--- | Log | opened Sat Nov 01 00:00:13 2008 |
00:00 | <thingwath> | train leaves at 6:03 |
00:00 | <thingwath> | there is no way to wake up before 6 at morning, so... |
00:01 | <Aali> | yeah, i feel ya |
00:03 | -!- | elmex_ [~elmex@e180064208.adsl.alicedsl.de] has joined #openttd |
00:04 | <thingwath> | if I only knew how long it will take to the train station |
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00:09 | <thingwath> | and there are still some sausages left, blah, I'm not hungry anymore |
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00:27 | -!- | Sacro [~ben@adsl-87-102-39-137.karoo.KCOM.COM] has quit [Quit: Leaving] |
00:29 | <Aali> | great, spambots on the forums |
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03:22 | <jpm> | Hi |
03:24 | <jpm> | From where I can find unicode/ubidi.h |
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03:31 | <Aali> | jpm: its probably in the new and improved openttd_useful.zip or whatever that file is called |
03:34 | <jpm> | Aali: okey, how to compile without icu? |
03:34 | <Aali> | no idea |
03:35 | <jpm> | btw, is there any editor for grf files? |
03:35 | <Aali> | surely there must be some kind of ./configure switch? |
03:36 | <Aali> | i have heard good things about grfmaker |
03:36 | <Aali> | but i haven't tried it |
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03:51 | <Wolf01> | hello |
03:53 | -!- | Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd |
04:12 | * | jpm wondering how to compile openttd with icu disabled in MSVC |
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05:08 | <Modulator> | hello |
05:09 | <Modulator> | i can't find a guide to bribing, could someone quickly tell me how to do that :) |
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06:42 | <Alberth> | It does not really qualify as 'quick', but after enabling bribing in the advanced settings, you should be able to select it from the town action window (same one where you can also select advertising campaigns). |
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06:46 | <frosch123> | Is it missing a refresh? Or do you not have enough money? |
06:46 | <Modulator> | yes, i got it, thanks! |
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06:54 | <dih> | <jpm> [08:34:05] Aali: okey, how to compile without icu? <- with a braille interfacie :-P |
07:01 | <TrueBrain> | morning peepz |
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07:12 | <dih> | morning tb |
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07:53 | <Ammler> | roboboy: are you robotboy from tt-forums? |
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07:54 | <roboboy> | yes |
07:55 | <Ammler> | that "dump ass" was for you, I hope. :-) |
07:55 | <TrueBrain> | dump ass? That is new .. |
07:55 | <TrueBrain> | I dump garbage .. but an ass? |
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07:55 | -!- | mode/#openttd [+v tokai] by ChanServ |
07:55 | <Ammler> | MB thread |
07:56 | <Ammler> | ah, dumb |
07:57 | <TrueBrain> | who are you calling dumb here? |
07:57 | <Ammler> | me? |
07:57 | <TrueBrain> | yeah |
07:57 | <TrueBrain> | you are most likely right |
07:57 | <Ammler> | someone on tt-forums called that |
07:57 | <Ammler> | but it is not clear, if he meant roboboy or MB |
07:58 | -!- | Yeggzzz is now known as Yeggstry |
07:59 | <@petern> | it is clear |
07:59 | <roboboy> | I think they ment me |
07:59 | <Ammler> | that it is good. |
07:59 | <Ammler> | then |
08:00 | <Ammler> | MB took it for him. |
08:00 | <@petern> | he meant MB |
08:00 | <@petern> | that is obvious |
08:00 | <roboboy> | and I was refering to my original post when I quoted him about the licence issue |
08:00 | <roboboy> | someone else replied |
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08:20 | <TrueBrain> | Char / Char2: why do you always come in 2? |
08:20 | <TrueBrain> | afraid you miss something? :p |
08:21 | <rortom> | morning everyone |
08:23 | <frosch123> | TrueBrain: He ha a multiple personallity, and both of him want to join |
08:26 | <Ammler> | oh, ..ch :-) |
08:31 | <dih> | [13:20] <TrueBrain> Char / Char2: why do you always come in 2? <- perhaps he should just simply join as "string" :-P |
08:32 | <TrueBrain> | bad joke :p |
08:32 | <dih> | yep :-P |
08:34 | * | TrueBrain waits patiently till kdevelop is finally finished |
08:36 | <Alberth> | TrueBrain: that would be the first finished open source project, probably |
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08:37 | <Ammler> | is there a finished not OS project? |
08:38 | * | frosch123 is sure there are a lot finished open source versions of "Hello World" |
08:38 | <Ammler> | hmm, maybe solitaire |
08:39 | <TrueBrain> | Alberth: kdevelop is FAR from finished in developing .. |
08:39 | <TrueBrain> | so most likely, that was not what I was refering to :p |
08:39 | <Ammler> | no hg support :-) |
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08:44 | <TrueBrain> | frosch123: is there really a 'release' of a 'application' which produces Hello World? |
08:45 | <frosch123> | true, they lack proper versioning |
08:46 | <Alberth> | TrueBrain: yes, GNU released one, and does read email, so it must be considered finished |
08:46 | <TrueBrain> | so I should considered thunderbird finished too? |
08:46 | <TrueBrain> | I don't get that 'does read email' argument for 'being finished' |
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08:55 | -!- | prophet [~prophet@p5B3F618C.dip.t-dialin.net] has joined #openttd |
08:55 | <prophet> | Hi, i'd like to deliver goods to a desert city. How can i get it to accept them? |
08:56 | <Alberth> | TrueBrain: At a point in the development of a program, devs tend to start adding bells and whistles to the app rather than improving the core. As a sarcastic remark to this practice one may comment "oh, the prog doesn't read email yet, so it cannot be finished". |
08:56 | <TrueBrain> | ;) |
08:56 | <TrueBrain> | fair enough :) |
08:56 | <Alberth> | prophet: make the city grow first by giving it water and transport mail and passengers |
08:56 | <prophet> | Alberth, ok |
08:57 | <prophet> | Alberth, water by itself isn't enough? |
08:57 | <frosch123> | "GNU hello" is quite complex |
08:57 | <Prof_Frink> | TrueBrain: http://catb.org/jargon/html/Z/Zawinskis-Law.html |
08:57 | <Alberth> | No afaik, but you can try |
08:58 | <Alberth> | Prof_Frink: yes, I was looking for that. Thanks. |
08:58 | <prophet> | Alberth, ok thanks |
08:59 | <Alberth> | prophet: basically you need 8/8 or more goods acceptance of all houses in the catchment area of the station |
08:59 | <prophet> | ok |
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09:00 | <frosch123> | "const void &data" <- someone knows an allowed way of doing that? Or do I have to use "const void *data" ? |
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09:00 | <Alberth> | frosch123: I don't know a 'void' value you could insert in data |
09:01 | <frosch123> | well, I can cast every pointer to "void *" |
09:01 | <TrueBrain> | frosch123: 'void *', yes |
09:01 | <frosch123> | so isn't there a way to pass any variable as reference? |
09:01 | <TrueBrain> | void &, no :p |
09:02 | <TrueBrain> | void &* maybe ;) |
09:02 | <frosch123> | that sucks :( |
09:02 | <Alberth> | frosch123: const (void *) &data should work |
09:02 | <Eddi|zuHause> | what's a void &* supposed to be? |
09:02 | <frosch123> | a reference to a pointer |
09:02 | <TrueBrain> | Eddi|zuHause: reference call by void * |
09:02 | <TrueBrain> | so void *& is most likely the correct syntax ;) |
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09:05 | <Eddi|zuHause> | frosch123: there is a big difference between "this variable contains nothing" and "i just don't know what data this pointer points to" |
09:06 | <frosch123> | Eddi|zuHause: in pascal "procedure foo(var bar);" is valid |
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09:33 | <Nite_Owl> | Hello all |
09:34 | <roboboy> | gnight |
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09:41 | <fjb> | Hello |
09:43 | <frosch123> | moin |
09:44 | <ln> | anglish only |
09:44 | <fjb> | Quak frosch123 |
09:44 | <fjb> | Moin ln |
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09:47 | <ln> | http://newsimg.bbc.co.uk/media/images/45162000/jpg/_45162744_-2.jpg |
09:47 | <frosch123> | welsh only? |
09:47 | <fjb> | english only |
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09:48 | <TrueBrain> | stupid kdevelop still not finished .. |
09:48 | <TrueBrain> | it required kde-libs:3.5 first :( |
09:48 | <TrueBrain> | (which requires qt:3) |
09:49 | * | fjb is still using kde3. |
09:49 | <Ammler> | do you already use KDE4? |
09:50 | <fjb> | Hello TrueBrain, hope you didn't fall down yesterday. |
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09:52 | <TrueBrain> | fjb: I in fact did several time |
09:52 | <TrueBrain> | Ammler: KDE4 installed, yes, but currently I am running xfre4 |
09:52 | <TrueBrain> | fjb: but falling down is part of the process of getting up ;) |
09:52 | <rortom> | server still desynced :'( |
09:52 | <Ammler> | TrueBrain: I use xfce4 :-) |
09:52 | <rortom> | *still = again |
09:52 | * | fjb hopes that TrueBrain landed in the arms of a cute girl everytime. |
09:53 | <TrueBrain> | fjb: well, that too |
09:53 | <TrueBrain> | but you are attached to a rope |
09:53 | <TrueBrain> | so it aint that bad ;) |
09:53 | <TrueBrain> | the longest fall I made was 5 meters, 20 cm above ground I came to a hold :p |
09:53 | <Ammler> | but mostly with KDE software |
09:53 | <TrueBrain> | (I missed a set :p) |
09:53 | <fjb> | So the part about the cute girl is even better. |
09:55 | <fjb> | Why stopping earlier then nedded? :-) |
09:55 | <fjb> | than |
09:56 | <TrueBrain> | http://devs.openttd.org/~truebrain/photo_me/TrueBrain-Climbing5.jpeg <- me in a foot-lock over a 90degree turn :p |
09:57 | <TrueBrain> | http://devs.openttd.org/~truebrain/photo_me/TrueBrain-Climbing4.jpeg <- me and that 'cute girl' :p |
09:57 | <TrueBrain> | haha |
09:57 | <TrueBrain> | (I should scale those images down I guess :p) |
09:58 | <fjb> | The girl wouldn't look that cute when scaled down. |
09:58 | <TrueBrain> | hehe |
09:59 | <TrueBrain> | http://devs.openttd.org/~truebrain/photo_me/TrueBrain-Climbing6.jpeg <- falling at that point means a drop of about 4 meters :p |
09:59 | <TrueBrain> | (well, in this case it is top-rope, so most likely a bit less, but still :p) |
09:59 | <rortom> | :D |
09:59 | <rortom> | what climbing center? |
10:00 | <TrueBrain> | in The Netherlands |
10:00 | <rortom> | neoliet? |
10:00 | * | fjb would fall down just above the ground. |
10:00 | * | rortom goes climbing in bristol |
10:00 | <TrueBrain> | neoliet? |
10:00 | <rortom> | its a franchise of climbing halls |
10:00 | <rortom> | in germany and the netherlands |
10:01 | <TrueBrain> | doesn't ring any bell :p |
10:01 | <TrueBrain> | (sorry :)) |
10:01 | <rortom> | ;) |
10:01 | <TrueBrain> | the biggest indoor climbing halls in the Netherlands are from "klimmuur" .. I am there most of the time :) (those pics are from an other, but still :p) |
10:01 | <rortom> | nice, i will have to look it up |
10:01 | <TrueBrain> | klimmuur stupid enough, is a directly translation of "climbing wall" |
10:02 | <TrueBrain> | but they have 70 meter halls :) :) |
10:02 | <rortom> | oh, wtf |
10:02 | <rortom> | thats height |
10:02 | <TrueBrain> | yup |
10:02 | <TrueBrain> | considering a normal rope is 70 meters long |
10:02 | <rortom> | cool :D |
10:02 | <rortom> | yeah :P |
10:03 | <TrueBrain> | it means you need to detach your rope half-way, get your second guy up |
10:03 | <rortom> | they dont provide ropes? |
10:03 | <TrueBrain> | attach yourself again, and continue :p |
10:03 | <rortom> | oh, nice :D |
10:03 | <rortom> | i wanted to do this, but it makes no fun in 5m :\ |
10:03 | <TrueBrain> | well, I believe it is only 64 meters heigh, but okay :p |
10:03 | <rortom> | we have only ~20 around here |
10:03 | <TrueBrain> | most other halls have that too, yes :p |
10:04 | <rortom> | that calls for a visit to the netherlands :D |
10:04 | <TrueBrain> | hehe |
10:04 | <TrueBrain> | then go directly to Belgium |
10:04 | <TrueBrain> | outdoor |
10:04 | <TrueBrain> | 120m is no problem |
10:04 | <Ammler> | TrueBrain: you need those halls in holland :-) |
10:04 | <TrueBrain> | (damn, you are VERY tired when you do that ...) |
10:05 | <TrueBrain> | rortom: too bad you can't do those lengths top-rope, which means youneed to follow a few courses before you can do them ;) |
10:05 | <rortom> | i must get better again first, and indoor is a good training without risking your life ;) |
10:05 | <TrueBrain> | well, this year 1 person died indoor .. |
10:05 | <rortom> | :( |
10:06 | <TrueBrain> | the second guy 'forgot' to attach his euh ..translation .. 'security device' to the rope |
10:06 | <TrueBrain> | the person at the top thought she was going down top-rope style |
10:06 | <Prof_Frink> | TrueBrain: Don't make me make my cold worse. |
10:06 | <TrueBrain> | the person below thought she was going to hook herself up, and let the person down climb up |
10:06 | <TrueBrain> | so .. long fall :p |
10:06 | <rortom> | argh s** |
10:06 | <rortom> | :| |
10:06 | <Prof_Frink> | TrueBrain: Belay plate. |
10:06 | <rortom> | ^ |
10:07 | <TrueBrain> | worst part: those 2 were climbing with eachothe for ages |
10:07 | <rortom> | so you have to lead climb, second climb in those areas? |
10:07 | <TrueBrain> | then is when the mistakes happen :p |
10:07 | <rortom> | yes, you always have to double check :( |
10:07 | <TrueBrain> | walls > 20m are hard to do top-rope style |
10:07 | <TrueBrain> | (ropes simply aren't that long :p) |
10:08 | <rortom> | oh, you can get long ropes |
10:08 | <rortom> | i own 70m |
10:08 | <TrueBrain> | 70m is the longest rope you can use |
10:09 | <TrueBrain> | any longer is very dangerous |
10:09 | <rortom> | mh, arent there longer ones? |
10:09 | <rortom> | ah, yes |
10:09 | <TrueBrain> | (what is it .. ever 1m extends 10cm when you put weight on it?) |
10:09 | <rortom> | from the usage-side |
10:09 | <rortom> | yeah, something like that |
10:09 | <TrueBrain> | so a 70m rope extends 7m or something .. that really is the most ;) |
10:09 | <rortom> | nice fall :P |
10:09 | <TrueBrain> | any longer is just ... well .. not good for you :p |
10:10 | <rortom> | also after 3-4 falls you can throw the rope away :\ |
10:10 | <TrueBrain> | the standard says 12, but yeah |
10:10 | <TrueBrain> | (well, depending on the diameter of course) |
10:10 | <rortom> | yeah |
10:10 | <TrueBrain> | but I assume you don't have 7mm rope :p |
10:10 | <rortom> | hehe, no |
10:11 | <rortom> | sometimes i secure with gri-gri and then you need a bigger diameter |
10:11 | <TrueBrain> | then you WANT bigger :p |
10:11 | <rortom> | not for lead climb for sure ;) |
10:11 | <rortom> | haha :p |
10:11 | <TrueBrain> | but anyway, climbing is nice and cool to do :) |
10:11 | <rortom> | agreed |
10:11 | <Prof_Frink> | ^ this. |
10:11 | <rortom> | the climbing hall in utrecht is no more? |
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10:12 | <TrueBrain> | dunno, Utrect is too far away form me to consider :) |
10:12 | <rortom> | where is those 70m wall? |
10:12 | <TrueBrain> | something with a B, I always forget :( |
10:12 | <TrueBrain> | will look it up for you, ask me again tomorrow or so :) |
10:14 | <rortom> | thanks, that would be cool :) |
10:14 | * | SpComb goes climbing less often than he should |
10:14 | <SpComb> | although I'm not really very good at it, sadly |
10:14 | <TrueBrain> | hehe, we should go climb with this channel some day ;) |
10:14 | <TrueBrain> | that 'cute girl' of before .. she is climbing for 2 months now, and doing things I can't even do |
10:14 | <TrueBrain> | so getting good is just a matter of doing, and daring ;) |
10:15 | <TrueBrain> | (and of course, knowing, but okay :p) |
10:15 | <Prof_Frink> | TrueBrain: I'm starting to annoy people in my club. |
10:15 | <TrueBrain> | Prof_Frink: why? You stink that much? :p (hehe, sorry :)) |
10:15 | <Prof_Frink> | I've been climbing about 6 months and am outclimbing people that've been doing it for years |
10:15 | <SpComb> | I even got a bunch of "liikuntaseteleitä" (pieces of paper worth 4€ at various sport-related places) from work, which more or less means that I can go climbing for free |
10:15 | <TrueBrain> | Prof_Frink: can I ask how old you are? |
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10:16 | <SpComb> | but I just do it way too rarely |
10:16 | <Prof_Frink> | 23 |
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10:16 | <TrueBrain> | Prof_Frink: then it is impressive ;) (young people, like 12 or so, are known to outclimb others very fast, because they don't understand the concept of height :p) |
10:16 | <rortom> | i think its about dedication and weight/power rate |
10:16 | <TrueBrain> | rortom: and technique :) |
10:16 | <TrueBrain> | knowing what you need to do, and what you can do |
10:17 | <Prof_Frink> | TrueBrain: I do have the advantage of not weighing anything. |
10:17 | <rortom> | yes, experience |
10:17 | <SpComb> | except when they can't really reach the next grip because it's designed for someone who has 10cm longer hands than you do |
10:17 | <TrueBrain> | that friend of mine knows exactly where here middle-mass-point is .. and she uses that in an insane way |
10:17 | -!- | yorick [~yorick@82-171-205-190.ip.telfort.nl] has joined #openttd |
10:17 | <TrueBrain> | I sometimes have rouble finding it ;) |
10:17 | <rortom> | :p |
10:17 | <TrueBrain> | SpComb: that is bull :) When you can't reach something, you are going too high too fast :p |
10:17 | -!- | murray [murray@2001:470:1f0a:1be::a1c0] has quit [Ping timeout: 480 seconds] |
10:17 | -!- | welshdragon2 is now known as welshdragon |
10:18 | <TrueBrain> | but, most people forget the 1 basic rule in climbing: first hands, then feet, then your ass; not any combination of those :p |
10:18 | <SpComb> | myes, it's a bit of a bad example |
10:19 | <TrueBrain> | grr, now kdeveop is installed, but it fails :( |
10:19 | <SpComb> | and as I said, I'm not as good at climbing as I wish I was |
10:19 | <TrueBrain> | go climb more ;) |
10:19 | <TrueBrain> | come and visit :) |
10:19 | <TrueBrain> | take rortom and Prof_Frink with you :) |
10:19 | <rortom> | :p |
10:19 | <rortom> | i life in west germany normally, so not a long way to the netherlands ;) |
10:20 | <TrueBrain> | I live in the west of the Netherlands :p |
10:20 | -!- | stillunk1own [~stillunkn@82-136-225-75.ip.telfort.nl] has joined #openttd |
10:21 | <rortom> | mh, im not at home in the next six months either, so ;) |
10:22 | -!- | stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has quit [Ping timeout: 480 seconds] |
10:22 | <TrueBrain> | STUPID KDEVELOP |
10:22 | <TrueBrain> | I need an other IDE .. |
10:22 | <rortom> | ^ |
10:22 | <rortom> | i try to avoid it |
10:22 | <rortom> | i use vim/kate :\ |
10:23 | -!- | tokai [~tokai@p54B84323.dip0.t-ipconnect.de] has joined #openttd |
10:23 | -!- | mode/#openttd [+v tokai] by ChanServ |
10:24 | -!- | murray [murray@2001:470:1f0a:1be::a1c0] has joined #openttd |
10:24 | <TrueBrain> | I really love a good IDE for developing in big projects, like OpenTTD |
10:24 | <TrueBrain> | switching between files mostly |
10:24 | <TrueBrain> | (that in fact is all I use .. the syntax highlighter, and the ability to switch files with my mouse :p |
10:25 | <rortom> | thats why i use kate |
10:25 | <rortom> | switch files with alt+keys thats fast and nice |
10:25 | <rortom> | or screen + vim combination |
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10:27 | <fjb> | gvim is also nice, easy to switch files with the mouse and great syntax highlighting. |
10:27 | -!- | Yeggstry is now known as Yeggs-coding |
10:27 | -!- | Yeggs-coding is now known as Yeggs-away |
10:27 | <TrueBrain> | problem with vim is that you need to save to switch |
10:27 | <TrueBrain> | (or open multiple vims, but that sucks :p |
10:27 | <frosch123> | fjb: is it able to detect "#if 0", "#else", "#endif" and highlights it as comment? |
10:28 | <fjb> | frosch123: Yes |
10:28 | <frosch123> | ok, that something not a lot can do :) |
10:28 | <rortom> | kate can also ;) |
10:28 | <TrueBrain> | ha, fixed kdevelop |
10:28 | <TrueBrain> | sort of |
10:28 | <TrueBrain> | will try kate neverthless :p |
10:28 | <rortom> | hehe ;) |
10:29 | <fjb> | TrueBrain: you don't need to save with the graphical version of vim. |
10:30 | <fjb> | Even with the text version you can have multiple files open at the same time and switch between them. |
10:30 | <TrueBrain> | kate looks nice :) |
10:31 | <TrueBrain> | now I only need to find a way to both see the browser, and see the open files .. |
10:31 | <rortom> | left side panel |
10:31 | <rortom> | just open multiple files |
10:31 | <TrueBrain> | when you put "Documents" on the top, it still shows vertical .. it is better if that would be horizontal |
10:32 | <TrueBrain> | ah, found it :) |
10:32 | <rortom> | agreed, but IMO its better on the side if you have ~30 open files ;) |
10:32 | <TrueBrain> | "Kate Tab Bar Extension" |
10:32 | <rortom> | ah, good to know :) |
10:32 | <SpComb> | TrueBrain: vim has tabs |
10:33 | * | SpComb makes do quite well with just next-tab/prev-tab/new-tab |
10:33 | <SpComb> | although I don't edit more than a dozen or so source files at a time |
10:33 | <rortom> | TrueBrain: be sure to fix indenting settings and local saving with .~ files in the kate options |
10:34 | <TrueBrain> | just walking over them, yes :) |
10:34 | <rortom> | indention mode "c style" is nice to use also |
10:34 | <TrueBrain> | just enabled it :) |
10:34 | <TrueBrain> | Remove Trailing Spaces on Load/Save |
10:34 | <TrueBrain> | I love such options :) |
10:34 | * | rortom as well |
10:35 | <rortom> | but the diff on commit will look soo bad ;) |
10:35 | <TrueBrain> | not in OpenTTD |
10:35 | <TrueBrain> | trailing spaces are refused at commit |
10:35 | <rortom> | nice :) |
10:35 | <TrueBrain> | so it is almost impossible to introduce them ;) |
10:35 | <rortom> | hehe :p |
10:36 | <TrueBrain> | xfce4 tends to screw up windows from time to time, with complete garbage :p |
10:38 | <rortom> | good that i use fluxbox then ;) |
10:38 | <TrueBrain> | okay, NoAI ... where was I ... |
10:39 | <TrueBrain> | kate can't compile .. too bad :p |
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10:40 | <fjb> | TrueBrain: Then try vim... :-) |
10:40 | <TrueBrain> | like vim can compile .. |
10:40 | <TrueBrain> | lol, no libsdl .. reinstalling your computer really can be a bitch :p |
10:40 | <fjb> | You can teach it to call the compiler (or what ever) |
10:41 | <frosch123> | fjb: yes, you can also open a shell in a subwindow |
10:41 | <TrueBrain> | which works for any editor :p |
10:41 | * | fjb hates sdl for always setting GNU_SOURCE. |
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10:49 | <Eddi|zuHause> | surely you can teach kate to call make... |
10:49 | <rortom> | TrueBrain: see "terminal" button |
10:50 | <TrueBrain> | rortom: yeah, but that still means manual ;) |
10:50 | <rortom> | :p |
10:51 | <TrueBrain> | in kdevelop, you can hit F4, and it goes to the file |
10:51 | <TrueBrain> | useful ;) |
10:51 | <rortom> | 'make' and enter? ;) |
10:51 | <TrueBrain> | when there is an error |
10:51 | <TrueBrain> | does it go to the file? :p |
10:51 | <rortom> | no |
10:51 | <TrueBrain> | sorry, I meant upon error, in the kdevelop sentence above |
10:51 | <rortom> | CTRL+G |
10:52 | <rortom> | then enter line no |
10:52 | <TrueBrain> | still I need to open the right file :p |
10:52 | <TrueBrain> | hehe |
10:52 | <TrueBrain> | hmm .. segfault .. bah |
10:52 | <TrueBrain> | not what I was hoping for ;) |
10:52 | <TrueBrain> | merging stuff is always a bitch |
10:54 | <TrueBrain> | hmm .. I guess not initalizing a value falls under my mistake? :p |
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11:18 | <Alberth> | how to prevent a window resize in horizontal direction? |
11:19 | -!- | murray [murray@2001:470:1f0a:1be::a1c0] has quit [Ping timeout: 480 seconds] |
11:20 | <rortom> | mh? |
11:21 | <Alberth> | rortom: 'mh' ? |
11:21 | <yorick> | mh?mh? |
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11:28 | <rortom> | what do you mean by that sentence? |
11:28 | <rortom> | you can resize in any direction? |
11:29 | <Alberth> | I am programming a window, and only want to allow vertical resizing |
11:29 | <rortom> | ah, mhm |
11:30 | <Alberth> | don't understand how to do that (step_width == 0 and 1 both don't work) |
11:30 | <rortom> | idk, sorry |
11:31 | <Alberth> | doesn't seem possible |
11:32 | <rortom> | mh |
11:32 | <rortom> | just prevent resising by using the callback then? |
11:32 | <rortom> | and then just reset the width every time? |
11:32 | <rortom> | *resizing |
11:33 | <yorick> | try setting the step_width to something high |
11:33 | <TrueBrain> | step_width is for the scrollbar |
11:34 | -!- | ben_goodger [~ben@host217-44-221-18.range217-44.btcentralplus.com] has quit [Quit: Good pie!] |
11:36 | <Alberth> | w->resize.step_width is for the scrollbar? (don't think so). In the mean time I found a solution, set the step_width to 1 and don't have horizontal resizing bits in the widgets seems to do the trick. |
11:37 | <TrueBrain> | the latter alone should be enough :p |
11:37 | <Alberth> | step_width == 1 is default value, so yeah :P |
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11:42 | <Alberth> | Scrolled advanced settings, isn't it fun? http://d.imagehost.org/0796/difficulty_screen.png |
11:42 | <TrueBrain> | cool:) |
11:42 | -!- | mortal`` is now known as Mortal |
11:44 | <Eddi|zuHause> | next step: presets for each group ;) |
11:47 | <Alberth> | Eddi|zuHause: I really have no clue what to do with difficulty-like settings here. 'reset to default' is easy, but beyond that? |
11:48 | <Alberth> | That kind of blocks merging 'difficulty' window to here as well |
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12:06 | <Eddi|zuHause> | well, you could start out with default/custom |
12:07 | <Eddi|zuHause> | and then figure out what can be done about adding default values per preset |
12:07 | <Eddi|zuHause> | that's not a GUI change |
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12:19 | <sbn> | Hmm just noticed something weird |
12:19 | <sbn> | My message said: Coal production ... increases by !14% |
12:23 | <yorick> | noes |
12:23 | <yorick> | 14%! |
12:24 | <sbn> | Nope, it said !14% |
12:25 | <yorick> | with the "!" on the right side? |
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12:26 | -!- | mode/#openttd [+v tokai] by ChanServ |
12:27 | <sbn> | left side |
12:31 | -!- | NukeBuster [~NukeBuste@80.101.115.82] has joined #openttd |
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12:48 | -!- | ServerMode/#openttd [+oooo DorpsGek petern orudge Belugas] by synthon.oftc.net |
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12:56 | <Avdg> | hi |
12:56 | <Avdg> | is there no task that i can do at openttd? |
12:57 | <Avdg> | :p |
12:57 | * | Avdg = nl |
12:57 | <yorick> | no you aren't |
12:57 | <Avdg> | maybe translating :p |
12:57 | <yorick> | that's telenet.be |
12:58 | <Avdg> | flemish side of belgium |
12:58 | <Avdg> | Be-nl |
12:58 | <Avdg> | its seems that the website need to be done |
12:59 | <yorick> | flemish is not dutch! |
12:59 | <Avdg> | lol |
13:00 | <Avdg> | here i dont publish without any inspection |
13:00 | <Avdg> | im bored... wants to to something |
13:01 | <yorick> | you talk weird |
13:01 | <TrueBrain> | Avdg: check bugs.openttd.org for anything ;) |
13:01 | <yorick> | just read suggestions forum or bugs.openttd.org and go patch |
13:01 | <Avdg> | i cant C++ atm |
13:01 | <TrueBrain> | lol, is that really 'at the moment'? |
13:01 | <TrueBrain> | as in: you expect to know it tomorrow? :p |
13:01 | <Avdg> | lol |
13:02 | <Avdg> | i can do stuff like php, java, etc... |
13:02 | <TrueBrain> | we don't use either ;) |
13:02 | <Avdg> | thats true :p |
13:03 | <Avdg> | but its right, about the website... there will be a language support in it |
13:03 | <TrueBrain> | will be |
13:03 | <TrueBrain> | which means: not now ;) |
13:03 | <Avdg> | :p |
13:03 | <Avdg> | and the translators atm? |
13:04 | <yorick> | Avdg: etc... means? |
13:04 | <TrueBrain> | I believe the Dutch language has enough translators at the moment |
13:04 | <TrueBrain> | check the website for an email to email the correct person to ask that question |
13:04 | <Avdg> | and more... |
13:04 | <yorick> | what more? |
13:04 | <Avdg> | it means 'and more like that' |
13:05 | <yorick> | yes, I'm asking for examples |
13:06 | <Avdg> | :/ the problem with program language is that these language that i am learning are too easy... |
13:06 | <Avdg> | but they dont wants to teach me c++ |
13:06 | <Avdg> | lol |
13:06 | <yorick> | who's they |
13:06 | <Avdg> | the teachers |
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13:07 | <TrueBrain> | learn it yourself |
13:07 | <TrueBrain> | like most of us did |
13:07 | <Avdg> | its a bit too complex :p |
13:07 | <yorick> | ... |
13:07 | <Avdg> | all these structures... |
13:07 | <yorick> | ... |
13:07 | <TrueBrain> | rortom: lol, kate only removes trailing SPACES, not tabs .. how annoying :p |
13:08 | <yorick> | Avdg: you rely on teachers to learn languages? |
13:08 | <Avdg> | im glad that my windows is repaired yet |
13:08 | <Avdg> | no... |
13:08 | <Avdg> | but they just giving languages like pascal, jakes |
13:08 | <yorick> | then why don't you learn C++ yourself? |
13:08 | <rortom> | TrueBrain: oh, i did not knew that |
13:08 | <Sacro> | flemish is like pascal? |
13:08 | <Avdg> | im bored in the lessons you see : |
13:08 | <Avdg> | :) |
13:09 | <Avdg> | nop.. |
13:09 | <yorick> | btw, pascal, jakes :o |
13:09 | <Avdg> | pascal is a program language :p |
13:09 | <yorick> | learn python |
13:09 | <rortom> | ^ |
13:09 | <Avdg> | lol |
13:09 | <Avdg> | im brb |
13:09 | <Avdg> | openttdcoop gets more souls :) |
13:13 | <ln> | *i'm |
13:13 | <yorick> | *I'm |
13:20 | <TrueBrain> | rortom: and it doesn't highlight things I would like .. like 'class' ;) |
13:21 | -!- | Char [~Ich@d213-103-132-211.cust.tele2.ch] has joined #openttd |
13:21 | <rortom> | isnt it black? |
13:21 | -!- | Char2 [~Ich@d213-103-132-211.cust.tele2.ch] has joined #openttd |
13:22 | <rortom> | tell me a better solution thats not bloated |
13:22 | <TrueBrain> | no, that was not what I meant :) |
13:22 | <TrueBrain> | I aws hoping you know a way to activate that ;) |
13:23 | <rortom> | uhm you can edit the style IIRC |
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13:55 | <Burty> | hey, roughly when does player_gui.cpp get renamed to company_gui.cpp? |
13:55 | <frosch123> | a month ago? |
13:55 | <frosch123> | two? |
13:56 | <Burty> | thank you |
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14:18 | <Avdg> | :/ |
14:19 | <Avdg> | would say to burty that it was for the shared infrastructure... |
14:20 | <@petern> | what was for si? |
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14:40 | <Avdg> | about the rename of player_gui.cpp |
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14:43 | <@Rubidium> | Avdg: you could write documentation (for users) |
14:43 | -!- | HerzogDeXtEr1 [~Flex@89.246.185.3] has quit [Ping timeout: 480 seconds] |
14:43 | <Avdg> | lol |
14:44 | <Avdg> | that will be hard... |
14:44 | <Avdg> | im bad in english (see my last forumreplys) |
14:44 | <Avdg> | but... |
14:44 | <Avdg> | why is the tutorialpart removed? |
14:45 | <yorick> | at* |
14:45 | <Avdg> | in the original game, there was a tutorial, but it was broken there :p |
14:45 | <Avdg> | in the windows... |
14:45 | <@Rubidium> | because the tutorial part isn't very "change" proof |
14:46 | <@Rubidium> | IIRC changing a few "default" settings caused the tutorial to fail |
14:46 | <Avdg> | IIRC? |
14:46 | <Avdg> | is that a nick? |
14:46 | <yorick> | no |
14:46 | <yorick> | If I Recall/Remember Correctly |
14:47 | <Avdg> | :p |
14:47 | <yorick> | or Interactive Illinois Report Card |
14:47 | <@Rubidium> | it's an acronym |
14:47 | <Avdg> | too bad that i couldnt test the tutorial in the original game :/ |
14:47 | <Avdg> | brb |
14:48 | <Avdg> | k |
14:49 | <Avdg> | i'll look at wiki |
14:50 | <yorick> | you really have short brbs |
14:52 | <Avdg> | :p |
14:53 | <Avdg> | i have 1 sis, 1 bro, and lot of small jobs to do :p |
14:53 | <Avdg> | and eating pauze :) |
14:53 | <yorick> | break* |
14:53 | <Avdg> | yeah |
14:54 | <ln> | try realigning the dilithium matrix |
14:58 | <Avdg> | ?? |
14:58 | <Avdg> | im just happy that i can work again in windows :p |
14:59 | <ln> | *I'm |
14:59 | <Avdg> | in linux i couldnt browse throught the code |
14:59 | <ln> | *couldn't |
14:59 | <Avdg> | :/ |
14:59 | <yorick> | what? |
14:59 | <Avdg> | what "what?"? |
14:59 | <yorick> | what what what? |
15:00 | <Avdg> | lol |
15:00 | <yorick> | what lol? |
15:00 | <Avdg> | what? what "what?"? what what what? lol what lol? |
15:00 | <yorick> | linux should just be able to browse to the code |
15:01 | <Avdg> | yeah, i know, but i like Dev env |
15:01 | <dih> | Avdg, define 'browse' |
15:01 | <Aali> | is the tropic refurbishment set ECS compatible? |
15:02 | <Avdg> | lol, my english is bad... |
15:02 | <dih> | ok - if that is how you define browse then you would have trouble |
15:05 | <Aali> | hmm, guess not :/ |
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15:06 | <Aali> | is there an application that will parse an nfo file and reduce it to something telligeble? |
15:06 | <Aali> | it will be a pain to go through all those vehicles and change everything manually |
15:07 | <Avdg> | lol |
15:08 | <yorick> | grf2html? |
15:08 | <Aali> | such a thing exists? that would be great |
15:08 | <Aali> | got a link? |
15:09 | <yorick> | google.com |
15:09 | <yorick> | http://www.tt-forums.net/viewtopic.php?f=26&t=34279&st=0&sk=t&sd=a&start=20 |
15:10 | <Avdg> | i will take a look too |
15:13 | <Aali> | ah, yes, that will help alot |
15:13 | <Aali> | thanks |
15:20 | <Aali> | whats CargoID AA? |
15:20 | <Aali> | i know FF is first refitable cargo type |
15:21 | <Aali> | but this set defines sprites for AA too |
15:21 | <Eddi|zuHause> | CargoID != cargo type |
15:22 | <Eddi|zuHause> | it's an Action 2 ID |
15:22 | <Aali> | whatever |
15:22 | <Aali> | whats CargoID 0xAA? |
15:22 | <Eddi|zuHause> | means if you define an action 2 with the ID AA, other var action 2's can refer to this ID |
15:22 | <Aali> | so it has no special meaning? |
15:22 | <frosch123> | Aali: can you click on it, is it a hyperlink? |
15:23 | <Eddi|zuHause> | no, you can use any value you want |
15:23 | <Aali> | right |
15:23 | <Aali> | thats all i wanted to know really |
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15:38 | <Avdg> | wtf... yet another attack... |
15:39 | * | Avdg dont like these |
15:39 | <ln> | *don't |
15:40 | <Avdg> | lol |
15:40 | <ln> | not to mention, "doesn't" would be grammatical |
15:40 | <Avdg> | yeah |
15:40 | <Avdg> | the I form and he form... :p |
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15:41 | <Avdg> | I am looking about the train tut |
15:41 | <Avdg> | start here: http://wiki.openttd.org/wiki/index.php/Tutorial/ |
15:41 | <Avdg> | but it seems that the logic is weird |
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15:54 | <Avdg> | look at these joins and kicks |
15:54 | <Aali> | its just netsplits |
15:58 | <ln> | *it's |
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16:01 | <Aali> | cant really use that key without hitting the enter key by accident |
16:04 | <ln> | remove he enter key and use the one on the numpad. |
16:05 | <Aali> | i'd rather change keyboard layout |
16:07 | <Prof_Frink> | Or learn to press the right key. |
16:07 | <Avdg> | :p |
16:07 | <yorick> | I'd* |
16:08 | <@petern> | so |
16:08 | <Aali> | So.* |
16:09 | <@petern> | i've decided to take my work back underground |
16:09 | <Avdg> | lol |
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16:09 | <@petern> | to stop it from falling to the wrong hands |
16:09 | <Avdg> | we aren't fighting for the best english :/ |
16:10 | <Avdg> | *We |
16:10 | <Avdg> | *:/ . |
16:10 | <@petern> | # du du du du duh - duh, du du du du duh - duh, du du du du du du du du du du duh - duh |
16:10 | <Avdg> | duch :p |
16:10 | <Avdg> | *dutch |
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16:19 | <Char2> | i got a question |
16:20 | <Aali> | so you say |
16:20 | <Char2> | if i want to transport passengers from town A to town B or in general between maybe more towns |
16:20 | <Aali> | you know, it would be easier if you just asked the question right away |
16:21 | <Char2> | and i want to "collect" the passengers in one main station |
16:21 | <Char2> | kind of like a hub-station |
16:21 | <Char2> | maybe an international airport, maybe just a big railway station |
16:22 | <Char2> | then i have to get the outgoing passengers from town to the station, and the incoming passengers back from the station to the town |
16:22 | <Eddi|zuHause> | that won't ever work properly unless you use cargodest |
16:22 | <Aali> | what he said ^ |
16:22 | <Char2> | okay, question answered ;) |
16:22 | <Char2> | thanks |
16:22 | <Aali> | passengers are stupid without cargodest |
16:22 | <Aali> | they will board any vehicle that accepts them |
16:23 | * | Char2 walks off to learn about cargodest |
16:23 | <Aali> | those kind of schemes don't really work with cargodest either, though |
16:24 | <Aali> | most passengers will want to travel within the town |
16:25 | <Char2> | that sucks :P |
16:26 | <Char2> | does cargodest work together with the ECS vectors? |
16:26 | <Aali> | it should be compatible with any and all grf's |
16:26 | <Char2> | okay |
16:26 | <Char2> | hmmm |
16:26 | <Char2> | well, however. no cargodest for now. i guess i got a game challenging enough already |
16:27 | <Char2> | with the ECS vectors and a kind of challenging layout of the industries in the game |
16:27 | <Char2> | (and a challenging landscape) |
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17:00 | <Eddi|zuHause> | cargodest does not necessarily make things more difficult |
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17:08 | <ben_goodger> | Eddi|zuHause: it's the sole defining feature that makes playing simutrans a baffling ordeal for me |
17:10 | <nicfer> | hmmm was suggested previously changing the way the local authorities works? |
17:10 | <@petern> | grammar's been suggested previously |
17:11 | <Eddi|zuHause> | wrong word order the path to the dark side is |
17:12 | <ln> | what, nicfer is from Argentina. |
17:12 | <ben_goodger> | getting uppity about english grammar stupid wanker makes you |
17:13 | * | ben_goodger dons asbestos suit |
17:15 | <Eddi|zuHause> | maybe you should open a thread in the suggestions forum asking if anyone has a suggestion for local authorities |
17:15 | <ben_goodger> | nicfer: I'm sure many people have previously suggested a change to local authorities. what specific suggestion do you have? |
17:16 | <ln> | en argentina hablamos castellano |
17:17 | <Eddi|zuHause> | missing reflexive pronoun? |
17:17 | <Eddi|zuHause> | and you are in argentina? |
17:18 | <ln> | quite possible. and no, the last time i checked i wasn't even outside europe. |
17:18 | <Eddi|zuHause> | then you also chose the wrong verb form ;) |
17:19 | <ben_goodger> | *rolls eyes* |
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17:20 | <nicfer> | my idea is to qualify companies by multiple sections rather than only one of them |
17:20 | <ln> | Eddi|zuHause: i'm taking the course in january, i hope i learn something more then. |
17:21 | <nicfer> | and about the noise system for the airports, maybe that should apply too to the other station types |
17:22 | <Eddi|zuHause> | you think there is a need to limit bus stations in the city? |
17:23 | <Eddi|zuHause> | or that a 3x4 trainstation makes more noise than a 2x3 station? |
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17:27 | <CIA-5> | OpenTTD: truebrain * r14551 /branches/noai/bin/ai/regression/regression.nut: [NoAI] -Update: update the regression code to work under NAIL too (which is a bit more demanding regarding simple syntax) |
17:28 | <ben_goodger> | Eddi|zuHause: the vehicles ought to generate noise, not the buildings |
17:28 | <Eddi|zuHause> | well, with airports you can assume a number of vehicles that can reasonably well be servicing it |
17:31 | <CIA-5> | OpenTTD: truebrain * r14552 /branches/noai/src/ai/api/ai_abstractlist.cpp: [NoAI] -Fix: make sure the game doesn't segfault when a user feeds an invalid sorter value to Sort() |
17:35 | <Aali> | hmm |
17:36 | <Aali> | how do you go about debugging a newgrf? |
17:36 | <Aali> | my action0's seem to have no effect :/ |
17:37 | <frosch123> | first run "nforenum" to check whether your grf is syntactically correct |
17:37 | <Aali> | it is |
17:37 | <Aali> | it loads |
17:38 | <Aali> | the last action is an action B, its executed |
17:38 | <frosch123> | "nforenums" checks more than ottd/ttdp on load |
17:38 | <Aali> | i use nforenum |
17:39 | <frosch123> | what shall your action0 do? |
17:39 | <Aali> | it changes property 1D and 28 of 6 wagons |
17:40 | <Aali> | its supposed to make them take passengers and tourists, but i can't refit them |
17:41 | <frosch123> | are the wagons you are modifiing defined in the same grf, or are they from another grf? |
17:41 | <Aali> | from another grf |
17:41 | <Aali> | is that going to be a problem? |
17:41 | <frosch123> | do you have "multiple newgrf engine sets" enabled? |
17:42 | <Aali> | nope |
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17:43 | <frosch123> | hmm, sad, in that case I could have answered "set feature 08 property 11" :/ |
17:44 | <Aali> | hey, thats a nice feature, i should implement that anyway |
17:45 | <frosch123> | but "tourists"... do you have a cargo translation table? |
17:45 | <Aali> | but yeah, probably wont solve the issue i'm having |
17:45 | <Aali> | i do |
17:45 | <Aali> | but that shouldn't affect cargo classes? |
17:45 | <frosch123> | true |
17:46 | <Aali> | the passengers cargo class contains both passengers and tourists |
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17:46 | <Aali> | let me try changing some other property |
17:48 | <Aali> | doh! |
17:49 | <Aali> | i got the vehicle ID wrong |
17:49 | <Aali> | damn i was so sure it was the correct one |
17:50 | <Aali> | yep, its working now, mystery solved |
17:50 | <ln> | *it's |
17:51 | <Aali> | thanks for the heads up on feature 8 property 11 |
17:51 | <Aali> | ln: oh go to hell :P |
17:51 | <ln> | Aali: how rude |
17:53 | <ln> | Aali: besides, doesn't that involve dying first? |
17:54 | <Aali> | ln: you tell me, I wouldn't know |
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17:57 | <nicfer> | what suggestion did I made the previous time I joined? |
18:00 | <ln> | is this a quiz? |
18:01 | <fjb> | Not to forget what you suggested the previous time, perhaps... |
18:03 | <nicfer> | I've remembered it now thanks |
18:04 | <ln> | prego |
18:04 | <nicfer> | is there an archive of the openttd irc channel? |
18:04 | <ln> | that was italian, i know. |
18:05 | <fjb> | !logs |
18:05 | <SpComb> | Logs: http://zapotek.paivola.fi/~terom/logs/openttd |
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18:24 | <nicfer> | is someone making a patch that enables a newgrf callback to modify road stations graphics? |
18:24 | <nicfer> | I've forgot something |
18:25 | <Aali> | if i install a cargo translation table, thats only going to affect the vehicles in the same grf? |
18:25 | <nicfer> | I'm thinking on a system similar to the newgrf rail stations |
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18:26 | <Eddi|zuHause> | you can already change road station graphics |
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18:27 | <Eddi|zuHause> | only you can't dynamically adjust to stuff like snow line etc. |
18:27 | <nicfer> | but you can't have two grfs at the same time |
18:28 | <nicfer> | I mean the menu for selecting your wanted bus/truck station graphic |
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18:31 | <Aali> | frosch123 |
18:31 | <Eddi|zuHause> | indeed, that's part of a much bigger plan |
18:31 | <ln> | "and they have a plan" |
18:32 | <Eddi|zuHause> | Aali: don't highlight people when you don't say what you want from them, preferably in the same line |
18:32 | <Aali> | Eddi|zuHause: he could just read my last line |
18:32 | <frosch123> | Aali: translation table applies only to the grf, where it is defined |
18:32 | <Aali> | too bad |
18:33 | <Aali> | so much for writing an external ECS adapter |
18:33 | <frosch123> | well, what else should it do :s |
18:33 | <Aali> | guess i'll just have to butcher the original grf then |
18:33 | <Eddi|zuHause> | Aali: well "my last line" could be ages ago in IRC timescales |
18:33 | <frosch123> | well, for an ecs adapter I would not bother about individual cargos, and just use cargo classes |
18:34 | <Eddi|zuHause> | ln: "i love when a plan works" |
18:34 | <Aali> | neither would i, if this set didn't have different wagons that *could* carry the same cargo but really shouldn't |
18:36 | <Aali> | would be nice if it could apply the translator from the external grf when and only when it is executing its actions |
18:38 | <Aali> | not to mention the cargo classes are a bit off, cereal is the same class as ore, for example |
18:39 | <Aali> | i for one would not want my breakfast cereal lugged around in ore hoppers |
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18:53 | <nicfer> | ctrl-enter should do the opossite thing to the signaled in the 'enable default group chat with Enter' instead of being assigned Ctrl-Enter to group and Shift-Enter to all |
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19:14 | <nicfer> | is there anyone porting openttd to android? |
19:16 | <Char2> | does any of you regularly play ECS vectors? |
19:16 | <Char2> | android? what is android? |
19:16 | <FauxFaux> | The google mobile platform. |
19:18 | <Char2> | should i know that one? |
19:19 | <@Rubidium> | nicfer: is there anyone porting sdl to android? |
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19:20 | <@Rubidium> | or rather, does sdl work on android? |
19:21 | <@Rubidium> | hmm, google says it runs on a linux kernel and if that's the case it doesn't even need porting assuming you can find a sane compiler and you can compile the required libraries and openttd with that compiler |
19:22 | <@Rubidium> | http://code.google.com/android/kb/general.html#c <- that one explains enough (I hope) |
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19:27 | <TrueBrain> | Wow, hellboy 2 has some VERY nice annimations ... unbelievable :) |
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19:28 | <fjb> | Android is not an open platform. It is not designed for users to install their applications. It is only disigned to run the usual Java toys made for mobile phones. (Ok, there are some nice things written in Java to run on mobile phones, but most are things are expensive crap.) |
19:30 | <valhalla2w> | what's not open about j2me? |
19:30 | <ln> | the implementation? |
19:31 | <valhalla2w> | rather: I do not see why only supporting j2me makes a platform open or not |
19:32 | <fjb> | The java sandbox is very restricted. |
19:34 | <valhalla2w> | yes, I suppose |
19:37 | -!- | valhalla2w is now known as valhallasw |
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19:47 | <ln> | silencio |
19:47 | <Eddi|zuHause> | isn't that written with z? |
19:48 | <TrueBrain> | zuppoze? |
19:48 | <ln> | no.. |
19:48 | <Eddi|zuHause> | zomezing like zat, zes ;) |
19:49 | <ln> | Eddi|zuHause: btw, have you studied spanish in school or learned at home? |
19:50 | <Eddi|zuHause> | reminds me that suse has "zast" as a symlink to "yast", for those poor guys without a german keyboard driver :p |
19:50 | <Eddi|zuHause> | school, 2 years |
19:50 | <ln> | bueno |
19:51 | <Eddi|zuHause> | which reminds me of the good old dos times, whenever you put in a boot diskette, you'd have to remember to type "kezb gr" ;) |
19:53 | <Eddi|zuHause> | and "gr" doesn't stand for greek ;) |
19:55 | <ln> | i zuppoze a regular dos installation didn't even have layout for greek? |
20:02 | * | TrueBrain wonders if he should replace his own lexer with bison+flex ... generates more complex code, more lines, less readable, slightly slower .. but more compatible/changable ... |
20:03 | <Eddi|zuHause> | who cares how big or complex generated code is? |
20:03 | <TrueBrain> | NoAI already increases compile time of OpenTTD with 30+% |
20:04 | <frosch123> | what's wrong with your own lexer? |
20:04 | <TrueBrain> | well, it is slightly more difficult to add things |
20:04 | <TrueBrain> | flex/bison makes that REALLY easy |
20:05 | <TrueBrain> | and, allows tree-like syntax analyzes |
20:05 | <TrueBrain> | my own lexer is a lineair structure, will never allow any real syntax analyzes |
20:05 | <TrueBrain> | but I guess we can build a tree out of it too, as a side-step .. just slightly more complex :) |
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20:11 | <TrueBrain> | so there is nothing wrong with the current lexer in NAIL, I just wonder if bison/flex isn't a more logic solution .. hmm .. |
20:11 | <Char2> | wheee, ECS is pretty tough compared to normal game |
20:12 | * | frosch123 is tires |
20:12 | <frosch123> | *d |
20:12 | <frosch123> | night |
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20:17 | <Wolf01> | 'night |
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20:24 | <Char2> | anyone still awake? |
20:25 | <TrueBrain> | nope |
20:26 | <Char2> | great :) |
20:26 | <welshdragon> | nope |
20:26 | <Char2> | question: are you building statues of the company owner in the cities? |
20:26 | <Char2> | cause it increases the rating at your stations |
20:26 | <welshdragon> | answer: yes |
20:26 | <TrueBrain> | no, I always build them of my oponent |
20:27 | <Char2> | uhmmmm.... this was an honest question, you know, so an honest answer would have been nice ;) |
20:27 | <ln> | it's always a statue of Bjarni. |
20:27 | <welshdragon> | and i gave you an answer: yes |
20:27 | <TrueBrain> | well, I thought it was funny :) |
20:29 | <Eddi|zuHause> | i agree ;) |
20:30 | <welshdragon> | so do i actually |
20:30 | <TrueBrain> | so it is just Char2 ;) |
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20:37 | * | fjb agrees too. |
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20:57 | <Char2> | well |
20:57 | * | Char2 starts building statues all around |
20:57 | <Char2> | what happens if you have multiple statues in one city? |
20:58 | <TrueBrain> | your city gets really ugly |
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21:02 | <kunwon1> | the city goes under because it can't afford the statue tax |
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21:16 | <Eddi|zuHause2> | would be a really bad oversight if that was possible... |
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21:21 | <kunwon1> | Why? If you fill a city up with statues, you deserve whatever happens. Egotism will not be tolerated! |
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21:40 | <Eddi|zuHause2> | well, i suppose the bonus is added only once... |
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--- | Log | closed Sun Nov 02 00:00:16 2008 |