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#openttd IRC Logs for 2008-12-14

---Logopened Sun Dec 14 00:00:36 2008
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04:04<@petern>benjamingoodger, only 4 terrestrial channels? are you stuck in the 90s?
04:05<dihedral>dvbt is not accessible everywhere petern
04:06<@petern>it's still terrestrial
04:06<dihedral>yes - but perhaps where he lives there is no dvbt coverage
04:07<dihedral>so what he sees could very well be only 4 channels
04:08<@petern>well
04:08<@petern>he's lucky then :D
04:11<dihedral>:-P
04:11<dihedral>i must say - i like the freeform map edges (by the look of the screenshot)
04:11<dihedral>what is your oppinion on that thing petern?
04:11<dihedral>http://www.tt-forums.net/viewtopic.php?f=33&t=40916
04:18<dihedral>petern got very silent very quickly :-P
04:18<@petern>got lost in wikipedia :p
04:18<dihedral>lol
04:18<dihedral>found your way out did you then? :-P
04:18<@petern>saved by your highlight
04:19<dihedral>you are welcome :-)
04:19<welshdragon>i'm getting lost using this text to speech software, it doesn't read xchat (so i'm considering ubuntu)
04:19<@petern>i am indifferent. if it keeps the void tiles i don't see a problem
04:19<dihedral>welshdragon: that makes no sense
04:20<@petern>well apart from tile 0 often means invalid :D
04:20<dihedral>:-)
04:20<welshdragon>dihedral, it does
04:20<dihedral>no
04:20<dihedral>xchat is an app, ubuntu is a distribution
04:21<dihedral>it's like ttdp does not work with my mouse so i will switch to rocket sience now
04:21<welshdragon>yes, and linux is better (supposedly) for people who have a visual impairment
04:21<dihedral>my collegue thinks otherwise
04:21<@petern>48pt fonts! :D
04:22<@petern>640x480 on a 42" telly!
04:22<dihedral>he runs windows because of the features it has for visually impaired - and runs vmware to get to his linux :-P
04:22<@petern>Belugas' boss does something like that, hehe
04:22<welshdragon>dihedral, your colleage has a visual impairment?+
04:22<dihedral>petern: my collegue has 2 24" with that res
04:22<dihedral>or with 800x600
04:23<@petern>heh
04:23<dihedral>yes - he needs huge ass writing, + has the colours inversed
04:23<dihedral>things may not bee too bright for him
04:23<dihedral>he sits behind a huge wall to darken the little corner he works in
04:23<dihedral>etc etc
04:23<@petern>:o
04:24<dihedral>it looks funny when walking by his screens :-)
04:24<@petern>sunglasses?
04:24<dihedral>yes - that too
04:24<dihedral>special ones
04:24<dihedral>of course
04:24<dihedral>i need
04:24<dihedral>to learn to
04:24<dihedral>write longer lines
04:24<@petern>remind me in 3 minutes please
04:25<dihedral>back to wikipedia, eh?
04:27<welshdragon>guess so
04:27<welshdragon>ooh, black and white :P
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04:28<dihedral>petern
04:29<dihedral>he's trapped again!
04:29<welshdragon>petern!
04:29*dihedral calles 999
04:29*welshdragon shuts down wikipedia
04:29<dihedral>mount www /mnt/www
04:30<dihedral>rm -rf /mnt/www/*
04:30*dihedral waits
04:30<@petern>hee
04:30<dihedral>find www.wikipedia.org -type human -nick petern
04:30<@petern>nah, tea is ready
04:30<dihedral>:-P
04:31<@petern>mmm, tea
04:32<dihedral>with a drop of milk?
04:32<dihedral>what's the progress on NAIL actually?
04:32<@petern>of course
04:32<@petern>being british i'd have tea no other way
04:35<welshdragon>aww
04:35<welshdragon>http://www.facebook.com/photo.php?pid=1620563&l=caeb4&id=513001408
04:35<welshdragon>Advertise
04:35<welshdragon>Free Sony Ericsson C902
04:35<welshdragon>Get a free Sony Ericsson C902 with a 5 megapixel camera from Orange, with 600 minutes and unlimited texts, just £30 online.
04:35<welshdragon>
04:35<welshdragon>More Ads
04:35<welshdragon>(oops)
04:36<welshdragon>that screendump failed
04:36<Eddi|zuHause>petern: wild pig, cooked in a peppermint sauce?
04:37<dihedral>Eddi|zuHause: that would be lamb please
04:37<dihedral>and not cooked in the peppermint sauce, but with peppermint sauce
04:37<Eddi|zuHause>not in an asterix context p
04:37<Eddi|zuHause>+:
04:38<Eddi|zuHause>yes, missing a comma
04:38<dihedral>or mint jelly - but i prefer the sauce
04:38<dihedral>uh uh... + yorkshire puddings :-P
04:38<dihedral>or roast veggies
04:38<dihedral>parsnips and sweet potatoes :)
04:39*dihedral is hungry
04:39*Eddi|zuHause is disgusted
04:39*dihedral will go and make some marmite toast...
04:42<dihedral>@seen celestar
04:42<@DorpsGek>dihedral: celestar was last seen in #openttd 1 day, 6 hours, 40 minutes, and 48 seconds ago: <Celestar> this too
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04:48<welshdragon>dihedral, http://www.flickr.com/photos/hsbp_westieboy/3107139672/
04:50<dihedral>hehe :-)
04:50<dihedral>i like your mouse thingy
04:50<dihedral>what size screen @ what res is that?
04:50-!-Xeryus|bnc is now known as XeryusTC
04:50<dihedral>good morning XeryusTC
04:51*dihedral gets some more marmite toast
04:51<XeryusTC>yarr
04:51<dihedral>:-P
04:52<welshdragon>it's 1280 x 800. magnified... 3.5 times :P
04:52<dihedral>hehe - my collegue has the 800x600 setup also magnified :-D
04:52<welshdragon>lol
04:52<welshdragon>anyway
04:52<dihedral>but only on the one screen
04:53<welshdragon>time for me to go into town
04:53<dihedral>enjoy
04:53<dihedral>have a nice day
04:53<welshdragon>i want to see some people about a mobile phone that uses skype :)
04:56<dihedral>oeh
04:56<dihedral>yuck
04:57<dihedral>skype can reroute traffic through any skype instance running (with a connection to the skype servers)
04:57<dihedral>which is what is tried when one p2p connection failes
04:58<dihedral>if my connection seems too slow to stream something (e.g. the daily show) the first thing i do is turn off skype
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05:10<dihedral>anybody up for a game... a shoot 'em up game?
05:10<dihedral>TrueBrain ? hide 'n seek?
05:12<dihedral>css, et, q3, wop, ....
05:12<dihedral>etpro :-P
05:20<@petern>bastards
05:20<@petern>i've got chicken for dinner today
05:20<@petern>but now i fancy pork or lamb :o
05:22<dihedral>lamb :-P
05:22<dihedral>much nicer than pork
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06:14<Terkhen>hello
06:15<dihedral>hi
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06:34<@Celestar>\o
06:38<Forked>o/
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06:46<Tefad><o
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08:12<benjamingoodger>petern: by terrestrial I meant the analogue ones --- and we don't have DVBT here for the moment
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08:23<Eddi|zuHause>we have DVB-T here, but there are no private channels on there
08:24<TrueBrain>*look at me! I am pretty!*
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08:28<TrueBrain>morning Celestar :)
08:29<@Celestar>hey there
08:29<@Celestar>how is it?
08:30<TrueBrain>Beautiful weather outside :)
08:30<@Celestar>yes
08:30<@Celestar>my last day as a Twen :>
08:31<TrueBrain>Twen?
08:31<@Celestar>20-29 years of age
08:31<TrueBrain>I thought you already passed that range :p :p :p :p
08:32<TrueBrain>(is that too mean?)
08:32<@Celestar>:P
08:32<@Celestar>Like always, I'll act like 12, k :P
08:32<TrueBrain>:)
08:36<TrueBrain>so, you think you finish cargodest before you hit 30? :p
08:36<Gekz>guys, Linux is making me sad.
08:36<Gekz>like, depressively sad.
08:36<@Celestar>Gekz: ?
08:36<Gekz>it doesnt want to be my friend today
08:37<Gekz>and now I'm looking for a new friend
08:37<TrueBrain>Try yorick, he most likely wants to be your friend :)
08:37<Gekz>haa
08:37<Gekz>he's not an OS
08:37<TrueBrain>he can act like one
08:37<Gekz>I said OS, not ass.
08:37<TrueBrain>good point :)
08:38<Gekz>but yes, I installed Fedora
08:38<Gekz>and now I want to murder someone
08:38<@Celestar>mistake #1 :
08:38<@Celestar>:P
08:38<Gekz>because of how it handes networking
08:38<TrueBrain>start Half-Life
08:38<Gekz>that's all I hate about it
08:38<@Celestar>use OpenSUSE :D
08:38<Gekz>I've fallen for that one before -.-
08:38<Gekz>you jerk
08:39*Celestar pokes Gekz
08:39<Gekz>which works better: Debian or Ubuntu?
08:39<Gekz>ie, less dependencies
08:39<Gekz>less brain-breakage
08:39<Gekz>greater simplicity
08:40<TrueBrain>ubuntu
08:40<yorick>eee, I don't want to be his friend
08:40<TrueBrain>kubuntu to be more exact
08:41<Gekz>KDE makes me sad.
08:41<Gekz>Gnome makes me sad.
08:41<Gekz>YET
08:41<Gekz>I want a desktop environment
08:41<TrueBrain>I think the world makes you sad
08:41<TrueBrain>so I suggest you get some antidepressive
08:41<Gekz>I'm quite self-loathing
08:42<TrueBrain>Celestar: but how far is cargodest? :)
08:42<Gekz>if XFCE had the kind of env that Gnome has set up, I'd be very very happy
08:42<@Celestar>TrueBrain: v1 is working.
08:42<Gekz>with correct file associations and the like
08:43<TrueBrain>Celestar: bugfree? :)
08:43<@Celestar>TrueBrain: v2 is in the making, but I it's more an algorithm problem than a coding problem
08:43<@Celestar>TrueBrain: I don't think it's bugfree, but I currently have no _known_ bug
08:43<@Celestar>unless my (now empty) list is incomplete
08:44<TrueBrain>so will v1 be merged before v2, or you finish v2 first?
08:44<@Celestar>first v1 merge, then v2 development is what I (and Rubidium) recommended
08:44<@Rubidium>TrueBrain: define bugfree; if it means no bugs reported, then yes. If is means people have actually extensively tested it and no bug has been found, then likely no
08:44<@Celestar>Rubidium: it has been extensively tested
08:44<@Rubidium>Celestar: not the last month worth of changes
08:45<TrueBrain>I agree with Celestar on thatone ... CargoDest is more used than NoAI
08:45<@Celestar>Rubidium: that is true. I'm working on that one.
08:45<TrueBrain>(more downloaded :p
08:45<@Celestar>TrueBrain: could you re-build the binaries with the current codebase so that we can run another tesT?
08:45<TrueBrain>sure
08:46<TrueBrain>darn, I don't have my private key here ..
08:46<@Rubidium>Celestar: you still haven't fixed the CT_GOLD issue
08:47<@Rubidium>CT_GOLD is *ONLY* for certain gold if and only if no newindustries NewGRFs are in use
08:47<@Celestar>Rubidium: er .. yeah. damn.
08:47<@Rubidium>with ECS it might very well be paper
08:47<@Celestar>TrueBrain: hold that build
08:48<@Celestar>Rubidium: so you recommend using those cargo classes?
08:48-!-Osai^zZz is now known as Osai
08:51<frosch123>I guess cargo classes are the only chance you have :)
08:52<@Rubidium>for "gold" that seems the only possibility
08:52<@Celestar>ok I'll go for it
08:53<@Celestar>but I shall assume that if something is CC_PASSENGERS, it is in no other class :P
08:53<@Rubidium>hmm... in toyland 'TC_GOLD' is plastic
08:53<frosch123>But for e.g. passengers you can decide whether you want to only apply to passengers ()T_PASSENGER) or e.g also tourists (cargo class "passengers")
08:56<@Rubidium>why did you add a special "gold" setting anyways?
08:56<@petern>benjamingoodger, well soon there'll be zero analogue terrestrial... you'll have to find something else to do, like... not translate :D
08:57<@Celestar>Rubidium: petern and I felt it was the right thing to do :P
08:57<@petern>did i?
08:57<frosch123>[14:55] <Celestar> but I shall assume that if something is CC_PASSENGERS, it is in no other class :P <- IIRC tourists are CC_PASSENGER and CC_EXPRESS
08:57<@Celestar>yeah, we talked about it in the very beinning.
08:58<@petern>oh, valuables
08:58<frosch123>but I don't know about CC_PASSENGER and CC_AMOURED :)
08:58<@petern>things that go from bank to bank
08:58<frosch123>err, ARMOURED
08:58<@petern>not necessarily things in that slot, heh
08:58<@Celestar>petern: yes.
08:58<@petern>doesn't gold go from mines to bank?
08:58<@petern>hmm
08:58<@Rubidium>Celestar: but don't you silently means cargos that go from one industry type to the same industry type?
08:59<benjamingoodger>petern: you're taking my attitude toward translation a tad too seriously, methinks... besides, all my TV watching is done on my PC anyway ^_^
08:59<@Celestar>godes goes from mines to bank, right.
08:59<@Celestar>gold*
08:59<@Celestar>Rubidium: I mean everything that goes to a bank (or bank-like thing).
09:00<@Rubidium>you can't test for that
09:00<@Celestar>yeah
09:00<frosch123>he can use CC_ARMOURED as long as noone adds military stuff :p
09:01<@Celestar>we decided to keep military stuff out :P
09:02<@Celestar>http://www.fvfischer.de/cargoclass.diff
09:03<frosch123>how about some helper function to translate a CargoID into some CargoDestClass ?
09:04<@Rubidium>what about putting the class in the cargospec struct?
09:04<frosch123>i.e. is it possible to deduplicate those ModifyXXXRoutingSystem
09:11<@Celestar>yes
09:11<@Celestar>will cook summin up
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09:18<George>frosch123: CC_PASSENGER and CC_AMOURED was discussed for prisoners, transported between prisons and mines. (Un)Fortunately cargo slots limit ended up this idea
09:19<frosch123>hehe, so would prisoners fit into passenger destinations or into valuables destinations :p
09:19<George>For Gold and Valuables: In INFRA we plan to transform banks to houses.
09:20<George>frosch123: because they are delivered to mines, they should have the same destination as vehicles (machinery)
09:21<Eddi|zuHause>anyone ever tried to implement electricity needed for town growth above a certain size (like food and water)?
09:21<frosch123>huh, from prison to mine .... just read that part :S
09:21<frosch123>Eddi|zuHause: I read it recently either in the suggestion forum or in the towngrowth challenge
09:22<Eddi|zuHause>emphasis on _implement_ ;)
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09:25<George>Eddi|zuHause: I've suggested to have global registers like we have for industries, so power plants could add their electricity production into one of them, and other industries could use this electricity instead of coal (subtract from the register)
09:27<George>The same idea can be expanded to houses too, but IMHO, the game would be turned into coal transportation game. We'd need hydropower plants, nuclear power plants then ...
09:27<frosch123>George: Replace "global registers" with "town effect" resp. "town variable"
09:27<George>I do not think using coal as cargo with town effect is a good idea
09:28<frosch123>in 1850-1960, why not?
09:29<frosch123>s/1960/1990/
09:30<George>It was also discussed. We were drawing some small town boiler houses that accept coal and give it town effect. But how to remove this effect later in game? Cargo property can't be changed in game, there is no callback to change it
09:30<Eddi|zuHause>hydro- and nuclear plants, fine, but how to prevent abusing them? since they don't really need anything delivered or have anything provided
09:30<George>Eddi|zuHause: Suggestions?
09:31<frosch123>you can deliver water to hydro plants :p
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09:31<Eddi|zuHause>er... rather the other way round :p
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09:32<frosch123>in 2070+ you can also deliver water to fusion plants :p
09:32<Eddi|zuHause>also, keep in mind that this should not turn into sim city
09:33<frosch123>no? ok. well, how about civiilisation?
09:36<TrueBrain>lol @ frosch123 :)
09:38<Eddi|zuHause>well, the main problem i have is that power stations are "senseless" sinks
09:41<Eddi|zuHause>but you can't just add some output of power stations as cargo, since electricity is not a transportable cargo
09:41<Eddi|zuHause>and it can't be the responsibility of the player to build power lines
09:42<frosch123>no, you would have to add a town effect to serviced industries
09:45<Eddi|zuHause>also, houses built up to ~1965 could accept coal, and they will slowly be phased out by ones that depend on external electricity
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09:46<yorick>isn't that a bit late?
09:46<Eddi|zuHause>no? my grandmother's house still had coal heating in 1990
09:47<Eddi|zuHause>they renewed it when she moved out
09:47<TrueBrain>using google to find how you can make an XUL application printable is kind of ... hard .... :p ('print' hits on many many many more things :))
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09:48<Eddi|zuHause>what's the average lifespan of a house in TTD?
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09:50<Eddi|zuHause>small villages do not need coal deliveries, people will just gather woods from the surrounding area theirselves, but bigger cities need a decent energy supply to continue growing
09:50<Eddi|zuHause>where "energy" can also come from oil
09:50<Eddi|zuHause>or more futuristic stuff
09:52<George>Eddi|zuHause: unfortunately, city industries, that accept cargo, still have the effect. So, cities with power plants would grow, while cities without would do it not. So, having some global storage for energy sounds much better idea
09:53<Eddi|zuHause>i wouldn't want energy to be global
09:53<Eddi|zuHause>yes, you will basically need (at least) one power station per city
09:56<George>Ha-ha. Nuclear power plant in Sosnoviy Bor provides energy to the whole north-west region of Russia, Finland, Sweden, ... One per town sounds ... at least funny :) :)
09:58<frosch123>reminds me about those oil tankers which are refitted to nuclear power plants :s
10:02<Eddi|zuHause>George: i thought about a system where power stations could have a range of 10 tiles, and you could place transformer stations, consuming 20% of the energy, but extending the range of the power station... so you could, by placing enough transformer stations on the map, deliver the whole map with energy, but it would be increasingly ineffective
10:04<Eddi|zuHause>so in 20 tile distance you get 80% power, in 30 tiles you get 64%, in 40 tiles you get 51%, and so on
10:05<George>it is a question for new objects. placing high-voltage transmission tower is not a bad idea, but that would require code to support it :s
10:05<George>Also, what to do with wires?
10:06<Eddi|zuHause>you don't necessarily need actual wires
10:06<Eddi|zuHause>or you do a lot of action 2 magic to find the surrounding power/transmission stations
10:06<Eddi|zuHause>which would be horribly slow
10:07<George>Yes, global register would make things much easier :)
10:09<frosch123>so you expect a town at one side of a 2kx2k map to get power from a plant on the other side?
10:09<@Rubidium>and what does global register #1 mean?
10:10<Eddi|zuHause>i could imagine a (cached) callback which iterates all surrounding industries in X distance
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10:11<Eddi|zuHause>could also help with "walking" cargo for industries that are very close
10:11<@Rubidium>a global register can mean anything and without a way to determine what it means it's going to clash
10:12<@Rubidium>like already happens with the "unused" sprites that get replaced by several NewGRFs with different "data"
10:13<frosch123>and with base costs :)
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10:21<George>frosch123: I didn't say it is ready for implementation. I just wrote some of my ideas :)
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10:34<Eddi|zuHause>i don't like "global" registers, at most, per-grf-global registers, and the possibility to share registers between explicitly specified grfs
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11:30<Slowpoke>hey everybody
11:31<Slowpoke>how can I change the resolution of openttd for my screen? the wiki is not very helpful
11:31<Eddi|zuHause>in the game settings
11:33<Slowpoke>no, sorry, I ment to change it by hand since my screen has a resolution od 1024x576
11:33<FauxFaux>Just resize the window, or edit the config file.
11:35<Slowpoke>ahh
11:35<Slowpoke>thank you
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11:43<yorick>mmm, they closed the patch bug report incorrectly
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11:56<CIA-1>OpenTTD: rubidium * r14675 /trunk/src/settings.cpp: -Fix: setting the Estonian or custom currency as used currency didn't survive a restart cycle.
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12:05<Wolf01>hello
12:06<welshdragon>goodbye :)
12:07<frosch123>high
12:16<Eddi|zuHause>medicore
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14:53<CIA-1>OpenTTD: frosch * r14676 /trunk/src/rail_cmd.cpp: -Fix: Do not copy the signal type of parallel vertical/horizontal track, when dragging signals.
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15:04<frosch123>Why does a moderator open a topic title "some suggestions" :s
15:06<@Rubidium>report the topic ;)
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15:15<frosch123>o/
15:15<frosch123>no, it is the other way around, isn't it?
15:19<Eddi|zuHause>o\ does not look so well
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15:22<frosch123>who was the ‾\(O_o)/‾ guy?
15:23<SmatZ>haha
15:25<Eddi|zuHause>i don't remember ever seeing that smilie :P
15:26<Prof_Frink>Neither does /lastlog.
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15:32<Eddi|zuHause>weird... my Kaffeine/xine just forgot how to play avi videos...
15:33<frosch123>[Sun Aug 3 2008] [22:04:05] <Forked> ¯\(º_o)/¯
15:33<frosch123>[Sun Aug 3 2008] [22:04:05] <Forked> ¯\(º_o)/¯
15:33<SmatZ>nice :)
15:33<frosch123>allmost
15:34<frosch123>-l
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15:58<TrueBrain>lalala
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16:02<TrueBrain>the latest IT Crowd was funny, for a change :)
16:04-!-Terkhen [~ircap@147.68.220.87.dynamic.jazztel.es] has quit []
16:11*Celestar doesn't like working at 10pm on a sunday.
16:11<TrueBrain>can't blame you
16:12<SmatZ>:(
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16:28<Forked>¯\(º_o)/¯
16:28<Forked>that is I, why? =p
16:30<TrueBrain>I thin ksomsone had too much too drink
16:30<@petern>i love it!
16:30<@petern>well, not really
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16:34<Wolf01>'night
16:34<dihedral>night
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16:34<TrueBrain>nice timing dihedral :p
16:34<dihedral>:-)
16:36<dihedral>and i shall say good night too now
16:37<dihedral>good night :-)
16:37<TrueBrain>night dihedral :)
16:37<frosch123>good hint
16:37<frosch123>good night
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16:40<@Celestar>petern: compare against or compare to?
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16:51<Sacro>Celestar: with?
16:52<@Celestar>dunno :P
16:52<Sacro>context :P
16:52<TrueBrain>compare with
16:52<TrueBrain>sounds reasonable :p
16:52<@Celestar>This data is compared with data from Smith?
16:53<Sacro>are compared
16:53<TrueBrain>or against ;)
16:53<Sacro>data is plural so technically are
16:54<TrueBrain>Sacro: in that case also: these data ;)
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16:58<@Celestar>but then "This data" is wrong, isn't it?
16:58<TrueBrain>didn't I just say that? ;)
16:59<TrueBrain>Celestar: "this data is" is perfectly fine for 99% of the human race .. just some people hav eproblems with it :p (endless debates ;))
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17:02<ccfreak2k>this->data
17:04<TrueBrain>$ undefined
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17:07<Eddi|zuHause>english is weird anyway with its "this noun is plural but it isn't" stuff
17:07<TrueBrain>Eddi|zuHause: which language doesn't have that?
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17:08<Eddi|zuHause>grr... i have no clue why xine does not find the codec anymore
17:08<TrueBrain>does xine still exists?
17:09<Eddi|zuHause>mpeg2 works, but xvid and H264 don't
17:09<TrueBrain>use mplayer :)
17:09<Eddi|zuHause>all of a sudden...
17:09<SmatZ>TrueBrain: what's wrong with xine? is it dead? (going to die?)
17:09<TrueBrain>I thought it was dead .. clearly I was mistaken :)
17:09<Eddi|zuHause>kaffeine uses xine as default backend
17:10<Eddi|zuHause>and amarok uses xine, too
17:10<TrueBrain>I learn something new every day :)
17:10<SmatZ>and kmplayer may use xine, too :)
17:10<TrueBrain>some idiotic roommate is testing his bicylce ringer .....
17:10<SmatZ>hehe
17:11<Eddi|zuHause>i have no reason to not use xine, except that it suddenly forgets codecs...
17:11<TrueBrain>sucks ..
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17:13<Nite_Owl>Hello all
17:13<Eddi|zuHause>mplayer can still play them...
17:13<Eddi|zuHause>weird... totally
17:13<TrueBrain>hi Nite_Owl
17:13<TrueBrain>Eddi|zuHause: reinstall?
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17:15<Nite_Owl>Hello TrueBrain
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17:17<@Celestar>ok
17:17<@Celestar>I'm going to PARTY!
17:17<Eddi|zuHause>hm... now it works again... in all the "--verbose" output there was a "undefined symbol in libavcodec<something>.so"
17:17<TrueBrain>enjoy Celestar :)
17:17<Eddi|zuHause>i updated that, and now it plays fine
17:17<TrueBrain>hehehe @ Eddi|zuHause :)
17:19<TrueBrain>damn ... toying with a candle can be very dangerous :)
17:19<TrueBrain>haha
17:19<TrueBrain>30cm high flames ...
17:19<TrueBrain>oepsie :)
17:19<SmatZ>huh
17:19<Eddi|zuHause>that's perfectly fine if the candle is 10m high
17:19<TrueBrain>it was more like 2cm high candle :p
17:19<TrueBrain>and a lot of matches ...
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17:22<ccfreak2k>30cm flames?
17:22<ccfreak2k>Was it a Roman candle or what?
17:22<TrueBrain>haha
17:23<TrueBrain>jus tmatches
17:23<ccfreak2k>Still, that's close to a foot.
17:23<TrueBrain>and enough fuel in the form of liquid parafine :)
17:23<TrueBrain>as I said .. toying with candles can be very dangerous :)
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17:24<ccfreak2k>I have a hard time getting a flame out of my LIGHTER.
17:24<TrueBrain>you suck :p
17:24<TrueBrain>amateur!
17:26<Prof_Frink>TrueBrain: Do it properly. Hold the paraffin in your mouth and spit across the flame.
17:26<TrueBrain>haha
17:26<TrueBrain>no thank you :)
17:26<TrueBrain>I doubt parafin stays liquid that long ..
17:26*Prof_Frink digs through ~/pictures
17:30<Prof_Frink>Hmm, maybe I should have resized it
17:30<Prof_Frink>Damn kio for making uploading stuff so easy
17:30<TrueBrain>hahahahaa
17:31<Prof_Frink>TrueBrain: http://alanblanchflower.co.uk/images/dscf1772.jpg
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17:31<TrueBrain>Prof_Frink: haha, you in the pic, or some random guy?
17:31<Prof_Frink>Random
17:31<TrueBrain>yeah, seen enough of those people :p
17:31<TrueBrain>crazy people ;)
17:32<Prof_Frink>Climbers.
17:32<TrueBrain>but they don't use normal candles in their melted form ;)
17:33<SmatZ>hmm I don't have any sound / music in OTTD. ... I wonder what I have broken now :-x
17:33<Yexo>SmatZ: can you give me some help fixing the selection sprites at the soutern border? There are always drawn at height 0
17:33<TrueBrain>my sounds is not fluent .. also very annoying
17:34<Yexo>SmatZ: in case you've applied my patch without changes, I've disabled music and forgot to remove that part of the patch
17:34<TrueBrain>lol :)
17:34<Prof_Frink>Aaah, paraffin /wax/, not plain ol' paraffin.
17:35<TrueBrain>Prof_Frink: yeah, that stuff :p
17:35<SmatZ>hmm openttd-r1 works
17:37<SmatZ>Yexo: compiling recent version of your patch :)
17:38<SmatZ>ha
17:38<SmatZ>I had sound volume set to 0
17:38<SmatZ>:-x
17:43<SmatZ>Yexo: the "point" is draw when VOID tile is drawn
17:43<SmatZ>and void tiles have z == 0 (ti.z is set in ViewportAddLandscape() )...
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17:49<TrueBrain>if you sent out spam .. at least spell correct ... "ordeer" ....
17:50<Prof_Frink>TrueBrain: You're getting them too? There's a different letter doubled in each copy.
17:50<TrueBrain>dettails .. detaills .. sigh ..
17:50<TrueBrain>yeah
17:50<TrueBrain>I just noticed :)
17:50<TrueBrain>I wonder why ....
17:50<Prof_Frink>To try and defeat spam filters.
17:50<TrueBrain>it succeeds :p
17:50<Prof_Frink>Like they never mention socialism.
17:51<Yexo>SmatZ: I've seen that code and tried to modify it, but then I got glitches all over the place
17:51<TrueBrain>none of my filters are able to capture all of them (just 95% of those emails, where it holds 99.99% of the rest of the spam)
17:52<TrueBrain>I hate burning DL DVDs ... it takes FOR EVER! :(
18:07<TrueBrain>finally done :)
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18:14<Progman>eeuh, if you shift-build a new industry on a owned land by yourself you got an error message like "Could not build, owned by $rand" where $rand is some random text like "Goods" or "Coal", depending on the last SetDParam() call
18:14<TrueBrain>nice bug :)
18:15<Progman>I'm to lazy to write a bug report as it should be a quick fix
18:16<Prof_Frink>Cannot remove obstacles on land!
18:16<Progman>"Owned by Cola" ;)
18:17<Progman>and why can't I build anyway if I own the land (and there is enought space)?
18:20<TrueBrain>night all
18:23<Nite_Owl>Later TrueBrain
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19:44<SmatZ>Linux amd64 2.6.27-gentoo-r5 #3 SMP Mon Dec 15 01:34:52 CET 2008 x86_64 AMD Phenom(tm) 9950 Quad-Core Processor AuthenticAMD GNU/Linux
19:44<SmatZ>:-)
19:44<SmatZ>happy happy
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---Logclosed Mon Dec 15 00:00:38 2008