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#openttd IRC Logs for 2008-12-03

---Logopened Wed Dec 03 00:00:43 2008
00:01<@Belugas>[19:10] <Eddi|zuHause> once upon a time i got taught that contractions are for spoken language only <-- wrong. women use them too. but it leaves more a mess then :S
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02:28<dihedral>what was the command?
02:29<dihedral>echo "gvd!" | sudo mail translators-all -s test #?
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07:33<planetmaker>!seen sirkoz
07:33<planetmaker>@seen sirkoz
07:33<@DorpsGek>planetmaker: sirkoz was last seen in #openttd 44 weeks, 3 days, 13 hours, 42 minutes, and 30 seconds ago: <SirkoZ> 90nite
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07:54<gynter>there shouldn't be comma before and
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08:14*Celestar has finally understood the difference between male and female humans when it comes to obtaining food.
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08:26<@petern>you can't understand females...
08:29<@Rubidium>but understanding the difference can easily be done; you can understand that you can't understand females
08:29<@Celestar>no no.
08:29<@Celestar>Scene at the cafeteria.
08:30<@Celestar>Man wanting a sandwich. Operation. 1) Walk to fridge, 2) Open fridge, 3) locate desired sandwich, 4) extract sandwich from fridge, 5) close fridge door. Time elapsed: 12 seconds.
08:32<@Rubidium>Celestar: Woman at cafeteria wanting a sandwich. 1) Walks up to fridge, 2) locates herself stragetically as to block the entire line, 3) opens fridge, 4) pulls out sandwich, 5) identifies sandwich, 6) gives a rating to sandwich, 7) repeats steps 4) to 6) for every sandwich in damn fridge, 8) gets sandwich with highest rating from now warm fridge, 9) closes fridge. Elapsed time: 4 minutes :< ?
08:32<@Celestar>Woman wanting a sandwich: Opteron: 1) Walk to fridge, 2) locate herself strategically so that, in spite of having a BMI of maybe 17, she blocks the entire line, 3) Open fridge, 4) extract random sandwich, 5) examine sandwich thoroughly, 6) repeat 4) and 5) for the majority of sandwiches in fridge, 7) walk away from fridge with random sandwich without closing the door. Time elapsed: Aeons
08:32<@Celestar>Rubidium: yeah .. we had that :P
08:32*Celestar tests people's memory :D
08:35<@Celestar>petern: you had some desync problems with cargodest and refits?
08:36<@petern>haven't played for ages, so dunno
08:36<@Celestar>I wanna wrap v1 up before Xmas
08:37<@Celestar>so that I can dive into route balancing in 2009 :D
08:37<@Celestar>and of course satisfy Rubidium's code guideline-requirements :D
08:37<@petern>so have you replaced boost yet? ;)
08:40<@Celestar>did we put that up as a requirement? :P
08:42<@Celestar>at least not while I was there :P
08:44<Eddi|zuHause>oh the beautiful snow out there
08:46<@Celestar>snow? what snow?
08:47<+glx>only rain here
08:48<Eddi|zuHause>at least 3cm
08:48<Eddi|zuHause>it's snowing the whole day already
08:52<@Celestar>Yeah, I heard that you guys in the North have snow today
08:52<@Celestar>we have a clear blue sky
08:52<@Celestar>and about 6°C
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09:00<gynter>does anyone know a 64x64 map server?
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09:00<gynter>indeed, you should add filter there :P
09:01<@petern>yeah, Eddi|zuHause, do it
09:01<gynter>Eddi|zuHause, cant see any map sizes displayed in servers list...
09:01<gynter>that i mean under filter
09:01<gynter>as* not under
09:02<Eddi|zuHause>yes, because map sizes are not announced
09:02<Eddi|zuHause>you have to query each server to find out its mapsize
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09:09<rond>hi all
09:10<rond>Why OTTD can lag in networked game?
09:11<Eddi|zuHause>lots of reasons
09:11<rond>Can you name a few?
09:12<Eddi|zuHause>big map? ships? bandwidth?
09:13<rond>Bandwidth should be ok, ping is ok, ships disabled, map 1024x1024.
09:13<Eddi|zuHause>that's already a large map
09:14<Eddi|zuHause>tried increasing net_frame_freq?
09:14<@Rubidium>Eddi|zuHause: increasing that adds more lag
09:14<rond>It was ok at earlier stage of game.
09:14<rond>But now it lags bad (at least for me).
09:15<@Rubidium>lag is because all commands are send to the server and then the server sends it back to the clients
09:15<@Rubidium>the longer it takes before the command can actually be executed (you are at the same game state as the server when sending the command)
09:16<gynter>big stations?
09:16<gynter>many stations?
09:16<rond>Some stations are not very little.
09:16<@Rubidium>reasons for this are, amongst others: slow client, stupid choices w.r.t. settings, high net_frame_freq, low ping
09:17<rond>And I don't know how much stations are considered many. ;-)
09:17<@Rubidium>very complex routes, many many vehicles
09:17<rond>wrt settings - what is wrt?
09:17<Eddi|zuHause>"with regard to"?
09:18<rond>So, in network game OTTD at client side does all the route calculations?
09:19<rond>For all vehicles or only for player's vehicles?
09:19<@Celestar>rond: all vehicles
09:21<@Celestar>every client computes the entire game state every tick
09:21<rond>Even spectator's?
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09:32*Celestar gives rond a cookie
09:32*Belugas gives rond a BAG of cookie
09:33<@Celestar>what for? :P
09:33<@Belugas>here is a guy who asked a qwuestion and wants to actually learn :)
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09:33<@Belugas>this is to be celebrate!
09:34<@Belugas>so is the departure of nicfer :D
09:34<Eddi|zuHause>oh fuck... i can't write a word...
09:37<@Belugas>it requires fingers :) to hold a pen or push some keys
09:37<@Belugas>and yes, i need coffee or even better, sleep
09:37<@Belugas>lots of it
09:38<planetmaker>both sounds like one of the two will be futile... ;)
09:39<@Belugas>pretty much so indeed
09:40<@Belugas>funny... two days of work, already 22 hours completed
09:40<Eddi|zuHause>i need a ghostwriter or something...
09:40<planetmaker>Eddi|zuHause: maybe you first need a ghost detector?
09:41<planetmaker> <-- check out that :D
09:41<planetmaker>Maybe then one of those ghosts will write for you ;)
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09:46<@Celestar>audacity's declipping functions just cancelled out the whole audio file.
09:46<@Celestar>a nice way to remove clips :P
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09:58<@petern>well it's thorough
09:59<Aali>you have to give them credit for finding the "perfect" declipping function
09:59<@petern>it's so general purpose as well
09:59<@petern>it's a perfect noiser
09:59<@petern>and a perfect 0hz signal generator
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10:10<@Celestar>noiser? silencer rather ..
10:11<Eddi|zuHause>silence is just a special kind of noise
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10:13<planetmaker>depends upon definition of "noise".
10:14<@Celestar>something that wakes me up :P
10:15<@Rubidium>so a bucket of ice cold water's also noise
10:15<@petern>denoiser, i meant
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10:31<Eddi|zuHause>the only thing that is missing in this snowy landscape is a steam train...
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10:37<@Belugas>mmh? You have christmas trees?
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12:05<@Belugas>toum te doum
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12:10<SmatZ>hello Belugas
12:11<@Belugas>hello :) been a while our paths did not crossed on the wonderfull Internet Road ;)
12:14<@Belugas>i cross, you cross, she crosses, i did cross, you did cross, she did cross
12:15<@petern>our paths did not cross
12:15<@petern>our paths crossed
12:15<ccfreak2k>Heh, no translation for Esperanto.
12:15<ccfreak2k>I'm kind of suprised.
12:16<gynter>is there a color chart of company, dialogs, fonts colors?
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12:21<gynter>did/does (not) + 1st form
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12:25<frosch123>what kind of colour chart?
12:27<gynter>Hex, RGB, CMYK
12:28<gynter>of company colors, dialog colors (border, background, text, shadow etc) and font colors
12:28<+glx>I saw it somewhere in the source
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12:33<@Belugas>in docs folder,iirc
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12:37<ccfreak2k>What's the config option name for town road layout?
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12:42<+glx>ccfreak2k: something with "layout" in it IIRC
12:42<ccfreak2k>Silly me, I thought it would have the word "road" in it.
12:43<ccfreak2k>Does town_layout ring a bell?
12:45<ccfreak2k>I added it to the wiki.
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12:48<+glx>the value is a number, so maybe be more explicit in the description :)
12:49<+glx>and you forgot "no roads" :)
12:49<ccfreak2k>I left the description as-is, so blame whoever wrote that instead. :)
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13:06<gynter>chart says red text should be fc0000, but with color picker i get c40000, any ideas why?
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13:07<gynter>ah nevermind
13:08<gynter>Text what player types is company colored. Red text in dialogs is fc0000
13:08<Wolf01>Yeah! I'm the first hundred user of this channel! What I've won?
13:09<SmatZ>better don't ask :-P
13:10<+glx>I can ask DorpsGek to give you a present :)
13:10<Wolf01>Is possible to delete the last line I inserted? I think when peter reads it he will kick me :'(
13:13<@petern>i think you meant "what've i won", though
13:13<@petern>how odd
13:13<Wolf01>You said no stupid jokes
13:13<@petern>msn messenger connected and then locked up
13:13<@petern>did i?
13:14<Wolf01>At least when I was suggesting impossible features :P
13:16<Prof_Frink>petern! NewImpossibleStuff!
13:16<Wolf01>About impossible features... how is going with layered drawing of graphics?
13:17<@petern>for what?
13:17<@petern>or do you mean the sprite sorting glitches?
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13:17<Eddi|zuHause>i think he meant railtypes being layered over bridges or something
13:19<Wolf01>you weren't working at patch wich should allow to compose rail junctions and other sprites without grass etc?
13:19<Wolf01>*weren't you...
13:22<@petern>oh, the new railtypes patch
13:22<@petern>well it was working
13:22<@petern>though i never did much with tunnels
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13:30<@petern>"can you tell me where my country lies?"
13:32<Wolf01>my country lies on all :P
13:32<gynter>on earth?
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13:33<thingwath>my country doesn't lie, becauese "truth prevails".
13:37<Prof_Frink>petern: Westminster?
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13:43<CIA-1>OpenTTD: translators * r14652 /trunk/src/lang/ (5 files in 2 dirs):
13:43<CIA-1>OpenTTD: -Update: WebTranslator2 update to 2008-12-03 18:43:05
13:43<CIA-1>OpenTTD: croatian - 28 changed by knovak (28)
13:43<CIA-1>OpenTTD: indonesian - 64 fixed, 1 changed by fanioz (50), dnaftali (15)
13:43<CIA-1>OpenTTD: macedonian - 10 fixed by zharko (10)
13:43<CIA-1>OpenTTD: malay - 267 fixed, 3 changed by tombakemas (270)
13:43<CIA-1>OpenTTD: serbian - 29 fixed by dejac (29)
13:43<Eddi|zuHause>"my country" doesn't even exist anymore
13:50<Wolf01>East Germany?
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13:55<fjb_>We bought you.
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14:07<@Belugas>"Said the unicorn to its true love eyes"
14:08<@Belugas>"It lies with me, said th Queen of Maybe"
14:08<Eddi|zuHause>"as long as this joke works, germany is not truely reunited"
14:14<fjb_>It will still need many years till germany is truely reunited. There is still a wall in the people's mind. And the politicians don't help much. Why are the wages still different (and many other things)?
14:16<Eddi|zuHause>the wages are still not equal because they are actally too high in western germany, and people generally react harsh if anyone is trying to "take away" from them
14:18-!-Yeggs-work is now known as Yeggstry
14:19<fjb_>I don't think they are too high in western germany, they are too low in eastern germany.
14:19-!-fjb_ is now known as fjb
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14:28<@Belugas>As I can see, petern, the good old classics are pretty much unknown tothe masses these days :D
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14:30<Eddi|zuHause>the real problem is, the good music i listen to often has no accompanying lyrics
14:31<Eddi|zuHause>and i can't really whistle melodies in here :p
14:31<CIA-1>OpenTTD: translators * r14653 /trunk/src/lang/ (croatian.txt danish.txt unfinished/indonesian.txt):
14:31<CIA-1>OpenTTD: -Update: WebTranslator2 update to 2008-12-03 19:27:43
14:31<CIA-1>OpenTTD: danish - 10 fixed by ThomasA (10)
14:31<CIA-1>OpenTTD: indonesian - 48 fixed by fanioz (48)
14:31<CIA-1>OpenTTD: -Fix: WebTranslator2 went haywire on Croatian/Danish.
14:33<@Belugas>hehehe good point, Eddi|zuHause good point :)
14:40<Booth>i have a question to developers
14:40<Booth>i have been using YAPF for my ships
14:40<Booth>as it seems to works better and not increase the demand on my processor
14:40<Booth>so why is it not recomended?
14:41<Eddi|zuHause>yapf can be an extreme ressource hog if the distances between buoys get higher and the paths more complicated
14:43<Booth>i was running 1000 boats on a boat only map
14:43<Booth>and when i turn yapf off and back to opf
14:44<Booth>its almost crash openttd
14:44<@petern>did you use buoys?
14:45<@petern>then yapf is fine
14:45<Booth>you have to use buoys with boats
14:45<Booth>opf doesnt work without buoys either
14:45<Booth>just gets lost
14:45<@petern>i dunno about now, but you used to be able to use yapf without buoys
14:46<@petern>which gave a bad reputation, i guess
14:46<Booth>you can but not on long distances
14:46<Booth>just says that its to far for pervious station
14:47<Booth>i dont understand why yapf would not be recomended over opf
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14:48<@petern># sunday night
14:48<@petern># mr farmer called
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15:13<Eddi|zuHause>the buoys were enforced for YAPF, too, because long distances caused so many troubles. but in general they are not really needed
15:14<Eddi|zuHause>if you have low water levels and only 1 tile wide canals, YAPF should even be fine over long distances
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15:23<Doke>Hi all
15:24<Doke>Is it possible to change the default "load game" directory?
15:25<Doke>atm its "C:\users\etc" but i'd prefer the game directory on "E:\openttd\saves"
15:26<Doke>Thx Sacro. Next question: How?
15:27<Sacro>alter the source and recompile
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15:28<Doke>any other possibilities?
15:28<+glx>move openttd.cfg
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15:44<Doke>thx glx.
15:44<+glx>oh and read the readme :)
15:47<@Belugas>what the heck is that? o_O
15:48<frosch123>readme is somewhat related to delme
15:50<DASPRiD>or createme
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16:41<ccfreak2k>Why is it that no one ever survives train/bus/aircraft collisions in openttd?
16:42<Prof_Frink>Because the vehicles are laden with dynamite.
16:42<Wolf01>because it's an ideal world, where if you are injuried you will be suppressed to not suffer
16:43<Eddi|zuHause>because that's the furthest away from the r-word we could do
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16:43<Booth>i wish planes and boats and rv's could crash into eachother
16:44<Wolf01>so you can kill more people at once?
16:45<Booth>and you had to think where to place airports and docks to stop planes crashing into trees building or the ground and to stop boat sinking if they crashed into rocks or run aground
16:45<Eddi|zuHause>btw. killed people are less likely to sue you
16:46<mikegrb>but thier family...
16:46<Prof_Frink>Kill them too.
16:46<Booth>but there spouses and families are
16:46<Wolf01>btw, I wish that too, so ships will need a more sophisticate handling, like 2 tiles larger canals, no 2 ships in the lock at the same time etc
16:46<Booth>is this Openttd turns into COD5?
16:46<Booth>wow wolf i thought i was a one of a kind
16:47<Booth>and tides would be nice
16:47<benjamingoodger>don't push it ¬.¬
16:47<Eddi|zuHause>but dead people do not have medical costs
16:48<benjamingoodger>that's true
16:48<Eddi|zuHause>so the spouses get less money, because they do not have ongoing support costs
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16:48<benjamingoodger>less of a drain on the taxpayer
16:48<Booth>what about cars to rival you networks?
16:48<Eddi|zuHause>death insurance is also usually much lower than invalidity insurance
16:49<Booth>isnt it cheaper not to buy insurance!
16:49<@Belugas>[16:43] <Eddi|zuHause> because that's the furthest away from the r-word we could do <--- :D !!!!
16:50<Eddi|zuHause>sorry, that's totally an in-joke ;)
16:50<@Belugas>[16:44] <Booth> i wish planes and boats and rv's could crash into eachother <--- sickening wish..
16:51<Booth>i mean planes into planes
16:51<Booth>boats into boats
16:51<Booth>and rvs into rvs
16:51<Prof_Frink>No, planes into buildings is sickening.
16:51<Booth>so you would need better pathfinding
16:51<@Belugas>yunderstood. still.
16:51<Booth>planes into buildings is funny
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16:54<ccfreak2k>Place an airport right behind the other company's HQ and have planes fly in low and see if you can hit it.
16:55<gynter>xml-rpc not implemented to masterserver yet?
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16:55<Nite_Owl>Hello all
16:56<gynter>uhm, k udp way then :P
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17:03<Nite_Owl>How many of you have ever seen the movie Deliverance
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17:06<Nite_Owl>Hmmm - another caption game entry doomed due to obscurity - oh well
17:06<fjb>Nite_Owl: I guess I saw it once.
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17:10<Eddi|zuHause>i have no idea what you just said...
17:13<Nite_Owl>At the TT Forums there is a forum in which various games are played. One of those games is a 'caption' game. Someone posts a picture and you come up with a caption for it.
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18:31<Terkhen>good night
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19:28<@Belugas>lovely day. 8 hours glued to the screen/keyboard combo, 1:30h to go home, have a supper, then go back to the stuff. lovely. really lovely
19:29<@Rubidium>go back?
19:29<@Rubidium>poor Belugas
19:30<@Belugas>no, not back, just doing remote stuff
19:30<@Belugas>but still...
19:30<@Belugas>i hate that.
19:30<@Belugas>i'm going for yet another week of 50 hours
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19:31<@Belugas>youhou! two remote desktops plus a pcanywhere session!!!
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19:35<CIA-1>OpenTTD: translators * r14654 /trunk/src/lang/unfinished/ (arabic_egypt.txt hebrew.txt): -Add: stub for Hebrew.
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20:04<Eddi|zuHause>arrgh fucking fuck... another whole day gone and i did not get a single word on this paper...
20:04<+glx>what is the deadline?
20:05<Eddi|zuHause>15th january
20:05<+glx>and only 10% left ?
20:05<Eddi|zuHause>but i need to have a complete preliminary version next monday
20:06<@Belugas>and you call THAT a deadline?
20:06*Belugas rolls on the floor, laughing like a mad man
20:06<Eddi|zuHause>yes, because i am already 1 month behind my schedule
20:07<Eddi|zuHause>and an extension to the deadline is really unlikely
20:08<Eddi|zuHause>and even that improbable extension heavily depends on that preliminary version
20:09<Eddi|zuHause>it's like the sentences sound really good in my head, but as soon as i want to start writing it, everything just vanishes
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21:25<@Belugas>i understand, Eddi|zuHause, don't worry
21:28<@Belugas>either way, deadlines are made to be overruled hehe
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21:54<@Belugas>mmh... deliver... me goes to bed
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22:55<ccfreak2k>For anyone familiar with the Debian/Ubuntu packages: is there a seperate package for the openttd server, or is it in the same package?
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---Logclosed Thu Dec 04 00:00:45 2008