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#openttd IRC Logs for 2008-06-04

---Logopened Wed Jun 04 00:00:13 2008
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01:45<Eddi|zuHause2><Belugas> MKay?? <-- it's a line from south park
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01:57<ln>yeah, that's what it's aboot.
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02:40<CIA-3>OpenTTD: peter1138 * r13377 /trunk/src/newgrf_engine.cpp: -Codechange: Let 'long format' build year work in vehicle purchase list.
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03:40<iAN_>hello again
03:43<iAN_>good mornign to everyone =)
03:45<Pikka>peter: " Let 'long format' build year work in vehicle purchase list"???
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03:46<Pikka>does that mean that in the purchase list, "build year" = "current year"? :)
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03:52<Pikka>oh, peter, I remembered another feature request/bug fix I wanted. :) expiring wagons.
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03:59<LA>Pikka: Do both the NARS and UKRS change some base costs?
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04:10<@peter1138>Pikka: yes, same as for 'short' build year.
04:11*Pikka wasn't aware that it did for short build year. must be an OTTD thing. :)
04:12<@peter1138>well adding it for short year fixed problems a while ago
04:13<@peter1138>but that may've been due to incorrect handling elsewhere
04:13<@peter1138>(i.e. falling back to the default group when it shouldn't've, or some such)
04:13<@peter1138>but some 0x4x vars work in the purchase list, and this one's pretty easy to add ;)
04:14<@peter1138>right, wagon expiration i have already coded, but not tested
04:14<Pikka>goodo :)
04:14*peter1138 wonders if it should be turn on and offable
04:15<@Rubidium>peter1138: you should start a discussion with the "real coders" about that change
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04:17<iAN_>How can I get a "transport rating" over 80%? Even that at anytime a train is loading smth. I just have transported 69% :-( ?!
04:17<Pikka>Rubidium: by "real coders" do you mean MB and Oztrans? :)
04:18<@Rubidium>Pikka: I have no idea exactly who are meant
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04:23<@Rubidium>was meant kinda sarcastic though
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04:24<Pikka>indeed :)
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04:26<@Rubidium>must be raining quite violently where Mucht lives
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04:27<Pikka>where he works, too
04:27*Pikka is off home, later all
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04:29<@peter1138> < small cleanup
04:37<@peter1138>Rubidium: that's a sanctioned change; it's in the ttdpatch changelog
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04:38<@peter1138>it doesn't say if it's optional though
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04:54<LA>can anyone suggest me any good site with hangar galleries?
04:54<Ammler>LA: do you use grf2html?
04:55<LA>I'm a little familiar but generally no
04:58<Ammler>you see then very fast, how basecosts are set...
04:59<LA>You still want to complete your datasheet? :P
05:00<Ammler>the datasheet should be generated automatically...
05:01<Ammler>I did it with grep and copy&paste :-)
05:02<iAN_>Hi Ammler
05:02<Ammler>LA: but the important basecosts are made by hand :-)
05:02<Ammler>Hi iAN_
05:03<Ammler>how is ECS working?
05:03<iAN_>bad :-(
05:03<Ammler>I said, "do not use all at once" :-P
05:03<iAN_>my sand mines have "just" 66% transported cargo displayed
05:03<iAN_>even that 4 trains are loading at "any" time
05:04<iAN_>I managed to build one station which has three sand mines arround.
05:04<Ammler>well, there are many things which can influence it
05:04<iAN_>trains have "full load" and the settings load one train after another
05:05<Ammler>maybe you need vehicles?
05:05<Ammler>read the ECS wiki and tt-forums thread
05:05<iAN_>nothing with vehices. with vehicles I could increase the output
05:06<iAN_>but they say I transport just 66% of the output they make
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05:06<iAN_>which means they decrease production
05:06<Ammler>I am sure, someone else mentioned that in the forums...
05:12<iAN_>can yoo provide me again the wiki-ecs link?
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05:55<Ammler>is there a debug option to skip a sprite in a grf?
05:57<LA>Wasn't there some way to make a grf which modifies another grf?
05:57<LA>You could use that
05:57<Ammler>LA: don't think so
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06:20<iAN_>ok, found my problem. The rating goes not beyond 66% because my city-rating (appaling) is to bad
06:20<iAN_>I spend a couple of money into advertising and my three sand mines went from 106 each to 490 each per month
06:29<iAN_>I have massive problems to deliver 3000 units of sand and coal to the glass-works
06:29<iAN_>I think I'll restart and use two tracks and longer stations (and trains)
06:35<planetmaker>^ looool
06:44<dih>iAN_: you might be interested in reading some building guidelines of #openttdcoop
06:44<dih>they could be useful to you.
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07:05<Maedhros>hmm. i quite like this "ignoring people on the forums" feature
07:05<Maedhros>Draakon is the first (and so far only) person to make it onto the list
07:07<Maedhros>hehe, yup
07:11<LA>dw, he is like.. 12, lives in Estonia and has an understandment that he is correct.. He'll grow out of it :P
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07:22<CIA-3>OpenTTD: smatz * r13378 /trunk/src/network/core/config.h: -Fix (r13375): compilation without network support was broken
07:23<ln>deutsche welle!
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07:23<LA>dont worry
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08:37<iAN_>question: how to enable PBS in openttd?
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08:38<LA>by downloading YAPP patch
08:38<LA>and compiling
08:39<iAN_>No. I meant how to enable it for stupid end users like myself?
08:39<LA>there is no PBS is official OpenTTD as such
08:39<iAN_>I found a "patches" folder in my open_ttd folder containing a "yapp_r12170.patch" file
08:40<@peter1138>patches need to be compiled into the source
08:40<LA>patched* :P.. and then source must be compliled
08:40<LA>buildottd will help you
08:41<Ammler>or a looking for a patch pack like the one from roest...
08:42<iAN_>I think I'll stick to pre-compiled, ready to use applications instead of breaking the code
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10:16<Zuu>iAN_: You know that you probably can find a pre-compiled win-binary with YAPP?
10:17<Zuu>Look in the YAPP thread in OpenTTD Development section of tt-forums (.net)
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10:25<LA>hmm.. I think I'll follow Maedhros and ignore draakon.. he is too ignorant....
10:26<@Belugas>you will soon find out the forums are a deserted place ;)
10:27<@Bjarni>whenever I look there I find somebody asking some question that they could easily have figured out on their own
10:28<@Bjarni>like "is window mode supported on mac?"
10:28<@Belugas>one word : L A Z I N E S S
10:28<Sacro>another similar word: L A Z Y T O W N!
10:29<murr4y>another related word: P E D O B E A R!
10:29<Sacro>she's 17 now
10:29<@Bjarni>there is a she?
10:29<@Bjarni>in this channel?
10:30<@peter1138>Sacro: that doesn't make it right to wank to pictures of 13 year olds
10:30<Sacro>13 year old != pedophile
10:30*murr4y wanks to peter1138
10:31<@Bjarni>I would kick you for that but since you got screwed up ideas you might consider it a friendly approach
10:31<@Bjarni>which it isn't supposed to be
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10:32<Sacro>talking of screwed up, here's lobster
10:33<@Bjarni>I saw a guy on TV who is a famous comedian today. He talked about his schooltime and about how he was bullied for being weird. Then he started wearing one of those Middle Eastern man dresses (I think that was his choice of words) and then he became so weird that the other kids ignored him instead of bullying him and he considered himself the winner
10:34<Sacro>those man dresses disturb me
10:34<SpComb>Sacro disturbs me
10:34<Sacro>SpComb logs me
10:34<@Bjarni>Sacro disturbs everybody
10:35<murr4y>i was a week on vacation in dubai
10:35<dih>yes - find a dict
10:35<murr4y>there were sheets everywhere
10:36<@Bjarni>why would you want to go to Dubai?
10:36<murr4y>oh man
10:36<@peter1138>why not?
10:36<murr4y>my personal reason, my brother moved and lives there
10:36<murr4y>dubai is amazing
10:36<@Bjarni>it disturbs me that you would go somewhere that hot on your own free will
10:36<murr4y>i went in the easter
10:36<@Bjarni><murr4y> dubai is amazing <-- amazingly hot, that is
10:36<murr4y>so temp was perfect
10:37<murr4y>sides, they have ACs everywhere
10:37<@Bjarni>yeah they use an insane amount of energy
10:38<murr4y>but the place is awesome
10:38<murr4y>i thought norway was rich
10:38<murr4y>wtf have we got, farms and cows
10:38<murr4y>but there
10:38<murr4y>they have burj-al arab, ofc
10:39<murr4y>they have those palm islands with hotels
10:39<@Bjarni>they have the whole world
10:39<murr4y>or at least they're building it
10:39<murr4y>they have the dubai autodrome (i drove a rs4 there)
10:39<murr4y>best car ride of my life
10:39<murr4y>jumeirah beach speaks for itself
10:40<murr4y>and everything is just glory
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10:40*murr4y stops ranting now
10:40<@Bjarni>you should
10:41<murr4y>anyway, that's why you'd go to dubai
10:41<murr4y>my brother and some buddies moved there and started a business
10:41<@Bjarni>you make more sense when you try to be evil
10:41<murr4y>they're doing great
10:41<murr4y>don't i make sense? :p
10:41<murr4y>he has a nissan 350-z
10:41<@Belugas>you do, he does not
10:41<murr4y>that costs a 3rd of what it costs here in norway
10:42<murr4y>and it eats enourmous amounts of gas, but that doesn't matter since gas costs next to nothing there
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10:46<dih>16:41 <@Bjarni> you make more sense when you try to be evil <-- or when he shuts up?
10:46<@Bjarni>that too
10:47<murr4y>how dare you!
10:48<SpComb>dubai sounds like a nice place, I propose that we move the entire planet's population there
10:49<@Bjarni><murr4y> best car ride of my life <-- I tried a Lamborghini Murcielago.... It sucked
10:49<SpComb>what, it was really hard to go in reverse with a trailer attached?
10:49<@Bjarni>it felt like it had sacrificed everything for speed
10:49<@Bjarni>so it was noisy and had bad seats
10:50<SpComb>and looking good
10:50<@Bjarni>and bad visibility
10:50<@peter1138>how're the autoreplace fixes going?
10:51<@Bjarni>I'm currently writing a report for uni... which I guess I should get back to now :/
10:51<@Bjarni>somehow it's more important
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10:59<svippery>Hm, Bjarni, what is this new yapp I hear about?
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11:07<svippery>Can anyone tell me whether yapp is part of the current revision?
11:07<@peter1138>it is not
11:08<svippery>Is it possible to add for testing?
11:09<@Belugas>you just need to pick up a pre-compiled version on the forums
11:09<@Belugas>plenty available
11:09<@Belugas>or, if you DARE, use svn and a complier to do it yourself ;)
11:09<svippery>>:| I prefer self-compiled.
11:09<svippery>I don't need your fancy binaries.
11:10<blathijs>We need more of this kind of users :-)
11:10<@Belugas>i would not give one to you either >:[
11:10<svippery>Oh dear.
11:10<svippery>What is the patch command again?
11:10<@Belugas>find yourself, mister attitude
11:10<blathijs>patch -p0 < blaa.diff
11:10<svippery>Oh, did I offend the French Canadian? :(
11:11<@Belugas>pretty much so yes
11:11<@Belugas>[11:07] <svippery> I don't need your fancy binaries. <-- like... duh
11:13<svippery>It's the strangest thing, Belugas.
11:13<svippery>This patch... it keeps changing a/ to b/
11:13<@peter1138>-p1 then
11:13<svippery>Uuuh, hax.
11:14<svippery>>:D Now we're compiling!
11:14<SpComb>make -j9
11:14<svippery>Why -j9?
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11:14<@peter1138>just in case you have 9 cores
11:14<svippery>Oh right.
11:14<svippery>I have none.
11:14<svippery>Wait... I mean 1.
11:15<SpComb>a zero-core processor
11:16<blathijs>Cool, you just get the bus interface and memory controller, then :-)
11:16<svippery>In consideration, SpComb, it's doing quite well.
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11:20<svippery>Hm, peter1138, it seems to be referring to a source file I do not have.
11:21<planetmaker>he. Then you didn't patch correctly
11:21<planetmaker>make a clean revert and try again
11:22<svippery>I got a lot of FAILED hunks.
11:23<planetmaker>^ in that case, you're bound to have a broken compilation.
11:23<planetmaker>you must not have any failed hunk. Use the correct svn version.
11:23<planetmaker>not svn version, but openttd version which you check out.
11:24<dih>svippery: you should use the same revision that was used for the diff you have!
11:24<svippery>Oh dear.
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11:24<svippery>How do I checkout a specific revision?
11:24<Sacro>-r $foo
11:24<planetmaker>svn co -r <revision>
11:24<dih>you like command line?
11:24<svippery>I love command line.
11:24<dih>then start using man pages
11:25<dih>--help arguments
11:25<planetmaker>or rather now use svn up -r <revision>
11:25<SpComb>svn up -r <foo>
11:25<dih>and in the case of svn
11:25<dih>svn help
11:25<SpComb>or read the red book
11:25<SpComb>(or was it the svn book?)
11:25<dih>it's a red book
11:25<planetmaker>or take the blue pill ;)
11:25<dih>"there is no spoon"
11:26<svippery>I have a spoon.
11:26<svippery>I get the same error.
11:26<svippery>I don't think yapp includes that pbs.h file itself.
11:28<@Belugas>pbs.cpp in IN that patch
11:29<@Belugas>as well as pbs.h
11:30<svippery>Hm... I can see neither.
11:30<svippery>Aren't they supposed to be in src/ ?
11:31<dih>pvippery: it does!
11:31<dih>i used yapp myself
11:31<dih>svippery: what is the error?
11:31<Maedhros>if it didn't, no-one would have been able to use it ;)
11:32<svippery>[SRC] Compiling effectvehicle.cpp
11:32<svippery>In file included from /home/svip/openttd-dev/003/trunk/src/effectvehicle.cpp:28:
11:32<svippery>/home/svip/openttd-dev/003/trunk/src/yapf/yapf.h:11:20: error: ../pbs.h: No such file or directory
11:32<dih>you patched with -p1
11:32<svippery>Is that a question?
11:32<dih>does it have a questionmark?
11:32<svippery>No, but people forget.
11:33<svippery>But I am fairly sure I used -p0
11:33<TiberiusTeng>ahh, finally got somebody here
11:33*TiberiusTeng still working hard bringing NewGRF GUI to trunk
11:33<svippery>Hm. :s dih, but when I do it with -p0, I get a lot of errors when patching.
11:33<dih>svippery: find . -type f -name "pbs.*"
11:34<dih>svippery: what revision ov openttd are you using?
11:34<TiberiusTeng>but the New Graph thing just scared me off yesterday ...
11:34<svippery>Since that's the version its says on the patch.
11:34<+glx>and patch worked without errors?
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11:34<planetmaker>and which patch (version)?
11:35<dih>what folder are you in?
11:35<dih>svn revert -R .
11:35<dih>patch -p0 < yapp-v7.1*.patch
11:35<TiberiusTeng>revert then patch -p1 < ../yapp-v7.1_r13374.patch (or wherever you put that patch file)
11:35<planetmaker>so in the trunk dir you type patch -p0 < difffile
11:35<+glx>broken patch
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11:35<+glx>it miss files
11:36<planetmaker>o_O :)
11:36<svippery>Someone ought to tell him that.
11:36<planetmaker>no svn add src/pbs* after fixing it :)
11:36<dih>or post the output of 'head -5 <patch file>' here
11:36<planetmaker>my guess^^^
11:36<svippery>diff -r eefd3dc28cd1 docs/landscape.html
11:36<svippery>--- a/docs/landscape.html Tue Jun 03 21:54:07 2008 +0800
11:36<svippery>+++ b/docs/landscape.html Tue Jun 03 22:44:33 2008 +0800
11:36<svippery>@@ -376,29 +376,39 @@
11:37<TiberiusTeng>MY fault
11:37<dih>that was made with hg
11:37<dih>you have to revert
11:37<dih>svn revert -R .
11:37<TiberiusTeng>I'll add it RIGHT NOW, wait a sec
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11:37<svippery>Done, dih.
11:37<dih>then patch with -p1
11:37<planetmaker>hehe. Did that mistake once or twice, too :)
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11:37<planetmaker>svippery: don't.
11:37<svippery>I'll wait for TiberiusTeng's fixed patch, dih. :P
11:38<planetmaker>^ :)
11:38<dih>lazy skunk
11:38<dih>svippery: at least give it a try
11:38<dih>you can always svn revert again if it fails
11:38<+glx>it will fail
11:38<svippery>It already failed.
11:38<+glx>it miss added files
11:39<TiberiusTeng>I forgot to ask hg to include new files ...
11:39<dih>did you not create a branch in your hg checkout?
11:39<svippery>I also noticed the size was smaller, TiberiusTeng.
11:39<dih>then you can at least make commits
11:40<dih>(local commits)
11:41<TiberiusTeng>I'll bring it to 13377 btw
11:41<blathijs>I already wondered why -p0 failed, but that's hg's fault :-p
11:42<TiberiusTeng>maybe I should hg diff -g
11:42<dih>TiberiusTeng: create a branch in your hg checkout so that you also gain version controll of your stuff
11:42<dih>hg branch pbs
11:43<dih>hg commit -m "message"
11:43<TiberiusTeng>actually I already did that :p
11:43<dih>hg update default (or in this case probably trunk or openttd)
11:43<dih>then why are you missing _new_ files?
11:43<TiberiusTeng>I forgot to add before diff ...
11:44<dih>a bit over-excited to release i take it
11:44-!-svippery is now known as svip
11:45<dih>why not svuip?
11:45<svip>Cause I am not svuip.
11:45<dih>(vuip => very unimportant person)
11:45<svip>You are... *hilarious*...
11:46<dih>thank you - i know!
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11:50<TiberiusTeng>ok, please check the thread again, I've updated the patch file (but it's still 10k smaller ...)
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11:52<TiberiusTeng>note that it only updates vs80/vs90 project file, so you probably have to edit Makefile yourself
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11:53<@Rubidium>TiberiusTeng: does it change source.list?
11:54<@Rubidium>then nobody needs to change a thing to get it compiled
11:54<TiberiusTeng>aha. ok
11:55<TiberiusTeng>I haven't dig into OTTD's build system yet, that's a great hint. thanks.
11:55<+glx>I hope you don't change vcproj by hand
11:55<@Rubidium>MSVC project files are generated from source.list and so are the makefiles
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12:00<TiberiusTeng>ahh, so I should remove *.vcproj out of versioning system and use generate/generate.vbs to generate them?
12:00<LA>orudge: Have I filed some report post thing "Ban evasion 37753" ?
12:00<LA>Coz IIRC I haven't
12:00<LA>and I got an email confirmation that you have dealed with it :S
12:00<svip>Uhm, is this a feature?
12:01<@Rubidium>TiberiusTeng: no, you should just run generate/generate.vbs if you changed something
12:01<svip>The scrolling seems to be super fast if I use the arrow keys while moving the mouse.
12:01<@Rubidium>MSVC can't quite live without the vcprojs, which is why they are in the svn repository
12:02<TiberiusTeng>OK I see. (actually I'm using VC2005 to compile/test these things)
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12:02<LA>hey skidd13
12:02<skidd13>Hey LA
12:03*TiberiusTeng back on NewGRF GUI
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12:05<TiberiusTeng>oh, BTW, if I can do something for middle-stop to be included in trunk ...
12:05<TiberiusTeng>an option in 'Configure Patches' ?
12:06<Ammler>TiberiusTeng: if it doesn't stop always in the middle...
12:06<TiberiusTeng>guess so ;)
12:06<Ammler>like on Terminus stations
12:07<TiberiusTeng>this could be difficult, if some stations stops at middle and some doesn't ...
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12:08<Ammler>hmm, maybe setable in the order list?
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12:10<TiberiusTeng>I think it's better as a per-station option
12:11<skidd13>TiberiusTeng: well link to diff would be helpfull if you propose something ;)
12:12<TiberiusTeng>skidd13, it's in the forum, and BTW it's not my creation ;)
12:13<planetmaker>^then you should give link :)
12:13<@peter1138>LA: i moved stuff with your report to the spam bin
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12:16<skidd13>TiberiusTeng: adapt the patch so that it matches coding style...
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12:17<skidd13>Especialy the spaces between the operators
12:18<skidd13>And maybe a comment what the piece of code does...
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12:20<TiberiusTeng>skidd13, got it
12:20<TiberiusTeng>what's the policy on very-long expression lines? is wrapping okay? or everything should stay in a line?
12:21<@Belugas>wrapping is ok, indeed
12:21<@Belugas>just indent (tabbed) it correctly :)
12:22<skidd13>damn Belugas... you type faster than me...
12:22<@Belugas>it's called coffee, skidd13 ;)
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12:22<@Belugas>hello skidd13, by the way :D
12:23<skidd13>It's called study work load, Belugas ;)
12:23<@Belugas>as if i was not working myself :S
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12:24<skidd13>lol... well work changes every day ;) ... try to fix an exam past the tests... ;)
12:24<skidd13>well legaly :D
12:27<TiberiusTeng>two steps indent for wrapped expressions, I guess? or one step?
12:27<TiberiusTeng>actually I was thinking about configuration or station options, that's a lot of headache
12:27<TiberiusTeng>got it
12:28<skidd13>TiberiusTeng: by the way are both cached values signed int?
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12:29<TiberiusTeng>seems uint16
12:29<skidd13>well then unsigned should fit ;)
12:30<TiberiusTeng>uint == uint32 ?
12:30<skidd13>yeah, but uint16 is damned slow and mostly used cause of memory reasons ;)
12:31<skidd13>well I'd prefer to constify the values since they are const, but that's personal...
12:33<TiberiusTeng>good coding practice never hurts ...
12:33<TiberiusTeng>will take care of it later, and add an temporary configure option for it
12:34<TiberiusTeng>before digging into how to have order/station specific options ...
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12:35<skidd13>Hmm... IMO a patch option is overkill, but what do the other devs say? folks
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12:37<TiberiusTeng>and I have to figure out who made it from the beginning ... I just salvaged it from deep inside (?) some thread and think that's cool
12:38<TiberiusTeng>since the station building of (original) stations are all at middle, so it makes sense
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12:39<Ammler>TiberiusTeng: it is Eddi|zuHause2, afaik
12:39<Eddi|zuHause2><TiberiusTeng> oh, BTW, if I can do something for middle-stop to be included in trunk ... <- i did not really intend it for trunk inclusion, imho it lacks a lot of functionality to be really useful
12:40<skidd13>Eddi|zuHause2: isn't style usefull... well no, but still nice ;)
12:40<TiberiusTeng>it's just some cosmetic change in its current form
12:41<Eddi|zuHause2>there was a suggestion to add an orders flag to stop the train at the beginning, middle or end of station
12:42<TiberiusTeng>speaking of useful ... I was once thought of locomotive switching! electric loco disconnects from the train, enters depot, and another diesel loco go out to take the train further down unelectrified route ...
12:42<Eddi|zuHause2>yeah, that's a hell of a killer feature ;)
12:42<TiberiusTeng>but it's way too difficult to implement in OTTD I think
12:42*Belugas yawns
12:43*skidd13 hands Belugas a cup of fresh brewed coffe
12:43<@Belugas>not while eating pasta-bacon-cheese, thanks :D
12:43<@orudge>[17:00:28] <LA> orudge: Have I filed some report post thing "Ban evasion 37753" ? <-- ah, you were perhaps subscribed to that topic, and when it was moved or split to the spam bin (and renamed), it sent a notification out to you
12:43<@orudge>sorry about that ;)
12:44<TiberiusTeng>hope I can keep enthusiasm long enough to see it happening 8)
12:45<skidd13>Belugas: well then I take it... since I need some ;D
12:45<Eddi|zuHause2>TiberiusTeng: i just wrote about what kind of impact this would have on newgrf trainsets with livery overrides
12:45<Eddi|zuHause2>in the forum
12:45<TiberiusTeng>newgrf's another big mess (no offense)
12:45<Ammler>[18:42] <Eddi|zuHause2> there was a suggestion to add an orders flag to stop the train at the beginning, middle or end of station <-- that would be usefull for conditional orders
12:46<Eddi|zuHause2>well, it would be a flag like the loading and unloading flags
12:47<TiberiusTeng>the order system/station info could have more flexibility (even think of scripting, Python/Lua ... but NoAI have picked Squirrel ...)
12:47<dih>trallalla and tüdeldü
12:47<dih>Squirrel is based on Lua
12:47<dih>and way more powerful
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12:48<TiberiusTeng>anyway these are far from now :p
12:48<skidd13>"dih: trallalla and tüdeldü" Drugs aren't good for you.... Mmmmmkeeeyyy
12:48<TiberiusTeng>if it's used on signal scripting (just for example)
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12:49<TiberiusTeng>and there are many scripts got called every tick
12:49<TiberiusTeng>then powerful is not necessarily a good thing
12:49<dih>hey ho skidd13
12:50<Eddi|zuHause2>anyway, i don't have the time to improve the middle_stop patch
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12:50<dih>TiberiusTeng: noai uses a slightly customised version of squirrel
12:50<Eddi|zuHause2>there were also complaints that it does not work well with realistic accelleration
12:50<skidd13>dih: WWOTTDGD proceeding well?
12:50<dih>+ you can add a 'something' to limit execution of anything to x opcodes
12:50<dih>skidd13: kinda
12:51<TiberiusTeng>sounds interesting
12:51<dih>it's very good
12:51<dih>and it's better than lua
12:51<TiberiusTeng>the scripting engine haven't in trunk I think?
12:51<dih>and it's still very lightweight
12:51<dih>it's in the noai branch
12:51<dih>there are helper classes and api's to use
12:52<dih>so you dont have to do sq stuff by hand
12:52<dih>and templates are in place too
12:52<Eddi|zuHause2>there were also plans to use squirrel as the console language
12:52<dih>sounds interesting ^^
12:52*TiberiusTeng cross fingers and press Build
12:53<dih>how are you skidd13
12:53<dih>have not seen you online in a long time
12:54<Eddi|zuHause2>if you're born in 1913, you should be 95 by now ;)
12:54<skidd13>dih: well I'm online but mostly only cause of some dev issues... currently in the last weeks of my study...
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12:56<dih>how is that going?
12:56<dih>the last weeks of your study, not the deving
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12:57<skidd13>well well... just high work load
12:57<TiberiusTeng>damn, it works! :D
12:57<Eddi|zuHause2>what did you do?
12:58<dih>he ran make!
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12:58<TiberiusTeng>newgrf-gui_r13377 is done
12:59<dih>'done' is a dangerous word when talking about patches
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12:59<Ammler>TiberiusTeng: is it horizontal resizeable?
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13:00<Eddi|zuHause2>the general veto against newgrf-gui was that it's too wide
13:00<TiberiusTeng>not yet.
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13:00<Eddi|zuHause2>there needs to be a low-res variant
13:00<TiberiusTeng>I'll try make it horizontal scalable
13:01*SmatZ wonders how wide the Group GUI is
13:01<TiberiusTeng>although personally I think 640x480 viewable is enough, but since there's people asking for it and I'm at it ...
13:01<Eddi|zuHause2>i'm not sure if that will work better than having two windows wich can overlap each other, TiberiusTeng
13:02<Eddi|zuHause2>TiberiusTeng: some people want to play openttd on mobile devices with much smaller screens than 640x480
13:02<Eddi|zuHause2>and pretty much all windows now can be resized below that
13:03<SmatZ> <-- TiberiusTeng
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13:03<SmatZ>240x320 / 320x240 are the smallest
13:04*SmatZ has a phone with ~50x30 px :-)
13:05<SpComb>implementing the console as an interactive interpreter for some language would be an awesome thing
13:05<dih>Eddi: that is theit touch luck
13:05<TiberiusTeng>playing OTTD without mouse/touchscreen was a very pain experience 8)
13:05<dih>i remember reading stuff about going below that res somwhere
13:06<@Belugas>a phone with a screen???
13:06<@Belugas>damned... i'm still using rotating dialer ...
13:07<SpComb>and here I was, whistling into a twisted-pair cable
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13:08<@Belugas>TiberiusTeng, ON ENGLISH.TXT, use spaces,not tab
13:08<@Belugas>spaces are used to align stuff
13:09<skidd13>Belugas: I use both rotating dialer and a 320x220 phone... ;) So you are not alone :D
13:09<Eddi|zuHause2>TiberiusTeng: i played TT with keyboard a lot, it went very well, but TTD lost the ability to move the mouse curser with alt+arrowkeys
13:10<@Belugas>skidd13, i was really joking ;) there are no more rotating dialers at home. and it's been a while i have not seen one either
13:10<skidd13>:( Liar
13:11<+glx>I have one, but can't use it
13:11<TiberiusTeng>I actually played OTTD on NDS and PSP
13:11<TiberiusTeng>NDS's cool (with touchscreen), but memory's just too small
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13:11<@Belugas>TiberiusTeng, try to find an editor who displays tabs and spaces. you'll see a few rogue tabs without any code
13:11<@Belugas>skidd13, not liar, joker :D
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13:11<TiberiusTeng>but using analog stick to point something on PSP is just pain
13:11<+glx>TiberiusTeng: NDS can't support noai
13:11<skidd13>Belugas: sometimes the difference isn't that huge
13:12<TiberiusTeng>Belugas, which patch? I do use vim and highlight spaces/tabs ... maybe I just missed something
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13:12<skidd13>TiberiusTeng: nice another VIM user :D
13:12<TiberiusTeng>ok got it
13:13<skidd13>Hi Wolf01
13:13<TiberiusTeng>those tabs didn't FAILED so I didn't noticed them :p
13:13<skidd13>Does anyone know a nice library for C++ to play a bit with JOR and SOR solvers?
13:13<@Belugas>that's the joy of patch watching :S
13:14<SmatZ>JOR and SOR?
13:15*TiberiusTeng hg revert --all
13:15<skidd13>SmatZ: ^^
13:15<SmatZ>thanks skidd13 :)
13:15<@Belugas>ho... with that name, i was expecting some yoga technics i was not aware of...
13:16<skidd13>lol... Belugas: now that you say that... funny joke I need to mention in a presentation ...
13:16<Eddi|zuHause2>that sounds very... numeric
13:16<TiberiusTeng>ok, updated that file in forum.
13:16<@Belugas>told you... i'm a joker
13:17<TiberiusTeng>(beware, its size includes window title bar/border)
13:18<Eddi|zuHause2>skidd13: for numeric calculations, matlab might be the way to go
13:18<TiberiusTeng>with this I tried some 320x240, 256x384 on PC ... and even 'Game Options' didn't fit in screen *)
13:19<skidd13>Eddi|zuHause2: well I did the matlab implementation, but the task I'm on ATM is to reimplement it in a language of my choise... -> C++
13:21<TiberiusTeng>and world map can't fit horizontally in 320
13:21<Eddi|zuHause2>TiberiusTeng: i said MOST windows, the job is not finished
13:22<TiberiusTeng>yeah I know :p
13:23*LA wonders if someone has done a 1:1 map of earth
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13:23<Eddi|zuHause2>i have seen an earth heightmap
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13:23<TiberiusTeng>trying this on a 1680x1050 screen is very ... ouch.
13:24<skidd13>I'm off ....
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13:24<Touqen>What did the five fingers say to the face?
13:24<TiberiusTeng>anyway I'll try make NewGRF GUI thinner
13:25<Eddi|zuHause2>it was 2048x1024 afaik
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13:29<Eddi|zuHause2>anyway, if you assume 1 tile equals 50m (two wagons of 25m length), then the equator would be 800.000 tiles
13:30<SmatZ>that gives a reason for 1mil x 1mil maps
13:31<Eddi|zuHause2>certainly :p
13:31<TiberiusTeng>the window resizing system is a bit hard to understand ...
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13:32<@Belugas>not really...
13:32<@Belugas>just took me 5 guis to understand it...
13:32<Eddi|zuHause2>but it is... REALISTIC!!!11!eins1elf
13:32<@Belugas>whouu.... the word...
13:33<@Belugas>THAT WORD!!!
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13:33<Eddi|zuHause2>the knights who say REALISTIC
13:34<TiberiusTeng>ah! got it!
13:34<@Belugas>the fools, you mean ;)
13:34<@Rubidium>it isn't realistic to make OpenTTD realistic
13:34<TiberiusTeng>top/bottom is not referring to 'padding size' but 'absolute size' ...
13:34<Eddi|zuHause2>Belugas: have you ever watched monty python?
13:34<TiberiusTeng> /absolute position/
13:35<Eddi|zuHause2>yeah, i figured by your comment :p
13:35<dih>Belugas pitties the fools
13:36*peter1138 fitties the pools
13:36<@peter1138>(now i have to work out what 'fitties' means)
13:36*Belugas engines the pools
13:36<murr4y>in norwegian, fitte is "pussy"
13:36<TiberiusTeng>but if I want to equally spacing those buttons/panels, then I still have to code OnSize() myself ... hmm.
13:37<Eddi|zuHause2>"fit" was an east german brand of cleaning liquid
13:37<planetmaker>^ is :)
13:38*planetmaker actually uses it :)
13:38<Eddi|zuHause2>yes. i think it's one of the rare brands that survived ;)
13:38<Eddi|zuHause2>but i clean dishes so rarely :p
13:39<LA>Dish.. hmm.. that sounds almost like REALISM
13:39*LA hides
13:39<planetmaker>virtual cleaning prooved virtually useless :P
13:40<dih>LA: can you not make a more realistic effort at hiding?
13:40*LA makes a REALLY realistic effort on hiding..
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13:41<@peter1138>i wonder if jack will support multiple soundcards
13:42*peter1138 suspects not due to timing issues
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13:43<eemeli>can somebody please recommend me some good NewGRF's
13:43<eemeli>i already have generic trams, newindustries and newinfrastructure
13:43<Ammler>canada trainset
13:43<TiberiusTeng>does the window width/height including its shaded borders?
13:43<@peter1138>ukrs, or dbsetxl, or ...
13:44<dih>eemeli: get the #openttdcoop grfpack
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13:44<dih>you'll have more than you need :-)
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13:53<eemeli>ok i downloaded the coop grf pack but the readme is kinda vague
13:54<eemeli>previously ive just extracted the files to my data folder and activated them from the newgrf settings
13:54<eemeli>how do i install these?
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13:55<Eddi|zuHause2>just extract the file into the data dir
13:55<eemeli>will they activate automatically when i create a server?
13:55<Eddi|zuHause2>no, you have to select the grfs you want in the newgrf settings dialog
13:56<Eddi|zuHause2>not all sets are compatible with each other, so just loading all will most certainly fail badly
13:58<dih>eemeli: the grfpack is nothing else than a good collection of grf's
13:59<dih>it does not change anything related to the install procedure
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14:31<hnsz2002>i see on the official site, from the servers query many information about game: map size, clients, game year...
14:31<hnsz2002>i want make similar to this to my server... how can i read about this "queries"?
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14:39<hnsz2002>MetaMorfoziS: can u help me?
14:39<MetaMorfoziS>Oh, hai
14:39<MetaMorfoziS>No, i just looking for mah bukkit
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14:40<krix>oh hai
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14:42<@Belugas>hnsz2002, the servers page is built form the masterserver database, from infos collected during "contacts" between the server and the masterserver
14:43<@Belugas>but i think that stuff can be done on your side, using console handling or something like that.
14:43<@Belugas>you may try to look in the wiki for that
14:43<@Belugas>until someone with more knowledge on networking can answer you
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14:45<hnsz2002>ok, and what is the difference betwheen "server" and "masterserver". i have only one server, that start dedicated with -D
14:45<Sacro>you need a masterserver
14:46<Sacro>but it's as big as a room
14:46<Sacro>and needs a small generator
14:46<krix>lolz :D
14:46<Touqen>it's also sentient and a little psychotic.
14:46<dih>hnsz2002: have a look at openttdlib
14:46<Touqen>Oh wait, that's the Master Controller.
14:46<krix>damn :D
14:47<@Belugas>masterserver is the application to which all servers that are starting are contacting, in order for all to see where are each server
14:47<dih>hnsz2002: OpenTTDLib can query a server if you provide ip and port
14:47<dih>and then display details on a website
14:47<@Belugas>that is the meaning of "advertize"
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14:47<krix>hnsz2002, and its url:
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14:48<hnsz2002>dih: if i good understand, the master server not need?
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14:48<hnsz2002>krix: thx, i check this :)
14:48<dih>hnsz2002: if you only want to check ONE server
14:48<krix>then that :)
14:49<dih>and if you want to display it on your own website
14:49<dih>then OpenTTDLib is for you
14:49<hnsz2002>dih: yes, only one server
14:49<dih>you can query multiple servers, but you must provide the ip and port (i.e. localhost, 3979)
14:50<dih>download from the url i gave you (the latest release please) and read the docs
14:50<dih> is down, just so you dont worry
14:50<MetaMorfoziS>And secure every bukkint around you.
14:51<hnsz2002>ok, i RTFM. dih, Belugas, krix: thanks for support :)
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14:52<dih>hnsz2002: have a look at for a running example
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14:52<sartek>oh hai
14:53<krix>sartek, hai!
14:53<Touqen>I upgraded your ram.
14:53<MetaMorfoziS>Halp! Invashun in progress.
14:53<@Belugas>nice results, dih
14:53<dih>thanks Belugas
14:58<eemeli>what does the "smoothness" of world generation do
14:58<MetaMorfoziS>It upgrades your ram.
14:59<MetaMorfoziS>Then i'm wrong, sorry.
14:59<eemeli>you are not forgiven
15:00<MetaMorfoziS>The openttd family don't forget?:(
15:00<@Belugas>how smooth the differences are going to be on the generation of "edges", in your landscape
15:00<@Belugas>try changing it, you'll see
15:00<@Belugas>keep same seed, tough
15:00<MetaMorfoziS>maybe it's antialiasing?:D
15:00<@Belugas>very useful, MetaMorfoziS
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15:03<hnsz2002>otherwise, we have an irc channel on freenode, #openttd-hu. this is an hungarian channel, but we welcome all openttd players.
15:03<hnsz2002>if u think redirect to this the hungarian players :)
15:04<@Belugas>you could eventually make a post on forums ;)
15:04<@Belugas>you'll reach far more users hehe
15:04<@Belugas>or make it your signature, even...
15:05<krix>i'm wrong or there was / were developers from Hungary in openttd team ?
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15:05<krix>hm ?
15:05<krix>what ?
15:05<frosch123>one iirc
15:05<@Belugas>i think there is none right now
15:06<sartek>krix: hem = developer
15:06<@Belugas>Darkvater was born in Hungaria, but grew in Netherland, if memory serves well
15:06<krix>ah yep
15:06<@Belugas>currently, i don't think we have one
15:06<krix>Darkwater yepp :) i got the nick now :)
15:06<frosch123>webtranslator2 is running in hungary
15:07<Sacro>i am hungry
15:07<krix>hah.. :))
15:07<@Belugas>you are sacred
15:07<krix>Sacro hmm
15:07<krix>why not Scaro :D
15:07<krix>Cult of Scaro, Planet of Scaro, etc. :p
15:08<krix>this is only 'understandable' if you are familiar in DoctorWho 'universe' :)
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15:09<@Belugas>If i'd have to be in a cult, it would be one for NIN
15:10<eemeli>i downloaded Industrial Stations Renewal v0.6.3
15:11<eemeli>is there a way to enable deleting single parts of a station
15:11<eemeli>i mean when i try to delete something off the station the whole thing disappears D:
15:11<dih>hnsz2002: why do you not move from freenode to oftc?
15:11<frosch123>press "build station" and the "remove" button, not the "bulldozer"
15:12<sartek>dih: what's wrong with freenode?:)
15:12<Noldo>it's freenode
15:13<krix>and? :)
15:13<dih>most openttd channels are on oftc :-)
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15:15<hnsz2002>dih: i have not problem with freenode :)
15:15<dih>like i said: most openttd channels are here
15:15<@Belugas>we had lots of problems with freenodes
15:16<@Belugas>and far less since we are on oftc
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15:16<krix>what problems if i can ask ?:)
15:16<@Belugas>lots of deconnections
15:16<@Belugas>anyway, it's irrelevant, since we are quite happy with what we have here
15:18<@Belugas>netsplits, if i can remembver the right words... which i doubt
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16:10<eemeli>is there a reason why some of the signals are two-way?
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16:14<@Belugas>two ways allow to choose between the ways
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16:35<eemeli>23:14 <Belugas> two ways allow to choose between the ways
16:35<eemeli>can you explain that
16:35<eemeli>im not understanding it :S
16:35<eemeli>theres 2 ways and a 1 way behind the 2way
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16:40<@Belugas>understnad :)
16:40<@Belugas>it's a bit simple ;)
16:42<eemeli>i still dont get it :R
16:43<eemeli>i mean the combos
16:43<eemeli>why are they two way
16:43<frosch123>in the old days pathfinders required exit signals to be two-way signals to work.
16:44<frosch123>I guess if you use the NTP pathfinder for trains that is still true.
16:44<frosch123>for yapf it is not needed
16:44<frosch123>don't know about npf
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16:56<dih>yapf does require 2 way though to have a 'choice'
16:57<dih>i.e. if both paths lead to the same dest. yapf would normally choose the shorter (and with less penalty)
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17:18<Noldo>dih: what are you talking about?
17:18<eemeli>he's trying to explain signals to me D:
17:19<SpComb>kill(-1, SIGTERM);
17:19<SpComb>enjoy ur signals
17:20<dih>eemeli: just read that wiki page, over and over, and try the things it sais in a single player game
17:20<Noldo>why would yapf have been coded to need two-ways for a choice?
17:21<Noldo>that need was already removed by npf before that and it would have been a major step backwards
17:21<@Rubidium>SpComb: killing the idle process is much nicer
17:21<SpComb>the idle process?
17:22<SpComb>what is this idle process that you speak of?
17:23<@Rubidium> <- something like that (had that once)
17:24<SpComb>ah, some kernel-internal thing
17:28<dih>Noldo: i think we might be using a different understanding of 'choice'
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17:30<Mido>alright i need help or something. why do i constantly get disconnected from multiplayer games with NO error message
17:30<Noldo>do you have time and interest to elaborate?
17:30<dih>mido: what does the server say?
17:31<dih>i am doubting that
17:31<Mido>nothing at all, i just suddenly return to the main menu without warning
17:31<dih>the server silly
17:31<dih>not your client
17:32<dih>and if the server returnes to the intro screen, dont complain about your connection dropping!!
17:32<sanity>The newest nightlys "industies"-list is f*ucked
17:32<Mido>how can i know? it doesnt say anything in the console
17:32<dih>what setup?
17:32<dih>are you using autopilot Mido?
17:32-!-sanity is now known as Sanity
17:33<dih>it always sais something on at least the console
17:33<dih>(dedicated server that is)
17:33<Mido>i dont even know what autopilot is
17:33<dih>generally, every server will display a message as to _why_ a client dropped out
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17:34<Mido>damnit, it just did it again
17:34<Mido>absolutely nothing in the console
17:34<dih>Mido: i am assuming you are client (connecting to another server), right?
17:35<dih>are you the server admin? or do you know or have means to contact the server admin?
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17:35<Mido>no, this happens on a lot of servers
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17:35<dih>Mido: that is not the point
17:36<dih>the point is, can you or can you not find out what the message on the server is, was to why the client disconnected
17:36<dih>not what your client is telling you!
17:36<dih>are you playing a clean release? or is it some patched something from the forums or selfcompiled after you patching it
17:36<Mido>i dont think so.
17:36<Mido>clean release, yes.
17:37<dih>which version?
17:37<Mido>latest, 0.6.1
17:37<eemeli>what server u playin on?
17:37<eemeli>i can join and see what msg you get when you drop
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17:38<eemeli>i was kinda hoping for an ip D:
17:38<dih>then look it up in the servers list (
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17:41<eemeli>ya im there whats your nick
17:41<eemeli>dont see you in the client list
17:41<eemeli>did you just drop again?
17:42<eemeli>"Player has left the game (kicked by server)"
17:42<dih>now that is something else
17:42<eemeli>they were telling him not to steal from someones coal mine :d
17:43<dih>Mido: you need to perhaps change your nick
17:43<dih>Player is not always welcome
17:43<dih>make sure it sais .e.g. Mido in the Multiplayer screen
17:43<eemeli>now you were connecting, there was a long pause about 10 seconds, and then "Connection lost"
17:44<eemeli>and unpause
17:44<Mido>no, player was another guy
17:44<Mido>he was kicked for being a douchebag
17:45<@Rubidium>connection lost == unstable (inter)net connection
17:45<Mido>why are there never any north american servers
17:46<Touqen>because there aren't that many north american's that play?
17:46<Mido>there are quite a few canadians
17:46<dih>they play OpenNATD
17:47<@Rubidium>aren't Americans more into the whole FPS/Flight Sim stuff?
17:47<dih>Rubidium: have you met Egon Shooter lately? :-P
17:48<@Rubidium>never heard of
17:48<dih>fps also are refered to 'ego shooters'
17:48<dih>ego = i ?
17:48<Touqen>superego and id
17:49<@Rubidium>the major problem with the US is that the public transport generally sucks
17:50<Touqen>We're a very car centric society.
17:51<Touqen>Cars intrigue americans more than trains.
17:53<Touqen>All of our public transit networks are on life support.
17:55<@Rubidium>and it can work so nicely if done properly
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17:56<Touqen>Americans are civically challenged.
17:56<Touqen>There isn't anyway we competently build a workable rail network.
17:57<Touqen>Our local transit organization is two years late and several million dollars behind budget on a BUS STOP.
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17:58<jordi>I was about to prepare 0.6.1 Debian/Uubntu packages, and I noticed this:
17:58<jordi>Due to a bug that can crash clients that get the server list we suggest you to update to 0.6.1 when you regularly play multiplayer games.
17:59<jordi>Does this have security implications as in crashes makes client execute arbitrary code, and so on?
18:01<@Rubidium>don't know exactly about the security implications
18:03<CIA-3>OpenTTD: glx * r13379 /trunk/src/road_cmd.cpp: -Fix (r13255): drive side can't be changed in intro
18:04<@Rubidium>jordi: what happens is that an array with pointers is going beyond it's bounds. The pointers are made with new so they should be quite random.
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18:05<Mido>by the way, regarding the whole mass transport by country thing.
18:05<Mido>im pretty sure japan is beating everybody
18:05<@Rubidium>so technically one can't engineer some bad code, but it could randomly happen (the chance it probably low though)
18:05<Mido>the maglev in japan now...
18:06<@Rubidium>Mido: if they'd turn the heating down a little and let their Shinkansens run more on time, then yes
18:06<@Rubidium>maglev in Japan is just a test project
18:06<Mido>it works, does it not?
18:06<@Rubidium>a train goes over it
18:06<@Rubidium>but Germany had one too
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18:08<dih>and in germany people were allowed to notice what if fees like when the train goes over something ;-P
18:09<@Rubidium>yeah... DB has always issues with toolboxes and sheep
18:10<dih>well... the sheep have the bigger issues :-P
18:10<dih>bigger and faster issues
18:10<dih>issues that will really crunch them to bits if they dont look out
18:11<dih>i mean - they could end up being scrambled
18:11<fjb>But cheep are cheap.
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18:14<@Rubidium>jordi: there are some tricks in place that should reduce the chance that it accidentally crashes clients, but one can still willfully crash 0.6.0 clients with ease
18:17<@Rubidium>(and all 0.5.X clients too)
18:19<dih>remotely is that?
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18:20<@Rubidium>any client that gets the server list <= 0.6.0 && > 0.4.8
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18:25<dih>so has there been a change in how the client handles the list in 0.6.1 or has there been a change how the master server sends the list?
18:25<dih>i am guessing the first
18:25<dih>i am off to bed
18:25<dih>have a good night :_)
18:25<@Rubidium>actually both
18:26<@Rubidium>but the latter to reduce the impact for 0.6.0
18:26<@Rubidium>as the masterserver change doesn't fix anything
18:26<@Rubidium>only makes it less likely to happen
18:26<dih>interesting :-)
18:26<dih>i'll have to have a look at the code :-)
18:26<@Rubidium>but if you know what you're doing then the changes are totally pointless
18:27<dih>but right now my eye lids are experiencing gravity :-P
18:27<@Rubidium>lie on your back
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18:27<@Rubidium>and rotate your monitor 180 degrees
18:27<dih>Thanks for the info Rubidium! (on the network stuff)
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18:28<dih>and good night
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18:30<CIA-3>OpenTTD: glx * r13380 /trunk/src/network/network_gui.cpp: -Fix (r13327): MSVC signed/unsigned warning
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18:34<CIA-3>OpenTTD: glx * r13381 /branches/noai/ (99 files in 10 dirs): [NoAI] -Sync with trunk r13325:13380
18:35<Tim__>Hey everyone! If you open the industry List, you can only sort it alphabetically, but not after transported or type... Is this bug known already?
18:35<Tim__>Or is this just me?`
18:35<+glx>it's a dropdown
18:36<Tim__>Yes i know, the interface has changed, but even if i choose "transported" it will not sort after that, but still only alphabetically
18:37<+glx>hmm indeed sorting is strange
18:37*Pikka|afk hmms at OTTD version numbers
18:37-!-Pikka|afk is now known as Pikka
18:38<Pikka>do releases really have the build number "80000", or do they have "8<build number>"?
18:39<+glx>for newgrf?
18:40<+glx> <-- that's what is in the code
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18:41<Pikka>so it's 80000. that's kind of annoying!
18:41<+glx>the goal is to have release always > beta
18:42<+glx>or trunk
18:42<Pikka>yeah, but it means I can't just check the revision number if I want later than a certain build, because then it won't work in releases
18:42<Tim__>So what about that sorting bug... Someone feels like reporting it, or is it already known?
18:43<Pikka>I guess I will just have to have two checks, one for revision number and one for 0.6.2 or later.
18:43<+glx>0 << 28 | 7 << 24 | 0 << 20 | 0 << 19 | (13380 & ((1 << 19) - 1)) <-- current trunk
18:45<+glx>release would be 0 << 28 | 7 << 24 | 0 << 20 | 1 << 19 | (13380 & ((1 << 19) - 1))
18:45<jordi>Rubidium: if you can't craft a packet that would create a situation where the crash would do bad things, I gugess it's good enough
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18:55<@Rubidium>Pikka: why do you need to test for 0.6.2 or later?
18:56<Pikka>for 19th century stuff, Rubidium
18:56<Pikka>needs the long date check var2s that Belugas has just added.
18:57<+glx>then it will be
18:57<CIA-3>OpenTTD: truebrain * r13382 /branches/noai/ (5 files in 2 dirs): [NoAI] -Add: added AICargo::GetTownEffect()
18:57<Pikka>glx: are the current nightlies 0.7.0?
18:58<+glx>without the bit 19
18:58<Pikka>ah, okay then!
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19:05<Ammler>pikka, I have copied the nfo code from openttdw.nfo:
19:07<Pikka>yep Ammler, cheers
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20:15<Pikka>ugh.. how do I change the default currency etc in OTTD? :O I knew once...
20:17<Touqen>Game Options on the main menu
20:18<Pikka>it doesn't seem to want to stick though
20:18<Touqen>You could set it in your cnf file.
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20:22<Touqen>You can put currency = <currency identifier> in the [gameopt] section of openttd.cfg
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20:28<Pikka>it doesn't work...
20:28<Touqen>Are you editing the right one?
20:28<@Rubidium>Pikka: using trunk?
20:28<@Rubidium>then it's probably some bug
20:29<Pikka>yeah.. it works in 0.6.1 but not in trunk, even if I just copy the config over.
20:29<+glx>config is different
20:30<@Rubidium>I think I know what the problem is, just solving it takes time which I will have after I slept
20:30<Pikka>yeah, it has it in [gui] in trunk, glx
20:30<Pikka>but editing it there has no effect :)
20:30<+glx>it's not saved but it works until openttd is closed
20:31<@Rubidium>glx: it is saved
20:31<+glx>ho so it's the loading
20:31<@Rubidium>the quick fix is removing opntitle.dat
20:31<+glx>I didn't check the cfg after closing
20:32<@Rubidium>glx: loading is okay too, it's just loading the introgame that sets it
20:32<@Rubidium>as said before: I know how to solve it, but I'm too sleepy to fix it now
20:33<Pikka>yeah, removing the introgame fixes it
20:33<@Rubidium>now sleepy time and fixy time will be tomorrow
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20:34<+glx>ha something like r13336
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21:43<CIA-3>OpenTTD: belugas * r13383 /trunk/src/ (town.h town_cmd.cpp): -Codechange: Put the cost of house removal in a class member
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---Logclosed Thu Jun 05 00:00:13 2008