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#openttd IRC Logs for 2008-11-10

---Logopened Mon Nov 10 00:00:45 2008
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05:04<planetmaker>hi :) Not so far
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05:09<@Rubidium>Char/Char2: joining one time is more than enough
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05:39<mlankhorst_>Are there plans to remove the dependency on the non-free artwork needed to run openttd?
05:39<FauxFaux>mlankhorst_: Only a few million of them.
05:39<dih>have a look at the forums
05:39<Progman>sure, but they must be replaced by new ones
05:40<dih>esp the graphics replacement project :-P
05:40<dih>hint: search for opengfx
05:41<mlankhorst_>Nice :)
05:43<FauxFaux>Or just run with -b 8bpp-debug or whatever the flag is. ;)
05:43<dih>you still need those grf's though!
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05:52<@petern>so did opengfx copy the palette maps verbatim? :p
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06:42<Antdovu>posted windows binary for those interested in the station gui patch
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07:01<Jango>oil isn't really a feasible cargo is it
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07:01<Jango>all my oil wells are shutting down
07:02-!-Ammller is "(unknown)" on (unknown)
07:03<Aali>oil wells in temperate are kind of useless, but you can still use oil platforms
07:04<Jango>i'm playing on a massive map and there's 1 oil well left and 3 oil rigs
07:04<Jango>compared to 127 coal mines
07:05<Aali>deal with it :P
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07:18<Aali>hmm, doing a track overlay thing, do i have to create separate sprites for half-tile foundations?
07:19<Aali>or can i just use AddSortableSpriteToDraw and add 8 to z?
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07:22<Aali>using method #2 with code copied from the PBS stuff doesn't look very good, the overlay isn't really part of the ground and ends up on top of things it shouldn't (like the autorail preview for example)
07:23<Aali>but i dont see why DrawGroundSprite would need separate sprites, its already aware of the foundation :/
07:25<davis-->iam afraid I cant help you there D:
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07:38<@petern>a track overlay thing? heh
07:39<Aali>like the grass on unused tracks patch
07:40<Aali>and yes, i looked at it, it doesn't even work with half-tile foundations (sprites end up in the wrong place)
07:41<Doorslammer>Hmmm, this should make for an interesting picture video
07:42<Doorslammer>Thomas the Tank Engine characters set to the tune of "Trans Europe Express"
07:42<Doorslammer>In German :S
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09:22<@Belugas>hello there
09:25<planetmaker>g'day Belugas
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09:46<CIA-5>OpenTTD: rubidium * r14573 /branches/noai/src/ai/api/ai_order.cpp: [NoAI] -Fix: getting the order destination of aircraft could assert when the order was a depot order (hangars are referenced by StationID, not by DepotID).
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10:07<Progman> *g*
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10:33<planetmaker>@seen Trond
10:33<@DorpsGek>planetmaker: Trond was last seen in #openttd 27 weeks, 5 days, 3 hours, 23 minutes, and 40 seconds ago: <Trond> his system*
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10:39<bottiger>I'm using Linux, and only the first time i opened openttd I got music - now it's gone. Sounds effects however works fine
10:40<planetmaker>sounds like you disabled music. The right most button(?) will allow you to change settings.
10:40<planetmaker>in the main menu while playing
10:42<bottiger>the jukebox just doesn't want to play anything
10:42<bottiger>it doesn't start :/
10:42<bottiger>but there's lot of songs on the playlist/program
10:42<@petern>ignore it
10:42<@petern>the music sucks anyway
10:43<bottiger>petern: I never heard it :P but it just bugs me it doesn't work
10:43<@petern>common problem, sound cards these days don't do any sort of midi rendering
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10:46<CIA-5>OpenTTD: rubidium * r14572 /trunk/src/lang/unfinished/macedonian.txt: -Add: stub for Macedonian.
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11:25<@Belugas>what do you think... Scotland's Shame :)
11:26<@petern>chocky now
11:26<@petern>hmm, is this really nearly 10 years old..
11:28<@Belugas>watch out for your ears!
11:28<@Belugas>10 years old, but still so good :)
11:29<@Belugas>like men, getting better with age ;)
11:29<@Belugas>God I'm GOOD then :D
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11:30<benjamingoodger>hrrm, don't denigrate young people
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11:30<benjamingoodger>if generation Y loses motivation, the world will end in a few decades
11:34<@Belugas>seriously, i doubt that ;)
11:34<Antdovu>so what? the current old people won't be around to see it :P
11:35<dih>Antdovu, i seriouslly cannot tell what the real point of that station stats is
11:35<dih>what benifit does it bring?
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11:35<dih>you just have a growing number - nothing else
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11:35<@Belugas>i'll be a ghost haunting the world then!
11:35<dih>Belugas, you already haunt the world :-P
11:35<CIA-5>OpenTTD: glx * r14574 /branches/noai/src/ (52 files in 6 dirs): [NoAI] -Sync: with trunk r14542:14573
11:35*dih hugs Belugas
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11:40*Belugas re-starts The Precipice
11:41*Belugas plays guitar in his head
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11:43*benjamingoodger plays guitar on Belugas' head
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11:47<@Belugas>i'm pretty sure you can't even play a Dm5 on a DADGAD tuning! :P
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11:51<dih>you 2 are simply not funny
11:51<ln->no hungarian
11:51<dih>ln-: for someone who did not speak english just yesterday, you should not even try :-P
11:52<benjamingoodger>ln probably speaks better english than most people I know
11:53<Antdovu>dih: are you a resident that's-a-useless-patch-just-drop-it guy by any chance? ;)
11:54<@Belugas>dih is the admin-i-crave-for-total-server-control freak guy :D
11:54<dih>no - i am the kind of guy that does not understand the purpose of patches that have no use :-P
11:54<dih>lol @ Belugas
11:55<dih>shush ben!
11:55<benjamingoodger>quiet, you megalomaniac
11:55<Antdovu>could I get a second opinion on my question? ;)
11:56<dih>Antdovu, in this case i merely dont sue the point, and asked ;-)
11:56<dih>if it's just displaying numbers that do not help in any way when considering the number of trains needed to service etc. i see really no point
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11:57<dih>so i am just asking what it _really_ does and for what use
11:57<dih>nothing negative
11:57<Antdovu>actually, it could help with your point
11:58<dih>explain :-P
11:58<Antdovu>you can see data about the past and the general direction by comparing last month & year
11:59<Antdovu>if it is increasing then there is a good chance you need more trains
12:02<Antdovu>the amount of cargo going through the station can be a good useful to understand how important the station actually is
12:02<ln->18:52 < benjamingoodger> ln probably speaks better english than most people I know <-- thanks
12:03<benjamingoodger>ln-: don't take that as a personal compliment
12:03<Antdovu>right now you have no idea about the cargo flow trough transfer stations and unloading points that don't produce anything
12:03<benjamingoodger>statistically, english-speaking europeans usually speak better english than english-speaking britons
12:04<ln->except swedes
12:04<Antdovu>english-speaking is a relative term :P
12:05<benjamingoodger>no, I'd say the Swedish education system produces better english speakers than the British education system
12:05<dih>Antdovu, so half of that patch is just storing unused numbers wasing space?
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12:06<Antdovu>many international students in Edinburgh have horrible language skills as well...
12:07<Antdovu>it is just harder to notice when they are busy speaking other languages
12:07<benjamingoodger>I'm not familiar with edinburgh, what nationality are they? the chinese people in cornwall are appalling, I'll admit
12:08<Antdovu>the chinese are noticeable here as well
12:08<Antdovu>but that is probably because there are so many of them ;)
12:11<Antdovu>but the main point is that you won't notice somebodies bad English if they always avoid using it
12:12<benjamingoodger>that is incredibly annoying
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12:53<@Rubidium>Char/Char2: fix you IRC client
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12:53<@petern>like that
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12:55<@Rubidium>that might be a bit extreme
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12:56<Sacro>alas poor yorick
12:56<ln->well just ban the Char2*
12:58<Antdovu>what did he do?
12:58<ln->he is an evil twin.
13:01<Antdovu>my personality is split into 42
13:01<Antdovu>I require them to use a proxy to access reality
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14:17<Cornflower>Good, it works...
14:17<arachnid>If I direct a train to go to a depot and select 'refit', why would the list of cargoes I can refit to be empty?
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14:19<Yexo>are you using the default vehicles or some newgrf?
14:19<arachnid>I have newgrfs, but I don't think I'm using them for this.
14:20<arachnid>Oh, I see. Does the refit order only apply to the train's built-in storage?
14:20<arachnid>Not to changing carriages?
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14:21<Yexo>Default vehicles are not refittable at all, so you must be using some vehicle newgrf.
14:21<arachnid>The SH'125' is
14:21<Yexo>The refit order refits all wagons of the train that can be refitted
14:21<arachnid>Okay, so what wagons can and can't be refitted?
14:21<Yexo>that depends on the newgrf you are using
14:22<arachnid>I see
14:22<Yexo>but you can see that information in the new rail vehicle window
14:22<arachnid>Any suggestions for newgrfs to use if I want to be able to refit my rail vehicles between legs, then?
14:23<Yexo>between legs?
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14:24<arachnid>so take ore to a steel mill, then steel to a factory, etc
14:25<Yexo>ah, I just found out that leg can also mean "part of a journey". :p
14:26<Yexo>I've no idea if there are newgrfs with wagons that can be refitted from steel to iron ore
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14:27<frosch123>the first "low border wagon" in dbsetxl can carry both, but it carries only 15 tons and has a 60 kmh limit :p
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15:01<arachnid>Yeah, that's a bit useless :P
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15:14<arachnid>What do I have to do to get PlaneSet working? I get a little exclamation mark icon next to it in the newgrf listing, with no explanation
15:15<@Rubidium>probably change the aircraft speed multiplier
15:15<DaleStan>It should work with all multipliers. And if it's a configuration problem, then it produces a message.
15:16<arachnid>Oh, it's "designed to be used with moreairports on" it seems
15:16<arachnid>But I can't find that setting anywhere
15:17<frosch123>0.6.x or nightlies?
15:17<frosch123>and IIRC it is only a warning
15:17<frosch123>try enabling "airport noise limits" or whatever it is caleld
15:18<arachnid>Still nothing. :/
15:18<@Belugas>which version of OpenTTD are you using?
15:18<DaleStan>It's not even a warning. Just a message.
15:18<@Belugas>never mind
15:18<arachnid>Actually, I think I have some of them, but I can't find any blimps - or any info on when they should be available.
15:19<DaleStan>Early to mid 1930s, I believe.
15:19<arachnid>That's when I checked, but nothing. :/
15:22<arachnid>Turning on 'Aviator's aircraft' newgrf instead got me a generic 'airship'
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16:06<Nite_Owl>Hello all
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16:12*Belugas BadCats again
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16:18<frosch123>night Wolf01
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16:18<@Belugas>too late
16:18<frosch123>well, also night from me
16:18<frosch123>night Belugas
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16:30<rortom>hi all
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16:32<@Belugas>hello both of you
16:33<rortom>who is working on cargodest?
16:33<rortom>and how far away is a possible merge?
16:34<@Rubidium>depends on what merges into what ;)
16:34<@Belugas>q1: Celestar
16:34<@Belugas>q2: can't answer that one
16:34<rortom>thanks :)
16:35<rortom>since i was wondering if i should port my new station GUI to the cargodest branch
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16:46<Cornflower>I need some advice.
16:46<@Belugas>time to run home now...
16:46<@Belugas>bye bye all
16:46<Nite_Owl>Later Belugas
16:48<Cornflower>There's this server caled "!Kurt's Hard Goal!".
16:48-!-NukeBuster [~NukeBuste@] has quit [Quit:]
16:49<Antdovu>everyone should rename their game to "!current_name"
16:50-!-ReiNDeer [] has joined #openttd
16:50<Cornflower>And the guy who made it, Kurt, has a forum that is dedacted to it.
16:50-!-mortal [] has quit [Ping timeout: 480 seconds]
16:51<Cornflower>And to post in it, you have to be rated five times.
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16:53<Cornflower>I've been rated five times, yet, the system doesn't let me post.
16:53<Progman>Cornflower: then ask him why his system doesn't work ;)
16:53<Eddi|zuHause>Cornflower: i don't think this is the right place to ask
16:54<Cornflower>Well I'm clueless...
16:55<Cornflower>I've already sent a PM to him, I got no responce.
16:57<Cornflower>It's been quite a while since then...
16:58<dih>Cornflower, openttd is not responsible for the servers or their respective admins
16:58<dih>and not all admins chill in this channel
16:59<dih>as a few people have already said - this is not the place to direct you question to
17:00<planetmaker>[22:48] <Cornflower> There's this server caled "!Kurt's Hard Goal!". <--- remember that game there, dih? :)
17:00<dih>very well
17:00<dih>and the bot is python
17:00<dih>and we should crash it at some point :-D
17:04<Antdovu>why isn't this CmdSetCompanyColour? :P
17:05<dih>same word different meaning :-D
17:05<planetmaker>leftover I assume :)
17:05<Cornflower>Difference between US and UK english?
17:06<dih>yes - but OpenTTD has chosed to use one of them and not both
17:06<Antdovu>would it be a good idea to create a patch for it and mark it as critical? :P
17:06<dih>you can mark your patches as anything you like
17:06<dih>just dont expect the devs to leave it that way
17:06<dih>nor should you expect them to consider it high priority themselves
17:06<rortom>oh, as you speak about patches :p
17:07<rortom>does someone want to review mine? :|
17:07<Antdovu>what does yours do?
17:08<Yexo>rortom: you are thomasdev?
17:08<Yexo>you should read the wiki page on coding style
17:08-!-mortal` [] has quit [Quit:]
17:08<Cornflower>The bug makes the game more like locomotion...
17:09<Yexo>"for(uint8 j=0;j<CARCAT_NUM;j++) {" should be "for (uint8 j = 0; j < CARCAT_NUM; j++) {"
17:09<rortom>that stuff
17:09<rortom>ok, let me clean it up now
17:09<dih>i cannot see where that is a useful patch
17:09<rortom>thanks dih :)
17:09<dih>and i remember talking about it to someone else not so long ago
17:10<Antdovu>yeah, you mentioned it to me for some reason...
17:10<Antdovu>probably because I posted the win32 binary?
17:10<dih>i thought it was you having a go at some more coding :-p
17:10<Yexo>rortom: "// set view type" should be "/* set view type */"
17:10<dih>that'd be it
17:10<Antdovu>don't worry
17:10<rortom>Yexo: thanks for the tips :)
17:11<rortom>dih: why dont you like the patch?
17:11<Antdovu>I am working on another completely useless patch :)
17:11<dih>i cannot see it's uses
17:11<dih>Antdovu, what would that be?
17:11<rortom>its obvious ...
17:11<dih>no it's not
17:11<rortom>dih, whats your last patch?
17:11<Antdovu>Saveable Company Info
17:12<Yexo>"+ int y = 27;" <- you change y here from a constant (15) to a different constant (27), maybe you can change it to some defined constant? (or something like this->widgets[widged_num].top or so)
17:12<dih>the last patch in trunk or the last one for wwottdgd?
17:12<rortom>Yexo: good idea
17:13<dih>rortom: my fav patch in trunk is reload_config, my fav patch over all is move_clients
17:13<rortom>ah, so you know how long it takes to produce stuff
17:13<Yexo>"+ // DrawString(16, y, STR_NSG_NO_RATING, TC_FROMSTRING)" <- don't add commented out code
17:14<Yexo>rortom: I like what the patch does, but it's still a long way from trunk with the current style, but I'm sure you can improve that
17:14<rortom>i will fix the style right now
17:14<rortom>after i read the style guide fully ;)
17:15<rortom>could you review after that again? :)
17:15<Yexo>"+#define CARCAT_NUM 3" <- instead of making a define, just add an extra entry to to the enum named CARCAT_END and use that instead
17:15<Yexo>rortom: sure :)
17:15<rortom>thank you very much :)
17:15<dih>rortom, i too have had my share of small and seemingly useless patches
17:16<dih>and me failing to see a use of a patch does not make the patch useless to those who can see the uses
17:16<dih>i fail at seeing where knowing the throughput of a station could be useful
17:16<dih>i see no need to know that info
17:16<dih>i need to know what i can expect for the next month
17:17<rortom>you confuse me :|
17:17<dih>as the increase / decrease is random it's hard to 'foresee' that
17:17<dih>all i would be interested in is - do i need more trains, or do i need less trains
17:17<dih>(or any other vehicle)
17:17<rortom>with the current layout
17:17<rortom>we can easily add more stats
17:17<Yexo>dih: in my view those statistics are not 'usefull' in a normal game, but they are nice to compare station sizes
17:17<dih>last month and last year dont do it for me :-P
17:18<SpComb>add "next month" and "next year" buttons
17:18<SpComb>and make the amount of cargo editable
17:18<rortom>it was just the first stats that came in my mind ...
17:18<rortom>so if you have better ideas, just say :)
17:18<dih>Yexo, where does that fit in to the game?
17:18<planetmaker>these stats can be nice means to assess efficiency
17:18<Yexo>^^ that is what I wanted to say
17:18<planetmaker>e.g. a 6 track station handling the same amount as another 8 track or so.
17:18<Antdovu>suggestion: save the monthly data when saving the game
17:19<planetmaker>no. Against. Savegame bumps are evil
17:19<dih>so we store 3 huge variables on top for each station?
17:19*rortom is against that
17:19<Antdovu>too difficult? :P
17:19<rortom>no, savegame format change
17:20<dih>Antdovu, bumps are easy :-P
17:20<Yexo>planetmaker: a savegame bump is not perse needed, you can have the patch store the information from current_savegameversion+1 without bumping the savegame version, that just means the informatino will only be saved from the next bump onwards
17:20<planetmaker>would make it a non-client-side patch :)
17:20<dih>i really see no purpose :-P
17:20<planetmaker>or, rortom is it client-side?
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17:21<planetmaker>Yexo: sure. But if I look at the savegame read procedure... yikes!
17:21<rortom>its saved in the Station class
17:21<Antdovu>if it will make the trunk then it won't be compatible with most multiplayer games anyway...
17:21<planetmaker>it's confusing as it is :)
17:22<dih>rortom, are you saying that data is not stored in a save game?
17:22<dih>so on a multiplayer game people will have different values?
17:22<dih>that will get people started
17:22<Yexo>it is indeed. Antdovu: why would it be imcopatible with most multiplayer games anyway it is hits trunk?
17:22<dih>and one can imagine the overload of useless reports on bugs.
17:22<Antdovu>most play 0.6.3
17:23<rortom>i can just remove stats again
17:23<dih>Antdovu, rortom here has some interesting stats you might wanna look at
17:23<rortom>and everyones happy :|
17:23<dih>+ 0.7 will be trunk
17:23<SpComb>yay, no stats \o/
17:23<dih>rortom, not what i mean to say
17:23<dih>just more useful stuff perhaps :-P
17:23<rortom>yes, thats what you should suggest
17:24<@Rubidium>SpComb, talking about stats: the stats made out of your log make absolutely no sense
17:24<rortom>since you have more experience
17:24<SpComb>Rubidium: the ones that are offline right now?
17:24<@Rubidium>SpComb: yes, those
17:24<Yexo>rortom: no, he says that if you add stats to the station gui you should do it properly, ie also store that information in the savegame
17:25<SpComb>(seven hour power outage going on there)
17:25<@Rubidium>SpComb: I really doubt that e.g. Tron has been active the last few weeks
17:25<SpComb>when were they last generated?
17:25<@Rubidium>no idea
17:25<dih>Yexo, not quite :-P
17:25<SpComb>probably some time ago, when Tron was active
17:25<Yexo>dih: then I'm lost. What did you want to say?
17:25<rortom>Yexo: let me first fix the style, then we look further ;)
17:26*SpComb wrote a large hunk of C++ code today, but hasn't had a chance to compile it yet
17:26<rortom>btw, are the language strings in the patch OK?
17:26<planetmaker>SpComb: on what topic / patch did you write it?
17:26<SpComb>not related to OpentTD
17:26<planetmaker>eh... :)
17:27<SpComb>networking code for a real-time 2D game using ClanLib
17:27<Yexo>rortom: sure
17:27<dih>just kidding SpComb
17:27*dih is off to bed now
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17:28*SpComb may as well be off as well
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17:30<Cornflower>how do you do the pink text thing?
17:31*Antdovu /me
17:31*Cornflower wrote a bunch of code today also, has compiled it, but refuses to release it.
17:33<@Rubidium>I don't see any pink text
17:33<Cornflower>Looks pink to me...
17:34<Antdovu>that's your IRC client making it so :P
17:35<Cornflower>Aha. That make since...
17:36<Cornflower>I blame my computer...
17:37<@Rubidium>you can't blame the computer
17:37<@Rubidium>a computer can't do anything wrong
17:38<@Rubidium>it's always boils down to human error of some kind
17:38<planetmaker>Rubidium: not quite true. You have random bit flips. Rarely :)
17:38<planetmaker>but there's use for radiation hardened equipment :)
17:38<Antdovu>I have a huge radiation source right next to my computer just so I can blame it
17:39<@Rubidium>planetmaker: that's humans assuming nothing goes wrong and being too lame to make sure the assumption holds
17:39<planetmaker>for a reason, maned space craft have tripple computers which compare
17:40<Cornflower>I can blame my computer. I'm using Dragon NaturallySpeaking.
17:40<planetmaker>Rubidium: that's, I guess, a matter of definition of "computer cannot do anything wrong". To my definition it is. As it's non-deterministic behaviour
17:41<Eddi|zuHause>you have a problem with non-deterministic computers?
17:41<@Rubidium>Cornflower: no, you have to blame either the authors of the software or yourself for not properly calibrating it
17:42<Antdovu>can CMD_SET_COMPANY_MANAGER_FACE fail?
17:42<Eddi|zuHause>Rubidium: you always find someone who you can blame, you just have to dig deep enough
17:42<@Rubidium>Antdovu: yes
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17:43<Cornflower>Ok, I blame the same factor that causes xlm files to be the same.
17:44*Nite_Owl cues Twilight Zone theme music
17:44<Nite_Owl>Rod Serling: Submitted for your approval. The story of a chat room from which there is no escape. Users can log off but once they do they find themselves in the unreal and incredibly dull world of reality. It is often said that such a world can crush your soul in mere minutes. So if you do log off remember that you just might end up in... The Twilight Zone.
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17:46<Cornflower>Nite_Owl, you just posted that on #tycoon. However, I like it.
17:46<Nite_Owl>variations on a theme
17:47<Nite_Owl>here music then speech - there speech then music
17:47<Eddi|zuHause>i blame rortom.
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17:49<rortom>yeah, just blame me for everything :|
17:49<rortom>btw i search a small drawing engine that combines 2d and 3d
17:49<rortom>like clutter, just not so big
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17:50<benjamingoodger>rortom: pygame?
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17:51<rortom>benjamingoodger: nice idea, why didnt i thought about that one
17:51<rortom>thanks :)
17:52<Nite_Owl>Hunger rules all - later
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17:55<planetmaker>night all
17:55-!-welshdragon [~vista@adsl-83-100-138-26.karoo.KCOM.COM] has quit [Ping timeout: 480 seconds]
17:58*Cornflower is leaving to finish program, then torture locomotion players with it.
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18:21<Antdovu>CmdSetCompanyColor isn't actually used? :S
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18:22<Yexo>grep tells me it's called from company_gui.cpp line 488
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18:36<rortom>like that? > if ( st->months_gone_by >= 13 ) {
18:36<Antdovu>no space after (
18:39<ReiNDeer>Hey, im trying to start 'openttd -D' but get " cannot open shared object file" this is on FC8, dedicated host. just to install whats missing or..?
18:39<SpComb>ReiNDeer: build without SDL or install it
18:39<SpComb>but a dedicated server doesn't nee SDL
18:41<Progman>but this openttd build needs it ;)
18:41<ReiNDeer>oh, but it still complains about it, im using generig binary
18:42<ReiNDeer>yeah, and to build i need the..SDL-devel 1.2.5 (or higher)
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18:43<SpComb>can't you `./configure --enable-dedicated`?
18:43<ReiNDeer>this is on a dedicated game host, so i dont know what tools i got to build..
18:43<ReiNDeer>i can try anything though..
18:44<ReiNDeer>so i should get the source and build, using ./configure --enable-dedicated?
18:46<rortom>and that should look nice?
18:49<ReiNDeer>so the SDL is "needed", because im using binary version, and it is compiled into it? But a dedicated server does not actually need one, right?
18:51<SpComb>I think there used to be downloadable dedicated binaries, but they phased them out
18:52<ReiNDeer>ok, hmm..well would it be possible to build on another system and then just transfer the resulting openttd bin to the server?
18:55<Eddi|zuHause>as long as the libraries and architecture are the same, that should be easily possible
18:55<Eddi|zuHause>for more difficult crosscompiling, you need a build environment that is prepared for the target architecture
18:56<ReiNDeer>i see, im no expert as you can see, but do understand that it is not that easy as make-->copy
18:56<ReiNDeer>and im using Ubuntu, gameserver is on FC8
18:58<ReiNDeer>well im gonna try to build it now at the host, hope they dont FRAG me for trying to compile on a ded game server system :-P nah..
18:59<ReiNDeer>nope, no gcc binary on this system..
19:01<ReiNDeer>well, im gonna ask them to install the '' package, you recon that is all that is missing for the binary to start in -D mode?
19:04<@Rubidium>there are likely other libraries that are missing on the dedicated server
19:04<@Rubidium>but have you tried making a dedicated server binary on your ubuntu box?
19:06<ReiNDeer>yaeh, might be, i wonder what "out of the ordinary" binaries it will need. I have not tried to compile on my ubuntu, but wouldn't the gameserver still need the libs i have, inorder to work?
19:07<ReiNDeer>"out of the ordinary" libraries..of course.
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19:09<rortom>styleguide cleaned:
19:13<Yexo>+ /* 8 = scrollbar */ <- shouldn't that be 7?
19:13<rortom>just corrected :)
19:14<rortom>agreed ;)
19:14<Yexo>SVM_LAST_YEAR <- SVM? not SVT?
19:14<Yexo>+ // update goods counters <- still using the wrong comment style here
19:15<rortom>agreed, fixed :)
19:16<Yexo>+ this->vscroll.cap =(this->height / <- missing space after =
19:17<Yexo>and I'd use something like this->vscroll.cap = (this->widget[list].bottom - this->widget[list].top) / this->resize.step_height
19:18<rortom>good point :)
19:19<Yexo>+ if (y < max_draw_height) // no overflowing content <- missing { I think
19:20<Yexo>+ if (rating_available)
19:20<Yexo>+ DrawString(16, y, STR_303D, TC_FROMSTRING);
19:20<Yexo>Either use {} there or put it on one line
19:21<rortom>indeed :|
19:21<ln->"Jon Ross, who wrote the original version of SimCity for Windows 3.x, told me that he accidentally left a bug in SimCity where he read memory that he had just freed. Yep. It worked fine on Windows 3.x, because the memory never went anywhere. Here's the amazing part: On beta versions of Windows 95, SimCity wasn't working in testing. Microsoft tracked down the bug and added specific code to Windows 95 that looks for SimCity. If it finds SimCity running, it runs t
19:21<ln->... allocator in a special mode that doesn't free memory right away."
19:21<rortom>haha, nice :)
19:23<rortom>also, diff file updated :)
19:23<Yexo>{} also for the changes in economy.cpp
19:24<Yexo>and I still think it's better to add CARCAT_NUM as last member of the CargoCategories enum, and rename it to CARCAT_END. That's how it's done in other enums
19:26<Yexo>that's all for now. I'll try your patch tomorrow
19:26<Yexo>night all
19:26<Yexo>np :)
19:27<Yexo>Coding style can be a nightmare to get right at first :p
19:27<rortom>im just so used to my style :\
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19:29<ReiNDeer>i got it to compile on my ubuntu, copied the openttd bin to gameserver and it runs! started a server and joined, im in! thx for the --enable-dedicated switch from SpComp..and others too for support
19:30<rortom>Yexo: uint32 goods_counter[CARCAT_END][NUM_CARGO];
19:30<rortom>that looks strange then
19:30<Yexo>rortom: indeed, so I'm not sure if that is better
19:30<Antdovu>two enum entries with same values?
19:31<Yexo>Still I suggest you add it to the enum, and whether you call it carcat_end or carcat_num is up to you
19:31<rortom>Yexo: yes
19:31<rortom>looks better > uint32 goods_counter[NUM_CARCAT][NUM_CARGO];
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19:34<ReiNDeer>Ill be happy to offer this dedicated server for all openttd gamers and our clanmates, here in Finland and europe! Now to sleep, got to unplug..
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20:52<Sebastian_Winterstein>guten Morgen jemand Deutschsprachiges noch auf hier?
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---Logclosed Tue Nov 11 00:00:49 2008