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#openttd IRC Logs for 2008-05-21

---Logopened Wed May 21 00:00:30 2008
---Daychanged Wed May 21 2008
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03:51<Roest>getting a cold sucks
04:03<mchl>especially in the middle of may
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05:25<ln>404 Bjarni
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05:32<@peter1138>404 bjarni-not-found?
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06:56<dragonhorseboy>I know there's coal cars then lowside ones but I can't remember what you would had called the ones with high walls? (and no they're not hoppers yet)
06:56<@peter1138>would have called
06:56<@peter1138>highside? heh
06:57<dragonhorseboy>heh hmm I guess that could work
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07:00<mchl>these could be gondolas as well
07:00<dragonhorseboy>oh doh..I forgot about that word, thanks mchl and also to eddi too
07:01<dragonhorseboy>'sliding wall wagon' . thats the one that appear to have a 2-piece body where one half slides over other half for loading/unloading right?
07:01<mchl>they say gondolas can be low sided and high sided...
07:02<dragonhorseboy>mchl well I guess I'll do with 'highside gondolas' ;)
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07:07<dragonhorseboy>mind giving a link to the page linking to that pdf instead? wouldn't save for some reason (so I can open it) :/
07:08<Eddi|zuHause2>copy the link in your favourite download tool? (use wget if all strings fail)
07:08-!-Osai`off is now known as Osai
07:08<Eddi|zuHause2>i got that link from google
07:09<dragonhorseboy>the only non-browser tool is the like of fetch (ftp) or so sorry :p
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07:10<Steve14>hi there
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07:11<dragonhorseboy>hm managed to figure out the sitemap..think I maybe found it
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07:12<Steve14>I'm just wondering if big airplanes can crash on a local traffic airport ...
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07:13<Steve14>does somebody know it? otherwise smaller planes, which are released after 1970 wouldn't have any sense ...
07:14<dragonhorseboy>meh weird system -_-
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07:15<Eddi|zuHause2>Steve14: yes, the commuter airport counts as "small"
07:16<Steve14>ok thx, a way to separate the list of avaible aircrafts between small and one would be nice then :)
07:16<Eddi|zuHause2>i thought we had that
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07:18<dragonhorseboy>ughh ok here's a different wagon question -- what call these raised vent strip down most older coach roofs?
07:18<Eddi|zuHause2>i have no idea what you just said
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07:18<Steve14>can't find that option at the moment, maybe it's not avaible in 0.6.1 RC1 :(
07:19<dragonhorseboy> the one on right
07:19<dragonhorseboy>don't mind that its not easy to see...dark colour
07:19<Eddi|zuHause2>PS: go to and get the file
07:20<Eddi|zuHause2>urgs... it's an american wagon... i have no idea
07:20<dragonhorseboy>I've seen the same on uk/etc as well .. silly how I can't remember the name tho
07:23<dragonhorseboy>either way mchi how often have you seen real gondolas' yourself? ^-^
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07:26<mchl>you mean venice gondolas?
07:27<dragonhorseboy>yeah sorry heh
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07:28<mchl>never been to venice, so never ;)
07:28<dragonhorseboy>me neither...seen some photos tho (neverminding james bond used one once....not a typical one tho!)
07:30<mchl>certainly not
07:31<@peter1138>you mean they're not all like that?
07:33<mchl>'clerestory' might be the word you;re loking for
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07:34<dragonhorseboy>peter... james bond's gondola literally had a hover mode that it could skim over dry ground (like down the streets)
07:35<dragonhorseboy>ahh hm thanks a lot mchl
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07:38<dragonhorseboy>mchl either way as I was trying to figure out..I'm going to take the roof off at least two or three coaches here and scratchbuild some new ones with clerestories on them (model trains for the note)
07:38<dragonhorseboy>should be interesting to match that with a bashed 0-4-0 tender painted to look like old era engine
07:39*dragonhorseboy hehs
07:39<mchl>should be:)
07:39<Gekz>make a newgrf
07:39<Gekz>that in 2040, renders maglevs and monorails useless
07:39<Gekz>and everything reverts to steam
07:39<Gekz>power crisis or some such
07:40<Gekz>it would break their balls something chronic.
07:40<dragonhorseboy>mchl...going to make one highside gondola car for the purpose of sawdust - its very light load so I guess the only 'limit' could be tunnel/bridge clearances ;)
07:41<dragonhorseboy>gekz very funny
07:42<Gekz>I cant stop listening to german music
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07:42<dragonhorseboy>gekz...I wouldn't mind it actually as long as these are well planned steam locomotives (eg not something thats just copying the 1950's straight out of book)
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07:45<dragonhorseboy>mchl aside to the 2-3 roofs .. one of these car might also try get part of its exterior converted into a combine so I'll have some idea where the baggages & local mail bags could actually go :p
07:48<mchl>how many cars willthere be altogether?
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07:51<dragonhorseboy>2-3 coaches .. one combine maybe .. highside gondola .. one or more coal wagons .. two stalked flatcar for logs .. general cargo flatcar .. bobbler .. water wagon .. boxcar
07:51<dragonhorseboy>thats what I'm thinking so far for this small layout
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07:53<mchl>will you have enough power to get this moving? :D
07:54<dragonhorseboy>mchl...there's two or maybe three engines actually
07:55<mchl>i see
07:56<dragonhorseboy>0-4-0/tender for light duty (or the passenger-only runs) .. a large critter to handle freights (blown in various dust including from the coal dump too)
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07:59<dragonhorseboy>mchl you know what a critter is?
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08:01<@peter1138>boats are nice
08:01<dragonhorseboy>mchl .. here's one example
08:02<dragonhorseboy>basically they're just simple diesel (or sometimes gas if early enough) locomotives with sometimes the motor actually being lifted straight out of a road truck
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08:03<dragonhorseboy>you could say the DB KofII is basically a critter in usa railroad words if you wanted to literally
08:04<@peter1138>so have you ever met a woman?
08:04<dragonhorseboy>if you mean to just go out for fun (nevermind bowling twice) .. yeah? :p
08:04<Eddi|zuHause2>it's a Köf, not a Kof
08:04<dragonhorseboy>eddi...same thing in english tho
08:05<dragonhorseboy>(and yes some english forums just spell 'marklin' as it is like that)
08:06<CIA-3>OpenTTD: peter1138 * r13205 /trunk/src/ (industry_cmd.cpp train_cmd.cpp vehicle_base.h water_cmd.cpp): -Codechange: Remove unnecessary code-style-buggering-up macro.
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08:09<dragonhorseboy>mchl you interested in mountain railroads?
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08:13<dragonhorseboy>hey glx
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08:14<Eddi|zuHause2>dragonhorseboy: you mean like this? :p
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08:16<dragonhorseboy>heh well yeah like that
08:16<dragonhorseboy>openttd isn't relastic tho :p hehe
08:17<Eddi|zuHause2>DON'T YOU DARE SAY THAT!!1!einself
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08:18<mchl>dragonhorseboy: as much as in all trains ;)
08:19<Eddi|zuHause2>that was one of the earliest TGP landscapes i think
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08:20<dragonhorseboy>mchl heh ok because the layout is planned around the idea of a small spread out town that also managed to prospect a small coal mine (to point of pushing the cars on trestle above the coal wagons too) .. so well yeah rolling landscape and not much trees
08:20<dragonhorseboy>kinda like something taken out of usa history book but with some changes of things
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08:55<mchl>dragonhorseboy: got any drawings yet?
08:56<dragonhorseboy>mchl not much .. been working on the steam engine and coaches a bit first .. later going finish some layout sketches
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09:01*Steve14 is listening to ♫Paint It Black♫ by Chris Farlowe on Masters Of Rock Vol. 3 [AmaroK-RedisKover Your MusiK]
09:01<ln>not interesting
09:01<Eddi|zuHause2>i'm not sure if we really wanted to know
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13:03<Sacro>Is it me you're looking for?
13:03<Tim>sorry ;-)
13:04<Tim>I just wanted to ask, why there are so less Screenshots at the website?
13:05<NukeBuster>less than what?
13:05-!-Osai is now known as Osai^Kendo
13:05<Tim>Of 0.5 upward
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13:10<@Belugas>mostly because all the screenies proposed were... horrible
13:10<@Belugas>** hint ** hint ** hint **
13:10<LA>hey belugas hey others
13:11<@Belugas>hey la
13:11<dih>sup dog
13:11<SmatZ>hello LA
13:14<Tim>OK butdont you yourself game and make screenshots? Belugas
13:15<@Belugas>i code
13:15<@Belugas>i don't play
13:16<@Belugas>you mean we should do THAT TOO???
13:16<Tim>You never play?
13:17<@Belugas>personally, i don';t have time to play
13:17<@Belugas>so, all the time i can have for OTTD is spent on coding
13:17<Tim>Ok i understand it;-)
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13:21<dih>Belugas: and testing what you code ^^
13:21<@Belugas>of course...
13:21<@Belugas>i had some stuff for codechange this morning, was very simple. but it grew up too fast
13:21<dih>playing with code?
13:21<@Belugas>so i habve to test it at home
13:21<@Belugas>i alwasys play with code,
13:22<@Belugas>even if it does not show
13:23<@Belugas>well... testing if the airport can be built is not waht i call playing, anyway...
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13:25<@Belugas>hey Wolf01
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13:48<Steve14>good evening
13:48<Steve14>is it possible to get 32bit graphics working with r13205?
13:50<@Belugas>yes it is
13:50<Steve14>have done configuration modification and copied the files into data folder, but the tars don't show up
13:51<Steve14>do i've to apply a patch, don't I?
13:51<Mchl>you don't
13:51<Eddi|zuHause2>wouldn't they just load automatically?
13:52<Steve14>uhm, i don't have to unpack them, do I?
13:53<Eddi|zuHause2>i'm sure there is a howto telling you exactly what to do
13:54<Steve14>i've read them already, and did every step
13:54<Digitalfox>Steve14 are you adding the blitter config?
13:54<Digitalfox>with one are you using?
13:54<Steve14>is there a difference between 32bit and 32bit extra zoom?
13:55<Digitalfox>one more zoom in
13:55<Mchl>and ehre did you get tar files from?
13:55<Steve14>i was thinking of technical issues :)
13:55<Mchl>where from?
13:56<Eddi|zuHause2>Digitalfox: i'm sure you meant "which" ;)
13:56<Digitalfox>I mean if you are talking about GeekToo zoom patch
13:56<Steve14>this list:
13:56<Digitalfox>Eddi|zuHause2 right :)
13:57<Mchl>Extra Zoom Levels is no part of official development
13:57<Steve14>but normal 32bit should work
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13:58<Mchl>maybe, I've never tried it
13:58<Steve14>oh, i got it
13:59<Steve14>normal 32bit works
13:59<Mchl>I only have experience with standart system ;)
13:59<Steve14>let's hope i can apply the extra zoom patch
13:59<Mchl>anyway, I am pretty sure, that Extra Zoom is not part of r13205
14:00<Steve14>Mchl: yeah, i recognized that already ;)
14:00<@Belugas>indeed, it's not in
14:02<Steve14>next problem: how to apply the patch with diff
14:03<Eddi|zuHause2>patch -p0 -i <file>
14:08<Steve14>hmm, seems to be incompatible with r13205, has produced an error :(
14:09<Mchl>las t diff seems to be like 500 revisions old
14:09<Steve14>lol, thats the explanation ^^
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14:10<Steve14>I'll better concentrate on 32bit without zoom ;)
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14:13<Mchl>Yeah, that's lot of fun as well
14:15<Steve14>are there any other sets avaible beside this list ?
14:17<Mchl>There are some half finished graphics available on forums
14:17<Mchl>not many though
14:18<Mchl>The artists have been apparently occupied with so called 'real life' :)
14:18<Steve14>some nice gui improvements will reach at first ^^
14:19<Steve14>have heard a lot of 'real life' :)
14:20<Eddi|zuHause2>that is a very dangerous desease
14:20<@Belugas>disgusting little creep
14:20<Eddi|zuHause2>and contageous, they say
14:21<@Belugas>your hit!!
14:22<Steve14>don't you think a channel is the wrong place to play tag? ;)
14:23<@Belugas>you'd rather play bottle?
14:23<Mchl>that's it, i'm leaving
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14:25<Steve14>what about seek'n'hide, Belugas?
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14:25<@Belugas>good idea :)
14:26<@Belugas>i'll hide in my work!
14:27<Steve14>have fun :P
14:28<Eddi|zuHause2>err... in this 32bpp list there... what exactly is the sense of "elevated" tile highlighters
14:28<Steve14>looks nicer ;)
14:29<Eddi|zuHause2>what is wrong with the other ones?
14:32<Mchl>the others are not elevated
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14:32<Mchl>one set seems to be covered by grass, the eleveted is not
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15:02<@Belugas>shit... i broke my mug of coffee
15:04<Mchl>so you're having a caffeinated keyboard now, aren't you?
15:04<Sacro>RIP OOXML...
15:05<@Belugas>it was broken because it was empty ;)
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15:06<Sacro> Microsoft Office 2007 to Support ODF - But Not OOXML [ ]
15:08<Steve14>did it ever live?
15:08<Wolf01>yeah, I was reading that :D
15:08<Steve14>american transition sesion now - see ya later
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15:11<planetmaker>lool ^^ that link :)
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15:36<Prof_Frink>That's what she said.
15:36<@Belugas>not supposed to speak with full mouth
15:41<Eddi|zuHause2>WMPF DFFF FOU PFAY?
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15:58<dragonhorseboy>any of you have any thoughts on why some rail plows are at one angle instead of V shape?
16:00*Belugas can't understand anythng of dragonhorseboy's question
16:01<Rubidium>dragonhorseboy: cause pushing snow into a mountain is pretty difficult?
16:01<@Bjarni>alternatively it might be a bad idea to throw snow to both sides on a dual tracked line
16:02*Mchl looked up a 'Railroad plough' in Wikipedia, much to his amusment
16:02<dragonhorseboy>rubidium...most of the one-angle plows seem to be single lines on flat terrians tho .. dunno if I'm missing anything with that
16:03<@Bjarni>then you need to give more info
16:03<@Bjarni>like pictures and line info
16:04<Rubidium>because then the driver doesn't need to put his head in the snow he just moved aside?
16:08<@Bjarni>normally it would be best to throw snow in both ways
16:08<@Bjarni>to even out forces
16:09<@Bjarni>if you only throw snow to one side then you have great sideways forces in the plow and you don't want that
16:10<hylje>who cares, the vehicle is heavy and on rails
16:10<@Bjarni>you are right about that
16:11<@Bjarni>sometimes the plow is heavier than the locomotive
16:12<@Bjarni>dragonhorseboy: why did you stop talking?
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16:19<dragonhorseboy>hrm can't find any reference for this nameless photo in europe rail magazine, DB tank engine with plow at rural station (oddly enough with the plow facing platform) .. not sure which of the big stack of issues other photos were in at this moment
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16:22<Eddi|zuHause2>and we are supposed to help you in what way now?
16:23<dragonhorseboy>eddi...repeating: why angled instead of V plows?
16:23<Eddi|zuHause2>you mean / instead of V?
16:24<Eddi|zuHause2>main idea i can come up with: on double tracks with right side traffic, try to push the snow on the outside
16:24<@Bjarni>Eddi|zuHause2: I said the same thing
16:25<dragonhorseboy>oddly enough usa trains almost always use V plows even on wide mainlines .. or maybe its just specific to them alone
16:25<@Bjarni>somebody mentioned mountain slopes as another reason
16:25<@Bjarni>and I can't really think of anything else
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16:26<@Bjarni><dragonhorseboy> oddly enough usa trains almost always use V plows even on wide mainlines .. or maybe its just specific to them alone <-- V is by far the most usual snowplow. If the plow can handle the snow then it's the fastest way to clear the tracks of snow
16:26<@Bjarni>if they can't handle the snow then / can't either
16:26<@Bjarni>you will need something like a rotary snowplow if the V plow gives up
16:27<Eddi|zuHause2>main problem with pushing the snow to both sides is, the next plough on the other track will push it back where it came from
16:28<dragonhorseboy>yeah and as I recall now..sometimes the caboose plows would make their heavy plows first then the jordon spreader (not sure if thats a usa-specific equippment is it?) would fully extend one of its low wing to ram leftover snow off both lines in one pass
16:28<@Bjarni>the main problem with snow is that it ends up on the track in the first place
16:29<Eddi|zuHause2>implement a track heating ;)
16:29<dragonhorseboy>(here's one somehow neglected to ballast spreading but for the note that wing isn't fully opened yet )
16:29<@Bjarni><EddizuHause2> implement a track heating ;) <-- we have that in switches and I guess you have that as well
16:30<dragonhorseboy>eddi hehe track heating -- usa has many heated turnouts which are the most worst when it comes to ice buildup :p
16:31<@Bjarni> <--- heh... don't stand too close to the track XD
16:31<@Bjarni> <-- speaking of train snowplows... you might want to see this
16:31<@Bjarni>driver's point of view with a snowplow
16:31<Eddi|zuHause2>Bjarni: or have pylons there :p
16:32<@Bjarni>that too
16:32<dragonhorseboy>bjarni I think that link of mine was probably actually a telescope lense .. closer than appears to be
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16:48<@Bjarni> <-- interesting
16:48<@Bjarni>they work on saving idiots from killing themselves
16:49<Eddi|zuHause2>darwinism is a dieing out art
16:50<Eddi|zuHause2>the irony :p
16:52<Eddi|zuHause2>why not just use full bars?
16:52<Mchl>so why are the posts placed _after_ the crossing?
16:53<Mchl>and only a simple barricade, which can be easily destroyed, before the crossing
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16:54<@Bjarni>they mention that they are easily broken by police cars and so on in case of emergency
16:54<Eddi|zuHause2>i find pylons suddenly sticking out of the ground while a car might be above them really disturbing
16:54<Steve14>hmm, 1st million in 1925 :)
16:55<@Bjarni>the reason for not using full barriers is that sometimes accidents actually happen because cars are trapped between closed barriers
16:55<Mchl>worry not... they say these are plastic pylons
16:55<Mchl>'tough but flexible'
16:56<@Bjarni> <-- o_O
16:58<@Bjarni> <-- where is this? and what language?
16:58<@Bjarni>looks like a place I want to avoid
16:59<Sacro>Bjarni: mexico
17:00<@Bjarni>why am I not surprised? :)
17:00<Steve14>good night all
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17:01<Roest>bjarni learn to read comments on yourtube
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17:02<@Bjarni>comments are so unreliable
17:02<@Bjarni>I once tried to read comments to get the location
17:03<@Bjarni>and people came up with 5 different countries
17:03<@Bjarni>and all 5 were 100% sure
17:04<Steve14>would gues mexico or brazil
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17:07<Sacro>read the description
17:08<@Bjarni>I don't know how to read
17:08<mikeya>this is such a waste of good trains:
17:09<@Bjarni>it will drive again
17:09<@Bjarni>it doesn't look seriously damaged
17:10<Sacro>just keep the throttle open
17:10<Sacro>it'll be good
17:10<Roest>just get a pizza while it's still frozen
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17:11<@Bjarni> <-- this engine is seriously fucked o_O
17:13<@Bjarni> <-- pictures of what it looked like after the last video I posted
17:13<@Bjarni>posted a link to, that is ;)
17:13<@Bjarni>surprisingly everything is repaired
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17:25<@Bjarni> <-- wow... this is stupid
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17:51<@Bjarni>ln: heh
17:51<@Bjarni>I like that one
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17:53<Mchl>doesn't have a snow plough...
17:53<@Bjarni>good point
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17:53<@Bjarni>ln: you went off topic :P
17:55<@Bjarni>but it doesn't have the engine power to push a snow plow either
17:55<@Bjarni>meaning it's defective
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18:08<Mchl>at least it is yellow, so it'll be easy to spot from the air, once it dugs itself into snow
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18:15<CIA-3>OpenTTD: frosch * r13206 /trunk/src/ (15 files in 2 dirs): -Feature(ette): Display all owners of a tile in the tile-info-window.
18:16<Mchl>how many owners can a tile have ??
18:16<SmatZ>3 in current code
18:16<Mchl>always thought that 1
18:16<SmatZ>on a rail-road crossing with tram track
18:16<Mchl>i see
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18:31<AC6000>anyone up for a game?
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20:37<CIA-3>OpenTTD: smatz * r13207 /trunk/src/signal.cpp: -Fix: misleading comments (michi_cc)
20:38<Sacro>SmatZ: * 13208 Merge YAPP (michi_cc)
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20:47<CIA-3>OpenTTD: smatz * r13208 /trunk/src/toolbar_gui.cpp: -Fix (r13173): it was possible to open invalid submenu from dropdowns
20:52<SmatZ>my personal opinion is that YAPP will be in 0.7, and it will be merged rather soon... this summer I would say
20:53<SmatZ>only my personal opinion
20:54<Sacro>SmatZ: yeah, i thought it'd be in for 0.7
20:54<Sacro>it is a much wanted patch
20:54<Sacro>anywho, 2am, g'night
20:54<SmatZ>night Sacro
20:59<SmatZ>but things have to be discussed about YAPP - mostly design
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22:03<CIA-3>OpenTTD: belugas * r13209 /trunk/src/town_gui.cpp: -Codechange: Privatize what should be private.
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22:13<CIA-3>OpenTTD: belugas * r13210 /trunk/src/town_gui.cpp: -Codechange: make town (previously named t) a private member of the different Town guis and assign it only once, at creation
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23:48<Touqen>I am sort of.
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---Logclosed Thu May 22 00:00:28 2008