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#openttd IRC Logs for 2008-12-09

---Logopened Tue Dec 09 00:00:12 2008
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02:55<planetmaker>g'day
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03:45<@Celestar>petern: so you consider using the cargoclasses as faulty?
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04:22*dihedral waves hello
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05:42<@Celestar>The German Constitutional Court is really the last bastion of reason in this leadership we have
05:47<@petern>oh aye?
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05:54<Eddi|zuHause>when Mr. S. talks about "a network of security agencies" that raises horrible thoughts...
05:54<Forked>V for Vendetta
05:56<Eddi|zuHause>"include citizens into the network of information gathering"... hell... if that is not Stasi 2.0, what is?
05:56<Eddi|zuHause>how much further can he go on with this crap?
05:57<@Celestar>Eddi|zuHause: until someone shoots him, imho
05:57<Eddi|zuHause>they tried that already...
05:57<@Celestar>yeah
05:57<@Celestar>and LaFoncrap too
05:57<@Celestar>put them in a sack, grab a large club, and off you go
06:00<Eddi|zuHause>"nobody has the intention to spy on the lives of harmless citizens" ... in the same way as nobody had the intention to build a wall?
06:01<@Celestar>the question is, who defines "harmless"? You can easily define a certain ethnic group as "non-harmless". Rumor has it that it has been tried at some point in the past
06:04<@Celestar>he's the worst person in our government by far and that is saying something
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06:04<Forked>scary times..
06:05<@Celestar>I don't agree with some things the other ministers do, but they're are usually democratic people. S is not
06:08<TrueBrain>http://devs.openttd.org/~truebrain/mapgen/image005.png <- corrected the weird squares. WARNING: STILL A VERY VERY BIG FILE
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06:11<@Celestar>O_O Awesome
06:12<@Celestar>TrueBrain: what resolution is that?
06:12<Forked>26850x9000 ?
06:13<TrueBrain>euh .. 75px/dg
06:13<TrueBrain>I still need to generate lower resolution files
06:13<TrueBrain>makes the image a bit smaller :p
06:13<TrueBrain>but 75 can't be divided by 2 ... :(
06:13<TrueBrain>yup
06:13<Forked>you did like that weebls thing said .. and forgot Norway :\
06:14<Forked>weebls song about kenya, even
06:14<TrueBrain>SRTM, the main source for those images, go up to 60N and down to 60S
06:14<@Celestar>Forked: we need a map of that size then :)
06:14<@Celestar>32k x 8k
06:14<@Celestar>:P
06:14<TrueBrain>so sorry, no Norway
06:15<@Celestar>stupid shuttle can't really get into high-inclination orbits
06:15<@Celestar>60° max
06:15<Eddi|zuHause>luckily, i am lower than 60°N ;)
06:15<@Celestar>well actually it's not the shuttle's fault, but KSC's
06:15<TrueBrain>also a problem of the amount of data
06:15<Forked>I read KFC .. that would have been a tad funny :p
06:15<TrueBrain>at 0N 1 pixel is 90m
06:15<Eddi|zuHause>it's KFC's fault, definitely
06:16<TrueBrain>at 60N 1 pixels is 55m
06:16<@Celestar>Eddi|zuHause: :)
06:16<TrueBrain>at 80N 1 pixels would be 13m
06:17<Eddi|zuHause>it's a general problem of map making
06:17<Eddi|zuHause>that a sphere is not a "flat" surface
06:17<Eddi|zuHause>you cannot project the whole sphere on a sheet of paper
06:18<TrueBrain>and that is currently the problem of this image
06:18<TrueBrain>it is stretched
06:18<TrueBrain>but that is the next step :)
06:18<TrueBrain>first I wanted to fix the ugly colours ..
06:19<TrueBrain>you can .. you just need to use your imagination to see the sphere ;)
06:20<Eddi|zuHause>no, you can't as soon as you want to project both poles, one of them diverges towards infinity
06:20<TrueBrain>not infinity :)
06:22<TrueBrain>http://upload.wikimedia.org/wikipedia/commons/7/78/Mollweide-projection.jpg <- I think that is pretty flat, and with imagination, a nice sphere :)
06:22*dihedral waves hello to TrueBrain
06:22<Eddi|zuHause>either that, or you end up with pixels who are next to each other on the world, but are not next to each other on the map
06:23<TrueBrain>for mapgen I will use this: http://upload.wikimedia.org/wikipedia/commons/0/03/Usgs_map_robinson.PNG
06:23<TrueBrain>hi dihedral
06:23<TrueBrain>we were afraid you were dead, but good to see you alive :)
06:23<dihedral>:-P
06:23<dihedral>i was kinda last week
06:25<Eddi|zuHause>and all the sensible maps i have ever seen made the cut at 170°W
06:26<Eddi|zuHause>(i.e. centered on 10°E)
06:30<@Celestar>my L3 cache debugger fails somehow :S
06:30<TrueBrain>Eddi|zuHause: and what good does that do?
06:30<TrueBrain>Celestar: that sucks
06:31<Eddi|zuHause>TrueBrain: it does not split Asia
06:32<TrueBrain>or do like google-maps, just wrap the map from one side to the other and conitnue )
06:35<roboboy>gnight
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06:42<TrueBrain>@calc 16*16
06:42<@DorpsGek>TrueBrain: 256
06:42<@Celestar>?
06:42<TrueBrain>just checking if I am not going insnae :p
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06:45<TrueBrain>lol, a lineair height scale is a VERY bad idea :)
06:48<Eddi|zuHause>add more height levels :p
06:49<Eddi|zuHause>err... did it ever happen to you that the system started to shut down without any interaction of yours?
06:49<dihedral>yes
06:50<dihedral>after some windows updates :-D
06:50<TrueBrain>nope
06:50<dihedral>on any other system: no
06:52<Eddi|zuHause>it's weird... kde suddenly decided it wanted to shut down...
06:52<DASPRiD>dihedral, windows updates? as in "new fascinating security holes, created out of stuffing out the old ones"?
06:52<Eddi|zuHause>it's now sitting here with a window asking me to close it...
06:53<Eddi|zuHause>and i can't figure out a way to stop the shutdown...
06:53<dihedral>http://en.wikipedia.org/wiki/Hellcats_Over_the_Pacific <- was a beautiful game
06:54<TrueBrain>Eddi|zuHause: 'shutdown -c' cancels a shutdown
06:54<Eddi|zuHause>i tried that, it says there is no shutdown running...
06:54<Gekz>kill KDE
06:54<Gekz>it's the only way!
06:54<TrueBrain>so there isn't ;) It is only KDE fucking up
06:55<Eddi|zuHause>yes, but i still can't figure out a way to stop it...
06:55<blathijs>12:49:11 < Eddi|zuHause> err... did it ever happen to you that the system started to shut down without any interaction of yours? <-- Our primary domain controller did that once, just after he did the scheduled updates at 12.00 PM (which is a wonderful time for your network to break down completely...)
06:56<TrueBrain>so let it ..
06:57<dihedral>blathijs, you run KDE on your pdc? :-P
06:57<blathijs>dihedral: AFAIK "the system" does not imply kde :-p
06:57<blathijs>nor linux, for that matter
06:58<TrueBrain>bah, I can't get the colours right .. maybe I should not worry about it too much either :)
06:58<dihedral>no - and i personally dislike KDE a lot :-P
07:01<blathijs>dihedral: I usually do so as well, but atm it's the most workable environment here (alternatives are twm and pwm or something obscure like that), so I'm giving it a go for a while
07:01<blathijs>I might end up complaining to our IT department, though :-)
07:01<dihedral>gnome or fluxbox are my personal favs :-)
07:02<Gekz>my personal favourite is the terminal
07:02<Gekz>I use XFCE.
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07:04<TrueBrain>http://devs.openttd.org/~truebrain/mapgen/image007.png <- STILL VERY HUGE!
07:04<TrueBrain>but with pretty colours :)
07:04<blathijs>dihedral: Might be me, but isn't that an uneven list? Gnome is a desktop environment, while fluxbox is a window manager, right?
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07:09<Eddi|zuHause>i searched any log i could find... but there is no indication on what sent this shutdown request
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07:25<TrueBrain>Eddi|zuHause has ghosts!!!
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07:39<SpComb>Eddi|zuHause: kill kde?
07:39<SpComb>you probably need to send some magic dbus request or something
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07:58<dihedral>blathijs: is not metacity the window manager?
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08:04<blathijs>dihedral: the window manager of fluxbox you mean?
08:06<blathijs>Ah, metacity is the default window manager of Gnome
08:06<blathijs>Last time I used Gnome, it was window-manager agnostic IIRC :-)
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08:19<DASPRiD>eat more dihedral!
08:31<@petern>yeah, i don't eat enough dihedral
08:32<dihedral>lol
08:35<DASPRiD>^^
08:38<Eddi|zuHause>you should try it, tastes like chicken
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09:04<TrueBrain>damn, my correction algorithms still fail badly :(
09:04<@Celestar>heh
09:04<TrueBrain>that is, on small scale it looks perfect
09:04<TrueBrain>but on world scale ... things are fuzzy :(
09:04<@Celestar>I need a desyncing cargodest game to test by cache debugger :P
09:04<Eddi|zuHause>sorry, can't help there :p
09:04<@Celestar>:P
09:05<@Celestar>Ammler: we need a cargodest game :D
09:05<Forked>:)
09:05<@Celestar>and try to make it desync :P
09:06<TrueBrain>join with a modified client!
09:06<TrueBrain>:p
09:06<@Celestar>:P
09:06*Celestar pokes TrueBrain with a Windows Vista package
09:06<@Celestar>ok .. that was nasty
09:07<@Celestar>sorry :P
09:07*Celestar hides
09:07<TrueBrain>haha
09:08*Celestar wonders whether the "!=" operator on a std::map does what he thinks it does
09:09<TrueBrain>haha, always a good thing to ask yourself :)
09:10<TrueBrain>http://devs.openttd.org/~truebrain/mapgen/image008.png <- somehow it is too greedy (BIG IMAGE!)
09:10<blathijs>probably element-by-element copy I'd expect
09:11<DJNekkid>that image wont load, atleast not in my firefox
09:11<DJNekkid>_seems_ to work in IE
09:12<TrueBrain>seen the size, that is no suprise
09:12<TrueBrain>I would suggest using a real image viewer :)
09:12<TrueBrain>(it requires about 200 MiB of RAM to load in any viewer)
09:12<blathijs>My FF doesn't load it either...
09:13<thingwath>is this one bigger than those before?
09:13<TrueBrain>no FF would be able to load those images
09:13<TrueBrain>even bigger, yes
09:13<thingwath>FF kaput :-(
09:14<DJNekkid>what is that btw, some kind of world map in green and blue?
09:14<DJNekkid>with some red? ;)
09:15<@Celestar>blathijs: I hope "!=" doesn't copy anything :P
09:15<TrueBrain>I am really running out of clues how to compensate for latitude conversion ..
09:15<thingwath>but eog is doing fine, strange
09:16<Eddi|zuHause>thingwath: it's written with double t
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09:16<thingwath>in german
09:17*Rubidium slaps Celestar with a FS#2447 ;)
09:17<@Rubidium>and hello Celestar ;)
09:18<TrueBrain>http://devs.openttd.org/~truebrain/mapgen/image009.png <- lol .... at least it does look 3D :p (which is NOT the intention)
09:18<SmatZ>Celestar: hello, current cargodest trunk compiles wtih all GCCs I tested (with patch so CC_* is known ;)
09:19<@Celestar>SmatZ: yeah, removed that crappy last commit anyway :P
09:19<+glx>TrueBrain: nice
09:20<+glx>and with colors it's way better than B/W
09:20<TrueBrain>glx: not really .. the compenstation routine still fails
09:20<@Celestar>MEH
09:21<@Celestar>I've now totally fucked up my hg checkout :P
09:21<TrueBrain>there is this big desync between what we are used to see when looking at such images, and what is reality
09:21<@Belugas>then, use the former :D
09:21<TrueBrain>concratz :)
09:22<Eddi|zuHause>why is there a blue rectangle in the middle of north america?
09:22<TrueBrain>no clue what algorithms they use for that
09:22<TrueBrain>as I only know real math :)
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09:22<TrueBrain>and not make-look-good math
09:22<TrueBrain>no-data
09:22<TrueBrain>seen of the position, most likely classified
09:23<TrueBrain>(it is in some lake)
09:23<blathijs>Celestar: uh, woops :-)
09:23<Eddi|zuHause>yes, it is obviously in lake superior
09:24<TrueBrain>even GoogleMaps blanks out on that position :p
09:25<Eddi|zuHause>it looks great as a base for a north america map, anyway
09:25<TrueBrain>a whole cell of no-data, for no clear reason ..
09:25<Eddi|zuHause>world maps are insanely difficult to render, anyway
09:26<TrueBrain>in Europe that happens more, but that is because the data was inconclusive .. for USA it is a combination with an other survey, so there should be no reason to have a whole cell blanking out like that ..
09:26<TrueBrain>even using North America as base looks like crap :)
09:26<TrueBrain>(compare it to your atlas, and you will notice)
09:27<@Celestar>HELP!
09:28*Celestar tries a clean checkup
09:28<TrueBrain>Celestar: what did you do?
09:30<@Celestar>I'm trying to "revert" the last transaction
09:30<@Celestar>remotely
09:30<TrueBrain>always a nasty thing with mercurial :)
09:30<@Celestar>or I'm doing it differently ..
09:31<@Rubidium>just commit the inverse of the commit you want to reverse
09:31<@Rubidium>instead of trying to remove the commit from the repository
09:31<TrueBrain>easier is to just make a revert commit
09:31<SpComb>someone's discussing C++ and copying...
09:31<TrueBrain>(also you do end up with multiple heads, and that is a nasty thing too :p)
09:31<Eddi|zuHause>can't you just change the tip?
09:31<@Celestar>TrueBrain: yeah, that much I learnt already
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09:32<Eddi|zuHause>oh, now we broke him compleletely...
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09:32<SpComb>I profiled our C++ game's code the yesterday, there were, like, 12000000 calls to our Vector class's various constructors :)
09:32<Eddi|zuHause>grammer not much sense this makes sentence
09:33<@Celestar>SpComb: can you be a bit more specific?
09:33<SpComb>no, the project deadline is on wednesday
09:34<TrueBrain>did we trade SpComb for babybot, or?
09:34<@Rubidium>duh ;)
09:34*SpComb is a bit
09:34<SpComb>*not a
09:34<TrueBrain>drunk
09:34<TrueBrain>insane
09:34<TrueBrain>stupid
09:35<@Celestar>*bot
09:35<TrueBrain>:p
09:35<TrueBrain>oh, I Thought it was a: fill in the blank
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09:38<SpComb>I guess we should just go through our code and replace "Vector" with "const Vector&" everywhere
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09:42<@Celestar>?
09:42<DJNekkid>i have a question regarding cargodest ... is there a way i can have the "going via unkown station" go away? ive tried the rn rr
09:42<DJNekkid>without much luck
09:42-!-Eddi|zuHause [~johekr@p54B77444.dip.t-dialin.net] has joined #openttd
09:44<@Celestar>DJNekkid: not yet
09:44<DJNekkid>oki :)
09:44<@Celestar>DJNekkid: you can reconnect the station in question
09:44*SpComb is talking about a uni project, not OpenTTD
09:45<@Celestar>Why don't you say so right away? :S
09:45*Celestar pokes SpComb with Windows Vista Premium box
09:45<DJNekkid>well, its a matter of makeing an orderset (lets say we have a big train-station connected with trams), and the main station gets "no loading" on the trams orders
09:46<@Celestar>You lost me somewhere in between :P
09:46<@Celestar>what is an orderset?
09:47<DJNekkid>bad wording :)
09:48<Eddi|zuHause>station-walk the destination station to an area that does not accept passengers, then provide a service to remove the remaining passengers
09:48-!-XeryusTC is now known as Xeryus|bnc
09:48<DJNekkid>hmm, that is perhaps an option ...
09:49<DJNekkid>let me see
09:50<SpComb>Celestar: it was implied
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09:50<SpComb>we decided to write our own 2D Vector class instead of using the complex type or whatever
09:51<RvGaTe>how can i make sure that industry cannot be added or move during the game?
09:51<TrueBrain>haha, nice thing to know: on Google Maps it looks like Greenland is about the same size as Africa. In reality, the latter is 14 (!) times as big ;)
09:51<SpComb>and unsurprisingly, it appears to be our bottleneck, with like 20% of program execution time spent in the damn thing's constructor...
09:51-!-Xeryus|bnc is now known as XeryusTC
09:51<@Celestar>hm ..
09:51<@Celestar>so TownEffect or CargoClasses?
09:52<Eddi|zuHause>SpComb: i fail to see the relevance
09:52<SpComb>Eddi|zuHause: C++ code does a lot of copying
09:52<Eddi|zuHause>so?
09:52<TrueBrain>Eddi|zuHause: does there always have to be a relevance?
09:53<@Rubidium>SpComb: if you tell it: pass by value, then it has to copy it... so it's your own fault ;)
09:53<Eddi|zuHause>no, but it's not helping in making sense of his words either
09:53<SpComb>it's completely irrelevant to OpenTTD, execpt to discuss C++
09:54<DJNekkid>Eddi|zuHause: that seems to make them dissappear, yes
09:54<@Celestar>void b(SomeClass a) { /* Code to handle a */ } void foo() { SomeClass a; b(a); return; }
09:54<TrueBrain>I guess the != question of Celestar triggered it :)
09:54<@Celestar>this will cause the constructor of a to be called in the function call.
09:55*Belugas helloes wave back at dih
09:55<Eddi|zuHause>solution: pass by reference
09:55<@Belugas>hooo...long time ago...
09:55<Eddi|zuHause>Belugas: the -18, is that Celsius?
09:55<@Celestar>or use a refernce.
09:55<@Celestar>reference.
09:55<@Celestar>void b(SomeClass& a)
09:55<@Celestar>it's not that much code to change :P
09:56<TrueBrain>okay, GoogleMaps scales in the y-axis only, while I now try to scale in the x-axis .. ghehe :)
09:56<@Celestar>petern: we need to discuss that TownEffect vs CargoClass thing at some point
09:56<@Belugas>Eddi|zuHause, yes, it was in Celsius
09:57<Eddi|zuHause>hm... i feel sick today... but not enough to warrant going through the trouble of seeing a doctor...
09:57<@Belugas>now, it's "warmer", around -10
09:57<TrueBrain>1/ln(x) = ?
09:57<@Celestar>TrueBrain: ?
09:57<@Celestar>You cannot simplify this anymore
09:57<@Belugas>Eddi|zuHause, then you're not sick, you're undisposed (if ever that word exists)
09:57<@petern>hello
09:57<TrueBrain>sucks :p
09:57<@petern>is there an s60 rdp client?
09:57<@Celestar>hey petern :D
09:57<@Belugas>hello petern
09:57<@Celestar>s60 being?
09:57<@petern>Celestar, cargoclass is fine there, probably
09:58<@petern>nokia phone
09:58<TrueBrain>1 / ln(tan(x) + sec(x))
09:58<Eddi|zuHause>1=ln(e), ln(e)/ln(x) = log_x(e)
09:58<@petern>i've installed s60putty
09:58<TrueBrain>I need that kind of simplicated :p
09:58<Eddi|zuHause>not sure if that helps you in any way :p
09:58<@Celestar>petern: http://s60-remote-desktop.qarchive.org/
09:58<@Celestar>this?
09:58<Eddi|zuHause>TrueBrain: i think you are beyond hope there
09:59<TrueBrain>I was afraid so too :p
09:59<Eddi|zuHause>how do you get that kind of a weird formula?
10:00<@Celestar>Eddi|zuHause: nice "simplification" :P
10:00<@Celestar>1/ln(x)
10:00<Eddi|zuHause>it does have less operations :p
10:00<@Celestar>FEWER
10:00<@Celestar>not less
10:00<Eddi|zuHause>whatever...
10:01<TrueBrain>http://en.wikipedia.org/wiki/Mercator_projection
10:01<@Celestar>:P
10:01<@Celestar>TrueBrain: why do you need it simplified?
10:01<@Celestar>the FPU will be happy with it
10:02<@Celestar>hm..
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10:03<@Celestar>isn't ln(tan(x) + sec(x)) something with the tanh ?
10:03<Eddi|zuHause>TrueBrain: not the best projection i have seen
10:03<@Celestar>arctanh
10:03<@Celestar>I mean
10:03<TrueBrain>Eddi|zuHause: have you seen google maps? :p
10:03<TrueBrain>Celestar: arctanh, yes
10:03<TrueBrain>arctanh(sin(x))
10:03<@Celestar>TrueBrain: so there is your simplification? (=
10:03<TrueBrain>but the page tells you that :p
10:03<@Celestar>it does?
10:04<@Celestar>I haven't looked at it (=
10:04<@Celestar>if the page says so, why are you asking in the first place :P
10:04<SpComb>16:38:15 < SpComb> I guess we should just go through our code and replace "Vector" with "const Vector&" everywhere
10:04<TrueBrain>but 1 / arctanh(sin(x))
10:04<TrueBrain>I was hoping it was something simple :p
10:04<TrueBrain>anyway .. arctanh is not in libm :(
10:04<@Celestar>it's not? :S
10:05<@Celestar>is sec part of libm?
10:06<Eddi|zuHause>arctanh is a "simple" ln-expression
10:06<@Celestar>yes
10:06<@Celestar>1/2 ln (1+x/1-x) or so
10:06<Eddi|zuHause>and sec = 1/cos ;)
10:06<TrueBrain>neither is 'ln' and 'sec' ...
10:07<TrueBrain>(it is in the header, not in the library :s)
10:07<Eddi|zuHause>wtf?
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10:07<@Celestar>wth?
10:07<@Celestar>bnah
10:07<@petern>Celestar: that's a link farm with no real relevence to the subject
10:08<@Celestar>petern: yeah, sorry.
10:08<TrueBrain>ah, no, it is not in the header
10:08<TrueBrain>the compiler was just not mentioning that warning ..
10:10<@Celestar>erm
10:10<TrueBrain>grr 'log' is 'ln' .. why do people always mix that :(
10:10<@Celestar>why do I get asserts when trying to load an openttdcoop savegame in trunk?
10:11<TrueBrain>lol
10:11<@Celestar>hm.
10:11<@Celestar>only MZ11
10:11<@Celestar>MZ10 works
10:12<@petern>if it's an early one it may be due to no grf list
10:15<@Celestar>especially I get pbs asserts O_o
10:19<@Rubidium>might be one of the savegame mistakes between 0.6 and current trunk
10:19<@Celestar>ok
10:19<SpComb>ah well, it seems gcc is indeed smart enough to optimize all the Vector operations
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10:21<SpComb>based on this gprof stuff, 83.1% of execution time was spent generating the terrain, and, uh, 0.0% running the mainloop
10:21<@Celestar>based on the clock, I have to go
10:21<SpComb>I guess that means that if the game still felt "laggy", it's because of the "physicsal" Graphics-drawing being slow?
10:22<@Celestar>Arrivederci
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10:25<TrueBrain>Okay, a Sinusoidal projection it will be for now .. the others just stink
10:25<TrueBrain>now I am long overdue to do some shopping
10:25<TrueBrain>bbl :p
10:28<SpComb>although I guess the real reason is that it's not profiling time spent inside of ClanLib
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10:42<@petern>hmm, so, openttd s60 port?
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10:54<@Belugas>yeah.... snaw is falling down down down down down
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10:54<@Belugas>anything to boost my enthusiam
10:55<Eddi|zuHause># Oh Tannenbaum, oh Tannenbaum
10:55<Eddi|zuHause># Wie grün sind deine Blätter
10:55<@petern>hmm, this is quite slow :p
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11:01<TrueBrain>petern: what is the use porting it to such OSes? :)
11:02<TrueBrain>"New version of FireFox has 'Porno' button" <- cool, when I hit it, it opens Porn for me? Now that is a useful feature :)
11:03<@Belugas>or it sends an email to Purno, since it was a typo...
11:03<@Belugas>i guess the port is because the gentleman has such a phone?
11:09<@petern>TrueBrain, well... it can be played on a phone :p
11:18-!-Purno [~Purno@5350931D.cable.casema.nl] has joined #openttd
11:21<@Belugas>"Don't You fucking Know What You Are?"
11:22<benjamingoodger>the porn button just disables logging
11:22<benjamingoodger>it's a good example of firefox playing catch-up
11:23*Sacro has plugins for such features alread
11:24*benjamingoodger has a copy of safari that's had such a feature since the time of henry VIII
11:26<@petern>Belugas, good idea!
11:27<@Belugas>:D
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11:39<@petern>hmm
11:39<@petern>sounds poo :o
11:39-!-lobster_MB [~michielbr@192.87.217.56] has joined #openttd
11:39<@petern>i guess it's converted the format
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11:41<@Belugas>into methan!
11:41<@Belugas>+e (?)
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11:57<TrueBrain>whoho, I finally produces a relative correct image of what I want :)
11:57*TrueBrain does a dance
11:59-!-|Jeroen| [~jeroen@d51A43482.access.telenet.be] has joined #openttd
11:59<@Belugas>Foxtrot? Samba? Chacha?
11:59<TrueBrain>Wals
11:59<TrueBrain>hmm ..
11:59<TrueBrain>tomorrow I can do that again :)
11:59<TrueBrain>makes me happy already :)
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12:01<TrueBrain>Presenting to you: The Netherlands: http://devs.openttd.org/~truebrain/mapgen/image010.png
12:02<TrueBrain>(sorry about the size, I still need to downside it to 16 colour palette :))
12:02<@Belugas>it's a lie!
12:03<@Belugas>you should have land below sea level!!
12:03<TrueBrain>the cake was
12:04<TrueBrain>Belugas: there is :) Just it is painted green :p
12:04-!-frosch123 [~frosch@frnk-590fc762.pool.einsundeins.de] has joined #openttd
12:06<TrueBrain>time to make some food now :)
12:09<@Belugas>:)
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12:16<@Belugas>grrrr... can't recall how i did it that svn was able to find the ssl tunnel on my old machine
12:16*Belugas starts digging up the corpse
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12:33<Yorick>m, I don't remember Ameland having a giant circle on the western shore...
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12:40<+glx>Belugas: documents and settings\<user>\application data\subversion\config
12:40<+glx>ssh=plink in [tunnels]
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12:41<sliderman>yahhhh
12:42<sliderman>finnaly
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13:00<@petern>hmm, gps in this phone...
13:00<@petern>average speed home, 18.4 km/h
13:00<@petern>max, 45.8 km/h
13:01<@Belugas>indeed... thanks glx
13:03<@Belugas>mmh.
13:03<@Belugas>nope
13:03<@Belugas>must need something else
13:03<@Belugas>will wait to get home
13:03<+glx>do you have plink?
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13:09<@Belugas>yup
13:09<@Belugas>i think
13:09<@Belugas>i'll check again
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13:10<@Rubidium>TrueBrain: that image looks more like the former province "Holland"; you seem to be missing quite a bit to the east
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13:19<Wolf01>hello
13:20-!-seba- [seba@84-255-203-82.static.t-2.net] has joined #openttd
13:20<seba->in YAPF how do you highlight the path?
13:21<seba->i mean
13:21<seba->that 'show reserved tracks'
13:21<seba->what does it do?
13:21<@Belugas>no putty installed
13:21<@Belugas>so .. fetcfh it
13:21<+glx>that explains :)
13:21<@Belugas>yup
13:22<seba->do i need to press something or how do i see it?
13:22<frosch123>seba-: if you mean yapp :p go to "advanced settings" and then - I suppose - "interface"
13:22<seba->http://wiki.openttd.org/wiki/images/8/87/Yapp_patch-options.png
13:22<seba->this
13:22<seba->i've put this to on
13:22<seba->but i don't see what happens
13:23<+glx>are you using PBS signals?
13:23<seba->yes
13:23<frosch123>do you use normal rail
13:23<frosch123>or something weird like monorail, maglev, or some newgrf?
13:24<seba->maglev
13:24<frosch123>well, then you have to look a little closer, as it might hide in the shadows
13:25<+glx>it's quite impossible to see reservation on maglev
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13:25<seba->oh
13:26<seba->i see it now on rails
13:26<seba->interesting
13:26<seba->why does it so suck on maglev
13:26<seba->:(
13:27<+glx>maglev tracks suck
13:27<seba->hm i've set to path_backoff_interval = 10 works better
13:27<seba->but maglev is the future
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13:32<frosch123>hehe, yes, you can only see the reserved maglev track if you build two tracks next to each other and compare them
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13:41<@Belugas>getting close to it
13:45<CIA-1>OpenTTD: translators * r14665 /trunk/src/lang/ (8 files in 2 dirs): (log message trimmed)
13:45<CIA-1>OpenTTD: -Update: WebTranslator2 update to 2008-12-09 18:44:40
13:45<CIA-1>OpenTTD: arabic_egypt - 301 fixed by khaloofah (301)
13:45<CIA-1>OpenTTD: esperanto - 64 fixed, 2 changed by alekcxjo (66)
13:45<CIA-1>OpenTTD: hebrew - 430 fixed by moshe (430)
13:45<CIA-1>OpenTTD: hungarian - 10 changed by alyr (9), oklmernok (1)
13:45<CIA-1>OpenTTD: indonesian - 49 fixed, 4 changed by fanioz (40), anansboga (13)
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14:00<@Belugas>youhou
14:01<@Belugas>there is svn up on this machine!
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14:22<@Belugas>Jingle hell Jingle hell
14:22<@Belugas>snowing all the way
14:22<@Belugas>j'en ai eu pis j'en veux pus
14:23<@Belugas>pis fourre toi les dans l'cul
14:23<benjamingoodger>Belugas: will you please courier me some of your snow?
14:24<@Belugas>if only i could...
14:25<SmatZ>:)
14:25<Eddi|zuHause>poor benjamingoodger has not seen snow his entire life
14:25<benjamingoodger>not quite
14:25<benjamingoodger>there was a tiny, tiny amount in 2005
14:25<+glx>we had snow today
14:26<benjamingoodger>also, I went to finland for christmas 2007
14:26<Brianetta>I went to Berlin
14:26<Brianetta>It snowed there
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14:27<@Belugas>it's like a beach by the ocean
14:27<@Belugas>if you're born near it, you would not really enjoy it
14:28<@Belugas>but if you're on a country like ours, you'll crave for it
14:28<Eddi|zuHause>you only want what you don't have
14:28<Eddi|zuHause>it's the nature of things
14:28<benjamingoodger>hmm
14:28<benjamingoodger>you're right about the beaches
14:30<benjamingoodger>the nearest beach is 7750 metres away
14:30<benjamingoodger>due directly west is a surfing beach, 29 km
14:30<benjamingoodger>and I hate beaches
14:32<@Belugas>i love them soooo much... I even have a big picture of one on one of my walls at home
14:32<@Belugas>but...as a diver, i thnk it's quite understandable ;)
14:32<benjamingoodger>well, you're welcome to come and use my beach ¬.¬
14:33<benjamingoodger>which of them would you like? the one covered with dog excretia, the one composed of pebbles, or the one with annoying american surfers crammed into it?
14:35<TrueBrain>[19:11] <Rubidium> TrueBrain: that image looks more like the former province "Holland"; you seem to be missing quite a bit to the east <- I entered some random coordinates :p
14:35<TrueBrain>it should show .. 51N - 54N and 3.26E - 6.26E
14:36<@Belugas>you know, as long as the access to the water is possible, i would not mind at all. I even dive under ice... so ...
14:36<benjamingoodger>well, there's no ice around here
14:36<benjamingoodger>oh well
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14:53<TrueBrain>2 years ago I wrote a 10 line comment to a single line
14:53<TrueBrain>I have absolutely no clue what so ever what I tried to explain there
14:54-!-TinoM [~Tino@i59F5E247.versanet.de] has quit [Quit: Verlassend]
14:55<Eddi|zuHause>lmao ;)
14:55<frosch123>as long as the line of code is obvious :)
14:57<benjamingoodger>indeed..
14:57<TrueBrain>nope
14:57<TrueBrain>not a clue :)
14:58<TrueBrain>I think it is something very clever
14:58<benjamingoodger>what is the line?
14:58<frosch123>yup, you was quite clever back then :p
15:01<TrueBrain> scale = closestPowerOfTwo(scale);
15:01<TrueBrain> small = (large + scale - 1) / scale;
15:01<TrueBrain> large = small * scale;
15:01<TrueBrain>it is about those 3 lines
15:01<Moshe->debug em with break points =)
15:02<TrueBrain>the first functions finds the biggest power of two which fits inside the value
15:02<TrueBrain>so '3' returns '2'
15:02<TrueBrain>'15' returns '8'
15:02<benjamingoodger>duh... :P
15:02<TrueBrain>I think you missed a part of the conversation, but good for you
15:04<TrueBrain>scale = large / small; btw
15:05<benjamingoodger>bbl
15:05-!-benjamingoodger [~ben@host81-153-83-31.range81-153.btcentralplus.com] has quit [Quit: +++ Out Of Cheese Error +++]
15:05<TrueBrain>oh, who cares, it works ... :p
15:06<frosch123>[21:06] <TrueBrain> scale = large / small; btw <- before the other stuff?
15:07-!-|Jeroen| [~jeroen@d51A43482.access.telenet.be] has quit [Quit: oO]
15:07<TrueBrain>of course
15:07<Moshe->why is the hebrew font SO small?
15:08<Moshe->i cant even read what its says lol
15:08<TrueBrain>make it bigger
15:08<yorick>me stumbled upon youtube christians that try to say atheism is not true, but fail :)
15:08<Moshe->TrueBrain how do you make it bigger?
15:10<yorick>openttd.cfg
15:11<Moshe->thanks
15:12<Moshe->wierd i dont have that file..
15:12<TrueBrain>Use The Fucking Search Luke
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15:16<Wolf01>TrueBrain "search the lucky fuck Luke!"
15:16-!-Dred_furst [~Dred_furs@resnet573.bournemouth.ac.uk] has joined #openttd
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15:17<Nite_Owl>Hello all
15:17<Wolf01>hi
15:17<TrueBrain>hi Nite_Owl :)
15:18<SmatZ>hello
15:18-!-Guest518 [~Yorick@s55924da0.adsl.wanadoo.nl] has quit [Ping timeout: 480 seconds]
15:18<TrueBrain>what a warm welcome :)
15:19<Nite_Owl>Really - I am most flattered
15:19<Nite_Owl>then again timing is everything
15:19<TrueBrain>you should
15:21<Nite_Owl>I guess I just caught you all in a welcoming mood at that moment
15:22<TrueBrain>yeah .. when you try it again, you most likely fail :p
15:22<TrueBrain>mwhahahaha
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15:31<Moshe->hello.
15:31<Moshe->=)
15:31<SmatZ>hello
15:32<Moshe->:P
15:32<Nite_Owl>Hello Moshe
15:32<Moshe->i get some too nite
15:32<Moshe->=)
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16:19<TrueBrain>finally my correction and prediction algorithms work as I want them to :)
16:19<benjamingoodger>hurrah!
16:19*benjamingoodger wonders if anyone has considered writing a book on openttd
16:20<benjamingoodger>like a prima guide, but... not prima...
16:22<TrueBrain>lol .. like that is possible for OpenTTD :p
16:22<benjamingoodger>yes, I was thinking that
16:25<Sacro>21:24 < ushdf> have they ported khtml or webkit to linux
16:25<@Rubidium>no, they have been to lazy to port it to linux
16:26<Sacro>haha
16:26<TrueBrain>haha :) Now that is a stupid question :)
16:26-!-DJNekkid [~chatzilla@77.16.163.33.tmi.telenormobil.no] has joined #openttd
16:28<frosch123>benjamingoodger: http://scholar.google.com/scholar?q=openttd
16:28<TrueBrain>"eyes-open, TTD "
16:28<TrueBrain>stupid google
16:28<benjamingoodger>heh
16:29<benjamingoodger>Sacro: what room was that in?
16:29<Sacro>benjamingoodger: #archlinux on freenode
16:29*benjamingoodger buries face in hands
16:30*benjamingoodger smacks head on desk
16:30<benjamingoodger>...anyway
16:30<TrueBrain>does freenode still exists?
16:30<benjamingoodger>oh yes
16:30<benjamingoodger>*rearranges hair* so no books on openttd planned then
16:32<Sacro>hmm, this opengl is confusing me
16:32<Sacro>when I resize the window, ones that use height/width stay the same
16:33<TrueBrain>as it should :p
16:33<Sacro>but then ones that use glVertex2f(100,100) get bigger/smaller
16:34<+glx>scale probably changes
16:34<Sacro>Yeah :\
16:35<Sacro>Gl.glOrtho(0, widthIn, 0, heightIn, -1.0f, 1.0f);
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16:58<@Belugas>this is the end of the DAAAAAAAAAAAAAAAAAAYYY
16:58<@Belugas>!!
17:00<benjamingoodger>it's the end of the world as we know it
17:01<benjamingoodger>it's the end of the world as we know it...
17:01<benjamingoodger>it's the end of the world as we know it!
17:01<benjamingoodger>and I feel fine.
17:06<TrueBrain>bah, it annoys me when you have a melody in your head, and can't find the music ..
17:07-!-frosch123 [~frosch@frnk-590fc762.pool.einsundeins.de] has quit [Remote host closed the connection]
17:07<TrueBrain>lol, found it .. it turns out to be a song a friend of mine wrote .. clearly a catchy tune :p
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17:22<juval>Can you still play this game online?
17:24<TrueBrain>How tempting to say: no, we removed that feature; of course you can.
17:24<juval>haha ok i would like to but i don't know how really
17:24<TrueBrain>go to http://wiki.openttd.org and read all about it :)
17:25<juval>ok
17:32<RvGaTe>juval, simple really... install it, run it.. go to multiplayer, find a server, join it.. start playing :)
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17:38<juval>yes but i cant fins and servers? nothing comes up does this mean that there is no games running at the moment
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17:40<ccfreak2k>It probably means the game listing server can't be reached.
17:40<juval>haha ok and is there a way to come around this?
17:47<+glx>"connection" drop down is set to "internet" ?
17:53<juval>uhmm? where do i set this?
17:54<+glx>it's on top of the multiplayer window
17:54<juval>ok
17:54<juval>aha ok yes it was internet lol
17:55<juval>are there any other things i do outside the game to make it work?
17:55<+glx>so something drops UDP packets between you and master server
17:56<Eddi|zuHause>is "lol" now an interpunctation mark?
17:57<lolman>No, it's half a name :)
17:58<benjamingoodger>:D
17:58<Eddi|zuHause>oh, so he just mistabbed
17:58<Eddi|zuHause>then he shall be forgiven
17:58<juval>:p
17:58<benjamingoodger>"innit" is an acceptable interpunctuation in some parts of england, also
17:59<lolman>Eddi|zuHause, well, that was no mistab, unfortunately
17:59<Eddi|zuHause>i was being ironic...
17:59<benjamingoodger>this is committed by people known as "scum"
17:59<juval>aah thank you..
17:59<benjamingoodger>I mean innit, not lol
17:59<lolman>benjamingoodger, also known as "chavs"?
17:59<benjamingoodger>indeeed
17:59<juval>aha haha
17:59<Prof_Frink>twunts.
17:59<benjamingoodger>people who say lol intermittently are merely annoying
18:00<benjamingoodger>I have some friends who use only commas and "lol"
18:00<Brianetta>I probably shouldn't post to the forum when I'm in a shitty mood.
18:00<benjamingoodger>and manage to form perfectly coherent sentences
18:00<lolman>Brianetta, yeah, not a good move, really :-\
18:00<benjamingoodger>Brianetta: oh, no, go on... it'll be funny to read
18:00<Eddi|zuHause>s/when.*$//
18:00<Brianetta>I found myself back-spacing "you're all idiots."
18:00<benjamingoodger>:)
18:01<lolman>Brianetta, it's good to vent, sometimes...somewhere noone else can see
18:04<Brianetta>Meh. I stand by everything I said.
18:04<lolman>Hehe
18:04<Brianetta>http://www.tt-forums.net/viewtopic.php?f=32&t=40175&p=749489#p749489
18:05<Brianetta>This one's actually amusing to me, after I thought it was just needlessly sarcastic.
18:05<Brianetta>Perhaps there was a need for sarcasm.
18:06<lolman>Sarcasm is often a good way of making people feel stupid ;)
18:06<Brianetta>The Cargodest project has been irritating me for ages.
18:06<Brianetta>So, my little rant at having to set every single bleeding station up with its own order might be justified.
18:06<Brianetta>Especially when some idiot suggests that it's not an issue because you can clone orders.
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18:07<lolman>Yeah Heh
18:07<Brianetta><--- Is that the point? .
18:07*lolman curses himself for not removing first word of that sentence
18:07<Brianetta>No it's over there to the right.
18:07<Brianetta>You missed it.
18:13<Wolf01>'night
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18:15<welshdragon>Brianetta, i like your constructive sarcasm
18:15<welshdragon>(in that link posted earlier)
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18:17<benjamingoodger>:)
18:18<Brianetta>I think DaleStan inspires me.
18:24<TrueBrain>that is scary
18:27<lolman>What, Brianetta or the fact he's inspired by DaleStan?
18:28<DaleStan>Yes.
18:28<Brianetta>Logical.
18:28<DaleStan>But probably more the latter than the former.
18:29<Brianetta>DaleStan: There are times when I wholly disagree with the content of your posts, but find them so well put that I choose not to care. (:
18:30<TrueBrain>Glad you know yourself well enough to establish that fact ;)
18:32<lolman>Hmm, *wonders how much stuff he'll need for a 5 day trip away*
18:33<Nite_Owl>The DaleStan quote "an apostrophe does not mean 'look out here comes an s'" made me double over with laughter
18:34<Brianetta>It's making me snigger now
18:40<SpComb>What's the difference between a duck?
18:40<TrueBrain>One of his legs is of equal length
18:42<+glx>hmm I know this one in french
18:42<TrueBrain>I only in Dutch :)
18:45<TrueBrain>lovely Apple with their iPhone .. a webapp inside Safire can use the orientation change ... a webapp as standalone app can't
18:45<TrueBrain>whoho!
18:46<Moshe>'ם'
18:46<Moshe>wow this channel is really talk active
18:46<Moshe>lmao
18:50<benjamingoodger>0.0
18:50<Moshe>ah
18:50<Moshe>not really anymore huh?
18:51<Moshe>i gotta find someone to talk to
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22:52<@Belugas>George_, if i read my stuff correctly, i come up to the conclusion we provide 512-110 free to be used house slots
22:52<@Belugas>where do you get the 256 number you came p with on your flyspary??
22:52<@Belugas>flyspray
22:53<@Belugas>plus... -> "2) allow many houses on one slot"
22:53<@Belugas>huuu????
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---Logclosed Wed Dec 10 00:00:14 2008