--- | Log | opened Tue Aug 19 00:00:02 2008 |
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02:16 | <Celestar> | heyo |
02:17 | <Gekz> | hai |
02:19 | <@peter1138> | Hi. |
02:19 | <@peter1138> | dmesg |
02:19 | <@peter1138> | :o |
02:20 | <Celestar> | peter1138: ? |
02:20 | <@peter1138> | Wrong window of course. |
02:20 | * | Celestar looks what's on his cargodest-todo |
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02:22 | <Celestar> | peter1138: you got anything to pull? |
02:22 | <@peter1138> | Nope. |
02:23 | <@peter1138> | Well, not that I know of... you can try. |
02:24 | <Celestar> | no changes |
02:24 | <@peter1138> | Rightyo |
02:25 | * | peter1138 wonders where to put the combined gui-code... |
02:26 | <Celestar> | peter1138: into the routing classes? or make a new class (and a new file maybe) |
02:26 | <Celestar> | Rubidium: how did you obtain the diff between cargodest and trunk? |
02:26 | <@peter1138> | hg diff -r <last trunk merge> |
02:27 | <Celestar> | ah |
02:30 | <Eddi|zuHause> | way too early... :( |
02:31 | <Celestar> | for what? |
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02:31 | <Tim> | !identify Iba17iBg |
02:32 | <Celestar> | er ... |
02:32 | <Tim> | -.- |
02:32 | <Celestar> | no one's seen that tim (= |
02:32 | <Tim> | damnit |
02:32 | <Tim> | -.- |
02:32 | <Tim> | -.- |
02:32 | <Tim> | -.- |
02:32 | <Tim> | -.- |
02:33 | <Eddi|zuHause> | for everything obviously... |
02:34 | <Celestar> | Eddi|zuHause: I quite agree. I stared at Tim's statement for a minute and didn't understand what was going on :P |
02:35 | <Tim> | Well, atleast i only use that one about 3 times in the Internet, so not too much changing ;) |
02:37 | <Celestar> | Tim: there's a reason why my IRC password is the only one I use nowhere else |
02:37 | <Tim> | :D |
02:38 | <Tim> | sounds reasonable ;) |
02:38 | <Tim> | damn irc-commands... |
02:39 | <Celestar> | peter1138: what options have we to put the combined GUI-code? |
02:39 | <Eddi|zuHause> | there are clients that can run any outgoing message through a regexp replacement |
02:39 | <Tim> | oki-doki, everything changed ;) |
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02:40 | <Eddi|zuHause> | cargo_gui.cpp |
02:41 | <Celestar> | peter1138: I don't manage that diff :P |
02:41 | * | Celestar goes reviewing his own code |
02:48 | <Celestar> | can't do this |
02:48 | <Celestar> | I know it my heart meanwhile |
02:50 | <Celestar> | by* |
02:56 | <Celestar> | hm .. |
02:56 | <Celestar> | what about the down server? |
03:03 | <@peter1138> | Hmm? |
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03:17 | <Celestar> | peter1138: wiki, translator etc |
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03:21 | <@peter1138> | translator is fine ;) |
03:22 | <@peter1138> | @seen mihamix |
03:22 | <@DorpsGek> | peter1138: mihamix was last seen in #openttd 31 weeks, 0 days, 11 hours, and 33 seconds ago: <MiHaMiX> s/t$/d/ |
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04:07 | <@peter1138> | Rubidium, "Why not in the for (;; <HERE>) ?" |
04:08 | <@peter1138> | Rubidium, because we've got an "it = packets.erase(it);" inside the loop. |
04:08 | <@peter1138> | Could do with a comment as to why though... |
04:13 | <Celestar> | peter1138: I'm going to remove the station name output, k? |
04:14 | <@peter1138> | Okay. |
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04:15 | <Celestar> | unless you wait it to remain :P |
04:17 | <@peter1138> | Nope. |
04:17 | <@peter1138> | Have you done any of the tidy ups, or shall I have a bash? |
04:18 | <Celestar> | most of them |
04:18 | <Celestar> | give me 10 minutes and I'll push them |
04:18 | <Celestar> | Rubidium: char == byte (= |
04:19 | <@peter1138> | Yes, but we use char only for characters. |
04:19 | <@peter1138> | We should use int8 or uint8 for numeric variables. |
04:19 | <Celestar> | or byte |
04:19 | <@peter1138> | Nope. |
04:20 | <@peter1138> | byte for 'raw data' |
04:20 | <Celestar> | ? |
04:20 | <@peter1138> | Also, { return; } -> { } |
04:21 | <@peter1138> | For coding style, we should use char for characters, byte for some kind of raw data, and int8 or uint8 for numerics. |
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04:24 | <Celestar> | Rubidium: >>> Maybe make buoys act like waypoints? But doesn't it implictly get a non-stopping order? <= false. One of the main problem with many other paxdest patches |
04:26 | <Celestar> | A Buoy is a station and a Buoy-order is handled exactly like a station order |
04:29 | <@Rubidium> | so... make buoys really work like waypoints instead of stations |
04:30 | <Celestar> | that's not part of cargodest (= |
04:30 | <Celestar> | peter1138: push complete |
04:30 | <Celestar> | and Rubidium: a std::vector is not slower than an an array |
04:31 | <@Rubidium> | Celestar: so? fix the buoy stuff and clean up the buoy handling in trunk, like peter1138 often does when implementing patches. |
04:32 | <Celestar> | might do so at some point |
04:32 | <Celestar> | I've already had about a dozen tries at "repairing" buoys, all of them failed :P |
04:32 | <@peter1138> | - for (CargoID c = CT_BEGIN; c != NUM_CARGO; c++) delete Routing[c]; |
04:32 | <@peter1138> | + for (CargoID c = CT_BEGIN; c != Routing.size(); c++) delete Routing[c]; |
04:32 | <@peter1138> | Not so sure on that one... |
04:33 | <@Rubidium> | Celestar: and how can a vector be not slower? It has to do an extra pointer dereference |
04:33 | <Celestar> | Rubidium: why? |
04:33 | <Celestar> | you access an element by /* not valid code */ vector->begin() + elem_number; |
04:34 | <@peter1138> | Exactly |
04:34 | <@Rubidium> | and vector->begin() isn't a dereference? |
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04:34 | <Celestar> | Rubidium: just like a[0] is :P |
04:35 | <@peter1138> | a + elem_number is less dereferencing that vector->begin() + elem_number |
04:35 | <@peter1138> | *than |
04:36 | <Celestar> | I'll have a look at the ASM output at some point |
04:36 | <@Rubidium> | vector: *(this->_M_impl._M_start + __n), array: *(this + __n) |
04:37 | <@Rubidium> | (array code made to look like vector code ofcourse) |
04:39 | <blathijs> | peter1138: I think that storing Routing.size() in a separate variable instead of using it directly in a for loop does speed up things |
04:39 | <Celestar> | blathijs: er. |
04:39 | <@Rubidium> | peter1138: anything obviously wrong with http://rbijker.net/openttd/fs1986.diff (does work with the supplied test grf) |
04:40 | <Celestar> | blathijs: the compiler moves loop-invariants out |
04:40 | <Celestar> | at least on -O1, maybe even -O0 |
04:41 | <blathijs> | Celestar: I'm not sure it can do that with function calls, though they should be inlined I guess |
04:41 | <Celestar> | blathijs: all container methods are inlined |
04:41 | <Celestar> | blathijs: except (maybe) the find/search stuff |
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04:42 | <Celestar> | blathijs: hence the non-existant debuggability with -fno-inline |
04:42 | <Celestar> | without* |
04:42 | <blathijs> | Celestar: Might be slightly more problematic if you call another (unknown) function in your loop body, then the size isn't guaranteed to be loop-invariant (unless the vector is a local var, in which case the compiler could be smart enough) |
04:42 | <Brianetta> | http://www.tt-forums.net/viewtopic.php?p=719814#p719814 |
04:42 | <Brianetta> | Apparently, I'm the friendly face of OpenTTD |
04:43 | <Celestar> | "but a 51 years-old man who doesnt know much about the world of TTDOpen" <= /me shakes head in utter disbelief |
04:43 | <blathijs> | Celestar: I see your point, but I think it won't work in all cases. In any case, only calling size() once is what happens in every loop in the LLVM project, and I tend to trust those guys as to what is needed for performance :-) |
04:44 | <Celestar> | I'm not sure this is the right time to squeeze the last performance drops out of cargodest |
04:44 | <dih> | is there an easy way i can determine if i am using a nightly or a stable/rc release? |
04:45 | <dih> | checking for a prefixed r to the version number is not valid enough |
04:45 | <Celestar> | peter1138: for something completely different. I'm going to add a penalty for each stopover, so that cargo sill prefer fewer hops. Making it constant first, and adding settings (along with the vehicle factors) later. k with you? |
04:45 | <dih> | as a hg checkout will have a completely different number |
04:45 | <blathijs> | Celestar: Neh, it's more of an optimization that you should simply do everywhere I guess, ie, as a part of your coding style |
04:46 | <@Rubidium> | checking stables it easy, the rest isn't |
04:46 | <blathijs> | Celestar: It also helps to make lines shorter :-) |
04:46 | <@Rubidium> | Brianetta: got no idea where we were unfriendly to him |
04:47 | <Brianetta> | Rubidium: I still don't know where it was tha tI shone out as the friendly one. |
04:48 | <Forked> | Brianetta: maybe it was because you didn't type anything when he stopped by |
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04:48 | <Brianetta> | I think he played my server |
04:49 | <@peter1138> | Rubidium, er, I'd already written that :o |
04:51 | <@peter1138> | http://svn.bucks.net/~petern/a6persist.diff |
04:52 | <@peter1138> | (Out of date of course) |
04:53 | <@Rubidium> | why don't you just always use the preload when available? |
04:53 | <@peter1138> | Possible expensive lookup, I think it was. |
04:54 | <@Rubidium> | true, but if you skip the action 6 it'll be broken |
04:54 | <Celestar> | peter1138: is that an "ok" (= |
04:54 | <@Rubidium> | though GRFLocation is a nice idea |
04:55 | * | Celestar goes hunting some food |
04:55 | <@peter1138> | Hmm, I didn't consider skipping. |
04:58 | <@peter1138> | It would be much simpler if we loaded the whole GRF into memory, like TTDPatch ;) |
04:58 | <@peter1138> | That would be a bit wasteful. |
04:58 | <@Rubidium> | update: http://rbijker.net/openttd/fs1986_with_some_of_peter1138s_diff.diff |
04:59 | <@peter1138> | Hehe |
04:59 | <@Rubidium> | okay, it's only 5 lines ;) |
05:00 | <@peter1138> | Yeah, mine includes tons of other changes for GRM :o |
05:01 | <DaleStan> | <peter1138> That would be a bit wasteful. <-- Well, "like TTDPatch" would involve loading the GRF into memory, and then modifying it in-place, instead of copying all the data elsewhere first. |
05:01 | <@peter1138> | DaleStan, wasteful for us, I mean. |
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05:11 | <Brianetta> | Wiki's still down, I see |
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05:14 | <dih> | <Rubidium> checking stables it easy, the rest isn't <- you have a hint for me how i can check if something is a stable or not? |
05:15 | <@Rubidium> | there's a 'bit' in rev.cpp.in that's set for stables |
05:15 | <dih> | ah - ok - let me rephrase then ;-) |
05:15 | <dih> | can i check a binary if it's sable |
05:16 | <dih> | like - i can get the version number with ./openttd --help |
05:16 | <@Rubidium> | then the answer is no |
05:16 | <dih> | thanks - all i needed to know :-) |
05:16 | <@Rubidium> | unless you're looking for \d+\.\d+\.\d+ |
05:21 | <Celestar> | peter1138: the fine-tuning of Routing_t, do we want that cfg-only or with GUI? |
05:22 | <@peter1138> | Most fine tuning is config-only. |
05:22 | <@peter1138> | We're talking pathfinder penalty type tuning, yes? |
05:22 | <Celestar> | yes |
05:23 | <Celestar> | vehicle penalty factors, stop penalty factors .. |
05:24 | <Celestar> | damn I wanted to make a cardodest vehicle entry |
05:24 | <Celestar> | Rubidium: about the console command. The user has to know the CargoID, you can get the StationID with "rn lv" |
05:24 | <Celestar> | Rubidium: I'll ad a list of cargoids as well |
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06:35 | <@peter1138> | I don't think the console command is that useful. |
06:35 | <@peter1138> | The map shows most of it. |
06:35 | <@peter1138> | Direction is missing. |
06:35 | <Celestar> | peter1138: it helps me for debugging ;) |
06:36 | <Celestar> | hell I love this game http://www.fvfischer.de/foo.png |
06:37 | <Celestar> | peter1138: Direction? |
06:39 | <@peter1138> | On the map, no direction for cargo is shown. It doesn't matter for passengers or mail anyway. |
06:39 | <Celestar> | peter1138: true |
06:39 | <@peter1138> | Wooden bridges :o |
06:40 | <Celestar> | peter1138: the only one that I can build at the moment with the grfs loaded |
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06:43 | <dih> | what's up with nightly.openttd.org |
06:43 | <dih> | or rather "what's down with nightly.openttd.org" |
06:43 | <@peter1138> | The server is up. |
06:43 | <@peter1138> | Ah... |
06:43 | <@peter1138> | The HTTP daemon is down. |
06:43 | * | peter1138 has to go. |
06:43 | <dih> | lol |
06:44 | <Celestar> | peter1138: have fun |
06:44 | <@peter1138> | Rearranging my mortgage? Sure... |
06:45 | <dih> | hehe |
06:46 | <dih> | can someone up the http daemon on nightly.openttd.org please? |
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06:46 | -!- | mode/#openttd [+o Bjarni] by ChanServ |
06:49 | <ln> | iBjarni! |
06:53 | <Ammler> | dih: that is the 3. day now :P |
06:53 | <Ammler> | (or already the 4.?) |
06:54 | <Celestar> | Ammler: did you happen to test cargodest a bit more? |
06:54 | <Ammler> | nope :-) |
06:54 | <Ammler> | s/:-)/:-(/ |
06:55 | <Ammler> | is peters cargodest server with current pull? |
06:56 | <@Bjarni> | Ammler: http://qdb.us/56883 |
06:57 | <Celestar> | Ammler: dunno |
06:57 | <dih> | why is that stuff down then? |
06:57 | <Celestar> | Ammler: mine is up-to-date |
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07:00 | <Ammler> | we have still desyncs with plain trunk |
07:00 | <Ammler> | dunno, if it makes sense to testplay cargodest then... |
07:01 | <Kloopy> | But at least the cargodest guys will be able to help debug the trunk :P |
07:02 | <Ammler> | Kloopy: same guys :-) |
07:02 | <Kloopy> | It forces them to debug trunk :P |
07:02 | <Kloopy> | Not that they wouldn't anyway, of course. |
07:03 | <Kloopy> | But then when trunk doesn't desync anymore, I can finally play with YAPP across the Internets :D |
07:04 | <Ammler> | Kloopy: well, it is "enough" stable for playing... |
07:04 | <Kloopy> | I was playing with friends and we got desyncs after 3 years game play. Unfortunately my save game doesn't reproduce it though. :( |
07:04 | <Kloopy> | So it's fine for short games :P |
07:05 | <Ammler> | Kloopy: did you try to continue? |
07:05 | <Kloopy> | Yeah, and it happened again every couple of months. |
07:05 | <Ammler> | to same guys? |
07:05 | <Ammler> | or all? |
07:05 | <Kloopy> | Everyone but the server |
07:06 | <Ammler> | yeah, would be strange if the server desyncs :P |
07:06 | <Kloopy> | Ofc :P |
07:07 | <@Bjarni> | I was once kicked out of a game... the host went bankrupt :p |
07:07 | <Ammler> | still don't think desyncs comes from YAPP... |
07:07 | <@Bjarni> | it was as annoying as a server desync |
07:08 | <Ammler> | :-) |
07:08 | <@Bjarni> | <Ammler> still don't think desyncs comes from YAPP... <-- desyncs are when certain numbers stop matching. It's easy to detect that they aren't the same but going back to figure out why the data is different and what data is different is tricky |
07:09 | <@Bjarni> | it's like a car that fails to start. Everybody can see that it can't start but it takes a skilled guy quite a while to find the cause of it |
07:09 | <@Bjarni> | solution: used unskilled people as it takes too long for a skilled guy :p |
07:10 | <Ammler> | hehe |
07:11 | * | Bjarni selects Ammler as the unskilled guy who should remove all possible desyncs |
07:11 | <Ammler> | thank you for the "should" :P |
07:11 | <Forked> | if game == desynced then sync game |
07:11 | <Celestar> | Forked: ? |
07:12 | <dih> | what a load of gibberish |
07:12 | <@Bjarni> | I think he meant resend the savegame |
07:12 | <@Bjarni> | but I'm not quite sure |
07:12 | <Forked> | you were looking for unskilled people, no? ;p |
07:12 | <Ammler> | Celestar: just load the game fresh? |
07:12 | <Ammler> | Bjarni: skilled and unskilled thinks the same :P |
07:13 | <@Bjarni> | Forked actually has a point. However we ruled against this because then people wouldn't report desyncs |
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07:13 | <Forked> | I what? I was just blurting out some gibberish :\ but ok! I'll take credit. heheah.. |
07:13 | <Ammler> | and the server is on instant pause :P |
07:14 | <@Bjarni> | Forked: you have a point in the claim about the request for unskilled people, not the solution :P |
07:14 | <SpComb> | it not work then reboot(); |
07:14 | <SpComb> | *if it not work then reboot(); |
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07:15 | <Forked> | Bjarni: pfft, you were talking about resending the game when someone desyncs |
07:16 | <Ammler> | if that not work then rm / -Rf |
07:16 | <@Bjarni> | reminds me of when I was learning java. I made some methods and checked the input. If it were outside the defined interval it should just return without doing anything |
07:16 | <@Bjarni> | so I wrote System.Exit() |
07:17 | <@Bjarni> | then I learned that Java actually have a return statement and System.Exit() was too forceful |
07:18 | <@Bjarni> | I think I will implement this idea in OpenTTD |
07:18 | <@Bjarni> | if somebody wants the train on Tile x and there aren't any train on tile x, then quit the game without any message |
07:19 | <SpComb> | System.Reboot(); |
07:19 | <Ammler> | Bjarni: some custom defined rules should be possible :-) |
07:19 | <Noldo> | isn't that asserting? |
07:19 | <Ammler> | like 2x45=kick |
07:19 | <@Bjarni> | the same goes for sell, start and stop all buttons in the depot. If no vehicles are in the depot, then quit the game with no message at all |
07:20 | <Ammler> | Kurt has some of those rules on his server... |
07:21 | <@Bjarni> | I like the readme for the update for Imperialism. It said that if you click the auto finish combat button more than x times (like more than 50 times or so) within a certain timeframe (you had to hurry) then the game would crash. They didn't want to fix this and just told the players not to do so because it didn't make sense to press it more than one |
07:22 | <@Bjarni> | time |
07:22 | <@Bjarni> | I read it and though "who figures out bugs like that?" |
07:22 | <@Bjarni> | and bug reports it |
07:22 | <Gekz> | lol |
07:22 | <Gekz> | fail |
07:23 | <@Bjarni> | btw the guys behind Imperialism is out of business today but I don't think it's due to this bug |
07:24 | <Kloopy> | lol. It's nice to think it might be due to that bug though. |
07:24 | <@Bjarni> | they did implement such a button in Imperialism II in a way so it avoided this bug |
07:25 | <@Bjarni> | the game is kind of nice, but really hard to get today and updates... well took me ages to find them online |
07:27 | <Celestar> | Rubidium: got a sec |
07:28 | <@Rubidium> | it at least needed a sec to answer that ;) |
07:29 | <Celestar> | :P |
07:29 | <Celestar> | I don't understand your "About orders" part in the review :P |
07:32 | <@Rubidium> | the first item: previously management of the vehicle chain was scattered around and the next/previous/first thing was duplicated many times. I moved that to a single function called SetNext and called that. Something similar should be done with the order list management; adding/moving/removing and order should be a function which is called from wherever the order change comes from |
07:32 | <@Rubidium> | be it cloning, insertion, moving, deletion, marking orders invalid, etc. |
07:32 | <Celestar> | isn't that what we have now? |
07:33 | <@Rubidium> | no |
07:33 | -!- | KritiK [~Maxim@78-106-152-205.broadband.corbina.ru] has joined #openttd |
07:33 | <@Rubidium> | CmdInsert does insertion, CmdClone does insertion, CmdMove does some magic, CmdDelete does something, ... |
07:34 | <Celestar> | ah .. you mean basically rewrite the order system? :P |
07:34 | <@Rubidium> | well, the very low level part of it |
07:34 | <Celestar> | k, I'll see what I can do in trunk about this |
07:35 | <@Rubidium> | about the second, I see the following quite a lot: |
07:35 | <@Rubidium> | + for (uint c = 0; c < NUM_CARGO; c++) { |
07:35 | <@Rubidium> | + if (HasBit(mask, c)) Routing[c]->ProcessOrderInsertion(new_o, v->type); |
07:35 | <@Rubidium> | + } |
07:35 | <Celestar> | yeah |
07:35 | -!- | mikl [~mikl@cpe.ge-0-2-0-812.0x50c774be.boanqu1.customer.tele.dk] has quit [Quit: mikl] |
07:37 | -!- | TinoM [~Tino@i59F564A1.versanet.de] has quit [Quit: Verlassend] |
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07:39 | <Celestar> | Rubidium: I also don't understand your comment about Order::GetNextOrderCyclic |
07:42 | <Celestar> | Rubidium: I've split the header file btw, not that it makes a huge difference in the compile time :( |
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07:47 | -!- | mode/#openttd [+v glx] by ChanServ |
07:51 | <@Rubidium> | Celestar: would it please you if you add the new header to the mercurial repository? |
07:51 | <Celestar> | Rubidium: er .. I did |
07:52 | <@Rubidium> | then push it? |
07:52 | <@Rubidium> | 87d2525988c3 doesn't have it |
07:52 | <@Rubidium> | from arwen |
07:52 | * | peter1138 returns with a new mortgage 'deal' |
07:53 | <Celestar> | Rubidium: weird |
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07:53 | -!- | mode/#openttd [+v glx|away] by ChanServ |
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07:54 | <Celestar> | Rubidium: 6bb825518410 <= I've added it here |
07:55 | <@Rubidium> | the diff doesn't show that |
07:55 | <@peter1138> | Bah, why do the 'Japanese Import' versions of audio CDs have more tracks? |
07:55 | * | Celestar logs onto arwen and looks |
07:56 | <@peter1138> | routing_classes.h? |
07:56 | <Gekz> | peter1138: explain |
07:56 | <Celestar> | peter1138: yes. |
07:56 | <@peter1138> | Gekz, 'Japanese Import' versions of audio CDs (in a silly cardboard case that doesn't fit CD racks) have more tracks than the usual jewel-case CD. |
07:57 | <@peter1138> | And they cost more. |
07:57 | <Gekz> | how does that make them "Japanese Import" |
07:57 | <@Rubidium> | because Japanese people don't have much space they must put more on the CDs |
07:59 | <@peter1138> | It's what they're called. |
07:59 | <@Rubidium> | about the cyclic: now you have a special case for when there's one order, however the next order of that one is itself so it should just return that (IMO) |
08:00 | <Gekz> | I prefer my FLACs anyway |
08:01 | <Ammler> | nice additional job for translators: readme.txt |
08:01 | <@Rubidium> | and do blabalbalh; while (blaladadsgasdgsd); isn't as legible as: do {\n\tblabalabl;\n} while (blahblablah); |
08:01 | <Ammler> | a liesmich.txt would be very cool |
08:01 | <+glx> | Ammler: do it (maybe we will use it) |
08:02 | <Celestar> | heh: http://www.stuttgart21.de/site/stuttgart21/de/bahnhof21/durchgangsbahnhof/weniger__gleise/weniger__gleise,variant=imgPopup,imgId=202646,siteProxyId=207308.html |
08:02 | <Gekz> | is readme.txt translated into french? |
08:02 | <Ammler> | shouldn't that be done by the "official translators? |
08:02 | <+glx> | Gekz: it's not |
08:02 | <Gekz> | wow. |
08:02 | <Celestar> | that's a nice track layout |
08:02 | <Celestar> | Gekz: wow? |
08:02 | <@peter1138> | Gekz: http://ecx.images-amazon.com/images/I/41W4RYVAXNL.jpg < Japanese version of something... |
08:02 | <Gekz> | I would have thought it would be. |
08:02 | <Gekz> | Aqua |
08:03 | <Gekz> | run away |
08:03 | <Gekz> | I might do it to practice my french |
08:03 | <Gekz> | :D |
08:03 | <Gekz> | is the svn up? |
08:04 | -!- | jni [~geetee@cs181040004.pp.htv.fi] has quit [Ping timeout: 480 seconds] |
08:04 | * | Celestar just realized that this is a *small* station |
08:04 | <@Rubidium> | has the svn been down? |
08:06 | <Gekz> | I thought it was. |
08:06 | <Gekz> | I had a test today, for software design. |
08:07 | <Gekz> | "Jana wants to use a public domain program as part of a program she is developing. That program is covered by a license which allows only non-commercial use. How can Jana make sure she doesnt break the license?" |
08:07 | <Gekz> | Didn't it just say public domain? |
08:07 | <Gekz> | Yes. The question is wrong. In a test that gets you into university. |
08:08 | * | Gekz claps sarcastically until his hands bleed |
08:09 | <Celestar> | MEH |
08:09 | * | Celestar tries to find a Trackplan of Munich Central Station |
08:10 | <@peter1138> | To make that layout we need bendy tunnels ;) |
08:10 | <@peter1138> | (and bridges) |
08:10 | <Gekz> | implement it! |
08:11 | <+glx> | someone did it already (but very ugly) |
08:11 | <Celestar> | peter1138: what layout? |
08:12 | <@peter1138> | The link you posted. |
08:12 | <+glx> | Gekz: http://devs.openttd.org/~smatz/3d/Quarnville%20Transport,%2014th%20Jan%201990.png |
08:13 | <Celestar> | peter1138: yeah, but that's a small one |
08:13 | <Gekz> | what am I looking at |
08:13 | <+glx> | hmm spaces have been converted to %20 magically |
08:14 | <@peter1138> | And Firefox converts them back for me :o |
08:14 | <Celestar> | peter1138: here http://www.fvfischer.de/munich_hbf.png |
08:15 | <@peter1138> | :o |
08:15 | <+glx> | peter1138: I copied the url from firefox |
08:15 | <@peter1138> | Mine converts the %20s back to spaces :( |
08:15 | <+glx> | mine too |
08:15 | <@peter1138> | Celestar, so we need my old diagonal station patch too? :D |
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08:16 | <ln> | Celestar: what about the underground platforms and tracks? |
08:17 | <Celestar> | ln: they're off-image |
08:17 | <Celestar> | ln: http://www.sporenplan.nl/figuren/tekeningen/db_normaal/db_bayern/muenchen.pdf |
08:17 | <Celestar> | use that one for a full layout |
08:17 | <Gekz> | my friend had £840 deposited into his account from a random |
08:17 | <Gekz> | >_> |
08:18 | <@peter1138> | Nice. |
08:19 | <Gekz> | very |
08:19 | <Gekz> | I'm jealous |
08:19 | <Gekz> | and he emailed him |
08:19 | <Gekz> | and it bounced. |
08:20 | <@peter1138> | "emailed him" |
08:20 | <Gekz> | it was paypal |
08:21 | <@peter1138> | Ah... |
08:21 | <Gekz> | smells of scam to me |
08:23 | -!- | peter1138 changed the topic of #openttd to: 0.6.2 | Some stuff on *.openttd.org is back |
08:23 | <Celestar> | heh. In my testgame, Köln is right next to Bonn |
08:23 | <Gekz> | lol. |
08:23 | <Gekz> | and they are not irl |
08:23 | <Ailure> | ah |
08:23 | <Ailure> | good |
08:23 | <Ailure> | :) |
08:24 | -!- | Tim [83dc24f1@67.207.141.120] has joined #openttd |
08:24 | <Ailure> | I was introducing someone to openTTD yesterday, and just when i was going to point to the manual |
08:24 | <Ailure> | I realized some of the servers were down |
08:26 | <Celestar> | Gekz: they are |
08:26 | <Gekz> | Celestar: it was e-sarcasm |
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08:29 | <@Bjarni> | Ailure: we crashed the server just to annoy you :P |
08:29 | <Ailure> | Ack, I knew everyone worked against me. :( |
08:30 | <@Bjarni> | not everyone |
08:30 | <@Bjarni> | just the people who knows you |
08:30 | <Ailure> | ;P |
08:30 | <@Bjarni> | -s |
08:30 | <Gekz> | everyone else plans to work against you |
08:31 | -!- | fjb [~frank@p5485E801.dip.t-dialin.net] has joined #openttd |
08:31 | <fjb> | Hello |
08:31 | <@Bjarni> | people like fjb |
08:32 | <@Bjarni> | fjb: you plan on it too, right? |
08:32 | <fjb> | Me? What are you talking about. Nothing good I suspec. |
08:32 | <@Bjarni> | I'm talking about the current topic in this channel |
08:33 | <@Bjarni> | would you presume that I went off topic? |
08:33 | <fjb> | No, not you. Else you would have to kick yourself. |
08:34 | * | peter1138 ponders |
08:35 | <@peter1138> | Should I 'port' some changes from my railtype repo to trunk? |
08:35 | <Ailure> | The Danish are a evil bunch |
08:35 | <Ailure> | I tell you |
08:35 | * | Celestar ponders |
08:35 | <Ailure> | Evilll |
08:35 | * | Ailure been up all for too long and should probably nap |
08:36 | <@Bjarni> | peter1138: if you think they are ready and the trunk would benefit from it, then I guess it could be done |
08:36 | <fjb> | Never trust your northern neighbours. |
08:36 | <@Bjarni> | fjb: Ailure is to the north compared to me :P |
08:36 | <@Bjarni> | but then again you are right |
08:36 | <@peter1138> | Bjarni, the bits I'm thinking of is things like using properties of RailtypeInfo for string IDs, instead of relying on consecutive IDs. |
08:37 | <Ailure> | Actually I live in Sk$BiO(Be |
08:37 | <Ailure> | So it's bit towards east |
08:37 | <fjb> | Ok, never trust your Danish neighbours. |
08:37 | <Ailure> | Or Scania as it's apparently is it's English name |
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08:38 | <@Bjarni> | Ailure: you are supposed to use UTF-8 |
08:38 | <Ailure> | I know |
08:38 | <Ailure> | I knew someone would point that out :) |
08:38 | <@Bjarni> | it looked really weird when you wrote Skåne |
08:38 | <Gekz> | Sk$BiO(Be you mean |
08:38 | <@Bjarni> | yeah |
08:38 | <Gekz> | lol. |
08:38 | <SpComb> | Celestar: got a hg-pullable repo for cargo packets? |
08:38 | * | SpComb wants to do some playtesting |
08:38 | <Ailure> | I'm using a old IRC client that dosen't apparently support UTF8, and uses ANSI encoding |
08:39 | <@Bjarni> | but somehow it looks correct anyway... it's something that's fucked up biological :P |
08:39 | <Gekz> | Ailure: time to grow up |
08:39 | <Gekz> | ! |
08:39 | <Gekz> | :D |
08:39 | <@Bjarni> | peter1138: I think adding support for correct properties instead of hardcoding stuff would be nice |
08:39 | <Ailure> | Upgrade you mean :P |
08:39 | <Ailure> | I guess I should |
08:40 | <@Bjarni> | Ailure: 1995 called. They want their software back |
08:40 | <Ailure> | That requires restarting though, so not right now. ;) |
08:40 | <Ailure> | It's actually from 2004 |
08:40 | <Ailure> | hm |
08:40 | <Gekz> | mIRC? |
08:40 | <Gekz> | wtf. |
08:40 | <Ailure> | yeah |
08:40 | <Gekz> | you use Windows. |
08:40 | <Gekz> | This is unacceptable! |
08:40 | <@peter1138> | Bjarni, well, it's happening for NewGRF anyway, just by doing these bits first I can reduce the patch size. |
08:40 | <Noldo> | peter1138: jsut do it |
08:40 | <@peter1138> | NIKE? |
08:40 | <@peter1138> | 71KB so far :o |
08:41 | <Ailure> | this version supports SJIS |
08:41 | <Ailure> | lol |
08:41 | <Ailure> | but not UTF8 |
08:41 | <Ailure> | I might just switch IRC client |
08:41 | <Ailure> | Instead of upgrading |
08:41 | <@Bjarni> | peter1138: if you plan on committing it anyway then it would be best to split it up. Makes bug hunting easier later on |
08:41 | <Noldo> | peter1138: nike does it without the typo |
08:41 | -!- | Amixbook [~Amix2008@106.80-203-44.nextgentel.com] has quit [Quit: This computer has gone to sleep] |
08:41 | <Ailure> | [14:40] <Gekz> you use Windows. |
08:41 | <Ailure> | Not always :) |
08:41 | <Ailure> | I use Ubuntu Linux on my laptop |
08:42 | <@Bjarni> | <Gekz> you use Windows. <-- I told you he is contamilated |
08:42 | <Ailure> | Since it runs faster on it than Windows XP does |
08:42 | <Gekz> | Bjarni: contaminated |
08:42 | <Celestar> | SpComb: yes I have |
08:42 | <Ailure> | You mean, contaminated? |
08:42 | <Gekz> | lol contamilated. |
08:42 | <Celestar> | SpComb: could you connect to a server for a test? |
08:42 | <Gekz> | Bjarni: you non-English speaker you :P |
08:43 | <Ailure> | While I can understand that a word like contamilated is misspelled easily |
08:43 | <Ailure> | I'm trying to figure where the l came from. |
08:43 | <SpComb> | Celestar: well, me and a friend are playing a game, and were thinking about trying out the passenger destinations stuff |
08:43 | <Ailure> | eh |
08:43 | <Ailure> | fg |
08:43 | <Ailure> | contaminated |
08:43 | <Ailure> | For some reason, instead of writing the word I was using copy and paste. |
08:43 | <Celestar> | SpComb: http://arwen.fvfischer.de:8000 |
08:44 | <Celestar> | SpComb: please please please keep me posted |
08:44 | <Ailure> | cargo destination |
08:44 | <Ailure> | intresting |
08:45 | <Ailure> | How many attempts have there been done with cargo destination now? |
08:45 | <@Bjarni> | <Gekz> Bjarni: you non-English speaker you :P <-- do you have any idea of how hard it is to keep track of the garbage written here, reply to it and code at the same time? |
08:45 | <Ammler> | server up without mihamix? |
08:45 | <Ailure> | Not hard at all |
08:46 | <@Bjarni> | I prefer to concentrate on the coding part and then the channel suffers :p |
08:46 | <Ailure> | if you have four arms, two monitors, and one eye on each monitor |
08:46 | <Ailure> | :) |
08:46 | <Ailure> | and two keyboards |
08:46 | <@Bjarni> | I would need two computers |
08:46 | <SpComb> | Celestar: hmm... does the destinations stuff only apply for passengers and mail, or things like coal as well? |
08:46 | <@Bjarni> | or I will have to switch focus all the time |
08:46 | <SpComb> | and are the targets chosen from all stations, or only interconnected ones? |
08:46 | <@Bjarni> | SpComb: try it before asking |
08:47 | -!- | LilDood [~IceChat7@cpc2-bolt5-0-0-cust370.manc.cable.ntl.com] has quit [Quit: Why is the alphabet in that order? Is it because of that song?] |
08:47 | <Celestar> | SpComb: it is configurable ... |
08:47 | <Gekz> | Bjarni: I understand, I just find it amusing :D |
08:47 | <SpComb> | well, those are easy-to-answer questions |
08:47 | <@peter1138> | When coding, IRC is ignored... :p |
08:47 | <@Bjarni> | then you would realise that the answer to your question is in the patches window |
08:47 | <Gekz> | Bjarni: like me speaking French or German >_>! |
08:47 | <Celestar> | SpComb: you need boost to compile it |
08:47 | <SpComb> | not an issue |
08:47 | <Celestar> | SpComb: good, and make sure you have identical boost version just to make sure |
08:47 | <Ailure> | heh |
08:47 | <Ailure> | I always have IRC up on my second monitor |
08:48 | <Ailure> | And with highlights I rarely miss a message |
08:48 | <@Bjarni> | sounds like a good idea |
08:48 | <Ailure> | However, I usually choose to not answer right away so I don't needlessy lose focus on typing an answer :) |
08:48 | <@Bjarni> | anybody who wants to sponsor a monitor for me so I can monitor IRC? |
08:48 | <Ailure> | Just do like what I did |
08:48 | <Tim> | Any chance someone can post a compiled win32-version of the Cargodestination? :) Or is that technically impossible? |
08:48 | <Ailure> | and use a old crappy CRT for it |
08:49 | <@Bjarni> | I don't have a CRT at all |
08:49 | <Ailure> | Mine starts having some ghosting articffacts from stuff being burnt in, but it's only noticeable against a black background |
08:49 | <Ailure> | and only if I look really close |
08:49 | <Ailure> | stuff is at least still readable |
08:49 | <Noldo> | cargodest is creating a bit of a buzz |
08:49 | <Ailure> | then look for one in a junkyard ;) |
08:49 | <Ailure> | I would rather use a LCD |
08:50 | <Ailure> | as a second monitor |
08:50 | * | peter1138 has a crappy LCD as a second monitor... and a CRT as primary. |
08:50 | <@Bjarni> | my CRT ended in a junkyard because it wasn't able to make the same pixel hit the same location each time anymore |
08:50 | <@Bjarni> | all that flickering gave me a headache :( |
08:50 | <Gekz> | lolo |
08:50 | <Ailure> | My CRT is crappy onl ybecuse how used it is |
08:50 | <Gekz> | I have a backlight broken in my CRT |
08:50 | <Ailure> | Both of my monitors are about as big in terms of screen size :) |
08:50 | <Ailure> | but the CRT is a giant compared to the LCD when it comes to fatness and weight |
08:51 | <Celestar> | my primary monitors are two 19" TFTs :D |
08:51 | <@Bjarni> | I saw a nice and cheap 20" TFT (or was it LCD?). I was interested until I read a review |
08:52 | <Tim> | Celestar: So you have more than 2 monitors connected? ;) |
08:52 | <Celestar> | Tim: rarely, but I tried it |
08:52 | <SpComb> | TN panels /o\ |
08:52 | <Ailure> | I probably hold off buying a new LCD for now |
08:52 | <@Bjarni> | you have to look at it at a certain angle... too high, low or to the side and it would be black |
08:52 | <SpComb> | I have two monitors, both of them ViewSonic, but one is a VX series, the other a VA |
08:52 | <Ailure> | there's apparently new technology out soon that probably beats LCD in certain compartments |
08:52 | * | Celestar wants a 30" OLED (= |
08:52 | <Ailure> | if anything, it might cause a price drop |
08:52 | <SpComb> | the difference between the two is very, very, noticeable |
08:52 | <Gekz> | I want a wall made of OLEDs |
08:52 | <Gekz> | ! |
08:52 | <Ailure> | OLED and uhm |
08:52 | <Forked> | Try the Eizo 24" LCD FlexScan SX2461WK |
08:52 | <Ailure> | I forgot the name of the other technology |
08:53 | <Ailure> | but it's a mix of LCD and CRT |
08:53 | <@Bjarni> | and it was impossible to adjust so you just need to sit really still and have the right chair, height and so on |
08:53 | <Gekz> | rear projected homosexuality? |
08:53 | <SpComb> | Celestar: what boost version are you using? |
08:53 | <Forked> | GF couldn't find a replacement CRT after the last one broke, so we got that one for her. Set me back a bit, but was totally worth it. |
08:53 | <Ailure> | basically, each subpixel have a own ray cannon |
08:53 | <Ailure> | or whatever it's called now |
08:53 | <SpComb> | I'd like to think of this in terms of which of debian's libboost-* packages I need to install |
08:53 | <@Bjarni> | SpComb: I'm using 1.35. I tried 1.33 and that one works too but it produced a lot of warnings on OSX |
08:53 | <@Bjarni> | stupid boost port >_< |
08:53 | <SpComb> | debian has 1.35 |
08:53 | <Ailure> | http://en.wikipedia.org/wiki/Surface-conduction_electron-emitter_display |
08:53 | <Ailure> | I think it was this |
08:54 | <SpComb> | is the libboost-graph stuff enough? |
08:54 | <Forked> | 10000 NOK for that eizo monitor.. worth every krone |
08:54 | -!- | Sacro [Ben@adsl-87-102-119-5.karoo.KCOM.COM] has joined #openttd |
08:54 | <Forked> | really good if you do photostuff etc and want the prints to look like they do on the monitor |
08:54 | <SpComb> | it's installing 270MB of libboost-* deps :) |
08:54 | <Ailure> | Supposdly a mix of the sharpness of a LCD screen, with the superior blackness of CRT |
08:54 | <Ailure> | Black colors do badly on LCD's |
08:55 | <Ailure> | In general at least |
08:55 | <Celestar> | SpComb: what distro is that? |
08:55 | <Celestar> | SpComb: I'm using 1.34.1 |
08:55 | <SpComb> | /home/terom/openttd/cargodest-celestar/src/routing.cpp:11:26: error: routing_base.h: No such file or directory |
08:55 | -!- | KillaloT [~killalot@0x5738cccf.rdnqu1.dynamic.dsl.tele.dk] has joined #openttd |
08:55 | <SpComb> | and then later it predictably errors out totally |
08:55 | <Celestar> | :S |
08:55 | <Celestar> | weird |
08:56 | <Celestar> | er |
08:56 | <Celestar> | DAMNT |
08:56 | <@Bjarni> | forgot to add the file before committing? |
08:56 | <SpComb> | Celestar: and my distro is debian testing |
08:56 | <Celestar> | SpComb: pull again |
08:57 | <@Bjarni> | pulling from http://galadriel.td.mw.tum.de:8000 |
08:57 | <@Bjarni> | abort: error: Connection refused |
08:57 | <@Bjarni> | :( |
08:57 | <@Bjarni> | I haven't updated in a while |
08:58 | <@Bjarni> | since you turned off the computer each time I tried :p |
08:58 | <SpComb> | http://paste.openttd.org/55121 |
08:58 | <SpComb> | other than that, compiled fine |
08:59 | <@Bjarni> | great |
08:59 | <@Bjarni> | I really can't pull hg :( |
08:59 | <+glx> | <Tim> Any chance someone can post a compiled win32-version of the Cargodestination? :) Or is that technically impossible? <-- I can |
08:59 | <SpComb> | and it loaded the savegame as well |
09:00 | <+glx> | Bjarni: use arwen |
09:01 | <@Bjarni> | arwen? |
09:02 | <+glx> | http://arwen.fvfischer.de:8000 |
09:02 | -!- | jni [~geetee@cs181040004.pp.htv.fi] has joined #openttd |
09:02 | <+glx> | edit it in .hg/hgrc |
09:03 | <@Bjarni> | I know that part :) |
09:03 | <@Bjarni> | got 136 changesets |
09:04 | <Celestar> | Bjarni: MFTs |
09:05 | <@Bjarni> | MFTs? |
09:05 | <SpComb> | managed to compile the client and connect to the server as well |
09:06 | <Celestar> | Bjarni: merge from trunk |
09:06 | <@Bjarni> | ahh |
09:06 | <@Bjarni> | but not all of it |
09:08 | <SpComb> | Celestar: are the values for economy.*_dest_type documented somewhere? |
09:08 | <Celestar> | SpComb: 0 == normal, 2 == destinations, 1 == reserved |
09:09 | <Celestar> | SpComb: one of use will need to write a wiki page |
09:09 | <Celestar> | SpComb: it's in the GUI as well, you know |
09:09 | <+glx> | hmm make bundle_zip outputs a norev000 |
09:09 | <SpComb> | right, so I can set pax and mail to 2, and leave the rest as 0 |
09:09 | <Celestar> | SpComb: for example |
09:09 | <Celestar> | yes |
09:09 | <+glx> | something is wrong with hg |
09:10 | <SpComb> | great, just waiting for my friend to finish compiling and we'll see if it works |
09:11 | <Celestar> | glx: sorry :P |
09:11 | <+glx> | not your fault I think |
09:11 | <Celestar> | SpComb: you test it, and then write a bit about it in the wiki? |
09:12 | <SpComb> | is there an existing wiki page? |
09:12 | <+glx> | Tim: http://glx.dnsalias.net:8080/openttd/OTTD-MINGW-cargodest-1f819d6.zip |
09:13 | <Celestar> | SpComb: nothing yet |
09:13 | <Celestar> | SpComb: zip |
09:16 | <Ammler> | glx: is make able to generate that name or did you change it after? |
09:16 | <Ammler> | (replaced custom with cargodest) |
09:16 | <+glx> | I fixed it by hand |
09:16 | <+glx> | (it was norev000 too) |
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09:17 | <Celestar> | SpComb: does it .. work? |
09:18 | <Tim> | glx: Thanks, i will try it today evening, i hope it will stay up as long as that... :) |
09:18 | <SpComb> | Celestar: well, it hasn't crashed so far |
09:19 | <SpComb> | but we don't have any passenger services |
09:19 | <Sacro> | Bjarni: http://i38.tinypic.com/ipbimb.jpg |
09:20 | <@peter1138> | Sacro's already wanked off five times to that. |
09:20 | <Gekz> | oh wtf |
09:20 | <Gekz> | who is sthat. |
09:21 | -!- | Fuco [~dota.keys@ip-105.imafexbb.sk] has joined #openttd |
09:21 | -!- | Tekky [~chatzilla@p5493D8A5.dip.t-dialin.net] has joined #openttd |
09:22 | <Tekky> | yay, the OpenTTD wiki is back up. The trains be praised. |
09:24 | <Tekky> | And the server admins of course, too. :) |
09:24 | <Celestar> | SpComb: mail only? :P |
09:24 | <Celestar> | Sacro: what about that image? |
09:24 | <Celestar> | I fail to see any humoristic content |
09:24 | <Celestar> | (= |
09:24 | <Gekz> | no heppy face |
09:24 | -!- | Tim [83dc24f1@67.207.141.120] has quit [Quit: http://www.mibbit.com ajax IRC Client] |
09:25 | <Sacro> | Celestar: gay |
09:25 | <ln> | why GRF and not a normal name generator: http://www.tt-forums.net/viewtopic.php?p=667568#p667568 |
09:25 | <Noldo> | gay == humoristic ?? |
09:25 | <Gekz> | gay = homosexual |
09:26 | <Noldo> | ln: what do you mean by normal? |
09:26 | <SpComb> | Celestar: coal only |
09:27 | <Celestar> | SpComb: why? |
09:28 | -!- | Sacro_ [Ben@adsl-87-102-119-5.karoo.KCOM.COM] has joined #openttd |
09:28 | <SpComb> | Celestar: well, it's only in the year 1928 |
09:28 | -!- | Sacro [Ben@adsl-87-102-119-5.karoo.KCOM.COM] has quit [Read error: Connection reset by peer] |
09:28 | <Celestar> | SpComb: heh ok |
09:29 | <ln> | Noldo: see src/namegen.cpp |
09:29 | <@peter1138> | ln, because a GRF does not need the source to be patched. |
09:30 | <ln> | peter1138: true, but they need the GRF. |
09:30 | <@Belugas> | they just have to make one |
09:31 | <@Belugas> | hello all, by the way |
09:31 | -!- | Sacro_ is now known as Sacro |
09:31 | <ln> | hmm, i wonder what "they" was i referring to... well, doesn't matter. |
09:31 | <Noldo> | hi Belugas |
09:32 | <SpComb> | Celestar: first passenger train did a round trip, and it hasn't crashed yet |
09:34 | <Celestar> | SpComb: and didn't desync either. |
09:34 | <Celestar> | SpComb: there'll be desyncs I guess. Not sure whether they are trunk-related or cargodest-related |
09:34 | <Celestar> | SpComb: check the smallmap for visual output or the console ("rn") for detailed viewing |
09:35 | <@Belugas> | ln, the same "they" as the ones you are refering to |
09:35 | <@Belugas> | hello Noldo |
09:35 | <ln> | bonsoir Belugas |
09:36 | <Gekz> | BONNE NUIT |
09:36 | <Gekz> | bonsoirée Belugas |
09:36 | <Gekz> | now leave. |
09:36 | <@Belugas> | no no no... right now, it's rather "Bon matin" |
09:36 | * | Gekz forces the frenchman into a hole |
09:37 | <@Belugas> | blame my time zone :D |
09:38 | <SpComb> | Celestar: should I increase the debug level on the console or somesuch? |
09:38 | <Celestar> | SpComb: is your server accessible from outside? |
09:38 | <Celestar> | SpComb: only if you're interested |
09:38 | <Celestar> | SpComb: you can set routing from 0 to 7 and cargopacket from 0 to 7 |
09:39 | <Celestar> | 7 WILL mess up your console badly :P |
09:40 | <Brianetta> | Does it log every logging attempt |
09:40 | <Brianetta> | ? |
09:40 | <Celestar> | Brianetta: ? |
09:40 | <Brianetta> | It's the best way to get excessive debug output (: |
09:40 | <Celestar> | Brianetta: I don't need such ugly tricks for excessive debug output |
09:40 | <SpComb> | Celestar: accessible from outside? |
09:41 | <SpComb> | it's running on skrblz.qmsk.net, default port |
09:41 | <Celestar> | SpComb: from me, specifically ;) |
09:41 | <Celestar> | bah |
09:41 | <Celestar> | rev mismatch |
09:41 | <SpComb> | I'm running what I pulled from you |
09:42 | <SpComb> | have you compiled after the header-fix commit you made? |
09:42 | <Celestar> | nope :P |
09:42 | <Celestar> | newgrf mismatch |
09:42 | <SpComb> | oh right |
09:42 | <Celestar> | which ones are you using? |
09:42 | <SpComb> | get the ottdc grfpack |
09:42 | <SpComb> | version 0.7 |
09:43 | <Celestar> | 0.7 ?! |
09:43 | <SpComb> | well, 7.0 |
09:43 | <Celestar> | ah |
09:43 | <Celestar> | using 7.2 here |
09:43 | <SpComb> | hmm, I guess those two aren't compatible then |
09:43 | <Celestar> | nope |
09:43 | <Celestar> | no problem |
09:43 | <Ammler> | Celestar: we have legacy packs :-) |
09:44 | <Ammler> | http://www.openttdcoop.org/newgrfs/ottdc_grfpack_7.2_legacy7.0.tar.bz2 |
09:44 | <Brianetta> | No wonder my backups take longer. |
09:45 | <Ammler> | :-) |
09:45 | <Celestar> | yeah |
09:46 | <Celestar> | you should update to 7.2 at some point |
09:46 | <SpComb> | indeed |
09:46 | <SpComb> | but not now |
09:46 | <SpComb> | Celestar: I'll give you the server pw in a /notice |
09:47 | <Celestar> | dbg: [grf] NewGRF 44440602 not found; checksum FA22D67ABD830A8E905025F946356E29 |
09:47 | <Celestar> | gnah |
09:47 | <Ammler> | Celestar: looks like PBI :-) |
09:47 | <Celestar> | PBI being? |
09:47 | <SpComb> | Celestar: yes, it's pikka's basic industries v1.2 |
09:47 | <SpComb> | should be part of the pack... |
09:48 | <Brianetta> | 951c8905702994df78d3340fd13efb35 data/standard/pikkindw.grf |
09:48 | <Ammler> | SpComb: 7.2 has a updated one :-) |
09:48 | <Ammler> | Brianetta: didn't delete 7.1 packs |
09:48 | <SpComb> | fa22d67abd830a8e905025f946356e29 openttd/cargodest-celestar/bin/data/ottdc_grfpack/5_industries_cargos/pikkind/pikkindw.grf |
09:48 | <@peter1138> | Hmm, I can modify the railtype spec now. |
09:48 | <@peter1138> | I should lump all string properties together, I reckon. |
09:49 | <Gekz> | That underground rail patch is interesting |
09:49 | <Brianetta> | Gekz: and puzzling. One wonders where they store it. |
09:49 | <Gekz> | store what? |
09:49 | <Brianetta> | Underground rails. |
09:50 | <Gekz> | I dont get it. |
09:50 | <Gekz> | I'm way tired. |
09:50 | <Brianetta> | Each tile has limited storage space. |
09:50 | -!- | shodan [user@ppp101-219.static.internode.on.net] has quit [Quit: Client Exiting] |
09:50 | <Gekz> | Oh. |
09:50 | <Brianetta> | Having underground rails means more to store. |
09:50 | <Gekz> | Nice. |
09:50 | <Gekz> | what can be pruned to make way> |
09:51 | <Brianetta> | It has *bits* to spare, not bytes |
09:51 | <Ammler> | SpComb: eis_os is thinking about a GRF Repo... |
09:51 | <Brianetta> | and since the map is an array of tiles, any increase will noticeably increase the sizeof a saved game |
09:52 | <Brianetta> | and since a saved game is transferred every time a multiplayer connects, nobody wants it to grow much. |
09:52 | <Gekz> | lol |
09:52 | <Gekz> | it's a patch |
09:52 | <Gekz> | therefore optional |
09:52 | <Gekz> | and i have 100KB/s upload |
09:52 | <Brianetta> | "it's a patch therefore optional" is how the guys at Patch work |
09:52 | <Brianetta> | Here, you need to convinve the dev team that it's a good thing |
09:52 | <SpComb> | Ammler: discussion where? |
09:52 | <@Bjarni> | <Sacro> Bjarni: http://i38.tinypic.com/ipbimb.jpg <--- what? |
09:53 | <@Bjarni> | why do you send stuff like that to me? |
09:53 | <Ammler> | SpComb: at #tycoon, yesterday? |
09:53 | <SpComb> | Ammler: I'll have to look at it later |
09:54 | <Forked> | heaheh |
09:54 | <Ammler> | orudge: did setup suPHP for him :-) |
09:54 | <Gekz> | Brianetta: I meant enabled in the menu patch |
09:55 | <Brianetta> | Gekz: I know |
09:56 | -!- | Sacro [Ben@adsl-87-102-119-5.karoo.KCOM.COM] has quit [Ping timeout: 480 seconds] |
09:59 | <@Belugas> | if it's in the code, from a programming point of view, it's not optional |
09:59 | <@Belugas> | it's there |
10:00 | <@orudge> | Ammler: mmh? |
10:00 | <@orudge> | oh |
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10:01 | -!- | divo [~asd@0x3e42e6e6.adsl.cybercity.dk] has joined #openttd |
10:03 | <Ammler> | @seen csaboka |
10:03 | <@DorpsGek> | Ammler: csaboka was last seen in #openttd 45 weeks, 0 days, 22 hours, 35 minutes, and 54 seconds ago: <Csaboka> I have to go, bye |
10:03 | <Celestar> | that was about the time when he joined openttd (= |
10:03 | -!- | Sacro [Ben@adsl-87-102-119-5.karoo.KCOM.COM] has joined #openttd |
10:04 | <Gekz> | you satanic |
10:04 | <Ammler> | Celestar: you? |
10:06 | <Celestar> | Ammler: ? |
10:08 | <@peter1138> | He didn't join for very long, did he? :o |
10:09 | <Celestar> | no he didn't |
10:09 | <Celestar> | maybe we should e-mail him |
10:10 | <@Belugas> | i think we should not. If ever he feels like re-joining, i'm sure he will know how to and where to |
10:10 | <@Belugas> | And i do have a feeling his real life is a buzy one, right now :) |
10:11 | -!- | dlunch [~dlunch@61.108.29.49] has quit [Ping timeout: 480 seconds] |
10:13 | <Celestar> | hm |
10:13 | -!- | fmauNeko is now known as fmauNekAway |
10:13 | <Celestar> | my client just survived a manual reset of the routing system without desyncing :) |
10:14 | -!- | Yorick [~Yorick@s55924da0.adsl.wanadoo.nl] has joined #openttd |
10:16 | -!- | patrick [~phornung@mail.gonzalez-group.com] has joined #openttd |
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10:38 | <Yorick> | :o my openttd just went asking me about zlib1.dll |
10:40 | <Yorick> | the same exe as yesterday...in the exact same dir |
10:40 | <+glx> | did you modify something in your system? |
10:41 | <Yorick> | just restarted... |
10:42 | <@Belugas> | stuff that get installed upon reboot? |
10:42 | <@Belugas> | or finally removed.. depends |
10:42 | <Yorick> | could be ms update....but haven't seen that |
10:43 | <+glx> | ms update has nothing to do with zlib |
10:43 | <Yorick> | but openttd should be linked statically to zlib1.dll, freetype6.dll? |
10:43 | <Brianetta> | say_player 255 "Spectators only (-: |
10:43 | <Brianetta> | Unknown player. Player range is between 1 and 8. |
10:43 | <Brianetta> | booo |
10:43 | <Brianetta> | console can't chat to team, but graphical clients can |
10:43 | <Yorick> | Brianetta: patch it :) |
10:43 | <Brianetta> | Yorick: No |
10:45 | <+glx> | Brianetta: console can IIRC |
10:46 | <+glx> | say_player |
10:47 | <Yorick> | glx: look above ;) |
10:47 | <+glx> | hmm that's a bug I guess :) |
10:52 | <Celestar> | and once again, the slowness I just tried to identify in cargodest is because nspluginwrapper eats 99% of my CPU :S |
10:52 | <Yorick> | kill nspluginwrapper :) |
10:53 | -!- | Reemo [Dr_Jekyll@p57B0CA2B.dip.t-dialin.net] has joined #openttd |
10:54 | <Celestar> | yeah |
10:56 | <+glx> | you don't need flash ;) |
10:56 | -!- | mikl [~mikl@cpe.ge-0-2-0-812.0x50c774be.boanqu1.customer.tele.dk] has quit [Quit: mikl] |
10:59 | <@peter1138> | Heh |
11:02 | <Celestar> | peter1138: hm? |
11:03 | <@peter1138> | Gah, OpenOffice hung, taking WMP with it. Stupid OS. |
11:03 | <@peter1138> | Hmm, maybe it's the HDD :o |
11:03 | <@peter1138> | Task manager and the Start menu are not working either... |
11:03 | <Celestar> | that sounds very much like windows |
11:04 | <Celestar> | then again, my screensaver on linux just crashed :P |
11:04 | <Celestar> | can't get into my X session |
11:04 | <@peter1138> | Reset to device, \Device\RaidPort0, was issued. |
11:04 | <@peter1138> | :o |
11:04 | -!- | Purno [~Purno@5350931D.cable.casema.nl] has joined #openttd |
11:04 | * | Celestar logs in as root and kills the screensaver manually |
11:05 | <Celestar> | heh that even worked |
11:05 | <Celestar> | hey Purno |
11:07 | <Purno> | ey |
11:09 | -!- | frosch123 [~frosch@frnk-590fdf7f.pool.einsundeins.de] has joined #openttd |
11:09 | <Celestar> | hey frosch123 |
11:09 | <Eddi|zuHause> | <Ammler> a liesmich.txt would be very cool <- nah... much better would be a "lesen.mir" :p |
11:09 | <frosch123> | hi Celestar :) |
11:10 | <Celestar> | haha Eddi|zuHause |
11:10 | <Eddi|zuHause> | i have really seen those :p |
11:11 | -!- | Zahl [~Zahl@e176238252.adsl.alicedsl.de] has joined #openttd |
11:13 | <Yorick> | @seen TiberiusTeng |
11:13 | <@DorpsGek> | Yorick: TiberiusTeng was last seen in #openttd 3 weeks, 3 days, 0 hours, 2 minutes, and 0 seconds ago: <TiberiusTeng> actually it was just a few lines now also in peter1138's update ;) |
11:13 | <Yorick> | :( |
11:14 | <Ammler> | newgrf gui? |
11:14 | <Celestar> | hm? |
11:14 | <Ammler> | that's what I miss from him :-) |
11:14 | <Yorick> | so do I |
11:15 | <@peter1138> | newgrf gui *UPDATE* |
11:15 | <@peter1138> | We've had a newgrf gui for ages. |
11:15 | <Yorick> | at least he had a sane grfgui |
11:15 | <Ammler> | of course, sorry :-) |
11:15 | <Yorick> | a new-grfgui ;) |
11:16 | <Ammler> | we take trunk as given :-P |
11:16 | <planetmaker> | :P |
11:16 | <planetmaker> | more, better, newer, now! ;) |
11:16 | <Celestar> | peter1138: what's the "update" part? |
11:17 | <Yorick> | it got multiculom, with drag&drop support for shuffling them |
11:17 | <Ammler> | if once used "that" GUI, you can't manage NewGRFs without, at lest not a list we have at coop. |
11:17 | <Celestar> | awesome |
11:18 | <Yorick> | the presets are nothing compared to "that" GUI |
11:18 | <Ammler> | Yorick: they are in |
11:18 | <Ammler> | and I would not like to need to chose. |
11:19 | * | planetmaker goes home and will have a look :) |
11:19 | -!- | thvdburgt [~thomas@vdburgt.xs4all.nl] has joined #openttd |
11:20 | <Yorick> | Celestar: http://www.tt-forums.net/viewtopic.php?f=33&t=35001 |
11:22 | -!- | Tim [~chatzilla@p5090A64B.dip0.t-ipconnect.de] has joined #openttd |
11:22 | <Celestar> | Yorick: I see |
11:22 | <Celestar> | no presets anymore? |
11:23 | <Yorick> | I don't know... |
11:24 | <Celestar> | peter1138: will that be in trunk at some point? |
11:24 | <Yorick> | I hope so |
11:25 | <Ammler> | Celestar: see last post, it has presets in, planetmaker that would be nice... |
11:26 | -!- | Tim [~chatzilla@p5090A64B.dip0.t-ipconnect.de] has quit [] |
11:26 | <Ammler> | one of the most important patches for my client IN :-) |
11:26 | <@peter1138> | Celestar, I've not even considered it, what with people who keep bugging about it. |
11:27 | <Ammler> | peter1138: who? (rubidums request is solved...) |
11:27 | <Ammler> | +i |
11:28 | <@peter1138> | Well so far you and Yorick. |
11:28 | <Ammler> | oh, I do? |
11:28 | <Yorick> | Ammler: does it? |
11:29 | -!- | Tim [~Tim@p5B37F9D9.dip.t-dialin.net] has joined #openttd |
11:29 | <Ammler> | peter1138: I bugged about the industry fix, which helped :P |
11:30 | <Yorick> | Ammler: I'm updating the gui now :) |
11:30 | <Yorick> | his patchpack got a version with presets |
11:33 | -!- | Zahl_ [~Zahl@e176238252.adsl.alicedsl.de] has joined #openttd |
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11:33 | -!- | Zahl_ is now known as Zahl |
11:35 | <Tekky> | I have a little programming question: In Windows, when I create a DLL, I can specify which symbols should be exported and only those symbols will be visible, so I have no unnecessary global namespace pollution. But when I create a static library instead, I can't specify which symbols to export, so that all symbols are always visible. This causes problems with global namespace pollution. Is... |
11:35 | <Tekky> | ...there any easy solution to this besides using different namespaces? |
11:37 | -!- | Doorslammer [Doorslamme@PIPP-p-203-54-115-61.prem.tmns.net.au] has quit [] |
11:37 | <Yorick> | and he slammed the door |
11:38 | <Yorick> | ./configure --help is broken, it just configures |
11:39 | <Ammler> | Yorick: it should show the help "after" configure :-) |
11:40 | <Celestar> | SpComb: you should write all your GUI suggestions up somewhere |
11:40 | <Yorick> | openttd -h does not show its help after you quit the game either... |
11:40 | <Celestar> | maybe peter1138 and I will find the time to look at it |
11:42 | <@Belugas> | Celestar, easy to write it down: MAKE IT DIFFERENT. We want NEW stuff |
11:42 | <@Belugas> | that;s all |
11:44 | <Celestar> | hehe :P |
11:45 | <@Belugas> | oh.. and "it has to be easier, 'cause i'm lazy'" |
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11:50 | <Yorick> | Ammler: do you need an update of the newgrf gui? |
11:51 | <Yorick> | would you like* |
11:51 | <Ammler> | update the thread, else planetmaker will do it again... |
11:52 | <Ammler> | and many thanks :-) |
11:52 | <Yorick> | :) |
11:52 | <Yorick> | updated |
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11:57 | <Ammler> | Yorick: you extracted from TibPP? |
11:57 | <Yorick> | I did |
11:57 | <Ammler> | did he use another version there? |
11:58 | <Yorick> | he updated it for the presets there |
11:58 | <Ammler> | nah |
11:58 | <Ammler> | the version in that thread had it too, I used that for wwottdgd |
11:58 | <@peter1138> | http://www.theregister.co.uk/2008/08/19/file_sharing_gamer_fined/ |
11:58 | <Yorick> | at least the tibpp did apply |
11:58 | <@peter1138> | ^ Who wants to download TTD? :o |
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12:00 | <Ammler> | maybe orudge will collect some time donatios for "his" fee? |
12:01 | <Yorick> | the multiplayer tooltip needs some updating :-) |
12:02 | <Ammler> | or did he move transporttycoon.com outside of uk? |
12:06 | <planetmaker> | Ammler: http://www.tt-forums.net/viewtopic.php?f=33&t=35001&p=720036#p720036 |
12:06 | <@orudge> | Ammler: it was never in the UK |
12:06 | <Ammler> | oh, now I make a diff between yours and yoricks :-) |
12:06 | <@orudge> | also, one of the download mirrors is... |
12:07 | <@orudge> | *although |
12:07 | <@orudge> | anyway, that company doesn't own TTD, as far as I know ;) |
12:08 | <Ammler> | well, also the german community homepage has "official" download locations |
12:09 | <Ammler> | he same location as openttd stuff.. (cillix) |
12:14 | <Ammler> | planetmaker: Yorick |
12:14 | <Ammler> | http://paste.openttd.org/55270 |
12:15 | <Yorick> | you diffed a patch? |
12:15 | <Ammler> | planetmaker: did it too in the meantime... |
12:15 | <planetmaker> | hehe :) |
12:17 | <planetmaker> | I took the last official newgrf-gui patch by Tiberius and just pasted it 1:1 - working fine |
12:18 | <planetmaker> | no cross-contamination from somewhere else possible :) |
12:18 | <Yorick> | heh :P |
12:18 | <Yorick> | mine is forking wine too :) |
12:18 | <Yorick> | working fine* |
12:19 | <SpComb> | Celestar: I should probably formulate them a bit better first |
12:20 | <planetmaker> | small is beauteful. Mine is 8k smaller :P |
12:20 | <planetmaker> | *beautiful |
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12:21 | <mortal> | thanks for openttd, guys |
12:22 | <mortal> | I just learned about it a couple days ago, I've been playing it non-stop only interrupted by silly studying |
12:22 | <Yorick> | :-) |
12:22 | <Celestar> | SpComb: take time |
12:22 | <@Belugas> | studying.. that's as discusting as working |
12:23 | <@Belugas> | but... studying makes working more enjoyable |
12:23 | <Ammler> | Yorick: I will use planetmaker's version, I hope, you don't worry. ;-) |
12:23 | <Yorick> | it was more for personal use :) |
12:24 | <planetmaker> | Belugas: talking about the new grfgui patch? Probably :P |
12:24 | <@Belugas> | ho god no... |
12:25 | <@Belugas> | when I see all tghe extra tabs that neither you or yorick cared to remove... |
12:25 | <Celestar> | SpComb: 20 years, no desync :D |
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12:25 | <Yorick> | Belugas: should we? |
12:25 | <Ammler> | Belugas: do ignore my paste |
12:26 | <Ammler> | that was a patch of a patch :-) |
12:26 | <@Belugas> | no, you should invent your own code style and apply it all over the place :P |
12:26 | <planetmaker> | Hm... I thought I took some care to remove extra tabs |
12:26 | * | planetmaker should go reading on coding style again |
12:27 | <@Belugas> | planetmaker, don't rely on tools, use your eyes and an editor who can show ypu tabs and spaces... |
12:28 | <planetmaker> | Belugas: Was mostly manual, but granted, I didn't check for spaces. So, they were wrong before :P |
12:29 | <@Belugas> | i have to admit that planetmaker's patch is far superior regarding that then Yorick's one |
12:29 | <Yorick> | :) |
12:30 | <Yorick> | I agree |
12:30 | <@Belugas> | as always, Yorick, you are rushing on the job, not taking time to beautify it ;) |
12:30 | <planetmaker> | deleting superflous tabs was also half the work :P |
12:30 | <Yorick> | Belugas: I did not even look at the source |
12:30 | <@Belugas> | patience, patience. relax, sit back, read your "work" |
12:31 | <planetmaker> | spoketh the wise man of OpenTTD coding :) |
12:31 | <@Belugas> | mmh... well... you should not ;) i'm not even applying my own medecine ^_^ |
12:31 | <@Belugas> | must be why my patches take so long to hit trunk hehe |
12:31 | <planetmaker> | :O |
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12:32 | <Yorick> | Belugas: this patch was not intended to go into trunk |
12:33 | <@Belugas> | maybe not at first, but didn't you guys are trying to do so now? |
12:33 | <planetmaker> | is it for ... { or is the { in a new line? |
12:33 | <@Belugas> | and even then, does it mean the patch has to be sloppied written? |
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12:33 | <@Belugas> | planetmaker, don;t follow you |
12:33 | <@Belugas> | where? |
12:34 | <Yorick> | planetmaker: for () { |
12:34 | <planetmaker> | general, a for loop. Is the opening { in the same line or the next ? |
12:34 | <Yorick> | helloh :) |
12:34 | <oh> | cheats! |
12:34 | <@Belugas> | Yorick is right. but a function has the "{" on a new line |
12:35 | <planetmaker> | aye. The patch has been quite inconsistant on that... :S |
12:35 | <@Belugas> | case NLWW_AVAILABLE_GRF_LIST: { <-- get some breathing room down there |
12:37 | <planetmaker> | hm... I don't follow. Empty line there? |
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12:39 | <@Belugas> | http://paste.openttd.org/55299 |
12:39 | <@Belugas> | something like that? |
12:40 | -!- | notbleepy is now known as bleepy |
12:40 | <@Belugas> | the NLWW_TOGGLE_SHOW_MODE stuff seems to be silly |
12:41 | <@Belugas> | but i may have not seens the stuff in action |
12:41 | <Yorick> | it hides all grfids that are already used |
12:41 | <@Belugas> | this->show_file_names VS this->show_all |
12:41 | <@Belugas> | that is what i find silly |
12:42 | <planetmaker> | I see now what you mean Belugas :) (wrt "space") |
12:42 | <Yorick> | Belugas: it is not, show_all hides all grfs already in use ;) |
12:42 | <Yorick> | shows* |
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12:43 | <@Belugas> | ok, as ai said, i did not looked a t the stuff compiled, just checking code |
12:44 | <Yorick> | you are ai? |
12:44 | <@Belugas> | ai? |
12:44 | <@Belugas> | ai is a mammal living on a tree |
12:44 | <@Belugas> | so, no, ain't an ai |
12:44 | <planetmaker> | lol :) |
12:45 | <@Belugas> | + // ASSUME: this->width, this->height already contains the new window size <--- after that, LOTS of spaces/tags |
12:45 | <Yorick> | "ok, as ai said, i did not looked a t the stuff compiled, just checking code" --> "ok, as I said, I did not look at the stuff compiled, just checking code" ;) |
12:46 | <@Belugas> | lol :D |
12:46 | <planetmaker> | :) |
12:46 | <@Belugas> | grammatically, i would not have been the ai either, ai would have been someone who said that ^_^ |
12:47 | <@Belugas> | "Ok, as "AI" said"... |
12:47 | <@Belugas> | like... |
12:47 | <@Belugas> | Ok, as Yorick said |
12:48 | <planetmaker> | one-line comments are preceeded by // rather than /* ... */, right? |
12:48 | <Celestar> | planetmaker: no, only when they come after code |
12:49 | <planetmaker> | oh, ok, Thx :) |
12:51 | * | peter1138 is home :D |
12:51 | * | Forked too! |
12:52 | <planetmaker> | welcome home, peter1138 :) |
12:55 | <Celestar> | peter1138: :D |
12:57 | * | planetmaker found the option "show spaces" and now removes them :) |
12:57 | * | peter1138 pulls |
12:57 | <@peter1138> | set list listchars=tab:,.,trail:%,extends:>,nbsp:_ |
12:57 | <@peter1138> | Is in my .vimrc |
12:57 | <@peter1138> | Er, $, not % |
12:57 | <@peter1138> | Although I don't know what extends and nbsp are for ;) |
12:58 | <Celestar> | set listchars=tab:~.,trail:¬,precedes:> |
12:58 | <Celestar> | I got this |
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12:58 | <@peter1138> | SpComb, server details? :D |
12:59 | <SpComb> | peter1138: for our cargodest game? |
12:59 | <@peter1138> | Yeah |
12:59 | <@peter1138> | is it h:1f819d6? |
12:59 | <SpComb> | yes |
12:59 | <@peter1138> | :D |
12:59 | <SpComb> | skrblz.fixme.fi, default port |
13:00 | <@peter1138> | Yay, nice bug :D |
13:01 | <ln> | http://www.rekisteri.info/1290 |
13:02 | <Celestar> | ln: what the FUQQ is that? |
13:03 | <ln> | looks like a floppy drive to me |
13:03 | <@peter1138> | The real question is why... |
13:03 | <Celestar> | http://www.tt-forums.net/download/file.php?id=93941 <= I think this is just awesome |
13:06 | <planetmaker> | :) Geekz, nerds,... all of ...us ;) |
13:07 | <Ammler> | Celestar: the NAND signal was a nice idea... |
13:07 | <Celestar> | nand signal? |
13:08 | <planetmaker> | Belugas: thx for your time. Thanks to it, I learnt how to look for spaces :) |
13:08 | <@Belugas> | :) |
13:09 | <Ammler> | Celestar: http://www.tt-forums.net/viewtopic.php?f=33&t=26364 |
13:10 | <@peter1138> | NAND signals are a stupid idea. |
13:10 | <Celestar> | Ammler: does it do anything useful? |
13:10 | <Ammler> | :-) |
13:10 | <Celestar> | I mean for the *game* |
13:10 | <Celestar> | not the IC |
13:10 | <Ammler> | it would make those logic gates a little bit smaller :-) |
13:11 | <Ammler> | Mark: ? |
13:11 | * | Celestar wonders when someone will port NetBSD onto an opettd train network :P |
13:11 | <Ammler> | we have some games in our archive which uses NOT |
13:13 | <Ammler> | Celestar: check Mark's posts in that thread... |
13:14 | <@peter1138> | Programmable signals would be a better idea, to do whatever you want. |
13:14 | <Celestar> | does one *really* need programmable signals? |
13:15 | <@peter1138> | Not particularly. |
13:15 | <Celestar> | I think it's a workaround to a mismanaged network :P |
13:15 | <Ammler> | peter1138: with programmable signals, you cuold "program" NOT, I assume :-) |
13:15 | <Ammler> | Celestar: http://www.tt-forums.net/viewtopic.php?p=705310#p705310 |
13:15 | <Celestar> | Ammler: I've seen that |
13:16 | * | peter1138 rewrites his GRF... |
13:18 | <Celestar> | heh |
13:18 | <Celestar> | everytime I get a "no changes found" when pulling from peter1138's server I'm disappointed :P |
13:20 | <Celestar> | cu later |
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13:34 | <Wolf01> | hi! |
13:35 | -!- | Deathmaker1 [~death@a89-183-39-115.net-htp.de] has joined #openttd |
13:35 | <Yorick> | hi |
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13:40 | <Wolf01> | uhm... some stuff is back... like nightlies? |
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13:40 | <Wolf01> | or the wiki |
13:40 | <Yorick> | it is |
13:44 | <FR^2> | Hmm. Seems the ai of the latest trunk still builds airports even if airplanes are deactivated and the number of airplanes per player is reduced to zero. |
13:44 | <FR^2> | Should I file a but about this? |
13:45 | <Wolf01> | oh, I have another bug |
13:47 | <Wolf01> | when building a tubular bridge over some bridgeheads the cars of a train travelling on the upper bridge seldom disappear like they are at the height of the bridge below |
13:47 | <Wolf01> | I have a picture |
13:47 | <@peter1138> | I have a website. |
13:47 | <@peter1138> | It's called http://bugs.openttd.org/ |
13:48 | <Wolf01> | I have a website too |
13:48 | <Wolf01> | :D |
13:48 | <FR^2> | Only one? :D |
13:48 | <Wolf01> | no, 2 exactly |
13:49 | <Wolf01> | they were 3, but one failed and I'm not able anymore to modify it and bring it back to work |
13:53 | <Wolf01> | http://bugs.openttd.org/task/2235/getfile/3223/bug_bridge.PNG :D |
13:53 | <@Rubidium> | that's fs119 |
13:54 | <Wolf01> | oh |
13:54 | <Wolf01> | nice |
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14:05 | <Sacro> | if you tell a train to reverse, and then hit go to depot, it forgets all about reversing and just speeds back up |
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14:05 | <Sacro> | Bjarni: fixitfixitfixitfixit |
14:06 | * | Bjarni slaps Sacro |
14:06 | <Prof_Frink> | Sacro: itsfreesoftwarefixityourselfitsfreesoftwarefixityourselfitsfreesoftwarefixityourselfitsfreesoftwarefixityourselfitsfreesoftwarefixityourself |
14:06 | <@Bjarni> | I can only fix one thing at a time |
14:06 | <Sacro> | Bjarni: and break 3 :( |
14:06 | <Sacro> | oh cock |
14:06 | <Sacro> | 4 people dead |
14:08 | <Sacro> | hehehehe |
14:08 | <Sacro> | crashed trains show lost messages |
14:08 | <Sacro> | hmm |
14:08 | <Sacro> | my tank engine is running forward one way |
14:09 | <Sacro> | then switching ends and running backwards the other |
14:09 | <Prof_Frink> | Tank! |
14:12 | <@Belugas> | now that's Hell!! I've got no more power on my headphones and my wired ones are at home. Meaning I do not have ANY music at all! |
14:12 | <@Belugas> | grrrr |
14:13 | <@Bjarni> | <Sacro> Bjarni: and break 3 :( <-- you see... the point is that I will not break anything |
14:13 | <@Bjarni> | now if I break anything I will blame you for interrupting me :p |
14:14 | <Sacro> | Belugas: modprobe pcspkr |
14:14 | <@peter1138> | Let's phone Belugas and play music down it :D |
14:15 | <Prof_Frink> | Belugas: Sing. |
14:16 | * | Bjarni calls Belugas and puts on a Klingon opera |
14:16 | <Sacro> | peter1138: i like that idea |
14:17 | <Forked> | ..if he has two phones you can even sort out the stereo |
14:17 | <Forked> | if one of you play the left channel.... and try to get it synced |
14:17 | <@Belugas> | i do :) |
14:17 | <@Belugas> | heheh |
14:18 | <@peter1138> | Hehe |
14:21 | <@peter1138> | Bjarni, oh I just remembered about your conversation this morning. |
14:21 | <@peter1138> | http://en.wikipedia.org/wiki/Cambridge_Z88 < Perfect small computer with a big display... |
14:22 | <Eddi|zuHause> | i hate getting up early... you're tired the entire day and don't get _anything_ done... |
14:23 | <@peter1138> | I hate getting up late. It makes me tired and there's no time left to do anything. |
14:23 | <@Bjarni> | I think that conversation took place just before I went to bed.... |
14:23 | <@Bjarni> | not morning :p |
14:23 | <@peter1138> | It was after midnight GMT, therefore it was morning. |
14:24 | <@Bjarni> | whatever |
14:24 | <Eddi|zuHause> | well, i learned that i have two programs, that i need to compile with the exact same options, but one won't compile with -mno-cygwin and the other not with -mcygwin |
14:24 | <@peter1138> | But... 4 AA batteries! |
14:25 | <@Bjarni> | yeah |
14:25 | <@Bjarni> | that's outdated |
14:25 | <@Bjarni> | use fuelcells |
14:25 | <Forked> | cold fusion |
14:26 | <@peter1138> | We ought to do something with the DOS/Windows flag for NewGRF... |
14:27 | <@Belugas> | like? |
14:27 | <@peter1138> | I don't know... |
14:27 | <@peter1138> | It is a prime cause of desyncs. |
14:28 | <Eddi|zuHause> | we should auto-convert DOS grfs on load, and deprecate the use of DOS newgrfs |
14:28 | <@peter1138> | But DOS GRFs have more colours. |
14:28 | <DaleStan> | Desyncs? or just cannot-join issues? |
14:28 | <Ammler> | Eddi|zuHause: opposite :-) |
14:29 | <@peter1138> | DaleStan, desyncs. |
14:29 | <Ammler> | peter1138: I played a long time with dos grfs, yesterday, just had the "ugly" blue but not deyncs... |
14:30 | <Eddi|zuHause> | DaleStan: server has windows grfs and windows newgrfs, client has dos grfs and windows newgrfs, he can join because md5 of newgrfs match, but desyncs because the newgrfs deactivate themselves |
14:30 | <@peter1138> | Ammler, DOS GRFs by themselves won't be a problem. |
14:30 | <@peter1138> | Eddi|zuHause, thanks :) |
14:30 | <DaleStan> | Ah. niiiiiice. |
14:30 | <@peter1138> | On the other hand, most people use Windows GRFs, so the lack of colours probably doesn't matter... |
14:31 | <@peter1138> | It would give MB another thing to complain about :) |
14:31 | <Eddi|zuHause> | it's only like 2 colours that get mapped to similar colours, or not? |
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14:31 | <@Belugas> | i'd say more like 8 |
14:31 | <DaleStan> | All the pinks, ... |
14:32 | <@peter1138> | MB had a list. |
14:32 | <@peter1138> | In a thread somewhere... |
14:32 | <frosch123> | 5 colors iirc |
14:32 | <@peter1138> | That's the value I was thinking. |
14:32 | <@Belugas> | it's on my SD key :( |
14:33 | <frosch123> | dos indices 20,21,28,58,6A,88 are not present in the windows palette |
14:33 | <frosch123> | so, actually 6 |
14:33 | <DaleStan> | I count 18 pinks in the Windows palette, but some of them may be in both palettes. 9 are tagged as "WinAPI". |
14:34 | <frosch123> | pink is no problem, as the original grfs do not contain pink |
14:34 | <Ammler> | http://www.tt-forums.net/download/file.php?id=94354 |
14:34 | <hylje> | where does the pink come from, then |
14:35 | <Eddi|zuHause> | when the bees and the flowers... |
14:35 | <Ammler> | (from http://www.tt-forums.net/viewtopic.php?p=708678#p708678) |
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14:40 | <@peter1138> | That's the one. |
14:41 | <@peter1138> | Are some of the pink slots used for palette animation? |
14:41 | <@Belugas> | none of them, iirc |
14:42 | <Ammler> | you would see that here, afaik: http://wiki.ttdpatch.net/tiki-index.php?page=PalettesAndCoordinates |
14:42 | <@peter1138> | Mmm, 9 colours in that image. |
14:42 | <@Belugas> | http://wiki.ttdpatch.net/img/wiki_up//windowspal.png |
14:43 | <Ammler> | the "???" |
14:43 | <@Belugas> | in gfx.cpp, there is the DoPaletteAnimation that deals with it |
14:43 | <@Belugas> | (i think it's teh proper name) |
14:44 | <@Belugas> | is starts at palette entry 217, |
14:44 | <@Belugas> | and add 36 or 28 depending if we're on dos or winwos |
14:44 | <@Belugas> | so it actually stops before the 2nd pink block |
14:45 | <@Belugas> | (figures are from memory...) |
14:45 | <@peter1138> | Hmm.. |
14:46 | <@peter1138> | How the hell can I do tunnels... |
14:46 | * | Belugas will not show peter1138 how his son is doing them :) |
14:47 | <Eddi|zuHause> | by making them the same as bridges... |
14:47 | <@peter1138> | ... |
14:47 | -!- | Celestar [~Jadzia_Da@p5B0D8920.dip0.t-ipconnect.de] has joined #openttd |
14:47 | <Celestar> | back |
14:47 | <Celestar> | SpComb: any news? |
14:47 | <frosch123> | peter1138: like tramtracks? |
14:48 | <@peter1138> | Problem is rail types have their own style of 'portal' |
14:48 | <Celestar> | peter1138: what about the spectator problem, what does cause it? |
14:48 | <@peter1138> | Which conflicts with the goal of being landscape sprite agnostic. |
14:49 | <@peter1138> | Celestar, GetPlayer(PLAYER_SPECTATOR), to be literal. |
14:49 | <frosch123> | use you 'default station type' also for tunnels? |
14:49 | <frosch123> | +r |
14:49 | <Eddi|zuHause> | well, bridges have the ability to look different depending on railtype, don't they? |
14:50 | <Eddi|zuHause> | so tunnels would get that same behaviour |
14:50 | <@peter1138> | Eddi|zuHause, I said that :) |
14:50 | <@peter1138> | Oh, bridges... |
14:50 | <@peter1138> | No, bridges don't. |
14:50 | <@peter1138> | But tunnels *do* |
14:50 | <Eddi|zuHause> | well, newgrf bridges i was speaking of |
14:50 | <@peter1138> | Argh |
14:51 | <Celestar> | hm? |
14:51 | <Eddi|zuHause> | anyway, there should really be different tunnel (entrance) types... |
14:52 | <Celestar> | frosch123: you there? |
14:52 | <@peter1138> | http://svn.bucks.net/~petern/metro2.png < all agnostic, except the tunnels :o |
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14:52 | <frosch123> | pong Celestar |
14:52 | <hylje> | agnostic of what |
14:53 | <Celestar> | frosch123: what was the function you said I should look at for cargodest? |
14:53 | <@peter1138> | Landscape. |
14:53 | <frosch123> | Vehicle::CopyVehicleConfigAndStatistics() <- everything that cannot be done through commands needs to go there |
14:54 | <frosch123> | everything that can be done through commands shall go into CopyHeadSpecificThings |
14:55 | <Celestar> | frosch123: within "CopyHeadSpecificThings" ... are the two vehicles already fully configured (i.e. refits and orders) |
14:55 | <frosch123> | maybe you would also need TransferCargo() |
14:55 | <frosch123> | Celestar: Those three functions are called only once during DC_EXEC, not during cost estimation |
14:55 | <frosch123> | i.e. they do the things which are not undo-able |
14:56 | <Celestar> | frosch123: cool |
14:56 | <frosch123> | no, that applies only to the lower part of CopyHeadSpecificThings() |
14:57 | <Celestar> | frosch123: but the old vehicle is still intact in CopyHeadSpecificThings() riht? |
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14:57 | <frosch123> | yup |
14:57 | <@peter1138> | So does it all work properly now? ;) |
14:57 | <frosch123> | but of couse not in the original consist |
14:57 | <Celestar> | frosch123: hm .. nope, the wagons aren't |
14:57 | <Celestar> | I need the full consists |
14:57 | <frosch123> | then you are in trouble |
14:58 | <Celestar> | why? |
14:58 | <frosch123> | what happens, when the player moves wagons around in the depot? |
14:58 | <@peter1138> | Hmm, we just need to make our calls either side of the autoreplace. |
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14:58 | <@peter1138> | (Same with moving things in a depot) |
14:58 | <Celestar> | I'll check in a bit |
14:59 | <Celestar> | peter1138: moving things a depot works |
14:59 | <Celestar> | peter1138: as autoreplace uses the other commands, it should work automagically |
14:59 | <@peter1138> | I hope :) |
14:59 | <@peter1138> | Seems to. |
15:00 | <frosch123> | what is about TransferCargo() ? |
15:01 | <frosch123> | Celestar: Note, that moving vehicles in depot and moving them back to the original order must result in the same state, else it will desync |
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15:02 | <@peter1138> | frosch123, does the same happen on all clients? |
15:02 | <Celestar> | frosch123: I have a situation where a planned autoreplace doesn't happen. What might cause this? |
15:02 | <frosch123> | no, it is done once more on the client that issues the CmdMassReplace (or similiar) |
15:03 | <frosch123> | Celestar: It will construct the new chain, also share the orders, but at the end of that it will sell the new vehicles, move the old vehicles back to their original position, and restore random seeds |
15:04 | <frosch123> | note: building vehicles needs random |
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15:04 | <Celestar> | frosch123: I see. yet the replace is NOT happening here for some reason :o |
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15:05 | <Celestar> | he stupid me |
15:06 | <@peter1138> | Hmm... |
15:06 | <@peter1138> | That could be a problem. |
15:06 | <@peter1138> | Or not. |
15:06 | <@peter1138> | Celestar, was order-order important? |
15:07 | <Celestar> | peter1138: nope |
15:07 | <@peter1138> | edge order, basically. |
15:07 | <Celestar> | peter1138: shouldn't be |
15:07 | <@peter1138> | Then it should be fine. |
15:07 | * | peter1138 still considers the tunnel issue :o |
15:07 | <Celestar> | peter1138: if it is, we can still force a sort |
15:07 | <Celestar> | hm autoreplace works correctly with cargodest from what I can see |
15:08 | <frosch123> | Celestar: try the manual MassReplace button in network |
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15:08 | <Celestar> | frosch123: er? "manual MAssReplace" ? |
15:08 | <Eddi|zuHause> | hm... at what point does a prototype count as "used" wrt whether you get offered one again |
15:08 | <frosch123> | the bottom most button in depot |
15:08 | <Celestar> | frosch123: can you poke me tomorrow to do this? |
15:09 | <frosch123> | tomorrow? you mean around 18:00 when I might be back here? |
15:09 | <Celestar> | that's ok by me |
15:10 | <Celestar> | so what do we still need to do |
15:11 | <Celestar> | basically mostly the cargo view |
15:11 | <Celestar> | and another code review, right Rubidium ? ;) |
15:12 | * | peter1138 ponders doing one. |
15:12 | <ln> | attention, i have an IMPORTANT PATCH. |
15:12 | <@Bjarni> | you fixed some indenting? |
15:12 | <ln> | Bjarni: nope. |
15:12 | <Celestar> | peter1138: I think we should first do the total cargo view and other minor things, don't you agree? |
15:13 | <frosch123> | what does it do, does it patch dorpsgek to automatically kick everyone typing "english only"? |
15:13 | <ln> | here it is, fixes bug FS#ln: http://users.utu.fi/lanurm/ottd/then-is-not-than-even-in-2008.diff |
15:13 | <Celestar> | peter1138: we also have the two thingies on the TODO ... but do we really want them? |
15:13 | <@Bjarni> | ln: it fixes bug FS#ln??? |
15:14 | <@peter1138> | ln, it is to dutchies :( |
15:14 | <frosch123> | FS#ln is quite nasty, I got already fixed multiple times |
15:14 | <ln> | Bjarni: you're not familiar with the bug number FS#ln? it's not even my invention. |
15:15 | <@peter1138> | -Fix [FS#AmmlersStillTooLazy]: |
15:15 | <Celestar> | ln: what the HELL is the difference between those? |
15:15 | * | Bjarni fixes Ammler |
15:15 | <+glx> | Celestar: than != then |
15:15 | <Celestar> | pfft |
15:16 | <ln> | come on, i've managed to get a similar patch committed within a few minutes back in the days when even Darkvater and Tron were here. |
15:16 | <ln> | by MiHaMiX then |
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15:17 | <Celestar> | I gotta go |
15:18 | <@Belugas> | ln, i'll do that tonigh |
15:18 | <@Belugas> | if i remember to do so |
15:18 | <Ammler> | Celestar: then=denn and than=als ? |
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15:19 | <Yorick> | Ammler: then=dan and than=dan in dutch |
15:19 | <ln> | Ammler: then=dann |
15:19 | <ln> | Belugas: great |
15:20 | <mortal> | than=als in german? |
15:20 | <Yorick> | mortal: quite... |
15:20 | <Kloopy> | haha. ln needs an award for "Most awesome patch of the Month" |
15:20 | <Ammler> | mortal: http://dict.leo.org/ende?search=than |
15:20 | <mortal> | clearly |
15:21 | <mortal> | that's the best diff I've ever seen |
15:21 | <Celestar> | Ammler: in comparisons, always "than", never " then" |
15:21 | <Celestar> | cu |
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15:21 | <Kloopy> | This is more important than YAPP or cargodests! |
15:21 | <mortal> | clearly |
15:22 | <ln> | my previous similar patch seems to be from december 2004. |
15:22 | <@Belugas> | guys, every bit counts |
15:22 | <mortal> | ln, link? |
15:22 | <Kloopy> | Do you have that diff file, ln? |
15:22 | <@Belugas> | so id' say that is' about the same as changing color to colour and such |
15:23 | <mortal> | nope belugas |
15:23 | <ln> | mortal, Kloopy: sure, http://users.utu.fi/lanurm/ottd/then-is-not-than-can-it-be-so-hard.diff |
15:23 | <Kloopy> | Do all the comments and code use "colour" then? |
15:23 | <mortal> | haha |
15:23 | <mortal> | belugas, color is US spelling, colour is UK |
15:23 | <oh> | +// Vehicles of 2 years do easier meet this setting than vehicles |
15:23 | <mortal> | then is one word, than is a completely different one |
15:23 | <@Belugas> | it's nt there yet, but it's oa work in progress |
15:24 | <@Belugas> | mortal, we do the british way |
15:24 | <Yorick> | mortal: in dutch it isn't |
15:24 | <oh> | there's still more to fix on that patchline |
15:24 | <mortal> | woot |
15:24 | <oh> | ;p |
15:24 | <Kloopy> | Vehicles that are 2 years old more easily meet this setting than vehicles that are one year old |
15:24 | <mortal> | heh, I guess that covers vocab as well? |
15:25 | <mortal> | gas stop => petrol station, whatever => car park, etc |
15:25 | <ln> | never include two separate fixes in the same patch. |
15:25 | <@Belugas> | ln is ONCE again, right :) |
15:26 | * | Kloopy giggles |
15:26 | <Eddi|zuHause> | mortal: neither petrol stations nor car parks are in the game (afaik) |
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15:27 | <Kloopy> | sidewalks -> paths |
15:28 | <mortal> | Eddi|zuHause, you never know about comments |
15:31 | <Eddi|zuHause> | yes... "grep 'petrol station' src/ -r" |
15:31 | <mortal> | awwwww, just pick on the guy who isn't compiling his own nightly builds :( |
15:31 | <ln> | there was one potential than-fix missing from my patch, because i had hard time figuring out what the hell was the sentence supposed to mean. |
15:31 | <mortal> | haha |
15:31 | <ln> | src/network/core/packet.cpp: /* If size was sooner to zero then the string in the stream * skip till the \0, so than packet can be read out correctly for the rest */ |
15:32 | <mortal> | clearly s/than/that/, but the first part eh |
15:32 | <mortal> | can't you blame it? |
15:32 | <Yorick> | I think all is written by TB |
15:32 | <ln> | i can, but I'm not Tron. |
15:32 | <mortal> | eh? |
15:32 | <Eddi|zuHause> | i'd guess it was True{Light,Brain} |
15:33 | <Eddi|zuHause> | mortal: Tron was the guy who was also called "code police" |
15:35 | <@peter1138> | Nothing wrong with Code Police. |
15:35 | <mortal> | I guess I oughta fetch the nightly code |
15:35 | <mortal> | and set up some cronjob |
15:35 | <ln> | peter1138: But for Tron the priority was to find out who did what wrong, fixing it was only second in importance. |
15:36 | <Eddi|zuHause> | fixing things is not the job of the QM guy |
15:36 | <Eddi|zuHause> | finding things that are wrong is... |
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15:39 | <mortal> | configuring trunk |
15:39 | <Noldo> | ln: how do you know his priorities? |
15:40 | <ln> | Noldo: by observing. |
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15:41 | <@Belugas> | Tron was very good at fixing broken stuff, and finding who did it is just part of the solution. Learning process. Like you do not make the same mistake twice |
15:42 | <@Belugas> | agreed he was not the type to send flower with the pot, just the pot. |
15:43 | <@Belugas> | but everyone has a personality |
15:43 | <@Belugas> | and i know mine is not an easy one either |
15:44 | <ln> | some have two |
15:45 | <frosch123> | but your reflexes on the R word are not as distinct as MB's on the O word :p |
15:45 | <@Belugas> | lol |
15:46 | <@Belugas> | Let say i just can't stand when users are using the R word to put pressure on adding this or that feature |
15:46 | <@Belugas> | so freakingly stupid |
15:47 | <@Belugas> | it's not an argument and i hpe it will never be |
15:47 | <@Belugas> | as to what drives MB on his Holy Crusade, well... i do not even wnat to know |
15:50 | <fonso> | Forgive my curiosity ... I might be able to guess the R word, but what is the O word then? |
15:50 | <frosch123> | in which channel are you? |
15:51 | <@peter1138> | R word? |
15:51 | <@peter1138> | Oh... |
15:51 | * | fonso blushes |
15:51 | <fonso> | that's too obvious |
15:51 | <mortal> | make & pray |
15:53 | <@Belugas> | obvious? naaaaa.. not the right word ;) |
15:54 | <fonso> | :) |
15:55 | <@peter1138> | Prof_Frink, go and get me another beer? ta |
15:55 | * | peter1138 reads back through the engine pool suggestions thread |
15:56 | <frosch123> | cool, tell me when you found a 'suggestion' |
16:00 | <Eddi|zuHause> | i'd assume 80% of the content there is flaming :) |
16:01 | <@peter1138> | Heheh |
16:01 | <ln> | src/terraform_cmd.cpp: * This affects all corners with a manhatten distance smaller than MAX_TILE_HEIGHT to one of the initial 4 corners. |
16:01 | <frosch123> | reminds, me MB told he had send you a PM about that topic and complained you never replied |
16:03 | <frosch123> | s/, me/me ,/ |
16:05 | <Eddi|zuHause> | M-don't-pm-me-B? |
16:05 | <Wolf01> | 'night |
16:06 | <Eddi|zuHause> | ln: that's a correct "than"... |
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16:06 | <ln> | Eddi|zuHause: yes, but what is this manhatten distance? |
16:06 | <Eddi|zuHause> | :) |
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16:07 | <@peter1138> | frosch123, to me? |
16:07 | <frosch123> | yes, I thought you accidently pressed 'delete' or something like that :p |
16:07 | <Yorick> | xdiff+ydiff for diagonal comparisons |
16:08 | <@peter1138> | Hmm, nope. I've never seen one from him. |
16:08 | <@peter1138> | And I've got almost everything going back to 2005 ;) |
16:08 | <fonso> | your eyes' built in spam filter works well |
16:09 | <@peter1138> | Not really, as I did request it. |
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16:10 | <frosch123> | "Tja. Peter hat das Feature vorher eben nicht ausreichend getestet und er hat es auch nicht für nötig gehalten, uns .grf-Entwickler dazu anzuhören. Ich selber habe ihm eine ausführliche Doku geschrieben aber nie eine Antwort darauf erhalten. Und ich sehe auch jetzt noch nicht, dass entsprechend unseren Anregungen entsprechende Änderungen vorgenommen werden. :|" |
16:10 | <@peter1138> | Unless he posted it while I was away, saw it was unread for a while, and then deleted it himself. I think that was before it was done, though. |
16:10 | <frosch123> | (MB) |
16:10 | <@peter1138> | Not helpful :p |
16:10 | <@peter1138> | orudge! ping! |
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16:13 | <@orudge> | peter1138! pong! |
16:13 | <@peter1138> | Where did my PM go! |
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16:15 | <@peter1138> | Hmm well, there was no conclusion to that thread... |
16:15 | <@peter1138> | Apart from Rubidium wanting something totally generic :) |
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16:16 | <frosch123> | IIRC all grf authors that participated (i.e. mb and pikka) wanted to disallow any modifications by other grfs not explicitly mentioned in the original grf, i.e. making both the add-on sets of both authors invalid |
16:17 | <@orudge> | peter1138: I don't know! |
16:17 | <@orudge> | let me know if you find it! |
16:17 | <@orudge> | have you checked down the settee? |
16:17 | <@peter1138> | frosch123, but pikka wanted it extremely simple. |
16:18 | <frosch123> | well, I would also believe pikka to update the original grf, so it knows of the modifiing one |
16:23 | <frosch123> | IIRC the easiest solution was to add a 'public'/'protected' property to every vehicle, that tells whether a vehicle can be combined with every vehicle from every grf or only with those from the original grf or its children (those using "GRF ID overrides for engines (11)") |
16:24 | <frosch123> | conbined with the 0xFFFF ID in the attach-wagon-callback |
16:24 | <+glx> | none of them replied to my suggestion |
16:25 | <frosch123> | did anyone replied to a suggestion of someone else ? |
16:25 | <+glx> | http://www.tt-forums.net/viewtopic.php?p=697130&sid=7db62f563df6d88b1e282e3555600946#p697130 |
16:26 | <@Rubidium> | ooh... nice session |
16:26 | <+glx> | oups |
16:26 | <@Belugas> | join the club!! |
16:26 | <Tim> | I'm just testing the CargoDest-Patch, it's awesome! |
16:27 | <Eddi|zuHause> | it sure is :) |
16:27 | <+glx> | the only reference to my post is by OzTransLtd (but I don't like him) |
16:27 | <flaske> | hey, guys, is there no large textbox input widget? |
16:28 | <@Belugas> | the comment or the guy? ^_^ |
16:28 | <+glx> | the guy (and the idea he suggested in the comment) |
16:28 | <@Belugas> | flaske, no, not really |
16:28 | <Tim> | One Question...: If i connect a coal mine to a powerplant and transport the coal to it, and then connect the mine to another power plant, there will be coal generated for each of the powerplants. However, is the TOTAL OUTPUT of the Coal Mine now higher, or is the coal which was in the beginning only transported to one powerplant now divided between the two of them? |
16:28 | <flaske> | its divided |
16:29 | <@Belugas> | granted, glx. It's a bit like "whatever is required, don't care" |
16:29 | <frosch123> | glx: IMO it is problematic as it changes the meaning of the 'vehicle id' variable depending on another variable. I.e. it somewhat breaks existing grf. |
16:29 | <frosch123> | So something like grf version 8 would be needed. |
16:29 | <@Belugas> | flaske, divided??? you are not making sens |
16:29 | <flaske> | i was replying to Tim's question |
16:30 | <@Belugas> | indeed frosch123. |
16:30 | <@Belugas> | ok flaske |
16:31 | <flaske> | so, textboxes are a little tricky? |
16:31 | <@Belugas> | in fact, we've "discovered" today that the bridge cost in nfo is only at max 255, while it is a uint16 in Open. Withouth adding a cost2, which cannot be done, according to Oskar. so a new version would be a good thing |
16:32 | <Tim> | Hm, then maybe take that as a suggestion for your cool patch :) I think the total output of the coal mine should be higher, if the coal is transported to multiple powerplants - else this system does not make too much sense, as connecting a second powerplant does not give you any advantages, but only disadvantages, like having more track, trains and stuff to manage |
16:32 | <Ammler> | the "big" grf authors ignoring that it would be nice to add just a simple GRF like the empty engine for eyecandy... |
16:32 | <@Belugas> | flaske, it's just that we do not need large input widget... |
16:32 | <+glx> | Tim: that's totally unrelated to cargodest |
16:33 | <Eddi|zuHause> | Tim: it does make sense when the power station has a stockpile limit |
16:33 | <flaske> | Belugas I see, but I kinda did just now. Was going to make a "mission description" for the mission objectives im working on, in the scenario editor |
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16:34 | <frosch123> | <Belugas> in fact, we've "discovered" today that the bridge cost in nfo is only at max 255, <- the 'traditional' sollution would be to add another byte property for the high byte |
16:34 | <@Belugas> | flaske: ho... well... that would be something that your patch will have to bring in ;) |
16:34 | <Eddi|zuHause> | flaske: you might want to make a grf spec instead, so people can provide the strings via grf |
16:34 | <flaske> | hehe, yeah thanks tho :) |
16:34 | <@Belugas> | frosch123, granted, but FF is already an accepted value |
16:35 | <flaske> | thanks Eddi|zuHause, good idea |
16:35 | <frosch123> | no, not an extended byte |
16:35 | <frosch123> | i.e. like vehicle weight |
16:35 | <@Belugas> | mm? |
16:35 | <frosch123> | 24 (c) B High byte of vehicle weight, weight will be prop.24*256+prop.16 |
16:35 | <frosch123> | action0trains |
16:35 | <Eddi|zuHause> | "adding a cost2 [...] cannot be done, according to Oskar." |
16:37 | * | GoneWacko slaps Sionide and runs off giggling |
16:37 | -!- | fonso [~fonso@brln-d9bace81.pool.mediaWays.net] has left #openttd [Kopete 0.12.7 : http://kopete.kde.org] |
16:37 | <frosch123> | Well, I would expect Oskar to have a lot more clue about TTDP than me, but if it cannot be done with a 'high byte' property, why should it be possible by incrementing the grf version? |
16:40 | <frosch123> | night |
16:40 | -!- | frosch123 [~frosch@frnk-590fdf7f.pool.einsundeins.de] has quit [Remote host closed the connection] |
16:42 | <ln> | coming soon on this channel: commit of the patch of the month. stay tuned. |
16:42 | <Eddi|zuHause> | "Nicht erläuterte Details können direkt im Sourcecode gefunden werden." <- that's a totally great statement :p |
16:42 | <@Belugas> | damned.. he's gone |
16:43 | <Eddi|zuHause> | ("Details that are not described [in the documentation] can be read from the source code.") |
16:45 | -!- | Progman [~progman@p57A1FEF9.dip.t-dialin.net] has quit [Remote host closed the connection] |
16:46 | <ln> | Eddi|zuHause: sounds almost as good as the draft of some finnish idiot's doctoral thesis, where e.g. "Google et al." was used as a reference for some claims. |
16:47 | <@Bjarni> | Eddi|zuHause: sounds like what Brianetta once said. It was something like "the source code is like a manual, except it has all details and fewer pictures" |
16:48 | <@Bjarni> | http://qdb.us/49946 <-- well... close enough :) |
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16:50 | <@Bjarni> | http://qdb.us/116622 <-- wow. That one is great :D |
16:50 | <Eddi|zuHause> | ... we lost him again to qdb :( |
16:50 | <Sacro> | haha |
16:50 | <Sacro> | nice one BR |
16:50 | <Sacro> | err |
16:50 | <Sacro> | Brianetta: |
16:50 | -!- | endru [~guyver6@14-mi2-10.acn.waw.pl] has quit [Quit: endru] |
16:51 | -!- | flaske [flaske@ns163a.studby.ntnu.no] has quit [] |
16:51 | <@Belugas> | bye guys |
16:51 | <@Bjarni> | bye Belugas |
16:52 | <@Bjarni> | I saw a beluga whale on the news today. Some Chinese boy was sitting on the back of it during some show or something |
16:52 | <Sacro> | was his dinner |
16:52 | <@Bjarni> | no |
16:53 | <@Bjarni> | it was his income |
16:53 | -!- | mucht_home [~Martin@chello080109200215.3.sc-graz.chello.at] has quit [Remote host closed the connection] |
16:53 | <@Bjarni> | he was 4 years old and had done that for a year |
16:53 | <+glx> | Bjarni: a beluga is not a whale |
16:53 | <Sacro> | one whale? a year/ |
16:53 | <+glx> | it's a dolphin |
16:53 | <Sacro> | has he not read Moby Dick |
16:53 | <@peter1138> | James Whale... |
16:58 | -!- | mortal [~mortal@0x573a3da2.odnqu1.static.dsl.tele.dk] has quit [Ping timeout: 480 seconds] |
17:00 | * | peter1138 ponders this bug |
17:01 | <@Rubidium> | http://www.amazon.com/gp/product/images/B000EPPFEC/ref=dp_image_0?ie=UTF8&n=286168&s=garden <- you could tennis with it |
17:04 | <Eddi|zuHause> | the fly-swatter of the 21st century := |
17:05 | <@peter1138> | Hmm, half-tile foundations drawn properly... on land. |
17:06 | -!- | FR^2 [~frquadrat@oscar.frquadrat.de] has quit [Quit: Connection reset by caffein depletion...] |
17:12 | <@Bjarni> | http://ekstrabladet.tv/article284388.ece <-- the beluga whale/dolphin. Right now it refuse to load for me though :( |
17:14 | <+glx> | works here |
17:15 | <@Rubidium> | Eddi|zuHause: it's a patented "bug frier" |
17:15 | <@Bjarni> | then you can listen to what they say about it and enlighten me. It stalled half way though it so I haven't seen the whole thing yet |
17:16 | <@Bjarni> | it looks cute though |
17:16 | <+glx> | I'm not very good at english listening |
17:16 | <@Bjarni> | :p |
17:17 | <@Bjarni> | now it started and stalled again |
17:17 | <@Bjarni> | at the same place as last time |
17:18 | <@Bjarni> | "he asked his grandmother if he could swim with it".... and that's the end of it >_< |
17:20 | <@Bjarni> | and now the rest of it appeared in a few sec |
17:23 | -!- | jni [~geetee@cs181040004.pp.htv.fi] has quit [Ping timeout: 480 seconds] |
17:25 | <@peter1138> | Hm. |
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17:32 | <@peter1138> | Okay, I fixed the crashing bug... by removing a bit of code... |
17:35 | <fjb> | Removing all the code fixes all the bugs. |
17:36 | -!- | NukeBuster [~NukeBuste@80.101.115.82] has joined #openttd |
17:37 | <@Bjarni> | banning everybody in here will remove the bad ideas |
17:38 | <Eddi|zuHause> | i have my doubts that this will actually work :p |
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17:45 | <@peter1138> | Gah, stupid sprites |
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17:52 | <@peter1138> | It's now drawing them at the correct place... but under the foundation :( |
17:53 | <fjb> | It hides them so nobody sees the mistakes it makes. |
17:58 | <planetmaker> | night |
17:58 | <@peter1138> | I guess I need to use AddSortable everywhere :o |
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18:01 | <@Rubidium> | just cache the whole thing with foundations and all and use that as single sprite ;) |
18:01 | <@peter1138> | Err... |
18:03 | <@peter1138> | Oh for fucks sake... |
18:04 | <@peter1138> | Using AddSortable, it's at the right place... but above the white/red selection square :o |
18:08 | <@peter1138> | Unless I need AddChildSpriteToFoundation :o |
18:13 | <Prof_Frink> | peter1138: They rang last orders. |
18:14 | -!- | Zahl [~Zahl@e176238252.adsl.alicedsl.de] has quit [Quit: (~_~]"] |
18:15 | <@peter1138> | Oh, that's no good. |
18:15 | <@peter1138> | Gah.. |
18:15 | <@peter1138> | If I draw it 8 pixels too low, it shows above the foundation. |
18:15 | <@peter1138> | If I draw it in the right place, it is below the foundation. |
18:15 | <@peter1138> | Stupid sorter? |
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18:31 | -!- | dragonhorseboy [4a396fef@67.207.141.120] has joined #openttd |
18:31 | <dragonhorseboy> | hey |
18:32 | <dragonhorseboy> | do some trains have like 2+ articulated sets in one consist? (rather than being one long single set throughly) |
18:38 | <@Bjarni> | you mean if it's possible that an articulated engine can be longer than two units? |
18:39 | <@Bjarni> | or if two articulated engines can be put in the same train? |
18:39 | <@Bjarni> | you know answering a question is way easier if you understand the question itself ;) |
18:41 | <dragonhorseboy> | heh sorry I meant just articulated cars alone |
18:41 | <dragonhorseboy> | (independent locomotive that is) |
18:41 | <@peter1138> | Bjarni, dragonhorseboy never talks about the game, only real or model railways. |
18:42 | * | Sacro just lost the game D: |
18:43 | <valhallasw> | peter1138: well, try drawing it 4 pixels too low? :D |
18:43 | <dragonhorseboy> | sacro :p |
18:47 | <@peter1138> | Hmm |
18:47 | <Eddi|zuHause> | dragonhorseboy: if you are talking about real railways, then that happens very often... |
18:47 | <@peter1138> | AddChildSpriteToFoundation() works... just... ugly :o |
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18:49 | <dragonhorseboy> | eddi hm thanks .. I could imagine that having several short sets than one single long one probably makes it easier to repair them because of not having to can the whole train over one bad axle. dunno much myself tho ^_^ |
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18:49 | <Eddi|zuHause> | dragonhorseboy: some ICE3 go in double most of the way, and then get split into 2 for the last bit, so they end up in different cities |
18:51 | <dragonhorseboy> | ah hmm yeah that kind of mode works too |
18:51 | <Eddi|zuHause> | or 425/435/435/425 consists may be driven in double traction, to increase capacity during high load times |
18:51 | <dragonhorseboy> | hm on related note I do know some north america trains had one/several rdc's on the tail that would get dropped off at certain stops to go their own way |
18:51 | <dragonhorseboy> | (not articulated but still) |
18:54 | <dragonhorseboy> | hm well thanks eddi |
18:55 | * | peter1138 > sleep |
18:55 | <dragonhorseboy> | bye peter |
18:56 | -!- | SpComb was kicked from #openttd by DorpsGek [Don't poke me] |
18:57 | <dragonhorseboy> | 0_o |
18:57 | <Eddi|zuHause> | dragonhorseboy: http://www.bahnbilder.de/name/einzelbild/number/216074/kategorie/Deutschland~Triebzüge~BR+425.html <- that's a 425 (4-part articulated vehicle). and as you can see, there's a second one attached to it |
18:58 | <dragonhorseboy> | hmm ty |
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18:58 | <SpComb> | taking it personally, eh |
18:58 | <SpComb> | kicking someone is no trivial matter :( |
19:01 | <Eddi|zuHause> | http://www.bahnbilder.de/name/einzelbild/number/214679/kategorie/Deutschland~Triebz%25FCge~BR+425.html <- or here. view from the side |
19:05 | <@Bjarni> | http://lh5.ggpht.com/_nZYHrHAAJig/R7YBW03jbvI/AAAAAAAACYE/9Gxl6ROtYc8/DSC_5336.JPG <-- here is an articulated train of 8 units |
19:05 | <@Bjarni> | they really make those |
19:05 | <@Bjarni> | but naturally I can't find a side view :( |
19:07 | <Lakie> | o_O |
19:07 | <Lakie> | Each unit looks fairly small though |
19:07 | <Eddi|zuHause> | that branch underneath the train doesn't look very used |
19:07 | <Lakie> | (Compared to say a carrage) |
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19:08 | <Eddi|zuHause> | yeah, looks like it's not longer than a 425 |
19:09 | <@Bjarni> | http://www.railfaneurope.net/pix/dk/electric/emu/S-tog/SH4712-SG4512.jpg <-- this is as good as it gets |
19:10 | <@Bjarni> | <Lakie> Each unit looks fairly small though <-- yeah, one set of 8 units is supposed to stop at the marker for a 4 wagon long train xD |
19:10 | <Lakie> | Hehe |
19:10 | <@Bjarni> | meaning each unit if half the length of the train they replace |
19:11 | <@Bjarni> | but I guess they have to have fairly small units since each unit only has one axle |
19:11 | <Eddi|zuHause> | that's about what i meant |
19:11 | <Eddi|zuHause> | one axle? no double axles? |
19:12 | <@Bjarni> | the end unit in one end has two |
19:12 | <Lakie> | Durely the last one would have a double or something? |
19:12 | <Lakie> | Ah |
19:12 | <Eddi|zuHause> | that doesn't sound like a too bright idea |
19:12 | <@Bjarni> | but only in one end |
19:12 | <@Bjarni> | <Eddi|zuHause> that doesn't sound like a too bright idea <-- why not? |
19:12 | <@Bjarni> | they only derailed once due to the low number of axles |
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19:13 | <@Bjarni> | the train was rather new at the time and then they changed something |
19:13 | <@Bjarni> | and ever since it just worked |
19:13 | <Eddi|zuHause> | single axles are known to provide less comfort while driving |
19:14 | <Eddi|zuHause> | the transmission of forces is more direct, than when you have double axles |
19:14 | <@Bjarni> | it's also known to be a financial good solution as wear and resistance is lower |
19:15 | <@Bjarni> | but yes usually I prefer regular bogie wagons |
19:15 | <@Bjarni> | when it comes to comfort |
19:16 | <Eddi|zuHause> | the 425 has double axles as connector between parts (like TGV) |
19:17 | <@Bjarni> | depending on track condition it could be a better solution |
19:20 | <@Bjarni> | lol |
19:20 | <@Bjarni> | I just made it sound like we have good tracks |
19:21 | <Eddi|zuHause> | i did not really understand that statement either :p |
19:24 | <@Bjarni> | http://www.railfaneurope.net/pix/de/electric/emu/425/301-320/DB_425_305_425_303_20040802.jpg <-- I see what you mean |
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19:26 | <@Bjarni> | http://lh5.ggpht.com/_nZYHrHAAJig/R7YBW03jbvI/AAAAAAAACYE/9Gxl6ROtYc8/DSC_5336.JPG <-- (same as the first one). The trains in the background has the same wheel configuration as 425 (and consist of 4 units). The difference is that they have a top speed of 180 km/h |
19:26 | -!- | Sacro [~Ben@adsl-87-102-119-5.karoo.KCOM.COM] has joined #openttd |
19:26 | <@Bjarni> | and goes from 0 to 100 km/h in 48 sec |
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19:50 | * | dragonhorseboy pokes sacro |
19:50 | <dragonhorseboy> | thats three quit/enter already |
19:50 | <Sacro> | heh |
19:50 | <Sacro> | i killed x-chat |
19:50 | <dragonhorseboy> | :p |
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20:05 | <@Belugas> | compilage time |
20:05 | <@Belugas> | testifying the beautifying |
20:06 | <Sacro> | def get_tomorrow_date(): |
20:06 | <Sacro> | time.sleep(86400) |
20:06 | <Sacro> | return time.localtime() |
20:06 | <dragonhorseboy> | :) |
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20:33 | <adam-> | Good morning. I'm looking to get/use the Cargo Destination patch. On the forum it says I should come here and ask for directions, so here I am... |
20:33 | <+glx> | can you compile? |
20:34 | <adam-> | yep |
20:34 | <adam-> | I have Mercurial too |
20:34 | <+glx> | http://arwen.fvfischer.de:8000/ |
20:34 | <+glx> | it's there |
20:35 | <+glx> | you'll need boost too |
20:35 | <adam-> | ok |
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21:20 | <@Belugas> | i think i've never seen as much buzz around a patch than that one :) |
21:27 | -!- | grumbel [~grumbel@i577AFA60.versanet.de] has quit [Quit: Client exiting] |
21:29 | <CIA-5> | OpenTTD: belugas * r14104 /trunk/ (13 files in 4 dirs): |
21:29 | <CIA-5> | OpenTTD: -Feature: Add a window for waypoints, allowing to view all the trains having the selected waypoint in their orders. |
21:29 | <CIA-5> | OpenTTD: Changing its name is also supported from the same new window. |
21:29 | <CIA-5> | OpenTTD: Gui based on work done by Satyap, on FS#2025. |
21:33 | -!- | fmauNeko is now known as fmauNekAway |
21:38 | <CIA-5> | OpenTTD: belugas * r14105 /trunk/src/ (8 files in 3 dirs): |
21:38 | <CIA-5> | OpenTTD: -Fix: Some typos that are more grammatical errors, as it seems. |
21:38 | <CIA-5> | OpenTTD: Provided by ln |
21:38 | <CIA-5> | OpenTTD: I've added a little fix on currency.cpp too, why not :) |
21:42 | <Sacro> | http://www.heyokay.com/wp-content/images/manual.jpg |
21:51 | -!- | Sacro is now known as Sacro|Here |
21:53 | <@Belugas> | hehe... been at home, i can use your links, Sacro|Here :D |
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22:12 | <Sacro|Here> | Belugas: you there :\ |
22:12 | -!- | Frostregen_ is now known as Frostregen |
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22:18 | <Sacro|Here> | Anyone around? :| |
22:19 | <@Belugas> | i am |
22:19 | <@Belugas> | just.. |
22:19 | <@Belugas> | browsing the forums |
22:19 | <@Belugas> | and you? |
22:19 | <Sacro|Here> | Belugas: i have a self supplying food processing plant |
22:19 | <Sacro|Here> | it produces goods |
22:19 | <Sacro|Here> | yet nothing is going in |
22:19 | <@Belugas> | lucky you :) |
22:20 | <@Belugas> | magical industry! |
22:20 | <Sacro|Here> | bug? |
22:21 | <@Belugas> | dunno |
22:22 | <@Belugas> | can you reproduce? |
22:22 | <Sacro|Here> | well |
22:22 | <Sacro|Here> | not sure |
22:22 | <Sacro|Here> | can you check out Brianetta's standard server? |
22:22 | <Sacro|Here> | http://ppcis.org/standard/grfs.zip is needed |
22:22 | <Sacro|Here> | and 0.6.2 |
22:23 | <@Belugas> | no, i cannot right now |
22:23 | <Sacro|Here> | mine is producting 580T of goods a month |
22:23 | <Sacro|Here> | with nothing going in |
22:24 | <Sacro|Here> | so either they are breeding animals themself |
22:24 | <Sacro|Here> | or using the population of the local town |
22:26 | <Sacro|Here> | Belugas: it's running out now :( |
22:26 | <@Belugas> | hehe |
22:26 | <Sacro|Here> | nope |
22:27 | <Sacro|Here> | something is slowly trickling in |
22:27 | <Sacro|Here> | it's getting provided |
22:27 | <Sacro|Here> | yet there's no stations in the area supplying |
22:40 | <@Belugas> | there are NO BUHS in Openttd!! |
22:40 | <@Belugas> | BUGS |
22:40 | <@Belugas> | pffff.... |
22:40 | <@Belugas> | rrrr |
22:40 | <@Belugas> | zzzzz |
22:40 | <@Belugas> | off |
22:41 | -!- | Sacro|Here [Ben@adsl-87-102-119-5.karoo.KCOM.COM] has quit [Read error: Connection reset by peer] |
22:47 | -!- | fjb [~frank@p5485E801.dip.t-dialin.net] has quit [Remote host closed the connection] |
23:08 | -!- | breily [~brian@c-69-243-18-122.hsd1.va.comcast.net] has joined #openttd |
23:31 | -!- | glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Quit: bye] |
23:46 | -!- | jni [~geetee@cs181040004.pp.htv.fi] has quit [Ping timeout: 480 seconds] |
--- | Log | closed Wed Aug 20 00:00:36 2008 |