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#openttd IRC Logs for 2008-06-30

---Logopened Mon Jun 30 00:00:20 2008
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01:36-!-mode/#openttd [+v Belugas] by ChanServ
01:36-!-mode/#openttd [+v orudge] by ChanServ
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04:47<joachim>Belugas: likely, but can't find them in the code
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04:49<Noldo>so there is some kind of coupling type system already?
04:51<dih>yes - at #love
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04:59<ln>begin of discussion
05:07<Eddi|zuHause2>no, it's not ;)
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05:08<ln>you have no evidence
05:08<Yexo>Eddi|zuHause2: yesterday he was right with his "end of discussion" :)
05:09<Eddi|zuHause2>no, there was a discussion running all night ;)
05:09<Eddi|zuHause2>read the logs, there is clear evidence ;)
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05:12<Eddi|zuHause2>hm... firefox doesn't do "open in new window" properly anymore..
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05:17<Yexo>that few lines from Belugas? That doesn't count as 'discussion'. :p
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05:36<Smoky555>hi all :)
05:37<Smoky555>can i add more predefined stasion names into the game? such as Central or only CityName
05:39<@peter1138>only by patching
05:40<dih>peter1138: a station name pool (in the config) would be funny
05:40<dih>people can add any amount of their own :-P
05:40<@peter1138>not really
05:42<Smoky555>peter1138: ok, i see
05:42<@peter1138>dih: besides, it stills needs patching ;)
05:43<dih>i just said it would be funny :-D
05:43<dih>server side list of station names (north, east, sourth, west, central, outlanders)
05:45<Eddi|zuHause2>well, make a newgrf spec ;)
05:46<Eddi|zuHause2>probably you can hijack the industrial station names
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05:52<joachim>ah found it
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06:00<oja>whats max on towngrowth patch?
06:01<oja>i set it to 10 and towns barely grow :(
06:04<joachim>do you serve them goods?
06:04<oja>not yet, but even normally towns grow faster then just 1k of ppl over a period of 24 hours :s
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06:06<joachim>and isn't the number a slowing factor, ie higher is slower?
06:06<oja>i thought the otherway around
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06:07<oja>not sure, lot of patches and w/e arent on the wiki, and if they are they explain what it does somewhat but not how to set the setting, heh
06:08<oja>iunno, i've been playing around with settings everytime server restarts
06:08<Eddi|zuHause2>oja: it's city growth, not town growth, only a part of the towns are cities
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07:52<CIA-4>OpenTTD: truebrain * r13650 /branches/noai/src/console_cmds.cpp: [NoAI] -Fix: don't segfault if you type just 'stop_ai'
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08:04<HaloMaster>Heh, i was wondering what happened when i did that.
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08:09*HaloMaster points at r13650
08:09<dih>@OpenTTD commit 13650
08:09<@DorpsGek>dih: Commit by truebrain :: r13650 branches/noai/src/console_cmds.cpp (2008-06-30 09:57:17 UTC)
08:09<@DorpsGek>dih: [NoAI] -Fix: don't segfault if you type just 'stop_ai'
08:09<Gekz_>that's a lulz.
08:14<ln>the person who types shouldn't segfault?
08:15<Eddi|zuHause2>did that ever happen to you?
08:18<ln>not yet, but i haven't used the noai branch.
08:18<dih>you are supposed to to stop_ai <ai_name>
08:19<dih>and it segfaulted with out the ai name
08:20<SpComb>sounds like a... NULL POINTER DEREFERENCE!
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08:27<Yexo>dih: acutally you are supposed to stop_ai <player_id>
08:27<dih>or that way
08:28<dih>(which actually does make more sense :-P)
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08:45<dih>CIA-4: get ya lazy ass back in here....
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09:17<@Belugas>joachim, what is it that you found out? The two callbacks i gave yoo in Pikka's code?
09:19<joachim>yes :)
09:20<@Belugas>you're coding a new engine set?
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09:25<joachim>no, I wanted high speed tracks so I changed some ukrs trains to run on maglev (shinkansen tracks w/catenary)
09:26<@Belugas>ho... you hacked them...
09:27<@Belugas>if you want an advice, ask Pikka before publishing them ;)
09:27<joachim>of course, it's just for personal use :)
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09:29<@peter1138>WARNING: Your password has expired.
09:29<@Belugas>congratulations on finding the "secret" codes, anyway :)
09:29<@peter1138>i wonder what it was :o
09:30<@Belugas>sorry to hear that
09:30<@Belugas>hope it was not a vital stuff :)
09:30<@peter1138>it actually has key authentication
09:31<@peter1138>that bit works
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10:00<@Belugas>FindWindowById(WC_MAIN_WINDOW, 0) should return the toolbar, wouldn't it?
10:00<@Belugas>or shouldn't it...
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10:03<Osai>hi all
10:04<@Belugas>i do not see "all"
10:04<@Belugas>but hello anyway ;)
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10:09<dih>Gekz geht auf 'n strich!
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10:15<dih>Gekz: how fast does that _ grow?
10:16<Touqen_>o/` How much for that _ in the window? o/`
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10:19<Eddi|zuHause2>my ____________ is longer than yours :p
10:20<dih>length does not matter!
10:20<Yexo>Height does: ------------
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10:20<Yexo>that is no line! :p
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10:21<Eddi|zuHause2>yours isn't either
10:21<Eddi|zuHause2>the higher it gets, the shorter the segments are ;)
10:23-!-lobstar is now known as lobster
10:24<flowOver>_/\_ mine represents a fractal that gets longer as you shorten the segments
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10:24<flowOver>good morning btw from canada
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10:25<@Belugas>good morning from Quebec, flowOver
10:26<Eddi|zuHause2>good mornging from ... 6 hours ago
10:26<flowOver>victoria :)
10:29<Eddi|zuHause2>where is victoria?
10:29<flowOver>cap of bc, southwest corner.
10:29<@Belugas>Geography, dear Eddi|zuHause2...
10:30<flowOver>unlike the rest of canada, it never snows here. if it does its a couple mm at best
10:30<Eddi|zuHause2>says the guy who gets only 1/3 of the european countries right, heh Belugas? :p
10:30<flowOver>unless you go up a mountain
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10:30<@Belugas>me? well.. as if it was required for my daily life :P
10:31<@Belugas>i know where my fellow devs are located, that's a very good start!
10:31<Eddi|zuHause2>and how exactly is that different to the geography of canada for me? :p
10:32*Belugas splashes into silence
10:32<Eddi|zuHause2>enjoy the silence ;)
10:33<@Belugas>heheh... good suggestion
10:33*Belugas will put it on as soon as he finds it
10:33*fjb listens for the silence.
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10:34<Eddi|zuHause2>that's easy.. you open amarok and type "silence" in the search bar ;)
10:35<fjb>Not that easy. No amarok installed.
10:35<Eddi|zuHause2>i wasn't even talking to you :p
10:36<flowOver>what kind of clients you guys have that create audible chatrooms?
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10:36<flowOver>i'd rather silence
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10:37<fjb>Clients with bells and whistles...
10:37<flowOver>hah that was almost a great pun
10:38<Eddi|zuHause2>hm... bad... civ4 doesn't want to patch because it thinks it isn't installed
10:38<ben_goodger>it was an appalling pun.
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10:38*ben_goodger hits fjb with the britishhumourbat
10:39*fjb hits ben_goodger with an "I'm German and don't have humor" sign.
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10:45<Eddi|zuHause2>"why we don’t hate the germans as much as the french" -- "Hmmm. BMW or Peugeot. Porsche or Renault. Dumb question. Next question, please."
10:45<dih>"I'm German and don't have humor" <- if YOU dont have humor, that has nothing to do with being german
10:45<dih>that's just you!
10:46<flowOver>that learn how to speak english commercial from germany was pretty hilarious if you ask me
10:47<flowOver>maybe it was belgium
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10:51<Eddi|zuHause2> <- you mean one like this?
10:54<flowOver>haha thats a chuckle, but no i had something much more nsfw in mind .. and it's dutch. gofigure.
10:54<flowOver>again nsfw
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10:56<dih>what is the blody point of having a static ip if the connection dies all the time....
10:57<Eddi|zuHause>you mean gekz?
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10:57<flowOver>dih - is it set to static on both the dns and client?
10:57<dih>i mean gekz gekz_ gekz__ gekz___ gekz____
10:57<dih>flowOver: ?
10:58<flowOver>over your head?
10:58<dih>Gekz []
10:58<Eddi|zuHause>it has "static" in the name ;)
10:59<dih>let my point out the wird static ^ for you
11:00<Eddi|zuHause> <- i can't stop laughing about the content of this page...
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11:01<flowOver>i've had routers in the past keep dropping until i told it to match the ip to my mac. setting static ip in os isn't the complete ==.
11:03<flowOver>i also only run wired now since i've found wifi to be completely unreliable in all trials
11:04*dih has no wifi issues at all
11:04*Eddi|zuHause has no wifi [issues] at all
11:04<flowOver>wifi dropped me repeatedly. radio interference. i haven't tried N spec tho heard it suffers less
11:05<dih>i have g, use a 3com home office device, and an apple power book 12"
11:05<dih>no issues
11:05<flowOver>old microwaves especially mess with the 2.4 band
11:05<Eddi|zuHause>"if i learn german, will i ever actually use it?" -- "No" :P
11:05*Touqen wants a macbook damnit
11:05<ln>try re-routing the main deflector grid array
11:07*flowOver wants a notebook with all the power of mbp without glamour levy
11:07<Touqen>me <3 glamourous.
11:07<Touqen>So much so that I'm going to spell it.
11:07<Touqen>G L A M O R O U S
11:07<dih>we get the picture!
11:08*Touqen slaps fergie on the ass and rolls out
11:08<Touqen><-- american
11:08<Touqen>I can spell it however I feel.
11:09<dih>yeah - just... you talk too much :P
11:10<Sacro>@seen thepizzaking
11:10<@DorpsGek>Sacro: thepizzaking was last seen in #openttd 29 weeks, 3 days, 16 hours, 11 minutes, and 13 seconds ago: <ThePizzaKing> ah
11:10<flowOver>i think the fact that everyone else spells colour as such is the only truth american's know of the rest of the world
11:10<flowOver>as the status quo gos
11:11<Eddi|zuHause>"do germans eat with fork and knife" --
11:11<Eddi|zuHause>"[Please note, this query came from Canada.] Yes, most Germans eat with fork and knife, though in Bavaria they just use finger and knife."
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11:13<Touqen>Does the rest of the world use apostrophes to indicate plurals too?
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11:15<flowOver>i'm more of an anthropologist than author. sue me.
11:16*dih adds *!*@* to his ignore list....
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13:20<Yexo>thx Belugas :) that was fast
13:20<@Belugas>it could have been faster ;)
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13:33<TiberiusTeng>doing signal work is much more difficult than I thought ... :p
13:34*TiberiusTeng is looking for all the (code) elements need to do programmable/linking signals
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13:36*Yorick got a new laptop :)
13:37<Prof_Frink>Yorick: How fast can it compile openttd?
13:38<Yorick>yeah...I'm working on that
13:38<Yorick>it doesn't like wget so far
13:38<Yorick>and I need that for zlib
13:38<Yorick>and I need zlib for openttd
13:39<Prof_Frink>Heh, I just apt-get build-dep openttd
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13:41<Yorick>\/bin/patch permission denied
13:42<TiberiusTeng>Yorick, is it using a multicore CPU ?
13:43<Yorick>it is
13:43<Yorick>C:/msys/1.0/src/wget-1.9.1/src/sysdep.h:271:3: #error "Cannot determine a 32-bit unsigned integer type"
13:44<TiberiusTeng>perhaps get a pre-compiled version of wget ?
13:44<TiberiusTeng>I was referring to wget :p
13:44<Eddi|zuHause>TiberiusTeng: imho "programmable waypoints" are much more promising than "programmable signals", as you can influence pathfinder decisions by changing the weight of the current tile
13:45<Eddi|zuHause>and you already have the infrastructure to save additional information there
13:45<TiberiusTeng>ouch, it's not a precompiled version ...
13:45<@Belugas>I truely hope no one will ever come with a patch that implements that sucky Clippy stuff :S
13:45<TiberiusTeng>Eddi|zuHause, that's exactly what I'm avoiding ...
13:45<TiberiusTeng>I wish a signal, not a super router :P
13:46<Prof_Frink>It looks like you're trying to build a railway line!
13:46<Yorick>Belugas: nono, Tee Tee
13:46<TiberiusTeng>and the structure for now, interacting with pathfinder is not too friendly with user I think
13:46<@Belugas>TeeTee or else...
13:47<@Belugas>so fucking bogingly stupid...
13:47<TiberiusTeng>since I can't "prefer" some route, but only "avoid" some route ...
13:47<Eddi|zuHause>iterfacing with the pathfinder is easy... it asks for a weight for a tile, and you give it one
13:47<TiberiusTeng>(without making the path weight unreasonable)
13:47<Eddi|zuHause>the higher the value, the more the pathfinder will try to avoid that tile
13:47<TiberiusTeng>yep, exactly what I said :p
13:47<Yorick>\bin/sh.exe: -c: line 2: syntax error: unexpected end of file <-- it doesn't like zlib
13:47<Yorick>ok, enough of this manual installation stuff
13:48<Yorick>bOTTD with my own vista fix
13:48<Eddi|zuHause>"prefering" is easy, just assign a higher value for "uninteresting (default)" waypoints
13:48<Eddi|zuHause>then you can get lower with the preferred waypoints
13:48<TiberiusTeng>but for many players (including me) I wish to designate some rules, and say "these trains should go by this route"
13:48<TiberiusTeng>not the other way around
13:48<Yorick>negative penalties don't work
13:48<TiberiusTeng>that's the point
13:49<Yorick>could bring pathfinders into infinite loops
13:49<Eddi|zuHause>you assign the default waypoint a weight of 1000
13:49<TiberiusTeng>so I choose not to touch this feature :P
13:49<Eddi|zuHause>and can get preferred waypoints for 100 (normal tile)
13:50<TiberiusTeng>doing this would require players to put 'same amount of waypoints' at every branch
13:50<Ammler>problem of waypoints is, that you need much more space then for signals. (no waipoints in horizontal or vertical tracks.)
13:50<Yorick>vertical waypoints anyone?
13:50<Prof_Frink>Unless you redesign waypoints
13:51<Prof_Frink>Go via (131,95)
13:51<TiberiusTeng>another reason is that personally I feel these 'operation rules' should bind to a train, rather than bind to a network node ...
13:51<Ammler>Prof_Frink: the problem there will be that it can have 2 different tracks, I assume.
13:53<TiberiusTeng>now I only want to implement 'signal linking'
13:53<Yorick>you can only store 1 waypointid on a tile
13:53<Eddi|zuHause>Ammler: problem with signals is you need to account for multiple signals on the same tile
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13:54<Eddi|zuHause><TiberiusTeng> now I only want to implement 'signal linking' <- you may be getting in immense conflicts with YAPP there
13:55<TiberiusTeng>yeah ... I'm aware of that ...
13:55<TiberiusTeng>actually I'm reading YAPP and distant join patch (for GUI) sources ...
13:55<Eddi|zuHause>starting with the default-red policy
13:56<Ammler>btw, is it not possible to make YAPP-Presignals?
13:56<TiberiusTeng>I want to do this without those signal-propgating tracks
13:56<Ammler>just wondering how to make prios and such with YAPP... :-/
13:57<Eddi|zuHause>Ammler: YAPP presignals do not make any sense
13:57<TiberiusTeng>YAPP signals are more like 'routing section boundaries' rather than signals IMO ...
13:58<Eddi|zuHause>Ammler: YAPP priority signals could work with advance reservation
13:58<TiberiusTeng>for me, merely a plate makes more sense (a plate saying 'entering CTC area' for example)
13:59<Eddi|zuHause>so like if you place a [non-TTDP-sense] presignal 5 tiles before the mainsignal, the next path is reserved 5 tiles before the previously assigned path ends
13:59<Eddi|zuHause>so you have a notification that the next path is actually free
14:00<Eddi|zuHause>the longer the ahead reservation is, the more priority has the line
14:01<Eddi|zuHause>(or alternatively you can use this ahead reservation for enforcing a braking distance [difficulty option, trains run red signals if they canot brake]
14:01<Ammler>hmm, signals which let reservation through if possible
14:02<Eddi|zuHause>no, presignals have no red state, they do not serve as a waiting location
14:02<Eddi|zuHause>so they ALWAYS let the reservation through to the next mainsignal
14:02<Ammler>but what's the difference to _no_ signal?
14:03<Eddi|zuHause>that upon passing this point, the reservation is extended from the next mainsignal onwards
14:03<Eddi|zuHause>so the next mainsignal is either guaranteed to be green [reservation succeeded] or expected to be red [reservation failed, slow down]
14:04<Ammler>slow down but no stop?
14:04<Eddi|zuHause>passing a yellow signal means "start to slow down, to be able to stop at the next red signal"
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14:05<Yorick>meh, Kaan needs to read my forum posts, I got buildopenttd working on vist...* Compile failed *
14:05<Eddi|zuHause>of course you then can also have "combo signals" that are both presignal and mainsignal
14:06<ln>president Bjarni
14:06<TiberiusTeng>Eddi|zuHause, is it a current behaviour ?
14:06<TiberiusTeng>sounds really useful to me
14:07<Eddi|zuHause>but i think it should be relatively easy to extend YAPP that way
14:07<Ammler>Eddi|zuHause: just imagine a Mainline, with 2 trains on same line, the front train passing such a signal and has to stop accidentially, what happens with the train behind?
14:07<Eddi|zuHause>Ammler: there must be another signal between the two trains
14:07<Yorick>Prof_Frink: it doesn't compile at all :(
14:08<Yorick>which means that I am gonna get virtualpc
14:09<Prof_Frink>Yorick: The term "Fail." comes to mind.
14:09<Yorick>the term vista does here
14:09<Prof_Frink>you could, of course, give yourself to the penguin
14:09<Eddi|zuHause>Ammler: basically, if you have combo signals along the track, signal distance would be exactly 1km, and there have to be two signals between trains, so that the last signal behind the train is red, and the signal before that is yellow
14:10<TiberiusTeng>get rid of vista :P
14:10<Ammler>how far has the cap to be?
14:10<Yorick>then what?
14:10<Ammler>(between 2 trains)
14:10<Prof_Frink>herony penguins.
14:10<Yorick>the drivers for this laptop don't exist for xp anymore
14:10<TiberiusTeng>or XP
14:11<Yorick>g++.exe: installation problem, cannot exec `cc1plus': No such file or directory
14:11<TiberiusTeng>... what kind of drivers you need ?
14:11<Eddi|zuHause>signal states of a mainsignal are "stop (red)", "go (green)"
14:11<Yorick>try looking up Acer Ferrari 5000
14:11<Eddi|zuHause>signal states of a presignal are "expect stop (yellow/yellow)", "expect go (green/green)"
14:11*Prof_Frink assigns Yorick as a target for the mind-control ray
14:12<Eddi|zuHause>in the easy variant, combo signals would be a presignal and a mainsignal next to each other
14:12<Yorick>it should just run MINGW
14:12<Eddi|zuHause>there are more complicated designs (HL, Ks, ...) in use in germany
14:12<Ammler>Yorick: I used BOTTD to install mingw :-)
14:13<Yorick>Ammler, so did I
14:13<Yorick>and bottd runs
14:13<Yorick>just mingw has a problem
14:13<Yorick>shared data directory... none
14:13<Yorick>installation directory... /
14:13<Yorick>./configure: /mingw/bin/gcc: Invalid argument
14:13<Yorick>./configure: [: -ge: unary operator expecte
14:13<Yorick>Ammler, vista?
14:13<Eddi|zuHause>'realistic' signals also have a "go with speed limit" state, but i think we can omit those here :p
14:13<Ammler>no vista anymore, upgraded to XP
14:13<TiberiusTeng>hmm I don't think it has something that can't be driven under XP ...
14:14<Ammler>speed limits signals would also be nice :-)
14:14<Eddi|zuHause>yeah, semaphores with two bars would be cute ;)
14:14<Ammler>using bridges is not that optimal :-)
14:15<Eddi|zuHause>Ammler: imho, speedlimits should be order based
14:15<TiberiusTeng>Mobile Radeon X1600 (gosh I hate ATI), Atheros LAN/WLAN ...
14:15<TiberiusTeng>all have XP drivers I believe
14:15<Eddi|zuHause>"go to waypoint XY with max spee 120km/h"
14:15<@Bjarni>TiberiusTeng: newsflash: not everybody uses XP
14:15<Ammler>that is difficult from the view of cooper
14:16<Ammler>network builder and train buyer isn't the same person.
14:16<TiberiusTeng>Bjarni, I do aware of that :P
14:16<Yorick>TiberiusTeng: orbicam?
14:17<Eddi|zuHause>Ammler: well, there is a space issue in the map to save a speedlimit for each railtile, besides it would add a hell lot of micromanagement
14:17<Eddi|zuHause>again an alternative to that would be progammable waypoints
14:17<Ammler>same problem if you have to configure every train.
14:17<Eddi|zuHause>to say "do not proceed faster than 80km/h beyond this point, until limit is revoked"
14:18<Ammler>(or onetile bridge) :-)
14:18<@Bjarni>TiberiusTeng: I wonder about one thing though. Why do you care about drivers?
14:18<Eddi|zuHause>it would help space-wise if waypoints would be placed between tiles, not on tiles
14:18<Yorick>because I want to upgrade to xp
14:18<Yorick>from vista
14:19<@Bjarni>why not go all the way when you upgrade anyway?
14:19<Yorick>Bjarni: does linux have drivers for my wlan, bluetooth, orbicam?
14:19<@Bjarni>Prof_Frink: despite popular believes Linux will not solves everything
14:19<Prof_Frink>Bjarni: Lies.
14:20<@Bjarni>like this particular teaching assistant. He should help people with coding in C and his universal answer was: use linux and GCC
14:20<@Bjarni>even when the error was something like missing ;
14:21<Yorick>g++.exe: installation problem, cannot exec `cc1plus': No such file or directory
14:21<Eddi|zuHause>Bjarni: "No alcohol is no solution either."
14:21<TiberiusTeng>meh, the site waits a minute to generate security code, for which only gave me a link back to acer's file.
14:21<@Bjarni>Eddi|zuHause: it is
14:21<@Bjarni>I do fine on no alcohol
14:22<Eddi|zuHause>Yorick: i assume missing PATH entry
14:22<Yorick>if I cannot compile openttd in here, it'd be a serious defacement
14:22<Yorick>Eddi: a path to where?
14:22<Yorick>where should I be finding cc1plus
14:23<Eddi|zuHause>in wherever/you/installed/mingw/bin/
14:23<Yorick>it also says installation directory... /
14:23<Yorick>./configure: /mingw/bin/gcc: Invalid argument
14:23<Yorick>./configure: [: -ge: unary operator expected
14:24<TiberiusTeng>cc1plus is not in the bin directory, but stored in gcc specs
14:24<TiberiusTeng>did you run them in sh ?
14:24<Yorick>I installed bottd
14:25<TiberiusTeng>do a sh --login, don't run them directly with vista's cmd.exe ...
14:25<Yorick>I don't
14:25<TiberiusTeng>never used bottd before ... can't help then
14:25<Yorick>I'm running them from sh
14:27<TiberiusTeng>ouch, it do have webcam drivers for XP direcly from official support page ...
14:28<TiberiusTeng>I went a long way around ...
14:29<TiberiusTeng>hmm, my mingw won't run gcc from /mingw/gcc ...
14:30<Yorick>neither does mine
14:32<TiberiusTeng>I guess you installed both MSYS and MinGW ?
14:33<TiberiusTeng>I set PATH=C:\MSYS\bin;C:\MinGW\bin;%PATH% and do 'sh --login', and everything works ...
14:34<TiberiusTeng>but I'm not really sure if it's a vista problem
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14:37<Yorick>ll try that
14:41<Yorick> :(
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16:08<TiberiusTeng>Yorick, put MSYS and MinGW at C:\
16:08<TiberiusTeng>not in a subdirectory ...
16:08<TiberiusTeng>I remember there's something nasty hardcoded
16:08<Yorick>I remember there isn't
16:08<Yorick>because it worked on xp in those subdirs
16:09<TiberiusTeng>hmm :(
16:10<TiberiusTeng>perhaps you can try if this works ...
16:12<Yorick>I'll have a look
16:14<Yorick>currently setting the permissions
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16:20<Eddi|zuHause>it's weird when you just skim over the text when two lines merge...
16:21<Eddi|zuHause>you suddenly read "nightly" and get all interested
16:21<Eddi|zuHause>but then it's just rubbish
16:22<Yorick>TiberiusTeng: hmm, no, I added it to msys.bat and it didn't work :(
16:23*Bjarni notes that he should make sure the include the word "nightly" quite often in his reports to ensure that people stay interested
16:23<Eddi|zuHause>once upon a time the "%PATH%" variable expansion was not working outside a .bat file directly on the command line
16:24<Eddi|zuHause>Bjarni: your logic is flawed... that would be like adding boobs to commercials to get people interested... wait...
16:29<Eddi|zuHause>"$ print %PATH%" <- you might have meant "echo $PATH"
16:30<ccfreak2k>Bjarni, slip in the occasional PENIS too.
16:30<Yorick>Generating Makefile...
16:30<Yorick>./configure: /mingw/bin/gcc: Invalid argument
16:30<Yorick>Generating lang/Makefile...
16:30<Yorick>./configure: /mingw/bin/gcc: Invalid argument
16:30<Yorick>Generating objs/Makefile...
16:32<Eddi|zuHause>is there a "verbose" mode?
16:33<@Rubidium>bash -x ./configure
16:33<@Rubidium>though config.log (or something like that) should give quite a lot of information too
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16:41<Yorick>this is what config log gives me:
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16:43<Eddi|zuHause>it's definitely your gcc/mingw installation
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16:44<Yorick>and what did I do wrong?
16:44<Yorick>I copied it from xp
16:45<Yorick>and it worked there
16:45<@Rubidium>Yorick: #
16:45<@Rubidium> returned g++.exe: installation problem, cannot exec `cc1plus': No such file or directory
16:45<ccfreak2k>Heh, PeerGuardian2 blocks by default.
16:45<Yorick>yes, I got that
16:45<Yorick>cc1plus: where should I be finding that?
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16:46<@Rubidium>or /usr/libexec/gcc/<arch>/<version>/cc1plus
16:52<ccfreak2k>TiberiusTeng, did you roll my sdlgl driver into your opengl diff?
16:53<Yorick>ah, soved one error
16:53<Yorick>it's not preproccessing
16:56<TiberiusTeng>ccfreak2k, yes, already in the patch.
17:00<Yorick>weeh, it works :)
17:00<Yorick>thank you rubidium, tiberiusteng
17:00<Yorick>you made my life worth living on this laptop
17:02<@Bjarni><ccfreak2k> Bjarni, slip in the occasional PENIS too. <-- that would be childish
17:02<@Bjarni><Eddi|zuHause> Bjarni: your logic is flawed... that would be like adding boobs to commercials to get people interested... wait... <-- surely we know that the female body has never been used to sell products totally unrelated to females
17:02<@Bjarni>like cars
17:02<@Bjarni>and beer
17:03<ccfreak2k><Bjarni> <ccfreak2k> Bjarni, slip in the occasional PENIS too. <-- that would be childish
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17:03<@Bjarni>I once saw a commercial for a beer where the guy spots a not so nice looking woman. With every sip of the beer she becomes prettier and eventually becomes horny
17:04<@Bjarni>when the beer glass was empty she reverted back to the original look and the guy quickly orders another beer
17:05<@Bjarni>I have also seen a naked woman swimming underwater in a pool.... now what do you think they wanted to sell by displaying this?
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17:06*eekee picked the least related thing that came to mind
17:06<@Bjarni>it is related to watches... or at least the root of that word "watch" :P
17:07<eekee>glasses? Spectacles?
17:08<@Bjarni>you misunderstood me
17:08<@Bjarni>the product is unrelated to "watches" or "watch"
17:09<@Bjarni>the aim of the commercial is to get people watching
17:09<@Bjarni>but the product has nothing to do with watching
17:09<@Bjarni>maybe I wasn't quite clear in my reply
17:09<eekee>oh, well I'm lost then
17:09<@Bjarni>anybody else?
17:11<@Bjarni>I guess not
17:11<@Bjarni>the product is:
17:11<@Bjarni>bottled mineral water
17:12*Belugas goes home
17:12<@Belugas>time to rest
17:12<eekee>lol! Evian by any chance? I remember they had some wierd adverts involving aked women over here
17:13<@Bjarni>actually I think it was Carlsberg
17:13<Eddi|zuHause>isn't that beer?
17:14<@Bjarni>they sell root beer and mineral water as well
17:14<eekee>ah, I think it was carlsberg that had some funky-wierd advert over here some years ago, but haven't seen any lately
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17:16<@Bjarni>the commercials I just mentioned aren't on TV anymore
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17:16<@Bjarni>I think they are at least 5 years old
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17:28<penguinmessiah>should i use the ttd graphics or not?
17:28<penguinmessiah>what look better?
17:30<@Bjarni>it's not a question of what looks better
17:30<@Bjarni>it's a question of what the alternative is
17:30<@Bjarni>right now there is no alternative
17:30<@Bjarni>nobody made a full set of sprites
17:30<penguinmessiah>so i have no choice to use it
17:30<@peter1138>FORCED INTO IT, SON
17:31<@Bjarni>the graphics aren't that bad
17:31<@Bjarni>but if you lack the graphics files then you have a problem
17:31<penguinmessiah>wtf... how muchs hould the dl be for ttd
17:32<@Bjarni>650 mb
17:32<penguinmessiah>anyone have the link to dl it off hand
17:33<@peter1138>oh damn
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17:33<@Bjarni>I meant Mb
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17:37<Eddi|zuHause>third time is the charm ;)
17:39<ccfreak2k>It really isn't that hard to find.
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17:44<eekee>is it acceptable to modify the original graphics for a grf?
17:45<Ammler>you wouldn't be the first :-)
17:45<@Bjarni>eekee: what do you think? :)
17:45<eekee>think? That sounds like work ^^'
17:45<@Bjarni>oh that newspaper has a nice picture in it. Let me scan it and use photoshop on it. Since I edited it I gained the copyright to distribute it
17:46<ccfreak2k>He never said he was going to distribute it.
17:46<eekee>I know it's not technically right, but it's pretty-much the only way I could make a grf -- and yeah I'd like to distribute
17:46<@Bjarni>you can do whatever you like on your own HD
17:47<ccfreak2k>I must've missed the memo. Is it "Bjarni pegs everyone with copyright infringement day"?
17:47<eekee>I modded a lot of tiles workign towards a lunar tileset
17:47<@Bjarni>I presume even if you break any laws/rules, nobody would notice if you never start distributing anything
17:47<eekee>true, true
17:47<ccfreak2k>Bjarni, nobody would notice because it's not illegal.
17:48<ccfreak2k>Well, not here in the United States.
17:48<ccfreak2k>It's when you actually start distributing that things get messy.
17:49<Ammler>Oh that game is nice. Let me decompile it, use c on it. Since I edited it, I gained the copyright to disribute it....
17:49<ccfreak2k>Ammler, a "clean-room implementation" is acceptable.
17:50<ccfreak2k>Of course, the difference between that and a straight port is very small if any AFTER the code is written.
17:50<@Bjarni>but it would be rather pointless to modify a TTD grf to allow the game to use it instead of the original TTD grf to avoid the dependancy on the original files if you can't distribute your modified version
17:50<@Bjarni>since you would already have the original grf files to do this
17:50<ccfreak2k>Well, I'm not versed enough in GRFs to be able to answer that.
17:51<@Bjarni>think of a grf file as a collection of png files
17:51<eekee>not pointless if it's so different that it feels like a new expreience
17:51<@Bjarni>you would need to draw new ones to gain a replacement grf
17:52<TiberiusTeng>what kind of 'modification', on what sprites, I wonder ?
17:52<eekee>oh from that perspective; yeah. I was thinking more of a new climate for the fun of it
17:53<eekee>I might be able to make passable terrain tiles; hmm
17:54<TiberiusTeng>I wonder if those presignals/PBS signals are completely redrawn without referring to original signals, for example ... even for those projection/prespective/shadow/size matter ... :p
17:54<eekee>Oh I'm sure there's at least some referece!
17:55<ccfreak2k>Why bother completely redrawing it? The originals are there, so use those as a base.
17:55<ccfreak2k>Can I build a win32 openttd with SDL support?
17:55<TiberiusTeng>if TT(D)'s released under some CC license ... well nevermind.
17:56<TiberiusTeng>ccfreak2k, I believe you can ...
17:56<TiberiusTeng>but I never tried and too lazy to try XD
17:56<ccfreak2k>Apparently GDI is fast enough.
17:58<TiberiusTeng>oh, by the way, did you saved those kcachegrind profiling results ?
17:58<TiberiusTeng>I've got KCachegrind in my Linux running inside VMware ...
17:59<ccfreak2k>I did save them.
17:59<TiberiusTeng>wondering if I can check the results myself. since VMware doesn't support OpenGL acceleration I can't profile them with cachegrind myself ...
18:05<TiberiusTeng>hmm error 403.
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18:07<ccfreak2k>Use file(1) to determine if it's a tar or a tar.bz2 or whatever.
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18:13<TiberiusTeng>gotcha, thanks.
18:34<Ammler>possible that trunk can't load 0.6.1 save?
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18:40<+glx>Ammler: shouldn't happen*
18:41<Ammler>well, it is late, tried that save with trunk:
18:42<Ammler>it loads as described with 0.6.1 but not with trunk...
18:43<Ammler>good night all
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19:07<ln>does this sound like proper english: "If you find a valid card, please post it to the above address - it will earn you a reward."?
19:08<ccfreak2k>Replace the hyphen with a semicolon.
19:08<ccfreak2k>Otherwise, yes.
19:08<ccfreak2k>"post" is a typical verb which means "mail" here in the United States.
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19:09<ln>hmm, ok. that was the actual text from one of the cards in my wallet.
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19:10<ln>the part after the hyphen sounded unnatural to my non-native ears (or eyes).
19:12<ccfreak2k>Well, what's the context?
19:15<ln>well, it's a debit card which the bank requests to be returned to them in case you find one e.g. on the street.
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19:19<ccfreak2k>Here in the United States, it's typical to just have "if found, return to: <address>"
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19:25<@Bjarni>I have seen that on keys
19:25<@Bjarni>and brilliantly they carry a number and an address for some company. That company can then look up which of their customers who owns the key
19:26<@Bjarni>meaning the key itself will not tell what unguarded warehouse or whatever it can open
19:27<@Bjarni>I have never actually heard of lost keys with that system though
19:27<Sacro>ln: no, extra comma
19:27<Sacro>"If you find this card please post it to the above address, a reward is available"
19:29<@Bjarni>I once found a train ticket (one with long duration with a name on it for regular travellers)... the guy had put it into my bag for some odd reason
19:30<@Bjarni>he then blamed me for stealing it after I had handed it in
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19:31<@Bjarni>but you should know that generally you risk losing whatever you put in other people's bags :P
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20:04<CIA-4>OpenTTD: belugas * r13670 /trunk/src/toolbar_gui.cpp: -Codechange : Merge some very alike events handlers.
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20:53<DJNekkid>may i ask a newgrf question? im trying to code a 4 sprite animation
20:53<DJNekkid>all sprites have been defined from A0 00 to A3 00
20:53<DJNekkid>what is from with this code? :)
20:53<DJNekkid>02 02 08 81 0A 00 0F 03
20:53<DJNekkid> A0 00 00 00
20:54<DJNekkid> A1 00 01 01
20:54<DJNekkid> A2 00 02 02
20:54<DJNekkid> A3 00 03 03
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21:07<DJNekkid>well, appart from it should be 02 02 ....
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21:22<DJNekkid>* not
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22:45<penguinmessiah>where do i take food from food proc
23:00<@Belugas>have you checked on the wiki, penguinmessiah?
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23:16<penguinmessiah>i dont see it on there
23:16<penguinmessiah>i checked!
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23:19<@Belugas> there?
23:20<@Belugas>so, looking at this, i'd say... take food from food processor plants and send it to towns
23:20<@Belugas>but for that, towns need to accept food...
23:20<@Belugas>they do not automatically
23:20<@Belugas>they have to grow enough
23:25<penguinmessiah>soo hwo does it get to town?
23:28<ccfreak2k>whatever can haul food.
23:28<ccfreak2k>Isn't that obvious?
23:29<penguinmessiah>i just got hte game lolz
23:29<ccfreak2k>Then you REALLY should read the wiki.
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---Logclosed Tue Jul 01 00:00:54 2008