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#openttd IRC Logs for 2008-05-17

---Logopened Sat May 17 00:00:00 2008
---Daychanged Sat May 17 2008
00:00<@Belugas>and re-ouch...
00:00<@Belugas>sleep hurry up
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04:00<CIA-3>OpenTTD: rubidium * r13135 /trunk/src/network/network_gui.cpp: -Codechange: make a class of the NetworkJoinStatusWindow.
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04:20<Alberth>A windowing code land-slide !
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04:29<Mwa>someone's b0rked the rail selection (possibly others) menu - unchoosable choices are not grayed out. (r13135)
04:32<Rubidium>seems to work for me
04:34<Roest>i saw that too yesterday but thought some patch broke it
04:36<Roest>yes, not grayed out, 13135 only patch is copy&paste
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04:59<Lachie>anyone in here understand french by any chance?
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05:22<Rubidium>Lachie: yes, but if the person is currently awake is doubtful
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05:25<Rubidium>but depending on the question you've got more people could be able to answer your question
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05:32<Iamnoob>can somebody help me
05:33<Gekz>no-one can help you
05:33<Gekz>you're screwed
05:33<Gekz>you're alone in a world where nobody has any idea and nobody cares.
05:35<Roest>hmm now you scared him
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05:39<LordAzamath>iamnoob, "can anybody help you" doesn't ask the question :P
05:39<LordAzamath>maybe ask the question too
05:39<CIA-3>OpenTTD: rubidium * r13136 /trunk/src/console.cpp: -Codechange: make a window class of the console window.
05:40<Roest>Gekz is usually the helpful kind of guy, but he's a bit grumpy this morning because his wife left him with his best friend, his dog died and his house got destroyed in a gas explosion
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05:40<LordAzamath>so cute
05:41<Iamnoob>if i make a openttd server why then nobody joins my friend don't see my server ?:S
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05:42<Rubidium>because you haven't configured you adsl/cable router/modem correctly
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05:42<Roest>and you are not advertising it
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05:42<Iamnoob>how do i do that
05:43<xahodo|afk>maybe your firewall is (silently) blocking openttd?
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05:43<Iamnoob>i have lan netwerk
05:43<Rubidium>and all the others are on the same lan too?
05:44<Rubidium>then don't use advertising
05:44<Iamnoob>what must i do then?
05:44<Rubidium>and make sure that the clients have the connection set to "LAN" in the multiplayer server list
05:45<Rubidium>for the server set the connection type to "LAN/Internet"
05:45<Iamnoob>i want to play to othere pueple
05:45<Rubidium>then start the server
05:45<Rubidium>other people not being in your LAN?
05:46<Iamnoob>i don't want to play to my brother
05:46<Rubidium>so you don't want to play a LAN game
05:47<Iamnoob>i want to play online
05:47<Iamnoob>but i want my own server
05:47<Rubidium>then select "Advertise" as connection type for the server
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05:47<Rubidium>make sure the router's/modem's portforwarding is set up properly
05:47<@DorpsGek>Rubidium: OpenTTD uses TCP and UDP port 3979 for server <-> client communication and UDP port 3978 for masterserver (advertise) communication (outbound)
05:48<Rubidium>and use the above information to set it up correctly
05:48<Rubidium>how you have to set up the router/modem depends on the router/modem you've got
05:48<Iamnoob>must i do something with the modem?
05:48<Roest>wtf is not the correct answer when getting correct information regarding your question
05:49<Rubidium>Iamnoob: yes
05:49<Iamnoob>nevermind. it is to much work
05:49<Rubidium>blame the world for not having enough IPv4 adresses and not using IPv6 everywhere
05:50<Iamnoob>i can play on hamachi to other players :)
05:51<a1270>oh! I should get back to setting up ipv6 on my local network.
05:51*a1270 had forgotten he was going to do that
05:53<xahodo>talking about which... anyone got some advice on a good router which supports both ipv4 and ipv6?
05:54<@peter1138>gah, gnome bug :o
05:54<Gekz>GNOME _is_ a bug
05:55<Ammler>morning all :-)
05:55<Ammler>Is it possible to tell svn excluding some files for checkout?
05:55<Ammler>(like lang files)
05:56<Rubidium>probably not
05:59<xahodo>Gekz: my current router is some thing which simply sucks at everything and doesn't support ipv6.
06:00<Roest>rubidium i see you removed the WP macro, is there a quick way to fix code that uses it or is that the final sign to make a class of that gui?
06:01<Roest>oops sorry
06:02<Gekz>xahodo: netgear?
06:02<Roest>well i guess the cleaner way would be make a class now and be done with it
06:02<xahodo>How do you mean netgear?
06:03<xahodo>My current router is not a netgear router.
06:03<Gekz>I have a netgear
06:03<Gekz>it sucks
06:04<xahodo>Can't be worse as mine... unless yours drops packets.
06:06*Rubidium has to completely reconfigure the router when there's a power loss. Does that fall in the 'worst' router category?
06:06<Roest>that's pretty bad
06:07<@peter1138>i have to reboot mine if the adsl line goes down
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06:09<xahodo>well, I've got a seperate modem.
06:10<Roest>my crapgear router crashes sometimes, then the connection is just dead, no other signs
06:12*xahodo thinks he isn't that bad off at all...
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06:17<xahodo>However, I have limits all over the place (maximum of 10 portforwards configured) in my router, I can't configure traffic management (other then when a computer is allowed online and when not) and no ipv6 support.
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06:18<xahodo>Oh, and it suffers from the millenium bug :(
06:19<Prof_Frink>I found a website with the millennium bug the other day
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06:26<Ammler>lang files are a big part of a checkout and you only need english and sometimes your own. Maybe taking them out from trunk? (like ottd_grf)
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07:30<planetmaker>Hi, I have an issue with r13134 in multiplayer:
07:31<planetmaker>I start a server and have a 2nd client join this server in local network. The I change a patch setting on the server via rcon (e.g. max_trains) and the client gets kicked with a "general error" message
07:32<planetmaker>dbg: [net] [client] received invalid packet type 31 <--- is printed on console
07:34<Rubidium>modified the server?
07:34<planetmaker>nope. I wanted. But it persisted in clean trunk
07:36<Roest>ammler my guinea pig are you here? :)
07:37<Ammler>yeah, what do you need to be tested?
07:38<Roest>i just updated the newgrf gui to be a class, it seems to work from my initial testing
07:40<Roest>so if you could give it some stress testing
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07:46<Ammler>Roest: looks fine
07:46<Ammler>(I miss sorting with paths and horizontal resizing)
07:46<Roest>yea yea
07:46<Roest>some day son
07:46<CIA-3>OpenTTD: rubidium * r13137 /trunk/src/console_cmds.cpp: -Fix: do not send rcon commands of the server to the first client but do directly execute those on the server.
07:52<planetmaker>Rubidium: I guess that's the fix to that issue? Thx a lot :)
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07:54<Ammler>the intro doesn't make 90deg curves anymore :-)
07:55<Rubidium>really? works for me
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07:56<Ammler>it at the build from roest
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07:57<Roest>which one?
07:57<Ammler>Rubidium: It might be, you allow 90deg curves in cfg?
07:57<Ammler>Roest: grf gui
07:57<Roest>the one i posted yesterday? i remoced that patch, some things went wrong there
07:57<Guest1459>hi there; i got some question concerning newgrf - when installing "UK Renewal Set" for example: will the original trains be removed or do i just get some more trains to choose from?
07:57<Ammler>but I check trunk
07:58<Rubidium>Guest1459: depending on the version/configuration settings yes on both accounts
07:59<Ammler>Rubidium: same with trunk
08:00<Guest1459>Rubidium: i want to use 0.6.0 and it's the first time for me with openTTD; before i used TTDpatch and that's about two or three years ago... :) which configuration do i have to make to only have more to choose from? i don't want to lose the original ones. and: are there newgrf files that delete the originals without having the opportunity to just have more to choose from?
08:01<Rubidium>0.6.0 only replaces the vehicles, like TTDP does
08:01<Guest1459>ah, okay. never used newgrf in TTDP
08:01<Rubidium>the newer nightlies have a patch setting that allows you to just add vehicles
08:02<Guest1459>you would recommend using nightlies?
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08:03<Rubidium>nightlies are more likely to contain serious bugs, but some of the bugs in stables have been fixed in nightlies
08:04<Rubidium>for multiplayer it's usually better to have a stable version
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08:04<Rubidium>but for new features you need nightlies
08:04<JD|away>Rubidium: okay, i'll test then. :)
08:04<JD|away>thanks for info, i'll be definitely back.
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08:26<CIA-3>OpenTTD: rubidium * r13138 /trunk/src/ (misc_gui.cpp window.cpp window_gui.h): -Codechange: remove the need for IsWindowOfPrototype.
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08:48<CIA-3>OpenTTD: rubidium * r13139 /trunk/src/ (41 files in 3 dirs): -Codechange: move DrawWindowWidgets and DrawWindowViewport to the Window class and remove Window from their naming.
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08:54*Roest thinks Rubidium is influenced by the OO guy
08:57<Progman>OO in openttd \o/ (and maybe even in NoAI...)
08:58<Rubidium>lol :)
08:58<Rubidium>just use OO where it's appropriate and don't try to capture everything into OO
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09:01<CIA-3>OpenTTD: rubidium * r13140 /trunk/ (16 files in 4 dirs): -Codechange: move the gui-list-sorting out of window_gui.h so window_gui.h only needs to be included in *_gui.cpp.
09:01<Progman>each tree in openttd must be written in OO!
09:04<CIA-3>OpenTTD: rubidium * r13141 /trunk/src/ (window.cpp window_gui.h): -Codechange: remove an unused variable from Window.
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12:27<CIA-3>OpenTTD: glx * r13142 /trunk/src/rail_gui.cpp: -Codechange: make classes of the Build[RailDepot|RailStation|RailWaypoint|Signal]Window
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12:59<CIA-3>OpenTTD: smatz * r13143 /trunk/src/rail_gui.cpp: -Fix (r13142): the Build Waypoint window wasn't resized when it was opened
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12:59<LordAzamath>orudge: Are you here?
13:00<Sacro>he's always here
13:00<LordAzamath>hmm, but it seems he aint responding :D
13:01<LordAzamath>orudge: Are you there?
13:01<LordAzamath>gahh.. gotta ask in forums then..
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13:02<@orudge>yes, LordAzamath
13:02*orudge is here
13:03<LordAzamath>I and Ammler were wondering if it could be possible to enable flash in signatures..
13:03<@orudge>I'd really rather not.
13:03<Prof_Frink>I'd really rather you didn't.
13:04<Prof_Frink>Get something that can dump it out to a .gif
13:04<+glx>I'd prefer not to :)
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13:04<LordAzamath>the problem is that I can animate only in flash and ammler asked me to do a banner for wwottdgd...
13:05<LordAzamath>and when converted into a gif, it loses very much colours
13:05<@orudge>true, but I really don't want Flash all over the forums
13:05<+glx>imagine if all posts have a signature in flash
13:05<LordAzamath>nobody said all over ;P
13:05<@orudge>it would be
13:05<@orudge>if it was in signatures :P
13:06*Prof_Frink embeds a youtube video in his sig
13:06<LordAzamath>Most of the guys don't bother making a flashanimation anyways
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13:06<LordAzamath>well, this could be restricted to size in kb-s and dimensions
13:07<LordAzamath>so you can't adda youtube movie there ;P
13:07<Prof_Frink>Or, better still, a video from one of the "other" video sites
13:07<LordAzamath>And you'd get... banned? :o
13:08<LordAzamath>or wait.. define "other"
13:08<Prof_Frink>LordAzamath: Fill in the blank:
13:08<Prof_Frink>The Internet is for ____
13:08<LordAzamath>education? :D :D
13:09<LordAzamath>coz I don't believe it's fro Child porn
13:09<@orudge>who said anything about child porn?
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13:09<Prof_Frink>LordAzamath and orudge.
13:10<LordAzamath>but orudge I count that as a no then?
13:10<@orudge>The Internet is for Porn!
13:11<LordAzamath>[20:10] <LordAzamath> but orudge I count that as a no then?
13:11<Prof_Frink>orudge. 34.
13:12<@orudge>I've seen worse.
13:13<@orudge>you count what as a no, LordAzamath?
13:13<@orudge>no, it can't, really
13:13<@orudge>(be restricted or whatnot)
13:13<@orudge>hence why I don't want to add it, sorry
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13:13<LordAzamath>ok.. then I gotta think sometin out...
13:14<LordAzamath>And btw, you still can post swf's in posts and/or PMs.. I pmed Ammler it today :D
13:14<Prof_Frink>Make a nice static banner that I won't adblock as soon as I see it?
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13:17<+glx>LordAzamath: you can use external link as signature I think
13:17<LordAzamath>you can use it as avatar
13:18<LordAzamath>but not sig
13:18<+glx>server state images are links
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13:19<LordAzamath>but I should remove some possible annoyances from there too...
13:21<LordAzamath>oh and one thing more.. If I generated gif from that flash I got 350k file, the swf is 40kb ;P
13:23<@orudge>if you put a 350KB GIF there too, that'll be removed :P
13:23<@orudge>so maybe you will have to not have an animated sig, I'm afraid
13:23<Ammler>ah, I missed that restriction, sorry about that LordAzamath
13:24<Prof_Frink>Whatever happened to 4x70 character sigs?
13:24<Ammler>you might speak about e-mail sigs?
13:25<LordAzamath>orudge: I won't put it coz it lacks colours...
13:25<@orudge>do you have a link to it, anyway?
13:25<@orudge>just out of interest
13:26<LordAzamath>it's not very good though :D
13:27<LordAzamath>and the coming soon part is dynamic text, so ammler can set it to 7 june or whaever he likes
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13:38<CIA-3>OpenTTD: glx * r13144 /trunk/src/road_gui.cpp: -Codechange: make classes of the BuildRoad[Depot|Station]Window.
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14:32<Ammler>Is there a patch around, where you can limit a part of a track for a max speed?
14:33<Prof_Frink>Yes. It's called a bridge.
14:34<Ammler>that meant, it's technically easy possible...
14:36<SmatZ>you would need a GUI and a way to store in the map array
14:36<SmatZ>building a bridge is really simpler
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15:23<Eddi|zuHause2>instead of assigning a limit to the track, i would like to have a limit at the order
15:23<Eddi|zuHause2>like "go from waypoint X to waypoint Y with speed limit of 100km/h"
15:24<hylje>would lower speeds have better running cost
15:24<Eddi|zuHause2>not with the current system
15:25<Eddi|zuHause2>but that could entirely be possible
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15:36<Ammler>SmatZ: you could append the traffic limit to a train instead of the tracks, if a trains passes the sign "max limit x" it drives only at x until it passes an other sign with new speed limit...
15:36<Ammler>maybe programmable siganls could handle that?
15:37<SmatZ>Ammler: maybe, yes :)
15:37<Ammler>!s/traffic limit/speed limit/
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15:38<Ammler>then you program the limit with signals _or_ orders like Eddi|zuHause2 would like :-)
15:41<Ammler>btw, how well is the restricted waypoints patch coded?
15:41<SmatZ>I haven't heard about it for several weeks
15:42<Ammler>it would bring sense to waypoints back :-)
15:43<Ammler>but I would like to program signals too
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16:03<@Bjarni>hello idiots
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16:11<Touqen>this beer made my headache go away
16:12<SmatZ>drink more
16:12<SmatZ>the headache will return
16:12<Prof_Frink>Not if you keep drinking
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16:25<@Bjarni><Touqen> this beer made my headache go away <-- you mean like if you are shot then another bullet can make the pain go away?
16:25<Prof_Frink>But beer can.
16:26<@Bjarni>I presume a correctly placed bullet will ensure that you will not feel pain anymore
16:26<@Bjarni>and it works faster than beer
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16:27<Prof_Frink>Yes, but it does have a slight negative side effect
16:29<@Bjarni>there are sideffects to the beer solution as well
16:30<Prof_Frink>Yes, but those can be cured with more beer
16:30<@Bjarni>do you mean that everything can be cured with beer?
16:31<hylje>beer addiction
16:31<Prof_Frink>As a great man once said
16:31<@Bjarni>also lack of beer?
16:31<@Bjarni>or lever failure
16:31<Prof_Frink>"To alcohol! The cause of - and solution to - all of life's problems!"
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16:39<Eddi|zuHause2>i have heard that quote somewhere...
16:39<Eddi|zuHause2>but you know my memory with names...
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16:40<Prof_Frink>Eddi|zuHause2: Think yellow.
16:41<Eddi|zuHause2>that does not really help, i'm afraid
16:41<Prof_Frink>The person who said it was, well, yellow.
16:42<Eddi|zuHause2>that could range all the way from Jackie Chan to Spongebob...
16:42<Prof_Frink>Spongebob is closer, because he's animated
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16:43<Eddi|zuHause2>then it's probably one of the simpsons... maybe barney?
16:44<Prof_Frink>Simpson. Homer J.
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16:50<CIA-3>OpenTTD: glx * r13145 /trunk/src/dock_gui.cpp: -Codechange: make classes of the BuildDocks[Depot|Station]Window.
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16:54<CIA-3>OpenTTD: rubidium * r13146 /trunk/src/ (autoreplace_cmd.cpp misc.cpp vehicle.cpp vehicle_gui.h): -Codechange: vehicle_base.h doesn't need to be included in vehicle_gui.h.
16:57<Touqen>Yay bagels!
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17:13<CIA-3>OpenTTD: rubidium * r13147 /trunk/src/ (economy.cpp news_gui.cpp): -Codechange: move the code to draw bankruptcy news to news_gui.cpp.
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17:21<CIA-3>OpenTTD: glx * r13148 /trunk/src/intro_gui.cpp: -Codechange: make a class of the SelectGameWindow.
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18:07<CIA-3>OpenTTD: skidd13 * r13149 /trunk/src/bridge_gui.cpp: -Codechange: make a class of the BuildBridgeWindow.
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18:08<Eddi|zuHause2>class-making-threesome? i should get out of here quickly...
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18:21<Eddi|zuHause2>i saw at least 3 people making classes today
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18:50<murr4y>ottd going oo? :o
18:53<CIA-3>OpenTTD: glx * r13150 /trunk/src/music_gui.cpp: -Codechange: make classes of the Music[TrackSelection]Window.
18:53<Touqen>Anyone want to donate some cores to my cause?
18:54<Rubidium>Touqen: tommorow you make have the core of my apply
18:54<Rubidium>Touqen: tommorow you make have the core of my apple
18:54<Touqen>Hmm... Actually I was hoping for some processor cores.
18:57<Rubidium>maybe I've got a DX4-100
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18:57<Rubidium>with some bend/missing pins
18:59<Eddi|zuHause2>i think i have some working 386
19:00<Eddi|zuHause2>they have cutting edge 25 megahertz
19:00<SmatZ>maybe I could miss one 286, it has a broken board :-/
19:01<Eddi|zuHause2>the fastest processors known to man
19:01<Eddi|zuHause2>says the manual
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19:11<CIA-3>OpenTTD: rubidium * r13151 /trunk/src/ (13 files in 2 dirs): -Codechange: use an enum instead of bool as return type of OnKeyPress/OnCTRLStateChange to make it obvious what the return values mean.
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20:17<Guest1525>hi there - i got some questions about newgrfs...
20:17<Guest1525>* when using "Generic Road Vehicle Set" - does "Generic Tram Set" add more trams or does it replace the ones from GRVS?
20:17<Guest1525>* would you recommend "Planeset 1.5.3" or "Aviators Aircraft Set (av8) v1.331"?
20:17<Guest1525>* i will give "ttrs3w.GRF" a try; moreover i use "debugw.grf" and "smoothsnoww.grf" - any other 'must-haves'?
20:17<Guest1525>thanks for any reaction.
20:18<+glx>trams replaces some road vehicles, but trunk has a feature allowing more engines
20:20<Guest1525>i'm playing OTTD 0.6.0 - so would you prefer GRVS or the addition or GTS?
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---Logclosed Sun May 18 00:00:17 2008