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#openttd IRC Logs for 2008-11-17

---Logopened Mon Nov 17 00:00:59 2008
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00:01-!-lobster is "Michiel das Biquel" on #z.radio #openttd @+#lobsterlair
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03:20<planetmaker:#openttd>morning #openttd
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05:01<@Celestar:#openttd>\o
05:04*Celestar:#openttd yells "HI"
05:05<@petern:#openttd>HELLO THERE
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05:06<@Celestar:#openttd>QUESTIONING ABOUT PETERS PHYSICAL AND MENTAL WELL-BEING
05:09<@petern:#openttd>originality fail
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05:10<@Celestar:#openttd>:(
05:10<@Celestar:#openttd>how are you? :P
05:10-!-yorick [yorick@s55924da0.adsl.wanadoo.nl] has joined #openttd
05:10<yorick:#openttd>should there be any oilrigs on lively rivers?
05:10<@Rubidium:#openttd>I guess busy would describe it
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05:15<@petern:#openttd>yorick: oilrigs, not necessarily. less specifically, industries, maybe...
05:16<yorick:#openttd>the problem with industries is that the rivers may dry up
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05:17<@petern:#openttd>and the industry would have to close
05:19<yorick:#openttd>and I need 4 bits for determining source and flow direction
05:20*Celestar:#openttd giggles
05:20<@Celestar:#openttd>Welcome to #openttd! The world's biggest marketplace for single bits!
05:21<yorick:#openttd>why don't we just have a tile pool?
05:22<yorick:#openttd>:p
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05:33<@Celestar:#openttd>too easy? :)
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06:09<@Celestar:#openttd>hm offline for a week and 13 new planets have been discovered
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06:19<@Celestar:#openttd>:o including the first visible-light imaging of a extrasolar planet
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06:27<planetmaker:#openttd>hehe. Those images are amazing IMO.
06:28<@Celestar:#openttd>yeah
06:28<planetmaker:#openttd>But more spectacular is IMO the system with 3 planets :) - though imaged in the IR.
06:28<planetmaker:#openttd>and hello Celestar :)
06:28<@Celestar:#openttd>http://newsimg.bbc.co.uk/media/images/45204000/jpg/_45204864_-32.jpg <= dis one?
06:28<@Celestar:#openttd>hey planetmaker (=
06:29<@Celestar:#openttd>I think the imaging for Fomalhaut b is nonetheless amazing, considering Hubble is about 20 years old.
06:29<@Celestar:#openttd>we need the Ares V to build a proper space-based telescope :D
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06:31<planetmaker:#openttd>probably. The real thing: http://exoplanet.eu/papers/exo_science.pdf
06:31<planetmaker:#openttd>hehe, yeah :)
06:31<@Celestar:#openttd>there are plans for such a telescope.
06:31<@Celestar:#openttd>it would be in the earth-trailing Lagrange point and have a mass of around 50 tons
06:31<planetmaker:#openttd>sure. There should. Hubble won't be around forever.
06:32<@Celestar:#openttd>no, only until 2013
06:32<@Celestar:#openttd>(hubble is around 11tons)
06:32<planetmaker:#openttd>well. It's been extended already a few times.
06:32<planetmaker:#openttd>Extended missions are quite common :) - luckily.
06:32<@Celestar:#openttd>there will be the JWST soon, hubble's "official" successor
06:32<@Celestar:#openttd>but it's IR only
06:33<planetmaker:#openttd>yep. Though that's more important as it cannot be done ground-based.
06:33<@Celestar:#openttd>only half as heavy, but 5 times the collecting area
06:35<@Celestar:#openttd>lovely. The JWST is estimated at about $4.5 billion. And the idiots of the ESA and its governments pay a whopping 300 million
06:35<@Celestar:#openttd>the CSA adds a little and over 90% of the funding comes again from NASA
06:35<@Celestar:#openttd>which means, again, that NASA will get 90% of the observation time
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06:37<planetmaker:#openttd>yeah... it's a pain.
06:38<@Celestar:#openttd>it's also interesting to notice that NASA does (apparently) more climate research than all over governments and non-profit orginazations taken together :)
06:39<planetmaker:#openttd>hehe. I don't know about that, and would rather doubt that. But it depends upon how you count, I guess.
06:39<planetmaker:#openttd>Any case, they do A LOT.
06:39<@Celestar:#openttd>I wonder why research and education does not mean anything to our current political leadership
06:40<@Celestar:#openttd>and pupils only whine about how much work they have do to
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06:41<@Celestar:#openttd>planetmaker: without NASA, it is likely that we would understand zero about climate changes, greenhouse gases and the ozone layer
06:41<yorick:#openttd>a SLOPE_SW is one with the top and right corner raised, right?
06:41<planetmaker:#openttd>well, yeah... science is not valued as much as it should.
06:42<yorick:#openttd>nvm
06:42<planetmaker:#openttd>Celestar: well, a lot less and not as much as now...
06:42<@Celestar:#openttd>planetmaker: neither is education.
06:42<@Celestar:#openttd>Bavaria has just removed things like the tangens and parametric functions from the "mathematical" education of its pupils.
06:43<planetmaker:#openttd>ups... that's bad. And then people in secondary school come and don't even recognize when they have to use a simple "Dreisatz". (what's that called in English?)
06:45<@Celestar:#openttd>that includes their removal from so called "Leistungskurs"
06:45<@Celestar:#openttd>:S
06:45<planetmaker:#openttd>:O !
06:46<yorick:#openttd>cross-multiplication?
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06:46<planetmaker:#openttd>that's something different. That's algebra... but we had it in school. Don't know about now...
06:47<yorick:#openttd>dreisatz seems to translate into it...
06:47<planetmaker:#openttd>Celestar: though the most important thing IMO, which is not taught properly, and wasn't at my time, is an understanding _how_ research works.
06:47<@Celestar:#openttd>heh
06:47<planetmaker:#openttd>how science works.
06:47<@Celestar:#openttd>that much is certain
06:48<planetmaker:#openttd>yorick: rule of three.
06:48<@Celestar:#openttd>Loo-paper-computation
06:48<planetmaker:#openttd>or rule of proportion
06:49<@Celestar:#openttd>"three rolls of loo paper cost 32 cents, how much are 7 rolls?"
06:49<planetmaker:#openttd>that kind of questions, exactly.
06:51<@Celestar:#openttd>there are surprisingly few benchmarks about AMD's Shanghai processors out, really
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07:19<yorick:#openttd>ooh, river got a path :)
07:19<yorick:#openttd>http://img98.imageshack.us/my.php?image=screenshot2lr5.png
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07:52<davis-:#openttd>hi
07:53<ln:#openttd>hello
07:53<ln:#openttd>'night
07:54<davis-:#openttd>:)
07:56<planetmaker:#openttd>He, you're creating rivers, Yorick? :)
07:56<yorick:#openttd>yes
07:57<yorick:#openttd>the one that automagically changes direction when obstructed
07:57<planetmaker:#openttd>sweet. Just creating? Or rivers which actually flow, if you interrupt them.
07:57<planetmaker:#openttd>nice.
07:58<planetmaker:#openttd>the difficult thing, though, is to maintain it ingame :)
07:58<@petern:#openttd>that works quite well
07:58<planetmaker:#openttd>and to have it choose reasonable paths.
07:58<@petern:#openttd>meandering river, rather than taking the shortest route
07:58<yorick:#openttd>the problem is that they keep flowing in to themselves
07:58<planetmaker:#openttd>you tested it, petern?
07:58<@petern:#openttd>no
07:58<planetmaker:#openttd>:D
07:58<yorick:#openttd>it does no have to take the shortest route
07:59<planetmaker:#openttd>yorick: exactly that was my problem, too.
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07:59<yorick:#openttd>not sure about a solution to that
08:01<planetmaker:#openttd>hehe :)
08:01<planetmaker:#openttd>Making rivers flow down is easy. To make it look nice - that is difficult.
08:01<planetmaker:#openttd>Do your rivers really heal ingame?
08:02<yorick:#openttd>if one blows a piece down, the hole will move downstream
08:04<yorick:#openttd>the piece next to it will dry up, it will get flooded by another piece
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08:04<yorick:#openttd>unless you destroy the starting piece
08:05<Yexo:#openttd>and what happens when I blow up 3 pieces in a row and level up the middle one?
08:05<yorick:#openttd>it will change path
08:06<Yexo:#openttd>nice :)
08:06<Yexo:#openttd>do you already have a working patch?
08:06<@Celestar:#openttd>I hope that is EXPENSIVE to do (=
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08:07<yorick:#openttd>not yet...
08:07<yorick:#openttd>I first need to give it proper flooding
08:08<Antdovu:#openttd>well, money is rarely an obstacle in openttd
08:08<yorick:#openttd>with a way to terraform things if it gets blocked
08:09<Antdovu:#openttd>will the rivers be only 1 tile wide?
08:09<yorick:#openttd>yes :/
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08:10<yorick:#openttd>hi Fantasya
08:10<Fantasya:#openttd>Hi
08:10<Fantasya:#openttd>yorick. Where to get copy/paste tool 512x512?
08:11<yorick:#openttd>somewhere on the forums...
08:11<Yexo:#openttd>does that one even exists? I thought copy/paste was limited to 64x64
08:11<FloSoft:#openttd>Yexo: its a constant in the patch -.-
08:11<frosch123:#openttd>it is used to paste whole ottdcoop savegames into your current game
08:12<yorick:#openttd>or to restore scenarios that were flattened
08:12<frosch123:#openttd>though I wonder whether it also pastes towns and vehicles
08:12<yorick:#openttd>nope...
08:12<Antdovu:#openttd>no stations either, right?
08:12<FloSoft:#openttd>right
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08:13<Fantasya:#openttd>yorick, I can restore 512x512 just in 4 steps. Enable to do it by one step?
08:14<yorick:#openttd>is slow and memory-consuming
08:14<Fantasya:#openttd>huh
08:16<yorick:#openttd>about dry-ups
08:17<yorick:#openttd>what if there's something on the tile
08:17<yorick:#openttd>like a ship?
08:17<@Celestar:#openttd>boom?
08:18<yorick:#openttd>ok, so you dry up some river somebody else is using and you can crash his ships?
08:18<planetmaker:#openttd>:D
08:18<planetmaker:#openttd>a nice new way of sabotage :)
08:19<Aali:#openttd>you could teleport it, or just leave it there to be "rescued"
08:19<Antdovu:#openttd>I'm sure that will "improve" multiplayer games
08:19<Aali:#openttd>but there's no good solution ;)
08:19<Antdovu:#openttd>push the ship downstream
08:19<planetmaker:#openttd>look at the Aral lake. You have that there in reality :)
08:19<Yexo:#openttd>even that will sabotage the route
08:19<Aali:#openttd>what if someone dynamites the river below?
08:20<Antdovu:#openttd>well, the only other option is to disallow deleting parts of rivers
08:20<Yexo:#openttd>or not moving down the deleted river part
08:20<@Celestar:#openttd>simple: finally have a caching PF for the ships and don't allow removing marked tiles :D
08:20<planetmaker:#openttd>maybe it should have the option of "don't dynamite and don't add bumps" ;)
08:20<planetmaker:#openttd>so rivers are like unmovable objects :P
08:21<yorick:#openttd>you can't dynamite a river with a ship on it..
08:21<Yexo:#openttd>Celestar: that doesn't help as long as the deleted part is moved downstream, I could just remove a river part just upstream of your dock
08:21<@Celestar:#openttd>don't allow any clearing of tile upstream a marked tile?
08:23<Yexo:#openttd>in that case I'd simplify that to "marked tile = tile with ship on it"
08:23<planetmaker:#openttd>Celestar: then don't allow river terraforming at all. Far easier.
08:23<Antdovu:#openttd>agreed
08:24<Antdovu:#openttd>that would likely look better as well
08:24<yorick:#openttd>then there is no need for the "lively" rivers anymore
08:24<planetmaker:#openttd>:P true
08:24<yorick:#openttd>much better idea: no ships on lively rivers
08:25<planetmaker:#openttd>that's as bad imo.
08:25<frosch123:#openttd>or let the player first build the "new" river, and let the "old" one get dryed up by itself
08:26<frosch123:#openttd>- or let the "new" on get dryed up, if its alternative route is too bad :p
08:30*SmatZ:#openttd likes frosch123's idea
08:31<frosch123:#openttd>afternoon smatz :)
08:34<@Celestar:#openttd>hey SmatZ
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08:36<SmatZ:#openttd>hello :-)
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08:46<yorick:#openttd>now, what to do with ships on a tile that's supposed to dry up?
08:47<Antdovu:#openttd>push it downstream
08:47<yorick:#openttd>downstream is also likely to be drying up
08:48<yorick:#openttd>and I can't push it over a slope without lock
08:49<frosch123:#openttd>bill the river-modifiying company for moving the ship to a safe place :p
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09:23<Eddi|zuHause:#openttd>yorick: turn the river tile into a canal, and let the ship stay on that tile with nowhere to go
09:23<Eddi|zuHause:#openttd>yorick: compare UFO blowing up when a train is in the way
09:40<yorick:#openttd>how do I make sure a tile is flat and at the same height as I specified?
09:41<frosch123:#openttd>GetTileSlopeZ ?
09:41<yorick:#openttd>no, with a command
09:41<yorick:#openttd>SetTileSLopeZ?
09:41<Yexo:#openttd>not CmdTerraformTile or so?
09:41<frosch123:#openttd>CmdLevelLand?
09:42<yorick:#openttd>I don't know what parameters I should give to it, so it will terraform both corners
09:42<frosch123:#openttd>there is also a leveling function for industries somewhere
09:44<yorick:#openttd>CmdLevelLand with what parameters?
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10:05<yorick:#openttd>mh, how do I get the tile east to some other?
10:05<@Celestar:#openttd>TileAdd?
10:07<@Celestar:#openttd>or TileAddWrap
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10:19<taytay:#openttd>hi
10:21<yorick:#openttd>hi
10:21<taytay:#openttd>I would like to know if i can download your webtranslator system to put on my own website to translate other soft ?
10:22<ln:#openttd>webtranslator sucks, and is probably not suitable for anything else than translations in OpenTTD's own format.
10:23<+glx:#openttd>and it's quite impossible to understand its code
10:23<+glx:#openttd>(btw it's not available to public)
10:24<keyweed_:#openttd>sounds like an exciting piece of software.
10:25<@Celestar:#openttd>heh
10:25<@Celestar:#openttd>we talking about WT or WT2?
10:25<+glx:#openttd>WT2 I think (I never used WT)
10:26<@Celestar:#openttd>ln: why does the WT suck?
10:26<taytay:#openttd>ln:then ... Do you know an other soft ?
10:27<taytay:#openttd>Celestar: Can I download WT2 ?
10:27<@Celestar:#openttd>taytay: not that I know of
10:27<@Celestar:#openttd>it's Mihamix' miracle (=
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10:28<gynter:#openttd>hello
10:28<@Belugas:#openttd>Celestar, you should know by now that ln just spits out comments just to feel interesting.
10:28<@Belugas:#openttd>It could be a bot and it would not be much different...
10:29<taytay:#openttd>Celestar: do you know an other soft like WT2 ?
10:30<ln:#openttd>Celestar: just to mention two things: 1) it doesn't allow you to view translations without having an account, 2) there are only two states for a string, translated and untranslated -- no way to mark a string to "translated, but needs more thinking"
10:31<ln:#openttd>taytay: what's the format of your language files?
10:31<taytay:#openttd>txt
10:31<taytay:#openttd>and
10:31<taytay:#openttd>qt4 language file
10:32<taytay:#openttd>i don't remember the format
10:32<taytay:#openttd>I have 2 soft to translate
10:32<yorick:#openttd>is it somewhere in the code convention that I can't use switch(true) instead of if....else if?
10:34<Aali:#openttd>switch(true) doesn't make any sense
10:34<yorick:#openttd>yes it does
10:34<yorick:#openttd>it's basically if...else if with fallthrough
10:34<ln:#openttd>what are the cases then?
10:35<yorick:#openttd>case (a == b && c == d):
10:35<Aali:#openttd>err
10:35<Aali:#openttd>now you're really not making any sense
10:35<@petern:#openttd>heh
10:35<@petern:#openttd>case statements are fixed
10:36<Aali:#openttd>does c++ even support non-integer types in switch/case statements?
10:36<yorick:#openttd>it works some other langages...
10:38<Aali:#openttd>i can see how switch(a == b && c == d) { case true: blabla would work, but the other way around?
10:39<yorick:#openttd>if thing1 == thing2, then thing2 == thing1, isn't it?
10:39<@petern:#openttd>no
10:39<yorick:#openttd>so if (a == b && c == d) == true, then true == (a == b && c == t)
10:40<Aali:#openttd>yorick: yes, but you're talking to a compiler, not a maths professor
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10:43<gynter:#openttd>Whats the point of destroing opponents railway and then disconnecting after that?
10:43<yorick:#openttd>some people think it's fun
10:43<gynter:#openttd>...
10:43<gynter:#openttd>teeners should play farcry
10:43<gynter:#openttd>k bb
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10:44<yorick:#openttd>how do I use Random() to get a value between 0 and 4?
10:44<Swallow:#openttd>RandomRange?
10:44<keyweed_:#openttd>i could answer that for perl. but i'm assuming c works differently
10:45<keyweed_:#openttd>ah not really.
10:46<keyweed_:#openttd>y = random(3) + 1;
10:46<keyweed_:#openttd>http://www.phanderson.com/C/random.html
10:46<yorick:#openttd>I'll stick to RandomRange
10:46<Aali:#openttd>well, you can not use just any random in ottd
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10:47<Swallow:#openttd>I'm not sure whether RandomRange uses Random() or InteractiveRandom(), so you'd have to check that
10:48<Aali:#openttd>IIRC, there's InteractiveRandomRange aswell
10:49<yorick:#openttd>it uses Random()
10:49<yorick:#openttd>but does max mean it will stay below that value?
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10:50<Yexo:#openttd>yes
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10:50<Yexo:#openttd>RandomRange(4) will return values 0, 1, 2 and 3
10:50<yorick:#openttd>ok, thanks :)
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11:16<CIA-5:#openttd>OpenTTD: rubidium * r14588 /trunk/src/network/network_gui.cpp: -Fix [FS#2414]: the range for kicking/banning clients is based on the maximum number of clients, not the maximum number of companies.
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11:17<@Celestar:#openttd>yorick: to obtain a natural number in the interval [n;m] use: RandomRange(m-n+1)+n. This assumes the natural numbers include the zero.
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11:18<yorick:#openttd>what is with the suggestions forum and capitalizing "WITH"?
11:19<Yexo:#openttd>it's people that can't spell and type "whit"
11:19<@Celestar:#openttd>?
11:19<@Celestar:#openttd>reference?
11:20<yorick:#openttd>"Autoreplace WITH same type !"
11:20<Yexo:#openttd>Celestar: see http://www.tt-forums.net/viewtopic.php?f=12&t=26502&hilit=WHIT!!!&start=0
11:21<+glx:#openttd>yorick: it's WITH!!!!
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11:25<@Celestar:#openttd>heh
11:25<@Celestar:#openttd>autoreplace (=
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11:27<SmatZ:#openttd>:-)
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11:58<gynter:#openttd>hmm, hows possible to destroy opponents railway? with tunnels and blowing my train in there? Is it possible to disable it somehow via some config variable?
11:58<yorick:#openttd>it should not be possible to destroy opponents railway
11:59<FauxFaux:#openttd>You can flood it.
11:59<gynter:#openttd>hmm thats odd
11:59<FauxFaux:#openttd>Assuming people are stupid enough to build at sea level.
11:59<Ammler:#openttd>reset_company <opponent_id>
11:59<gynter:#openttd>red destroyed my railway near station (not sea level) and build hes instead
11:59<gynter:#openttd>so I couldn't rebuild railway around station
11:59<@petern:#openttd>no password usually :p
11:59<gynter:#openttd>nope
12:00<Ammler:#openttd>he logged in to your company
12:00<gynter:#openttd>password protected since start
12:00<gynter:#openttd>happened 2 times already
12:00<gynter:#openttd>changed password too
12:00<Ammler:#openttd>maybe the server had a restart
12:00<FauxFaux:#openttd>Ask him how, sounds interesting.
12:00<gynter:#openttd>nope, password was set when I entered
12:01<Ammler:#openttd>or a advanced setting to remove password somewhen.
12:01<gynter:#openttd>well, but how did he set the same passwd then?
12:04<@Celestar:#openttd>gynter: what version of the game?
12:05<gynter:#openttd>0.6.3
12:06<gynter:#openttd>Server name is "Welcome to ESTonia [puu.ee]"
12:06<gynter:#openttd>currently map has restarted already
12:07<gynter:#openttd>Someone said that its possible to destroy opponents railway with tunnels
12:07<gynter:#openttd>haven't tested that
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12:08<+glx:#openttd>gynter: looks like big ufo
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12:21<yorick:#openttd>does it quack like a big ufo?
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12:41<gynter:#openttd>ehh, what?
12:41<gynter:#openttd>is it possible to track this issue via logs?
12:42<frosch123:#openttd>http://wiki.openttd.org/wiki/index.php/Disaster <- you know about big ufo?
12:42<gynter:#openttd>no
12:43<gynter:#openttd>hmm, lemme check if disasters are enabled there
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12:53<gynter:#openttd>hmm indeed might be
12:53<gynter:#openttd>but so often ?
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13:08<+tokai:#openttd>hmm.. this zeppelin looks nice.. but you can't build one as your own vehicle, or?
13:08<SmatZ:#openttd>hehe :)
13:09<SmatZ:#openttd>unless someone creates a GRF
13:09<Ammler:#openttd>there are already 2
13:09<frosch123:#openttd>av8 has zeppelins, and it also replaces the disaster zeppelin with an identical looking oner
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13:09<@Belugas:#openttd>if THAT zepelin can be built, then, we should make the UFO available too ^_^
13:09<@Belugas:#openttd>thaqt would be...
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13:09<@Belugas:#openttd>unreal!
13:09<Wolf01:#openttd>hello
13:10<@Belugas:#openttd>hello Wolf01 :)
13:10<+tokai:#openttd>Belugas: who knows what human kind can build in 2100++ :)
13:10<@Belugas:#openttd>true, so true :)
13:10<SmatZ:#openttd>I mean, a GRF that uses sprites for 'disaster zeppelin' for 'user-buildable zeppelin'
13:10<SmatZ:#openttd>Belugas: good idea :)
13:10<frosch123:#openttd>SmatZ: the disaster zeppelin has only one orientation :(
13:11<SmatZ:#openttd>frosch123: ah :-x
13:11<Wolf01:#openttd>mirror it and you have 2 orientations
13:11<SmatZ:#openttd>hehe
13:11*petern:#openttd pokes Wolf01 with some shadowing
13:12<Wolf01:#openttd>doh
13:12<frosch123:#openttd>well, maybe they can also fly sidewards
13:12<frosch123:#openttd>at least there is a landing animation :p
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13:13<SmatZ:#openttd>:-P
13:18<gynter:#openttd>Order UFO for 999 billion £ to attack opponent
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13:18<+tokai:#openttd>"One unusual idea, which never saw service, was the ability to connect several independent airship elements like train wagons;[3][9] in fact, the patent title called the design Lenkbarer Luftfahrzug (steerable air train)." [about zeppelins] <- this is interesting. didn't knew that. :)
13:23<frosch123:#openttd>could become quite knotty with some wind :p
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13:47<CIA-5:#openttd>OpenTTD: translators * r14589 /trunk/src/lang/ (10 files in 2 dirs): (log message trimmed)
13:47<CIA-5:#openttd>OpenTTD: -Update: WebTranslator2 update to 2008-11-17 18:47:02
13:47<CIA-5:#openttd>OpenTTD: brazilian_portuguese - 2 fixed by tucalipe (2)
13:47<CIA-5:#openttd>OpenTTD: bulgarian - 67 fixed by Ar4i (67)
13:47<CIA-5:#openttd>OpenTTD: czech - 4 fixed, 4 changed by Hadez (8)
13:47<CIA-5:#openttd>OpenTTD: dutch - 2 fixed by habell (2)
13:47<CIA-5:#openttd>OpenTTD: finnish - 4 fixed by SuomiPoika (4)
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15:13<gynter:#openttd>is it possible to change timeflow 24h = 12 months (1 year) ?
15:13<gynter:#openttd>on server
15:14<Sacro:#openttd>gynter: the open-source'dness would say yes
15:14<gynter:#openttd>but there wouldn't be any sync errors or something?
15:16<ln:#openttd>hello
15:17<Alberth:#openttd>gynter: if you change enough, no
15:18<Alberth:#openttd>(not that I know what 'enough' is)
15:19<Wolf01:#openttd>http://www.419eater.com/html/letters.htm AHAHAHAHAHAH
15:21<davis-:#openttd>:o
15:23<Wolf01:#openttd>It's really funny, but there's much to read
15:24<gynter:#openttd>ah, jus read CAD :P
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15:39<Alberth:#openttd>bugs.openttd.org down?
15:40<Sacro:#openttd>http://downforeveryoneorjustme.com/http://bugs.openttd.org/
15:41<china:#openttd>haha
15:41<china:#openttd>awesome site.
15:41<Alberth:#openttd>tnx
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16:05<Wolf01:#openttd>http://www.tt-forums.net/viewtopic.php?f=36&t=40526 <- Italians -.-'''
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16:25<Wolf01:#openttd>grrrr, I can dig holes and raise mountains but I can't change the appearance of a station... stupid local authority
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16:58<Fantasya:#openttd>Wolf01: build trees around town :)
16:58<Fantasya:#openttd>or bribe local authority
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16:58<Nite_Owl:#openttd>Hello all
16:59<Wolf01:#openttd>hi
16:59<ln:#openttd>hello
16:59<benjamingoodger:#openttd>hi
16:59<Wolf01:#openttd>Fantasya: it is the permission which I don't like, I know how to handle the local authority ;)
17:02<Wolf01:#openttd>LA allows you to do big damages, but doesn't allow you to do useful things
17:04<Eddi|zuHause:#openttd>did i ever mentioned that the rating system is seriously flawed?
17:04<thingwath:#openttd>allowing to do big damage, but preventing useful things is very good description for a real world local authority.
17:05<Wolf01:#openttd>I don't like the game SO real :D
17:06<Eddi|zuHause:#openttd>i have a simple suggestion: just disallow destroying trees below a certain rating (above the one that forbids placing stations)
17:07<Wolf01:#openttd>That is a good suggestion
17:07<Yexo:#openttd>(above the one that forbids placing stations) <- so you'd need a higher rating to destroy trees then to build a station?
17:08<Wolf01:#openttd>at least it should stop your terraforming before reaching the limit
17:08<Yexo:#openttd>true, but it'd also prevent building tracks on top of trees
17:08<Wolf01:#openttd>but only in tiles with trees
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17:46<Wolf01:#openttd>'night
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18:03<ln:#openttd>night, Wolf01
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18:17<Killer11:#openttd>good evening
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18:20<ln:#openttd>good evening, zebra.lt
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18:22<AgentLeMan:#openttd>hello everybody :o)
18:23<AgentLeMan:#openttd>how is the type of window defined? as there are some you can close and some you can move, some not though, like the introscreenwindow. and then theres that errormessagewindow, which closes by itself and can be closed by rightclicking on the titlebar.
18:28<benjamingoodger:#openttd>ln: have you not yet been consumed by your own sarcasm?
18:28<benjamingoodger:#openttd>you are to be commended for your stamina
18:31<ln:#openttd>benjamingoodger: oh, it's pure politeness.
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18:47<@Rubidium:#openttd>Yexo: http://rbijker.net/openttd/fs1822.diff <- that was my spin on the feature I did a while back
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18:51<Headswe:#openttd>Hey!
18:52<SmatZ:#openttd>rubi
18:53<Headswe:#openttd>looking for anyone to coop with..
18:53<Yexo:#openttd>go to #openttdcoop
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18:54<SmatZ:#openttd>Rubidium: why haven't you commited the pach yet?
18:54<@Rubidium:#openttd>don't want to leave invalid data in the savegame
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18:56<SmatZ:#openttd>what invalid data?
18:57<@Rubidium:#openttd>the data that's invalid because of FS#2388
18:57<SmatZ:#openttd>aha
18:57<SmatZ:#openttd>:-x
18:58<SmatZ:#openttd>I will assign that task to me, ok?
18:58<SmatZ:#openttd>done
18:58<SmatZ:#openttd>will do that tommorow
18:59<@Rubidium:#openttd>I'm not in a hurry ;)
18:59<Headswe:#openttd>Duck and roll please.
18:59<Yexo:#openttd>Rubidium: your patch is much cleaner then mine, but I still have to figure out why it works (I had major problems getting the newgrf string to work)
18:59<SmatZ:#openttd>I didn't realise it is blocking that task :-x
18:59<ln:#openttd>Yexo: *than
19:00<Yexo:#openttd>ln: whatever
19:00<ln:#openttd>Yexo: would "turtle" be ok?
19:00<Headswe:#openttd>Booyah.
19:00<Headswe:#openttd>lol.
19:00<@Rubidium:#openttd>Yexo: ignoring ln works better
19:00<Headswe:#openttd>hax
19:00<Headswe:#openttd>woop
19:00<Headswe:#openttd>lol
19:00<Headswe:#openttd>bye
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19:01<SmatZ:#openttd>storing industry type has the advantage that when a new industry opens/closes, the name of station won't change
19:01<ln:#openttd>Rubidium: but in that case the important things i say are also left unseen.
19:01<SmatZ:#openttd>and it may be (noticeably?) faster
19:01<@Rubidium:#openttd>Yexo's approach is the faster one
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19:02*SmatZ:#openttd is confused
19:02<Yexo:#openttd>SmatZ: I store the string as a custom station name, so it won't change either on industry close
19:02<SmatZ:#openttd>Yexo: apologies
19:03<SmatZ:#openttd>though that won't work when you change language, right?
19:03<Yexo:#openttd>that's right
19:03<Yexo:#openttd>and "resetting" the station name won't work either
19:06<Yexo:#openttd>if I had known Rubidium already had a working patch I wouldn't have started at all :p
19:09<@Rubidium:#openttd>well, you could've known that a dev was working on it ;)
19:09<@Rubidium:#openttd>or at least has been working on it
19:10<Yexo:#openttd>the latest update to that task was 2 march, (btw, the task was assigned to Belugas ;p)
19:11<@Rubidium:#openttd>true
19:11<SmatZ:#openttd>March? man, the time goes so quickly!
19:22<Nite_Owl:#openttd>Getting late - need to feed - later all
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19:26<ln:#openttd>who would dare to: http://www.youtube.com/watch?v=26O5miWH0Cg
19:27<AgentLeMan:#openttd>how is the type of window defined? as there are some you can close and some you can move, some not though, like the introscreenwindow. and then theres that errormessagewindow, which closes by itself and can be closed by rightclicking on the titlebar.
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21:27<sigmund:#openttd>Does anybody happen to know when oil and coal carriages for maglev will show up in the DB set of railcars?
21:28<SmatZ:#openttd>I guess "never"
21:29<sigmund:#openttd>That's a bummer
21:30<sigmund:#openttd>Is it possible in any way to unload a patch of that type from a savegame and continue playing with the standard railcars?
21:30<sigmund:#openttd>my mind was kind of thinking the addon railcars might be based upon some common template or something
21:32<SmatZ:#openttd>removing grfs is not offically supported, it is likely to crash the game or cause other problem
21:33<sigmund:#openttd>Thought as much.
21:34<sigmund:#openttd>Guess I'll just have to convert my massive oil operation down to standard electrical rails and stop waiting for the maglev cars then
21:34<SmatZ:#openttd>however, if you are running trunk, you mey try enabling "Enable multiple NewGRF engine sets" and adding a GRF that adds original vehicles... I don't remember its name now :-x
21:34<SmatZ:#openttd>well, I was just guessing there will be no Oil wagons ... you may try Ctrl+Alt(+Win)+C to open cheat menu
21:34<SmatZ:#openttd>and change year to something in future
21:35<SmatZ:#openttd>and let it play for some time :)
21:35<sigmund:#openttd>Oh, why haven't i thought of that.. :)
21:35<SmatZ:#openttd>so possible new vehicles are available
21:38<sigmund:#openttd>Yes, testing that now
21:38<sigmund:#openttd>will they be appearing over the change to a new month, or will it take longer?
21:39<SmatZ:#openttd>I think it should appear when the month changes
21:39<SmatZ:#openttd>but maybe it should appear immediatelly
21:40<sigmund:#openttd>oh I suddenly started feeling sorry for my passengers, getting on the train in 2027, and arriving sometime in 2150 :o
21:40<SmatZ:#openttd>hehe
21:40<sigmund:#openttd>i wouldn't pay for that
21:43<sigmund:#openttd>Doesn't seem like there is a maglev oil car. Thanks for your help, SmatZ.
21:44<SmatZ:#openttd>you are welcome, sigmund :)
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---Logclosed Tue Nov 18 00:00:01 2008