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#openttd IRC Logs for 2008-09-23

---Logopened Tue Sep 23 00:00:39 2008
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01:29<Forked:#openttd>mooornin
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02:02<jpm:#openttd>mo
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03:28<ln:#openttd>a morning-Bjarni!
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03:38<Phantasm:#openttd>Belugas: Well, yes and no. With the given lines of OpenTTD intending to deliver the original TTD behaviour enchanced, but not really changing anything other than clear bugs, the fix is proper. However, the original behaviour (in 256x256 map) might not be so perfect... ;P
03:45<Phantasm:#openttd>Belugas: Power stations never shutting down is quite strange... Also banks should somewhat shut down at times as well, but overally their number could just go up, depending on town sizes. And then lies the question.. Should the original industry count be the unserved balance or not. Well, of course the game doesn't really show the real case as at start there is no transportation whatsoever going, even though plenty existed at that time. While, serving most ...
03:45<Phantasm:#openttd>... industries can effectively make the number of industries grow higher as the amount of dying industries doesn't matter on the amount of new industries. And then there are plenty of different aspects to think about etc... Anyway, that is about what OpenTTD is wanted to be instead of bug. Anyway, the clear bug part is fixed.
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04:09<Eddi|zuHause2:#openttd># Guten Morgen, liebe Sorgen, seid ihr auch schon alle da
04:10<Eddi|zuHause2:#openttd># habt ihr auch so gut geschlafen? Na dan ist ja alles klar
04:12<Eddi|zuHause2:#openttd># Wieso hab ich eigentlich noch das Steuer in der Hand
04:12<Eddi|zuHause2:#openttd># nn, nn. Das wird in Engelskreisen "Harfe" genannt
04:22<ln:#openttd># nunstuck Slottermeyer
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04:43<@Bjarni:#openttd>Eddi|zuHause2: I didn't sleep well so it's not a good morning
04:43<@Bjarni:#openttd>which means you are talking garbage :P
04:43-!-elmex [~elmex@e180067075.adsl.alicedsl.de] has joined #openttd
04:43<Eddi|zuHause2:#openttd>no, that's the meaning of the song, the "troubles" didn't sleep well either, the "good" is meant ironic :p
04:45<@Bjarni:#openttd>whatever
04:45<@Bjarni:#openttd>you expect me to catch ironic stuff in German on a busy morning after I had problems sleeping?
04:46<@Bjarni:#openttd>or rather I woke up too early and couldn't fall asleep again >_<
04:46<@peter1138:#openttd>00:59 CTCP TIME reply from peter1138: Fri Dec 27 00:59:21 2002
04:46<@peter1138:#openttd>Stupid computer :P
04:46<@peter1138:#openttd>ntpdate[2978]: step time server 84.246.155.137 offset 181208821.318639 sec
04:46<@peter1138:#openttd>:D
04:46<grim4593:#openttd>wow
04:47<@Bjarni:#openttd>a computer is not any more clever than whoever coded it
04:47<Eddi|zuHause2:#openttd>except it gets conscious
04:48<@Bjarni:#openttd>I was once assigned to fixing a computer. It reset the clock every time it was turned off. It turned out to be a dead battery but nobody would pay for a new one
04:48<Eddi|zuHause2:#openttd>and then turns into skynet
04:48<@Bjarni:#openttd>so I scripted that it should update from a timeserver in the boot process
04:48<ln:#openttd>another school shooting going on in finland
04:49<@Bjarni:#openttd>ln: if you drop the gun and run away now, then there is a chance that they can't track you down
04:49<ln:#openttd>Bjarni: i'm serious
04:49<@Bjarni:#openttd>oh
04:49<@Bjarni:#openttd>that's bad
04:50<Eddi|zuHause2:#openttd>it'll turn out that the guy played "killer games" such as "the sims" and "blobby volley"...
04:50<@Bjarni:#openttd>what's blobby volley?
04:51<@Bjarni:#openttd>btw I read that you can kill people in the sims
04:51<ln:#openttd>http://uk.youtube.com/user/Wumpscut86
04:51<Eddi|zuHause2:#openttd>what it sounds like... playing volley ball with a blob :p
04:52<@Bjarni:#openttd>or maybe even a game somebody at campus introduced me to "boom boom volleyball"
04:52<@Bjarni:#openttd>it's volleyball with a bomb
04:52<@Bjarni:#openttd>and if you do great you get the secret password to make the players topless
04:53<Eddi|zuHause2:#openttd>hm... i should mask my ip better... all those "meet girls from your area" ads are less than 50km off my real location...
04:54<@Bjarni:#openttd>hehe
04:54<@Bjarni:#openttd>I get those too once in a while
04:54<@Bjarni:#openttd>sometimes they are 10 km away
04:54<@Bjarni:#openttd>and sometimes they are 500 km away
04:54-!-Volley [~worf@84-119-46-6.dynamic.xdsl-line.inode.at] has joined #openttd
04:54<@Bjarni:#openttd>boom boom....
04:55<Eddi|zuHause2:#openttd>500km? denmark is not even that big :p
04:55<@Bjarni:#openttd>that's my point
04:55<@Bjarni:#openttd>I once got girls from my local area.... in New York
04:55<Eddi|zuHause2:#openttd>no... it was never much more than 50km away...
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04:56<@Bjarni:#openttd>surprisingly those girls appear to live both in New York, Germany, England and Denmark
04:56<@Bjarni:#openttd>they sure get around
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04:57<@Bjarni:#openttd>btw we spoke of catenary voltage the other day
04:57<@Celestar:#openttd>15kV :)
04:57<@Bjarni:#openttd>and how EU wants 25 kV@50 Hz
04:57<@Bjarni:#openttd>hello Celestar
04:58<@Celestar:#openttd>Bjarni: the EU has actually AGREED on something?!
04:58<@Bjarni:#openttd>http://ja.wikipedia.org/wiki/EF81 <-- here is the solution. A working dualvoltage locomotive and since they are still used after 40 years I guess they work
04:58<Forked:#openttd>they agree on screwing Norway over as much as possible
04:58<@Bjarni:#openttd>too bad the page isn't available in English >_<
04:59<@Bjarni:#openttd>Forked: they agree on screwing everybody as much as possible
05:00<@Bjarni:#openttd>I still think the "best" idea they came up with was banning food production in Finland
05:00<@Bjarni:#openttd>Spain wanted Finland to import more food from warmer countries
05:00<@Bjarni:#openttd>go figure
05:00<@Bjarni:#openttd>they didn't agree on that one though
05:02<@Bjarni:#openttd>EU agreed on one thing: EU is democracy, so if you are against EU, then you are against democracy
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05:03<@Bjarni:#openttd>so in order to make more democracy EU decided not to have an election for the Lisbon treaty. Those people who wanted an election went against democracy
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05:03<Forked:#openttd>:-)
05:04<Forked:#openttd>we usually get the "and if you don't ... we'll stop bying your fish!" line
05:05<@Bjarni:#openttd>when Denmark joined in 1972 it was based on an election where the yes campaign used posters with insane pricetags of what food would cost if we voted no
05:06<Eddi|zuHause2:#openttd>well... each time a democratical election was held, the supposedly superior party (=EU) horribly lost
05:06<Eddi|zuHause2:#openttd>we had this before
05:06<@Bjarni:#openttd>people voted yes because they thought of it as an election of if people should be allowed to get enough food
05:06<Eddi|zuHause2:#openttd>then they made DDR only democratical by name :p
05:06<@peter1138:#openttd>:o
05:07<@peter1138:#openttd>$ mail -f someuser'smailbox
05:07<@peter1138:#openttd>fseek: Invalid argument
05:07<@peter1138:#openttd>panic: temporary file seek
05:07<@peter1138:#openttd>Segmentation fault
05:09<@Celestar:#openttd>:O
05:10<@Celestar:#openttd>nice error
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05:16<@Celestar:#openttd>Bjarni: well, 25kV@50Hz is the most sensible solution imho
05:18<@Celestar:#openttd>it's the most commonly used system
05:20<@Bjarni:#openttd>yeah
05:20<@Bjarni:#openttd>and it's the highest voltage used in Europe
05:21<@Bjarni:#openttd>meaning power loss in the wires will be the lowest (compared to the other systems(
05:21<@Bjarni:#openttd>*)
05:21<@Celestar:#openttd>yeah
05:21<@Bjarni:#openttd>since power loss/meter depends on I^2, while it's independent from voltage
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05:22<@Celestar:#openttd>well the ICE3M can use 15kV, 16.7Hz; 15kV, 50 Hz; 25kV, 50 Hz, 1.5kV DC, 3kV DC....
05:22<@Bjarni:#openttd>also you can make a system where the distance between transformers is greater
05:23<ln:#openttd>http://news.bbc.co.uk/2/hi/7630969.stm
05:23<@Celestar:#openttd>but the ICE3M has no less than 6 Pantographs :P
05:24<@Bjarni:#openttd>did you see the wikipedia link I posted earlier
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05:24<@Celestar:#openttd>Dutch ICE3M with a bored driver: http://upload.wikimedia.org/wikipedia/commons/f/f8/ICE_3M_KRM.jpg
05:24<@Bjarni:#openttd>that's about a locomotive with two pantographs. Both pantographs works with 1,5kV and 20kV (I never knew anybody used 20kV)
05:25<@Bjarni:#openttd>1,5kV needs both since the current is too high for just one pantograph (it will melt)
05:26<@Celestar:#openttd>Bjarni: http://de.wikipedia.org/wiki/Siemens_ES_64_F4 <= single locomotive, quad system.
05:26<@Bjarni:#openttd>I don't know what's best: different pantographs or voltage switches on the roof to make all voltages use the same pantograph
05:27-!-Brianetta [~brian@client-86-0-83-170.leed.adsl.virgin.net] has joined #openttd
05:27<@Celestar:#openttd>and having 4 systems in a single locomotive is not bad
05:27<Brianetta:#openttd>My server has faulty trains enabled
05:28<Brianetta:#openttd>I joined to spectate for a bit
05:28<Brianetta:#openttd>and it looked like every single train was broken down
05:28<Brianetta:#openttd>The one that wasn't, did as I watched
05:28<Forked:#openttd>I'd ask for my money back =p
05:28<Brianetta:#openttd>peter1138 requested reduced breakdowns
05:28<Brianetta:#openttd>seriously, what's high breakdowns like?
05:28<Brianetta:#openttd>Do trains ever get past the platform end?
05:29<@peter1138:#openttd>Brianetta, it was late in the game, and lots of stuff had closed down.
05:29<@Bjarni:#openttd>Brianetta: high breakdown means all vehicles breaks down all the time if they never reach a depot ;)
05:29<@peter1138:#openttd>Therefore there were a lot of vehicles stuck doing nothing and not getting serviced, and also they were old models.
05:29<@peter1138:#openttd>So of course they'll break down :)
05:29<Brianetta:#openttd>I've been on plenty of old trains
05:30<Eddi|zuHause2:#openttd>99% reliability should mean something like 1% chance to break down during a year
05:31<Brianetta:#openttd>To this day, I have never, ever been on a train that broke down
05:31<@Celestar:#openttd>I have
05:31<@Celestar:#openttd>several times
05:31<@Bjarni:#openttd>I have
05:31<@peter1138:#openttd>They were probably serviced too :)
05:31<@peter1138:#openttd>Brianetta, will you update to 0.6.3-RC1 ?
05:31<@Bjarni:#openttd>it drove 300 meters and then we were stuck for more than an hour
05:31<Eddi|zuHause2:#openttd>i have been on a train that was late because it broke down
05:31<Brianetta:#openttd>I've also never been half way to London to suddenly find the train in the depot, up on jacks
05:32<Brianetta:#openttd>peter1138: Didin't know it existed.
05:32<@Bjarni:#openttd>eventually we returned to the platform and got a new train
05:32<@peter1138:#openttd>Anyway, the reaction to breakdowns was certainly mixed. Either "Yay, a challenge", or "Oh God not breakdowns"
05:32<Brianetta:#openttd>If they were less frequent we wouldn't mind
05:32<@Celestar:#openttd>hm
05:32<Eddi|zuHause2:#openttd>i have seen trams break down quite a number of times
05:33*Celestar:#openttd wonders how many cities have normal gauge trams
05:33<Eddi|zuHause2:#openttd>which is very unfortunate, as the following trams have no possibility to overtake
05:33<Brianetta:#openttd>I regularly travel on ageing Pacers and, of course, the HST. Being old doesn't mean it keeps conking out.
05:33<@peter1138:#openttd>Brianetta, it was released last night, so it's not surprising you didn't know :)
05:33<Eddi|zuHause2:#openttd>Celestar: i'd say about 50% of those that have trams at all
05:33<Brianetta:#openttd>peter1138: I probably will, because of the desync issues
05:33<@Bjarni:#openttd>Copenhagen and Odense (both in Denmark) used to have standard gauge trams. However they were closed since politicians wanted everybody to get cars instead
05:34<@peter1138:#openttd>It would be a good test to see if everything's really fixed :)
05:34<@peter1138:#openttd>I was watching a YouTube clip the other day where an American pronounced it "Copen-hay-gen".
05:36<@Bjarni:#openttd>how would you say it?
05:36<@peter1138:#openttd>I don't know :o
05:36<@Bjarni:#openttd>o_O
05:36<Brianetta:#openttd>That's the English pronunciation
05:36<@Bjarni:#openttd>I know how to say London
05:36<Brianetta:#openttd>Like Cologne for Köln
05:36<@Celestar:#openttd>Bjarni: that's smart.
05:37<@Bjarni:#openttd>so the least you could do is to be able to tell the name of my capital
05:37<@Celestar:#openttd>Munich also tries to get people into cars, especially the Greens. They are against the construction of new subways.
05:37<Brianetta:#openttd>In fact, English speakers pretty much murder Germanic city names
05:37<Brianetta:#openttd>München (:
05:37<Brianetta:#openttd>Small munch
05:38<@Celestar:#openttd>er?
05:38<Brianetta:#openttd>Nibble
05:38<@Bjarni:#openttd>lol
05:38<@Celestar:#openttd>München comes from Mönch, which means Monk :P
05:38<Brianetta:#openttd>Yeah, I know the ch was part of the diminutive (:
05:38<@Bjarni:#openttd>you are a monk?
05:39<@Bjarni:#openttd>:p
05:39<@Celestar:#openttd>Bjarni: I don't live _in_ Munich
05:39<@Celestar:#openttd>I live in a small suburb.
05:40<@Celestar:#openttd>which is actually about 3000 years old
05:40<Eddi|zuHause2:#openttd><Brianetta> Like Cologne for Köln <- the romans screwed that one up :p
05:40<@peter1138:#openttd>Gah, hungry already.
05:40<Brianetta:#openttd>Eddi: We're still guilty of being invaded by Normans, who all stopped speaking Norse in favour of French before invading. Buggers.
05:40<@Celestar:#openttd>yeah
05:41<@Celestar:#openttd>hm..
05:41<@Bjarni:#openttd>Norse is way easier to understand
05:41<@Celestar:#openttd>Tracking employees with RFID-tags .. nice technique (=
05:41<Brianetta:#openttd>[10:41] <Bjarni> Norse is way easier to understand
05:41<Brianetta:#openttd>...says the man with a j in his name!
05:42<Eddi|zuHause2:#openttd>i have a J in my name :p
05:42<@Bjarni:#openttd>Brianetta: ???
05:42<Brianetta:#openttd>A J like that is *extremely* north European
05:42<@Bjarni:#openttd>Bjarni is actually a perfectly valid name in Norse
05:42<@peter1138:#openttd>"Bjarni" is apparently pronounced how it's written.
05:42<Doorslammer:#openttd>Jeddi?
05:43-!-Eddi|zuHause2 is now known as Eddi|zuHause
05:43<Brianetta:#openttd>Doorslammer: which bit of "like that" puzzled you?
05:43<Doorslammer:#openttd>You'd be surprised how much :P
05:43<Brianetta:#openttd>(:
05:43<Doorslammer:#openttd>Bah, surprise badger and away etc.
05:43<Brianetta:#openttd>Bjarni: That's the point - it was pretty much obvious you'd find Norse easier to understand than French.
05:44<@Bjarni:#openttd>I think it will be easy to be confused if you walk with your head the wrong way all the time
05:44<Doorslammer:#openttd>I walk into many lampposts
05:44<@Bjarni:#openttd>that's not because you have your head the wrong way
05:45<@Bjarni:#openttd>that's because you are drunk :P
05:45<Doorslammer:#openttd>Ah
05:45<Doorslammer:#openttd>Lies
05:45<Brianetta:#openttd>Doorslammer's nick reminds me of what I missed last time I went to Victoria Station to visit my grandmother
05:45<@Bjarni:#openttd>drugs?
05:45<Doorslammer:#openttd>It's a shame my nick has absolutely nothing to do with trains but... :P
05:45<Brianetta:#openttd>You could always tell if you were late for your train by the door slamming rate. It tailed off just before departure.
05:45<Doorslammer:#openttd>Fits nicely though
05:46<Brianetta:#openttd>Now they're pneumatic plug doors. )-:
05:46<Gekz:#openttd>our slam
05:46<TinoDidriksen:#openttd>By Norse do you mean Norwegian? 'cause Old Norse is rather different.
05:46<Gekz:#openttd>ours*
05:46<Gekz:#openttd>I hate the clunk sound of missed train
05:46<Gekz:#openttd>and the fact another doesnt come for an ohur
05:46<Gekz:#openttd>hour*
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05:46<@Bjarni:#openttd>TinoDidriksen: actually I meant the real thing and it's closer to Icelandic than Norwegian ;)
05:46<PlugDoor:#openttd>Doesnt have a nice ring to it does it? :S
05:47-!-PlugDoor is now known as Doorslammer
05:47<TinoDidriksen:#openttd>'cause Iceland has kept it whereas the other Norse nations have allowed influence.
05:48<Gekz:#openttd>Icelandic is archaic
05:48<Gekz:#openttd>>_>
05:48<@Bjarni:#openttd>what?
05:48<Doorslammer:#openttd>Interesting to note Norse had a big influence on the Hebrides and other Scottish isles
05:48<@Bjarni:#openttd>not to mention Scottish itself
05:48<Brianetta:#openttd>They did so enjoy invading
05:48<@Bjarni:#openttd>it's quite interesting to watch Scottish TV
05:49<Eddi|zuHause:#openttd>icelanders had centuries worth of inbreeding, no wonder why the language was not affected by outside influence :p
05:49<Brianetta:#openttd>I live in Newcastle, which was routinely raided by the Danish, until at one point they just decided it was a bit far for plundering and set up a government.
05:49<Brianetta:#openttd>Danelaw was born.
05:50<@Bjarni:#openttd>I know an old guy from Jutland. He went to London and started to speak with some girls in a pub (in Danish). His son noticed and walked up to them and told that it was his father and asked if they could understand them
05:50<Brianetta:#openttd>That lasted longer than you'd imagine. We still have a Danish community.
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05:50<@Bjarni:#openttd>they had to confess they had problems understanding him because they were not that good at Scottish
05:51<Brianetta:#openttd>It's yer Rs
05:51<Brianetta:#openttd>Yer talk like a pirate
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05:51<Doorslammer:#openttd>Stop talking about Rses :O
05:51<@Bjarni:#openttd>ok
05:51<@Bjarni:#openttd>it's talk about Gs
05:51<Brianetta:#openttd>Gsus
05:52<Noldo:#openttd>that
05:52<Noldo:#openttd>'s a chord isn't it?
05:52<@Bjarni:#openttd>hmm
05:52<Brianetta:#openttd>It's also an exclamation
05:52<@Bjarni:#openttd>they arrested the school shooter in Finland and now ln is gone
05:52<TinoDidriksen:#openttd>The really-east-UK people can mostly talk to the really-west-DK people without translating.
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05:53<Brianetta:#openttd>TinoDidriksen: An exaggeration. Beer *is* required.
05:53<TinoDidriksen:#openttd>Beer is always required.
05:53<@Bjarni:#openttd>I don't think so
05:53<Gekz:#openttd>Bjarni: Icelandic in 900a19:32 < winvirus> but to be honest all my AMD machines have ATI video cards...ACCEPT my athlon
05:53<Gekz:#openttd>Fucking.
05:53-!-fjb [~frank@p5485D949.dip.t-dialin.net] has joined #openttd
05:53<Gekz:#openttd>Icelandic in 900AD
05:53<fjb:#openttd>Hello
05:53<Gekz:#openttd>is teh same as Icelandic now
05:53<Gekz:#openttd>basically
05:53<Gekz:#openttd>with added words
05:54<Gekz:#openttd>ie, you can read 1100 year old scripts
05:54<Brianetta:#openttd>like "Internet" and "lolcat"
05:54<@Bjarni:#openttd>the grammar is a bit different
05:54<Gekz:#openttd>a bit
05:54<TinoDidriksen:#openttd>Because they've kept it that way intentionally. They're proud of their language and heritage.
05:54<Gekz:#openttd>not as much as say, middle english to english
05:54<Gekz:#openttd>modern english*
05:54<Brianetta:#openttd>Middle English is foreign to me.
05:54<Gekz:#openttd>it's foreign to most
05:54<Tim:#openttd>One question about the development-logic: Does it work like "0.6.2 is released, then it is being further developed (nightlys) and at some point called 0.7" or is it "0.6.2 is being developed, while the nightly branch is being developed too. 0.6.x is only being bugfixed, and at some time, alle the new features of the trunk are merged into 0.6.x and then 0.7. is released"???
05:54<Brianetta:#openttd>It's practically old German
05:55<Brianetta:#openttd>Tim: The latter.
05:55<Brianetta:#openttd>except no merging to 0.6.x
05:55<Brianetta:#openttd>trunk *becomes* 0.7
05:55<Tim:#openttd>The nightlys become 0.7?
05:56<Gekz:#openttd>he just said that.
05:56<Brianetta:#openttd>Nightlies, no; they're simply snapshots of trunk
05:56<TinoDidriksen:#openttd>Old branches remain stagnant.
05:56<Brianetta:#openttd>trunk as it is at 8pm each night
05:56<Tim:#openttd>well, okay
05:56<Brianetta:#openttd>trunk will be 0.7, then 0.8, then evenrually 1.0
05:56<Brianetta:#openttd>0.6.0 was a trunk release
05:56<Gekz:#openttd>there will be no 0.9
05:56<Brianetta:#openttd>0.6.1 was 0.6.0 with backported bug fixes
05:56<blathijs:#openttd>rather, at some time trunk is branched to 0.7, which receives bugfixes only for some time (while releasing RC versions) until the final 0.7.0 is released
05:56<Tim:#openttd>So 0.6.3 is only being released so there is a very stable 0.6.x - release, but has nothing to do with the further development of the game towards 0.7?
05:57<blathijs:#openttd>Tim: Yes
05:57<Tim:#openttd>Okay...
05:57<Brianetta:#openttd>It's feature-frozen
05:57<Tim:#openttd>:)
05:57<Brianetta:#openttd>but it has some nasty multiplayer bugs
05:57<blathijs:#openttd>Tim: 0.x.0 are the only releases with new features now, 0.x.n are always bugfix-only
05:57<Brianetta:#openttd>and since 0.7 will be a good while yet, that means there isn't technically a really stable release (:
05:57<TinoDidriksen:#openttd>That's the sane way of doing it, or you end up with actual forks every release.
05:58<blathijs:#openttd>Brianetta: Bugs with no fixes we can backport, or?
05:58<Brianetta:#openttd>cp: cannot create regular file `/home/autopilot/openttd-svn/bin/openttd': Text file busy
05:58<Brianetta:#openttd>Arse.
05:58<Brianetta:#openttd>blathijs: 0.6.3-RC1 is out
05:58<Gekz:#openttd>lol release candidate for bugfux
05:58<Brianetta:#openttd>Can't build openttd whilst the game's running
05:58<Tim:#openttd>Okay, thanks for clearing this up :)
05:59*Brianetta:#openttd unlinks openttd from the FS
05:59<Brianetta:#openttd>That should do it.
05:59<Brianetta:#openttd>Good job this isn't Windows
05:59<Ammler:#openttd>Brianetta: run the game somewhere else then ./bin
05:59<Brianetta:#openttd>In Windows, if a file's in use you can't do a thing with it.
05:59<Brianetta:#openttd>In Linux, you can just rm it.
05:59<Brianetta:#openttd>So I did.
06:00<Brianetta:#openttd>The file handles will continue to exists, and the file will be deallocated once they're all closed.
06:00<Brianetta:#openttd>In the mean time, I've built a new one.
06:01<Eddi|zuHause:#openttd>the question is, why doesn't the makefile do that in the first place
06:02<TinoDidriksen:#openttd>That's what make clean is for.
06:02<Ammler:#openttd>compatibility to windows?
06:02<Brianetta:#openttd>Ammler: No need. It runs cp; that's not a Windows prog.
06:02<Brianetta:#openttd>cp is what fails
06:02<Brianetta:#openttd>rm first would fix it
06:02<Eddi|zuHause:#openttd>TinoDidriksen: no, "clean" does not remove the binary, only the intermediate files, which is exactly NOT what he wanted
06:03<TinoDidriksen:#openttd>...then your clean is not clean.
06:03<Eddi|zuHause:#openttd>clean never removes the binary...
06:03<TinoDidriksen:#openttd>A normal make does a minimum recompile and link, which has no need to delete files and should not since if no changes are in the source file it won't redo that one.
06:03<Ammler:#openttd>doesn't cp work with mingw?
06:04<Eddi|zuHause:#openttd>Ammler: this has absolutely nothing to do with windows compatibility
06:04<Brianetta:#openttd>If cp does, why not rm?
06:04<Tim:#openttd>And another question, just to entirely understand the development-logic: I know that there are branches such as CargoDest. Is it so, that the developers of those take the current trunk and "copy" it, and then start modifying it, and synchronize it from time to time to the changes which happenend in trunk?
06:04<Ammler:#openttd>you could also do cp -f
06:04<Brianetta:#openttd>Tim: They have a branch, and they modify it in the (sometimes forlorn) hope that it'll be merged with trunk.
06:05<Eddi|zuHause:#openttd>yes, Tim, that's what branches are
06:05<Brianetta:#openttd>Ammler: no
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06:05<TinoDidriksen:#openttd>And make clean does remove binaries normally.
06:05<Brianetta:#openttd>cp --remove-destination
06:05<Ammler:#openttd>we update our servers with "make bundle && cp bundle/* $GAMEDIR -Rf"
06:05*Brianetta:#openttd doesn't care
06:06<Brianetta:#openttd>I upgraded extremely rarely
06:06<Brianetta:#openttd>This one hiccough was fixed by removing one file
06:07<Brianetta:#openttd>I upgrade so rarely that it's common for the entire Makefile system to be completely changed each time anyway
06:07<@peter1138:#openttd>Gekz: It would be embarrassing to release 0.6.3, and then have to release 0.6.4 a week later because something was missed.
06:07<Eddi|zuHause:#openttd>*cough* 0.4.0.1 *cough*
06:08<Brianetta:#openttd>If the post 0.9 branch still sin't considered done, you reckon there'll be a 0.10.0?
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06:08<Eddi|zuHause:#openttd>*cough* 0.4.7 *cough*
06:08<Brianetta:#openttd>You could imagine the sinking hearts on the forum at that news
06:08<Eddi|zuHause:#openttd>Brianetta: 0.A :)
06:09<Brianetta:#openttd>"Now it's gone from 90% there to infinitesimally complete"
06:09<blathijs:#openttd>Brianetta: I don't think we've decided that yet :-)
06:09<Gekz:#openttd>lol
06:09<Eddi|zuHause:#openttd>wasn't wine in that state for like 2 years?
06:09<Gekz:#openttd>hexadecimal
06:09<Eddi|zuHause:#openttd>0.99.something?
06:09<Brianetta:#openttd>0.100.0
06:09<Brianetta:#openttd>It could go on and on
06:09<Brianetta:#openttd>"aargh it's not decimal"
06:10<@Celestar:#openttd>Brianetta: 0.10.0 is a possibility
06:10<@Celestar:#openttd>(=
06:10<TinoDidriksen:#openttd>Eh, just include the svn revision number in the version... 0.6.3.14302 or whatever. No doubt what's newer, but no need to bump version number as often.
06:11<@Celestar:#openttd>hm ...
06:12<Brianetta:#openttd>That's just making lots of numbers
06:12<Brianetta:#openttd>If you're going to use the revision number, have r128733 for trunk and s127356 for stables
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06:12<Eddi|zuHause:#openttd>TinoDidriksen: versions are already like that. e.g. when reporting to newgrfs
06:13<Eddi|zuHause:#openttd>take a look at rev.cpp.in
06:13<TinoDidriksen:#openttd>Svn revision numbers are unique across the repository. A number cannot be in both branches unless code was comitted to both in that revision.
06:15<TinoDidriksen:#openttd>I meant to get away from the 0.6.3-RC1 thing where you RC simpler bugfixes.
06:16<Eddi|zuHause:#openttd>TinoDidriksen: RCs will get a significantly higher amount of testers than just updates to 0.6 branch
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06:17<TinoDidriksen:#openttd>Ah, psychology...well, fair 'nuff. I was thinking about developer sanity.
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06:22<@Celestar:#openttd>Now this is fun. The local train running from Ingolstadt to Nuremburg has a higher average speed that most ICE connections between two artibrary large cities in Germany :o
06:26<@Celestar:#openttd>Munich-Berlin is about 100km/h average, Munich-Hamburg is about 120km/h average.
06:26<@Celestar:#openttd>Ingoldstadt Nord to Nuremburg is 120km/h
06:26<@Celestar:#openttd>130*
06:26<Gekz:#openttd>lklkjlkjasdf;jlkjlkfsdjlk;asdjlkjlk;adfjlk;fasdlklkjasdlkasdnjklksdfnlksdfflklkjasdflk;sdfjlkasdflksdflkjsdfjlksdflkjfl;kjasdf;lkjadf
06:26<Gekz:#openttd>erm...
06:26<Gekz:#openttd>disregard.
06:26<Eddi|zuHause:#openttd>yeah... cat... we know the drill...
06:27<Gekz:#openttd>that was no cat.
06:27<Gekz:#openttd>that was me.
06:27<Forked:#openttd>headbanging!
06:27<Gekz:#openttd>but I pressed ctrl-j instead of ctrl-u
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06:39<@peter1138:#openttd>0.14302
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07:02<@Rubidium:#openttd>TinoDidriksen: backports of bugfixes can be very tricky because the difference between trunk and the 0.6 branch
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07:07<TinoDidriksen:#openttd>Wasn't about that. It does indeed need testing; I just consider x.y.z.r versioning to be more transparent and easier to work with as a developer.
07:08<@Rubidium:#openttd>there isn't much difference between 0.6.3.12345 and 0.6.3-RC1
07:09<@Rubidium:#openttd>only that the latter is more clear for people and that the former is used internally
07:15<Ammler:#openttd>is the testing release also from the compile farm?
07:15<@Rubidium:#openttd>yup
07:15<Ammler:#openttd>nice :-)
07:15<@Rubidium:#openttd>which made the release not much more than running two scripts and doing one commit
07:16<Ammler:#openttd>will futur stable also be from the farm?
07:16<Ammler:#openttd>e
07:16<@Rubidium:#openttd>ofcourse
07:16<@Rubidium:#openttd>that's why we made the thing
07:17<Ammler:#openttd>:-D
07:17<roboboy:#openttd>Can I suggest that the uninstallers text be changed to say that it is an uninstaller as it currently says installer. also I think the uninstaller should have a different icon to the games exe eg the normal icon with a no entry symbol on it or something to symbolise removal
07:17<@peter1138:#openttd>We no longer have to wait for Bjarni to compile an OS X build, and then complain that his upload speed is so slow...
07:18<Ammler:#openttd>and now also your linux builds might be faster then those from packman suse
07:20<Ammler:#openttd>still no dedicated builds?
07:20<@Rubidium:#openttd>dedicated builds were basically never used
07:21<Ammler:#openttd>I can remember someone asked for it for 0.6.2
07:22<Ammler:#openttd>not everyone likes to install the whole dev tools on his linux server...
07:22<Ammler:#openttd>(or is able to9
07:23<Ammler:#openttd>and as you can't run the full packs as dedicated...
07:23<@Rubidium:#openttd>you can
07:23<Ammler:#openttd>don't you need SDL?
07:24<Ammler:#openttd>maybe I need to test that again...
07:24<Brianetta:#openttd>It used to work, but no longer
07:24<@Rubidium:#openttd>that you might needs some libraries doesn't mean that the normal binary doesn't support to be run as dedicated server
07:24<Brianetta:#openttd>Now, if I try to run a binary I linked against SDL, it whines if I don't have the lib
07:25<Brianetta:#openttd>and my server doesn't have SDL at all
07:25<Ammler:#openttd>most server don't
07:25<Ammler:#openttd>have
07:26<Eddi|zuHause:#openttd>i presume installing sdl is less trouble than installing dev tools :p
07:26<Brianetta:#openttd>no
07:26<Ammler:#openttd>well, I would say optimal is installing dedicated build.
07:27<Brianetta:#openttd>There's no reason why you can't compile yourself a dedicated server on a machine other than the server itself.
07:27<Ammler:#openttd>that too :-)
07:30<@Rubidium:#openttd>roboboy: as far as I can find out nsis has no support for setting the icon for the uninstaller
07:31<roboboy:#openttd>ok
07:33<Ammler:#openttd>maybe insead of packing the bundles in 3 different format (gzip,bzip2,zip), you could make a dedicated server.
07:33<Ammler:#openttd>instead
07:36<Ammler:#openttd>specially for archive, one (bzip2) would be enough, imo.
07:39<Tim:#openttd>At which time of day are the nightlys being compiled?
07:40<Ammler:#openttd>18:00 UTC
07:40<Ammler:#openttd>at least trunk, dunno the others
07:40<roboboy:#openttd>Rubidium: http://nsis.sourceforge.net/Docs/Modern%20UI/Readme.html check this page out for info on NSIS modern user interface options
07:41<roboboy:#openttd>I tried building a nsis installer for TTDPatch and it worked but was not the best it could be
07:42<Tim:#openttd>thx
07:42<Brianetta:#openttd>peter1138: Think it's possible to put UK waypoints into my bundle?
07:43<roboboy:#openttd>Brianetta: did you turn breakdowns off on the restart?
07:43<Brianetta:#openttd>roboboy: I did
07:44<Brianetta:#openttd>Vehicles still expire, though
07:44<Brianetta:#openttd>but I've given them an additional 40 years each
07:44<Brianetta:#openttd>so your Deltics can still be bought in the late 1990s,etc
07:46<Ammler:#openttd>Brianetta: did you find a "replacment" for NewStations or did you remove it without?
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07:47<roboboy:#openttd>you server is sitting at paused and not letting me build
07:48<@Rubidium:#openttd>roboboy: that doesn't talk about the uninstaller of icons
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07:50<roboboy:#openttd>if you click the interface settings button and then the page header icon, it should be there
07:52<@Rubidium:#openttd>then find someone who's going to make an uninstaller icon
07:52<Brianetta:#openttd>roboboy: That pause thing seems to be a bug.
07:53<Brianetta:#openttd>Try rejoining.
07:53<roboboy:#openttd>ok
07:53<Brianetta:#openttd>min_players = 1
07:53<Brianetta:#openttd>Not much else I can tell it
07:56<Brianetta:#openttd>Ammler: I had plenty of stations; I just ditched newstatsw.grf
07:57<Ammler:#openttd>NewStations is not "just" a station grf, it is THE station grf :-)
07:57<Brianetta:#openttd>It no longer exists.
07:58<Brianetta:#openttd>Actually, I need ot do my banner graphic again
07:58<Brianetta:#openttd>since it has Blunck's work on it, and if he veer notices that he'll throw another hissy fit
07:59<Ammler:#openttd>:-)
07:59<Ammler:#openttd>well, you also need to replace the signals :-)
07:59<Brianetta:#openttd>why?
07:59<Ammler:#openttd>they are from him, iirc.
07:59<Eddi|zuHause:#openttd>those are GPL, though
07:59<Brianetta:#openttd>So? Their license isn't in question.
08:00<Ammler:#openttd>those from openttd?.grf
08:00<roboboy:#openttd>infact the OpenTTD Credits says thankyou to him for them
08:00<Eddi|zuHause:#openttd>the parts that are integral to ttdpatch he released under GPL
08:00<Ammler:#openttd>ah, I thought, you drop his grf because of his questionable statements, not his license.
08:01<Ammler:#openttd>his license allow distributing...
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08:05<Eddi|zuHause:#openttd>Ammler: apparently, the license requires redistribution with readme, and mb was not pleased with how that readme was included in brianettas pack... but i'm not entirely sure about the details
08:06<@peter1138:#openttd>You all like your rumours don't you?
08:06<Brianetta:#openttd>Eddi: Nothing like that at all
08:06<Eddi|zuHause:#openttd>peter1138: there wouldn't be any fun without those :p
08:07<Brianetta:#openttd>I'll talk about it in more depth after I have been and bought a sandwich
08:08<Ammler:#openttd>bon appetit then
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08:08<roboboy:#openttd>wasnt it to do with the screenshots on www.openttd.org consisting of main TTDP original features?
08:15<@peter1138:#openttd>0.6.3-RC1 will let me upgrade from 0.6.1!
08:15<@peter1138:#openttd>(Not 0.6.2?)
08:16<@peter1138:#openttd>Damn, I don't have the GRFs here :(
08:16<roboboy:#openttd>I did that but from 0.5.4 or something
08:17<Brianetta:#openttd>back
08:17<Brianetta:#openttd>So, yeah
08:17<@peter1138:#openttd>I do now :D
08:17<Brianetta:#openttd>According to Blunck's newstations readme, redistribution wasn't a problem
08:17<roboboy:#openttd>so was his problem along my lines?
08:18<Brianetta:#openttd>roboboy: No; this is purely a legality thing
08:18<roboboy:#openttd>ok
08:18<Brianetta:#openttd>It was in that thread that Blunck clarified that the line in his readme, about the newgrf being "for Transport Tycoon with Patch" was not just descriptive, but intended as a licensing requirement.
08:18<roboboy:#openttd>but wasnt that his objection or was it actually that he produced them for TTDP?
08:19<roboboy:#openttd>ok
08:19<Brianetta:#openttd>So, although I could legally redistribute the newgrf, I couldn't legally run them on the server
08:19<roboboy:#openttd>doesnt eis_os have the same requirements
08:19<Ammler:#openttd>Brianetta: that is, because the GRF is older then newgrf support of OpenTTD
08:19<Brianetta:#openttd>Since it's his property, it's really his decision
08:20<Brianetta:#openttd>Ammler: Read what he said on that thread carefully. You made the same assumption that I did.
08:20<Brianetta:#openttd>In any case, doubt has been cast on the legality of the license I was using, by the copyright owner himself. So, I removed the newgrfs in question (including newships) form the set.
08:21<Brianetta:#openttd>It was easiest, and guaranteed legal.
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08:21<Brianetta:#openttd>Also, it doubles up as a boycott of the work of somebody who, for some reason, bashes OpenTTD whenever he can.
08:21<@peter1138:#openttd>His graphics are included in openttd?.grf with his permission, of course.
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08:22<roboboy:#openttd>yay im not the only mibbit user in here
08:22<Ammler:#openttd>peter1138: I thought, Brianetta removed the NewGRF because of personally dislikes...
08:22<@peter1138:#openttd>Ammler, read up.
08:22<Ammler:#openttd>(is that english)?
08:23<@peter1138:#openttd>No, it's not.
08:23<Ammler:#openttd>:-)
08:23*roboboy:#openttd prefers TTDP except for cargodest
08:23<Ammler:#openttd>peter1138: well, the chat started before you joined...
08:23<Brianetta:#openttd>peter1138 knew the reasons anyway
08:24<roboboy:#openttd>but I dont bash OTTD unless a OTTD user bashes TTDP
08:24<Brianetta:#openttd>er
08:24<Brianetta:#openttd>bash the user, not the program
08:24*Doorslammer:#openttd bashes with bat
08:24<Doorslammer:#openttd>Kabong!
08:25<Brianetta:#openttd>Patch isn't for me. It doesn't do the kind of multiplayer I enjoy, it doesn't do the kind of Linux support I enjoy, and it doesn't do the kind of big maps I enjoy.
08:25<roboboy:#openttd>or I usually bash the user but sometimes there is a bit of OTTD basing either unintentionally or intentionally
08:25<Brianetta:#openttd>That said, I'm sure it's a great product.
08:25<Brianetta:#openttd>I just don't ever play it.
08:25<roboboy:#openttd>I find I dont need the big maps and if I want mp its openttd
08:25<@SmatZ:#openttd>roboboy: what do you miss in OTTD the most?
08:26<Brianetta:#openttd>I don't believe there's anything in Patch at the moment that I'm really missing badly in OpenTTD
08:26<Tim:#openttd>Smatz will do it for you ;)
08:26<@SmatZ:#openttd>I am just interested :)
08:26<Ammler:#openttd>Brianetta: since YAPP :-)
08:26<roboboy:#openttd>not that again SmatZ
08:26<Brianetta:#openttd>Ammler: Even then, I'm pretty nifty with regular signals
08:26<@SmatZ:#openttd>roboboy: again? I never asked that
08:26<roboboy:#openttd>I was just thinking about it
08:27<roboboy:#openttd>you didnt but others have
08:27<Tim:#openttd>I really miss this feature in OpenTTD: http://bugs.openttd.org/task/2312
08:27<@peter1138:#openttd>Regular signals are easy, when you use them like they're intended ;)
08:27<Tim:#openttd>*shamelessly advertising*
08:27<roboboy:#openttd>unless you do not know about the thing im thinking of
08:27<Brianetta:#openttd>peter1138: Bit of a bugger on single track lines with loops
08:28<@peter1138:#openttd>roboboy, OpenTTD developers are not a hive-mind.
08:28<Brianetta:#openttd>A shame you can't pair up entrances and exits
08:28<Brianetta:#openttd>but PBS fixes that little issue anyway
08:28<roboboy:#openttd>I know but it spread a little bit between the devs
08:28<Ammler:#openttd>Tim: that is in Patch?
08:28<roboboy:#openttd>you know what im thinking of though peter1138
08:28<Brianetta:#openttd>Tim: That feature would not be needed if "sort by industry type" did that, instead of merely grouping by industry type.
08:29<Tim:#openttd>SmatZ roboboy: what do you miss in OTTD the most?
08:29<roboboy:#openttd>or I think you do peter1138
08:29<Tim:#openttd>That was the question :)
08:29<@peter1138:#openttd>roboboy, no, I have absolutely no idea actually.
08:29<Tim:#openttd>Though that might not be the thing i miss most... Doesn
08:29<roboboy:#openttd>hm
08:29<Tim:#openttd>Doesn't matter, was just advertising *g*
08:29<roboboy:#openttd>restrictive signals
08:30<Brianetta:#openttd>There are things I miss from Simutrans
08:30<@SmatZ:#openttd>Tim: ok :) yorick was banned from this channel for repeating himself (not that I agree with that ban), but beware :)
08:30<Brianetta:#openttd>You don't agree with banning Yorick?
08:31<@SmatZ:#openttd>yes, I don't agree
08:31<@peter1138:#openttd>He's not banned ;)
08:31<@SmatZ:#openttd>ah ok :)
08:32<roboboy:#openttd>peter do you remember me saying something about not liking the credits window in OTTD?
08:32<@SmatZ:#openttd>he was yesterday :)
08:32<Ammler:#openttd>yorick it kick/bans collector.
08:32<Ammler:#openttd>!s/it/is the/
08:32<@SmatZ:#openttd>:)
08:32<Ammler:#openttd>roboboy: too fast?
08:32<@peter1138:#openttd>Vaguely.
08:33<roboboy:#openttd>no Ammler
08:33<@peter1138:#openttd>But who ever looks at the credits window anyway?
08:33<roboboy:#openttd>me when im bored
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08:33<roboboy:#openttd>I winged about the original credits being missing or something
08:33<@peter1138:#openttd>You did. It was a definite whinge.
08:34<@peter1138:#openttd>I don't think I've ever looked at TTD's credits.
08:34<roboboy:#openttd>I have
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08:34<@peter1138:#openttd>Great.
08:35<roboboy:#openttd>hehe
08:35<Brianetta:#openttd>Crediting Chris Sawyer would probably be suicidal in any copyright suit...
08:35<@peter1138:#openttd>He is credited.
08:35<Tim:#openttd>:D
08:36<@peter1138:#openttd>At the very end, heh...
08:36<Ammler:#openttd>no, at top
08:36<roboboy:#openttd>aswell
08:36<Ammler:#openttd>or did that change?
08:36<@peter1138:#openttd>Hmm, and the top too.
08:36<@peter1138:#openttd>"Original design by Chris Sawyer"
08:36<@peter1138:#openttd>"Original graphics by Simon Foster"
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08:36<@peter1138:#openttd>Then he's at the bottom again.
08:36<roboboy:#openttd>so yeah twice
08:36<roboboy:#openttd>3 times
08:36<roboboy:#openttd>but what about the other things
08:36<@peter1138:#openttd>"Original copyright (C) 1995 Chris Sawyer, All rights reserved"
08:36<@peter1138:#openttd>^ That's quite funny :P
08:37<roboboy:#openttd>and shouldnt brromhall be listed for the music?
08:37<Brianetta:#openttd>Chris Sawyer^W^WLudde
08:37<Ammler:#openttd>broomhall
08:38<Brianetta:#openttd>WHat music?
08:39<Ammler:#openttd>http://mz.openttdcoop.org/screens/ttd_info.png
08:41<@peter1138:#openttd>Ammler, English only!
08:41<@peter1138:#openttd>And on that note, I'm going to grab some lunch...
08:41<Ammler:#openttd>I have no idea how to switch that :-)
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08:55<@Belugas:#openttd>hello
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09:14<roboboy:#openttd>can waypoint sets be used as normal stations in openttd or are they still stuck to only waypoints? I think if not it might be an idea to change that behaviour since stations can have go via orders set
09:14<roboboy:#openttd>and be multi tiled unlike waypoints
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09:17<Ammler:#openttd>some station sets like Canada has the waypoints as stations.
09:18<roboboy:#openttd>but uk waypoints are waypoints only
09:19<@Belugas:#openttd>and as such they will remain, otherwise, there will be no need for waypoints
09:19<@Belugas:#openttd>the real question is rather if ever waypoints willbe able to cover more than one tile
09:20<@Belugas:#openttd>Phantasm, i've read your comments
09:20<Ammler:#openttd>there is indeed no need for waypoints since adjacent stations...
09:20<Phantasm:#openttd>:)
09:20<@Belugas:#openttd>and as you guessed, we are not going to change original behaviours of industries
09:20<@Belugas:#openttd>those are not bugs, but rather design decisions
09:21<roboboy:#openttd>and I feel now that stations can have go via options rather than either having old non-stop or ttdp non-stop that waypoints are useless
09:21<Phantasm:#openttd>Belugas: Not really a guess.. I have ended up finding that is they way things are done with OpenTTD.
09:21<@Belugas:#openttd>Phantasm: and we will not change them in respecgt of newindustries grf, which are bond to the original behaviours
09:21<@Belugas:#openttd>agreed :)
09:21<@Belugas:#openttd>note that you can change the offending behaviour by means of a grf :)
09:21<@Belugas:#openttd>it is what they are for ;)
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09:27<fjb:#openttd>I'm missing a kind of join distant stations thing. I know about the current pach, but it hace a race condition and needs a clean reimplementation.
09:28<roboboy:#openttd>so am I
09:28<roboboy:#openttd>I requested it
09:29<fjb:#openttd>But requesting alone doesn't help.
09:29<roboboy:#openttd>yeah
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10:17<roboboy:#openttd>Brianetta: do your rules cover allowing one to finish a route they started before they left the server for whatever reason
10:18<roboboy:#openttd>as I want and need to go to bed but have a route half built that needs to have more than I can do so far
10:20<Brianetta:#openttd>My rules make no mention of it.
10:20<Brianetta:#openttd>If you leave signs stating your plans, though, most of our players will respect them.
10:20<Brianetta:#openttd>You just have to trust (:
10:20<roboboy:#openttd>ok so thats the best way
10:20<roboboy:#openttd>thankyou
10:21<@Belugas:#openttd>or delay your bedtime by a good cup of coffee
10:22<@Belugas:#openttd>or... a good bar of chocolate!
10:22<@Belugas:#openttd>or by putting on a Metallica CD
10:22<@Belugas:#openttd>or...
10:22<@Belugas:#openttd>herrr...
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10:29<roboboy:#openttd>gnight
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11:24<CIA-2:#openttd>OpenTTD: rubidium * r14390 /trunk/src/ (10 files in 2 dirs): -Codechange: replace magic constants with symbolic constants.
11:25<Eddi|zuHause:#openttd>symbolic magic is great ;)
11:27*Belugas:#openttd draws some magic symbols on the floor, lights some candles and start humming dark and primitive melodies
11:27<SpComb:#openttd>42
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11:27<Eddi|zuHause:#openttd>108
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11:34<Eddi|zuHause:#openttd>hey... some forum guru around? how do i ignore a person?
11:35<SpComb:#openttd>UCP > Friends & Foes > Manage Foes
11:36<ccfreak2k:#openttd>I recommend turning a sharp 180 and making a "humph!" sound.
11:38<Eddi|zuHause:#openttd>hm... that hides the posts themselves, but threads started by this person are still visible
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11:46<ln:#openttd>http://www.zeit.de/online/2008/39/amoklauf-finnland
11:48<jpm:#openttd>Welcome to finland!
11:48<jpm:#openttd>F
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11:50<jpm:#openttd>Don't forget your personal armament...
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12:04<fjb:#openttd>Eddi|zuHause: Use your buildin filter.
12:07<Eddi|zuHause:#openttd>fjb: that is defunct for a long time already
12:07<fjb:#openttd>Fix it. It is still the best availlable filter.
12:09<Eddi|zuHause:#openttd>i would, but the original coder is not available anymore, and the support service has no clue...
12:10<fjb:#openttd>You need a better support.
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12:37<fjb:#openttd>Quack frosch123
12:38<frosch123:#openttd>s/ck/k/
12:38<frosch123:#openttd>moin :)
12:38<Eddi|zuHause:#openttd>Quack salber... äh... selber!
12:47<fjb:#openttd>:-)
12:50<ben_goodger_:#openttd>*blink*
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12:55<@Celestar:#openttd>hi mates
12:56<Metalcore:#openttd> would openttd be interested in original music?
12:57<@Celestar:#openttd>"original" ?
12:58<hylje:#openttd>royaltyless
12:59<@Celestar:#openttd>if it is in style (=
13:00<FauxFaux:#openttd>Is that re done music licensed nicely? Can't remeber.
13:01<FauxFaux:#openttd>No. No they aren't.
13:01<@Rubidium:#openttd>only if it makes you forget about time...
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13:08<Ammler:#openttd>Metalcore: first the sample.cat replacement :P
13:09<guru3:#openttd>is it possible to upgrade depots?
13:09<@Celestar:#openttd>.
13:09<@Celestar:#openttd>windows 7 will apparently boast an improved UI.
13:10<hylje:#openttd>which looks like vista's
13:10<@Celestar:#openttd>I wish MS would focus on the OS, not the UI ....
13:10<Ammler:#openttd>guru3: empty depots
13:10<guru3:#openttd>ah :/
13:10<guru3:#openttd>i thought you could upgrade ones with trains in em
13:10<guru3:#openttd>then replace the engines :/
13:10<Ammler:#openttd>there is a patch, which also does that.
13:11*Celestar:#openttd wonders whether depots should be railtype-independent (=
13:11*guru3:#openttd believes they should
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13:12<Wolf01:#openttd>hello
13:12<@Celestar:#openttd>\o
13:16<Eddi|zuHause:#openttd><Celestar> windows 7 will apparently boast an improved UI. <- didn't they promise that for every single last version, too?
13:16<Eddi|zuHause:#openttd>s/last/previous
13:16<Forked:#openttd>I wish they could make a server OS that didn't demand you had GUI on the console..
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13:18<@Celestar:#openttd>I wish okular would not try to print to file all the time :(
13:18<Eddi|zuHause:#openttd>"Translator! (said in style of "Medic!")" <- lmao :p
13:19<@Celestar:#openttd>Eddi|zuHause: ?
13:19<@Celestar:#openttd>someone played too much StarCraft?
13:19<Eddi|zuHause:#openttd>in the forum, under a post by this strange "Batti5" person
13:20<Eddi|zuHause:#openttd>Celestar: i'd have associated "Medic!" with Starship Troopers
13:22<@Celestar:#openttd>or that
13:22<@Celestar:#openttd>poor movie
13:22<Forked:#openttd>there came a 2 and 3 of starship troopers.. I wonder how crap those are :)
13:22<Eddi|zuHause:#openttd>i just noticed that there is a "Starship Tropers 3"
13:22<Eddi|zuHause:#openttd>2 was supposedly really crap
13:23<@Celestar:#openttd>dunno I watched 1 and that was perfectly enough
13:23<ln:#openttd>Celestar: a great movie.
13:23<@Celestar:#openttd>I quite disagree :D
13:23<Eddi|zuHause:#openttd>i kinda liked 1, when i watched it on video, but the TV version was very crippled
13:24<@Celestar:#openttd>I only know the TV version
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13:27<Wolf01:#openttd>I *might* have see it at cinema, I don't remember
13:29<Metalcore:#openttd>well, i'm gonna write a nice swing piece for the heck of it, if you guys want it, you can have it >_>
13:29<Metalcore:#openttd>wee midi
13:30<@peter1138:#openttd>Why do (NewGRF) industries sometimes receive cargo that's never been taken there?
13:32<Prof_Frink:#openttd>Magick.
13:32<jpm:#openttd>Is anybody familiar with Qt?
13:32<frosch123:#openttd>peter1138: fs2138?
13:33<Prof_Frink:#openttd>jpm: Depends on your definition of familiar.
13:33<Wolf01:#openttd>I have a better question: why sometimes trains start not full with full load any and only one type of cargo?
13:33<Prof_Frink:#openttd>Just about every app I use on this computer is Qt, but I'm not a programmer.
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13:34<DaleStan:#openttd>peter1138: ISTR something about cargos always being delivered to the nearest accepting industry, regardless of how far that industry is from the station.
13:34<jpm:#openttd>Prof_Frink: Ok, I am trying to learn some Qt programming...
13:36<Wolf01:#openttd>OTTD on android? :D
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13:42<@peter1138:#openttd>frosch123, hmm, and no solution? :o
13:43<frosch123:#openttd>do it the same as ttdp :)
13:44*Celestar:#openttd burps
13:45<Prof_Frink:#openttd>How uncouth.
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14:00<@Celestar:#openttd>hm ..
14:01<@Celestar:#openttd>An ICE3 can run up on a 4% slope (uphill) at full load with 25% of all engines inoperative
14:12<CIA-2:#openttd>OpenTTD: truebrain * r14391 /branches/noai/src/console_cmds.cpp: [NoAI] -Fix: allow settings via start_ai via console (Yexo)
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14:50*Celestar:#openttd wants to commit his vehicle detail window fixes to cargodest :(
14:51<@peter1138:#openttd>...
14:51<@Celestar:#openttd>I gotta go
14:51<@Celestar:#openttd>cu tomorrow :D
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15:25<CIA-2:#openttd>OpenTTD: rubidium * r14392 /trunk/src/window_gui.h: -Fix [FS#1404]: some widgets saw a single click as multiple clicks.
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15:33<Eddi|zuHause:#openttd>hm, where does konqueror save its browser cache?
15:34<@Belugas:#openttd>in his treasure-chest
15:34<@Belugas:#openttd>harrr harrr
15:35<frosch123:#openttd>seems like the clock is approaching 17:00 in canada :)
15:37<Eddi|zuHause:#openttd>21-6?
15:37<Eddi|zuHause:#openttd>more like 15, but my calculation skills are rudimentary since 10th grade :p
15:37<@Belugas:#openttd>not fast enough, frosch123!
15:38<frosch123:#openttd>81 mins to go
15:39*Belugas:#openttd nods at frosch123
15:41<fjb:#openttd>Eddi|zuHause: /var/tmp/kdecache-user/http
15:42<Eddi|zuHause:#openttd>thanks
15:52<Eddi|zuHause:#openttd>hm... i can't find a command for "drop the first k lines of input" only "count the lines, and then display the last n-k lines"
15:53<@Rubidium:#openttd>cheat and use awk?
15:53<Eddi|zuHause:#openttd>yeah. or print it out, cut off the paper, and then scan it back in
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16:12<CIA-2:#openttd>OpenTTD: rubidium * r14393 /trunk/src/signs_gui.cpp: -Fix [FS#2318]: deleting the same window (pointer) twice.
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16:44<Wolf01:#openttd>'night
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19:26<roboboy:#openttd>hello
19:27<@Belugas:#openttd>good evening (or morning)
19:27<roboboy:#openttd>If i do a local road reconstruction, will the town take over roads more quickly that are on its outer edge that another company owns?
19:27<roboboy:#openttd>morning for me
19:27<Eddi|zuHause2:#openttd>roads never change ownership
19:28<Eddi|zuHause2:#openttd>unless you buy out the company
19:30<roboboy:#openttd>I thiught the town took ownership over roads as it expanded
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19:33<@Belugas:#openttd>you are thinking wrong
19:33<@Belugas:#openttd>unless it is new roads, town do not change ownership
19:37<roboboy:#openttd>so to build my track I need to wait until the owner of this company gets online so I can get them to remove a short stub of road from it
19:38<fjb:#openttd>If you are building a railway track at the same level just build over his road.
19:39<fjb:#openttd>If your track is crossing that piece of road.
19:39<@Belugas:#openttd>or raise a bridge, or dig under
19:42<roboboy:#openttd>its kinda hard in the location
19:48<@SmatZ:#openttd>@seen Celestar
19:48<@DorpsGek:#openttd>SmatZ: Celestar was last seen in #openttd 4 hours, 56 minutes, and 42 seconds ago: <Celestar> cu tomorrow :D
19:48<@SmatZ:#openttd>ok
19:48<@SmatZ:#openttd>it's tommorow now
19:52<fjb:#openttd>Tomorrow is always tomorrow. Thta is why bugs get always fixed tomorrow.
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19:56<@SmatZ:#openttd>:)
19:56<@SmatZ:#openttd>The day after tommorow is even better, you don't have to be stressed about things you have to do tommorow
19:57<@SmatZ:#openttd>or by tommorow, that is today...
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20:01<Metalcore:#openttd>bleh
20:02<Metalcore:#openttd>i'm tryingto decide whether its worth it to figure how out how to get the nightlies <_<
20:02<@SmatZ:#openttd>keep trying to figure out :)
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20:03<Metalcore:#openttd>i assume the way to do it without having to actually compile (on windows) is to run the build_installers.bar
20:04<welshdragon:#openttd>trivia now playing on #welshdragon
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20:08<+glx:#openttd>Metalcore: you just need to extract the zip
20:12<Metalcore:#openttd>!nightlies
20:12<Metalcore:#openttd><_<
20:13<Metalcore:#openttd>ah, there we go
20:13<Metalcore:#openttd>what's are the major feature differences between the current nightly and 0.6.2?
20:14<Eddi|zuHause2:#openttd>all of them...
20:15<Metalcore:#openttd>all of them? >_>
20:16-!-Eddi|zuHause2 is now known as Eddi|zuHause
20:16<Eddi|zuHause:#openttd>the step from 0.6 to trunk is huge
20:17<+glx:#openttd>PBS for a start
20:18*roboboy:#openttd wishes we had pre PBS ie pbs with presignal support
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20:30<Eddi|zuHause:#openttd>another major feature is the order system
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20:47<Metalcore:#openttd>order system?
20:47<Metalcore:#openttd>what has changed?
20:50<roboboy:#openttd>i geuse the new go via option thingie
20:50<+glx:#openttd>there are conditional orders too
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20:54<Metalcore:#openttd>oh cool
20:54<Metalcore:#openttd>what's the status on cargodest?
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21:05<@Belugas:#openttd>status to cargodest? still not to destination
21:05<@Belugas:#openttd>huhuhu
21:05<Metalcore:#openttd><_>
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22:22<Metalcore:#openttd>man, cargodest is fun
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---Logclosed Wed Sep 24 00:00:15 2008