train256/order.asm: in function goto station() >>error station unknown |
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17:07 | <Frostregen> | it *could* be merged with unmovables, by making this tile reserved for owner_none, which will not be removable by a player |
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17:08 | <CIA-3> | OpenTTD: rubidium * r12974 /trunk/src/players.cpp: -Codechange: check whether loading/saving highscores goes as it should be. |
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17:14 | <Wolf01> | that's an idea :) |
17:14 | <Wolf01> | 'night |
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17:28 | <CIA-3> | OpenTTD: rubidium * r12975 /trunk/src/ (21 files in 3 dirs): -Codechange: replace DeleteWindow(w) with delete w. |
17:33 | <ln> | http://www.ironsky.net/ |
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17:39 | <@Bjarni> | ln: that page reminds me of Fallout |
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17:40 | <@Bjarni> | but a few sec into the movie the similarity disappears |
17:42 | * | Sacro cuddles Bjarni |
17:42 | <Sacro> | thanks for last night |
17:43 | <@Bjarni> | you are welcome |
17:43 | <@Bjarni> | but now you are trying to give the channel the wrong idea :P |
17:44 | <Sacro> | and i reckon it might work |
17:47 | <Eddi|zuHause3> | i'd wish it weren't :p |
17:49 | <@Bjarni> | so do I |
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18:08 | <CIA-3> | OpenTTD: rubidium * r12976 /trunk/src/ (34 files): -Codechange: use w->SetDirty() instead of SetWindowDirty(w) when it's certain that w != NULL. |
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18:17 | <CIA-3> | OpenTTD: rubidium * r12977 /trunk/ (18 files in 3 dirs): -Codechange: remove quite some redundant (duplicate) function declarations. |
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18:21 | <Frostregen> | hm, quite some changes |
18:21 | <Frostregen> | this means work |
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18:38 | -!- | mode/#openttd [+o orudge`] by ChanServ |
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18:41 | <CIA-3> | OpenTTD: rubidium * r12978 /trunk/src/rev.cpp.in: -Codechange: "\\0" is not needed for the MorphOS revision string. Patch by tokai. |
18:42 | <CIA-3> | OpenTTD: rubidium * r12979 /trunk/configure: -Codechange: support using MORPHOS in sources.list. |
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18:51 | <CIA-3> | OpenTTD: rubidium * r12980 /trunk/ (source.list src/thread_morphos.cpp): -Fix: MorphOS threading support. Patch by Fabien Coeurjoly. |
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19:24 | <Eddi|zuHause3> | morphos? threads?? what's next, blasphemy?!? |
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19:38 | <+glx> | Eddi|zuHause3: morphos had working thread before the latest threading rewrite |
19:38 | <Eddi|zuHause3> | how do threads work in c++ anyway? |
19:39 | <Tefad> | magic |
19:39 | <Sacro> | black magic |
19:39 | <Tefad> | my guess is the same as they do in C |
19:39 | <Tefad> | ; ) |
19:39 | <Eddi|zuHause3> | i have no real problem with magic ;) |
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19:44 | <CIA-3> | OpenTTD: glx * r12981 /trunk/src/win32.cpp: -Codechange: remove some useless includes and defines |
19:45 | <@Belugas> | #I've put a spell on you |
19:45 | <CIA-3> | OpenTTD: smatz * r12982 /trunk/src/newgrf_engine.cpp: -Fix: compiler warning when compiling without asserts |
19:45 | <@Belugas> | #because you'r miiiiinnneeeuuuu |
19:46 | <SmatZ> | :) |
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20:04 | <CIA-3> | OpenTTD: belugas * r12983 /trunk/src/ (airport_gui.cpp dock_gui.cpp road_gui.cpp): -Codechange [FS#1987] : Unification of all dynamite tools calls to only one. Thanks to Roujin |
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20:19 | <@Belugas> | # She's a black magic woman |
20:19 | <Sacro> | <3 fleetwood mac |
20:20 | <@Belugas> | ? |
20:20 | <@Belugas> | naaa... |
20:20 | <@Belugas> | Santana |
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--- | Log | closed Wed May 07 00:00:42 2008 |