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#openttd IRC Logs for 2008-12-12

---Logopened Fri Dec 12 00:00:18 2008
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01:42<dihedral>what tool do you guys use to do the incremental import from svn to hg?
01:42<dihedral>TrueBrain ? ^
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02:35<@petern>TrueBrain's not a tool!
03:03<dihedral>well - depends what way you look at it :-P
03:08<benjamingoodger>that was weird
03:08<benjamingoodger>off to work, byee
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04:31-!-mode/#openttd [+o Celestar] by ChanServ
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04:42<DASPRiD>happy half x-mas! \o/
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05:07<@petern>12 is half of 25, apparently
05:08<DASPRiD>x-mas in germany is 24.
05:09<DASPRiD>and anyway, half of the 12. is over in 50 minutes, so yes, half of 25 as well :P
05:10<SmatZ>int c = 25 / 2 ; -> c = 12
05:10<DASPRiD>SmatZ, hehe
05:12<Eddi|zuHause>there is no "x-mas" in germany...
05:12<Eddi|zuHause>there is only "Weihnachten"
05:13<DASPRiD> christmas -> weihnachten
05:13<Eddi|zuHause>yes, but there is no logical etymology about how you get from "christ" to "x"
05:13<DASPRiD>we are all celebrating the same: the birth of santa claus :>
05:15<SmatZ>"birth of santa claus" ?
05:16<Eddi|zuHause>thanks, SmatZ... i couldn't figure out how to respond to that...
05:16<DASPRiD>whats wrong about that? :x
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05:23<DASPRiD>dihedral, ?
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05:37-!-mode/#openttd [+o Darkvater] by ChanServ
05:37*Darkvater waves
05:37<@Darkvater>hi all
05:37-!-Yeggzzz is now known as Yeggstry
05:39<SmatZ>oh hello Darkvater!
05:40<@Darkvater>hi SmatZ; channel's kinda dead, no?
05:40-!-Splex [~splex@] has quit [Quit: Leaving]
05:40<@Darkvater>it was much different in the good ol' times :P
05:41<SmatZ>I think everybody is in school or work :)
05:41<SmatZ>there is still ~100 people here
05:41<Alberth>doing weihnachten shopping :)
05:41<SmatZ>true :)
05:41<@Darkvater>that was never a problem in the past. About 90% of us chatted either from work or from school
05:41-!-Splex [~splex@] has joined #openttd
05:42<Eddi|zuHause>and i cannot figure out how to create a transparent database storage system for my object structure...
05:42<@Darkvater>so, how is it going? Or shall I come back in the evening
05:43<SmatZ>I think in the evening there will be more people active, if it is not a problem for you :)
05:43<@Darkvater>well, it'll be probably sunday till I'm back again; got some plans for the weekend
05:44<SmatZ>how are you Darkvater, anyway?
05:44<@Darkvater>well; there can be only one reason why I'm back :D
05:44<@Darkvater>I just turned in my master's thesis yesterday; grade expected in a week orso and I'm done :D
05:45<@Darkvater>then I thought I'd pick up my old hobby again which I've sworn not to touch until I graduate
05:45<SmatZ>great :-)
05:45<@Darkvater>so here we are :)
05:45<SmatZ>the old hobby is OTTD I guess ;-)
05:45<SmatZ>very good :)
05:46<@Darkvater>hehe; most definitely
05:46<@Darkvater>don't know how much dev-time I'll have, but surely hang around here
05:46<SmatZ>Celestar is coding for OTTD again, after long time :)
05:46*Darkvater just loves this game and all you people
05:46<@Darkvater>even Bjarni :P
05:46<@Rubidium>Bjarni, who's that? ;)
05:47<@Darkvater>ah, he's left then? good :>
05:47<@Darkvater>hi Rubidium, see you're still pretty active
05:47<@Rubidium>well, I'm not quite sure of it (yet)
05:48<@Rubidium>congratulations with finishing your thesis
05:48<@Darkvater>lemme sucked. But I'm so happy it's finished
05:48*Rubidium wonders how 21 months without OpenTTD developing is
05:48<@Darkvater>when I started about 1.5 years ago to finish, it seemed like it would never end
05:49<@Darkvater>hard, very hard
05:49<@Celestar>Darkvater: :D
05:49*Celestar hugs Darkvater
05:49<@Darkvater>for about a year I followed all commits, lurked and read the channel logs
05:49<@Darkvater>then I stopped doing that as well
05:49*Darkvater gives a big hug to Celestar
05:49<@Darkvater>and one as well to Rubidium
05:49<@Darkvater>petern; come here you! :)
05:50<@Rubidium>don't forget to hug TL aka TB; he'd like a hug too I reckon
05:50<@Celestar>it's good to have you back Darkvater
05:51<@Darkvater>but he's not here :(
05:51<@Darkvater>Celestar: thanks :). Haven't seen you in the longest time. still doing well?
05:51<@Darkvater>how's your phd going?
05:52<@Celestar>good. I have all the research done. I have two publications going. I'll have vacation from next Wednesday to early January, then I start writing up.
05:52<@Celestar>After that, I need to find myself a job.
05:52<@Darkvater>so you're done by spring? nice
05:53*Darkvater gives a hug to TrueBL, hope he gets it ;)
05:53<@Celestar>Darkvater: early summer rather I guess.
05:53<@Celestar>but finding a job these days .. *shrugs*
05:54<@Darkvater>he, I know :(
05:54<Eddi|zuHause>why is merging conflicts in hg such a pain?
05:54<@Celestar>but in the next few weeks I might work on cargodest_v2 :D
05:55<Eddi|zuHause>i have a conflicting line, but i have no simple way of finding out which changes affect this line
05:55<@Darkvater>I've heard the rumours ^^
05:55<@Celestar>what rumors? (=
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05:56<@Darkvater>about some cargodest thingie in ottd
05:56<@Darkvater>I've sinned....gone through the forum this week :P
05:57<@Celestar>Darkvater: well. there's a finished version 1 basically :P
05:57*Celestar kicks Kleopatra
05:58<@Darkvater>Celestar: seen it :). I was never very positive towards cargodest, but I think your idea is going the right way
05:59*Darkvater gives Celestar his blessing
05:59*Celestar blushes
05:59<@Celestar>at least it doesn't desync all the time or requires a supercomputer to run on :P
05:59<@Celestar>but it has its .. oddities :P
06:00<@Celestar>so Darkvater what will you be working on? :D
06:01*Celestar has some idea *g*
06:02*Rubidium has some ideas too
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06:03<@Celestar>*cough* newgrf_ports *cough*
06:03*Celestar raises a mug "To Darkvater"
06:03*Rubidium rather sees the bugs fixed and noai+cargodest so we can do some 0.7 betas
06:04<@Celestar>so cargodest v1 in 0.7 and v2 in 0.8?
06:04<@Celestar>sounds good to me.
06:04<@Darkvater>Celestar: are you psychic? :)
06:05<@Celestar>Darkvater: of course, do you have a memory loss? (=
06:05<@Darkvater>is Ridayah
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06:05<@Darkvater>it sucks when people you talked to a lot are not here anymore
06:05<@Darkvater>you have to type their name :P
06:05<@Rubidium>@seen Ridayah
06:05<@DorpsGek>Rubidium: Ridayah was last seen in #openttd 8 weeks, 1 day, 23 hours, 1 minute, and 14 seconds ago: * Ridayah disappears back into the world of the anonymous lurker
06:06<@Darkvater>has rickch abandoned newgrf_ports?
06:06<@Rubidium>probably a case of real life and him disagreeing with me
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06:06<@Celestar>Darkvater: apparently :(
06:06<@Darkvater>ha, hasn't changed a bit I think
06:07<@Celestar>it needs a .. rewrite :P
06:07<@Celestar>Rubidium: I insist that I first at least attempt to fix multistop for DTRS for 0.7 beta, k?
06:07<@Darkvater>so indeed, I was thinking of checking newgrf_ports.. seemingly the job is available as well :D
06:07*Celestar whistles
06:08<@Rubidium>Celestar: then do it ;)
06:08<@Celestar>Darkvater: we need these three airports in
06:08<@Darkvater>sorry Rubidium but I'll have to give up on bugs for the time being. I have been out way too long and probably code has changed a lot as well
06:08<@Celestar>Rubidium: yes. I have some very preliminary patches for it and they kind of work, but they're butt ugly
06:08<@Rubidium>and ask TB to build a cargodest binary so people can test your changes
06:08<@Darkvater>I feel for you though; getting bugs fixed and pushing a release through was always very stressfull...
06:08<Eddi|zuHause>argh my head is exploding
06:08<@Celestar>Rubidium: yes. I'm trying to get some big test game running this weekend.
06:09<@Darkvater>don't want too much right now; with my new job starting in january I want to take it easy :)
06:10<@Celestar>Darkvater: where are you starting?
06:10-!-burty [~ben@] has quit []
06:10<@Darkvater>Celestar: I also thought about custom keyboard shortcuts, but that's not as impressive :P
06:10<@Celestar>Darkvater: not by a long shot :P
06:10<@Celestar>Darkvater: but it would come handy
06:11<@Darkvater>perhaps with newgrf_ports we can lure back SAC ^_^
06:11<@Rubidium>Darkvater: rather with custom bridge heads
06:12<@Darkvater>really? never thought those too important
06:13<@Celestar>they did give me some headache
06:13<@Celestar>but the splitting up of MP_TUNNELBRIDGE helped a LOT
06:13<@Darkvater>hihi, ok quickly then
06:13<Eddi|zuHause>they are great for roads
06:13<@Darkvater>I'm at work :P
06:14<@Darkvater>never gave up my part-time job :P
06:14<@Darkvater>hmm, bad SAC :P
06:14<Eddi|zuHause>have a road on an embankment, and then have bridges over the river
06:17<Eddi|zuHause>they are also important when you have lowered rail lines through the city
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06:18<TrueBrain>[11:47] <Darkvater> ah, he's left then? good :> <- best comment in ages :)
06:18<@Darkvater>TrueBrain: ssssh
06:18*Darkvater hugs TrueBrain
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06:18<Eddi|zuHause>else you have real trouble with connecting tram stations with train stations, because there is always 1 tile space between the rails and the roads
06:19*TrueBrain hugs Darkvater
06:19<@Celestar>you mean that Bjarni is lost?
06:19<TrueBrain>nice to see you again :)
06:19<TrueBrain>Rubidium: using TB doesn't highlight me :(
06:20<@Rubidium>I didn't want to wake you
06:20<TrueBrain>I do not have my sound attached to my IRC, sorry ;)
06:20*Rubidium would like it if there's sound attached to my IRC
06:21<TrueBrain>a customer informed me yesterday that 3 (!) days ago a server was in a reboot-mood, and that ther eis now disk damage .. well .. better late then never I guess :(
06:21<@Rubidium>then some server somewhere in Germany would go bleep bleep ;)
06:21<TrueBrain>hahahaha :) Sigh ...
06:21*TrueBrain slaps Rubidium
06:21<TrueBrain>in my case it would be Amsterdam I guess :p
06:22<Dr_Jekyll> the newshiphs.grf is a car carrier that could carry only goods...someone could tell me what i have to change in nfo-file to make it carry car's too?
06:22<@Darkvater>:O shiny
06:22<@Darkvater>new website ^^
06:23<TrueBrain>haha, for a while now :)
06:23<TrueBrain>no more SF as main binary distributor, that is even better ;)
06:23<@Darkvater>ok I think I really need to catch up
06:23*Darkvater hugs TrueBrain
06:23<TrueBrain>I wish you good luck with catching up :)
06:23<TrueBrain>21 months is a long time my friend ;)
06:23<@Darkvater>SF was so horrible
06:23<TrueBrain>it still is ;)
06:24<@Darkvater>what's up with you people and 21 months? :)
06:24<@Darkvater>didn't I leave in May :)
06:24<@Rubidium>last commit was on the 10th of March 2007
06:25<@Darkvater>he, it looks like you have some commemorative plate on a wall or something mourning my last commit P
06:25<TrueBrain>we call it 'svn log', but sure, a plate will do just fine too :)
06:25<@Rubidium>it's a simple lookup
06:26<@Darkvater>can I have the plate :)
06:26*TrueBrain gets some wood ..
06:27<TrueBrain>but first some bread
06:27<TrueBrain>and something to put onto it
06:27<@Rubidium>but... there's wood in some breads
06:27<@Darkvater>so; how's Rubidium and TrueBrain doing?
06:27<TrueBrain>but that shouldn't be any suprise :)
06:28<TrueBrain>(some things never change :p)
06:28<@Darkvater>school? work? anyone got married in the meantime ;)
06:28<Dr_Jekyll>at least a hint where i can find the solution for changing cargo types that could be carried?
06:28<@Rubidium>maybe Brianetta or was he married in your time already?
06:29<Eddi|zuHause>Dr_Jekyll: you mean a refit mask?
06:29<TrueBrain>Darkvater: lol, I started doing CS at Leiden :p
06:29<Zuu>Dr_Jekyll: Graphics forum of OpenTTD on tt-forums could be one place to look at
06:29<Zuu>ttdpatch wiki can probably provide some help too
06:29<@Darkvater>Dr_Jekyll: ?
06:30<Eddi|zuHause>action 2 for vehicles probably
06:30<@Darkvater>TrueBrain: weren't you already? :)
06:30<TrueBrain>I am doing it for 1 year now, so .. not really ;)
06:30<@Darkvater>oh..then dinges, Sterrenkunde previously?
06:30<TrueBrain>yup :)
06:30<TrueBrain>Astronomy ;)
06:31<@Darkvater>I was about to say Astrology, couldn't find the other
06:31<TrueBrain>no, I don't do Astrology :)
06:31<TrueBrain>I really doubt some object several lightyears away can have any effect on us :)
06:31<Dr_Jekyll>ok thx...i'll try further
06:31*Rubidium does a form of astrology ;)
06:32<TrueBrain>I wonder if Rubidium has a candle in front of him
06:32<@Darkvater>TrueBrain: good luck with CS :)
06:32<@Rubidium>when I can't see stars it's more likely that it's going to rain soon
06:32<TrueBrain>tnx ... boring boring boring shit
06:32<@Darkvater>Rubidium was Delft...CS as well?
06:32<TrueBrain>a bit more East :p
06:32<@Darkvater>TrueBrain: I know...but from 3rd year on it's much more fun
06:33<TrueBrain>I just finished COCO .. even that was boring :p
06:33<@Rubidium>I've been in Delft, but I didn't quite fancy it, though the fakkelteit looked nice
06:33<TrueBrain>TJIP was nice :p
06:33<TrueBrain>well .. kind of ;)
06:33<@Darkvater>so you burned it down? :D
06:33<@Darkvater>I could see the fire from my work
06:34*Rubidium could see the stupid reporters on tv
06:34<Dr_Jekyll>Eddi|zuHause i want to make the car carrier of the newships.grf carrying car instaed of only goods or at least make it refittable
06:34<TrueBrain>haha, here it comes again :p
06:34<TrueBrain>(sorry Rubidium, you are predictable in certain cases :))
06:34<@Rubidium>"the firefighters couldn't find any trace amounts of CO2"
06:34<@Rubidium>still, the stupidity ;)
06:35<TrueBrain>it is stupid, I agree with you there :)
06:35<@Rubidium>but then, I've always said that reporters are stupid
06:35<TrueBrain>"if a meteor of that size would hit the earth, we most likely would all die"
06:35<TrueBrain>well .. yeah ... if you blow yourself up, you most likely die too
06:35-!-DASPRiD is now known as DASPRiD|off
06:36-!-DASPRiD|off is now known as DASPRiD
06:36<TrueBrain>(I saw the comic scetch "dead terrorist" yesterday, it still is a very nice one :))
06:36<@Darkvater>ok, gonna gt some lunch, bbl :)
06:36<TrueBrain>and make sure you come back here
06:38-!-DASPRiD is now known as DASPRiD|off
06:38<TrueBrain>DASPRiD|off: we truly don't care if you are 'off' or not
06:38-!-DASPRiD|off is now known as DASPRiD
06:38<Eddi|zuHause>TrueBrain: you mean achmed? :p
06:38<TrueBrain>Eddi|zuHause: exactly :)
06:39<Eddi|zuHause>he is really genious ;)
06:39<TrueBrain>I agree :)
06:40<DASPRiD>TrueBrain, me neither, but my proxy and some people do
06:41<Forked>meep meep
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06:55<@Celestar>the minute Darkvater is back, I don't manage to read the backlog fast enough
06:56*SmatZ is back from lunch :)
06:56<TrueBrain>poor Celestar
06:58*Celestar sniffs
06:58<Gekz>I just bit a hole in my gums
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07:05<Eddi|zuHause>hm... i don't want to go outside...
07:05<Eddi|zuHause>there is snow...
07:07<Gekz>eat it
07:07<Gekz>drink so much, that you piss all over it
07:07<Gekz>and it all melts
07:07<Vikthor>Eddi|zuHause: Don't be afraid snow does not bite ;)
07:09<Eddi|zuHause>Gekz: do not eat yellow snow
07:12<TrueBrain>always a good tip
07:20-!-DASPRiD is now known as DASPRiD|off
07:21-!-DASPRiD|off is now known as DASPRiD
07:21*TrueBrain starts to run out of patients with certain people ..
07:22<Gekz>patience*, sorry TrueBrain, they're completely different words. Patients are what's left in hospitals when you've finished with them xD!
07:22-!-DASPRiD is now known as DASPRiD|off
07:22<TrueBrain>Gekz: I knew I wrote it wrong, I failed to find the effort to correct it :p
07:22<TrueBrain>@kban DASPRiD|off 60 bleh
07:22-!-mode/#openttd [+b *!] by DorpsGek
07:22-!-DASPRiD|off was kicked from #openttd by DorpsGek [bleh]
07:23<TrueBrain>annoying bouncers
07:23*SmatZ is running of out patients
07:23-!-mode/#openttd [-b *!] by DorpsGek
07:23<SmatZ>*out of
07:23<SmatZ>hmmm ...
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07:30<SpComb>a revival€!
07:30<Forked>so urr err.. hello!
07:30<Forked>I was looking for something usefull to type.. but I never have any of that stuff to contribute with, so .. instead you got my ramblin about it
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07:35<Dr_Jekyll>i couldn't find where i have to change what to make the car carrier carrying cars...
07:41<Alberth>Dr_Jekyll: never tried it myself, but basically, you have to create a .GRF file for it (or adapt one). Usual approach is to write a NFO file (see, and have grfcodec convert it to the .GRF equivalent
07:41<Dr_Jekyll>Alberth ... this is done
07:41<Alberth>Dr_Jekyll: well, if it doesn't work, it is not done correctly obviously.
07:44<@Darkvater>I made it :)
07:44<@Celestar>made what?
07:44<Alberth>Darkvater: welcome back :)
07:45<@Darkvater>back of course
07:45<@Darkvater>hi Alberth
07:45<TrueBrain>which is a challange :p
07:45<@Darkvater>TrueBrain was afraid I might get lost
07:45<TrueBrain>big building :p
07:45<Gekz>Stop communicating in English
07:45<Gekz>I hereby ban English
07:45<Forked>den er grei, Gekz .. vi kan skrive norsk vi.. (æøå)
07:45<Gekz>if a trade standard language is required, please use French.
07:46<Forked>le crap.
07:46<Gekz>Bokmal or Nynorsk?
07:46<Forked>first one, please
07:46<Gekz>You're a real norwegian
07:46<Gekz>only pretenders use nynorsk
07:46<Forked>Indeed I am
07:47<Gekz>Le merde.
07:50<Forked>I always figured french was easy to talk.. you just make up french sounding words and try to put in enough "le" and "la" here and there
07:52<Gekz>C'est ne facile pas.
07:52<@Celestar>er .. french.
07:52<@Celestar>The french have moved down two notches in my respect ratio because of the TGV :P
07:56<FauxFaux>You lot are worse than the people at work, I haev a tiny set of changes, svn up from about two weeks ago, conflicts everywhere. ¬_¬
08:04<@Celestar>my collegue's wife is terrorizing me
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08:06<Terkhen>good afternoon
08:06<@Celestar>Buenas tardes.
08:07<@Celestar>no don't come up with the strange idea that I know Spanish
08:08<Terkhen>well, i don't know that much english either
08:08<Forked>Celestar: isn't it's your collegues job to be terrorised by his wife?
08:08<@Celestar>Forked: yes.
08:08<@Celestar>Forked: but he isn't here at the moment.
08:09<@Celestar>and she called about four times in the past ten minutes.
08:09<@Celestar>which part of "He's in a meeting" is that difficult to understand
08:09<Forked>you get blamed for lying to cover for him .. while he is out on a secret date with his secretary
08:09<Forked>it's all your fault
08:10<@Celestar>you'd have to be pretty deperate to jump onto our secretary
08:10<@Celestar>whatever ...
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08:16-!-mode/#openttd [+v glx] by ChanServ
08:16<Forked>some people are pretty desperate .. even married ones :\
08:18<@petern>hmm, she wants the big old box set that costs £89.99... should i get the new small box set that costs £39.99? :p
08:18<@petern>(16 dvd set)
08:19<@Darkvater>wrong window :O
08:19*Darkvater hugs petern
08:19<Forked>do you get a gigantic one that costs £129.99?
08:19<@petern>right window
08:19*petern hugs Darkvater
08:19<@petern>Forked, they're both rrp £120, heh
08:20<@petern>i think cheap set'll do, it'll only get watched once :p
08:22*petern reads the scrollback to avoid asking all the questions already answered
08:22<@Darkvater>what happened to your name :)
08:22<planetmaker>I guesses petern will be busy the next... few quarter of hours :)
08:23<@petern>nah, read it now
08:24<@petern>bjarni comment... funny :D
08:24<@petern>numbers fell off from irc... still there in the ottd world :D
08:25<TrueBrain>but where did the 'n' came from?
08:25<@Darkvater>hehe, fell off
08:25<@petern>TrueBrain, n could be a generic place holder for any number
08:25<@petern>TrueBrain, *or* it could the first letter of my last name...
08:26<@petern>i think one day i reconnected to irc and didn't change my name, as this is my username
08:26<@petern>Darkvater, we have a big problem
08:26<@petern>there's a grf
08:26<@petern>it adds horse-drawn vehicles :o
08:26<@Darkvater>I love you
08:27<@Darkvater>but continue, please
08:27-!-mucht_work [] has quit [Quit: Konversation terminated!]
08:27<@petern>mutual sir, mutal
08:28<@Darkvater>what is the problem sir Peter?
08:28<@petern>"somebody" once said there'd never be horses!
08:29<@Darkvater>is that me by any chance? :)
08:29<@Celestar>the egrvts is not bad a set
08:30<@Celestar>the horse-drawn stuff is pointless however
08:31<@Darkvater>well if people want to play with them?
08:31<@Darkvater>but I see, we need to be stern again ^^
08:32<TrueBrain>you want to kill yet an other forum user?
08:32<TrueBrain>the first one already gave so much trouble
08:32<@Celestar>which one?
08:32<TrueBrain>took me ages to convince the police you had nothing to do with it
08:32-!-taytay [] has joined #openttd
08:33*Darkvater humbly thanks TrueBrain for his cover
08:33<@Celestar>Darkvater humble .. that's a first!
08:33<TrueBrain>he is a whole new person :p
08:33<@Darkvater>ey, I just got back :)
08:34<@Darkvater>I need to soften you people up a bit
08:34<TrueBrain>yeah .. good point :)
08:34*Celestar hands Darkvater a softenizer
08:34<@petern>fabric conditioner?
08:35<@Celestar>I like "softenizer"
08:35<@Darkvater>already have one :P
08:37<TrueBrain>crazy person
08:44-!-taytay [] has quit [Ping timeout: 480 seconds]
08:45<@Celestar>"fabric conditioner" sounds way to much like a Fibre-Channel optimizer to me :P
08:47<dihedral>Darkvater ?
08:47<dihedral>how nice to see you :-)
08:48<@Celestar>when I came back, I didn't get that nice a welcome :P
08:48<dihedral>that just made my day (so far) :-)
08:48<dihedral>Celestar, were you gone for years?
08:48<@Celestar>no, but almost a year I guess :P
08:48<dihedral>try having a _long_ nap
08:49<@Darkvater>hi dihedral :)
08:49-!-Terkhen [] has quit []
08:49<@Darkvater>at least the channel's a bit more lively now
08:49<TrueBrain>Darkvater: only the regular people talk
08:49<TrueBrain>the other 95 idle :p
08:50<dihedral>Darkvater, how is life? what are your plans?
08:50<dihedral>will you stick around a wee bit more, or is this just a one off visit?
08:51<@Celestar>it's goodbye. He's going to the Moon :P
08:52<@Darkvater>the moon's boring
08:52<@Celestar>with you there? hardly.
08:52<@Darkvater>I've claimed me a nice chunk of Mars; expedition is going next year
08:52-!-taytay [] has joined #openttd
08:52<@Darkvater>dihedral: well, life's great now and yes, I'm planning to stay; at least for now
08:53-!-Terkhen [] has joined #openttd
08:53<@Darkvater>how much time I will have is still to be seen. Real job, life and how much time outside of that remains for computer-related hobbies is uncertain
08:54<@petern>you don't have to dev to stay here, heh
08:54*petern checks his last commit :p
08:55<@Darkvater>no, no, like that, I'm planning on staying here
08:55<@Darkvater>always had a great time :D
08:55<@Darkvater>but to make everyone at ease, I'll not take control and commandeer people around :)
08:56<TrueBrain>hmm .. I always liked it when you took control over me
08:56<TrueBrain>oh wait ..
08:58<@petern>remote control truebrain!
08:58<@Darkvater>I knew you did baby
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09:04*petern merges railtypes again
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09:16<TrueBrain>and silentness came over this channel once again :)
09:16<TrueBrain>Darkvater: it really became more dull since a year or so :p
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09:24<@Darkvater>TrueBrain: I will not believe that :)
09:24-!-M4rk is now known as Mark
09:24<TrueBrain>proof me wrong :)
09:24<@Darkvater>prove :)
09:25<@Darkvater>hmm, or not?
09:25<@Darkvater>well I cannot since I wasn't here
09:25<TrueBrain>you are allowed to do so in the future :)
09:26<@Darkvater>let's ask Sacro :)
09:28<@petern>well, since tron left
09:28<@petern>a lot of arguments gone :p
09:28<TrueBrain>much less swearing :)
09:29<@Darkvater>meh, I liked Tron
09:29<@petern>so did i
09:30<@Darkvater>I know the feeling is not universal :)
09:30<@petern>i will not pretend there were no arguments, however :)
09:30<@Celestar>I liked Tron too, but he was anal sometimes
09:30<TrueBrain>Darkvater: you most likely were the only person :p :p :p
09:31<SmatZ>@seen Tron
09:31<@DorpsGek>SmatZ: Tron was last seen in #openttd 43 weeks, 5 days, 1 hour, 7 minutes, and 47 seconds ago: <Tron> gcc 2.95 is plain obsolete (even has several bugs in its C++ part). further at the very least the justifications given are extremely oversimplified.
09:31<@Darkvater>hehe, typical :)
09:31<TrueBrain>even his last comment is typical
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09:32<TrueBrain>hi fjb :)
09:33<@petern>Darkvater, and he *was* considering coming back... but couldn't... because someone had removed his access :(
09:33<TrueBrain>petern: which is bull :)
09:33<@Darkvater>Tron was?
09:33<TrueBrain>all access was removed of ex-developers
09:33<TrueBrain>even Darkvater has no access
09:34<@Darkvater>I thi
09:34<TrueBrain>he just had to ask ..
09:34<@petern>mine wasn't, i was ex at that point
09:34<@Darkvater>exactly, I had an mail about account removal
09:34<TrueBrain>petern: you were ex at some point?
09:34<TrueBrain>that info never reached me :)
09:34<@petern>for a long time
09:34<@petern>well, 4 months or so :o
09:34<TrueBrain>sorry, completely missed that :)
09:34<TrueBrain>but okay, I have been away for months too :)
09:34<@Celestar>What was my status?
09:35<TrueBrain>Celestar: yes :)
09:35<TrueBrain>@seen rickh
09:35<@DorpsGek>TrueBrain: I have not seen rickh.
09:35-!-nekx [] has joined #openttd
09:35<TrueBrain>how do you writ ehis name :p
09:35<@petern>@seen richk
09:35<@DorpsGek>petern: I have not seen richk.
09:35<TrueBrain>anyway, petern, I am sorry we didn't remove your access :) I will do so next time ;)
09:36<TrueBrain>it was not in our intention to make you feel left out :)
09:36*SpComb yawns
09:39<SpComb>so when are we going to rewrite OpenTTD?
09:39<@petern>feel free
09:39<TrueBrain>I once wrote the ultimated patch for petern :)
09:39<TrueBrain>patched all bugs of OpenTTD instantly
09:39<TrueBrain>just .. it didn't do much either :)
09:39<SpComb>was the patch roughly the size of the OpenTTD source code?
09:40<TrueBrain>I thought so too, yes :)
09:42<fjb>You wrote a patch for petern? Does petern have that many bugs?
09:42<TrueBrain>no, he is pretty bug free :)
09:42<blathijs>Hmm, speaking of Tron, someone nicknamed "Tron" just walked into #llvm
09:42<Forked> .. ;-)
09:42<blathijs>Wonder if that is the same :-)
09:43<SpComb>talking about GCC and compilers...
09:43<blathijs>sounds like :-p
09:43<TrueBrain>blathijs: german mask ;)
09:43<SpComb>16:43:07 -!- channels : #firm #ufoai
09:43<blathijs>TrueBrain: He has a host
09:44<blathijs>There is also a vurlix there, but he hasn't responded to my "Are you the OpenTTD vurlix?" question :-)
09:44<TrueBrain>old name :)
09:44<TrueBrain>2003 ..
09:44<SpComb>didn't ludde pop by here at some point, or am I mistaken?
09:45<TrueBrain>he drops by now and then to promote his new project :)
09:45<+glx>the music one?
09:45<TrueBrain>yes :)
09:46<@Celestar>i g2g
09:46<TrueBrain>bye Celestar :)
09:46<@Celestar>cu tomorrow I guess
09:46-!-Celestar [~Jadzia_Da@] has quit [Quit: now]
09:46<fjb>Forked: I thought about trademarking gravity.
09:48<Forked>I thought about trademarking and copyrighting pregnancy..
09:50-!-tcohen_ [] has joined #openttd
09:50<fjb>You can more or less easily prevent pregnancy, but you have to use gravity.
09:50<TrueBrain>Darkvater: yeah, his latest project .. some kind of central music blabla
09:50<TrueBrain>forgot the name :)
09:51<@Darkvater>some iTunes kinda store?
09:51-!-taytay [] has quit [Ping timeout: 480 seconds]
09:51<TrueBrain>no, it was free
09:51<TrueBrain>and you could select TONS of music
09:51<TrueBrain>but dutch people couldn't signup yet :p
09:51<@Darkvater>... lawsuits
09:52<Zuu>advert based music central?
09:52-!-Yeggstry [] has quit [Read error: Connection reset by peer]
09:53<TrueBrain>that was the name
09:54<@Darkvater>Spotify has been developed since 2006 by a developer team at Spotify AB, Stockholm, Sweden. The company Spotify was founded by Daniel Ek (former CTO of and Martin Lorentzon (former CEO of TradeDoubler) in Stockholm, Sweden. It was recently exposed to be the source of much of the pornography that is currently polluting the intertubes
09:55<TrueBrain>try that :p
09:55<@Darkvater>I wonder if I have a wikipedia article as well :P
09:56<lolman>D: No native Linux client
09:57<SmatZ>"Not available in your country yet"
09:57<TrueBrain>I have the same :p
09:58<Zuu>I have "Free - if you have an invite"
09:58<TrueBrain>well, ludde could have given you the invite :)
09:58<+glx>I didn't ask for invitaion :)
09:58*lolman has an account but no native client :(
09:59<lolman>And having to chroot to use it isn't too much fun at all :(
09:59<SmatZ>lolman: there is 32bit linux client, but not 64bit?
09:59<lolman>SmatZ, no, have to run the Windows one in WINE apparently
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10:23<@Darkvater>< going home, see you around soon :). If someone wants to desperately talk to me, /msg is open :P
10:28<TrueBrain>so tempting
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10:29<@Belugas>blink blink
10:29<@Belugas>do i read it correctly????
10:30-!-tcohen_ [] has joined #openttd
10:30<@Belugas>There is a Vater among us???
10:30<@Belugas>ho boy... looks like a ghost to me
10:30*Belugas reads back
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10:55<@Belugas>Amiral !!
10:55<@Belugas>fuck... that was a long read :S
10:55<@Belugas>WELCOME BACK Darkvater!!!
10:56<@Belugas>hurg... there was that bottle of red wine quietly waiting for me on the kitchen... why not keep on partying ? heheh
10:56<@Belugas>watch out for the typos!
11:00<Mortal>belugas, that's what I tell myself every monday morning
11:01<@Belugas>party animal ;)
11:01<@Belugas>we had our christmas party yesterday @work
11:01<Mortal>actually it's what I'm telling myself now as well, cause I have to write 10 pages on light and refraction this weekend
11:01<@Belugas>some of us are not even here today
11:01<Mortal>hah, nice - what about those that are?
11:02<@Belugas>and most of those who are have that strange glare
11:02<@Belugas>as me
11:02<@Belugas>vapor ware today
11:02<Mortal>the danish culture with regards to christmas and partying is FUBAR...
11:03<Mortal>the christmas (november, december and january, that is) is an occasion to host as many "christmas lunches" as possible
11:03<Mortal>I held a christmas lunch last saturday night with some peeps in my class
11:04<Mortal>so we ate chinese and played guitar hero (booze is obligatory)
11:05<@Belugas>of course of course
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11:05<@Belugas>we have a problem with guitar hero, to be honest.
11:05-!-HerzogDeXtEr [~Flex@] has quit [Read error: Connection reset by peer]
11:06<@Belugas>among the programmers, half of the team are real guitar players, including your humble servant
11:06<@Belugas>so... we do not lower ourselves to such a trivial game ^_^
11:06<@Belugas>GIMME MY AXE!!
11:07<Mortal>well, I'm ... sort of a guitar player? regardless I played guitar hero for the first time that weekend and scored pretty high
11:08<Mortal>trivial, sure, though it's still fun, even when you do the real thing... basically, musical aptitude helps a lot
11:08<Mortal>on a real guitar, musical aptitude is not all there is to it, unfortunately
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11:11<@Belugas>attitude? maybe not on our side. Atmosphere, maybe. there are two very good jazz addicts, i'm a bit touching all that is rock, there's a blues one
11:11<@Belugas>so when we start jamming (which we do from time to time), the results are very funny
11:11<@Belugas>last time, i brough my bottle neck
11:11<@Belugas>the FUN we had
11:11<@Belugas>i've installed the guit on a little bench and used it a pedal guit
11:12<@Belugas>mm... back to wotrk now
11:13<@Belugas>like that
11:13<@Belugas>David Gilmour uses it a lot
11:14<@Belugas>Mogwai use the bottle neck on a normal guit, as i do
11:14-!-joepie91 [] has joined #openttd
11:15<joepie91>i have a little problem with openttd... is there anyone who could help me?
11:15<Mortal>don't ask to ask joepie91, just ask
11:15<joepie91>i'm running a dedicated openttd server... with the europe map by Mega.. and there are some trams that jammed up
11:15<joepie91>they're all stuck
11:15<joepie91>and i can't get them anywhere
11:15<@Belugas>petern ->
11:15<@Belugas>like that
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11:16<joepie91>17:15 Belugas petern ->
11:16<Zuu>joepie91: You have unconnected tram track ends?
11:16<@Belugas>hello joepie91. it was not related to you
11:16<joepie91>not as far as i know.. but there was road construction
11:17<joepie91>and after that it all jammed up
11:17<joepie91>ok, it's solved already :S i decided to remove a road piece in front of the trams
11:18<joepie91>and rebuild it
11:18<Zuu>Tram jams are quite hard to resolve as you can't kill them as with trains, and you cant make them turn around as buses.
11:18<joepie91>along with the tram track
11:18<joepie91>and now it works again
11:18<joepie91>yeah, i figured that... i had this problem on some other guys server as well
11:18<joepie91>its solved now :)
11:19<joepie91>something else... is there a good video tutorial available somewhere on advanced presginaling?
11:19<Zuu>try youtube, if you can find anything
11:19<Zuu>but I don't know of any specific.
11:19<Zuu>But there are OpenTTD stuff on Youtube
11:19<joepie91>i couldnt find anything decent on youtube.. there is something that shows a layout, but it was just as useful as a single screenshot
11:20<joepie91>it had no explanation whatsoever
11:20<Zuu>Have you tried the openttd wiki?
11:20<Zuu>Or openttdcoop wiki
11:21<Zuu>Not video tutorials, but has junction building help
11:21<joepie91>i found something with examples of advanced signaling.. but i couldn't understand it
11:22<joepie91>is there anybody here who speaks dutch and could explain me the system in dutch?
11:22<joepie91>that might help, since i'm not a native english speaker :P
11:23<@Belugas>nor am i :(
11:23<Zuu>I only know Swedish, English and Swedish signlanguage.
11:23<Zuu>And the last one does not work any good on IRC ;)
11:23<@Belugas>yes, there are some dutch here and there, but I think the most saavy ones are busy elsewere
11:23<@Belugas>as i shold be too
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11:25<Zuu>joepie91: Try enable sign gui (advanced settings / patch settings) and then right click on the signal buttons. Then you will get some instructions for each signal type.
11:25<joepie91>lol ok
11:25<joepie91>yeah i have gui on
11:25<joepie91>but i still dont understand which signals relate to which signals :P
11:25<joepie91>and how i should build something more advanced
11:25<joepie91>hmm isnt DorpsGek dutch? his name is dutch :P
11:25<Zuu>You can start by leaving out the third signal type to make things easier at the begining.
11:26-!-tcohen_ [] has quit [Remote host closed the connection]
11:26<Zuu>So you have entry and exit signals.
11:27<joepie91>so the entry signal goes green when at least one of the exit signals after it is green?
11:27<Zuu>Start with station entrys and use them there and experiment with other usages.
11:27<Zuu>Yes that is correct.
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11:29<joepie91>and what is the effect of putting two exit signs after each other?
11:29<joepie91>does it influence the entry sign?
11:30<Zuu>if you have two exit signals (white sign below the light) there is no special thing hapening. The first one, closest to the entry signal will show green when the railway block after the signal is free.
11:31<joepie91>ah, ok
11:31<joepie91>i will try to make some constructions now :P
11:31<Zuu>What sometimes is used is to put the third pre-signal type "combo" infront of an exit signal. Then the combo signal shows the status green if at least on exit behind the combo signal shows green.
11:32<Zuu>At the same moment the combo signal acts as an exit signal to the first entry signal.
11:33<Zuu>if you have: entry -> combo -> exit, then the entry shows the status of the exit signal, if you just have one of each.
11:34<Zuu>(and that there are no trains blocking the blocks between, because if there is a train in a block all signals leading to that block will be red.
11:34<+glx><joepie91> hmm isnt DorpsGek dutch? his name is dutch :P <-- you can try to talk to it, but don't expect an answer :)
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11:46<@Belugas>hint hint hint --> "it" <--
11:48<@petern>it's name!
11:49<svippery>Its name or it's name?
11:50<@petern>it is name
11:50<svippery>I knew it!
11:50<@petern>correcting me like that :p
11:51-!-svippery is now known as svip
11:51<svip>English is a harsh mistress.
11:51<mortal>its name
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11:52<joepie91>i got a route working
11:52<joepie91>with presignals
11:52<joepie91>and waypoints :)
11:52<svip>What language is that?
11:52<joepie91>Dutch :)
11:53<svip>It seems to be imitating English.
11:53<svip>Ah, Dutch.
11:53<svip>The language of the Future.
11:53<joepie91>but its a bit weird of a translation :P
11:53<joepie91>lol not really
11:53<joepie91>dutch sucks anyways :)
11:53<svip>It is my prediction that in 2037, the most widely spoken language is Dutch.
11:53<joepie91>too complicated :P
11:53<svip>Maybe 2047.
11:53<joepie91>u know where they speak Dutch? :P
11:54<svip>You see, the Netherlands will come out as the winners of this crisis.
11:54<svip>And they will rise as an empire and take over the world.
11:54<svip>Before the Chinese gets their arses together.
11:54<svip>In the end, we will be talking a mixture of Chinese and Dutch in 2072.
11:55<joepie91>at least somebody knows in what country dutch is spoken :P
11:55<svip>I dunno its name in English, cause English won't be spoken by then.
11:55<mortal>dutch is awesome
11:55<joepie91>are there any dutch people paying attention right now? :P
11:55<mortal>I've always wanted to learn Dutch
11:55<svip>Me too.
11:55<mortal>I can read it mostly fine, since it's similar to German, Danish and English, which I know
11:56<svip>OH dear.
11:56<svip>O_O I did not notice mortal was a Dane.
11:56<joepie91>is mortal a dane? :P
11:56<svip>joepie91: A little warning about Danes; they can be VERY intimidating.
11:56<mortal>I never said so, only that I know German, Danish and English and my hostmask might be Danish
11:57<mortal>...but yeah I'm Danish
11:57<joepie91>scandinavian languages rock :D
11:57<joepie91>but i don't know any of them :(
11:57<svip>Unfortunately, joepie91, I know more Estonian than Dutch.
11:57<mortal>"Ik wens je veel plezier met de lessen."
11:57<joepie91>i just know dutch and english :P
11:57<mortal>I wish you viel pleasure with the reading
11:57<svip>Of course you are Danish, mortal, no one except Danes and crazy people who want to learn Danish.
11:58<joepie91>viel = a lot or much
11:58<mortal>yeah I know
11:58<joepie91>or in dutch: veel
11:58<mortal>who are those svip?
11:58<mortal>the last group there
11:58<joepie91>17:58 svip Of course you are Danish, mortal, no one except Danes and crazy people who want to learn Danish.
11:58<joepie91>i want to learn danish :P
11:59<svip>One of them is joepie91, mortal.
11:59<svip>And obviously, he seems crazy.
11:59<svip>Which is no surprise, being Dutch and all.
11:59<joepie91>well ok
11:59<mortal>hej sven .. try to put ål flavørs in yør cup at ønce
11:59<joepie91>thats kinda true :P
11:59<svip>I suspect all Dutchies wants to learn Danish.
11:59<joepie91>whoa whoa
11:59<joepie91>who's called sven here?
11:59<svip>Yeah, isn't it "svend"?
12:00<joepie91>(argh, connection to my ttd server dropped again -_- i hate my internet)
12:00<mortal>it's from toothpaste for dinner
12:00<svip>You sound Swedish, mortal.
12:00<joepie91>svend = ?
12:00<joepie91>svenska = swedish
12:00<svip>= name
12:00<joepie91>as far as i know :P
12:00<mortal>yeah Svend is a name in Danish
12:00<joepie91>but who is called svend here then?
12:00<mortal>no one
12:00<svip>No one, I suspect.
12:00<mortal>I was parodying... something
12:00<mortal>I'm not exactly sure
12:00<joepie91>what exactly?
12:00<joepie91>(btw my name is sven :P)
12:02<svip>I thought your name was joepie91.
12:02<joepie91>that's my NICKname, dummy -_-
12:03<joepie91>anybody feels like challenging me in openttd?
12:04<joepie91>i now have around 1,2 billion on my own game server
12:04<joepie91>try to beat me :P
12:04<joepie91>it's TTD #1 :P
12:04<Zuu>joepie91: In 2.5 hours auto nightly server might get restarted if there is a new nightly.
12:05<Zuu>see #openttd.nightly
12:06<Prof_Frink>joepie91: What, annual profit?
12:07<joepie91>annual profit is around..
12:07<joepie91>lemme check
12:07<joepie91>16 million
12:07<joepie91>beat me :P
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12:08<@petern>minimum number of terraformed tiles!
12:08<@petern>that's my kind of contest, heh
12:08<svip>You mean modified.
12:09<svip>You did not provide an ecosystem for those tiles, did you?
12:10<@Belugas>smart ass
12:10<svip>That's me!
12:10<@Belugas>so you are :S
12:10<mortal>terra·form [vn] to make a planet more like Earth, so that people can live on it
12:11<svip>I just don't like misuse of the word "terraform", Belugas.
12:12-!-Purno [] has joined #openttd
12:12<@petern>part of terraforming is modifying surface topography
12:12<svip>Yes, petern, but the planet in OpenTTD has already been terraformed or is a natural inhabitable planet.
12:13<svip>Well, that is my assumption.
12:13<Forked>is OpenTTD taking place on another planet?
12:13<@petern>it could do
12:13<@petern>tto could!
12:14<mortal>let's not offend the flat earth society
12:14<joepie91>are the conversations here always of such *high* level? :P
12:14<Prof_Frink>Forked: TTO did.
12:14<Prof_Frink>Well, TTWE technically
12:15<@petern>i suppose we ought to rename src/terraform_* ?
12:18<@Belugas>terraform in OpenTTD means landscaping
12:18<@Belugas>as usual, people forget about the fact OpenTTD HAS A REALITY OF ITS OWN!!!!
12:19<@petern>yeah, it's not real
12:19<@Belugas>yup yup yup
12:19<@petern>therefore it's being made ... like earth ;)_
12:19<@Belugas>out of bits and members ;)
12:23<fjb>And flat.
12:23<@Belugas>and sharp
12:24<@Belugas>ho... no... that's music, sorry...
12:24<fjb>And checked.
12:24<@Belugas>yes, mate
12:24<@Belugas>check-mate... got it?
12:25<@Belugas>fuck i'm drunk
12:28<@petern>mmm, booze
12:28<@petern>a clever idea
12:29*petern ponders wine, or beer
12:29*thingwath wants beer! :-(
12:30*Belugas is on wine
12:30*fjb serves orange juice. We may have kids here.
12:31*joepie91 kicks orange juice out of the room, even though he doesn't drink alcohol
12:31-!-Dr_Jekyll [] has quit [Ping timeout: 480 seconds]
12:31*joepie91 accidentally hit Dr_Jekyll
12:31-!-yorick [] has joined #openttd
12:31<fjb>Hide from Mr. Hyde.
12:32<thingwath>luckily I have at least some kofola and I don't have to drink water, blah
12:32-!-Singaporekid [] has quit [Quit: Leaving]
12:40-!-joepie91 [] has quit [Quit: ajax IRC Client]
12:41<Eddi|zuHause><Belugas> and sharp <- a "sharp" does not appear in my kind of music...
12:41<Eddi|zuHause>i'm more of a "flat" person :p
12:43<@Belugas>i'm a minor 7th, 6th and even 9th kinda chord player
12:44<@Belugas>that is when my guit is in standard tuning ^_^
12:44<@Belugas>otherwise, good luck naming th chords!
12:44<Eddi|zuHause>2 or 3 ♭ is my "natural habitat", 1 or 4 ♭ are ok, 0 or 5 ♭ i have to watch out for hitting the right note occasionally and when it comes to the ♯, i am usually totally lost
12:45<Eddi|zuHause>6♭ is fun ;)
12:48<Eddi|zuHause>the strange thing is... there are mnemonics for the ♭-keys, but never can remember the mnemonics, only the names of the keys themselves
12:49<Eddi|zuHause>(F B Es As Des Ges)
12:49-!-XeryusTC is now known as Xeryus|bnc
12:49<Eddi|zuHause>it's the opposite with the ♯-keys, there i can only ever remember the mnemonic
12:50<Eddi|zuHause>("Geh Du Alter Esel Hole Fisch" ~> G D A E H Fis)
12:53-!-vraa_ [] has joined #openttd
12:54*Belugas fills up his glass
12:54<SmatZ>:-) what are you drinking, Belugas?
12:54-!-Xeryus|bnc is now known as XeryusTC
12:54<@Belugas>don't use mnemonics, Eddi|zuHause. I just need to know the shape of the chords and move them up and down the neck.
12:54<@Belugas>wine, dear SmatZ, wine
12:55<SmatZ>Belugas: alone? :(
12:56-!-vraa [] has quit [Ping timeout: 480 seconds]
12:59*SmatZ is drinking with Belugas ^_^
12:59*glx is drinking aspirin
12:59<SmatZ>poor glx :(
13:00<@Belugas>not alone. colleagues around too
13:00<+glx>just a cold
13:00<@Belugas>sorry for you, glx.
13:00<@Belugas>come here, the cold will kill your cold
13:01<Eddi|zuHause>Belugas: that's what i was trying to say, for the keys that i encounter very often, i don't know the mnemonics, for the other keys, i can't remember them without the mnemonic
13:01<Eddi|zuHause>and of course i don't think in chords... my job is to give the base notes, for the chords and the melody, there is the rest orchestra :p
13:02<SmatZ>ahh, happy Belugas :)
13:04<thingwath>what a pity there is not enough wine to make everyone on the world happy :-/
13:04-!-trainboy2004 [] has joined #openttd
13:05<SmatZ>there is wine for everyone!
13:05<SmatZ>thingwath: do you have a sed mood?
13:05<Eddi|zuHause>the strange thing is, that is what i think every time i read "wine" :p
13:06<SmatZ>me too :)
13:06<Eddi|zuHause>especially since the real wine is not spellt "wine" in my native language
13:06<Eddi|zuHause>SmatZ: s/sed/sad/ :p
13:07<Eddi|zuHause>when you're in a sed mood ;)
13:08<thingwath>I've been using emacs last few week, so no sed mood for me.
13:09-!-stillunknown [] has quit [Ping timeout: 480 seconds]
13:09<@Belugas>i understand what you mean, Eddi|zuHause, 'bout tghe chordsa nd all l
13:09<@Belugas>been there too
13:09*Belugas enjoys the offixe, for once, SmatZ ;)
13:10<Eddi|zuHause>your keyboard can't possibly enjoy you today :p
13:12<+glx>not worse than other days ;)
13:13<SmatZ>I bought today beer, 8Kc (~0,3 E) per bottle (0,5l)
13:13<SmatZ>and it's very fine :)
13:14<SmatZ>too bad people become fat because of drinking beer :-x
13:15<Zuu>That is lots of mony for a bottle concidering that your beer taxes are much lower than here in Sweden :p
13:15-!-trainboy2004 [] has quit [Quit: Bye for now!]
13:15<SmatZ>indeed, Zuu
13:15<SmatZ>no :) I think it is very cheap
13:16<SmatZ>I haven't seen cheaper beer in the west Europe actually :)
13:16<thingwath>Some should return the bottles.
13:16<Zuu>hmm, noo, well muliplied by 100 insted of 10 to get it in swedish kronor :p
13:16<thingwath>someone, hm
13:17<SmatZ>8 Czech koruny = 3.30259214 Swedish kronor :)
13:17<thingwath>there are ~50 of them, 3 crowns each, hurrah, I'm such a great investor.
13:18<Zuu>Almost PI then.. :p
13:18<SmatZ>of course I am returning bottles
13:18<thingwath>me too, but not very often
13:18<SmatZ>I used to return bottles for water... but they sell water in plastic bottles nowadays
13:18<Zuu>which also can be returned, can't they?
13:19<thingwath>not here
13:20-!-frosch123 [] has joined #openttd
13:20<SmatZ>hello frosch123!
13:21<frosch123>afternoon/evening smatz :)
13:21<Zuu>You'll have to change the bar code and bring them here :-p
13:23<Zuu>That's caring about the environment, sending them over half europe to return them :p
13:23<thingwath>I would like to use just tap water...
13:24<yorick>who needs bottled water?
13:24<Zuu>Like, Vattenfall, they had a campaign where you could sign on their website, and they would fabricate a small yellow man in plastic that they would send through europe as some campaign for the environment...
13:24<thingwath>yorick: me :-/
13:25<yorick>they invented taps for that
13:26-!-Yexo_ [] has joined #openttd
13:26<thingwath>Yep, and mostly it works.
13:26<Zuu>I wished they had empty bottles you could buy when you forget your bottle at home. And then just take som water from the washrooms at university.
13:26<thingwath>But not here, tap water is so disguisting here :-(
13:27<SmatZ>I drink tea most of the time
13:27<SmatZ>and I drink a lot
13:27<SmatZ>~3 litres of tea and ~2 litres of water a day
13:27<Zuu>Here, tap water is often as good as or better than bottle water, still people buy it on bottle.
13:27<yorick>we have the cleanest tap water of whole europe here
13:27<SmatZ>bottled water though...
13:27<thingwath>yorick: 'we'? :-)
13:28<yorick>the dutch
13:28<yorick>the only place I drink bottled water is france
13:28<thingwath>well, I guess it's pretty good almost everywhere, except Brno
13:28<frosch123>[19:30] <yorick> we have the cleanest tap water of whole europe here <- do not drink distilled water
13:29<+glx><yorick> the only place I drink bottled water is france <-- why?
13:30<thingwath>tap water here taste like rust, blah
13:31-!-|Jeroen| [] has quit [Quit: oO]
13:31<@Belugas>because the springwaters are good in Frnace!
13:31-!-edeca [] has joined #openttd
13:31<+glx>in britain it's understandable to drink bottled water, but that's all
13:31<Zuu>Belugas: You sound like me when I've mixed dvorak and querty to much :p
13:32<thingwath>Frnace! Nice :-)
13:32<SmatZ>Belugas is enjoying his evening :)
13:32<SmatZ>and it's very good
13:32-!-Yexo [] has quit [Ping timeout: 480 seconds]
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13:34<yorick>because tap water in france tastes like rust
13:35<SmatZ>I am sorry for you, yorick :-x
13:35<Zuu>Isn't it more like afternoon in east Canada now.
13:35<SmatZ>depends what you call 13:35 :)
13:35<yorick>fortunatly I do not live in france :)
13:35<SmatZ>but glx does :-P
13:35<thingwath>you can boil it, if you don't mind cleaning the kettle every two days
13:36<SmatZ>errr... Zuu: I would call it "afternoon" too ;)
13:36<Zuu>hehe ok, for a minute I though you would write something serious. :)
13:36-!-Wolf01 [] has joined #openttd
13:36*yorick is sorry for glx
13:38-!-sigmund_ [] has joined #openttd
13:38<Zuu>Bha, I've eaten all my "lussekatter" (translates to "St. Lucia Bun" according to wikipedia)
13:39<SmatZ>hello Wolf01
13:39<SmatZ>:) Zuu
13:40-!-sigmund [] has quit [Ping timeout: 480 seconds]
13:41<benjamingoodger>oh, those are delicious, we make them in cornwall as a local delicacy
13:41-!-Yexo_ [] has quit [Ping timeout: 480 seconds]
13:42<edeca>It's much harder to make money with ECS, bah! :)
13:42-!-dfox [] has quit [Remote host closed the connection]
13:42<@Belugas>yup, beginning of afternoon
13:43<Zuu>and already drunk, how is thins going to end... ;-D
13:43<edeca>benjamingoodger: Ah, Engrish person?
13:43<benjamingoodger>depends who you ask
13:44<benjamingoodger>but cornwall is generally accepted (by those who matter) as being part of england
13:44<benjamingoodger>and I was born in england
13:44<benjamingoodger>so yes, I suppose. how can I be of service?
13:44-!-Progman [] has joined #openttd
13:45<@Belugas>it will and at 5, wen the bus brings me home
13:45<@Belugas>WILL bring me home
13:45<benjamingoodger>Belugas: BTW it is idiomatically permissible to use either
13:45<edeca>benjamingoodger: Heh, was just interested! As long as you renounce Cornwall's language/flag/independance you're just as english as me :)
13:46<@Belugas>it is? well... not to offend you, but i'll wait fr mister Nelson's approbation :)
13:47<@Belugas>my preferred loyal subject of the rolay majesty
13:47<@Belugas>or somehting
13:47<benjamingoodger>how much exactly have you had, belugas? :S
13:47<benjamingoodger>edeca: born in Bucks, where are you?
13:48<Zuu>So Nelson was/is an important person in Canadas history?
13:48<edeca>benjamingoodger: Beds actually, so not far
13:48<@Belugas>Zuu, no, he is a very importat person in OpenTTD's hystory
13:48<benjamingoodger>ah, my mother used to commute to bedford... we lived in rushden until I was five
13:48<+glx>Zuu: in french history too IIRC :)
13:49<Zuu>Belugas: Okay :)
13:49<benjamingoodger>then moved to cornwall, to have my accent mocked forever ¬.¬
13:49<@Belugas>benjamingoodger, not enough to be an idito, enough to be still logical, and too much to be sober
13:51<@Belugas>tooobe too be, tootoootoo be toom toom beee
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13:55<Zuu>I see, nelson was an important person in English/British history, which is why you find streets named after him in Britich Columbia, Canada.
13:55<edeca>Yes, he was fairly important ;)
13:55<edeca>And was pickled in spirits on his trip home, mmmm
13:56<@Belugas>well... right now, i think he is more on tf2
13:56<edeca>Has anybody considered writing a 'proper' stock market for ottd? It would be great to bankrupt the AI creatively ;)
13:57<+glx>AI is weird enough to bankrupt itself
13:57<Zuu>edeca: A stock market that works better than the one we have in real life?
13:57<edeca>Zuu: Nah, just as bad as real life would be fine ;)
13:57<@Belugas>then, useless to code
13:57<@Belugas>fuck real life in ottd!!
13:58<edeca>glx: I just invest in 75% of the AI when it is cheap and sell for profit
13:58<edeca>Belugas: value = rand() + 42;
13:59<Eddi|zuHause><Zuu> Isn't it more like afternoon in east Canada now. <- that's what we call "Restalkohol", i.e. alcohol that carried over from last night's party
13:59<edeca>Perhaps accidents could dent the price, allow 1% purchase not 25% or something
14:00<Zuu>Eddi|zuHause: That word makes perfectly sense in Swedish too. Through not something I've heard anyone use.
14:01<Zuu>edeca: after the aircrash of SpanAir half the value of that company was gone.
14:01<edeca>Zuu: Yep, something like that would stop me from investing in 75% for profit!
14:01<yorick>what's currently stopping from extending the amount of client slots?
14:01<yorick>no client pool?
14:01<Eddi|zuHause>Zuu: i think the word came up here in context of traffic police checks
14:02<Eddi|zuHause>where a person was pulled out in the morning, and they still found significant amount of alcohol in his blood
14:02<+glx>yorick: it's more a limit in UPD packet size IIRC
14:02<yorick>the clients are no longer sent in the UDP packet
14:03<Eddi|zuHause>the wwottdgd people had to do some significant hacks for their 50 clients patch
14:03<yorick>they're not needed anymore
14:04<yorick>only one constant needs to be changed
14:04<Eddi|zuHause>there were things about colour changing and stuff
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14:07<yorick>colour changing should have nothing to do with it
14:07-!-nekx [] has quit [Read error: Connection reset by peer]
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14:15*Belugas yawns
14:15*benjamingoodger pokes belugas
14:16*benjamingoodger has been up for 31 hours and isn't yet yawning
14:16<Eddi|zuHause>in soviet russia, belugas pukes you! :p
14:16<benjamingoodger>let's hope not
14:17<@Belugas>SNAP SNAP SNAP!!
14:18<Eddi|zuHause>hm... is there a proper translation of "Schwedische Gardinen"? [as in "behind bars"/"in jail"]
14:19<benjamingoodger>swedish curtains?
14:19<benjamingoodger>we have a phrase "it's curtains for you!" but I don't think we have swedish curtains
14:20<Eddi|zuHause>so it does not have the same connotation
14:20<Prof_Frink>"swedish curtains" eh?
14:21<benjamingoodger>I suppose not
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14:23<Eddi|zuHause>i have no idea why the curtains are supposed to be swedish :p
14:24<Eddi|zuHause>opposing to a "swedish drink", which has a clear origin in the 30 years war
14:27-!-XeryusTC is now known as Xeryus|bnc
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14:40<CommanderZ>what are these two files?
14:40<CommanderZ>#include "unicode/ubidi.h"
14:40<CommanderZ>#include "unicode/ushape.h"
14:40<@Belugas>those look suspiciously like header files to me
14:41<CommanderZ>i meant...where can I get them?
14:42<@petern>they should come with whatever's trying to use them
14:42<CommanderZ>ottd is trying to use them and they didn't come with it :)
14:43<@petern>then that's probably a bug
14:43<@petern>should be using <> if it's not part of the project, i thought
14:45-!-dfox [] has quit [Remote host closed the connection]
14:45<CommanderZ>oh, may it be that they come with windows platform sdk? it seems I deleted it for some reason unknown to me
14:45*Rubidium points CommanderZ to the website
14:47<Zuu>CommanderZ: the usefull zip got updated a while ago.
14:47<CommanderZ>I see, I missed it somehow
14:48<+glx>CommanderZ: libicu
14:48<+glx>it's in
14:48<Zuu>CommanderZ: So did I, though the ottd build system for VS had got broken :p
14:49<+glx>nightlies are built with VS
14:49<+glx>so we take care of not breaking VS
14:50<@Belugas>if /me was a courageous young man, he would eventually search google to know what those files are exactly
14:51*Zuu waves to his clip line function that now clips away lines that has both x or both y coordinates outside of the clip rect. :)
14:52<CommanderZ>I googled them, but i had no idea what would they do in OTTD (or why my ottd suddenly doesn't compile now)
14:53<CommanderZ>aah, it works now. thanks guys :)
14:54-!-Zuu [] has quit [Quit: Leaving]
14:54<@Rubidium>you could've looked at the few lines around the includes to get a clue what they are use for
14:54-!-Xeryus|bnc is now known as XeryusTC
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15:31<CIA-1>OpenTTD: rubidium * r14668 /trunk/src/gfx.cpp: -Change: use include <> instead of include "" when including ICU's headers.
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15:41<joepie91>anybody here?
15:42<joepie91>i got a little problem again
15:42<welshdragon>which is...?
15:42<joepie91>i have trains running from a factory to a city station
15:42<joepie91>transporting goods
15:42<joepie91>but there are no goods accepted
15:43<joepie91>so the train is configured to leave the goods at the station
15:43<joepie91>and there are trams
15:43-!-HerzogDeXtEr [~Flex@] has quit [Ping timeout: 480 seconds]
15:43<joepie91>that pick up the goods there
15:43<welshdragon>find a station that accepts goods
15:43<joepie91>and transport it to the inner of the city
15:43-!-rubyruy [] has joined #openttd
15:43<joepie91>that all works fine
15:43<joepie91>but when the trams deliver something
15:43<joepie91>it costs me money
15:43<joepie91>instead of making profit
15:43<joepie91>i've been googling for why, but i couldnt find the reason
15:44<welshdragon>what commands to the trauins have at that station?
15:44-!-FloSoft` [] has joined #openttd
15:44<joepie91>they pickup with the load command
15:45<joepie91>and they deliver at the city with the... "... and return empty" command
15:45<joepie91>(my game is dutch, i dont know the translation)
15:45<Yexo>joepie91: see
15:46<welshdragon>i was aboutto say exactly what yexo pointed oout
15:46<joepie91>ah, i see
15:46<joepie91>i'll read it now :P
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15:48<joepie91>i see
15:48<joepie91>i understand it now :P
15:48<joepie91>(and yexo, i see you posted the answer there :P)
15:49<Yexo>it was one of the first threads that popped up on a forum search in the problems sections for "transfer"
15:50<joepie91>i used google and couldnt find it there :P
15:50<joepie91>also... even if i opened the forums... the topic title isn't very descriptive :)
15:50<welshdragon>never use google for things like that
15:50<joepie91>maybe if the topic was changed that would be better :0
15:51<welshdragon>use the search feature on
15:51<joepie91>google usually points to the openttd wiki anyways :)
15:51<joepie91>ok, will do :)
15:51<Yexo>joepie91: I don't blame you for not finding that thread, but the issue pops up regurarly and the problems is always people using tranfer orders when they don't understand how they work
15:52*Belugas transfers the content of his glass in his mouth
15:52<@Belugas>problem is that contary to OTTD, there is a real impact now
15:53<welshdragon>you are more drunk?
15:53<benjamingoodger>I have a suspicion that there would be less dupes if phpmyadmin's search functionality wasn't so appalling
15:53<frosch123>[21:54] * Belugas transfers the content of his glass in his mouth <- you were used to mugs, weren't you :)
15:55<@Belugas>for coffee, frosch123. Just coffee :)
15:55<@Belugas>welshdragon, no, i'm getting better
15:55<@Belugas>lunch time made miracles ;)
15:55-!-Purno [] has quit [Read error: Connection reset by peer]
15:56<joepie91>also... when i use the transfer system for a tram to pick up the goods from a train halfway, because the train cant get close enoguh, am i using it right?
15:57<Yexo>yep, but even if you're using it right it can show a negative figure
15:57<frosch123>it works better when the fastest vehicle is the last in the chain
15:57<frosch123>also it does only work oneway transportation
16:05<+glx>which is ok for goods
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16:16*SpComb just finished reading his K&R
16:16<SpComb>took me a while to get around to reading it
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16:18<SmatZ>gratz SpComb, do you remember most of it?
16:18<SmatZ>I read the C99 standard, but I can't say I know it :-x
16:19<SpComb>there were a couple new things, but most of the stuff I already knew
16:19<SpComb>it did clarify some things re alignment or int promotion, though
16:20-!-genclay is now known as Yeggs|SLAN
16:20<SmatZ>good :)
16:20<SpComb>I'm a bit unsure how you're supposed to write a varargs function that takes uint16_t/uint32_t/uint64_t arguments, though :/
16:20<SpComb>because uint16_t gets promoted to int
16:20<SpComb>so it seems kind of scary
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16:43<@Belugas>can I get a promotion too?
16:44-!-Kloopy [] has joined #openttd
16:45*SpComb promotes Belugas to an unsigned long float
16:45<@Belugas>i like that
16:49<Zuu>hmm, whatever promotion - it sounds interesting :)
16:50<SpComb>you can put it on your business card
16:50*SpComb is currently a "Software Development"
16:52*Eddi|zuHause is currently a "cand. Dipl. Inf"
16:53*Belugas is currently a long float
16:53<frosch123>Eddi|zuHause: I guess "cand. Inf." without the "Dipl." :)
16:53*benjamingoodger is currently a Publishers
16:53<@Belugas>nope. since then, i'
16:53<@Belugas>signed my check
16:53<@Belugas>therefor, im signed
16:54<Eddi|zuHause>frosch123: that wouldn't make much sense
16:54<SmatZ>:-D @ Belugas
16:54<Eddi|zuHause>TrueBrain: silence!
16:55-!-mode/#openttd [+o TrueBrain] by DorpsGek
16:55-!-mode/#openttd [+q *!] by TrueBrain
16:55<@TrueBrain>like this? :p
16:55-!-mode/#openttd [-o TrueBrain] by DorpsGek
16:55*Zuu tries to disobey the silence
16:57-!-mode/#openttd [-q *!] by DorpsGek
16:57<TrueBrain>I can talk again :)
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17:08<+glx>have a nice week end with snow Belugas :)
17:08<@Belugas>Let's ride home like a crazed rabbit!!
17:09<TrueBrain>enjoy Belugas :)
17:09<@Belugas>thanks, you too, glx :)
17:09<TrueBrain>eat some snow for me :)
17:09<@Belugas>and you too TrueBrain
17:09<benjamingoodger>nokton Belugas
17:09<@Belugas>the enjoy, not the snow eating stuff ;S
17:09<@Belugas>ben, I salute ya
17:09<@Belugas>bye all
17:09*Belugas is gone
17:09<Eddi|zuHause>by the german constitution, dignity is the highest good of a human, not liberty
17:10<Yexo>TrueBrain: you made me curious with your post in the heightmaps thread. How 'automatic' is your system?
17:10<joepie91>is DorpsGek a bot?
17:10<+glx>as much as it can Yexo
17:11<Eddi|zuHause>is joepie91 a turing test candidate?
17:11<+glx>joepie91: you tried to talk to it?
17:11<benjamingoodger>joepie91: there are three apples on the table. I take two of them away. how many do I have?
17:12<joepie91>since you took two away
17:12<Yexo>glx: so how much input does it need, only coordinates of the map edges?
17:12<joepie91>and there's one on the table
17:12*benjamingoodger proclaims joepie91 is a non-bot
17:12<joepie91>nice try tricking me :P
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18:00<Ne_Mic>hi, I've just started to do some models for the Enhanced GFX but I can't find some good blueprints of train engines, anybody who have some hints for me where i could find some
18:02<TrueBrain>Yexo: as automated as it gets
18:02<TrueBrain>gimme some latitude and longitude coordinates
18:02<TrueBrain>and gimme some width and height (in lat and lon)
18:03<TrueBrain>and I can produce you a map (of in theory any size, but max resolution is 1200 px/dg)
18:03<Yexo>nice :)
18:03<TrueBrain>just now I need to access VMap0 data
18:03<TrueBrain>to get correct seas/lakes/rivers
18:03<TrueBrain>but that is a pain in the ass
18:03<TrueBrain>(as VMap0 data is not really .. consistant :()
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18:04<Yexo>for a map of the netherlands you'll need that data (or a lot of manual work) :p
18:04<TrueBrain>manual work is not in my dictonary :)
18:04<TrueBrain>I refuse to do anything specific for any place
18:04<TrueBrain>so far it works out fairly well :)
18:04<TrueBrain>but in that map, check the really big images :p
18:05<TrueBrain>be careful, FireFox doesn't load them :)
18:05<TrueBrain>(map as in url without imageNNN.png)
18:05<TrueBrain>the last image only is loadable in OpenTTD, the rest is not
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18:07<Yexo>there are some really nice maps there :)
18:07<TrueBrain>yup :)
18:07<TrueBrain>SRTM data :)
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18:12<@Rubidium>Ne_Mic: you could look in the graphics sections of OpenTTD and TTDPatch on the forum or in the "Game: Guess the train" thread in the general transport discussion forum; they might contains links to websites with blueprints
18:16<Yexo>bah, loading a heightmap causes an infinite loop with my 'remove water edges" patch :(
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18:22<Ne_Mic>Rubidium: Thank you
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18:23<TrueBrain>Yexo: so a big to fix :)
18:24<Yexo>yep, but I first need to change st->airport_tile (and train_tile/dock_tile) to contain INVALID_TILE instead of 0 when there is no airport
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18:25<Yexo>and the patch is already 51kb ;)
18:25<@Rubidium>don't forget the tunnels and bridges
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18:26<Yexo>it's already impossible to build a tunnel going out the map
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18:27<Yexo>only the signal-updating code asserst for rail bridges (and most likely tunnels ending at the edge)
18:27<benjamingoodger>that would be interesting
18:28<benjamingoodger>position two tunnels at the same y-coord on left-right/right-left edges on two maps, and run trains between them. servers burn slightly, but it would be fun to watch
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18:30<lodrezoh>is it a known issue that suddenly railway stations appear corrupted (wrong orientation)?
18:31<lodrezoh>at least in os x
18:31<@Rubidium>Yexo: isn't it much easier to add MP_VOID at the northern edges too?
18:31<Yexo>lodrezoh: have you recently updated any grf file?
18:32<lodrezoh>Yexo: well, just downloaded the whole thing and got some the GRFs from an old TTD
18:32<Yexo>Rubidium: that prevents some problems, but a lot of functions assume they are called with tile several tiles from the map edge
18:32<lodrezoh>it was working fine
18:32<lodrezoh>but then suddenly i got that effect
18:32<lodrezoh>when running it again
18:33<@Rubidium>Yexo: true, but now the patch looks littered with IsValidTiles
18:33<lodrezoh>the strange thing is that the station appears orientated opposit that selected in the station building panel
18:33<lodrezoh>but the graphics are the ones that would correspond to selected orientation
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18:34<lodrezoh>the result is quite weird...
18:34<Yexo>like ExporeSegment in signals.cpp, it adds TileOffsByDiagDir(exitdir) to tile and assumes that is still a valid tileindex. That assumption wil fail on all edges (not only on the north ones)
18:34<Yexo>Rubidium: it'll become even worse, my local patch is twice as big
18:34<@Rubidium>Yexo: what edges are there besides the northern and southern edges?
18:35<Yexo>all edges as in NE, NW, SE, SW :p
18:35<SmatZ>Yexo: there can't be rails at edges
18:35<Yexo>SmatZ: there can be with my patch :)
18:36<SmatZ>ah :)
18:36<Yexo>but that breaks a lot of assumptions in the current code
18:36<@Rubidium>Yexo: northern edges == NE | NW, southern edges == SE | SW; there are already MP_VOID edges at the southern edges
18:36<@Rubidium>I propose to add MP_VOID also to the northern edges
18:36<Yexo>but in what cases does that help?
18:37<Yexo>the IsValidTile checks are also needed for the southern edges (as IsValidTile(tile with MP_VOID) returns false)
18:37<@Rubidium>any case where it assumes tile - or + 1 (x or y) is valid
18:37<Yexo>but MP_VOID tiles are invalid tiles, not valid
18:38<@Rubidium>they are unbuildable and such, but... there aren't invalid indices
18:38<TrueBrain>a very good night to you all
18:38<Yexo>night TrueBrain
18:38<@Rubidium>e.g. ExploreSegment won't need changes if you add MP_VOID at the northern edge
18:39<Yexo>most of the places require IsValidTile(tile) (so no MP_VOID tiles), so require only tile < MapSize(), so MP_VOID tiles are ok
18:40<@Rubidium>if the requirement is tile < MapSize(), then it handles MP_VOID gracefully too
18:40<Yexo>can ships enter tiles at the northern edge currently?
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18:40<@Rubidium>Yexo: yes
18:40<SmatZ>Yexo: are you making an "unlimited" wrapping world?
18:41<@Rubidium>oh, hmm.. maybe not; depends on what you mean exactly
18:41<Yexo>SmatZ: not a wrapping world, but I'm trying to allow terraforming the land at the edges
18:41<SmatZ>Yexo: there can even be buoys.... and I think even oit rigs
18:41<@Rubidium>they can enter the tiles at the northern edge, they can't cross the edge
18:41<Yexo>are you sure? the tiles with TileY(tile)==0
18:42<Yexo>hmm, that makes adding a row of void tiles harder (converting older savegames at least)
18:42<SmatZ>Yexo: yes... not oil rigs though :)
18:43<SmatZ>but oil rigs can be an southern border (at least they could be in older versions)
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18:43<Yexo>yes, but the souther border is not a problem anyway
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18:46<@Rubidium>then don't allow those freeform edges on old savegames?
18:47<@Rubidium>OpenTTD in Arabic make it ... uhm ... harder to navigate ;)
18:47<Yexo>I'll first finish the patch without a row of MP_VOID tiles and then see how much can be deleted if that row is introduced
18:48<@Rubidium>luckily the translator hasn't reaches STR_PATCH*
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19:22<Yexo>can someone help me fixing the graphical glitches at the south edges? (see I've no idea where to start fixing that
19:23<Wolf01>you need to paint that edge with something
19:23<Wolf01>you might try with fundations
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19:27<Yexo>Wolf01: yes, but how do I do that?
19:27<Eddi|zuHause>add special sprites for MP_VOID tiles?
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19:29<Wolf01>but in that way all the black will become "special sprite" like it's happening with water in the opengfx
19:31<Eddi|zuHause>the problem is that the black is not actually black, it is "this area has never been painted on"
19:32<Wolf01>if it's possible to use a special sprite for the black void only below the playable map, it might look like
19:32<Eddi|zuHause>if you would paint an actual black sprite there, it would stay black
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19:32<Yexo>Eddi|zuHause: that is not true, for example you can have planes flying through the 'black' in the north edges
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19:33<Yexo>Wolf01: that is exactly what I'm trying to achieve
19:34<Wolf01>you can do this if you paint something under the playable map, I can't think about another solution
19:35<Eddi|zuHause>Yexo: northern black is different, because there may actually be sprites over them. buildings that stick out of the map, airplanes flying there, ...
19:36<Eddi|zuHause>but no sprite is expected to stick out of the southern border
19:36<Eddi|zuHause>(of any tile, not just the map border tiles)
19:36<Yexo>and that assumption still holds, only the visible map border is raised to a point higher than the original visible edge
19:38<Eddi|zuHause>Yexo: screen is filled from the back to the front, i.e. the most northern tiles are drawn first, the tiles south of them afterwards etc.
19:43<Wolf01>Yexo and trying by drawing fundations like normal slopes, but with number of fundations*height level on bottom map borders? so each tile should draw a column of rock under itself
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19:46<SpComb>or pink fuzz
19:46<SpComb>think of the Toylands!
19:46<SpComb>it's a marshmellow earth
19:56<FauxFaux>Hahahha, motherfucking victory. I've just made trains require fuel to run, i.e. steam trains have to be carrying coal, and they burn it as they're moving. When they run out, their engine drops to a puny horsepower.
19:57<Wolf01>you are a genius!
19:57<Wolf01>but... how do you run the first train to get the coal?
19:57<FauxFaux>It runs slowly.
19:58<SmatZ>or you use cars :)
19:58<Forked>well that makes it interesting on a whole new level :)
19:58<Wolf01>you don't have oil to run cars!
19:58<Forked>note to self: scroll up and read all about it ..tomorrow
19:59<Wolf01>starting with borrow and some resources would be cool, so your very first goal should be "establish a coal route to get 'fuel' to run other trains"
20:00<FauxFaux>Yeah, I'm imagining that you'd need ot ship coal around the country to get the other trains that arent' running routes near coal mines to work.
20:00<Eddi|zuHause>and how do you get coal in toyland?
20:00<FauxFaux>Heh, yeah, run on candy.
20:01<Eddi|zuHause>and how do you determine which cargo is coal, with newgrfs being able to override that and stuff?
20:01<FauxFaux>I wasn't going for a serious patch here, I konw you lot never integrate patches anyway.
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21:26<@Celestar>anyone awake? ;P
21:27<@Celestar>what else is new then? (=
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21:29<@Celestar>O_o next round of delays for the Boeing 787 announced
21:30<@Celestar>They really pulled a vista with that one, didn't they
21:32<thingwath>is that really 'new'?
21:32<@Celestar>yeah. it's a NEW delay :P
21:33<thingwath>well, it seems we also have another new delay for a new train station in Brno.
21:33<thingwath>we all love delays
21:33<@Celestar>I was trying to purchase a train ticket Munich-Prague the other day.
21:33<@Celestar>it's pointless
21:34<welshdragon>easier to fly
21:34<thingwath>travelling from Munich to Prague by train is pointless. :-(
21:34<welshdragon>or catch a coach
21:34<@Celestar>thingwath: exactly.
21:34<@Celestar>welshdragon: I'll just drive.
21:34<@Celestar>I can make it in 3.5 hours assuming normal (i.e. heavy) traffic
21:35<welshdragon>there is that
21:35<@Celestar>where is what?
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21:35<welshdragon>sadly, due to my disability, i cannot drive
21:35<thingwath>hm, six hours, I have been expection more
21:35<welshdragon>Celestar, 'there is that' is a saying
21:36<welshdragon>6 hours? that's nothing
21:36<welshdragon>try travelling 12 hours
21:36*welshdragon has dine that before
21:36<thingwath>\me too
21:36<thingwath>no problem.
21:36<@Celestar>welshdragon: I have too
21:36<@Celestar>welshdragon: but usually not for a 350km-ride
21:37<welshdragon>hmm. mine was for an exhibition
21:37<welshdragon>7am start, 7pm i got home
21:37<welshdragon>(11am i got to the exhibition, walked until 3pm, then caught a train home)
21:38<thingwath>few hours in ordinary EC, and then night in a sleeper car, it was fine :-)
21:38<@Celestar>heh. tomorrow the ÖBB starts their railjets (=
21:39<thingwath>hm, maybe I should visit Wien or something
21:42<thingwath>I'm not looking forward to the new train schedule
21:42<@Celestar>I am.
21:42<@Celestar>Finally the S-Bahn service in Munich goes till 01:30 and not till 00:30
21:42<welshdragon>obb = germany?
21:43*welshdragon vaguely remembers those initials
21:44<thingwath>ö stands for Österreich[ische]
21:44<@Celestar>Österreichische Bundesbahn (Austrian Federal Railways)
21:45<thingwath>R 374 won't be anymore :-/
21:47<@Celestar>I only wish the Railjet wasn't that slow.
21:47<@Celestar>it should be possible to get to Budapest from Munich in about 4 hours :/
21:47<thingwath>I really like your idea of 'slow' :-)
21:47<@Celestar>not seven.
21:48<@Celestar>for me, slow is everything that takes noticably longer than a car ride in normal traffic and sane driving.
21:49<@Celestar>thingwath: I don't care about max speed. The ICE3 has a max speed of 330km/h. Nevertheless it takes almost 2:30 to drive the 200km from Munich to Stuttgart.
21:50<welshdragon>it took me 4 hours to go from Lausanne to Paris.. by TGV :(
21:50<@Celestar>it took me 6:10 hours from Paris to Munich last weekend on a TGV and it was a truly horrible experience.
21:51<@Celestar>dunno about you, but I _hated_ the TGV
21:51<welshdragon>i quite liked the tgv
21:52<welshdragon>the Thalys i hated
21:52<welshdragon>it was too dark inside (almost black)
21:52<@Celestar>yeah, the TGV felt like an operating room
21:52<thingwath>for me, it's reasonable fast being able to get there and back in a single day :-)
21:52<welshdragon>and i couldn't see if there were any obstacles
21:52<@Celestar>and it is apparently made for dwarves that carry no luggage :P
21:52<welshdragon>which meant i resigned to staying in my seat
21:53<welshdragon>Celestar, our railtour managed to fit 40+ suitcases in
21:53<welshdragon>(to a TGV)
21:53<@Celestar>well, we had tons of luggage stacked in the exit areas
21:53<@Celestar>there aren't any damn outlets for laptops etc.
21:53<@Celestar>there aren't any places to hang a coat
21:54<welshdragon>hmm, that was probably a very old one
21:54<@Celestar>running at 320km/h on the LGV Est?
21:54<welshdragon>the Lyria ones are quite reasonable
21:54<welshdragon>yeah, Alstom fucked up there then xD
21:55<@Celestar>I much preferred the ICE3 interior. More roomy, much better lighting, enough storage space.
21:55<@Celestar>If it wasn't for the dreadful seats (just as bad as the ones in the TGV), the ICE3 could be an awesome ride
21:56<welshdragon>yeah, the worst trains are < they use two car sets on a busy metropolitain route
21:57<thingwath>the wors trains :-)
21:57*welshdragon avoids them wherever possible
21:58<thingwath>what is wrong with them?
21:59<welshdragon>they get very overcrowded
21:59*welshdragon likes this ->
21:59<welshdragon>(it's not a glacier express train, but a RhB carriage)
22:00<@Celestar>this is awesome (=
22:01<@Celestar>this too
22:02<thingwath>any train is wrong, when it is overcrowded :-)
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22:08<welshdragon> - interesting ug east coast main line diagram
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22:09<thingwath>Nice :-D
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---Logclosed Sat Dec 13 00:00:20 2008