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#openttd IRC Logs for 2008-10-10

---Logopened Fri Oct 10 00:00:46 2008
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04:51<TrueBrain>morning all
04:52<planetmaker>morning all, morning TB
04:53<TrueBrain>argh, I hate my BEEP in my computer, and I can't disable it in the BIOS ... :(
04:53<jpm>TrueBrain: disconnect pc speaker...
04:54<TrueBrain>I can't really open this machine
04:54<jpm>Read the manual :)
04:55<TrueBrain>won't really help
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05:07<@petern>modprobe snd_pcsp
05:11<@SmatZ>FATAL: Module snd_pcsp not found.
05:15<TrueBrain>SmatZ: enable it in your kernel config :p
05:15<TrueBrain>but I found that konsole has this 'bell' option, works for now too :p
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05:27<TrueBrain>Celestar: is cargodest already finished? :p
05:31<@petern>It wasn't network safe when I played. I have not got around to finding out what caused that though.
05:32<TrueBrain>so either you shouldn't play it, or we need to wait :)
05:32<TrueBrain>too bad ..
05:41<@Celestar>TrueBrain: apparently there is one problem left with refits, plus the review. I'll be on it this weekend
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05:52<TrueBrain>Celestar: good, can't wait :)
05:55<TrueBrain>damn, I am bored :(
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06:32<@petern>Hmm, according to ohloh, our make file is -1 lines.
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06:35<fjb>Hello
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06:41<TrueBrain>ohloh?
06:41<@petern>https://www.ohloh.net/projects/openttd
06:44<TrueBrain>the stats on that side are a tiny bit off :p
06:44<@petern>Yup.
06:44<TrueBrain>or more exact, only tracks 'trunk'
06:48<@Celestar>...
06:48<@Celestar>Cooler Master's new CPU cooler has no less than eight heatpipes
06:48<@Celestar>I dunno how to break it to them, but for a few years now, the power requirement of CPUs actually dropped on the average
06:50<TrueBrain>lol @ Celestar
06:51<@petern>The overclockers used that to go even faster, however.
06:52<@petern>Also, power requirements aren't that much less -- but the power to performance ratio has improved.
06:54<@Celestar>You'll be hard pressed to find a CPU the pulls about 140W ...
06:54<@Celestar>s/the/that
06:54<@Celestar>some of the P4s did that on stock clock
06:57<@petern>Qx6850, 130W
06:57<@petern>Okay, so that's the 'older' 65nm model... and 4 cores...
06:57<@Celestar>yeah
06:57<@Celestar>I think the 9850 is around 90W?
06:58<Born_Acorn>p'trn!
06:58<@Celestar>heh
06:58<@Celestar>DAX down another 10% :o
06:59<@Celestar>maybe I should buy some stocks soon :D
07:00<TrueBrain>Celestar: sounds like a plan ;)
07:01<Born_Acorn>Invest in the banks in trouble!
07:01<Born_Acorn>Because when they get "secured" by their governments, you win!
07:01<@Celestar>yeah
07:01<@Celestar>so I get some of my hard-earned tax money back (=
07:02<@Celestar>how do the Ferengi say? "Even in the worse of times, someone pulls a profit"
07:02<@Celestar>let's have that someone be me :D
07:03*Celestar goes getting food
07:06<CIA-1>OpenTTD: peter1138 * r14455 /branches/0.6/src/console.cpp:
07:06<CIA-1>OpenTTD: [0.6] -Backport from trunk:
07:06<CIA-1>OpenTTD: - Fix: Alias parameter "evaluation" would remove the last byte of the parameters (r14431)
07:08<TrueBrain>enjoy
07:09<@petern>Enjoy what?
07:11<@SmatZ>food
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09:09<dih>we should have started a transporter server and have it displayed in the master server list ;-)
09:11-!-yorick [~Yorick@s55924da0.adsl.wanadoo.nl] has joined #openttd
09:11-!-yorick is "Yorick" on #openttd @+#openttd-python
09:12<@Belugas>hello
09:13<@petern>Hi.
09:14<yorick>Hello
09:14<planetmaker>hi
09:23<dih>hello
09:23-!-Mortal [~mortal@0x573a3da2.odnqu1.static.dsl.tele.dk] has joined #openttd
09:23<dih>^ for Belugas, petern, and planetmaker
09:23<yorick>...
09:24<planetmaker>dih: setting up that kind of server should be easy as pie...
09:27<dih>yep - and could get a bunch of people confused
09:27<planetmaker>:P for sure.
09:27<dih>heh - i might setup a game that calles itself half life 2
09:28<planetmaker>lool
09:29<planetmaker>petern, can I nudge you to have another look at the newgrf gui patch?
09:31<planetmaker>I believe the one-off error is fixed now and I tried to give it a review wrt coding style, though, of course I might have failed occasionally...
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09:33<yorick>I didn't know I had wireless cables
09:34<planetmaker>wireless cables are also called tubes... wanna buy a replacement wifi cable?
09:36<@petern>Like 'line rental' for mobile phones...
09:36<planetmaker>yep :P
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10:03<Phazorx>hmmm... can anyone point me towards map bit usage of yapp please?
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10:09<yorick>Phazorx: try landscape_*.html
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10:11<Phazorx>thanks
10:11<planetmaker>Phazorx: rather look rail_map.h
10:12<yorick>planetmaker: you'd recommend unclear C header files over nice and shiny map array html documents?
10:13<planetmaker>maybe :) because I don't find that html file :P
10:14<yorick>svn://svn.openttd.org/trunk/docs/landscape.html?
10:15<planetmaker>oh, yeah... I was just blind or couldn't read :) Thx
10:15<yorick>isn't that quite the same?
10:15<yorick>if you're blind, you can't read
10:16<yorick>if you can't read, you're analphabetic
10:16<@Belugas>or he's brainless...
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10:17<yorick>isn't he analphabetic then?
10:18<dih>anal phabeitc :-P
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10:18<planetmaker>I can exclude the latter :)
10:18<yorick>I can't...
10:19<dih>yorick: we know you are odd
10:20<yorick>you do?!
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10:25<@Belugas>an alpha "beta"
10:25<@Belugas>beta as in the french meaning of the word ^_^
10:25<+glx><yorick> if you're blind, you can't read <-- that's plain wrong
10:26<yorick>I mean reading with eyes
10:26<yorick>not reading with fingers, ears, nose
10:26<yorick>or toes
10:27<planetmaker>alpha++ :P
---Logopened Fri Oct 10 11:47:48 2008
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11:47-!-Irssi: #openttd: Total of 97 nicks [7 ops, 0 halfops, 3 voices, 87 normal]
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11:51-!-mode/#openttd [+v glx] by ChanServ
11:53<+glx>silly it works with everything except #
11:54<@Belugas>silly channel
11:55<+glx>even using a letter it works
11:55<@petern>obviously # means something special at that point
11:56<+glx>maybe it thinks it's a comment
11:59<yorick>the changes were done at other places aswell
12:00<+glx>but other places are not in $(shell)
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12:21<yorick>hm, master.openttd.org gives host not found?
12:22<+glx>works for me
12:22<yorick>is that your standard reaction to any problem?
12:25<@Belugas>pfff...
12:25<@Belugas>and you wander why you are kicked so oftenly ???
12:25<@Belugas>wonder
12:26<frosch123>[18:27] <Belugas> and you wander why you are kicked so oftenly ??? <- wouldn't that be the standard reaction?
12:26<@Belugas>indeed
12:26<yorick>+ ':P'
12:27-!-mode/#openttd [+b *!*Yorick@*.adsl.wanadoo.nl] by petern
12:27-!-yorick was kicked from #openttd by petern [yorick]
12:27-!-mode/#openttd [-b *!*Yorick@*.adsl.wanadoo.nl] by petern
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12:40*Belugas read the thread about disabling industry closure
12:40<@Belugas>people do not get it, totally not
12:41<@Belugas>give them realism as much as possible, but noo... do not let a dying industry die
12:41<@Belugas>how silly and stupid...
12:43<frosch123>yeah, the thread sounded like "I want to cheat, but I do not want to use the cheat menu as it blames me for cheating" :)
12:43<@Belugas>yup :)
12:44<@Belugas>in my opinion, the ONLY and VIABLE way to have a non-closing industry scheme is to have one that has NO production increase decrease, no BIRTH nor dying one
12:44<@Belugas>static mode
12:44<@Belugas>that's it that's al
12:47<Ammler>:-) I would like some industries DO close ;-)
12:48<frosch123>hehe, power plants I guess :)
12:48<Ammler>hmm, last time I spoke about, I made a grf, but didn't test it yet...
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13:05<@Belugas>Ammler, if ever.. IF EVER some static economy has to be implemented, there will be no exceptions
13:05<@Belugas>ho... and of course... DEACTVATED as soon as there will be a single industry frmo a grf been introduced ;)
13:06<@Belugas>***at least***
13:06<Ammler>Belugas: you did already implement it
13:06<Ammler>with your awesome NewGRF support :P
13:07*frosch123 ponders to write a short grf that turns all industries into power-plant-like industries and post it into the thead with the hint to manually adjust the production using the cheats
13:07<Ammler>(or is that part not supported?)
13:07<frosch123>plus, fund cost of zero
13:08<@Belugas>go frosch123 go !
13:08<@Belugas>true, Ammler, i did that, didn't I?
13:08<@Belugas>well..not alone...
13:08<@Belugas>may I repeat that...
13:08<Ammler>:-)
13:08<@Belugas>and now, work@work resumes
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13:31<@Belugas>nice... i was working, busy as hell, with music over my ears (as usual) when the avi DV did (on OpenTTD evolution) came by, just music. Love that song :)
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14:19<frosch123>http://www.tt-forums.net/viewtopic.php?p=735659#p735659 <- enjoy :)
14:20<ludde>hi frosch123
14:20-!-daspork [~daspork@71-87-194-249.dhcp.kgpt.tn.charter.com] has joined #openttd
14:20<frosch123>hello ludde :)
14:21<ludde>how's it going
14:21-!-Wolf01 [~wolf01@host213-160-dynamic.56-82-r.retail.telecomitalia.it] has joined #openttd
14:22<Wolf01>hello
14:22<frosch123>somehow it is becoming hungry in my stomach
14:23<Eddi|zuHause>when you end up with hungary in your stomach, you are in serious trouble
14:24-!-FR^2 [~frquadrat@oscar.frquadrat.de] has joined #openttd
14:25<frosch123>the hungarian salami is already empty
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14:50<@Belugas>ouch
14:51<@Belugas>listeninig to the new metallica at work is NOT good for your social life
14:51<@Belugas>looks like the volume is too high
14:51<Aali>metallica is not good
14:51<Aali>period
14:51<Aali>.
14:51<@Belugas>even in headphones :S
14:51<Aali>:P
14:51<@Belugas>Aali, that is YOUR opinion
14:51<@Belugas>not MINE
14:52<Aali>indeed
14:54<@Belugas>i do like Metallica from quite a long time. goes back to 1983 (more or less)
14:54<ludde>Belugas: what country are you in?
14:54<@Belugas>Canada
14:54<@Belugas>ho... HELLO!
14:54<ludde>ah.
14:54<ludde>hello
14:55<@Bjarni>hello again ludde
14:55<ludde>hi Bjarni
14:55<@Bjarni>btw did you ever manage to contact Vurlix again?
14:55<@Bjarni>or is he lost for good
14:55-!-Yeggstry [~mind@cpc1-rdng14-0-0-cust946.winn.cable.ntl.com] has joined #openttd
14:55<ludde>he's online on msn right now
14:56<@Bjarni>ok
14:56<ludde>you wanted him something?
14:56<@Bjarni>no
14:56<ludde>ok
14:56<@Bjarni>but you once showed up here telling that you searched for him
14:56<@Bjarni>and I never heard about it again
14:56<ludde>wasn't that like 2 years ago? :p
14:57<@Bjarni>it might have been
14:57<ludde>:)
14:57<@Bjarni>but I didn't get any update on it anyway
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14:59<ln>ludde: spotify has impressively much content, i must say.
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15:29<ludde>who's in charge of the domains?
15:29<ludde>ln: yeah, and more will come ;)
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15:31<@petern>Tord Viktor, whoever that is
15:35<frosch123>whose fake account is "shiver" ?
15:40<@Belugas>VERY nice grf description, frosch123 :D
15:40<@Belugas>let them have fun :)
15:43<frosch123>thanks :) but who is shiver?
15:44<ludde>petern: well I mean, who wants to take over the domains
15:46<yorick>mr. T!
15:48<Ammler>frosch123: I can't use it on my server :-( :-( :-( :-(
15:49<frosch123>Shall I add: "Does not work in multiplayer, so no troll can spoil your fun." ?
15:49<ludde>and so the feeling grows...
15:49<Ammler>:-D
15:49<Ammler>was there never a request to open cheats for multiplayer?
15:50<Ammler>hmm, I can remember on my first times on OpenTTD MP, I was on server where you could change the production manually.
15:51<Ammler>I thought, that is a server from devs to test something :-)
15:52<yorick>I can remember my first times on OpenTTD MP, I was on the #openttdcoop public server
15:52<Ammler>then you weren't long around
15:52<yorick>^^
15:53<Ammler>coop ps is around 1 year old
15:53<yorick>I think I discovered openttd with 0.5.1
15:53<ludde>orudge/Bjarni?
15:53<ludde>I discovered openttd with 0.0.0.1
15:53<Ammler>there was no ps that time.
15:53<ludde>there were no trains at that time
15:54<ludde>no map, either.
15:54<Ammler>so you are the guy, who stole the code from Microprose :P
15:54<frosch123>ludde: also no industry closures?
15:55<ludde>nothing
15:58<ludde>Ammler: depends
15:59<Ammler>depense son :P
15:59<Ammler>ah, sorry for misstyping...
15:59<ludde>depends on what you mean by stealing
16:00<Ammler>was just joking.
16:00<frosch123>classical answer: "what is missing?" :p
16:02<@Belugas>please, ludde, receive apologies from Ammler's lack of manners.
16:02<@Belugas>he's a new kid around :S
16:02<ludde>:)
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16:03<Ammler>ludde: I hope, you know Belugas, too.
16:03<@Belugas>and Ammler, yes, it's becuase of him that yuou have SO MUCH FUN playing OpenTTD :P
16:03<@orudge>ludde?
16:03<ludde>Ammler: you should donate your soul to me.
16:03<ludde>orudge: hi
16:03<@orudge>heh, sounds interesting
16:04<ludde>orudge: like spotify?
16:04-!-Fuco [~dota.keys@147.251.215.232] has quit [Read error: Connection reset by peer]
16:04<@orudge>I only played with it very briefly
16:04<@orudge>but it seemed quite good
16:04<@Belugas>i dd gave my soul, but my boss and my wife united to get it back :(
16:04<ludde>orudge: my brother said you could have the domains
16:04*orudge is going out just now, so can't really talk
16:04<@orudge>ludde: that's good, if he could contact me by e-mail or MSN it'd be handy
16:04<ludde>orudge: what does he have to do to give you the domains
16:04<@orudge>well
16:04<@orudge>I'll need the EPP transfer codes
16:04<ludde>what's your msn?
16:04<ludde>[22:07:36] <orudge> ludde: that's good, if he could contact me by e-mail or MSN it'd be handy
16:04<ludde>[22:07:38] > orudge: what does he have to do to give you the domains
16:04<ludde>[22:07:41] <orudge> well
16:04<ludde>[22:07:49] <orudge> I'll need the EPP transfer codes
16:04<ludde>[22:07:50] > what's your msn?
16:04<@orudge>which he can get from his current registrar
16:05<ludde>er
16:05<ludde>gah.
16:05<@orudge>my MSN is owen at owenrudge dot net
16:05<ludde>ok
16:05<ludde>i let him know.
16:05<Ammler>well, he stole much of my time, if he gets also my soul, i have nothing left :-(
16:05<@orudge>I have to go now
16:05<@orudge>but let me know if you need anything else
16:05<ludde>i need your soul too
16:05<ludde>for my magic formula
16:06-!-Yeggstry is now known as Yeggzzz
16:07<ludde>ich brauche deine SOUL!
16:08<yorick>substitute?
16:08<ludde>what?
16:08-!-tokai [~tokai@p54B83AAF.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds]
16:08<yorick>I don't have a life, so I don't have a soul either
16:08<ludde>why don't you have a life?
16:08<yorick>because openttd already stole it
16:09<ludde>nice
16:09<Eddi|zuHause>import soul
16:09<@Belugas>send zombie
16:09<CIA-1>OpenTTD: frosch * r14456 /trunk/src/ (station_cmd.cpp station_map.h): -Fix: Obiwan in catchment-area and station-spread of docks.
16:09<Ammler>maybe, I have it in one of my presets
16:10<@Belugas>yeah, it's called yorick!!
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16:10<yorick>Eddi: ImportError
16:11<yorick>No moldule named 'soul'
16:12<yorick>d*
16:14-!-extspotter [~extspotte@host81-129-128-12.range81-129.btcentralplus.com] has joined #openttd
16:14<extspotter>hey, does anyone here know much about cargodest
16:15<Eddi|zuHause>no, nobody here knows anything about cargodest
16:15<@Belugas>nope, not a thing, zit, nada
16:15<frosch123>maybe DorpsGek though
16:15<yorick>@cargodest
16:15<yorick>no
16:16<Eddi|zuHause>neither the people who programmed it, nor the ones that reviewed it, and also not the ones that did extensive alpha testing
16:16<yorick>maybe the bottle of citrus fruit!
16:16<Eddi|zuHause>a bottle of pommes frites?
16:16<Eddi|zuHause>*palim palim*
16:16<@Belugas>@seen cargodest
16:16<@DorpsGek>Belugas: I have not seen cargodest.
16:16<frosch123>Eddi|zuHause: english only
16:17<yorick>* is not quite english!
16:17<extspotter>:p
16:17<Eddi|zuHause>oh, i meant freedom fries, of course :p
16:17<@Belugas>bottle...
16:17<@Belugas>pfff
16:17<yorick>bottle of air!
16:17<@orudge>Eddi|zuHause: pfft, you mean chips!
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16:17<@Belugas>naaa... different creatures
16:17<Eddi|zuHause>Belugas: it's a very famous tv sketch, in germany
16:18<@Belugas>either way, try to put chips on a bottle :P
16:18<@Belugas>haa...
16:18<@Belugas>ok..
16:18<@Belugas>of course
16:18<yorick>extspotter: no, seriously, maybe the mercurial server knows something about it
16:18<@Belugas>i should have known!
16:18<@Belugas>GIVE ME MY BOTTLE OF MERCUR!
16:18<Eddi|zuHause>http://www.youtube.com/watch?v=nQAM2KTGNeE
16:19<yorick>Belugas: NO! YOU'LL TURN CRAZY!
16:19<@Belugas>ho??
16:19<yorick>wait...you already are
16:19<@Belugas>i told i was already :P
16:19<@Belugas>hhehehe
16:19<yorick>it will get you crazy when you are normal again...tomorrow
16:20<@Belugas>tomorrow, i won't be around
16:20<@Belugas>i'll be with my wife and son
16:20<@Belugas>so yup, i'llbe pretty niormal then :D
16:28<Eddi|zuHause>http://failblog.files.wordpress.com/2008/09/fail-owned-south-lake-union-trolley-fail.jpg <- i want that as a newgrf! :p
16:31<Ammler>didi was nice
16:31<yorick>finally :) reading uint16 from the save need not to be slower than reading uint8 in python
16:32*yorick got it working *happy happy joy joy happy joy*
16:32-!-d-mike [~mibindsei@p4FC24E69.dip.t-dialin.net] has joined #openttd
16:33<d-mike>hi all
16:33<ludde>hi
16:34<yorick>only problem is endianness
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17:07<@Belugas>joy joy joy...
17:07<@Belugas>the slave screams
17:07<@Belugas>LIBERTY!
17:07<@Belugas>byebye see yuo in ...
17:07<@Belugas>hem..
17:07<@Belugas>3 days, i guess
17:08<frosch123>enjoy them :)
17:08<Eddi|zuHause>so you are a slave?
17:08<@Belugas>to the game i am
17:08<@Belugas>to the work i am
17:08<yorick>bye belugas
17:08<@Belugas>thanks frosch123 :) i will
17:08<@Belugas>see you yorick
17:08<@Belugas>and
17:08<@Belugas>adana
17:08<@Belugas>bye!!!!
17:08<yorick>see you in...hem...10 days
17:08<yorick>I guess
17:09<@Bjarni>yeah... that's the length of a weekend :)
17:09<yorick>I wish it were
17:10<@Bjarni>actually wouldn't it be 11, since 10 is the weekend and we will not see him until after the weekend
17:10<@SmatZ>if a weekend was 10 days long, then the week would have to have 25 days of work...
17:10<@SmatZ>I prefer current situation :)
17:10<@Bjarni>currently the weekend is 10 days
17:10<@Bjarni>the number of workdays during a week is 101
17:10<@SmatZ>and it would be 35 names of days... 7 is enough :)
17:11<@SmatZ>hehe
17:11<@SmatZ>there are 10 kinds of people...
17:11<frosch123>:)
17:11<@Bjarni>I'm a hardware guy. I can't help it :)
17:11<frosch123>there are 3 kinds of mathematicans...
17:12<@SmatZ>:-)
17:12<@Bjarni>3?
17:12*SmatZ doesn't understand frosch123's joke :)
17:12<@Bjarni>those who can understand it, those who can't and knows it
17:12<frosch123>those who can count, and those who cannot
17:12<@SmatZ>:-D
17:12<@Bjarni>LOL
17:13<@Bjarni>now that's a great one
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17:13<@Bjarni><Bjarni> those who can understand it, those who can't and knows it <-- the 3rd group would be those who can't understand math, but think they can
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17:13<@Bjarni>we usually refer to the latter group as politicians or TV experts
17:14-!-JamesSVK [~James@adsl-dyn5.91-127-41.t-com.sk] has joined #openttd
17:14<JamesSVK>hi all
17:14<@Bjarni>hello JamesSVK
17:15<JamesSVK>who is translating Openttd to SVK?
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17:16<@SmatZ>JamesSVK: lengyel
17:16<frosch123>slovak - 2 fixed by lengyel (2) <- r14035 | translators | 2008-08-10 11:55:26 +0200 (Sun, 10 Aug 2008) | 13 lines
17:16<@Bjarni>whoever hold an account on wt2 with access to SVK
17:16<frosch123>but already two months ago
17:17<JamesSVK>ok, and SVK translation is still up to date?
17:17<JamesSVK>or not?
17:18<@SmatZ>JamesSVK: last update was 2 months ago (as frosch123 said :)
17:18<frosch123>14 strings pending, so some translator is active again :)
17:18<@SmatZ>ah good then
17:18<JamesSVK>ahh
17:18<JamesSVK>can i help with translation?
17:18<@Bjarni>that's a possibility
17:19<dih>JamesSVK, you need to talk to miham for that
17:19<JamesSVK>ok how can i start? registration... etc.
17:19<dih>join #openttd.wt2
17:19<JamesSVK>ok
17:19<dih>mihamix should be in that channel
17:20<dih>he will get back to you next time he checks his messages :-P
17:20<dih>oh sorry
17:20<dih>my mistake
17:20<JamesSVK>thanks a lot
17:20<@Bjarni>http://translator2.openttd.org/
17:20<dih>sorry
17:20<dih>gnah
17:20<JamesSVK>I got slovak fun page at openttd.warlink.eu
17:20*dih hides
17:22<dih>JamesSVK, have you heared of OpenTTDLib?
17:22<dih>http://ps.openttdcoop.org <- running example
17:22<JamesSVK>yes, i have
17:22<dih>hehe ok
17:23<JamesSVK>your work?
17:23<JamesSVK>that server?
17:24<dih>no - OpenTTDLib is my work
17:24<d-mike>are you guys all from england... i´m from germany and play the game just from time to time... i love it to create a well working system :D
17:24<dih>we are all from all over the world
17:24<d-mike>ah ok
17:25<dih>and there are a bunch of german speakers around too
17:25<d-mike>i think frosch123 is one of them :)
17:26<dih>there is a german forum also tt-ms.de
17:26<d-mike>yeah i made a header for tt headquartes a long time ago
17:27<d-mike>it was also a german page
17:28<frosch123>tt-ms is quite popular here :p there are also non-germans browsing it...
17:29<frosch123>and I do not mean Ammler with that :)
17:29<dih>lol
17:30<d-mike>frosch is a german word.. are you german?
17:30<Ammler>tt-ms.de is located in Switzerland :P
17:30<dih>still - i have the feeling that tt-ms is a place for those german speaking people who dont understand english and therefore have no other place to go
17:30<frosch123>dih: no, there are also those making fun of the first group
17:31<dih>:-P
17:31<d-mike>i use tt-forums.net to get new informations about opentt
17:31<d-mike>:)
17:32<Ammler>d
17:32<dih>oh?
17:32<dih>what is that?
17:32<dih>never heard of opentt
17:32<dih>Open Table Tennis?
17:32<@SmatZ>:-)
17:32<d-mike>-.-
17:32<Ammler>ping
17:32<d-mike>i mean openttd of course :D
17:33<dih>plong
17:34<Eddi|zuHause>the word is *plonk* :p
17:34<Eddi|zuHause>the sound of a newbie when he hits the bottom of a killfile :p
17:34<@Bjarni>I thought d-mike was German... now he looks Asian to me :|
17:34<d-mike>are the most people in this channel working on openttd?
17:34<d-mike>for
17:34<d-mike>whatever ^^
17:35<@SmatZ>most people here are playing openttd
17:35<Eddi|zuHause>most people here are idling in irc
17:35<@SmatZ>:-)
17:35<MOG>is it possible to add custom faces?
17:35<@Bjarni>and some people are were to create traffic in this channel while the rest of us sleep
17:36<@Bjarni>MOG: no
17:36<@Bjarni>at least not yet
17:36<frosch123>MOG: Not add, but you can replace. See e.g. OpenGFX
17:36<dih>d-mike: some people work on OpenTTD related stuff yes
17:37<d-mike>k thx
17:37<JamesSVK>guys, how i get original vehicles names to Openttd
17:37<dih>esp the ops and voice of this channel :-D
17:37<JamesSVK>example: Darwin - Boeing
17:37<dih>JamesSVK, searched tt-forums.net?
17:37-!-d-mike is now known as d-mike|micha
17:37<dih>or wiki.openttd.org?
17:38<Ammler>sadly the software of tt-ms.de is crap.
17:38<JamesSVK>yes
17:38<Eddi|zuHause>i'd say choosing "original vehicle names" from the dropdown
17:38<frosch123>Eddi|zuHause: but that is english
17:38<JamesSVK>on forums is patch for the Deluxe patch
17:39<dih>i was just checking, not sure if you'd find anything there
17:39<dih>:-D
17:39<@SmatZ>I think SirkoZ did a original-vehicle-names GRF
17:39<frosch123>SmatZ: no, that was me :)
17:39<@SmatZ>frosch123: sorry sorry :)
17:40<frosch123>IIRC SirkoZ requested a patch setting
17:40<Eddi|zuHause>frosch123: well, but that is the easiest variant :p
17:40<frosch123>however, I guess I never released it...
17:41<Ammler>JamesSVK: just use "real" train sets grf, they also looks mostly better then the original.
17:41<JamesSVK>ahh thanks
17:41<Eddi|zuHause>i'd love a train set that contains a boeing :p
17:42<Ammler>JamesSVK: http://grfcrawler.tt-forums.net
17:42<@SmatZ>boeing on rails?
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17:42<Ammler>well, same to planes :P
17:42<dih>SmatZ, yes - very fast bitch
17:42<dih>:-P
17:42<@SmatZ>:-D
17:42<frosch123>Eddi|zuHause: Some of the original futuristic planes could also work as futuristic trains...
17:43-!-Nite_Owl [~Nite_Owl@c-75-74-51-51.hsd1.fl.comcast.net] has joined #openttd
17:43<dih>you simply have a very big tube and let the plane fly through it
17:43<Eddi|zuHause>well, there's a zeppelin on rails, there's no reason there shouldn't be a boeing on rails :p
17:43<dih>the tube must be a bit bigger than the rails for maglev
17:43<Ammler>usset has one like that
17:44<frosch123>dih: but no vaccum tubes :p
17:44<Ammler>or is it nars?
17:44<dih>frosch123, no that would be awesome
17:44<dih>sucks you to the other end of the tube in seconds
17:44<dih>cannot transport people or LS as they dont survice it
17:44<dih>:-D
17:45<dih>*survive
17:45<frosch123>planes can fly very fast in vacuum :)
17:45<Ammler>LS doesn't need to
17:45<dih>yes it does
17:45<frosch123>no air resistance...
17:45<dih>does not taste fresh otherwise
17:45<d-mike|micha>ls?
17:45<dih>live stock
17:45<dih>vieh
17:45<dih>tiersche
17:45<d-mike|micha>achso
17:45<dih>ln: pst
17:46<Ammler>hmm, are there still LS transports with rail somewhere?
17:46<@SmatZ>frosch123: no upthrust, too :)
17:46<frosch123>:p
17:46<@petern>LS?
17:46<d-mike|micha>^^
17:47<d-mike|micha>live stock :D
17:47<@petern>ah
17:47<dih>lol
17:47<dih>muh
17:47<frosch123>* palim palim *
17:47<@petern>LS is not ls, see, so it wasn't linked :p
17:47<planetmaker>23:45 frosch123: planes can fly very fast in vacuum :) <-- they call it ICBM :P
17:48<d-mike|micha>@frosch123: ich hätt gern ein flasche pommfritt
17:48<Eddi|zuHause>OLD!
17:48<dih>+ german
17:48<frosch123>ICBM are boring
17:48<Nite_Owl>Would need rocket engines as opposed to jet engines
17:48<dih>ICBM and are?
17:48<dih>ICBM = one
17:49<dih>ICBM's = more
17:49<Nite_Owl>MIRV
17:49<planetmaker>:D
17:49<frosch123>dih: pray that dalestan is not around
17:49<dih>hihi
17:49<Eddi|zuHause><dih> sucks you to the other end of the tube in seconds <- in vacuum, there is nothing sucking
17:50<dih>Eddi|zuHause, consider a type of 'ball', normal pressure one end, vacuum the other end
17:50<dih>what happens
17:50<dih>where have i seen this behaviour before?....
17:50<Eddi|zuHause>dih: too expensive to recreate the vacuum afterwards
17:50<planetmaker>all people die.
17:50<dih>planetmaker, read up
17:50<@SmatZ>planetmaker: everything that lives once has to die...
17:50<dih>i already said no people no ls
17:50<dih>SmatZ, i live twice :-D
17:51<planetmaker>dih: exactly that. vacuum tube, ball, acceleration -> death as nothing can stop it :)
17:51<@SmatZ>!ppl => !ls ... is not the same as ppl => ls :)
17:51<@SmatZ>dih: good for you :)
17:51<dih>does that mean i never have to die
17:51<dih>dih never has to die :-P
17:51<@SmatZ>no
17:51<dih>oh
17:51<dih>shame
17:51<@SmatZ>you will die
17:51<@SmatZ>sorry :(
17:52<Eddi|zuHause>i kill you!
17:52<dih>what a pitty
17:52<@SmatZ>:)
17:52<planetmaker>indeed. I'm 100% sure...
17:52<planetmaker>:P
17:52<dih>well then i just hope i have enough money to go by air mail
17:52<@SmatZ>I would bet on your death
17:52<dih>and not by underground
17:52<@SmatZ>{:-)
17:52<@SmatZ>O:-) ]:-)
17:52<@SmatZ>waiting for you :)
17:53<dih>i have good connections to the bosses son :D
17:53<planetmaker>you completely out-smiley me, SmatZ :)
17:53<@SmatZ>:-D
17:53<dih>:-)= <- rabbit teeth :-P
17:54<planetmaker>not a goaty? :)
17:54<dih>:)=8 <- slim person
17:54<dih>smily on legs
17:54<dih>and that smily cannot tell lies
17:54<Nite_Owl>frosch123: congratulations on the most sarcastic .grf every made (that is if I read the forum post correctly)
17:54<@SmatZ>:-D
17:55<planetmaker>=:-)-<3-= <--- female smiley
17:55<@SmatZ>:-D
17:55<dih> n
17:55<dih>=:-)
17:55<dih> u
17:55<dih>with ears
17:55<planetmaker>lool.
17:55<@SmatZ>:-D
17:56<Nite_Owl>hard to tell intent from written word
17:57*frosch123 still wonders whose fake account "shiver" is :(
17:58<@SmatZ>:-D
17:58<@SmatZ>why do you think it is a fake account?
17:59<Nite_Owl>Doubt it was a fake
17:59<frosch123>he registered for that post
18:00<Nite_Owl>Seemed to sincerely like the idea. But again it is hard to get the exact intent from written words sometimes.
18:01<planetmaker>what thread you're talking about?
18:01<frosch123>Eddi|zuHause: http://www.instructables.com/id/Vacuum-Cannon_1/
18:01<@SmatZ>http://www.tt-forums.net/viewtopic.php?f=36&t=39870&p=735672#p735672
18:03<planetmaker>Thx SmatZ :)
18:03<Nite_Owl>http://www.tt-forums.net/viewtopic.php?p=735659#p735659 This post specifically
18:03<Nite_Owl>Well and the one after it
18:06<planetmaker>yeah, I figured that :)
18:06<Yexo>frosch123: I doubt that post is fake, he even filled in an email address
18:06<frosch123>hmm, you have a point there...
18:08<planetmaker>indeed, most sarcastic grf post ever read :) ...anyway, time for bed, I guess
18:08<planetmaker>nighty night guys!
18:09<d-mike|micha>good night
18:09<Nite_Owl>Later
18:09<@SmatZ>frosch123: it's nice to see someone likes your work :)
18:09<frosch123>yes, quite surprising :)
18:10<Eddi|zuHause>are you talking about the industry grf?
18:10<Nite_Owl>It has been downloaded 10 times
18:10<Ammler>we need to add it to our pack
18:10-!-herojoker [~herojoker@p5088915B.dip0.t-ipconnect.de] has joined #openttd
18:11<herojoker>hi
18:11<Ammler>oh, GPL, frosch123, I would like to have the source :P
18:11<Nite_Owl>12 times now - which is even funnier
18:13<Nite_Owl>Still to each his own style of play
18:13<Eddi|zuHause>how is 12 significantly funnier than 10?
18:13<Eddi|zuHause>more funny?
18:13<Eddi|zuHause>i'll never get that...
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18:14<frosch123>Ammler: it does not contain any graphics, so I could not start a discussion
18:14-!-Phazorx [~pavelkoll@77.239.239.147] has quit [Quit: Phazorx]
18:15<Nite_Owl>Funnier in that it is not being interpreted in the manner in which it was given
18:15<@petern>it'll be in the ottdcoop pack soon :p
18:16<herojoker>wow, so many bugs have been fixed in 0.6.3, congratulations!
18:16<MOG>Every fix introduces 20 new bugs... :>
18:16<herojoker>uh oh ^^
18:17<MOG>hopefully they arent noticeable :D
18:17<frosch123>the number of bugs increases quadratically compared to the version number (see win 2000)
18:17<Nite_Owl>As in the more downloads it gets the less people get it and the funnier it gets
18:17<MOG>:D
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18:17<d-mike|micha>13 times now :D
18:20<herojoker>i have not looked into the source, but... is it object oriented?
18:20<Nite_Owl>frosch123: maybe you could add some parameters to it so specific features of the grf could be turned on and off
18:22<frosch123>hehe, I anticipated that, so I decided very quickly to make it gpled :)
18:24<Ammler>oogrf
18:24<@Rubidium>grfs for open office?
18:25-!-MOG [~MapperOG@p57B2E32A.dip.t-dialin.net] has quit [Ping timeout: 480 seconds]
18:25<Nite_Owl>grief grfs
18:25<d-mike|micha>have a good night... i will go to bed
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18:25<Nite_Owl>Later
18:25<Eddi|zuHause>xml grfs!!
18:26<Eddi|zuHause>!111!12
18:26<Nite_Owl>oops - too late
18:27<@SmatZ>:)
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18:29<CIA-1>OpenTTD: translators * r14457 /trunk/src/lang/ (9 files in 2 dirs): (log message trimmed)
18:29<CIA-1>OpenTTD: -Update: WebTranslator2 update to 2008-10-10 22:29:03
18:29<CIA-1>OpenTTD: french - 28 changed by glx (28)
18:29<CIA-1>OpenTTD: italian - 6 fixed, 28 changed by lorenzodv (34)
18:29<CIA-1>OpenTTD: korean - 43 changed by dlunch (43)
18:29<CIA-1>OpenTTD: latvian - 75 fixed, 191 changed by v3rb0 (266)
18:29<CIA-1>OpenTTD: persian - 34 fixed by ali sattari (34)
18:30<ln>what's the difference of fixing and changing?
18:32<Eddi|zuHause>fixed when the string was previously marked invalid
18:32<Eddi|zuHause>e.g. new strings or strings that changed in english.txt
18:32<Eddi|zuHause>changed when only the translation changed, not the original string
18:33<@petern>Grrr... fucking Vista/CME...
18:33<Eddi|zuHause>don't... i can't imagine that is a good experience :p
18:33<@SmatZ>huh, "Cargo" in Latvian is "Krava" :-x
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18:34<@petern>I fail to see why my non-usb-class-compliant device works fine with linux's usb audio drivers, but windows... no chance
18:34<frosch123>SmatZ: and what is "krava" in czech?
18:34<@SmatZ>frosch123: cow
18:34<frosch123>:)
18:35<@SmatZ>:)
18:35<Nite_Owl>Here is a real noob question for you - what happened to the commits that are skipped in the changelog? i.e. commit numbers in the log jump from r14450 to r14457 - what happened to commit r14451 etc.
18:35<@SmatZ>Nite_Owl: commits in NoAI, 0.6 and other branches
18:35<@DorpsGek>SmatZ: Commit by glx :: r14451 /branches/noai/src (ai/api/ai_sign.cpp signs.cpp) (2008-10-09 14:23:48 UTC)
18:35<@DorpsGek>SmatZ: [NoAI] -Codechange: allow sign text to be set by CMD_PLACE_SIGN, so AISign:BuildSign() can be simplified
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18:36<frosch123>Nite_Owl: http://vcs.openttd.org/svn/
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18:38<+glx>Nite_Owl: look closer (it did jump to r14456)
18:38<Nite_Owl>branch commits - understood and thank you
18:43<Metalcore>is there any option to do with beginning town size?
18:47<Nite_Owl>Only in the scenario editor
18:47<Metalcore>hmm
18:48<frosch123>isn't there some "initial city size multiplier" advanced setting?
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18:48<Nite_Owl>Oops - yes there is
18:48<Metalcore>i thought that had to do with growth
18:48<Nite_Owl>Let me look
18:49<Metalcore>nope
18:49<Metalcore>it's original size
18:49<Metalcore>I put it at 1 and my largest city was 800-900
18:50<Metalcore>at 10, the largest is8569
18:50<Metalcore>alright
18:50<Metalcore>too bad i can't set it to, like, 1/2 <_<
18:50<Metalcore>i like starting with small towns
18:50<Metalcore>that have easily managable passenger productions
18:50-!-bleepy [bleepy@5adad4b2.bb.sky.com] has quit [Ping timeout: 480 seconds]
18:50<CIA-1>OpenTTD: smatz * r14458 /trunk/src/roadveh_cmd.cpp: -Fix [FS#2341](r14368): crash when there was a tram dead end after a station/tunnel/bridge (frosch123 and Rubidium)
18:50<Nite_Owl>That is the only setting
18:51<Metalcore>alright
18:51<Metalcore>i had it on 2, for some reason
18:51<Metalcore>not sure what the default
18:51<Metalcore>is
18:51<Metalcore>1 will be an improvement for me
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18:59<Wolf01>'night
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18:59<Nite_Owl>Later
18:59<Nite_Owl>late again
19:00<Nite_Owl>Metalcore: you can also make asymmetrical maps - say 512 x 128
19:06<Metalcore>yeah i know
19:07<Metalcore>i was just now playing with giant ass maps <_<
19:08<Metalcore>2048^2 with very high towns.
19:08<Metalcore>population of like, 1.3 mil
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19:17<Nite_Owl>Time to feed - Later all
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21:19<ccfreak2k>2048^2, that's about the size of Scotland right?
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---Logclosed Sat Oct 11 00:00:46 2008