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#openttd IRC Logs for 2008-10-20

---Logopened Mon Oct 20 00:00:08 2008
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02:58*dih loves the world and gives TrueBrain a free hug
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03:44<Roujin>hello
03:44<Roujin>quick question: how many servers does openttd support?
03:46<Roujin>is it safe to assume that the serverlist has always fewer than UINT8_MAX entries?
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03:55<Roujin>well, I'll settle with UINT16...
03:55<Roujin>guess we'll never reach 65535 servers..
04:03<Doorslammer>Not with that attitude you wont ;)
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04:17<dih>Roujin: so i can hinder the lobby from working by spawning 200 64x64 sized games?
04:17<dih>:-D
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04:19<yorick>the master server list packet can't contain over 300 or so
04:20<Roujin>yorick: thanks for the first helpful answer :P
04:20<yorick>that doesn't mean you can
04:20<yorick>'t
04:20<yorick>register more than 65535 servers to the masterserver
04:21<Roujin>well at least it tells me that uint8 is not enough.. and i seriously doubt we'll have 2^16 servers anytime..
04:21<yorick>what do you need this for?
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04:25<ln>babyottd: epic
04:25<Roujin>I'm updating this patch of mine: http://bugs.openttd.org/task/2194
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04:26<Roujin>it aims to make the server list more usable (scroll with arrow keys..)
04:26<yorick>yes, you'd need a uint16
04:27<yorick>@calc 1<<16
04:27<@DorpsGek>yorick: Error: Something in there wasn't a valid number.
04:27<yorick>@calc 2^16
04:27<@DorpsGek>yorick: Error: Something in there wasn't a valid number.
04:28<Roujin>65536
04:28<yorick>that
04:28<Roujin>yep, done that in my local copy now..
04:28<yorick>that filter patch needs to be revived
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04:31<Roujin>maybe you can tell me the answer to something i'm wondering right now..
04:31<yorick>the filter patch that also implemented the more-than-8-NETLANGs
04:31<yorick>but got only partially committed
04:31<yorick>can't find it right now
04:31<@petern>@calc 2**16
04:31<@DorpsGek>petern: 65536
04:31<Roujin>I've implemented some "jump to the selected server" function, so if you go through the list with arrow keys the window will follow
04:32<yorick>that's nice :)
04:32<Roujin>I'm wondering if I should jump to the selected server also when the sorting criteria is changed
04:32<yorick>yes
04:32<dih>yorick: try @calc 2**16
04:32<yorick>dih: I know
04:33<Roujin>the downside of that would be - sometimes you maybe don't want that
04:33<yorick>like when?
04:33<yorick>(home+end and pageup/down would be nice)
04:33<@petern>@calc 65536**65536
04:33<@DorpsGek>petern: Error: The answer exceeded 1.79769313486e+308 or so.
04:33<Roujin>you just want to stay at the very top of the list and click "Names", to see the ones starting with A (or 0)
04:33<yorick>then you just press the home button
04:33<Roujin>then click "Names" again and want to see the ones with Z
04:34<yorick>or you just press the end button
04:34<Roujin>good suggestion, and can be easily done - IF those keys are available to OpenTTD already
04:34<Roujin>(don't know that atm)
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04:35<Roujin>another issue right now in trunk is that you cannot deselect anything from the list
04:35<yorick>http://svn.openttd.org/trunk/src/gfx_type.h
04:36<Roujin>only if the list is shorter than what fits into the window - then you can select an empty slot which will deselect the server
04:36<yorick>you can, just press delete
04:36<dih>Roujin: can you not make sure the 'display selected item' is not triggered when someone sorts the list again?
04:36<@petern>(but it's only 315653 digits)
04:37<yorick> WKC_PAGEUP = 5,
04:37<yorick> WKC_PAGEDOWN = 6,
04:37<yorick> WKC_END = 7,
04:37<yorick> WKC_HOME = 8,
04:37<Roujin>yorick: fine, then I can easily do it..
04:37<yorick>maybe return for joining :)
04:37<Roujin>dih: uhm.. what exactly do you mean?
04:38<Roujin>yorick: won't delete remove the server from the list?
04:38<yorick>yes
04:38<yorick>and it is then deselected
04:38<yorick>very simple
04:38<Roujin>-_-
04:39<dih>Roujin: add a favourite tab to the lobby
04:39<dih>and a ctrl+click item add's the server as favourite
04:40<dih>as when you have servers in your config file which are displayed in the lobby before updating the list, and you then update the list you need to search for your favs again
04:40<yorick>and we need openttd: urls for referring to a server
04:40<yorick>and a homepage button
04:40<dih>yorick: congrats
04:41<dih>you have returned to blabeling nonsense :-P
04:41<dih>let me add "successfully"
04:43<yorick>new serverstats spam: http://pastebin.com/d3fbd7dc
04:43<Roujin>would you find clicking again on the selected server to deselect it counter intuitive?
04:43<yorick>yes
04:44<Roujin>dang..
04:44<yorick>try alt-clicking
04:44<Roujin>don't really want to introduce too much "hidden features" via modifier keys..
04:44<Roujin>*many
04:45<Roujin>that is usually disliked by the devs
04:45<yorick>there are currently 39 clients online, a maximum of 1714 can be online (2.28%) <-- we really need less servers and more players
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04:45<Roujin>and to be honest i want this patch in trunk (yes, i'm that ambitious :P)
04:45<@petern>alt-click is no go, heh
04:45<yorick>ctrl-click?
04:45<Roujin>see? ^^
04:45<yorick>shift-click?
04:45<yorick>right-click? middle-click?
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04:46<dih>yorick-slap
04:46<dih>:-P
04:46<dih>good morning Brianetta
04:47<Brianetta>hello
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04:54<Brianetta>!save
04:54<babyottd>Dictionary saved
04:56<yorick>is he authorised?
04:58<Brianetta>Tolerated.
04:58<Brianetta>As long as he amuses Rubidium.
04:58<Brianetta>He actually got voiced yesterday.
05:04<Roujin>is he house-trained?
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05:57<Gekz>babyottd: dont shit bricks.
05:57<Roujin>well gotta go now (too late for my lecture already anyways :O)
05:58<Gekz>lol.
05:58<Brianetta>bricks, huh? painfu;
05:58<Roujin>the patch is progressing nicely.. will finish and post it later - hope devs will have a look at it and give it a chance :)
05:58<Brianetta>painful
05:59<Roujin>see you guys then
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08:22<dih>if the server supports 11 clients currently, is there a reason why the default config setting for max_clients is 10?
08:23<babyottd>the reason you need to bloody pee
08:23<Brianetta>it's annoying
08:23<babyottd>webpage is annoying
08:23<dih>and why do the dev's actually allow a bot to degrade the official #openttd channel?
08:23<Brianetta>when it was increased, having a new max of 11 seemed a little lame
08:23<Brianetta>It amuses them
08:24<dih>right :-)
08:24<ln>dih: *devs
08:24<dih>easily amused then
08:24<dih>ln: thank(')s
08:24<dih>:-D
08:24<babyottd>the site : s
08:24<babyottd>yer face, thank god d :
08:24<babyottd>one day you ' ll all thank me
08:25<ln>dih: it's amusing now that it speaks about pee and cum and fuck rather than e.g. denmark.
08:25<Brianetta>ln: Don't start. It reflects conversation on this channel, not Wikipedia.
08:25<dih>ah
08:25<dih>so it's a learner
08:25<Brianetta>The fact that it speaks about pee and cum and fuck says more about the people who come here.
08:25<babyottd>the fact it says lol when everyone else
08:25*keyweed_ sips coffee and enjoys the show.
08:26<dih>wiki.openttd.org is the answer to all questions
08:26<babyottd>the answer now
08:26<dih>wiki.openttd.org is the answer to all questions
08:26*Brianetta predicts "wiki openttd org is the sex on me" or similar
08:27<dih>do trains to x?
08:27<babyottd>on planes, trains and automobiles
08:27<ln>Brianetta: but even most humans sometimes say things here they have not learned from here.
08:27<dih>:-D
08:27-!-thvdburgt [~thvdburgt@wlan-145-94-184-182.wlan.tudelft.nl] has joined #openttd
08:28<ln>Brianetta: besides, when i started educating it with wikipedia, i heard no objections from you.
08:28<Brianetta>yeah, but suddenly saying that somebody is as gay as a beehive's species diversification isn't the sort of thing they say
08:28-!-murray [murray@2001:470:1f0a:1be::a1c0] has joined #openttd
08:28<ln>nope, but imho that is a funny thing to hear from a bot.
08:29<dih>Brianetta: can you not feed the bot with channel logs?
08:30<dih>i am pretty & sure TrueBrain has a bunch of them
08:30<babyottd>and pretty much always you can already get
08:30<Brianetta>dih: I keep telling people. 30MB of cut down logs was tried, and I had to kill it after 15 or 16 hours
08:30<dih>what can i get
08:30<babyottd>begin to get longer
08:30<dih>are you a sexist babyottd?
08:31<dih>ah - silence ey?
08:31<babyottd>i have no concept of gender
08:31<dih>babyottd: teach me to play OpenTTD
08:32<Brianetta>he plays openttd when he's offline
08:33<Brianetta>I'm thinking that wiring him into the dedicated console could be hilarious
08:35<dih>oh yeah :-D
08:35<babyottd>yeah
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08:38<dih>hello Belugas
08:38<Belugas_Gone>hey dih
08:38<babyottd>hey barkeep
08:38<Belugas_Gone>hey all
08:38<babyottd>hey, that is only useful if and
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08:40<dih>only if
08:40<babyottd>dih, that is only useful if and
08:40<@petern>hello, sir belugas
08:40<Pawz>Hello everyone
08:40<dih>yes - i know i said that
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08:40<Gekz>babyottd: shut up
08:40<Gekz>and die.
08:40<babyottd>so somebody said something like that, huh ? punk !
08:40<babyottd>für die kinder
08:40<Gekz>LOL
08:40<babyottd>lol
08:40<Pawz>I'm looking for a working 32bit version of TTD - anyone know where to get it?
08:40<dih>Brianetta: does babyottd have a char limit :-P
08:40<Gekz>for the children
08:40<Gekz>haha
08:40-!-mode/#openttd [+q babyottd!*@*] by petern
08:40-!-th1ngwath [~thingwath@88.83.164.57] has quit [Quit: Nazdar.]
08:40<dih>LOL
08:40-!-Belugas_Gone is now known as Belugas
08:40<@petern>shush for a bit
08:40<dih>fuer nikolaus
08:41<Gekz>for santa claus?
08:41<dih>yes - my empty boot
08:41<@petern>belugas, did you enjoy my holiday?
08:41<dih>lol
08:42-!-mode/#openttd [+o Belugas] by ChanServ
08:42<fonso>So you fed babyottd on Wikipedia and that was less time consuming than #openttd logs? Sounds strange.
08:42<@Belugas>no... you missed me :(
08:42<Pawz>anyone? 32 bit with extra zooms?
08:43<@Belugas>petern: but since we are all working men, i figured it was normal ;)
08:43<dih>in that case babyottd could have been fed with thegrebs.com
08:43<@petern>Pawz, in the forums somewhere, i suppose
08:43<@petern>openttd supports 32bpp out of the box, however
08:43<@Belugas>and hello to you too, Admiral :)
08:44<@petern>:)
08:44<Pawz>I can't even find the cfg file :/
08:44<yorick>why is the client limit there?
08:44<@Belugas>it's hard to type when you have a cat that big hanging around :S
08:44<dih>Pawz: did you care to read the readme file?
08:45<@petern>yorick, because it's a fixed array
08:45<dih>did you care to have a look at wiki.openttd.org?
08:45<@petern>big cat? jpg?
08:45<yorick>petern: wouldn't it be possible to make the size of the fixed array fixed to something more than 11?
08:46<Pawz>dih: nada. no ini file nothing
08:46<@petern>you could, but things might crash elsewhere :)
08:46<Pawz>which is odd
08:46<@petern>you're looking for openttd.cfg, and you need to run at least once for it to exist
08:47*petern suggests a file search
08:47<dih>Pawz: i said README
08:47<dih>did you download openttd?
08:47<@Belugas>petern : i'll try to make some during the day, with something to give perspective
08:47<@petern>okay
08:47<@Belugas>i'm at home and sick so..
08:47<dih>then you should find a readme in that package
08:48<@petern>erk
08:49<Pawz>dih: I downloaded the link from the main page, the installer - there's no ini file anywhere. Unless it's writing to the registry?
08:50<Pawz>Windows installer
08:50<yorick>have you played it at least once?
08:50<Pawz>for like two weeks heh
08:50<yorick>documents?
08:50<@petern>there is no ini file
08:51<Pawz>or cfg
08:54<Pawz>yet.. it's reading it from somewhere
08:55<dih>Pawz: are you at all reading what i am saying?
08:55<dih>i asked if you read the readme, i did not ask about a config/ini file
08:55<@Belugas>Pawz. make your comuter search for a file named openttd.cfg. it MUST exist.
08:55<Pawz>? Of course - like I said, I can't find a .cfg file anywhere. I read the readme - section 6.0, cfg file
08:55<@Belugas>do no search it yourself
08:55<Pawz>searching my c: atm
08:56<dih>Pawz: my documenst?
08:56<dih>mentioned in the readme
08:56<@Rubidium>if there is no openttd.cfg no settings will be saved. Are settings you change saved, if yes: then there is a openttd.cfg somewhere, if no: fix your OS to give writing rights to OpenTTD
08:57<Pawz>Yeah I suspect it's somewhere - I downloaded 4 seperate builds and each one wanted to load up the NewGRFs that I had loaded in the original version I had
08:57<Pawz>so.. still hunting :)
08:58<@Rubidium>so there is an openttd.cfg (only problem is that you can't find it)
08:59<Pawz>must be. First thing I ran was the installer. Wonder if it put it somewhere
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08:59<@Rubidium>the installer doesn't put an openttd.cfg anywhere
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09:03<@Belugas>cellphone gives crappy pictures :(
09:04<Pawz>hmm how do 4 different binaries point to the same cfg file.. that doesn't exist
09:05<@Rubidium>1) it exists
09:05<@Rubidium>2) your search fu can't find it
09:05<@Rubidium>3) Microsoft search is seriously broken and does not always find files that actually exist
09:06<Pawz>I go with door 3
09:08<@Rubidium>and I go for 1, 2 and 3
09:08-!-Sacro|Laptop [~ben@150.237.221.217] has quit [Ping timeout: 480 seconds]
09:09<Yexo>Pawz: did you look in My Documents/OpenTTD ?
09:09<@Rubidium>and 4) not properly reading a file readme.txt (though nobody reads that)
09:10<Pawz>nope.. there it is.
09:10<Pawz>*that* isn't in the readme :P
09:11<@Rubidium>Pawz: then you haven't read the fracking readme!
09:12<@Rubidium>like for example section 4.2
09:12<Pawz>mah. that should be in section
09:12<Pawz>6
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09:13<Pawz>well, it's found
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09:17<Pawz>progress is made! anyone here make tiles for the 32b project?
09:17-!-fonso is now known as fonsinchen
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09:19<yorick>Pawz: there are already tiles for the 32bpp project
09:19<Pawz>yup, just wondering if anyone here makes 'em
09:19<Pawz>actually a link to a pack of 'em all would be even nicer
09:21<@Belugas>THEM
09:21<Pawz>'em
09:21<Pawz>;)
09:21<@Belugas>freaking lazyness
09:21<Pawz>aye
09:22<Pawz>cross between canadian and aussie what can I say
09:22<dih>where ' instead of t is silly
09:22<dih>it saves nothing
09:22<yorick>dih: you forgot the h
09:22*Rubidium wonders whether he should be lazy and use /kb <nick> instead of /kick <nick>
09:22<dih>if you type lowercase only - i could understand that
09:22<dih>lol Rubidium :-)
09:22<Pawz>unless you were deliberately speaking in slangish
09:23-!-fonsinchen is now known as fonso
09:24<@Belugas>oh... of course... this language everyone must write in, in order to be coooool
09:24-!-fonso is now known as fonseat
09:25<Pawz>or to add colour
09:25<dih>you write in that langauge to add colour?
09:26<Pawz>'em is a far cry from omg wtf 32b png giyf!
09:26<Brianetta>omg wtf bbq
09:26<Pawz>or that ;)
09:27<@petern>i have returned
09:27<Brianetta>you have indeed
09:27-!-mode/#openttd [-q babyottd!*@*] by petern
09:27<Doorslammer>BBQ = win
09:27<babyottd>woohoo !
09:28<@petern>a bbq would not really work very well right now
09:28<Pawz>bbq always works
09:28<@Belugas>Organisme Modifie Genetiquement
09:28<@Belugas>World Traveling Festival
09:29<@petern>big black queens?
09:29<@Belugas>:)
09:29<yorick>you unquieted babyott!?
09:29<yorick>babyottd*
09:29<@petern>don't you start
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09:33<Brianetta>Oooh, babyottd was in quiet mode anyway
09:33<babyottd>quiet this morning
09:34<dih>Pawz: any more questions regarding your OpenTTD installer? :-P
09:35<babyottd>does the installer directly store
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09:36<dih>the installer does not store anything
09:36<babyottd>the installer directly store
09:36<dih>not even the openttd.cfg file
09:36<babyottd>0, cfg file anywhere
09:36<@Rubidium>dih: lies!
09:36<dih>babyottd: gets it :-D
09:36<babyottd>it gets its power from the moon meat mines on
09:37<Pawz>dih: lies.. it stores it in my documents :P
09:37<babyottd>documents
09:38<Pawz>so you'll have to forgive me for skipping over the 4.2 to go to the 'config' section of the readme ;p
09:38<babyottd>config is buggering
09:38<dih>Pawz: at least you read it :-)
09:38<dih>that is a good start
09:38<yorick>buggering is config
09:38<babyottd>the least amount of time
09:38<babyottd>: s config is buggering
09:38<dih>not a lot of people read the readme
09:38<babyottd>the start of my application was a bad idea
09:39<babyottd>dih said readme
09:39<Pawz>hmm I have no 32bpp file for normal temperate roads
09:39<yorick>they're there
09:39<dih>another good source of help is wiki.openttd.org
09:39<@Belugas>THEY'RE MINE!
09:39<babyottd>so you're not the function of finger, so that word obviously exists, too
09:39<dih>?
09:40<yorick>whose are they?
09:40<Pawz>http://wiki.openttd.org/wiki/index.php/32bpp_Extra_Zoom_Levels <--- doesn't contain normal roads
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09:40<yorick>yes it does
09:40<Pawz>of course, I have proved to be partially blind
09:40<babyottd>does it use the variable or
09:40<@Belugas>dunno... ask Marillion
09:40<babyottd>no linux either ? dunno : )
09:41<yorick>Pawz: "Temperate and city roads and tunnels"
09:41<babyottd>design and creation of a service
09:41<@petern>hmm, music
09:41<yorick>music? where?
09:41<babyottd>webpage is here have a week to check out music
09:41<babyottd>bottoms out music
09:41<yorick>music out bottoms?
09:42<dih>sometimes i wonder who/what is worse... yorick or babyottd
09:46*Belugas tries to upgrade his MSVC install
09:47<@petern>brace
09:47<@petern>er
09:47<@petern>brave
09:49<@Belugas>hehe or both: Brace youselves, brave men!
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09:50<@petern>:)
09:51<babyottd>is triggered : )
09:53<Pawz>phooey. high def train tracks with low def crossings
09:53<babyottd>a train would be to make sure people can see if there is no new update or because the compile farm ran and
09:53<Pawz>well, not crossings.. whatever you call it when 2 tracks come together
09:54<Brianetta>points
09:54<Brianetta>switches
09:54<Pawz>junction?
09:54<babyottd>thorn or whatever its name was : how is the love of my life
09:54<Brianetta>junction
09:54<Pawz>hurrah
09:54<Brianetta>junction being the least accurate
09:54<dih>thorn is a she
09:54<dih>and she is alreadies the bone's love of the life!
09:55<dih>but ok - he did leave her in the valley
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09:55<@petern>thorns are vengeful
09:55<@Belugas>dih is transformed into a bot!
09:56<babyottd>the clients are expected to use
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09:56<babyottd>wired into a bot, but since my laptop only has two usb ports, but the internets
09:56<Pawz>go internets
09:56<babyottd>the internets
09:56<Pawz>I wants one
09:57<Brianetta>Grammatical standards here are, er... fictional, it seems. )-:
09:57<babyottd>it seems to be done perfectly fine with you Brianetta : i'm not
09:58<yorick>the thing doesn't make much sense
09:58<babyottd>common sense ?
09:58<@Belugas>come to your senses
09:58<dih>http://www.boneville.com/bone/
09:58<babyottd>who just come to and ban this one Belugas is quite the talkative
09:59<Brianetta>Makes perfect sense.
09:59<babyottd>alas poor yorick
09:59<babyottd>i knew him horatio
09:59<yorick>...
09:59<@Belugas>sensible, quite
09:59<Brianetta>Is that your skull in the bot's hand?
09:59<babyottd>it off hand, Brianetta loves men
09:59<Pawz>hrm
09:59<Brianetta>...oh.
09:59<Pawz>why are my junctions all old style
10:00<dih>LOL
10:00<babyottd>lol
10:00<Pawz>:(
10:01<Pawz>forum posts = teh suck
10:01<babyottd>of teh bot plz
10:01<@Belugas>why do they, Pawz?
10:02<@Belugas>you have to read them ?
10:02<babyottd>you read the api documentation better
10:02<babyottd>i'm not know of no reason why the gunpowder treason should ever be forgot
10:02<Pawz>nothing like 21 pages to hunt through to find sprites
10:03<Pawz>there's a lot! lol
10:03<babyottd>a lot worse i just knocedk off the ground
10:03<@petern>and most of it is shite
10:04<babyottd>the most obvious one is new
10:04<@Belugas>no pain, no gain ;)
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10:15<Pawz>hmm any documentation on making animated sprites?
10:15<dih>Pawz: did you search wiki.openttd.org?
10:15<dih>did you search the forums?
10:16<Pawz>dih there's a fun concept called speech. occasionally it can point someone searching for things much much quicker than reading through 400,000 pages of documentation
10:17<dih>there is a point of documentation Pawz
10:17<Pawz>aka I ask, those who have read point me in the right direction :)
10:17<dih>which is saving people from repeating what they say all the time to everybody
10:17<@petern>there's a fun concept called documentation. occasionally it can point someone searching for things much much quicker than repeating it in 400,000 lines of conversation
10:17<dih>and they write these things down so that everybody can google, and use other search methods to find what they are looking for
10:17<dih>thank you petern :-)
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10:20<Brianetta>To be fair, it was documentation he was asking for.
10:21<Brianetta>Not how to do it.
10:21<Pawz>just wanted a pointer in the right direction to look
10:21<Pawz>apart from 'the wiki'
10:21<Brianetta>I doubt the wiki will have what you're after anyway
10:21<Brianetta>although the TTDPatch wiki might
10:22<dih>a lot of people ask with out searching for themselves ;-)
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10:33<@Belugas>Lots of people talk
10:33<@Belugas>but few of them know!
10:34<@Belugas>ho... true..
10:34<@Belugas>Soul of a woman was created below
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10:54*SpComb yawns
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11:03*Belugas works on funding a town
11:03<@Belugas>trying to pass the newly created town name part to the proc handling placement
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11:27<@petern>hm
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11:43<CIA-5>OpenTTD: rubidium * r14501 /trunk/src/station_cmd.cpp: -Codechange: use sizeof(variable) instead of sizeof(type) or hardcoded amounts (magic constant) for memset (Alberth)
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11:44<CIA-5>OpenTTD: rubidium * r14502 /trunk/src/tile_map.cpp: -Codechange: add some inline comments and declare variable on use (Alberth)
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11:49<@Belugas>Alberth!
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12:21<Burty>hey everyone
12:22<dih>that wenn as could have been expecteed
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12:34<scarabeus>TrueBrain: ping /me is gentoo guy working on the ebuild with you, are you around :]
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12:41<Sacro>@seen TrueBrain
12:41<@DorpsGek>Sacro: TrueBrain was last seen in #openttd 18 hours, 18 minutes, and 30 seconds ago: <TrueBrain> night all
12:41<Sacro>scarabeus: looks like not
12:41<scarabeus>well /me can wait :]
12:43<@Belugas>well... i guess that /me->you would have to wait a while :)
12:43<@Belugas>you might be better telling him in pm, for him to read it when he'll be back
12:45<scarabeus>well if he is gone for 18 hours lets asume he sleep 10 hours
12:46<scarabeus>than he has some job...
12:46<scarabeus>so few hours and he is back :]
12:49<Sacro>lol
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13:24<CIA-5>OpenTTD: glx * r14503 /branches/noai/projects/openttd_vs90.sln: [NoAI] -Revert (r14500): reverted unwanted changes for openttd_vs90.sln
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13:25<@Belugas>yeah.. system updated to new openttd lib utils stuff
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13:41<@petern>oh really
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13:42<@Belugas>bow^zn1, if you're really there, stop it at once
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13:43-!-mode/#openttd [+b bow*!*@*] by petern
13:50<ln>i thought away nicks are a-ok
13:52-!-Wolf01 [~wolf01@host213-160-dynamic.56-82-r.retail.telecomitalia.it] has joined #openttd
13:52<Wolf01>hello
13:52-!-HerzogDeXtEr1 [~Flex@89.246.207.219] has joined #openttd
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13:53<yorick>ln: that's no away nick
13:53<yorick>(is it?)
13:54<ln>we will probably never know for sure.
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14:00<@Belugas>mmh...
14:00<@Belugas>so a town can now be funded.
14:00<@Belugas>so, give it a proper price now
14:01-!-Zahl_ [~Zahl@e176225156.adsl.alicedsl.de] has joined #openttd
14:01<Wolf01>wtf?
14:02-!-aepurniet [~tomasz_el@cpe-24-193-9-6.nyc.res.rr.com] has joined #openttd
14:02<ln>sounds like soviet union.
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14:08<yorick>in soviet russia, you sound like towns!
14:09-!-FR^2 [~frquadrat@oscar.frquadrat.de] has joined #openttd
14:12<Swallow>In soviet russia, the town funds you!
14:13<@Belugas>what kind of sound does a town producet???
14:13<frosch123>lots
14:20<@Belugas>mmh... 860 millions
14:20<@Belugas>maybe too much
14:21<frosch123>how many houses?
14:23<frosch123>maybe you could test, how much you can earn with two funded towns on opposite sides of a 256x256 map in ten years
14:25<@Belugas>i see you point
14:26<frosch123>it is also a nice to reason to play a little :p
14:26<@Belugas>seems, anyway, that the size of town does not seems to work fine, as it is
14:26<@Belugas>gonna pick up kiddo at school, i'll be back
14:27<yorick>you have one?
14:27<frosch123>Belugas: good night in that case :)
14:28<@Belugas>ok, night to you too, frosch123
14:28<@Belugas>yorick, yes, a 4 years old
14:28<yorick>good luck :p
14:28<Wolf01>you fund a road tile, a (your) house and a floating city name saying "yourcity (4)"... how much should it cost?
14:32<frosch123>sound like a challening scenario: use the magic bulldozer to bulldoze a whole city except one road and one house and try to make it grow again :s
14:32<Swallow>why leave a house
14:33<Swallow>One could use the HQ to attract passengers :)
14:33<Wolf01>each time you move the HQ you'll fund a town
14:34<Wolf01>sounds like "every time you do xyz god kills a kitten"
14:35-!-Born_Acorn [~bornacorn@80.247.163.107] has joined #openttd
14:35<Born_Acorn>!logs
14:35<SpComb>Logs: http://zapotek.paivola.fi/~terom/logs/openttd
14:42<frosch123>hmm, with "funding new buildings" it is easy :s
14:49-!-Brianetta [~brian@client-82-26-69-27.bmly.adsl.virgin.net] has joined #openttd
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14:50<Cozzie>hi I would like to ask if the auto replace function on unsorted group will try and replace every single vehicle i have or just the one that is past it's age?
14:51<frosch123>every vehicle that reaches a depot
14:51<Cozzie>=x is there a way to just auto replace old vehiches?
14:51<frosch123>except you enabled the "replace protection" for some groups, of course
14:52<frosch123>if you mean autorenew, i.e. autoreplacing with the same engine, you find the setting in "advanced settings"->"vehicles" or similiar
14:52<babyottd>it won't mean to paste so many paragraphs on beekeeping at a certain ip ?
14:53<frosch123>babyottd: I feel with you, ln is cruel, pasting so much to your ip
14:53<babyottd>feel so proud :')
14:53<Cozzie>ahhh yes auto renew my apologies =x
14:53<Cozzie>thanks for the advice, great game you guys made
14:53<Cozzie>nostalgia indeed
14:53<babyottd>indeed
14:53<babyottd>the great vowel shift was
14:54<Sacro>hey babyottd
14:55<frosch123>babyottd: whan wus tha graut viwal sheft?
14:55<babyottd>whaitespaces ?
14:57<frosch123>epic sacro
14:59<yorick>sacro = fail?
14:59<babyottd>is madness = sparta
15:02<frosch123>i guess someone purged the epic stuff
15:02<babyottd>someone that already before
15:02<Brianetta>nope
15:02<Brianetta>!contexts epic
15:02<babyottd>Contexts containing "epic":
15:02<babyottd>very epic
15:02<babyottd>he called himself epic fail bot
15:02<babyottd>next song is epic ,
15:02<babyottd>epic
15:02<babyottd>basshunter is epic cute
15:02<babyottd>...(12 skipped)...
15:03<babyottd>epic fail
15:03<babyottd>Brianetta : indeed it is epic
15:03<babyottd>i guess someone purged the epic stuff
15:03<babyottd>so Brianetta view me as epic
15:03<babyottd>Brianetta is epic
15:04-!-frosch123 [~frosch@frnk-590fe962.pool.einsundeins.de] has quit [Remote host closed the connection]
15:07<welshdragon>spam
15:09<yorick>spam
15:09<babyottd>spam is tasty tasty mmm
15:09-!-apo_ [~apo@pD9E7C333.dip.t-dialin.net] has joined #openttd
15:10<apo_>Hi
15:10<yorick>hi
15:10<babyottd>hi
15:10<Brianetta>hi
15:10<apo_>I've just compiled and started the SVN version of openttd
15:10<yorick>congratulations
15:10<apo_>Is it normal that there's a bunch of (undefined string) in the accepts list?
15:10<babyottd>as normal user
15:10<yorick>no
15:10<yorick>it isn't
15:10<babyottd>brian isn't you the host of
15:10<babyottd>added there is no way of special effects back then
15:11<yorick>(don't mind babyottd, he makes no sense)
15:11<babyottd>a bot makes the mistake : (
15:11<apo_>Okay. =P
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15:13<apo_>Hm
15:13<babyottd>hm, maybe not
15:14<apo_>Any ideas what could cause this? Some advanced setting that I screwed up?
15:14<Sacro>missing lang file?
15:14<Sacro>dodgy grfs?
15:15<babyottd>directly or some other way ?
15:15<babyottd>copying you were missing the subject and Sacro devices, such as lifts, automatic doors, ventilation systems assist in
15:15<Sacro>babyottd: you talk rubbish
15:15<babyottd>this talk a few days
15:16<apo_>Sacro: The language is set to English. Should I have done anything not included in ./configure; make; make install?
15:16<yorick>Sacro: he's a bot, he's supposed to
15:16<babyottd>the ttd install dir in a variable and use the location from
15:16<Sacro>apo_: that should be enough
15:16<babyottd>the configure line was supposed to sound really good news is that we cannot completely rule out the possibility
15:17-!-Purno [~Purno@5350931D.cable.casema.nl] has quit [Read error: Connection reset by peer]
15:18<ln>babyottd: what are bees related to?
15:22<yorick>to your mind
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15:36<CIA-5>OpenTTD: michi_cc * r14504 /trunk/src/ (ai/trolly/trolly.cpp town.h town_cmd.cpp): -Cleanup: Use the right variable type for tile offsets.
15:41-!-thingwath [~thingwath@morana.sks2.muni.cz] has joined #openttd
15:43<apo_>Well, whatever he changed, it's not working. =P
15:43<babyottd>the thorn or whatever letter out of the internet
15:43<apo_>/home/apo/src/openttd/src/town.h:302: error: ‘TileIndexDiff’ does not name a type
15:43<@SmatZ>known
15:43<apo_>good
15:43<@SmatZ>:)
15:44<babyottd>the irc channel, )
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15:46-!-|Jeroen| [~jeroen@d51A43482.access.telenet.be] has quit [Quit: oO]
15:47<CIA-5>OpenTTD: michi_cc * r14505 /trunk/src/town.h: -Fix (r14504): Missing include.
15:48<+michi_cc>apo_: should be good now
15:49<Cozzie>hi, i seem to have a problem trying to transfer passengers with the transfer option with 2 towns to one airport. they tend to pick up their own load. I know the alternative is to use transfer and leave empty but i have incoming passengers from other airport that i have to pick up. I know another way is to just have load from one city and the other just to offload but this means there is a chance i pick up passengers from one town to the other no?
15:49<babyottd>the to pick me up
15:51-!-Roujin [~ubuntu@mnch-5d86186e.pool.einsundeins.de] has joined #openttd
15:51<apo_>michi_cc: Indeed :)
15:51<+glx>Cozzie: transfer works "correctly" for one-way travel only
15:51<Cozzie>any advice for my problem?
15:51<babyottd>that problem for me
15:52<Cozzie>perhaps there should be an option not to pick up it's own passengers it just unload =x
15:56<Roujin>I have just joined in the middle of the conversation but I'd say cargodest would be a solution for your problem :P
15:56<babyottd>the conversation
15:57<Roujin>why is that bot repeating my words? -_-
15:57<yorick>it is repeasing everyone's words
15:57<yorick>eat*
16:00<ln>babyottd: what's your excuse?
16:00-!-KritiK [~Maxim@78-106-117-21.broadband.corbina.ru] has joined #openttd
16:04<Wolf01>'night
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16:17<ln>babyottd: am i on ur ignore list?
16:17-!-FR^2 [~frquadrat@oscar.frquadrat.de] has quit [Quit: Connection reset by caffein depletion...]
16:18<Chrill>ln, can one be? :P
16:18<Chrill>babyottd reacts when I say eoin, or so he does in #tycoon
16:19<Chrill>Eoin!
16:19<Chrill>..
16:24-!-Sacro|Laptop [~ben@adsl-87-102-39-137.karoo.KCOM.COM] has joined #openttd
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16:31<@Belugas>tagada tsoin tsoin
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16:38<@Belugas>mmh...
16:38<@Belugas>there's a lot more of randomness in town's creation but the name
16:38<babyottd>that one town to the same time without option of short notice change
16:39<@Belugas>makes me wonder where it's going to stop
16:39<babyottd>no wonder why it is just one project at the same time and
16:41<@Belugas>but cracatoes should be fruilessly merged with cocoa butterscoth
16:42<@petern>what?
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16:46<ln>twas brillig, and the slithy toves did gyre and gimble in the wabe?
16:46<@Belugas>hehe looks like you've got the diaper-in bot in ignore :D
16:46<babyottd>hehe
16:46<@Belugas>he
16:46<babyottd>he Belugas ?
16:46<Born_Acorn>I are telling the police.
16:46<babyottd>miami metro police department as a blood spatter analyst
16:46<Born_Acorn>Damn right.
16:47<@Belugas>Brianetta, it's getting tiresome... you should put the little brat to bed
16:47<babyottd>who put the bop she
16:47<ln>hahaha, blood spatter analyst :)
16:51<ln>babyottd: you are talking about dexter, right?
16:51-!-tokai [~tokai@p54B82258.dip0.t-ipconnect.de] has joined #openttd
16:51-!-mode/#openttd [+v tokai] by ChanServ
16:51<babyottd>zzz
16:53<@petern># someone left the cake out in the rain
16:54<ln>babyottd: who will be your next king, what do you think?
16:55<@petern># i will have the things that i desire
16:55<Eddi|zuHause>ok... who the hell taught the bot about the moon meat mine on the moon?
16:56-!-Aylomen [~a@DSL01.83.171.168.86.ip-pool.NEFkom.net] has quit [Ping timeout: 480 seconds]
16:59<ln>the whattafuck?
16:59<@petern>hmm?
17:05<ln>dexter 3x04.
17:05<@petern>laboratory?
17:05<ln>not an answer to peter, just a statement.
17:05<ln>nope, the blood spatter analyst.
17:07<ln>babyottd: what is moon meat mine?
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17:13<Nite_Owl>Hello all
17:13-!-mortal is now known as Guest782
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17:17<@Belugas>Eddi|zuHause, i don't care anymore
17:18<@Belugas>you hear I don't carem no more...
17:18<@Belugas>no more ... no more
17:19<Eddi|zuHause># hit the road jack
17:19<Eddi|zuHause># and don't you come back
17:19<Eddi|zuHause># no more, no more
17:19<Eddi|zuHause># no more, no more
17:20-!-Guest782 [~mortal@0x573a3da2.odnqu1.static.dsl.tele.dk] has quit [Ping timeout: 480 seconds]
17:20<@Belugas>hehe
17:20-!-lolman [~John@adsl-87-102-80-68.karoo.KCOM.COM] has joined #openttd
17:21<Eddi|zuHause>hm... but i don't actually have that song...
17:21<Roujin>finished the patch (update/fix/enhance) I've been working on today.. http://bugs.openttd.org/task/2194
17:23-!-Mark [~M4rk@5ED06875.cable.ziggo.nl] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- s0 d4Mn l33t |t'z 5c4rY!]
17:23<Roujin>it makes the server list window a tad more usable.. in fact some user wrote it one day in the suggestions forum ("why can't one scroll with keys in the server list?"), that's how I got the idea in the first place
17:24-!-Gekz [~brendan@123-243-206-102.static.tpgi.com.au] has quit [Remote host closed the connection]
17:27<Roujin>hope someone of you devs would find the time and have a look ;)
17:33<Roujin>well, gonna catch some sleep now.. hope my effort won't be for nothing.. :P
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17:33<Yexo>petern: Are there plans to update nfo to version 8 to update all callbacks that return VehicleIDs to 15 bits? (maybe other functions need updating too, I don't know)
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17:39<@Rubidium>Yexo, don't you mean: "when nfo gets a version 8, what variables/properties and such should be changed (in e.g. size) to support OpenTTD features better?"?
17:41<Yexo>"<Rubidium> I'm thinking about making lots of callback return values bigger that return vehicle ID" <- like that. DaleStan proposed that this should be done for nf0 version 8, and have the new ai purchase callback as a modified callback 18.
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17:42<@petern>we don't even support the current ai purchase callback, heh
17:42<+glx>noai supports the station one
17:43<Yexo>petern: the callback is implemented, just never called from the AI code
17:43<@Rubidium>petern: the ai purchase callback is kinda flawed by design; you can easily end up with unrunnable trains using that callback
17:44<@Rubidium>what "we" (NoAI people) want to do is replace parts of it so an AI can always create vehicles that are runnable (assuming the set supports the cargo the AI wants to transport)
17:45<@petern>Yexo, it is not implemented
17:46<Yexo>petern: newgrf_generic.cpp has GetAiPurchaseCallbackResult
17:46*SpComb analyses the OpenTTD networking model
17:47<@petern>Yexo, that's not a callback implementation
17:48<Yexo>Then what is it?
17:48<@petern>it is a callback helper
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17:48<@petern>the callback implementation itself is the missing code you referred to
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17:49<Yexo>aha
17:49<@petern>for a callback to be implemented, it has to be usable and work ;)
17:50<@Rubidium>therefor we want to change it, which Dalestan proposes to do using a version bump of nfo/grf
17:51<@Rubidium>so now the question is: what other changes should be wrapped into that version bump?
17:51<@petern>32 bit callback results!
17:51<@petern>er, yeah
17:51<@petern>which is possible currently, but not nice
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21:24<eMJay>Ok I think I've found an issue in r14505
21:25<eMJay>My trains can't seem to find the right path through a green signa
21:25<eMJay>they keep trying to go through the opposite direction signal
21:25<De_Ghosty>wrong type of track?
21:26<eMJay>nope
21:26<De_Ghosty>are you sure?
21:26<eMJay>one of them is a new train, the other was working
21:26<De_Ghosty>go make sure
21:26<eMJay>I did
21:26<eMJay>did the upgrade rail over the space many times
21:26<eMJay>it was the first thing i thought of :P
21:26<eMJay>I'll replace the train
21:27<eMJay>nope
21:28<De_Ghosty>does the track belongs to you?
21:28<eMJay>upgrade track tool says "No suitable railway"
21:29<eMJay>yes
21:29<eMJay>I'll replace with a diesel
21:29<eMJay>just to make doubly sure
21:29<eMJay>still no joy
21:32<eMJay>any thoughts?
21:36<eMJay>I'll put up a bug on FS
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23:17<ccfreak2k>>:|
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---Logclosed Tue Oct 21 00:00:11 2008