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#openttd IRC Logs for 2008-05-19

---Logopened Mon May 19 00:00:35 2008
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05:17<CIA-3>OpenTTD: peter1138 * r13180 /trunk/src/town_gui.cpp: -Codechange: make a window class of the TownDirectoryWindow.
05:19<CIA-3>OpenTTD: rubidium * r13181 /trunk/src/ (news_gui.cpp news_type.h): -Codechange: make news callback handling a little simpler. Patch by Cirdan.
05:24<CIA-3>OpenTTD: rubidium * r13182 /trunk/src/ (misc_gui.cpp osk_gui.cpp rail_gui.cpp viewport.cpp): -Doc: add documentation to mostly rail_gui related functions. Patch by Alberth.
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05:32<macd55>hi all
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05:35<Rubidium>morning
05:39<CIA-3>OpenTTD: rubidium * r13183 /trunk/src/vehicle_gui.cpp: -Codechange: make a window class of the VehicleViewWindow.
05:41<ln>isn't it supposed to be "Code change"?
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05:45<CIA-3>OpenTTD: rubidium * r13184 /trunk/src/signs_gui.cpp: -Codechange: make a window class of the signs list.
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05:48<CIA-3>OpenTTD: rubidium * r13185 /trunk/src/ (39 files in 2 dirs): -Codechange: remove everything related to the WindowProc callbacks.
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06:20<Gekz>false compound words ftw
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06:29<@peter1138>English is the new German.
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06:43<Eddi|zuHause2>making up compound words is a high art ;)
06:47<Eddi|zuHause2>where english forums have "word association games", german forums have "compound word games", where you start from a long word like "Donaudampfschifffahrtsgesellschaftskapitän" and make it longer by attaching new words to it that make more or less sense
06:49<Eddi|zuHause2>http://de.wikipedia.org/wiki/Donaudampfschiffahrtsgesellschaftskapitän
06:49<Eddi|zuHause2>"Es wird gerne als Ausgangspunkt für Wortspielereien wie die Ableitung noch längerer fiktiver zusammengesetzter Hauptwörter wie Donaudampfschiffahrtsgesellschaftskapitänsanwärterposten, Donaudampfschifffahrtsgesellschaftskapitänskajütenschlüsselloch und Ähnlichem genutzt."
06:51<Eddi|zuHause2>somehow there is no english equivalent to that page...
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07:37<dragonhorseboy>any steam lovers in here? :p
07:45<dragonhorseboy>guess not heh
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07:50<@peter1138>try #steamlovers
07:51<macd55>why?
07:51<@peter1138>there might be steam lovers there
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08:01-!-mode/#openttd [+v glx] by ChanServ
08:02<dragonhorseboy>is that a real channel? heh
08:02<dragonhorseboy>(sorry was afk to eat)
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08:14*dragonhorseboy pokes peter1138 :p
08:15<Eddi|zuHause2>what an exceptionally stupid question...
08:16<@peter1138>...
08:16<@peter1138>you're awaiting a response?
08:16<dragonhorseboy>eddi :p
08:19<dragonhorseboy>peter...yeah why not? ^-^
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08:22<Roujin>greetings
08:22<dragonhorseboy>hey
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08:23<Roujin>congrats devs for successful OOification of the window system! (i guess it's done now?)
08:23<dragonhorseboy>either way any idea on if canvas roof covered tenders were probably common in any country?
08:27<@peter1138>if pikka hasn't drawn it, no
08:34<dragonhorseboy>hmmm ok should be fun to try make one (especially in small scale no less) just to be whimsey about it :p
08:36<dragonhorseboy>will have to wonder what colour it should be tho
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08:46<Eddi|zuHause2>i have never heard of canvas on tenders...
08:48<dragonhorseboy>well if you're going whimsey I don't see why not...keeps the wood/coal dry from foul weathers :p
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08:52<Eddi|zuHause2>dry coal/wood is only going to matter when heating up the fire, as soon as it is going, there's not much problem driving the water out of it
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08:54<dragonhorseboy>well the reason I was thinking about this was because its a 0-4-0 with a tiny boiler .. basically just throw in one single log once in a while
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08:55<@peter1138>would an 0-4-0 with a tiny boiler have a tender?
08:55<dragonhorseboy>so I wouldn't think the fire could always be super hot with a small continous fuel
08:55<dragonhorseboy>peter yeah
08:56<dragonhorseboy>usually as a 0-4-0S-T to keep some more weights on
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08:58<dragonhorseboy>then again well not exactly related but there was actually one lima 2-truck shay built that had a quite small firebox and the headlight was as big as the front of the boiler!
08:58<dragonhorseboy>seem the railroad asked for the cheapest shay possible and so lima built just that
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09:03<dragonhorseboy>but anyhow this whimsey 0-4-0 is just going to be hauling one combine car, a stalked flatcar [fits almost any cargo heh], then finally a silly caboose :)
09:03<dragonhorseboy>small train you can say
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09:15<dragonhorseboy>I do have one another question out of curiousity tho....
09:15<dragonhorseboy>would gas/diesel boxcabs had been always with cabs at both ends or its possible to sometimes find them set up with only one cab end?
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09:22<dragonhorseboy>here's something silly if you want to look hehe http://www.sormann3d.com/portfolio/TPpicture/TPgallery/touristrace.jpg
09:22<dragonhorseboy>"driver" seem to have too much fun contrast to the passenger looking white scared :p
09:24<dragonhorseboy>eddi any thought on that silly car or what? ;)
09:24<Eddi|zuHause2>all driving cars i know have either cabs in both ends or were used in pairs with a cab in each end wagon
09:25<dragonhorseboy>hm thanks eddi...I might try bash one of my old engine apart (motor still somewhat works but if I rebuild it) and make a boxcab out of that to match with the "little engines" theme of the 0-4-0 steamer :p (maybe just 2 axles for the boxcab too)
09:26<dragonhorseboy>have thin balsa wood here to make the body with..just going be bit difficult to try cut it smoothly
09:26<dragonhorseboy>oh yeah maybe two of them and one's named for a husband and other for a wife? *hehes*
09:26<dragonhorseboy>always sticking together ;)
09:27*dragonhorseboy is finding this whimsey layout idea too amusing that I wonder how long it'll take to finish the trains for it :p
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09:28<dragonhorseboy>hope noone minds all of my talks ^-^
09:28<Gekz>shut up
09:28<Gekz>!
09:28<Eddi|zuHause2>http://www.tt-oldtimer.de/Menue/Modellseiten/Triebwagen.htm
09:29<Sacro>so, anyone able to tell me what top down debugging is?
09:29<dragonhorseboy>ah nice eddi I've always kinda liked the VT133 bus
09:30<Eddi|zuHause2>the opposite of bottom-up
09:30<dragonhorseboy>that steam powered 2-axle railcar looks like one thing I maybe could try tho
09:30*dragonhorseboy will have to see if I have tiny tubes tho
09:30<dragonhorseboy>thanks for giving me yet another idea eddi :p
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09:32<Eddi|zuHause2>dragonhorseboy: if you scroll down a little, there is a steam driving car, which looks asymmetric, but it doesn't say if it has a driver's cab on the other end
09:34<dragonhorseboy>I guess that if there was no cab to back up the train with ... someone has to get the poor conductor to sit on that end and radio back to the rear engineer :p
09:35<Eddi|zuHause2>or get the thing on a turntable, like any regular engine...
09:35<dragonhorseboy>true
09:35<dragonhorseboy>I think there were a few 2-axle railbuses that had their own turntable plate on jack in middle of the chassis too
09:36<dragonhorseboy>stop at last station...pull out of it a bit...get out and jack the thing then push it around -- done
09:36<Eddi|zuHause2>how weird
09:36<dragonhorseboy>oh yeah one of the train magazine I have for re B&O .. one of their station didn't have enough space to turn around a conventional bus so what they did was...
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09:36<dragonhorseboy>they made a turntable to be able to turn the bus around in same manner as a train turntable
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09:37<dragonhorseboy>but anyhow eddi my layout would have a small wooden turntable on it so no need for "inboard turntables" anyhow
09:37<Gekz>I demand attention
09:37<Gekz>my girlfriend is asleep.
09:38<Gekz>I got nothing.
09:38<dragonhorseboy>well eddi I have to go (appoinment soon) but maybe if you're around we could talk in pm? your call tho
09:38<dragonhorseboy>bye till next time ^-^
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09:40<Eddi|zuHause2>what a strange person... he might be lacking some "real world" friends and need compensation...
09:41<@peter1138>well he's a fur
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09:58<Eddi|zuHause2>ah german grammar is so great :p http://german-bash.org/action/show/id/180797
09:58<Gekz>no
09:58<Gekz>it r not
09:59<Gekz>it hurts actually
10:00<murr4y>it's a bit scary
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10:07<CIA-3>OpenTTD: truebrain * r13186 /branches/noai/src/ai/api/ai_tile.cpp: [NoAI] -Fix: RaiseTile and LowerTile can now operate on water-tiles. Use with care!
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10:11<Sacro>:o
10:11<Sacro>truebrain
10:11<CIA-3>OpenTTD: truebrain * r13187 /branches/noai/ (16 files in 4 dirs):
10:11<CIA-3>OpenTTD: [NoAI] -Codechange: rewrote the AI register part; C++ AIs are completely
10:11<CIA-3>OpenTTD: impossible now, and registration happens directly via AISquirrel. This cleans up
10:11<CIA-3>OpenTTD: the registration flow, and makes everything readable again, as sure I made a
10:11<CIA-3>OpenTTD: mess out of it :)
10:11<CIA-3>OpenTTD: [NoAI] -Codechange: as a side-effect, ai_controller.cpp now includes all .hpp.sq
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10:14<CIA-3>OpenTTD: truebrain * r13188 /branches/noai/src/ai/api/ai_station.hpp: [NoAI] -Fix: missed @param in doxygen comment
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11:14<CIA-3>OpenTTD: glx * r13189 /branches/noai/ (105 files in 10 dirs): [NoAI] -Sync: with trunk r13055:13185.
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11:34<dragonhorseboy>hey
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12:45<CIA-3>OpenTTD: smatz * r13190 /trunk/src/build_vehicle_gui.cpp: -Cleanup: remove unused variable
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13:23<JD___>hi there.
13:24<JD___>what do you recommend for "weight multiplier" in vehicle options? what does it make more realistic?
13:24<JD___>OTTD 0.6.0
13:26<Sacro>1
13:26<Ammler>10
13:26<JD___>;P
13:28<hylje>100
13:30<Arie->pi
13:32-!-LordAzamath [~questionm@ip41.cab22.ltln.starman.ee] has joined #openttd
13:32<murr4y>1337
13:33<LordAzamath>hey
13:33<LordAzamath>leet
13:33<Arie->9.8 if you want to simulate gravity perfect, or pi if you want to go easy around the corners, for exponential acceleration i'd recommend euler
13:33<hylje>what's that for magic numbers
13:35<Prof_Frink>Set the weight multiplier to 0 if you want to have enchanted trains of holding
13:35-!-mode/#openttd [+v orudge] by ChanServ
13:36-!-mode/#openttd [+v peter1138] by ChanServ
13:36<JD___>sure, pals. :) i see, nobody has a clue; just found a diskussion in the forums where people argue about the fact that only some freights are multiplied - so passenger trains go too fast in comparison.
13:36<Prof_Frink>That's the idea.
13:37<Prof_Frink>Well, the idea was that freight trains accelerated too fast
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13:49<+glx>passengers are not freight
13:49<JD___>yesterday, i played some hours and two AI players did okay - making some money, one of them nearly 300000 bucks a year. but in firm overview its worth was 5 dollars...?! the other AI player the same while my firm was something like 3 million bucks worth. what went wrong here?
13:50<+glx>AI don't repay loan
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14:53<Roujin>greetings
14:53<@Bjarni>hello
14:55<Roujin>I said it already but I'll say it again: great work on the windows ;)
15:07-!-dragonhorseboy [~dragonhor@modemcable147.26-58-74.mc.videotron.ca] has joined #openttd
15:07<dragonhorseboy>any of you know well about DB/DR freights?
15:13<@Bjarni>if you have a question then ask and see if anybody replies ;)
15:14<dragonhorseboy>heh bjarni you know what that speciality train was called.. made up of basically what looked like several flatcars with the two end ones having drivers' cabs?
15:14<dragonhorseboy>I know it was either DB or DR but don't remember which
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15:14<SmatZ>Roujin: nice to see someone that happy because of that work :)
15:15<@peter1138>yeah... did it really change anything? :p
15:15<SmatZ>:-)
15:15<Roujin>well i have to rewrite my patch due to the changes xD
15:16<@Bjarni>dragonhorseboy: do you have any idea of the age of that thing?
15:16<Roujin>but anyways i'm impressed by how fluid that change happened, i think that it's quite a feat :)
15:17<dragonhorseboy>bjarni...several years perhaps for I do remember lgb making a version of it for their toytrain series lineup
15:17<Roujin>and, while it really doesn't change anything for the players, it does change a lot for the people interested in the code and patching and so on ;)
15:18<CIA-3>OpenTTD: smatz * r13191 /trunk/src/ (misc_gui.cpp textbuf_gui.h): -Fix: segfault after confirming query subwindow in the Generate New World window
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15:18<@Bjarni>dragonhorseboy: http://www.railfaneurope.net/pix_frameset.html <-- try to look at this page and see if you can find what you are looking for
15:18<@Bjarni>as I'm not really sure what train you mean .s
15:18<@Bjarni>but it sounds interesting
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15:22<@peter1138>18 year old swedish nymphomaniacs knocking on my door sounds interesting
15:22<dragonhorseboy>hm 'diesel' list didn't have anything but it suggested to also look in dmu too and would you know what..there's a >dmu>freight> folder and I found it :p
15:23<dragonhorseboy>bjarni here's the real deal: http://www.railfaneurope.net/pix/de/diesel/dmu/freight/1D9C03A0-3060-43F8-BEF9-27E21464CB5A.jpg
15:23<dragonhorseboy>cab roof seem shaped to match with containers I think?
15:23<@Bjarni>it sure looks like it
15:24<dragonhorseboy>hmm modelling one of these could be an interesting challenge...only enough room to put motor in cab to power front truck alone (maybe with some lead weight in all empty spaces to help)
15:24<dragonhorseboy>:p
15:24<@Bjarni>hmm
15:24<dragonhorseboy>hmm hey wait...
15:24<@Bjarni>you want to make a model of it?
15:25<@Bjarni>btw you have the name now
15:25<@Bjarni>Fahrzeug 690 004-7 (Cargo-Sprinter)
15:25<dragonhorseboy>if you went whimsey you could just make 2-axle versions (short containers or loose crates only) and "steal" truck axles to power it ;)
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15:25<dragonhorseboy>bjarni heh well kinda .. just looking for photos of not-your-average-trains for some ideas
15:26<dragonhorseboy>only going to actually make two or several different one..only can run so much on a small layout you know
15:27<@Bjarni>modelling this one shouldn't be too tricky
15:27<dragonhorseboy>peter1138 dunno if you're still interested but see http://images5.fotopic.net/?iid=ytkxun&outx=800&quality=70 on how silly small a whimsey boiler can get :)
15:28<dragonhorseboy>probably only good for 10-20km/h with two carts but who cares
15:28<dragonhorseboy>bjarni true..just bash an old flatcar apart :D
15:28<dragonhorseboy>bjarni heheh
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15:28<dragonhorseboy>bjarni you know of the VT133 railcar or no?
15:29<@Bjarni>I'm not an expert on German rolling stock
15:29<@peter1138>that's not a boiler
15:29<@peter1138>that's a kettle
15:31<dragonhorseboy>bjarni ah..well the VT133 is this http://www.haertle.de/images/030-22660-320x320.jpg (same nose at both ends)
15:32<dragonhorseboy>but anyhow one idea for someone could be that a poor railroad's version of the VT133 could be to cut two school buses apart and weld the two fronts together then replace the drivetrain with one traction motor
15:32<@Bjarni>looks like something from the 30s or 40s
15:33<dragonhorseboy>not to say I'll actually try that idea..I'm actually after freight trains for now (for operational interest purpose)
15:33<@Bjarni>dragonhorseboy: what are you doing right now?
15:34<dragonhorseboy>bjarni...again..just looking up photos :p .. but I'm already working on a whimsey 0-4-0's tender ;)
15:34<@Bjarni>working on for what?
15:34<@Bjarni>model railroad or grf or?
15:34<dragonhorseboy>model railroad
15:35<dragonhorseboy>photos due when its completed of course (was going share it on one forum that does whimsey modelling anyway) :)
15:36<dragonhorseboy>peter..re it being a kettle..heh yeah I guess it could produce a lot of hot water for coffees when its not going anywhere yet :p
15:36<dragonhorseboy>there are some gas/diesels that are just as tiny
15:38<dragonhorseboy>bjarni the first model I'm trying to do is a little 0-4-0 converted with rear cab well removed and a covered wooden 2-axle tender added via drawbar then to try weather the thing a bit (maybe paint buffers to red instead too)
15:39<dragonhorseboy>:)
15:39<dragonhorseboy>well=wall*
15:39<dragonhorseboy>its got no bunker or anything so doesn't quite look good as it is right now
15:40<dragonhorseboy>if you wanted to ask bjarni here's one retail photo of the trainset: http://www.buynscale.com/blwphotos/KA-Pocket.JPG
15:40<dragonhorseboy>I'll probably redo the coach roofs to look more like the american old west ones
15:41<dragonhorseboy>(don't mind the 'belly' the cars have, its because one of these contains the motor .. kato couldn't figure how to fit it inside engine I guess)
15:43<dragonhorseboy>bjarni mind pm?
15:44<@Bjarni>no
15:44<ln>mind waves?
15:44<dragonhorseboy>ln :p
15:44<@Bjarni>if they are same, that is :)
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16:10<ln>http://naurunappula.com/295436/Only_in_Saudi_Arabia
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16:59<SmatZ>@seen Zahl
16:59<@DorpsGek>SmatZ: Zahl was last seen in #openttd 2 weeks, 6 days, 14 hours, 35 minutes, and 28 seconds ago: <Zahl> openttd support in xfire? nice one :-D
17:06<Eddi|zuHause>@seen Buchstabe
17:06<@DorpsGek>Eddi|zuHause: I have not seen Buchstabe.
17:07<SmatZ>:-)
17:08<@Bjarni>@seen SmatZ
17:08<@DorpsGek>Bjarni: SmatZ was last seen in #openttd 26 seconds ago: <SmatZ> :-)
17:08<@Bjarni>looks like he were happy at the time
17:08<SmatZ>:-D
17:08<[1]Roujin>@seen DorpsGek
17:08<@DorpsGek>[1]Roujin: I have not seen DorpsGek.
17:08<SmatZ>!stats
17:08<SmatZ>are there any stats of this channel?
17:08<@Bjarni>@stats
17:08<@DorpsGek>Bjarni: I have 6 registered users with 6 registered hostmasks; 1 owner and 0 admins.
17:09<@Bjarni>not those stats :P
17:09<SmatZ>!logs
17:09<SpComb>Logs: http://zapotek.paivola.fi/~terom/logs/openttd
17:09<SmatZ>@logs
17:09<SmatZ>http://zapotek.paivola.fi/~terom/logs/openttd/stats :-)
17:10<SpComb>"Statistics generated on Sunday 27 April 2008 - 8:15:10 "
17:11<SmatZ>hmm yes, a bit outdated :-/
17:11<Eddi|zuHause>SmatZ: afaik "official" stats were stopped with the death of _42_
17:12<Eddi|zuHause>apparently that feature wasn't ported to DorpsGek
17:12<SmatZ>_42_ is still alive, but why isn't she here?
17:12<SmatZ>or it was replaced by DorpsGek ?
17:13<Eddi|zuHause>there were... disputed opinions...
17:14-!-[1]Roujin [~Roujin@mnch-4d04f2dd.pool.mediaWays.net] has quit [Quit: HydraIRC -> http://www.hydrairc.com <-]
17:15<@Bjarni>I like how the two first lines from the stats are actually from the same conversation (which were not even that long)
17:16<SmatZ> "Roest, that SirXavius can just blabla and die"
17:17<SmatZ>I wonder what Belugas was talking about :-D
17:17<Roest>lol
17:17<Roest>i think he called belugas insulting and condescending
17:18<SmatZ>:-)
17:18<+glx>and probably the wrong day ;)
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17:34<Digitalfox>@seen LordAzamath
17:34<@DorpsGek>Digitalfox: LordAzamath was last seen in #openttd 4 hours, 1 minute, and 38 seconds ago: <LordAzamath> leet
17:35*Digitalfox would like to know how much LordAzamath has progressed in the GRF GUI coding :\
17:40<@Bjarni>he didn't progress at all
17:41<@Bjarni>otherwise he would have showed up here and told about it
17:41<Ammler>we disturbed him with wwottdgd
17:41<@Bjarni>shame on you
17:41<Ammler>yeah, really sorry about that :P
17:42<Ammler>he made a advertising banner, which we can't include in TT-Forums :-)
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17:48<Zahl>whutsagoinoninhere?
17:49<Sacro>an orgy
17:49<Touqen>unf unf unf
17:49<Zahl>just what i thought!
17:50<Zahl>@seen SmatZ
17:50<@DorpsGek>Zahl: SmatZ was last seen in #openttd 32 minutes and 12 seconds ago: <SmatZ> :-)
17:50<SmatZ>zomg 32 minutes and 12 seconds!
17:51<Zahl>thats some long time
17:52*Rubidium rather likes that time that Prof_Frink @seen-ed Bjarni
17:52<Zahl>Rubidium: tell me everything about it :-)
17:52<Zahl>dont leave out any details
17:52<Rubidium>21:27 <@DorpsGek> Prof_Frink: Bjarni was last seen in #openttd 1 day, 0 hours, and 0 seconds ago: <Bjarni> the thing is the guy is a lawyer and knows that he due to his history can't be an independent witness yet he didn't inform of this
17:53<Rubidium>no minutes!
17:53<Zahl>wow, perfect timing
17:53<@Bjarni>I member saying that
17:54<Zahl>so you didn't reboot since that
17:54-!-dlunch [~dlunch@61.108.29.49] has quit [Ping timeout: 480 seconds]
17:54<@Bjarni>the guy is a lawyer and is used as an independent witness in court but somebody found out that he used to work for the company suing so the independent part goes down the drain
17:55<@Bjarni>the case is about the copyright holders wanting an ISP to block access to the pirate bay
17:55<Zahl>ah
17:56-!-Osai is now known as Osai^zZz
17:57<@Bjarni>funny thing is that the ISP blocked access and somebody found an way around the block and then people went to see what was blocked so it actually increased traffic
17:58<@Bjarni>and now all the ISPs joined together and wants to get the court to declare that they aren't supposed to block sites
17:58<@Bjarni>they do block sites with child pornography though but they just block whatever the police tell them to and they all block the same sites
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17:59<@Bjarni>the case about the pirate bay is that ONE ISP should block it but nothing about the other ISPs :s
18:00<SmatZ>Bjarni: do you remember that exactly, or are you copying from logs?
18:00<Sacro>Bjarni is a bot
18:00<Sacro>he isn't turing complete
18:00<@Bjarni><Zahl> so you didn't reboot since that <-- I did... several times... I mean I can remember when I wrote it... the computer can't (not without actually opening the log file)
18:01<@Bjarni>SmatZ: the log is so big that it takes minutes to open it
18:01<@Bjarni>so I only open it when I really have to
18:01<Zahl>oh, and i thought your brain uses a RAMdisk and everytime you reboot you forget everything
18:01<@Bjarni>it does
18:01<@Bjarni>alcohol causes it to reboot
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18:01<SmatZ>you don't drink often, right?
18:02<@Bjarni>I don't like the taste
18:02<@Bjarni>it's as simple as that
18:02<Zahl>i liek beer
18:03<@Bjarni>looks like your keyboard enjoyed some beer tonight as well
18:03<Zahl>the last one enjoyed some applejuice, but as i kept on typing instead of cleaning it, it dies after half an hour..
18:04<Zahl>*d
18:04<@Bjarni>usually technical stuff dies when it's out of juice....
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18:12<@peter1138>wrong
18:13<@peter1138>it's the magic smoke
18:13<@peter1138>hm
18:13<@peter1138>> sleep
18:15-!-AC6000 [~AC6000@h76.83.28.71.ip.alltel.net] has joined #openttd
18:15<AC6000>O.O
18:15<Sacro>o.O
18:15<AC6000>alotta people in here :P
18:16<@Bjarni>lol
18:16<@Bjarni>somebody invented a vibrating condom (controlled wirelessly)
18:16<Grek>$10 he's japanese
18:16<@Bjarni>how did you know?
18:17<Touqen>they are freaks over there
18:17<Grek>indeed.
18:17<Touqen>They are really... "in touch" with their bodies.
18:17<Prof_Frink>heh, those crazy japs
18:17<@Bjarni>the researchers had to test the design hundreds of times so they visited local brothels
18:17<Grek>hahaha
18:17<@Bjarni>now that's a Sacro job if there ever were one
18:20<@Bjarni>I like the part of researching the location of the vibrator for maximise effect
18:21<@Bjarni>err
18:21<@Bjarni>don't google for this
18:21<@Bjarni>I did X(
18:21<Touqen>whoops
18:21<Touqen>You aren't at work are you?
18:21<@Bjarni>do you think I would do something like this at work?
18:21<@Bjarni>like IRC
18:21<Touqen>Yes.
18:22<Touqen>I'm at work.
18:22<@Bjarni>and googling for condoms
18:22<@Bjarni>I might get fired
18:22<@Bjarni>which would take events in the wrong order
18:22<@Bjarni>because usually you have to be hired before fired
18:22<Grek>=p
18:22<Touqen>heh
18:23<Touqen>So you're unemployed and pissing about at home?
18:23<@Bjarni>well the reason for not googling this is all the weird companies that showed up
18:23<Grek>damn I kept playing travian and IRCing at my last job
18:23<Grek>=p
18:23<Touqen>I can imagine.
18:23<@Bjarni><Touqen> So you're unemployed and pissing about at home? <-- no... actually I'm a student
18:24<Touqen>So you're unemployed and pissing about in your dorm room?
18:24<Touqen>:P
18:24<@Bjarni>no
18:24<@Bjarni>I'm studying for exams
18:24<@Bjarni>that's clear right?
18:24<Grek>tenta p is the shit
18:24<Grek>:(
18:25<@Bjarni>?
18:25<Grek>that's what they call the period of final exams here
18:25<Grek>=p
18:25<Grek>sigh
18:26<Grek>anyone who can recommend a game in the spirit of colonization? =p
18:26<@Bjarni>freecol?
18:26<Grek>tried that, ew.
18:26<@Bjarni>this year I did something that I have never done before
18:26<Touqen>a vibrating condom?
18:27<@Bjarni>I thought an assignment was so much fun that I went to the professor and asked "can I get extra credit if I continue to work on this in the summer vacation?"
18:27<@Bjarni>turns out that I can :)
18:27<Grek>haha
18:27<Grek>what's the subject?
18:27<Touqen>Bjarni: You should turn it into a self directed research project.
18:28<@Bjarni>robots
18:28<Grek>:)
18:28<@Bjarni><Touqen> Bjarni: You should turn it into a self directed research project. <-- it is
18:28<Grek>robots seem cool
18:28<Touqen>nice.
18:28<Grek>=p
18:28<CIA-3>OpenTTD: glx * r13192 /branches/noai/bin/ai/regression/run.sh: [NoAI] -Fix: ignore eol for regression
18:29<Grek>hmm
18:29<Grek>you think working on openttd could qualify for google summer of code? =p
18:29<@Bjarni>yes
18:29<@Bjarni>if you find the right professor
18:29*Sacro wants to do horny japanese women for GSOC
18:30<Prof_Frink>Mmmm
18:30<@Bjarni>GSOC?
18:30<Touqen>summer of code
18:31<@Bjarni>the scary part is that if Sacro actually ends up in Japan and starts to hunt women then he might actually find somebody...
18:31<Sacro>yup
18:31<Grek>well if you seen the trains there
18:31<Grek>=p
18:31<@Bjarni>they consider white English people as exotic and interesting
18:32<@Bjarni>according to Japan all foreigners are white native English talking people
18:32<Grek>gaijin
18:32<Sacro>well...
18:32*Sacro looks round his room
18:32<Sacro>on average, they're right
18:32<Grek>I saw that guy who's doing Hiro Nakamura in heroes, in scrubs today
18:32<Grek>was fun
18:32<Grek>=)
18:32*Prof_Frink books plane tickets
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18:36<@Bjarni>Prof_Frink: if you want to hunt women then 大阪 should be a better place to go than 東京
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18:37*Grek kicks UTF-8 in the shins.
18:37<@Bjarni>and if you are determined enough to actually do this then you will figure out what locations I just mentioned
18:37<Prof_Frink>Wossat in non-forern?
18:37<@Bjarni>two places in Japan
18:37<Prof_Frink>Pfft
18:37*Touqen is on a non utf terminal :/
18:37<Prof_Frink>Japan *is* one place.
18:38<@Bjarni>GB is one place too but nobody would consider Wales the same as Scotland
18:38<Prof_Frink>They're both Not-England.
18:38<@Bjarni>GB != England
18:39<Prof_Frink>Indeed.
18:39-!-Mark [~M4rk@5351EE62.cable.casema.nl] has quit [Ping timeout: 480 seconds]
18:39<@Bjarni>but I have yet to figure out what's so great about Britain
18:40<Touqen>Crappy weather, crappy food
18:40<Prof_Frink>Bjarni: It's historical :/
18:40<@Bjarni>it has a great history?
18:40<Prof_Frink>From when we owned the world.
18:41*Touqen notes the past tense ness of that phrase.
18:41<@Bjarni><Grek> anyone who can recommend a game in the spirit of colonization? =p <-- hitman
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18:41<Grek>..
18:41<@Bjarni>you show up somewhere and kill the people who came before you
18:41<Grek>psh, I live in peace with the natives
18:41<SpComb>Japan used to be part of the UK etc?
18:41<Grek>kill the dutch!
18:42<@Bjarni><SpComb> Japan used to be part of the UK etc? <-- China claims (or used to claim) that it's a rebellious province of China
18:42<@Bjarni>just like they claim with Taiwan
18:43<Touqen>And tibet.
18:43<@Bjarni>but Japan is Japanese by the will of the gods
18:43<SpComb>hmm, actually, Japan managed to more or less keep its independance?
18:43<Prof_Frink>China rocks
18:43<Touqen>China has rocks.
18:43<Prof_Frink>Well, bits of it shake
18:44<Touqen>China will be the superpower that tear itself to pieces.
18:44<Grek>hmm
18:44<Grek>what would be most interesting
18:44<@Bjarni>the origin of the word kamikaze shows that it's the will of the gods that Japan should be Japanese
18:44<Grek>computer systems or system-on-a-chip
18:44<@Bjarni>but we all know that, right?
18:44<@Bjarni>I mean the origin of the word
18:45<Prof_Frink>Is it Japanese for a non-return ticket?
18:45<Touqen>lol
18:45<@Bjarni>sort of
18:46<@Bjarni>when the Mongols decided to attack Japan they went to Korea and started sailing. While sailing kamikaze showed up and all the ships sank
18:46<@Bjarni>this was like 700 years ago
18:47<Touqen>And they called the typhoon that sank the ships the "divine wind" because it "obviously" came from god.
18:47<@Bjarni>kami = god, kaze = wind... kamikaze means the wind from the gods aka a typhoon
18:47<Prof_Frink>*parp*
18:48<Zahl>i think the word kamikaze was invented for the game "worms"
18:51<Grek>you saying someone went back in time and created an artificial typhoon in order to invent kamikaze so worms would be complete?
18:51<@Bjarni>yes
18:51<@Bjarni>and that someone will be me
18:52<Prof_Frink>Grek: Not "someone". The Doctor.
18:52<Eddi|zuHause>"i had nothing to do with that fire!" :p
18:52<ln>Bjarni: been to germany yet?
18:52<Eddi|zuHause>good night anyway
18:53<@Bjarni>ln: that's completely off topic
18:53<@Bjarni>and when should I have been in Germany since the last time you asked? :P
18:54<ln>Bjarni: e.g. last weekend.
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18:56<ln>but anyway, i won't be going to germany until next week.
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18:56<@Bjarni>last weekend
18:56<@Bjarni>I guess that makes sense
18:56<@Bjarni>I was offline all the time
18:57<@Bjarni>but that's because I was working hard on the robot that had to be able to drive last Wednesday
18:57<ln>so was i, i was in stockholm.
18:57<@Bjarni>this weekend was used to catch up with some sleep
18:58<Prof_Frink>Bjarni: Have you attached the flamethrower yet?
19:00<@Bjarni>not that kind of robot
19:01<@Bjarni>remote controlled fighting robots aren't real robots
19:01<ln>Bjarni: beware, i might also be visiting denmark next week, briefly.
19:01<@Bjarni>real robots are more like the AI in OTTD
19:01<@Bjarni>working on it's own and sometimes doing stupid stuff and you can't help it even if you want to do so
19:01<@Bjarni>ln: why such a threat?
19:02<ln>it wasn't meant to be a threat.
19:02<Prof_Frink>Bjarni: No robot is complete without a flamethrower.
19:02<Prof_Frink>Asimov's fourth law.
19:03<@Bjarni>:)
19:04<@Bjarni>but how do you know those laws?
19:04*Prof_Frink is a robot
19:05<Prof_Frink>And yes, I do have a flamethrower.
19:05<@Bjarni>the first law is interesting
19:05<@Bjarni>because
19:05<Sacro>To the right of the picture is another cock, this time the Dead Man Valve Isolating Cock (DMVIC).
19:05*Sacro sniggers
19:05<@Bjarni>wouldn't a homing missile be considered a robot?
19:06<Prof_Frink>Not if it's pigeon-powered
19:06<@Bjarni>I'm not talking about if something on the rocket
19:06-!-Zahl [~Zahl@p549F1EBF.dip0.t-ipconnect.de] has quit [Quit: (~_~]"]
19:06<@Bjarni>I'm talking about the rockets that could be considered robots
19:06<@Bjarni>might not be all rockets
19:09<@Bjarni>I just noticed something odd... it would appear that there is an old coal mine on 松島 but I thought that Japan was a volcanic country and too young to be able to have coal
19:10<Sacro>"The Train Operator then opens his cab door on the side of the train where the platform is located, and confirms this by putting one foot onto the platform. This is to overcome the possibility of opening the doors on the wrong side of the train."
19:10<@Bjarni>lol
19:10<@Bjarni>where do you read this?
19:10<Sacro>;)
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19:12<@Bjarni>come on
19:12<@Bjarni>tell me
19:13<Sacro>"...if a train leaves the shed with the leads attached substantial damage will occur to both the train and the shed structure."
19:13<@Bjarni>I want to see what stupid railroad rules the UK has
19:13<Sacro>http://www.trainweb.org/districtdave/html/a_bit_of_train_equipment_.html
19:13<@Bjarni>if you give me a link then I tell you some Danish rules
19:13<ln>today's quiz: what motion picture begins with the words "I love America."?
19:13<@Bjarni>I don't know
19:14<@Bjarni>I don't watch movies with lies that are delivered as the truth
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19:17<@Bjarni>well
19:17<@Bjarni>I got the link so now I guess I have to tell something about how it works here
19:17<@Bjarni>trains usually drives on the right track
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19:18<+glx>not here
19:18<@Bjarni>if the have to drive in the left track (or the wrong track if you like) then they have to use the horn frequently
19:18<@Bjarni>but only if it's the first train using the left track
19:18<@Bjarni>and a few lines are excepted from this rule
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19:20<Dominik>how does the horn help when two trains drive with 100+ kmh towards each other?
19:20<@Bjarni>it doesn't
19:20<@Bjarni>it's a rule from before the railroad used radios
19:21<Dominik>hmmk
19:21<@Bjarni>then the train would sound the whistle to signal that one track wasn't in use anymore so the track maintenance crew could start working
19:21<@Bjarni>but for some reason the rule have never been removed
19:22<@Bjarni>once in a while it happens during the night that one track is blocked and then the front train skips using the horn
19:23<@Bjarni>but it also happens that the driver considers this rule very important and use the horn like every 4th sec
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19:37<racquad>hello everyone.
19:37<racquad>does anyone knows how or where can I edit a GRF file?
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19:38<@Bjarni>where would be on a computer
19:39<@Bjarni>how would be any hex editor
19:39<@Bjarni>or you could decompile it first
19:39<Sacro>or a magnet
19:39<@Bjarni>and then edit the text file or png sprites
19:39<racquad>Bjarni: is there any friendly GUI to edit a GRF file?
19:39<@Bjarni>GUI?
19:39<@Bjarni>what's what?
19:39<racquad>Graphic User Interface
19:40<racquad>a friendly program that helps me to edit a file rather than using a hex editor
19:40<@Bjarni>it was a rhetorical question
19:40<Sacro>nope
19:40<@Bjarni>you shouldn't use a hex editor
19:40<racquad>what program should I use?
19:40<@Bjarni>use grfcodec to convert the file into a png and a text file
19:41<@Bjarni>the text file then contains hex values (in plain text)
19:42<racquad>once I have used this codec, can I edit the text file on a regular editor?
19:42<racquad>let me be clear: I want to edit some settings on a specific vehicle: speed, power, capacity...
19:44<@Bjarni>then pick the right hex values and alter them
19:44<racquad>I have just downloaded this codec and "unziped" a grf file. but the info file is a little confusing...
19:44<@Bjarni>you can read in the documentation what values to modify
19:45<racquad>where can I find this documentation?!?
19:45<@Bjarni>the wiki
19:45<racquad>i'm searching everywhere and I can't find it!
19:45<racquad>http://wiki.openttd.org ?
19:46<@Bjarni>http://wiki.ttdpatch.net/tiki-index.php?page=NewGraphicsSpecs
19:46<@Bjarni>we don't want to just copy their wiki but since the format is the same...
19:47<racquad>I see..
19:47<racquad>I will study. thanks a lot!
19:47<@Bjarni>this could take a while
19:47<@Bjarni>as the learning curve is rather steep :s
19:48<racquad>of course. thank you
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19:48<@Bjarni>well just editing a vehicle already in the file should be doable within reasonable time
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20:43<Sacro>bah, ulteo is out and got slashdotted
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21:26<Touqen>Give me a cookie!
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21:35<SmatZ>no wya
21:35<SmatZ>way
21:35<Touqen>Why not?
21:38<SmatZ>I don't give cookies to strangers
21:39<+glx>it's safer than accept cookies from strangers ;)
21:44<SmatZ>:-)
21:44<SmatZ>night
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---Logclosed Tue May 20 00:00:12 2008