--- | Log | opened Thu Sep 04 00:00:59 2008 |
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02:09 | <@peter1138> | Rubidium, ComposeWaypointStation() |
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02:15 | <@peter1138> | Hmm, can't see any variable used that would be uninitialized. |
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03:44 | * | roboboy hopes cargodest will compile this time |
03:45 | <roboboy> | I pointed visual studio to my boost folder for includes and it did not include it |
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03:57 | <Kloopy> | Celestar: I just got a crash on the cargodests binary build. I was looking at a treeview window and just as I went to click, the last passenger was loaded on to a train. When I clicked my mouse, it was on the space where the + was just showing before. It crashed as soon as I clicked. |
03:57 | <Kloopy> | Celestar: Good morning, too. :)) |
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04:19 | <Celestar> | Kloopy: heh ok |
04:19 | <Celestar> | I'll check it over the weekend |
04:22 | <Kloopy> | Cool :) |
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04:26 | * | roboboy wonders what has changed in the new version of cargodest |
04:28 | <TrueBrain> | code |
04:29 | <@peter1138> | Hmm, I wonder if any replacement graphics set would use its own palette... |
04:30 | <Celestar> | interesting |
04:30 | * | Celestar looks at the advantages of "fixed track" vs. conventional sleeper-based tracks |
04:31 | <@peter1138> | http://upload.wikimedia.org/wikipedia/commons/thumb/b/bf/Feste_Fahrbahn_FFBögl.jpg/400px-Feste_Fahrbahn_FFBögl.jpg < Like that? |
04:31 | * | TrueBrain looks at his breakfast |
04:31 | <Celestar> | peter1138: something like that |
04:31 | <Celestar> | according to the DB, fixed track costs less than 10% in maintenance |
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04:42 | <@Rubidium> | peter1138: ComposeWaypointStation can't be the cause of the missing waypoints |
04:43 | <@Rubidium> | as no newgrf stuff is called at that time |
04:43 | <Celestar> | :o The Velaro took 25 minutes for 118km on a test run in China |
04:44 | <Celestar> | average speed of 283km/h |
04:44 | * | roboboy hopes this time cargodest compiles |
04:45 | <roboboy> | !logs |
04:45 | <SpComb> | Logs: http://zapotek.paivola.fi/~terom/logs/openttd |
04:45 | <TrueBrain> | [09:44] * roboboy hopes cargodest will compile this time |
04:45 | <TrueBrain> | [10:45] * roboboy hopes this time cargodest compiles |
04:45 | <TrueBrain> | I smell a bot :p |
04:46 | <roboboy> | nopes |
04:46 | <roboboy> | ive been trying to compile it a few times |
04:46 | <TrueBrain> | ;0 |
04:46 | <TrueBrain> | ;) |
04:46 | <roboboy> | and its failed everytime |
04:46 | <roboboy> | with boost |
04:46 | <TrueBrain> | took me 2 minutes to set up MSVC to understand where Boost was |
04:47 | <roboboy> | It isnt including boost |
04:47 | <roboboy> | Ive tried adding boost to the include folders list and it didnt seem to like it |
04:48 | <roboboy> | ive tried sticking it in the visual studio include dir |
04:48 | <roboboy> | otherwise I have no idea how to fix it |
04:48 | <TrueBrain> | I just put it in the include-dir the rest of my shit was in .. and that was enough |
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04:52 | <CIA-1> | OpenTTD: matthijs * r14241 /trunk/os/debian/changelog: -Fix [Debian]: Remove an extra ~ in the Debian version. |
04:54 | <Forked> | same thing I did with it in mingw32 |
04:54 | <blathijs> | TrueBrain: It's annoying that the listing of revisions on binaries.openttd.org is not sorted usefully... |
04:56 | <TrueBrain> | blathijs: we know; the new site will solve that for you :) |
04:56 | <TrueBrain> | (binaries isn't for direct access ;)) |
04:57 | <roboboy> | no erors so far its sitting at linking and generating code |
04:57 | <TrueBrain> | oeh, time to do some studying .. bbl :) |
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04:57 | <fjb> | Hello |
05:01 | * | Celestar wonders whether any high-speed track in Europe reaches break even |
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05:07 | <Celestar> | New track Nuremburg-Erfurt: Expected cost: 5 billion EUR, expected annual income 40 million EUR. It takes 125 YEARS to pay off :o |
05:08 | <@peter1138> | Hehe |
05:08 | <@peter1138> | Is that subsidised? |
05:08 | <Celestar> | peter1138: there is no railway system in Europe that isn't heavily subsidised, at least no when it comes to transporting passengers |
05:09 | <Celestar> | Bringing the travel time from Munich to Berlin from 8 hours (1992) to 4 hours (2018) costs around 12 billion EUR. |
05:09 | <@peter1138> | I mean the costs and incomes. |
05:09 | <Celestar> | peter1138: net costs and incomes. |
05:10 | <Celestar> | if you want this to pay off in 50 years, You'd need 240 million bucks in income per year. |
05:10 | <Celestar> | That's 650000 EUR per day |
05:10 | <roboboy> | hm my compile has not moved from linking and generating code |
05:10 | <Celestar> | considering an average round trip price of 200 EUR, That'd be 3300 passengers per day. |
05:11 | <Celestar> | (1.2 million passengers annually) |
05:11 | * | roboboy wonders if he should cancle it and look at the log |
05:11 | <roboboy> | or shall I leave it to go for a bit longer |
05:11 | <@peter1138> | Hmm |
05:12 | <@peter1138> | 3300 passengers per day doesn't seem excessive. |
05:12 | <Celestar> | peter1138: no, that's a bit less than the airlines have on the route |
05:13 | <Celestar> | But: 1) with 4 hours, only about half the passengers will switch to the train, and 2) that's only construction cost. |
05:13 | <Celestar> | no maintenance, no staff, no rolling stock |
05:14 | <Celestar> | peter1138: MUC-BER (airlines) have about 4000 passengers per day (average) |
05:15 | <Celestar> | MUC-HAM almost 5000 |
05:15 | <Celestar> | MUC-LON 3000 (= |
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05:20 | <roboboy> | yey it compiled |
05:21 | <roboboy> | I wont download the latest source yet though as im on average over my download limit for the month |
05:23 | <blathijs> | TrueBrain: Ah, right :-) |
05:25 | <fjb> | Oh, cool, somebody doesn't find the "My Documents" folder on his Vista PC. |
05:27 | <@peter1138> | Woo, new phone... |
05:27 | <Celestar> | ? |
05:28 | <@peter1138> | Switched from a 7940 to a 7971. |
05:28 | <@peter1138> | Useful as the screen is now backlit. |
05:28 | <Celestar> | I see |
05:44 | <Celestar> | http://www.railwaygazette.com/uploads/media/RailwayGazetteWorldSpeedSurvey2007_02.pdf |
05:44 | <Celestar> | interesting (= |
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05:55 | <Ammler> | fjb: hasn't vista the location independent of localization? |
05:56 | <@peter1138> | Pardon? |
05:56 | <@peter1138> | It's C:\Users\ for me. |
05:57 | <fjb> | Don't know, but you should be able to find the directory where your documents are stored. |
05:57 | <Ammler> | ha, not that easy |
05:57 | <Ammler> | it is c:\Users but in germany you won't find that in the explrer |
05:57 | <Ammler> | where it is called Benutzer or something like that |
05:59 | <Ammler> | dunno, if it is easier now :-) |
06:00 | <Forked> | %userprofile%\..\ |
06:00 | <Forked> | :p |
06:05 | <Brianetta> | [10:08] <Celestar> peter1138: there is no railway system in Europe that isn't heavily subsidised, at least no when it comes to transporting passengers |
06:05 | <Brianetta> | Celestar: Tyne & Wear Metro pays for itself from fares alone |
06:06 | <Celestar> | Brianetta: sorry .. I mean no high-speed-long-distance railway system |
06:07 | <Celestar> | I'm pretty sure local, high capacity railways can be quite profitable |
06:12 | <Brianetta> | Actually, Tyne & Wear is mostly alone in this |
06:12 | <Brianetta> | It's an example that railways can fund themselves |
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06:12 | <Brianetta> | They are asking for government help to replace their rolling stock in 2020 |
06:13 | <Brianetta> | but generally, they're self sufficient |
06:14 | <Brianetta> | also: |
06:14 | <Brianetta> | http://www.nexus.org.uk/wps/wcm/connect/Nexus/Nexus/News/News+archive/2008/Nexus+news+-+Metro+sets+new+record+for+running+trains+on+time. |
06:14 | <Brianetta> | "Metro sets new record for running trains on time." |
06:14 | <Brianetta> | Not that you couldn't glean that from the URL. |
06:15 | <Celestar> | The TGV Est has a scheduled AVERAGE speed of 280km/h from Lorraine to Champagne :o |
06:15 | <Brianetta> | Bear in mind that T&W Metro isn't a franchise operator; they're just comparing themselves favourbaly with them |
06:16 | <Celestar> | the Bayerische Oberlandbahn is apparently also self-sufficient |
06:16 | <Brianetta> | Makes one wonder what the overhead is |
06:17 | <Celestar> | overhead of what? (= |
06:17 | <Brianetta> | Clearly, Beeching-like cuts aren't necessary to improve profitability (he'd have chopped half the Tyne & Wear stations, if they'd been around, and he wanted to axe the branch line it replaces) |
06:18 | <Celestar> | Brianetta: no |
06:18 | <Celestar> | Brianetta: competition and a basic sense of market economy is needed |
06:18 | <Brianetta> | The big industrial revolution companies showed that railways could be private and profitable |
06:19 | <Brianetta> | They had competition, but not as much as you might think. There really was only one way to get from London to Newcastle. |
06:19 | <Brianetta> | Trouble with railways in Britain is that there's an outsourcing culture |
06:20 | <Celestar> | if I offer the customers an 6h-ticket from Munich to Berlin for 220 EUR round trip, and the airline wants the same price for a 1-hour flight, I have a problem. |
06:20 | <Brianetta> | Why do something yourself if you can pay some other company to do it? |
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06:20 | <Celestar> | Brianetta: the question should be: why pay something your self if you can make the taxpayers pay it |
06:20 | <Brianetta> | Airlines charging like that will be lucky to continue operating more than ten years |
06:21 | <Celestar> | Brianetta: 220 EUR for Munich-Berlin is expensive |
06:21 | <Celestar> | I've been on the route for half that price |
06:21 | <dih> | Brianetta: http://www.tcl.tk/man/tcl8.5/TclCmd/dict.htm |
06:21 | <dih> | :-) |
06:21 | <Brianetta> | It's comparable to our top fares |
06:21 | <@Rubidium> | Celestar: ofcourse the plane takes off at the moment and place you want to enter (like central Munich) it and lands at the destination you need to be (like central Berlin) |
06:21 | <Brianetta> | Newcastle to London, if you buy the ticket that morning, is a £140 return ticket |
06:21 | <Celestar> | Rubidium: I don't live on the station either. |
06:22 | <Brianetta> | If you buy in advance, you *might* be able to get two £19 singles |
06:22 | <Celestar> | Rubidium: plus 6 hour gives me 5 hours time ahead |
06:22 | <roboboy> | where are the lang files placed after a compile |
06:22 | <Celestar> | roboboy: search for .lng?= |
06:22 | <dih> | lang/ ? |
06:23 | <Brianetta> | Last time I used an aeroplane, the 40 minute flight required check-in at least an hour in advance. |
06:23 | <roboboy> | i geese that will do |
06:23 | <Celestar> | Rubidium: I need 1.5 hours overhead using a plane compared to a train. |
06:23 | <Brianetta> | *and* I couldn't take some stuff. |
06:23 | <Celestar> | thus, the Train should be no more than 2 hours slower for the trip |
06:23 | <Brianetta> | Can't take a bottle of pop |
06:23 | <Brianetta> | Can't take my PC tools |
06:23 | <Celestar> | results: Munich-Berlin should take around 3 hours. Which results in an average speed of less than 200km/h. This should be doable. |
06:24 | <Brianetta> | Well, I can if I check in luggage, but that adds another hour |
06:24 | <Celestar> | but sorry, 5.5 hours is ridiculous. |
06:24 | <Celestar> | for a 580km route |
06:25 | <Brianetta> | It's the same as the UK |
06:25 | <Celestar> | bring that to 3, or 3.5 hours, and they have my business. |
06:26 | <Celestar> | but the relation price<->trip time isn't right. |
06:26 | <Celestar> | not for 220 EUR |
06:26 | <@Rubidium> | yeah, 220 euros is too much |
06:27 | <Celestar> | Rubidium: not for 3 hours. |
06:27 | <Celestar> | for almost 6, yes |
06:27 | <Celestar> | ok there ARE cheaper railway tickets |
06:27 | <Celestar> | but then you're bound to a special train |
06:28 | <Celestar> | and can't use whichever you want |
06:28 | <Celestar> | DB has managed to abolish everything that gave them an advantage over airlines: Large tables, compartments, a simple fare system and utmost flexibility for the customers. |
06:29 | <@Rubidium> | Celestar: maybe I'm spoiled by the Japanese system |
06:29 | <Celestar> | Today, you sit cramped with 200 other people in a thin aluminum tube, have a stupid table in front of you which is unsuitable for work, have a fare system that no one understands are are mostly bound to a single train with your ticket. |
06:29 | <Celestar> | They have REALLY managed what they always advertised: "Flying at level 0".. yeah |
06:30 | <Celestar> | thing is: When the train "flies" at 100km/h, no one is interested |
06:30 | <Celestar> | well what do you expect. the CEO was a for executive of Airbus ;) |
06:31 | <Celestar> | former* |
06:31 | <TrueBrain> | the most boring class ever ... a chinese trying to talk english, which of course is totally un-understandable .. |
06:32 | <Celestar> | heheh |
06:33 | <TrueBrain> | and I want an iphone, but my contract isn't expired yet .. what does a person have to do to make that happen :( |
06:34 | <@Rubidium> | Celestar: in Japan you can take all JR trains except the fastest Shinkansens in a single week for a mere 180 euro (only for foreigners though); difference between fastest and the rest is 1 hour on a 6 hour 1200 km trip. A single for the fastest costs 142.50 euro and for the slower one 138.70 euro |
06:35 | <@Rubidium> | and JR's route planner says that by plane it takes you 4 hours (with 30 minutes checkin and checkout) for 240 euros |
06:36 | <@Rubidium> | (though as foreigner you could do that trip by plane for less than 100 euros) |
06:37 | <@Rubidium> | Celestar, therefor: 220 euros is expensive for a ICE at regional speeds |
06:39 | <@Rubidium> | cheapest for that trip is 86.80 euro which takes you 27.5 hours (of which 6 hours is waiting because regular trains don't run at night) |
06:41 | <@Rubidium> | TrueBrain: a) stop paying, b) send them a letter that you died and would like to cancel the agreement |
06:42 | -!- | Ammler is now known as DevServer |
06:42 | <@Rubidium> | and Chinese people trying to talk English can be understood, though you need to hear enough of their "English" to properly understand they dialect |
06:42 | -!- | DevServer is now known as Ammler |
06:42 | <TrueBrain> | Rubidium: euh .. I am not ready yet to consider myself past way |
06:43 | <@Rubidium> | and why do you want an iPhone? |
06:43 | <@Rubidium> | because you like apple so much? |
06:43 | <TrueBrain> | because it is much much better than this crappy Windows Mobile 5 I currently own |
06:44 | <Celestar> | Rubidium: I liked using SKS in Japan |
06:44 | <Celestar> | Rubidium: especially the 3-minute intervals Tokyo - Shin-Osaka |
06:45 | <Celestar> | Rubidium: Yeah I heard about JR Rail Pass. |
06:45 | <Celestar> | Rubidium: but we had tickets for the のぞみ which takes 2h30 |
06:45 | <@Rubidium> | the only bad thing about Japanese railways is that there isn't a single "prepaid" card that works for all of them |
06:45 | <@Rubidium> | the Hikari? |
06:45 | <Celestar> | Nozomi |
06:46 | <Celestar> | I thought the Rail Pass works on the Hikaris? |
06:46 | <@Rubidium> | it does |
06:47 | <@Rubidium> | but nozomis are faster than hikaris (or whatever other name they can imagine) |
06:47 | <Celestar> | yes |
06:47 | <Celestar> | The new Nozomis (with tilting) are down to 2h25 for Toyko-Shin Osaka |
06:48 | <@Rubidium> | yeah, those are nice |
06:48 | <@Rubidium> | too bad the track ShinOsaka-Hakata (westbound from Osaka) isn't perfectly straight, so you have some "turbulence" on the way |
06:49 | <Celestar> | yeah |
06:49 | <Celestar> | ever went Frankfurt-Köln? |
06:49 | <@Rubidium> | nope |
06:49 | <Celestar> | it's Germany's only serious high-speed rail. |
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06:49 | <Celestar> | but it's classified as "Steep Track" |
06:50 | <Celestar> | no other European Train than the ICE3 can go there because of the slope |
06:50 | <Celestar> | it feels like a roller-coaster (= |
06:50 | <Celestar> | plus it has rather low curve radii for 300km/h |
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06:51 | <Celestar> | 3300m |
06:51 | <Celestar> | normally 300km/h rails have 4000m |
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06:51 | <@Rubidium> | only Berlin-Hengelo (and some smaller stuff near Berlin) |
06:52 | <@Rubidium> | Celestar: ShinKobe-Hiroshima is also a rollercoaster with flashing lights (the amount of tunnels is really enormous) |
06:53 | <roboboy> | yey my openttd cargodest compile worked |
06:53 | <roboboy> | it has a revision of rev000 though |
06:53 | <Celestar> | Rubidium: Ebensfeld-Erfurt (if EVER built) will have >50% tunnels |
06:54 | <roboboy> | is that what the revision for a self compiled cargodest should be? |
06:54 | <Celestar> | h05a5279f |
06:55 | <roboboy> | h05a5279f is the one I compiled |
06:56 | <@Rubidium> | roboboy: did you use mercurial to make your local repository or did you download some source zip? |
06:57 | <roboboy> | source zip of binaries.openttd.org/custom/cargodest |
06:57 | <roboboy> | off |
06:57 | <@Rubidium> | there goes any hope of OpenTTD properly detecting the revision as that information isn't stored anywhere in that zip |
06:57 | <roboboy> | ok |
06:58 | <roboboy> | does it matter that it doesnt have a revision number? |
06:58 | <@Rubidium> | if you just want to play with it locally not really |
06:58 | <roboboy> | ok |
06:58 | <Ammler> | roboboy: you might join us at our MP test game :-) |
06:59 | <roboboy> | I can join later tomorrow night ausie time |
06:59 | <Ammler> | ./configure --revision=h05a5279f |
06:59 | <roboboy> | im using MSVC. Will ./configure work? |
07:00 | <Ammler> | no idea... |
07:00 | <roboboy> | ill try |
07:00 | <Ammler> | but I am sure, it has something similar |
07:00 | <roboboy> | what version is the game runing |
07:00 | <Ammler> | the one you downloaded |
07:00 | <roboboy> | ok good |
07:01 | <roboboy> | not the new one |
07:01 | <Ammler> | there is a newer? |
07:02 | <Ammler> | it is the newest from binaries.openttd.org |
07:02 | <roboboy> | http://binaries.openttd.org/custom/cargodest/h05a5279f/ |
07:02 | <roboboy> | the september one |
07:02 | <roboboy> | ah as I compiled the last august one |
07:03 | <Ammler> | just join #openttdcoop.dev and check topic :-) |
07:04 | * | roboboy will write a batch script to move all the openttd files once compiled to a single folder |
07:07 | <Ammler> | roboboy: use make |
07:07 | <Ammler> | make bundle |
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07:09 | <roboboy> | ok |
07:10 | <roboboy> | gnight |
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07:29 | <Celestar> | bah |
07:29 | <Celestar> | I need to find a way to dump all the caches into a file |
07:30 | <@peter1138> | To compare? |
07:30 | <Celestar> | peter1138: to compare between server and client |
07:31 | <@peter1138> | Still got desync problems? :( |
07:31 | <Celestar> | peter1138: very rare ones, but they do exist |
07:31 | * | peter1138 ponders making invalid pseudo sprite lengths fatal too... |
07:31 | <Celestar> | peter1138: we basically have them since the destination cache. |
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07:34 | <Celestar> | hm |
07:34 | <Celestar> | but I'm desyncing after a reset of the routing system as well |
07:35 | <Celestar> | we didn't have those problems in the previous test without newgrfs |
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09:12 | <@Belugas> | hello in there |
09:12 | <murray> | hello out there |
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09:15 | <dih> | hello all over |
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09:28 | <cMircea> | hello |
09:35 | -!- | cMircea [Madkiller@79.117.168.87] has left #openttd [What? WAIT noooo don't pull that pl...] |
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09:41 | <Celestar> | peter1138: I'll need help debugging the desyncs at some point ... |
09:41 | <Celestar> | !playercount |
09:41 | -!- | Celestar was kicked from #openttd by DorpsGek [Wrong channel. Retry in #openttdcoop.] |
09:41 | <davis-> | lol |
09:41 | -!- | Celestar [~Jadzia_Da@129.187.69.65] has joined #openttd |
09:41 | <davis-> | fail? |
09:42 | <Celestar> | DorpsGek: idiot |
09:42 | <Celestar> | :P |
09:42 | <@peter1138> | Hah |
09:43 | <+glx> | it's not DorpsGek's fault |
09:44 | <@peter1138> | Celestar, no method of reproducing them? |
09:44 | <Celestar> | peter1138: currently, I desync within about 2 seconds of joining |
09:44 | <@peter1138> | That doesn't mean much. |
09:45 | <Celestar> | peter1138: I should maybe dump the hopcache and destcache into a file |
09:45 | <Celestar> | peter1138: other suggestions? |
09:48 | <davis-> | !p |
09:48 | <davis-> | :s |
09:49 | <@peter1138> | Finding the real cause instead of seeing what data is wrong? ;) |
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09:55 | <Brianetta> | As far as I understand it, two things can lead to a desync, assuming the game remains deterministic. First, information is cached and those caches are not flushed or transmitted in the join save. Second, commands are not being completely transmitted to all clients. |
09:56 | <Brianetta> | Both lead form the assumption that certain information can reliably be reconstructed by all clients. |
09:56 | <Mortal> | I've noticed when I fast-forward with tab, the game goes as fast as it can ... which mostly if not totally depends on the size of the screen it needs to render - if the game is maximised on 1680x1024 and focused it's around 2x time, but if it's minimised a year takes 14 real seconds... |
09:56 | <hylje> | Mortal: well obviously it doesn't draw into a minimized window |
09:56 | <Brianetta> | Mortal: Yeah - fast forward just skips all the delays |
09:57 | <Brianetta> | It runs as fast as it can on your hardware |
09:57 | <hylje> | and with given settings |
09:57 | <Brianetta> | I thought that was covered by "it" (: |
09:57 | <Mortal> | well, has anyone considered maybe ... still capping the time? maybe skipping some frames to keep the speed at a decent, steady time? |
09:57 | <Brianetta> | Mortal: I believe somebody once considered the idea, then said to hell with it. |
09:58 | <Mortal> | lol |
09:58 | <Mortal> | oh well... it's not a big deal since I rarely FF, but it is a bit annoying that when I need to watch the game while FF'ing, I only get around 2x speedup |
09:59 | <Brianetta> | Turn don animation, reduce your window size |
09:59 | <Mortal> | mehhhhh |
09:59 | <Brianetta> | Zoom in |
09:59 | <Mortal> | mehhhhhh |
09:59 | <Mortal> | ;) |
09:59 | <Brianetta> | Most people only fast forward to make some cash |
09:59 | <Mortal> | yeah, I guess |
09:59 | <Brianetta> | or to see if they get a jam |
09:59 | <Mortal> | huh? |
09:59 | -!- | yorick [~Yorick@s55924da0.adsl.wanadoo.nl] has joined #openttd |
10:00 | <Mortal> | as in a train crash? |
10:00 | <Brianetta> | I only fast forward by holding tab; never by clicking the button. I don't want it rushing into the 21st century without me. |
10:00 | <Brianetta> | A jam |
10:06 | * | TrueBrain waves to #openttd |
10:06 | * | TrueBrain waves to yorick |
10:06 | * | yorick waves back |
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10:19 | <AlexFili> | hello |
10:19 | <TrueBrain> | hi :) |
10:20 | <TrueBrain> | found the problem of your disconnects? |
10:20 | <AlexFili> | i think so |
10:20 | <AlexFili> | can you come to my server and see if my firewall port works now? http://www.openttd.org/server_detail.php?id=881 |
10:20 | <Celestar> | peter1138: well, we have one good thing about the desyncs :P |
10:20 | <TrueBrain> | if the masterserver can find you, there is a VERY high chance it all works ;) |
10:20 | <AlexFili> | well yeah, its on the main list |
10:20 | <AlexFili> | just wanted to make sure that people could join ok :) |
10:20 | <Celestar> | peter1138: "rn rr" on the server ALWAYS fixes them (= |
10:21 | <TrueBrain> | well, can't help you with that :) |
10:21 | <AlexFili> | thanks again for the tips |
10:21 | <AlexFili> | I managed to successfully configure my wifi router last night |
10:21 | <AlexFili> | turns out I forgot to even change the default password |
10:21 | <AlexFili> | so I guess I forgot to do port forwarding, the problem seems to be fine now |
10:21 | <TrueBrain> | hehe |
10:21 | <Celestar> | Rubidium: You know a bit about the network: I'd like to write some function that compares the client and server caches in-game, by sending the cache over the network. How difficult would that be? |
10:21 | <TrueBrain> | like 90% of the wifi router users .. |
10:22 | <AlexFili> | as far as I know theres no real problems with openttd online in general |
10:22 | <AlexFili> | the biggest problems I can see are pausing when a player joins, and empty companies |
10:22 | <TrueBrain> | lol @ Celestar :) |
10:22 | <Celestar> | TrueBrain: why lol? |
10:22 | <Celestar> | TrueBrain: not the hardware caches :P |
10:22 | <TrueBrain> | Celestar: how big is that cache? :) |
10:23 | <AlexFili> | the openTTD port for DS works nicely |
10:23 | <Celestar> | TrueBrain: not big enough to make a LAN or DSL choke |
10:23 | <Celestar> | TrueBrain: < 1 MB |
10:23 | <TrueBrain> | Celestar: LOL! There are clients which choke over the map already .. |
10:23 | <TrueBrain> | so if 1 MB really is the size ... omg :p |
10:23 | <Celestar> | TrueBrain: I'm talking about the DEBUGGING function (= |
10:24 | <Celestar> | TrueBrain: like. I find a problem. I type some command in the console, server pauses and sends the cache data out. |
10:24 | <@peter1138> | Celestar, pause the server, save the information on the server and each client, put them together, then compare. |
10:24 | <AlexFili> | if I run with a newGRF, that person will have to have it before they can join, is that right? |
10:24 | <TrueBrain> | then you can also dump the content once every N minutes (or at desync) |
10:24 | <TrueBrain> | (to stdout) |
10:24 | <@peter1138> | I don't think it's worth messing with network protocols to do this. |
10:24 | <Celestar> | peter1138: and dump then to a binary/text file? |
10:24 | <@peter1138> | text is easier to diff. |
10:24 | <Celestar> | peter1138: heh. you forget one thing (= |
10:24 | <TrueBrain> | Celestar: that is 10000 times easier than create a function for it |
10:25 | <Celestar> | peter1138: when the client desyncs, I lose the cache state because the game ends :) |
10:25 | <@Rubidium> | Celestar: what about cloning the cache in memory, rebuilding it, comparing it? |
10:25 | <Celestar> | Rubidium: that sounds like a reasonable idea ;) |
10:25 | <TrueBrain> | Celestar: you can dump the cache AT desync |
10:25 | <TrueBrain> | (on both sides) |
10:25 | <AlexFili> | do many people have the TTO alternative graphics patch to replace toyland? |
10:26 | <AlexFili> | just wondering if a Mars Server is worthwile |
10:26 | <@Rubidium> | TrueBrain: that's not very useful as the cache got most likely corrupted very badly already |
10:27 | <@Rubidium> | and by the time the server receives the "oh I desynced" message it is already a tick furter in the game, so the caches can't be compared anyways |
10:27 | <TrueBrain> | Rubidium: he wanted to compare things! Not me :) |
10:27 | <TrueBrain> | Rubidium: in worst case even 100 ticks further in the game ;) |
10:28 | <AlexFili> | and autosaves wont work either? |
10:28 | <@peter1138> | Best bet is to rebuild the cache on the server and compare it. |
10:28 | <@Rubidium> | TrueBrain: 100 ticks is worst case? |
10:28 | <TrueBrain> | Rubidium: last time I touched the code, desync was checked every 100 ticks |
10:28 | <@Rubidium> | that might be, but it doesn't mean the root cause of the desync was in those 100 ticks |
10:29 | <TrueBrain> | well, depends on how you describe a 'desync' |
10:30 | <@Rubidium> | TrueBrain: 20 game years between the cause of the desync and the actual desync is not unheard of |
10:30 | <AlexFili> | a few seconds is pretty negligable |
10:30 | <TrueBrain> | but you said 1 tick, just wanted to point out that many more time could have passed |
10:30 | <AlexFili> | most of the time players build far away from each other anyway |
10:30 | <murray> | wow, 20 years? really? |
10:30 | <AlexFili> | thats some big lag there lol |
10:31 | <AlexFili> | one person going "WTF? monorails in 1930?!" |
10:31 | <@Rubidium> | TrueBrain: I said that WHEN the client detects a desync and tells the server that, that the server is already 1 tick ahead of the client. Therefor the check caches at desync is impossible except when the server dumps them every frame |
10:31 | <TrueBrain> | murray: direct cause always is a random which is done on one end and not on the other .. indirect .. can even be the fact that the savegame doesn't contain ALL data :p So yeah, it is posisble |
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10:32 | <AlexFili> | So, which servers are the most popular? and what year do people start in? |
10:32 | <TrueBrain> | Rubidium: true; solvable by cloning the cache on the server every time it checks desync ;) |
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10:34 | <yorick> | 17:20:30 < TrueBrain> if the masterserver can find you, there is a VERY high chance it all works ;) <-- it does not check if tcp is forwarded |
10:34 | <@Rubidium> | anyhow: clone + rebuild + compare is much more efficient |
10:34 | <TrueBrain> | yorick: as I said: high chance, not 100% guarantee :) |
10:34 | <yorick> | checking only UDP is about a 50% chance :-P |
10:34 | <TrueBrain> | (the piece between 100% and the high chance is the human factor of stupidity :) |
10:35 | <yorick> | for the stupidity |
10:35 | <AlexFili> | come here if you want some random toyland fun; http://www.openttd.org/server_detail.php?id=881 |
10:35 | <TrueBrain> | yorick: it also means the NAT is working, the connection is up, ... |
10:35 | <TrueBrain> | so more than 50% ;) |
10:35 | <yorick> | some routers don't even allow something twice forwarded, not checking the protocol |
10:35 | <TrueBrain> | AlexFili: this is _not_ an advertise-for-your-server channel |
10:36 | * | yorick detects spam |
10:36 | <AlexFili> | :S |
10:37 | <AlexFili> | not a fan of toyland then? :) |
10:38 | <yorick> | not a fan of spam either |
10:38 | <AlexFili> | spam is hardly the word :p |
10:38 | <TrueBrain> | not a fan of advertising for random servers .. we have a nice server-list for that (Both ingame as on a website) |
10:38 | <yorick> | @kick ... |
10:38 | <@DorpsGek> | yorick: Error: ... is not in #openttd. |
10:39 | <@peter1138> | @kick yorick |
10:39 | <yorick> | does @kick $randomNick work? |
10:39 | <@peter1138> | See, it ignores me. |
10:39 | <AlexFili> | @kick yorick |
10:39 | -!- | yorick was kicked from #openttd by DorpsGek [peter1138] |
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10:39 | <AlexFili> | :o |
10:39 | <AlexFili> | well it works for me |
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10:40 | <TrueBrain> | peter1138: register yourself to DorpsGek, and we can fix it for real :) |
10:41 | <@peter1138> | With, not to. |
10:41 | <AlexFili> | look whos talking about advertising now lol |
10:41 | <TrueBrain> | really? Hmm .. will try to keep thatone in mind :) |
10:42 | <TrueBrain> | register with ... I always thought it was register to :) |
10:42 | <AlexFili> | i think it depends on the context |
10:42 | * | yorick wonders where he got that bug... "registreren bij" but "sign up to" |
10:42 | <AlexFili> | sign up to, register with |
10:42 | <AlexFili> | that sounds correct |
10:43 | <yorick> | it *is* correct :-p |
10:43 | <@peter1138> | register to vote |
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10:44 | <TrueBrain> | lol @ peter1138, now I am even more confused :p |
10:44 | <AlexFili> | 'to vote' is a verb |
10:44 | <AlexFili> | not a company |
10:44 | <@peter1138> | TrueBrain :) |
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10:45 | -!- | mode/#openttd [+v tokai] by ChanServ |
10:47 | <AlexFili> | hmmm, looks like toyland servers arent that popular |
10:47 | <AlexFili> | then again, its not peak time yet for UK/USA I guess |
10:49 | <AlexFili> | so, how many people here have TTO, TTDX and TT(Playstation 1)? |
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10:58 | <Celestar> | peter1138: are we SURE that autoreplace is netstable? |
10:58 | <AlexFili> | it should be, why not? |
10:58 | <AlexFili> | autoreplace is down to the users PC telling the trains to go in for service, nothing more, surely? |
10:58 | <TrueBrain> | Celestar: autoreplace? Bjarni code? What do you think ;) |
10:59 | <AlexFili> | you can try the forums and see if anyone has complained in a similar way? |
10:59 | <yorick> | Autoreplace is not bjarnicode anymore |
10:59 | <yorick> | it is froschrewritten bjarnicode |
10:59 | <TrueBrain> | yorick: still ;) |
11:00 | <Celestar> | peter1138: hm .... |
11:01 | <AlexFili> | autoreplace shouldnt affect the server in a very substantial way at all |
11:01 | <@Belugas> | Frosch still has a long way to go until it is un-bjarnized |
11:02 | <@Belugas> | AlexFili, i see that you are an expert on that piece of code. Maybe you could help frosch on the rewrite? |
11:02 | <TrueBrain> | long, as in, end of road not in isght? :p |
11:02 | <AlexFili> | sorry but im going on holiday tomorrow :) |
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11:03 | <@Belugas> | as good an excuse as any ;) |
11:03 | <TrueBrain> | I am sure that is the only reason |
11:03 | <AlexFili> | im serious lol |
11:04 | <@Belugas> | can frosch count on you when you'llbe back? |
11:05 | <@Rubidium> | otherwise we'll make a abacus of you for frosch |
11:05 | <AlexFili> | my answer to that is [no] |
11:05 | <yorick> | what's your excuse for that? |
11:06 | <AlexFili> | I have never worked on openTTD code before :p |
11:06 | <AlexFili> | but I have worked with C++ if that helps |
11:06 | <TrueBrain> | and yet, you seem to know it all .. |
11:06 | <AlexFili> | im just saying autoreplace is mainly on the client side, not the server |
11:06 | <AlexFili> | am i right? |
11:06 | <@Belugas> | well... i think you should look at the code before stating that |
11:07 | <TrueBrain> | well, you clearly know, so we should ask you :) |
11:07 | <@Belugas> | otherwise, you're assuming |
11:07 | <TrueBrain> | assumptions in general are really bad ;) |
11:07 | <Ammler> | that is my business :P |
11:07 | <AlexFili> | all functions that can be performed in single player mode are not related to the network server code, thats my opinion |
11:08 | <TrueBrain> | Rubidium: I vote +q |
11:08 | * | Belugas seconds |
11:08 | <TrueBrain> | somehow, that sounds very arrogant .. dunno .. |
11:09 | <@Belugas> | AlexFili, you REALLY do not know what you are talking about, sorry to be a bummer |
11:09 | <TrueBrain> | but okay, it is very useful we have an other person who understands and known OpenTTD that well |
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11:10 | <AlexFili> | I can honestly say that I have never looked at OpenTTD code before in my entire life |
11:10 | <@Belugas> | even yorick does not make such wild assertions... |
11:10 | <AlexFili> | however I have some experience with programming and so I made some assumptions based on my experience |
11:10 | <TrueBrain> | and yet here you are claiming to know things about OpenTTD |
11:10 | <Celestar> | I'm still wondering how to compare the client and server caches |
11:10 | <yorick> | I worte me first patch without any C++ knowledge too |
11:10 | <@peter1138> | 15:58 Celestar> peter1138: are we SURE that autoreplace is netstable? |
11:10 | <yorick> | yes, it asserted |
11:11 | <@Belugas> | AlexFili, that's the whole point of the discussion. Do not assume and claim stuff. You only are loosing your credibility |
11:11 | <@peter1138> | ^ No idea, I've not looked at the code since the previous few rewrites. |
11:11 | <TrueBrain> | Belugas: he lost that yesterday ;) |
11:11 | <Celestar> | peter1138: the thing is desyncs happen mostly when we're autoreplacing. Apparently there is something rotten in the autoreplace<->cargodest interface |
11:11 | <TrueBrain> | Celestar: and if you disable autoreplace? :) |
11:11 | <@Rubidium> | Celestar, as I said: clone cache + rebuild cache + compare cloned and rebuilt cache == check cache between client and server |
11:12 | <Celestar> | Rubidium: yeah. I'm just wondering how to implement the "compare" part. I'll have the leave out the dirty stuff |
11:12 | <Ammler> | a stop all replace would help, else it is quite difficult to disable them and to be sure it is... |
11:13 | <Celestar> | Rubidium: since lists and maps have a = operator, the cloning is easy (= |
11:13 | <AlexFili> | there are other people who have complained about desyncs because of autoreplace |
11:13 | <AlexFili> | "There's the autoreplace desync, which is apparently known and fixed in trunk. My server actually exited after one of those yesterday. I do not know of any autoreplace desync in 0.6.2." |
11:13 | <AlexFili> | http://www.tt-forums.net/viewtopic.php?f=31&t=39142&hilit=replace |
11:16 | <AlexFili> | "There's the autoreplace desync, which is apparently known and fixed in trunk. My server actually exited after one of those yesterday. Then there's the mysterious waypoint desync, which never happens if nobody ever renames their waypoints. Finally, there's the oh-so-annoying late game desync, where late on in the game all clients start to desync more and more frequently, and reloading the server doesn't even help." |
11:17 | <Ammler> | AlexFili: we play almost every game for about 200-500 years with around 30-50 NewGRFs |
11:18 | <AlexFili> | ... |
11:18 | <AlexFili> | and you wonder why you desync?! |
11:18 | <Ammler> | no, we don't |
11:18 | -!- | Wezz6400 [~Wezz6400@145-118-111-36.fttx.bbned.nl] has joined #openttd |
11:19 | <AlexFili> | "It's likely that many, if not all of these, are caused by newgrf bugs. " |
11:19 | <Celestar> | !rcon pause |
11:19 | <Celestar> | need a pause for 5 minutes |
11:19 | <Ammler> | :-) |
11:19 | <Celestar> | er |
11:19 | <DaleStan> | Wrong channel? |
11:22 | <DaleStan> | AlexFili: I don't do /msg. |
11:22 | <@Belugas> | AlexFili, you are AGAIN making assumptions. Plus, you have pasted stuff that is already known. |
11:24 | <AlexFili> | @Belugas: thanks for that wonderful comment |
11:24 | <AlexFili> | I hope we can become friends :D |
11:24 | <@Rubidium> | I think you just became friend with his IRC client's ignore filter |
11:25 | <AlexFili> | @Rubidium: I care not. |
11:25 | <@Rubidium> | anyhow... if the late-game desync is so enormously reproducable, why haven't I seen any reproducable case of it? |
11:26 | <AlexFili> | in programming a run-time error is caused by a mistake in the programming or an unexpected event |
11:27 | <AlexFili> | if its after a very long time, it could just be that a very small discrepancy built up slowly and steadily until at one point the server couldn't cope and desynced |
11:27 | <Celestar> | peter1138: I have found the reason for the desyncs |
11:27 | <AlexFili> | usually small discrepancies can't be found in the debug, because they are so minute that you would not recognize them |
11:27 | <Celestar> | Forked: ping |
11:27 | <Forked> | pong |
11:28 | <Forked> | four seconds :( |
11:28 | <Celestar> | Forked: did you find a sitation where routes got lost? |
11:28 | <Forked> | this game or my own game? |
11:28 | <Forked> | I did in my own, some revs ago |
11:28 | <@Rubidium> | yay... for AlexFili's FUD |
11:28 | <Celestar> | yours |
11:28 | <Forked> | yes |
11:29 | <Celestar> | have you been able to reproduce that? |
11:29 | <Forked> | not after you said you fixed it I think.. I can retry though |
11:31 | <AlexFili> | "<Belugas> desynhc are NOT runtime errors" |
11:32 | <Forked> | Celestar: no "luck" with that doing it like I did last time |
11:32 | <Celestar> | Forked: no problem |
11:33 | <Celestar> | well desyncs are logic errors |
11:34 | -!- | rortom [~rortom@p57B7FB91.dip.t-dialin.net] has quit [Quit: Leaving] |
11:34 | <Brianetta> | Celestar, Rubidium: How expensive is it to checksum the caches (not even crypto; any checksum algo will do) and compare that at the same time as the random seed? Would give earlier desyncs. |
11:35 | <@Belugas> | nice... |
11:35 | <@Belugas> | very nice AlexFili |
11:35 | -!- | AlexFili was kicked from #openttd by Belugas [private is private] |
11:35 | <Celestar> | Brianetta: difficult, because the caches are rebuilt on request |
11:35 | <Brianetta> | Is that not predictable? |
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11:35 | <Celestar> | Brianetta: it is kind of |
11:35 | <Celestar> | Brianetta: but I have found the reason ^^ |
11:35 | <yorick> | C:/BuildOTTD/msys/home/ottdsrc/cleantrunk/src/aircraft_cmd.cpp: In function `CommandCost CmdBuildAircraft(TileIndex, uint32, uint32, uint32)': |
11:35 | <yorick> | C:/BuildOTTD/msys/home/ottdsrc/cleantrunk/src/aircraft_cmd.cpp:427: warning: 'w' might be used uninitialized in this function |
11:35 | <yorick> | with unpatched trunk |
11:36 | <Brianetta> | It could be used to aid debugging of other desyncs |
11:36 | <@Rubidium> | yorick: broken compiler |
11:36 | <Brianetta> | newgrf runtime data, for example |
11:36 | <yorick> | Rubidium: nope |
11:36 | <Celestar> | yorick: lol copiler is wrong |
11:36 | <yorick> | g++.exe (GCC) 3.4.5 (mingw-vista special r3) |
11:37 | <@Rubidium> | yorick: then show a path that causes it to be used uninitialized |
11:37 | <yorick> | still it should be silenced |
11:37 | <AlexFili> | compiler debug messages can sometimes be very vague |
11:37 | <Brianetta> | yorick: Feel free to silence it. |
11:38 | <Eddi|zuHause> | please enlighten us, all-knowing AlexFili. |
11:38 | <AlexFili> | ah here we go, the voice of reason |
11:38 | <Celestar> | I need to find why routes are dropped :S |
11:38 | <@Rubidium> | Brianetta: there are way to many caches to simply check using a checksum |
11:38 | <Brianetta> | Rubidium: Fair enough. It's expensive. |
11:39 | <Eddi|zuHause> | Makefile:146: Makefile.bundle: Datei oder Verzeichnis nicht gefunden <- ? |
11:39 | <+glx> | yorick: broken compiler |
11:39 | <yorick> | glx: you mean GCC 3.4.5 mingw-vista is broken? |
11:39 | -!- | mikl [~mikl@cpe.ge-0-2-0-812.0x50c774be.boanqu1.customer.tele.dk] has quit [Quit: mikl] |
11:39 | <@Rubidium> | I had some code to test some of the vehicle newgrf caches once and it slowed down the game a lot |
11:39 | <+glx> | Eddi|zuHause: sh config.cache |
11:40 | <Eddi|zuHause> | i did ./configure now... |
11:40 | <+glx> | yorick: 3.4.5 is "old" and gives false warning |
11:40 | -!- | Singaporekid [~notme@cm40.epsilon123.maxonline.com.sg] has quit [Quit: Leaving] |
11:40 | <yorick> | 3.4.5 was released 28 august 2008 |
11:40 | <Eddi|zuHause> | why is there no gcc 4.x for windows yet? |
11:40 | <+glx> | if you check the code you will easily notice it |
11:40 | <+glx> | it's in testing |
11:41 | <@Rubidium> | yorick: fact 1) the compiler complains about uninitialised use w, fact 2) there is no uninitialised use of said variable, conclusion by logic: the compiler complaint is unfounded |
11:42 | <yorick> | Eddi: there is |
11:42 | <yorick> | but does openttd support gcc 4.x? |
11:42 | <Celestar> | yorick: yes |
11:42 | <Celestar> | I'm using 4.3 |
11:42 | <@Rubidium> | does the gcc 4.x port for mingw work? |
11:43 | * | yorick shall update to 4.x alpha |
11:43 | <@Rubidium> | it didn't when I tried two weeks ago |
11:43 | <+glx> | I used it in my winXP VM |
11:45 | <yorick> | :o it is 517MB |
11:45 | * | yorick will delete gcj |
11:46 | <yorick> | and gc-objc |
11:46 | -!- | Rexxars [~rexxars@62.113.133.253] has quit [Ping timeout: 480 seconds] |
11:47 | <AlexFili> | ok, time to test to see if my client wont disconnect this time |
11:52 | -!- | Rexxars [~rexxars@62.113.133.253] has joined #openttd |
11:52 | <+glx> | <@Rubidium> it didn't when I tried two weeks ago <-- using individual packages? |
11:53 | <yorick> | it seems to compile |
11:55 | -!- | CIA-1 [~CIA@208.69.182.149] has joined #openttd |
11:56 | -!- | Purno [~Purno@5350931D.cable.casema.nl] has joined #openttd |
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11:57 | <RehabAbar> | damn, i got disconnected again, looks like the problem wasnt fixed after all |
11:58 | * | Belugas relaxes with good old Peter Gabriel - Slowburn |
11:59 | * | RehabAbar is listening to his Michael Jackson compilation CD |
11:59 | -!- | RehabAbar is now known as AlexFili-2 |
12:00 | <AlexFili-2> | can anyone explain why playing openttd would make a router drop out all connections? |
12:00 | <yorick> | cheap router |
12:00 | <fjb> | Broken router. |
12:00 | <Eddi|zuHause> | because it wants to spare us your annoyance |
12:00 | <Eddi|zuHause> | but it fails |
12:00 | <AlexFili-2> | BT Homehub? |
12:00 | <Eddi|zuHause> | that's why the router is broken |
12:01 | <AlexFili-2> | if its so badly broken, why does it only happen when I play openTTD? |
12:01 | <yorick> | is BT bluetooth? |
12:01 | <yorick> | because OpenTTD sends more packets |
12:01 | -!- | AlexFili [~AlexFili@host86-158-39-68.range86-158.btcentralplus.com] has quit [Ping timeout: 480 seconds] |
12:02 | <yorick> | is it when you query the serverlist? |
12:02 | <yorick> | or when you join a game |
12:02 | <AlexFili-2> | no, about 10 minutes after i joined a game |
12:02 | <AlexFili-2> | but last night i was sure I played for at least 15 without any problems |
12:02 | <AlexFili-2> | and I can host my server for eternity without it crashing |
12:02 | <@peter1138> | Moribund! The! Burgermeister! |
12:02 | <fjb> | Some things wont work with broken routers. If you are lucky you are not using one of the applications it can not handle. But if you use one of them you are out of luck. |
12:02 | <@peter1138> | BT Homehubs are known to be shit. |
12:02 | <AlexFili-2> | yeah, BT arent exactly the most reliable of operators |
12:03 | <AlexFili-2> | but still, this never happened before to me, with any application |
12:03 | <AlexFili-2> | does the position of the router matter at all? |
12:03 | <fjb> | Just only use applications the router can handle. |
12:03 | <yorick> | if wired, no |
12:03 | <fjb> | If not wired yes. |
12:03 | <AlexFili-2> | well its a wireless router right next to my pc |
12:03 | <fjb> | That is the wrong place. |
12:03 | <@Belugas> | tried using a cable? |
12:03 | <Eddi|zuHause> | proxy the openttd protocol through one of the other applications ;) |
12:04 | <AlexFili-2> | where should it be? |
12:04 | <@peter1138> | In the bin. |
12:04 | <AlexFili-2> | :) |
12:04 | <yorick> | With a cable |
12:04 | * | Belugas puts on peter1138's sugestion :) |
12:04 | <AlexFili-2> | fjb? any ideas? |
12:04 | <Eddi|zuHause> | under the train. |
12:05 | <AlexFili-2> | 'the train'? could you be any more vague? lol |
12:05 | <fjb> | Use a wire. |
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12:05 | <Eddi|zuHause> | any train would do, i suppose |
12:05 | <fjb> | If that doesn't halp buy a better router. |
12:05 | <AlexFili-2> | ... but thats the whole points, its WIRELESS |
12:05 | <@peter1138> | Eddi|zuHause, one with 3rd rail would be good. |
12:05 | <AlexFili-2> | why 3? |
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12:06 | <@peter1138> | Because three's better than two. |
12:06 | <yorick> | AlexFili: only if you have something you want portable, you should use wireles |
12:06 | <TrueBrain> | @voice Eddi|zuHause |
12:06 | -!- | mode/#openttd [+v Eddi|zuHause] by DorpsGek |
12:06 | <AlexFili-2> | well i have a ds and psp that use my wireless connection |
12:06 | <yorick> | else, I recommend you PLUG IN THE CABLE and try again |
12:06 | <TrueBrain> | for the comment: [18:00] <Eddi|zuHause> because it wants to spare us your annoyance |
12:06 | <TrueBrain> | brilliant! |
12:06 | <+Eddi|zuHause> | :) |
12:06 | <AlexFili-2> | my other wireless router didnt have any disconnection problems at all |
12:06 | <@peter1138> | So ditch the homehub and use the other wireless router. |
12:07 | <yorick> | then your wireless router is wirelessly broken |
12:07 | <yorick> | use the other wireless router. |
12:07 | <AlexFili-2> | nah, that thing sucked |
12:07 | <AlexFili-2> | overheated way too much |
12:07 | <@peter1138> | So does the Homehub. |
12:07 | <fjb> | Then stop playing OpenTTD. |
12:07 | <yorick> | oh |
12:07 | <yorick> | the gcc 4.x failed to compile |
12:08 | <AlexFili-2> | yorick if the program could not be compiled, there wouldnt be an exe along with it |
12:08 | <yorick> | it failed to compile OpenTTD |
12:08 | <+glx> | what is the error? |
12:08 | <AlexFili-2> | ^ please note that the above statement is a bold assumption that is not factual in any way shape or form |
12:09 | <AlexFili-2> | <@peter1138> So does the Homehub. < not mine, mine is as cool as a cucumber |
12:09 | <fjb> | Yeah cool and broken. |
12:09 | <AlexFili-2> | if it was broken it would be physically impossible for me to talk to you |
12:09 | <yorick> | glx: compile log: http://paste.openttd.org/78073 |
12:09 | <AlexFili-2> | I'm not paying £40 just because openttd doesnt work with my router |
12:09 | <AlexFili-2> | its a good game, but its not THAT good |
12:10 | <AlexFili-2> | besides, it might be full of people like you lol |
12:10 | <yorick> | then leave :) |
12:10 | <@peter1138> | Your solutions are 1) get BT to replace the faulty router 2) go away |
12:10 | <yorick> | I don't think anyone could possibly miss you |
12:10 | <+Eddi|zuHause> | TT cost 60€ back when my brother bought it |
12:10 | <yorick> | we only know you one day |
12:10 | <AlexFili-2> | WRONG |
12:10 | <AlexFili-2> | two days :D |
12:11 | <+Eddi|zuHause> | i have the bad feeling that i know you for two years already |
12:11 | <fjb> | We only remember you one day. |
12:11 | <AlexFili-2> | well I was here before, a while ago |
12:11 | <AlexFili-2> | <fjb> We only remember you one day. < are you a goldfish? :P |
12:11 | <fjb> | No, goldfish also remember important things only one day. |
12:11 | <@peter1138> | No, we try to forget the annoyances in life. |
12:12 | <+Eddi|zuHause> | no, blocking out traumatic memories is a very natural behaviour |
12:12 | <AlexFili-2> | I must say, I have never met such lyrically talented individuals |
12:12 | <AlexFili-2> | I commend you for your excellent vocal and textual capacity |
12:12 | <@peter1138> | Lyrics would imply singing. |
12:13 | <AlexFili-2> | Words are just lyrics without a beat :) |
12:13 | * | Belugas brings in his guitar and starts a fire camp |
12:13 | <+Eddi|zuHause> | poems went under the term "lyrics" back when i was at school... maybe that is handled differently in english |
12:14 | <@peter1138> | Poems are just songs without a tune. |
12:15 | <yorick> | glx: any idea? |
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12:16 | <AlexFili> | thats weird, now I got disconnected after hosting a server... that didnt happen before |
12:16 | <+glx> | yorick: weird errors |
12:16 | <AlexFili> | I can understand why openTTD would disconnect me, but why would my router suddenly go down |
12:16 | <yorick> | because your router is broken |
12:17 | <fjb> | Because it is broken. |
12:17 | <AlexFili> | but every single other application works fine |
12:17 | <+glx> | an application can't kill the router |
12:17 | <+Eddi|zuHause> | because... wait... déjà vus happen when they change the matrix |
12:17 | <AlexFili> | if a banana in the fridge is rotten, it doesnt mean the fridge is broken |
12:18 | <AlexFili> | <+glx> an application can't kill the router < I beg to differ |
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12:20 | <fjb> | Why are you asking us when you know everything better? You should be able to fix your problems by yourself. |
12:20 | <AlexFili> | <fjb> Because it is broken. < obviously this conclusion came after countless hours of reasoning |
12:21 | -!- | Volley [~worf@84-119-53-183.dynamic.xdsl-line.inode.at] has quit [Remote host closed the connection] |
12:21 | <AlexFili> | I only wish your reasoning skills and knowledge were as good as the witty comments you love to make |
12:21 | -!- | AlexFili-2 [~AlexFili@host86-136-149-32.range86-136.btcentralplus.com] has quit [Ping timeout: 480 seconds] |
12:21 | <fjb> | No countless hours reasoning about your router here. |
12:21 | <+Eddi|zuHause> | AlexFili: i honestly don't have a clue what you actually want here... you are complaining now for two days that your router does not work, yet you dismiss any attempt to help you find out the reason... |
12:21 | <DaleStan> | If the router dies while routing traffic, it is broken. Routers are supposed to route, not die. Buy a more expensive one. |
12:21 | -!- | frosch123 [~frosch@frnk-590fcd80.pool.einsundeins.de] has joined #openttd |
12:21 | <DaleStan> | Or stop filesharing. |
12:22 | <AlexFili> | but this does not happen with any other single application I have |
12:22 | <AlexFili> | why would it just be with one application? |
12:22 | <+glx> | bad luck? |
12:22 | <+Eddi|zuHause> | it's your router... you tell us... |
12:24 | <AlexFili> | can anyone think of a reason why openttd would be intensive to a router? |
12:24 | <+glx> | yorick: I don't get the warnings but I have the linking error |
12:28 | <AlexFili> | thanks for the help |
12:28 | <@Belugas> | AlexFili, no, otherwise we would have told you |
12:28 | <@Belugas> | in fact,it works fine for the immense majority of users |
12:28 | <+glx> | and it's not intensive at all |
12:28 | <fjb> | OpenTTD is not intensive to a router. Your router is simply not able to handle OpenTTD. So either don't use that router or don't use OpenTTD. |
12:28 | <@Belugas> | indeed not |
12:28 | <AlexFili> | don't use OpenTTD online? I can still play single player fine |
12:28 | <fjb> | Yes, play it offline. You alone with the ai. |
12:28 | <AlexFili> | :D yay |
12:28 | <AlexFili> | I can play toyland all I like! |
12:28 | <fjb> | That fits you. |
12:28 | <AlexFili> | :D |
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12:30 | <AlexFili> | bye all |
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12:32 | <fjb> | I just got a pm: [18:30:27] <AlexFili> shame there isnt a 'complete asshole' landscape type |
12:35 | <+glx> | yorick: compiled |
12:35 | <yorick> | huh? |
12:36 | <yorick> | glx: how do you mean? |
12:36 | <+glx> | the problem is because it uses the wrong libstdc++.a |
12:37 | -!- | |Jeroen| [~jeroen@78-21-228-27.access.telenet.be] has joined #openttd |
12:37 | <+glx> | 4.3.0 libs are in lib/gcc/mingw32/version while 3.4.x libs were in lib |
12:38 | <+glx> | (and the new paths are more logical if you want multiple gcc versions on the system) |
12:38 | <yorick> | mhm |
12:38 | <yorick> | but what files to remove? |
12:39 | <@orudge> | hey, everyone, buy some OpenTTD swag! |
12:39 | <@orudge> | http://www.cafepress.com/openttd |
12:39 | <+glx> | lib/libstdc++* and lib/libsupc++* |
12:41 | <yorick> | the warnings should also be fixable |
12:41 | <+glx> | I have no warnings |
12:43 | <+glx> | maybe buildottd doesn't use the latest mingw-runtime and win32api |
12:44 | <yorick> | not that I'm still using the standard bottd |
12:45 | <yorick> | it was made vista-compatible, erased, copied, un-vista-compatiblized, copied again, vista-compatiblized, upgraded and fixed |
12:45 | <yorick> | and it still works :) |
12:45 | <+glx> | but you changed gcc and g++ only |
12:45 | <davis-> | whats buildottd? |
12:45 | <yorick> | this time, yes |
12:46 | <yorick> | davis-: the broken tool noobs are supposed to compile openttd with |
12:46 | <davis-> | ah |
12:46 | <davis-> | ic |
12:46 | <@Belugas> | translated to "I see" ;) |
12:46 | <davis-> | thank you |
12:46 | <Phantasm> | Belugas: How is the fixing going on? |
12:47 | <Forked> | noob is such a counter-strike/WoW word :\ |
12:47 | <|Jeroen|> | nah noob is way older |
12:48 | <davis-> | i like newbie better |
12:48 | -!- | davis- is now known as davis-_ |
12:48 | <yorick> | glx: the errors left, but the warnings are still there |
12:48 | <+glx> | includes problem |
12:50 | <yorick> | they started when the standard libs got upgraded |
12:51 | <@Belugas> | Phantasm, it has been worked out a bit further :) |
12:52 | <@Belugas> | i do now have to find proper way to store the numbers to be dispatched for each day |
12:52 | <@Belugas> | and well as how to fill thoses days more... uniformly |
12:52 | <@Belugas> | or soemthing :) |
12:52 | <@Belugas> | thing is, it has to be network safe |
12:57 | -!- | Rob-Ankh [~Rob@host86-136-221-52.range86-136.btcentralplus.com] has joined #openttd |
12:57 | <Rob-Ankh> | hi |
12:59 | <Rob-Ankh> | any detailed information about trams? |
12:59 | <Rob-Ankh> | are they much better then buses? |
13:00 | <yorick> | hm, why are the standard libs missing all win* files |
13:00 | <yorick> | Rob-Ankh: they can carry more |
13:01 | <@peter1138> | No they can't. |
13:01 | <Rob-Ankh> | I guess it depends on what GRF you use? |
13:01 | <@peter1138> | Trams are just road vehicles with additional restrictions. |
13:02 | -!- | Phoenix_the_II [rdeboom@home.deboom.biz] has joined #openttd |
13:02 | <yorick> | installing win32api might help, I said nothing |
13:03 | <+glx> | lol |
13:05 | <Rob-Ankh> | do the AI use trams? |
13:05 | <yorick> | nope |
13:05 | <yorick> | the ais in development might |
13:05 | <yorick> | but the ais currently in openttd do not know how to use trams |
13:05 | <Rob-Ankh> | do the AI use monorail and maglev? |
13:06 | <yorick> | I think they should |
13:06 | <Rob-Ankh> | do they also replace vehicles when they get old? and upgrade them? |
13:07 | <yorick> | they use train lines, roadvehicles, and sometimes ships |
13:07 | <yorick> | and aircraft |
13:07 | <yorick> | they build one vehicle on each line |
13:07 | <yorick> | and nothing more |
13:07 | <Rob-Ankh> | thats not true |
13:07 | <FauxFaux> | Clearly need to work on a new AI. |
13:07 | <Rob-Ankh> | train lines can have multiple engines |
13:08 | <+glx> | yorick: they never use ship IIRC (they don't know how to) |
13:08 | <Rob-Ankh> | I think the AI does use ships, or there wouldnt be a ship AI |
13:09 | <Yexo> | Rob-Ankh: are you talking about a new (NoAI) AI or the old AI in trunk? |
13:09 | <Rob-Ankh> | pathfinder for ships: original |
13:09 | <Rob-Ankh> | although I guess thats for player ships too eh? |
13:09 | <yorick> | that is the ship pathfinder |
13:09 | <Yexo> | the pathfinder has nothing to do with the AI |
13:09 | <yorick> | not the ai |
13:09 | <Rob-Ankh> | ah yes sorry my mistake |
13:09 | <Rob-Ankh> | i'll make a sea map and see if the cpu builds ships |
13:11 | <@peter1138> | No, they won't. |
13:11 | <Rob-Ankh> | I guess the AI doesnt use roll-in bus/lorry stops either? |
13:11 | <yorick> | NOPE |
13:12 | <yorick> | don't ask what it doesn't |
13:12 | <Rob-Ankh> | so pretty much any feature implemented after TTDX is unavaliable to the AI? |
13:12 | <yorick> | yes |
13:12 | <Rob-Ankh> | wow thats lame, the cpu isnt building any ships at all |
13:12 | <Rob-Ankh> | theres even an oil rig in the middle of the map |
13:13 | <FauxFaux> | You can't have oil-rigs in the middle of the map. |
13:13 | <Rob-Ankh> | if it helps, the mapsize is 64x64 |
13:14 | <FauxFaux> | Ah. =p |
13:14 | <Rob-Ankh> | also, using a hovercraft in zoomed out mode results in graphical glitches |
13:14 | <@Belugas> | looks like we need bigger bounding boxes then... |
13:14 | <@Belugas> | *** joke *** |
13:15 | <Rob-Ankh> | the draw method for zoom out is incorrect :p |
13:15 | <Rob-Ankh> | or at least, its not perfect |
13:16 | <fjb> | We need full vector graphic support. |
13:16 | <Rob-Ankh> | someone did make a patch that corrected the zoom draw function actually :p |
13:16 | <Rob-Ankh> | they used a simple anti-aliasing i think |
13:17 | <fjb> | 256 colours anti-aliasing... |
13:17 | <Rob-Ankh> | I'm very suprised that the AI doesnt use ships |
13:18 | <FauxFaux> | I'm supposedly intellegent, and I never use ships, why should they? |
13:18 | -!- | Yexo [~Yexo@dhcp-077-248-065-055.chello.nl] has quit [Quit: Ik ga weg] |
13:18 | -!- | Yexo [~Yexo@dhcp-077-248-065-055.chello.nl] has joined #openttd |
13:18 | <fjb> | To supprise us. |
13:19 | <FauxFaux> | The traditioanl AI has code for building ships. |
13:19 | <Rob-Ankh> | so how do you get oil from an oil rig then FauxFaux? |
13:19 | <Ammler> | has noai branch support for ships? |
13:19 | <fjb> | No. |
13:19 | <FauxFaux> | Rob-Ankh: I land-bridge out and build a train station. :p |
13:19 | <FauxFaux> | RAISE THE SEA |
13:19 | <Rob-Ankh> | what a waste of money lol |
13:19 | <FauxFaux> | LAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAND BRIDGE |
13:20 | <TrueBrain> | @op |
13:20 | -!- | mode/#openttd [+o TrueBrain] by DorpsGek |
13:20 | -!- | mode/#openttd [+b *!*@host86-136-221-52.range86-136.btcentralplus.com] by TrueBrain |
13:20 | <yorick> | you could just have done a @ban command ;) |
13:20 | <@TrueBrain> | @deop |
13:20 | -!- | mode/#openttd [-o TrueBrain] by DorpsGek |
13:20 | <TrueBrain> | yorick: possible, but I wanted to be sure it went okay :) |
13:20 | <FauxFaux> | I really need to install an irssi plugin to tell me who just got banned. |
13:20 | <TrueBrain> | yorick: and concratz, this guy was by far more annoying then you are :) |
13:21 | * | fjb knows who got banned. |
13:21 | * | FauxFaux just looked it up. |
13:22 | <FauxFaux> | I haven't looked at the noai stuff much, but I understand it doesn't have support for trains, I don't understand why? Surely once you have the bindings for vehicles it's not that much harder? |
13:22 | <TrueBrain> | oh, +b .. hmm |
13:22 | <TrueBrain> | @op |
13:22 | -!- | mode/#openttd [+o TrueBrain] by DorpsGek |
13:22 | -!- | mode/#openttd [+q *!*@host86-136-221-52.range86-136.btcentralplus.com] by TrueBrain |
13:22 | -!- | mode/#openttd [-b *!*@host86-136-221-52.range86-136.btcentralplus.com] by TrueBrain |
13:22 | <@TrueBrain> | @deop |
13:22 | -!- | mode/#openttd [-o TrueBrain] by DorpsGek |
13:22 | -!- | ben_goodger [~ben@host86-153-45-29.range86-153.btcentralplus.com] has joined #openttd |
13:23 | <TrueBrain> | FauxFaux: just because it isn't done yet :) |
13:23 | <FauxFaux> | Fair enough. :) |
13:23 | -!- | Rob-Ankh [~Rob@host86-136-221-52.range86-136.btcentralplus.com] has quit [] |
13:23 | * | FauxFaux would love to play, wtb motivation to code at home after work. :( |
13:23 | <TrueBrain> | oh, and Rob-Ankh, my attempt was to silent ~AlexFili@host86-136-221-52.range86-136.btcentralplus.com, not you (Well, you share the same mask) |
13:23 | <TrueBrain> | lol |
13:24 | <Prof_Frink> | lazy TrueBrain is lazy |
13:24 | -!- | Bobbie [~Bob@host86-136-221-52.range86-136.btcentralplus.com] has joined #openttd |
13:25 | <TrueBrain> | Prof_Frink: nah, it has little to do with lazy |
13:25 | -!- | davis-_ is now known as davis |
13:25 | -!- | davis is now known as davis- |
13:25 | <TrueBrain> | as now his name is Bob .. I mean .. |
13:25 | <TrueBrain> | how much more names does this guy have? |
13:25 | -!- | Bobbie [~Bob@host86-136-221-52.range86-136.btcentralplus.com] has quit [] |
13:25 | <Prof_Frink> | TrueBrain: I mean, "@deop" instead of "/deop tr<tab>" |
13:25 | <TrueBrain> | ah, yes :p |
13:25 | <FauxFaux> | -!- likes [...] has joined. -!- men [...] has joined. |
13:26 | -!- | ManyNames [~Lotta@host86-136-221-52.range86-136.btcentralplus.com] has joined #openttd |
13:26 | <TrueBrain> | oh, for the love of God |
13:26 | <TrueBrain> | @op |
13:26 | -!- | mode/#openttd [+o TrueBrain] by DorpsGek |
13:26 | -!- | mode/#openttd [+b *!*@host86-136-221-52.range86-136.btcentralplus.com] by TrueBrain |
13:26 | <@TrueBrain> | @kick ManyNames and stay out |
13:26 | -!- | ManyNames was kicked from #openttd by DorpsGek [and stay out] |
13:27 | -!- | mode/#openttd [-q *!*@host86-136-221-52.range86-136.btcentralplus.com] by TrueBrain |
13:27 | -!- | mode/#openttd [-o TrueBrain] by TrueBrain |
13:27 | <TrueBrain> | really, enough is enough |
13:28 | <fjb> | TrueBrain: Where is your flood ping? |
13:28 | <TrueBrain> | fjb: at home |
13:29 | -!- | Wolf01 [~wolf01@host245-236-dynamic.9-87-r.retail.telecomitalia.it] has joined #openttd |
13:29 | <Wolf01> | hello |
13:30 | <TrueBrain> | welcome Wolf01 :) |
13:30 | <fjb> | Hi Wolf01 |
13:31 | <TrueBrain> | "2 problems with r14242:" |
13:31 | <TrueBrain> | "- it reports as r14239 in the title bar" |
13:31 | <TrueBrain> | I love some reports :) |
13:31 | -!- | mikl [~mikl@0304ds2-ba.0.fullrate.dk] has joined #openttd |
13:32 | -!- | GeekyTeen [~GStaple@host86-151-90-81.range86-151.btcentralplus.com] has joined #openttd |
13:32 | <fjb> | It lies to you. |
13:33 | -!- | Brianetta [~brian@client-82-2-131-220.manc.adsl.virgin.net] has quit [Quit: Tschüß] |
13:33 | <fjb> | peter1138: Is your screenshot with the bridge over a station online? |
13:33 | <+glx> | TrueBrain: of course, 14240-14242 were not code changes |
13:33 | <TrueBrain> | glx: :) You win a cookie! www.amazon.com :) |
13:34 | <GeekyTeen> | what exactly does noAI mean? |
13:34 | <fjb> | No artificial intelligenz. |
13:34 | -!- | OdwallaBongwater is now known as nckomodo |
13:34 | <Yexo> | GeekyTeen: it's a branch of openttd to create an api for new AIs |
13:35 | <TrueBrain> | GeekyTeen: it doens't 'mean' anything, but itis the name of the new AI framework, which allows custom AIs to be build by you, as user |
13:35 | <GeekyTeen> | like open source? |
13:35 | <fjb> | Like people from btcentral. |
13:36 | <Yexo> | GeekyTeen: what's your question?Openttd is open source, and some Ais are |
13:37 | <TrueBrain> | fjb: it looks like an investation ... |
13:37 | <GeekyTeen> | just wanted to know what noAI means thats all, and now I know. thanks |
13:37 | <fjb> | TrueBrain: They are like martians. |
13:38 | <TrueBrain> | GeekyTeen: check the wiki page for more details :) |
13:38 | <TrueBrain> | *blieb blieb* |
13:38 | <@Belugas> | GeekyTeen: the idea behind it is to get rid of the current AI ingame, which sucks. |
13:39 | <TrueBrain> | Belugas: the idea, or the current AI? :) |
13:39 | <@Belugas> | so instead, use the brain of humans to build ais |
13:39 | <@Belugas> | ai ;) |
13:39 | <@Belugas> | of course TrueBrain |
13:39 | <TrueBrain> | just checking ;) |
13:39 | <@Belugas> | funny you |
13:39 | <GeekyTeen> | the AI on the playstation 1 version is much worse |
13:39 | <TrueBrain> | your sentence was ambiguous :) |
13:39 | <GeekyTeen> | the trains actually LOAD from power stations instead of coal mines |
13:40 | <+Eddi|zuHause> | may i voice a different opinion? :p |
13:40 | <TrueBrain> | Eddi|zuHause: I gave you voice for a reason ;) |
13:40 | <GeekyTeen> | the problem with AI is that it only thinks one step at a time, not the bigger picture |
13:40 | <fjb> | Eddi|zuHause: I fear we are not able to deter you. |
13:41 | <@Belugas> | GeekyTeen, no, the main problem is the code ;) |
13:41 | <@Belugas> | it's hellish to the max |
13:41 | <TrueBrain> | fjb: well, we are, but lets not go there ;) |
13:41 | <GeekyTeen> | I guess making openTTD required a lot of cleaning up the old code? :P |
13:42 | <fjb> | TrueBrain: You are. :-P |
13:44 | <TrueBrain> | fair enough :) |
13:45 | <GeekyTeen> | are user-made AIs avaliable for use in 0.6.2? |
13:45 | <fjb> | No. |
13:45 | <TrueBrain> | hence the NoAI project |
13:45 | <GeekyTeen> | k |
13:46 | <GeekyTeen> | wow, so these AIs use things like Minimum Spanning Tree? wow, I had no idea |
13:47 | <TrueBrain> | pompiedom |
13:47 | <GeekyTeen> | I like the idea of testing out AIs against each other, reminds me of Robot Wars :) |
13:48 | <+Eddi|zuHause> | steiner trees are a lot more funny than spanning trees ;) |
13:48 | <TrueBrain> | banana trees |
13:48 | <TrueBrain> | those are interesting |
13:48 | <GeekyTeen> | random trees :) |
13:48 | * | GeekyTeen goes to his garden to plant a random tree of no particular description |
13:49 | -!- | Sacro [~Ben@adsl-213-249-187-179.karoo.KCOM.COM] has joined #openttd |
13:49 | <|Jeroen|> | plant somthing that bears fruit |
13:50 | <Prof_Frink> | Plant something that fruits bears. |
13:50 | <GeekyTeen> | it bears random fruit and/or random seeds |
13:50 | <GeekyTeen> | lots of games use random seeds ;) |
13:53 | -!- | Sacro [~Ben@adsl-213-249-187-179.karoo.KCOM.COM] has quit [Read error: Connection reset by peer] |
13:53 | -!- | yorick [~Yorick@s55924da0.adsl.wanadoo.nl] has quit [Read error: Connection reset by peer] |
13:53 | <fjb> | Some girls also do. |
13:53 | <+Eddi|zuHause> | http://icanhascheezburger.com/2008/04/01/funny-pictures-lolcat-seeds/ |
13:53 | -!- | yorick [~Yorick@s55924da0.adsl.wanadoo.nl] has joined #openttd |
13:54 | <GeekyTeen> | any good newGRFs for helicopters? |
13:54 | <fjb> | Yes. |
13:55 | -!- | Yeggzzz is now known as Yeggstry |
13:55 | <GeekyTeen> | k |
13:55 | <fjb> | l |
13:56 | <GeekyTeen> | m |
13:56 | <+glx> | n |
13:56 | -!- | Jerimiah40 [~jerimiah4@h66-244-213-147.pmcnet.ca] has quit [Ping timeout: 480 seconds] |
13:56 | <Wolf01> | y |
13:57 | <GeekyTeen> | because I can |
13:57 | <+glx> | Wolf01: you failed |
13:57 | <Wolf01> | no |
13:57 | <Wolf01> | :D |
13:57 | <+Eddi|zuHause> | maybe the italians have different alphabet :p |
13:57 | <GeekyTeen> | he gets brownie points for following his own destiny |
13:58 | <fjb> | Wolf01 only used a different datatype. |
13:58 | <+Eddi|zuHause> | EBCDIC? |
13:58 | <fjb> | Bool. |
13:58 | <Wolf01> | n->no y->yes |
13:58 | -!- | Jerimiah40 [~jerimiah4@h66-244-213-147.pmcnet.ca] has joined #openttd |
13:58 | <fjb> | Like I said. |
13:59 | <GeekyTeen> | we were progressing alphabetically |
13:59 | <Wolf01> | oooooh |
13:59 | <TrueBrain> | GeekyTeen: clearly he wasn't |
13:59 | <fjb> | IRC ist not type safe. |
13:59 | <GeekyTeen> | k-l-m-n |
13:59 | <fjb> | What about t? |
13:59 | <TrueBrain> | fjb: lol! I have to remember that .. IRC is not type safe .. haha :) |
14:00 | <GeekyTeen> | type safe? |
14:00 | <Prof_Frink> | Safe typing. Wear rubber gloves. |
14:00 | <+Eddi|zuHause> | statically or dynamically? |
14:00 | <yorick> | dih: I studied the code some more, the connection before PACKET_SERVER_JOIN times out |
14:01 | <TrueBrain> | Eddi|zuHause: clearly neither one :) |
14:01 | <GeekyTeen> | anyone remember when you used to delete level crossings in TTO? :) |
14:02 | <yorick> | means you can only bruteforce passwords that have len() = 2 if you don't join |
14:03 | <GeekyTeen> | yorick: why would anyone have a password of a length of 2? |
14:03 | <yorick> | good question :-P |
14:03 | <GeekyTeen> | having a password length of 1 would be funny |
14:04 | <Wolf01> | I often use a space |
14:04 | <yorick> | bad wolf! |
14:04 | <GeekyTeen> | it accepts a space? lol |
14:04 | <GeekyTeen> | my default password is niave |
14:04 | <fjb> | That is secure. A space does not have len() = 2. |
14:04 | <Wolf01> | not on OTTD, in forums etc, if they accept |
14:04 | <yorick> | ok, len() <= 2 |
14:05 | <GeekyTeen> | why can't you bruteforce passwords that have len() = 1? |
14:06 | <yorick> | see above, you can |
14:07 | <+Eddi|zuHause> | <yorick> bad wolf! <- i fear nobody got that one :p |
14:08 | <GeekyTeen> | you mean the doctor who reference? |
14:08 | <+Eddi|zuHause> | who? |
14:08 | <GeekyTeen> | or did you mean red riding hood? or the three little pigs? |
14:09 | <+Eddi|zuHause> | i did nothing! |
14:09 | <GeekyTeen> | Exactly! |
14:09 | <GeekyTeen> | Now hurry up and get me Scissors! 61! |
14:09 | <Prof_Frink> | GeekyTeen: Don't blink. |
14:10 | -!- | Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd |
14:10 | <GeekyTeen> | Mr Flibble is very cross |
14:11 | <Prof_Frink> | Why's it got to be built? |
14:11 | <GeekyTeen> | Because the king of the potato people demands it |
14:12 | <GeekyTeen> | shall I get on my knees and beg him for your forgiveness? |
14:12 | <Prof_Frink> | What do you mean, why's it got to be built? It is a bypass. You've got to build bypasses. |
14:12 | <GeekyTeen> | Always take your towel with you |
14:13 | <GeekyTeen> | Thomas the Tank Engine is a really useful engine |
14:13 | <GeekyTeen> | Remember: Only you can start house fires |
14:13 | <TrueBrain> | Adams-freaks |
14:14 | <GeekyTeen> | Well, you're wondering how much money I have for a station, in all the confusion I kind of forgot myself... so do you feel lucky? well do ya? PUNK?! |
14:15 | <GeekyTeen> | noAI > original AI? THIS IS MADNESS! |
14:15 | -!- | Tim [~Tim@p5B37EC5D.dip.t-dialin.net] has joined #openttd |
14:15 | <Prof_Frink> | GeekyTeen: There was no original AI. Only AS. |
14:16 | <GeekyTeen> | Thats only what you want to believe |
14:16 | <GeekyTeen> | tomorrow you'll wake up in your bed and believe whatever you want to believe |
14:16 | <+Eddi|zuHause> | if you build it, he will come. |
14:16 | <GeekyTeen> | I'm Brian and so's my wife! |
14:17 | <+Eddi|zuHause> | if you want somebody to build it for you, press 1. |
14:17 | <GeekyTeen> | 1 |
14:17 | <GeekyTeen> | To be or not to be that is the question |
14:17 | <fjb> | Eddi|zuHause: How did you survive that thread? |
14:18 | <+Eddi|zuHause> | i skipped it ;) |
14:18 | <GeekyTeen> | I knitted a sweater with it |
14:18 | <fjb> | Ok, Ifeared for your mental health... |
14:18 | <GeekyTeen> | good, that means you do not fear for me now, i am as sane as Hannibal Leckter |
14:19 | <+Eddi|zuHause> | if 5 pages of posts appear within 2 hours, in a forum that often has only 2 posts per day, there can't be anything useful inbetween :p |
14:19 | <GeekyTeen> | Ships > Road > Train > Air... TAKE THAT stereotype! |
14:19 | <Prof_Frink> | Take That? Get out. |
14:19 | <fjb> | Eddi|zuHause: Don't think you missed anything. |
14:20 | <GeekyTeen> | by the way, the fast forward icon just makes the program run twice as fast, it doesnt actually speed up the game. TOUCHE! |
14:20 | <+Eddi|zuHause> | besides, they discuss an outdated version of a patch pack... that can't be good... |
14:21 | <GeekyTeen> | good = bad = good |
14:21 | <fjb> | No, really not? But it is the patch pack with the most patches. It has to be the best. Doesn't it? :-) |
14:21 | <GeekyTeen> | If you're having patch problem I feel bad for you son, I've got 99 problems but a patch aint one, HIT ME! |
14:22 | <@peter1138> | How's the router? |
14:22 | <fjb> | It hit him. |
14:22 | <GeekyTeen> | router = trouter = trout = fish |
14:22 | <Ammler> | hmm |
14:23 | <+Eddi|zuHause> | you better slap yourself with it. |
14:23 | <Ammler> | @seen rortom |
14:23 | <@DorpsGek> | Ammler: rortom was last seen in #openttd 4 days, 5 hours, 3 minutes, and 5 seconds ago: <rortom> TrueBrain, supreme commander :) lagged as hell ;) |
14:23 | <GeekyTeen> | my logic is impecable |
14:23 | <TrueBrain> | did someone took the wrong pill today? :s |
14:23 | <GeekyTeen> | the answer to that would be; banana boats |
14:24 | <GeekyTeen> | I am neither here nor there, what am I? |
14:24 | <+Eddi|zuHause> | that quote looks horribly out of context :p |
14:25 | <@Belugas> | AN ILLUSION |
14:25 | <@Belugas> | A nightmare |
14:25 | <GeekyTeen> | if my openttd directory is (23,754,026 bytes) how many ships can I make before the computer crashes? |
14:25 | <TrueBrain> | nightmare, I vote yes |
14:25 | <@Belugas> | a delirium tremems |
14:25 | <Ammler> | this rortom still does distribute our pack without permission... |
14:25 | <GeekyTeen> | answer in less then 10 characters |
14:25 | <Prof_Frink> | Dirigible! |
14:25 | <TrueBrain> | Ammler: sue him! |
14:26 | <Ammler> | how? |
14:26 | <@Belugas> | answer is 6 characters long |
14:26 | <GeekyTeen> | only forest fires can prevent bears |
14:26 | * | Prof_Frink fights for the right to arm bears |
14:26 | <GeekyTeen> | You gotta fight. For your right. To part with E. |
14:26 | * | hylje deploys bear cavarly |
14:27 | * | Belugas fights for the right to save bears |
14:27 | * | Belugas fights for the right to drink beer |
14:27 | <GeekyTeen> | its official, the Kirby Paul Tank is of no relation to Paul McCartney, take that Heather Mills! |
14:27 | <@Belugas> | someone has a pill for GeekyTeen? |
14:27 | <TrueBrain> | GeekyTeen: enough is enough already, cool down |
14:27 | <Prof_Frink> | Belugas: You have an @... |
14:28 | <TrueBrain> | (or interested in an other +b?) |
14:28 | <@Belugas> | yeah... |
14:28 | <@Belugas> | i do indeed |
14:29 | <GeekyTeen> | bye bye |
14:29 | -!- | GeekyTeen [~GStaple@host86-151-90-81.range86-151.btcentralplus.com] has quit [] |
14:29 | -!- | welshdragon [~vista@host81-157-252-208.range81-157.btcentralplus.com] has quit [Read error: Connection reset by peer] |
14:30 | <TrueBrain> | @op |
14:30 | -!- | mode/#openttd [+o TrueBrain] by DorpsGek |
14:30 | -!- | mode/#openttd [-b *!*@host86-136-221-52.range86-136.btcentralplus.com] by TrueBrain |
14:30 | <@TrueBrain> | @deop |
14:30 | -!- | mode/#openttd [-o TrueBrain] by DorpsGek |
14:30 | <TrueBrain> | (btcentral is dynamic IP, don't like to ban some random other person who is unrelated ;)) |
14:31 | -!- | mode/#openttd [+b *!*@*.btcentralplus.com] by peter1138 |
14:31 | <@peter1138> | That's the real one ;) |
14:31 | -!- | mode/#openttd [-b *!*@*.btcentralplus.com] by peter1138 |
14:31 | <TrueBrain> | peter1138: hehe :) |
14:31 | <Prof_Frink> | /ban *!*@*.* |
14:32 | <@peter1138> | Hmm, I bought two components to build my headphone splitter... but I forgot I don't have a soldering iron... |
14:32 | <@Belugas> | i do |
14:32 | * | Belugas gives it to peter1138 |
14:32 | <@Rubidium> | hmm, should I do a /mode +e Rubidium!~rubidium@rbijker.net ? |
14:32 | <TrueBrain> | peter1138: I still have to buy one too, only they are either VERY expensive, or suck .. |
14:33 | <TrueBrain> | Rubidium: you have chanserv access |
14:33 | <@peter1138> | Yeah... |
14:33 | <Ammler> | he has also no trust in the nightly server: http://87.98.141.190/ottdfiles/game/ ;-) |
14:33 | <fjb> | Especially with the new lead free solder... |
14:33 | <@Belugas> | i have mine for 10 years, i think and i guess that since it is not falling in the expensive category, it would sucks but surprisingly, it does not |
14:33 | <@Belugas> | it burns instead |
14:33 | <@Belugas> | ol |
14:34 | <Prof_Frink> | Sacro bums instead |
14:34 | <TrueBrain> | Belugas: buy me one too :) |
14:34 | <@peter1138> | I have a gas-powered one, but it leaks, and I've got no replacement gas anyway. |
14:34 | * | Belugas sets time-machine -10 years |
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14:35 | <+Eddi|zuHause> | Prof_Frink: i think you are right ;) |
14:35 | <@peter1138> | Bouncy Sacro is bouncy. |
14:35 | <Sacro> | yup |
14:35 | <@peter1138> | Hmm, which bit is which in a TRS connector? |
14:35 | <Wolf01> | I would like to have fast forward on life like on OTTD |
14:36 | <Ammler> | orudge: still at quakenet? |
14:36 | <@peter1138> | Ah, tip is left, ring is right, sleeve is ground. |
14:36 | * | fjb gives Sacro a bouncy castle. |
14:36 | <Sacro> | woo! |
14:37 | <@Belugas> | Wolf01, no you don't... since there is no turning back, in OpenTTD nor in real life ;) |
14:38 | <@Belugas> | or rolling back, or revert-last-change |
14:38 | <@Belugas> | or else |
14:38 | <fjb> | Safe your life, so you get it back. |
14:38 | <Wolf01> | I don't want to turn back |
14:38 | <Prof_Frink> | Belugas: I'd like you to meet my friend. |
14:38 | <Wolf01> | only see forward, and quick as possible |
14:38 | <Prof_Frink> | He's called The Doctor |
14:38 | <Wolf01> | :D |
14:38 | <Prof_Frink> | fjb: Like a yeti! |
14:39 | <@Belugas> | Prof_Frink: why? |
14:39 | * | fjb invents a yeti at home project. |
14:39 | <@Belugas> | Wolf01: message : youth is wonderfull, getting old is... not as enjoyable |
14:40 | * | Belugas wishes he could be "just" 10 years younger |
14:45 | <fjb> | A tiume mashine won't help there. |
14:46 | * | yorick is running some tests to see how long it would take to bruteforce the rcon password, no, he won't publish :-) |
14:47 | <yorick> | it turns out bruteforcing slows the server down havily, enough to get a password with lenght 4 in a minute or so |
14:47 | <yorick> | hm |
14:47 | <yorick> | my openttd crashed |
14:48 | <Wolf01> | but, Belugas, a customisable daylength feature would be right on real life |
14:48 | <yorick> | after trying to clear the console backlog |
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14:49 | <@Belugas> | Wolf01: already exists : called traveling ;) |
14:50 | <yorick> | but traveling doesn't have a patch option to make it affect your need of sleep |
14:51 | <@Belugas> | pills, herbal tea |
14:51 | <@Belugas> | hypnosis |
14:51 | <@Belugas> | listening to radio head |
14:51 | <@Belugas> | that is for more sleep |
14:51 | <Wolf01> | living to see the time flow |
14:52 | <@Belugas> | easy. heat your clock until it is liquid :) |
14:52 | <@Belugas> | it will then flow |
14:52 | <@Belugas> | ho boy... |
14:52 | -!- | Belugas was kicked from #openttd by Belugas [can you make sens once in a while???] |
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14:53 | -!- | mode/#openttd [+o Belugas] by ChanServ |
14:53 | <yorick> | ... |
14:53 | <Wolf01> | welcome back Belugas |
14:53 | <@Belugas> | :) |
14:53 | <Wolf01> | mmmh... I want to do something... |
14:54 | <Wolf01> | ...to make the time flow faster |
14:54 | * | TrueBrain pets Belugas |
14:54 | <eekee> | I am playing a 64x64 temperate map with one town. It started with 3 coal mines. Now the 11th one has just appeared |
14:54 | <eekee> | Wolf01: I know the feeling |
14:54 | <Wolf01> | lol |
14:55 | <+Eddi|zuHause> | Belugas spent too much time interpreting paintings of Dalí |
14:55 | <Wolf01> | anybody tried my swamp scenario? |
14:55 | <@Belugas> | a cookie for Eddi|zuHause :D |
14:56 | <eekee> | Wolf01: link pls |
14:56 | <Wolf01> | http://www.tt-forums.net/viewtopic.php?f=60&t=39235 |
14:56 | <eekee> | thanku |
14:57 | <+Eddi|zuHause> | swamp should be a terrain type where rails suddenly disappear :p |
14:57 | <Wolf01> | if you remove a tile of river you should see the sea coming and flood all |
14:57 | <eekee> | ah wow |
14:58 | <Wolf01> | a tile of river near the coast |
14:58 | <eekee> | I see |
14:59 | <eekee> | ahh wow. what terrain grfs did you use? |
15:00 | <eekee> | (in the screenshot) |
15:00 | <Wolf01> | the terrain should be the standard one, I loaded rivers and TTRSv3 only to make the screenshot |
15:00 | <Wolf01> | * and stolentrees |
15:01 | <eekee> | it's ugly without a rivers grf ^^' |
15:01 | <Wolf01> | yeah |
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15:09 | <CIA-1> | OpenTTD: rubidium * r14243 /trunk/src/smallmap_gui.cpp: -Fix [FS#2269]: clicking on the smallmap didn't break the "follow vehicle in main viewport". |
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15:11 | <yorick> | hm, possibly not so good, I can bruteforce everything before "dab9" with abc-order |
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15:12 | <eekee> | erm, how do you follow a vehicle in the main viewport? Shouldn't it be on the T key, like it was in TTD? |
15:12 | <yorick> | eekee: ctrl-click the eye in the vehicle toolbar |
15:12 | <eekee> | ahh |
15:13 | <eekee> | ty |
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15:16 | <CIA-1> | OpenTTD: truebrain * r14244 /trunk/ (Makefile.in Makefile.lang.in Makefile.src.in config.lib): -Fix: add 'Auto-generated' text when autogenerated, not in template (complain by blathijs ;)) |
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15:32 | * | eekee hunts for rivers grf |
15:36 | <Wolf01> | mmmh seem that full load doesn't work very well |
15:36 | <Wolf01> | my trains leave half empty |
15:37 | <eekee> | I've thought that a couple of times, but usually it only seems not to work when the engine has some capacity for some different cargo |
15:37 | <eekee> | it fills up th eengine & goes >_> |
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15:37 | <Wolf01> | no, it is a steam engine and it doesn't have room for cargo |
15:38 | <Wolf01> | every time they leave with a different load: all wagons 10t of steel, another time 25t of steel |
15:38 | <Wolf01> | another time they full load |
15:39 | <Wolf01> | I have not timetabled the schedule and the orders are set on full load any |
15:39 | <eekee> | hrm! what version? |
15:39 | <fjb> | Time table? |
15:39 | <Prof_Frink> | Times tables? |
15:39 | <Wolf01> | r14239 |
15:40 | <eekee> | oh same one as I'm using. it's been ok |
15:43 | <CIA-1> | OpenTTD: rubidium * r14245 /trunk/src/ (gfxinit.cpp newgrf_config.cpp): -Fix: NewGRF configs loaded from the config file would always default to the DOS palette instead of the "default" palette. |
15:44 | <eekee> | Wolf01: where do you get your rivers grf? |
15:44 | <@peter1138> | http://grfcrawler.tt-forums.net/ probably. |
15:45 | <ccfreak2k> | Wolf01, or...half full? |
15:45 | <Wolf01> | ? |
15:45 | <ccfreak2k> | <Wolf01> my trains leave half empty |
15:45 | <Wolf01> | ah |
15:45 | <eekee> | peter1138: not there, nor does it seem to be in the graphics section of the forums |
15:45 | <Wolf01> | no, I'm pessimist |
15:46 | <@peter1138> | Well it is. |
15:46 | <Ammler> | eekee: http://www.tt-forums.net/viewtopic.php?p=681507#p681507 |
15:46 | <Wolf01> | eekee, I downloaded them from Michael Blunck |
15:46 | <Wolf01> | 's site |
15:46 | <Ammler> | or from OpenGFX |
15:47 | <eekee> | I guess I missed downloading one of the opengfx files |
15:47 | <eekee> | also ty for link |
15:47 | <@peter1138> | # discovery of fire, america, |
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15:48 | <@peter1138> | # the invention of the wheel, steel work and democracy |
15:48 | <Ammler> | eekee: newWaterFeature or something like that |
15:48 | <@peter1138> | # philosophy, the soviets and other events in history of humanity |
15:48 | <@peter1138> | # happened at a certain given moment in time |
15:48 | <@peter1138> | This lyrics sure are snappy... |
15:49 | <@peter1138> | # won't go back, to the days, couldn't even start a fire |
15:49 | <@peter1138> | # won't go back, to the days, america'd not been discovered |
15:49 | <@peter1138> | # the transition has been operated for ever |
15:49 | <@peter1138> | # what had gone on before from what there'd been after |
15:49 | <@peter1138> | :o |
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15:50 | <@peter1138> | Tune's good though :p |
15:51 | <@peter1138> | # you and me, are molded by things |
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15:51 | <@peter1138> | # well beyond, our, acknowledgment |
15:51 | <Prof_Frink> | You are mouldy |
15:51 | * | peter1138 mourns |
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15:52 | <Wolf01> | eh... Pikka's industries raise the production also when the estimate transported is > 100% |
15:53 | <Wolf01> | sorry, I was wrong.. s/100%/275% :P |
15:54 | <fjb> | More than 100% transported? That is really amazing. |
15:54 | <Wolf01> | no, more than 275% transported, thats more amazing |
15:54 | <Prof_Frink> | Wolf01: Your regex is missing a trailing delimiter. |
15:54 | <Wolf01> | gah |
15:55 | <@peter1138> | NEVER forget the Trailing Delimiter. |
15:55 | <Wolf01> | s/\%/\\\%? |
15:55 | <Prof_Frink> | Wolf01: Again |
15:55 | <Wolf01> | doh |
15:56 | <Wolf01> | I'm not so good on regex |
15:56 | <Prof_Frink> | Unfortunetely you had stuff after the regex, so s|$|/| doesn't work |
15:57 | <Wolf01> | I tried an hour ago to search on the logs with a nickname and something he said, but without luck |
16:09 | <Wolf01> | 'night |
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16:12 | * | davis- gn |
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16:15 | <dih> | peter1138: i have a reproducable issue with cargopackets ;-) |
16:15 | <dih> | cargodest |
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16:15 | <@peter1138> | Good for you. |
16:23 | <dih> | i thought you developed on that branch too |
16:23 | <dih> | question on a side note |
16:23 | <dih> | newgrf's can be the cause of desyncs |
16:24 | <dih> | so a bug report regarding a game that is running with newgrfs is not always the best right? |
16:24 | <FauxFaux> | Yes. |
16:24 | <Ammler> | well, if you can reproduce it, why not? |
16:25 | <dih> | because i am hesitant to running my auto nightly server with newgrfs |
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16:25 | <dih> | and was kinda hoping that there were some 'safe' newgrfs |
16:26 | <dih> | like generic trams or something |
16:26 | <Ammler> | at least the static grfs sould be safe :P |
16:26 | <Ammler> | should |
16:26 | <dih> | i dont need to run the static's server side |
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16:29 | <Ammler> | it should also be part of the nightly playing to find GRF bugs |
16:30 | <dih> | not as important ;-) |
16:34 | <+Eddi|zuHause> | brianetta is already on to hunting the grf bugs |
16:35 | <dih> | nice |
16:35 | <dih> | very good |
16:35 | <dih> | then i can leave it as it is :-) |
16:38 | <eekee> | oh crap. I can't load my savegames from today |
16:42 | <+Eddi|zuHause> | happens when you mess around with patches... |
16:42 | <eekee> | no patches, stock ottd svn pull |
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16:45 | <eekee> | in fact I think the only ones I can't load are the ones saved from the revision I'm trying to load with - r14239. It's also a nightly, so I dunno if anyone else has had the problem |
16:49 | <eekee> | compiling 14245 now |
16:54 | <eekee> | that doesn't load it either |
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16:57 | <eekee> | hmm the only trunk changes outside trunk/os/debian are trunk/src/build_vehicle_gui.cpp (2 changes, one a change to sorting) and trunk/src/cargopacket.cpp |
16:59 | <eekee> | is there any way to find what version a save game was saved with? |
16:59 | <+Eddi|zuHause> | err... the latter is very likely breaking something... |
16:59 | <eekee> | could well do |
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17:00 | <@Rubidium> | saveload works fine for me |
17:00 | <eekee> | it adds a static_cast to one line: http://vcs.openttd.org/svn/changeset?new=trunk%4014239&old=trunk%4014234#file23 |
17:00 | <eekee> | might be something wierder |
17:01 | <+Eddi|zuHause> | ah... i thought you meant local changes |
17:01 | * | eekee files it, with savegames |
17:02 | <+Eddi|zuHause> | i don't think anyone is going to be able to help there... |
17:02 | <eekee> | :( |
17:02 | <eekee> | I did some tricky track work in those saves, lol |
17:03 | <+Eddi|zuHause> | well, when you can't load a savegame, either your harddisk failed, or your version was changed |
17:03 | <eekee> | greeeaaaat |
17:04 | <+Eddi|zuHause> | like, for example, cargodest savegames won't work in nightlies |
17:04 | <eekee> | Eddi|zuHause: you're over-explaining |
17:05 | <+Eddi|zuHause> | # Sin eriol natha túr |
17:05 | <+Eddi|zuHause> | # In úgarnen Mi naurath |
17:05 | <+Eddi|zuHause> | # Oroin Boe hedi i Vín |
17:05 | <+Eddi|zuHause> | # Han i vangad i moe ben |
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17:07 | <fjb> | Hm, Fva revby angun gúe also doesn't make sense. |
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17:07 | <+glx> | eekee: check the first bytes in the save game (4 of them are the savegame version) |
17:07 | <+glx> | IIRC |
17:10 | <+Eddi|zuHause> | 00000000 4f 54 54 5a 00 69 00 00 |OTTZ.i..| <- this is what mine looks like |
17:10 | <+Eddi|zuHause> | eekee: failing to load savegames might also be due to lack of zlib |
17:10 | <eekee> | mine's very simila |
17:10 | <eekee> | r |
17:11 | <+Eddi|zuHause> | the 69 there is my savegame version |
17:11 | <eekee> | Eddi|zuHause: this computer hasn't changed much in the last year. It certainly hasn't lost zlib overnight |
17:11 | <+Eddi|zuHause> | should be 105 (dec) |
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17:12 | <eekee> | mine has 65 where yours has 69 |
17:12 | <eekee> | Eddi|zuHause: you using r14243? |
17:12 | <+glx> | Eddi|zuHause: cargodest? |
17:13 | <+Eddi|zuHause> | custom cargodest with timetables |
17:13 | <+Eddi|zuHause> | fjb: "Es wurden keine mit Ihrer Suchanfrage - Fva revby angun gúe - übereinstimmenden Dokumente gefunden" |
17:14 | <+glx> | current trunk is 101 |
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17:14 | <eekee> | 0x65 == 101 |
17:15 | <+glx> | right :) |
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17:15 | <+glx> | and it's like that since 14233 |
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17:21 | <eekee> | hmm I doubt disk errors would affect a number of successive saves identically, unless my run of luck with hard drives really has run out :) |
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17:27 | <+Eddi|zuHause> | hm... i'm no expert on RIFF, but shouldn't anything remotely resembling the filesize be at the start of the file? |
17:28 | <+Eddi|zuHause> | well... you most likely just cut off the first 8 bytes and pipe the rest into zlib... |
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17:30 | <Elukka> | i thought i'd wander here |
17:30 | <Elukka> | hi |
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17:31 | <+Eddi|zuHause> | i only wonder here... |
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17:31 | <Elukka> | anyway, i actually came to bug you for help |
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17:32 | <@Rubidium> | Celestar: can you take a look at FS#2260? |
17:32 | <Celestar> | Rubidium: yes |
17:32 | <Elukka> | i wanted to try if i could change a 32bpp, as an experiment |
17:32 | <Celestar> | Rubidium: will do |
17:33 | <Elukka> | what do i actually do with the pngcodec thing? it just appears for a split second and then disappears |
17:33 | <+glx> | it's a command mine tool |
17:33 | <+glx> | s/mine/line |
17:33 | <Elukka> | my nerdom must be incomplete |
17:34 | <Elukka> | because i have no idea what you just said |
17:34 | <+Eddi|zuHause> | that's because he missed the closing delimiter |
17:34 | <+glx> | you can't use pngcodec by just clicking on it |
17:34 | <Elukka> | so how can i use it? |
17:35 | <Elukka> | i failed to find anything in the wiki or the thread |
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17:35 | <+Eddi|zuHause> | i thought pngcodec wasn't needed anymore since we now have ini files? (or something...) |
17:35 | <fjb> | I would try to start it from the command line. |
17:36 | <+glx> | Eddi|zuHause: png codec is still needed to add offsets in 32bpp pngs |
17:36 | <+Eddi|zuHause> | then i probably misunderstood some statement that i caught on a half eye |
17:37 | <Elukka> | i do need to redo the offset if i modify a sprite, right? |
17:37 | <+glx> | only if your image editor removed the tags |
17:38 | <Elukka> | hmm |
17:38 | <Elukka> | right, managed to open pngcodec |
17:38 | <Elukka> | thanks |
17:38 | <Elukka> | another basic question... how do i repack the thing into a tar? |
17:38 | <+glx> | with tar |
17:39 | <+Eddi|zuHause> | with tar |
17:39 | <Elukka> | with... tar? |
17:39 | <+Eddi|zuHause> | tar -cf archive.tar filelist |
17:39 | <eekee> | I wonder if winzip might be able to make a tar file? I think it can unpack them |
17:40 | <+Eddi|zuHause> | but i don't think making a tar is necessary |
17:40 | <+Eddi|zuHause> | it just helps keeping the files together |
17:40 | <Elukka> | winrar did unpack it, but i think it can only compress into zip or rar |
17:40 | <+Eddi|zuHause> | well, you can just try to drag the file back into the archive ;) |
17:41 | <+Eddi|zuHause> | tar is not actually compressed, only all files packed after each other |
17:41 | <Elukka> | ah |
17:42 | <+glx> | with some padding 0 |
17:42 | <+glx> | and a header before each file |
17:42 | <Prof_Frink> | iirc 7zip can do tars |
17:42 | <TrueBrain> | tar is optional yes |
17:43 | <+Eddi|zuHause> | it was originally meant as a tool to store several files on a tape drive, that allowed only the storage of one big file |
17:43 | <+glx> | Tape Archive IIRC |
17:43 | <+Eddi|zuHause> | so you pack the files into one big tar file, and then put the tar file on the tape |
17:44 | <+Eddi|zuHause> | the advantage of tar is, with some magic you can access the individual files without unpacking the archive |
17:44 | -!- | Fuco [~dota.keys@ip-105.imafexbb.sk] has quit [Quit: Quit] |
17:44 | <Elukka> | ...uh, i could just access the individual files with winrar, right? |
17:44 | -!- | Fuco [~dota.keys@ip-105.imafexbb.sk] has joined #openttd |
17:45 | <+glx> | yes and sometime the magic fails ;) |
17:45 | <+Eddi|zuHause> | tapes were invented some 40 years before winrar :p |
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17:45 | <+glx> | we had nice weird bugs in NoAI because of failing magic |
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17:46 | <Elukka> | the forbidden art of software magick |
17:46 | <+Eddi|zuHause> | Elukka: you don't need to make a tar, you can have the files in a simple directory |
17:46 | <Elukka> | how.. simple |
17:47 | <+glx> | just keep the structure you get when you extract the tar |
17:47 | <+Eddi|zuHause> | directories are actually more complex than tars ;) |
17:47 | <+Eddi|zuHause> | only the access is more comfortable ;) |
17:48 | <+glx> | they are in the tar |
17:48 | <Elukka> | some magic must have failed |
17:48 | <Elukka> | i have things setup for 32bpp, i tried it earlier and it worked |
17:48 | <+glx> | using tars is nice because you need only 1 FILE pointer for all the files in the tar |
17:49 | <Elukka> | now i have these grass sprites, the same file structure, yet they dont show up in the game |
17:49 | <Elukka> | could the problem be i modified one of them? |
17:50 | <@Rubidium> | yes |
17:50 | <+Eddi|zuHause> | do not do too many steps at once ;) |
17:50 | <@Rubidium> | as stated on the wiki page about pngcodec (should be VERY simple to find) |
17:50 | <Elukka> | yeah, i found that |
17:50 | <Elukka> | so i do need to use it |
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17:51 | <Elukka> | glx mentioned i need to redo it only if the editor removes the tags, which i guess it did |
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18:12 | <Elukka> | blagh |
18:12 | <Elukka> | ukset spoiled me |
18:13 | <Elukka> | now i cant play with industries that dont have stockpiles :/ |
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18:16 | <Elukka> | hmm.. i think i can use the us trainset with ukset industries |
18:16 | <Sacro> | Elukka: what about the atlantic? |
18:16 | <Elukka> | what |
18:17 | <Elukka> | ah |
18:17 | <Elukka> | slow |
18:17 | <Elukka> | im wondering |
18:17 | <Elukka> | are there any industry sets with stockpiling, besides ukset? |
18:19 | <Yexo> | Elukka: pbi (or is that ukset?) and ecs |
18:19 | <Elukka> | if pbi means pikka's, thats ukset |
18:19 | <Elukka> | have to look into ecs |
18:21 | <Ammler> | http://hg.openttd.org/developers/celestar/cargodest.hg/rss-log <-- those links are wrong... |
18:21 | <Yexo> | TrueBrain: the urls in the mercurial rss logs arewrong |
18:22 | <Ammler> | :-) now we are complete |
18:23 | <+glx> | they are nice |
18:23 | <TrueBrain> | LOL |
18:23 | <TrueBrain> | so don't use it :p |
18:23 | -!- | WhitePower88 [~wpww1488@tor-irc.dnsbl.oftc.net] has joined #openttd |
18:23 | <TrueBrain> | stupid piece of software :) |
18:24 | <WhitePower88> | white power www.stormfront.org |
18:24 | <TrueBrain> | @kban WhitePower88 don't ever again |
18:24 | -!- | mode/#openttd [+b *!~wpww1488@tor-irc.dnsbl.oftc.net] by DorpsGek |
18:24 | -!- | WhitePower88 was kicked from #openttd by DorpsGek [don't ever again] |
18:24 | <TrueBrain> | that OFTC let him in .. |
18:25 | <+glx> | did he dcc send to you too? |
18:25 | <TrueBrain> | first tor abuse I have seen |
18:25 | <Prof_Frink> | Aye |
18:25 | <murray> | me too |
18:25 | <TrueBrain> | glx: he DCC send to #openttd |
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18:27 | <Ammler> | might need worth to tell about at #oftc |
18:27 | <Ammler> | -need |
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18:28 | <TrueBrain> | Ammler: I think he is klined already :p |
18:28 | <Elukka> | if i install every ECS vector |
18:28 | <Elukka> | my guess is it will be crazy |
18:28 | <Ammler> | indeed |
18:28 | <Ammler> | begin with 2 |
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18:29 | <Elukka> | do i need a special kind of trainset for this? |
18:29 | <Ammler> | you can easy add them later |
18:29 | <Yexo> | Elukka: the default trains won't work |
18:29 | -!- | Yeggstry is now known as Yeggzzz |
18:29 | <Yexo> | all (big) sets that I know of do |
18:29 | <Elukka> | ah good |
18:30 | <Elukka> | haven't used default trains in ages anyway |
18:30 | <Ammler> | Elukka: http://wiki.ttdpatch.net/tiki-index.php?page=ECSSupport |
18:30 | <Elukka> | oh thanks, that helps |
18:31 | <Ammler> | Rubidium: is it possible that old saves now per default use dos palette? |
18:32 | <Ammler> | (on nightly with the new feature) |
18:32 | <@Rubidium> | Ammler: specify "old" saves |
18:32 | <@Rubidium> | what range of revisions/versions are you talking about? |
18:33 | <lobster_MB> | !seen AlexFili |
18:33 | <@Rubidium> | or are you using nothing more recent than the nightly |
18:33 | <Ammler> | save made with 14215 |
18:33 | <Celestar> | Eddi|zuHause: I've found the reason for the wrong routing with via/goto-switching |
18:33 | <Ammler> | and loaded then with the cargodest |
18:33 | <Ammler> | Rubidium: yep, didn't try trunk :-) |
18:34 | <Elukka> | i'm going to totally confuse my friends with all the new grfs im getting the next time we play multiplayer |
18:34 | <Elukka> | (again) |
18:35 | <Ammler> | Elukka: it is worth to read the docs about the GRFs |
18:35 | <Celestar> | Eddi|zuHause: and fixed it |
18:35 | <+Eddi|zuHause> | that is good news, i suppose ;) |
18:35 | <Elukka> | real men jump in without reading any documentation |
18:35 | <+Eddi|zuHause> | but i'm asleep right now |
18:35 | <Celestar> | .... |
18:36 | <Elukka> | no, i really do read it |
18:36 | <Celestar> | wtf |
18:36 | <Celestar> | my bed just collapsed :o |
18:36 | <Yexo> | I just tried to add NoAI to a cargodest build, but make failed with just an Error 2: http://paste.openttd.org/78530 |
18:36 | <+Eddi|zuHause> | too much wild... wait... |
18:36 | <Elukka> | i've had 2 chairs collapse |
18:36 | <Elukka> | NOT WHEN I HAVE BEEN SITTING ON THEM |
18:36 | <Celestar> | Eddi|zuHause: I'm alone and and NOT masturbating over the cargodest code :P |
18:36 | <Celestar> | Elukka: i _am_ in bed |
18:37 | <Elukka> | and it just collapsed? |
18:37 | <Elukka> | and you're still there ircing? |
18:37 | <Celestar> | Elukka: well, it's just 15 cm above the groun |
18:37 | <Celestar> | d |
18:37 | <Elukka> | ah |
18:37 | <Celestar> | but I think I'll be off and survey the damage :P |
18:37 | <@Rubidium> | Ammler: it should work fine in HEAD |
18:37 | <Elukka> | so not a big enough chance to warrant moving |
18:37 | <Elukka> | you're like my lizard |
18:37 | <Celestar> | Elukka: not really, no |
18:38 | <Celestar> | I've got to go |
18:38 | <Celestar> | :S |
18:38 | <Celestar> | exactly what I need at 1 am :S |
18:38 | <Elukka> | http://i195.photobucket.com/albums/z113/Elucca/what.jpg?t=1220567891 |
18:38 | <Elukka> | "Oh, I seem to have fallen down. No matter." |
18:38 | <Celestar> | haha |
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18:39 | <+Eddi|zuHause> | the word is "whatever" |
18:40 | <Ammler> | TrueBrain: thanks |
18:41 | <TrueBrain> | Ammler: well, if I can help you with diong nothing, any day :) |
18:41 | <TrueBrain> | (my way of saying: tnx for what?) |
18:41 | <Yexo> | the urls in the rss logs ;) |
18:41 | <@Rubidium> | Yexo: most likely is a file listed in sources.list that doesn't exist |
18:41 | <Yexo> | thx Rubidium,I'll have a look at that |
18:42 | <TrueBrain> | then Ammler is thanking the wrong person |
18:42 | <TrueBrain> | I guess either Rubidium did it, or we have ghosts |
18:42 | <+Eddi|zuHause> | a propos... need to set recording time for ghost whisperer... |
18:44 | <Elukka> | ECS is strange and bewildering |
18:44 | <Elukka> | i really do have to read some documentation |
18:45 | <Yexo> | Rubidium: only thing I found is that table/palette_convert.h is not in source.list |
18:45 | <Ammler> | hehe, so Rubidum did answer my question about the dos while he fixed the url, thank you... :-) |
18:46 | <@Rubidium> | Yexo: the problem is likely caused the other way around (file in source.list that doesn't exist) |
18:47 | <Yexo> | I just found it (3rdparty/squirrel missing) |
18:47 | <Yexo> | table/palette_convert.h is not in source.list <- that is in trunk, so you might want to fix it :) |
18:48 | <+glx> | how did you get the source? |
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18:48 | <Yexo> | glx: it was entirely my fault, I created a diff between noai and trunk and applied that to cargodest |
18:48 | <+glx> | hehe |
18:49 | <+glx> | indeed externals are not in the diff |
18:51 | <Ammler> | is there no hg repo for ai? |
18:51 | <Ammler> | noai, shouldn't that be easier to merge? |
18:52 | <Yexo> | there is an hg repo for that but I've no idea how that should make merging easier |
18:53 | <Yexo> | the noai hg repo seems seperated from the trunk hg repo (no common commits) |
18:53 | <Ammler> | well, don't ask me, just what I heard about mercurial... |
18:53 | <Ammler> | it might just be a "export" of svn branch |
18:55 | <Elukka> | holy hell, ECS is complicated |
18:56 | <Elukka> | this is awesome |
18:59 | <Ammler> | how many vectors do you use? |
19:00 | <Elukka> | i tried putting them all on, but i'm probably going to play with less at first |
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19:08 | <Celestar> | bed repaired :P |
19:08 | <nckomodo> | ECS? |
19:08 | <Celestar> | Forked: you there? |
19:09 | <Yexo> | nckomodo: extended cargo scheme (or somehting like that) |
19:09 | <Yexo> | see http://wiki.ttdpatch.net/tiki-index.php?page=ECSVectors |
19:09 | <nckomodo> | I see ECS and think of Entity Control Suite |
19:10 | <Celestar> | TrueBrain: we could use the compile farm once more at some point |
19:10 | <nckomodo> | or was it Command |
19:10 | <TrueBrain> | Celestar: you can use it as often as you want :) |
19:11 | -!- | Jerimiah40 [~jerimiah4@h66-244-213-147.pmcnet.ca] has joined #openttd |
19:11 | <TrueBrain> | (After all, you ARE a developer |
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19:12 | <Celestar> | TrueBrain: then let's fire away (= |
19:12 | <Celestar> | 3 critical crash fixes in |
19:12 | <TrueBrain> | right now? :) |
19:12 | <Celestar> | 2 potential desync fixes |
19:12 | <TrueBrain> | that is bad luck, as currently it is working :) |
19:13 | <TrueBrain> | ETA: 12 minutes |
19:13 | <TrueBrain> | (testing 64bit debian package creation) |
19:13 | <Ammler> | :-) |
19:13 | <Celestar> | TrueBrain: that'll be ok |
19:13 | <TrueBrain> | so I will schedule cargodest after that :) |
19:13 | <Celestar> | TrueBrain: I'll try to stay away long enough (= |
19:13 | -!- | Volley [~worf@84-119-53-183.dynamic.xdsl-line.inode.at] has quit [Remote host closed the connection] |
19:15 | <Celestar> | but I still have no idea why we lose orders |
19:15 | <Ammler> | Celestar: will you make additional commits until then? |
19:15 | <Ammler> | or shall we update the server... |
19:15 | <Celestar> | Ammler: I don't think so |
19:16 | <Celestar> | Ammler: not before tomorrow noonish I guess |
19:17 | <Elukka> | hmh |
19:17 | <Elukka> | is ECS supposed to put masses of fishing grounds everywhere? |
19:18 | <Celestar> | yes |
19:18 | <TrueBrain> | 250 seconds left .. tick tack |
19:19 | <Elukka> | im going to guess each produces very little? |
19:20 | <Elukka> | or its going to be a bit silly in that the world revolves around fish |
19:21 | <Celestar> | a bit .. |
19:21 | <Ammler> | hmm, what's that? http://paste.openttd.org/78628 |
19:21 | <TrueBrain> | oeh, I love this building system .. auto-scheduler, auto-job-cleanup, flexible-procs-per-job, ... |
19:21 | <TrueBrain> | (Basicly, you only tell it: compile this, for this and this target, and off it goes) |
19:21 | <TrueBrain> | Celestar: compiling |
19:22 | <Celestar> | it rocks (= |
19:22 | <Celestar> | Ammler: you seem to have a problem with the system. |
19:22 | <Ammler> | hmm |
19:22 | <Ammler> | :-( |
19:23 | <Ammler> | reboot? |
19:23 | <TrueBrain> | Ammler: it looks like your hg is completely broken :) |
19:23 | <Celestar> | TrueBrain: I don't think so. The system reported "Too many open files" earlier |
19:23 | <TrueBrain> | check /usr/lib/python2.N/site-packages/mercurial |
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19:24 | <TrueBrain> | Celestar: okay, that is worse :) |
19:24 | <TrueBrain> | (and really hard in nowedays systems :p) |
19:24 | <Celestar> | Ammler: try a reboot |
19:24 | <Celestar> | (= |
19:24 | <Ammler> | TrueBrain: it is a virtualserver |
19:24 | <Celestar> | Ammler: maybe we should |
19:24 | <Celestar> | reboot :P |
19:24 | <Ammler> | hehe |
19:24 | <Ammler> | > uptime |
19:24 | <Ammler> | uptime: couldn't get boot time: Too many open files in system |
19:25 | <TrueBrain> | Ammler: hmm, still |
19:25 | <Ammler> | omg |
19:25 | <TrueBrain> | mostly you are allowed 1024 files |
19:25 | <TrueBrain> | using that ... |
19:25 | <Celestar> | Ammler: |
19:25 | <TrueBrain> | what have you running?! :) |
19:25 | <Celestar> | I have an idea |
19:25 | <Celestar> | Ammler: try "ulimit -a" |
19:26 | <Celestar> | MEH |
19:26 | <Celestar> | stupid file server |
19:26 | <Celestar> | Date/Time: Fri Sept 5 00:26:16 CEST 2008 |
19:26 | <Celestar> | Additional Info: |
19:26 | <Celestar> | CRITICAL - load average: 29.53, 20.23, 12.82 |
19:26 | <TrueBrain> | LOL! |
19:26 | <TrueBrain> | fork-bomb? :p |
19:26 | <Celestar> | TrueBrain: no, IBM's backup software |
19:27 | <TrueBrain> | nasty as ever |
19:27 | <Celestar> | which is a SINGLE-threaded program apparently :P |
19:27 | <Ammler> | http://paste.openttd.org/78640 |
19:27 | <TrueBrain> | 1024, pretty normal |
19:27 | <TrueBrain> | Ammler: what is running? |
19:27 | <TrueBrain> | (ps aux) |
19:27 | <TrueBrain> | anything sane you want to close? :p |
19:28 | <Ammler> | closed yast |
19:28 | <Ammler> | now uptime works |
19:28 | <TrueBrain> | :) |
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19:29 | <Celestar> | my user currently has 6000 files open |
19:30 | <TrueBrain> | Celestar: insane |
19:30 | <TrueBrain> | in so many ways |
19:30 | <Celestar> | it's just a normal session |
19:30 | <Celestar> | :P |
19:31 | <Celestar> | X + konsole + konqueror + kontact |
19:31 | <Ammler> | I have some defunct processes? |
19:31 | <TrueBrain> | where in /proc are the current open files? |
19:31 | <TrueBrain> | (I only know it under a vserver kernel in a VPS :p) |
19:32 | <TrueBrain> | openttd-web has 2000 files open (which serves ALL web-related material for OpenTTD) |
19:32 | <Celestar> | TrueBrain: heh ... some files are opened over 60 times :P |
19:32 | <TrueBrain> | the compile-farm has just 300 files :p |
19:32 | <TrueBrain> | so I don't see how you get 6000 :p |
19:33 | <TrueBrain> | ... omg .. |
19:33 | <Celestar> | TrueBrain: for example all the locale files |
19:33 | <Ammler> | how do you count open files? |
19:33 | <Celestar> | Ammler: lsof | wc -l |
19:33 | <Celestar> | TrueBrain: the compile-farm does not run an X server |
19:33 | <TrueBrain> | don't have lsof installed on any of my systems :p |
19:33 | <TrueBrain> | very true |
19:33 | <Elukka> | hmmmh |
19:34 | <Elukka> | did the latest nightlies remove the "invisible trees with transparent buildings" patch? |
19:34 | <Ammler> | 2615 |
19:34 | <Celestar> | TrueBrain: so I have about 600 individual files open |
19:34 | <Yexo> | Elukka: not sure, use ctrl+x to set transparancy options |
19:34 | <Elukka> | there doesnt seem to be a way to get invisible trees |
19:34 | <Elukka> | just transparent |
19:34 | <Ammler> | but the dev has only 600 |
19:35 | <Celestar> | 400 of which are in /usr/lib |
19:35 | <Elukka> | which isnt invisible |
19:35 | <Elukka> | uh yes there is |
19:35 | <Elukka> | i suck, nevermind |
19:35 | <Yexo> | Elukka: as I said, use ctrl+x,and use the green box under the trees |
19:35 | <Celestar> | Elukka: there's a solid-colored-button in the transparenty options |
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19:36 | <Celestar> | damn |
19:36 | <Celestar> | I should have merged :P |
19:36 | <Celestar> | before firing up the compile farm |
19:36 | <Ammler> | server is now compiling... |
19:36 | <TrueBrain> | bad Celestar, bad bad Celestar |
19:36 | <Celestar> | well, no important fixing since the last merge |
19:37 | <Ammler> | Celestar: merge of trunk? |
19:37 | -!- | welshdragon2 is now known as welshdragon |
19:37 | <Celestar> | yeah |
19:37 | <Ammler> | dos palette :-) |
19:37 | <@DorpsGek> | Celestar: Temporary Offline |
19:37 | <Celestar> | Ammler: well yes. |
19:37 | <Celestar> | it's just a palette thingy |
19:38 | <Celestar> | TrueBrain: well, closing kontact closes almost 1000 files (= |
19:38 | <@Bjarni> | goodnight |
19:38 | <Celestar> | night Bjarni |
19:39 | <TrueBrain> | Celestar: LOL! |
19:39 | -!- | Bjarni [~Bjarni@0x50a46ad5.virnxx14.dynamic.dsl.tele.dk] has quit [Quit: Leaving] |
19:39 | <Celestar> | TrueBrain: closing ONE of the konqueror windows, 400 files |
19:39 | <Celestar> | the other, another 400 files :P |
19:39 | <Celestar> | many many many shared libs |
19:40 | <Celestar> | they're all listed as open files |
19:40 | <Ammler> | FF? |
19:40 | <Ammler> | or don't you use it? |
19:40 | <TrueBrain> | Celestar: that aren't your TRUE open files |
19:40 | <Celestar> | nope |
19:40 | <TrueBrain> | lsof shows many many more |
19:40 | <Celestar> | TrueBrain: how do I get the "true" open files :P |
19:40 | <TrueBrain> | is in /proc somewhere |
19:40 | <TrueBrain> | dunno |
19:41 | <TrueBrain> | as I said, I can only find it 1-2-3 for my VPS servers :) |
19:41 | <TrueBrain> | all targets are ready ... but not Windows |
19:42 | <Celestar> | ... |
19:43 | <Ammler> | TrueBrain: will OSX ever come back |
19:43 | <Ammler> | or is that "unsolveable"? |
19:43 | <TrueBrain> | more 'unknown' |
19:44 | <Celestar> | I'm 100% that compiling openttd for fBSD on the compile farm would be no hassle. so why is macos that stupid :P |
19:44 | <TrueBrain> | http://binaries.openttd.org/custom/cargodest/hd6fac260/ |
19:44 | <TrueBrain> | /usr/src/OpenTTD/compile/src/station_gui.cpp: In member function 'virtual void StationViewWindow::OnClick(Point, int)': |
19:44 | <TrueBrain> | /usr/src/OpenTTD/compile/src/station_gui.cpp:1074: warning: 'offset' may be used uninitialized in this function |
19:44 | <Celestar> | Ammler: start new server? |
19:44 | <Celestar> | TrueBrain: checking |
19:44 | -!- | grumbel [~grumbel@i577AC4DD.versanet.de] has quit [Quit: Client exiting] |
19:44 | <Ammler> | Celestar: still compiling |
19:44 | <Ammler> | forgot -j |
19:45 | <TrueBrain> | (for a change, MSVC is NOT complaining about that) |
19:45 | <TrueBrain> | Celestar: no Virtualization Software supports OSX (well VMWare claims, but ... we don't want to run VMWare) |
19:45 | <Celestar> | TrueBrain: the warning is syntactically correct. semantically not :P |
19:46 | <Celestar> | TrueBrain: I shall fix it anyway. |
19:46 | <Celestar> | TrueBrain: no other warnings? :D |
19:47 | <TrueBrain> | see the 'logs' dir |
19:47 | <TrueBrain> | contains all you want |
19:47 | <TrueBrain> | (and all I know :p) |
19:47 | <TrueBrain> | hmm .. a FreeBSD VM |
19:47 | <TrueBrain> | now that is a plan |
19:47 | <Celestar> | TrueBrain: I have one somewhere |
19:47 | * | Celestar wonders "was it VMware or Xen?" |
19:48 | <TrueBrain> | Celestar: well, it is not that hard to build one |
19:48 | <TrueBrain> | just needs to be done |
19:48 | * | FauxFaux wonders if a vs2008 and/or win64 nightly build log would be useful. |
19:49 | <TrueBrain> | Iron Man is a nice movie |
19:49 | <Celestar> | TrueBrain: /proc/sys/fs/file-nr and /proc/$PID/fd |
19:50 | <TrueBrain> | 3456 on my workstation |
19:51 | <Celestar> | TrueBrain: open files is first number - second number |
19:51 | <Celestar> | 4928 on my workstation |
19:51 | <TrueBrain> | second is 0, so that is easy |
19:51 | <TrueBrain> | last is max |
19:51 | <TrueBrain> | ;) |
19:51 | <Celestar> | yeah |
19:52 | <TrueBrain> | 1152 on my other workstation |
19:52 | <SmatZ> | 2680 0 344117 |
19:52 | <Celestar> | 344117 :o |
19:52 | <SmatZ> | huh 344k max open files? |
19:52 | <TrueBrain> | (but that is just hosting mplayer and NoMachine currently |
19:52 | <TrueBrain> | SmatZ: normal value |
19:52 | <Celestar> | SmatZ: maximum allocatable file descriptors |
19:52 | <SmatZ> | ok :) |
19:52 | <TrueBrain> | the max value you ever reached it is |
19:52 | <TrueBrain> | so .. |
19:52 | <SmatZ> | I wonder, it is not 2**n or so... |
19:52 | <SmatZ> | ah |
19:52 | <TrueBrain> | highest |
19:52 | <TrueBrain> | that is the word :) |
19:53 | <SmatZ> | :) |
19:53 | <TrueBrain> | Celestar: happy with your binaries? :p |
19:53 | <TrueBrain> | I hope we can finish the new website soon, then at least I can make a webinterface for the compile farm |
19:54 | <Celestar> | # cat /proc/sys/fs/file-nr |
19:54 | <Celestar> | 4928 0 400000 |
19:54 | <SmatZ> | nice :) |
19:54 | <Celestar> | TrueBrain: ask Ammler |
19:54 | <Celestar> | SmatZ: "echo $NUMBER > /proc/sys/fs/file-max" ;) |
19:55 | <SmatZ> | Celestar: :-) |
19:55 | <TrueBrain> | cheater |
19:55 | <Celestar> | :P |
19:55 | <Ammler> | the binaries are alreay "connnected" to the our dev server :-) |
19:55 | <Ammler> | d |
19:55 | <Ammler> | thank you |
19:56 | <TrueBrain> | I love scripting :) |
19:56 | <Ammler> | oh, and I wish you all a good night |
19:56 | <TrueBrain> | night Ammler |
19:56 | <Celestar> | nite |
19:57 | * | SmatZ guesses the third number depends on size of RAM |
19:58 | <SmatZ> | night Ammler |
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20:01 | <TrueBrain> | lol, the compile-farm is automated in such way, that I sometimes forget that when I make a test-proc, it also immediatly starts to compile it |
20:02 | <TrueBrain> | gives nasty suprises from time to time |
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20:17 | <TrueBrain> | well, good night to you too Celestar :p |
20:21 | <TrueBrain> | why do people always want releases fast and faster? |
20:21 | <TrueBrain> | like with some magic new things *poef* appear |
20:22 | -!- | KritiK [~Maxim@78-106-179-60.broadband.corbina.ru] has quit [Quit: Leaving] |
20:24 | -!- | johnl [~astronar@89.127.170.170] has joined #openttd |
20:24 | <johnl> | HEllo all |
20:24 | <johnl> | Anyone about? :) |
20:25 | <TrueBrain> | doubtful |
20:25 | <TrueBrain> | it is the middle of the night |
20:26 | <@Belugas> | naaa.. only thebeginning of it :) |
20:26 | <johnl> | Hehe, well it's the middle of the night here |
20:26 | <johnl> | And I'm about to start my work |
20:26 | <johnl> | Or I was going to, till I opened OpenTTD :D |
20:26 | <TrueBrain> | Belugas: but you are crazy ;) |
20:26 | <johnl> | I have a suggestion for OpenTTD |
20:26 | <johnl> | Maybe it exists already |
20:27 | <johnl> | I see in the Hot-keys that you can easily close all windows etc. |
20:27 | <johnl> | It'd be nice to have a button which lets you hide them temporarily |
20:27 | <johnl> | Like that feature in Photoshop which lets you hide all the palettes to work on the image |
20:27 | <johnl> | Does that exist already? |
20:27 | <SmatZ> | I don't remember anyone suggesting that |
20:28 | <TrueBrain> | sounds like an idea |
20:28 | <TrueBrain> | now code it ;) :p |
20:28 | <SmatZ> | :) |
20:28 | <SmatZ> | could be done via double-click on the window header |
20:28 | <johnl> | I was thinking of a key for it |
20:28 | <johnl> | Hmm |
20:28 | <TrueBrain> | Zephyris really is going for it ... |
20:28 | <johnl> | Tab would've been nice, but it's in use |
20:28 | <@Belugas> | maybe... but please... NO CTRL-CLICK!!! |
20:28 | <johnl> | Caps Lock? :) |
20:28 | <SmatZ> | mmm maybe ctrl+alt+shift click |
20:29 | <johnl> | Haha |
20:29 | <TrueBrain> | one almost would think that OpenGFX is nearing completetion .. |
20:29 | <@Belugas> | double-ctrl+double-shift + left-right click |
20:29 | <@Belugas> | use yor feet! |
20:29 | <SmatZ> | :-) |
20:29 | <@Belugas> | true, TrueBrain |
20:29 | <SmatZ> | false, FalseBrain |
20:29 | <@Belugas> | he even extends to new horizons |
20:30 | <johnl> | What about backspace? |
20:30 | <johnl> | Since delete permanently closes them, it kinda makes sense |
20:30 | <TrueBrain> | I last looked at it 2 months ago .. they were at like 30% .. now more like 80% :s |
20:30 | <@Belugas> | and i'm been called crazy? looks like SmatZ out did me :D |
20:30 | <SmatZ> | johnl: you want to affect all windows at once? |
20:30 | <SmatZ> | Belugas: :-D |
20:30 | <TrueBrain> | Belugas: SmatZ never out does you, don't worry |
20:30 | <SmatZ> | :-D |
20:31 | <johnl> | SmatZ: Yeah, it's just to clear the whole screen of windows temporarily, so you can see what's happening |
20:31 | <johnl> | :) |
20:31 | <SmatZ> | or you can play at 1600x1200 |
20:31 | <johnl> | True |
20:32 | -!- | Eddi|zuHause [~johekr@p54B774EF.dip.t-dialin.net] has quit [] |
20:32 | <TrueBrain> | I never suspected OpenGFX would make it .. |
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20:33 | <johnl> | My other idea, which is far more insane, is translating OpenTTD into Irish |
20:33 | <TrueBrain> | http://www.tt-forums.net/download/file.php?id=86004 <- that looks cool :) |
20:33 | <SmatZ> | johnl: are you a volunteer? :) |
20:34 | <johnl> | Possibly! |
20:34 | <johnl> | Thing is |
20:34 | <johnl> | I doubt anyone would ever use it |
20:34 | <johnl> | :/ |
20:34 | <Elukka> | i really need to bother to learn blender... |
20:34 | <Elukka> | i need to get unlazified |
20:34 | <SmatZ> | hmm who uses piglatin... |
20:35 | <nckomodo> | TrueBrain how is that water going up/down hill |
20:35 | <nckomodo> | is it just disguised canals? |
20:35 | <SmatZ> | johnl: http://www.openttd.org/translating.php :) |
20:36 | <johnl> | Yeah |
20:36 | <johnl> | I'll have a think about it |
20:36 | <johnl> | It's a lot of effort to do a translation, isn't it? |
20:36 | <TrueBrain> | nckomodo: just enjoy the picture, k? :) |
20:36 | <johnl> | The cross-over between people who use Irish and who play OpenTTD is probably me. |
20:36 | <nckomodo> | nothing to enjoy really, more to question really |
20:37 | <TrueBrain> | johnl: just a little over 3700 strings |
20:37 | <TrueBrain> | nckomodo: if you can't enjoy the beauty of tha tpicture, you never played TT :) |
20:37 | <nckomodo> | apparently not |
20:37 | <nckomodo> | its uh, okay I guess |
20:37 | <nckomodo> | I find more beauty in conways game of life |
20:38 | <nckomodo> | and the sweet noises it can make |
20:38 | <TrueBrain> | I like the way the sun falls in, and the smoothness of the grass :) I hope those guys finish it soon :) |
20:38 | <Elukka> | hmm... i could cheat |
20:39 | <Elukka> | since a lot of buildings are comparatively simple 3D models, i could do them in sketchup and export to blender |
20:39 | <nckomodo> | which reminds me, I need to get fraps and get a youtube video up of the GoL noise generator I made |
20:40 | <TrueBrain> | good night all |
20:40 | <TrueBrain> | Belugas: have a jolly good day :) |
20:40 | <Elukka> | nights |
20:40 | <SmatZ> | night TrueBrain |
20:42 | <johnl> | Night night :) |
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20:55 | <Elukka> | anyone else here like the occasional train sim? |
21:15 | <nckomodo> | I think everyone does |
21:15 | <nckomodo> | considering this is #openttd |
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21:28 | <Elukka> | heh |
21:29 | <Elukka> | trainz is my current train sim |
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22:47 | <@Belugas> | nice... can't fnd that patch anymore :( |
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--- | Log | closed Fri Sep 05 00:00:41 2008 |