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#openttd IRC Logs for 2008-09-06

---Logopened Sat Sep 06 00:00:17 2008
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02:38*Celestar wonders whether one can tell vim to auto-recognize variable types from the tags file
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02:46<Celestar>good day
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03:13<Celestar>the GUI code sucks at times :P
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03:18<roboboy>anyone want to join me on the coopdev server
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03:25<Wolf01>today is spore day!
03:25<Celestar>what day?
03:26<Wolf01>or better, ths evening
03:26<Wolf01>stupid i key, I need to clean the keyboard
03:28<Wolf01>good, another broken piece of plastic come out of the keyboard
03:28<Celestar>buy a new one
03:28<Wolf01>it's the laptop keyboard :P
03:29<roboboy>does it have USB ports then buy a USB keyboard
03:30<Celestar>laptop keyboards are expensive :(
03:31<roboboy>mercurial doesnt seem to want to update the revision when I try to update
03:31<Wolf01>that's the only reason why I didn't changed it yet, but I want to to a little upgrade, maybe I can change the keyboard too
03:32<roboboy>it says something about a lock
03:32<Wolf01>*to do
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03:35*Celestar sighs
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04:22<@peter1138>roboboy, hg pull && hg update
04:23<@peter1138>Belugas, seems odd to have a Random() in the middle of varaction2 code.
04:24<Celestar>hey peter1138
04:26<@peter1138>Hmm, there appears to be a quantity of bacon, eggs and sausages. I see a plan forming...
04:26<Celestar>how's the keyboard stand? (=
04:27<frosch123>Random() in GetxxxVariable() will most likely always cause desyncs :)
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04:28<fjb>Quak frosch123
04:34<Celestar>the GUI code ..
04:34<Celestar>sometimes it's a real mess
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04:35<roboboy>So I pulled
04:36<@peter1138>I haven't yet found the perfect keyboard stand.
04:36<roboboy>and I still get waiting for lock on cujrrent working directory
04:36<@peter1138>Currently it's stand on my coffee table which is exactly 115cm wide.
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04:36<@peter1138>Stupid keyboard, typing all the wrong words :(
04:37<Celestar>peter1138: I'm nearly done with the GUI
04:37<Celestar>peter1138: but I'm considering rewriting the vehicle detail windows, however I'm not sure cargodest is the right place to do this
04:37<@peter1138>Trunk is a good place.
04:40<Celestar>yeah and then I'll have a total merge mess :P
04:41<@peter1138>Not when you do it right.
04:42<Celestar>heh..yes because I consider *rewriting* it.
04:42<Celestar>Making the vehicle details window an ABC and deriving the individual windows from it
04:43<Celestar>that would mean new window classes I guess :/
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04:48<Zuu>Celestar: I tried to find out what ABC stands for when it comes to programming but have only found pages that usese 'ABC' term but not describes it. Would you mind at least tell what it is abrivated from?
04:48<Celestar>ABC == abstract base class
04:49<Celestar>A class with at least one pure virtual function. It cannot be instantiated, only be derived from
04:50<Zuu>Yea, know abstract classes, but have never seen the 'ABC' term before.
04:50<Celestar>maybe it's a celestar-specific TLA :P
04:51<Zuu>I don't study computer sinence so I miss out some jargon you learn there... :)
04:52<Celestar>I don't study computer science either. and I never did, and likely never will
04:53<@peter1138>^ Un-special-casing extmidi's command argument.
04:53<roboboy>its still saying stuff about the lock
04:54*Celestar goes TRYING to convert the vehicle details window into an ABC
04:55<@peter1138>Shouldn't be too hard.
04:55<Celestar>I hope so (=
04:55*Zuu tries to not scream to high while waiting for MSVC8 to link OpenTTD - hell slow compared to gcc/ln. Takes like 30 seconds or more in MSVC8.
04:56<@peter1138>Well it does more.
04:56<Celestar>constructors are base before derived, right?
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05:12<dih>Ammler has an issue with the word 'Patches' used in the game (Patch Settings) and would like to continue his discussion in here...
05:15*frosch123 also has an issue with "ttdp compatible non-stop"
05:15<Celestar>yeah, because what does it do in the first place meanwhile? :P
05:15<Ammler>well, the word "patch" should not apear in any GUI form :-)
05:16*frosch123 votes for "Advanced settings" and "Add non-stop orders by default"
05:16<Ammler>dih: there is no need to discuss it here, devs do already know it :-P
05:16<Celestar>I concur with frosch123
05:16<Celestar>how about ctrl-click on a station adds non-stop orders by default?
05:17<Ammler>Celestar: think about the size
05:17<roboboy>what if a train already with orders is at the station and you want to clone/share the orders it has
05:19<Ammler>it clones like the are, does not change
05:19*fjb supports frosch123.
05:19<Ammler>this setting has also influence how to "convert" older saves
05:20<frosch123>Ammler: in those older saves the setting is stored in the savegame
05:21<Ammler>older :-)
05:21<DaleStan><Celestar> constructors are base before derived, right? <-- Yes. Also, with multiple bases, left to right. I think virtual bases are constructed at their first location in a L-to-R depth-first search, but I'm not so sure about that.
05:22<Celestar>Ammler: dih: you know "schwäbisches" Star Wars?
05:22<DaleStan>Virtual base classes always made my brain very uncomfortable.
05:22<dih>Celestar: nope
05:22*peter1138 wonders how to do this GUI...
05:23<Celestar>dih: youtube: search for "Star wars schwäbisch"
05:26<Celestar>thanks DaleStan
05:26<Celestar>why do a _ALWAYS_ forget the ";" at the end of an interface :S
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05:32<dih>i wanna watch star wars again...
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05:36<Ammler>Celestar: there is no "no youtube" on topic anymore :-)
05:36<Celestar>Ammler: just watch it :P
05:37<Wolf01>there's no 8=D on topic anymore :D
05:41<Wolf01>that's a smiley with sunglasses and a large nose... - small nose, = large nose... I can't understand why people should always see something different :P
05:42<Wolf01>that looks like a frog
05:43<frosch123>true, it does not have any ears
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05:50<frosch123> <- rename "configure patches" to "advanced settings" and remove the old translations from all languages except french
05:52<yorick>why except french?
05:52<frosch123>any other language that wants to stay?
05:53<Ammler>german, dih is fixing it atm :-)
05:53<frosch123>all those I could read looked similiar to "patch" or "lappen" or "flicken"
05:53<frosch123>so I leave german to not cause conflicts :)
05:53<SmatZ>frosch123: interesting, just in last language update I noticed the same change in czech.txt
05:54<SmatZ>+STR_CONFIG_PATCHES :{BLACK}Pokročilé nastavení
05:54<SmatZ>= advanced settings
05:54<frosch123>svn revert czech.txt
05:54<SmatZ>is it just a conincidence?
05:55<Wolf01>you should then fix all, rename all "patch" occurrencies to advsettings or anything you like, so also in the console we can refer to it with the new name instead of
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05:56<Ammler>not really needed
05:56<Wolf01> <- is there a pr0n setting in OTTD?
05:56<frosch123>Wolf01: that would definitly be a separate patch
05:57<Celestar>code looks MUCH cleaner if interface is separated from implementation
05:57<dih>Wolf01: it's and easter egg - go find it!
05:57<Wolf01>that would made sacro happy
05:58<Wolf01>maybe a setting to enable nudes like on the long vehicles
06:01<Ammler>shouldn't plane speed factor moved to cheats...
06:01<XeryusTC>get the marsian landscape
06:01<XeryusTC>there's a nude statue in there :P
06:02<Ammler>well, also many 4LV trucks have one
06:02<Ammler>p.. on roads
06:08<Celestar>working on vehicle_gui.h sucks
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06:11<dih>Ammler: it's a setting, not a cheat!
06:12<Ammler>what is the difference=
06:12<dih>some people might want to configure their servers to allow better plane profits
06:12<dih>cheats cannot be configured on servers?
06:12<dih>my word
06:12<dih>thinker - turn it on!
06:13<Ammler>well, I have another view for cheats, but nevermind.
06:14<dih>no you dont
06:14<dih>you have YOUR view
06:14<Ammler>:-) that is an other, isn't?
06:15<dih>it's sometimes just not that funny anymore :-)
06:16<Ammler>and why do you smile then :P
06:16<Celestar>peter1138: I'll do that at some other point. it's rather large a modification :P
06:18<dih>Ammler: not wanting to appear too rude...
06:20<dih>anyway ;-)
06:20*dih has to run :-P
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06:48<Celestar>DaleStan: the f() : g() syntax only works for ctors/dtors, right
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06:51<Zuu>I've never seen f() : g() for destructors, only constructors.
06:51<TrueBrain>morning all
06:51<Zuu>Good 'morning' :)
06:51<Celestar>er .. right, Zuu (=
06:51<Zuu>but yea technically it's morning in UK at least.
06:52<TrueBrain>not that I am there, but good enough
06:52<Celestar>Oy TrueBrain :D
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06:52<Celestar>TrueBrain: is there any way I can fire up the compile farm? (=
06:53<TrueBrain>my compiling in screen suspends when I close my NX session .. annoying ..
06:53<TrueBrain>Celestar: already done ..
06:53<Celestar>TrueBrain: awesome ;)
06:53<TrueBrain>last night
06:53<TrueBrain>Yexo requested it
06:56<TrueBrain>today I hope to get the scripts converted to allow a more flexible way of scheduling compiles, then I need to fix OSX somehow .. and then I can give you easy access :)
06:57<Celestar>no hurry
06:57<TrueBrain>I want to get this over with, so I am in a hurry :p
06:57<TrueBrain>OSX target currently is a release-blocker :(
06:58<Celestar>do we have any release in the near future?
06:59<TrueBrain>not that kind of release
07:00<TrueBrain>show-blocker, maybe a better word :)
07:01<blathijs>show-stopper? :-)
07:01<TrueBrain>thank you :)
07:02<yorick>where does cargodest need grep -m for?
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07:03<TrueBrain>I think 'trunk' needs it to
07:03<yorick>it doesn't
07:03<yorick>or I would have failed to compile trunk
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07:04<TrueBrain>not exactly, still it is a trunk thing
07:04<yorick>then why does Cargodest error with the invalid option and trunk doesn't?
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07:05<Celestar>yorick: not sure.
07:05<TrueBrain>use grep to find out where it is used, and you will know
07:05<TrueBrain>, and download grep
07:05<Celestar>grpe grep ?
07:05<Celestar>grep grep
07:06<TrueBrain>Celestar: hg/git revision detection :)
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07:06<yorick>could have told me that
07:06<yorick>ok :)
07:06<TrueBrain>you could have just checked yourself
07:06<TrueBrain>lazy people.. :p
07:08<yorick>Celestar: I got a new warning for you about some deprecatedness
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07:09<yorick>with gcc 4.x
07:10<TrueBrain>4.x is to unspecific .. 4.0, 4.1 and 4.3 differ A LOT :p
07:10<Celestar>yeah I know
07:10<Celestar>yorick: this will be fixed when we found some final revision (=
07:10<yorick>TB: are you too lazy to read my error now?
07:12<yorick>btw, constructing bundle revision detection fails with hg
07:13<TrueBrain>yorick: only if you don't have the right grep :)
07:20<TrueBrain> <- yorick: apply this, and you solved your problem without updating grep
07:20<Celestar>peter1138: it seems by turning VehicleDetailsWindow into an abc we might even end up with fewer lines of code :P
07:22<yorick>TB: I got a newer grep now
07:23<yorick>but the bundle detection still seems to fail
07:24<TrueBrain>rm src/rev.cpp
07:25<yorick>still norev000
07:25<@peter1138>Celestar, I thought you'd given up on that?
07:25<TrueBrain>yorick: then I wouldn't know, it works here :)
07:26<Celestar>peter1138: well, it's nowhere near finished
07:26<Celestar>peter1138: but it might be finished this evening.
07:26<@peter1138>Fair enough.
07:26<@peter1138>Does my extmidi driver change seem reasonable?
07:27<Celestar>I have no idea about the extmidi stuff
07:27<Celestar>I've started out with the window stuff in cargodest :o
07:27*roboboy deletes his cargodest source folder and starts afresh
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07:30*Zuu thinks there should be a generic find location window which not only let you search for signs but any location string, such as signs, towns, industries and vehicles.
07:31<Zuu>But I guess I better get search in sign list done first..
07:32<FauxFaux>Zuu: Patch!
07:32<Zuu>Zuu: Search in sign list is a patch that is not far from getting done.
07:33<Zuu>You can find version 2 with some usability issues on tt-forums.
07:33<FauxFaux>Heh, 86 "open" patches on the bug tracker. :/
07:33<Zuu>(mainly that sign list steals focus always when it is open)
07:34<@peter1138>BICYCLE, BICYCLE
07:34<@peter1138>I WANT TO RIDE MY
07:34<TrueBrain>peter1138: take your pill, please
07:34<Zuu>I don't want, it rains so much today..
07:35<@peter1138>Why is gtk_main_iteration() returning true?
07:36<Zuu>peter1138: have you looked on the dynamic key focus stealing patch I posted to flyspray last night: ?
07:37<@peter1138>No, I'm currently working out what to do with my joystick events.
07:37<yorick>every time you open thd clientlist, the first client is automagically selected
07:37<yorick>that bug came with the cpp-gui
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07:44<LA>lo ladies
07:45<LA>and gentlemen.. and dih
07:45<dih>thank you very much ;-)
07:45-!-LA is now known as LordAzamath
07:45<dih>what aber LordAftermath?
07:46-!-LordAzamath is now known as Lord
07:46<Lord>this is better
07:46<Lord>cos I'm called this almost everywhere :P
07:46<dih>na - not really
07:46<Lord>but someone has registered this nick before too
07:46<Lord>and we got a Lord at tt-forums too
07:47-!-Lord is now known as LA
07:47<LA>ok, nuff spamming :P
07:47<dih>LA, talk to #oftc, they will free Lord for you
07:48<dih>/msg nickserv info Lord
07:48<dih>check the register date and last quit ;-)
07:49<LA>actually, I can live with LA too.. I got that from oftc too :P
07:49<dih>LA is cooler than Lord
07:49*LA is searching for nightly's changelogs
07:49<Celestar>methinks he should stop reading the forums
07:49*LA found
07:50<dih>Celestarthinks nonsense :-P
07:50<TrueBrain>Celestar: you won't get any smarter if you continue to read them
07:50<TrueBrain>more the opisite
07:51-!-mode/#openttd [+b Lord!*@*] by peter1138
07:51<@peter1138>Because it's a silly nickname.
07:51<Celestar>TrueBrain: some people have a weird .. tone
07:51<TrueBrain>some people are weird :)
07:51<Celestar>/home/vici/openttd-cargodest/src/ship_gui.cpp:48: undefined reference to `vtable for ShipDetailsWindow'
07:51<Celestar>hm ...
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07:54<dih>ntl? yuck :P
07:54<LilDood>Virgin media...
07:55<LA>media is not virgin :o Someone raped her
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08:08<LA>Why do people spam sometimes?
08:08<LA>or create spam-bots
08:08<LA>which spam
08:11<TrueBrain>why do you spam?
08:14<Prof_Frink>LA: Money.
08:14<LA>TrueBrain: I tend not to spam.. usually
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08:33<Jupix>hey, would it be difficult to implement land-only maps in openttd?
08:33<Zuu>What do you prefere 'search in sign list' or 'filter sign list'? My biggest argument for 'filter' is that the f-key is available, but the s-key is heavily used for signals so taking s-key is not a good thing. (even if the f/s-key won't be global)
08:35<roboboy>I replied to your thread
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08:35<TrueBrain>Jupix: you need to be a tiny bit more specific I Think, as 'land-only' maps is pretty vague
08:35<TrueBrain>(you mean no vehicles? no snow? no trees? no houses?)
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08:35<Jupix>I mean this:
08:36<Jupix>no water
08:36<Jupix>or rather, no sea surrounding the land
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08:37<TrueBrain>give it a try ;)
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08:38<Jupix>I think I'd be a bit out of my league with that one
08:38<Zuu>roboboy: Okay, I'll check that out
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08:43<Celestar>hm ..
08:43<Celestar>160 fewer lines in vehicle_gui.cpp, peter1138 (=
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08:48<Celestar>what's the *point* of having identical strings in the language file?
08:48<TrueBrain>different syntax meanings?
08:49<Celestar>they even have, apart from the hexnumber, the same name.
08:50<TrueBrain>well, who knows, in some language it is translated differently :p
08:50<TrueBrain>hehe :)
08:51<TrueBrain>I can't give you an example in english, but I know sometimes you need 2 equal english strings, which are transltaed differently in other languages
08:51<TrueBrain>not to say it is true for the strings you are looking at :)
08:54<CIA-1>OpenTTD: truebrain * r14255 /trunk/ -Fix [configure]: remove the requirement to have a recent enough 'grep' which understands -m. Instead, use 'head -n 1' which is more common available
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09:00<+glx>too late
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09:11<Ammler>LA complaining about spam is also spam as this line here is spam ;-)
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09:13<TrueBrain>Ammler: now see what you did :p
09:14<@peter1138>You made him leave. Congratulations.
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09:16<Ammler>oh :-(
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09:17<Celestar>erm peter1138 ?
09:18<Ammler>yet another legal discussion, we really have to few of them.
09:18<Celestar>1000 lines of diff :(
09:21<@peter1138>Should be less than that in trunk?
09:21<@peter1138>Do it in the right place :p
09:21-!-Sacro [~Ben@adsl-213-249-187-179.karoo.KCOM.COM] has joined #openttd
09:22<@peter1138>Of course, Sacro used to be a woman.
09:22<Celestar>peter1138: not much of a difference. I haven't even touched the cargodest code in there.
09:22<Celestar>er wait.
09:22<Sacro>usedf to?
09:22<Celestar>I have.
09:22<@peter1138>You have, indeed.
09:22<Celestar>because I've basically redone the non-train windows. Needed to add the scrollbar (and related functions) plus the resize button
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09:31<@peter1138>Are you going to leave now, too?
09:32<TrueBrain>so tempting ...
09:35*yorick has left oftc ()
09:36<TrueBrain>don't make us happy with a dead fish
09:36<TrueBrain>:) You had thatone comng ;))
09:39*yorick makes TB happy with a dead fish
09:39<@orudge>fish heads, fish heads, roly poly fish heads
09:39<TrueBrain>I think today this channel went insnae
09:40<TrueBrain>OH! orudge pasted a youtube link! OH!
09:40<@orudge>it doesn't say "no youtube links" in the topic, as far as I can see
09:40<TrueBrain>but clearly you know it once was
09:40<TrueBrain>which is worse, you requiring constant reminder of what is allowed and not?
09:40<@orudge>I was just trying to explain that I am not insane
09:41<TrueBrain>orudge: you can try, you will fail
09:41<@orudge>and that there really was a song in the 80s called Fish Heads ;)
09:41<TrueBrain>I have seen the tt-forums meet movie
09:46<davis->fish heads fish heads ..
09:48*Celestar wonders what to do with the gui cleanup now
09:48<Celestar>ok I'll be off for a bit
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10:16<@peter1138>Celestar, did you rework it against trunk?
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10:35<Celestar>peter1138: about to
10:36<Celestar>peter1138: first thing is to decide whether to get rid of the duplicate/quadruple strings.
10:36<@peter1138>Which ones?
10:37<Celestar>peter1138: vehicle_gui.cpp:1263
10:37<Celestar>peter1138: all those strings are identical
10:37<Celestar>I mean each block
10:37<Celestar>reworking against trunk is more difficult than the diffing against cargodest :(
10:38<Celestar>peter1138: one disadvantage I have noticed abbout cargodest in the network: the savegames are siginificantly larger
10:39<Celestar>peter1138: mostly because of this:
10:39<Celestar>dbg: [misc] [Pool] (CargoPacket) increasing size of pool to 60416 items (1933312 bytes)
10:42<Celestar>Eddi|zuHause: are you around?
10:43<TrueBrain>2 MiB of cargopacket data :s
10:43<TrueBrain>omg .. :p
10:44<Celestar>TrueBrain: well ..
10:44<Celestar>dbg: [misc] [Pool] (Vehicle) increasing size of pool to 5120 items (1658880 bytes)
10:45<TrueBrain>still, cargopackets is bigger ;)
10:45<Celestar>cargo is clogging up at some of the stations :P
10:45<TrueBrain>so an efficient network means a small savegame ;)
10:46<Celestar>but we have 1MB downloads for a 512x512 map.
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10:53<Celestar>peter1138: damnit .the current dev test games overwhelmes my CPU :((
10:55<roboboy>70% cpu or more for openttd.exe
10:55<roboboy>on the test game
11:00<Celestar>good news is: its not the cargodest system (=
11:01<Wolf01>it's lack of zlib?
11:01<Celestar>it's just a general thing
11:01<Celestar>no single function sticks out
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11:23<Celestar>peter1138: Rubidium: we might want to consider a more clever CargoList::InvalidateCache than we have now
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11:41<yorick>chat backlog still has glitches
11:41<yorick>the one-pixel-off
11:41<yorick>it leaves a trail on the screen with smooth scroll and pause
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12:00<Celestar>peter1138: <= RFC. improves performance by about 70%
12:04<@peter1138>this_cache_safe is for?
12:04<+glx>couldn't you use a function to prevent code duplication?
12:05<Celestar>glx: nothing
12:05<Celestar>peter1138: nothing, remains
12:05<Celestar>glx: yes, I'm planning to
12:05<Celestar>it's a concept
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12:07<Celestar>I first need a desync test
12:07<Celestar>i.e. I'm testing it against an unpached server
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12:09<Celestar>hm it works against an unpatched server
12:09<Celestar>the second hunk doesn't do much, it occur much less often
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12:12<Celestar>I'll be back in 50 minutes or so
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12:31<CIA-1>OpenTTD: glx * r14256 /branches/noai/ [NoAI] -Fix (r14236): forgot to move the noai changes in Makefile.bundle to
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12:43<Celestar>meh stupid thunderstorm
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12:46*Celestar was soaked
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13:18<sulai>hey =)
13:21<sulai>I'm just having a look at the ottd code
13:21<sulai>I have a problem with track reservation
13:23<sulai>I'm calling TryReserveRailTrack(), the track gets reserved sucessfully, but the signals of the corresponding rail block don't switch red
13:23<@peter1138>Should they?
13:24<sulai>Am I using the right function?
13:24<sulai>yes... if a tile in a signal block is reserved, the block's signals should show red...?
13:25<@peter1138>Well you'll have to write that bit. Signals are red if there's a train in the block.
13:26<sulai>oh.... okay. I thought this was directly linked to track reservation
13:27<sulai>so track reservation and signal triggering are two independent things... right?
13:28<yorick>yes, except for path based signals, maybe
13:29<sulai>hm... is there a function which triggers all signals of a signal block to red?
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13:30<sulai>like what a train does if it enters a new signal block
13:30<@peter1138>No. There's a function that triggers a signal update.
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13:30<sulai>peter1138: What name does this function have?
13:31<@peter1138>UpdateSignalsOnSegment or something like that.
13:31<@peter1138>That won't mark them red though.
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13:32<sulai>this one? UpdateSignalsAroundSegment(SigFlags flags)
13:32<Celestar>how does the debug redirect work
13:33<Celestar>peter1138: when I can join a "vanilla" game with my modified CargoList cache compuations, and stay online, can we assume it to be desync safe? ;)
13:33<sulai><peter1138> That won't mark them red though. <-- hm.. not good.
13:33<Celestar>sulai: what are you writing? (=
13:34<sulai>you know the function thats called when a train enters a new signal section? maybe this will help me ;)
13:34<sulai>Celestar: something I thought to be a one-line patch ;)
13:34<Celestar>I *thought* it was UpdateSignalsOnSegment?
13:34<Celestar>sulai: welcome to the real world :P
13:35<sulai>I want a vehicle on a level crossing to reserve the track and turn the rail segments signals red
13:35<sulai>to make level crossings safer for vehicles
13:35<+glx>it's already done
13:35<+glx>reserved level crossing are closed
13:36<@peter1138>glx, other way around.
13:36<+glx>not realistic ;)
13:37<Celestar>nope it's not :P
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13:38<sulai>hm well its not realistic but locomotion has a similar aproach to make level crossings safe
13:38<+glx>TTD != Locomotion :)
13:38<@peter1138>More useful would be making adjacent crossing close.
13:39<+glx>indeed and diagonal crossing
13:39<Celestar>CallVehicleTicks takes 32 million cycles on the average :o
13:39<+glx>called each tick for each vehicle IIRC
13:40<Celestar>glx: but what does it do? :P
13:40<Celestar>it takes 20 milliseconds per call :(
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13:41<sulai>level crossings can only be safe if trains stop for vehicles... otherwise a stoped vehicle on a crossing will be crashed. so making adjacent crossing close wouldnt help.
13:41<Celestar>sulai: RVs should not get unto a crossing unless the part behind the crossing is free imho
13:42<sulai>anyway... I'll try to make a patch and see how it plays ;)
13:42<+glx>Celestar: load/unload, motion update
13:43<Celestar>glx: 20 milliseconds for each call of the function, NOT including called functions
13:43<Celestar>all the load/unload happens in called functions
13:43<+glx>FOR_ALL_VEHICLES(v) { <-- that can explain it :)
13:44<Celestar>there are 3000 vehicles in game
13:44<sulai>Celestar: yes, I agree
13:44<Celestar>I still don't see 10000 cycles being used to call a handful of functions
13:44<+glx>including wagons?
13:45<Celestar>glx: yes. including wagons.
13:45<sulai>Celestar: but then a queue of vehicles won't pass a level crossing... they would wait for 2 tiles distance...
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13:45<Celestar>sulai: good. that's how one does it IRL too
13:46<Celestar>you don't drive bumper-to-bumper over a level crossing (=
13:46<sulai>anyway, thanx for UpdateSignalsOnSegment()... We'll see what it can do ;)
13:48<Celestar>I don't understand the assembly
13:50<Celestar>who i
13:50<Celestar>who here is good at assembly
13:52<@peter1138>DaleStan :)
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14:14<Celestar>ok false alarm. gprof includes called functions
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14:20<+glx>ha :)
14:21<Brianetta>glx: Fancy playing my scenario?
14:21-!-thvdburgt [] has quit [Quit: Leaving]
14:21<+glx>don't have time to play
14:21<Celestar>glx: so we just need to do less work per tick, or do that work faster (=
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14:22<nicfer1>a tiny suggestion, what about ctrl-enter as a shortcut for group chat?
14:23<+glx>there's already a ctrl-enter shortcut
14:23<@peter1138>You mean the way it is?
14:23<yorick>nicfer1: could you tell me what the shortcut is now?
14:24<yorick>something like ctrl-enter, I remember
14:24<+glx>there's even a patch setting to determine default destination without ctrl IIRC
14:29<nicfer1>oh I tried on ctrl-enter and that patch setting and it didn't make any effect
14:29<nicfer1>would be good if the switch is on, ctrl-enter will instead allow group chat
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14:31<Celestar>Saturday evening and there's no chocolate or anything in the house
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14:42*peter1138 ponders reusing snd_seq_event.
14:57<sulai>Hm I don't get it to work...
14:58<sulai>UpdateSignalsOnSegment(tile, DIAGDIR_NE, GetTileOwner(tile)) // where tile is the level crossing, the rail going sw-ne
14:58<sulai>should switch the signals red, shouldn't it?
14:58<@peter1138>No, it updates the signals.
14:59<sulai>this means what?
14:59<@peter1138>The signal update still only checks for the presence of trains.
14:59<sulai>oh, okay
14:59<@peter1138>You need to modify that to pretend reserved track is a train.
15:00<sulai>ah, i understand... I'll have a look
15:03<sulai>I think I have to change ExploreSegment() to make it find vehicles too
15:06<Celestar>peter1138: I'm too tired to convert that GUI cleanup to trunk now :P
15:07<Celestar>I'll have a go tomorrow. what about those trings? remove the superfluous ones?
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15:56<TrueBrain>who knows where you can get a cheap Xbox 1?
15:57<@peter1138>I've got one.
15:57<@peter1138>It just doesn't work :o
15:58<TrueBrain>we want a media center in our living room here
15:58<TrueBrain>so xbox seems the best pick :p
16:00<Zahl>nah, cant do HD stuff
16:01<TrueBrain>no HD tv anyway
16:02<Prof_Frink>TrueBrain: Or you could spend three weeks working out mythtv
16:03<TrueBrain>and how would that help?
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16:12<Zahl>ok, if you don't need HD stuff xbox is really the way to go
16:17<TrueBrain>but where to get one ... for not much money ..
16:17<TrueBrain>wow, those Dell Hybrids look awesome!
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16:21<sulai2>is it possible that VehicleFromPos() doesn't work for vehicles (like busses) on crossings? I'm using a debugger and Vehicle *v = _new_vehicle_position_hash[(x + y) & TOTAL_HASH_MASK]; results in NULL every time. vehicle.cpp:424
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16:23<@Rubidium>that functions works for all tile types/vehicles
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16:33<sulai2>when VehicleEnter_Road(Vehicle *v, TileIndex tile, int x, int y) is called by the game, is "v" already on "tile"?
16:33<sulai2>or is it about to get on the given tile?
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16:33<Celestar>good one '(=
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16:35*Celestar wonders whether to say thanks on the topic or privately
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16:59<Brianetta>Celestar: Whose baby is shared infrastructure?
17:01<Vikthor>well, only partially
17:01<Ammler>later from Gedemon or somehow
17:02<Celestar>several people are in it, I think planetmaker is doing something on it as well. Why Brianetta ?
17:02<Brianetta>We just had an idea on our server
17:02<Vikthor>I added payment for track usage, and upgraded to then current trunk, but then planetmaker took on
17:02<Brianetta>Road elements could benefit from SI themes
17:02<Ammler>also a little bit from TrueBrain is in :-)
17:02<Brianetta>so you could have a toll bridge
17:03<Brianetta>or a toll gate on the tile at the end of the bridge
17:03<Ammler>(1. wwottdgd)
17:03<Brianetta>or a toll tunnel
17:03<Brianetta>or toll *
17:03<Ammler>TrueBrain: sharing patch
17:03<Celestar>Brianetta: Idea (dream) is to integrate it into cargodest (=
17:03<TrueBrain>ah :)
17:04<Brianetta>Celestar: Why? Isn't the timetabling patch being broken up into bite-sized chunks to increase chances of trunk integration?
17:05<Celestar>what does timetabling have to do with it?
17:05<Celestar>sorry I lost you somewhere in between :P
17:06<Brianetta>Timetabling is an example
17:06<Brianetta>of a patch, which is being broken down, not integrated up
17:07<Celestar>Brianetta: ah. well, 1) I thought of cargodest->trunk before is->trunk. 2) As this is an own hg repo, the chunks are not needed, because the commits themselves are imported, not the whole diff. (if I understood that right). Kinda like a branch merge
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17:34<ijustam>is there a source for archived nightlys?
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17:40<@Rubidium>ijustam: depends on what you're looking for
17:40<Celestar>peter1138: glx: better?
17:41<ijustam>nm, got it
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17:47<Elukka>ugh... is steam the only download service that really works...
17:47<Elukka>(also hi)
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17:51*fjb is usually using electricity for downloading.
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17:54<nckomodo>Elukka its the only download service that doesnt suck total bollocks
17:54<nckomodo>in that its actually pretty good
17:54<Elukka>i downloaded trainz classics 3 from the developers own download service
17:54<Elukka>and its probably corrupt or something
17:55<nckomodo>oh no, my favorite garrys mod server is down D:
17:55<Elukka>a digital download wants me to "please insert disc #5"
17:55<nckomodo>ahahahha what
17:56<nckomodo>that sounds really broken
17:56<Sacro>Elukka: i downloaded it from usenet and it crashes on some things :(
17:56<Elukka>i even tried redownloading
17:57<Elukka>but curiously, nobody else seems to have had the problem
17:57<Elukka>meh, have to contact tech support on monday..
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18:08<Brianetta>!seen lachie
18:20<+glx>michi_cc: should we reopen ?
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18:25<Celestar>glx: did you get the link above?
18:25<+glx>Celestar: yes, it's easier to understand this version :)
18:25<Celestar>I'm still unhappy with LoadUnloadVehicle
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18:37<+michi_cc>glx: it works when I change the value in his sample savegame. maybe he changed the wrong openttd.cfg or something
18:46<+glx>ok I reopened and asked for the ingame value
18:48<Celestar>\o michi_cc
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18:51<+michi_cc>glx: okay
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18:52<+glx>should tell us if he correctly fixed the cfg ;)
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20:15<Quatroking>does anyone wants to play on my server
20:16<Quatroking>Quatroworld's OpenTTD Game
20:16<Quatroking>We got cookies.
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20:23<TrueBrain>and I have a stick I want ...
20:23<TrueBrain>oh never mind
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20:24<SmatZ>should I want to know?
20:26<TrueBrain>cool, a new version of 'zip' was is in fact more use friendly
20:26<TrueBrain>who would have thought ..
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22:32*davis-- gn
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---Logclosed Sun Sep 07 00:00:11 2008