--- | Log | opened Mon Jul 14 00:00:18 2008 |
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00:41 | <douglas> | hi |
00:41 | <douglas> | someone wants to play? |
00:57 | <ecke> | :D |
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05:05 | * | HaloMaster is off to bed so he is ready for E3 |
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05:08 | <fmauNeko> | plop |
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06:07 | <rift_> | hi |
06:12 | <rift_> | when i want to destroy a building i have always the message "the city doesn't want to..." can i override that ? |
06:12 | <Yexo> | you have to increase your town rating |
06:13 | <Yexo> | you can do that in several ways: 1) providing good service on multiple staitons within the city range. 2) bribe the town. 3) Build lots of trees around the town |
06:13 | <MorgyN> | I once spent 2 million on trees |
06:13 | <MorgyN> | =( |
06:14 | <@peter1138> | 4) cheat |
06:14 | <Yexo> | cheat for the town rating? never seen that one |
06:14 | <Yexo> | unless you mean the magic buildozer |
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06:16 | <rift_> | lol ok |
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06:17 | <@peter1138> | well cheat for removing buildings :) |
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06:34 | <planetmaker> | hm... just started to wonder: are there any plans to include automatic creation of rivers in the map generator? |
06:35 | <Celestar> | :) |
06:35 | <dih> | now that would be awsome |
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06:40 | <Eddi|zuHause2> | depends on your definition of "plan" :p |
06:41 | <planetmaker> | :P well... what definition would the current status comply with? |
06:43 | <dih> | 85.179.193.115 <- this ip is getting pretty annoying in the server list (http://servers.openttd.org) |
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06:44 | <Mchl> | hello |
06:44 | <dih> | hi |
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06:48 | <@peter1138> | plan = someone write it |
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06:57 | <Eddi|zuHause2> | http://wiki.openttd.org/index.php/Lively_Rivers |
06:57 | * | Celestar thinks he should update the wiki concerning orders |
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07:02 | <Celestar> | I do hate appalling town ratins |
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07:04 | <planetmaker> | [13:02] <peter1138> plan = someone write it <-- thx. that's what I wanted to know :) |
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07:07 | <Noldo> | planetmaker: how are you going to make rivers flow? |
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07:08 | <planetmaker> | no idea yet. But a maximum gradient approach seems ok with some random noise |
07:08 | <planetmaker> | and maybe some undulation for no gradient |
07:10 | <Noldo> | I feel the current river consept is somehow counterintuitive |
07:10 | <planetmaker> | there's no river concept, is it? |
07:11 | <planetmaker> | you may build them manually - or is there a way to place them automatically that I'm not aware of? |
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07:12 | <Celestar> | hm |
07:12 | <planetmaker> | btw: I didn't pledge to do it - but I might have a look :) |
07:12 | <Noldo> | there is, putting river graphics on a canal and saying it is a river |
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07:12 | <Celestar> | I want to run my OpenFOAM on one of the AMD 4870X2s |
07:12 | <Celestar> | 2.5TFlops :D |
07:13 | <Noldo> | :) |
07:13 | <planetmaker> | Noldo: that's fine IMO. Water is water. |
07:14 | <planetmaker> | never touch a running system. Nor never run a touchy system :P |
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07:15 | <Noldo> | I agree that it works fine the way it is but if you try to make this canal with river graphics flow it might not |
07:16 | <planetmaker> | hm... I got the feeling that I don't get your point |
07:17 | <Noldo> | having the water stay on a tile implies that is lower than the adjacent tiles |
07:17 | <planetmaker> | yeah. |
07:18 | <Noldo> | let's say we have a flat area and the river floods/flows to one of the tiles, what makes it not flow to all the other tiles that are the same height |
07:18 | <planetmaker> | simply the such small height differences are not applicable in OpenTTD. |
07:19 | <planetmaker> | we choose any direction |
07:19 | <planetmaker> | but not all |
07:20 | <planetmaker> | I wouldn't care to model these tiny river bed height differences. It would add enormous complexity without gain |
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07:21 | <MorgyN> | so.. could you direct water to flood a town, if they weren't letting you build an airport? |
07:21 | <planetmaker> | a endpoint condition could be "all tiles higher or river" (= lake) or "adjacent tile=sea" |
07:21 | <@peter1138> | note that "lively rivers" is in no way official planning, heh |
07:21 | <MorgyN> | I liek this idea |
07:22 | <planetmaker> | yeah. I wouldn't want that. Just eye candy placement during map creation is my idea which I'd be happy with |
07:22 | <planetmaker> | Not self-healing or flooding rivers |
07:23 | <Noldo> | ok, then there is propably no problems |
07:23 | * | Celestar wonders whether it is possible for a normal player to fill a 1024x1024 map within 100 game-years |
07:23 | <planetmaker> | :) |
07:24 | <Forked> | I've made a note to self.. play openttd today ! |
07:24 | <Celestar> | I mean ... fill in a brainful sort of way, not just clogging things up |
07:24 | <planetmaker> | Celestar: I know my playing style wouldn't allow me to do that. |
07:25 | <Celestar> | planetmaker: how is your "playing style?" |
07:25 | <planetmaker> | but then: I'm a slow builder. |
07:25 | <planetmaker> | I need to look at things and try to build a nice network |
07:25 | <Celestar> | me too |
07:25 | <Celestar> | and realistic :D |
07:26 | <planetmaker> | building some eye candy stations in between etc :) - and I enjoy just watching how it works :) |
07:26 | <planetmaker> | looking for things where to improve it. |
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07:26 | <planetmaker> | and looking for a good way to add to the existing infrastructure |
07:27 | <planetmaker> | [13:25] <Celestar> and realistic :D <-- depends upon what "realistic" means :) |
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07:33 | <Celestar> | planetmaker: network should look _somehow_ like real-world networks |
07:34 | <planetmaker> | he :) yeah |
07:35 | <MorgyN> | monorails everwhere! |
07:36 | <Celestar> | planetmaker: http://www.fvfischer.de/real.png |
07:36 | <planetmaker> | I'm a rail fan :). Not maglev or monorail :) |
07:36 | <Celestar> | small-scale station with nice depot |
07:37 | <planetmaker> | ah. PBS fan :) |
07:38 | <Celestar> | well. no proper railway layout without PBS |
07:38 | <planetmaker> | oh, you get good layouts without, too. |
07:38 | <Celestar> | but then they're inefficient :) |
07:38 | <planetmaker> | not at all. Proper building without is at least as efficient as with PBS :) |
07:39 | <Celestar> | and btw: junctions are basically never mind-field. Always at stations only |
07:39 | <planetmaker> | not quite for me. I hate it, if they become a bottle neck :P |
07:39 | <Ammler> | Celestar: most ttd networks look like road traffic simulations... |
07:39 | <Celestar> | Ammler: yes |
07:40 | <Celestar> | not mine |
07:40 | <planetmaker> | I'd like to see all asserts in PBS gone, though... maybe we should field test the latest version again on our servers :) |
07:40 | <@peter1138> | "never mind-field" ? |
07:40 | <Celestar> | hm? |
07:41 | <Ammler> | planetmaker: did you test them? |
07:41 | <@peter1138> | test, reproduce, report. |
07:41 | <planetmaker> | Ammler: not really. |
07:41 | <Ammler> | I had a small chat with michi, he had a bug in 8.1, which is removed in 8.2 |
07:41 | <@peter1138> | what do you mean by look like road traffic? |
07:41 | <planetmaker> | I just became prejudiced :P |
07:42 | <Ammler> | peter1138: as Celestar already mentioned junctions between stations instead at stations. |
07:42 | <planetmaker> | without good reason actually :S |
07:42 | <Ammler> | and trains don't drive with timetable like cars. |
07:42 | <Celestar> | aslo: my trains never go to depots with cargo loaded |
07:43 | <@peter1138> | hmm |
07:43 | <@peter1138> | true |
07:43 | <@peter1138> | usually if there's a junction in the middle of nowhere it's near where a station used to be |
07:43 | <planetmaker> | timetables. How do I best use time tabled _travelling_ ? |
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07:43 | <Celestar> | planetmaker: what does it actually _do_ ? |
07:44 | <fmauNeko> | hmm, a firewall can block the server list ? |
07:44 | <@peter1138> | Ammler: how near does it need to be to be considered at a station? heh |
07:44 | <Ammler> | fmauNeko: open port 3978 |
07:44 | <planetmaker> | Celestar: exactly my question :). |
07:44 | <Ammler> | peter1138: I would say station itself should be the split/join :-) |
07:45 | <@peter1138> | http://maps.google.co.uk/maps?f=q&hl=en&geocode=&q=salisbury&ie=UTF8&ll=51.076028,-1.790514&spn=0.027179,0.053215&z=14 |
07:45 | <planetmaker> | I know that you can tell a train to wait a certain time at a station. But to tell it use a specified time to travel... ? |
07:45 | <fmauNeko> | 3978 & 3979 are opened :'( |
07:45 | <Ammler> | well, there are junctions but not as much as we use. |
07:45 | <@peter1138> | junction there is quite away from the station |
07:45 | <Ammler> | 3978 is for your server to be advertised, |
07:46 | <Ammler> | maybe you just need to switch from LAN to internet? |
07:46 | <@peter1138> | http://maps.google.co.uk/maps?f=q&hl=en&geocode=&q=salisbury&ie=UTF8&ll=51.251011,-1.157598&spn=0.027076,0.053215&z=14 |
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07:46 | <@peter1138> | and there |
07:46 | <Celestar> | peter1138: I'm not saying there aren'T exceptions |
07:46 | <fmauNeko> | Ammler: i'm on internet :p |
07:46 | <fmauNeko> | hmm, i found stg interesting |
07:46 | <fmauNeko> | as I can read, my box serie has a lot of problems with UDP :'( |
07:47 | <planetmaker> | fmauNeko: you could join wwottdgd. |
07:47 | <planetmaker> | it should basically work the same for the public server |
07:47 | <Celestar> | peter1138: that latter one is about 2 miles from the station. that's not far .. |
07:47 | <planetmaker> | just different ip |
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07:47 | <fmauNeko> | planetmaker: by command line |
07:48 | <@peter1138> | but not directly at the station, as ammler suggested |
07:48 | <fmauNeko> | planetmaker: and i could join the ps, but as i was doing an upgrade while compiling my client :p |
07:48 | * | fmauNeko rebuilds |
07:48 | <Ammler> | peter1138: do the tracks join there? |
07:48 | <planetmaker> | fmauNeko: fmauNeko try a pre-build nightly. Just download it. |
07:49 | <Ammler> | or do they just share "foundations" |
07:49 | <@peter1138> | well |
07:49 | <@peter1138> | in the latter case, yeah, they share |
07:50 | <@peter1138> | like Celestar's picture :D |
07:50 | <fmauNeko> | planetmaker: okay :) |
07:52 | <Ammler> | peter1138: so the join/split itself is at station :-) |
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07:53 | <@peter1138> | there's a split outside of guildford but that's just after some tunnels |
07:54 | <@peter1138> | -of |
07:55 | <Celestar> | lol just spent 30k on an autosingla process :D |
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07:56 | <@peter1138> | :D |
07:56 | <@peter1138> | whoever wrote that version of autosignals needs a pat on their back |
07:56 | <@peter1138> | ;) |
07:59 | <Celestar> | well. it was a long route |
07:59 | <Celestar> | about 150 tiles I think |
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08:02 | <planetmaker> | oh, our 100th game was version 0.4.7 - without autosignal. That was annoying :) |
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08:09 | * | fmauNeko rebuilds his suse packages with data integrated and no overwriting on the stable :) |
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08:32 | <fmauNeko> | why nightlies executables are linked against libexpat.so.0 and libexpat.so.1 ? |
08:33 | -!- | curson [~curzon@79-69-126-217.dynamic.dsl.as9105.com] has joined #openttd |
08:36 | <@peter1138> | they're not |
08:37 | <@peter1138> | they're linked against one of them, and something else is linked against the other |
08:37 | <@peter1138> | but that's dependent on your system |
08:41 | <ln> | the same thing translated for those who don't like proper english: "their not", "but thats dependant on ur system" |
08:41 | <MorgyN> | loldev? |
08:42 | <Celestar> | lol |
08:42 | <Celestar> | hm .. |
08:42 | * | Celestar wonders why two of his trains always generate an "is lost" message the moment the arrive at their planned stations |
08:42 | <MorgyN> | i'm in ur code, commenting your blocks... |
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08:46 | -!- | mode/#openttd [+v glx] by ChanServ |
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08:57 | <Celestar> | building through stations in cities is close to impossible |
08:58 | <Forked> | underground stations patch ! gogogo :p |
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09:02 | <Brianetta> | Most city centre stations are double-plus-un-young in the first place. |
09:02 | <Brianetta> | The city grows around the lines. |
09:03 | <Doorslammer|BRSet> | Having trouble setting up a server on Beardie's cpmpy, anyone help? |
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09:06 | <Doorslammer|BRSet> | Anyone? |
09:07 | <Brianetta> | Apparently not. |
09:07 | <Doorslammer|BRSet> | Oh |
09:07 | <Doorslammer|BRSet> | Bye then :P |
09:07 | <Beardie27> | here |
09:08 | <extspotter> | there! |
09:08 | <Doorslammer|BRSet> | everywhere? |
09:09 | <Beardie27> | i am here |
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09:10 | <Eddi|zuHause2> | <Celestar> building through stations in cities is close to impossible <- that's why the paxdest patch is so great, you can place the station outside the city and then provide a tram or bus system through the city |
09:11 | <MorgyN> | paxdest? |
09:11 | <MorgyN> | *googles somemore* |
09:11 | <@peter1138> | Eddi|zuHause2: yeah, like real life |
09:11 | <Eddi|zuHause2> | don't say the "r"-word, it'll scare belugas ;) |
09:12 | <@peter1138> | i didn't say that one :) |
09:12 | <Eddi|zuHause2> | yeah, but you got kinda close ;) |
09:14 | <Brianetta> | r? |
09:14 | <Doorslammer|BRSet> | Real life |
09:14 | <Doorslammer|BRSet> | Shit |
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09:26 | <Sacro> | ooh |
09:26 | <Sacro> | someone revived my patch thread |
09:26 | <Sacro> | i might update it now |
09:27 | <Doorslammer|BRSet> | So, server help... |
09:27 | <Doorslammer|BRSet> | Tried everything, still not showing up |
09:28 | <Celestar> | oh .. "patch thread" .. I somehow read "thread patch" :) |
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09:29 | <Eddi|zuHause2> | same difference ;) |
09:37 | <Sacro> | Celestar: Sacro's daylength patch! |
09:39 | * | hylje patches threads out |
10:08 | <Celestar> | Eddi|zuHause2: does it ... work? |
10:08 | <Eddi|zuHause2> | the current implementation has serious multiplayer trouble |
10:10 | <Eddi|zuHause2> | and the behaviour of passengers when there are parallel routes could be improved |
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10:12 | <Eddi|zuHause2> | and when you build new routes, it takes a pretty long time for the passengers to accept it |
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10:54 | <Celestar> | heh has anyone tried the OpenGL blitter? |
10:54 | <+glx> | Tiberius' one? |
10:55 | <Celestar> | ay |
10:55 | <+glx> | quickly but it worked for me |
10:55 | <Celestar> | is it really that fast? :D |
10:57 | <+glx> | it's not slower at least :) |
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11:38 | <dih> | @seen rortom |
11:38 | <@DorpsGek> | dih: rortom was last seen in #openttd 3 days, 18 hours, 54 minutes, and 3 seconds ago: <rortom> gn8\ |
11:39 | <Sacro> | @seen Bjarni |
11:39 | <@DorpsGek> | Sacro: Bjarni was last seen in #openttd 1 week, 4 days, 19 hours, 31 minutes, and 49 seconds ago: <Bjarni> I didn't have any |
11:39 | <Sacro> | what happened to him? |
11:40 | <hylje> | weekend |
11:41 | <dih> | lol |
11:41 | <dih> | that's a weekend of a weekend |
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11:53 | <Celestar> | @seen food |
11:53 | <@DorpsGek> | Celestar: food was last seen in #openttd 1 year, 11 weeks, 3 days, 22 hours, 3 minutes, and 31 seconds ago: <food> hi dihedral, hi others |
11:53 | <Celestar> | O_O |
11:53 | <Progman> | lol |
11:54 | <Progman> | @seen a girl |
11:54 | <@DorpsGek> | Progman: seen [<channel>] <nick> |
11:54 | <Progman> | damn... |
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11:55 | <Progman> | @seen a_girl |
11:55 | <@DorpsGek> | Progman: I have not seen a_girl. |
11:56 | <dih> | @see my_glasses |
11:56 | <dih> | doh |
11:56 | <dih> | Celestar: why do you have to highlight me? |
11:56 | <dih> | :-P |
11:56 | <Celestar> | er .. |
11:57 | <planetmaker> | looool ! |
11:59 | <dih> | yay 1800... |
11:59 | * | dih runs home |
11:59 | <dih> | laters |
12:00 | * | Celestar is waiting for an insurance guy to visit hi, |
12:00 | <Celestar> | I'm really really going pay him back |
12:00 | <Celestar> | He phone-spammed me like every day for about two weeks. |
12:01 | <Celestar> | I finally said yes. He's now driving to my office (about 120miles from where he is), just to hear me telling him that I don't want no damn insurance from him |
12:01 | <planetmaker> | o_O - so how are you going to pay him |
12:01 | <planetmaker> | hehe. nice |
12:03 | <Celestar> | apparently he's on commission and things havbe been lean this year |
12:04 | <hylje> | aw |
12:04 | <planetmaker> | gah. You evil guy :) |
12:04 | <planetmaker> | Nice one, though. They can get really pesty... |
12:06 | <Celestar> | well I would have preferred not to do it, but my stab-people-in-the-face-though-the-phone-line device was out of service |
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12:29 | <Bloody> | Who can help me? |
12:30 | <planetmaker> | Celestar: sometimes it helps to be _really_ unfriendly |
12:30 | <Bloody> | I don't see any text in text only ??????? |
12:30 | <planetmaker> | or you turn around the call: try to sell him something :P |
12:31 | <Bloody> | What I need to do? |
12:31 | <planetmaker> | that's a bloody aweful error description :P |
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12:32 | <planetmaker> | Bloody: you should always state OS, OpenTTD version, what you try to achieve and where exactly your error is |
12:32 | <planetmaker> | OpenTTD has no text only mode |
12:32 | <Bloody> | I have windows XP 32 |
12:34 | <Bloody> | OpenTTD 0.6.1 |
12:35 | <Bloody> | downloaded from http://www.openttd.org/ |
12:35 | <planetmaker> | k. And what is the "text only mode"? |
12:36 | <planetmaker> | talking about the chat? the console? ...? |
12:36 | <planetmaker> | dedicated server? |
12:37 | <Bloody> | xm |
12:37 | <planetmaker> | or rather: what do you try to do? |
12:37 | <Bloody> | I trying to read readme:) |
12:37 | <planetmaker> | I have honestly no clue |
12:38 | <planetmaker> | o_O |
12:38 | <planetmaker> | you could open it with the text editor of your choice |
12:39 | <Bloody> | I'm reading now... sry I don't know english well |
12:40 | <planetmaker> | has that been your problem? |
12:40 | <Bloody> | The current font if missing some of the charaters used in the texts for this language. Read the readme to see how to solve this. |
12:41 | <Mchl> | to me it seems like another instance of this: http://www.tt-forums.net/viewtopic.php?f=31&t=38374 |
12:41 | <Bloody> | I down't know where is this tip |
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12:42 | <Mchl> | Bloody: see the link I posted |
12:42 | <Bloody> | I have same trouble... |
12:43 | <planetmaker> | then it's a trouble with your computer in general... |
12:43 | <Mchl> | also see section 9.0 in readme.txt |
12:43 | <Mchl> | starts with: With the added support for font-based text selecting a non-latin language... |
12:44 | <planetmaker> | sorry... misunderstood. withdraw my comment :P |
12:44 | <Bloody> | xax |
12:44 | <Bloody> | ty |
12:45 | <Bloody> | Russian stay in default:( |
12:46 | <Mchl> | surely you have some cyrylic font installed on your system |
12:46 | <Mchl> | if you do, edit openttd.cfg as advised in readme.txt |
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13:23 | <KingJ> | Do cargo payments also rise with inflation? |
13:23 | <@peter1138> | yes |
13:23 | <@peter1138> | at a different rate, however |
13:24 | <KingJ> | lower? |
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13:35 | <Wolf01> | hello |
13:36 | <Bloody> | hi |
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13:37 | <@peter1138> | yes, lower |
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13:37 | <@peter1138> | 1% lower, so if the main inflation is 4%, then it is increased at 3% |
13:39 | <KingJ> | That would explain the decline in profits |
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14:22 | <Eddi|zuHause2> | i always play with inflation off |
14:22 | <Eddi|zuHause2> | as suggested in the dbsetxl readme ;) |
14:25 | <KingJ> | i'm going to start going that |
14:26 | <@peter1138> | Pah, too easy ;) |
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14:27 | <Yorick> | how exactly is that 55clients-patch done? |
14:28 | <Yorick> | I tried just changing the max_clients constant...but the server then crashes |
14:29 | <hylje> | it does magic stuff that works around crashes |
14:30 | <Yorick> | where can I find the magic? |
14:31 | <@peter1138> | #define assert // |
14:31 | <Yorick> | peter1138: I wish it'd assert :) |
14:31 | <hylje> | that's gonna futz with multiline asserts |
14:32 | <Yorick> | http://wwottdgd.ammler.ch/wwottdgd/patches/2/wwottdgd_55clients_r13040.diff |
14:32 | <planetmaker> | I got an assert with previous nightly |
14:32 | <Chrill> | teehee |
14:32 | * | Chrill has added a Jeremy Clarkson and a Robert Kubica on Facebook |
14:32 | <planetmaker> | is r13697: NOT_REACHED triggered at line 101 of /usr/src/packages/BUILD/openttd-svn/src/vehicle_gui.h |
14:33 | <Yorick> | I smell bjarnbugs |
14:33 | <planetmaker> | Yorick: read the blog entry and download all patches |
14:33 | <Yorick> | planetmaker: all? |
14:33 | <planetmaker> | udpfix is your friend |
14:33 | <planetmaker> | it links to a zip with all wwottdgd patches |
14:34 | <Yorick> | I got udpfix |
14:34 | <Yorick> | but it crashes |
14:34 | <Yorick> | not asserts |
14:34 | <Yorick> | and on the FIRST client I want to join it |
14:34 | <planetmaker> | eh... |
14:38 | <frosch123> | planetmaker: you should post a detailed report to bugs.openttd.org |
14:38 | <planetmaker> | unfortunately I have no idea what exactly triggered it... :S |
14:39 | <planetmaker> | but most people on the server asserted... |
14:40 | <Yorick> | I wish I knew why it crashes ^^ |
14:40 | <planetmaker> | yorick: I've no idea... |
14:41 | <Yorick> | I'd say I don't have all patches needed |
14:41 | <planetmaker> | you have the overall diff |
14:41 | <planetmaker> | which was actually used |
14:42 | <planetmaker> | that's everything in there |
14:42 | <Yorick> | it changes only ONE constant |
14:42 | <planetmaker> | yes. |
14:42 | <planetmaker> | and that works, if nothing else is changed. |
14:42 | <planetmaker> | but crashes for >11 clients |
14:42 | <Yorick> | if it was that easy they would have put it into trunk |
14:42 | <planetmaker> | that's what the udp hack is for |
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14:43 | <Yorick> | I got the udphack in |
14:44 | <Yorick> | but it asserts without the udphack, right? |
14:44 | <planetmaker> | only for many clients afaik |
14:44 | <planetmaker> | and only a server |
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14:49 | <Yorick> | ok, now it just kicks out everyone on 12 clients |
14:49 | <planetmaker> | Yorick: that's expected |
14:50 | <Yorick> | expected...yes, but is there a fix |
14:50 | <planetmaker> | that's the udpfix |
14:50 | <planetmaker> | somehow... |
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14:56 | <ln> | which key activates the machine guns? |
14:56 | <Yorick> | ctrl-G |
14:56 | <joachim> | apple + windows |
14:56 | <Mchl> | any key |
14:57 | <Prof_Frink> | ln: Press and hold the "power" button for seven seconds to unlock the machineguns powerup. |
14:58 | -!- | grumbel [~grumbel@i577B92A8.versanet.de] has quit [Quit: Client exiting] |
14:58 | <ln> | thanks |
15:06 | * | Chrill is listening to Aerosmith - Eat The Rich |
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15:11 | * | Chrill is listening to Sabaton - Hellrider |
15:11 | <ln> | Chrill: thank you for sharing that with us |
15:11 | <Chrill> | sorry, it's a bug im tryin to fix with it |
15:11 | <Chrill> | it spams it to all windows |
15:12 | * | Chrill is listening to Sabaton - The price of a mile |
15:12 | <Chrill> | oh damnit |
15:12 | <Sacro> | Chrill: spammah |
15:12 | <Chrill> | it tells mIRC itself every time a track changes, Sacropoop |
15:12 | * | Chrill is listening to Sabaton - Panzerkampf |
15:13 | <Chrill> | I TOLD YOU TO STOP |
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15:13 | * | Chrill is listening to Sabaton - Cliffs of Gallipoli |
15:13 | <Chrill> | ... |
15:13 | <hylje> | whaaat? |
15:13 | <Chrill> | I'll return when i fixed this |
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15:16 | <Chrill> | there |
15:16 | <Chrill> | apologies for earlier spam |
15:16 | <@peter1138> | YOU BETTER BE |
15:16 | <hylje> | ABUSER |
15:16 | * | Chrill slaps peter1138 |
15:16 | * | yexo waits for the next "Chrill is listening to ..." line :p |
15:16 | * | Chrill is NP Sabaton - The price of a mile [05:55] |
15:16 | * | peter1138 slaps Chrill |
15:16 | <Chrill> | :) |
15:21 | <Yorick> | I think it would help if I knew what the errors meant |
15:21 | <Yorick> | 10054... |
15:22 | <@peter1138> | Ask Google. |
15:22 | <planetmaker> | :D |
15:24 | <hylje> | software caused connection abort |
15:24 | <DJNekkid> | could anyone check this out? im trying to make a 3part articulated engine with the 2nd part a bit shorter ... http://paste.openttd.org/31036 |
15:26 | <@peter1138> | ... |
15:26 | <@peter1138> | -ENOTACALLBACKRESULT |
15:27 | <DJNekkid> | well, the point is, the 2nd part wont be shorter |
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15:28 | <DJNekkid> | well, thanx, i think |
15:28 | <DJNekkid> | :) |
15:28 | <abbmaz> | would someone like to play shared structure patched game on the net? |
15:28 | <DJNekkid> | sometimes im so stupid :) |
15:29 | <abbmaz> | there's a binary available for download |
15:29 | <Yorick> | abbmaz: where? |
15:30 | <yexo> | abbmaz: openttdcoop might be something for you (www.openttdcoop.org or #openttdcoop) |
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15:32 | <abbmaz> | ookay |
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15:41 | <kyevan> | I tried Locomotion. What the hell were they thinking with RCT-style track laying!? |
15:46 | <planetmaker> | Is it intended, that the depot window closes itself after you built 21 vehicles in a row without doing anything else like closing the open vehicle windows? |
15:47 | <Chrill> | kyevan: they were thinking: Make some graphics and smack it into an exisiting engine |
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15:47 | <yexo> | planetmaker: yes, because there is a limit on the amount of open windows |
15:48 | <planetmaker> | is there? I was under the impression that it was removed some time ago, but I may be wrong :) |
15:49 | <Yorick> | press and hold 'v' |
15:51 | <yexo> | window_gui.h: MAX_NUMBER_OF_WINDOWS = 25; |
15:51 | <planetmaker> | :) Thx |
15:53 | <yexo> | it looks like you can change that constant without any problems, but I'm not entirely sure |
15:53 | <planetmaker> | hm.. a bug which I cannot reproduce is not worth much, I guess... |
15:54 | <planetmaker> | yexo: :) I've no problem with 25 windows - it's cluttered enough |
15:54 | <kyevan> | Chrill: Aaah. Makes sense, I guess |
15:54 | <planetmaker> | I was just testing some things and wondered |
15:54 | <kyevan> | (I really don't see why they couldn't have used the path-building interface, but whatever.) |
15:54 | <Chrill> | kyevan, the RCT interface was great when building coasters since you turned everywhere, all the time |
15:55 | <kyevan> | I agree! |
15:55 | <Chrill> | it's not as functional with roads and rails stretching straight as far as possible |
15:55 | <kyevan> | I love it, for coasters. Even for the trains on RCT it's a little not-nice, but really understandable there. |
15:55 | <Chrill> | and on that bombshell |
15:55 | <Chrill> | Immah go play RCT2 |
15:55 | <Chrill> | also |
15:55 | <Chrill> | anyone knows of a good downloadable scenario for RCT2? |
15:55 | <kyevan> | (Randomly, has anyone played with the data files from RCT? I had a really stupid idea the other day >_>) |
15:56 | <kyevan> | Chrill: I only have RCT1... and my disk is cracked :( |
15:56 | <kyevan> | (I can always torrent it. I have a license, I have a disk, it's just damaged. I might not be LEGALY in the clear, but I'm in the clear morally.) |
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16:05 | <yexo> | can someone look at http://wiki.openttd.org/index.php/Project_A_New_OpenTTD? imo it doesn't belong there, but under the user page of batti5 |
16:06 | <yexo> | just like more pages created recently by him |
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16:30 | <kyevan> | Is documentation on the master server available? |
16:30 | <@Rubidium> | nothing more than the source code |
16:32 | <kyevan> | Fair enough. |
16:33 | <@Rubidium> | why? what do you intend to do? |
16:33 | <kyevan> | (I'm thinking about writing a fancy updater/launcher that downloads (if needed) and launches the right revision.) |
16:43 | <Yorick> | why do you need the master server for that? |
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16:50 | <Chrill> | kyevan, isn't there an AutoUpdate already though? |
16:50 | <Chrill> | oh wait nvm |
16:54 | <kyevan> | Yorick: The master server communication is to figure out what the right revision for a particular game is :P |
16:54 | <Yorick> | the master server sends only IP |
16:54 | <@Rubidium> | even worse |
16:54 | <@Rubidium> | the masterserver doesn't even know the revisions |
16:54 | <kyevan> | Oh boy, then I also get to probe servers >_> |
16:54 | <SpComb> | yes it does |
16:55 | <kyevan> | But I'd still need to ask it for what servers to probe. |
16:55 | <SpComb> | well, the masterserver updater |
16:55 | <kyevan> | I could just scrape http://www.openttd.org/servers.php |
16:55 | <Yorick> | SpComb: the masterserver asks it to the server |
16:56 | <Yorick> | kyevan: looked at openttdlib? |
16:56 | <kyevan> | Yorick: No, I haven't. |
16:56 | <Yorick> | you should |
16:56 | <kyevan> | I haven't even heard of it :P |
16:56 | <Yorick> | openttdlib.dihedral.de |
16:58 | <kyevan> | Hmm, could be useful as an alternate implimentation to look at. |
16:58 | <kyevan> | Probably a CLEANER implimentation at that :P |
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17:05 | <Wolf01> | 'night |
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17:48 | <gigi> | hallo |
17:49 | <gigi> | I have a problem with newgrf - if anyone can help |
17:49 | <yexo> | only if you tell us what your problem is :p |
17:49 | <gigi> | to be more specific I have installed ECS vectors |
17:49 | <gigi> | but I do not have the ships to transport some of the new cargos |
17:49 | <kyevan> | if(self.are(Emotion.HAPPY) && self.know(Emotion.HAPPY, true)) { |
17:49 | <gigi> | I mnaged to have trains and rvs |
17:49 | <kyevan> | self.hands.clap(); |
17:49 | <kyevan> | } |
17:50 | <gigi> | but I cannot find the grf which gives me the ships able to carry the new cargo (like fish, beer and stuff like that) |
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17:50 | <+glx> | newships should do that |
17:51 | <planetmaker> | gigi: newships by micha blunck |
17:51 | <+glx> | planetmaker: +el |
17:51 | <planetmaker> | glx: micha is a common short for michael :) |
17:51 | <gigi> | yes |
17:51 | <gigi> | I have that too |
17:52 | <gigi> | nshp_ecs.grf |
17:52 | <gigi> | but it does not want to load |
17:52 | <gigi> | it stays disabled at all tine |
17:52 | <gigi> | time |
17:52 | <+glx> | you need newships.grf too |
17:52 | <planetmaker> | load order may matter. and that ^ |
17:52 | <gigi> | so 2 grf's for ships ? |
17:53 | <+glx> | nshp_ecs is just an addon for newships |
17:53 | <planetmaker> | as for trains. yes |
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17:54 | <gigi> | for trains oldwagons-newcargos.grf is not enough ? |
17:54 | <+glx> | it is enough as it modifies the wagons |
17:55 | <gigi> | ok lemme try the ships now :) |
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17:57 | <kyevan> | What's the reason for the line size limit? |
17:57 | <kyevan> | (For chat) |
17:58 | <+glx> | code unification |
17:58 | <gigi> | indeed it works |
17:58 | <gigi> | :0 |
17:58 | <gigi> | thank you |
17:59 | <SmatZ> | :0 indeed |
17:59 | <gigi> | :) |
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18:00 | <ArmEagle> | hmm, seems like I managed to get someone to spend time modelling for 32bpp(-zoom) |
18:00 | <ArmEagle> | is there a special channel for that too, or just the forum? |
18:01 | <SmatZ> | I don't think there is any channel for 32bpp |
18:02 | <ArmEagle> | I guess mainly the blender thread. |
18:02 | <ArmEagle> | There's already quite some models made (or at least WIP). But they often haven't resulted in sprites yet. |
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18:12 | <kyevan> | ... Why does the train length indicator in the depot screen, etc show floor instead of ceiling? |
18:13 | <kyevan> | (er, translation: why does it round down, not up?) |
18:13 | <+glx> | why do you not try ? |
18:13 | <kyevan> | Buh? |
18:13 | <kyevan> | That made no sense, glx. |
18:14 | <+glx> | build a train, look at the indicated length and check how it fits in a station |
18:14 | <kyevan> | That's how I DISCOVERED this. |
18:14 | <kyevan> | I'm wondering what the REASONING is |
18:14 | <kyevan> | (Since this way, it can show 14 and not fit in 7-tile stations, etc) |
18:15 | <+glx> | 14 should fit in a 7-tile station |
18:16 | <kyevan> | Sure, unless it's actually 14.5 |
18:16 | <@Rubidium> | for me it rounds up though |
18:16 | <kyevan> | Which shows 14. |
18:17 | <kyevan> | (Water tanks, for example, have this issue) |
18:17 | <@Rubidium> | what newgrf? |
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18:17 | <+glx> | max size for a wagon is half-tile |
18:18 | <kyevan> | Rubidium: Whatever set is running on #openttdcoop 's public server |
18:18 | <kyevan> | glx: Sure, there are quarter-tile cars, though |
18:18 | <kyevan> | Or something |
18:18 | <Eddi|zuHause2> | i've had trains showing length 7 perfectly fit in a 3 tile station |
18:18 | <Eddi|zuHause2> | i don't know what you mean with "it shows floor" |
18:20 | <kyevan> | floor(4.5) -> 4 |
18:20 | <kyevan> | ceiling(4.5) -> 5 |
18:21 | <kyevan> | floor(1.0000001) -> 1 |
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18:21 | <kyevan> | ceiling(1.0000001) -> 2 |
18:21 | <Eddi|zuHause2> | i know what a floor function is |
18:21 | <Eddi|zuHause2> | but i don't believe that it behaves like this |
18:22 | <+glx> | (v->u.rail.cached_total_length + 7) / 8 <-- that's ceil |
18:22 | <+glx> | the problem is then the grf not OTTD |
18:24 | <Eddi|zuHause2> | the DBSet early wagons have length 7/8, electric engine 6/8, engine + 6 wagons = (7*6+6)/8 = 8*6/8 = 6, steam engine has 7/8 -> 7*7/8 = 49/8 = 7, that is exactly what the depot shows |
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18:25 | <@Rubidium> | kyevan: it's a bug in the NewGRF; if you reverse the wagons they do not fit and if you add a wagon behind a reversed wagon they overlap |
18:26 | <kyevan> | Eya, whatever. It makes no sense, I can't reproduce it now. |
18:26 | <+glx> | btw it looks like UKRS :) |
18:26 | <kyevan> | Oh, so "it's someone else's fault"? :P |
18:26 | <+glx> | we use the data given by the grf |
18:27 | <kyevan> | glx: see the :P, I understand what's going on there |
18:27 | <kyevan> | I'm just teasing. |
18:27 | <@Rubidium> | if a NewGRF tells that a vehicle is 1 wide and it gives OpenTTD a sprite that is actually 2 wide there's nothing we can do to stop it |
18:27 | <@Rubidium> | especially because the too wide sprites are sometimes used to make trains look nicer |
18:28 | <@Rubidium> | in the corners |
18:28 | <kyevan> | Rubidium: But it should be treated, in logic, as 1 tile wide still, right? |
18:28 | <@Rubidium> | it is |
18:28 | <kyevan> | It fit visually, according to the thing, it SHOULD have fit logicaly, but it was sticking out enough to break my presignals somehow |
18:28 | <@Rubidium> | the length you see in the depot window is the exact same length used everywhere else |
18:28 | <+glx> | the wagon seems to be outside the station, but if you look at the signal it isn't |
18:29 | <kyevan> | glx: I had the other situation |
18:29 | <kyevan> | It seemed to be inside, and it was sticking out. |
18:29 | <kyevan> | Eh. Whatever. It's not THAT big an issue. |
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20:27 | <@Belugas_Gone> | fmauNeko can't decide if he'll stay or go.. |
20:28 | <fmauNeko> | :D |
20:28 | <fmauNeko> | no, i dropped konversation for xchat |
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20:34 | <CIA-3> | OpenTTD: belugas * r13705 /trunk/src/ (bridge.h tunnelbridge_cmd.cpp): -Codechange: Define and use BridgePieces enum, which will remove a few more magic numbers |
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23:30 | <Nite_Owl> | Has anyone else been having sound problems with the last few nightly releases? |
23:33 | <kyevan> | Maybe some volume issues switching between them and others, but not really.. |
23:35 | <Nite_Owl> | Well I posted the problem on the forum - Flyspray would not let me in. |
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--- | Log | closed Tue Jul 15 00:00:37 2008 |