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#openttd IRC Logs for 2009-01-02

---Logopened Fri Jan 02 00:00:44 2009
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03:58<Eduard_Munteanu>Hi. I'm not finding this within the FAQ, so please bear with me... Is there any open content that would allow me to run OpenTTD without owning original TTD?
03:59<Eduard_Munteanu>I see there are some free scenarios. However, I couldn't find whether 3rd-party NewGRFs can be used to run the game in a standalone basis.
04:01<edeca>There aren't, but you can download them (although they're probably not really free)
04:04<Alberth>Eduard_Munteanu: no, you need the original TTDX data files to run OpenTTD.
04:04<Eduard_Munteanu>Alberth, is there any substitute being worked on? I'd be interested to take a look, even if it's partially complete.
04:05<Alberth>In the openTTD there is the OpenGFX thread which develops replacement graphics.
04:06<petern>there's a replacement set but it's depressing
04:06<Eduard_Munteanu>Alberth, thread as in forum thread or as in SCM branch?
04:06<petern>forum thread
04:07<Eduard_Munteanu>Thanks for helping.
04:07<petern>in the openttd shold be in the forums, i think :)
04:07<Eduard_Munteanu>Yes, I got it. :)
04:07<petern>you can use opengfx if you use a nightly version
04:08<Alberth>or use trunk for bleeding edge :)
04:08<Eduard_Munteanu>petern, if I do a SVN/CVS checkout, is it there?
04:08<Eduard_Munteanu>Alberth, yeah, I'll probably go that way.
04:08<petern>no, it is currently a separate project
04:09<Eduard_Munteanu>I see.
04:09<petern>so get trunk, and then get the opengfx
04:09<Eduard_Munteanu>Thanks.
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04:53-!-gynter [~gynter@77-233-68-101.cdma.dyn.kou.ee] has joined #openttd
04:53<gynter>hello
04:53<Alberth>hello
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04:55<gynter>what does transported goods depend on?
04:55<gynter>not just goods
04:55<gynter>any item
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05:00<Wolf01>hello
05:13<Alberth>gynter: I don't understand the question, what do you mean "depend on"?
05:14<Alberth>gynter: you simply pick up cargo where it is provided, and bring it to where it is needed. I don't see any 'depend on'
05:15<gynter>does transported prec increases when cargo is dropped to destination or when cargo is picked up?
05:16<Alberth>'prec' ?
05:17<gynter>precentage
05:18<petern>percentage
05:19<petern>and no, it's just pickup
05:21<gynter>hmm odd
05:22<gynter>i have major queue with ships, but still transported doesn't go over 66%
05:27<@Rubidium>gynter: ah... you mean that... that's because your station rating isn't high enough
05:27<gynter>not rating, transported precentage in last month
05:28<@Rubidium>gynter: start reading what is written instead of thinking you've read what is written
05:29<Alberth>station rating and transported percentage are tightly coupled.
05:35<Wolf01>I don't understand why rating should affect transported percentage
05:37<@Rubidium>station rating is a way to measure the QOS of the transport company
05:37<Alberth>if you service a station badly, why would an industry use your transport services?
05:38<gynter>how to increase rating?
05:38<Wolf01>transport percentage should be the real quantity of goods transported in relation of quantity of goods generated at station in a month
05:40<Alberth>gynter: http://wiki.openttd.org/wiki/index.php/Game_mechanics#Station_rating
05:40<@Rubidium>everything "generated at the station" is transported for the industry
05:40<@Rubidium>as the industry "transports" it to the station
05:40<Wolf01>it is 100 goods produced, 90 goods pick up, tp=90%, not 75% because I have a bad rating... how can you decide that is 75% when I really picked up the 90%?
05:41<@Rubidium>only 75 will be moved to the station with a 75% rating
05:42<Alberth>Wolf01: how do you manage tp=90%? unless your station is flooded, you eventually transport everything you get.
05:42<Wolf01>so I picked up the 90% of 75?
05:43<@Rubidium>then your station rating will lower over time
05:43<@Rubidium>thus you will get less cargo and thus you transported percentage will rp
05:43<@Rubidium>*drop
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06:10<valhallasw>what was the magic double zoom key again?
06:11<valhallasw>because ctrl-D does not seem to work :/
06:11<Eddi|zuHause>that was removed
06:11<Eddi|zuHause>quite a while ago
06:11<valhallasw>ah, right
06:13<qball>:D
06:13<qball>didn't it used to be so that if you transported more then 90% the production of that source dropped
06:14<petern>gah, i hate assembly
06:15<qball>petern: what are you doing
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06:18<yorick>heh, openttd is faster than ttdpatch here :)
06:19<qball>I love openttd, it runs on linux.
06:22<yorick>so does ttdpatch, if you use a lot of wine magic
06:22<petern>trying to understand ttdpatch code :p
06:22<yorick>don't
06:22<yorick>it will explode your head once
06:23<yorick>it's like reading uncommented brainfuck
06:25<petern>-like
06:30<petern>i follow the code up to c2*v^2
06:31<petern>then it does shrd eax,edx,8 (where eax = c2 and edx = c2*v^2)
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06:40<valhallasw>and is there any way I can slow the game down? except by using NPF and ships? :P
06:40<petern>F1
06:40<yorick>hold printscreen
06:40<valhallasw>slow, not stopped ;)
06:40<Progman>holding ctrl-r
06:41<yorick>that's not really much slowing
06:42<Progman>and if you use a 32bpp grafic set?
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06:48<petern>then you're missing a ph
06:49<fjb>Hello
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07:18<gynter>it would be good, if you could set same orders to all vechiles/trains/ships/aircrafts in same group
07:18<Skyruner2>yes
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07:26<Alberth>gynter: normally you do that while creating the vehicles, by using shared orders
07:27<Skyruner2>but a group does not nessecarily have the same shared orders
07:27<Skyruner2>a group might be a list of feeders for a certain station who feed from all sorts of other stations
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07:28<Skyruner2>but if the feeding to station changes it would be easies to change this via the group menu
07:29<@Rubidium>so you want to change a station in all orders of all vehicles within a certain group?
07:29<@Rubidium>that's most likely going to cause more troubles than benefits
07:29<Skyruner2>ah nm.. gynter wanted something else
07:31<Skyruner2>it would be nice though to have the option of creating a group from a shard orders list
07:31<gynter>shared orders?
07:31<@Rubidium>Skyruner2: you already can
07:31<Skyruner2>awesome...
07:31<Skyruner2>wiki?
07:31<@Rubidium>it "only" requires you to make a group, add one of the vehicles to it and then add the vehicles with the same shared order
07:32<Skyruner2>well if i clone on in that group that works too
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07:33<@Rubidium>Skyruner2: http://wiki.openttd.org/wiki/index.php/Vehicle_groups
07:35<Skyruner2>ah nice
07:35<Skyruner2>never noticed that
07:35<Skyruner2>thanks
07:36<gynter>ah good
07:36<gynter>same here, never noticed that
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07:50<Skyruner2>to add a new string, i need to add it to strings.h and atleast english.txt ?
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07:51<Alberth>lang/english.txt and the .cpp file is enough. The system will re-generate the other files.
07:54<Skyruner2>so i can just insert an unused STR_XXXX_MY_STRING into the sourcecode and add it to the english.txt? i dont think it compiles if i dont add it to strings.h
07:55<yorick>it does
07:55<Alberth>when typing 'make', it detects you modified lang/english.txt, and strgen re-generates all language files before compiling the source again
07:55<Skyruner2>good to know
07:55<Alberth>that's why you want 'make'!! :)
07:59<Skyruner2>im trying to add another expense type in the company window. the way it currently works in drawing the rows is to simply increment the string index. so now 701C ist loan interest and 701D other - if i want to insert an element above another say before other my string would have to have 701D as an ID... how would i do that?
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08:00<@Rubidium>the order in english.txt is used
08:01<@Rubidium>and the X in STR_XXXX_... where X is a hexadecimal have absolutely no meaning anymore
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08:02<Skyruner2>can i just leave the XXXX out?
08:02<@Rubidium>yup
08:03<Skyruner2>ah great.. that was confusing me
08:14<petern>urgh
08:28-!-LordNokon [~hanneslou@196-209-18-72-nngy-esr-2.dynamic.isadsl.co.za] has joined #openttd
08:29<LordNokon>hello
08:29-!-Darkvater [~tfarago@silver.liacs.nl] has joined #openttd
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08:29<@Darkvater>Happy New Year to all :D
08:29<@Darkvater>!
08:29<LordNokon>can anyone help me with ttdx on vista 64
08:30<yorick>happy newyear
08:30<yorick>LordNoken: yes, use openttd
08:30<yorick>Nokon*
08:31<LordNokon>yorick, i've downloaded the lastest openttd but what about the game
08:32<yorick>you only need the data files
08:32<LordNokon>where do i get my hands on a version which works in vista 64
08:32<yorick>you don't need any game
08:32<yorick>just openttd and the data files
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08:33<yorick>and the data files are on your ttd cd
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08:33<TrueBrain>hello lovely people :)
08:33<yorick>or somewhere on the internet
08:33<@Darkvater>I'll be seeing you guys in about a week with hopefully more time for ottd :)
08:33<@Darkvater>gelukkig nieuwjaar TrueBrain
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08:34<LordNokon>ah ok
08:34<LordNokon>i think i got it working now
08:34<LordNokon>let me see quickly
08:36*TrueBrain loads his IM to send Darkvater something back .. pff .. saying something and leaving, how could he! :p
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08:54<LordNokon>yorick you there
08:55<yorick>?
08:58<LordNokon>is there a way to change the outputs of the factories
09:02<Skyruner2>you can change to production values of resource industries via cheets
09:02<Skyruner2>http://wiki.openttd.org/wiki/index.php/Cheats
09:03<LordNokon>thanks skyruner2, ill have a look, quick last question?
09:03<Skyruner2>http://wiki.openttd.org/wiki/index.php/Cargo ;)
09:03<LordNokon>how do i get the game to play in a window
09:03<Skyruner2>game settings
09:03<@Rubidium>cheats don't change factory production
09:03<Skyruner2>theres an option for resolution & a button for full screen
09:04<joachim>isn't there a patch for changing production?
09:04<Skyruner2>you mean the production ammount or the production type?
09:04<LordNokon>ok what i want to do is to set all factories to max production when a game starts
09:04<Skyruner2>ie producin more of what it already does or something different
09:04<gynter>if i clone a ship with shared orders, then cloned ship doesn't have shared orders
09:05<Skyruner2>hold crtl when cloning
09:05<gynter>ah k
09:05<Skyruner2>@dynter.
09:05<gynter>thanks
09:05<Skyruner2>;)
09:06<Skyruner2>LordNokon: i dont know of a quick way to accieve what you want to do
09:06<LordNokon>yes i want to change the production amounts not the type
09:07<Skyruner2>then you need to send more cargo (livestock,grain,steel) to the factory (in temperate climate)
09:08<Skyruner2>to get more livestock & grain, you can use the cheats
09:08<LordNokon>thats one of the things correct, but like mining stations, to produce at max
09:08<Skyruner2>cheats ;)
09:09<LordNokon>cool
09:09<LordNokon>ill try that one quickly
09:11<LordNokon>thanks to everyone with the help on the game
09:11<LordNokon>is so good being able to play an old classic like this still on vista
09:12<LordNokon>i love the new hugh maps and towns
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09:32<gynter>hmh,
09:32<gynter>there should be favorites in server browser :P
09:41<TrueBrain>and a: last joined
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09:43<yorick>any way I could apply DirDiff to TrackBits, while still getting the expected result?
09:43<@Rubidium>some people really need to play OpenTTD more often...
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09:48<Eddi|zuHause>i thought the "last joined" was already implemented?
09:48<yorick>yes, it was
09:49<[com]buster>useful feature indeed
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09:59<LordNokon>how do i get my towns to be these hugh towns with a population of over 150000 people
09:59<[com]buster>passenger service
09:59<[com]buster>*good* passenger service
10:00<LordNokon>between different towns of locally
10:01<[com]buster>between towns make both grow
10:01<Eddi|zuHause>doesn't matter
10:01<Eddi|zuHause>any service will do
10:01<TrueBrain>Rubidium: I guess so ;)
10:02<TrueBrain>but okay, I meant a Recent Servers, like Favorite Servers, and Local Server, like CoD4!!! :) YEAH! :p
10:02<TrueBrain>pompiedom
10:02<Eddi|zuHause>a tram or bus service is usually the easiest to make a town grow
10:02<Eddi|zuHause>dubdidubidabidau
10:03<Eddi|zuHause>mana mana
10:03<LordNokon>since i started playing this game when it was first released, i could neva get that part correct
10:09<TrueBrain>hmm .. my guitar is a bit .. off tune :p Haha :)
10:09<TrueBrain>having it two weeks in an isolated room can't be good :p
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11:09<Skyruner2>how do you use the conditional "goto" order?
11:09<ostehovel>click the button and then click the order it will jump to
11:09<ostehovel>and then you set the setting for the conditional order
11:11<Skyruner2>thx
11:12<Sacro>is that in trunk now?
11:13<@Rubidium>Sacro: no
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11:25<Skyruner2>why does the last feeder vehicle(delivery vehicle) get the transfer credit subtrackted? why not just calculate the transfer profit as with previous feeder vehicles?
11:26<Skyruner2>it does not need to balance since the vehicle profit and company [vehicle type] income is seperate anyways
11:26<gynter>hmh
11:27<Eddi|zuHause>but they need to add up
11:27<@Rubidium>otherwise people file bugreports
11:27<gynter>how to set breakdowns to none?
11:27<@Rubidium>see FS#<some>
11:28<Eddi|zuHause>in the difficulty settings, gynter
11:28<gynter>ah, thanks
11:29<Skyruner2>so they manually addup the train profits see that it does not match what is shown and file the report?
11:29<@Rubidium>Skyruner2: yes
11:29<Skyruner2>ah ok
11:33<gynter>how can I load a scenario when running server via cli ?
11:34<Eddi|zuHause>with "-g x.scn"
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11:35<gynter>ah, same as savegame?
11:35<gynter>ok
11:38<gynter>can i use //comment in config file on same line as config variable?
11:38<gynter>currency = EUR //test
11:38<yorick>use # ;)
11:38<gynter>k
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11:50<Skyruner2>how can i get the source of the cargo dest branch`?
11:51<Forked>http://wiki.openttd.org/wiki/index.php/Passenger_and_cargo_destinations#Obtaining_the_source_code
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12:23<Eddi|zuHause>haha... "I'm proud of living in a country, where a white man can be elected president, even if he is part black." :p
12:24<petern>hilarious
12:24<petern>so when does he get his horns out?
12:25<Eddi|zuHause>end of january, or something
12:26<gynter>is it possible to modify cost of trams without editing grf?
12:27<Sacro>yes
12:27<gynter>any howtos/tutorials?
12:28<gynter>can I also change designed date?
12:28<Sacro>RTFS
12:28<Sacro>yes
12:30<Eddi|zuHause>that is like asking "is it possible to turn a car without using the steering wheel"
12:30<Eddi|zuHause>of course it is possible, but why the hell would you do that?
12:31<gynter>because I dont want to have nowadays trams in 1945
12:31<gynter>besides, they cost less than 1945 trains
12:31<gynter>trams *
12:31<Eddi|zuHause>yes, but just edit the grf
12:31<gynter>k
12:31<Eddi|zuHause>it's like 3 steps
12:31<Eddi|zuHause>decode, change the number, encode
12:31<gynter>was just asking if theres some config file thing to override
12:32<Eddi|zuHause>yes, the config file is called "grf"
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12:39<Skyruner2>can anyone access http://www.selenic.com/ =
12:39<Skyruner2>?*
12:40<yorick>nope
12:43<joachim>can any town become a city if serviced enough?
12:44<Eddi|zuHause>no, cities are distributed at the start of the game
12:44<Eddi|zuHause>there is no change of that status
12:44<joachim>ah, ok
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12:45<joachim>so is there a pop cap on towns, or do they just grow slower?
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12:49<Eddi|zuHause>there is no cap
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12:51<Sam19>Hi
12:54<LordNokon>hi sam19
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12:55<yorick>any possibility to disable pbs?
12:55<yorick>or presignals?
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12:56<+glx>just don't use them
12:56<Swallow>Why would you want to disable them?
12:56<yorick>why would I want to disable build on slopes?
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12:57<Swallow>Good question
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12:59<yorick>because I want to disallow building on slopes, that's why :)
13:00<Eddi|zuHause>use 0.6.3 ;)
13:01<yorick>doesn't disable presignals
13:03<Eddi|zuHause>use TTD :p
13:03<+glx>why disable something you're not forced to use?
13:03<yorick>multiplayer ;)
13:05<Eddi|zuHause>this is not TTDPatch, whose design goal it is, that every gameplay change can be disabled
13:08<Eddi|zuHause>hm... i need a tram stop on a bridgehead
13:09<Eddi|zuHause>and a train station under the bridge
13:10<petern>and the moon!
13:10<petern>on a stick!
13:11<Eddi|zuHause>moon meat from the moon meat mine on the moon?
13:12<petern>don't be silly
13:12<petern>the moon is made of cheese, not meat
13:15<Sam19>Just thought i'd let you know, OpenTTD crashes after a few seconds of playing, on Windows 7
13:15<+glx>with any message?
13:16<Skyruner2>my guess: sound output & DX
13:16<+glx>btw I don't care about windows 7 as it's still unfinished
13:16<Sam19>Sound output is fine
13:17<+glx>yes probably music driver
13:17<Sam19>It freezes for a second then disapears
13:17<+glx>try -m null
13:17<Sam19>(as in comes up saying Windows is trying to find a solution)
13:18<Sam19>I tried running it in compatability mode, for XP and Vista, however, it comes up saying 'Cannot load sample.cat'
13:18<+glx>where is sample.cat?
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13:19<Sam19>in the TTD folder
13:19<+glx>so in programs?
13:20<Sam19>hang on a sec, gonna try something
13:20<+glx>it must be in one of openttd data dirs
13:20<+glx>(as said in the readme)
13:25<Sam19>(btw, This is on the latest nightly build, and the one before it)
13:26<+glx>and other are fine?
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13:36<Sam19>Well, the 0.6.3 build seems to be working OK, I can't play the game that I want to though (It was made on a newer version)
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13:38<CIA-9>OpenTTD: translators * r14782 /trunk/src/lang/ (12 files in 2 dirs): (log message trimmed)
13:38<CIA-9>OpenTTD: -Update: WebTranslator2 update to 2009-01-02 18:38:20
13:38<CIA-9>OpenTTD: arabic_egypt - 7 fixed by khaloofah (7)
13:38<CIA-9>OpenTTD: brazilian_portuguese - 14 fixed, 5 changed by tucalipe (19)
13:38<CIA-9>OpenTTD: catalan - 14 fixed by arnaullv (14)
13:39<CIA-9>OpenTTD: finnish - 14 fixed by jpx_ (14)
13:39<CIA-9>OpenTTD: hungarian - 14 fixed by alyr (14)
13:39<yorick>then obviously you need at least the revision the game was saved with ;)
13:39<gynter>why I have a Tram with car icon?
13:40<Sam19>Yorick, the problem with that is, that was a nightly build, and the nightly build crashes for me
13:40<Sam19>lol
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14:17<petern>@seen kudr
14:17<@DorpsGek>petern: kudr was last seen in #openttd 15 weeks, 4 days, 2 hours, 23 minutes, and 11 seconds ago: <KUDr> r
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14:33<Eddi|zuHause>not-so-famous last wordsS?
14:46<CIA-9>OpenTTD: rubidium * r14783 /trunk/src/vehiclelist.cpp: -Fix (r12661): don't add vehicles with "go to nearest depot" to the vehicle list of the depot with index 0.
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14:55<Eddi|zuHause>is there a latex package that allows direct input of graphviz into the .tex file?
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15:00<@Rubidium>Eddi|zuHause: have you tried googling?
15:01<CIA-9>OpenTTD: rubidium * r14784 /trunk/src/ (order_gui.cpp vehicle_gui.cpp): -Change: don't close and reopen the vehicle order/detail windows, just refocus them instead.
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15:02<Eddi|zuHause>yes, but the results are somewhat uncoordinated...
15:02<petern>so... what *does* shrd eax,edx,8 do?
15:03<Eddi|zuHause>it shreds eax into edx in stripes of 8mm?
15:03<@Rubidium>it shifts right a double
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15:07<petern>hm
15:07<petern>ah, it's the imul that's confusing me then
15:07<petern>that's clearly just a /256...
15:07<+glx>are you lurking in ttdp source?
15:09<petern>yeah
15:09<@Rubidium>it's "shrd dest, source, count"
15:10<@Rubidium>Eddi|zuHause, the 7th google hit: http://mark.aufflick.com/blog/2007/03/25/embedding-graphviz-in-latex-documents
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15:10<@Rubidium>although you could also export the dot to tex and import that
15:10<Eddi|zuHause>yes, i just tried that, but it does not work
15:11<Eddi|zuHause>i inserted the 3 lines given there into my document, and first it said "option clash for package graphicx
15:12<petern>yeah, it was the imul that got me, i think
15:12<petern>"imul edx"
15:12<Eddi|zuHause>and when i removed that, it said: ! Argument of " has an extra }.
15:12<petern>modifies eax as well, i believe
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15:13<Eddi|zuHause>but... that looks like a conflict with ngerman, actually
15:18<@Rubidium>petern: looks like it does eax := eax * edx
15:18<gynter>hmm
15:18<gynter>how to set more that 1 property using action0 ?
15:19<+glx>read the docs :)
15:19<petern>F7 /5 IMUL r/m32 9-38/12-41 EDX:EAX := EAX * r/m dword
15:19<petern>so it sets both, indeed, as a double word
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15:20<+glx>gynter: <Sprite-number> * <Length> 00 <Feature> <Num-props> <Num-info> <Id> (<Property <New-info>)...
15:20<+glx>it's quite explicit
15:20<gynter>ahh ok
15:20<+glx>http://wiki.ttdpatch.net/tiki-index.php?page=Action0 <-- full doc
15:20<petern>so really it's just foo * bar / 256
15:23<petern>which of course gives results that make no sense :)
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15:35<gynter>road vechile max speed is 127km/h?
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15:36<@Rubidium>yes, something like that
15:37<@Rubidium>more like 255/1.6*(conversion_factor("mile", "kilometre")
15:37<@Rubidium>divided by 2
15:38<@Rubidium>so 255/1.6*1.609344/2 which is 128 km/h
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15:41<@Rubidium>but that is (again) explained in the NewGRF specs
15:42<gynter>ye
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15:49<petern>sure?
15:49<petern>79 mph
15:49<petern>ah
15:50<petern>must've been playing in km/h when i saw 127 max, heh
15:50<petern>this damned rail car won't go past 51 now :/
15:50<petern>problem with supporting newgrf drag coefficient is it's bollocks ;)
15:50<@Rubidium>floor(255/3.2) == 79
15:59<CIA-9>OpenTTD: rubidium * r14785 /trunk/src/ (7 files):
15:59<CIA-9>OpenTTD: -Fix [FS#2132]: vehicle list for station gets closed when station view is closed
15:59<CIA-9>OpenTTD: even when the vehicle list is stickied. Other vehicle lists are not deleted when
15:59<CIA-9>OpenTTD: their 'opening' window gets closed so do the same with the station view.
16:01<CIA-9>OpenTTD: rubidium * r14786 /trunk/src/terraform_gui.cpp: -Fix: road/rail/water/airport toolbar opened over terraform toolbar when toolbar linking is turned on.
16:01<CIA-9>OpenTTD: rubidium * r14787 /trunk/src/ (airport_gui.cpp dock_gui.cpp rail_gui.cpp road_gui.cpp): -Fix: landscape toolbar getting closed when rail/road/water/airport toolbar gets closed with linked toolbars turned on.
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17:16<joachim>"2 passengers to unknown station, no route found!" - will they eventually go away, or is there any way to figure out where the problem is/was? (cargodest)
17:17<@Rubidium>the problem's most likely someone/something that removed a station
17:18<CIA-9>OpenTTD: rubidium * r14788 /trunk/src/newgrf.cpp: -Fix [FS#2489]: some TTDPatch flags were wrong (Swallow)
17:18<joachim>can't remember doing that lately
17:18<joachim>but will they stay forever?
17:19<@Rubidium>no idea
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17:21<Eddi|zuHause>passengers slowly go away if the rating is below 50% (i think)
17:22<Eddi|zuHause>otherwise, they will stay forever
17:22<Eddi|zuHause>and it is usually a route that was removed, while the station is still there
17:22<Eddi|zuHause>or something absolutely weird
17:22<joachim>shouldn't it know the station name then
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17:26<petern>hmm, i should get the windows 7 beta soon
17:27<petern>though from what i've seen it's pretty much vista with a different task bar...
17:27<@Rubidium>yeah... and don't browse to your map with MP3s with Explorer ;)
17:28<petern>my map?
17:28<@Rubidium>s/map/folder/ ;)
17:28<mrfrenzy>what will it do to the poor files?
17:29<@Rubidium>mrfrenzy: whatever "reading" MP3s would do
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17:31<mrfrenzy>huh
17:31<@Rubidium>which in case of Windows 7 seems to be unrecoverably corrupting the MP3s
17:31<mrfrenzy>lol
17:32<+glx>how is it possible to corrupt a file by reading it?
17:32<+glx>windows is amazing :)
17:32<@Rubidium>glx: reading != "reading"
17:32-!-Skyruner2 [~Skyruner2@ip-88-153-190-45.unitymediagroup.de] has joined #openttd
17:32<mrfrenzy>fortunately I keep my music on a readonly samba shar e;)
17:33<Skyruner2>Fehler 3 fatal error C1083: Datei (Include) kann nicht geöffnet werden: "boost/graph/adjacency_list.hpp": No such file or directory c:\ottd_dev\cargodest_src\src\routing_classes.h 28 openttd
17:33<Skyruner2>:(
17:33<+glx>yes you need boost headers
17:37<petern>hmm, did anyone start work on making multiple sets uninteroperable?
17:37<petern>*newgrf sets
17:37<+glx>not really
17:37<@Rubidium>OzTransLtd did make his set uninteroperable, but that's about it I reckon
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17:37<+glx>hmm it did disable them for ttdpatch too IIRC
17:38<@Rubidium>glx: lies... he allowed his set to be used for exactly 1 revision of TTDP
17:38<@Rubidium>and IIRC revisions < 14000 of OpenTTD with multipool enabled
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17:40<Progman>Skyruner2: you need some parts of the boost lib
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17:42<CIA-9>OpenTTD: rubidium * r14789 /trunk/src/ (20 files in 2 dirs): -Feature: allow scrolling with the left mouse button pressed (if enabled). Primarily useful for systems with touch screen (aapo)
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17:49<CIA-9>OpenTTD: rubidium * r14790 /trunk/src/ (5 files): -Codechange: unify generation of default savegame/screenshot names (PhilSophus)
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17:54<Skyruner2>howcome ottd wont compile with music enabled Fehler 3 error LNK2001: Nicht aufgelöstes externes Symbol "_CLSID_DirectMusicLoader". dmusic.obj openttd
17:55<Skyruner2>and compiled versions dont play music?
17:55-!-Roujin [~chatzilla@mnch-5d861fd8.pool.einsundeins.de] has joined #openttd
17:55<@Rubidium>cause you've got the wrong version of the DirectX stuff installed or you have installed it incorrectly
17:57<Skyruner2>hm its DX9.0c and works fine with all other games...
17:57<Skyruner2>the dxdiag direct music test works fine aswell
17:57<Roujin>hey Rubidium, did you check what happens regarding the latest commit if one tries to make a screenshot/save as spectator when no company exists?
17:57<Roujin>(sorry to break into a running conversation)
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17:58<@Rubidium>Roujin: the same as what happened before
17:59<@Rubidium>the misc_gui stuff is basically moved to saveload.cpp and the others already passed _local_company as being safe
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17:59<@Rubidium>safe meaning it's a valid company id
18:00<Roujin>and is COMPANY_FIRST also safe if no company exists?
18:00<Roujin>because there's this line: SetDParam(0, IsValidCompanyID(_local_company) ? _local_company : COMPANY_FIRST);
18:01<@Rubidium>Roujin: as I said... that's for the "misc_gui.cpp" case, in the other cases _local_company is for sure valid
18:02<@Rubidium>and there's always "something" at GetCompany(COMPANY_FIRST) that resolves to a name
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18:04<Skyruner2>hmm i dont know why music does not work..
18:04<@Rubidium>so the behaviour doesn't change
18:04<Skyruner2>i guess ill just disable it in the building and play without (as i have been)
18:04<@Rubidium>Skyruner2: likely because you haven't installed the music or installed it in the wrong place
18:05<Skyruner2>the tracs do show up in ottd
18:05<Skyruner2>if its a build with music in enabled
18:05<Skyruner2>not sure about ones with it disabled
18:05<@Rubidium>that's because the track names are hardcoded
18:05<Skyruner2>ah ok
18:05<@Rubidium>as the music files don't contain the names
18:20<Roujin>Rubidium: I've created a situation where it resolves to (undefined string)
18:21<Roujin>in the misc_gui case, of course..
18:22<@Rubidium>Roujin: then it should've been doing that before too
18:23<Roujin>hmm i'm not 100% sure if const Company *c = GetCompany(IsValidCompanyID(_local_company) ? _local_company : COMPANY_FIRST); and then SetDParam(0, c->index); did the same
18:24-!-vraa [~vraa@h240.228.29.71.dynamic.ip.windstream.net] has quit [Quit: Leaving...]
18:24<Roujin>as now --- SetDParam(0, IsValidCompanyID(_local_company) ? _local_company : COMPANY_FIRST); --- does
18:24<@Rubidium>GetCompany(whatever)->index == whatever
18:24<Roujin>also if the company doesn't exist?
18:24<@Rubidium>yes
18:25<Roujin>okay, then it probably did the same thing before
18:25<@Rubidium>only that GetCompany(whatever)->index where whatever > GetCompanyPoolSize() segfaults or asserts
18:25<@Rubidium>s/>/>=/
18:25-!-Progman [~progman@p57A1D3D2.dip.t-dialin.net] has quit [Remote host closed the connection]
18:25<@Rubidium>but... GetCompanyPoolSize() is always >= 1
18:26<@Rubidium>and IsValidCompanyID only returns true when whatever is smaller than the pool size
18:27-!-vraa [~vraa@h240.228.29.71.dynamic.ip.windstream.net] has joined #openttd
18:27<Roujin>well I'll go and file a bug report about the undefined string still, even if it's an old bug..
18:27-!-vraa [~vraa@h240.228.29.71.dynamic.ip.windstream.net] has quit []
18:27<@Rubidium>well... what's the right name when there's no company then?
18:28<Roujin>something else than (undefined string) in any case..
18:29<Roujin>in all other cases where standard naming is not applicable, it's just called "screenshot..."
18:29-!-vraa [~vraa@h240.228.29.71.dynamic.ip.windstream.net] has joined #openttd
18:30<@Rubidium>and it doesn't do that?
18:31<Roujin>for screenshots yes, but the case where (undefined string) appears is when trying to save the game as spectator (when no company is on the server)
18:32<Roujin>in the save/load window, it appears in the text field
18:32<@Rubidium>that will have happened for eons then
18:32<@Rubidium>and "savegame" isn't quite a useful name either I reckon
18:33<Roujin>how about "spectator, {DATE}"?
18:34<Roujin>maybe not only if no company exists, but always when spectating?
18:35<Roujin>that's probably cleaner than just taking the name of company #0
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18:56<TrueBrain>What can forum users be complete morons ..... reply to topics like they are mental or something .. well .. I expect some really are mental .. but that is besides the point ;)
18:56<qball>lol
18:56-!-FR^2 [frr@oscar.frquadrat.de] has quit [Remote host closed the connection]
18:56<qball>welcome to the wonderfull world of users
18:57<TrueBrain>like the advise my ISP once gave a friend ... the fastest connection had some authorization problem, so their suggestion was to use their slower connection .........
18:57<TrueBrain>sure, always good advise ...
18:58<Skyruner2>Luser or in German: DAU
18:58<TrueBrain>like in this case: I suggest not to use OpenTTD ....
18:58<TrueBrain>what is that for an advise?!
18:58<TrueBrain>omg ...
18:58*TrueBrain slaps people on this forum :p
18:59<qball>it is often how they managed to find the internet in the first place
18:59<@Rubidium>TrueBrain: you should read the German TT forum and the international forum will look like a peaceful place
18:59-!-FR^2 [frr@oscar.frquadrat.de] has joined #openttd
18:59<Skyruner2>suggest alt+F4?
18:59<@Rubidium>Skyruner2: what use is that?
19:00<TrueBrain>Rubidium: yeah ... making stupidity relative always works :)
19:00<TrueBrain>"If it appears broken, don't use it"
19:00<TrueBrain>will be my new slogan
19:00<@Rubidium>TrueBrain: nah...
19:01<Prof_Frink>"If it ain't broke, you ain't played with it enough."
19:01<Skyruner2>Rubidium: remove the source of "stupid"
19:01<TrueBrain>haha, and at this moment, a new slashdot article appears:
19:01<TrueBrain>http://news.slashdot.org/article.pl?sid=09%2F01%2F02%2F2254238&from=rss
19:01<TrueBrain>what are the odds ...
19:01<Skyruner2>great :)
19:02<@Rubidium>TrueBrain: "if appears broken don't tell what is broken, but tell everyone it is broken and that the developers haven't fixed it yet"
19:02<@Rubidium>Skyruner2: ALT-F4 only moves me to the source of "stupid", i.e. the workspace with my browser with tt-forums opened
19:03<TrueBrain>Rubidium: I only agree with the first part :)
19:03<Wolf01>'night
19:03<TrueBrain>always reminds me a customer called me: "My computer gave an error" - "which error?" - "I don't know, I clicked it away" - "so why do you call me?" - "I just wanted to let you know I had an error"
19:03-!-Wolf01 [~wolf01@host105-233-dynamic.14-87-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.]
19:03<qball>yeah nothing like a bug report: it does not work
19:03<TrueBrain>after that there was a clear sound of me bashing my head against the wall
19:04<qball>TrueBrain: sorry, it was me
19:04<TrueBrain>I asked in return if that person also wanted to call me when she was going to the toilet
19:04<Skyruner2>Rubidium: i meant to suggest alt+f4 to the user complaining on the forum as a fix to his problem
19:04<TrueBrain>it was neve runderstood :(
19:06<TrueBrain>anyway ... Rubidium: still count 10 fingers?
19:06-!-luddek [~luddek@c-12cae455.610-106-64736c10.cust.bredbandsbolaget.se] has joined #openttd
19:06<TrueBrain>welcome luddek
19:06<@Rubidium>nope, I count 1010 ;)
19:06<luddek>thank you truebrain
19:07<TrueBrain>Rubidium: well, if you count like that, I hope you can count to 1111111111
19:07<@Rubidium>;)
19:08<TrueBrain>people always look at me all confused when I say I can count up to 1024 on my fingers ..
19:08<goodger>^_^
19:09<TrueBrain>once they asked me to proof it ..
19:09<TrueBrain>that was a dull night
19:09<qball>ha ha ha
19:09<goodger>wait
19:09<goodger>it should be 2047
19:09<@Rubidium>last time I tried I overflowed after 1023
19:10<Skyruner2>^^
19:10<qball>signed or unsigned
19:10<goodger>unless you stop with 1000000000
19:10<TrueBrain>goodger: I have no idea how much fingers you have .......
19:10<goodger>I have 10 fingers
19:10<Roujin>lol
19:10<TrueBrain>Rubidium: always a nasty side-effect :)
19:10<TrueBrain>goodger: 2^8 is ...
19:11<Roujin>wheres the calc bot
19:11<qball>TrueBrain: two's complement?
19:11<TrueBrain>Roujin: people should learn this by head :)
19:11<Roujin>calc bot dear calc bot please tell goodger what 2^10 is ;)
19:11<goodger>the maximum binary number expressible with ten digits is (2**11)-1
19:11<goodger>Roujin: 10^1 is 1000000000
19:11<goodger>the maximum number is 1111111111, which is 10^11-1
19:11<TrueBrain>I think goodger needs some kind of leason in binary counting ...
19:12<@Rubidium>wow... so with one bit you can count from 0 to 3
19:12<TrueBrain>Rubidium: a quadbit!
19:12<qball>:D
19:13<goodger>I am quite confident that I am able to count in binary
19:13<Skyruner2>i use both my eyes aswell.. also sticking out my toung is another bit aswell as closing/opening my mouth... i can raise both my big toes but usualy people can tell when im wearing shoes - same problem with breathing in/ out
19:13<TrueBrain>goodger: in here in general it is wise to either know what you are talking about, or shut the fuck up ;)
19:13<Roujin>10^1 is 1000000000 <--- I am not entirely sure what to say about this oO
19:13<@Rubidium>TrueBrain: just show goodger 132 counted binary on your fingers
19:13<Eddi|zuHause>Skyruner2: i would not recommend sticking out your tongue and closing your mouth at the same time
19:13<TrueBrain>but it is very cool, that with 8 bits, you can count up to 511 ... that redefines all our computers instant ....
19:13<goodger>sorry, (2^11)-1
19:14<qball>goodger: please count to 2047 on 10 fingers.
19:14<qball>I'll wait
19:14<qball>please paste every step
19:14<TrueBrain>qball: an other dull night it is ;)
19:14<TrueBrain>and a frustrating one for that matter :)
19:14<qball>TrueBrain: yeah.
19:14<qball>TrueBrain: but the outcome might be fun
19:14<@Rubidium>more Yoda thou shalt speak
19:14<TrueBrain>1023 .... 0 ... 1 ... 2 ....
19:14<qball>TrueBrain: I got a good bottle of whiskey to keep me company
19:15<TrueBrain>qball: hmm .. whiskey might do the trick
19:15<TrueBrain>I think in the end you will have your 11th bit :)
19:15-!-TinoM [~Tino@i59F5F730.versanet.de] has quit [Quit: Verlassend]
19:15<TrueBrain>(the end of the bottle, that is)
19:15<qball>TrueBrain: or none at all
19:15<goodger>qball: ok, you raise each of your ten digits, which is 1111111111, which is one less than 10000000000, or in other words, (2**11)-1, which according to google is 2047
19:15<qball>allready had some nice 14 years old today
19:15<Roujin>goodger: you're obiwan.
19:16<qball>goodger: no no
19:16<qball>start at 1
19:16<TrueBrain>qball: lol :)
19:16<goodger>eh?
19:16<TrueBrain>0000000001
19:16<goodger>I don't follow
19:16<TrueBrain>0000000010
19:16<TrueBrain>0000000011
19:16<goodger>yes, that's 1
19:16<TrueBrain>0000000100
19:16<goodger>and that's 2
19:16<TrueBrain>0000000101
19:16<TrueBrain>0000000110
19:16<goodger>and that's 3
19:16<goodger>4
19:16<goodger>5
19:16<TrueBrain>@kick TrueBrain stfu
19:16-!-TrueBrain was kicked from #openttd by DorpsGek [stfu]
19:16<goodger>6
19:16-!-TrueBrain [truebrain@openttd.org] has joined #openttd
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19:16-!-Progman [~progman@p57A1D3D2.dip.t-dialin.net] has joined #openttd
19:16<goodger>...
19:16<Roujin>you're OffByOne
19:16<TrueBrain>take us to 2047, or math-user
19:17<goodger>so eventually, you will end up with 1111111111
19:17<TrueBrain>or = oh
19:17<TrueBrain>abuser
19:17<TrueBrain>math-abuser
19:17<TrueBrain>yeah :)
19:17<Eddi|zuHause>goodger: 1 is 2^0
19:17<Roujin>goodger: the least significant bit is worth 2^0, not 2^1
19:17<Eddi|zuHause>10 is 2^1
19:17<Roujin>you started counting at 1, not at 0
19:17<Eddi|zuHause>100 is 2^2
19:17<Eddi|zuHause>10000 is 2^4
19:18<TrueBrain>as I said a few minutes ago ... goodger needs some bitwise counting leasons
19:18<Eddi|zuHause>1 0000 0000 is 2^8
19:18<Eddi|zuHause>100 0000 0000 is 2^10
19:18<Eddi|zuHause>not 2^11
19:18<TrueBrain>if only goodger would have tried counting on his fingers ...
19:18<goodger>ah, yes, I see.
19:18<TrueBrain>1 2 4 8 16 32 64 128 256 512
19:18<qball>1777 = 3ff = 1023 = 1111111111
19:18<TrueBrain>then he would have not made such an ass out of itself ...
19:19<qball>TrueBrain: big endian?
19:19<@Rubidium>using goodger's math: 10000000000 = 2^11 -> 1000000000 = 2^10 -> 100000000 = 2^9 -> 10000000 = 2^8 -> 1000000 = 2^7 -> 100000 = 2^6 -> 10000 = 2^5 -> 1000 = 2^4 -> 100 = 2^3 -> 10 = 2^2 -> 1 = 2^1 -> 1/2 = 2^0 = 1
19:19<TrueBrain>(itself, by the lack of gender-check)
19:19<TrueBrain>qball: yes
19:19<TrueBrain>big endian is more useful for humans :)
19:19<Roujin>heh, TrueBrain has big endian fingers *snicker*
19:19<TrueBrain>little endian is only useful for machines :)
19:19<Eddi|zuHause>1/2 = 1 might not be the most useful equation :p
19:19<goodger>yes, yes, I was mistaken
19:19<TrueBrain>Rubidium: I think we all want to deposit like .... 50 eurocent to goodger
19:20<goodger>no need to rub it in
19:20<TrueBrain>then w eget 1 euro in return :)
19:20<TrueBrain>yes, big need to rub it in
19:20<goodger>TrueBrain: no, you'll get 1.01 euro... haven't you seen the price of sterling recently?
19:20*TrueBrain gets the sponses ...
19:20<TrueBrain>even better to me
19:20<TrueBrain>what is your account number?
19:20<Skyruner2>we could just use a modified IEEE754 to represent numbers with fingers
19:20<Eddi|zuHause>reminds me of that time when some person in here was complaining when i explained the refit masks in big endian
19:20<@Rubidium>and... that would redefine 2 to be the same as 1, so he can only count to 1
19:20<TrueBrain>lol @ Skyruner2 :)
19:20<qball>I guess goodger worked at the banks in america
19:20<Skyruner2>thatway we could get quite big numbers.. but also less accurate with big numbers :P
19:21<goodger>qball: no, I made a fairly simple mistake
19:21<TrueBrain>a very BASIC mistake
19:21<qball>that's what they said
19:21<TrueBrain>like ... not using your fingers
19:21<goodger>why on earth would I use my fingers?
19:21<TrueBrain>I tihnk goodger needs to re-read the start of this conversation :)
19:21<qball>to not act like a complete ass
19:22<qball>eeuh
19:22<@Rubidium>making a mistake isn't bad, but keeping claiming you are right and 4 people are wrong makes you well...
19:22<qball>make a complete ass of thouself
19:22<goodger>I can't add 512, 256, 128, 64, 32, 16, 8, 4, 2 and 1 in my head
19:22<TrueBrain>I can ...
19:22<qball>goodger: no?
19:22<TrueBrain>512 * 2 - 1
19:22<TrueBrain>;)
19:22<TrueBrain>I can even do it in hex ...
19:23<TrueBrain>0x200 * 2 - 1 ;)
19:23<goodger>so I skipped to (2**n-1), making the forgiveable mistake of forgetting that it's actually (2**(n-1)-1)
19:23<@Rubidium>TrueBrain: how much is 0x20 - 020?
19:23<Roujin>tadump *dish*
19:23<TrueBrain>goodger: I don't think you can make the disision for us if your mistake is forgivable or not
19:23<TrueBrain>that is kind of rude to claim
19:23<TrueBrain>Rubidium: I have a bot for that :p
19:24<TrueBrain>@base 16 10 20
19:24<@DorpsGek>TrueBrain: 32
19:24<goodger>¬.¬ no, it's not
19:24<TrueBrain>@base 8 10 20
19:24<@DorpsGek>TrueBrain: 16
19:24<TrueBrain>@base 10 16 48
19:24<@DorpsGek>TrueBrain: 30
19:24<TrueBrain>@base 10 8 48
19:24<@DorpsGek>TrueBrain: 60
19:24<goodger>claiming you're a smug wanker would be a rude claim. claiming you should forgive my mistake is not
19:24<TrueBrain>so 0x30 or 060 ;)
19:24-!-vraa [~vraa@h240.228.29.71.dynamic.ip.windstream.net] has quit [Ping timeout: 480 seconds]
19:24<Eddi|zuHause>he said -, not +
19:24<@Rubidium>TrueBrain: both wrong
19:24<TrueBrain>goodger: no no, you did not claim we SHOULD forgive your mistake, you claimed we HAV ENO CHOICE to forgive your mistake
19:25*TrueBrain feels stupid .... sorry Rubidium :)
19:25<goodger>no, I did not
19:25<TrueBrain>there was a bit of a noise on the line
19:25<goodger>I said the mistake was forgiveable
19:25<qball>TrueBrain: excuses excuses
19:25<TrueBrain>so you made that choice for us?
19:25<goodger>I didn't say "you HAV ENO CHOICE to forgive my mistake"
19:25<TrueBrain>I think we should go to court and see if your mistake is forgiveable :)
19:25<qball>goodger: you where a bit off
19:25<TrueBrain>lol @ qball :)
19:25<@Rubidium>but I'll give you 80% of the total points for the answer as the explanation was correct
19:25<goodger>I CBA with this
19:25*TrueBrain hugs Rubidium :)
19:26<goodger>it doesn't _matter_ whether you forgive my mistake or not
19:26<TrueBrain>bit is such a nice word
19:26<Eddi|zuHause>Rubidium: he only made a sign error, which, unless the complexity of the calculation is changed significantly, warrants only 1 point reduced
19:26<TrueBrain>Eddi|zuHause: and you could get 5 points for the assignment ... hence the 80% ;)
19:26<TrueBrain>lol
19:27<qball>goodger: you where a bit bitten down forgiveness
19:27<Eddi|zuHause>hm, our assignments here typically got 4 points
19:27<TrueBrain>lol :)
19:27<TrueBrain>so you wanted to reduce my score to 75%?
19:27<TrueBrain>what is that for a new years gift :(
19:27<qball>anyway night
19:27<Eddi|zuHause>qball: you mean the verb, which is spelled "were", "where" is a question word
19:27<TrueBrain>night qball
19:27<TrueBrain>sleep well
19:28<TrueBrain>Qball Cow
19:28<TrueBrain>who calls himself a cow?
19:28<Eddi|zuHause>when was the habit of "new year gifts" introduced?
19:28<TrueBrain>stupid dutch people ...
19:28<TrueBrain>Eddi|zuHause: a minute ago, did you miss it?
19:28-!-vraa [~vraa@h240.228.29.71.dynamic.ip.windstream.net] has joined #openttd
19:28<TrueBrain>welcome vraa
19:29<TrueBrain>I wish my IRC client would tell me how long ago it had seen a given user when he/she/it joins ...
19:30<TrueBrain>I wish I had a newzbin invitation ..
19:30<@Rubidium>just make a patch and add the appropriate overlay to gentoo
19:30<TrueBrain>writing my own IRC client is still on my todo :)
19:31<TrueBrain>but it requires a rather complex structure to support what I want :)
19:31<qball>TrueBrain: you should let goodger do the bitmasks.. he is good at it
19:31<TrueBrain>qball: now that is lame ;)
19:31<goodger>stfu, qball
19:31<TrueBrain>but lame-encoder is one of th emost used mp3 encoders .. so I take it ;)
19:31<qball>TrueBrain: a bit lame, I agree
19:31<goodger>I've had enough
19:32<TrueBrain>511 & 0xFF == 511 ....
19:32<qball>TrueBrain: well the mad encoder nicely outputs 28bit data.. so you have 4 bit to spare
19:32<TrueBrain>yeah, it still is funny :)
19:32<TrueBrain>or maybe worse:
19:33-!-Eddi|zuHause [~johekr@p54B74892.dip.t-dialin.net] has quit []
19:33<TrueBrain>511 & ~0xFF == 0
19:33-!-Eddi|zuHause [~johekr@p54B776D2.dip.t-dialin.net] has joined #openttd
19:33<Eddi|zuHause>"complex structure" as in "SELECT quit_time FROM nicks WHERE nickname = ?"
19:33-!-Zorn [zorn@e177228022.adsl.alicedsl.de] has quit [Read error: Connection reset by peer]
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19:33<Roujin>what are you getting at TrueBrain?
19:33<TrueBrain>Roujin: just thinking how goodger thinks
19:34<TrueBrain>511 fits in 8 bits in the world he painted
19:34<qball>we are still a bit fuzzy on his logic
19:34<TrueBrain>so .. 511 & 0xFF is still 511 :)
19:34<goodger>I don't think like that
19:34<@Rubidium>Roujin: the Goodgerian theorem of applied whit mathematics
19:34<TrueBrain>Eddi|zuHause: euuh .. okay ... :p
19:34<goodger>I just forgot a tiny part of an equation I haven't used in years
19:34<qball>goodger: that wasn't the problem
19:35<TrueBrain>I wonder what other cool things we can do with that logic
19:35<TrueBrain>at least -255 also fits in 8 bits
19:35<@Rubidium>mixing octal and decimal is much more fun than playing with bitmasks
19:35<TrueBrain>I agree
19:35<@Rubidium>or hexadecimals
19:35<TrueBrain>well, the question: what is 32 - 020
19:35<TrueBrain>is much more tricky ;)
19:36<Roujin>you mean like, halloween == christmas ?
19:36<@Rubidium>Roujin: yes
19:36<Roujin>I like that one ;)
19:36<vraa>sorry my client is acting up
19:36<vraa>my entire computer is acting up
19:36-!-vraa [~vraa@h240.228.29.71.dynamic.ip.windstream.net] has quit [Quit: Leaving...]
19:36<TrueBrain>at least he had his computer to blame .... ;)
19:36<Eddi|zuHause>that joke does not really work in german
19:37<TrueBrain>ah, Eddi|zuHause, your SQL was a reply to my complaining about IRC :p
19:37<TrueBrain>haha :)
19:37-!-vraa [~vraa@h240.228.29.71.dynamic.ip.windstream.net] has joined #openttd
19:37*TrueBrain is a bit slow in 2009 ;)
19:37<qball>TrueBrain: just a bit?
19:38*Eddi|zuHause presses TrueBrain's "Turbo" button
19:38<Roujin>not 9 bits?
19:39<TrueBrain>no, my own IRC client would not be like any IRC client you know :) It would have a server, where several clients can attach to (I am a lot on the way lately, and I hate to not being able to login from everywhere) .. it would show me the missed lines when I rejoin (with correct times) ... it would give much more info about users .. it would colour lines nicely ... my list is long :p
19:39<TrueBrain>lol @ qball :)
19:39<TrueBrain>qball: you were going to bed, remember?
19:39<TrueBrain>Eddi|zuHause: tnx :)
19:39<Eddi|zuHause>TrueBrain: so you want something like an advanced bouncer
19:39<qball>TrueBrain: was I?
19:40<qball>TrueBrain: screen +ssh + away does wonders
19:40<TrueBrain>[01:27] <qball> anyway night
19:40<qball>TrueBrain: it is night
19:40<qball>was not lying
19:40<TrueBrain>Eddi|zuHause: a very advanced, yes
19:40<Eddi|zuHause>what happened to screen+irssi?
19:41<TrueBrain>the fact that I love GUIs, most likely :)
19:41<@Rubidium>Eddi|zuHause: no clicky stuff
19:41<Eddi|zuHause>yes, i can understand that argument ;)
19:41<TrueBrain>but okay ... I have the same with my music player
19:42<TrueBrain>same idea, same central redirection
19:42<Eddi|zuHause>it's only that this was the most favourite way of other people that were confronted with the mobility problem
19:42<TrueBrain>also for MSN ...
19:42<TrueBrain>so I guess I just need to build a framework for that ;)
19:42<@Rubidium>bitlbee!
19:42<@Rubidium>xmms!
19:42<@Rubidium>+laptop
19:42<qball>mpd
19:42<Eddi|zuHause>but... isn't X also network-capable?
19:42<TrueBrain>Eddi|zuHause: yeah ... but it can be done better in my opinion :)
19:42<TrueBrain>qball: I use mpd ....... it sucks :p
19:42<TrueBrain>(well, it is nice, just the clients sucks :p)
19:42<@Rubidium> 9 Power_On_Hours 0x0012 041 041 000 Old_age Always - 26229
19:42<@Rubidium>^ is that good or bad for a laptop?
19:42<qball>TrueBrain: agree they all suck.. there are so many
19:43<TrueBrain>Rubidium: lol, nice :)
19:43<TrueBrain>jinzora2 is nice .. but it is php :(
19:43<TrueBrain>I want a frontend like songbird!
19:43<qball>aah build on a browser
19:43<TrueBrain>xulrunner is nice :)
19:43-!-Progman [~progman@p57A1D3D2.dip.t-dialin.net] has quit [Remote host closed the connection]
19:43<TrueBrain>but okay: a frontend like iTunes, for all I care :p
19:44<TrueBrain>Eddi|zuHause: I now use NoMachine's NX server/client model
19:44<TrueBrain>works pretty nice ... just not portable to my iPhone :)
19:44<qball>http://images.sarine.nl/gmpc-improved-art.png
19:44<qball>use this one
19:45<TrueBrain>lol, I made my candle go all crazy again :p
19:45<TrueBrain>when I blow in it to put it out ... flames reached top-level again ..
19:45<TrueBrain>haha
19:45<TrueBrain>I should stop doing that ...
19:45<TrueBrain>(it got so hot, that the parafine became gas-like .... hehehehe)
19:45<qball>:/
19:46<qball>venhuizen?
19:46<TrueBrain>qball: well, at least that looks nice .. url?
19:46<TrueBrain>haha, no, not venhuizen
19:46<Skyruner2>can i send a debug string to the ottd console?
19:46<TrueBrain>lol
19:46<qball>TrueBrain: thx.. I wrote that
19:47<Skyruner2>ah i can live debug in VS :) nm
19:47<qball>TrueBrain: gmpcwiki.sarine.nl
19:47<qball>http://images.sarine.nl/gmpc-macosX.png
19:48<qball>http://images.sarine.nl/gmpc-windowsxp3.png
19:49<qball>sonata is a decent gui aswell
19:50<TrueBrain>lol, libmpd is part of the gmpc project I gather? :p
19:50<thingwath>good old muine :|
19:51<qball>TrueBrain: yeah ..
19:51<TrueBrain>plugins are slightly fuzzy ....
19:51<TrueBrain>(well, the representation of them, as in: the download dir shows them, but wtf?)
19:52<qball>yeah I know
19:52<qball>I hate website stuff
19:53<qball>what distro do you use?
19:53<qball>entoy
19:53<qball>gentoy
19:53<TrueBrain>Gentoo
19:53<qball>there is a overlay for mpd
19:53<qball>that package it
19:54<TrueBrain>doesn't install any plugins :p
19:54<qball>anyway, I am going to sleep.
19:55<qball>you can get the plugins from there
19:55<TrueBrain>but you hav eno idea what they do ;)
19:55<TrueBrain>haha :)
19:55<qball>coveramazon, last.fm and lyricwiki are nice to have (take care of covers, artist images, similar artist, similar songs and lyrics
19:55<TrueBrain>17MiB of memory (RSS) and 200 MiB of virtual ...
19:55<TrueBrain>well, on average not bad ;)
19:56<qball>hmm it scales to 1.000.000 songs
19:56<TrueBrain>I have covers!! But I doubt mpd knows about that ...
19:56<qball>http://images.sarine.nl/gmpc-1000000songs.png
19:56<CIA-9>OpenTTD: rubidium * r14791 /trunk/src/ (4 files in 4 dirs): -Add: the ability to make ISO dates with the string system (PhilSophus)
19:56<qball>mdcover can grab them from music directory if you have access to it
19:56<TrueBrain>well, it is one of the better clients I have seen so far ;)
19:57<qball>beside mpc also the oldest
19:57<qball>got 0.17.0?
19:57<TrueBrain>but okay, bedtime for me ..
19:57<TrueBrain>night all!
19:57<TrueBrain>yup
19:57<qball>good
19:57<TrueBrain>tnx for the tip qball ;)
19:58<thingwath>hm, someone should finally invent some global music metadata collection
19:58<TrueBrain>thingwath: there are enough of those ...
19:58<TrueBrain>musicbrainz being the biggest I think
19:58<qball>some are a bit off though
19:58<thingwath>global as in same for amarok, banshee, gmpc, rhythmbox, whatever :-)
19:58<thingwath>I don't like importing all the files again and again just to try one music player.
19:59<qball>thingwath: they are working on an xdg client
19:59<TrueBrain>we ar enot Microsoft ..
19:59<CIA-9>OpenTTD: rubidium * r14792 /trunk/src/ (5 files in 2 dirs): -Feature: make the date format for default savegame/screenshot names configurable
19:59<TrueBrain>but okay: good night all :)
19:59<qball>xdg standard for metadata
19:59<qball>idd
20:00<thingwath>well, it wouldn't work, most likely, the music players are probably too different
20:00<thingwath>So sad.
20:01<CIA-9>OpenTTD: rubidium * r14793 /trunk/src/lang/ (40 files): -Update (r14792): replace a string parameter in the other languages too
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20:03<thingwath>but it's sad, I used amarok 1 for two or three years, there are statistics, lyrics, cover arts... many of them manually found and set... and there is no easy way to keep this, when I don't want to use amarok anymore :/
20:06<Eddi|zuHause>they are stored in a database, you can just read them out
20:08<goodger>thingwath: that's the same with everything...
20:09<thingwath>easy way :)
20:09<goodger>the in-mp3 tags are woefully inadequate
20:10<thingwath>music players metadata too, sometimes
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23:03<goodger>oh, BTW, I have passed on your cruelty to Linux Format Magazine
23:04<goodger>"I would like to point out to Mr Hudson that in fact, the largest date available in ext3 is not 2^32 seconds (which would place the epoch on the 13th of December 1901, as he claims) but instead (2^31)-1 seconds, which places it at the correct time, 00:00:00 January 1 1970."
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23:54<Moodles>im running 0.6.3, how do i increase icon sizes, theyre too small
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23:56<goodger>Moodles: decreasing your screen resolution is the only possibility at this time
23:56<Moodles>i noticed in the change log, double size was removed, did it used to serve the function i needed?
23:57<goodger>your eyes will get used to the tiny sizes, however, within a few minutes
23:57<goodger>no such feature existed in 0.6.2 that I was aware of
23:57<Moodles>my desktop is 1920x1200, and i like playing windowed
23:58<goodger>sorry, the only option in 0.6.3 is to reduce your resolution
23:58<goodger>a larger-sized interface is in the pipeline (google the forum for "32bpp"...)
---Logclosed Sat Jan 03 00:00:46 2009