Back to Home / #openttd / 2008 / 05 / Prev Day | Next Day
#openttd IRC Logs for 2008-05-06

---Logopened Tue May 06 00:00:03 2008
00:24-!-dR3x4cK [] has joined #openttd
00:29-!-lolEee [] has joined #openttd
00:29-!-dR3x4cK [] has quit [Quit: dR3x4cK]
00:40-!-mynetdude|Away is now known as mynetdude
00:43-!-ceiv [] has joined #openttd
00:58-!-Osai^zZz is now known as Osai^zZz`off
00:59-!-Deathmaker [] has joined #openttd
01:35-!-Deathmaker [] has quit [Ping timeout: 480 seconds]
01:52-!-mynetdude is now known as mynetdude|Away
02:04-!-Roest [] has joined #openttd
02:08<ln>go back to bed
02:14-!-divoafx [] has joined #openttd
02:14-!-ceiv [] has quit [Read error: Connection reset by peer]
02:20-!-roboboy [] has joined #openttd
02:33-!-Singaporekid [] has joined #openttd
02:57-!-Ammler [] has joined #openttd
03:02-!-lolEee [] has quit [Remote host closed the connection]
03:07-!-mikl [] has quit [Quit: my Mac is sleeping...]
03:09-!-GoneWacko [] has joined #openttd
03:09-!-[com]buster [] has quit [Ping timeout: 480 seconds]
03:13-!-elmex [] has joined #openttd
03:27-!-Brianetta [] has joined #openttd
03:28-!-Brianetta [] has quit [Remote host closed the connection]
03:44-!-insulfrog [] has joined #openttd
03:44-!-stillunknown [] has joined #openttd
03:44<insulfrog>morning, how is all :)
03:44<Roest>bad as usual
03:50-!-Singaporekid [] has quit []
03:50-!-mikl [] has joined #openttd
03:51-!-mikl [] has quit []
03:54-!-Vikthor [] has joined #openttd
03:56-!-a1270 [] has quit [Quit: The ending changes tone & is actually quite sad - but it involves a scene of necrophilia, so that's just another plus in my book.....]
03:58-!-a1270 [] has joined #openttd
04:05<insulfrog>I have a few questions about the revision with the OTTD+YAPP, which I have compiled yesterday
04:07<insulfrog>Why does it run at a 'slower' pace, (i.e., maps load slower and game is running slowly when zoomed out (on a 256 X 256 map))
04:08<@peter1138>debug build?
04:09<insulfrog>maybe, since the debug window seems to run with it
04:09<@peter1138>well that would do it
04:09-!-a1270 [] has quit [Quit: The ending changes tone & is actually quite sad - but it involves a scene of necrophilia, so that's just another plus in my book.....]
04:10*insulfrog starts to think
04:18-!-a1270 [] has joined #openttd
04:19<insulfrog>I maybe dumb but how do I turn off this 'debug' feature?
04:21<Noldo>./configure --help
04:21-!-Maedhros [] has joined #openttd
04:21<@peter1138>in VS, there's a dropdown to select release or debug build
04:21-!-SirBob [] has joined #openttd
04:22<@peter1138>next to the 'play' button ;)
04:22<insulfrog>ok, cheers :)
04:22-!-stillunknown [] has quit [Ping timeout: 480 seconds]
04:26-!-SmatZ [] has joined #openttd
04:30<insulfrog>ooo yes, that made a BIG difference, Thank you all :)
04:31-!-SirBob [] has quit [Quit: ChatZilla 0.9.82 [Firefox]]
04:33*insulfrog starts playing the new build
04:44-!-mynetdude|Away is now known as mynetdude
04:47-!-Lakie [~Lakie@] has joined #openttd
04:56<insulfrog>ok, I got to go, bye :)
04:56-!-insulfrog [] has quit [Quit: User pushed the X - because it's Xtra, baby]
05:02-!-[com]buster [] has joined #openttd
05:03-!-Volley [~worf@] has joined #openttd
05:09-!-yorick [] has joined #openttd
05:11<yorick>you got the newgrf gui drag&drop working :)
05:11<Roest>welcome to last week
05:13<@peter1138>did you fix it?
05:13<yorick>at least it works for me
05:13<@peter1138>with the rubidium's comments
05:14<Roest>didn't have too much time yesterday, i guess the warning was the ; behind the for loop
05:14<Roest>no for changing it in multiplayer, shouldn't the accept button be grayed out, so it doesnt matter if i dragnndrop stuff around?
05:15<Roest>i dont see any multiplayer in the current move up & down code
05:15<Roest>so i didnt bother about that
05:15<Roest>but then maybe those buttons are already inactive in multi
05:15<@peter1138>the buttons are disabled, aren't they?
05:15<yorick>they are
05:17<yorick>and, when pressing the >> button will result in selecting the grf down to the one that gets added, even if that one isn't shown, so pressing it twice could still give you the "Duplicate GRFID" message
05:18<Roest>well that gui probably wont get any more fixes
05:18<Roest>i think the most likely course of action is adding most features to the current gui
05:21-!-Nite_Owl [] has joined #openttd
05:22-!-Nite_Owl [] has quit []
05:29-!-dlunch [~dlunch@] has joined #openttd
05:35-!-shodan [] has joined #openttd
05:38-!-mynetdude is now known as mynetdude|Away
05:46-!-[com]buster [] has quit [Ping timeout: 480 seconds]
05:47<Roest>hehe getting a seg fault for entering when adding a new server
05:48<Roest>and does anyone have a 12967 server running?
05:50<@peter1138>hmm, 12179 was the last trunk server i ran :o
05:51<@peter1138>hmm, no it's not, that was a clean, unbuilt checkout :o
05:51<Roest>i have a windows box and this linux maschine behind a router here, for some reason i've never been able to connect to the server on the windows maschine from the linux
05:51<ln>Roest: english only
05:52<Roest>fuck you, you going to ignore now
05:52<ln>he hast a problem.
05:52<Maedhros>that segfault when entering is weird. StrEmpty is being passed a pointer to 0x1
05:53-!-SmatZ [] has quit [Quit: Konversation terminated!]
05:54<ln>do we tolerate such bad language?
05:56<ln>that, too, but i was more like referring to "fuck".
05:57<yorick>ln: english only!
05:58<Ammler>ln: "english only" doesn't really help
05:58<@peter1138>it's about all he can contribute though :p
05:59<trd>Roest: Any chance that windows box is running a windows firewall that's blocking connections, or even preventing OTTD from opening a listening socket?
05:59<ln>Ammler: it may help.
06:01<Roest>trd i can connect to it from outside or when i boot windows on the linux box, so it's probably something on the linux box
06:03<trd>does the lin/win box have the same IP in both windows and linux?
06:04<trd>(and I think we're moving over to debugging your network/NAT device rather than ottd atm. I have no idea if it's the linux box' ottd client or your network that is at fault)
06:05<Roest>yea, it's not a big issue anyway
06:11-!-Wezz6400 [] has joined #openttd
06:14<@peter1138>there's a 12967 server
06:14*Maedhros completely failed to notice the if (ip == 0) return NULL;
06:15<Maedhros>at the top of NetworkGameListAddItem, which is never checked for when the function is called
06:15<Roest>peter where?
06:18-!-dlunch [~dlunch@] has quit [Ping timeout: 480 seconds]
06:18<@peter1138>in the server list
06:19<Roest>which one is it, they are all red
06:20<@peter1138>it'll be green
06:20<@peter1138>unless you've got an M, in which case you're on your own
06:20<Roest>guess it's not for my little newgrf_gui patch
06:21<Roest>and yes i do have an M
06:21<@peter1138>well then
06:22<Roest>how does it check compatibility anyway
06:22<@peter1138>modified-source = M, obviously
06:23<Roest>can i trick it?
06:23<Roest>but then guess you wouldn't tell
06:24<Noldo>configure has an option to set the revision
06:31-!-ceiv [] has joined #openttd
06:31-!-divoafx [] has quit [Read error: Connection reset by peer]
06:32<CIA-3>OpenTTD: maedhros * r12968 /trunk/src/network/network_udp.cpp: -Fix: Don't segfault when adding a server if was entered for the address.
06:40-!-shodan [] has quit [Ping timeout: 480 seconds]
06:55<Ammler>Roest: ./configure --revision=rXXXX or use -n <ip> at start
06:58<Roest>thanks Ammler
06:58<@peter1138>you waited half an hour for that instead of looking it up?
06:58<Roest>i had lunch
06:59<Roest>i studied CS, lazyness comes with that
07:00<Roest> nice bug :)
07:01-!-Slowpoke [] has joined #openttd
07:02-!-[com]buster [] has joined #openttd
07:02<Roest>argh newgrf mismatch, but then i can't drag'n'drop there, so i guess it works
07:04<Roest>now if those pesky braces are correct i think i fixed rubidiums issues
07:09<Noldo>is there some fundamental problem with paxdest or is it theoretically fixable but the author just isn't interested?
07:09<@peter1138>for (;;) { } <- good
07:10<@peter1138>for (;;); <- bad
07:10<@peter1138>which version of paxdest? heh
07:10<@peter1138>prissi abandonned his after cargo packets were introduced
07:12<Roest>guess the current one isnt fixable
07:12<Noldo>the one made by Kathius?
07:12<Roest>it changed to quinf somewhere in that thread
07:13<Noldo>ok, anyway, what makes it unfixable?
07:14<@peter1138>basically, none of them have bothered to understand the saveload system properly ;)
07:15<Roest>he's saving almost no states at all
07:15<Roest>and you'd have to add that somehow
07:15<@peter1138>like adding an extra chunk instead of using SLE_COND stuff
07:18<Roest>peter1138: what's that platforms grf?
07:20-!-Zahl [] has joined #openttd
07:23<Roest>ah your isr is outdated 0.6.3 is out
07:32-!-gfldex_ [] has joined #openttd
07:34-!-gfldex [] has quit [Ping timeout: 480 seconds]
07:46-!-JelloX [] has quit [Ping timeout: 480 seconds]
07:48-!-shodan [] has joined #openttd
07:53-!-yorick [] has quit [Quit: HydraIRC -> <- In tests, 0x09 out of 0x0A l33t h4x0rz prefer it :)]
07:59-!-Noldo [] has quit [Ping timeout: 480 seconds]
08:06-!-Noldo [] has joined #openttd
08:07-!-roboboy [] has quit [Read error: Operation timed out]
08:08-!-Singaporekid [] has joined #openttd
08:21<st6>make a bankrupt button
08:21<st6>would be fun
08:23-!-Volley [~worf@] has quit [Ping timeout: 480 seconds]
08:32<Prof_Frink>Sacro: 3407
08:35<Ammler>mäh, "The extension ods is not allowed."
08:38<@peter1138>open document format spreadsheet?
08:39-!-Phoenix_the_II [] has quit [Read error: No route to host]
08:39<Ammler>peter1138: yes, not allowed at tt-forums
08:39-!-glx [] has joined #openttd
08:39-!-mode/#openttd [+v glx] by ChanServ
08:39<Ammler>if you zip such a document, you will have size, because its already
08:39-!-Hendikins|SRA412 is now known as Hendikins
08:40<Ammler>same size
08:40<@peter1138>isn't ooxml the standard now ;(
08:40<Roest>you wish
08:41<Rubidium>but what good is a standard when NOBODY conforms to it
08:47<Gekz>what is that site
08:47<ln>a web site
08:48<ln>contains important historical film footage.
08:52-!-Ridayah [~ridayah@] has quit [Quit: The Rise and Fall of the Heavens themselves is dependant upon Humanity's belief and disbelief.]
09:04-!-[com]buster [] has quit [Read error: Connection reset by peer]
09:04-!-[alt]buster [] has joined #openttd
09:04-!-[alt]buster is now known as [com]buster
09:04-!-mabako [] has joined #openttd
09:05<mabako>is it by any chance possible to move a monorail train (which is for some reason on electified railways) in a depot which is the next tile? :/
09:07<@peter1138>not without source modification anyway
09:07<mabako>so it's likely to stay there forever
09:07-!-valhallasw [] has joined #openttd
09:08<mabako>shouldn't it be able to enter normal tracks anyway?
09:08<Rubidium>it shouldn't have come there
09:08<Rubidium>which leaves two options:
09:08<Rubidium>you loaded a TTDP savegame
09:08<Rubidium>or you messed with the NewGRFs (or you are missing them)
09:08<mabako>I'm not using newgrfs
09:09<mabako>and it wasn't even a savegame
09:09<mabako>it just drove there >_>
09:10<@Belugas>or a certain patch that allows tracks sharing, maybe?
09:11<mabako>hm yeah
09:14-!-valhalla1w [] has quit [Ping timeout: 480 seconds]
09:15<mabako>the only change regarding anything with 'compatible' in it is this:
09:15<@Belugas># Don't play with fire
09:16<@Belugas># if you're afraid of th pain
09:16*Roest wants some of Belugas' drugs
09:16-!-Cap_J_L_Picard [] has quit [Read error: Connection reset by peer]
09:17<@Belugas>Roest: two drugs, in fact: coffee and lack of sleep
09:18-!-Cap_J_L_Picard [] has joined #openttd
09:18<@Belugas>'cause of bug searching
09:21<@peter1138>god yes i'm tired
09:22<@peter1138>and the aircon is on but it's still hot in here
09:22<@Belugas>after a day off???
09:22<@peter1138>busier than normal in the garden!¬
09:24<@peter1138>no :o
09:28<@Belugas>mmh... roujin's not in
09:42<Roest>rubidium i made some changes to 1969 and please no bryan adams remarks
09:45<@Belugas>Roest, add some comments? just one might not be really enough...
09:45<@Belugas>code style is fine, from my point of view
09:45<@Belugas># Cuts like a knife
09:46<Rubidium>yay, proof of a reachable stargate and a recent solar flare
09:51-!-Lakie [~Lakie@] has quit [Quit: brb]
09:52-!-Osai^zZz`off is now known as Osai
10:00-!-dR3x4cK [] has joined #openttd
10:04<@Belugas>ain't it sweet ?
10:06-!-shodan [] has quit [Quit: Client Exiting]
10:06<Roest>and even gave you more than one
10:08-!-fluxy [~fluxy@] has joined #openttd
10:10<@Belugas>not to the point of commenting every line, but yes, it is always very good to have lotsa comments
10:10<@Belugas>hello fluxy
10:11<@Belugas>and... *cough* ... that is good for me too ... **cough**
10:11<fluxy>i am having problems understanding railway signals
10:12<Roest>red means stop, green go
10:12<@Belugas>me too... that's why i only use planes ;)
10:12<@Belugas>and trucks
10:12<fluxy>i always seem to misuse/misplace them
10:12<@peter1138>and some people want to introduce traffic lights :o
10:13<@peter1138>nobody has explained why that is a good idea though
10:13<@peter1138>maybe they think it's 'more realistic' ;)
10:13<fluxy>is there a good guide somewhere to xplain the use of signals? (yes, i tried the wiki)
10:13<@Belugas>because it's R E A L I S T I C
10:13<Roest>i asked roujin what's the benefits of the traffic lights patch
10:13<@Belugas>damsn... too slow
10:13-!-Roujin [] has joined #openttd
10:13<@peter1138>timing :D
10:13<Rubidium>maybe we should add pedestrian to
10:13<Rubidium>and people jumping in front of trains/road vehicles
10:13<@Belugas>i was distracted by an animation :P
10:14<Roest>[16:16] <Roest> i asked roujin what's the benefits of the traffic lights patch [16:16] --> Roujin hat den Kanal betreten (
10:14<Roujin>oh, that
10:14<Roujin>didn't you know i was a psychic?
10:15<fluxy>uh so, could someone plz point me to a good signal guide?
10:16<Roest>what exactly do you not understand
10:16<Roest>the wiki is pretty good i thought
10:16<fluxy>how to link two signals
10:16<fluxy>i.e when 1 is red other is green
10:16<Roujin>there's a guide about signals.
10:17<fluxy>checking Roujin. thx
10:17<Roest>get yapp and you only need one signal type anymore
10:17<Roujin>no, wait... :P
10:19<fluxy>Roujin: what's tht site?
10:20<Roujin>sorry, i just googled for "signal guide"... i think the wiki is a better place to check really
10:20<Roujin>you just said you wanted a signal guide...
10:21<fluxy>uh lol thx but i was really refering to openttd context =)
10:21<Roest>i just looked at the signal page in the wiki and it seems pretty clear
10:22<Roujin>so why's the discussion about traffic lights suddenly stalling as soon as i enter the channel? :P
10:22<Roest>give you another hint [16:16] <peter1138> nobody has explained why that is a good idea though
10:23-!-GoneWacko [] has quit [Quit: You will never be the man your mother was!]
10:23<fluxy>ok will re-re-read it all over again
10:24<Roest>spcomb how's the new myottd coming along
10:24<CIA-3>OpenTTD: rubidium * r12969 /trunk/ (6 files in 3 dirs): -Codechange: remove a completely pointless file.
10:24<Roest>uh oh
10:25<@peter1138>it was very pointless
10:26*Rubidium is happy someone agrees ;)
10:26-!-Brianetta [] has joined #openttd
10:26*Roest mounrs the loss of a pointless file
10:27<Roujin>you can set up a gravestone with its 8 lines of content :P
10:27<Roujin>and that's including blank lines
10:29<Roujin>about the discussion about the (not) usefulness of traffic lights: I'd say it's the same as disasters. Why are they in the game? They add some hindrance to ones goals. And if you don't want it, you can turn it off.
10:30<Roest>you should work on sheep in tunnels
10:30<fluxy>i got a junction - put a single signal before it to ensure there is no crashes. but the train remains stationary at the signal...
10:30<Rubidium>*only* when DBset* is loaded ofcourse
10:31<Roujin>i have. While doing a test in RL to see the details are to be implemented, some small mishap happened though. luckily i was able to escape and put the blame on the shephard though..
10:31*Belugas thinks of adding postal posts along the rails, like they had in early steam ages...
10:31<@Belugas>don't need to stop at stations to pick up mail
10:31<Roest>belugas aren't you busy already implementing the oil pielines
10:32<Roujin>Belugas: i want to see an express train of the 2000's do that
10:32-!-Purno [] has joined #openttd
10:32<@Belugas>well.. might die at the same time as the semaphores, or something
10:35*Belugas is full of projects and has nor the time nor the brain nor the patience to finish them all...
10:36<@peter1138>those diagonal stations i did...
10:37<Eddi|zuHause3>i need them ;)
10:37<hylje>circular stations
10:37<hylje>woot woot
10:37<@peter1138>totally incompatible with newgrf stations... pom te pom
10:37<hylje>to further discourage you, do rolling stations too
10:38<Eddi|zuHause3>the problem is, TGP landscapes need a lot of diagonal rails
10:38<Eddi|zuHause3>that causes trouble because both slopes and stations cannot be diagonal
10:38<@Belugas>turntable !
10:38<Eddi|zuHause3>different problem ;)
10:38-!-yorick [] has joined #openttd
10:40<@Belugas>sorry... got carried away by the features requests!
10:40-!-HerzogDeXtEr [~Flex@] has quit [Read error: Connection reset by peer]
10:40-!-HerzogDeXtEr [~Flex@] has joined #openttd
10:40<Eddi|zuHause3>turntables come at an advanced stage of shunting ;)
10:41<yorick>does the wiki really need german articles?
10:41<hylje>shunting schwunting
10:41<Eddi|zuHause3>"der/die/das" kind of articles?
10:43<Eddi|zuHause3>well, considering that there is a big german community, a german wiki would not be such a bad idea
10:44<Eddi|zuHause3>and the link on the page is broken
10:44<yorick>I wonder what's bigger, a german community, or a dutch community?
10:44<@Belugas>there was plans to had a multi lingual system on the wiki, but MIhamix real life kinda stopped it
10:44<Roest>besides ocean levels are rising
10:44<@Belugas>i think it is a good think, but i wonder if it is the right way
10:45<yorick>it has a chinese mainpage somewhere
10:45<@Belugas>i think there should be a foot note on the english page saying it is available in this or that language instead of being a bunch of loose links like these
10:48<@peter1138>translations should be done properly, not just random new pages in a different language
10:51-!-Progman [] has joined #openttd
10:52*Belugas nods
10:52<Eddi|zuHause3>i agree, there needs to be a system behind it
10:52<Eddi|zuHause3>like, a main page
10:54<@Belugas>unfortunately, as far as i'm aware, only Mihamix can do that kind of magic
10:55<@Belugas>and he is very very very busy
10:55-!-Roest [] has quit [Remote host closed the connection]
10:57<@peter1138>or just lost interest :p
10:58<@Belugas>possible too
10:58<@Belugas>Frostregen, what if there would be NO bridge available at all? You are implying that at least, bridge type 0 is always
10:58<@Belugas>wrong, if you are asking me
10:58<@Belugas>plus... getFastestAvailableBridgeType -> GetFastestAvailableBridgeType
10:59*yorick goes shooting some pics for the wiki industries
11:00<Ammler>Belugas: getLatestChoosenBridgeType also possible?
11:00<@Belugas>get -> *G*et
11:00<Roujin>rubidium: what is this black magic in the conditional jump orders code? ShowDropDownMenu(w, _order_conditional_condition, o->GetConditionComparator(), ORDER_WIDGET_COND_COMPARATOR, 0, (o->GetConditionVariable() == OCV_REQUIRES_SERVICE) ? 0x3F : 0xC0);
11:01<@peter1138>also latest != last
11:01<Frostregen>thx for the comments
11:01<Ammler>yeah, I meant last
11:01<@peter1138>#openttd, for all your grammar nazi needs
11:02<@Belugas>latest, fastest... we're getting short of shortcut keys...
11:02<Rubidium>Roujin: requires_service => true or false, the rest gets less than, equals, not equals and friend
11:02<Eddi|zuHause3>there are plenty of unused keys on the keyboard
11:02-!-Lakie [~Lakie@] has joined #openttd
11:03<Roujin>ah, it's masking out the ones not needed?
11:03<Frostregen>maybe make a patchsetting out of it *g*
11:03<Frostregen>last of fast
11:03<Rubidium>Roujin: yup
11:03<Ammler>well, if you make last possible, fast is useless then
11:04<Ammler>you can choose one time the fastest, next time it will be last too :-)
11:04<Frostregen>you may miss a new available
11:04<Frostregen>that is my thought against "last used"
11:05<Eddi|zuHause3>i don't agree with the concept of a single fastest bridge anyway... there should be different designs for equally fast bridges, to have some diversity
11:06<Eddi|zuHause3>and the prices between slow and fast bridges should differ significantly
11:06<Ammler>well, with the trainsets, you have enough "max speed" bridges
11:06<Frostregen>isn't this newgrf stuff?
11:06<CIA-3>OpenTTD: glx * r12970 /trunk/src/industry_gui.cpp: -Codechange: coding style for some function names
11:06-!-[com]buster [] has quit [Read error: Connection reset by peer]
11:06<@Belugas>bridge rework!
11:06-!-[com]buster [] has joined #openttd
11:06<Eddi|zuHause3>newgrfs can only partially solve that
11:07<Ammler>Frostregen: newgrfs is the reason, why I would prefer last instead of fastest
11:07<@Belugas>how many bridge slots would be required?
11:07<@Belugas>one might want cheapest
11:08<Eddi|zuHause3>does any number other than 256 make any sense?
11:08<Ammler>Belugas: don't think so, why?
11:08<Roujin>I'm currently making a jump with a random chance of x percent option
11:08<Eddi|zuHause3>load balancing!!
11:08<Eddi|zuHause3>it's not realistic!!
11:09<Rubidium>Roujin: YAPP will like that :)
11:09<Ammler>if you don't have enough money to build the max speed bridge, you will have enough time to choose manually a cheap bridge :-)
11:10<@peter1138>bridge slots... hmm
11:10<@Belugas>but if i don't want to spend a fortune on bridges, i wold choose the cheapest
11:10<Roujin>Rubidium: what do you mean with that?
11:10<@Belugas>the poin ti want to bring is : don't assume YOUR setting for bridge preference is THE reference
11:10<@Belugas>there are already 3 choises...
11:10<Eddi|zuHause3>YAPP alias We-Don't-Want-Nasty-Presignal-Abuse
11:11<Ammler>Belugas: last would include that too :-)
11:11<Roujin>btw: funny bug I just created ^_^ "Jump to order 1 with a random chance of 34,859 toys%"
11:11<@Belugas>yes... last, fastest, latest, cheapest
11:11<@Belugas>4 already
11:11<Rubidium>Roujin: because YAPP checks whether you can reach the next order after the current order
11:11<Eddi|zuHause3>most pretty
11:11<Frostregen>so a) make it last, or b) make a patchsetting out of it, what ctrl should do
11:11<Eddi|zuHause3>least used
11:11<Ammler>latest was just a misspelling :-)
11:11<CIA-3>OpenTTD: rubidium * r12971 /trunk/ (360 files in 19 dirs): -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description.
11:12<Eddi|zuHause3>i can come up with more ;)
11:12<@peter1138>360 files :D
11:12<hylje>wide bridges!
11:12<hylje>with arbitrary railwork
11:12<Eddi|zuHause3>tell that to Belugas ;)
11:13<Rubidium>peter1138: yes, 'only' 360 files were non-conformant
11:13<hylje>Belugas: Newwide bridges with arbitrary railwork!
11:13<yorick>bridge pool!
11:13*Maedhros guesses that commit is not going to show up in his inbox
11:13<Rubidium>what's the threshold for that?
11:14<Maedhros>i don't actually know, but i'm guessing around 100kb
11:14<Rubidium>it's not even 128 kB
11:14<hylje>more than 100kb
11:17-!-fluxy [~fluxy@] has quit [Quit: Leaving]
11:18<Ammler>I would have another idea for the ctrl-bridge: build bridge automatically to the other side, it its a canyon...
11:18<@Belugas>it its ?
11:18<hylje>if it is
11:18-!-Hendikins [~wolfox@] has quit [Quit: Any technology, no matter how primitive, is magic to those who don't understand it]
11:18-!-stillunknown [] has joined #openttd
11:19<Frostregen>maybe just incorporate the first idea, then add the rest, IF really someone wnats it?
11:19<Roujin>note to self: don't get numbers and strings confused in future
11:21<yorick>any wiki-lover wanting some industry screenshots?
11:25<Frostregen>hm, i can not compile anymore
11:25<Frostregen>[SRC] DEP music/dmusic.cpp
11:25<Frostregen>In file included from f:/stuff/openttd/BRK_SRC/src/music/dmusic.cpp:10:
11:25<Frostregen>f:/stuff/openttd/BRK_SRC/src/music/dmusic.h:33:2: #endif without #if
11:27<Frostregen>dmusic.h:12:2: warning: "/*" within comment
11:27<yorick>means someone forgot to decomment
11:27<Frostregen>but forgivable when changing 360 files ;)
11:28-!-GoneWacko [] has joined #openttd
11:28<Roujin>let's hope it's not in all 360 files :P
11:28<Frostregen>does not look like
11:29<+glx>hmm works for me with mingw
11:30<yorick>glx, maybe it doesn't need dmusic.h?
11:30<yorick> <-- patch
11:30<+glx>by default mingw doesn't have it, and I never managed to find dx headers for it
11:31<+glx>checking msvc
11:32<Frostregen>hm, i'm on msys+mingw
11:33<yorick>yes, it's clearly a forgotten */
11:35<+glx>msvc failed
11:35<yorick>it isn't a big patch, is it?
11:36<@Belugas>we've seen far worse
11:36<@Belugas>if it is the only bug of that patch, you have to salute his author ;)
11:36*yorick salutes err...err...rubidium
11:37<CIA-3>OpenTTD: glx * r12972 /trunk/src/music/dmusic.h: -Fix (r12971): forgot to close a comment
11:37*yorick feels like one of his patches got into trunk :)
11:40<@peter1138>gah, wanna go home
11:40<yorick> <-- russian ;O
11:45<yorick>someone else also uploaded some industry pics :o and makes german pages:
11:45<Progman>the wiki should be in english only (imho)
11:46<yorick>there are some chinese pages
11:46<yorick>but this user only makes german pages
11:46<Eddi|zuHause3>it would not really make sense for one user to post pages in multiple languages :p
11:47<@Belugas>Progman, you are thinking wrong
11:47<Eddi|zuHause3>unless you are swiss or something :p
11:49<Roujin>i have to go, would be nice if you devs look at the two patches I've added to flyspray ;) see you
11:49<yorick>he's gonna translate the whole wiki :o
11:49-!-Roujin [] has quit [Quit: HydraIRC -> <- Nine out of ten l33t h4x0rz prefer it]
11:51-!-Boyinblue0 [] has joined #openttd
12:00-!-NukeBuster [] has joined #openttd
12:04<Sacro>yorick: can you tell whoever is doimg the wiki like that it's a really bad idea
12:04<Sacro>it should be done via subdomains
12:05<Sacro>otherwise there's no kind of layout
12:05<Sacro>it just gets a huge mess of different languages
12:05<yorick>Sacro, a user named "Pocky"
12:06<yorick>but thats german
12:08<@Belugas>4 repos on a sd card, updated, means at least 360*4 changes
12:08<@Belugas>still updating
12:09-!-Purno [] has quit [Read error: Connection reset by peer]
12:17-!-mynetdude|Away is now known as mynetdude
12:21-!-nfc [] has quit [Ping timeout: 480 seconds]
12:22-!-jp [] has joined #openttd
12:26-!-thgergo [] has joined #openttd
12:29-!-Singaporekid [] has quit []
12:42-!-|Jeroen| [] has joined #openttd
12:51-!-Wezz6400 [] has quit [Ping timeout: 480 seconds]
12:52-!-HerzogDeXtE1 [~Flex@] has joined #openttd
12:56-!-|Jeroen| [] has quit [Quit: oO]
12:59-!-HerzogDeXtEr [~Flex@] has quit [Ping timeout: 480 seconds]
13:00-!-Wezz6400 [] has joined #openttd
13:01-!-wao [] has joined #openttd
13:01<wao>hi o/
13:01<wao>can someone tell me
13:02<wao>how can i set-up delay of month?
13:02-!-stillunknown [] has quit [Read error: Connection reset by peer]
13:02<wao>make them longer to the real time..
13:02-!-Brianetta [] has quit [Quit: Tschüß]
13:02<@Belugas>there is no way to do to, unless using the day-length patch
13:03<@Belugas>-to + so
13:03<wao>where can i find it?
13:03<@Belugas>on the forunms, under developpement
13:04-!-stillunknown [] has joined #openttd
13:05-!-cjk [] has joined #openttd
13:06<wao> ?
13:08<@Belugas>you are on OpenTTD here
13:08<@Belugas>not TTDPatch
13:08<DaleStan>It's not just a gameplay feature, it's also a useful graphics-debugging feature. A quarter-second per tick makes it much easier to spot broken graphics.
13:09-!-Wezz6400 [] has quit [Ping timeout: 480 seconds]
13:09-!-|Jeroen| [] has joined #openttd
13:09<hylje>what use is spotting broken graphics that can't be seen in normal play
13:10<@Belugas>hylje, i'm pretty convinced that patch wrote it because they needed it
13:10-!-Mike [~moike@] has joined #openttd
13:10<Maedhros>spotting what's wrong with them, perhaps?
13:13-!-Mike [~moike@] has quit [Quit: Moo.]
13:15-!-Maedhros [] has quit [Read error: Connection reset by peer]
13:16-!-nfc [] has joined #openttd
13:18-!-Wezz6400 [] has joined #openttd
13:19-!-Vessajono [] has joined #openttd
13:20-!-jp [] has quit [Quit: jp]
13:20-!-jp [] has joined #openttd
13:20-!-jp [] has quit []
13:24<CIA-3>OpenTTD: peter1138 * r12973 /trunk/src/newgrf.cpp: -Codechange: Rename GRMSpriteEntry to GRFLocation, as it is not necessarily specific to GRM sprites...
13:26<DaleStan><hylje> what use is spotting broken graphics that can't be seen in normal play <-- What Maedhros said. They can be spotted. It's just that you can't always tell what's wrong when the game's running at speed.
13:27-!-mikl [~mikl@] has joined #openttd
13:28-!-mikl_ [] has joined #openttd
13:29-!-mikl [~mikl@] has quit []
13:30-!-FlashMCD [] has joined #openttd
13:34-!-FlashFF [] has quit [Ping timeout: 480 seconds]
13:38-!-Roest [] has joined #openttd
13:39-!-Wolf01 [] has joined #openttd
13:39-!-wgrant [] has quit [Read error: Operation timed out]
13:54<@Belugas>hey Wolf01
13:55-!-Boyinblue0 [] has quit []
13:56-!-Osai is now known as Osai^Kendo
13:57-!-Lakie` [~Lakie@] has joined #openttd
13:57-!-Lakie [~Lakie@] has quit [Read error: Connection reset by peer]
13:58-!-Maedhros [] has joined #openttd
14:03-!-Purno [] has joined #openttd
14:05-!-Lakie` [~Lakie@] has quit [Quit: Cable checking]
14:06-!-FlashMCD [] has quit []
14:06-!-FlashFF [] has joined #openttd
14:11<Wolf01>lol roujin's real name is Manuel Wolf, I want it, I'm going to take his identity... well... ok, I don't know where he lives, and if he is more tough than me
14:13-!-Bjarni [] has joined #openttd
14:13-!-mode/#openttd [+o Bjarni] by ChanServ
14:13-!-Lakie [~Lakie@] has joined #openttd
14:13<@Bjarni>hello Sacro
14:16-!-raimar3 [] has joined #openttd
14:16<Roest>***** *** ******!
14:23-!-raimar2 [] has quit [Ping timeout: 480 seconds]
14:42-!-Boyinblue0 [] has joined #openttd
14:47-!-Brianetta [] has joined #openttd
14:48<yorick>you can go hunter2ing my hunter2!
14:48<yorick>oh...hello Bjarni!
15:10-!-Roujin [] has joined #openttd
15:16-!-Dotted^2 [] has joined #openttd
15:20-!-insulfrog [] has joined #openttd
15:22-!-SmatZ [] has joined #openttd
15:23-!-Dotted [] has quit [Ping timeout: 480 seconds]
15:26-!-cjk [] has quit [Quit: leaving]
15:26-!-|Jeroen| [] has quit [Remote host closed the connection]
15:30<+glx>Frostregen: we have #openttd.notice ;)
15:31<Frostregen>even for comments?
15:31<Frostregen>sorry ;)
15:31<+glx>all changes done in flyspray are reported there
15:31-!-Dotted [] has joined #openttd
15:32<Frostregen>i wanted to ask, if it is ok to leave it small, and add a patch setting to toggle between different ctrl usages (fastest, last used, etc...) later?
15:34-!-[alt]buster [] has joined #openttd
15:38-!-Dotted^2 [] has quit [Ping timeout: 480 seconds]
15:39-!-[com]buster [] has quit [Ping timeout: 480 seconds]
15:39-!-[alt]buster is now known as [com]buster
15:40-!-KritiK [] has joined #openttd
15:40-!-[com]buster is now known as [annoyed]buster
15:48<st6>why do you need to have stations bigger than trains
15:48<st6>if i dont use signals
15:48<st6>is it just the speed?
15:49<Cap_J_L_Picard>st6: Yes, it's slower (un)loading on the bit that overflows end of platform
15:49<@Belugas>unload/load much faster when station is at least as big as trauib
15:49<Cap_J_L_Picard>Belugas: tran???
15:49<@Belugas>has nothing to do with signals, by the way
15:49<Wolf01>Frostregen, if that patch allow to select a bridge to build would be cool, because I always build the first tubular road bridge, TTRS doesn't have graphics for other 2 :)
15:50<@Bjarni>I was about to write "tran?"
15:50<@Bjarni>I started typing and then the TV tuner switched channel
15:50-!-[annoyed]buster is now known as [com]buster
15:50<@Bjarni>"hey I was listening to those guys talking"
15:52<st6>why does ie oilfields say 68% transported if theres always a boat loadig? =)
15:52<Roest>it leaks into the water
15:53<Cap_J_L_Picard>st6: That's last months production ;)
15:54<st6>i've had em loading for years
15:54<Cap_J_L_Picard>and it doesn't count until it arrives IIRC.
15:54<Roest>it's designed to make you feel miserable and there's no way you can fix it
15:54<Cap_J_L_Picard>Some will be on platform at month end or en route.
15:55<Cap_J_L_Picard>so you can never get 100%
15:55<Sacro>yes you can
15:55<Sacro>el <> | Try !links | Latest TTDPatch: *S Holmfirth...
15:55<Cap_J_L_Picard>Sacro: That really worked.
15:55<Roest>sacro fails at copy&paste
15:55<Cap_J_L_Picard>I'll rephrase it, it's very dificult to get 100%.
15:57<Frostregen>@Wolf: this would be possible with the next step of this patch
15:57-!-Blair [] has joined #openttd
15:57<yorick> probably have a question?
15:57<Roest>Frostregen: what happened to the eye candy patch
15:58<Frostregen>still waiting for ttdp newgrf eyecandy spec
15:59<@Belugas>you might wait for a long time, from where i stand
15:59<Maedhros>methinks you should probably write one yourself, and see what people think of it
16:00<yorick>I don't like it
16:00-!-ceiv [] has quit [Quit: Quitting]
16:01<Frostregen>hm, i would need at last one dev who is willing to regularly assist me, before starting such a great (codewise) project
16:01<Frostregen>if noone is interested, it wont get into trunk anyway
16:01<Wolf01>the main problem was: we wanted more but smaller (8x8 max) objects, ttdp devs wanted less but bigger objects (16x16 iirc)
16:02<@orudge>can you not do both?
16:02<Frostregen>my thougt about this was: just use more smaller ones
16:02<Frostregen>8x8 is already very large
16:02<Roest>ttdp is the thing of the past, ottd is the future
16:02<yorick>I have a problem with it, because it just allows you to add objects...just objects...those objects may trick you into thinking they're something like industries and such
16:03<Frostregen>newstations is kind of the same
16:03<Ammler>aren't houses not already kind of industries too?
16:04<yorick>and newindustries, and houses, and so much more
16:04<+glx>houses are houses
16:04<Wolf01>yorick, in RA2 you also was able to build fake production structures to confuse your enemies
16:04<Roest>glx :)
16:04<Wolf01>(red alert)
16:04*Sacro has just found "Landwirtschafts Simulator"
16:04<Sacro>can someone please translate
16:04<Wolf01>fleshligts simulator
16:05<insulfrog>Wolf01: that's in RA1 where you can build fake buildings, not RA2 ;)
16:06<Wolf01>uhm, really?
16:06<Wolf01>oh, too many mods on ra2
16:08<Ammler>but you could easy "missuse" newindustries for eyecandy, can't you?
16:08<yorick>like tourists vector does?
16:08<Ammler>yoh, why not?
16:09<@peter1138>easier to misuse stations
16:09<Frostregen>both have unwanted sideeffects. stationlabel, show industry window on click
16:11<Ammler>well, industry window doesn't really hurt
16:12<Ammler>you don't have to click on it, and maybe sometimes you wan't to produce something like pass mail or what ever
16:12<Wolf01>we are misusing stations for eyecandy, real eyecandy objects don't need to be stations, so you can build them everywhere, also along your roads like trees
16:12<Ammler>oh, my bad english
16:12<Frostregen>is there a decent gui for industry building? like preview?
16:13<Roest>ammler how's the track sharing test going?
16:13<Ammler>seems to be desyncless
16:13<Ammler>but its a clean sharing patch server
16:14<Ammler>no other patches included
16:16<Ammler>Wolf01: what type of eyecandy things are you speaking about?
16:16<Ammler>not houses?
16:16-!-yorick [] has quit [Quit: <-- yes, just spam, but loads of it!!!!]
16:16<Roest>"Web servers hosting musician Peter Gabriel's web site have gone missing from their data center."
16:17<Maedhros>"site"? i thought the servers themselves had been stolen
16:17<Roest>uh that's what it says
16:17<@Bjarni>stealing a web server
16:18<@Bjarni>even though it sounds like an online crime I guess it's an offline crime
16:18<Wolf01>Ammler, trees, electric pylons around the map, wind towers too, almost all what is done with newstations and don't require to be a station...
16:20<ln>buenas tardes, señores
16:22<@Bjarni>ln: please stop your indecent talk
16:22<@Bjarni>there are no women to seduce right now
16:25<Sacro>aww :(
16:25<Ammler>Wolf01: something like scenario editor ingame, then?
16:25<@Belugas>not ingame
16:25<@Belugas>in editor mode
16:25-!-Fingon [] has quit [Read error: Connection reset by peer]
16:27-!-Fingon [] has joined #openttd
16:28<Ammler>openttd: /home/ingo/ottd/trunk/src/player_base.h:120: Player* GetPlayer(PlayerID): Assertion `IsInsideBS(i, PLAYER_FIRST, (sizeof(_players)/sizeof(_players[0])))' failed.
16:28<SmatZ>Ammler: how?
16:29<Ammler>while I tried to send a ship to a fish
16:30<@Belugas>you are doomed
16:30<Maedhros>is this with the infrastructure-sharing patch applied?
16:30<Wolf01>why not ingame? maybe you can set a flag to allow big objects or other unmvoables (Frostregen already madea patch to build the houses you want where you want in scenario editor) to be build only on editor, but I would like to be able to build eyecandy objects also ingame
16:30<SmatZ>Ammler: does it happen only with fishing yard? (or how is that factory called)
16:30<Ammler>SmatZ: just asking rob, he had it too
16:30<Frostregen>it is just another way to loose money ;)
16:30<Ammler>SmatZ: yes, it the fishing ground
16:31<Ammler>from ECS
16:31<@Belugas>Wolf01, will they serve a purpose ingame? no, i doubt. Could they eventually be a problem while in MP, yes it could
16:31<@Belugas>so, if they are jsut eye candies,
16:31<@Belugas>to me,
16:31<@Belugas>scenario editor would be the only place for them
16:32<Frostregen>status objects...golden statues
16:32<Frostregen>which cost s few millions
16:32<Ammler>SmatZ: and yes, its the patched server
16:32<dih>network question :-)
16:33<Wolf01>that's why I proposed to disable them for multiplayer, like the needed drag&drop purchase land, on which is based the eyecandy patch
16:33<dih>would it not be useful to use a stream type of approach?
16:33<dih>rather than fitting everything into their own little packets
16:33<dih>have data be able to spread across multiple packets
16:33<SmatZ>Ammler: seems I can't reproduce it in clean trunk... ECS Basic + ECS Agriculture, sent cargo ship and pax ship, no crash
16:34<Frostregen>@Wolf it should be controllable by either using an eyecandy newgrf or not
16:35<Wolf01>Yes, it's like it works now, at least the latest version I have
16:35*Maedhros guesses that the infrastructure-sharing patch expects all stations to be owned by players
16:35<SmatZ>Ammler: does it crash with regulat oil rig in patched server? these stations have no owner, so there is reason to crash with tracksharing patch
16:36<Ammler>good point
16:36<Ammler>try that
16:36-!-[alt]buster [] has joined #openttd
16:37<Wolf01>but if using the purchase land tool is not the right solution, we can always use antennas and lighthouses, so they can be built only on editor
16:38<Ammler>SmatZ: thanks, post that to the sharing patch thread
16:38-!-De_Ghost [] has joined #openttd
16:39-!-insulfrog [] has left #openttd []
16:39-!-mikl_ [] has quit [Remote host closed the connection]
16:41-!-De_Ghosty [] has quit [Ping timeout: 480 seconds]
16:42-!-[com]buster [] has quit [Ping timeout: 480 seconds]
16:42-!-[alt]buster is now known as [com]buster
16:45<@Belugas>Wolf01 ?
16:45<@Belugas>i'm not following
16:46<Wolf01>the object we should replace to make eyecandy to work is not a problem
16:47<Wolf01>(the problem maybe is adding a new one)
16:47<Roujin>Belugas: what part exactly did you mean in my topic in the forums? the one i put on flyspray?
16:48<Wolf01>so, using the unmovables instead the purchased land is the same thing, but with the only difference that unmovables can only be build on sceneditor and purchased land ingame
16:48<Roujin>I see
16:48-!-mabako [] has quit [Quit: mabako]
16:49<SmatZ>Ammler: hehe you just reported it :)
16:49<Wolf01>we can also replace rocks, but then eyecandy will be destroyable (does this word exists?)
16:49<Ammler>yeah, with one sentence
16:49<Roujin>Wolf: why replace something? oO
16:50<SmatZ>Ammler: good, it is better if you report it, you found it ;-) I had the report written, pressed the "Send" button, and I got a warning there is a new message in the thread :)
16:50<Roujin>you can introduce a new button, some new functions... instead of hacking it into existing stuff
16:50<Wolf01>and duplicate things?
16:50<Roujin>what's duplicated?
16:50<Ammler>SmatZ: but your report would be more usefull
16:51<Ammler>I can remove my post
16:51<Roujin>it's not duplicated if it has different uses...oO
16:51<Wolf01>you will be able to build a lighthouse with eyecandy, as you are able to build a purchased land sign with the current patch
16:51<SmatZ>Ammler: nono, it really wouldn't, you descibed it correctly ... and the author of the patch should know what's going on :)
16:52<@Belugas>i may be tired, but it seems that you're not making much sens, Wolf01
16:52<Roujin>then don't make it to be able to build a lighthouse with it - OR do integrate the lighthouse into it, but then also the transmitter
16:53<Wolf01>yes, this will allow to build other things of unmovables
16:53<Ammler>SmatZ: and it was found from Rob (Veritek)
16:54-!-Slowpoke [] has quit [Remote host closed the connection]
16:54<Ammler>did you already test the patch?
16:54<Roujin>but then again, if you hack it into the existing functions and then rename them because they are not named appropriate anymore, you could've written it from blank and removed the other ones in the beginning...
16:54<Wolf01>but they are unmovables, and I don't like much them... think about half map covered by wind towers, electric pylons, nice parks, trees... all unmovable
16:56<Roujin>has anyone looked at btw? :P One step closer to having a programming language for vehicle orders ^_^
16:56<Roest>nycom did a good job for that too
16:58<Rubidium>maybe we should add an assembler to OpenTTD so people can bootstrap their own compilers to compile their own languages for vehicle orders in OpenTTD.....
16:59<Wolf01>all is started because I wanted to change the appearance of the purchased land sign, dynamically and ingame, so I hired Frost and he made the great part of the work (I made only the purchase land area :( too bad I was not so good at coding that time, nor I'm now)
16:59<Wolf01>so I thought the purchased land was the right thing to replace
17:00<Prof_Frink>Rubidium: To hell with that, embed qemu in openttd and run AI/orders in virtual machines
17:05<Frostregen>@Wolf: it still is the right place. beause it only has one functionality: the eyecandy reserves the land it is built onto
17:05<Frostregen>with different looking objects
17:05<Roest>compiling vehicle orders, player1/trains/train256/order.asm: in function goto station() >>error station unknown
17:07-!-NukeBuster [] has quit [Read error: Connection reset by peer]
17:07<Frostregen>it *could* be merged with unmovables, by making this tile reserved for owner_none, which will not be removable by a player
17:07-!-Purno [] has quit [Read error: Connection reset by peer]
17:08<CIA-3>OpenTTD: rubidium * r12974 /trunk/src/players.cpp: -Codechange: check whether loading/saving highscores goes as it should be.
17:10-!-Lakie [~Lakie@] has quit [Quit: brb]
17:14<Wolf01>that's an idea :)
17:15-!-Wolf01 [] has quit [Quit: Once again the world is quick to bury me.]
17:16-!-wgrant [] has joined #openttd
17:18-!-thgergo [] has quit [Read error: Connection reset by peer]
17:19-!-Roest [] has quit [Remote host closed the connection]
17:25-!-GoneWacko [] has quit [Quit: You will never be the man your mother was!]
17:28-!-Boyinblue0 [] has quit []
17:28<CIA-3>OpenTTD: rubidium * r12975 /trunk/src/ (21 files in 3 dirs): -Codechange: replace DeleteWindow(w) with delete w.
17:33-!-Brianetta [] has quit [Quit: Tschüß]
17:38-!-[com]buster [] has quit [Read error: Connection reset by peer]
17:38-!-[alt]buster [] has joined #openttd
17:38-!-[alt]buster is now known as [com]buster
17:39-!-Lakie [~Lakie@] has joined #openttd
17:39<@Bjarni>ln: that page reminds me of Fallout
17:39-!-KritiK [] has quit [Ping timeout: 480 seconds]
17:40<@Bjarni>but a few sec into the movie the similarity disappears
17:42*Sacro cuddles Bjarni
17:42<Sacro>thanks for last night
17:43<@Bjarni>you are welcome
17:43<@Bjarni>but now you are trying to give the channel the wrong idea :P
17:44<Sacro>and i reckon it might work
17:47<Eddi|zuHause3>i'd wish it weren't :p
17:49<@Bjarni>so do I
17:52-!-Vikthor [] has quit [Quit: Leaving.]
18:00-!-stillunknown [] has quit [Ping timeout: 480 seconds]
18:03-!-Osai^Kendo is now known as Osai
18:05-!-roboboy [] has joined #openttd
18:07-!-Zahl_ [] has joined #openttd
18:08<CIA-3>OpenTTD: rubidium * r12976 /trunk/src/ (34 files): -Codechange: use w->SetDirty() instead of SetWindowDirty(w) when it's certain that w != NULL.
18:10-!-Zahl_ [] has quit []
18:12-!-Progman [] has quit [Remote host closed the connection]
18:14-!-mynetdude is now known as mynetdude|Away
18:14-!-Zahl [] has quit [Ping timeout: 480 seconds]
18:17<CIA-3>OpenTTD: rubidium * r12977 /trunk/ (18 files in 3 dirs): -Codechange: remove quite some redundant (duplicate) function declarations.
18:20-!-SpComb [] has quit [Ping timeout: 480 seconds]
18:21<Frostregen>hm, quite some changes
18:21<Frostregen>this means work
18:26-!-roboboy [] has quit [Ping timeout: 480 seconds]
18:27-!-SpComb [] has joined #openttd
18:34-!-dR3x4cK [] has quit [Quit: dR3x4cK]
18:38-!-orudge` [] has joined #openttd
18:38-!-mode/#openttd [+o orudge`] by ChanServ
18:40-!-[com]buster [] has quit [Read error: Connection reset by peer]
18:40-!-[alt]buster [] has joined #openttd
18:40-!-[alt]buster is now known as [com]buster
18:41<CIA-3>OpenTTD: rubidium * r12978 /trunk/src/ -Codechange: "\\0" is not needed for the MorphOS revision string. Patch by tokai.
18:42<CIA-3>OpenTTD: rubidium * r12979 /trunk/configure: -Codechange: support using MORPHOS in sources.list.
18:43-!-mynetdude|Away is now known as mynetdude
18:47-!-Frostregen_ [] has joined #openttd
18:51<CIA-3>OpenTTD: rubidium * r12980 /trunk/ (source.list src/thread_morphos.cpp): -Fix: MorphOS threading support. Patch by Fabien Coeurjoly.
18:53-!-Frostregen [] has quit [Ping timeout: 480 seconds]
18:53-!-Frostregen_ is now known as Frostregen
18:57-!-Osai is now known as Osai^zZz
18:58-!-tokai|ni [] has joined #openttd
18:59-!-DaleStan [] has quit [Ping timeout: 480 seconds]
19:02-!-tokai [] has quit [Ping timeout: 480 seconds]
19:06-!-Bjarni [] has quit [Quit: Leaving]
19:24<Eddi|zuHause3>morphos? threads?? what's next, blasphemy?!?
19:25-!-Brianetta [] has joined #openttd
19:25-!-Digitalfox_Home [] has joined #openttd
19:32-!-Maedhros [] has quit [Quit: leaving]
19:38<+glx>Eddi|zuHause3: morphos had working thread before the latest threading rewrite
19:38<Eddi|zuHause3>how do threads work in c++ anyway?
19:39<Sacro>black magic
19:39<Tefad>my guess is the same as they do in C
19:39<Tefad>; )
19:39<Eddi|zuHause3>i have no real problem with magic ;)
19:41-!-[com]buster [] has quit [Read error: Connection reset by peer]
19:42-!-[com]buster [] has joined #openttd
19:44<CIA-3>OpenTTD: glx * r12981 /trunk/src/win32.cpp: -Codechange: remove some useless includes and defines
19:45<@Belugas>#I've put a spell on you
19:45<CIA-3>OpenTTD: smatz * r12982 /trunk/src/newgrf_engine.cpp: -Fix: compiler warning when compiling without asserts
19:45<@Belugas>#because you'r miiiiinnneeeuuuu
19:52-!-Roujin [] has quit [Quit: HydraIRC -> <- The professional IRC Client :D]
19:58-!-Nitehawk [] has quit [Remote host closed the connection]
19:58-!-Nitehawk [] has joined #openttd
20:01-!-De_Ghosty [] has joined #openttd
20:04<CIA-3>OpenTTD: belugas * r12983 /trunk/src/ (airport_gui.cpp dock_gui.cpp road_gui.cpp): -Codechange [FS#1987] : Unification of all dynamite tools calls to only one. Thanks to Roujin
20:06-!-De_Ghost [] has quit [Ping timeout: 480 seconds]
20:07-!-De_Ghost [] has joined #openttd
20:09-!-De_Ghosty [] has quit [Ping timeout: 480 seconds]
20:19<@Belugas># She's a black magic woman
20:19<Sacro><3 fleetwood mac
20:26-!-Nitehawk [] has quit [Ping timeout: 480 seconds]
20:30-!-Ammler [] has quit [Remote host closed the connection]
20:33-!-Eddi|zuHause2 [] has joined #openttd
20:34-!-Nitehawk [] has joined #openttd
20:40-!-Eddi|zuHause3 [] has quit [Ping timeout: 480 seconds]
20:44-!-[com]buster [] has quit [Read error: Connection reset by peer]
20:44-!-[alt]buster [] has joined #openttd
20:44-!-[alt]buster is now known as [com]buster
20:46-!-orudge` [] has quit []
20:50-!-Brianetta [] has quit [Quit: Tschüß]
20:50-!-Nitehawk [] has quit [Read error: Connection reset by peer]
20:51-!-Nitehawk [] has joined #openttd
20:54-!-SmatZ [] has quit [Quit: Konversation terminated!]
20:55-!-Poopsmith [] has joined #openttd
20:58-!-Lakie [~Lakie@] has quit [Quit: Good Night All.]
20:58-!-Wezz6400 [] has quit [Quit: nn :)]
21:28-!-Nitehawk [] has quit [Ping timeout: 480 seconds]
21:33-!-Nitehawk [] has joined #openttd
21:43-!-DaleStan [] has joined #openttd
21:46-!-[com]buster [] has quit [Read error: Connection reset by peer]
21:46-!-[alt]buster [] has joined #openttd
21:46-!-[alt]buster is now known as [com]buster
22:02-!-egladil [] has quit [Read error: Connection reset by peer]
22:41-!-roboboy [] has joined #openttd
22:41-!-glx [] has quit [Quit: bye]
22:51-!-roboboy [] has quit [Ping timeout: 480 seconds]
23:01-!-elmex_ [] has joined #openttd
23:06-!-elmex [] has quit [Ping timeout: 480 seconds]
23:06-!-elmex_ is now known as elmex
23:09-!-Poopsmith [] has quit [Quit: Leaving]
23:12-!-Frostregen_ [] has joined #openttd
23:17-!-Frostregen [] has quit [Ping timeout: 480 seconds]
23:17-!-Frostregen_ is now known as Frostregen
23:26-!-egladil [] has joined #openttd
---Logclosed Wed May 07 00:00:42 2008