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#openttd IRC Logs for 2008-10-12

---Logopened Sun Oct 12 00:00:48 2008
00:17<A_Person>covering 8 or more squares of a steel mill gives it a passenger rating, interesting
00:33<A_Person>Do DTRS' block other vehicles from using the road?
00:43<roboboy>Vehicles can go through opponents' drive-through stops without stopping. from the wiki article you linked to
00:45<ccfreak2k>If a truck is stopped at the station, cars can go around I think
00:45<ccfreak2k>Or they just pile up behind it.
00:46<A_Person>was wondering about that part, well, I'll have to test it
00:49<roboboy>it depends what sort of road tile is before the station I think
00:49<roboboy>if it is a corner they will not go around but if it is straight they should go around
00:50<A_Person>I was just trying to decide wether to design my city with city blocks suitable for bus stops, ot try using the new feature, but it seems it'll push the cars towards open streets anyway, causing detours or someetihng like that
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02:31<A_Person>I wonder if I can connect a dock to an airport that's two 2 tiles above sea level
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04:17<@Rubidium>stoorty: yes that is known and will be fixed
04:22<roboboy>has the unpause bug on first join of a server been fixed
04:23<roboboy>The one where when someone joins a server for the first time, it does not unpause even if there are enough connections for min users
04:23<DJGummikuh>I would love to have a way to automatically upgrade my rail vehicles
04:24<DJGummikuh>from common to electrical, to mono, to maglev..
04:24<DJGummikuh>I am currently running a game with (just) 44 Trains but can't find the motivation to switch them to maglev because it's simply too much clicking effort, which is a pita on a laptop
04:29<@petern>roboboy, i don't see it listed as a bug report
04:30<@petern>and you'll need a better description than that above, because it 'works for me'
04:31<roboboy>hm well its happened to me twice on brianettas server
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04:31<roboboy>the first time I connected to its current game and on an earlier game
04:36<Eddi|zuHause>if it's not reported, there is near to no chance that it gets fixed
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04:41<yorick>oh, ludde is back!
04:41<ludde>not back.. just visiting :)
04:42<Eddi|zuHause>advertising you mean ;)
04:42<yorick>visiting 3 days in a row
04:42<yorick>spamming a source of free unlimited music...and I can't even reach it :(
04:43<Eddi|zuHause>use a proxy ;)
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04:44<ludde>Eddi|zuHause: why do you have a german string in your nick?
04:44<yorick>because he is german
04:44<Eddi|zuHause>because i am german?
04:44<ludde>i guess
04:45<ludde>internet should be english, though.
04:45<yorick>that's what all swedish say
04:45<Eddi|zuHause>luckily, your opinion is not binding to everyone :)
04:49<frosch123>yup, luckily :)
04:50<yorick>internet should be dutch
04:50<frosch123>do you think dutch is better then english :p
04:50<yorick>for me...
04:50<Eddi|zuHause>english is not even the most spoken language in the world
04:50<A_Person>Hmm, the river tool seems odd
04:51<frosch123>Eddi|zuHause: but the most spoken is this channel
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04:53<Eddi|zuHause>i still think german is a way more interesting and flexible language
04:54<frosch123>how interesting and flexible is mandarin chinese ?
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04:54<Eddi|zuHause>it's also the most spoken native language in europe
04:55<frosch123>english is the most spoken native language in uk though
04:55<Eddi|zuHause>and the second most spoken foreign language
04:59<A_Person>Hm, I wonder if I can have ships accessing a port one level up and inland through a river
05:00<frosch123>you have to build a lock
05:00<frosch123>ships cannot use uphill rivers
05:00<A_Person>ah, I'll have to try it when I load the scenario
05:01<A_Person>I hope I can put a lock under bridges
05:01<frosch123>I guess not
05:02<A_Person>Well, I'll just space out the bridges more
05:06<A_Person>hmm, doesn't seem to support locks :/
05:06<A_Person>oh, NM
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05:31<A_Person>Any idea of ships can pass under low bridges?
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06:22<CIA-1>OpenTTD: frosch * r14459 /trunk/src/station_cmd.cpp: -Fix [FS#2343]: Update station-spread when building or removing oilrigs to make them consistent with station-spread-calculation on game-load and to make oilrig-stations behave like any other station type.
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06:25<@petern>Possible desyncer?
06:26<frosch123>only when you manage to connect a oilrig station to a train station, road stop, airport or dock :)
06:26<frosch123>but r14456 was one
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07:14<A_Person>Wow, 2048 is ridiculously huge
07:14<A_Person>There aren't even proper zoom levels for navigating such a map
07:15<Eddi|zuHause>you navigate along tracks and villages
07:15<A_Person>well, I mean understanding what's where
07:16<A_Person>It's like looking at a globe through a peeping hole, heh
07:16<Eddi|zuHause>well, you start at one spot, and expand from there
07:16<Eddi|zuHause>after a few weeks of playing, you remember important places
07:17<A_Person>I look around, and I get lost, I don't think I want to imagine what'll happen when my operations are spread around alot, I'd get lost
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07:18<Eddi|zuHause>well, i once DID find a lost network on such a big map :p
07:18<Eddi|zuHause>one that i started in the beginning of the game and forgot
07:18<Eddi|zuHause>then found it again 40 years later :p
07:18<A_Person>There's a difference between managing to find your way around and having an overview of what's what
07:18<Eddi|zuHause>when the messages about old vehicles started to pop up :p
07:19<Tilly14>And those came after 40 years?
07:19<Eddi|zuHause>something around that
07:19*A_Person is cutting holes into a 160k city for airport lots
07:19<Eddi|zuHause>the DBSet's electric engine have lifetimes around that value
07:20<Tilly14>Yeah, I don't play with the DBSet, just the Dutch Trainset Tester...
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07:20<BlueEagle_NL>That's better... using the same name as at the forums...
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07:28<A_Person>Hmm, I wonder if it's more expensive to buy land before building on it, if that feature still exists
07:28<FauxFaux>It almost certainly is.
07:29<A_Person>Not a big difference then?
07:29<BlueEagle_NL>I don't think it'd make much difference, for building something would automatically buy the land as well...
07:29<FauxFaux>£315+£15 vs. £90 in 1950.
07:30<Eddi|zuHause>buying land is expensive as hell
07:30<Eddi|zuHause>and you don't get much for selling it again/building on it
07:30<BlueEagle_NL>that's true, but sometimes it'd be better to buy some land when you have to 'reserve' it for later use
07:30<FauxFaux>And annoying as hell.
07:31<BlueEagle_NL>ie. expanding stations etc.
07:31<A_Person>I was thinking of exactly that BlueEagle_NL
07:31<Eddi|zuHause>the feature is definitely not balanced
07:32<A_Person>Might not be able to buy 12 some intercontinental airports off the bat :/
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07:33<BlueEagle_NL>in those cases it'd be handy to buy land beforehand...
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08:53<A_Person>Wow, I'm enjoying this too much
09:14<Eddi|zuHause>there is no such thing as "enjoying too much"
09:15<SpComb>if "this" means killing cute kittens, then yes
09:16<SpComb>don't kill cute kittens
09:16<frosch123>and non-cute ones?
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09:18<SpComb>kind of depends
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09:21<@SmatZ>installed KDE4, tested it, was slowwww, rolled back to 3.5 ...
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09:22<frosch123>wasn't "faster" part of release notes?
09:22<@SmatZ>but I get ~5 fps at desktop
09:23<fjb>Did they say faster than what?
09:23<@SmatZ>and I lost my main panel
09:23<@SmatZ>and desktop isn't desktop anymore...
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09:23<@SmatZ>should be ~25% faster than 3.5
09:23*fjb stays with 3.5
09:25<FauxFaux>8800gt disease.
09:26<@SmatZ>I got 8600GT
09:26<@SmatZ>and newest drivers
09:27<FauxFaux>Does the fact that I predicted that not give you a hint? :p
09:28<@SmatZ>I won't change my card just to use newer KDE :)
09:28<@SmatZ>"KDE4 performance on NVidia 8600GT: problem solved by bying ATI" :-D
09:30<@SmatZ>I will wait until it works without hacks and conf edits, because then I forget what I changed ... so it can introduce problems later :)
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09:43<dih>why use kde anyway?
09:43<dih>it's cluttered
09:43<dih>too much gunck
09:43<Gekz>why use a notepad
09:44<dih>i dont
09:44<@SmatZ>I like it, maybe because I started using linux after many years at Windows, and I don't like big changes in my working environment :)
09:44<dih>but kde is just as full with crap as windows is
09:44<@SmatZ>and it looks much better than Gnome imo :)
09:44<dih>too much stuff running in the background
09:44<dih>SmatZ, check out fluxbox :-P
09:45<@SmatZ>I have KDE at machine with 96MB RAM, no problem :)
09:45<@SmatZ>hehe yeah, I was using fluxbox :)
09:45<dih>if you really want to go to extreems have a look at ratpoison
09:45<@SmatZ>but somehow, I missed icons at desktop
09:45<dih>kde sucks :-P
09:45<Gekz>KDE on 96mb of ram?
09:45<dih>Gekz, ever heard of old versions?
09:45<@SmatZ>it works very nicely there :)
09:46<@SmatZ>KDE 3.5
09:46<Gekz>dih: yes.
09:46<Gekz>but it wasnt an old one
09:46<Gekz>because he said fluxbox
09:46<Gekz>and blackbox was out with KDE<2
09:46<Gekz>Fluxbox == KDE>3
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09:47<dih>Gekz, just because kde3 is available does not mean one is using kde3
09:47<@SmatZ>but I can't start X anymore there ... newer nvidia drivers + newer kernel + CPU without MTRR = crash
09:47<dih>just because someone mentions kde and fluxbox does not mean one is using versions from the same release year
09:47<Gekz>dih: it does.
09:47<dih>it does not
09:47<Gekz>it's a logical conclusion
09:48<dih>it's a silly assumption
09:48<Gekz>I'm willing to take risks
09:48<Gekz>and KDE was always a memory hog
09:48<dih>memory hog, yes
09:48<dih>but using a memory hog from times where 24mb ram was a lot, does not mean it's an issue when you have 96mb ram
09:49<dih>if you have limited resources you might start looking at older versions
09:49<dih>esp if it's only your desktop look & feel things
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10:14<CommanderZ><flame>I love aero :) </flame>
10:15<Wolf01>when it's not used by vista?
10:17<@SmatZ>I dislike it when I come to a computer with XP with that blue default theme... I set it to "normal" theme, logout, login, and it is blue again! :(
10:17<+glx>aero is nice (it just need a lot of memory)
10:18<+glx>like vista ;)
10:18<@SmatZ>hasta la vista, baby
10:19<+glx>and word 2003 sometimes work sometimes crash on start
10:20<yorick> writer!
10:20<+glx>oh and you must run visual studio 2005 as admin if you want to be able to debug web services :)
10:21<yorick>and php, not
10:22<+glx>ooo works well but sometimes you don't have the choice
10:23<+glx>try to view a pps with openoffice
10:23<yorick>when are your sometimes?
10:23<+glx>but looks ugly
10:23<yorick>I do not care
10:25<@SmatZ>try to open open office sheet in excel
10:25<@SmatZ>it will fail :)
10:25<@SmatZ>or at least it did last time I tried
10:26<@SmatZ>doesn't MS offer free viewer for powerpoint?
10:26<+glx>it does
10:26<frosch123>try to explain someone to use csv
10:26<frosch123>you will fail :)
10:26<+glx>with csv you lose all macros I think ;)
10:27<CommanderZ>and all other formatting
10:27<yorick>there on the forums you got another person who thinks he can do the maxspeed for roadvehicles properly
10:27<yorick>and he did that by changing getDisplaySpeed :-p
10:28<frosch123>yorick: tell him, he shall implement property 0x15
10:28<yorick>I just told him to look at acceleration code
10:28<+glx>nah NFO is scary and too hard ;)
10:28<yorick>and you can do that aswell :)
10:28<yorick>tt-forums developement
10:28<yorick>nfo is scary and too hard ;)
10:29<frosch123>[16:30] <glx> nah NFO is scary and too hard ;) <- why did I read "handy" ... oO
10:29<yorick>bad frosch123
10:30<Eddi|zuHause>someone implement a high level compiler into NFO!
10:30<Eddi|zuHause>... err... wait...
10:30<Gekz>frosch123: I did also
10:30<Gekz>its a mind trick
10:30<Gekz>because your eyes transpose scary of hard
10:30<+glx>Eddi|zuHause: get back to your thesis :)
10:31<Eddi|zuHause>hey, it's sunday after all
10:33<Alberth>hmm, not generating foundation sprites to be drawn underneath stations/airports/etc seems not so simple.... :(
10:33<frosch123>fs119 ?
10:33<Alberth>yep, having a go :)
10:34<@petern>Sprite combining does not work there?
10:35<Alberth>it does (I think), but why do all kind of difficult tricks in rendering when you know they won't be displayed at the time you generate the sprites?
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10:35<@petern>Oh, true.
10:35<@petern>I was just thinking of edges.
10:36<@SmatZ>maybe if "z" was the only taken into account when the bounding boxes don't overlay...
10:36<Alberth>I tried that yesterday, you get nice stairs here and there :)
10:36<frosch123>SmatZ: my old patch did that :)
10:37<@SmatZ>I guess frosch123 has tried everything :)
10:37<fjb>Oh, a system that magically merges all patches into a working one... coll idea. Why didn't I have that yet. Would have saved me a lot of time applying patches by hand.
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10:39<Alberth>don't update, saves a lot of time, you'll never have to apply a patch more than once :P
10:39<@SmatZ>cat ~/ottdpatches/* | patch -p 0 -l -F 666
10:39<@SmatZ>and pray the patches won't collide ;)
10:39<frosch123>yup applying is easy, compiling is the hard part :)
10:40<fjb>frosch123: I didn't think about that. The forum posts didn't mention compiling. That is the magic trick.
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10:45<+glx>applying multiple patches at the same time is as easy as doing a sync in a branch :)
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11:36<DJGummikuh>Hey about a yera or so in the past I talked with some of you about some kind of global unique ID or so to fend of jerks... has there been any progress on that topic?
11:38<DJGummikuh>hmm.. I really would prefer having such a thing..
11:38<DJGummikuh>though it would make it costly to host such a server
11:40<DJGummikuh>how about some kind of username/password authentication against the game server?
11:40<DJGummikuh>so that there could for example be a file somewhere the server periodically polls (like once every 10 seconds or so) which contians usernames and password hashes
11:40<DJGummikuh>then you could relay the management of accounts to the server hoster
11:41<DJGummikuh>by for example using a php script to edit this file everybody could stich together his own account management or so
11:41<Eddi|zuHause>in open source programs, no such authentification can't be fooled by changing two lines of code...
11:42<Eddi|zuHause>which makes them worthless
11:42<DJGummikuh>then why can't you fool ssh in letting you in on my server?
11:42<DJGummikuh>you would have to change two lines of code inside the SERVER - but clients dont get access to the server's codebase
11:43<DJGummikuh>if the server has a password hash and requests the user to send him the password to compare against a hash the client can do anything he wants with his client
11:43<DJGummikuh>without the proper password he won't get in
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11:43<DJGummikuh>given of course that the server denies a connection without proper authentication
11:44<DJGummikuh>what you mustn't do is put the authentication logic into the client... then, of course, it can be hacked
11:44<Eddi|zuHause>you can already set server passwords
11:44<DJGummikuh>yes but it's all or nothing
11:44<@SmatZ>you could easily modify server to accept multiple valid passwords
11:44<DJGummikuh>if you would have some kind of account management, you could simply delete someones account, then "cancel" registration and he has no way of getting back in
11:44<DJGummikuh>even if he redials
11:44<@SmatZ>so it could be "username:password" or so
11:44<@SmatZ>as password
11:45<DJGummikuh>SmatZ: it would be ideal if the server would get the valid combinations out of a file which only gets periodically read so it can be changed from an outside application
11:46<DJGummikuh>btw I love the new feature of default company password :) because i ALLWAYS forgot to set a pass for my company
11:47<Eddi|zuHause>i think that is implemented meanwhile
11:47<DJGummikuh>and one other thing if this were to happen the server administrator would have to be able to create custom denial messages... so that if someone first connects he gets a red messagebox "you need an account to play on this server. please travel to"
11:49<Eddi|zuHause>i don't think that is feasable
11:49<DJGummikuh>quick translation of the word feasable please? ;-D
11:49<DJGummikuh>(german translation that is)
11:49<Eddi|zuHause>but a server description beyond the title was discussed many times
11:49<Eddi|zuHause>just not implemented
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11:53<DJGummikuh>yeah a server description would do as well I guess
11:53<Eddi|zuHause> (i misspelled it)
11:54<DJGummikuh>wouldn't it've been easier for you just to type the german word? ^^
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12:25<MOG>what happens if I try to join an online game where I dont have the needed grf files?
12:26<Ammler>you don't
12:27<MOG>Ammler: so I cant join the game?
12:27<MOG>ok, can I add newgrfs as normal user too or do I've to be root?
12:27<+glx>put them in your user dir
12:27<+glx>what's your os?
12:28<+glx>data ;)
12:28<MOG>~/.openttd/ just contains a folder save - so when I create a new folder data and put it in it'll work?
12:29<MOG>nice to know - thank you
12:29<+glx>it's all explained in the donotreadme file ;)
12:29<Ammler>well, if you read the readme, you would.
12:30<MOG>Indeed I just found the wiki page about it ;)
12:31<MOG>But in the first step it said I'd need root privileges (now I'm at the bottom :) ) - Maybe someone should add a note ala "root privileges required - for user rights see below"
12:31<+glx>the wiki page is probably from before 0.6.x
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12:54<Ammler>you really don't like to be downwards compatible ;-) (
12:57<A_Person>I'm totally mad
12:58<A_Person>I spent hours assimilating sattellite citye's street gid into phase (somewhat) with a central gigantic city
12:58<Ammler>heh, can't fix it, wikipedia is down for edits.
13:02<Alberth>can a dv please throw my doxygen patch in trunk?
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13:04<ln_>please wait 6 months first
13:05<Alberth>If I have more patches waiting, is waiting time reduced ?
13:05<Ammler>Alberth: why don't you use FS?
13:06<@Rubidium>pastebin is *very* good in making patches invalid
13:06<Alberth>well, it is just simple doxygen additions, it feels like overkill to make an issue for it
13:07<+glx>like killing @@ for line numbers?
13:08<Eddi|zuHause>flyspray is the only place where patches go, how would that be overkill, just because it's a documentation patch?
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13:08<+glx>and it's not a oneliner
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13:08<@Rubidium>glx: yup
13:09<Ammler>I have a oneliner: svn diff -c$14443 svn:// | patch -p0 -R
13:09<Alberth>download from pastebin does work
13:10<Alberth>well, if you don't like it, fine. I'll save it for later
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13:11<Ammler>Alberth: posting at FS isn't much harder then at pastebin.
13:13<Alberth>Ammler: I know
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13:21<Zoney>hi everybody
13:24<Zoney>do you know how to find out the ip of a game you start?
13:26<yorick>how do you mean?
13:27<Chrill>Ammler lol
13:28<Eddi|zuHause>Linux / Safari <- there's something wrong with the detection
13:28<Zoney>do you know what port it needs open?
13:28<yorick>the port you specify
13:29<yorick>usually 3979
13:29<Zoney>how do tell it to use it
13:29<yorick>I mean
13:30<Alberth>Zoney: look/edit openttd.cfg
13:30<Zoney>thanks :D
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13:37<Zoney>so if i open that port i can have my game on the master list?
13:42<FauxFaux>It'll do it by itself.
13:44<CIA-1>OpenTTD: translators * r14460 /trunk/src/lang/ (7 files in 2 dirs): (log message trimmed)
13:44<CIA-1>OpenTTD: -Update: WebTranslator2 update to 2008-10-12 17:43:44
13:44<CIA-1>OpenTTD: bulgarian - 6 fixed, 1 changed by kokobongo (7)
13:44<CIA-1>OpenTTD: english_US - 6 fixed by WhiteRabbit (6)
13:44<CIA-1>OpenTTD: ido - 43 fixed by Cecile (43)
13:44<CIA-1>OpenTTD: italian - 6 changed by lorenzodv (6)
13:44<CIA-1>OpenTTD: korean - 41 changed by dlunch (41)
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13:50<yorick>Zoney: you also need to have server_advertise on
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13:53<Ammler>Zoney: port 3978 is for advertising
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14:01<+glx>Ammler: 3978 is outgoing only so it shouldn't be a problem for any router (but of course it can for a firewall)
14:08<A_Person>Any idea WTH is town-road layout "better roads"
14:09<+glx>try it in a newgame
14:09<+glx>and compare with an old game
14:09<A_Person>I never allowed towns to grow the old wa anyway, as much as I could
14:09<A_Person>3*3 seems to be almost decent
14:12<Eddi|zuHause>i dislike grids
14:13<A_Person>It's the only way to maintain my sanity, heh
14:14<A_Person>But I went all silly combatting grids of different cities merging nastily
14:15<Eddi|zuHause>well, the grids are not synchronised, that is a serious problem
14:15<Eddi|zuHause>you don't have such problems with "better roads"
14:16<Eddi|zuHause>as they grow more natural, and adapt to the existing roads around them
14:16<A_Person>I'll have to set up an experiment to see what that's about
14:16<A_Person>well, the original roads "adapted" aswell
14:16<Eddi|zuHause>yes, but better roads do that better ;)
14:18<A_Person>Well, I'm almost certan I'd take the large grid over the kind of "adapting" I've seen so far
14:18<A_Person>Gah, Configure Patches doesn't save the settings!
14:18*A_Person fumes
14:19-!-ChrillAway is now known as Chrill
14:30<A_Person>Why the hell does the game insist on not using autopause when opening a scenario
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14:33*pseudoprometheus waves to everyone.
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14:36<Eddi|zuHause>A_Person: it does save the settings, but if you change them in a running game, they will only be changed for that one game
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15:05<@petern>English only!
15:08<ln_>i don't think the photo as such is in any language.
15:15<ln_>anyway, it's sweden's railway department's campaign poster.
15:20<valhalla1w>no. Schweeeeeeden.
15:22<pseudoprometheus>You people are strange.
15:25<ln_>pseudoprometheus: so you say, and haven't even seen Bjarni yet.
15:25<pseudoprometheus>haha, should I be afraid?
15:26<Eddi|zuHause># so sweet die sweden auch sind
15:26<ln_>nah, he's mostly strange on the logical level.
15:26<Eddi|zuHause># du bist, du bist nicht daheim
15:26<Eddi|zuHause># nur irgend, irgendwo drin
15:26<Eddi|zuHause># wie jeder, jeder allein
15:27-!-ln_ is now known as ln
15:29<Eddi|zuHause>(of course they don't actually say "sweden")
15:31<Chrill>Sweden is the win
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16:01<A_Person>€630 per pice of land bought in 2048
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16:12<SteGriff>Anyone around?
16:13<SteGriff>I would like to make OpenTTD as much like the original as possible; ie turn off every extra feature. Is there a quick/easy way of doing that, or do I need to sift thorugh the settings?
16:14<@petern>the latter
16:14<@petern>you could just play ttd?
16:15<SteGriff>It runs out of stack buffers after short play
16:15<SteGriff>I play fullscreen under Dosbox
16:16<SteGriff>...and thus crashes fatally
16:17<SteGriff>The PC is fine. I have 2gb ram on Intel dual core
16:17<SteGriff>its the fullscreen that does it
16:18<SteGriff>Well, I'll sort something out. Thanks anyways. Gtg
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16:26<A_Person>Any clue if mail or passenger only aircraf work better?
16:28<frosch123>is there any passenger only aircraft?
16:31<A_Person>dunno, I don't remember what happened when refitting for passengers
16:31<frosch123>refitting to passengers means refitting to passengers&mail
16:31<A_Person>Could be
16:32<frosch123>so you would need a newgrf supplying an aircraft with a mail capacity 0
16:32<A_Person>nono, I'm just pondering, I'm not even managing my games to sufficient debth for it to matter yet
16:35<ln>who knows how is Don Rosa?
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16:59<A_Person>Hm, I wonder if there's any benefit from me building the city's roads
17:00<MOG>A_Person: you can build busstops on them
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17:00<Zuu>A_Person: You can decide where to buld them, eg. build straight roads for your vehicles to drive on.
17:02<MOG>hm.. what do I get for buying shares from another company?
17:03-!-CommanderZ [] has quit []
17:03<Zuu>You may get papers from them in your mailbox
17:04<Zuu>Oh.. you was talking about OpenTTD, my bad...
17:04<A_Person>if the company whose shares you have increase in value you make money?
17:04*Zuu was thinking about bying shares IRL
17:04<A_Person>Crap, I thought I had tramways turned on, can't find where to build 'em
17:05<A_Person>well, same principle...
17:05<MOG>hm, can I buy my own stock?
17:05<Zuu>If you have loaded a tram set, then click and hold the road button.
17:05<Zuu>You will be able to select trams there.
17:06<A_Person>ah! I didn't make that jump of logic, hah
17:10<A_Person>mm, I luv, tramstops in the middle of the street!
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17:29<Eoin>Anyone here used BuildOTTD before?
17:30<pseudoprometheus>Not me, no.
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17:31<Zuu>Eoin problem to download source from SVN?
17:31<Eoin>That yes :P
17:32<Eoin>Im trying to compile it for NewGRF_Ports
17:32<@petern>to download -> downloading
17:32<Eoin>but i fail :P
17:32<@petern>I dunno ;)
17:32<@petern>Maybe it just doesn't compile? heh
17:32<Zuu>I think BuildOTTD got affected by the changes to the new server 1-2 months ago.
17:32<Eoin>tis svn://
17:32<Eoin>I cba to dload tortoise svn again :(
17:33<Ammler>svn didn't change
17:33<Zuu>I don't know if it has seen any update. Might be a work around written down somewhere in the thread.
17:33<Zuu>Ammler: Ok
17:34<Zuu>hm, and yes you are right, never had to change my checkout procedures hehe
17:37<Eoin>is there any easier way to use a .diff
17:37<Eoin>i mean, compile wise
17:37<Zuu>I ues tortoise and visual studio in windows.
17:37<Zuu>In Linux it is easier.
17:37<Eoin>you can use VS?
17:38<Eoin>i have a ubuntu install
17:38<Zuu>Eoin: Yes you can do. There are guides for that on the wiki.
17:38<Eoin>but i fail at using linux :P
17:39<Zuu>The guides are for VS Express 2003 and 2008 respective.
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17:39<Zuu>(if i got the years correct)
17:43<Eoin>i downloaded the svn directory
17:43<Eoin>but im stuck from there :P
17:44<Zuu>Have you read the wiki?
17:44<Zuu>Installed the development kits that are necessary?
17:44<Eoin>uhmm xD
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17:45<Zuu>You have appearantly not read the wiki on how to set up VS for compiling OpenTTD then ;-)
17:45-!-XeryusTC is now known as Xeryus|bnc
17:45<Eoin>it has a install.bat file
17:45<Eoin>but it dosent seem to do much :(
17:46<Zuu>what has an install.bat file?
17:46<Zuu>Open it in notepad and see what it does.
17:47<Zuu>But you should need to setup either cygwin, msys or VS or any other compile environment to be able to compile OpenTTD.
17:47<Zuu>BulidOTTD comes with a working msys environment as far as I've heard.
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17:49<Eoin>i gief up P
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17:49<Zuu>Eoin have you tried: ?
17:50<Zuu>Or for 2008 edition of visual studio express?
17:50<Zuu>It takes maybe 2 hours to complete but it is doable with some basic computer common sense.
17:51<Eoin>i didnt register my express edition
17:51<Eoin>so i cant use it :S
17:52<Zuu>Then register it..
17:52<Zuu>The license for it is fairly good.
17:53<Zuu>The acedemic student license for VS is much more strict than the one for express.
17:54<Eoin>already done
17:54<Eoin>that was quick lol
17:54<Zuu>See, by instead of thinking NOOOOO I will not do that, it can be done in just the same time of sayning no.
17:56<Zuu>Expect the wiki procedure to take 1-3 hours, so don't get disapointed if it takes a while for installing the platfrom SDK, direct X etc.
17:57<Zuu>(that was given that you have fast broad band, if you have slow internet allow some more time for downloading)
17:58<Eoin>im on 2mb internet
17:58<Eoin>sux :P
18:00<Zuu>When testing my throughput after getting a new router I got 80 Mbit downstream. (have a 100/10Mbit connection)
18:01<Zuu>In your case you can see what the file sizes are, and might want to think about learning to do it in linux if you want to minimize the amount of files to download. Or you learn to use the msys environment you got with BuildOTTD.
18:02<Zuu>Good luck! (I will go to bed now, so also: good night!)
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18:34<A_Person>Hm, I wonder if AI can demolish my tramways
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19:15<A_Person>gah, town isn't allowing me to build more airports!
19:17-!-Chrill [] has quit []
19:18<ben_goodger>A_Person: bribe 'em
19:20<A_Person>Think a city'll allow more than two intercontinental airports
19:20<A_Person>they labelled me as good, and now they're being nasty, heh
19:20<A_Person>+? for that one
19:21<FauxFaux>Looks like good grammar to me, ln.
19:21<A_Person>Hmm, I see what he might mean, it'd be a bitch to pronounce
19:21<ln>FauxFaux: grammar fine, orthography not so.
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19:21<A_Person>I've never seen 'll written otherwise
19:21-!-Sacro|Laptop [~ben@adsl-87-102-39-137.karoo.KCOM.COM] has joined #openttd
19:21<ln>I've seen it written as "will".
19:22<A_Person>that's the word that it's short for
19:22<A_Person>it's not code for the word, but instead the sound that replaces the word
19:22<A_Person>so there's no ortographycal flaw in using that form
19:23<A_Person>stylistical maybe, not orthographical
19:23<ln>also whether it is "right" or "wrong" depends on how we define right and wrong.
19:24<A_Person>you seem to apply some magical rules of ortography to a matter of word usage, not writing technicalities
19:24<A_Person>orthography is merely a tool for representing language :P
19:25-!-Sacro [~ben@adsl-87-102-39-137.karoo.KCOM.COM] has quit [Ping timeout: 480 seconds]
19:25<A_Person>see what bribing got me when I had very good to begin with, I'm regarded of poorly now!
19:25*A_Person has certanly failed grammar there
19:30<A_Person>Wow, the very smooth +mountaneous generator gives some pretty results
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19:43<A_Person>Maybe I should try fighting my annoyance with chaos and obsruction in this game and try my luck with a different approach
19:43<A_Person>grr, too many lakes
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20:57<pseudoprometheus>So yes, how is everyone?
20:57*pseudoprometheus looks around.
21:07<Sacro|Laptop>Yeah, alright thanks, you?
21:52*Belugas yawns
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22:37*Belugas goes to sleep
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23:27<CIA-1>OpenTTD: rubidium * r14461 /trunk/src/ (8 files in 2 dirs): -Document: add some doxygen comments (Albert)
23:40<CIA-1>OpenTTD: rubidium * r14462 /trunk/src/settings_gui.cpp: -Codechange: replace magic number with already existing constant (Albert)
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---Logclosed Mon Oct 13 00:00:49 2008