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#openttd IRC Logs for 2008-12-19

---Logopened Fri Dec 19 00:00:16 2008
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03:19<@Darkvater:#openttd>morning
03:19<@Darkvater:#openttd>just love it; came in early to work, and network-files are down...cannot do a thing :(
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03:28<Alberth:#openttd>ah, the pleasures of using a central file server :D
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04:01<@Darkvater:#openttd>yeah..idiots
04:01<Forked:#openttd>damn it I want VDSL2 again .. stupid shitty copper cables in this town
04:01<Gekz:#openttd>lol
04:01<Gekz:#openttd>VDSL2?
04:01<Gekz:#openttd>we only get ADSL2.
04:01<Forked:#openttd>co worker just got the new modem .. and where he gets perhaps 18Mbit on ADSL2+ .. he gets 42682 down and 19768 upload (kbps)
04:01<Forked:#openttd>40Mbit !
04:01*Darkvater:#openttd is happy with his ADSL2, 20Mb/s for 20 euros
04:02<Gekz:#openttd>Forked: wtf
04:02<Forked:#openttd>Gekz: I work at my isp =p we get to play around a bit
04:02<Gekz:#openttd>-.-
04:03<Gekz:#openttd>VDSL2 would be pointless in Australia
04:03<Gekz:#openttd>Starting from 1.6 km (1 mile) its performance is equal to ADSL2+.
04:03<Gekz:#openttd>We have about 2 people every square km
04:03<Gekz:#openttd>so that's redundant.
04:03<Gekz:#openttd>EFTel has commenced a rollout of VDSL2 compatible MSAN (Multi-Service Access Node) technology to exchanges across Australia as part of their BroadbandNext network. As of September 2008, EFTel have successfully installed MSANs in 55 exchanges in readiness for the ratification of VDSL2 in Australia.[
04:03<Gekz:#openttd>heh
04:04<Forked:#openttd>I'm 940m away .. but the cabling is shit .. it worked fine.. but then the heavy rain came and all I got was 1Mbit each way :)
04:04<@Rubidium:#openttd>sue mr. Rain
04:04<@Darkvater:#openttd>hehe
04:04<Forked:#openttd>I try not to care :\ but having a decent upload speed was nice
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04:13<@petern:#openttd>i find my 8 meg to be plenty
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04:20<@Darkvater:#openttd>ooh, Alltaken is back?
04:23<@petern:#openttd>no?
04:23<@petern:#openttd>all<tab><tab>
04:24<@Darkvater:#openttd>on the forums :)
04:24<@petern:#openttd>oh, those forum things :p
04:24<@Darkvater:#openttd>so, petern tell me about those railroad splits you have :)
04:25-!-Ammler- [~Ammler@vs241204.vserver.de] has quit [Excess Flood]
04:26<@petern:#openttd>hmm?
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04:27<@Darkvater:#openttd>railtypes
04:32<@petern:#openttd>well, it... works ;)
04:32<@petern:#openttd>errr
04:32<@Darkvater:#openttd>that is not very reassuring :p
04:33<@petern:#openttd>it's pretty much the obvious "remove the ground area from the track sprite and draw it separately" method...
04:33-!-Eddi|zuHause2 is now known as Eddi|zuHause
04:34<@Darkvater:#openttd>is it done at runtime or do you merge them at openttd startup?
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04:36<@Darkvater:#openttd>sweet lord, GBP is already at 0.94 to the euro
04:36*Darkvater:#openttd starts thinking about going to the UK
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04:43<planetmaker:#openttd>morning
04:44-!-nekx [~asd@0x3e42e6e6.adsl.cybercity.dk] has joined #openttd
04:44<planetmaker:#openttd>petern: reading tt-forums: it's not the ottd part which is missing concerning 32bpp part, only graphics, right?
04:45<@petern:#openttd>correct
04:45-!-Vikthor [~Vikthor@161-18-80-78.strcechy.adsl-llu.static.bluetone.cz] has joined #openttd
04:46<planetmaker:#openttd>:)
04:46<planetmaker:#openttd>sweet
04:46<@petern:#openttd>well there might be something missing in ottd, but nobody's really tested it fully :p
04:46<@Darkvater:#openttd>which reminds me...why are all the buildings in the new8bpp graphics so..eh
04:46<@Darkvater:#openttd>gloomy
04:46<@Darkvater:#openttd>boring
04:46<@Darkvater:#openttd>depressing
04:46<@Darkvater:#openttd>uninspired
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04:46<@petern:#openttd>maybe they wanted it 'realistic'? ;)
04:46<planetmaker:#openttd>:D
04:47<@Darkvater:#openttd>it almost makes me want to start taking pep-pills
04:47<@Darkvater:#openttd>transport tycoon was always a cheery game with lush colours
04:47<@Darkvater:#openttd>if we want realistic we should play locomotion.... brrr
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04:48<planetmaker:#openttd>I'm still convinced that I didn't miss out on anything, not having even looked at that game ;)
04:48<@petern:#openttd>what game?
04:48<Eddi|zuHause:#openttd>the l-game :p
04:48<planetmaker:#openttd>locomotion
04:48<@Darkvater:#openttd>planetmaker: you should look at lomo. Only then will you truly appreciate openttd :)
04:48<@petern:#openttd>oh
04:48<planetmaker:#openttd>:)
04:48<@petern:#openttd>we
04:48<@petern:#openttd>well
04:49<@petern:#openttd>construction... bleh
04:49<Eddi|zuHause:#openttd>why is writing texts so extremely difficult?
04:49<@petern:#openttd>colour palette... bleh
04:49*Darkvater:#openttd faints
04:49<@petern:#openttd>no depots... bleh
04:49*Darkvater:#openttd picks up train to avoid crash
04:49<@petern:#openttd>:/
04:50<planetmaker:#openttd>[10:49] <Eddi|zuHause> why is writing texts so extremely difficult? <-- the oldest arts are not necessarily the easiest ;)
04:50<@petern:#openttd>Darkvater, come up with a solution for tunnels? :o
04:51<@Darkvater:#openttd>what now?
04:51*Darkvater:#openttd cannot remember if there were tunnels on 'L'
04:52<planetmaker:#openttd>the seven classical muses: rethoric, grammar, dialectic, geometry, algebra, music, astronomy... none of which is easy :)
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04:53<@Darkvater:#openttd>petern: you mean for railtypes? Glue them together on boot and the problem solves itself, no?
04:53<@Darkvater:#openttd>morning Celestar
04:53<planetmaker:#openttd>Darkvater: if you want SAC wor for OTTD, I think you need to make custom bridgeheads & tunnel entrances... :) and not looking at games which exhibit bad examples ;)
04:54<planetmaker:#openttd>Hi Celestar
04:54<@Celestar:#openttd>hey Darkvater & planetmaker
04:54<@Darkvater:#openttd>planetmaker: he
04:54<@Celestar:#openttd>abort: 'http://hg.openttd.org/openttd/trunk' does not appear to be an hg repository!
04:54<@Celestar:#openttd>O_o
04:55<@Rubidium:#openttd>s/' /.hg' /
04:55<planetmaker:#openttd>Celestar: that one probably: http://hg.openttd.org/openttd/trunk.hg
04:56<@Celestar:#openttd>heh.
04:56<@Celestar:#openttd>thanks
04:56*Celestar:#openttd bangs head against the desk
04:56<planetmaker:#openttd>That said: the links on the website don't really work.
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04:56<@Celestar:#openttd>BAH
04:56<@Celestar:#openttd>another savegame revision bump in trunk
04:57<@Rubidium:#openttd>planetmaker: what links don't work?
04:57<planetmaker:#openttd>http://hg.openttd.org/openttd/trunk <-- open that page and try to look at trunk.hg (that link)
04:57<planetmaker:#openttd>I still have the same page, but an URL which just appends "/trunk.hg" to the previous URL.
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04:58*Rubidium:#openttd blame hg web (and python)
04:58<planetmaker:#openttd>I'd expect to get http://hg.openttd.org/openttd/trunk.hg though
04:58*planetmaker:#openttd blames hg web and python...
04:58<planetmaker:#openttd>err... well...
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05:07<@Rubidium:#openttd>Celestar: really? The last savegame bump was the 20th of November
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05:08-!-mode/#openttd [+b *!*@vs241204.vserver.de] by petern
05:08-!-Guest267 was kicked from #openttd by petern [Please fix your client/connection/brain/etc/etc]
05:09<@Celestar:#openttd>kik
05:09<@Celestar:#openttd>s/kik/lol/
05:10<@Celestar:#openttd>petern: why two etcs?
05:11<@petern:#openttd>twice is common in verbal communication, heh
05:12<@Celestar:#openttd>I really need to get that talking IRC client then :P
05:13<@petern:#openttd>that's not hard :)
05:14<@petern:#openttd>http://zapotek.paivola.fi/~terom/logs/openttd/search/5@vs241204 <-- see
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05:17<@Celestar:#openttd>why is my conn that slow today :S
05:17<@petern:#openttd>cos i said so
05:18<@Darkvater:#openttd>you ave strange powers my friend
05:18<@Celestar:#openttd>you're in quite a mood today
05:18<@Celestar:#openttd>you ave a french accent Darkvater :P
05:18<@Darkvater:#openttd>my keyboard
05:19<@Rubidium:#openttd>if you would've had a french keyboard then you'd write much more words incorrectly
05:19<@Celestar:#openttd>yeah yeah
05:19<@petern:#openttd>-would've
05:20*Celestar:#openttd sighs
05:20<@Celestar:#openttd>I don't want to
05:20<@Darkvater:#openttd>written
05:20<@Celestar:#openttd>no
05:20<@petern:#openttd>hmm, i ought to find vs2008 prof...
05:20<@petern:#openttd>or 2005, i guess
05:20<@Celestar:#openttd>yes
05:20<@Darkvater:#openttd>maybe
05:23<@petern:#openttd>ah
05:23<@petern:#openttd>dvds do not work in cd drives
05:23<@Darkvater:#openttd>excellent observation
05:25*Celestar:#openttd awards petern 100 points
05:25<@petern:#openttd>unfortunately it was through trial and error...
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05:25<@petern:#openttd>to be honest i was shocked that i have a drive incapable of reading dvds...
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05:28<@petern:#openttd>GAH
05:28<@petern:#openttd>FUCKING STUPID SECURITY POLICIES
05:28*petern:#openttd logs back into the servers he was logged out of for being logged in too long
05:40<Eddi|zuHause:#openttd>screen helps ;)
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05:50*Darkvater:#openttd starts getting really bored; still no network access
05:50<@Darkvater:#openttd>obviously, I cannot program openttd in vba :/
05:50<@Darkvater:#openttd>and the internet is boring
05:52<FauxFaux:#openttd>Surely swig or something like that supports vba.
05:52<FauxFaux:#openttd>They're sick enough.
05:53<Eddi|zuHause:#openttd>write my text... maybe that'll seem your "work" less boring :p
05:54<@Darkvater:#openttd>what's it about?
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06:05<Eddi|zuHause:#openttd>abstraction of mixed language programs to perform language independent source analyses to prepare the input for a model checking algorithm
06:05<@Darkvater:#openttd>static analysis?
06:05<Eddi|zuHause:#openttd>yeah
06:06<@Darkvater:#openttd>trying to solve the halting problem eh ;)
06:06<Eddi|zuHause:#openttd>in particular, C/C++ and Python
06:06<Eddi|zuHause:#openttd>yes, it boils down to the halting problem, but that is the problem of the model checking algorithm, which i have nothing to do with
06:07<Eddi|zuHause:#openttd>my task is to provide an abstraction of the source code in a representation where the halting problem is solveable ("Process Algebra Networks"), while being conservative and not losing too much information
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06:08<@Darkvater:#openttd>ah, but you cannot solve the halting problem :)
06:08<Eddi|zuHause:#openttd>you cannot solve the halting problem of _turing machines_
06:08<@Darkvater:#openttd>our group did the same kind of analysis for control flow and process parallelisation
06:08<@Darkvater:#openttd>they used....mmh
06:08<@Darkvater:#openttd>CoSy
06:09<@Darkvater:#openttd>some compiler-compiler ala yacc/lex but better
06:09<Eddi|zuHause:#openttd>process algebra networks are kind of a union of push down automatons and petri nets
06:09<Eddi|zuHause:#openttd>so you can represent recursion and parallelism in the abstraction, while not being turing complete
06:09<Eddi|zuHause:#openttd>and thus the halting problem on those abstractions is solveable
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06:10<@Darkvater:#openttd>ah
06:10<@Darkvater:#openttd>ha Belugas
06:10<@Belugas:#openttd>mmh
06:10<@Belugas:#openttd>slleping me
06:11<@Belugas:#openttd>sleeping me.. i mean
06:11<@Belugas:#openttd>hi
06:11*Darkvater:#openttd spals Belugas
06:11<@Belugas:#openttd>well... not spamming... good
06:11<Eddi|zuHause:#openttd>why are you up so early, Belugas?
06:11<@Belugas:#openttd>ask that to my son :(
06:11*Belugas:#openttd heads to shower
06:12<@Darkvater:#openttd>early? it's 12:12 alrady
06:12<Eddi|zuHause:#openttd>which means it is 6:12 in canada :p
06:13<@Darkvater:#openttd>we're not in Canada :)
06:13<Eddi|zuHause:#openttd>but i'm a student :p
06:13<@Darkvater:#openttd>haha
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06:20<Eddi|zuHause:#openttd>how do i make plain " in latex?
06:21<@Rubidium:#openttd>\doublequote?
06:22<@Darkvater:#openttd>use LyX?
06:22<Eddi|zuHause:#openttd>is there a short version of that?
06:24<Alberth:#openttd>\newcommand{\dq}{\doublequote}
06:25<Eddi|zuHause:#openttd>i only ever see explanations of ways to get typographic quotes... never the plain quotes
06:25<Alberth:#openttd>that's because you never use " in text
06:26<Gekz:#openttd>Use a proper word processor?
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06:26<Gekz:#openttd>one that doesnt take 4 hours v 2 minutes/
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06:27<@Celestar:#openttd>Eddi|zuHause: \" ?
06:27<@Celestar:#openttd>er wait
06:28<@Celestar:#openttd>some use that for umlats
06:28<@Celestar:#openttd>umlauts
06:28<Eddi|zuHause:#openttd>\" is just the long version of ", when you use package [n]german
06:28<@Celestar:#openttd>Eddi|zuHause: why do you want plain quotes in printed text?
06:28<@Celestar:#openttd>Eddi|zuHause: I dont write M\"unechen, neither do I use M"unchen ...
06:29<Eddi|zuHause:#openttd>yes, i use inputenc ;)
06:29<@Celestar:#openttd>me too (=
06:29<@Celestar:#openttd>UTF-8
06:29<Eddi|zuHause:#openttd>anyway, i have source code sections in my text, which i happily put in \begin{verbatim} sections when they are longer
06:30<Eddi|zuHause:#openttd>but sometimes i want to use short fragments "inlined"
06:30<Alberth:#openttd>that's where the trouble starts :)
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06:31<Eddi|zuHause:#openttd>and there must be a shorter version than \"{}
06:31<Eddi|zuHause:#openttd>when typographic quotes are done by `" and '"
06:31<Eddi|zuHause:#openttd>[or something similar]
06:32<Eddi|zuHause:#openttd>and \"{} doesn't even look good
06:33<Eddi|zuHause:#openttd>it looks like a diacritic without letter underneath it, not like a quote
06:34<Alberth:#openttd>\"\ perhaps (with a ' ' after the last \)
06:35<Eddi|zuHause:#openttd>what do you think that should do?!
06:37*petern:#openttd returns after a pointless staff meeting...
06:40<Alberth:#openttd>Eddi|zuHause: \texttt{"} seems to work
06:43<Eddi|zuHause:#openttd>Alberth: not when i am already in a \texttt{ ... } section...
06:43<Eddi|zuHause:#openttd>keep in mind that ngerman heavily overrides the meaning of "
06:46<@Rubidium:#openttd>then don't use ngerman
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06:48<Eddi|zuHause:#openttd>but it defines more stuff, like hyphening rules...
06:49<@Celestar:#openttd>hypthenation
06:49<@petern:#openttd>nobs
06:49<@Celestar:#openttd>hyphenation :P
06:50<@petern:#openttd>"we've not received any email"
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06:50<@petern:#openttd>you have
06:50<@petern:#openttd>"we're expecting one from someone"
06:51<@petern:#openttd>what's the sender address
06:51<@petern:#openttd>"don't know"
06:51<@petern:#openttd>can't trace it then!
06:52<Eddi|zuHause:#openttd>that's the beauty of email... there is no way of checking if a sent email arrived at its destination
06:53<@Rubidium:#openttd>Eddi|zuHause: that's also the case with normal mail
06:53<Eddi|zuHause:#openttd>and there is no way of disproving that anyone sent an email which did not arrive
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07:00<@petern:#openttd>no, but with an address i check to see if it was blocked for some reason :)
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07:19<@Darkvater:#openttd>he, still no network
07:19<@Darkvater:#openttd>~5h+ and counting
07:22<@petern:#openttd>have you rebooted?
07:22<@petern:#openttd>have you checked the cable?
07:22<@petern:#openttd>have you reinstalled tcp/ip networking?
07:22<@petern:#openttd>have you reinstalled windows!
07:22<@Darkvater:#openttd>the pc is on
07:23<@petern:#openttd>have you had a lobotomy?]
07:23<@Darkvater:#openttd>I cannnot remember
07:23<@petern:#openttd>oh dear
07:25<@Darkvater:#openttd>who are you
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07:45<cond_zenith:#openttd>does anyone know of a road vehicle set that handles ECS cargo?
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07:48<cond_zenith:#openttd>ahh, I suppose the generic road vehicle and tram set works
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08:29<@Celestar:#openttd>\o
08:30<Forked:#openttd>¯\(º_o)/¯
08:30<Gekz:#openttd>o/`
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09:17<Tefad:#openttd>o/W i think i broke my arm.
09:25<Sacro:#openttd>http://james.nerdiphythesoul.com/bennyhillifier/?id=nX9K6rDpTwk <- chortle
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09:32<SpComb:#openttd>oh yay, a 1x1 map (well, 2x2, but myes)... with a lighthouse on it
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10:02<@Belugas:#openttd>[07:25] <@Darkvater> who are you <--- NICE SONG!!
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10:07<@petern:#openttd>WHOOOOOO ARE YOU
10:08<@petern:#openttd>WHO WHO, WHO WHO
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10:12<@Belugas:#openttd>I Really wanta KnoW!!
10:12-!-Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd []
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10:16<@petern:#openttd>won't get fooled again!
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10:27<@Celestar:#openttd>hey TrueBrain, could you make new cargodest binaries? Thanks.
10:28<nicfer:#openttd>one question, where should I post a suggestion for a newgrf?
10:31<@Celestar:#openttd>/dev/sda6 22G 21G 232M 99% /home
10:31<@Celestar:#openttd>/dev/sda1 21G 20G 708M 97% /media/windows/c
10:31<@Celestar:#openttd>/dev/sda2 4.7G 4.4G 307M 94% /media/windows/d
10:31<@Celestar:#openttd>meh :S
10:32<@Belugas:#openttd>Blue Bus, Magic Bus!
10:32-!-planetmaker [~pm@vs241204.vserver.de] has left #openttd []
10:32*Celestar:#openttd orders a new notebook HDD
10:33<@Celestar:#openttd>I'll bbl :D
10:33<@Celestar:#openttd>cu guys
10:33<LordAzamath:#openttd>nicfer: At http://wiki.ttdpatch.net/tiki-index.php?page=NewGraphicsSpecs
10:33<LordAzamath:#openttd>;)
10:34<@Belugas:#openttd>mmh..
10:34*Belugas:#openttd diggs in his old cd collection
10:34-!-Celestar [~Jadzia_Da@p5B0DA334.dip0.t-ipconnect.de] has quit [Quit: leaving]
10:34<LordAzamath:#openttd>and finds tons of damaged cd-s :P
10:37<@Belugas:#openttd>naaaa... music is sacred!
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10:42<@petern:#openttd>digging with a jcb?
10:44<nicfer:#openttd>I don't want to create myself a newgrf, I want to give the idea
10:44<@Belugas:#openttd>ho... jcb.. hehehe a financial joke :)
10:44<@Belugas:#openttd>nicfer, you mean the job to someone else...
10:46<nicfer:#openttd>is hard to make temperate need goods to grow?
10:47<@Darkvater:#openttd>english your do good no
10:48-!-mode/#openttd [-b *!*@vs241204.vserver.de] by petern
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10:49-!-orudge is "orudge" on @#openttd @#z.aud #locomotion @#transportempire @#z.radio @+#tycoon #openttdcoop
10:49<SpComb:#openttd>rudge owen
10:49<@orudge:#openttd>quite
10:50<@orudge:#openttd>apparently somebody had made the channel invite only this morning
10:50<@orudge:#openttd>silly people
10:50<@petern:#openttd>er, that was two days ago
10:50<@Darkvater:#openttd>that's interesting. I did the same thing a few days ago
10:50<@orudge:#openttd>was it?
10:50<@orudge:#openttd>ah well
10:50<@orudge:#openttd>goes to show how much I've paid attention here ;)
10:50<@Darkvater:#openttd>I seem to be a big role model here :)
10:51<@Darkvater:#openttd>hi orudge
10:51<@orudge:#openttd>'lo Darkvater
10:51<@orudge:#openttd>and indeed, brb
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10:52<fjb:#openttd>Hello
10:58<svippy:#openttd>Hello.
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10:59<@Belugas:#openttd>a rogue model?
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11:08<nicfer:#openttd>!logs
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11:08-!-planetmaker is "Ingo von Borstel" on #openttd @+#openttdcoop.association #openttd.noai @#openttd.is #tycoon.de #noaicomp @+#wwottdgd #openttd.notice @+#openttdcoop.dev #tycoon @+#openttdcoop.pro @+#openttdcoop
11:08<nicfer:#openttd>@logs
11:09<planetmaker:#openttd>thx. petern
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11:14<planetmaker:#openttd>@logs
11:14<frosch123:#openttd>s/@/!/
11:15<planetmaker:#openttd>ah :)
11:15<planetmaker:#openttd>!logs
11:15<frosch123:#openttd>:p
11:15<planetmaker:#openttd>eh... :S
11:15<svippy:#openttd>Poor planetmaker.
11:15<frosch123:#openttd>http://zapotek.paivola.fi/~terom/logs/openttd
11:15<svippy:#openttd>I hope he is better at making planets.
11:16<planetmaker:#openttd>I hope so, too...
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11:31<@petern:#openttd>baba o'riley!
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11:40<@Belugas:#openttd>My ge ge ge ge neration
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12:38<@Belugas:#openttd>mmh... ungry
12:38<@Belugas:#openttd>i think..
12:38<@Belugas:#openttd>not sure
12:40<fjb:#openttd>Don't eat if you are not sure.
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13:44<CIA-1:#openttd>OpenTTD: translators * r14692 /trunk/src/lang/ (5 files):
13:44<CIA-1:#openttd>OpenTTD: -Update: WebTranslator2 update to 2008-12-19 18:43:35
13:44<CIA-1:#openttd>OpenTTD: arabic_egypt - 85 fixed by khaloofah (85)
13:44<CIA-1:#openttd>OpenTTD: estonian - 3 fixed by Kender (3)
13:44<CIA-1:#openttd>OpenTTD: galician - 2 fixed by Condex (2)
13:44<CIA-1:#openttd>OpenTTD: latvian - 170 fixed, 114 changed by peerer (284)
13:44<CIA-1:#openttd>OpenTTD: portuguese - 10 fixed by SnowFlake (10)
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14:09<Eddi|zuHause:#openttd>orudge here? the winter theme of the forums is really hurting my eyes, can you provide an option to use a non-seasonal layout?
14:10<SpComb:#openttd>Eddi|zuHause: you can switch to prosilver or whatnot in your UCP
14:11<Eddi|zuHause:#openttd>now those look even worse...
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14:31<@Belugas:#openttd>too late, fjb. And you'd better eat while you have a few minutes off. Who knows when it will happen again ...
14:32<fjb:#openttd>Hm, my name is not Belugas. :-)
14:35<@Belugas:#openttd>obviously...
14:41<benjamin_:#openttd>hm, the sky is blue
14:45<Eddi|zuHause:#openttd>not here...
14:50<benjamin_:#openttd>well, presumably it'd be blue in the absence of cloud and the presence of the sun
14:50<benjamin_:#openttd>...but my point remains valid
14:51<frosch123:#openttd>if the air wouldn't be that dusty, it wouldn't be blue either
14:54<benjamin_:#openttd>lies!
14:54<benjamin_:#openttd>a) the air is, in fact, blue-coloured
14:55<benjamin_:#openttd>b) refraction of sunlight at a 90-degree angle refracts only one wavelength, blue
14:56<benjamin_:#openttd>if you look carefully you can see that other angles of the sky have green/yellow/red colouring at certain times of day
14:56<benjamin_:#openttd>it actually forms a neat spectrograph if you look at it from a plane.
14:56<frosch123:#openttd>without dust no refraction
14:57<benjamin_:#openttd>er, actually, no..
14:57<benjamin_:#openttd>refraction occurs whenever light changes medium.
14:58<benjamin_:#openttd>so when it changes medium from vacuum to air, for instance, it will refract
14:58<frosch123:#openttd>sorry, I meant diffraction
14:58<benjamin_:#openttd>ah
14:58<benjamin_:#openttd>yeah, I'll agree with that
15:00<Eddi|zuHause:#openttd>you have to consider the fact that air density changes contingously, there is no "clean" surface of air at the border of vacuum
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15:03<benjamin_:#openttd>well...
15:04-!-sigmund [~sigmund@91.80-202-245.nextgentel.com] has quit [Ping timeout: 480 seconds]
15:04<benjamin_:#openttd>true
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15:19<Wolf01:#openttd>hello \o/
15:23<benjamin_:#openttd>hi
15:23<benjamin_:#openttd>are you planning to say anything today?
15:23<Wolf01:#openttd>good
15:24<Wolf01:#openttd>no, today maybe not, I'm busy on moving from living room to my bedroom
15:24<benjamin_:#openttd>ah
15:24<benjamin_:#openttd>actually you've just said more than I've ever seen you say
15:24<benjamin_:#openttd>usually you just say "hello" and then, several hours later, "night"
15:25<Wolf01:#openttd>the number of words I say depends on the value of the "WordsPerMinute" variable
15:25<Eddi|zuHause:#openttd>why is the forum telling me it's 22:25 when it's 21:25
15:25<@Rubidium:#openttd>cause the forum can't comprehend summer and winter time
15:26<@Rubidium:#openttd>so you entered the offset for summer time when you registered (or somewhere later)
15:26<Eddi|zuHause:#openttd>it's saying "All times are UTC + 1 hour [ DST ]"
15:27<@Rubidium:#openttd>mine doesn't say [ DST ]
15:27<benjamin_:#openttd>square brackets denote additions by the quoter, rather than what's already in the quote.
15:27<benjamin_:#openttd>here, eddi was pointing out that UTC + 1 hour is DST.
15:27<Eddi|zuHause:#openttd>no, i was not
15:28<benjamin_:#openttd>oh, no, he wasn't
15:28<Eddi|zuHause:#openttd>but it seems i turned off DST now
15:28<@Rubidium:#openttd>then the times should be okay
15:28<Eddi|zuHause:#openttd>i don't know why that turned on all of a sudden... i never noticed it before...
15:29<@Rubidium:#openttd>it's just stupid that the forum doesn't automatically known whether DST is in effect or not based on the timezone
15:30<Eddi|zuHause:#openttd>i blame orudge.
15:30<benjamin_:#openttd>¬.¬
15:30<benjamin_:#openttd>I blame thomas jefferson
15:31<frosch123:#openttd>is that the one who does increase cross production by 50% :p
15:31<Eddi|zuHause:#openttd>no, that was william penn
15:32<Eddi|zuHause:#openttd>thomas jefferson was a political person, not a clerical
15:32<Yexo:#openttd>ah, more (ex-) colonization players :)
15:32<benjamin_:#openttd>thomas jefferson invented most of the united states' government, and the post office
15:32<benjamin_:#openttd>oh, and electricity.
15:33<frosch123:#openttd>god invented electricity
15:33<benjamin_:#openttd>possibly
15:33<benjamin_:#openttd>he didn't do anything useful with it, though
15:33<benjamin_:#openttd>come to think of it, neither did jefferson.
15:33<Eddi|zuHause:#openttd>i thought benjamin franklin was the electricity guy?
15:34<benjamin_:#openttd>ah
15:34<benjamin_:#openttd>yes.
15:34<benjamin_:#openttd>I get confused between US founding fathers
15:34<benjamin_:#openttd>sorry, franklin did electricity and the post office.
15:34<benjamin_:#openttd>jefferson did democracy and daylight-savings time
15:34<Eddi|zuHause:#openttd>what most americans do wrong is think that franklin was a president, just because he's on a money bill :p
15:35<benjamin_:#openttd>yes, that's kind of idiotic
15:36<benjamin_:#openttd>then again, a substantial number of them thought that russia and china were the opposing forces in WWII
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15:36<frosch123:#openttd>"Jefferson's presence in the Congress increases Liberty Bell production of statesmen by 50%" <- almost
15:36<benjamin_:#openttd>:D
15:36<Eddi|zuHause:#openttd>yes. i wanted to say that, but i was not 100% sure
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15:38<benjamin_:#openttd>it's somewhat ironic that the US advanced so far into democracy and liberty, and then sort of sat there for 200 years while the rest of the world caught up and then overtook
15:40<Yexo:#openttd>How can I force one gamesettting to a specific value if another gamesetting is false?
15:40<Eddi|zuHause:#openttd>well, some US founding fathers were heavily involved with the french revolution. but the following years, they went more and more into isolation, especially after the civil war
15:41<Yexo:#openttd>I know I can set a proc in SDT_CONDBOOL to set that value in case the second value changes, but then it's still possible to set invalid value in the config file I htink
15:41<benjamin_:#openttd>I mean they were pioneers in the fields of free speech, heavily organised democracy, DST, etc in the late 1700s
15:42<Eddi|zuHause:#openttd>Yexo: why force the setting, when you can just check them both on reading? like an inline function that returns different values when the other setting is off
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15:42<benjamin_:#openttd>but great britain, with its inferior legislature based around heritable monarchy, managed to free the slaves without the aid of a civil war, thirty years before the US
15:43<Eddi|zuHause:#openttd>i'm not sure where you draw the connection from democracy to DST :p
15:43<Yexo:#openttd>Eddi|zuHause: thanks a lot :)
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15:44<benjamin_:#openttd>Eddi|zuHause: they were both things that the US pioneered in during their early days as a tiny insignificant colony in north america
15:45<benjamin_:#openttd>then they gradually became the world's remaining superpower, and finally started engaging in silly wars whose only purpose is to continue that superpower status --- not realising that the rest of humanity has evolved beyond the need for superpowers
15:45<Eddi|zuHause:#openttd>anyway, the USA had a short international intermezzo during the first world war, but went into isolation right afterwards
15:45<Eddi|zuHause:#openttd>they were not member of the league of nations
15:46<Eddi|zuHause:#openttd>which is part of the reason why they failed
15:46<Eddi|zuHause:#openttd>they did not repeat that mistake with the united nations, though ;)
15:47<benjamin_:#openttd>quite
15:48<Eddi|zuHause:#openttd>the USA clearly were a superpower 10 years ago. they lost a lot of that state meanwhile
15:48<benjamin_:#openttd>yes, but only because nobody gives a damn what they think any more
15:49<Eddi|zuHause:#openttd>especially with europe forming, russia slowly economically recovering, and china rising
15:49<benjamin_:#openttd>the bush-fellating prime ministers of the UK and australia have been ejected
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15:53<CIA-1:#openttd>OpenTTD: smatz * r14693 /trunk/src/ai/default/default.cpp: -Codechange: replace one check in old AI (probably typo, but the effect was the same) (Yexo)
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16:01<@orudge:#openttd>[20:29:26] <Rubidium> it's just stupid that the forum doesn't automatically known whether DST is in effect or not based on the timezone <-- well, you'd have to have timezones listed for every country, then. For instance, both the UK and Iceland use GMT+0 during the winter, but Iceland does not observe DST, we do
16:02<@orudge:#openttd>it'd get a bit unwieldy, no doubt
16:02<@orudge:#openttd>so phpBB decided to implement it the way they have
16:04-!-Brianetta [~brian@client-82-20-12-90.brhm.adsl.virgin.net] has joined #openttd
16:06<@Rubidium:#openttd>orudge: it could've just allowed someone to set a unixy timezone
16:06<@Rubidium:#openttd>like e.g. Europe/Amsterdam
16:06<@Rubidium:#openttd>or even CET-1CEST,M3.5.0,M10.5.0/3 for all I care
16:07<@Rubidium:#openttd>TZ="CET-1CEST,M3.5.0,M10.5.0/3" date <- gives the "correct" date for me on any unixy system (as long as their clock is set up right)
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16:11<Nite_Owl:#openttd>Hello all
16:12<CIA-1:#openttd>OpenTTD: smatz * r14694 /trunk/src/disaster_cmd.cpp: -Fix (r1): zeppeliner (disaster) should target st->airport_tile, not st->xy
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16:30<George3:#openttd>test new IRC client
16:30<benjamin_:#openttd>success
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16:42<George3:#openttd>Is there anybody here with KVIrc?
16:42<+glx:#openttd>me
16:43<George3:#openttd>could you help me with it?
16:44<George3:#openttd>I can't find, where to disable displaing texts like (YYY joind the channel) and where to switch on channel logging :(
16:45<TrueBrain:#openttd>Cargodest compile started; estimated time: 30 minutes
16:46<TrueBrain:#openttd>Task 0000463 created (hg://hg.openttd.org/developers/celestar/cargodest.hg, h3b244a8f)
16:46<Wolf01:#openttd>you shouldn't compile on 8088
16:47<+glx:#openttd>George3: ctrl-alt-o
16:48<+glx:#openttd>IRC, tools, logging
16:49<George3:#openttd>chanel window is marked with [v] but I can't find any log
16:50<+glx:#openttd>they are in documents and settings\<username>\application data\kvirc\log
16:55<George3:#openttd>looks like they have some special format inside GZip, how can I view them?
16:56<George3:#openttd>Also what about filtering?
16:56<+glx:#openttd>it's just a gzipped txt
16:57<+glx:#openttd>but you can read them with the internal log viewer (tools menu)
16:57<George3:#openttd>may be I have to change configuration, because it is not a txt, it hase some unreadable parts inside :S
16:58<+glx:#openttd>it's a txt, but you need to uncopress it first
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16:59<George3:#openttd>I did :S Well, internal viewers allows to look them
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17:02<George3:#openttd>But how to apply filter? There is a filter tab in the log viewer, but I could not find how to hide unnesessary lines (join, quit, ...)
17:03<+glx:#openttd>20 [15:17:40]
17:03<+glx:#openttd>hmm copy paste failed
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17:05<+glx:#openttd>maybe in irc, channels, advanced (the first option)
17:06<George3:#openttd>it' remember channels list. how can be used as a filter?
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17:11<+glx:#openttd>btw it's better to enable "remove colors (control codes) in logs", they are easier to read in an external editor
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17:20<TrueBrain:#openttd>[2008-12-19 22:19:36] Task 0000463 finished
17:20<TrueBrain:#openttd>http://www.openttd.org/en/download-cargodest
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17:26<CIA-1:#openttd>OpenTTD: frosch * r14695 /trunk/src/train_cmd.cpp: -Cleanup: When NTP is not active there is no need to set up TrainTrackFollowerData.
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18:04<nicfer:#openttd>Would be a waste of time to make a city simulator from the ottd engine or something interesting can get out of there?
18:11<@petern:#openttd>you could try
18:14<CIA-1:#openttd>OpenTTD: frosch * r14696 /trunk/src/newgrf.cpp: -Fix (r10495): Words now consist of 16 bits.
18:20<Sacro:#openttd>$unique_id = md5((md5(rand(0,100000))*rand(0,100000)));
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18:24<CIA-1:#openttd>OpenTTD: rubidium * r14697 /trunk/src/strgen/strgen.cpp: -Fix: some int vs unsigned int comparisons in strgen.
18:26<nicfer:#openttd>I have various ideas for 'open city tycoon', as I call it
18:27<@Belugas:#openttd>you have an awfull lot of ideas, nicfer. unfortunately, it seems you only have ideas
18:27<@Darkvater:#openttd>hmmp, why is adobe creative suite so damn slow to (de)install
18:27<@Belugas:#openttd>'cause it's BIIIIIIIIIIIIIIIIIIIIIIIG
18:27*Darkvater:#openttd curses windows
18:27<@Darkvater:#openttd>bullshit
18:28<@Darkvater:#openttd>I have had games over 6GB that deinstalled within a minute
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18:33<thingwath:#openttd>it's easier to remove few large files than thousands of smaller ones, filesystems usually don't like it
18:34<@Rubidium:#openttd>I reckon the main thing is removing stuff from the register
18:34<@Rubidium:#openttd>removing a few small files from a hdd is faster than removing all configuration options from the registry
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18:37<@Belugas:#openttd>yup yup yup
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18:43<@Darkvater:#openttd>that's why adobe is stupid
18:44<@Darkvater:#openttd>it should just have big archive and look for files there
18:44<@Darkvater:#openttd>oh, a bit late
18:44<@Darkvater:#openttd>lost connection :P
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19:16<CIA-1:#openttd>OpenTTD: rubidium * r14698 /extra/strgen/ (. COPYING Makefile Makefile.bundle findversion.sh readme.txt): [strgen] -Add: a set of makefiles so the compile farm should be able to build (and release) strgen binaries.
19:16<CIA-1:#openttd>OpenTTD: frosch * r14699 /trunk/src/train_cmd.cpp: -Fix (r14483): Do not use v->dest_tile for trains heading to a station. Reaching that tile does not mean reaching the station.
19:17<+glx:#openttd>btw adobe applications are not meant to be uninstalled :)
19:18<@Belugas:#openttd>and me, i'm meant to go to sleep
19:18<@Belugas:#openttd>night night
19:18<@Belugas:#openttd>mhh... first, i need to go home :S
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19:41<Wolf01:#openttd>'night :O
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20:17<Eddi|zuHause:#openttd>you guys don't have an algorithm to convert a regexp (already tokenized and parsed) into a finite automaton?
20:17<FauxFaux:#openttd>I have a book detailing the algorithm.
20:17<FauxFaux:#openttd>Actually, books.
20:17<Eddi|zuHause:#openttd>you have the books name?
20:18<Eddi|zuHause:#openttd>i mean, i could construct the algorithm myself easily, but i am kinda running out of time
20:18<FauxFaux:#openttd>I expect both the Appel (tiger, modern compiler implementation in *) and the dragon book, and, like, every other parser book ever will have it.
20:19<FauxFaux:#openttd>Aho, lam, sethi, ullman. Yeah, like I was going to remember that.
20:19<Eddi|zuHause:#openttd>are those words?
20:19<FauxFaux:#openttd>Surnames of authors. :p
20:21<Eddi|zuHause:#openttd>i probably really am faster in making up the algorithm myself than looking for it now...
20:22<FauxFaux:#openttd>Section 3.7, 14 pages, "from regular expressions to automata".
20:35<CIA-1:#openttd>OpenTTD: smatz * r14700 /trunk/src/ (oldloader.cpp openttd.cpp station_cmd.cpp): -Fix (r1): loading of very old savegames was broken (STNS chunk is stored before MAP in old savegame)
20:39<Eddi|zuHause:#openttd>i really wonder where SmatZ always gets those testcases from...
20:40<benjamin_:#openttd>probably real life
20:40<benjamin_:#openttd>like all good testcases.
20:40<benjamin_:#openttd>the best way to test something is to get one of your friends to try and break it...
20:41<SmatZ:#openttd>:-) sometimes I test compatibility with old savegames... the real-life usability is probably ~0
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20:43<Eddi|zuHause:#openttd>those do not ever look like real life testcases :p
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22:15<@Belugas:#openttd>mmmh... can't remember what George suggested as the frequency of the population callback for houses
22:16<@Belugas:#openttd>and my logs are not showing it either :(
22:16<@Belugas:#openttd>brrrrlaf
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22:25<Eddi|zuHause:#openttd>Belugas: didn't he say something like "i don't really care, as long as it is regularly?"
22:25<Eddi|zuHause:#openttd>but maybe that was a different discussion
22:26<@Belugas:#openttd>could be Eddi|zuHause, not sure. that's the problem when it's not ported in flyspray :(
22:29<Eddi|zuHause:#openttd>[Mi Dez 10 2008] [18:58:29] <Belugas> George_, your population callback... when would you think it should be triggered?
22:29<Eddi|zuHause:#openttd>[Mi Dez 10 2008] [18:59:11] <George_> 1) when industry is build.
22:29<Eddi|zuHause:#openttd>[Mi Dez 10 2008] [18:59:46] <George_> 2) periodically (like every 256, 1024, or 65536 ticks)
22:29<Eddi|zuHause:#openttd>is that the one?
22:33<@Belugas:#openttd>yeah :D
22:33*Belugas:#openttd kisses Eddi|zuHause!
22:33<benjamin_:#openttd>0.o
22:33<@Belugas:#openttd>jealous?
22:33-!-benjamin_ is now known as benjamingoodger
22:33<benjamingoodger:#openttd>not really
22:33<benjamingoodger:#openttd>just a little surprised
22:34<@Belugas:#openttd>proof you know little 'bout your favorite dev ^_^
22:35<benjamingoodger:#openttd>you're saying sacro's gay?
22:35<Sacro:#openttd>:O
22:36<benjamingoodger:#openttd>*tut*
22:36<@Belugas:#openttd>did I?
22:36<@Belugas:#openttd>don't think so
22:36<benjamingoodger:#openttd>you said --- my favourite dev --- no --- er --- meh...
22:36<@Belugas:#openttd>are you? DOes it matter if you'r gay of into cats?
22:36<Eddi|zuHause:#openttd>hm... this function for reachable states in finite automata that i have programmed once upon a time is total rubbish...
22:36<@Belugas:#openttd>ben, go to sleep...
22:37<@Belugas:#openttd>sorry to ear that Eddi|zuHause
22:37<benjamingoodger:#openttd>you go to sleep, joke-failer ¬.¬
22:37<@Belugas:#openttd>mhhh.
22:37<@Belugas:#openttd>sleep...
22:37<@Belugas:#openttd>yeah...
22:37*Belugas:#openttd is gone
22:37<benjamingoodger:#openttd>good night :)
22:37<Eddi|zuHause:#openttd>well, it's not that complicated of an algorithm
22:37<Eddi|zuHause:#openttd>and i never used that function...
22:37<Eddi|zuHause:#openttd>i just noticed... :p
22:37<benjamingoodger:#openttd>well
22:37<Eddi|zuHause:#openttd>i didn't even check it into the repository :p
22:38<benjamingoodger:#openttd>if you are "into" cats, that does pose a problem
22:38<benjamingoodger:#openttd>as you may commit some sort of animal mistreatment crime
22:38<benjamingoodger:#openttd>and probably have other issues besides.
22:43<Eddi|zuHause:#openttd>sleep... not the worst idea right now
22:43<benjamingoodger:#openttd>indeed.
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