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#openttd IRC Logs for 2008-09-24

---Logopened Wed Sep 24 00:00:15 2008
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03:41<SpComb:#openttd>"there is still bug in ottd 6.2 ??"
03:41<Forked:#openttd>bugfree, sir!
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04:11*SpComb:#openttd ponders shutting down MyOTTD today
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04:16<@peter1138:#openttd>Do it!
04:17<@Rubidium:#openttd>yeah, go for it and start with bugmenot
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04:18<@peter1138:#openttd>Why bugmenot?
04:18<@peter1138:#openttd>Oh... 33939-07-02
04:19<@peter1138:#openttd>That can't be fun :)
04:19<Yexo:#openttd>http://www.student.tue.nl/V/t.i.marinussen/railai2.png <- one of the first rail networks build by my ai :)
04:19<@Rubidium:#openttd>peter1138: especially the amount of companies, spectators and players of bugmenot.myottd.net
04:20<SpComb:#openttd>yes, it's almost historic now :)
04:21<@Rubidium:#openttd>Yexo: those lines look somewhat more sane that than CSAI ;)
04:21<@Rubidium:#openttd>looks like it failed to built some routes though
04:21<Yexo:#openttd>it did, but those are not visible in the image afaik
04:22<@Rubidium:#openttd>inbound of M??fingpool Heights for example
04:23<Yexo:#openttd>hey, you're right
04:23<Yexo:#openttd>it didn't report an error for failing to build anything though
04:24<SpComb:#openttd>but myes, I think I'm going to unplug it from the UPS it's on
04:24<SpComb:#openttd>then I just have to figure out what to do with said UPS
04:24<@peter1138:#openttd>Give it to me.
04:24<SpComb:#openttd>that'll be like 200€ for shipping
04:25<Noldo:#openttd>I can take it too
04:25<SpComb:#openttd>it ships as palette freight, which is somewhat expensive
04:25<@Rubidium:#openttd>how big/heavy is it?
04:25<SpComb:#openttd>2U, about a metre in depth, weighs 50-60kg, can't remember
04:26<SpComb:#openttd>http://photos.marttila.de/2008-05-25_zapotekII/P5257825.JPG.html <-- that's myottd on the left, said UPS on the right
04:26<Noldo:#openttd>what kind of Watts are we talking about
04:26<SpComb:#openttd>3kVA, about 2.4kW
04:27<Tefad:#openttd>mmm powerfactor.
04:28<SpComb:#openttd>actually, 3U
04:29<SpComb:#openttd>http://www.apc.com/resource/include/techspec_index.cfm?base_sku=sua3000rmxli3u <-- it's a slightly older model of that, hard to find the exact page
04:30<@peter1138:#openttd>We binned all our APC UPSes
04:30<@peter1138:#openttd>They were older models, though.
04:30<roboboy:#openttd>hello
04:31<@peter1138:#openttd>http://www.bigkey.com/pic/apc/apc_smart_ups_1400r.JPG
04:31<@peter1138:#openttd>Similar to that one.
04:31<@peter1138:#openttd>Notice the lack of ventilation...
04:32<Tefad:#openttd>mmm burninate
04:32<Tefad:#openttd>i have a 1000VA UPS
04:32<Tefad:#openttd>it needs new batteries.
04:32<@peter1138:#openttd>They basically cooked their batteries, so they only lasted a year.
04:32<Tefad:#openttd>oh, nice
04:32<Tefad:#openttd>mine sits under my compy
04:32<Tefad:#openttd>and isn't rack shaped.
04:32<@peter1138:#openttd>And then we'd have to take the machine apart, because the batteries would swell and get stuck inside.
04:33<Tefad:#openttd>i've had these batteries since 2005 or so
04:33<Tefad:#openttd>probably this time 2004 really
04:34<Tefad:#openttd>long outage is rare, and when they happen, i catch it soon enough to shut down. UPS would probably power my crap for 5mins if i wanted to right now
04:35<Tefad:#openttd>battery dead light has been coming on and off in 3month cycles since two years ago, but is now in a permanent state of HELP!!!
04:36<@peter1138:#openttd>I've got a small APC UPS for my desktop actually. That lasts about 10-15 minutes, despite saying the battery is dead.
04:36<Tefad:#openttd>yup yup. i run a server, desktop and two CRTs off mine
04:36<Tefad:#openttd>typically the CRTs are asleep or i immediately kill one when the power goes out
04:37<Tefad:#openttd>doesn't complain about overload though
04:37<Tefad:#openttd>it did once when i accidentally plugged a 224 port switch into it : x
04:37<Tefad:#openttd>(i forgot which power strip i was holding)
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05:08<@peter1138:#openttd>Hmm
05:09<@peter1138:#openttd>My big switch is drawing 430W
05:09<@peter1138:#openttd>At least, that's what it says :)
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05:33<fjb:#openttd>Hello
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06:14<Tefad:#openttd>lol
06:14<Tefad:#openttd>this one had like.. 8 slots and dual power supplies
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06:16<Tefad:#openttd>ah 9 slots. 1x management/console, 1x 4x1000BaseSX/SC, 7x 32x10BaseT/100BaseTX ports.
06:16<Tefad:#openttd>i think that thing was made in 1999 or 2000
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06:17<fjb:#openttd>What is that?
06:17<Eddi|zuHause:#openttd>a small switch :p
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06:18<Tefad:#openttd>lol, i've not seen many larger
06:18<Tefad:#openttd>i've seen a router the size of a rack with only two ports though
06:18<Tefad:#openttd>that was a bit.. odd
06:18<fjb:#openttd>Hard wired routing...
06:19<Eddi|zuHause:#openttd>how much routing do 2 ports need?
06:19<Tefad:#openttd>routing is software level
06:19<Tefad:#openttd>i'm thinking it was multiplexed fiber
06:19<Eddi|zuHause:#openttd>a simple bridge/firewall would suffice
06:22<Tefad:#openttd>over a single strand, it's possible to have 4 full duplex connections
06:23<Tefad:#openttd>and it isn't uncommon to have six strands in one cable
06:55<@peter1138:#openttd>Routing is hardware level on those sort of devices.
06:55<@peter1138:#openttd>So they use a cheap and slow CPU to control it, and expensive hardware to route...
06:56<@peter1138:#openttd>Instead of just cheap and fast CPUs
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07:05<roboboy:#openttd>I keep geting network syncronisation erors on Brianetta's server
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07:06<Brianetta:#openttd>devs: My server's running 0.6.3rc1
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07:10<roboboy:#openttd>hm no desync yet again
07:14<roboboy:#openttd>I have a simleish question. Is iit realistic that we pay running costs for a crashed train?
07:15<Gekz:#openttd>Yes.
07:15<Gekz:#openttd>You gotsa pay for cleansing
07:15<roboboy:#openttd>apart from the removal of the wreck?
07:16<Gekz:#openttd>the reimbursement of the families that you killed
07:16<Eddi|zuHause:#openttd>rebuilding the infrastructure
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07:49<roboboy:#openttd>does anyone think YAPP will ever get any pre signal ability?
07:52<fjb:#openttd>No
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07:56<Ammler:#openttd>Yes
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07:57<fjb:#openttd>Yes?
08:01<@peter1138:#openttd>roboboy, it does not need it.
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08:08<roboboy:#openttd>why?
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08:13<fjb:#openttd>What for?
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08:17<ln:#openttd>when?
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08:17<hylje:#openttd>how
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08:22<Ammler:#openttd>Because
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08:24<roboboy:#openttd>does YAPP do pre signals by itself automaticaly?
08:24<roboboy:#openttd>it would be nice to specify what signals were pre exits at a minimum if yapp entry signals are auto pre entry
08:25<roboboy:#openttd>so then if you had a train entering a partially presignaled junction but its exit wasnt pre exit and all the pre exits were red it could still find its way out asuming a clear path was available
08:28<Vikthor:#openttd>roboboy:Did you actually ever tried using YAPP?
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08:34<roboboy:#openttd>yes
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08:36<Vikthor:#openttd>then you should clearly know that there is no need for exit signals, because if train can't find safe path past the signal it will wait
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08:42<roboboy:#openttd>but what if there is a station with a junction at it and you want your trains t the station to wait but not trains going down the other line if the station is full
08:42<fjb:#openttd>Do not put YAPP signals behind a junction, only before.
08:43<fjb:#openttd>No signal between the junczion and the start of the platform.
08:43<@SmatZ:#openttd>or reversed two-way PBS
08:43<@SmatZ:#openttd>you need presignals for priority lanes though...
08:47<roboboy:#openttd>so do you get full pre-signal behaviour with YAPP?
08:49<Ammler:#openttd>yes, almost.
08:58<ln:#openttd>http://www.nasa.gov/images/content/276867main_08pd2733_full.jpg
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09:03<Brianetta:#openttd>If all your stations are terminals, you can get away without any signals. You need one PBS signal, anywhere, to make the whole lot path based. Trains will just find a way around.
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09:03<Brianetta:#openttd>Rubidium: Interesting PBS thing for you to ponder.
09:04<Brianetta:#openttd>Since stations are safe waiting locations, it's possible to make a railway like a computer bus. Lots of terminals connected to some lines. You need one PBS signal anywhere on it, and the trains just find their way about.
09:04<Brianetta:#openttd>There might be some waiting, clearly, but it's really interesting how far you can go on one signal.
09:04<Brianetta:#openttd>The stations must be terminus, otherwise they reserve through and out the other side, which makes life difficult.
09:05<@Rubidium:#openttd>isn't that already possible?
09:07<Brianetta:#openttd>I was describing current behaviour
09:07<Brianetta:#openttd>not making a suggestion (:
09:07<Ammler:#openttd>hmm, I thought, the translation fixes will be backported to 0.6.x too?
09:07<Brianetta:#openttd>Rubidium: Roboboy has been reporting desyncs on 0.6.3rc1
09:07<Brianetta:#openttd>I haven;t seen them first hand
09:07<Brianetta:#openttd>I'm in the office and can't hop on
09:09<@Rubidium:#openttd>I understood his message as that he didn't have a desync yet
09:10<roboboy:#openttd>I had a few and then they stopped happening
09:10<roboboy:#openttd>the minute I reported them they stopped
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09:13<Xerres:#openttd>that you lerfy?
09:17<Ammler:#openttd>server down?
09:18<blathijs:#openttd>No, networking problem at the provider that hosts it
09:18<blathijs:#openttd>or at some ISP near it anyway
09:19<@Rubidium:#openttd>the connection has been quite unstable the last hour
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09:34<roboboy:#openttd>gnight
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10:02<CIA-2:#openttd>OpenTTD: translators * r14394 /trunk/src/lang/ (7 files): (log message trimmed)
10:02<CIA-2:#openttd>OpenTTD: -Update: WebTranslator2 update to 2008-09-24 14:01:38
10:02<CIA-2:#openttd>OpenTTD: danish - 8 changed by ThomasA (8)
10:02<CIA-2:#openttd>OpenTTD: german - 5 changed by sulai (5)
10:02<CIA-2:#openttd>OpenTTD: hungarian - 17 fixed, 4 changed by alyr (21)
10:02<CIA-2:#openttd>OpenTTD: korean - 45 changed by dlunch (45)
10:02<CIA-2:#openttd>OpenTTD: norwegian_bokmal - 9 fixed by christian (9)
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10:09<Ammler:#openttd>has the webtranslator no access to 0.6 branch?
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10:14<ln:#openttd>Ammler: auxiliary verb needed.
10:14<+glx:#openttd>Ammler: WT2 handles trunk only
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10:14<vitogenowese:#openttd>hello
10:14<hylje:#openttd>i just accidentally the whole trunk
10:15<vitogenowese:#openttd>can someone help me with the osx toolchain? is there a mac doc?
10:15<ln:#openttd>hylje: verb needed.
10:16<Ammler:#openttd>thanks glx, that does explain the missing fixes on 0.6, I was told, they will go into it too.
10:16<+glx:#openttd>we use a script for that (but it may fail)
10:17<vitogenowese:#openttd>for compiling for osx?
10:18<@Rubidium:#openttd>Ammler: what missing fixes?
10:18<+glx:#openttd>Ammler: http://vcs.openttd.org/svn/changeset/14387#file3 <-- it seems 12 fixes are in 0.6
10:19<Ammler:#openttd>Rubidium: not bad things
10:19<Ammler:#openttd>just translation issues.
10:19<Ammler:#openttd>mostly not fitting buttons/windows
10:20<+glx:#openttd>that's not really a translation issue ;)
10:20<Ammler:#openttd>but I do compile trunk to check if they are only discussed or commited already :-)
10:20<@Rubidium:#openttd>Ammler: all strings that were changed in trunk and that are in 0.6 (but where english did not change in trunk) should be backported
10:20<+glx:#openttd>some button are just too small for anything than english
10:21<Ammler:#openttd>trunk seems nice
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10:22<@Rubidium:#openttd>but it's a script that backports the strings; it's way way too much work to do it manually
10:24<Ammler:#openttd>http://mz.openttdcoop.org/screens/german_RC1-trunk.png
10:27<Sacro:#openttd>tehehehe, Abfahrt
10:29<Ammler:#openttd>btw. is that still true, statin spread the only setting which slows down the game?
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10:30<@SmatZ:#openttd>does it?
10:30<+glx:#openttd>IIRC that has been optimised
10:30<Ammler:#openttd>it is the only setting with a red text about :-)
10:31<Ammler:#openttd>I suggested the german translators to remove it, but they meant, that is something for the devs.
10:36<@Rubidium:#openttd>Ammler: I don't know why the script didn't backport (some of) those strings
10:43-!-De_Ghosty [~s@76-10-140-57.dsl.teksavvy.com] has joined #openttd
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10:44*davis-:#openttd hai
10:53<@Rubidium:#openttd>Ammler: does http://rbijker.net/openttd/fixed_language_update_script.diff fix the 'not-backported' issues in German (0.6.3-RC1)
10:56<Ammler:#openttd>Rubidium: doesn't look like
10:57<Ammler:#openttd>I need to checkout the release and install the patch to be sure
11:01<Ammler:#openttd>Rubidium: ok, most fixed
11:01<Brianetta:#openttd>Is the wiki up?
11:02<davis-:#openttd>.
11:03<@Rubidium:#openttd>Ammler: for the rest I don't have clue how to fix that easily (i.e. quickly)
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11:03<Ammler:#openttd>no need, looks fine, as far as I see...
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11:04<Brianetta:#openttd>Is it just me having trouble with the web site?
11:04<murray:#openttd>what part? works fine here
11:05<Brianetta:#openttd>er
11:05<Brianetta:#openttd>all of it
11:05<Brianetta:#openttd>I wanted the wiki, but I can't get www. either
11:05<Brianetta:#openttd>Other sites are OK
11:07<murray:#openttd>perfectly fine here
11:07<Brianetta:#openttd>Forum's fine.
11:07<Brianetta:#openttd>That's it.
11:08<Brianetta:#openttd>Works from home
11:08<Brianetta:#openttd>but that's text only
11:08<@Rubidium:#openttd>Brianetta: there was a ddos attack on the ISP this afternoon, so it might be that it came from your ISP
11:08<Brianetta:#openttd>What, Derwentside District Council?
11:08<@Rubidium:#openttd>i.e. that they blackholed data coming from there
11:08<Brianetta:#openttd>I knew they were a bit shabby, but not actually evil
11:08<@Rubidium:#openttd>or from the ISPs they're peering with
11:09<Brianetta:#openttd>I think that's NTL and JaNET
11:09<Brianetta:#openttd>there's another, but I can't remember now who it is
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11:28<ozzy:#openttd>hi
11:28<davis-:#openttd>:)
11:28<ozzy:#openttd>question
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11:29<FauxFaux:#openttd>Tell me what you think about me.
11:29<ozzy:#openttd>you know the trams on ottd why are they so crap
11:30<davis-:#openttd>whats wrong with trams?
11:33<fjb:#openttd>Maybe his lacking skills in typing punctuations.
11:34<davis-:#openttd>:p
11:36<ozzy:#openttd>one trams can be 2 short second there old and boring you dont get many types
11:36-!-Dred_furst [~Dred_furs@resnet564.bournemouth.ac.uk] has joined #openttd
11:37<davis-:#openttd>always whining :s
11:41<fjb:#openttd>What is he trying to say? Can somebody translate it please?
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11:42*davis-:#openttd shrugs
11:42<davis-:#openttd>something about the tram length?
11:43<davis-:#openttd>and about the lack of different tram-vehicle , mayhabs.. idk
11:45<fjb:#openttd>Looks to me he only looked at the game two short seconds long.
11:45<davis-:#openttd>yeah probably
11:45<fjb:#openttd>And then he got bored and old.
11:45<davis-:#openttd>:|
11:45<fjb:#openttd>Sad guy.
11:46*davis-:#openttd plays the emo-piano
11:46<@Belugas:#openttd>hooo.... 1) trams can too short 2) they are old and boring, you don't get many types
11:46<@Belugas:#openttd>or something...
11:47<davis-:#openttd>\o/ ?
11:47<@Belugas:#openttd>ozzy :, we are sorry, but you are not making much sens. if there was a question, i fail to translate of even understand it
11:48<davis-:#openttd>tragedy
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11:50<fjb:#openttd>Realy sad story.
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11:53<ozzy:#openttd>i said the trams in open ttd are short but can be good but there are not many types
11:55<@Rubidium:#openttd>then you should use a difference tram newgrf that has long(er) trams and more types
11:56<ozzy:#openttd>where do i get it then wise crack
11:56<@Rubidium:#openttd>grfcrawler.tt-forums.net maybe
11:57-!-Zahl [~Zahl@g226204166.adsl.alicedsl.de] has joined #openttd
11:57<Brianetta:#openttd>ozzy: Suggesting that the stats of almost anything in the game be changed is going to be met with a similar answer. The newgrf specification allows all sorts of modifications.
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12:01<ozzy:#openttd>true
12:01<ozzy:#openttd>but where do i put the things for ottd
12:03<davis-:#openttd>data folder
12:03<ozzy:#openttd>where
12:04<davis-:#openttd>http://wiki.openttd.org/index.php/FAQ_NewGRF
12:05<fjb:#openttd>Some people really know how to ask politely.
12:06<davis-:#openttd>indeed D:
12:07<ozzy:#openttd>thanks davis
12:08<davis-:#openttd>yw
12:08-!-frosch123 [~frosch@frnk-590fcd53.pool.einsundeins.de] has joined #openttd
12:08<fjb:#openttd>Quak frosch123.
12:09<frosch123:#openttd>moin fjb :)
12:09<davis-:#openttd>sers
12:10<ozzy:#openttd>davis i downloaded my game for free
12:10<davis-:#openttd>aye ..
12:12<davis-:#openttd>I'm opped in (7/12) channels on (2) networks. I have the power over (295/740) users.
12:12<fjb:#openttd>... money for nothing and games for free...
12:12<davis-:#openttd>eh , wrong cmd
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12:34<@SmatZ:#openttd>ozzy probably forgot he asked about newgrf 3 years ago http://www.tt-forums.net/viewtopic.php?f=4&t=13567&p=250808#p250808
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12:36<@peter1138:#openttd>Heh, no grfcrawler back then :D
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12:40<CIA-2:#openttd>OpenTTD: smatz * r14395 /trunk/src/ (11 files):
12:40<CIA-2:#openttd>OpenTTD: -Fix [FS#2285]: crashes and GUI desyncs when order is deleted/modified while the timetable window is open
12:40<CIA-2:#openttd>OpenTTD: -Fix: close any dropdown and child windows in the Order and Timetable windows when selected order is deselected, deleted, ...
12:46<davis-:#openttd>lol
12:47<davis-:#openttd>magic of old boards
12:47<hylje:#openttd>what
12:48<davis-:#openttd>18:32… @Sm*tZ: ozzy probably forgot he asked about newgrf 3 years ago http://www.tt-forums.net/viewtopic.php?f=4&t=13567&p=250808#p250808
12:51<CIA-2:#openttd>OpenTTD: smatz * r14396 /trunk/src/order_gui.cpp: -Fix: ctrl+right click at 'Go to nearest depot' order scrolled to depot with DepotID == 0
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13:27<@Belugas:#openttd>a guy nicknamed "dude" something is almost a candidate for little brain cells
13:28<@Belugas:#openttd>is almost -- everytime--
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13:55<@Belugas:#openttd>welll... at least, he said thanks :)
13:55<@Belugas:#openttd>even if it was thnx...
13:56<@Belugas:#openttd>better then nothing :S
13:56<Rexxars:#openttd>dude..
13:57<Eddi|zuHause:#openttd>sweet
13:57<Eddi|zuHause:#openttd>what's on my back?
13:58<@Belugas:#openttd>hem...
13:58<@Belugas:#openttd>hair?
13:58<@Belugas:#openttd>a shirt?
13:58<@Belugas:#openttd>chocolate spread?
13:58<@Belugas:#openttd>acnea?
13:58<Eddi|zuHause:#openttd>you don't know your classics :p
13:58<frosch123:#openttd>Belugas: just say you are too old for that
13:59<@Belugas:#openttd>lol
13:59<@Belugas:#openttd>i guess i am :D
13:59<frosch123:#openttd>was a nice teeny movie, when I was a teenie :)
14:00<frosch123:#openttd>hmm, you are allowed to choose your favorite spelling
14:00<@Belugas:#openttd>aaron, not torry
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14:03<TrueBrain:#openttd>frosch123: are you that old? :p
14:03<Eddi|zuHause:#openttd>123 :)
14:04<frosch123:#openttd>TrueBrain: Were you not allowed to see the movie because of its USK?
14:04<TrueBrain:#openttd>worked 21 hours in the last 2 days ....
14:04<TrueBrain:#openttd>now that is bad
14:05<TrueBrain:#openttd>frosch123: I Couldn't read back then
14:05<TrueBrain:#openttd>:p
14:05<frosch123:#openttd>Eddi|zuHause: BC or AD :p
14:05<TrueBrain:#openttd>0 BC!
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14:06<Eddi|zuHause:#openttd>http://www.youtube.com/watch?v=prm3xx3U2io <- just for the sake of it :p
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14:11<@Belugas:#openttd>TrueBrain, i know the feeling :) long hours of work, at home or at work, it's stil ling hours of NO FUCKING FUN
14:16*TrueBrain:#openttd gives Belugas a cookie: www.amazon.com
14:30-!-Brianetta [~brian@client-86-0-83-170.leed.adsl.virgin.net] has joined #openttd
14:31<Brianetta:#openttd>Is there any way to upload a saved game to a Wiki article?
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14:49<@Belugas:#openttd>"Fairies wear boots and you've got to believe me"
14:54<hylje:#openttd>YOU CAN'T PROVE THEY DON'T
14:55<frosch123:#openttd>technically the wee free man are also fairies...
14:55<frosch123:#openttd>*men
14:55<TrueBrain:#openttd>I can proof you have your capslock on
14:56<@SmatZ:#openttd>no
14:57<TrueBrain:#openttd>[20:54] HYLJE KEYLOG *** spacslock ON
14:57<TrueBrain:#openttd>see
14:57<@SmatZ:#openttd>:-P
14:57<@Belugas:#openttd>"i saw it i saw it with own true eyes"
14:57<Prof_Frink:#openttd>startkeylogger?
14:57<TrueBrain:#openttd>Belugas: are there non-true eyes?
14:58<@SmatZ:#openttd>do you mean ʞɔo1sdɐɔ ?
14:58<Prof_Frink:#openttd>TrueBrain: Yes.
14:58<TrueBrain:#openttd>Prof_Frink: it is already active
14:58<@Belugas:#openttd>blind eyes, eyes of the fool, etc...
14:58<Prof_Frink:#openttd>TrueBrain: Never heard of beer goggles?
14:59<@Belugas:#openttd>eyes that don't see, eyes of love, Ice
14:59<@Belugas:#openttd>As
14:59<@Belugas:#openttd>Ass
14:59<TrueBrain:#openttd>I like beer
14:59<@SmatZ:#openttd>so do I
14:59<Nite_Owl:#openttd>At OpenTTD.org is there a reason for the forum link to go to only to the OpenTTD section of the forums instead of the main Board Index.
14:59<TrueBrain:#openttd>Belugas: tnx!
15:00<@Belugas:#openttd>it's a pleasure to be illogical :D
15:00<@Belugas:#openttd>tnx... pffff
15:00<@Belugas:#openttd>cool, dude!
15:00<TrueBrain:#openttd>Nite_Owl: ... you really arne't asking that question, are you?
15:00-!-Fuco [dota.keys@wireless-122.fi.muni.cz] has quit [Quit: Quit]
15:00<TrueBrain:#openttd>why when I dial the pizza places, I don't get directories on the line?
15:02<@Belugas:#openttd>"'Cause smoking and tripping is all that you do"
15:02<@Belugas:#openttd>"Yeeeeeaaaa!"
15:03<Nite_Owl:#openttd>Sort of. I understand the reason but not everyone is 'clever' enough to notice the Board Index link themselves and then move on to the larger world that make up the forums.
15:03<Ammler:#openttd>Nite_Owl: you can still load the main index with the logo or "Board index"
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15:03<TrueBrain:#openttd>Nite_Owl: when I call the pizza place, a few people know that they can ask to be redirected to directories ...
15:03<frosch123:#openttd>Nite_Owl: But it helps neebies to find the correct forum :)
15:06<Nite_Owl:#openttd>Understood. I did run into someone the other day who didn't know the rest of the forums existed so I was just wondering. Sort of looking to play to the lowest common denominator is all.
15:07<Nite_Owl:#openttd>I will shut up about it now.
15:08<Ammler:#openttd>I had once complained why on the wiki page the forum link doesn't like to the openttd category directly
15:09<TrueBrain:#openttd>Nite_Owl: the reversed question we got tons of times when it was pointing to the main board ... your way around is only asked once
15:09<TrueBrain:#openttd>about 10 minutes ago
15:09<TrueBrain:#openttd>(and for a link pointing to the subforums for like 3 years, that is impressive ;))
15:10<+glx:#openttd>I guess the link is just forum.openttd.org
15:11<@Belugas:#openttd>speakling of the wiki, someone sud (hihi) add an entry to the main wiki page about HOW TO INSTALL the game
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15:12<@Belugas:#openttd>"huuu... what are thos emissing files, dude?"
15:12<TrueBrain:#openttd>Belugas: you on the other hand my friend, should not drink as much beer :)
15:12<@Belugas:#openttd>ppffffff
15:12<@Belugas:#openttd>hic
15:13<Nite_Owl:#openttd>The suds picture was darn funny
15:13<Prof_Frink:#openttd>cd pub/; more beer
15:13<Ammler:#openttd>http://wiki.openttd.org/wiki/index.php/Main_Page <-- Forum link at bottom (by Player Resource)
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15:25<blathijs:#openttd>So, wrote another monster post about OpenGFX licensing on the forums...
15:25<blathijs:#openttd>I intended to write a quick reply...
15:26<Eddi|zuHause:#openttd>just the usual stuff, then :p
15:27<blathijs:#openttd>The conclusion is that GPLv2 would be just fine for OpenGFX, so that's good :-)
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15:43*Sacro:#openttd cuddles Bjarni upon his return
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15:56<Wolf01:#openttd>hello
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15:58<ln:#openttd>ladies and gentlemen, Bjarni has left the channel.
15:59-!-KritiK [~Maxim@93-80-39-236.broadband.corbina.ru] has quit [Quit: Leaving]
15:59<Sacro_:#openttd>and the smell has gone with him
16:00<welshdragon2:#openttd>Sacro_, you evil bastard
16:00<Sacro_:#openttd>:P
16:00<Nite_Owl:#openttd>Elvis voice: Thank You Very Much.
16:01<Sacro_:#openttd>Bjarni loves me really
16:02<welshdragon2:#openttd>rofl
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16:14<Yexo:#openttd>nice post blathijs, it explains pretty well why gpl v2 is a good option
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16:16<davis-:#openttd>gn
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16:21<Wolf01:#openttd>http://www.urlesque.com/2008/09/09/black-herbal-toothpase-looks-like-it-fell-out-of-a-dog/ -_-'''
16:23<ln:#openttd>ladies and gentlemen, Bjarni has re-entered the channel.
16:23<ln:#openttd>and re-left.
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16:59<Ammler:#openttd>I don't see why the license is that important, you didn't need it for distributing the generic trams...
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17:01<Nite_Owl:#openttd>That was a single person project I believe
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17:02<Nite_Owl:#openttd>So no need for any kind of consensus
17:04<Ammler:#openttd>I could understand that discussion, if it would be for ALL NewGRFs, but it is only for one .
17:05<Ammler:#openttd>THAT is something, what should happen, a NewGRF repo with the same license for every author.
17:06<Ammler:#openttd>but there are already some authors saying, I will give my sprites for OpenGFX as GPL, but the others as CC etc....
17:07<@peter1138:#openttd>Why should all authors distribute their work under the same license?
17:07<@peter1138:#openttd>(Their separate works, that is)
17:07<Ammler:#openttd>wouldn't it make a "REPO" easier?
17:08<@peter1138:#openttd>Giving me lots of money would make things easier, and I don't see that happening either.
17:08<Ammler:#openttd>how would that make it easier?
17:09<Ammler:#openttd>why was there no such discussions for other "Forum" GRFs like USSet, JPSet etc.?
17:10-!-welshdragon2 is now known as welshdragon
17:10<Ammler:#openttd>or ISR
17:10<Ammler:#openttd>they needed around 5 posts to decide that.
17:11<Nite_Owl:#openttd>larger group = larger number of opinions
17:11<Eddi|zuHause:#openttd>because USSet, JPSet etc. are not intended to be an integral part of OpenTTD
17:11<Nite_Owl:#openttd>That too
17:12<Ammler:#openttd>if it would become integral part of OpenTTD, it would not need a license
17:13<Ammler:#openttd>it would use the same...
17:13<Ammler:#openttd>afaik, it will only be distributed with, like generic trams.
17:13<Nite_Owl:#openttd>That's the conclusion that was finally reached after all of the discussions
17:13<Prof_Frink:#openttd>Ammler: If it was part of openTTD is specifically needs a license that is compatible with GPLv2
17:14<Ammler:#openttd>well, I just mean, they needed around 10 pages to decide GPL is fine, other projects with same amount of people needed 5 posts.
17:17<Nite_Owl:#openttd>The discussion did go on for longer then was needed but that is just the way it goes sometimes
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17:19<Ammler:#openttd>Prof_Frink: or no license like most things "addons" have.
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17:34<Wolf01:#openttd>'night
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17:36<blathijs:#openttd>Yexo: Now let's just hope I've gathered enough license-fu over the years to make my interpretations actually correct :-)
17:45<@peter1138:#openttd>Errr
17:45<@peter1138:#openttd>Saving a network game as a spectator...
17:46<@peter1138:#openttd>(undefined string), 14th May 2040
17:46<@peter1138:#openttd>And an empty error message when loading it...
17:46<Eddi|zuHause:#openttd>maybe put the server name instead of the company name?
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---Logopened Wed Sep 24 18:09:44 2008
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19:25<CIA-2>OpenTTD: rubidium * r14397 /trunk/src/ (train_cmd.cpp video/win32_v.cpp win32.cpp): -Fix: possible buffer overrun, wrong parameter type passed to printf and && where || is meant. Found by MSVC's code analysis (Darkvater)
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19:31<Eddi|zuHause>someone having a relapse? :p
19:32<@Rubidium>nah, someone playing with his university's toys
19:33<Brianetta>http://www.tt-forums.net/viewtopic.php?t=39740
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19:40<fjb>Hello
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19:45<Ammler>Brianetta: I like that idea with the stop line to turn around.
19:45<Ammler>I never reached that it worked...
19:47<Brianetta>Ammler: Check out the saved game
19:49<Ammler>yeah, just did, dunno, what I have done wrong.
19:52<Ammler>nice guide, but
19:53<Ammler>it isn't such a "special style", imo.
19:54<Brianetta>It's not special
19:54<Brianetta>it's mine
19:55<Brianetta>which is why it's in my user space
19:55<Ammler>:-P
19:55<Brianetta>All my terminus stations are really rarely used
19:55<Brianetta>Mostly they're used by people who learned it from me on my server
19:56<Ammler>did you play already with NARS2?
19:56<Brianetta>no
19:56<Ammler>there are trains, which don't turn around
19:56<Brianetta>at the end of the line?
19:56<Ammler>you need to do that with orders... and sidlines
19:56<Brianetta>Plenty of scope for that
19:57<Ammler>well, actually, dunno if NARS2 has those, but Canset has it for sure.
19:57<Ammler>Brianetta: yes, they are called push&pull on the canset.
19:58<Ammler>Brianetta: http://www.openttdcoop.org/ammler/test-0000.mpeg
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20:00<Yexo>nice guide Brianetta, although I don't see much use for those terminus stations
20:00<Yexo>if you have enough room, a roro stations works better I think, although it doesn't look as nice
20:00<Brianetta>Yexo: If there's no end to your line, they're unnecessary
20:00<Brianetta>Ammler: Oh, that trick
20:01<Brianetta>The train does turn
20:01<Brianetta>Yexo: You just made my point
20:01<Brianetta>RoRo stations make one's game look exactly like everyone else's
20:01<Brianetta>because every TTD web site since 1996 has presented them as the ultimate in efficiency
20:01<Ammler>Brianetta: I said it wrong... :-)
20:01<Brianetta>Ammler: UKRS does that
20:02<Brianetta>Class 91 with mail car as DVT
20:02<Brianetta>and also the shunter, for short consists
20:02<Yexo>Brianetta: thiing is, they are efficient.
20:02<Ammler>it needs trunk, afaik
20:02<Brianetta>Yexo: My terminus is not inefficient.
20:02<Yexo>I never said that
20:03<Brianetta>Even the inline terminus is far more efficient than a basic terminus with crossover
20:03<Brianetta>takes up less space, and (most importantly) can easily be extended to a new stretch o fmainline
20:03<Yexo>yep, I like that design (might use it in my AI as terminus station)
20:04<Brianetta>Try to get your AI to build towards it, and connect up
20:04<Brianetta>then order trains to use the next terminus instead
20:05<Yexo>for now it's just point-to-point building, with sometimes overlapping rails (=network)
20:05<Brianetta>Once I had a terminus like that because I'd Beeching'd the rest of the line
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20:05<Brianetta>Anyway, it's bed time
20:06<Brianetta>BCNU
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22:13<Yexo>Belugas: you just denied a pm request on FS#2202? Why do I get a mail notification about that?
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---Logclosed Thu Sep 25 00:00:50 2008