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#openttd IRC Logs for 2008-05-11

---Logopened Sun May 11 00:00:18 2008
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02:36<Great_Briton>hi
02:53<Rubidium>'lo
03:00<CIA-3>OpenTTD: rubidium * r13039 /trunk/src/misc_gui.cpp: -Codechange: make a class of the Query window.
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03:22<CIA-3>OpenTTD: rubidium * r13040 /trunk/src/network/network_gui.cpp: -Codechange: make a class of the NetworkLobbyWindow.
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03:30<Alberth>rubidium: I am giving all the WC_GAME_OPTION windows a unique number
03:31<hylje>enumeration
03:33<Alberth>ys
03:33<Alberth>*yes
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03:44<@peter1138>a number?
03:44<@peter1138>oh
03:44<@peter1138>let the enum do the numbering, heh
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03:54<Wolf01>hello
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05:05<FR^2>Hiho
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05:30<planetmaker>Is there an easier / better way to unpatch a version than deleting the dir and a clean checkout from svn?
05:34<Rubidium>svn revert?
05:35<planetmaker>hm... doesn't always work, does it?
05:36<Alberth>revert is very careful about not deleting files if that's what you mean
05:36<planetmaker>uh, right. Probably that's it.
05:37<planetmaker>but svn status tells me... (just learning it :) )
05:38<Alberth>also, revert is by default not recursive (try 'svn revert -R .')
05:38<planetmaker>right...
05:39<Alberth>if it doesn't work at first, configure it with an option ;)
05:39<Eddi|zuHause3>there's also "patch -R"
05:40<Eddi|zuHause3>but that might fail if you did other modifications
05:40<Alberth>Eddi: I was about to suggest that, but it is for swapped files. Not sure whether it also works for undo-ing patching
05:40<planetmaker>^^that I just looked up but wasn't sure how to understand the man pages...
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06:13<Roujin>hi there
06:13<Alberth>hai
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06:19<cjk>oHAIyou... ok bad pun
06:24<Roujin>hehe
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06:41<Alberth>any thoughts about FS1857? should I update the patch?
06:44<Roujin>got to go for a while, see you
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06:45<Alberth>ok, patch is still working, but maybe it should be split
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07:41<CIA-3>OpenTTD: rubidium * r13041 /trunk/src/ (6 files in 2 dirs): -Fix: calling a virtual function on a not fully constructed object is bound to cause errors.
07:52<Eddi|zuHause3>that sounds fun ;)
08:00<Ammler>http://bugs.openttd.org/task/1998 <-- a good ctrl usage, better then "just" the fastest from Frostregen and Hotkey doesn't help really, because you have to scroll again...
08:01*cjk reads wiki about hotkeys
08:01<cjk>were hotkeys already in the original DOS Deluxe game?
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08:04<@peter1138>yes
08:07<Ammler>a "do not close" window with ctrl good be used on other places like the GRFList too. ;-)
08:07<Ammler>!s/good/could/
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08:12<Eddi|zuHause3>cjk: some of them were already in TTO
08:13<Eddi|zuHause3>i know that 1/2/3/4 worked for direction selection when building rail and road
08:13<SmatZ>I liked the Insert / Home to emulate Left/Right mouse buttons
08:13<SmatZ>I used them a lot :)
08:13<Eddi|zuHause3>yes, and alt+arrow to move the cursor
08:13<SmatZ>hehe
08:13<Eddi|zuHause3>i used that on the laptop where the trackball was crap
08:14<Eddi|zuHause3>i really miss that feature
08:14<Eddi|zuHause3>arrows to scroll the map is still there
08:15<Eddi|zuHause3>and shift+arrows to go faster
08:15<Eddi|zuHause3>but alt+arrows is gone
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08:26<CIA-3>OpenTTD: rubidium * r13042 /trunk/src/ (7 files in 2 dirs):
08:26<CIA-3>OpenTTD: -Codechange: make a class of CreateScenarioWindow, GenerateLandscapeWindow,
08:26<CIA-3>OpenTTD: NetworkChatWindow, NetworkCompanyPasswordWindow, NetworkGameWindow,
08:26<CIA-3>OpenTTD: NetworkStartServerWindow, QueryStringWindow, SaveLoadWindow. All these classes
08:26<CIA-3>OpenTTD: depended on the 'querystr_d' object which is now put into QueryStringBaseWindow.
08:26<CIA-3>OpenTTD: As a side effect this removes quite a lot of WP macro usages and a few global
08:26<CIA-3>OpenTTD: variables.
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08:27<cjk>what did it do?
08:27<Alberth>what 'it'?
08:28<cjk>alt+arrow
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08:50<Eddi|zuHause3>move the mouse curser
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09:03<CIA-3>OpenTTD: rubidium * r13043 /trunk/src/ (network/network_gui.cpp news_gui.cpp): -Codechange: remove some duplicate variables from news_d.
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09:24*Sacro reads up on autotool
09:24<Sacro>s
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10:02<planetmaker>When a client cancels a join to a server, I get a malloc error
10:03<planetmaker>openttd(12539,0xa000d000) malloc: *** error for object 0x11b7e00: double free
10:03<planetmaker>openttd(12539,0xa000d000) malloc: *** set a breakpoint in szone_error to debug
10:03<planetmaker>http://paste.openttd.org/6517 <-- that's what I wanted to post. sorry for spam.
10:04<Rubidium>what revision?
10:04<planetmaker>r13040
10:04<planetmaker>sorry forgot to mention, Thx. for asking
10:05<planetmaker>I think it prevailed for some time, didn't test thoroughly, though
10:07<Ammller>I have seg faults if cancel it
10:08<planetmaker>hm. I don't...
10:08<planetmaker>(I'm on MacOS, so that might make a difference)
10:09<Rubidium>I don't
10:09<Rubidium>... anymore
10:10<CIA-3>OpenTTD: rubidium * r13044 /trunk/src/network/network_gui.cpp: -Fix: deleting an already deleted window.
10:10<planetmaker>hehe :)
10:10<planetmaker>Quick and to the point as ever. Thx mate
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10:11<planetmaker>s/ever/always
10:15<planetmaker>Rubidium: can you give a rough estimate of how much of the struct -> class conversion is done? I just noticed many changes there recently...
10:16<Rubidium>it's not about changing struct -> class
10:17<planetmaker>Hm... my impression was to get more object code into play - and thus clean up some things. But please tell me how far off I am with this impression :)
10:17<Rubidium>it's about removing w->custom, WP(w, xxx), assert_compile(xxx_d <= WINDOW_CUSTOM_SIZE)
10:17<Rubidium>eventually it'll lead to somewhat nice code though
10:18<Alberth>and creating a Window inheritance tree in the process :)
10:18<planetmaker>:)
10:18<Alberth>Rubidium: Anything I can do without getting in your way?
10:20<Alberth>(and you not changing and committing code I was looking into... :)
10:20<Rubidium>that's quite doubtful I fear
10:20<Rubidium>we're really touching the window code all over the place
10:21<Rubidium>only thing you can do it testing whether the changed windows still work I guess
10:22<planetmaker>or work on stuff without GUI :)
10:23<CIA-3>OpenTTD: rubidium * r13045 /trunk/src/ (5 files in 2 dirs): -Codechange: make list_d (now GUIList) more generic and uniform.
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10:25<Alberth>I tried that too. There are 6 or 7 patches waiting already. I don't dare adding more without getting some comments or commits to trunk.
10:26<planetmaker>you have a link for me, Alberth? (Not that I can make useful comments, but to see :) )
10:28<Alberth>FS#1857, FS#1942, and the WindowOO one: FS#1905
10:29<Alberth>and FS#1762, but Bjarni is also working on that one.
10:31<planetmaker>hm... fs is really slow for me right now :S
10:37<Alberth>Hmm, selection of FS issues on Developer is broken.
10:44<planetmaker>nvm. fs# work well :)
10:46<planetmaker>I especially like FS 1857 :)
10:50<Alberth>Yeh, I thought it was a nice idea from ToiletDuck, so I implemented it. I checked it this morning, it is still mergeable. However, I don't know whether devs agree with the idea.
10:51<planetmaker>Hm, yeah. For what it's worth: you got my support :)
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10:52<planetmaker>Though I get the drift of the others, it's internal stuff the people who work daily have to like - or not
10:54<Alberth>At the moment, I am trying to get the hang of code refactoring, making structural changes without breaking anything. It is quite fun, although nobody ever will notice the change.
10:56<planetmaker>:) Make it faster while doing so :)
10:56<Alberth>and sometimes a dev like Rubidium steps in and simply takes over.... :)
10:57<Rubidium>doing the changes I'm currently doing are not what I'd like to get as patches (really unreviewable due to indent changes)
10:57<Alberth>speed is not really the problem, more switching from assembly to C to C++. Lots of legacy code to convert to the new conventions
10:58<planetmaker>:)
10:59<Alberth>Rubidium: I understand. Just the sheer number of patches would makes it an endless process already.
11:00<CIA-3>OpenTTD: rubidium * r13046 /trunk/src/ (group_gui.cpp vehicle_gui.cpp vehicle_gui.h): -Codechange: make classes of the VehicleListWindow and the VehicleGroupWindow.
11:08<CIA-3>OpenTTD: glx * r13047 /trunk/src/ (10 files): -Codechange: remove vp_d
11:09<Alberth>Nice thing about the deeper stuff is that you get a good idea of how the program really works. Yesterday I found out that new windows are always opened near the oldest window. I changed it to first try the newest window.
11:10<Alberth>Such changes are probably noticed by the users too, except they won't know what is different.
11:10<Alberth>glx: We now have a Viewport widget? :P
11:11<+glx>not really
11:11<planetmaker>sure. The best way to learn a programme is to hack it :)
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13:25<CIA-3>OpenTTD: rubidium * r13048 /trunk/src/station_gui.cpp: -Codechange: make a class of the StationViewWindow.
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13:44<CIA-3>OpenTTD: rubidium * r13049 /trunk/src/misc_gui.cpp: -Codechange: make a class of the TooltipsWindow.
13:45<CIA-3>OpenTTD: glx * r13050 /trunk/src/industry_gui.cpp: -Codechange: make a class of IndustryViewWindow.
13:45<cjk>wtf
13:45<cjk>race who makes the most classes out of code?
13:46<cjk>Rubidium: we need descriptions for servers. currently people cram everything into the title...
13:47<Rubidium>and that won't stop when you add descriptions
13:48<Rubidium>because with descriptions you have to scroll server-by-server through the list to get information instead of getting it directly when scrolling through the list
13:48<Rubidium>furthermore there's no space in the network protocol to do that
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13:53<Smoovious>well, the descriptions would help to have running conditions in long-hand, url's, etc... can still keep the abbreviations in the title
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13:58<Eddi|zuHause3>if there's no space for it in the masterserver communication, "get description" could be a direct client<->server communication upon user clicking a button
13:59<cjk>or that
13:59<Smoovious>Eddi|zuHause3 sounds good
13:59<cjk>basically what I want is like.. showing when autoreset is taking place
13:59<cjk>just some descriptional space where I can mention the source code changes
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14:18<CIA-3>OpenTTD: rubidium * r13051 /trunk/src/ (depot_gui.cpp window_gui.h): -Codechange: depot_d belongs in depot_gui.cpp.
14:18<CIA-3>OpenTTD: rubidium * r13052 /trunk/src/widgets/dropdown.cpp: -Codechange: make a class of the DropdownWindow.
14:23*cjk makes a class out of Rubidium : public Atom
14:32<CIA-3>OpenTTD: rubidium * r13053 /trunk/src/station_gui.cpp: -Codechange: station sorting used it's own implementation of GUIList and the associated enums, now it doesn't anymore.
14:36<bowman>is everything class-ified now? :)
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14:50<CIA-3>OpenTTD: rubidium * r13054 /trunk/src/station_gui.cpp: -Codechange: make a class of the PlayerStationsWindow.
14:55<Eddi|zuHause3>bowman: that was never the goal
14:56<Eddi|zuHause3>bowman: just the GUI gets turned into classes, to remove some very ugly hacks
15:21<Chicago_Rail_Authority>Ignorant Question: Are NewCargo categories defined in a universal way that would allow for more advanced filters on the vehicle purchase windows? Now that we can have massive amounts of sets loaded, it is more difficult to find/compare different wagons for various cargos, etc. It would be nice to have a cargo filter to more quickly/easily find all wagons that can carry ____.
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15:40<Rubidium>Chicago_Rail_Authority: yes and no; there are cargo classes but AFAIK not all NewGRFs use those and there's something with cargo labels
15:43<Ammller>Chicago_Rail_Authority: something like that? http://www.tt-forums.net/viewtopic.php?f=33&t=37203
15:44<Chicago_Rail_Authority>...mumble... bad search results... mumble
15:44<Chicago_Rail_Authority>Ammller: Yes, that was more or less what I was asking about
15:44<Chicago_Rail_Authority>Not sure how it addresses Rubidium's concerns, though.
15:45<Ammller>it does at least support ECS, no idea how it work deeper...
15:46<Chicago_Rail_Authority>Fair enough - thanks for pointing me to that series of posts.
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15:47<CIA-3>OpenTTD: glx * r13055 /trunk/src/ (smallmap_gui.cpp viewport.cpp): -Codechange: make a class of SmallMapWindow.
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16:09<CIA-3>OpenTTD: rubidium * r13056 /branches/noai/ (89 files in 10 dirs): [NoAI] -Sync: with trunk r12996:13055.
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16:23<CIA-3>OpenTTD: rubidium * r13057 /branches/noai/src/ai/ai_gui.cpp: [NoAI] -Codechange: port the AIDebugWindow to the new Window framework.
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17:19<Sacro>how can you get from X = Y/ Sqrt(X^2+Y^2+Z^2)
17:19<Sacro>to X = Y / 1
17:19<Sacro>:(
17:21<planetmaker>Sacro: for a sphere x^2+y^2+z^2 = 1 on surface
17:22<planetmaker>*unity sphere
17:24<Rubidium>so X = Y and X = Y / sqrt(...)?
17:25<planetmaker>yeah. and z=0
17:25<Rubidium>=> X = Y and 1 = X^2+Y^2+Z^2
17:25<Eddi|zuHause3>where do you read z=0 from?
17:26<planetmaker>from my tiredness. :P
17:26<Rubidium>=> 1 = 2 * X^2 + Z^2
17:26<Rubidium>=> 2 * X^2 = 1 - Z^2
17:26<Rubidium>=> X^2 = (1 - Z^2)
17:27<Eddi|zuHause3>missing /2
17:27<Rubidium>=> X = sqrt((1 - Z^2)/2)
17:28<cjk>could not you just have used a CAS for that
17:28<Rubidium>that'd be lame ;)
17:28<cjk>also, your Y just disappeared
17:28<Rubidium>did not
17:28<cjk>Out[2]//InputForm= {{x -> -Sqrt[1 - y^2 - z^2]}, {x -> Sqrt[1 - y^2 - z^2]}}
17:28<Rubidium>X = Y, so I can substitute X for Y
17:28<planetmaker>cjk: CAS are only as intelligent as the questions asked. Y was not forgotten
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17:30<Sacro>planetmaker: yes, he's said that now
17:30<Sacro>he's normalised it
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17:35<cjk>now if z=y, then Out[4]//InputForm= {{x -> -Sqrt[1 - 2*y^2]}, {x -> Sqrt[1 - 2*y^2]}}
17:35<Rubidium>no, x=y
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17:43<cjk>just subtitute then :p
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17:52<Rubidium>cjk: yeah right...
17:54<Rubidium>a = b * c, when a = b, then c must be 1. when b = c, then a = b^2 and a = c^2. Under the former c can only be 1, under the latter c can be anything. But... according to you the result would be the same in both cases
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18:35<Wolf01>'night
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18:47<Eddi|zuHause3>cjk: if you substitute variables, you need also take care that you solve for the right variable
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20:26<CIA-3>OpenTTD: glx * r13058 /trunk/src/smallmap_gui.cpp: -Codechange: make a class of the ExtraViewportWindow.
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22:58<Eddi|zuHause>spontaneous self reboot... that is weird...
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---Logclosed Mon May 12 00:00:54 2008