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#openttd IRC Logs for 2008-06-15

---Logopened Sun Jun 15 00:00:44 2008
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04:44<Wolf01>hello
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04:58<Pikka>hello
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06:01<Mchl>hello
06:02<Alberth>hai
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07:01<Ammler>!seen skidd13
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07:43<dih>Ammler: _42_ is not in here!
07:43<dih>it would have to be
07:43<Ammler>:-)
07:43<dih>@seen skidd13
07:43<@DorpsGek>dih: skidd13 was last seen in #openttd 1 day, 21 hours, 50 minutes, and 9 seconds ago: <Skidd13> dragonhorseboy: http://nightly.openttd.org/win32/ <- That one should be huge :D
07:44<ccfreak2k>It's really tough getting everything I need to get timidity to play midis...
07:44<Ammler>if he asks you why you pinged him, tell him, I was wondering, why he stopped the NAND gate.
07:46<Sacro>ccfreak2k: all of 2 packages
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07:47<ccfreak2k>Well, one, but I'm missing a bunch of patches apparently.
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08:04<Ammler>we found a bug (or missing feature) in conditional orders
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08:12<Eddi|zuHause2>i know one: nondeterministic (random) branch
08:12<Eddi|zuHause2>but that would need some lookahead probably
08:14<frosch123>you can also extend the "no stop"-flag towards signals
08:16<Ammler>well, it's more a bug then a missing feature
08:16<Ammler>trains don't turn around in stations, if the next station is backwards
08:17<Ammler>if you use cond orders to skip the station which would be forwards
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08:22<fjb>Hello.
08:24<frosch123>moin
08:24<ccfreak2k>Finally.
08:24-!-GoneWacko [~gonewacko@86-60-156-164-dyn-dsl.ssp.fi] has quit [Ping timeout: 480 seconds]
08:24<ccfreak2k>I had to steal the FreeBSD timidity package.
08:25<fjb>Moin Frosch.
08:33<Ammler>what is the difference? http://img8.myimg.de/PrinbourneTransport28th826af.png
08:33<ccfreak2k>Now I just need to figure out why openttd is being jerky, and I'll be in business.
08:34<Ammler>http://www.myimg.de/?img=PrinbourneTransport23rde415b.png
08:35<Ammler>the left one should also never visit CE like the right one does.
08:36-!-skidd13 [~skidd13@p548A73ED.dip.t-dialin.net] has joined #openttd
08:36<skidd13>Hi
08:37<Pikka>Ammler: does it perhaps not turn around in the station because it leaves before it's worked out where the next destination is?
08:38<Pikka>ie, "go to C1" makes the train turn around, "Jump to order 1" doesn't
08:38<Ammler>Pikka: how can it?
08:38<Ammler>it should know where to go, BEFORE it leaves...
08:38<Pikka>yeah
08:38<Pikka>but I'm guessing it does that by looking at the next order
08:38<Pikka>and if the next order is "jump to order 1", that doesn't tell it much...
08:39<Pikka>so it doesn't turn around
08:39<skidd13>Ammler did you searched me?
08:39<Ammler>so it leaves like "no orders"
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08:39<Pikka>yeah
08:39<Ammler>skidd13: I was wondering, why you stopped develpment with NAND. :-)
08:40<skidd13>It is/was just a buggy hack...
08:42<Ammler>oh, sad.
08:43<Ammler>I remembered it, as I looked at the amazing LED game.
08:43<skidd13>Don't get me wrong... I like it, but ATM I've got other prioritys
08:44<Ammler>:-) yeah, just wondering, I like those simulations.
08:44<Ammler>http://bugs.openttd.org/task/2086
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09:20<Sacro>Limitation disturbs me very sprites. Goes it throw out limitation?
09:21<Ammler>YAPP has many desync
09:21<Ammler>s
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09:22<Sacro>so does stillunknown
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09:29<fjb>Sacro disturbes me.
09:29<Gekz>I.
09:31<Prof_Frink>Sacro is disturbed.
09:31*Sacro scratches
09:33<Pikka>what's he done now?
09:34<fjb>The same as every day.
09:35<Ammler>fjb: did you play on Indiana's server?
09:36<fjb>No, not the last months.
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09:36<Ammler>well, I mean currently
09:36<fjb>No.
09:36<Ammler>for me, it looks like TibPP is more stable the a plain YAPP server
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09:39<fjb>I never tried TibPP. Why should it be more stable then plain YAPP?
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09:45<@Rubidium>Ammler: what version of YAPP are you then using?
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09:45<Ammler>Rubidium: the newest one
09:45<Ammler>we are running the ps with YAPP
09:45<Eddi|zuHause2>"the newest one" is not a version
09:45<Ammler>(public test) :-)
09:45-!-Gekz [~brendan@123-243-206-102.static.tpgi.com.au] has quit [Quit: leaving]
09:46<Ammler>but we have also some GRF issues, I like to fix first
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09:46<Ammler>yapp 8 with trunk r13501
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09:49<Sacro>i see no TibPP servers
09:53<CIA-3>OpenTTD: smatz * r13520 /trunk/src/gamelog.cpp: -Fix (r13375): pointer has to be valid before it can be loaded to (SLE_STR)
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10:40<Wolf01>who's playing with bots?
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10:41-!-mode/#openttd [+b *!*@nat4.trans.net.pl] by orudge
10:41<+glx>@op
10:41-!-mode/#openttd [+o glx] by DorpsGek
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10:41<@orudge>sigh
10:42-!-mode/#openttd [+i] by orudge
10:42<@orudge>just a temporary measure.
10:42<Wolf01>:D
10:42-!-mode/#openttd [+R] by glx
10:42-!-stillunk1own [~stillunkn@82-136-225-75.ip.telfort.nl] has quit [Read error: Connection reset by peer]
10:43<@glx>+R is a nice one too
10:43<@orudge>what does +R do? prevent notices to a channel?
10:43<@SmatZ>what does +R do? invite only?
10:43<@orudge>SmatZ: that's +i
10:43<@glx>registered only
10:43<@orudge>ah
10:43<ccfreak2k>+R allows only users registered with nickserv.
10:43-!-mode/#openttd [-i] by orudge
10:43<@orudge>let's see what happens now
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10:45<@SmatZ>@seen gripe-das-aves
10:45<@DorpsGek>SmatZ: I have not seen gripe-das-aves.
10:48<Boyinblue0>he's invisible :P
10:48<@SmatZ>hehe
10:48<@SmatZ>he never told anything
10:48<Eddi|zuHause2>but i'm not registered...
10:48-!-redguard [~redguard@4be54-3-82-226-104-37.fbx.proxad.net] has joined #openttd
10:49<redguard>hi guys
10:49<@SmatZ>hello
10:49-!-shodan [~user@ppp101-219.static.internode.on.net] has quit [Quit: Client Exiting]
10:49<redguard>so I suppose the version actually in use now is the 0.6.1 ??
10:49<@SmatZ>Eddi|zuHause2: you can register, or wait until +R is removed
10:49<@SmatZ>redguard: yes
10:49<redguard>thanks :)
10:49<redguard>someone has a link to it ?? ;)
10:50<@glx>Eddi|zuHause2: not a problem as soon as you don't leave the chan
10:50<@SmatZ>redguard: openttd.org :-P
10:50<Eddi|zuHause2>well, i leave at 2:34 ;)
10:50<redguard>lol okay thanks I'll go with that ;)
10:50<@glx>I think the +R will be already removed at that time
10:50<redguard>amazing how building networks while listening to Patrice is relaxing
10:50<redguard>you should all try it out ;)
10:51<redguard>uhm ... dowload servers are quite slow ...
10:52<Eddi|zuHause2>sourceforge... :p
10:52<ccfreak2k>"lol sourceforge" is probably the best answer.
10:52<redguard>lol that's what I was expecting anyway ;)
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10:54<Sacro>whoah
10:54<Sacro>a flood
10:55<redguard>uhm I can't join with 0.6.1 installed ...
10:55<redguard>(and don't play it obama-like with me ;))
10:56<@Rubidium>redguard: which server can't you join?
10:56<redguard>ah ...
10:56<redguard>all of the
10:56<redguard>I think I have found the culprit
10:56<@glx>missing newgrfs?
10:56<@Rubidium>and the GUI is fairly explicit for reasons why it can't join a server (version or newgrf mismatch)
10:56<redguard>the GRF "signals on one side of the rails" can't be found
10:57<redguard>someone could help me to find it ??
10:57<@Rubidium>grfcrawler.tt-forums.net
10:57<redguard>let me test something
11:04<redguard>isn't there a pack of GRF I could download once and for all ?
11:04<Ammler>no
11:07<Eddi|zuHause2>what do you mean with "obama-like" anyway?
11:10<dih>redguard: there is a grfpack, but that too is updated at times
11:10<dih>who would have guessed!
11:11<redguard>Eddi|zuHause2: Obama always repeat "Yes you can" so I was just afraid that you'll answer me simply that and let me alone with my problems ;)
11:12<dih>why would anybody here do such a thing? :-P
11:12<Eddi|zuHause2>we are europeans, please forgive us :p
11:13<redguard>lol ;) I'm french I know that very much ;)
11:13<Ammler>well, not all are europeans :P
11:13<Eddi|zuHause2>well, if you count the brits :p
11:13<redguard>yeah I know that too
11:14<redguard>LOL So now you know I'm french, don't blame the brits in front of me I could react very badly to such a present sight ;)
11:14<redguard>a pleasant sight sorry ;)
11:15<Sacro>eww a frenchman
11:16*dih is half british :-)
11:16<dih>hehe
11:16<redguard>lol
11:16*dih eats fish and chips with malt vinegar
11:16<dih>;-)
11:17*dih also enjoys marmite
11:17<dih>:-P
11:17*fjb is eighth Swiss.
11:17<Eddi|zuHause2>but occasionally dih's suppressed german half gets the upper hand :p
11:17*Ammler is only half Ammler
11:17<redguard>I don't dislike the brits, I just always quote the De Gaulle sentence about them : You can't trust a people wich has such a bad cuisine
11:17<redguard>lol
11:18*redguard is a quarter bulgarian
11:18<dih>Eddi: so true :-P
11:18<dih>redgard: but the brits are not always favorable of french :-P
11:18<dih>*the french
11:20<redguard>yeah I know that the brits some years ago followed blindly their big brother (i.e. former colonies) and trashed tremendously the french ;)
11:20<redguard>that was quite funy to see
11:20<dih>i dont think it is ok to use 'past tense' when you are talking about the brits attitude towards the french :-D
11:20<redguard>lol
11:21<dih>never understood it myself
11:21<dih>but hey
11:21<redguard>they don't like us grog eaters ;)
11:21<redguard>frog eaters*
11:21<redguard>but I don't resent them for that ...
11:22<redguard>uhm ...
11:22<redguard>so I updated my GRF
11:22<redguard>they are all there
11:22<redguard>but ... the version isn't corresponding ...
11:23<@glx>ask the server owner (if you can)
11:23*redguard is invoking the spirits of TTD
11:24<redguard>spirit of the sever owner are you here ???
11:24<redguard>(I'm quite hopeful that will work ...)
11:24<dih>talking nonsense does not get you any further!
11:25<redguard>I was just joking a bit ...
11:27<redguard>the public server is called #openttdcoop - Public Server ??
11:29<Vikthor>that's public server of the #openttdcoop community, AFAIK there is no official OpenTTD server
11:31<@SmatZ>there is no official OpenTTD server
11:31<@SmatZ>as Vikthor said :)
11:33-!-mode/#openttd [-R] by orudge
11:33<@orudge>let's see if those bots are gone now
11:35*Sacro bots around
11:35<redguard>uhm .... I sould watch for r13210
11:35<Sacro>you sold watch?
11:36<redguard>I sould look for it sorry ;)
11:36<Sacro>should?
11:36<@SmatZ>lol
11:36<redguard>lol
11:36<@SmatZ>why r13210?
11:37<redguard>that's the version on the member zone ;)
11:38<@SmatZ>are you going to play at Member Zone?
11:38<redguard>no I just wanted to take a peak
11:39<redguard>and yet I'll have to work quite hard to become a member ...
11:39<Ammler>redguard: http://nightly.openttd.org/win32/OTTD-win32-nightly-r13210.zip
11:39<redguard>thanks Ammler :)
11:40<redguard>I'm looking for a good way to connect a RR_LL line to a R_L line (it appears I'm not very gifted at that ...)
11:41<@SmatZ>redguard: there is also public server archive and member zone archive at http://www.openttdcoop.org/wiki/PublicServer:Archive
11:42<redguard>yeah I know that but that intresting to see how those rails are actually laid ;)
11:45-!-Digitalfox [~Digitalfo@bl4-210-190.dsl.telepac.pt] has joined #openttd
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11:48<CIA-3>OpenTTD: skidd13 * r13521 /trunk/src/ (graph_gui.cpp players.cpp): -Codechange: Use GUIList sorting instead of poll & sort for CompanyLeagueWindow
11:49<Digitalfox>@openttd commit 13354
11:49<@DorpsGek>Digitalfox: Commit by smatz :: r13354 trunk/src/blitter/8bpp_optimized.cpp (2008-06-01 19:36:55 UTC)
11:49<@DorpsGek>Digitalfox: -Codechange: make 8bpp_optimized blitter ~25% faster in encoding and ~15% faster in drawing (depends on architecture)
11:49<Digitalfox>Smatz to what architecture does this apply ?
11:50<skidd13>Digitalfox: I guess its not only architecture, also compiler ;)
11:51<frosch123>It should be a speedup for all architectures. But the measured amounts may differ.
11:51<Digitalfox>Hi skidd13 :) But does the user ( like Me ) feels any performance gain on playing? I wonder because I had some problems with performance in 32bpp and sometimes on 8bpp :)
11:51<Digitalfox>ok, thanks for the answer frosch123 :)
11:51<@glx>this one is for 8bpp only
11:52<Digitalfox>glx yes but before there was also on 32bpp 13545
11:52<skidd13>Digitalfox: Visible gain is depending on so much more :D ;)
11:52<Digitalfox>@openttd commit 13445
11:52<@DorpsGek>Digitalfox: Commit by smatz :: r13445 /trunk/src/blitter (32bpp_optimized.cpp 32bpp_optimized.hpp) (2008-06-10 17:28:37 UTC)
11:52<@DorpsGek>Digitalfox: -Codechange: make 32bpp_optimized blitter ~10-20% faster in drawing (depends on architecture and compiler)
11:53<ccfreak2k>I can blitter with the best of 'em.
11:53<Digitalfox>ok, I only ask because sometime ago I had a talk with truebrain on what could be optimized for better 32bpp performance and before this commit not much could be done :)
11:54<Digitalfox>So it's a nice commit :)
11:56<skidd13>Digitalfox: different points of view help allways to catch a few seconds speedup
11:56<Digitalfox>skidd13 yes it's true ;)
11:59<@SmatZ>Digitalfox: tested on x86 and amd64, gcc 4.2
11:59<@SmatZ>and 4.3
12:00<@SmatZ>Digitalfox: I am working on another blitter update
12:00<@SmatZ>Digitalfox: do you have any performance problems?
12:02<@peter1138>apparently it sucks in windows
12:02<Digitalfox>Hi SmatZ :)
12:02<@peter1138>but i've never noticed
12:02<Digitalfox>Well in 32bpp I do :(
12:02<Digitalfox>And in 8bpp I notice some ( but rare ) perfomance problems .
12:03<@SmatZ>32bpp_optimised is still ~4 times slower than 8bpp_optimised
12:03<@peter1138>4 times more data?
12:03<@SmatZ>not only that, it is more complicated
12:04<Digitalfox>For example in a P4 3.2 HT 32bpp with anim blitter my CPU go nuts with 30% of usage with no NewGRF for example just on Intro Menu
12:04<Digitalfox>I understand it's much more heavy than 8bpp, but 30%?
12:05<Digitalfox>I discussed that with truebrain but at the time he told me nothing really could be done, but like skidd13 said * different points of view help allways to catch a few seconds speedup * :)
12:05<@peter1138>what resolution?
12:06<@peter1138>well, game size, anyway
12:06<Digitalfox>1280*1024
12:06<@SmatZ>Digitalfox: and what usage do you have with 8bpp?
12:06<@peter1138>yeah, see, i usually use 640x480
12:06<Digitalfox>but peter1138 I mean the window is maximized
12:07<@peter1138>so?
12:07<Digitalfox>Not the In game resolution :)
12:07<@peter1138>right
12:07<@peter1138>but maximized at 1280*1024 is quite a bit larger than 640*480
12:07<Digitalfox>yes true :)
12:08<@peter1138>with 32bpp-anim on the intro screen at 1024x768 maximized it takes about 3% cpu for me
12:08<Digitalfox>OS?
12:08<@peter1138>linuyx
12:08<@peter1138>-y
12:08<Digitalfox>ok, I tested with Windows XP, Vista and 2008 :\
12:09<@peter1138>tried the sdl driver in windwos?
12:09<@peter1138>might be faster, dunno
12:09<@peter1138>though i don't think it's compiled by default
12:09<TiberiusTeng>somebody wanna try my OpenGL thing? :p
12:09<Digitalfox>I guess it has different optimizations for each OS, but you know that better than me :)
12:09<@peter1138>no it doesn't
12:10<Digitalfox>no?
12:10<@peter1138>gdi vs sdl will be different
12:10<ccfreak2k>TiberiusTeng, what OpenGL thing?
12:10<@peter1138>but 32bpp* blitters are the same
12:10<Digitalfox>This may be silly but how do I start open with sdl driver?
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12:11<CIA-3>OpenTTD: skidd13 * r13522 /trunk/src/players.cpp: -Codechange: Replace the qsort of the highscore with one of the internal sorters
12:11<skidd13>Digitalfox: "openttd.exe -v sdl" I guess
12:14<@glx>but it needs to be compiled with sdl support
12:14<Digitalfox>ok :)
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12:20<Sacro>skidd13: oh but qsort is ace
12:22<skidd13>Sacro: well qsort needs some casts... The new way hides them... Anyways qsort is fast for bigger irregular sorted data, but for presorted or very short data the Gnome sorter should be better
12:22<Sacro>ah yes, gnome sort is nice
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12:40<Ammler>someone here has a GRF with a engine on max speed and power?
12:40<CIA-3>OpenTTD: skidd13 * r13523 /trunk/src/gfx.cpp: -Codechange: replace qsort by the internal typesafe QSortT for resolution sorting
12:41<Ammler>We need it for optimizing logic gates :-)
12:42<Eddi|zuHause2>lmao
12:42<Eddi|zuHause2>don't use dynamic cells ;)
12:43<Eddi|zuHause2>http://german-bash.org/3170
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13:33<@peter1138>Ammler: make one?
13:39<Eddi|zuHause2>the ndl compiler can do that
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13:57<Eddi|zuHause2>"America’s most trusted news source among 18 to 45 year-olds, The Daily Show" -- lmao :p
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16:01<Wolf01>'night
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16:03<kjaer_>Hey guys. Is it possible to have bots in a multiplayer game?
16:03<Yexo>kjaer_: with noai it is
16:03<kjaer_>Yexo: noai, sound like the opposite.
16:04<Yexo>see http://www.tt-forums.net/viewforum.php?f=65 or http://wiki.openttd.org/index.php/AI:Main_Page for more information
16:04<Yexo>it's a framework to write new AIs with
16:05<kjaer_>But it haven't been done before?
16:06<Yexo>TrollyAI might be working in multiplayer, but that's very experimental
16:06<Yexo>Check configure patches -> competitors -> allow AIs in multiplayer for that
16:07<Eddi|zuHause2>it is called "NoAI" because the first step was to rip out all signs of the old AI
16:07<Eddi|zuHause2>and then introduce a brand new framework step by step
16:07<Eddi|zuHause2>it's still under heavy development
16:08<Yexo>The framework is very useable right now
16:08<Yexo>multiple people are developing AIs for it
16:09<Progman>useable? this anti-oop-thingy? *g*
16:10<Yexo>Yes, useable. But I'm not going to have a discussion here about how useable it is, if you want to discuss that, join #openttd.noai or post at tt-forums
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16:12<Yexo><kjaer_> But it haven't been done before? <- What is your question? There have been written multiple AIs, and they work in multiplayer
16:12<bowman>does it have support for trains and rails yet? :)
16:13<kjaer_>Yexo: Well, I thought multiplayer games would just use the same bots as singleplayer game. So I got confused why they didn't show up.
16:14<Yexo>support for rails will come, and there has been discussion about it, but there are some other things that will be created first
16:15<Yexo>but there are some very good road and airport AIs out there
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16:37<Eddi|zuHause2>kjaer_: the problem is, all AIs must do the same on all multiplayer clients, otherwise they desync. with the old AI this was not possible
16:38<Yexo>with NoAI the AIs only run on the server, not on the clients
16:39<Eddi|zuHause2>exactly, the new AIs behave just like any other clients
16:39<Eddi|zuHause2>the old AI had cheats all over the place
16:39<Yexo>yes, like free terraforming
16:39<@glx>it uses DoCommand()
16:39<Eddi|zuHause2>and cheats are disabled in multiplayer, so also the AIs are disabled
16:40<@glx>old AI used direct access
16:40<Ammler>[22:38] <Yexo> with NoAI the AIs only run on the server, not on the clients <-- opposite, isn't?
16:41<Yexo>no, the AIs run on the server.
16:41<@glx>doesn't matter where it is run
16:41<Ammler>I thought, I can join a server a let my ai do the work :-)
16:41<@glx>you can't :)
16:42<Ammler>so we will have soon more clients then server :-)
16:42<Yexo>you can if it's your server. Start a new ai and join the company :)
16:42<Ammler>glx: but that is the goal, isn't?
16:42<@glx>no
16:47<@peter1138>isn't *it*
16:49-!-Dr_Link [~TMS@71-12-20-070.dhcp.spbg.sc.charter.com] has joined #openttd
16:49<Dr_Link>How do you remove an individual piece of a monorail train station instead of removing the whole thing?
16:52-!-Vikthor1 [~Vikthor@snat1.spoje.net] has joined #openttd
16:52<@peter1138>use the bulldozer
16:52<Dr_Link>It appears that the bulldozer icon is grayed out.
16:53<Ammler>omg, I hope I will learn that somewhen.
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16:54<Dr_Link>peter1138: How do I make the bulldozer selectable? It is grayed out and I don't know how to get it back.
16:54<Ammler>Dr_Link: you need first to chose, which type you like to remove
16:55<Ammler>so click the station and then the bulldozer
16:56<Dr_Link>clicked the station; brought up the station's manager dialog. Now I went into the Monorail Construction dialog, and with the station's dialog still brought up, the bulldozer is still grayed out.
16:57<Dr_Link>Ammler: What did I do wrong?
16:58<Ammler>Dr_Link: dunno, if I click the station, the bulldozer is clickable right after.
16:59<@peter1138>click on the station builder tool, not the station
16:59<Dr_Link>Ah!
16:59<Dr_Link>problem solved
16:59<Ammler>oh, wasn't that clear :)
17:00<@peter1138>totally clear, "click the station" means exactly what Dr_Link did
17:03<TiberiusTeng>peter1138, a small bug report, could you help me confirm this? http://www.tt-forums.net/viewtopic.php?p=700593#p700593
17:04<@peter1138>TiberiusTeng: already fixed in trunk i believe
17:04<TiberiusTeng>roger, thanks.
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17:42<svippy>I am so radical!
17:42<svippy>http://svip.deviantart.com/art/There-Is-a-Lesser-Version-88777066
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17:48<@Bjarni>svippy: you are radical?
17:48<@Bjarni>you mean you vote on R?
17:48<@Bjarni>hmm
17:48<@Bjarni>wait
17:48<@Bjarni>they are called B :P
17:49<Eddi|zuHause2>i'm not sure i understand all parts of this joke :p
17:49<svippy>:P
17:49<@Bjarni>Eddi|zuHause2: it wasn't a joke >_<
17:49<@Bjarni>well.. at least not what I just wrote
17:50<Eddi|zuHause2>no, i just ignored what you said :p
17:50<@Bjarni>svippy understands what I meant
17:50<@Bjarni>yet he have yet to answer this yes/no question
17:51<Eddi|zuHause2>double yet?
17:51<@Bjarni>*he has
17:51<@Bjarni>Eddi|zuHause2: yeah
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17:56<@Bjarni>looks like svippy decided to idle :/
17:56<@Bjarni>that's ok
17:57<@Bjarni>I might have offended him
17:57<Sacro>B
17:57<Sacro>J
17:57<Sacro>A
17:57<Sacro>N
17:57<Sacro>I
17:57<Sacro>!
17:58<@Bjarni>you failed
17:58<svippy>:O
17:58<Prof_Frink>
17:59<svippy>You don't offend me with B, Bjarni.
17:59<svippy>I was talking about be radical.
17:59<svippy>Not creative Østerbro pussy.
17:59<@Bjarni>?
17:59<@Bjarni>... what?
18:00<svippy>B has nothing to do with being Radical.
18:01<@Bjarni>I know they aren't
18:01<@Bjarni>well
18:02<@Bjarni>you know what I mean :s
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18:05<Eddi|zuHause2>apparently, nobody ever knows what you mean
18:05<@Bjarni>shit
18:05<@Bjarni>you make me sound like B
18:06<@Bjarni>that's cruel
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18:09<@Bjarni>Eddi|zuHause2: in case you still wonder: B is a reference to a certain political party in Denmark
18:09<@Bjarni>a small one
18:10<CIA-3>OpenTTD: skidd13 * r13524 /trunk/src/vehicle_gui.cpp:
18:10<CIA-3>OpenTTD: -Codechange: use the typesafe QSort for vehicle sortings
18:10<CIA-3>OpenTTD: -Prepare: vehicles sorting for convsersion to GUIList
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18:13<@Bjarni>svippy never answered if he would vote for them though
18:13<svippy>To answer your question; no.
18:13<@Bjarni>great :D
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18:18<CIA-3>OpenTTD: glx * r13525 /branches/noai/src/ (10 files in 2 dirs): [NoAI] -Add: added AIEventEngineAvailable and AIEventStationFirstVehicle
18:23<@Bjarni>goodnight
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18:24<Ammler>is that assert YAPP related? http://www.tt-forums.net/viewtopic.php?p=699820#p699820
18:24<Ammler>oh
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18:24<Ammler>src/train_cmd.cpp:2431: void FreeTrainTrackReservation(const Vehicle*, TileIndex, Trackdir): Assertion `IsFrontEngine(v)' failed
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18:24<Ammler>(because of TrackReservation)
18:26<@glx>looks like YAPP yes
18:27<@SmatZ>hehe
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18:37<CIA-3>OpenTTD: truebrain * r13526 /branches/noai/src/ai/api/ (ai_road.cpp ai_road.hpp): [NoAI] -Fix: some namespace problems and forgotten pre-condition
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18:56<CIA-3>OpenTTD: glx * r13527 /branches/noai/src/ai/api/ (ai_controller.cpp ai_event_types.hpp ai_event_types.hpp.sq): [NoAI] -Fix (r13525): squirrel_export doesn't like extra semicolon
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19:13<CIA-3>OpenTTD: rubidium * r13528 /branches/noai/bin/ai/regression/ (regression.sav regression.txt): [NoAI] -Change: regression so it doesn't lose money as fast as it did.
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19:19<CIA-3>OpenTTD: truebrain * r13529 /branches/noai/src/ai/api/ai_road.cpp: [NoAI] -Fix: don't suggest something is DiagDirection if it in fact isn't
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19:35<CIA-3>OpenTTD: glx * r13530 /branches/noai/bin/ai/regression/regression.txt: [NoAI] -Fix (r13528): regression.txt was wrong
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20:08<CIA-3>OpenTTD: truebrain * r13531 /branches/noai/ (7 files in 2 dirs):
20:08<CIA-3>OpenTTD: [NoAI] -Add [API CHANGE]: when building a bridge/tunnel for road/tram, the
20:08<CIA-3>OpenTTD: BuildBridge/BuildTunnel function will now also make two half-road/half-tram
20:08<CIA-3>OpenTTD: pieces on both ends of the bridge/tunnel, so it is easier for you to connect
20:08<CIA-3>OpenTTD: them to your network. This give a more consistant behavior for road.
20:08<CIA-3>OpenTTD: -Note: if the road pieces failed to build, but building the bridge/tunnel succeeded, the function still returns true (for the obvious reasons)
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21:32<ecke>Ammler: we have played your version over net for 2 days and have only 2 problems with server (some problem in c++ ? and exchanging carriages).
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21:55<Dr_Link>TTD or Locomotion?
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21:56<@Belugas>LocoTTD
21:57<@Belugas>of course
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22:24<ecke>ottd
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---Logclosed Mon Jun 16 00:00:24 2008