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#openttd IRC Logs for 2008-05-07

---Logopened Wed May 07 00:00:42 2008
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02:55<Ammler>morning OpenTTD world
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03:05<ln>morning, Roest
03:05<ln>how are you today?
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03:06<Roest>I'm good, how are you?
03:06<ln>i'm operating within normal parameters.
03:07<Noldo>all systems nominal
03:21<Sacro>ARGH FUCK AN EXAM ><
03:22*Tefad has relations with an exam
03:23<Sacro>that sounds... dirty
03:23<planetmaker>some people have exams with relations and some about ;)
03:23<planetmaker>hello all, btw :)
03:24<Sacro>right, gtg
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03:39<planetmaker>morning. Trunk fails to compile on OS-x. Is it known?
03:40<planetmaker>ok, then I guess I can skip the bug report :)
03:41<Rubidium>ask Bjarni why it hasn't been fixed yet
03:42<planetmaker>oh, it worked in r12974, so nine revisions ago, nightly as of yesterday :)
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03:43<planetmaker>So one of the last nine revisions broke it, I guess...
03:46<planetmaker> <-- error during compilation
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04:09<@peter1138>bjarni said he was going to fix it this morning
04:11<@peter1138>gah, i hate deciphering ttdpatch code :o
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04:28<CIA-3>OpenTTD: rubidium * r12984 /trunk/src/window.cpp: -Codechange: some coding style in window.cpp.
04:33<ln>is it a bird, is it a plane?
04:33<ln>no, it's ...
04:34<DASPRiD>a train
04:38<blindcoder>a world of pain!
04:39<Rubidium>it's a very annoying ln
04:39<CIA-3>OpenTTD: bjarni * r12985 /trunk/src/ (5 files in 2 dirs): -Fix (r12977): [OSX] fixed missing includes in the cocoa files
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04:43<ln>Rubidium: thanks.
04:44<ln>Rubidium: should i leave this channel?
04:44<@Bjarni>we aren't stopping you :p
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04:51<planetmaker>hello Bjarni
04:51<planetmaker>Thx for fixing os-x again :)
04:55<@Bjarni>you are welcome
04:55<@Bjarni>I needed to fix it so I could compile and fix another issue
04:57<planetmaker>I guess so :). Playing w/o binary is pretty hard core ;)
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05:07<CIA-3>OpenTTD: rubidium * r12986 /trunk/ (26 files in 4 dirs): -Codechange: move the landscape and transport related types from openttd.h to their own headers.
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05:21<ln>26 files...
05:28<ln>Rubidium: have i annoyed you in particular?
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05:33<ln>Bjarni: or you?
05:33<ln>CIA-3: or you?
05:34<Celestar>you annoyed ME :P
05:36<ln>can you elaborate?
05:37<Celestar>er no
05:37<Celestar>the planet just annoys me today
05:38<Celestar>as you are most likely on the planet ...
05:39<Eddi|zuHause2>you could blame the maker of said planet :p
05:39<Celestar>1-800-CALL-GOD ?
05:40<Eddi|zuHause2>i don't think that would work where you live :p
05:40<Celestar>0-800-CALL-GOD ?
05:41<Eddi|zuHause2>looks better ;)
05:41<ln>though god lives in america.
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05:45<@Bjarni>Celestar: why do you want to call "Groceries On Delivery"?
05:45<@Bjarni>are you hungry?
05:47<Ammler>is it possible to include rev suffix to a patch?
05:47<Ammler>but still have automatic rev detection
05:47<Ammler>something like rXXXX-patch
05:48<Ammler>and how?
05:48<@Bjarni>but then you have to edit the creation of the version string
05:48<Ammler>ah :-)
05:48<Ammler>const char _openttd_revision[] = "@@VERSION@@-patch";
05:49<@Bjarni>make a more descriptive name than "patch" ;)
05:49<Ammler>well, fo course, that was just a example
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05:56<Ammler>i thought about something to replace the M, but thats fine too :-)
05:58<Ammler>/home/ottdcoop/svn-devserver/src/rail_cmd.cpp: In function `VehicleEnterTileStatus VehicleEnter_Track(Vehicle*, TileIndex, int, int)':
05:58<Ammler>/home/ottdcoop/svn-devserver/src/rail_cmd.cpp:2278: warning: cannot pass objects of non-POD type `class OverflowSafeInt64' through `...'; call will abort at runtime
05:58<Ammler>Is that a bad one?
05:59<Rubidium>no, it's perfectly fine
05:59<Rubidium>(if you're interested in crashes)
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06:00<Ammler>:-) hmm
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06:17<planetmaker>I need some help patching: patch -p0 < patch1 && patch -p0 < patch2 work fine
06:17<planetmaker>on a clean trunk. Creating a joint diff using svn diff > join.diff produces a diff file which doesn't compile when applied while the patched trunk as above compiles
06:18<planetmaker>Obviously some files are not added to the diff. What am I missing in between?
06:18<Rubidium>svn add?
06:18<planetmaker>in the trunk dir? And I need to specify all files added? (Sorry, never did that...)
06:19<Eddi|zuHause2>grep "Revision 0" patch1 patch2
06:19<planetmaker>Or rather the same dir I did svn co ?
06:19<@peter1138>any new files, heh
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06:20<@Bjarni>planetmaker: you are missing all the newly added files. You should read your diff files to see if they add new files
06:21<@Bjarni>before making the joined diff you should run "svn add (filename(s) of new file(s))"
06:21<planetmaker>I know they do. I'm trying to build a diff for the infrastructure sharing and move player. IS does add... Thx. Will try that.
06:21<@Bjarni>you can add more than one file at a time if you separate them with space
06:22<Eddi|zuHause2>my grep command should tell you all these files
06:22<Eddi|zuHause2>pipe through awk if you want to insert them into the svn add command automatically ;)
06:23<@Bjarni>nice idea
06:23<@Bjarni>or write a shell script
06:23<@Bjarni>bash can do it too if you are a bit creative and don't want to use awk
06:25<@Bjarni>a monk wrote awk?
06:26<Roest>you gave up too early we could've proven the existence of dragons
06:26<Eddi|zuHause2>the holy coconut is in the city of aaaaaaaawk
06:26<@Bjarni>I didn't know of this secret version of it's name but I guess the evidence tells us to join a monastery
06:29<@Bjarni>I guess most of the really hardcore awk coders already gave up on sex
06:29<@Bjarni>or at least live that way :P
06:38<planetmaker>Eddi|zuHause2: hm... this grep command gives me all *modified* files. But not the added ones...
06:39<Eddi|zuHause2>hm, it should...
06:39<planetmaker>nvm. I found the added files and it compiles now with the created diff. Thx a lot Bjarni
06:40<@Bjarni><planetmaker> Eddi|zuHause2: hm... this grep command gives me all *modified* files. But not the added ones... <-- you could seek advice in the local monastery
06:40<@Bjarni>we just figured out that they should be pretty good at awk
06:40<Eddi|zuHause2>modified files should have "(Revision XXXXX)" behind them, and added files "(Revision 0)"
06:40<planetmaker>ah. okay, I did something wrong then :P
06:40<Roest>bjarni we must act, china is killing the monks
06:41<@Bjarni>oh well
06:41<@Bjarni>I never figured out awk anyway
06:41<planetmaker>Eddi|zuHause2: I changed it to the trunk revision I applied it to - thinking you were giving a generic revision number
06:41<@Bjarni>he didn't
06:42<planetmaker>obviously :)
06:42<Roest>planetmaker: before you kill yourself, can i have your stuff?
06:42<planetmaker>yes. get the diff from the forum.
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06:43<planetmaker>(But I'll refrain from suicide nevertheless even now :P )
06:43<Roest>we will see
06:44*Bjarni notes that planetmaker can't be Finnish
06:44*planetmaker wonders how Bjarni ever came to the conclusion that I'm Finish (not that I would mind, but...)
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07:30<@Bjarni>* planetmaker wonders how Bjarni ever came to the conclusion that I'm Finish (not that I would mind, but...) <-- you said you wouldn't commit suicide and Finland has AFAIK the highest rate of suicide/population
07:31<planetmaker>oh, *that's* a trail of thought I'd never have guessed :).
07:31<@Bjarni>so when you refuse to kill yourself when people talk about it then it's logical to presume that you aren't affected by such environmental impressions
07:31<Gekz>you're still angry Bjarni
07:31<planetmaker>lol. Much too nice spring here right now to have such gloomy thoughts... :)
07:31<@Bjarni>Gekz: angry?
07:31<planetmaker>Gekz: whom? Me?
07:32<Gekz>Bjarni: infuriated, frustrated perhaps
07:32<ln>Bjarni: do you desire to have Skåne?
07:32<@Bjarni>Skåne desires to be given to Denmark
07:32*planetmaker ponders what random statement will show up next...
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07:33<@Bjarni>the question is if we want it as Stockholm managed to send most of their "problematic individuals" as far away as possible which would be Skåne
07:33<insulfrog>hello, how is all? :)
07:34<@Bjarni>so Danish trains are vandalised in Malmö :(
07:34<Roest>bjarni where in denmark are you?
07:34<@Bjarni>at home
07:34<@Bjarni>trying to study
07:34<@Bjarni>at home is a pretty specific place description
07:35<@Bjarni>even better than town
07:35<@Bjarni>and town wouldn't matter as you will likely not be able to find it on a map anyway
07:35<Roest>try me
07:36<@Bjarni>but let me put it in another way
07:36<@Bjarni>if I use public transportation then Sweden is as close as Copenhagen when it comes to transportation time
07:37<Gekz>you're in Jerusalem?
07:37<Roest>i have friends on bornholm, guess they can say the same
07:38<@Bjarni>Roest: no because public transportation from Bornholm goes to Ystad (in Sweden) and then by train all the way through Skåne (east-west) and over the bridge to Denmark
07:38<@Bjarni>the ferry takes like an hour or so
07:38<@Bjarni>alternatively you can take a ferry that goes all the way to Køge (a town south of Copenhagen)
07:38<@Bjarni>that would take 7 hours
07:39<@Bjarni>I once went on the ferry with school... spent the entire day sailing
07:39<@Bjarni>the bad part was that I had run out of food :s
07:40<@Bjarni>so I was somewhat hungry when I got home
07:41<@Bjarni>whenever I plan myself or let a member of my family do the planning then I never run out of food without bringing too much
07:41<@Bjarni>whenever it's a week by school I ran out of food more than once
07:42<ln>too bad your currencies are mutually incompatible, so you cannot even buy more food.
07:42<@Bjarni>that wasn't the issue
07:42<@Bjarni>besides my currency is perfectly valid on Bornholm ;)
07:44<@peter1138>so is the 'replace two ukrs dmus' autoreplace thing fixed now?
07:44<@Bjarni>you know usually if you are stuck somewhere and really need food then Swedes will accept Danish kr at an exchange rate of 1:1
07:44<@Bjarni>but since one SKR = 0.89 DKK then it's not a nice solution for you
07:46<@Bjarni>peter1138: no... I have a half working (aka half done) solution to that issue on my HD but it might take a while to get the other half working
07:46<@Bjarni>a while as (not today or tomorrow)
07:46<@Bjarni>or whatever
07:46<@Bjarni>I know how to solve the issue but I wonder if I can improve on the way to get there
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07:52<@Bjarni><ln> Bjarni: do you desire to have Skåne? <-- Local TV in Copenhagen once said that they have uncovered a secret plan to blow up stuff in Sweden so Skåne and Halland would be separated from Sweden and drift southwards. The new bridge to Sweden is in reality a hook to catch the drifting landmass to prevent it from ending up in Germany so it's all a big plan to regain old Danish territory
07:52<@Bjarni>they had engineers telling about it and stuff
07:52<@Bjarni>all that was broadcasted on the first of April
07:56<@peter1138>how surprising
07:58*Roest must destroy the hook
07:59<Gekz>KILL THE HOOK
07:59<@Bjarni>that station once had a visitor (some famous person) and saw clips of their April fools joke for the past 3 years or so (he was told they were jokes) and afterwards he was surprised that they were jokes
07:59<Eddi|zuHause2><Bjarni> at home is a pretty specific place description <- i agree ;)
07:59<@Bjarni>be believed all of them and didn't realise they were a bit odd
08:00<@Bjarni>he thought it was a pretty good idea to extend the metro tube with an additional tunnel for bikes
08:00<@Bjarni>and let taxis stuck in traffic drive on bike trails
08:01<Roest>during my time with Nato we always called the danes a bit crazy
08:01<@Bjarni>I think they would have rerecorded that interview if it wasn't live :D
08:02<@Bjarni>Roest: why?
08:02<Roest>because they are
08:02<@Bjarni>I meant why do Nato consider Danes to be crazy?
08:03<Roest>i meant the danish people i worked with there
08:03<@Bjarni>the Danish soldiers
08:03<Eddi|zuHause2>ALL people i ever worked with were somewhat crazy :p
08:03<Gekz>maybe you are crazy Eddi|zuHause2
08:03<Roest>i was in intelligence so some of them were civillians too
08:03<Gekz>and they are normal :P
08:03<Eddi|zuHause2>but i don't think any of them were danes
08:03<@Bjarni>isn't that a pretty good description of soldiers in general?
08:05<Roest>those friends on bornholm sold their house and live on a sailboat, that's crazy enough for my taste
08:05<@Bjarni>I read the result of an opinion poll yesterday. It would appear that DR (Danish TV station) is the most reliable source of news in Denmark according to their test
08:05<@Bjarni>more trustworthy than TV2
08:05<@Bjarni>and the newspapers
08:06<@Bjarni>yet DR had to fire a journalist for faking tapes and they were caught in a fake documentary (two independent cases)
08:06<@Bjarni>while I can't recall TV2 ever really faking news
08:07<Roest>if you call the media reliable ...may i sell you this mirror, it isn't really a mirror but a long range communication device with your identical twin
08:07<@Bjarni>my conclusion is that I don't trust that opinion to be true :P
08:08<@Bjarni>Roest: it was the most reliable source, not if it is completely reliable
08:08<@Bjarni>it was a comparison
08:08<Eddi|zuHause2>do never trust a statistics that you did not forge yourself :p
08:08<@Bjarni>I guess it's like finding the highest dwarf
08:08<Roest>a bad liar good liar comparison?
08:09<@Bjarni>usually the media has some sort of political agenda :s
08:10<Eddi|zuHause2>NOOO, i refuse to believe that the "Bild" newspaper ever had political motives :p
08:10<@Bjarni>generally journalists are more in favour of EU and more in favour of the socialistic political parties than the population
08:12<@Bjarni>like the politicians who are against EU. They are excluded from the media and their press releases are ignored
08:12<@Bjarni>yet they write everything from pro EU politicians when it comes to EU issues
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08:13<@Bjarni>funny enough only DR broadcasted the result of that opinion poll :P
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08:19<@Bjarni>Eddi|zuHause2: do you mean that Bild has a political agenda???
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08:21<@Bjarni>what's their agenda then?
08:21<Eddi|zuHause2>Bjarni: especially end of the '60s and beginning of the '70s it was also called "Springersche Hetzpresse", because it used its massive influence to support the "establishment"
08:22<@Bjarni>sounds like the Danish media and EU
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08:23<@Bjarni>they also had a strike at one time because some manager said that the journalists' articles were too influenced by their own anti USA views
08:23<@Bjarni>but it was clear when you read what they wrote that they went against USA at every single option to do so
08:24<@Bjarni>nomatter why they supported then
08:24<Roest>most journalists are lefties, that's why media is so damn political correct
08:24<@Bjarni>against USA = they need our support
08:24<@Bjarni>sounds like what USA did though
08:24<@Bjarni>against USSR = USA's friends and let us support them
08:25<@Bjarni>that's why Taliban has US weapons
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08:39<@Bjarni> <-- wow they even have a closeup of the source of the smoke
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09:05<Eddi|zuHause2>hinter Dir, ein dreiköpfiger Affe!
09:07<Eddi|zuHause2>i knew that would draw you out :p
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09:10<CIA-3>OpenTTD: rubidium * r12987 /trunk/src/ (25 files): -Codechange: split viewport and tile selection.
09:11<CIA-3>OpenTTD: bjarni * r12988 /trunk/src/vehicle.cpp: -Fix [FS#1992](r12913): [autoreplace] failing to replace a road vehicle could free it's slot without the vehicle knowing it (leading to assert)
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09:12<ln>i won't say anything, you need to figure it out.
09:13<@Belugas>promised??? truthfully??
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09:13<@Bjarni>it's nice of you to worship me
09:14<@Bjarni>but do remember that it's considered to to bring good fortune to donate gold to who you believe to be a god
09:14<Gekz>Lakie: english only.
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09:14<Gekz>ln: english only
09:14<Rubidium>Gekz: english only :)
09:15<Gekz>Rubidium: fark is english.
09:15<@Bjarni>*English (if you try to write in English)
09:15<ln>Gekz: an empty string is english.
09:15<@Belugas>god.... too good to be true :(
09:15<@Bjarni>ln: it can be but in your case it's presumed to be Finnish
09:15<Rubidium>Gekz: then why does my 5 pound (lb) Oxford Dictionary not list it?
09:16<Gekz>Rubidium: because your 5 pound dictionary is not a wiki!
09:16<Gekz>its a colloquialism
09:16<Rubidium>yeah... and Elephants are thriving in Africa
09:16<Gekz>and plus. you can say anything is english
09:16<Gekz>theres no regulating body
09:16<@Bjarni>there is
09:17<@Bjarni>I think it's in London or Oxford
09:17<Gekz>... no
09:17<Gekz>there isnt
09:17<@Bjarni>don't be too sure
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09:17<Gekz>I am.
09:17<Gekz>no official language regulator
09:17<@Bjarni>I told you not to
09:17<Gekz>Regulated by: no official regulation
09:17<@Bjarni>Brianetta: do you know the answer to that one?
09:18<Brianetta>I think I missed the question
09:18<Roest>answer anyway
09:18<@Bjarni><Gekz> theres no regulating body <-- regarding English words
09:18<CIA-3>OpenTTD: rubidium * r12989 /trunk/ (9 files in 3 dirs): -Codechange: move ViewportSign to viewport_type.h.
09:18<Brianetta>There is no regulating body. This isn't France.
09:18<@Bjarni>I'm pretty sure there are
09:19<Gekz>Bjarni: told you.,
09:19<Gekz>Spanish has about 20 regulating bodies
09:19<Gekz>which is kinda redundant
09:19<Gekz>and slovene has one
09:19<Brianetta>The Oxford English Dictionary follows the language as closely as it can, but nobody sets rules. OED is regarded as the best current reference, but it reflects, rather than defines, the current language.
09:19<hylje>The redundant department of redundancy.
09:20<Lakie>Generally the Oxford Dictionary is considered to be the English Language as Wiki's are modified regularly and often include slang which isn't proper English, Gekz.
09:20<Gekz>Brianetta: thank you.
09:20<Brianetta>Every major publishing house will have its own house rules for English.
09:20<@Bjarni>sounds like English is fucked
09:20<Lakie>Similarlly a word can be added to a Wiki by any user on a Wiki.
09:20<Gekz>Lakie: I know.
09:20<Brianetta>Bjarni: Fastest-evolving language on the planet.
09:20<Gekz>Bjarni: it is
09:20<Rubidium>ah, so alkjsdhfljasdhfljkasdhfljaskhdflakjdshljksdahdflkjasdhfljkasdhl is English too *if* I get it into the Oxford Dictionary?
09:20<Gekz>English will be dead in a few hundred years
09:20<Brianetta>OED adds slang as soon as they believe it to be popular.
09:20<Gekz>from abuse of teenagers
09:20<Brianetta>"w00t" is in the OED.
09:20<hylje>english will fork
09:21<Gekz>fork into what
09:21<Gekz>its an inbred form of german and french
09:21<Gekz>with latin and greek scientific words
09:21<@Bjarni>it already forked in US English
09:21<Brianetta>English is Germanic. The Romance aspect is basically just vocabulary.
09:21<Gekz>Brianetta: thats what I meant
09:21<Gekz>the core is German
09:21<Brianetta>German/Scandinavian, yes.
09:22<@Bjarni>more like Scandinavian (the Scandinavian used more than 1000 years ago)
09:22<Gekz>it carried on two lines
09:22<Brianetta>Swedish is closer than High German
09:22<@Bjarni>the currently used language that's closest to the original English is actually Icelandic
09:22<Gekz>damn Normans
09:22<Gekz>they need a spanking
09:22-!-Singaporekid [] has joined #openttd
09:22<Gekz>damn Anglo-Saxons.
09:23<Gekz>and their Anglo-Saxon language.
09:23-!-SmatZ [] has joined #openttd
09:23<Brianetta>Damn Celts, wiping out the Picts
09:23*Lakie believes English was fine until other counties like America decide to start mutilating it.
09:23<Brianetta>Lakie: American English was deliberately differenced from English English
09:24<Lakie>Supposedly to be simplier, I know.
09:24<Gekz>what a fail.
09:24<Brianetta>It was introduced by Webster, in order to set the North American language apart from the colonial powers
09:24<Brianetta>Simplification was secondary
09:24<Gekz>I quite like French
09:25<Brianetta>I don't like French so much
09:25<Gekz>I can barely speak it
09:25<Brianetta>The Romance languages in general aren't my thing
09:25<Gekz>too flowing lol
09:25<Gekz>German is cool too
09:25<Gekz>it could do with some simplification
09:26<Brianetta>German totally rocks
09:26<@Bjarni>German totally sucks
09:26<Roest>so could english, never know how to pronounce things
09:26<Gekz>Roest: that's not what I meant
09:26<@Bjarni>oh we stopped the wordplay game :/
09:26<Gekz>that's noy simplification
09:26<Gekz>thats a reform or overhaul >_>
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09:29<Eddi|zuHause2>old english (derived from old saxon) had some very german grammar, it was simplified later when the anglo-saxon tribes met with the nordic tribes
09:30-!-thgerg1 [] has joined #openttd
09:31<@Bjarni>I like how you can find old Danish placenames in England
09:31<@Bjarni>names that everybody considers English
09:32<@Bjarni>the same goes for words too
09:33<@Bjarni>names like York, Derby and Grimsby
09:33<Eddi|zuHause2>dutch is probably closer to old saxon than english is
09:35<Eddi|zuHause2>note that the people living in the modern state of saxony (Sachsen) do not have anything to do with the saxon tribes (who lived in the area called "lower saxony" (Niedersachsen)), the name shifted southwards, not the people
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09:38<CIA-3>OpenTTD: rubidium * r12990 /trunk/src/unix.cpp: -Fix: silence the redundanct declaration warning when compiling with iconv.
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09:45<@Belugas>I'm wondering...
09:46<@Belugas>what if there is that noise airport stuff i've almost finished,
09:46<@Belugas>going in trunk as is,
09:46-!-WebAmmler [] has quit []
09:46<@peter1138>i'd say we need more airports!
09:46<@Belugas>or should airports be allowed to be more than 2
09:46<@Belugas>yeah we do :)
09:47<Ammler>shared airports! :-)
09:47<@Belugas>right now, i only have an option yes/no
09:47<Roest>how's that airport branch coming along?
09:47<@Belugas>Ammler, prrrt!
09:47<@Bjarni>but we shouldn't be allowed to build airports if we can't build any aircraft
09:47<@Belugas>alomost done, Roest
09:47<Roest>i'm looking so forward to it
09:47-!-shodan [] has joined #openttd
09:47<@Belugas>not THAT airport stuff
09:47<@Belugas>MY airport stuff...
09:47<@peter1138>newgrf ports?
09:48<@peter1138>needs a rewrite :D
09:48<Roest>double blah
09:48<@Belugas>Roest, do you feel like rewriting it?
09:48<@Belugas>i'm sure yio can
09:49<Roest>i just received a call, have to go
09:49<@Belugas>options: as is ( 2 max per town), noise generation controled, as much as you want
09:49<@Bjarni>I get that once in a while
09:49<Roest>anyway seriously, does it really need a rewrite?
09:50<@Bjarni>when you brainwash you need to start over and rewrite the brain so it fits the intended behaviour
09:50<@Belugas>there are some issues
09:50<@peter1138>everything big gets rewritten :)
09:50<@Belugas>the work is great, but it lacks a bit of a callback system
09:51<@peter1138>my version of engine pools started life in 2006
09:51<Roest>i dont understand callbacks, so i'm not the right person to do it
09:51<@Bjarni>but right now we call you back
09:51<@peter1138>that's the great thing about callbacks
09:51<@Belugas>they are not that hard to follow
09:51<@peter1138>you don't have to understand how they work
09:51<@peter1138>only what response you want
09:52<@Belugas>yo just 'call' them, sit 'back' and adjust afterward
09:52<@peter1138>GRF authors have to do the dirty work
09:52<@Belugas>yeah :)
09:53<@peter1138>this wasn't true when i was writing the current callback/sprite resolving stuff, of course
09:53<@peter1138>(that had a lot of rewrites too)
09:53<@Bjarni>and you blame me for rewriting parts of autoreplace once in a while :s
09:54<@peter1138>Bjarni: i rewrite them before they get anywhere near commiting
09:55<@Bjarni>the problem with autoreplace is that the core worked just fine
09:55-!-Yorick [] has joined #openttd
09:55<@Bjarni>then people expected it to do all sorts of interesting stuff (some of it are good ideas) and the core wasn't designed to be extended
09:56<@Belugas>could it be that the core was not flexible enough to handle the options?
09:56<Yorick>close FS#1976, #1990?
09:56<@Bjarni>the options that were added to the game after I committed autoreplace
09:56<@Bjarni>but it doesn't matter
09:56<Roest>umm what other interesting stuff does autoreplace do, besides autoreplacing things?
09:57<@Belugas>it's mostly a problem with grfs
09:57<Yorick>replacing wagons was added after later, no?
09:57<Yorick>adding & removing wagons
09:57<@Bjarni>it's autoreplace that presumes some stuff that's present for all the normal vehicles but not everything in all grf sets
09:58<+glx>replacing wagons is part of autoreplace core
09:58<+glx>as a wagon is an engine
09:58<Roest>the bad thing about the forum ignore option is that you still see that person replied, so i got curious to see what it is and removed him fromthe list and it was again something stupid
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09:58<@Bjarni>I added the option to replace wagons later but it was mainly a GUI addition as the core treats them equally
09:58<Chicago_Rail_Authority>Good morning/afternoon, all.
09:58<Yorick>2 already fixed bugs reported in 3 days
09:59-!-iambap [] has quit [Quit: ChatZilla 0.9.82 [Firefox 3.0b5/2008041515]]
09:59<@Bjarni>better than unknown bugs that people encounter and don't report
09:59<@Bjarni>and expect us to fix without telling us
09:59<Roest>i even got a bug fixed yesterday i just told here and never reported
10:00<@Bjarni>but you informed us
10:00<@Bjarni>it's better than "now I had this problem for a month and are you just going to ignore it?"... "errr I never heard of this problem before"
10:00<Yorick>wasn't it somewhere that you should check using a recent version?
10:01<@peter1138>i like the bugs that are 'well known' but never reported
10:01<Roest>but then my patch on FS slowly decomposes
10:01<@peter1138>Ammler's good at them
10:01<Yorick>I ususally have to post things on FS before they get committed
10:02<Chicago_Rail_Authority>Is the blue-window pop-up detailing the "message from manufacturer" intended to be controlled by the "new vehicle" news setting?
10:02<SmatZ>Roest: nice reply :)
10:02<Ammler>I thought, thats only missing features not bugs
10:02<Yorick> <-- and someone should kick him out of his dreak
10:03<Yorick>Chicago_Rail_Authority, no, it isn't technically news
10:03<Chicago_Rail_Authority>So there is currently no option to disable those messages, correct?
10:03<Yorick>having an internal mediaplayer is patented, and wouldn't allow us to run openttd on any gaming-console
10:04<Yorick>I don't think so, but making one wouldn't be that hard
10:04<Roest>smatz i like people who register to just make such a post
10:04*peter1138 dislikes the idea of an internal or external media player
10:04<@peter1138>we have game music playing, or... game music not playing
10:04<Yorick>if (_patches.show_prototype_vehicle_offer) show_screen else act_as_if_pressed_no
10:04<@peter1138>other music == play with your normal player
10:05<Yorick>peter1138, it's patented to have an internal media player capable of playing mp3 files running on a gaming-console
10:05<Chicago_Rail_Authority>thx, Yorick -- was mostly just making sure I wasn't missing something
10:05<Yorick>so other music == play with your own media player
10:06<Yorick>some things are destined to be in openttd (like YAPP :p), but a winamp remote control isn't
10:07<@Belugas>"patented" ?
10:07<@Belugas>meaning what?
10:07<SmatZ>everything is patented\
10:07<SmatZ>Belugas: someone has patented it
10:07<@Bjarni>hyperlinks are patented
10:07<Yorick>american microsoft patented things
10:07<Yorick>only in America ;)
10:08<@Bjarni>at least some company claims to own such a patent and wants to send a bill to all companies using links on their homepages
10:08<@Belugas>copyrights on ideas
10:08<@Belugas>who cares... it's silly anyway
10:08<@Bjarni>nobody wants to pay and they aren't big enough to sue :P
10:08<SmatZ>once I will patent stupidity
10:08<Roest>too late SmatZ
10:08<@Bjarni>you can't
10:08<@Belugas>SmatZ, it's already patented
10:08<Ammler>peter1138: not very helpful comment:
10:08<@Belugas>look in forumes
10:09<Ammler>or didn't you mean me?
10:09<@peter1138>why does knowing IDs help to mix sets?
10:10<@Bjarni>one company wants Apple to pay them for something in OSX 10.5 because they claim to have a patent on it. They also want OSX 10.5 removed from the marked and recalled from everybody who bought it
10:10<Yorick> <-- he can commit it himself, right?
10:10<@Bjarni>the patent: the idea of filming a person and adding a computer generated background on that film
10:10<@Bjarni>Yorick: he can
10:11<Ammler>ah, thats only a part of the table
10:11<@Bjarni>basically the patent says "the idea that we see every day on the news forecast on TV. We want to patent that if it's on a computer and not on TV"
10:11<@Belugas>but commiting something without consent of other devs is not really friendly, for major feratures anyway
10:11<Ammler>for your patch, it is more important to know the basecosts changes
10:12<@peter1138>*cough* 'magic' bridges *cough*
10:12<@Belugas>Ammler, you're eluding the question
10:12<@Belugas>it's about IDs
10:12<CIA-3>OpenTTD: glx * r12991 /trunk/src/ (fios.cpp newgrf_config.cpp): -Codechange: removed some unneeded includes
10:13<@Belugas>bridges? where?
10:13<Ammler>Belugas: if you change the basecosts, you need to overwrite the the engines with new costs
10:13<@Belugas>IDs... IDs... IDs...
10:13<Ammler>so you should know, which grf has which ID for creating a "balancer" grf
10:14<Chicago_Rail_Authority>maybe you just have to look at the current bridges after eating 'magic' brownies?
10:14<Ammler>or how would you solve that?
10:14<@Belugas>how come, Ammler?
10:14<@Belugas>it's the set that changes the cost
10:15<@Belugas>not the vehicle id
10:15<@Belugas>therefor, you don't need to know the ids
10:15<@peter1138>you could keep a different set of base costs for each grf file
10:15<@peter1138>but then no sets actually match prices anyway
10:15<Ammler>but then the single cost goes wrong
10:15*Brianetta wants shared railway trackses
10:16<@peter1138>yes, me too
10:16*Roest shots down trackses
10:16<@peter1138>but what happens if your vehicle is on shared tracks whose owner goes bust?
10:16<Yorick>the tracks stay
10:16<Ammler>if you change basecosts from a set from 9 to 8, you have to double all single costs.
10:16<Yorick>only the tracks where the vehicle is on
10:17<Yorick>but, when another company gets the ID of the old one with the tracks still there, the tracks are owned by the new company
10:17<Chicago_Rail_Authority>buy the owner out from bankruptcy?
10:20<Yorick>the tram entry grayed out should be explained somewhere ingame, questions keep coming about it
10:22<Ammler>peter1138: I breake my promise not to give feedback anymore already. ;-) But wasn't there a text shown in the vehicle details, where you have seen, from which GRF the vehicle was?
10:25<@peter1138>there was
10:25<@peter1138>but it was a hack
10:25<@peter1138>so it got left out
10:25<Yorick>grfs could still add it, I think
10:26<Yorick>but there should be some kind of variable that can determine if the dynamic grf separation patch setting is set to on
10:31<Ammler>Yorick: there is
10:31<Yorick>You'll ruin my theories!
10:31<Ammler>that one for overwriting:
10:31<Ammler>and then there is a callback bit
10:33<@peter1138>overwriting != overriding :o
10:33<Ammler> (Bit 78)
10:33<@peter1138>and that isn't anything to do with callbacks
10:33<Eddi|zuHause2><Chicago_Rail_Authority> So there is currently no option to disable those messages, correct? <- just accept one and don't build it for a year, then they won't appear for a while :p
10:34<Yorick>yes, but they have a story in them, and it makes me build it :(
10:35<Ammler>peter1138: but it's what Yorick is looking for, I guess.
10:35<Yorick>I'm not looking for anything
10:35<Yorick>I'm just pointing out that there is a way for grfs to do it
10:36<Yorick>FS#531: close the thing, as it's already there
10:36<Chicago_Rail_Authority>Eddi|zuHause2, thanks. Was never a problem in the past, but am now getting bombarded with them in new games with lots of vehicle sets loaded.
10:38<Yorick>FS#425, also implemented by conditional orders
10:38<SmatZ>Belugas: I would rather go for Implemented...
10:39<@Belugas>my mouse had a hickup ;)
10:39*Yorick tries to add "please" to message
10:40-!-thgerg1 [] has quit [Ping timeout: 480 seconds]
10:42<@Belugas>Ayeaye Sir
10:43*Yorick pets Belugas
10:43<@Belugas>let's say that's not exactly whati would like to do to you ;)
10:43<Eddi|zuHause2>pat, not pet
10:44*Yorick hides
10:47<Sacro>sigh, darn nagios is confusing
10:48-!-shodan [] has quit [Quit: Client Exiting]
10:51-!-Yorick [] has quit [Quit: *hides*]
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11:06<cjk>I have funny idea for a test scenario
11:06<cjk>a map that where you just need to lower one piece of land to kill all opponents :p
11:08<@Belugas>very funny
11:09<cjk>what kinda bugs me is that computer AI does not start immediately even if specified as "immediate" in the difficulty settings
11:10<tokai|ni>maybe it just takes a while until it found a happy place to start from on the map:)
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11:13<cjk>there must be some heuristic
11:18<Rubidium>AI's are spawned randomly
11:18<Rubidium>so it could be that the first spawn "fails" because of the random
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11:23<cjk>sort of
11:24<cjk>i just hit the fast forward button and they appeared within a year
11:26<Sacro>right, can i be bothered to sort out nagios and/or bacula tonight...
11:34<@Belugas>both tonigh? big to swallow, is it?
11:34<cjk>floodgates are open
11:35<cjk>all the stations disappear :p
11:36<cjk>what _really_ bugs me is that competitors do landscaping but seemingly don't pay for it
11:37<@peter1138>AIs do not pay for it, indeed
11:37<@Belugas>hey... they deserve some priviledges.... they have quite an handicap!
11:37<@peter1138>because they'd never be able to compete
11:38-!-Ammler [] has quit [Ping timeout: 480 seconds]
11:39<cjk>well I guess they'd flatten out all land again :-/
11:39-!-thgergo [] has joined #openttd
11:41*Belugas looks with anticipation for NoAI stuff
11:44<cjk>anticipating sth.
11:47-!-Roujin [] has joined #openttd
11:47<Celestar>oh Roujin is in Munich as well??
11:48<Roujin>at a table
11:48<Roujin>in a hall
11:48<Roujin>in a building
11:48<Celestar>that's either FMI or MW
11:48<Roujin>FMI :P
11:49<Celestar>MW here
11:49<Roujin>nice ^_^
11:49<Roujin>want to meet on a MW hotdog? :P
11:50<Roujin>or something
11:50<Celestar>maybe tomorrow, cuz I'm on me way out
11:50<Celestar>don't you think the hotdogs suck?
11:51<Roujin>i dunno, they kind of suck in a way they also rock :P
11:51<Celestar>that's certain
11:51<Roujin>like fast food or something
11:51<Roest>yapp is cool
11:51<Celestar>junk food.
11:51<Celestar>everything here is junk food
11:51<Roujin>you know it's actually utter crap, but nevertheless you can't stop eating it
11:51<Celestar>except the IPP. that's expensive junk food
11:51<Celestar>Plasma PHysics
11:51<cjk>internet printing protocol..
11:52<@Belugas>a hot dog might suck, never ttried it... i know there should be leeches somewhere on it, and they do suck
11:52<@Belugas>just don't know waht to make out of it...
11:52<@Belugas>a sucking dog...
11:52*Belugas shivers
11:54<CIA-3>OpenTTD: smatz * r12992 /trunk/src/toolbar_gui.cpp: -Fix (r12976): main toolbar wasn't marked dirty when a child combobox was destroyed
11:54<Roujin>Celestar: what are you doing at MW? learning or teaching or .. doing science?
11:55<Celestar>attempting the latter
11:55<Roujin>so you're kind of an employee of the uni?
11:56<Celestar>pretty much so
11:56-!-Jezral [] has joined #openttd
11:56<Celestar>I'm rather a slave
11:56-!-Zahl [] has joined #openttd
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12:00<@Belugas>note to self: a psas file is not a valid pas file
12:00-!-mikl [] has quit [Quit: my Mac is sleeping...]
12:00<@Belugas>therefor, when you press Ctrl+s, be sure the Ctrl is really pressed
12:00<cjk>note to self: pascal is outdated.
12:01<Roujin>note to self: you have run out of notes
12:01<@Belugas>note to cjk : i'm not using what's hot becuase it's hot
12:01<cjk>i never said you ought to use java
12:02<@Belugas>i'm using what i like, what i know and on what i work
12:02<@Belugas>and as long as it brings butter at home, its'; not outdated
12:02<@Belugas>and who cares if it's outdated anyway?
12:02-!-TinoDidriksen [] has quit [Ping timeout: 480 seconds]
12:02<@Belugas>jsust those who are not using it
12:03<Rubidium>a COBOL programmer earns more money than a Java programmer
12:03*Roest remembers using Pascal in 1988
12:03<@Belugas>tell that to the guys at TTDPatch : hey guys, ASM is so passe!
12:03<@Bjarni>I still have a Pascal compiler lying around
12:04<cjk>so do I have basic compilers
12:04<@Bjarni>an IDE made only for Pascal
12:04<Celestar>Rubidium: you know that the developer of COBOL offically apologized for the development of COBOL?
12:04<Roest>so did the developers of c
12:04<Celestar>that's a rumor :P
12:04<@Belugas>but it never happened to the developper of Pascal ;)
12:05<Roujin>still no comment on ? :(
12:05<@Belugas>does it need one? Why do you want random in there?
12:05<Brianetta>COBOL is a good language, for its purpose
12:06<@Belugas>my neighbour is programming in COBOL for banking stuff
12:06<@Belugas>lotsa money there
12:06<Brianetta>I can code in COBOL
12:06<Celestar> <= LOL
12:07<Rubidium>Roujin, as I said: do you want to kill YAPP with it?
12:07<@Bjarni>Celestar: I was about to reply to that one but I failed to find an answer that would fit
12:08<Roest>i never noticed
12:08<@Bjarni>because I don't think "a normal" answer would do
12:09-!-Brianetta [] has quit [Quit: Tschüß]
12:09<SmatZ>Celestar: Roujin had a nice reply, but Sharkie replied even better :-) (and notice that nice post number!)
12:09<cjk>find post 666666
12:10<SmatZ>cjk: it is not that hard..
12:11<Roujin>I don't really get your point, Rubidium :/
12:14<Roest>don't kill yapp :(
12:14<SmatZ>Rubidium: you can't actually know how much load the train will have, so other conditional jumps can't be predicted too long before, too
12:15<Roujin>why do they have to be predicted anyways? oO
12:15<SmatZ>eg. STR_ORDER_CONDITIONAL_LOAD_PERCENTAGE when a train is incoming a station... you don't know if it will be full when it tries to leave it
12:15<SmatZ>Roujin: so there are no crashes when leaving a station maybe? I don't know
12:15<Roujin>does yapp look forward the next x orders instead looking just at the current order?
12:15<SmatZ>maybe I am missing something
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12:16<Eddi|zuHause2>whenever a train is leaving a station, yapp has to assign a new path anyway
12:16<SmatZ>but I don't know YAPP very well... I haven't played with it actually...
12:16<Eddi|zuHause2>i don't think it will have any (more) trouble with a random jump
12:17<Roujin>Belugas: well, maybe i want a shared group of trains distribute randomly over n pickup stations?
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12:18<Roujin>by the way, has it been made impossible to create infinite loops with these jumps?
12:19<Eddi|zuHause2>that is impossible to find out
12:19<Roujin>1: go to bluntfingbury; 2: jump to order 1 if load percentage = 0; 3: jump to order 2
12:19<Roujin>now imagine load percentage is not 0 after loading at bluntfingbury...
12:20<SmatZ>Roujin: train changes its order every tick
12:20<SmatZ>so it won't hang
12:20<SmatZ>it just won't have any order
12:20<Eddi|zuHause2>1: go to bluntfingbury; 2: jump to order 1 if load percentage = 0; 3: jump to order 2 if load percentage = 0
12:20<SmatZ>you could simply do "0: Jump to order 0"
12:20<Roujin>SmatZ: i see
12:20<Eddi|zuHause2>it won't ever be an infinite loop
12:21<Eddi|zuHause2>but it is indistinguishible from the previous example
12:21<Roujin>you can only apply an existing order as target of a new cond order jump
12:21-!-thgerg1 [] has quit [Ping timeout: 480 seconds]
12:22<Roujin>and I haven't yet found a way to change the target order of a cond jump (so i assume there's no way to do it)
12:22<SmatZ>Roujin: it is possible if you add and remove orders
12:22<Eddi|zuHause2>action 6 for orders!! :p
12:22<Eddi|zuHause2>change a value of the next order ;)
12:23<Roujin>SmatZ: true.. 1: something; 2: jump to 1 -- then delete order 1
12:23<Roujin>will probably result in 1: jump to 1
12:23<SmatZ>Roujin: yes
12:24<Roujin>I bow to your superiorness ^_^
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12:27<Roujin>okay, so regarding the "random" jump - if you think it would break yapp, forget it. I don't want to kill yapp, it was just an idea that came to my mind some time. But if it does not harm YAPP (anymore than other conditional orders) then I'd say why not have it?
12:30<Sacro>actually, it'd be nice if YAPP could look at the next 2 stations
12:30<Sacro>it'd make joint terminus/through stations more realistic
12:30<Sacro>if you only have reverse at end of line
12:32-!-mynetdude|Away is now known as mynetdude
12:32<SmatZ>Sacro: it is a bit problematic for terminus stations
12:33<Sacro>SmatZ: is it?
12:33<Sacro>i'd also like to choose between crossover, single and double slips
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12:34<SmatZ>Sacro: it would have to reserve path twice, also blocking all other trains
12:34<SmatZ>you have entry the same as exit
12:34<Sacro>SmatZ: it wouldn't have to *reserve* it
12:34<Sacro>just check that it is a plausible route
12:35<SmatZ>then it is not about YAPP, it is generally about pathfinders
12:37<SmatZ>I think it won't be ever implemented
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12:48<Roest>hrmpf i hate it when i compile and then see i forgot to click 'finish' on the conflicts window
12:49<DASPRiD>is there an easy way to upgrade normal rails to monorail (i mean, with the trains, upgrading the tracks itself is easy)
12:49<Eddi|zuHause2>no. and there never will be
12:49<Roest>there should be a wiki entry saying "there is no easy way"
12:50<DASPRiD>thats kinda bad :/
12:51<Eddi|zuHause2>play a newgrf set, they mostly have no monorail at all, and maglev only for passengers, mail and valuables
12:51-!-Roest [] has quit [Remote host closed the connection]
12:51<Ammler>but there is a patch, iirc :-)
12:52<DASPRiD>yerah someone wrote that in the forums
12:52-!-HerzogDeXtEr [~Flex@] has joined #openttd
12:52<DASPRiD>but i dislike non-native stuff ;)
12:53<Roujin>I'm off for now, see you
12:53-!-Roujin [] has quit [Quit: HydraIRC -> <- *I* use it, so it must be good!]
12:55<DASPRiD>stuff which comes without patching
12:57<DASPRiD>other way around
12:57<DASPRiD>stuff which only comes with patching
12:59<Ammler>well then, Eddi|zuHause2 is right :-)
12:59-!-HerzogDeXtE1 [~Flex@] has quit [Ping timeout: 480 seconds]
12:59<Eddi|zuHause2>of course i am right.
12:59<DASPRiD>seems like,
13:00<DASPRiD>aber was macht eddi allein zu haus? :P
13:00-!-Bjarni [] has quit [Quit: Leaving]
13:01<DASPRiD>nevermind, was just a joke to eddi
13:01<@Belugas>suh sith abelt toottheee1 ashtish?
13:02<@Belugas>maudit colliss de cibouaire... j'lsavais don'
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13:36<CIA-3>OpenTTD: smatz * r12993 /trunk/src/newgrf_config.cpp: -Fix (r11175): list used for sorting GRFs wasn't freed
13:40<@Belugas>nice... can't reme,ber why i wrote that :(
13:43<SmatZ>dih: nice, almost as OTTD :)
13:43<dih>just way better :-D
13:43<dih>i love that set
13:45<Rubidium>now let the trains run and see them magically turn completely around
13:46<dih>we only have like 7 locs
13:46<DASPRiD>get more
13:47<dih>but 106 straight pieces, 63 normal curves, 12 long curves, 21 switches, 4 signals
13:47<dih>and i just got another 20 straights on ebay
13:47<dih>the lovely thing is building, and seing how many locs you can run at the same time with no crash
13:47<dih>i still have 6 switches to connect, the 4 switches, and overhead power :-)
13:48<DASPRiD>oh, electric
13:48<DASPRiD>why not maglev?
13:48*dih slpas DASPRiD
13:48<Rubidium>where are the presignals?
13:48<dih>do not defile good old electric analog railway systems :-P
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13:48<dih>Rubidium: they cost about 40 euros
13:49<dih>so there are none :-D
13:49<dih>expensive hobby
13:49<Rubidium>then only one train will leave the depot
13:49<DASPRiD>dih, you really need some ships there
13:49<Rubidium>except when you push more trains on the track
13:49<@Belugas>looks nice dih
13:49<dih>the only nasty thing is wireing the entire system
13:49<@Belugas>too bad one cannot scroll the pictures
13:50<dih>i used ethernet cables :-P
13:50<dih>8 wires per cable
13:50<dih>each switch needs 2 wires + light
13:50<dih>the 3way needs 4 wires + light
13:50*DASPRiD replaces dih's electric tracks with monorail tracks
13:50*DASPRiD hides
13:51<dih>you should RUN
13:51<DASPRiD>run which command?
13:51<dih>echo 1 > /dev/kmem
13:51<DASPRiD>mv /home/dih/rails /dev/null
13:51*DASPRiD runs
13:52<dih>so you are one of those players who likes destroying other peoplwes construction?
13:53<DASPRiD>just in irc channel
13:53<dih>i dont believe you!
13:53<Patrick`_>tbh, RoR runs faster when it's deleted
13:53<dih>you ware one of those evil ones
13:54<DASPRiD>no u
13:54<dih>yeah - right
13:54<dih>i dont even play!
13:54<hylje>NO U!!!!
13:54<DASPRiD>ln -s /dev/null /home/dih/rails
13:55<dih>hey hylje
13:56<dih>you dont make a bunch of sence there DASPRiD
13:56<DASPRiD>i do :>
13:56<dih>you dont
13:56<dih>symlinking to a special file....
13:56<dih>no point in doing that!
13:57<DASPRiD>everytime you build new tracks they will go straight to null :P
13:57<DASPRiD>sure! :>
13:57<dih>silly little kid!
13:57<DASPRiD>yeah we linux users always stay young, old man :P
13:57<dih>no - linux 'USERS' are users!!
13:57<dih>and remain users :-)
13:58<DASPRiD>that cant be right
13:58<DASPRiD>because many linux users are developers ;)
13:58<DASPRiD>at least most of them developed shellscripts yet ;)
13:59<dih>they are not 'users'
13:59<dih>and i believe i must correct you
13:59<dih>in the mean time the number of simple 'users' has grown a bunch
14:01<DASPRiD>yeah, gladly it did
14:01-!-Alberth [] has joined #openttd
14:01<DASPRiD>and the number of windows users shrinked ;)
14:02<dih><- has lpi ^^
14:02<DASPRiD>low priority IQ?
14:04<DASPRiD>certifications are overrated
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14:06<dih>they are not...
14:06<dih>depend on the countries you visit
14:06<dih>or companies
14:13<dih>DASPRiD: <-- yours?
14:13<dih> (sorry)
14:14<CIA-3>OpenTTD: smatz * r12994 /trunk/src/toolbar_gui.cpp: -Fix (r12976): another case main toolbar wasn't marked dirty
14:14<DASPRiD>afaik there's still just one DASPRiD ;)
14:15<dih>development and tremradio links are broken
14:15<DASPRiD>if you would have read the latest article ...
14:16<DASPRiD>that was no question :>
14:16<dih>but zend framework is neat
14:16<DASPRiD>yeah it is
14:17<dih>you live in ka?
14:18<DASPRiD>right, why? where do you live?
14:18<Ammler>he, could someone try with current trunk to add a newgrf
14:18<Ammler>before start
14:18<Ammler>I have sec fault
14:18<dih><-- lives in KA
14:19<DASPRiD>onoz o.0
14:19<DASPRiD>(verdammt :D)
14:19<@Belugas>Kanada... pfffff
14:20<DASPRiD>Canada is so low-tech, they don't even have trains
14:20<DASPRiD>dih, where exacly?
14:20<Sacro>The driver reached the rear of
14:20<Sacro>the train around eight minutes after train 6L22 had stopped, heard escaping air and found
14:20<Sacro>the drawhook broken and the rear locomotive, 66 084, gone.
14:20<dih>DASPRiD: thomashof
14:20<DASPRiD>dih, ah, nice ;)
14:21<DASPRiD>you know europaplatz?
14:21<@Belugas>God Bless Yoou
14:21<DASPRiD>1 minute go-by-foot from there
14:21<dih>he does - believe me Belugas, he does
14:21<DASPRiD>hm, more 30 seconds ;)
14:21<@Belugas>my big mouth...
14:22*dih hugs Belugas
14:22<DASPRiD>dih, i guess the world is too small
14:22<Ammler>yeah, bigger maps!
14:22-!-Bjarni [] has joined #openttd
14:22-!-mode/#openttd [+o Bjarni] by ChanServ
14:23<dih>hey hey
14:23<DASPRiD>onoz, it's an op, run for your wife!
14:23<dih>Bjarni: check this out ->
14:23*dih loves maerklin
14:23<@Bjarni>DASPRiD: what's what supposed to mean?
14:23*dih has noe umlaut keys... :-S
14:23<Rubidium>Bjarni's one is bigger and better ;)
14:24<DASPRiD>dih: liar!
14:24<dih>it's bigger
14:24<DASPRiD>by the way, how large whas your largest city in TTD yet?
14:24<dih>Rubidium: would it fit into the roof of his house?
14:24<@Bjarni>dih: finally found something to use the attic for?
14:25<dih>DASPRiD: i run around with english keyboards
14:25<dih>much nicer for coding
14:25<DASPRiD>dvorak is much nicer for coding
14:25<dih>german keyboards suck when it comes to that
14:25<dih>anyhow - i need to do some preperation for tomorrow
14:25<dih>enjoy your evening ladies
14:25<DASPRiD>german dvorak is perfect for coding
14:25<DASPRiD>yeah, bye
14:26<DASPRiD>enjoy your maglev
14:26*Rubidium wonders why he can't enjoy the evening
14:26<cjk>US is best on german keyboards
14:26<Ammler>what kind of error msg ist that? "Trace/breakpoint trap"
14:27<@Belugas>ho... a riddle!!
14:27<@Belugas>I don't know Ammler, can you give some hints?
14:27<cjk>Ammler: together with "Alarm clock", used by a few obscure programs to do copy protection :p
14:27<Ammler>I am trying to add a grf but it sec faults
14:29<@Belugas>it's better than a minute fault...
14:29<@Belugas>is it like a dry fault?
14:29<@Belugas>not my fault
14:30<Ammler>I do not know the english sentence of that: Ungültiger Maschinenbefehl
14:30<cjk>Ammler: Illegal instruction (SIGILL)
14:30<DASPRiD>Invalid machine command
14:30<Ammler>but it's funny I have always something else
14:30*cjk slaps DASPRiD
14:30<DASPRiD>or that yah :D
14:30*DASPRiD slaps cjk with a monorail
14:31*cjk slaps DASPRiD with a monorail cat
14:31*Ammler is checking now, since which revision, that happens..
14:31*Belugas slaps monorail with a DASPRiD
14:31*DASPRiD slaps cjk with a crappy openSUSE distro
14:31<cjk>Ammler: LANG=en_US bash -c 'kill -4 $$'
14:31<CIA-3>OpenTTD: smatz * r12995 /trunk/ (10 files in 4 dirs): -Codechange: use std::vector for EngineList instead of C/C++ wrapper for CBlobT
14:32<Ammler>cjk: already did :-)
14:32<cjk>DASPRiD: since there are (currently) no crappy suse distros out there..
14:32<cjk>except the old ones
14:32<Ammler>well not en_US, I use C
14:32<dih>cjk: WRONG!!!
14:32<DASPRiD>cjk, there are only crappy SUSE out there
14:32<cjk>DASPRiD: yeah and ubuntu is that übergreat piece of brown shit
14:32*dih seconds that
14:32<DASPRiD>teamfight \o/
14:33*dih dances around the camp fire
14:33<dih>ugada ugada ugada BU
14:33<DASPRiD>cjk, dunno whats brown there, but well ;)
14:34<Eddi|zuHause2><Belugas> Kameron? <- it's spelled "Kamerun"
14:34<dih>i dont think he means 'politically'
14:34<Eddi|zuHause2>dih: you are lacking a switch-crossing i fear
14:34<dih>i just had to repair it
14:34<dih>it was in my room when i took the pics
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14:35<dih>short stay
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14:38<Eddi|zuHause2>one day i will build a proper railway model myself
14:39<Eddi|zuHause2>i have a few old Piko engines and wagons
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15:03<@Bjarni>dih: I wonder about one thing. What kind of track layout is that?
15:03<@Bjarni>where is the switching yard? :)
15:04<@Bjarni>err... two green semaphores leading to the same track?
15:05<@Bjarni>looks like a major failure of a security system
15:05<hylje>thats no lego track
15:06<@Bjarni>I noticed that too
15:06<@Bjarni>and it's not real either
15:06<Eddi|zuHause2>the bricks are not lego either ;)
15:06<Eddi|zuHause2>the signals are not real
15:07<Eddi|zuHause2>the switch position is what actually matters
15:08<Eddi|zuHause2>problem is the tracks are very old, so they conduct really bad at some places
15:08<Eddi|zuHause2>so occasionally they stop in the middle of the track
15:12<hylje>build catenary
15:12<Ammler>ok, sec fault is since r12975
15:12<Digitalfox>I want to encode some DVD's episodes, any recommendation for a good software to extract the episodes and encode them to h264 and mp3?
15:12<Eddi|zuHause2>yeah, the electric engines can run with catenary, but the diesel engines cannot :p
15:12<Eddi|zuHause2>Digitalfox: i use avidemux
15:14<Eddi|zuHause2> <- this is my dream ;)
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15:14<Digitalfox>Eddi|zuHause2 it's giving a problem, the DVD image is 16:9 and avidemux encodes it and shows it at 4:3 :(
15:14<Eddi|zuHause2>Digitalfox: problem is that the video is 720x576 [PAL]
15:15<Eddi|zuHause2>you either have to set an aspect ratio (which not all players, especially under windows, will respect)
15:15<Eddi|zuHause2>or resize the video
15:15<Eddi|zuHause2>e.g. to 1024x576
15:15<Digitalfox>Eddi|zuHause2 yes that's the resolution, but can't it just be encode with resolution?
15:16<@Bjarni><hylje> build catenary <-- if you use catenary you will still get power from the tracks
15:16<@Bjarni>you see the catenary only contains one pole
15:16<Eddi|zuHause2>Digitalfox: you can configure to use an aspect ratio
15:16<@Bjarni>the tracks will still give you the other one
15:16<@Bjarni>just like in real life
15:17<@Bjarni>in real life the tracks are a ground connector for safety reasons but that's besides the point here ;)
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15:22<Eddi|zuHause2>Bjarni: but then you have two rails for connection, so you have redundancy
15:22<@Bjarni>that depends
15:22<@Bjarni>you can have only one track for power
15:23<@Bjarni>and then if there is power on the other track you know that there is a train in the section in question
15:23<@Bjarni>and then you use isolations once in a while on the unpowered track
15:25<Eddi|zuHause2>still that does not solve the issue with the diesel engines
15:26<Ammler>has someone here a ottd version >r12975 ?
15:27<Sacro>oh fock
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15:33<Sacro>peter1138: simsig going scary
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15:37<Alberth>Ammler: yes, r12995
15:37<Ammler>Alberth: try to add a grf
15:38<Alberth>Ammler: done
15:38<Alberth>Should I start playing ?
15:39<Alberth>from title screen, yes
15:39<Ammler>How to delete a FS post?
15:41<@Belugas>it will stay forever there, as a sign of noob's behaviour!
15:41<hylje>heh, duckburg has an abandoned steam-loco subway
15:42<Ammler>SmatZ: but Alberth's client doesn't
15:43<Ammler>Alberth: which OS do you have?
15:43<Ammler>me too, and it secfaults also on winxp
15:43<SmatZ>strange, I didn't notice it before
15:44<@Bjarni>Alberth: what distro?
15:44<@Belugas>it does not for me
15:44<@Bjarni>the XP one?
15:44<@Belugas>which grf are you adding?
15:44<Ammler>Belugas: doesn't matter
15:44<Ammler>I just clicked on one
15:44<SmatZ>crashes for me, too
15:44<@Belugas>yes, it must, since it did not crashon me
15:44<Alberth>Fedora-something (8 I think), but I always build from trunk
15:44<@Bjarni><hylje> heh, duckburg has an abandoned steam-loco subway <-- I know... but where did you find this info?
15:46<Ammler>hehe, SmatZ did you doubleclick?
15:46<Ammler>and Alberth didn't?
15:46<SmatZ>Ammler: yes!
15:46<@Belugas>added industrial station renewal and transrapid track. did not crashed
15:46-!-Phoenix_the_II [] has joined #openttd
15:46<SmatZ>you solved it :)
15:46<Ammler>omg, why didn't I try that :-)
15:46-!-Gedemon [] has joined #openttd
15:46<Alberth>yes, boem!
15:46<Ammler>thanks Gedemon
15:47<SmatZ>Ammler: can you add comment?
15:47<SmatZ>about doubleclick :)
15:47<SmatZ>hello Gedemon
15:47<@Belugas>indeed... double clicking...
15:47-!-niche [] has joined #openttd
15:48<Alberth>stack trace at
15:48-!-Boyinblue0 [] has joined #openttd
15:50<Ammler>it must be something with 12975, it works with 12974
15:51<+glx>Ammler: seGfault, not seCfault ;)
15:51<Ammler>oh, thank you, well, I had to write so much :-)
15:51<Alberth>maybe initialization of
15:52-!-mikl [] has joined #openttd
15:53<Alberth>condition line 147 may be false
15:56<Ammler>I would prefer that windows doesn't close anyway
15:58-!-Wolf01 [] has joined #openttd
15:59<Ammler>maybe another ctrl feature?
16:00<Ammler>if you hold ctrl, while doubleclick, don't close the grflist
16:00<Wolf01>multiselect then add, like in all other list UIs
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16:02<Ammler>I guess, my proposal would be easier to implement :-)
16:03-!-dR3x4cK [] has joined #openttd
16:03<Eddi|zuHause2>man... i found a file ""
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16:10<@Belugas>and why not ctrl + click, adding without closing?
16:11<CIA-3>OpenTTD: glx * r12996 /trunk/projects/openttd_vs90.vcproj.user: -Fix: debugging was not possible with MSVC 2008
16:18<Ammler>Belugas: you mean wihtout doubleclick?
16:18<Ammler>that would be fine too, of course.
16:19<@Belugas>double click can jsut be kept as it is right now
16:20<Wolf01>I would like to reduce ctrl use, handheld devices doesn't have it, and my keyboard too if I continue to play with that key
16:21<Tefad>what do the shoulder buttons do in psp?
16:22<Ammler>its not that you need ctrl, it only helps in some points
16:22<Wolf01>there is no official psp port, I don't count it :D
16:22<Wolf01>but I would like to have it official too
16:22-!-Roest [] has joined #openttd
16:23<Ammler>that seems to be official, isn't?
16:23-!-Gedemon [] has left #openttd []
16:24<Ammler>That page is at least linked from here:
16:25<Patrick`_>no, it's not official
16:25<@Belugas>indeed not
16:25<@Belugas>it's not from OpenTTD Dev team
16:26<Roest>do you ever say anything else than just Bjarni! ?
16:27<Wolf01>yes, sex
16:28<Sacro>mmm sex
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16:29<Roest>ack i accidently put that annoying twerp on my friends list instead of the ignore list
16:30<Sacro>who me?
16:30<Roest>someone else
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16:37<Ammler>[22:25] <Patrick`_> no, it's not official <-- then is no portable build "official"
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16:41<@peter1138>if it was official
16:41<@peter1138>it would not be on a .ru domain :p
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16:55<Ammler>yeah, I didn't mean from the official like from the official devs, I meant built from official sources.
16:56<+glx>I don't trust other builds except official ones (ie made by me)
16:58<Ammler>compiling takes too long, sometimes, I am happy to just download a binary. :-)
16:59<blathijs>Do we have any contact with that guy? Is he contributing code back to make the port official?
16:59<@Belugas>nope. nor does he send back a portion of donations he might receive
17:00<@Belugas>as far as i am concerned, anyway
17:00<Ammler>it's a sf repo available:
17:01<ln>what a waste of time it would be to send back patches.
17:02<blathijs>Belugas: I don't really think openttd is in need of lots more donations, really
17:02<@Belugas>nope in deed
17:02<Ammler>but no sources, or I am just not finding it
17:02<@Belugas>yes, there are sources
17:02<blathijs>ln: I live in this utopia where any single codebase can compile for any device
17:02<blathijs>ln: At least in my head :-)
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17:03<@Belugas>problem: it's 0.5.3
17:03<@Belugas>there ahas been QUITE a lot of changes since then...
17:03<Ammler>ah, I thought, its a svn repo
17:03<@Belugas>you mean you have not looked at it???
17:03<ln>blathijs: I'd like to live there too... but seriously, how many devs would volunteer to commit relatively big patches that they cannot test themselves?
17:04<@Belugas>a lot, ln... not toroughly tested anyway...
17:04<blathijs>Yeah, releasing the sources is a good thing (requirement really), but a contributing dev would be even nicer
17:04<blathijs>ln: Dunno, it's a nasty area
17:04<blathijs>ln: If stuff is nicely ifdef'd away, you could come quite some way
17:05<Roest>first mistake is using slowforge
17:05<Rubidium>in the long run that PSP port will only be the port part as the rest of the support for portable devices is already in trunk
17:05<blathijs>ln: Would be better if the guy managed to do some real, testable work on other stuff so we could make him a dev :-)
17:07<Rubidium>blathijs: we already have someone that did that for a port, but he doesn't want to be dev
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17:11<CIA-3>OpenTTD: rubidium * r12997 /branches/noai/ (450 files in 24 dirs): [NoAI] -Sync: with trunk r12895:12996.
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17:30*blathijs is off to bed
17:30<Rubidium>night blathijs
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17:42<CIA-3>OpenTTD: rubidium * r12998 /trunk/config.lib: -Fix: -Wredundant_decls sees "friend" declarations as redundant declarations in GCC 2.95, so only use if for GCC >= 3.
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17:45<CIA-3>OpenTTD: rubidium * r12999 /trunk/src/window.cpp: -Fix [FS#1995]: when a Window got deleted on a double click event, we should not send a click event to the now non-existant Window as that causes segfaults.
17:51<CIA-3>OpenTTD: glx * r13000 /trunk/src/fios.cpp: -Fix (r12991): broken win9x compilation
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18:08<CIA-3>OpenTTD: bjarni * r13001 /trunk/src/autoreplace_cmd.cpp: -Fix [FS#1994](r12913): [autoreplace] we should stop working on vehicles right away if we fail to replace them and certainly not presume their data is valid
18:27<Eddi|zuHause2>r13000 and nobody cares...
18:28<Sacro>tis unlucky
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19:00<CIA-3>OpenTTD: bjarni * r13002 /trunk/src/autoreplace_cmd.cpp:
19:00<CIA-3>OpenTTD: -Fix (r13001): [autoreplace] previous fix broke updating of a pointer to the front vehicle in certain cases
19:00<CIA-3>OpenTTD: Now it's updated when it's the front vehicle and it's every time it's the front vehicle and only if it's the front vehicle (nomatter if the replacement works or not)
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19:03<+glx>michi_cc: can you confirm ?
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19:07<Digitalfox>Any opinions on the new grf editor?
19:10<Lakie>How's it edit them?
19:12<@orudge>Digitalfox: got a link to the post, instead of the file?
19:12<Lakie>In my opinion laying it out as property number and then value may be a little confusing for people not familar with nfo.
19:13<Digitalfox>yeah, i did confused =0
19:13<Digitalfox>orudge sorry about that
19:14<Digitalfox>By the way it's not my work so don't ask me stuff about it ;)
19:16<Lakie>glx, compiling with /Wp64 does indeed throw up 99 warning messages.
19:16<+glx>did this started recently?
19:17<Lakie>I don't usually compile with that flag, so I wouldn't know, sorry.
19:21<Lakie>Don't get an error though
19:22<Lakie>Maybe ask him to privode the full list of flags he's compiling with, glx?
19:22<+glx>I can't test 64bits here anyway
19:22<+glx>I have only 32bit windows
19:23<Lakie>Tell me which flags to set and I can?
19:23<Lakie>I only know of the /Wp64 but I bet there is another few/.
19:25<+glx>there is a platform selection dropdown in msvc
19:26<Lakie>Ok, I'll do that now.
19:27<+glx>anyway I think I know how to fix most of them :)
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19:28<Lakie>Refuses to compile or do anything with openttd if I change it to x64.
19:29<+glx>same here
19:29<Lakie>Which is odd as I have Vista x64...
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19:30<+glx>that's MS ;)
19:30<Lakie>Heh, true
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20:41<@Belugas>attention -- attention
20:42<@Belugas>to all of you who have savegames
20:42<@Belugas>i would kie to have one with a lot of airports
20:42<@Belugas>kie -> like
20:42<@Belugas>is it possible ?
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20:55<Sacro>Belugas: /ctcp ATTENTION #openttd
20:55<Sacro>or err
20:55<Sacro> /ctcp #openttd ATTENTION even
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22:57<CIA-3>OpenTTD: glx * r13003 /3rdparty/squirrel/sqstdlib/sqstdsystem.cpp: [Squirrel] -Codechange: removed redundant declaration
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---Logclosed Thu May 08 00:00:20 2008