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#openttd IRC Logs for 2008-10-21

---Logopened Tue Oct 21 00:00:11 2008
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03:20<dih>eMJay: did you check if any signal on the path the trains should go could be wrong?
03:21<dih>yapf is a full path pathfinder a single wrong signal can cause an issue
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03:35<@petern>dih, eMJay is not here
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03:45<dih>petern: he certainly is in my tab completion
03:46<dih>that is odd
03:46<dih>i usually check with the tab completion if someone is here
04:07<FauxFaux>Clearly your tab completion is faulty.
04:10<dih>might be due to the bouncer replaying some lines, which could have done something
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05:09<ln>yarr päevast
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05:28<dih>my word yorick
05:29<dih>you are annoying
05:29<dih>as usual :-P
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05:30<yorick>and he is not?
05:30<dih>no - LA is not
05:30<dih>hello LA :-)
05:32<LA>I can't be annoying if I'm so rarely online :P
05:33<dih>well - we have had people at openttdcoop that were annoying within their first 5 minutes there
05:33<yorick>but those were only 8 years old
05:33<@Rubidium>dih: yorick isn't annoying when he's on your /ignore list
05:34<yorick>yes I am
05:34<yorick>because I talk to other people, you don't know what other people are talking about, and you look it up in the logs, and there I am, as annoying as usual
05:37<@petern>what's up?
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05:37<welshdragon>yet another annoying user on #tycoon asking silly questiions
05:39<dih>good morning Zuu
05:39<Zuu>dih: good morning dih
05:39<dih>i had a thought regarding your autoupdate thingybob
05:40<dih>i assume you hardcode urls it is to fetch to know what nightly to fetch?
05:40<dih>or where do you take the data from?
05:40<Zuu>It is not hard coded in the clients, but in the server.
05:41<dih>where is the server?
05:41<Zuu>Here you can see some info about where it looks for stuff:
05:42<dih>how about 2 things
05:42<dih>how about you use something like openttdlib to fetch the rev yourself :-D
05:42<dih>then nobody needs a url for the script, you simply query the server yourself
05:43<Zuu>the idea is not that bad :-p
05:43<yorick>ooh, spam
05:43<dih>shut up yorick
05:44<dih>the other thought was you could give the admins a login where they can change ip:port of the server
05:44<dih>or where they can specify another url, say for something like wwottdgd
05:44<dih>(a url where the binary can be fetcht that is)
05:46<Zuu>yea, good idea too, just that it requires a decent amount of work. The clients need to better handle a more variating list of targets than at the momement. (they freak out quite a lot at the moment if a target gets removed/renamed)
05:47<Zuu>Also all addresses etc. are just stored in an array in stead of storing it into a file and having all that infrastructure for reading/writing to file.
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05:50<Zuu>So while it is a good idea, I dont have much interest at the moment of spending the neccessary time for it I am sorry.
05:56<dih>Zuu: how about giving targets an id, however let the autoupdater display a name :-P
05:56<dih>dont worry :-P was just a thought
05:56<Zuu>I've though about it yes, but decided to use the names as ID. both has its pros/cons.
05:57<Zuu>One cons of using IDs is that you can't display the name when the client is offline.
05:59<Zuu>unless you cache that list, which is actually a peace of cake as I allready make use of xml to for client/server communication and saving/loading a TStringStream to disk is a simple task.
06:02<dih>you can keep a list of last name => id
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06:43<Zuu>When I try to compile trunk I get the error that the compiler can not find "unicode/ubidi.h" which is included from gfx.cpp which resides in the src/ folder. (compiling using MSVS C++ 2005 Express)
06:43<Zuu>I can not find the unicode folder inside the src folder, do I need to do something special to check out this directory?
06:44<Burty>yeah same here
06:45-!-welshdragon [~vista@adsl-83-100-138-245.karoo.KCOM.COM] has quit [Ping timeout: 480 seconds]
06:45<Yexo> <- download new version of
06:45<Zuu>Found out that that is because I need to get new openttd-usefull, but Yexo was faster.. :p
06:45<Burty>thanks yexo
06:46<Zuu>Or from here:
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06:57<Burty>is libicu in that ottd useful??
06:57<blathijs>I doubt it, since libicu was only recently added to openttd dependencies, and openttd-useful hasn't been updated in years (or was it?)
06:58<@petern>good job devs know what's going on ;)
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06:59<Burty>yeah... shame that knowledge does not always trickle down :D
06:59<Eddi|zuHause>blathijs: openttd-useful has been updated in the past few days
07:00<blathijs>Oh, cool :-)
07:00<blathijs>Apparently we have active windows devs again to do that sort of thing :-)
07:01<FauxFaux>I'm sure that my trunk checkout built on windows without any libraries.. after removing some defines and an assert.
07:01<Burty>don't worry im looking at wrong folder :(
07:01<Eddi|zuHause>FauxFaux: you could probably have ./configure-d that
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07:05<FauxFaux>Not with the VS project files. Plus, I doubt having zlib as an optional component is supported.
07:06<Yexo>FauxFaux: you can do configure --without-zlib
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07:09<@Rubidium>FauxFaux: if you know your way in VS then you can compile without zlib and such too
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07:19<CIA-5>OpenTTD: rubidium * r14506 /trunk/src/lang/unfinished/indonesian.txt: -Add: stub for indonesian language.
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08:15<CIA-5>OpenTTD: skidd13 * r14507 /trunk/os/rpm/openttd.spec: -Codechange: Update the RPM spec file (futher changes are expected till 0.7)
08:19<dih>skidd is alive....
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08:51<@Celestar>hey :D
08:51<SpComb>Hei hoi hauki, tervetuloa Tukholmaan
08:51<+glx>hey mister cargodest :)
08:53<Eddi|zuHause>mister elrails you mean ;)
08:57<+glx>hmm I can try that
09:00<Eddi|zuHause>i need shunting so i can run combined passenger/cargo branch lines with one engine instead of 3
09:00<Gekz>Wie geht's
09:01<Eddi|zuHause>usage of ' is rather uncommon in german
09:01<Brianetta>Wie geht es Ihnen?
09:02<Gekz>Eddi|zuHause: <3 textbook German
09:02<Gekz>I always knew it was wrong
09:02<Eddi|zuHause>google results: "wie geht's": 7 Mio, "wie gehts": 12 Mio
09:02<Gekz>what does it extend to?
09:02<Brianetta>That could mean there's 12 million idiots.
09:03<Eddi|zuHause> <- indicates that both versions are correct
09:03<dih>Eddi|zuHause: ' is not used by google, special chares are made into a space
09:03<Brianetta>The URL is a bit silly (:
09:03<Eddi|zuHause>indeed ;)
09:03<dih>so wie geht's would hit wie geht sudo
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09:04<+glx>Celestar: hg pull done, now hg merge :)
09:04<Brianetta>Google drops pretty much all punctuation. Bloody annoying when what you're searching for, for example, an IRC channel.
09:04<dih>or in fact, as it's not in quotes wie hast tu es gemacht? es geht!
09:04<Eddi|zuHause>sudo make me a sandwich
09:04<Brianetta>xkcd (:
09:06<Brianetta>sutum mach mir ein brot!
09:06<Brianetta>sutun, damnit
09:06<Eddi|zuHause>you'd have to translate su, too
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09:07<Gekz>Do germans add umlauts if the letter is capitalised?
09:07<Gekz>or do they drop the diareses like the French
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09:08<Eddi|zuHause>we are not the french :p
09:09<Tekky>The last trunk merge of cargodest has been two weeks ago. Is there an easy way to merge my local cargodest repository with trunk?
09:09<@petern>yeah, wait for glx to finish it
09:09<Eddi|zuHause>yes, the easy way is to pay Celestar with time.
09:09<yorick>hg pull ... && hg merge
09:10<Brianetta>then upload your diff (:
09:10<+glx>Brianetta: no just start hg serve ;)
09:10<@petern>hg push :D
09:10<@petern>although only Celestar has permission
09:11<+glx>so nice the player->company sync was not done
09:12<Eddi|zuHause>do i smell irony?
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09:16<@Celestar>only I have permission to do what? (=
09:18<@petern>to push to your repo, heh
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09:18<@Celestar>oh I thought all devs may to that (=
09:19<+glx>compiled \o/
09:20<@Celestar>many conflicts?
09:20<Eddi|zuHause>hm... passengers are reduced by 6 and still my airport gets overrun...
09:20<+glx>1 explicit conflict
09:20<+glx>and some renames
09:20*glx checks the diff before commit
09:21<@Celestar>Eddi|zuHause: you need more runways
09:21<@Celestar>Eddi|zuHause: kill the NIMBYs
09:22<+glx>hmm very big diff
09:22<Eddi|zuHause>i have already 5 planes serving the route
09:22<Tekky>Thanks for answering my question, yorick, petern, Brianetta, glx and Eddi|zuHause
09:23<Eddi|zuHause>and i can't afford a zeppelin
09:23<Brianetta>Tekky: I don't remember beinh either constructive or helpful, but you're welcome (:
09:24<Eddi|zuHause>a round trip takes 4:20 and planes leave every 52 minutes
09:25<Tekky>Brianetta: Hehe, I am currently sorting out the responses and reading the Mercurial documentation. Maybe I will come to the same conclusion that your response wasn't constructive, but I am not that far yet :)
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09:29<@Celestar>Eddi|zuHause: how do you compute that data? :P
09:29<Eddi|zuHause>the virtual time is part of the timetable management
09:30<Eddi|zuHause>1 tick = 1 second
09:31<@Celestar>every 52 minutes?
09:31<@Celestar>that's totally nuts
09:31<@Celestar>no route in Germany has a sub-1h frequency (by one airline) even these days
09:32-!-Sacro [~Ben@adsl-87-102-39-137.karoo.KCOM.COM] has joined #openttd
09:32<Eddi|zuHause>every plane can only hold 12 passengers
09:32<@Rubidium>Celestar: Haneda-Chitose does have sub-1h frequency
09:33<@petern>that is not germany :)
09:33<Eddi|zuHause>i really need a zeppelin, but they are very expensive
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09:35<@Rubidium>Celestar: ANA does 22 flights Haneda->Chitose in roughly 14 hours, JAL another 20 in 14 hours and Skymark another 7 in 13 hours (and I think I'm missing some operators)
09:36*Belugas wonders what burty added to the fund-a-town patch :S
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09:41<@Rubidium>Celestar: is 50 trips (A->B only, excluding B->A) a lot for aircraft (all carriers merged though)
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09:48<@Celestar>Rubidium: Haneda-Chitose was not sub-1h in the by the time Eddi|zuHause's game is running :)
09:49<@Celestar>Rubidium: and Haneda-Chitose is the most flown route in the world (wrt nof(pax))
09:50<@Celestar>thanks glx :D
09:51<+glx>I hope I didn't break anything (I did a quick test and it seems to work)
09:51<+glx>though I needed to edit only 2 files
09:52<@Celestar>glx: I'll hope to find test time this weekend
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10:02<dih>nice work glx :-)
10:02<dih>Celestar: how about a new coop game to test it :-P
10:03<@petern>grrrr, stupid policies :(
10:03<@petern>server that must have password expiration
10:03<@petern>my ssh key lets me on, but i can't remember the password to change it
10:03<dih>and probably remembers the last 5 so you chose something new
10:04<Eddi|zuHause>i expect such a policy to make the passwords more insecure
10:04<@petern>yeah, we all know that
10:05<@petern>but it has to be enforced for various reasons :(
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10:21<dih>i used to use a word, e.g. secret, and then just shift my hands when typing
10:21<dih>and each time i needed a new passwort i would have something different
10:22<dih>i.e. drvtry would then become ftbytu
10:23<Zuu>dih: You would get in to bad luck with non-flat keyboards :p
10:24<dih>why is that?
10:24<Zuu>Esp. those with seperation between hands.
10:24<dih>not at all
10:24<Zuu>I have >10 cm between each side.
10:24<dih>you learn to type with one hand
10:25<Zuu>16-17 cm to be exact
10:26<@petern>dih, needs digits, symbols and upper/lowercase mix
10:26<dih>well then you can shift one up
10:26<Zuu>dih: Though you were using touch typing. - doing that I find it hard to shift one left/right on a keyboard with seperation.
10:27<dih>depends on the word
10:27<dih>and where the chars are
10:27<dih>i.e. a word that spans across both sides - you could shift the left side one to the left and the right side one to the right
10:27<dih>just be sure to hit return properly :-P
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10:28<Zuu>dih: return is on the tumb so no problem :p
10:28<@petern>oh well, i managed to log in on the console as root
10:29*Zuu is getting out a litle before it gets dark
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10:34<dih>16:18 < Mrs_Console> *** Raub has left the game (received strange packet)
10:34<dih>second time i got that in about 2 weeks time
10:34<LA_>recieved strange packet? :o
10:35<@petern>LA_ can read :D
10:35<dih>is debug printed to stdout or stderr ?
10:36<dih>if it's stderr i would upp the debug level for net
10:36<LA_>I just wonder about the terminology.. who calls things strange?
10:36<dih>and hopefully get some more info when it happens the next time
10:36<@petern>LA_ is strange
10:36<@Celestar>LA_: up down strange charm top bottom ...
10:36<dih>i would love to know what is going on when that happens
10:36<yorick>so would I
10:36<@Celestar>dih: corrupted packet? :P
10:37<yorick>LA_: that would be the true one
10:37<dih>so nothing special?
10:37<@Celestar>dih: well actually TCP should have corrupted packets...
10:37<@Celestar>dih: then again, maybe a corrupted client
10:37<@Celestar>or a crappy NIC/driver/OS
10:37<yorick>second time in weeks?
10:38<yorick>same user?
10:38<dih>2 connectsion from south africa :-P
10:38<dih>2 users
10:38<dih>get it more than just on my server
10:38<yorick>oh, crappy gateways
10:39<@Celestar>anything in between the NICs should be corrected by the packet's CRC
10:39<@Celestar>shouldn't it?
10:39<yorick>unless the gateway changed the crc
10:40<Eddi|zuHause>some routers have strange modes where they think they must alter packages
10:40<yorick>or it messed up some packets
10:40<Eddi|zuHause>like replacing internal ips with outside ips
10:40<@Celestar>Eddi|zuHause: that's called NAT (0
10:40<@Celestar>Eddi|zuHause: but that's the modification of the IP header,
10:40<@Celestar>not the TCP header
10:41<dih>aparently when opening a station window it says supplies and accepts (undefined string)
10:41<yorick>dih: I believe that was fixed
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10:42<Eddi|zuHause>hm... first TSCC gets a full season order, and then Knight Rider... i think the world is really coming to an end...
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10:50<@Celestar>now THIS is scary:
10:51<ln>Celestar: Terminator: The Sarah Connor Chronicles
10:52*Belugas is having fun fnu fun... doing his regular task load while installing his next computer. The current one is getting retired soon
10:54<Eddi|zuHause>Celestar: well, you knew before that a scientifical carriere is not about money...
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10:55<Eddi|zuHause>and in east germany, the figures are probably half that...
10:56<@petern>football coaches *are* very important, of course
10:56<CIA-5>OpenTTD: smatz * r14508 /trunk/src/station_cmd.cpp: -Fix (r14501): arrays were not properly zeroed
10:57<Eddi|zuHause>well, i think they mean football coaches that are employed at an american university...
10:58<ln>east german football coaches only get $500k?
10:58<@Belugas>mmh... UML specifies Object and Class
10:58<@petern>SmatZ, that makes no sense :o
11:00<@SmatZ>petern: the commit message or the change? See station's Accepted cargo for example
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11:00<@SmatZ>it will show many (undefined string)...
11:01<@petern>i don't see how the sizeof() should be different :o
11:01<@SmatZ>yes, it is strange :)
11:01<Eddi|zuHause>"Frank Pagelsdorf, Hansa Rostock: 550.000"
11:02<@petern>ah, cos it's an array typedef
11:02<@petern>which are quite evil
11:03<@petern>(it allows the value to be modified without a pointer or reference)
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11:46<@Belugas>lunch time approaches
11:46<@Belugas>thanks god!
11:47<SpComb>talking of lunch time, today's thedailywtf was a bit silly
11:48<Eddi|zuHause>aren't they all? i mean there must be some sillyness in there to be a wtf :p
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11:50<SpComb>a bit silly in terms of non-wtfness
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12:05<Zuu>The OSK-window I hope nobody minds if closing/opening of that one moves from each window to handle to being handled by generic window-code.
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12:11<yorick>you mean you want to unify closing the osk?
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12:13<Zuu>yorick: when a text box loses focus (in my widget focus patch) I want to close the osk-window. And also I need to change it so that when you click to select the edit box the OSK should not open unless you click once more.
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12:14<Zuu>I figured that it will be needed to be handled before the patch gets trunk-ready or people will be annoyed by the OSK window.
12:14<yorick>I am already annoyed by the OSK window
12:15<yorick>and it's non-disablability
12:16<Zuu>Hmm, perhaps that could be a simplier solution for now to just add a patch-option to so keyboard users (ie most users) can disable it.
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12:17<Zuu>An if-statement + return-statement in ShowOnScreenKeyboard + code to add the advanced option should be all neded I think.
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12:28<Eddi|zuHause>commercials are getting out of hand... i reduced a movie recording from 5,1 GB to 2,9 GB just by cutting out the commercials
12:29<TrueBrain>howdie all
12:29<@Belugas>diadada TrueBrain
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12:32<Burty>hey TrueBrain
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13:26<ln>how many minutes are there in one hour this autumn?
13:28<Eddi|zuHause>7 minutes to midnight
13:29<Prof_Frink>2 minutes to midnight.
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13:30<Sacro_>1 minute to midnight
13:30<yorick>0.5 minutes to midnight
13:31<ln>i mean, dexter episodes are like over 50 minutes now?!
13:31*yorick slaps Sacro_
13:31-!-yorick was kicked from #openttd by SmatZ [ZERO]
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13:32<yorick>we didn't use floats?
13:32<@SmatZ>I would kick you anyway
13:32<@Belugas>never !
13:32<Eddi|zuHause>ln: they always were
13:32<welshdragon>yorick, you really know how to annoy people, don't you?
13:32<Eddi|zuHause>ln: showtime is a pay-tv channel without commercials
13:32<@SmatZ>nah, this is fun :) sorry yorick ;)
13:32<yorick>kickcount +1
13:33<ln>Eddi|zuHause: oh, so it seems for season 2 at least.
13:33<yorick>45 :(
13:33<ln>in addition to season 3.
13:33<Eddi|zuHause>when i say always i mean (almost) always ;)
13:34<Eddi|zuHause>of course, they cut like 10 minutes for the free-tv broadcast :p
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13:55<yorick>hello wolf01
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13:57<Burty>hey wolf01
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14:00<murray>hi wolf01
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14:03<@Belugas>hi Wolf
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15:26<CIA-5>OpenTTD: smatz * r14509 /trunk/os/rpm/openttd.spec: -Fix (r14507): missing svn:keywords
15:28<@Belugas>hi CIA-5
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16:10<Roujin>just wanted to jump in and tell Rubidium I've done the changes he requested on my patch (FS #2194), but he doesn't seem to be here :/
16:11<Roujin>well, have to leave again... see you
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16:15<Swallow>I noticed that in ShutdownGame() (openttd.cpp line ~340) some memory pools are cleaned while others are not, does this have a reason?
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16:19<@Belugas>i've been told it doe snot matter much
16:19<@Belugas>i did not want to verify
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16:23<Swallow>Ok, thanks
16:24<@Belugas>from what i remember, most are cleared tough
16:25<@Belugas>so if you add a pool, maybe the safest would be to clear it too
16:27<Swallow>That's what I do atm, I was just checking everything, because currently the game freezes when I add an item :S
16:27<+glx>infinite loop somewhere?
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16:29<Swallow>Not that I know of
16:30<Swallow>AFAIK it's the usage of the new operator that causes the freeze, as calling the constructor without it works fine.
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17:03<@Belugas>time to retire
17:03<@Belugas>to home sweet home
17:03*Tekky wishes Belugas a good night.
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17:06<Nite_Owl>Hello all
17:06<@Belugas>toyou too Tekky
17:06*Belugas is gone
17:07<Tekky>hi Nite_Owl, good morning to you. I hope you had a nice sleep :-)
17:09<Nite_Owl>A very good sleep thank you. Have only been up for a few hours.
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17:16<Eddi|zuHause>hm... apparently, the "new" daylength patch has a lot less features than the "old" one
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17:17<Tekky>Eddi: In what respect?
17:28<Eddi|zuHause>for example it misses the weekly autosave
17:29<Eddi|zuHause>also, i have some trouble with autofill rounding, but that might be related to combining it with the timetable patch
17:29<@SmatZ>broken patch update?
17:29<Tekky>Hehe.... I have never tried the daylength patch, only read about it. But "weekly autosave" sounds cool :) But depending on the daylength setting, a daily autosave may also be appropriate.....
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17:30<Eddi|zuHause>yes, it added daily and weekly, i think
17:30<Eddi|zuHause>i only used weekly, because i don't play that high daylength
17:30<Tekky>I have the impression that daylength would have to do a lot more to OpenTTD than it currently does.... it would have to change the whole concept of time.
17:31<Eddi|zuHause>yes, which makes the project so difficult, because all people have different kinds of opinions of what should be changed
17:31<Tekky>My current impression of daylength is that is a hack to change the progression of time. It needs to be better designed conceptually.....
17:32<Tekky>i.e. the whole concept of time in OpenTTD must be changed.
17:34<Eddi|zuHause>Celestar once wanted to incorporate that into the gamebalance branch, but that one kinda run dry...
17:35<Eddi|zuHause>and i kinda need some kind of "walking" transport type, which would extend the catchment area of my network without actually providing a service
17:36<Eddi|zuHause>like a train station next to a village needs to cover the entire village, but it does not really warrant a bus service
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17:40<Nite_Owl>Eddi: Not realistic but could you not walk a bus stop out into the village
17:42<Eddi|zuHause>i could, but it's very difficult to "walk" bus stops along hills unless you destroy the infrastructure
17:44<Eddi|zuHause>also, a real "walking" transport type could be present during generation time, but have very limited capacity (e.g. it could spawn one "vehicle" per day, with 5km/h speed)
17:45<Eddi|zuHause>it would then provide an almost fully connected cargo network which you then can find bottlenecks to improve with your actual network
17:47<Eddi|zuHause>the income calculation then can be based on how much faster the cargo got there than if it walked
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18:00<Eddi|zuHause>difficult thing to determine at 00:00 ;)
18:00<planetmaker>YES, IT'S NIGHT, not day :P
18:01<Nite_Owl>Tuesday, October 21st, 2008 @ 6:01 PM
18:01<Eddi|zuHause>"nachts isses kälter als draußen"
18:02<@SmatZ>[00:02:52] [CTCP] Received CTCP-TIME reply from ln: Wed Oct 22 01:02:51 2008.
18:02<@SmatZ>ln: ^^^
18:04<Eddi|zuHause>my solar clock was kind of out of order the whole day, because it was all cloudy and dark
18:04<Chrill>ln, I think it's sunday
18:04<Chrill>or Chrillday
18:05<Sacro>monday, onday
18:05<Sacro>tuesday, 2sday
18:05<Sacro>wednesday, whatday
18:05<Chrill>whatday's it
18:05<Sacro>thursday - the third day
18:06<Chrill>friday - Sacro's dead cus he stopped
18:06-!-Chrill [] has quit []
18:06<Eddi|zuHause>so much for the theory on who is dead...
18:07<@SmatZ>it's caturday!
18:08<Sacro>this thread is useless without cats
18:08-!-murray is now known as MURRAY
18:09<CIA-5>OpenTTD: truebrain * r14510 /branches/noai/src/ai/api/ (ai_rail.cpp ai_rail.hpp ai_rail.hpp.sq): [NoAI] -Add: AIRail::TrainCanRunOnRail and AIRail::TrainHasPowerOnRail (Yexo)
18:10<CIA-5>OpenTTD: truebrain * r14511 /branches/noai/src/ai/api/ (ai_rail.cpp ai_rail.hpp ai_rail.hpp.sq): [NoAI] -Add: AIRail::ConvertRailType (Yexo)
18:10<TrueBrain>can tomorrow be a kickday?
18:11<@SmatZ>TrueBrain: every day it can be a kickday!
18:11<fjb>Is Bjarni back tomorrow?
18:11<Sacro>I hope not
18:11<TrueBrain>Sacro: not really nice
18:11<@SmatZ>hmm no yorick here
18:11<@SmatZ>to demonstrate kickday
18:12<TrueBrain>past his bedtime
18:12<TrueBrain>I think MURRAY wants to participate in the kickday
18:12<ln>fjb: based on the fact that he wasn't here today or yesterday, i'd say yes, he'll be here tomorrow at 11:03 CET.
18:12<TrueBrain>well, I will find out after a night sleep
18:12<TrueBrain>have a good day all (or night, or what ever it is you do)
18:13<Sacro>TrueBrain: well, we could huff some kittens
18:14<Nite_Owl>later TrueBrain
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18:19<Eddi|zuHause>if this is official capslock day, why isn't google in caps then?
18:19<@SmatZ>everyday it's capslock day!
18:20<Eddi|zuHause>yeah, i press it every time i want to press a, but the keyboard is offset
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18:24<Eddi|zuHause>hm, apparently, in jamaika, someone stole 500 wagonloads of sand from a beach
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18:28<Eddi|zuHause>now the hotel they were building at that beach is totally useless. they have to a) pay millions to replace the sand, b) wait for the case to be solved (which appears to be going on since july), or c) wait 100 years for the beach to repair itself
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18:39<ben_goodger>the BBC is the tool of the devil, dammit! the Guardian gives me no opportunity to think for myself, and that's the way I like it
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18:40<Prof_Frink>This! is! The BBC! Do not listen to the others! They are false prophets!
18:40*Prof_Frink raves apocalyptically
18:41<ben_goodger>and now the weather!
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18:43<ben_goodger>BBC News does have the best theme song ever devised, though
18:43-!-lolman_ is now known as lolman
18:44<ben_goodger>BBC One used to have the best ident music also, but now it's bloody awful
18:45<ben_goodger>*reminisces about the early 90s*
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19:11<Nite_Owl>Feeding time - Later all
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19:26<Zuu>Good night all
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20:38<ccfreak2k> I wonder if any of the concepts here can be applied to OpenTTD.
20:42<Eddi|zuHause>what exactly do you mean?
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---Logclosed Wed Oct 22 00:00:13 2008