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#openttd IRC Logs for 2008-06-17

---Logopened Tue Jun 17 00:00:59 2008
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03:05<CIA-3>OpenTTD: peter1138 * r13544 /trunk/src/newgrf_spritegroup.cpp: -Codechange: Add support for NewGRF varaction2 variable 5F.
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05:14<Ammler>Possible to force a game to load paused?
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05:18<@peter1138>"Is it [...]"
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05:19<Ammler>peter1138: "_pause_game = 1;" in source should pause it? And where should I include that in the source?
05:19<Ammler>(the train which caused the assert
05:20<Ammler>crashed in the loaded save)
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05:29<Ammler>it seems, li
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05:30<Ammler>we hat that problem also before YAPP
05:30<Ammler>signals won't go red right after tunnel.
05:32<@peter1138>that was fixed ages ago
05:32<planetmaker> <-- for reference for peter1138 :P
05:34<Ammler>peter1138: possible that YAPP brought it back?
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05:35<@peter1138>Ammler: that smells of a totally different bug
05:37<Ammler>well, the crash is one thing, the other one is the assert.
05:37<Ammler>but the v in the assert _is_ that train :-)
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06:15<dih>StaleDan is an annoying b....
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06:17<Noldo>oh, found it
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06:19<ln>more on-topic english: where does the phrase "news at eleven" come from?
06:24<@Rubidium>probably when someone said: "good evening, this is the news at eleven o'clock. Tonight we will talk about ..."
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06:28<ccfreak2k>It's typical (at least in America) for local TV stations to insert small video clips that tell the headline news story that will be shown that night.
06:29<ln>hmm, yeah. and when someone says "news at eleven" outside TV, he wants to express .. something, but what?
06:32<ccfreak2k>Usually it's a form of sarcasm.
06:33<ccfreak2k>Expressing that whatever the person said was probably obvious.
06:33<CIA-3>OpenTTD: richk * r13545 /branches/NewGRF_ports/ (243 files in 20 dirs): [NewGRF_ports] -Sync: with trunk r13281:13411.
06:34<ccfreak2k>For example, when Intel demo'd raytracing on their CPUs, and announced that CPUs were the future of graphics, one might say "This just in: CPU company says CPUs are the future; more at eleven".
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06:38<ln>ok, thanks for the explanation.
06:41<ln>something like what i suspected, but it's particularly hard to google for the meaning of such a phrase which is used so much in titles and such.
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06:50<Eddi|zuHause2>problem is that "news" in europe are rarely "at eleven"
06:51<ccfreak2k>Well, it's the same state-side.
06:51<ccfreak2k>FOX40 shows news at 22:00 here.
06:51<Eddi|zuHause2>well, that might also be due to timezone offsets
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06:53<Eddi|zuHause2>in germany, the (important) news are generally at 20:00, and then again after the evening program, which may vary between 21:30 and 23:30
07:04<Mchl>19:30 here
07:04<Mchl>ahead of Germany as always :P
07:05<@peter1138>6pm here nyar nyar
07:06<Mchl>6PM is for local channels...
07:06<dih>a few channels in de do 1900
07:06<@peter1138>6pm national, 6.30pm local, 7pm national on another channel, heh
07:07<Mchl>hey! guess what? we've a channel that has news round the clock!
07:07<dih>no kiddin'
07:07<dih>hey - guess what
07:07<@peter1138>hey guess what
07:07<@peter1138>who cares
07:07<dih>we have a channel that never shows any
07:07<ln>we have a channel that shows news that aren't news.
07:10<Noldo>ln: which one?
07:10<@peter1138>history channel :)
07:12<ln>Noldo: nelonen
07:12<Sacro>sigh, gordon brown
07:14<@peter1138>texture like cum
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07:28<ccfreak2k>The orders GUI in the SVN build is kind of confusing.
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07:46<CIA-3>OpenTTD: rubidium * r13546 /branches/noai/src/ (3 files in 2 dirs): [NoAI] -Codechange: add support to pass arrays with integers to C++ functions.
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07:56<Eddi|zuHause2><dih> a few channels in de do 1900 <- i said IMPORTANT news
07:57<Eddi|zuHause2>(meaning: the "Tagesschau")
07:57<fjb>peter1138: We need your patch. :)
07:57<@peter1138>SmatZ: that's an aqueduct right?
07:58<@SmatZ>peter1138: no...
07:58<@peter1138>it's a bit deep for just a road bridge
07:58<@SmatZ>there is a subway in it
07:58<@peter1138>odd that it's enclosed underneath
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07:59<@peter1138>fjb: the bridge/stations ones?
08:00<Eddi|zuHause2>gives "living under the bridge" a completely new meaning :p
08:00<@peter1138>wonder if i can work for houses too
08:01<@peter1138>probably not, i think all the space got used
08:01<Eddi|zuHause2>houses did specifically use the bridge bits because they cannot be bridged
08:02<Eddi|zuHause2>but that bridge looks extremely wide for just having a road on it
08:02<fjb>Bridges over stations / bus stops would be a great feature. Over houses would be even greater if it is possible.
08:03<Eddi|zuHause2>problem with brige over houses is that each house needs a minimum bridge height that is allowed
08:03<@peter1138>same with stations
08:03<Maedhros>that wouldn't be too difficult, i wouldn't have thought
08:03<@peter1138>the patch added that facility
08:04<Maedhros>the problem with bridges over houses is that we'd have to add an m8, which seems a bit excessive for two bits
08:04<Eddi|zuHause2>yes, but you need to define that for each (newgrf) house out there
08:04<Ammler>the new grf specs could help to make bridges only buildable with a "special" high, can't?
08:04<Maedhros>Eddi|zuHause2: yes, but that's defined by the house grf. if it isn't explicitly allowed, it's denied
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08:30<Ammler>Eddi|zuHause2: did you publish somewhere you GRF compiler?
08:30<Ammler>or is it available somehow else? :-)
08:30<Eddi|zuHause2>well, something like a "mini preview" version... it's in a thread called "newgrf description language (NDL)" or so
08:31<Eddi|zuHause2>i haven't had time to develop it much further
08:31<Eddi|zuHause2>it can basically set properties (action 0) and graphics (action 1/2/3) for train vehicles
08:32<Eddi|zuHause2>it is easily extendible for other vehicles (aircraft, road, ship)
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08:33<Eddi|zuHause2>next planned step is varaction2 (functions)
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09:06<CIA-3>OpenTTD: rubidium * r13547 /branches/noai/src/ai/api/ (ai_road.cpp ai_road.hpp ai_road.hpp.sq):
09:06<CIA-3>OpenTTD: [NoAI] -Add: functions to determine whether one can build connected roads given
09:06<CIA-3>OpenTTD: a tile, entry and exit 'point' or an abstract representation of a tile with
09:06<CIA-3>OpenTTD: entry and exit 'point'. Works on all valid slopes and it is aware of the
09:06<CIA-3>OpenTTD: build_on_slopes configuration setting.
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09:14<Nite>does "min_players" only work on a dedicated server ???
09:15<@Belugas>no clue
09:15<@Belugas>no idea
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09:16<Nite>well it doesent work for the small nondedicated server i set up
09:16<+glx>it's for "auto pause"
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09:16<Nite>yes - what?
09:16<+glx>it works only for dedicated servers
09:17<Nite>ok thx
09:17<Nite>and whats about this "auto pause" there is no such command afaik
09:17<@peter1138>doesn't need to be
09:18<+glx>the game auto pauses when there are less players than min_players
09:18<Nite>thx cleared that
09:18<@Belugas>and bythe way, hello to you all
09:19<planetmaker>hello Belugas :)
09:22<Nite>do i need a seperate "game directory" for a dedicated server - or can i start it from the same directory (and exe) i will use for playing on other servers the same time ?
09:22<CIA-3>OpenTTD: richk * r13548 /branches/NewGRF_ports/ (80 files in 13 dirs): [NewGRF_ports] -Sync: with trunk r13412:13544.
09:22<@Belugas>GO RICHK GO!
09:23<planetmaker>Nite: you can use the same
09:24<Nite>so its all loaded in mem
09:24<planetmaker>the difference is that a dedicated doesn't come with any gui. So call it with "openttd -D"
09:26<Nite>wehn i use "-d" it starts the dedicatet command line window AND the normal ottd startup
09:26<+glx>-d is debug
09:26<Nite>when i quit the ottd window it also quits the dedicated server command line.
09:26<+glx>-D is dedicated
09:28<Nite>ok now i cant type as fast as i get the status messages in the dedicated window
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09:32<Nite>anyone use the junkers newgrf?
09:33<Nite>(i use it with av8; set the parameter 29 for junkers)
09:34<@Belugas>somebody did a trash grf?
09:34<Nite>junkers ju52
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09:34<Nite>why so?
09:35<@Belugas>junk -> junker
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09:35<Nite>its a plane ...
09:35<Nite>singel plane with variable id ...
09:35<@Belugas>looks like i learned yet another thing ;)
09:35<Nite>nah u alredy knew ... x)
09:36<@Belugas>no... honestly... i though junker was a junk collector
09:37<@Belugas>deduced, actually...
09:41<Nite>can i stop teh dedicated window from reporting "dbg:" messages or anything at all?
09:42<CIA-3>OpenTTD: richk * r13549 /branches/NewGRF_ports/src/station_cmd.cpp:
09:42<CIA-3>OpenTTD: [NewGRF_ports] -Change: Make recolouring of groundtile (0x0f80) specific to NewGRF_ports only.
09:42<CIA-3>OpenTTD: Also base groundsprite on airport_tile of station. This prevents mixed colour groundtiles in an airport.
09:43<+glx>Nite: debug_level net0
09:43<Nite>thx !
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09:46<Nite>ok messages are popping up faster tahn i can type "debug_level"
09:46<Nite>how does everybody do this ?
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09:47<Nite>bahw no w im writing in the middle of all that mesages
09:47<Nite>clear does nothing
09:48<@Belugas>can you pause the game? would that help?
09:48<@Belugas>dunno, just an idea...
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09:49<Nite>well its "debug_level net=0"
09:50<+glx>doesn't matter if what you type is mixed with what openttd outputs
09:50<Nite>teh dedicated window is just litel wired ...
09:50<+glx>just type debug_level net0
09:50<Nite>got hang of it
09:51<Nite>no its "debug_level net =0" with an "="
09:51<+glx>= is optional
09:51<Nite>it didnt work without it for me
09:52<Nite>promptet me to use =
09:52<+glx>weird it works for me
09:53<Nite>using linux?
09:53<Nite>im on xp to
09:53<+glx>net0 without space works
09:53<Nite>well it gave me the copmmand usage help when i used "net 0)
09:54<+glx>remove the space
09:54<Nite>clear does nothing
09:54<Nite>i used it without space then it says "command or var not found" or the like
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09:55<+glx>trunk, but it's like that since ages
09:56<Nite>ok works now for me
09:56<Nite>guess i did it wrong because of all thet mess on screen
09:57<+glx>yes you need to blind type
09:58<Nite>well at least i guess i remember that command now ;)
09:58*DorpsGek smiles
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10:08<Georgio>dosent this hav multiplayer...
10:10<Nite>is this question serious?
10:11<@Belugas>little stupid question, what is next to "Show Signs" in the option menu? It's about waypoints, byt i can't remember and i can't open ottd
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10:12<dih>hey Belugas
10:13<Nite>dunno what youmean
10:13<+glx>Belugas: "Waypoints displayed"
10:13<@Belugas>thanks glx :)
10:13<@Belugas>but... is it name of waypoint or really waypoint shown been toggled off/on?
10:14<Nite>it says "displayed"
10:14<@Belugas>perfect :)
10:14<@Belugas>been a while since i've opened that menu :S
10:15<Nite>so it should read "waypoint names displayed"
10:15<@Belugas>i guess so :)
10:15<Nite>why cant u open it?
10:15<+glx>Nite: but then the text will overflow
10:16<@Belugas>Nite, work@work
10:16<@Belugas>not a good idea to open OpenTTD ;P
10:17<Nite>but chatting on irc though ;)
10:17<@Belugas>glx, maybe we would need a way to adapt menu to lenght of text
10:17<@Belugas>or soemthing
10:17<@Belugas>Nite, indeed, text in a window is still text, no mater what it is
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10:18<@Belugas>but a train going up and down a hill is hardter to explain
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10:18<dih>Belugas: write an ascii video driver :-P
10:18<+glx>Belugas: it's a screensaver ;)
10:20<@Belugas>yeah :D
10:20<Maedhros>but that implies that you're not doing anything at all ;)
10:21<@Belugas>most of the time, i'm watching anyway...
10:24<Nite>the question "what do you work?" is hard to supress.
10:24<@Rubidium>dih: use aalib + sdl
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10:31<Georgio>omfg im confused
10:31<Georgio>i dont get it
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10:34<Georgio>ima confused
10:34<planetmaker>generally it helps to talk to the people you play with :P
10:34<Georgio>i dont
10:34<Georgio>i jus got it yesterday
10:34<Nite>which server are u on?
10:34<Georgio>i played it once
10:35<Georgio>i got owen TTD
10:35<Georgio>and windows patch
10:35<Georgio>i got TTDX
10:35<Nite>already installed?
10:35<Georgio>i got wrong thing right -.-
10:36<Georgio>i played it once
10:36<Nite>so whats confusing you then?
10:36<Georgio>i never played multiplayer though
10:37<Nite>and now you want to play multiplayer?
10:38<Georgio>im opening it in windowed so i can chat
10:38<planetmaker>you can even chat ingame.
10:38<Nite>well i guess you have alredy found the "multiplayer" button then ?
10:39<Georgio>all i see in the menu is new game scenario load game play scenario 1 player 2 player and 4 option buttons
10:39<+glx>you are not using openttd
10:40<Georgio>i know
10:40<Georgio>i got TTDX
10:40<planetmaker>then: why ask in #openttd channel ?
10:40<+glx>try #tycoon
10:40<Georgio>im confused
10:40<Nite>what does "zomg" mean
10:41<Georgio>oh my god and z is just there
10:41<@peter1138>possibly the same as "im"
10:41<Nite>i guess hes really hevyly confused
10:41<Georgio>i just moved from moscow four weeks ago
10:41<Georgio>to US
10:41<Nite>well maybe you try getting on teh website and get the newest install (0.6.1) from there
10:42<planetmaker>then I'd be confused, too :)
10:42<Nite>multiplayer is yust a few clocks from there
10:43<Nite>yeah that can cause confusion- but would i mind playing ottd then ? ;)
10:43<Nite>(clicks sry)
10:43<Georgio>i clicked download instaler
10:43<Georgio>nothing happened
10:44<Nite>you are aware how to do downloads arent you?
10:44<Georgio>it went nvm it was going slow
10:45<@peter1138>NeVer Mind or something
10:46<Georgio>sory i was on online browser games for along time so i could learn english and i learned leetspeak
10:46<Georgio>leetspeak=text chat
10:46<Nite>we know
10:47<+glx>we know and we don't like ;)
10:47<pavel1269>why we dont like?
10:48<pavel1269>w3 lov it!
10:48<Georgio>my name is surprisingly close to a itallian cologne maker
10:49<fjb>That would really worry me.
10:50<Nite>what do you make whwen you make "cologne" ?
10:51<Georgio>like guys purfume
10:51<Georgio>purfume for guys
10:51<dih>Georgio: stop the drugs!
10:51<Georgio>supposed to make you smell better
10:52<dih>drugs dont help ya at all
10:52<Nite>ok armani ...
10:52<dih>how about not shouting around!
10:52<dih>unplug your speakers
10:52<Nite>the notes icon
10:52<Georgio>my last name is aramani
10:52<planetmaker>there's certainly a power button somewhere :)
10:52<Nite>no it isnt ;P
10:52<planetmaker>within OpenTTD, the right most menu button.
10:52<dih>16:52 < Georgio> my last name is aramani <- does not mean you cannot get a grip on yourself
10:53<Georgio>im at multiplayer screen and it dont show anything
10:53<dih>then look at all the buttons
10:53<+glx>start a game first
10:53<planetmaker>hehe :)^
10:54<Georgio>start server button?
10:54<dih>how about strolling over to
10:54<Georgio>whats wiki
10:54<Nite>no not start server
10:54<dih>and read the Gameplay manual
10:54<Georgio>i found severs
10:54<Nite>FIND server
10:54<dih>then read the wiki
10:54<Nite>join server
10:54<dih>and ask a question that is _not_ mentioned there
10:54<Dred_furst>So whats up
10:55<Nite>read the wiki only after extreme frustration ? ;)
10:55<planetmaker>apple pie.
10:55<Georgio>ok i see servers but i want to join one where some one can show mee the ropes of this game
10:55<dih>(read the fucking wiki)
10:55<Nite>hey he is asking for some human support
10:55<dih>no 'hey'
10:55<Georgio>none of that
10:55<dih>it's all there
10:56<Nite>wiki is last resort
10:56<Nite>for me 2
10:56<dih>you think people write those pages so they can read it when someone asks a question?
10:56<Nite>i like to chat with humans
10:56<Georgio>i know how to run the game but i want to join a server if some one in this channel is in it
10:56<dih>here's an idea: how about the person with the question reads it :-P
10:57<Georgio>i know how to join and build stuff
10:57<Nite>i even found a russian server some days ago
10:58<Georgio>i see one right now
10:58<Nite>guess u se chinese server
10:58<Georgio>my white blue red flag
10:58<Nite>but its 060
10:59<Georgio>wrong channel
10:59<Dred_furst>so yeah where is a good place to talk about openttd development
10:59<Georgio>can you make a server nite?
10:59<planetmaker>Dred_furst: here
11:00<Nite>i could but there are already enough there for neebs
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11:00<Dred_furst>ah okay
11:00<Dred_furst>I had a few ideas for extending newgrfs a bit
11:00<dih>Nite: neebs? hehe :-P
11:00<Georgio>uhm are you joined in one server?
11:00<Dred_furst>like make a second graphics system that is a lot easier to develop for but with the same features
11:01<Nite>yeah but it uses newgrfs
11:01<Dred_furst>write a new loader for a different file format?
11:01<Georgio>aww ok
11:01<Dred_furst>or another loader?
11:01<Nite>is generic tram set included ottd?
11:01<Dred_furst>not afaik
11:02<Yexo>Nite: it is since 0.6.0
11:02<planetmaker>Dred_furst: the problem is, that then grfs will be needed to be developed seperatedly for TTDP & OpenTTD. Probably too much hassle for many
11:03<Georgio>zomfg lolsdgadf
11:03<Dred_furst>whilst this is true, it could prove advantageous to the openttd project in the long term. after all openttd is not just TTD with TTDpatch anymore is it.
11:03<Georgio>how do i chat ingame
11:03<dih>what's wrong wrong with the current handling?
11:03<@peter1138>it never was TTD with TTDPatch
11:04<Dred_furst>I cant stand having to write GRFs in hexadecimal
11:04<planetmaker>Georgio: press enter. And read the wiki
11:04<dih>Georgio: may i be so kind as to point at the wiki?
11:04<dih>READ IT
11:04<Georgio>omg im gonna ignore you lol
11:04<Dred_furst>hell even an encoder that does the same thing but from an XML file would be less painful
11:04<Nite>is this a chatroom or what
11:04<Dred_furst>Georgio, seriously RTFM, it saves stupid questions
11:04<planetmaker>Dred_furst: indeed. There is, AFAIK, some work by Eddi|zuHause who started a higher level grf coder
11:05<Nite>well please all read and post in the wiki and do not chat here!
11:05<DaleStan>Dred_furst: Then write an XML description and an program that can encode it.
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11:05<dih>Georgio: point being, it's all documented, you have been pointed to the wiki multiple times, if you dont show any kind of activity in trying to find the information you are asking for yourself, and only want it predigested and shoved down your throat, people are less interested in helping you
11:05<Dred_furst>to be honest I would rather not delve into the GRF format but I could investigate the current standard more and try and work out a conversion tool to the current standard
11:05<DaleStan><peter1138> there is a reason it's not in xml
11:05<DaleStan><peter1138> anyone who takes the time to fully understand the system so they can write an xml structure realises it's not worth it
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11:06<Dred_furst>from what I have learnt from writing a few trains so far is that it has actions which describe set things
11:06<dih>DaleStan: those were the most helpful lines from you i have ever seen (being serious here) ;-)
11:07<DaleStan>Remember, NFO has a web-based structure, not a tree-based structure.
11:07<Nite>ill start a neebs server georgio - i have to get a hang of dedicated servers anyway
11:07<Georgio>ok ty
11:07<Georgio>i9 joined a server and they kikd me for bieng a first timer
11:07<Nite>and here is the first problem how do i have differenbt settings for 2 servers ...
11:08<Noldo>give different confs as a commandlne parameter
11:08<Georgio>i keep getting disconected
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11:08<Dred_furst>DaleStan, you could write a program that automatically generates a current grf spec file right?
11:08<DaleStan>Define "spec file".
11:09<Dred_furst>the .nfo
11:09<Nite>well now im going to wiki
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11:09<Dred_furst>you would be better off describing the objects you are altering and replacing rather than actions,
11:09<Nite>guess a second otttd directory would do also
11:10<DaleStan>Dred_furst: Variational Action 2.
11:10<Dred_furst>when converting to the .nfo you could insert action 2 lines as specified
11:10<DaleStan>Do that one first. Then deal with action 0. Action 0 is easy to XMLify.
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11:11<Dred_furst>the main thing I don't understand about action 2 is cargo ID's, what do these do?
11:11<ccfreak2k>Uh oh.
11:11<Dred_furst>hey ccfreak2k
11:11<ccfreak2k>I managed to get a deadlock with YAPP.
11:11<dih>on which server?
11:11<ccfreak2k>Single player.
11:11<planetmaker>^ it's easy, if you signal wrongly
11:12<planetmaker>| = end of line, sss = station < = pbs signal
11:13<dih>cute :-P
11:13<DaleStan>Dred_furst: They are pointers to any previously defined action 2, be it standard, variational, or random.
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11:24<Dred_furst>so what exactly is a variational action 2?
11:25<Dred_furst>oh I see
11:25<@Rubidium>basically a kind of scripting language
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11:26<Nite>found server georgio?
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11:35<Nite>any reason why 060 is still used
11:35<dih>why should it not be?
11:35<Nite>because there is 061 ;)
11:35*dih simply never got around to upgrading his server
11:36<dih>actually i might take it down
11:37<dih>someone else was supposed to take care of it
11:37<@peter1138>tip: a 'cargo id' has absolutely nothing to do with cargo
11:37<@peter1138>16:10 Dred_furst> the main thing I don't understand about action 2 is cargo ID's, what do these do?
11:37<+glx>originally it had
11:39<Dred_furst>Hm okay
11:39<Ammler>is there any plans, if yapp will be go in trunk to make those compatible with the current signals, or have you then to decide, which type you like to use?
11:41<dih>peter1138: no feeding him!
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11:44<Dred_furst>DaleStan: Remember, NFO has a web-based structure, not a tree-based structure.
11:44<Dred_furst>How do you mean?
11:45<Dred_furst>from what I see it is a list of sprites followed by a ton of descriptors
11:46<DaleStan>Each action 2 can reference and be referenced by multiple action 2s.
11:46<Dred_furst>so an action two can modify an existing action2?
11:47<DaleStan>I said "reference". If I'd meant "modify", I'd have said "modify".
11:47<@peter1138>it's a chain
11:47<@peter1138>though i don't see why it's not a tree
11:47<Dred_furst>oh, sorry, basically its like a filter
11:47<@peter1138>you can't link future action2a
11:48<Dred_furst>so it has to be done in reverse?
11:48<@peter1138>well yeah
11:48<@peter1138>you start at the result and code it backwards
11:48<DaleStan>You (or at least I) often have ten or more distinct paths from the action 3 to six or fewer standard action 2s.
11:48<Dred_furst>so am I right in thinking its a system of applying filters?
11:49<DaleStan>That doesn't sound like a tree to me. Trees don't usually have joins.
11:49<Dred_furst>its an upside down tree
11:49<Dred_furst>thats what it sounds like
11:49<DaleStan>An upside down tree where some nodes have multiple parents.
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11:50<@Rubidium>isn't it more like a directed acyclic graph?
11:50<Dred_furst>Would probably be best to keep elements like that external to the trains
11:50<DaleStan>And now I need to go -- Real Life calls.
11:51<Dred_furst>to be honest I have never touched action2's or action3's past what the basic tutorial tought me
11:55<Dred_furst>so what is the cargo ID actually used for?
11:55<Dred_furst>to define unique action 2's?
11:57<@Rubidium>to reference other action2s
11:57<Maedhros>specifically the most recently defined action 2 with that id
11:57<Dred_furst>that makes it easier
11:59*Belugas listens to The Good Soldier
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12:06<Genesis1971>help how do convert train track to electric
12:06<Nite>there is a tool for it in the railway construction menu
12:06<Nite>yust drag ist
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12:11<@SmatZ>what a nice person :)
12:13<Nite>some intresting server at the moment ?
12:14<Nite>im at speedygonzles goal server
12:18<Eddi|zuHause><Belugas> junkers? <-
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12:33<Georgio>hey i joined a serv nite
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12:33<Georgio>ive been there for awhile
12:34<CIA-3>OpenTTD: belugas * r13550 /trunk/src/toolbar_gui.cpp: -Fix(r13540, r13542): widget_count did not had the same value as 27. So, it has to be lowered by one, so it can be used as a widget "pointer"
12:35-!-mode/#openttd [+o orudge] by ChanServ
12:36<Eddi|zuHause>every time someone mentions XML, a good programmer dies
12:37<Prof_Frink>while :; do echo XML; done
12:38<Eddi|zuHause>not as bad as mentioning Word, though ;)
12:38<SpComb>what about Hurd?
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12:40<Nite>so you learned the basics georgio ...
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13:16<@Belugas>hey Wolf01
13:16<Wolf01>hi Belugas
13:16<Wolf01>I want to download firefox 3!!!! but I can't, servers are busy :(
13:17<Prof_Frink>That datacentre explosion t'other week was a trial run.
13:17<Wolf01>Why they didn't ask google for some bandwidth?
13:17<Wolf01>*didn't they :D
13:18<+glx>same here Wolf01
13:19<Nite>cant even update my ff3 beta
13:19<@Belugas>wait a bit, it will be available soon :)
13:19<+glx>we have only 24h to do it
13:20<Wolf01>they won't reach the world record.. not because there aren't enough people who want to download, but because is phisically impossible to download it!!!
13:20<+glx>(for the world record)
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13:23<Mchl>it's strange but ubuntu said it upgraded to 3.0 two days ago
13:25<Wolf01>beta 3
13:25<CIA-3>OpenTTD: smatz * r13551 /trunk/src/ (4 files in 2 dirs): -Codechange: store offsets to different zoom levels in a distinguished struct instead in the data stream for 8bpp-optimized
13:25<ccfreak2k>Oh, Mozilla Firefox 3 is supposed to be released today?
13:25<Prof_Frink>ccfreak2k: It is released, but you can't get at it.
13:26<ccfreak2k>Since I run Slackware, I won't see a package for it for another six months. :|
13:28<Mchl>Wolf01: not beta 3, Ubuntu 8.05 comes with FF3b5, and rigt after installation it upgraded to 3.0 (or said so)
13:29<Wolf01>Really strange, 2 days ago I updated ubuntu 8.04 to 8.05 and FF said beta 3
13:29<@peter1138>mine says 3.0
13:29<Nite>2 days ago ff3 final wasnt out
13:29<Mchl>where did you get ubuntu 8.05 :D
13:29<Wolf01>let me check
13:29<@peter1138>though i wasn't aware they called it 8.05
13:29<Nite>its out for half an hour now
13:30<Mchl>oh yeah... now I'm mixing version numbers... :oops:
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13:30<Wolf01>It's inaccessible for half an hour, you meant?
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13:31<Wolf01>mmmh time to install ottd on ubuntu
13:32<Wolf01>uh yeah, 3.0b5
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13:33<Mchl>anyways, I tottaly ... messed my network drivers on my ubuntu machine, so I'll have to reinstall anyway
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13:35<Wolf01>seem that messing network drivers on ubuntu is really easy
13:36<Mchl>messing them right way is not so easy though :P
13:36<Mchl>I've broadcom wifi adapter, and it seems to have some 'issues'
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13:39<Wolf01>eheh, some people were right in the forum, the icon of the game is really too little
13:39<Nite>î htought cleaning drivers on any linux system is easy as ***
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13:41<Mchl>Nite: this apparentl applies to hardware, whose manufacturers cooperate with linux community
13:42<Mchl>broadcom doesn't seem to be one
13:42<Nite>well but simply "cleaneing" bey deleting them is no option?
13:43<Nite>if i want to reinstall after every driver i installed wrong, i could as well go with vista.
13:43<Wolf01>nice, samba doesn't work very well
13:44-!-Eddi|zuHause2 [] has joined #openttd
13:44<Mchl>Nite: I'm totally new to linux, so I don't really know, what should I delete... plus I also made changes to some system files...
13:45<Mchl>long story short: since it was fresh install, it's probably easier for me, to reinstall OS and start anew
13:45<Nite>im ubuntu neeb to
13:46<Nite>but i quickly realized its not that super simple as promoted
13:46<Mchl>I had no problems with hardware on my former laptop, but unfortunatelly have some on the curent one
13:46<Nite>it also has a complex structure
13:46<Mchl>I managed to get OTTD checked out, compiled and runninng quite quickly though
13:47<Nite>i never managed to run Any hardwhare that didnt run "itself" from the install in ubuntu
13:48<Nite>but im a linux neeb - and wait what channel was i in , ottd right ? ;)
13:48-!-Eddi|zuHause [] has quit [Ping timeout: 480 seconds]
13:48<Mchl>nay... its #openttd
13:49<Mchl>nay... its #openttd;p
13:49<Mchl>damn those, who place up arrow next to enter
13:50<Nite>worse down arrow
13:52<+glx>Nite: the word is "noob"
13:53<Nite>well "neeb" is also widely used
13:53<Nite>as in "nEw"
13:54<frosch123>Are "neebs" those who cannot spell "noob"?
13:54<Nite>and whats a "newbie" then?
13:55<Mchl>new boy
13:56<Nite>so theres an "newgie" also ? O-/
13:56<Prof_Frink>Nite: There are not females on the internets.
13:56<+glx>even in #lesbians
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13:57<Maedhros>especially in #lesbians
13:57<Nite>well some of them look pretty femal in rl then.
13:58<Prof_Frink>Tenebrae has a damn good voice modulator.
13:59<@Belugas>no, Tenebrae
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14:03<Nite>when does electricity start in vanilla ottd?
14:04<Eddi|zuHause2>in the 70's or so
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14:04<Prof_Frink>When you pluf it in.
14:04<Prof_Frink>Or plug it in.
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14:08<Wolf01>how can I change the owner of the ottd folder?
14:08<Wolf01>on ubuntu
14:09<Prof_Frink>chown it. chown it hard.
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14:11<Wolf01>worked, thank you
14:12<Wolf01>uh... now I noticed... there are only the folders on the openttd folder!!
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14:15<Mchl>what did you do so far?
14:16<Wolf01>installed the debian package, and put the original files on the /usr/shares/games/openttd/* folder
14:17<Mchl>why don't you try to compile from source
14:17<Mchl>gives more staisfaction
14:17<Prof_Frink>Because debs are easier?
14:17<Mchl>(and I tried it, and it works as descriped in ottd wiki)
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14:18<@Belugas>[14:15] <Mchl> gives more staisfaction <- i'm satisfied every night
14:18<Wolf01>mmmh I enabled ALSA, now I can't hear anything :(
14:19<Mchl>Belugas: I bet... you know her from inside out
14:19<Wolf01>but I'll try to solve this issue after dinner
14:20<Prof_Frink>Ms R. Hand
14:22-!-Prof_Frink was kicked from #openttd by Belugas [Honni soit qui mal y pense]
14:24<Mchl>a game in Polish is feminine
14:25<Nite>(got ff3 final)
14:28<Mchl>yeah... cliking on 'Download FF 3' button downloads FF
14:31<Eddi|zuHause2>hm... i'm not sure what "Honni" means, but i assume the phrase translates as "Ein Schelm, wer böses dabei denkt"
14:31<@Belugas>hehe.. no auto rejoin for mister Prof_Frink
14:32<@Belugas>honni = banished, or rejected, or got isolated
14:32<Nite>ff3 is not that great anyway - maybee its more secure - ff as usual
14:32<@Belugas>so be Rejected one who thinks wrong
14:32<@Belugas>or something like taht
14:32<ln>"honni" pronounced probably: /ən/
14:32<Eddi|zuHause2>indeed i was right ;)
14:33-!-Prof_Frink [] has joined #openttd
14:33<Eddi|zuHause2>ln: "i" at the end is usually spoken
14:33<ln>Eddi|zuHause2: zomg
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14:35<Wolf01>ok, was not ALSA, was the volume too low -.-
14:35<Mchl>a good dinner can solve issues
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14:40<Wolf01>mmmh ottd doesn't like gm files in the gm folder
14:40<@Belugas>that's... new
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14:43<Eddi|zuHause2>hm... there doesn't seem to be an english version of that phrase...
14:43<Eddi|zuHause2>once again proof that english is an inferior language :p
14:44<Touqen>Idiomatic expressions don't count.
14:44<ln>of course they do.
14:44<Touqen>No. They don't.
14:44<Eddi|zuHause2>yes, they do
14:45<Touqen>There are plenty of idioms in english that don't have a direct translation in other languages.
14:45<Mchl>doesn;t it translate to 'die mortal'?
14:45<Touqen>Does that make those langauges inferior?
14:45<ln>it doesn't have to be a direct translation.
14:45<Eddi|zuHause2>do you have an example?
14:45<@peter1138>and the carpet crawlers, heed their caller
14:45<Touqen>ln: Then the meaning is lost.
14:46<Eddi|zuHause2>i mean, the phrase above is a really common one (in german)
14:46<Mchl>is firefox actually firefox 3?
14:47<Prof_Frink>Mchl: Nay. is just on fire.
14:47<Mchl>never seen fire so strange
14:48<Touqen>I hope they've got some good sponsers to cover their bandwidth.
14:48<Nite> works for europe (germany)
14:48<Prof_Frink>Touqen: There's this little company called google.
14:48<Touqen>? Never heard of it.
14:49<Nite>wait google - i might have heard of it ...
14:49<Prof_Frink>Oh, they do search or something. Hold on while I look them up with Yahoo!
14:49<Eddi|zuHause2>google? never heard of it... let me yahoo it
14:49<Mchl>Yahoo? My altavista doesn't know about yahooever
14:50<Wolf01>any suggestion about gm files not seen by the game on ubuntu?
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14:51<Eddi|zuHause2>checked the debug output?
14:51<Prof_Frink>They go in data/ iirc
14:51<Mchl>I had no problems
14:51-!-Pikka|afk is now known as Pikka
14:51<Wolf01>I already tried to talk to the system, with sudo too
14:51<Wolf01>uhm, in /data
14:51<Prof_Frink>Wolf01: No, in data/
14:51<Wolf01>yes that
14:52<Wolf01>why the package comes with the gm folder on openttd/?
14:55<Eddi|zuHause2>it should work in gm/
14:57<Wolf01>yes, I think so, because if I put them in data/ the game doesn't see them at all, but in openttd/gm the game see them but it skip them like when you have an invalid file on a playlist
14:57<Wolf01>maybe I need something to be able to hear the music, like I did with timidity a year ago
14:57<@peter1138>midi works for me
14:57<@peter1138>but by default midi is not well supported on linux
14:58<Eddi|zuHause2>midi worked for me once, but i turned music off
14:58<@peter1138>if you've got a card that supports wavetable, you probably need to load up sound effects
14:58<Nite>doodle doodle doodle doooo - ;D
14:58<@peter1138>or if you're using timidity you probably need to set up stuff to allow the card to be multiplexed
14:58<@peter1138>or pulseaudio
14:58<@peter1138>or jack
14:58<@peter1138>or whatever
14:59<Wolf01>I used timidity on ubuntu 7, but now I hope there is something... better
15:01<ln>"ubuntu 7"
15:01<@peter1138>there are loads of software synths, but that's probably not what you want
15:02<Sacro>hmm, need to sort out my bookmarks
15:06<Wolf01>oh, seem I can play gm files, but I don't hear anything
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15:08<+glx>[20:17:05] <Wolf01> installed the debian package, and put the original files on the /usr/shares/games/openttd/* folder <-- put them in ~/.openttd/data it's easier
15:09<Wolf01>no, that's not the problem, I opened the gm files with an audio player
15:09<Wolf01>I hear silence
15:09<Wolf01>maybe that's the problem
15:10<+glx>try openttd -s null
15:12<Eddi|zuHause2>well... you need _some_ synthesizer to play midis...
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15:14<Nite>most soundcards have some midi wavetablesynt onboard (sb)
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15:16<@peter1138>most don't these days
15:16<Nite>well soundblasters always have.
15:17<Wolf01>ok, maybe I forgot to tell you I'm testing it on vmware :P
15:17<Nite>what soundcard?
15:17<Wolf01>sb compatible
15:17<@peter1138>Nite: "always" ?
15:17<Nite>yeah but what exactly?
15:18<Wolf01>impossible to know, it changes on every version
15:18<Nite>i dont know of any soundblaster that hasent gm wavetable
15:18<Wolf01>vmware 4 had sb128, 5 has riva if I'm not wrong
15:18<Nite>is it onboard soundcard or what?
15:19<+glx>it's a virtual machine
15:19<Nite>yeah but there also mus be some hardware whicht puts out the sound and takes in midi
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15:29<Eddi|zuHause2>i have my doubts that vmware comes with wavetables
15:30<Nite>i have my doubt that you know how midi works (sry in advance)
15:31<+glx>vmware uses my AC'97 card
15:31<@peter1138>i know that you don't :)
15:31<Nite>ok and a ac'97 card may have no wavetable
15:31<+glx>indeed it has not
15:31<Nite>vmware "could" emulate one
15:31<+glx>that's why windows comes with MSSynt
15:32<Nite>waht the hell is mssynth?
15:32<Eddi|zuHause2>the working of midi is trivial, simple lookup table
15:33<Eddi|zuHause2>the problem is that the lookup table must contain prerecorded sounds, which are usually expensive
15:33<+glx>software synth
15:33<@peter1138>microsoft's software synthesizer built into windows since... who knows when
15:33<Nite>i never heard of this synth
15:34<Eddi|zuHause2>it's in your windows
15:34<Nite>no its not since 3.11
15:35<Nite>i look it up
15:35<+glx>if only timidity was as efficient as MS's synth
15:35<+glx>(CPU wise)
15:36<@peter1138>timidity is negligable here
15:36<Eddi|zuHause2>i have no idea why timidity sucks so much
15:36<Eddi|zuHause2>probably has unbearable default settings
15:36<@peter1138>i never found a buffer size option for it for, which causes the jitters...
15:36<Nite>you mean the microsoft gs wavetable synth is called mssynth?
15:37<+glx>I call it like that
15:37<@peter1138>microsoft ... synth ... mssynth
15:37<@peter1138>not a huge leap of imagination
15:38<Nite>well im into vsts hardly ... sry
15:38<ccfreak2k>Timidity works well enough for me.
15:38<Eddi|zuHause2>well, not significantly more than imagining that there are soundcards other than sb ones ;)
15:38<CIA-3>OpenTTD: smatz * r13552 /trunk/ (10 files in 5 dirs): -Codechange: use TTD_ENDIAN comparations instead of tests if TTD_[BIG/LITTLE]_ENDIAN is defined
15:38<ccfreak2k>I just wish the patches were the same as the ones I have in Windows.
15:38<ccfreak2k>I find it interesting that I can build tunnels under sand pits.
15:42<Eddi|zuHause2>brb... screwing up my system completely
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15:53<@Belugas>Holy Moly Cooly!!
15:53-!-pavel1269 [] has quit []
15:53*Belugas ust "re-discovered" Friend of the Night
15:53<@Belugas>Mogwai that is
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16:01<@peter1138>sounds like a call to put it on
16:01<@peter1138>woah, 9pm already :o
16:03-!-Maedhros [] has quit [Quit: leaving]
16:05<@Belugas>and if you have the Acid Casuals Remix, DO NOT HESITATE!!!!
16:06-!-ecke [~ecke@] has quit [Quit: ecke]
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16:07<ccfreak2k>I think three consecutive train tiles got stuck on "reserved".
16:07<ccfreak2k>From YAPP.
16:07<ccfreak2k>Replacing them seems to have elimitaed it.
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16:30<Wolf01>uh, installed timidity and all magically works
16:32<Nite>magically ;D
16:32<eekee>that about the midi music? sweet
16:36<Wolf01>now, if I might want to update the stable to the latest nightly, how do I proceed?
16:37<Wolf01>I downloaded the tar but I don't know where I should put the files
16:37<ln>aren't you supposed to be watching football?
16:38<Wolf01>when I know the result is enough...
16:39<Mchl>yeah... watching is unhealthy
16:39<Mchl>too stressful
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16:40<ln>is there a more degrading term for football than football?
16:41<Wolf01>eleven players hunting a ball? no thanks
16:41<Mchl>yeah... you probably just missed a key
16:43<Mchl>I don;t get it... they toss the coin at the beginning... so why are they running for hour and a half afterwards?
16:45*Belugas is grabing his belongings and prepare itself for the voyage home
16:46<Mchl>bon voyage
16:46<Sacro>Belugas: episode 5?
16:47-!-Guest487 [] has quit [Ping timeout: 480 seconds]
16:48<@Belugas>no... episode Thursday ;)
16:48*Belugas is gne
16:48<Wolf01>mmmhumpf I can't execute nighly binary
16:48<@SmatZ>how so?
16:48<@SmatZ>and yesterday's you can?
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16:49<Wolf01>yesterday I didn't try to install ottd on ubuntu
16:49<+glx>what does it say when you try to run it?
16:49<Wolf01>nothing happen
16:50<+glx>anyway it's easier to compile yourself on linux
16:50<Mchl>it is!
16:51<Wolf01>from the shell: error while loading cannot open shared object file: no such file or directory
16:52<+glx>usual :)
16:53<+glx>that's why it's easier to compile yourself (that way you use the right libs)
16:54-!-Zahl [] has quit [Ping timeout: 480 seconds]
16:54-!-Zahl_ is now known as Zahl
16:54<@SmatZ>hmm won't we update compile farm to new libexpat?
16:54-!-Yexo_ is now known as Yexo
16:55<Mchl>Wolf01: I got through it, and it works
16:55<@peter1138>SmatZ: why?
16:56<Wolf01>Yeah, but I don't have *put a word* to compile :D
16:56<@SmatZ>peter1138: libexpat-2 has been here for ~half a year, and users have problems running nightlies... there will be moment when more people use newer libexpat
16:56<@SmatZ>so then we should change
16:56<@SmatZ>or do I understand it wrong?
16:56-!-[alt]buster [] has joined #openttd
16:57*eekee does: cd trunk; svn up; cd ..; cp -a trunk <rev>; cd <rev>; ./configure; make; cp ../data-win/* bin/data; cp ../newgrf/* bin/data; cd bin; ./openttd
16:57-!-TinoM| [] has quit [Quit: Verlassend]
16:58*Mchl does cd trunk; svn up; make; cd bin; ./openttd
16:59-!-Mchl [] has quit []
16:59*Wolf01 does right click, svn update, cd /home/projects/openttd, make
16:59-!-Kommer [] has joined #openttd
16:59<Wolf01>(the last two on msys)
16:59-!-Mchl [] has joined #openttd
17:00<@SmatZ>actuall more than one year
17:00<Mchl>I hate missclicks
17:00<eekee>damn :)
17:01<Wolf01>ok, I'm happy enough for today
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17:02<+glx>eekee: put grf and in ~/.openttd/data
17:02*Wolf01 shut down ubuntu... *screams*.... oh yes... windows... ubuntu was on the virtual machine... that's like seeing a ghost
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17:03<eekee>glx: that works now? Been a while since I tried that
17:03*Wolf01 shut down windows too...
17:03<+glx>you can even have ttd grfs and in a tar in ~/.openttd/data
17:04<Wolf01>ok, night, tomorrow is another day to try
17:04<Mchl>night Wolf
17:04-!-Wolf01 [] has quit [Quit: Once again the world is quick to bury me.]
17:05<eekee>btw what key is it to open the console?
17:05<eekee>Doesn't work on my Zaurus. Japanese layout, ~ is shift-0
17:05<Mchl>on US keyboard at least :P
17:05<Mchl>` then?
17:05<+glx>the key above tab
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17:06<eekee>nope, that's actually not typable on the zaurus with angstrom. ~.~
17:06<eekee>glx: that's q :)
17:06<Mchl>is it always mapped to the 'key above tab' ?
17:06<eekee>I could patch my code before compiling if I could find where to change it
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17:14<eekee>no no-one knows where in the source it's defined? I hunted for it earlier, but found nothing
17:15<@SmatZ>eekee: maybe hotkey in main_gui.cpp
17:15<@SmatZ>search for ShowConsole or something like that
17:18-!-Lakie` [~Lakie@] has joined #openttd
17:20<eekee>Ah yeah there it is. Thanks.
17:20*eekee is now wondering how his greps missed it :)
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17:35<CIA-3>OpenTTD: rubidium * r13553 /branches/noai/src/ai/api/ (ai_vehicle.cpp ai_vehicle.hpp ai_vehicle.hpp.sq): [NoAI] -Add: function to determine the state of a vehicle (running, manually stopped, broken down, crashed etc.).
17:41-!-Eddi|zuHause [] has joined #openttd
17:43<Eddi|zuHause>hm... it boots...
17:43<Eddi|zuHause>or something
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17:44<CIA-3>OpenTTD: rubidium * r13554 /branches/noai/src/ai/api/ (ai_vehicle.cpp ai_vehicle.hpp): [NoAI] -Fix (r13553): do compile the right directory before commiting... otherwise you'll end up with committing compile errors :(
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18:27<CIA-3>OpenTTD: truebrain * r13555 /extra/website/includes/ [Website] -Change: 0.6.1 is latest release
18:28<CIA-3>OpenTTD: truebrain * r13556 /extra/website/ (style.css templates/servers.tpl): [Website] -Fix: FF3 and some other browsers showed the serverlist all wrong .. fixed for most browsers, just the MacOSX 10.5 Safari 3.X users are out of luck (boo-hoo)
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18:37<CIA-3>OpenTTD: rubidium * r13557 /branches/noai/src/ai/api/ (ai_marine.cpp ai_marine.hpp ai_marine.hpp.sq): [NoAI] -Add: function to determine whether two adjacent tiles can be travelled by a ship.
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18:50<ccfreak2k>Two trains collided.
18:50<ccfreak2k>Using YAPP.
18:50<ccfreak2k>Though it's probably an old and fixed buh.
18:50<planetmaker>not all...
18:50<Eddi|zuHause>there's a current bug somewhere in version 8
18:50-!-lobster [~michielbi@] has quit [Ping timeout: 480 seconds]
18:51<Eddi|zuHause>the coop people encountered it a couple of days ago
18:53<ccfreak2k>I was getting quite a few deadlocks because a busy station only had two rails, and they were bidirectional.
18:53<ccfreak2k>I reversed a train to clear one up, then CRASH
18:54<ccfreak2k>It wasn
18:54<ccfreak2k>t the reversed train, though.
18:55<Eddi|zuHause>well, try it again with the autosave, and then report it (on the forums)
18:55<ccfreak2k>Well, I'm not sure what caused it is the thing, so I can't isolate it.
18:57<Georgio>i want to get on a stable multiplayer
18:57<Georgio>all the ones i join i get disconected
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19:11<Eddi|zuHause>disconnected because your computer is too slow or disconnected because it desyncs?
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19:16<CIA-3>OpenTTD: rubidium * r13558 /branches/noai/src/squirrel_helper.hpp: [NoAI] -Codechange: generate an error when you pass a wrong typed value via an array meant for integers to the (C++) API.
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19:33<Georgio>you there
19:33<Georgio>ok ill try later
19:34<Georgio>i think its desyncing
19:34<Georgio>cause i have a exelent coneection
19:34<Eddi|zuHause>well, if it is desyncing, it will say so
19:35<Georgio>it just goes to menu
19:35<Georgio>sayds nothing
19:35<+glx>and an excelent connection doesn't help if the computer is too slow
19:35<Georgio>i dont lagg
19:35<+glx>and yes a 2GHz computer can be too slow
19:36<+glx>even that can be too slow
19:36<Georgio>i only have 192ram
19:36<Georgio>thats crap
19:36<+glx>what is map size?
19:36<Georgio>my video card is good too
19:37<+glx>video card has no importance
19:37<Eddi|zuHause>video card is irrelevant
19:37<Eddi|zuHause>try a server with a smaller map
19:37<Georgio>or 512x512
19:37<Tefad>you can run ottd on a 1MB video card just fine
19:38<+glx>a vga card is enough ;)
19:38<Georgio>i have and i get good connection then awhile down the building the company if you know what i mean, it just goes to menu
19:38<Georgio>i have 32mb
19:38<Eddi|zuHause>only with reduced resolution, glx
19:38<Georgio>60gig hard disk space
19:38<+glx>640x480 yes
19:39<Eddi|zuHause>no, 640x480x8 does not fit on a 256kB VGA card
19:39<Georgio>i dont play in fullscreen
19:39<Georgio>so i can chat on irs
19:40<Tefad>vga is 640x480 16 colors
19:40<+glx>ha right
19:40<+glx>then SVGA is the minimum
19:40<@SmatZ>hmm OTTD probably won't run with 16 colours
19:40<Tefad>320x240 8bit with some tweaks
19:40<Tefad>hmm wait
19:40<Georgio>is anyone in a multiplayer game right now or could join one
19:40<Eddi|zuHause>320x200 should work more easily
19:41<+glx>but some windows are bigger than that
19:41<Eddi|zuHause>Civ I ran on 320x200x8
19:41<Tefad>150KB for 640x480 4bit
19:42<Tefad>75KB for 320x240 8bit
19:42<Georgio>i run on 640x480, 800x600, or maximized window but not fullscreen
19:42<Tefad>62.5 for 320x200 8bit fits in one segment of ram (16bit computing ftw?)
19:43<Eddi|zuHause>Georgio: that has hardly any significance
19:43<Tefad>in linux i don't think fullscreen gains anything
19:43<+glx>unless you move the openttd window for too long
19:43<Georgio>i want to get in a stable but active MP server
19:43<Tefad>i can just alt+rightclick a full screen app and move it
19:43<Tefad>can't do that in windows at all
19:44<Eddi|zuHause>whether you find active servers at 2AM is a whole different question
19:44<Georgio>its 6:44pm
19:44<Eddi|zuHause>80% of the community is based in europe
19:45<Georgio>i know
19:45<@Belugas>chhose :D
19:45<@Belugas>and here, it's 7:42pm
19:47<Georgio>i got one
19:47<Georgio>megas europe map
19:48*Georgio begins to play Open TTD
19:51<Eddi|zuHause>didn't i just say try smaller maps?
19:51<CIA-3>OpenTTD: belugas * r13559 /trunk/src/toolbar_gui.cpp: -Codechange: Enumification of the Options menu items
19:54<Georgio>the map got paused?
19:55<Georgio>or i got dcd
19:55<Georgio>either one
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20:00<Georgio>i got dcd i think
20:00<@SmatZ>doesn't look like timeout
20:00*Georgio is away and will be right back.
20:02*Georgio is back.
20:02-!-eQualizer|dada is now known as eQualizer
20:02<Georgio>why did evrything freeze
20:04<@SmatZ>server stopped sending you data
20:04<@SmatZ>you disconnected for some reason
20:04<@SmatZ>maybe the server is too far for you
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20:10<Aramani>it took my first name >.<
20:10<@SmatZ>oh noes
20:10<Aramani>its saying nick "Georgio" is already in use
20:10<+glx>it is
20:10<Aramani>thats my DCD client
20:10<Aramani>kick it
20:10-!-Georgio [] has quit [Ping timeout: 480 seconds]
20:11<+glx>it's automatic
20:11<Aramani>ill go rename myself in awhile
20:11<@SmatZ>glx: no, I have mighty powers :-P
20:14<Aramani>zomg its L33T man!
20:14<@SmatZ>that's me
20:14<Aramani>dunununununununa L33T MAN!
20:14<Aramani>dumb internat >.<
20:15<@SmatZ>works for me
20:15<Aramani>stole my name =o
20:15<@SmatZ>not a bug
20:16<Aramani>i noes.
20:16<Aramani>i jus hates it >=(
20:17<Aramani>what server should i join...
20:17<Aramani>idk which map size is suitible
20:19*Aramani joins Speedy Gonzalez's server...
20:21<Aramani>whyd it stop downloading the map at 82/173kbits to go?
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20:24<Eddi|zuHause>i have a feeling that your connection is not as excellent as you think it is
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21:31<Sacro>@seen Hendikins
21:31<@DorpsGek>Sacro: Hendikins was last seen in #openttd 2 weeks, 2 days, 12 hours, 28 minutes, and 0 seconds ago: <Hendikins> I've only sold one ticket, but at least it is an expensive one
21:32<@Belugas>Aramani, just to try something, what version are you running?
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21:34<Aramani>i said that like 10hrs ago
21:34<Aramani>im on my own passworded server
21:34<@Belugas>i have not viewed all the conversations that occured
21:35<Aramani>the pass is 021793 if you want to do CO OP
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21:49<@Belugas>Aramani, i've just tried the Speedy Gonzaleze server. it is quite a fine one.
21:49<@Belugas>i guess your machine may not be powerfull enugh to handle the load
21:49<@Belugas>it's taht or your connection is not as good as it may appear
21:54<Aramani>wow i have fiber optics, connecting to oher sountys shoud be a snap
21:56<@Belugas>can yu explain that then : [20:18] <Aramani> whyd it stop downloading the map at 82/173kbits to go?
21:56<Aramani>nvm ill be back later like in a few hours bye all
21:56*Aramani sleeps... ZZZzzzz.......
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22:04<CIA-3>OpenTTD: belugas * r13560 /trunk/src/toolbar_gui.cpp: -Fix(r13550): This section widget_count did not required to be lowered. So small revert
22:05<ccfreak2k>As if the fiber part had anything to do with it.
22:05<ccfreak2k>I just connected to the speedy 512x256 server.
22:05<ccfreak2k>It took me all of five seconds to join.
22:11*Belugas nods
22:11<@Belugas>me too
22:11<@Belugas>but he.y...
22:11<@Belugas>he's got FIBER!!!
22:11<@Belugas>so, most be the program :S
22:11<ccfreak2k>Pfft, I get fiber every day in my cereal.
22:12<@Belugas>and fiber are good for your REGULARITY
22:12<@Belugas>nicer way to say something... not nice ;)
22:12<ccfreak2k>It keeps your gastrointestinal tract clean.
22:38<CIA-3>OpenTTD: belugas * r13561 /trunk/src/toolbar_gui.cpp: -Codechange: two more enumifications of widgets
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23:19<CIA-3>OpenTTD: belugas * r13562 /trunk/src/toolbar_gui.cpp: -Codechange: Yet another enumification, which required a bit of explanation/documentation of a trickery some would call a hack
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---Logclosed Wed Jun 18 00:00:32 2008