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#openttd IRC Logs for 2008-05-20

---Logopened Tue May 20 00:00:12 2008
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---Logclosed Tue May 20 02:38:36 2008
---Logopened Tue May 20 02:39:23 2008
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02:39-!-Irssi: #openttd: Total of 75 nicks [4 ops, 0 halfops, 2 voices, 69 normal]
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03:17<ln>good tomorrow
03:21<paullb>wow, there are more people here than I expected
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03:50<@peter1138>but mostly they're idle
03:50<murr4y>busy playing ottd
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05:01<ln>king charles
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05:01<@peter1138>oh, that's king edward
05:03<@peter1138>WHAT'S NEW
05:06<Rubidium>see? it's so secret he can't even talk about it
05:06<Rubidium>must be a killer feature I guess
05:15<Zahl>must be trains going backwards
05:16<ln>i want someone to implement something.
05:16<ln>it should be easy.
05:17<ln>though i failed with it ~2 years ago, but surely the code has improved since.
05:19<ln>do try to breathe while waiting excited.
05:19*Zahl tries
05:20<@peter1138>sorry i already passed out
05:22<ln>when the train reverses e.g. at the end of line, do not reverse the order of wagons, only move the engine(s) to the other end.
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05:36<Roest>sounded difficult but at second thought, you'd just have to reorder the wagon list
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05:37<Ammler>wouldn't it be better not to reverse at all and let the train drive backwards?
05:37<Rubidium>Ammler: would still mean reversing the train
05:38<Ammler>would make the GRF "Hack" obsolete
05:38<Roest>maybe in switzerland they do that, but here someone has to be at the front of the train
05:38<Rubidium>the in-memory representation of the train though
05:38<Ammler>Roest: you need a sidline for reversing the train, of course.
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05:40<Ammler>Roest: some EMU trains drive backwards, I guess, also in your country
05:40<Ammler>(or how are they called?)
05:41<Ammler>well, the small local passenger trains...
05:43<Eddi|zuHause><ln> when the train reverses e.g. at the end of line, do not reverse the order of wagons, only move the engine(s) to the other end. <- it'd look very weird if my ICE suddenly has both the front and the back engine at the same end, one of them backwards
05:45<Zahl>no that would look very clever :-D
05:50<ln>Eddi|zuHause: "only move the engine(s) to the other end" = move engine from the A end to B end, and B to A.
05:50<Eddi|zuHause>but B is not an engine
05:50<ln>says who?
05:50<Eddi|zuHause>ICE3's in the MB incarnation have one engine and a fixed number of wagons [4,8,12 or 16]
05:51<Eddi|zuHause>err... -1 each
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06:49<Roujin>would any devs be so kind as to have a look at my newest drag&draw approach? I've really put effort in it to make it as clean as possible, and now have a coding question regarding the new window system. please help me with it :)
06:49<Roujin>here's the post:
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09:09<CIA-3>OpenTTD: truebrain * r13193 /branches/noai/ (18 files in 5 dirs):
09:09<CIA-3>OpenTTD: [NoAI] -Add: allow AIs to be packed in a .tar. one AI per tar, always in a subdir. It looks for main.nut in the first dir it finds in the archive
09:09<CIA-3>OpenTTD: [NoAI] -Add: search for AIs in all searchpaths of OpenTTD
09:09<CIA-3>OpenTTD: [NoAI] -Fix: only do the initial search once at start-up, not at some random times over time
09:09<CIA-3>OpenTTD: [NoAI] -Fix: don't compile the sqstdlib files that are never used; this to speed up compilation time
09:09<CIA-3>OpenTTD: [NoAI] -Fix: *grrmmmm* (very silent talking) forgot svn-props and stuff on ai_info.[ch]pp
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09:11<xintron>Hi. We have a problem with the 0.6.0 dedicated server. It restarts after one year all the time. Is there a solution to this problem?
09:14<@Belugas>cristal ball... cristal ball... Give me an answer!!! What is this guy doing wrong?...
09:14<@Belugas>cristal ball>
09:14<@Belugas>it's dead
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09:16<@peter1138>restart year or something
09:16<Rubidium>my crystal ball says his start date is after the restart year
09:16<@peter1138>make it the default
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09:17<xintron>peter1138: It's set to 2051
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09:17<xintron>But it still restarts after one year and the guy with the server said the output was something like "Endingyear reached, restarting server"
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09:21<@Belugas>what is your starting date?
09:22<Gekz>1792 of course.
09:22<Gekz>when steam was first bottled!
09:23<xintron>Belugas: 1950
09:24<@peter1138>restart_game_date should be 0
09:24<@peter1138>other than that, i dunno :)
09:24<xintron>Might that be the problem?
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09:26<@Belugas>you know waht they say? Until you';ve tried it, you could never know
09:27<xintron>Although, it's annoying to start a new game all the time and then have to wait for a year to go by before I can see if it helps or not :P
09:27<+glx>1 year is not long
09:29<@peter1138>12 minutes or so
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09:30<@Belugas>which is less than the time this joyfull conversation took place already
09:30<Roujin>hello again
09:30<@Belugas>hey Roujin
09:31<xintron>hehe, true Belugas
09:32<Roujin>anyone yet looked at my new drag&draw approach? :)
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09:37<@Belugas>i saw thr comment on FS, did not yet took a look at the code
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09:45<dragonhorseboy>!seen bjarni
09:45<dragonhorseboy>hum :-/
09:46*dragonhorseboy wonders why there isn't a patchbot here too
09:46*Belugas wonders why dragonhorseboy even wondered at start
09:47<xintron>Belugas: That solution didn't work :(
09:47<@Belugas>xintron, was not my solution!
09:47*dragonhorseboy pokes belugas :p
09:47<@Belugas>but, you know what would be VERY usefull?
09:47<dragonhorseboy>so belugas seen bjarni lately? ;)
09:47<xintron>debugg info Belugas ?
09:47<@Belugas>it's a look at your config file...
09:48<@Belugas>dragonhorseboy, i NEVER saw Bjarni in my entire life
09:48<@Belugas>nevar evar
09:48<xintron>He'll uploading the config file now Belugas
09:49<dragonhorseboy>belugas think I talked to him -yesterday- :p
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09:49<@Belugas>dragonhorseboy, last time i was online, he was not. i had 3 full days off irc
09:50<@Belugas>ok xintron
09:50<dragonhorseboy>heh first you said 'entire life' and now that :p
09:51<@Belugas>mind you, i still say i've never SAW him. I said "LAST TIME I WAS ONLINE, HE WAS NOT"
09:51<@Belugas>SAW = SEE = VIEW = EYES
09:52<dragonhorseboy>don't get a heart attack? ^-^
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09:53<dragonhorseboy>(not to literally meant that)
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10:13<@Belugas>xintron, i think i've found out
10:14<@Belugas>restart_game_year <-- in your config, it's 5
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10:14<@Belugas>according tot he sources,
10:14<Phantasm>Belugas: Örr.
10:14<Phantasm>How is the bug living up?
10:15<@Belugas>it restarts when current year is equal or bigger then the restart_game_year
10:15<@Belugas>at 5, it should restart VERY often ;)
10:15<@Belugas>Phantasm hello
10:15<xintron>Belugas: yeah, he changed it but aparently he didn't save before starting the server again
10:15<xintron>it's working now
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10:16<@Belugas>Phantasm: it is "fixed" but the consequences are rather... disastrous
10:16<@Belugas>xintron : good to know
10:16<@Belugas>Phantasm: i'
10:16<@Belugas>m trying to find a decent way
10:16<@Belugas>to control the news bursts
10:16<@Belugas>becasue it's insane, really
10:17<Phantasm>Combine news items.
10:17<@Belugas>i though of that
10:17<@peter1138>what's up?
10:17<Phantasm>Say, single news item lists all production changes, second list all new found and closed ones.. Or something.
10:17<@Belugas>but people will not be happy with that
10:17<@Belugas>they want details
10:17<Phantasm>Make it toggleable.
10:17<@Belugas>hey peter1138
10:18<Phantasm>Those who want flood of single ones get them, those who don't can get combined.
10:18<Phantasm>Or just ignore the messages like I tend to on bigger maps anyway.
10:18<@Belugas>peter1138, it's about the ingame creation of industries on big maps
10:18<Phantasm>Too much spam even before the fix.
10:18<@Belugas>Phantasm, it may be the easiest way to go, but i'm not convinced it's the right way
10:19<@Belugas>first, i'd see a split between the death and the birth of industries
10:19<@peter1138>oh, not enough of them?
10:19<@Belugas>no indeed not,
10:20<@Belugas>since they are closing are regular rate, but created only one per 3%chance per month
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10:28<Roujin>hehe, that's awesome ^^
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10:29<Roujin>I've just set up a svn repository for my patches
10:29<Roujin>now I can make .diffs of my .diffs :D
10:30<hylje>it should be more productive to use a dvcs for that, for your practice there is just about that
10:31<Roujin>wha? i should use the Domestic Violence Crisis Service?
10:31<hylje>yes, or the more friendly distributed version control system
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10:45<+glx>Roujin: hg or git are better for that
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11:26<CIA-3>OpenTTD: truebrain * r13194 /branches/noai/ (12 files in 5 dirs):
11:26<CIA-3>OpenTTD: [NoAI] -Change [API CHANGE]: split 'main.nut' in 'info.nut' and 'main.nut'. The first contains the information about the AI, the second the AI. This avoid several problems we had. It also speeds up OpenTTD start-up.
11:26<CIA-3>OpenTTD: See: for more info.
11:26<CIA-3>OpenTTD: [NoAI] -Fix: several bug-fixes and memory-leak-fixes
11:26<CIA-3>OpenTTD: [NoAI] -Fix: now compile-errors are send to the AIDebug window
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11:30<CIA-3>OpenTTD: truebrain * r13195 /branches/noai/src/ai/ai_squirrel.cpp: [NoAI] -Fix r13194: deprecated method of registering wasn't detected correctly (the irony ;))
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11:56<CIA-3>OpenTTD: glx * r13196 /branches/noai/src/ (ai/ai_gui.cpp window_type.h): [NoAI] -Fix: don't use WC_PERFORMANCE_DETAIL for AIDebugWindow
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12:24<[1]Roujin>don't be too pissed off from that bugger belugas ;)
12:24<@Belugas>i am. too late. it's in my nature...
12:25<@Belugas>"condescendant and sarcastic"
12:25<@Belugas>striked again :D
12:25<Eddi|zuHause>SirXavius was right after all :p
12:26<CIA-3>OpenTTD: glx * r13197 /branches/noai/src/ai/ai_gui.cpp: [NoAI] -Codechange: make the AIDebugWindow resizable
12:28<@Belugas>and the counter per waypoint as itself is totally useless
12:28<@Belugas>you would need the notion of trains per period too
12:29<@Belugas>so it means getting stats a bit like industries have
12:30<@Belugas>plus, damned... not there to guess the intention of a feature... if you cannot selll your stuff, how enthusiast could we be at doing it?
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12:53<dih>sup ladies
12:54<[1]Roujin>there are no girls on teh intarnet
12:55<Eddi|zuHause>soup? that's a good idea for once
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12:55<dih>and where'd it come from?
12:55<dih>ALL my ideas are good!
12:55<Prof_Frink>[1]Roujin: Tenebrae disagrees.
12:55<@Belugas>ta ? meee? language returning to baby talk?
12:56*dih slaps Belugas
12:56<Eddi|zuHause>you have to know from first hand :p
12:56<dih>nice one Eddi
12:56<@Belugas>my son showed me ;)
12:58<[1]Roujin>speaking of sons and such... my little baby still cries for attention :P
12:59*dih slaps [1]Roujin
12:59*[1]Roujin ducks and watch Belugas get hit
12:59<@Belugas>hey! everyone, let;s slap the slapper!!!
13:00*[1]Roujin fail at english
13:00*Belugas slaps dih around a bit with a large trout
13:00*dih stuffs a big pacifyer into Belugas mouth
13:00<dih>atmail has become opensource
13:00<@Belugas>[1]Roujin, i've commited your last patch, i'll let the others have fun with the other stuff you have ;)
13:01*Belugas puts a big tuba on dih's fingers for avoiding anymore slaps
13:02<[1]Roujin>Belugas: but the others are so sneaky and hidey :P
13:02*dih gives Belugas a devine boot up the rear
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13:03<[1]Roujin>i have to find SmatZ *mumbles to self* he showed interest in the drag&draw before
13:03<dih>Belugas: show Roujin your 'gimmemore' picture
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13:03<[1]Roujin>dih: i don't want, I offer :P
13:03<[1]Roujin>that's something else :P
13:04<Eddi|zuHause>Belugas: you mean one like this?
13:05<dih>Roujin: you want attention
13:05<dih>you want your patches in trunk
13:05<dih>you want Belugas to commit them
13:05<dih>you want people to accept what you 'offer'
13:05<dih>you want people to read your threads (and that asap)
13:06<dih>you want people to pay attention to your bug reports (and that asap)
13:06<dih>now - tell me again you dont 'want'!
13:06<[1]Roujin>they don't have to do that all you know.. they could just give me access to the svn and i'll do it myself :P
13:06<[1]Roujin>(just joking)
13:06<dih>you want even more
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13:07<@Belugas>yes Eddi|zuHause :)
13:07<dih>Eddi: is that you?
13:07<[1]Roujin>dih: excuse me while I slap you :)
13:07*[1]Roujin gives dih a hearty slap
13:07*Eddi|zuHause hides
13:07<[1]Roujin>better :P
13:10<Eddi|zuHause>i have a bigger one here:
13:10<dih>nice trams
13:11<dih>Eddi: do you see all the people in that picture?
13:11<Eddi|zuHause>yeah, they gathered some historic and modern trams to celebrate the opening of a new track
13:11<dih>they are walking away ^^
13:11<Eddi|zuHause>right... :p
13:12<Eddi|zuHause> <- that is the view i had at that time
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14:14<dragonhorseboy>for the silly life of me I can't remember a DB class name again.. anyone know of that black diesel shunter (looks like uk class 09 bodywise) that was permamently coupled back to back together as a single number?
14:15<Eddi|zuHause>diesel engines have never been black
14:16<dragonhorseboy>well DB's were (neverminding red chassis/tires tho)
14:17<Eddi|zuHause>anyway, your description does not ring a bell
14:17<dragonhorseboy>yeah thanks anyhow
14:18<dragonhorseboy>I did recall seeing it in marklin catalog (on the 1 scale pages) quite some time ago but thats about it
14:18<Eddi|zuHause> something like this?
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14:19<dragonhorseboy>hey..yeah it does look like that..just remove the white item on roof :p
14:19<dragonhorseboy>hmm *looks for V36 in railfaneurope in case it can point to the class I needed*
14:20<Eddi|zuHause>dih: i have seen those before
14:20<dragonhorseboy>dih interesting quick layout in the attic :p
14:20<Eddi|zuHause>dih: the one with the missing switch-crossing
14:21<dragonhorseboy>especially the figure 8 with two doublecross turnouts (or are they single?)
14:21<dih>yes - i had tacken it out to repair it
14:21<dih>that 8 is for changing direction
14:21<dragonhorseboy>figured :p
14:21<Eddi|zuHause>Märklin AC tracks are easy for changing direction
14:21<dragonhorseboy>what doing with two excessive tenders or is that one photo not showing your whole collection anyhow?
14:21<dih>and you can keep one train in the 8, without taking care of it, while you handle 5 other tains :-P
14:22<Eddi|zuHause>changing direction on a DC track causes all sorts of trouble :p
14:22<Eddi|zuHause>because after doing a 180° loop, + and - get together on the same rail
14:23<dragonhorseboy>eddi...thats why I'm still trying to figure any source of ac motors (if not I guess I always could try find a seller of new marklin replacement motors at a price I guess) -_-
14:23<Eddi|zuHause>so you need an isolated section that fits the whole train
14:23<hylje>or just the powered part of the train
14:23<dragonhorseboy>could be interesting to see a KCS SD diesel mingle with DB passenger coaches :p
14:23<dragonhorseboy>(KCS is a south usa railroad btw)
14:23<dih>Eddi: even if you build a part for inbetween, a suddenly running backwards train aint no fun either ^^
14:24<Eddi|zuHause>hylje: that is assuming the non-powered parts are also non-conducting
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14:24<dragonhorseboy>so dih .. is that photo your entire collection or you have more trains off-photo?
14:24<dih>we have more locs
14:24<dragonhorseboy>ah ok
14:24<dih>but not many more waggons
14:24<dragonhorseboy>you should have an engineshed area then :p
14:24<dragonhorseboy>so can keep the excessive engines on rail
14:24<dih>got another 20 straings from ebay,
14:25<Eddi|zuHause>i don't have such a nice huge attic
14:25<dih>bought another 10 in a shop here
14:25<dih>and getting more from a friend with a few more switches
14:25<dragonhorseboy>I only have 2 engines and a mixed several wagons (nothing that even old DB doubledeck car with modern DB restaurant car with a different DR coach car as an example
14:25<dih>current total:
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14:25<dih>126 straights
14:26<dih>85 curves
14:26<dih>21 switches
14:26<dih>7 locs
14:26<dih>4 signals
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14:26<dragonhorseboy>hmm can't find a V36 page on railfaneurope for some reason :/
14:27<dih>+ contact line
14:27<dih>and it's all analoge
14:27<dih>so each point gets at least 3 wires
14:28<dragonhorseboy>eddi for piers... :p
14:28<dih>(i used network cable to keep it simple ^^)
14:28<dragonhorseboy>eddi seem your ICE train is almost not liking the curve radius tho ^-^
14:28<dih>Eddi: that is nice!
14:29<dragonhorseboy>dih I've been looking for some time at buying two $38usd (or close, been some time that I've forgotten) decoders for my two marklins but no progress on that yet
14:29<dragonhorseboy>fitting one into the shunter engine should be interesting, barely much space inside it at all
14:29<Eddi|zuHause>my tracks are too old
14:30<Eddi|zuHause>they don't conduct very well
14:30<dih>all decoders i have seen were 98euros +
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14:30<dragonhorseboy>I presume the fleischmann boxes are wagons-only or this isn't 100% ac railroad?
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14:31<dragonhorseboy>dih hmm I think I still remember which webstore it was..let me check again..
14:31<Eddi|zuHause>mine is DC
14:31<Eddi|zuHause>most is PIKO
14:31<dragonhorseboy>oh ok..hard to tell the difference between marklin K and normal dc tracks .. looks almost same unless you're close enough to notice the central studs
14:31<dragonhorseboy>you know what I mean? heh
14:32<dih>Eddi: you still have straights in that box?
14:32<Eddi|zuHause>i have not nearly used all tracks i had
14:33<dih>my straights were out before i went to buy new ones
14:33<Eddi|zuHause>anyway, the tracks in the box is the fleischmann starting oval
14:33<dih>all 21 switches also
14:33<dih>only left with 18 curves
14:33<Eddi|zuHause>they are not compatible with the old PIKO tracks
14:33<Eddi|zuHause>that's why i did not use them
14:34<dih>and that bridge is strong enough to carry the locs?
14:34<Eddi|zuHause>no, it was unfinished
14:34<dih>ah - ok
14:34<Eddi|zuHause>pictures are a few years old, actually
14:35<dih>'cause that green loc behind the ice looks like its out of metal
14:36<dih>= heavy
14:36<dih>= not good for a somewhat unsupported bridge
14:36<Eddi|zuHause>ah, that meaning of "out of" :p
14:37<@peter1138>+made ?
14:37<dih>i cannot hide me german side
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14:38<dragonhorseboy>hm yeah I was thinking of something else.. decoders are $122usd each .. go figure why I still can't decide about it
14:38<dih>i perfer staying analog
14:38<Eddi|zuHause>anyway... if i had everything as abundant as straights...
14:39<Touqen>flextrack ftw
14:39<Eddi|zuHause>what i'm usually lacking is switches
14:39<dragonhorseboy>well dih I'll like to not have to bother with panels and remembering what block was where so .. well yeah give me digital and just one single central control box :p
14:39<Eddi|zuHause>especially when i have 50/50 left/right switches i'll need 90% right switches or something
14:40<dragonhorseboy>which of bit interesting story..I saw one hand control mobile station auction quite some time ago and decided to bid on it just for silly fun but got surprised when my $40 bid (literally) was granted
14:41<Touqen>You could... plan it out in advance and then you don't have to worry about running out of stuff...
14:41<dragonhorseboy>have almost all items (just not the original box - it was replaced by a shipping cardboard box of same size by seller)
14:41<dih>Eddi: we have 50/50 (+1 ^^)
14:41<dih>and i am quite happy with that :-P
14:42<dih>in fact i was annoyed having the one odd
14:42<dragonhorseboy>guess I always could trade it for some better digital items (the mobile station goes for $180+ new so figures)
14:43<dragonhorseboy>dih there is one particular item I have had been wishing for for quite some time but never can seem to luck out yet --- I the damned would like that marklin digital computer control box :/
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14:43<dragonhorseboy>it looks like the booster box but right side has serial port instead (mac-compactible too as I've found online)
14:45<Eddi|zuHause>anyway, i have a full isolator track between the outer and the inner circle, and half isolator tracks after each switch, the switches have an electric switch inside, so i can choose by switch positions, which of the 3 trains on the outer circle is running
14:45<Eddi|zuHause>i have two transformators
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14:52<dragonhorseboy>anyway I don't mind analog on my N and still-planning G narrow gauge because there's only one or two trains made up at a time...but for ho well I'll still like to be able to get the thing digital >_<
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14:54<dih>you should check out the line hey have in Hamburg :-)
14:54<Eddi|zuHause>get a few cheap 8-bit processors and program them yourself ;)
14:54<dih>YAPF :-P
14:54<Eddi|zuHause>i'm not sure if you can get YAPF on such a device :p
14:55<dih>if you have a central server, and let the locs communicate with it then yes
14:55<dragonhorseboy>eddi...dunno...would these processors still be able to talk to a marklin station? :p
14:56<dih>write your own station ^^
14:56<Eddi|zuHause>yeah, but then YAPF is probably still overkill, as you have not nearly the same amount of switch places as in ottd
14:56<Eddi|zuHause>dragonhorseboy: i don't know if märklin published its interface
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14:57<Eddi|zuHause>dragonhorseboy: there's a guy at our university who does that kind of stuff
14:57<dragonhorseboy>eddi heh well there's several diagrams on one site for building some of the marklin digital box circuits yourself .. but so far several of them need a particular motorola processor that isn't even sourceable anymore last I looked
14:58<dragonhorseboy>I could have had almost built the entire computer control cab box if it wasn't for one missing motorola processor getting in the way (every other components are typical electronic store ones)
14:58<dragonhorseboy>go figure on that
15:00<dragonhorseboy>eddi if you want to look here's one diagram to the keypad box
15:00<dragonhorseboy>everything except that 8420P cpu can be sourced easily
15:02<Eddi|zuHause>so? use another CPU?
15:02<dragonhorseboy>anyway digital babbles aside .. I guess that one small reason would be for to be able to have headlight/smokeunit on even at a halt .. aside to powering trackside accessories with just 1 inch wires
15:02<dragonhorseboy>eddi...thats the problem..I don't know if theres ever any dropin replacements :p (not as easy as desktop processors)
15:04<Eddi|zuHause>just switch the wires around accordingly, and get the machine language programs translated to the new architecture ;)
15:06<dragonhorseboy>marklin control cab: just what is this alien command coming from? keyboard circuit: #### ## ## ### ########
15:06<dragonhorseboy>(well not literally but I could imagine)
15:07<dragonhorseboy>eddi to our own anyhow
15:07<dragonhorseboy>I still have to try build up some more wagons aside to finally getting these two dc engines converted
15:08<Sacro>buggy build is buggy
15:08<Sacro>this 2-8-0 freight engine seems to have 2 fronts and no tender
15:08<Sacro>and a capacity of 112 passengers (refittable)
15:09<Sacro>not bad
15:10<Eddi|zuHause>must be your newgrf :p
15:10-!-[alt]buster [] has joined #openttd
15:10<Sacro>how does Roest patchpack have a different GRF window to the nightly
15:11<@Belugas>obviously :)
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15:12<Sacro>whack that in trunk please
15:12<hylje>stupid questions get stupid answers
15:12<Sacro>the current one sucks arse
15:12<dragonhorseboy>dih just curious but how much interest you have in marklin steam locomotives?
15:12<@Belugas>that one sucks too, Sacro
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15:14<@Belugas>it, does, really...
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15:18<yorick>no, it has drag & drop, double-click
15:19<dragonhorseboy>dih you there?
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15:19<Vikthor>yorick: Maybe but it is unusable on lower resolutions
15:20<frosch123>Do sata II harddisks work at sata1 controllers?
15:20<+glx>it should have a jumper
15:29<Eddi|zuHause>SATA II is downward compatible to SATA I
15:30<Eddi|zuHause>meaning it should Just Work (TM)
15:30<dragonhorseboy>eddi this is one thing I'll have had loved heh meh
15:30<Eddi|zuHause>at least i never had a problem
15:30<Eddi|zuHause>it's FRENCH!!
15:37<Eddi|zuHause>my brother has one like this, i think
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15:39<dragonhorseboy>well I'm off for now..dunno when I might be back ^-^
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15:57<CIA-3>OpenTTD: rubidium * r13198 /branches/0.6/src/ (5 files):
15:57<CIA-3>OpenTTD: [0.6] -Backport from trunk (r12910, r12914, r12915, r12919, r12920):
15:57<CIA-3>OpenTTD: - Fix: Town rating was affected even after the test run (r12920)
15:57<CIA-3>OpenTTD: - Fix: Flood road tiles even when there are road works in progress [FS#1965] (r12919)
15:57<CIA-3>OpenTTD: - Fix: Do not initialize Station struct with tile=0, buoys will never change that value [FS#1960] (r12915)
15:57<CIA-3>OpenTTD: - Fix: Game crash when a spectator/server tried to show an engine with no owner when a NewGRF requested a specific variable (r12914)
15:57<CIA-3>OpenTTD: - Fix: Report reverse sprite status (FD/FE) to NewGRF for manually toggled vehicles (r12910)
16:03<CIA-3>OpenTTD: rubidium * r13199 /branches/0.6/ (7 files in 2 dirs): (log message trimmed)
16:03<CIA-3>OpenTTD: [0.6] -Backport from trunk (r12933, r12943, r12947, r12948, r12951, r12993, r12996):
16:03<CIA-3>OpenTTD: - Fix: Debugging was not possible with MSVC 2008 (r12996)
16:03<CIA-3>OpenTTD: - Fix: List used for sorting GRFs was not freed (r12993)
16:03<CIA-3>OpenTTD: - Fix: Default difficulty settings were different to TTD's original settings [FS#1977] (r12951)
16:03<CIA-3>OpenTTD: - Fix: All vehicles would be available when an original scenario would be played [FS#1982] (r12948)
16:04<CIA-3>OpenTTD: - Fix: Keep only first 15 bits for non failed callback results (r12947)
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16:14<CIA-3>OpenTTD: rubidium * r13200 /branches/0.6/src/ (7 files in 2 dirs):
16:14<CIA-3>OpenTTD: [0.6] -Backport from trunk (r13023, r13066, r13074, r13137):
16:14<CIA-3>OpenTTD: - Fix: Do not send rcon commands of the server to the first client but do directly execute those on the server (r13137)
16:14<CIA-3>OpenTTD: - Fix: For multiheaded engines, halve power and running cost when used instead of when loading, to allow callback values to work properly (r13074)
16:14<CIA-3>OpenTTD: - Fix: Loading of TTDP savegames with rivers in them [FS#2005] (r13066)
16:14<CIA-3>OpenTTD: - Fix: Revert changes to multihead engine weight -- the original values were correct (r13023)
16:16<dih>Rubidium: you do a good job - and it's really appreciated, all the work and time you put into it
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16:18<CIA-3>OpenTTD: glx * r13201 /branches/0.6/src/ (industry_gui.cpp settings.cpp):
16:18<CIA-3>OpenTTD: [0.6] -Backport from trunk (r13060):
16:18<CIA-3>OpenTTD: - Fix: Update build industry window when raw_industry_construction setting is modified (r13060)
16:19<@Belugas>shuuutt... dih, don;t bother him... he's concentrated
16:19<@Belugas>"they" are ;)
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16:24<Rubidium>yeah... now I'm out of my concentration
16:24<Rubidium>guess I need to visit the Doctor ;)
16:25<Eddi|zuHause>The Doctor...
16:25<Eddi|zuHause>there's no episode next week :/
16:26<@Belugas>better avoid the Doctor nearby the Slippermen Colony...
16:26<Eddi|zuHause>"Allemagne douze points"...
16:26<+glx>"France one points"
16:27<+glx>silly the French song is in english this year
16:27<Prof_Frink>Eddi|zuHause: But the week after is part one of a Moffat double
16:29<Eddi|zuHause>there was a time when the language of the song had to be the native language of the country
16:29<Eddi|zuHause>and the dutch never won :p
16:30<+glx>yeah they changed the rule for the french selection so next year it will be in french
16:30<ln>i was surprised to notice that Finland's song was in finnish this time.
16:32<Eddi|zuHause>didn't the finnish win last year?
16:32<ln>not last year but the year before.
16:32<Eddi|zuHause>close enough ;)
16:32<ln>last year the contest was held in finland, for the first and last time in history.
16:32<Eddi|zuHause>who won last year? ukraine?
16:33<+glx>btw it's bad to win as you have to organise the next one
16:33<Sacro>Eddi|zuHause: your mum
16:33<ln>Eddi|zuHause: serbia, i think.
16:33<ln>is this contest now in serbia?
16:33<Eddi|zuHause>i don't know
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16:33<ln>or some yugoslavian place anyway.
16:33<Eddi|zuHause>belgrad, yes
16:34<ln>which probably is in serbia.
16:34<Eddi|zuHause>commonly known ;)
16:34<Eddi|zuHause>well, it should be basic geography
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16:35<dih>Belugas should have some anger management sessions....
16:36<dih>or at least agression management
16:36<dih>go to therapy bitch!
16:36<Eddi|zuHause>what'd he do this time?
16:36<dih>[22:20] <Belugas> shuuutt... dih, don;t bother him... he's concentrated
16:36<@Belugas>was working quietly
16:36<@Belugas>when someone hailed me
16:36*glx votes for a kick :)
16:37<@Belugas>i'm not a violent one ;)
16:41<dih>@kick Sacro
16:41-!-Sacro was kicked from #openttd by DorpsGek [dih]
16:41-!-Sacro [~Sacro@adsl-87-102-119-5.karoo.KCOM.COM] has joined #openttd
16:41<Sacro>what was that for?
16:43-!-dih was kicked from #openttd by Belugas [abuse of power]
16:43-!-dih [] has joined #openttd
16:44<dih>i did not abuse power!!
16:44<dih>but you did Belugas ^^
16:44-!-dih was kicked from #openttd by Belugas [liying on line]
16:44-!-dih [] has joined #openttd
16:44<@Belugas>lying even...
16:44<dih>on line or online
16:44<+glx>he has no power
16:44<NukeBuster>[22:41] * Sacro was kicked by DorpsGek (dih)
16:45<dih>@kick Belugas
16:45<Sacro>@kick Lachie
16:45-!-dih was kicked from #openttd by DorpsGek [glx]
16:45-!-dih [] has joined #openttd
16:45<dih>nobody loves me :-S
16:45<+glx>don't try to kick a dev
16:45<dih>@kick Sacro
16:46<dih>not even with a lag ^^
16:46<@DorpsGek>dih: dih
16:46<@DorpsGek>Sacro: I don't recognize you.
16:46<Sacro>DorpsGek: damn right you don't
16:47<+glx>dih: you got a funny response ;)
16:47<dih>at least someone here is up to some fun ^^
16:49<@Belugas>so, dih, looks like you have found another one to do your little game ?
16:50<@DorpsGek>SmatZ: I don't recognize you.
16:51<@Belugas>Answer you punk!!
16:52*dih GRINS
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16:57<dih>compiling is the most lame excuse devs have for doing nothing!!
16:58-!-dih was kicked from #openttd by Belugas [Boooo!]
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16:58<Prof_Frink><Insert xkcd link here>
16:59<@Belugas>If only i was compiling ottdt :S
17:00<dih>Belugas: your mother called
17:00<dih>asked what you actually were capable of doing!
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17:01<@Belugas>my mother said i was doing good kicking you
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17:03<@Belugas>night everyone
17:03<@Belugas>but dih
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17:07<dih>buzz off
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17:55<CIA-3>OpenTTD: glx * r13202 /trunk/src/bridge_gui.cpp: -Fix (r13149): MSVC signed/unsigned warning
17:57-!-Osai^Kendo`off is now known as Osai
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18:05<CIA-3>OpenTTD: rubidium * r13203 /branches/0.6/ (3 files in 3 dirs): [0.6] -Prepare: for 0.6.1-RC2.
18:07<Eddi|zuHause>a new RC? what new kind of blasphemy is next?!
18:11<CIA-3>OpenTTD: rubidium * r13204 /tags/0.6.1-RC2/ (5 files in 3 dirs): -Release: 0.6.1-RC2.
18:15<Prof_Frink>How candid.
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18:38<@Bjarni>Sacro: I don't know how to put it but
18:38<@Bjarni>you are weird
18:39-!-murr4y [murray@2001:470:1f0a:1be::ea7:beef] has quit [Ping timeout: 480 seconds]
18:39<Digitalfox>I wonder why sacro send that picture to Bjarni !! =0
18:39<Sacro><3 Bjarni
18:39<@Bjarni>Digitalfox: I started wondering about that as well
18:40<@Bjarni>and then I realised that I shouldn't wonder about something where I don't want to know the answer
18:40-!-Sacro was kicked from #openttd by Bjarni [the feeling isn't mutual]
18:40<@Bjarni>that should cool him off
18:41-!-Sacro [~Sacro@adsl-87-102-119-5.karoo.KCOM.COM] has joined #openttd
18:41<Sacro>well it was last night :(
18:41<Digitalfox>I think this the wrong channel for me..
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18:51<SmatZ>:-D @ Sacro's link
18:51<SmatZ>seen that though
18:51<SmatZ>there was a site with more pictures of this kind
18:52<@Bjarni>SmatZ: don't encourage idiotcy on the internet
18:52<@Bjarni>that's like encouraging Ethiopians to loose weight
18:53<Sacro>most ethiopians would love loose weight
18:53<SmatZ>errr I would smile, but that is really cruel :-x
18:59<Eddi|zuHause>something funny for a change:
19:00<@Bjarni>what is he trying to download?
19:01<Eddi|zuHause>context "Duden" is the canonical reference book on german spelling
19:01<Eddi|zuHause>missing a :
19:01<@Bjarni>then it makes perfect sense
19:02<@Bjarni>luckily I'm better at German than Guest_3489
19:03<SmatZ>Eddi|zuHause: he wants a link to a download site, right?
19:03<@Bjarni>now if I find anybody with that name then I will start to talk German to him
19:03<Eddi|zuHause>if that is what you understood, maybe ;)
19:04<@Bjarni>SmatZ: the point is that the only correctly spelled word he wrote is "hi"
19:04<SmatZ>like "kan mir man ein Link zu einer download Seite geben"
19:04<Eddi|zuHause>"mal", not "man"
19:05<Eddi|zuHause>short of "einmal"
19:05<@Bjarni>SmatZ is a KGB code breaker
19:05<Eddi|zuHause>also, "wer" short for "irgendwer"
19:05<Eddi|zuHause>and "kann" is spelled with two n
19:06<Eddi|zuHause>and "einen Link"
19:06<Eddi|zuHause>but it's close enough ;)
19:06<SmatZ>sorry :-x
19:06-!-Osai is now known as Osai`off
19:07<@Bjarni>Sacro: are you horny right now?
19:07<SmatZ>I thought "Duden" is like "boobs" ... if it is a dictionary, then it has really different meaning
19:07<Sacro>Bjarni: meh, not so much
19:07<@Bjarni>not so much means some
19:07-!-Sacro was kicked from #openttd by Bjarni [we don't want horny people in here]
19:07<@Bjarni>they might come on to me >_<
19:09<SmatZ>in Czech, "dudy" means "big breasts"... I thought it is from Deutsch
19:09-!-Sacro [~Sacro@adsl-87-102-119-5.karoo.KCOM.COM] has joined #openttd
19:09<Sacro>Bjarni: no it doesn't
19:10<Eddi|zuHause>SmatZ: maybe, but certainly not from "Duden" ;)
19:10-!-mode/#openttd [+v Bjarni] by ChanServ
19:10<@Bjarni>I got voice
19:11<@Bjarni>now you can all hear me
19:11<Eddi|zuHause>oh, so that's that noise
19:11<@Bjarni>and I can torture you all night
19:11*Bjarni starts to sing
19:12-!-mode/#openttd [-v Bjarni] by DorpsGek
19:12-!-mode/#openttd [+v Bjarni] by DorpsGek
19:12<@Bjarni>I think somebody is playing tricks with me
19:12<@Bjarni>damn you Sacro
19:12<@Bjarni>it's all your fault
19:15<Eddi|zuHause>Bjarni: that's one for you
19:17<@Bjarni>I never understood the i naming thing though
19:17<@Bjarni>but I can argue all I want... I don't think they will listen to me
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19:25<SmatZ>Bjarni, I think it's marketing
19:25<SmatZ>to have everything started with "i"
19:25<@Bjarni>I know
19:25<@Bjarni>but not iTV
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---Logclosed Wed May 21 00:00:30 2008