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#openttd IRC Logs for 2008-11-18

---Logopened Tue Nov 18 00:00:01 2008
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04:07<planetmaker:#openttd>good morning
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04:15<@Celestar:#openttd>\o planetmaker
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04:16<DASPRiD:#openttd>gogo pm, make a planet :x
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04:16<planetmaker:#openttd>:) I'm observing it... it's apower law :)
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04:19<@Celestar:#openttd>so planetmaker, how do hot jupiters form? Is the "migration" theory still state of the art?
04:19<planetmaker:#openttd>in my understanding: yes.
04:20<planetmaker:#openttd>in 4-day orbits won't be sufficient material to form them, even if you go for more than minimum solar mass nebulae.
04:20*Celestar:#openttd nods
04:20<@Celestar:#openttd>or some effect we don't know/understand yet?
04:21<planetmaker:#openttd>well. To say "we understand" is certainly stretching it as there's still ongoing discussion. But it's perfectly feasable to migrate planets by means of tidal interaction of them with the surrounding disc.
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04:22<DASPRiD:#openttd>planetmaker, why not make a surrounding disk for earth?
04:22<planetmaker:#openttd>not big enough.
04:23<planetmaker:#openttd>and we have one: the moon :P
04:23<DASPRiD:#openttd>thats not really a disk :P
04:24<DASPRiD:#openttd>(surrounding us)
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04:27<planetmaker:#openttd>DASPRiD: I'm not talking about now, but processes which took place here about 4.5 Gyr ago :)
04:27<DASPRiD:#openttd>ah :x
04:27<DASPRiD:#openttd>well you are the pm, gogo do it now :P
04:27<planetmaker:#openttd>you may laugh: we do :P
04:27<DASPRiD:#openttd>i'll give you some stones for this project :x
04:28<DASPRiD:#openttd>uhm, we do? :x
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04:28<planetmaker:#openttd>we take your hard earned money and spend it on our toys :)
04:28<DASPRiD:#openttd>onoz! :(
04:28<DASPRiD:#openttd>u and your pitty sex toys :/
04:28<planetmaker:#openttd>sure, do you think this kind of research is funded by industry?
04:28<planetmaker:#openttd>it's all tax payers money :)
04:29<DASPRiD:#openttd>afaik i don't pay taxes :>
04:29<planetmaker:#openttd>:P your parents then :)
04:29<DASPRiD:#openttd>not very much, they are teachers :D
04:29<DASPRiD:#openttd>wait i pay tayes
04:30<yorick:#openttd>they teach what?
04:30<DASPRiD:#openttd>yorick, father: math, physics, informatics
04:30<DASPRiD:#openttd>mother: latin, german, history
04:30<planetmaker:#openttd>hehe :)
04:31<yorick:#openttd>not even ancient greek?
04:31<DASPRiD:#openttd>i was always bad in the subjects my mother teaches
04:31<DASPRiD:#openttd>but always perfect in the ones of my father ;)
04:31<DASPRiD:#openttd>no :>
04:32<@Celestar:#openttd>HE :D
04:40<ln:#openttd>'night, hello
04:47<DASPRiD:#openttd>night? fo :P
04:50<ln:#openttd>forgot to say that yesterday, saying it now.
04:51<@petern:#openttd>what's a good realtime syslog event parser?
04:51<@petern:#openttd>something that'll catch events and send a notification
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04:53<DASPRiD:#openttd>human brain
04:53<DASPRiD:#openttd>+ tail -f
04:56<planetmaker:#openttd> <-- petern: maybe change that to fit your needs.
04:59<@petern:#openttd>DASPRiD, doesn't work when i'm asleep
04:59<@petern:#openttd>and, of course, i have better things to do than watch dozens of log files all day
05:00<@petern:#openttd>planetmaker: that looks pretty irrelevant...
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05:00<planetmaker:#openttd>well... it watches the syslog and takes an action, if (repeated) entries are found.
05:01<planetmaker:#openttd>that said, I know it's pretty specific.
05:01<@petern:#openttd>yeah... i need to watch multiple log files and catch multiple events
05:02<planetmaker:#openttd>make a seperate cron job for each of those files :) ... :P
05:02<DASPRiD:#openttd>petern, write a small tool in bash or python
05:02<planetmaker:#openttd>But if you got multiple, different events it might not be best suitable...
05:02<DASPRiD:#openttd>maybe with an xmpp-bridge :)
05:04<@Celestar:#openttd>someone managed to choke our server again :(
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05:04<DASPRiD:#openttd>tail -f myLog |
05:06<@petern:#openttd>or rather... tail -f /path/to/logs/system/yyyy-mm-dd :o
05:07<DASPRiD:#openttd>syslog doesnt create such date filenames :x
05:08<@petern:#openttd>syslog-ng does
05:08<@petern:#openttd>when it's configured that way
05:08<@petern:#openttd>and the date filenames are to avoid log rotation
05:08<@petern:#openttd>because log rotation would mess up the file integrity monitor
05:08<@petern:#openttd>i'd have a million alerts every night from files changing
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05:53<@Celestar:#openttd>USA! USA!
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05:54<yorick:#openttd>no usa!
05:55<china:#openttd>(im swedish)
05:59<ln:#openttd>(sorry to hear that)
05:59<china:#openttd>im never going to use '`´ again.
06:00<china:#openttd>you mean mean man
06:01<yorick:#openttd>(im not swedish)
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06:02<ln:#openttd>(maybe you should be)
06:03<yorick:#openttd>(why should i?)
06:08<DASPRiD:#openttd>(you are)
06:09<yorick:#openttd>(im not)
06:10<yorick:#openttd>(you are)
06:10<DASPRiD:#openttd>(you lie
06:10<yorick:#openttd>(no you)
06:10<DASPRiD:#openttd>(no you!)
06:10<yorick:#openttd>(you are swedish)(im not swedish)
06:11<yorick:#openttd>im are ?
06:11<yorick:#openttd>you not?
06:12<Brianetta:#openttd>F U N E T?
06:12<Brianetta:#openttd>L O
06:14<Brianetta:#openttd>F U N E M?
06:15<Brianetta:#openttd>S, V F M
06:17<@petern:#openttd>O, V F N N E M
06:17<Brianetta:#openttd>V F M!
06:18<Brianetta:#openttd>DASPRiD: It did rock
06:18<@petern:#openttd>M N X N T
06:18<Brianetta:#openttd>V F N 10 E X
06:18<Brianetta:#openttd>I F E 10 M
06:21<DASPRiD:#openttd>P S S I S L!
06:22<Andel:#openttd>P M S L O M G M T
06:23<Andel:#openttd>Brianetta: F U N E X?
06:23<Brianetta:#openttd>S! V F X
06:24<Andel:#openttd>I F V M X N T
06:24<DASPRiD:#openttd>guys, stop it :P
06:24<Brianetta:#openttd>M X N T 4 1
06:24<Andel:#openttd>4 1
06:24<Andel:#openttd>4 2
06:25<Andel:#openttd>4 U N I
06:25<Brianetta:#openttd>o k
06:25<SpComb:#openttd>^_- >_^ ^_> ^_^ ^_< <_^ -_< >_<
06:29<ln:#openttd>lim SNR -> 0, t->Inf
06:29<Eddi|zuHause:#openttd>SNR is logarithmic scale, it goes towards -inf
06:31<ln:#openttd>good to know
06:52<Gekz:#openttd>You people suck worse than a night in Bangkok.
06:56<ln:#openttd>night, r
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07:01<@petern:#openttd>Gekz, bitch
07:01<@petern:#openttd>you've earwormed me
07:01<Eddi|zuHause:#openttd>try loituma ;)
07:01<Gekz:#openttd>earwormed you say
07:04<@petern:#openttd>Gekz: of course
07:06<yorick:#openttd>why isn't m7 stored in the normal map array?
07:07<yorick:#openttd>always that alignment :/
07:08<@petern:#openttd>on a regular 256x256 map, it would waste 448KB if it was merged
07:09<@petern:#openttd>28MB on a 2048x2048 map
07:09<yorick:#openttd>lets add 7 other bytes to the map array then!
07:09<@petern:#openttd>executive decision!
07:10<yorick:#openttd>noes, burn me!
07:11<@petern:#openttd>execute yorick!
07:15<@Celestar:#openttd>why the hell do external USB HDDs come with driver CDs?!
07:15<Eddi|zuHause:#openttd>it burnsss... nasty elves twisted it
07:15<ln:#openttd>Celestar: Windows 98
07:16<@petern:#openttd>bah, this fetish for widescreen monitors upsets me
07:16<@Celestar:#openttd>ln: uh-huh
07:16<@Celestar:#openttd>petern: well, if the screen is large enough, widescreen is ok
07:16<Eddi|zuHause:#openttd>Celestar: phoning home drivers...
07:16<@petern:#openttd>hmm, 22" 1920x1080, £162
07:16<Aali:#openttd>the real question is, why do MONITORS come with driver CDs?
07:17<@petern:#openttd>just in case DDC (or DVI's equivalent) doesn't work
07:17<Eddi|zuHause:#openttd>Aali: utilities for colour correction and stuff
07:18<@Celestar:#openttd>Eddi|zuHause: The Two Towers, DVD 1 :P
07:18<Aali:#openttd>Eddi|zuHause: those aren't drivers though
07:18<Aali:#openttd>petern: i guess
07:19<Eddi|zuHause:#openttd>Celestar: the strange thing is... i never read or watched it in english...
07:19<Aali:#openttd>has anyone ever had to install drivers for their monitor though?
07:19<Aali:#openttd>(DDC usually works)
07:19<Eddi|zuHause:#openttd>Aali: who says you must put drivers on a driver cd?
07:19<Eddi|zuHause:#openttd>you can put manuals etc. on there, too
07:19<@Celestar:#openttd>Eddi|zuHause: I never watched it in German
07:20<Aali:#openttd>Eddi|zuHause: if it doesn't contain any drivers its usually labeled "Utilities disk" or whatever
07:20<Eddi|zuHause:#openttd>i watched it in cinema
07:20<@Celestar:#openttd>me too
07:20<@Celestar:#openttd>I usually don't watch dubbed movies, neither at home nor in the cinema
07:21<Eddi|zuHause:#openttd>i watch series much more than movies
07:21<Eddi|zuHause:#openttd>but movie series fit right into the pattern ;)
07:21<@Celestar:#openttd>you only get dubbed versions of those :(
07:21<Eddi|zuHause:#openttd>i don't ;)
07:22<Eddi|zuHause:#openttd>only few series i still watch dubbed...
07:22<ln:#openttd>were the elvish parts of LotR dubbed into german?
07:22<@Celestar:#openttd>not that I know of, but then again, see above
07:22<Eddi|zuHause:#openttd>fortunately not ;)
07:23<@Celestar:#openttd>I've once tried to watch one of the HP movies in German.
07:23<Eddi|zuHause:#openttd>but they dubbed the japanese parts of heroes into german... these idiots
07:23<@Celestar:#openttd>they are soooooo horrible.
07:23<ln:#openttd>omg.. that's like.. d'ogh.
07:24<Eddi|zuHause:#openttd>a dub is pretty much always horrible if you have seen the original
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07:25<ln:#openttd>so when hiro was calling isaac in season 1, isaac said "oh this guy has been calling me over and over again, and speaks only german!"?
07:25<@Celestar:#openttd>I wish there was a channel in Germany that airs the TV series undubbed :S
07:25<yorick:#openttd>a dub is always horrible
07:25<yorick:#openttd>*subtitling ftw*
07:26<@petern:#openttd>hmm, i've watched anime dubbed...
07:26<Eddi|zuHause:#openttd>ln: i heard that the english parts of hiro were dubbed with a very broken german, to keep some of the language barrier effects
07:26<@petern:#openttd>i can't read subtitles and follow what's onscreen at the same time...
07:26<yorick:#openttd>you need to be trained :p
07:26<Eddi|zuHause:#openttd>subtitling is bad...
07:27<Eddi|zuHause:#openttd>i have given up subtitles after like 1 year of watching non-dubbed shows
07:27<yorick:#openttd>only the anime channels are dubbed over here
07:27<@Celestar:#openttd>I don't think subtitling is that bad
07:27<yorick:#openttd>you do not have to read the subtitles, either
07:27<Eddi|zuHause:#openttd>you have to watch everything twice
07:27<ln:#openttd>subtitling isn't bad, but it's not 100% good either.
07:27<Eddi|zuHause:#openttd>once to follow the subtitles
07:28<Eddi|zuHause:#openttd>and once to get every small detail in the screen that you missed because of focusing on the subtitles
07:28<yorick:#openttd>subtitling at least gives you the choice of ignoring it
07:28<@Celestar:#openttd>Have you never watched a movie twice Eddi|zuHause ?
07:29<Eddi|zuHause:#openttd>for people who don't speak the original language, subtitling is definitely worse than dubbing
07:29<Eddi|zuHause:#openttd>Celestar: i have, but only ones that are really good... not EVERY movie
07:29<yorick:#openttd>small children over here learn to understand english from the subtitles :)
07:30<@Celestar:#openttd>Eddi|zuHause: subtitling is a good way to learn the original language
07:30<ln:#openttd>yorick: small children can't read
07:30<yorick:#openttd>ln, I mean the small children who are just big enough to read the subtitles and do not learn english at school yet
07:30<Eddi|zuHause:#openttd>Celestar: that may be true, but only when you a) have basic knowledge over the original language already, and b) are actually interested in learning
07:31<yorick:#openttd>you are mistaken there...
07:31<@Celestar:#openttd>give people a choice :)
07:31<@Celestar:#openttd>like with DVDs
07:31<@Celestar:#openttd>it's no problem to do that with aired TV shows
07:31<yorick:#openttd>you didn't have basic knowledge of your native language when you started learning it, did you?
07:31<Eddi|zuHause:#openttd>yorick: i have seen a few japanese films with subtitles, and i maybe learned 2 words from those
07:31<ln:#openttd>i asked some of my classmates in senior high (a long time ago) whether they listen to the (english) dialogue besides reading subtitles, and i was shocked when most of them said no.
07:32<@Celestar:#openttd>it's been around in Germany for two decades, but is very very rarely used.
07:32<yorick:#openttd>a not enough
07:32<yorick:#openttd>maybe dutch just form an exception
07:32<Eddi|zuHause:#openttd>yorick: when it would be more than "a few", taking a japanese course would definitely be more effective
07:33<@Celestar:#openttd>Eddi|zuHause: but much less fun.
07:33<@Celestar:#openttd>then again..
07:33<ln:#openttd>btw, subtitles nor the ability to read are not required to learn a foreign language from tv.
07:33<@Celestar:#openttd>I have *once* tried to watch Star Trek in french. I stopped after 10 minutes because I was laughing so hard
07:33<Eddi|zuHause:#openttd>hehe ;)
07:34<Eddi|zuHause:#openttd>reminds me when i was in that star wars attraction in eurodisney ;)
07:34<ln:#openttd>also dutch subtitles with TNG are extremely funny. :)
07:34<@Celestar:#openttd>Yay! French-speaking Darth Vader is a bit of a joke too :P
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07:35<davis-:#openttd>cant take him serious then?
07:35<@Celestar:#openttd>not really
07:35<Eddi|zuHause:#openttd>french is a language where even the insults sound like love pledges ;)
07:35*Celestar:#openttd fires a quantum torpedo into his server room
07:35<davis-:#openttd>true lol
07:36<@Celestar:#openttd>Eddi|zuHause: and Russian is a language where even a joyful cryout resembles a funeral :P
07:36<Eddi|zuHause:#openttd>you hear that in their music, too ;)
07:38<ln:#openttd>so... which famous actors/actresses dub themselves into german? sandra bullock?
07:38<@Celestar:#openttd>ln: afaik no one
07:38<@Celestar:#openttd>not even arnie
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07:38<@Celestar:#openttd>"Brilliance" ... what kind of car maker is that?
07:39<Eddi|zuHause:#openttd>Peter Ustinov did
07:39<Eddi|zuHause:#openttd>but nobody understood him, so they dubbed him again ;)
07:40<ln:#openttd>i can't find a source right now, but Sandra Bullock has been mentioned. she has german background and german citizenship.
07:40<@Celestar:#openttd>I've seen Germans being dubbed in German news shows
07:40<@Celestar:#openttd>A Chinese car maker that is
07:41<@Rubidium:#openttd>Like Yoda that sounds
07:41<Eddi|zuHause:#openttd>you wouldn't want arnie to dub himself either... he'd sound like darth vader in french ;)
07:41<Eddi|zuHause:#openttd>everybody would just laugh at him all the time :p
07:42<@Celestar:#openttd>The Chinese have pretty feeble attempts at producing cars for the German market
07:42<Eddi|zuHause:#openttd>everybody knows that germans only buy french cars...
07:42<@Celestar:#openttd>I don't
07:43<@Celestar:#openttd>not after my past experiences with a Renault Clio and a Citroen C5
07:43<@Celestar:#openttd>I prefer a car that actually has working brakes
07:43<Brianetta:#openttd>Jodie Foster dubbed herself in French for Nim's Island
07:44<Brianetta:#openttd>and others
07:45<@Celestar:#openttd>Brillanace managed to make a mid-class (about 3-series-sized) car with a 100HP, 1.6 liter engine that consumes 8L/100km in the ECE cycle :o
07:46<@Celestar:#openttd>what is this, 1972?
07:47<@Celestar:#openttd>BMW 3-series.
07:47<@Celestar:#openttd>Mercedes C-class
07:47<@Celestar:#openttd>Audi A4
07:47<@Celestar:#openttd>about that size
07:48<@Celestar:#openttd>just costs half as much (about) ;)
07:48<@petern:#openttd>ah, german centric view :p
07:48<@Celestar:#openttd>petern: well, Skoda Oktavia?
07:49<@petern:#openttd>that's just an audi
07:49<Eddi|zuHause:#openttd>well, but with the rate of development going on in china, they could well be in 1992 in 5 years, 2012 in another 5 years, and 5 years later...
07:49<@petern:#openttd>anyway, those are large cars from my pov, heh
07:51<Eddi|zuHause:#openttd>china is the new USA... a little behind in science, but extremely good at mass production
07:52<china:#openttd>america has never been known for mass production.
07:52<china:#openttd>not in near comparison to the eastern business life.
07:52<Eddi|zuHause:#openttd>wait, where was the conveyor belt introduced again
07:52<@Celestar:#openttd>petern: mid-sized imho
07:52<@Celestar:#openttd>petern: large cars (german view): 7 series, S-Class, A8
07:53<Eddi|zuHause:#openttd>USA were definitely THE mass producing country in the first half of the 20th century
07:53<china:#openttd>what on earth does that have to do with general mass production? the conveyor belt is a big thing, but it cant be compared to a whole other industry. :)
07:53<china:#openttd>and isnt the first patent german, by the way. :/
07:53<Eddi|zuHause:#openttd>a conveyor belt was introduced in the car industry... what kind of industry are we talking about right now?
07:54<Eddi|zuHause:#openttd>what did i say about scientific development?
07:54<china:#openttd>oh, i jumped in by pure context, i have no idea what the discussion was about.
07:54<china:#openttd>Eddi|zuHause> a conveyor belt was introduced in the car industry
07:55<Eddi|zuHause:#openttd>"introduced" != "invented"
07:55<china:#openttd>yes, thank you.
07:55<china:#openttd>now you've won, ill leave.
07:55<Eddi|zuHause:#openttd>you have a "'" too much there ;)
07:55<Eddi|zuHause:#openttd>you swore to never use them again
07:56<china:#openttd>you're, youve - right?
07:56<ln:#openttd>china: sorry to hear you are ill.
07:56<china:#openttd>well, one tries.
07:57<@Celestar:#openttd>there are no more "conveyor belts" in the car industry
07:57<Eddi|zuHause:#openttd>german car industry is closing down completely, anyway ;)
07:57<china:#openttd>the mailroom industry used conveyor systems in the late 1880s. "introducing" it demanded a more open industry, and i guess that would be the car industry.
07:58<china:#openttd>not to change subjects, but i really loved that job
07:58<Eddi|zuHause:#openttd>since they sold the hybrid technology to the japanese...
07:58<@Celestar:#openttd>Eddi|zuHause: what makes you think so?
07:59<Eddi|zuHause:#openttd>well, several car producers are stopping production for like 2 months
07:59<@Celestar:#openttd>same for non-German ones :P
08:01<Eddi|zuHause:#openttd>anyway, fuel prices dropped like 30ct/l, maybe it'll recover ;)
08:01<china:#openttd>oprah winfrey actually shows something good today
08:01<Eddi|zuHause:#openttd>fuel cost like 1,47€/l a few months ago, now it's 1,17€/l
08:02<ln:#openttd>how much is diesel?
08:02<china:#openttd>gas prices has got lowered severly here. though its still one of the more ..expencive ones.
08:02<Eddi|zuHause:#openttd>around the same
08:02<mrfrenzy:#openttd>diesel is also fuel :P
08:02<china:#openttd>10,64 Swedish kronor = 1,32198808 U.S. dollars
08:02<china:#openttd>that's a litre.
08:02<Eddi|zuHause:#openttd>who cares about $?
08:02<@Celestar:#openttd>ln: 1.21EUR this morning at my place (=
08:03<china:#openttd>i was guessing the majority here was american - and usd is more easy to relate to for non-swedes.
08:03<Eddi|zuHause:#openttd>ln: diesel is typically 2 to 5ct cheaper
08:03<@petern:#openttd>52.9p/l for lpg at the moment
08:03<china:#openttd>oh, now i see the ¤
08:03<Eddi|zuHause:#openttd>there was never an american majority here...
08:03<Eddi|zuHause:#openttd>there's hardly even an american minority :p
08:04<Eddi|zuHause:#openttd>i'd say there are more sweedes here than americans :p
08:04<china:#openttd>ah, ok.
08:04<ln:#openttd>diesel is like 1,09€/l here currently, but finland has this additional tax for diesel vehicles, which explains the "cheap" fuel.
08:04<Eddi|zuHause:#openttd>the majority here always was british, dutch and german
08:04<@petern:#openttd>hmm, which is €0.62/l
08:06<@petern:#openttd>it was below half the cost of petrol for ages :o
08:06<@Celestar:#openttd>diesel rocks
08:06<@Celestar:#openttd>we only have diesel cars
08:06<@petern:#openttd>it is still below half the cost of diesel, heh
08:07<@Celestar:#openttd>makes sense at 30Mm and 55Mm / a for the two cars
08:07<china:#openttd>1: its a tractor.
08:07<china:#openttd>2: diesel smells crap and is not really enviromental
08:07<china:#openttd>3: really, its a tractor.
08:08<china:#openttd>but thats my bitter opinion
08:08<@Celestar:#openttd>china: that is a VERY old opinion
08:08<mrfrenzy:#openttd>diesel is a lot more environmental than gasoline
08:08<ln:#openttd>we also have this other kind of fuel which is essentially the same as diesel, but is cheaper (lower tax).
08:08<mrfrenzy:#openttd>due to it's higher efficiency
08:08<@Celestar:#openttd>china: apparently, you have no idea about modern diesel engines
08:08<china:#openttd>Celestar: well, i dont really know about the smell and the enviromental part by fact, i basiclly feel its a tractor.
08:08<Eddi|zuHause:#openttd>diesel cars got very popular in the past few years
08:08<china:#openttd>no, not really.
08:08<@Celestar:#openttd>china: what feels like a tractor about it?
08:08*china:#openttd drives a 08 prius
08:08<@petern:#openttd>i know environmentally friendly is quite long, but substituting "environmental" does not make sense
08:09<Eddi|zuHause:#openttd>the increased demand for a short time even made diesel more expensive than normal fuel
08:09<@Celestar:#openttd>I've test-driven the 07 prius and ditched it.
08:09<@Celestar:#openttd>it's a great car as long as you stay clear of any highways.
08:09<@petern:#openttd>Celestar, maybe all the torque? :)
08:09<mrfrenzy:#openttd>you entered the turn with too high velocity? that's a sure way to ditch a car :P
08:09<@Celestar:#openttd>petern: what torque?!
08:09<@Celestar:#openttd>I didn't feel any torque
08:09<@petern:#openttd>in a diesel
08:09<china:#openttd>i really like it. and im suprised i still enjoy driving it after using my other car in longer hours..
08:10<china:#openttd>Celestar: yes, thats why i bought two cars instead. -.-
08:10<mrfrenzy:#openttd>well that's what the prius is good for, driving too and from the supermarket
08:10<mrfrenzy:#openttd>not on the highway
08:10<@petern:#openttd>i walk to the supermarker
08:10*Celestar:#openttd is happy with his A180 CDI
08:10<Eddi|zuHause:#openttd>mrfrenzy: have you ever been on a german highway? you either have to be fast, or you get crushed between the lorries
08:10<@Celestar:#openttd>Eddi|zuHause: what is "fast" in your opinion?
08:11<mrfrenzy:#openttd>Eddi|zuHause: that's exactly what I said. please read again
08:11<@Celestar:#openttd>Eddi|zuHause: in normal rush our traffic, I go around 100km/h highway.
08:11<mrfrenzy:#openttd>the prius is useless on the highway
08:11<@Celestar:#openttd>and the Prius guzzles about as much fuel as our 535d on the highway
08:11<Eddi|zuHause:#openttd>well, depending on the highway...
08:11<Eddi|zuHause:#openttd>on a "free" highway, you are really lost if you can't even hold 130 properly
08:12<@petern:#openttd>what's 130 in real money?
08:12<@Celestar:#openttd>petern: about 85 mph
08:12<Eddi|zuHause:#openttd>top speed in most countries ;)
08:12<@Celestar:#openttd>er .. 80mph, sorry
08:12<@petern:#openttd>my 0.9l uno did 80mph okay :p
08:12<@petern:#openttd>well maybe okay downhill
08:12<@Celestar:#openttd>that's my "comfortable long rage cruise speed".
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08:13<@Celestar:#openttd>if I'm in a hurry .. it's more..
08:13<yorick:#openttd>do industries have more than 3 bits to spare?
08:13<@Celestar:#openttd>90mph, 100mph ... 125 ...
08:13*yorick:#openttd would need 6
08:13<Eddi|zuHause:#openttd>well, driving 150 on a free highway is not uncommon for me
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08:13<@petern:#openttd>79 is about the limit here
08:13<@Celestar:#openttd>the fastest car I drove was a BMW 750hL
08:14<Eddi|zuHause:#openttd>limit? on the highway? blasphemy!!! :p
08:14<Tefad:#openttd>germany ftw?
08:14<@Celestar:#openttd>about 290km/h ...
08:14<@Celestar:#openttd>with cryogenic hydrogen fuel
08:14<china:#openttd>but hey
08:14<china:#openttd>autobahn doesnt have that long paths of unrestricted speed, right?
08:14<@Celestar:#openttd>china: er ...
08:14<china:#openttd>hey, im askin.
08:14<Eddi|zuHause:#openttd>china: about 70% is unrestricted, or something
08:14<@Celestar:#openttd>you can go from Munich to Berlin basically unrestricted.
08:14<china:#openttd>oh, shoot.
08:15<@Celestar:#openttd>that's 540km
08:15<Eddi|zuHause:#openttd>that wasn't the case 10 years ago, Celestar ;)
08:15<china:#openttd>thats ..just dumb.
08:15<@Rubidium:#openttd>so a 2 hours drive ;)
08:15<Eddi|zuHause:#openttd>you had to go 60km/h through most of the construction areas on the A9 ;)
08:15<@Celestar:#openttd>well you have 7km in Munich limited to 80km/h. then about 3km at the Kindinger Berg at 80km/h, Around Nuremburg there are 20km to 120km/h, ....
08:15<@Celestar:#openttd>Rubidium: I never managed two hours :P
08:16<china:#openttd>i dont really enjoy driving on a road where other might drive as fast as they can.
08:16<@Celestar:#openttd>Rubidium: but I've seen people trying to race the ICE which runs parallel for 70km.
08:16<@Celestar:#openttd>chasing the ICE-T is possible, it gets difficult with the ICE3.
08:16<@petern:#openttd>got a veyron?
08:16<@petern:#openttd>top gear should've tested that on the autobahn instead of the autoroute...
08:17<@Celestar:#openttd>you can't chase them in a Vayron for sure.
08:17<@Celestar:#openttd>by the time you catch up, you're outta fuel.
08:17<@Rubidium:#openttd>petern: don't think changing the tyres every 15 minutes is beneficial for the average speed
08:17<@Celestar:#openttd>but 3 hours from Munich to Berlin .. we did that once.
08:17<@Celestar:#openttd>but it was the middle of the night.
08:18<@Celestar:#openttd>couldn't do more, because our car has a software speed limiter ;(
08:18<Eddi|zuHause:#openttd>going at that kind of speed is a little dangerous, if some guy pulls out to the left lane at 130km/h
08:18<@Celestar:#openttd>Eddi|zuHause: people pull out to the left lane at 82km/h these days :S
08:19<@Celestar:#openttd>without even looking back for a millisecond.
08:19<@petern:#openttd>the left lane is the slow lane
08:19<@petern:#openttd>you people should drive on the correct side
08:19<Eddi|zuHause:#openttd>we _ARE_ driving on the right side ;)
08:19<Eddi|zuHause:#openttd>ergo, you are driving on the wrong side
08:20<Eddi|zuHause:#openttd>there's only right or wrong ;)
08:20<ln:#openttd>but petern can hold his sword in the right hand.
08:21<@Rubidium:#openttd>Celestar: chasing the ICE here is relatively easy :(
08:21<@Celestar:#openttd>Rubidium: yeah :(
08:21<@Celestar:#openttd>I might be using the ICE from Paris to Frankfurt in a few weeks.
08:21<@Celestar:#openttd>this is the most embarassing route I've ever seen.
08:21<Eddi|zuHause:#openttd>what? they are limited because the magnetic brakes pull the track equipment with them?
08:22<@Celestar:#openttd>Eddi|zuHause: no, because they run DC
08:22<Eddi|zuHause:#openttd>err... that sounds like not the brightest idea ;)
08:23<@Rubidium:#openttd>Eddi|zuHause: they can run faster, but then they need seatbelts due to the "turbulence"
08:23<@Celestar:#openttd>well, that's the Netherlands :P
08:24<@orudge:#openttd>you are driving on the wrong side, petern is correct!
08:24<@orudge:#openttd>this late message brought to you by orudge
08:24<@Rubidium:#openttd>yup... only going for the draft-specced stuff and then complaining they had to change the whole signalling system because the specs (still in draft) changed..
08:24<@Celestar:#openttd>the ICE takes 1:50 from Paris to Saarbrücken (almost 400km), and then 2 hours from Saarbrücken to Frankfurt (less than 200km)
08:24<Eddi|zuHause:#openttd>orudge: so you want to argue that petern is driving on the right side?
08:24<@orudge:#openttd>the correct side
08:25<@orudge:#openttd>which is the left side!
08:25<Eddi|zuHause:#openttd>hm... i'm pretty sure there was an asterix scene concerning that problem...
08:26<@Celestar:#openttd>I remember that one too
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08:58<ln:#openttd>omg, sylar from heroes as a vulcan in next star trek.
08:58<Eddi|zuHause:#openttd>what a NEW message...
08:59<Eddi|zuHause:#openttd>welcome to last year...
08:59<Eddi|zuHause:#openttd>btw. all thank for the writers' strike, or they would have to had have sylar written out of villains for his star trek absence
09:00<ln:#openttd>wouldn't be surprising if he had some mind reading capabilities.
09:00<Eddi|zuHause:#openttd>the "to" is in the wrong place, i think
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09:03<yorick:#openttd>OWNER_WATER can't remove a buoy?
09:05<DASPRiD:#openttd>Eddi alone at home :x
09:13<ln:#openttd>Eddi|zuHause: are there any other CURRENT news that i'm going to learn about next year?
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09:15<Eddi|zuHause:#openttd>yeah, Seth Rogan is making a "porno" for showtime
09:18<ln:#openttd>only Seth Rogen is an unknown name to me.
09:18<Eddi|zuHause:#openttd>he will be, next year ;)
09:20<Eddi|zuHause:#openttd>from films like "knocked up" and "superbad"
09:21*Celestar:#openttd looks at cargodest
09:21<@Celestar:#openttd>what needs doing?
09:21<Eddi|zuHause:#openttd>load balancing :p
09:21<Eddi|zuHause:#openttd>merging into trunk ;)
09:21<@Celestar:#openttd>yeah, I'm on that
09:22<@Celestar:#openttd>but all attempts I have made now are not really satisfactory
09:23<@Celestar:#openttd>I need some damping system
09:24<@Celestar:#openttd>but I'm closing in
09:24<@Celestar:#openttd>testing it is difficult however
09:24<Eddi|zuHause:#openttd>well, i could imagine, for each outgoing route from a station, you search the connections from that next station to the target, you get a list with possible routes, and then you assign them chances.
09:25<@Celestar:#openttd>you don't HAVE a list with possible routes
09:25<Eddi|zuHause:#openttd>and then each passenger that arrives here, will get assigned into one of those "pots" with that random chance
09:25<@Celestar:#openttd>the problem is, you I have oscilations
09:25<Eddi|zuHause:#openttd>no, but you have a list of outgoing edges
09:26<Eddi|zuHause:#openttd>and for each of these outgoing edges, you look for the best route that starts with this edge
09:26<@Celestar:#openttd>but I'll get there soon.
09:26<@Celestar:#openttd>I feel it (=
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09:26<Eddi|zuHause:#openttd>this will not yield all routes, but a sufficiently large subset
09:27<Eddi|zuHause:#openttd>it's easily calculatable, and static
09:29<@Celestar:#openttd>my idea is to somewhat increase the weight of "overcrowded" edges
09:29<Eddi|zuHause:#openttd>but that sounds very dynamic
09:29<@Celestar:#openttd>only once per month or something
09:29<Eddi|zuHause:#openttd>which you wanted to avoid
09:30<Eddi|zuHause:#openttd>well, you could split the station rating for each outgoing edge
09:30<Eddi|zuHause:#openttd>and use that as base for a rating
09:30<Eddi|zuHause:#openttd>of that edge
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09:35<@Celestar:#openttd>once per month is not bad
09:36<Eddi|zuHause:#openttd>do you remember how bad the hiccups of the old patch were at the end of each month?
09:36<@Celestar:#openttd>very bad
09:37<@Celestar:#openttd>but at the end of month, in this case, means only to mark the cache as dirty
09:37<Eddi|zuHause:#openttd>yes, and over the course of the next day, you have to rebuild it
09:38<Antdovu:#openttd>what was the problem with the old patch?
09:38<Eddi|zuHause:#openttd>you could also increase the cache size, to look more than one hop ahead, but i'm not sure how far that will help in getting "shareable" routes
09:39<Eddi|zuHause:#openttd>Antdovu: manyfold
09:40<@Celestar:#openttd>Antdovu: "the" problem? ;)
09:40<@Celestar:#openttd>you mean apart from it desyncing all over the place and needing a supercomputer to run a 256 map? (=
09:41<Eddi|zuHause:#openttd>Celestar: what may also be a good idea is to isolate "central" nodes of the network, and calculate a full graph between them. then, for each non-central node, you cache the routes to one or more of the central nodes
09:41<Eddi|zuHause:#openttd>it might reduce the size of the problem
09:41<@Celestar:#openttd>Eddi|zuHause: I'd first have a more sophisticated destination-generation system.
09:41<@Celestar:#openttd>Eddi|zuHause: like creating much more local passengers
09:43<@Celestar:#openttd>but we need some fractional data type for that
09:43<@Rubidium:#openttd>I'd go for poison-distribution; makes it much easier ;)
09:43<Eddi|zuHause:#openttd>you have one, in the gamebalance branch ;)
09:43<@Celestar:#openttd>I know
09:43<@Celestar:#openttd>I'm just wondering whether 3^n can be computed with it (=
09:44<@Celestar:#openttd>I think I need a cargodest2 branch. use cargodest to finish what we currently have and a new one for all the new nifty features :P
09:46<@Celestar:#openttd>petern: did you find time to pin down that refit-desync problem?
09:46<Antdovu:#openttd>you know what they say about the second project of a person?
09:46<@Belugas:#openttd>that it's not the first?
09:46<@Celestar:#openttd>hm .. I won't need e^n
09:46<Antdovu:#openttd>it is the most dangerous one
09:47<Antdovu:#openttd>trying to fit every cool feature in it
09:47<@Celestar:#openttd>cargodest is my nth project where n > 2
09:47<Antdovu:#openttd>I'm guessing that simpler/smaller ones don't count
09:47<@Celestar:#openttd>I could use a poisson distribution with a constant lambda
09:47<@Celestar:#openttd>Antdovu: multistop wasn't a smaller one (=
09:49<Antdovu:#openttd>you may assume that I don't know who has done what ;)
09:49<@Celestar:#openttd>assuming ...
09:50<Eddi|zuHause:#openttd>not even elrails was a smaller project ;)
09:50<Eddi|zuHause:#openttd>and that's over 2 years ago
09:50<@Celestar:#openttd>hm .. I need a multi-variate poisson distribution
09:51<Eddi|zuHause:#openttd>you need a distribution for rough direction, a distribution for rough distance, and a distribution for target within an x-tile-radius of that rough location
09:52<@Celestar:#openttd>rough city size
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09:53<Eddi|zuHause:#openttd>well, for each 32x32 block of map you could cache the population, then you choose a block based on distance and population, then you choose a target within that block
09:54<Eddi|zuHause:#openttd>could also increase the block size for larger maps
09:55<Antdovu:#openttd>hint: use the simplest solution that gets the job done
09:56<Eddi|zuHause:#openttd>Antdovu: that's not the problem, with most balance prolbems, the problem is what the "job" is
09:57<Eddi|zuHause:#openttd>Antdovu: which means you look for some solutions of "a job", and then you decide, if some of these "a job"s could be "the job"
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09:59<Eddi|zuHause:#openttd>finding proper target locations would be much easier if you could assume that the whole map starts with a full network
09:59<Eddi|zuHause:#openttd>then you don't have problems with a location not being reachable
09:59<@Celestar:#openttd>which kind of defeats the point :P
10:00<Eddi|zuHause:#openttd>well, yes, the point would then be to be more effective than this "default" connection [walking, driving by own car, ...]
10:01<Eddi|zuHause:#openttd>could also mean a new way of balancing the game over time
10:01<Eddi|zuHause:#openttd>people in 1880 would much more likely to be willing to walk 2km to the next station than people in 1990
10:02<Eddi|zuHause:#openttd>which could simulate one of the reasons for closing down many branch lines in the 1950's and 1960's
10:02<@Belugas:#openttd>realism shows his ugly head
10:03<@Celestar:#openttd>let's first get the current version in trunk (=
10:03<Eddi|zuHause:#openttd>it's not about realism
10:03<Eddi|zuHause:#openttd>it's about gamebalance
10:03<Eddi|zuHause:#openttd>which should at least occasionally try to resemble a model of reality
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10:05<Eddi|zuHause:#openttd>well, this "walking x distance" thing is currently being modeled by station catchment areas
10:05<Eddi|zuHause:#openttd>but these are constant
10:08<Brianetta:#openttd>How about catchment areas that can't cross rivers and seas without a bridge?
10:09<Brianetta:#openttd>Additional up-side: That artificial island to server the oil rig wouldn't work
10:09<ln:#openttd>that's a good idea -- therefore it can't be done.
10:09<Brianetta:#openttd>Belugas: Sez you.
10:09-!-ln was kicked from #openttd by Belugas [I can do that, tough]
10:10<Brianetta:#openttd>What's the B for?
10:10<@Celestar:#openttd>what's the REST for?
10:10<Brianetta:#openttd>Oh, must be benefit
10:10<@Celestar:#openttd>ah got it
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10:11<Brianetta:#openttd>I'm going to have to remember TMWFTLB.
10:11<@Belugas:#openttd>benefit indeed
10:11<Brianetta:#openttd>I can use it not to bother with all sorts of stuff.
10:11-!-Irssi: You are now talking in #openttd
---Logclosed Tue Nov 18 10:11:53 2008
---Logopened Tue Nov 18 10:20:14 2008
10:20-!-Sacro [~Ben@adsl-87-102-39-137.karoo.KCOM.COM] has joined #openttd
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10:20-!-jakub_ is now known as JamesSVK
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10:20<JamesSVK>hi all
10:20<JamesSVK>can anyone help me with translation?
10:21<DASPRiD>can = kann (german)
10:21<DASPRiD>next one
10:21<Sacro>into what language?
10:21<JamesSVK>writing plurals
10:21<Sacro>and also from
10:21<ln>DASPRiD: coke kann?
10:22<JamesSVK>in SVK the Train mean Vlak, plural Vlaky
10:22<JamesSVK>i use this notation
10:22<JamesSVK>{WHITE}{WAYPOINT} - {COMMA} Vlak{P "" y}
10:22<JamesSVK>and still reporting error
10:23<yorick>hi jamesSVK
10:25<JamesSVK>hi yorick
10:25<JamesSVK>nice to see you man
10:25<JamesSVK>reporting this: STR_WAYPOINT_VIEWPORT_LIST: Language command 'P' requires different number of parameters!
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10:26<JamesSVK>what i can do?
10:27<yorick>what language?
10:27<JamesSVK>read meesages above
10:28<yorick>what's SVK?
10:30<yorick>it seems like it requires a different number of parameters
10:30<JamesSVK>what parametres?
10:30<JamesSVK>give me an example
10:31<yorick>STR_QUANTITY_MAIL :{COMMA} postsäck{P "" ar}
10:31<JamesSVK>ive read them
10:32<JamesSVK>i understand
10:32<JamesSVK>i use it
10:32<JamesSVK>see this
10:32<JamesSVK>{WHITE}{WAYPOINT} - {COMMA} Vlak{P "" y}
10:32<JamesSVK>and report as error
10:33<@Rubidium>JamesSVK: in slovak there are 3 forms of "plural"
10:33<yorick>it's slovak?
10:33-!-frosch123 [] has joined #openttd
10:34<yorick>"special cases for numbers ending in 1 and 2, 3, 4, except those ending in 1[1-4] "
10:34<JamesSVK>so the syntax is?
10:34<yorick>{COMMA} balik{P "" y ov} posty
10:34<@Rubidium>{P param1 param2 param3}
10:34<DaleStan>Might it be better if the message was "Language command 'P' requires %d parameters!"?
10:34<JamesSVK>thanks a lot
10:35<@Rubidium>plural 1 is for "ends with 1, but not 11", 2 is for ends with 2, 3 or 4 but not 12, 13 or 14 and 3 is for the rest
10:36<JamesSVK>i understant
10:36<JamesSVK>its working thanks guys
10:37<JamesSVK>ok, slovak translation is now 100%
10:38<yorick>"STR_7073_WORLD_RECESSION_FINANCIAL" <-- never seen that ingame
10:39<frosch123>you have to activate "fluctuating economy"
10:39<yorick>that could matter :p
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10:41<Eddi|zuHause>i've had a recession in the old game
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10:45<AgentLeMan>hello :o)
10:45<AgentLeMan>quesiton : how is the type of window defined? as there are some you can close and some you can move, some not though, like the introscreenwindow. and then theres that errormessagewindow, which closes by itself and can be closed by rightclicking on the titlebar.
10:46<planetmaker>AgentLeMan: you keep asking that. The easiest solution is: look at the source files. It's a base window class.
10:46<planetmaker>with a number of derivatives.
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10:51<yorick>good afternoon
10:51<AgentLeMan>planetmaker, i practically READ window.cpp and window.h like the newspapers. i guess it shold be DeleteWindow(w) but all of its occurencies dont fit. and yes, i keep asking, because seemingly im some kind of freak who wants to know things to be able to compile the source nad never getting any help.
10:52<AgentLeMan>apart from glx so far
10:52<planetmaker>then read window_type.h
10:52<DaleStan>How the windows are defined is not relevant to the execution of ./configure && make.
10:53<AgentLeMan>dale, yes, that were different cases, with the compiling glx helped me
10:53<DaleStan>And grepping for non-existence (e.g. of window-moving or window-closing code) is rather difficult.
10:55<DaleStan>Study one window. Figure out absolutely everything works. Then find the other windows and figure out how they differ.
10:55<@Rubidium>AgentLeMan: window descs and basically all On<something> functions influence the behaviour of the window
10:55<planetmaker>now, that you've looked into window_type.h, you notice there are about 3 dozen different window classes. So what do you expect people will answer to your question which one could write books about, AgentLeMan ?
10:56<DaleStan>If you wanted to know for TTDPatch, I could be more descriptive, but OpenTTD's windowing system looks nothing like Patch's.
10:56<AgentLeMan>dale, i found something, one of the things i want to try is making all windows close by rightclicking their titlebar, like the red errorwindow, at least i found that now
10:57<AgentLeMan>planetmaker, "So what do you expect people will answer to your question which one could write books about, AgentLeMan ?" pretty simple : say any thing at all, not just total ignorance
10:58<planetmaker>wrong. look u in DaleStan forum signature the link on how to ask a good question
10:58<planetmaker>people have better things on their mind and time than trying go get you spit out your real question.
10:59<planetmaker>^^ insert a p where appropriate.
11:00<AgentLeMan>oh, im sorry. this isnt then a place for socializing and growing the community. my fault.
11:00<@Rubidium>it's more that there are like 95% people who no very little to nothing of the code
11:00<DaleStan>OK, I'll say something: "Right-clicking on the titlebar" is not the actual condition.
11:01<@Rubidium>and like 95% of the people in here are pretty busy with real life
11:01<DaleStan>And the 5% who know the code are far more likely to be in the 95% that are busy with Real Life.
11:01*tokai is part of that 190% :)
11:02<yorick>he said something!
11:03<AgentLeMan>DaleStan, sorry, why then be in IRC(hat) :o)
11:03<AgentLeMan>but, i think i found it
11:03<AgentLeMan>i guess i have to put in "if (_right_button_down) DeleteWindow(w);" as "case WE_MOUSELOOP:" into each windowclass to make it work
11:04<DaleStan>So that when people say "DaleStan: Why does $FOO say/do $BAR instead of $BAZ?", I can hear it and answer when I have the time, instead of being completely oblivious.
11:04<AgentLeMan>Rubidium, oh... i thought, this is mainly a channel for devs and code-interested people
11:04<AgentLeMan>i understand that totally.
11:05<yorick>DaleStan: Why does $FOO say/do $BAR instead of $BAZ?
11:05<@Rubidium>it's merely for people interested in ottd in some way
11:05<DaleStan>Or if you mean why is a Patch dev in #openttd: Because people like to ask me NFO questions here.
11:06<AgentLeMan>dale, and i even know what that means ;o)
11:06-!-Sacro [~Ben@adsl-87-102-39-137.karoo.KCOM.COM] has quit [Quit: Leaving]
11:07<yorick>who started to argue with DaleStan now, it does not work
11:07<yorick>DaleStan magically wins
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11:08-!-Sacro [~Ben@adsl-87-102-39-137.karoo.KCOM.COM] has joined #openttd
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11:09<yorick>is it me, or would _m1[t] seem to make more sense than _m[t].m1?
11:10<frosch123>it's all about alignment, cache prefetch and such stuff
11:10<AgentLeMan>dale, what i dont know about much, is programming, i can use my wit to find stuff and change it, as it is after something logical behind a well made program, but its not like i could write something (and i actually dont want to do that ) but, like that rightclick=close window-thingy i try to make, its some things i want to have there.
11:17<@petern>yorick, see r<somethingold>
11:21<ln>is this normal:
11:22<AgentLeMan>what does the text read?
11:22<ln>that's irrelevant.
11:22<Aali>they blured the dogs face?
11:22<ln>yeah :)
11:23<Aali>... i dont even have a word for that
11:25<ln>they might not be entirely serious with that, as earlier the same site has written e.g. "The cow in the photo is not related to the case"
11:26<AgentLeMan>irrelevant, huh? ;o)
11:40-!-lobster_MB [~michielbr@] has quit [Quit: COCKBUSTER SLEEP MODE]
11:41<@Belugas>ireelevant is something that fits very well with ln
11:42<ln>oh Belugas, you sound so intelligent today.
11:43<@Belugas>you're jealous?
11:43<yorick>how about industries on lively tiles?
11:44<AgentLeMan>did ln say
11:44<AgentLeMan>"sound" ? or "is" ?
11:44<yorick>river tiles, offcourse
11:44<yorick>rivers that change path when touched :)
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11:46<@Belugas>what would you do with such industries?
11:46<@Belugas>or rather, what kind of industries...
11:46<yorick>oil rigs?
11:46<Brianetta>Fish farms!
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11:46-!-Mark is now known as M4rk
11:46-!-M4rk is now known as Mark
11:47<AgentLeMan>wave-power-uhm.... making .. thingies
11:47<Brianetta>Might work in Toyland
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11:47<yorick>same way as oil rigs may be built on canals
11:48<AgentLeMan>you know, powerplants that make electricity out of "water goes up, water goes down, water goes up, water goes down"
11:48<yorick>yes, I know the powerplants that make electricity out of "water goes up, water goes down, water goes up, water goes down"
11:49<AgentLeMan>yorick, thats mean ;oP
11:49<@Belugas>yorick, i think it can very well be coded using grfs
11:50<yorick>the industries or the rivers?
11:50<@Belugas>the industries
11:51<yorick>yes, but there are not enough precious bits to put industries on my lively waters
11:52<yorick>I need 7 bits
11:52<yorick>one to extend the water class
11:52<@Belugas>and that's where the "[11:07] <yorick> is it me, or would _m1[t] seem to make more sense than _m[t].m1?"
11:53<@Belugas>comes from ^_^
11:53<yorick>3 to determine the source tile, and 3 to determine the flow direction
11:53<yorick>actually 2, but I need 1 for determining if the direction has already been determined
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11:57<@Belugas>m2 and m7 are not used by water class. isn't that enough?
11:57<yorick>I said I need bits for industries
11:57<@Belugas>a water tile cannot be an industry tile. it's one or the other
11:58<yorick>but industry tiles can be in the water
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11:58<yorick>industry tiles can also flood
11:58<@Belugas>then, it's an insdustry tile
11:58<@Belugas>flood means Tile becomes water
11:59<@Belugas>so, land tile becomes water, industry tile becomes water and so forth
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11:59<yorick>oil rigs tiles contain water class, don't they?
12:00<@Belugas>are you sure about that?
12:00<@Belugas>have you seen the code for it?
12:00<frosch123>industries have a waterclass since june or so
12:02<frosch123>hmm, more july/august
12:02<@Belugas>ho... funny... i was not aware of the change :)
12:03<@Belugas>looks like i'm out of the loop
12:03<@Belugas>so out for lunch i go then
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12:10<@Belugas>i see
12:12<@Belugas>reminds me of a discussion i had with petern once, on freeing bits from industry tiles
12:12<@Belugas>i saw the printout of the converstation last week
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12:17<gynter>is it possible to automatically replace 2xEgnines of all trains with 1 engine?
12:17<gynter>on each train*
12:19<AgentLeMan>gynter.... trains are overrated anyways ;o)
12:20<AgentLeMan>try wining with road vehicles, then youre the kling ;o)
12:20<Antdovu>just convince somebody to create a regex replace for trains :P
12:20<AgentLeMan>kling? errrrm
12:21<Sacro>s/manley moral/sh125/
12:22<Antdovu>road vehicles are just too easy
12:22<Antdovu>do it with just ships
12:22<Antdovu>no extra grfs allowed
12:23<AgentLeMan>ln, no, there was that tv-series with a german gestpo guy named kling"
12:24<AgentLeMan>Antdovu, but... ships cant land in heliports, they are too big
12:24<Antdovu>add wings, that should fix it!
12:26<yorick>ah, great, now I'm just one bit short
12:29<Eddi|zuHause>AgentLeMan: you mean "Hogan's Heroes", and the guy was called "Klink", and he was not GeStaPo
12:29-!-Belugas [~belugas@] has quit [Quit: On snow, everyone can follow your traces]
12:34<AgentLeMan>Eddi|zuHause, you are right. with all three thinks :o)
12:34-!-Pikita [~sam@] has joined #openttd
12:34<Eddi|zuHause>of course i'm right...
12:34<Pikita>hey Rub :)
12:34<AgentLeMan>oh, your "right"? ;oP
12:34<Eddi|zuHause>i'm me after all...
12:34<Pikita>does OTTD work with w95?
12:35<Pikita>hey Eddi :P
12:35<Eddi|zuHause>yes, i even drive right :p
12:35*Pikita wants to knoww if OTTD works on w95 :(
12:36<Eddi|zuHause>Pikita: there should be a win9x build
12:36<AgentLeMan>errrm Pikita. please dont tell us you connect to the internet with win95...
12:36<Pikita>Im on Vista :p
12:36<Pikita>I was just wondering :p
12:36<AgentLeMan>args... that as worse
12:36<Antdovu>did you hear that recently stopped supporting win 3.1? :(
12:36<Pikita>i didnt buy it :P
12:36<Eddi|zuHause>i did that for a long time... it's much safer than with XP
12:37<Pikita>so does OTTD work with PS3?
12:37<Eddi|zuHause>why don't you just try it?!?
12:37<davis->vista is cool , as long you dont pay for it
12:38<AgentLeMan>Antdovu, win 3.1 was OUT? wooohooo °throws away dos.3.3°
12:38<Pikita>Eddi, because I dont own a PS3 :P
12:38<AgentLeMan>davis, some people say RFID is cool too.....
12:38<Pikita>Im just curious :P
12:38<Eddi|zuHause>then why do you want to know?
12:38<Pikita>incase someone asks me :p
12:38<Eddi|zuHause>does ottd run on your toaster?
12:38<AgentLeMan>°longs back to the time were it was US who controls our pcs......°
12:38<Pikita>no Eddi it doesnt :p
12:39<Pikita>I need to know incase someone asks is all :p
12:39<Eddi|zuHause>i don't ever want the US to control my PC
12:39<Pikita>oh god
12:39<AgentLeMan>eddi, it does... if you apply emotional-ectoplasm to the toaster first ;o)
12:39<Pikita>if the US controlld my PC id blow it up
12:40<AgentLeMan>geee, i meant US., not U.S ;oP
12:40<AgentLeMan>as in USer
12:40<Pikita>USer? is that some sort of US robot that they are goona control the world with O.o
12:41<Pikita>or am I being paranoid
12:42<AgentLeMan>Pikita, yes, you are right, that bot goes under the production name of "google" ;oP
12:42<Eddi|zuHause>"just because i'm paranoid doesn't mean that the people are not after me"
12:42<Pikita>I dont use google
12:42<Antdovu>google ads?
12:42<Pikita>especially after something was pointed out to be in the google chrome TOS
12:42<Antdovu>sending email to people who use gmail?
12:43<Pikita>none of it
12:43<AgentLeMan>Pikita, you dont use google, riiiiight, and the earth is a flat place
12:43<AgentLeMan>" Results 1 - 10 of about 22,600 for pikita Results 1 - 10 of about 22,600 for pikita"
12:43<Pikita>is that google?
12:43<Antdovu> Results 1 - 5 of 5 for antdovu.
12:43<Pikita>is that gooogle? :(
12:44<Antdovu>no, it is goooooooooooooooogle
12:44<yorick>results 1 - 10 of about 930.000 for yorick
12:44<Pikita>stupid google
12:44<Pikita>is spying on me
12:44<AgentLeMan>Antdovu, gmail sounds somehow.... i dont know... like "you have mail. but as you are male, youll never find the inbox, it is hidden deeply, probably a myth anyways"
12:44<Antdovu>anyone know why there is so little info about me? ;)
12:45<yorick>and only 9 results for full name, all generated by me
12:45-!-NukeBuster [~NukeBuste@] has joined #openttd
12:45*Pikita vows everytime he sees google bot on forums he will kill it
12:46<yorick>no killing of google bots
12:46<Pikita>google is a stalker though :(
12:46<yorick>google bots are nice
12:46<Pikita>and its hunting me down
12:46*Pikita hides
12:46<yorick>it will even know you're hidden
12:47*Pikita sits in corner rocking back and forth
12:47<Pikita>google is after me :(
12:47<yorick>noes, master server is down
12:47<Pikita>youtube is google
12:47<Pikita>I WILL not look
12:47<yorick>get the truebrain!
12:48*Pikita pokes TrueBrain
12:48<Pikita>hes not here :P
12:48<AgentLeMan>°hands pikita a tinfoilcap°
12:48<Pikita>can someone email google for me?
12:49<Pikita>and ask if google is stalking me
12:49<AgentLeMan>°then takes it away from Pikita and hand Pikita a tinfoulsuit°
12:49<Pikita>*gets in suit*
12:49<Pikita>i look like a space man
12:49<AgentLeMan>°grins, hiding the remotecontrol, from where a cord goes to the back of the suit°
12:49*Pikita hugs AgentLeMan
12:49*Pikita then shoots him in the head
12:50<Pikita>I winz :D
12:50*yorick hugs Pikita
12:50*Pikita shoots yorick in the head
12:50<Pikita>I winz again!
12:50<yorick>nono, I'm supposed to shoot you in the head
12:50<yorick>your doin it rong
12:50-!-Bergee [] has joined #openttd
12:51*yorick shoots Pikita in the head
12:51<Pikita>Im supposed to shoot everyone I touch in the head :p
12:51<yorick>hah, I win!
12:51*Pikita dodges and tazers yorick
12:51*yorick dodges and Pikita hits himself
12:51*Pikita turns in to Pikachu
12:51*yorick shoots Pikita in the head again
12:52-!-Pikita is now known as Pikachu
12:52*Pikachu thunder bolts yorick
12:52<Antdovu>I'm going to shoot the next person to speak
12:52-!-Pikachu is now known as Guest3897
12:52<AgentLeMan>Pikita=Counterstrike-version of midas ;o)
12:52-!-Guest3897 is now known as Pikita
12:53*Antdovu shoots AgentLeMan
12:53<AgentLeMan>°is dead already°
12:53*yorick does counter-attack
12:53*Pikita passes Antdovu a beer for shooting dead people
12:53<Antdovu>someone call the OnPaint()
12:53<AgentLeMan>oh, wait Antdovu... you said "shoot" not "kill" °lays down for some more bullets
12:54*Pikita hands yorick a beer and says 'gg'
12:54<Antdovu>shoot as in take a compromising photo of you ;)
12:55<Pikita>he is dead though
12:55<Antdovu>he can never truly die unless you "delete AgentLeMan();"
12:56<Pikita>I did >_>
12:56<Pikita>nom nom nom
12:56<AgentLeMan>delete AgentLeMan(w); ?
12:56<Eddi|zuHause>err... what's the () for?
12:56<AgentLeMan>Pikita, your a furry?
12:57<Eddi|zuHause>syntax error
12:57<Pikita>noo Im eating mini rolls :D
12:57<Eddi|zuHause>must be "your furry"
12:57<Antdovu>he is a function
12:57*Pikita is a robot
12:58<Pikita>from the future
12:58<Pikita>sent to kill Mark
12:58*Pikita waves at Mark
12:58<AgentLeMan>eddi, hmm, thats a good question
12:58<Pikita>read what I said Mark :p
12:59<Mark>from when on?
12:59<Mark>seems pretty random
12:59<AgentLeMan>pikita... tsk... this a chat... what do you expect?
12:59<Pikita>* Pikita is a robot
12:59<Pikita><Pikita> from the future
12:59<Pikita><Pikita> sent to kill Mark
12:59<Pikita><Pikita> :P
12:59<Pikita>* Pikita waves at Mark
12:59<AgentLeMan>°smiles° hows the wallpaper, Antdovu?
12:59<Mark>yeah, that's random
12:59<Pikita>Im the P-800
13:00<AgentLeMan>paid hundred?
13:00<Pikita>name of the robot I am
13:00<Pikita>like the T-800 :P
13:00<Pikita>but P for Pikita :p
13:00<AgentLeMan>im saying, Pikita... its just vowelization of p800
13:01<AgentLeMan>kinda like... unleeting it
13:03<AgentLeMan>question : the feederservice/transfersystem really doesnt work in the stable version of 0.63 yet, or am i wrong? (given that one has switched ON the new acepptance system for goods)
13:04<AgentLeMan>(hopes, that was a valid question)
13:04<Eddi|zuHause>what acceptance system?
13:04<Eddi|zuHause>and transfers work, as long as you do it the right way
13:04<Eddi|zuHause>you can have it in any colour you wish
13:05<Eddi|zuHause>as long as you wish for it to be black
13:05<AgentLeMan>Eddi|zuHause, where a factory loads goods into the station only then, if you drive once with a goodsvan to it, not prior to that
13:05<Eddi|zuHause>ah, but that should have no effect on transfers
13:05<mrfrenzy>it has always been like that
13:06<Eddi|zuHause>so what exactly is your percieved non-workiness?
13:06<AgentLeMan>Eddi|zuHause, it just wont work for me and i read and tried for hours. its like this :
13:06<AgentLeMan>bank --- truckstation --- train --- truckstation --- bank
13:07<Eddi|zuHause>as much as ln is annoying, he really has a point, you HAVE to put apostrophies where they belong
13:07<mrfrenzy>why don't you upload a savegame
13:07<AgentLeMan>i can make it work from the left bank, to the right truckstation, then it fails
13:07<Eddi|zuHause>AgentLeMan: transfers will not work two way
13:07<Eddi|zuHause>only one way
13:07<AgentLeMan>mrfrenzy, i woldnt know how
13:07<AgentLeMan>Eddi|zuHause, even that doesnt work for me
13:07<AgentLeMan>i reduced that to oneway already
13:08<mrfrenzy>you know banks require valuables to produce valuables?
13:08<Eddi|zuHause>what fails then?
13:08<AgentLeMan>mrfrenzy, hmm, no.
13:08<mrfrenzy>if you click on it you will see
13:08<Eddi|zuHause>mrfrenzy: they do have a base production
13:08<mrfrenzy>Eddi|zuHause: yeah, but I assuem you can exhaust that easily
13:09<AgentLeMan>Eddi|zuHause, i end up with the last truck carrying valuables back fro mthe last bank to the last truckstation
13:09<Eddi|zuHause>mrfrenzy: but that has nothing to do with his problem
13:09<Eddi|zuHause>AgentLeMan: then place an unload order at the last bank
13:10-!-Yeggs-work is now known as Yeggstry
13:11<gynter>whats the fourth icon in groups ?
13:12<AgentLeMan>Eddi|zuHause, i have for all vehicles at the loadstation "transfer and take cargo" and for the unloadstation "transfer and leave empty"
13:12<gynter>Add | Delete | Rename, but the fourth?
13:12<Eddi|zuHause>right click on it?
13:12<gynter>ah thanks
13:12<Eddi|zuHause>AgentLeMan: the very last station may not have "transfer", just "unload"
13:13<Antdovu>there is something wrong with all you kids today
13:14<Eddi|zuHause>also, for loading, transfer is not necessary
13:16<AgentLeMan>so all should have "full load" and "transfer and "leave empty", the last one "full load" and "unload"?
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13:16<AgentLeMan>i have a testscenario though for that.
13:18-!-Pikita is now known as NaPikita
13:25-!-Belugas [~belugas@] has joined #openttd
13:27<Antdovu>... and that's when he kicked my dog
13:27-!-lobster_MB [~michielbr@] has joined #openttd
13:27<Antdovu>it was a bloody mess with hundreds of developers dead
13:28<Antdovu>a bit out of proportion in my opinion
13:29<AgentLeMan>Eddi|zuHause, it just wont work :o(
13:29<Eddi|zuHause>what "it" does not work?
13:29<Antdovu>that's what she said
13:30<AgentLeMan>sorry. the last truck still takes valuables form the target-bank and drives around with them all day long
13:30-!-mode/#openttd [+o Belugas] by ChanServ
13:30<ln>Eddi|zuHause: btw, is the new Star Trek trailer also news from the past?
13:30<@Rubidium>feedersystems *only* work in *one* direction
13:31<Eddi|zuHause>ln: i never watch trailers
13:31<Eddi|zuHause>AgentLeMan: that's what the "unload" order is supposed to prevent, loading of valuables at the last station
13:32<Eddi|zuHause>AgentLeMan: in trunk, this would be called "no loading"
13:32<AgentLeMan>Rubidium, i guessed so already. will that change with the new "passangerwants to go to city A no just to anywhere"-system?
13:37<Eddi|zuHause>yes, cargodest will take care of that
13:37<Eddi|zuHause>it also provides an option to only do that with valuables
13:38<AgentLeMan>not to sound impatient. is there a timeframe for that next stable yet?
13:38<AgentLeMan>apart from "when it is done" ? ;o)
13:39<AgentLeMan>or let me ask it more precise
13:39<AgentLeMan>is there some kind of regular, fixed "date" when a new stable gets released? like.. every 6 months or so?
13:40<@Rubidium>depends on whether date("when it's done") is fixed or not
13:40<@Rubidium>otherwise, usually a few weeks after the last release candidate
13:43<@Rubidium>i.e. we don't focus on dates
13:44<AgentLeMan>°nods° :o)
13:44<AgentLeMan>as i kinda grw close to the nightly. i think, there feederservice already works, is that true?
13:46<@Rubidium>if works means works like in 0.6.3, then yes
13:46<CIA-5>OpenTTD: translators * r14590 /trunk/src/lang/ (9 files): (log message trimmed)
13:46<CIA-5>OpenTTD: -Update: WebTranslator2 update to 2008-11-18 18:44:24
13:46<CIA-5>OpenTTD: catalan - 2 fixed by arnaullv (2)
13:46<CIA-5>OpenTTD: czech - 3 fixed by miris2009 (3)
13:46<CIA-5>OpenTTD: danish - 7 fixed by Hatsen (7)
13:46<CIA-5>OpenTTD: finnish - 6 fixed by SuomiPoika (6)
13:46<CIA-5>OpenTTD: hungarian - 41 fixed, 121 changed by oklmernok (162)
13:47<AgentLeMan>ah, Rubidium, i meant both ways in nightly already :o)
13:47<AgentLeMan>german is fully translated already, i guess then?
13:48<Antdovu>fully = at most temporarily
13:48<Eddi|zuHause>the latest issue that came up with the german translation was the default station names
13:48<Eddi|zuHause>look at the discussion in the forum
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13:53<gynter>where did all servers go?
13:53<gynter>masterserver died?
13:55<AgentLeMan>[18:47:32] <yorick> noes, master server is down
13:55<AgentLeMan>seems it is stil ldown
13:55<gynter>damn, i shouldn't have exit then..
13:56<AgentLeMan>°is happy°
13:56<@Rubidium>mysql got rebooted
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14:00<Swallow>I'm working on a patch (Routing restrictions) which is not yet finished, but in a functional state...
14:00<Swallow>Would it make sense to post it at flyspray as a WIP, so someone (preferebly a dev) can take a quick look at it and provide some feedback?
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14:02<yorick>or somewhere at pastebin..
14:02<AgentLeMan>°waves° thanks for helping and such :o) a good day or night to you all
14:02<Aali>Swallow: dont expect to spend too much time with it, the devs are quite busy as it is :P
14:03<Aali>*expect them
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14:15<gynter>why those god damn ufos always land on my railway
14:16<@Rubidium>because you're player #0?
14:17<Antdovu>has anyone tried compiling openttd with the intel compiler on windows?
14:18-!-Progman [] has joined #openttd
14:18<Eddi|zuHause>do you have a _real_ question?
14:19<Antdovu>I want to know whether it is any better than visual studio
14:19<@petern>compiler versus ide?
14:20<Sacro>visual studio is an IDE
14:20<Sacro>I would think the intel compiler compiles better
14:22<ln>besides, doesn't the intel compiler use VS as ide (at least optionally)?
14:23<Antdovu>I just have no idea what the default compiler is called :P
14:23<Eddi|zuHause>the microsoft c compiler?
14:29<Antdovu>so the conclusion is that nobody currently active has tried it
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14:35<@Belugas>what is a compiler?
14:35<gynter>omg, theres like ufo in every 15 minutes
14:36<ln>are you playing near area 51?
14:37<gynter>wheres that?
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14:45<DaleStan>gynter: Google and Wikipedia are your friends.
14:45<Eddi|zuHause>sim city 4 has a "Area 5.1" ;)
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15:34*yorick ponders to tell Celestar that he should merge cargodest with trunk, instead of the opposite :P
15:38<@Belugas>thanks God, Celestar has more commun sens than yorick
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15:41<Sacro>alas poor yorick
15:42<@petern>i knew him horatio
15:42<Sacro>a man of infinate jest
15:43<@petern>infinite, you say?
15:43<yorick>on, infinate
15:43<Sacro>of most excellent fancy
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16:03<@Belugas>We're No Here. What a marvel. Like most of the others :D
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16:04<Nite_Owl>Hello all
16:05<@Belugas>hello Nite_Owl
16:06<yorick>hello Nite_Owl
16:06<yorick>Hello all
16:06<@Belugas>hello yorick
16:06<yorick>hello Belugas
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16:25<ln>hello ln
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16:29<Fantasya>good evening
16:29<yorick>good evening
16:32<ln> good evening
16:32<benjamingoodger>good evening
16:33<Nite_Owl>Welcome all to the very very polite channel
16:33<ln>thank you Nite_Owl
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16:39<Antdovu>I am more polite than all of you summed
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16:40<Antdovu>(overflow may apply)
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16:40<Sacro>good evening
16:40*Sacro removes hat and places it on the stand
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16:42<ln>hello, lieutenant dax
16:42<Sacro>mmm, dax was fit
16:43<SmatZ>hello Celestar
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16:44<Antdovu>"do i sound like the guy who can actually write a patch ?" :D
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16:46<Aali>yeah, thats a funny post :P
16:48<Antdovu>many people don't understand that programming isn't rocket surgery :P
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16:49<Antdovu>I would be delighted to perform surgery on a rocket if given a chance
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16:50<Aali>rocket surgery, thats just.. awesome
16:50<Aali>i'll have to remember that
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16:54<@Belugas>bye bye all
16:54<ln>bye Belugas
16:56<Fantasya>polite should be anywhere :)
16:56<Nite_Owl>Later Belugas
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17:01<Fantasya>Go to sleep. Good night guys :)
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17:05<planetmaker>night all
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17:06<ln>night planetmaker and fantasya
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17:44<CIA-5>OpenTTD: smatz * r14591 /trunk/ (7 files in 2 dirs):
17:44<CIA-5>OpenTTD: -Fix [FS#2388](r14528): cached nearest town could be invalid after importing older savegame and during town generation
17:44<CIA-5>OpenTTD: -Codechange: rewrite parts of code responsible for caching index of nearest town
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18:53<CIA-5>OpenTTD: rubidium * r14592 /trunk/src/ (4 files in 2 dirs): -Feature [FS#1124]: non-destructive autofill with option to keep waiting times (PhilSophus)
18:58<CIA-5>OpenTTD: rubidium * r14593 /trunk/src/lang/ (35 files): -Update: remove outdated (in r14592) string.
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19:21*roboboy restarts soon
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---Logclosed Wed Nov 19 00:00:03 2008