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#openttd IRC Logs for 2008-05-13

---Logopened Tue May 13 00:00:54 2008
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03:09<@peter1138>spot the problem :o
03:11<blindcoder>you're using swap
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03:17<Ammler>good morning
03:17<Ammler>no openttd process :-)
03:22<@peter1138>blindcoder: not much of it
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04:43<@peter1138>short person?
04:43<ln>that would be logical
04:47<@peter1138>speaking of bullocks...
04:47<@peter1138>dunno what pose that is supposed to be but that face is disturbing
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05:21<ln>Roujin: bookmarks
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05:25<Roujin>i already have enough bookmarks for openttd
05:26<Roujin>homepage, forum, wiki, flyspray, doxygen, pastebin, SVN, mercurial and TTDPatch wiki
05:27<Roujin>in that order :P
05:27<ln>ok, in that case it is certainly ok to spam everyone with two lines every time you want to see the logs.
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05:28<Roujin>i tried to whisper the bot before, but got the wrong one.
05:29<Roujin>plus, your response caused everyone to be spammed with (up to now) 7 additional lines
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05:32<Rubidium>with the hope that you don't do it again, thus saving lines after 4 of such additional attempts
05:34<Roujin>that is true
05:34<Roujin>i just wonder why there is a bot for that if it is a taboo to use it? :/
05:35<@peter1138>SpComb is a bot!
05:37<Roujin>huh? yes, that's what i said
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06:00<Ammler>SpComb: is a hybrid
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06:04<@peter1138>Ammler... problem with filters
06:04<@peter1138>the window has to be make bigger for each filter that you add
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06:17<CIA-3>OpenTTD: rubidium * r13065 /trunk/src/ (7 files): -Codechange: remove the need for the news string callbacks. Patch by Cirdan.
06:18*SpComb yawns
06:18<SpComb>don't spam the bot :(
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06:38<Ammler>[12:04] <peter1138> the window has to be make bigger for each filter that you add <-- means, you have to preload all possibilities?
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06:45<@peter1138>not necessarily
06:45<@peter1138>but if you have a cargo filter and a grf filter...
06:45<@peter1138>you'd need two selections
06:45<@peter1138>one for cargo and one for grf
06:48<@peter1138>hmm, one drop down list with toggles
06:53<Ammler>hmm, maybe a company dependend patch setting, but that would bump the save format, I fear.
06:53<@peter1138>patch setting? what for?
06:54<Ammler>no, sometimes you would need the other vehicels too
06:57<@peter1138>i'm failing to understand you
06:57<Ammler>I thought about that a company needs to decide which Set it would like to use
06:58<@peter1138>that's just absurd
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08:16<CIA-3>OpenTTD: rubidium * r13066 /trunk/src/ (oldloader.cpp openttd.cpp): -Fix [FS#2005]: loading of TTDP savegames with rivers in them.
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08:53<Ammler>Rubidium: just tried your new commit but have still assert on loading ttdp save: openttd: /home/marcel/bin/ottd/trunk/src/station_map.h:61: StationGfx GetStationGfx(TileIndex): Assertion `IsTileType(t, MP_STATION)' failed.
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08:55<Ammler>well, could be another feature, of course, sorry. :-)
08:59<@peter1138>ttdp saves are not officially supported
08:59<@peter1138>so good luck
08:59<Ammler>yeah, just realized...
08:59<Ammler>try without assert
09:00<@peter1138>it'll just crash instead :p
09:00<Ammler>it loads without canada station set
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09:01<Ammler>hehe, also unpaused running :-)
09:02<Ammler>the ttdpatch non-stop behavier didn't convert
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09:05<Ammler>I guess, it was because of the snow-in-temperate
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09:06<@Belugas>don't guess. be sure. dwelve in the dark side of the code
09:06<Ammler>Is it possible to disable assert for a game? (without recompiling)
09:07<Ammler>Belugas: I don't understand the code well enough to see such things...
09:07<Rubidium>Ammler: AFAIK it is impossible to get the non-stop setting from ttdpatch.cfg from a TTDP savegame
09:07<Ammler>Rubidium: but you need to do that from old ottd saves too?
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09:09*Belugas puts headsets on and fires up NIN's new opus
09:10<Ammler>its specially is much work, because "good" TTDP saves have many WPs because of the old pathfinder :-)
09:10<Rubidium>Ammler: but that setting was stored in the savegame
09:10-!-M4rk is now known as Mark
09:10<Ammler>but I am lucky, the map isn't that big. :-)
09:11<Rubidium>but if you can tell me what bit to check specifically it might not be impossible to do
09:11<Ammler>Rubidium: I would say, you could assume, every TTDP save does need converting
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09:28<@Belugas>Ammler, question: why woukld you like to load ttdp game in ottd? you do not have ttdp running already? just... finding it a bit strange
09:28<Ammler>of course, it's not important, I just liked to compare some features
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09:29<Ammler>just saw the commit from rubidum with the rivers, so I tried and it worked :-)
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09:40<CIA-3>OpenTTD: rubidium * r13067 /trunk/src/depot_gui.cpp: -Codechange: make a class of the DepotWindow.
09:40*peter1138 ponders downloading the 24bit 96kHz version of that
09:40<@peter1138>1.2 GB
09:41<Gekz>of what?
09:42<@peter1138>well i have hda audio
09:42<@peter1138>so i might as well try it ;)
09:43*peter1138 suspects it will make no different
09:43<@Belugas>mp3s are really fine for me :)
09:43<@peter1138>i'm downloading them too ;)
09:44<@Belugas>lol :D
09:44<@peter1138>they have flac
09:44<@peter1138>but not ogg
09:45<@peter1138>flac and m4a lossless in fact
09:45<Gekz>we are talking about NiN arent we
09:45<@peter1138>yeah... should be noisy anyway ;)
09:45<Gekz>its pretty second rate that album
09:45<Gekz>Echoplex is the only alright song
09:45<@peter1138>it's free, so i'm not bothered
09:45<Gekz>has a retarded riff and a half lol
09:46<Gekz>but yet, i put it on repeat
09:46<Gekz>the eery shitness of it keeps me coming back
09:48<@Belugas>tracks 8 and 9 are not noisy, as per say. quite the contrary
09:49<@Belugas>dream lanscape!
09:49<Gekz>its just retarded
09:49<Gekz>makes you feel like cutting someone
09:49<@Belugas>you're too young to understand music
09:50<@Belugas>that or you have noe even listened to it
09:50<Gekz>or, I actually have a taste in music
09:50<@Belugas>which is a sign of youth either way
09:50<Gekz>not eery ear poop.
09:50<@Belugas>bebe veut sa susuce?
09:50<Gekz>and I don't just listen to one or two genres of music
09:51<Gekz>who's the "youth" here?
09:51<@Belugas>i think i qualify for a LOT of music style :P
09:52<Gekz>oh dear, you must be a youth
09:52<Gekz>you use the Web 2.0
09:52<@Belugas>welll.. thanks :) it's nice been treated as youth when you're 43 :D
09:53<Gekz>oh no
09:53<Gekz>middle-aged rocker
09:53<Gekz>RUN KIDS RUN
09:53<Gekz>oh, it seems you have a weird obsession for NiN
09:53<Gekz>Alice Cooper, you _are_ old :P
09:55<@Belugas>no... i've got a wide variety of tastes. and NIN seems to be misunderstood as a great musical composer :P
09:55<@peter1138>top artists this week: garbage
09:55<@Belugas>yeah... discovering :)
09:55<@peter1138>nin ghosts was great for background working music, heh
09:56<@peter1138>hehe, my compatibility is still super :D
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09:58<@Belugas>let's run a marathon to put it at 100%!!
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10:05<@peter1138>so far so good
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10:14<bowman> compatibility fails completely for my user hehe
10:16*Sacro knows devs
10:17*bowman too
10:17<Eddi|zuHause3>"Taste-O-Meter: Deine musikalische Übereinstimmung mit Belugas ist: Sehr niedrig"
10:17<Sacro>bowman: who do you know?
10:17<Eddi|zuHause3>[very low]
10:17<bowman>know of the others by reputation :)
10:18<Sacro>i know Jonty
10:18*Sacro met him a few weekends ago
10:18<Gekz>Eddi|zuHause3: ^5!
10:18<bowman>have you seen their ball pit hehe
10:18<@Belugas>Sehr niedrig ???
10:18<@Belugas>ho.. very low
10:18<@Belugas>too bad :)
10:19<Eddi|zuHause3>with orudge it's "very high" ;)
10:19<bowman>too much weird stuff in my scrobbler log
10:19<Sacro>yeah, mine too
10:20<Eddi|zuHause3>Belugas: and you listen to music made by yourself ;)
10:20<@Belugas>of course i do :D
10:21<@Belugas>what would be the point otherwise ? ;)
10:21<Sacro>tht search engine is pretty awesome
10:21<Eddi|zuHause3>hm... relation to oruge changed to "super"
10:21<Sacro>though it looks like it piggybacks onto google
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10:28<CIA-3>OpenTTD: rubidium * r13068 /trunk/src/ (build_vehicle_gui.cpp window_type.h): -Codechange: make a class of the BuildVehicleWindow.
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10:36<@Belugas>Head Down : goooood noise!
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10:43<CIA-3>OpenTTD: rubidium * r13069 /trunk/src/ (15 files): -Codechange: it is no longer needed to pass a void *data pointer with the WE_CREATE message because nothing uses it anymore.
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10:55<Digitalfox>Good afternoon :)
10:56<Digitalfox>I see many new class's are being created.. What is the main advantage of them vs what the code had before?
10:57<Eddi|zuHause3>less ugly hacks
10:57<@Belugas>naaa.... that is just fighting boredom
10:58<CIA-3>OpenTTD: rubidium * r13070 /trunk/src/player_gui.cpp: -Fix (r13069): do save before commit...
10:59<Digitalfox>belugas are you bored? Go create some new features so we can spam your inbox with bug reports =0
10:59<Digitalfox>I see eddi, I did try to compare the old code with the new, but wasn't really sure what it did in the end
11:00<CIA-3>OpenTTD: rubidium * r13071 /trunk/src/main_gui.cpp: -Codechange: make also a class of the MainWindow.
11:00<Rubidium>Digitalfox: take a look at the WP macro are the related variables
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11:00<@Belugas>well... actually, the feature i'm working on takes longuer to be released since somebody always finds new stuff, and so do i :S
11:00<Digitalfox>will do Rubidium :)
11:01<Chicago_Rail_Authority>Belugas: hooray for "new stuff"
11:01<@Belugas>Digitalfox, comparing old and new code is a good exercise for getting near insanity!
11:01<Digitalfox>Belugas well I'm trying to leran ;)
11:01<+glx>I can't even fully read my diffs :)
11:02<Digitalfox>Belugas but I want to get insane so I'll be early retired with a good penson =0
11:02<@Belugas>the best way is to see the code before and the code after...
11:04<Digitalfox>Anyway got to go.. More 3 hours of Mathematics :p
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11:05<Digitalfox>And then another 3 hours of html and css :(
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11:06<Digitalfox>I would love to have some equipment like Matrix where you insert a CD and get all the knowledge of that area =0
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11:07<Eddi|zuHause3>so? build it ;)
11:07<Eddi|zuHause3>if you build it, he will come :p
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11:08<Digitalfox>Eddi|zuHause3 want to help building that machine? Ww will split 50/50 the profits =0
11:09<Eddi|zuHause3>err... i don't think so...
11:10<Digitalfox>Yeah, I'll ask belugas, he looks like a mad scientist, so maybe he can come with some good ideas on how to build it .. =0
11:11<Digitalfox>Belugas want to earn some money?
11:11<@Belugas>if it means more work, no :P
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11:12<Digitalfox>Belugas well we could become the next google company if it sells good =0
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11:16<Ammler>is there a global make config file around which I could set -j to a default value?
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11:19<Sacro>Ammler: /etc/makeopts?
11:20<Sacro>i only have /etc/makepkg.conf
11:20<Sacro>but that's distro specific
11:20<Sacro>can't you set $MAKEOPTS/
11:20<Sacro>i think that works
11:21<Ammler>an alias make="make -j 6" should work too?
11:21<Sacro>what distro?
11:21<Sacro>cos that'd cripple gentoo
11:22<Ammler>oh, I certainly do not use gentoo
11:22<Sacro>hate SuSE
11:22<Eddi|zuHause3>i totally saw that coming :p
11:23<Sacro>too many germans
11:23<Ammler>thats why I use it
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11:25<Ammler>I tried with alias make --help, seems to work :-)
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11:28<Ammler>Sacro: do you use Gentoo?
11:28<@peter1138>hmm, winamp won't do 24 bit audio :o
11:28<Sacro>Ammler: god no
11:30<Eddi|zuHause3>peter1138: isn't that just a codec thing?
11:30<Sacro>peter1138: you need a better codec
11:30<Sacro>like err
11:30<Sacro>libmad i think
11:31<bowman>inputplugin/outputplugin rather
11:32<@peter1138>it's a 24bit/96kHz wave file
11:32<bowman>well what do you plan on doing with it hehe
11:32<bowman>typically you'd want to output it untouched digitally
11:33<bowman>avoiding any pc soundhardware and os mixers/audioframeworks
11:36<@peter1138>typically i'd want to output it to my speakers
11:36<bowman>probably need to downsample it then
11:37<@peter1138>yeah, because 24bit/192kHz hardware support is not enough
11:37<bowman>not when the os mixer uses 48khz :)
11:37<bowman>but thats windows hehe
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11:39<@peter1138>it's set to 24bit/192kHz, so i don't see why the mixer would downsample to 48kHz
11:39<Eddi|zuHause3>peter1138: well, a program that just pipes the unmodified input directly to the output does qualify as a (trivial) codec ;)
11:39<bowman>you can bypass the mixer with kernel streaming plugins, but you lose some features like volume control (and well, mixing)
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11:40<bowman>its a different audioframework altogether in vista though
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11:41<@peter1138>well i'm using vista
11:42<Eddi|zuHause3>my condolences
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11:42<@peter1138>harr harr
11:42<@peter1138>works perfectly well for me
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11:43<bowman>then you might get it working with the existing plugins, but avoid directsound output since thats entire api is software emulated
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11:53<@peter1138>hmm, foobar has '24 bit output' option
11:53<@peter1138>but no indication of what's actually happening, heh
11:53<@orudge>well, it helps if you have 24-bit input too, of course
11:53<@orudge>at least, for it to make any difference p
11:53<@orudge>* :P
11:53<@peter1138>16:31 @peter1138> it's a 24bit/96kHz wave file
11:53<bowman>check vistas audio device properties, there are a ton of options there
11:54*orudge can play 24-bit audio with foobar, ffdshow, winamp, etc
11:54<@orudge>most of which have a status-type thing somewhere
11:54<@peter1138>yeah, winamp says it's outputing at 16bit
11:54<@peter1138>foobar's ui sucks
11:55<@orudge>I like its UI, it's relatively straightforward and mostly uncluttered
11:56<@peter1138>well it's configuration ui i mean
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11:56*peter1138 kills self
11:59<Eddi|zuHause3>be glad, now you have a spare apostrophe that you can gift those who are lacking them
12:00<Eddi|zuHause3>hm... "give" does not completely cover what i wanted to say
12:02<Eddi|zuHause3>the problem is, in german, there is a connection between "das Geschenk" [a gift] and "schenken" [to make a gift]
12:02<Eddi|zuHause3>and it's really weird that this doesn't translate into english
12:02<bowman>donate :)
12:03<Eddi|zuHause3>well, ther is clearly no etymological relation between "a gift" and "to donate" :p
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14:37<bpZero>so two trains at a station load at the same time. how do you make one train load and leave before the other train begins loading?
14:39<@Belugas>but but but ....
14:39<@Belugas>that's not realistic!
14:39<CIA-3>OpenTTD: smatz * r13072 /trunk/src/engine.cpp: -Fix (r12995): possible out-of-bounds access
14:39<bpZero>what do you mean
14:39<Eddi|zuHause3>bpZero: there's a patch option "improved loading"
14:40<Eddi|zuHause3>(not to confuse with "gradual loading")
14:41<bpZero>Eddi|zuHause3: ah, perfect
14:41<bpZero>thank you
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15:52<hylje>s/China/Far East/
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15:53<ln>how universally understood is this sedish language
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15:54<Sacro>you mean like regexp?
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16:01<ln>Sacro: 22:52 < hylje> s/China/Far East/
16:02<Sacro>ln: que?
16:02<ln>Sacro: sedish
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16:16<Prof_Frink>Sacro: radish
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16:17<Sacro>anyone here that writes .spec files?
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16:27<CIA-3>OpenTTD: peter1138 * r13073 /trunk/src/newgrf_gui.cpp: -Codechange: make classes of the NewGRF windows
16:28<Ammler>Sacro: there is one spec file in the openttd repo :-)
16:29<Sacro>trying to go from a spec to a pkgbuild
16:29<Sacro>i'm guessing %build i do
16:29<Sacro>and then %install is done when the package is installed
16:30<Sacro>Ammler: where is said spec file
16:32<Ammler>Sacro: svn://
16:32<Ammler>hmm, no :-)
16:33<Sacro>actually, this rpm doesn't use gacutil
16:33<Sacro>what is $RPM_BUILD_ROOT%{_prefix}
16:34<Ammler>but you know now, who can write those :-)
16:34<Sacro>yes, that's why i love Arch
16:35<Ammler>I use kdesvn...
16:36<Sacro>point being?
16:36<Ammler>yes :-)
16:38<Eddi|zuHause3>i have a point
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16:40<CIA-3>OpenTTD: peter1138 * r13074 /trunk/src/ (4 files in 2 dirs): -Fix: For multiheaded engines, halve power and running cost when used instead of when loading, to allow callback values to work properly.
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17:09<Sacro>O(2^n) is crap efficiency, yes?
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17:11<CIA-3>OpenTTD: peter1138 * r13075 /trunk/src/widgets/dropdown.cpp: -Codechange: Allow any value for a dropdown item instead of just positive.
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17:15<Sacro>O(2^n), O(n^2), O(n log n), O(log n), O(n)
17:15<Sacro>is that most to least inefficient?
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17:16<CIA-3>OpenTTD: rubidium * r13076 /trunk/src/autoreplace_gui.cpp: -Fix [FS#2012]: the wrong autoreplace window would be shown if the vehicle isn't a train.
17:16<Rubidium>Sacro: generally yes
17:17<Sacro>Rubidium: yes, I know for end cases, like where N=0
17:17<Rubidium>though O(n!), O(2^n) ..., O(n), O(1)
17:17<Sacro>that looks fine?
17:17<Tefad>nlogn logn
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17:18<Rubidium>oh, O(n log n), O(n), O(log n) though (not Sacro's order)
17:18<Dominik>O(n) € O(log n)
17:18<Dominik>err, other way round ^^
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17:19<Sacro>Rubidium: really?
17:19<Sacro>oh yes, I suppose log n is less than n
17:23*Sacro doesn't quite get quadratic probing
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17:28<ln>which motion picture begins with the words "i love america"?
17:29<Tefad>a horrible one
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17:32<ln>not at all.
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17:36<CIA-3>OpenTTD: smatz * r13077 /trunk/src/ (engine.cpp engine_func.h openttd.cpp): -Codechange: move function that updates cached num_engines to engine.cpp, make it run only 1 loop
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17:40<ln>another guess?
17:50<CIA-3>OpenTTD: rubidium * r13078 /trunk/src/group_gui.cpp: -Fix: group gui used the vehicle type before it was actually set.
17:55<Sacro>i don't get reverse polish notation
17:57<Sacro>a + b - c * (d + e) / f
17:57<Sacro>d e + f / c * b - a +
17:58<Sacro>left of brackets stays to left
17:58<Rubidium>a b + d e + c * f / -
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18:02<CIA-3>OpenTTD: smatz * r13079 /trunk/src/depot_gui.cpp: -Fix: certain compilers give false warning about uninitialized variable
18:02<Sacro>Rubidium: how did you do that?
18:03<Rubidium>hmm, actually I should've written a b + c d e + f / * -
18:04<Sacro>i'm reading the shunting yard algorithm
18:04<Sacro>but id on't follow it
18:04<Rubidium>anyhow, just write down how you have to solve the formula
18:05<@peter1138>hanoi? heh
18:05<Rubidium>Sacro: easiest way is writing the formula as a tree
18:05<@peter1138>a + b - c * (d + e) / f == a b + c d e + * f / -
18:06<Rubidium>a/+\b etc.
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18:06<Rubidium>then go over it in post-order (IIRC) and write every node down
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18:07<Sacro>Rubidium: as a tree?
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18:16<Sacro>i can get abcde+*f/-+
18:17<Sacro>but that isn't what anyone else has said?
18:19<@peter1138>should be the same
18:19<CIA-3>OpenTTD: smatz * r13080 /trunk/src/station_gui.cpp: -Fix: warning about unused variable when compiling without asserts
18:21<@peter1138>mine is clearly wrong
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18:22<@peter1138>install 'dc'
18:22<@peter1138>1 2 3 4 5 + * 6 / - + p
18:23<Sacro>that's damned complex
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18:24<@peter1138>sort of like (ab+)((c(de+)*)f/)-
18:24<Sacro>yeah, i get it
18:24<@peter1138>mine is right, i had just on the stack :o
18:25<@peter1138>but there are indeed multiple answers
18:25<@peter1138>ooh, electrickery flickery :o
18:26<Sacro>oh god, got variables to substitute now
18:26<Rubidium>Sacro: <- that was what I was talking about
18:26<Sacro>i wonder if my calculator does it
18:26<Sacro>Rubidium: ;)
18:27<Sacro>peter1138: actually, the brackets help an awful lot
18:27<Sacro>thanks :)
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18:32<Sacro>think i'm getting it now
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18:38<Eddi|zuHause3> <Sacro> O(2^n) is crap efficiency, yes? <- depends on what kind of algorithm you have...
18:39<Eddi|zuHause3>i have seen algorithms that have an EXPSPACE lower bound :p
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18:42<CIA-3>OpenTTD: glx * r13081 /trunk/src/win32.cpp: -Fix: Empty while-loop warnings from gcc 4.3+
18:43<Sacro>Eddi|zuHause3: we aren't given an algorithm
18:43<Sacro>just it's efficiency
18:44<Eddi|zuHause3>EXPSPACE is way worse than EXPTIME
18:44<Eddi|zuHause3>but then there's still EXPEXPTIME :p
18:45<Eddi|zuHause3>complexity classes are independent of implementation
18:45<Rubidium>forkbombs ;)
18:46<Eddi|zuHause3>they say no implementation can ever be significantly faster than that
18:46<Eddi|zuHause3>recursion theory is so funny ;)
18:46<Eddi|zuHause3>growth functions and all
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18:49<Eddi|zuHause3>if you have algorithms in EXPSPACE dimensions, the whole P=NP issue is like peanuts :)
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20:04<Carlangas>hey guys
20:04<Carlangas>im dessperate
20:04<Carlangas>i need to know how the %/( to send money to other players
20:04<Carlangas>in multiplayer mode
20:05<Carlangas>do any of you guys know?
20:05<Disto>You know the company list with the guy in the top hat(?)
20:05<Disto>At the top of that list there is "Client List"
20:05<Carlangas>uh huh
20:06<Carlangas>oh, my god
20:06<Disto>Are they online?
20:06<Carlangas>i just can't believe im THAT stupid
20:06<Carlangas>i think i love you right now
20:06<Disto>lol k
20:06*Disto blushes.
20:07<Carlangas>im serious
20:07<Sacro>how the percentage over open bracket?
20:07<Sacro>wtf does that mean?
20:07<Carlangas>i've been for about an hour and a half
20:09<+glx>Sacro: probably "hell" or "fuck"
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20:36<Tefad>and that was a parenthesis not a bracket
20:36<Tefad>brackets are generally [
20:37<Tefad>sometimes {, but frowned upon as those are supposed to be braces.
20:37<Tefad>< are angle brackets
20:39<Sacro>screw you Tefad :p
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20:45<Tefad>nards to your mother
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21:52<bpZero>what are transfer credits?
21:57<CIA-3>OpenTTD: glx * r13082 /trunk/src/osk_gui.cpp: -Fix (r13042): segmentation fault due to too early deletion of OskWindow.
22:10<@Belugas>money that you have not reaiily recevied yet, since you are using tranfers
22:16<@Belugas>you can have an explanation here :
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22:19<bpZero>i use transfers but it is always 0
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22:21<@Belugas>what ?
22:21<@Belugas>what is?
22:21<bpZero>Transfer Credits
22:21<bpZero>always 0 pounds
22:21<bpZero>in train properties -> Total Cargo
22:23<bpZero>no, it is my mistake. I am looking at the train that is picking up the transfer, not the one that dropped it off
22:26<bpZero>so helicopters become obsolete in 2045, i guess
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22:32<CIA-3>OpenTTD: glx * r13083 /trunk/src/osk_gui.cpp: -Fix (r13042): another segmentation fault when OskWindow's parent closes it
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22:52<CIA-3>OpenTTD: glx * r13084 /trunk/ (3 files in 2 dirs): -Fix (r13042): forgot to add querystring_gui.h to source.list and project files
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23:34<CIA-3>OpenTTD: glx * r13085 /trunk/ (3 files in 2 dirs): -Fix (r12980): wrong syntax in source.list causing unneeded file additions by generate.vbs
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---Logclosed Wed May 14 00:00:00 2008